@needle-tools/engine 4.4.1 → 4.4.3-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1046) hide show
  1. package/CHANGELOG.md +3678 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +364 -237
  6. package/dist/needle-engine.bundle.light.js +364 -237
  7. package/dist/needle-engine.bundle.light.min.js +6 -6
  8. package/dist/needle-engine.bundle.light.umd.cjs +6 -6
  9. package/dist/needle-engine.bundle.min.js +6 -6
  10. package/dist/needle-engine.bundle.umd.cjs +56 -56
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +362 -352
  97. package/lib/engine/engine_input.js +1294 -1265
  98. package/lib/engine/engine_input.js.map +1 -1
  99. package/lib/engine/engine_input_utils.d.ts +2 -2
  100. package/lib/engine/engine_input_utils.js +22 -22
  101. package/lib/engine/engine_instancing.d.ts +19 -19
  102. package/lib/engine/engine_instancing.js +39 -39
  103. package/lib/engine/engine_license.d.ts +11 -11
  104. package/lib/engine/engine_license.js +361 -361
  105. package/lib/engine/engine_license.js.map +1 -1
  106. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  107. package/lib/engine/engine_lifecycle_api.js +99 -99
  108. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  109. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  110. package/lib/engine/engine_lightdata.d.ts +23 -23
  111. package/lib/engine/engine_lightdata.js +91 -91
  112. package/lib/engine/engine_loaders.d.ts +13 -13
  113. package/lib/engine/engine_loaders.js +62 -62
  114. package/lib/engine/engine_lods.d.ts +31 -31
  115. package/lib/engine/engine_lods.js +146 -146
  116. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  117. package/lib/engine/engine_mainloop_utils.js +466 -466
  118. package/lib/engine/engine_math.d.ts +114 -114
  119. package/lib/engine/engine_math.js +247 -247
  120. package/lib/engine/engine_modules.d.ts +36 -36
  121. package/lib/engine/engine_modules.js +85 -85
  122. package/lib/engine/engine_networking.d.ts +252 -252
  123. package/lib/engine/engine_networking.js +743 -743
  124. package/lib/engine/engine_networking_auto.d.ts +24 -24
  125. package/lib/engine/engine_networking_auto.js +310 -310
  126. package/lib/engine/engine_networking_blob.d.ts +48 -48
  127. package/lib/engine/engine_networking_blob.js +228 -228
  128. package/lib/engine/engine_networking_files.d.ts +35 -35
  129. package/lib/engine/engine_networking_files.js +172 -172
  130. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  131. package/lib/engine/engine_networking_files_default_components.js +42 -42
  132. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  133. package/lib/engine/engine_networking_instantiate.js +345 -345
  134. package/lib/engine/engine_networking_peer.d.ts +15 -15
  135. package/lib/engine/engine_networking_peer.js +132 -132
  136. package/lib/engine/engine_networking_streams.d.ts +123 -123
  137. package/lib/engine/engine_networking_streams.js +645 -645
  138. package/lib/engine/engine_networking_types.d.ts +22 -22
  139. package/lib/engine/engine_networking_types.js +7 -7
  140. package/lib/engine/engine_networking_utils.d.ts +2 -2
  141. package/lib/engine/engine_networking_utils.js +20 -20
  142. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  143. package/lib/engine/engine_networking_websocket.js +2 -2
  144. package/lib/engine/engine_patcher.d.ts +10 -10
  145. package/lib/engine/engine_patcher.js +142 -142
  146. package/lib/engine/engine_physics.d.ts +152 -152
  147. package/lib/engine/engine_physics.js +645 -645
  148. package/lib/engine/engine_physics.types.d.ts +40 -40
  149. package/lib/engine/engine_physics.types.js +33 -33
  150. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  151. package/lib/engine/engine_physics_rapier.js +1433 -1433
  152. package/lib/engine/engine_playerview.d.ts +26 -26
  153. package/lib/engine/engine_playerview.js +64 -64
  154. package/lib/engine/engine_scenelighting.d.ts +71 -71
  155. package/lib/engine/engine_scenelighting.js +226 -226
  156. package/lib/engine/engine_scenetools.d.ts +50 -50
  157. package/lib/engine/engine_scenetools.js +321 -321
  158. package/lib/engine/engine_serialization.d.ts +3 -3
  159. package/lib/engine/engine_serialization.js +3 -3
  160. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  161. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  162. package/lib/engine/engine_serialization_core.d.ts +85 -85
  163. package/lib/engine/engine_serialization_core.js +606 -606
  164. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  165. package/lib/engine/engine_serialization_decorator.js +66 -66
  166. package/lib/engine/engine_setup.d.ts +1 -1
  167. package/lib/engine/engine_setup.js +2 -2
  168. package/lib/engine/engine_shaders.d.ts +53 -53
  169. package/lib/engine/engine_shaders.js +252 -252
  170. package/lib/engine/engine_shims.d.ts +4 -4
  171. package/lib/engine/engine_shims.js +24 -24
  172. package/lib/engine/engine_test_utils.d.ts +39 -39
  173. package/lib/engine/engine_test_utils.js +83 -83
  174. package/lib/engine/engine_texture.d.ts +28 -28
  175. package/lib/engine/engine_texture.js +64 -64
  176. package/lib/engine/engine_three_utils.d.ts +201 -201
  177. package/lib/engine/engine_three_utils.js +731 -731
  178. package/lib/engine/engine_time.d.ts +51 -51
  179. package/lib/engine/engine_time.js +82 -82
  180. package/lib/engine/engine_time_utils.d.ts +88 -88
  181. package/lib/engine/engine_time_utils.js +215 -215
  182. package/lib/engine/engine_tonemapping.d.ts +2 -2
  183. package/lib/engine/engine_tonemapping.js +194 -194
  184. package/lib/engine/engine_types.d.ts +572 -572
  185. package/lib/engine/engine_types.js +88 -88
  186. package/lib/engine/engine_typestore.d.ts +28 -28
  187. package/lib/engine/engine_typestore.js +55 -55
  188. package/lib/engine/engine_util_decorator.d.ts +13 -13
  189. package/lib/engine/engine_util_decorator.js +116 -116
  190. package/lib/engine/engine_utils.d.ts +266 -266
  191. package/lib/engine/engine_utils.js +878 -878
  192. package/lib/engine/engine_utils_format.d.ts +21 -21
  193. package/lib/engine/engine_utils_format.js +193 -193
  194. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  195. package/lib/engine/engine_utils_screenshot.js +513 -513
  196. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  197. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  198. package/lib/engine/engine_xr.d.ts +1 -1
  199. package/lib/engine/engine_xr.js +1 -1
  200. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  201. package/lib/engine/export/gltf/Writers.js +24 -24
  202. package/lib/engine/export/gltf/index.d.ts +11 -11
  203. package/lib/engine/export/gltf/index.js +123 -123
  204. package/lib/engine/export/index.d.ts +2 -2
  205. package/lib/engine/export/index.js +2 -2
  206. package/lib/engine/export/state.d.ts +7 -7
  207. package/lib/engine/export/state.js +17 -17
  208. package/lib/engine/export/utils.d.ts +2 -2
  209. package/lib/engine/export/utils.js +7 -7
  210. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  211. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  212. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  213. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  214. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  215. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  216. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  217. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  218. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  219. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  220. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  221. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  222. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  223. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  224. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  225. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  226. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  227. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  228. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  229. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  230. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  231. package/lib/engine/extensions/extension_resolver.js +1 -1
  232. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  233. package/lib/engine/extensions/extension_utils.js +152 -152
  234. package/lib/engine/extensions/extensions.d.ts +31 -31
  235. package/lib/engine/extensions/extensions.js +103 -103
  236. package/lib/engine/extensions/index.d.ts +6 -6
  237. package/lib/engine/extensions/index.js +6 -6
  238. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  239. package/lib/engine/extensions/usage_tracker.js +65 -65
  240. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  241. package/lib/engine/js-extensions/Camera.js +39 -39
  242. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  243. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  244. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  245. package/lib/engine/js-extensions/Layers.js +22 -22
  246. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  247. package/lib/engine/js-extensions/Object3D.js +136 -136
  248. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  249. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  250. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  251. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  252. package/lib/engine/js-extensions/Vector.js +13 -13
  253. package/lib/engine/js-extensions/index.d.ts +5 -5
  254. package/lib/engine/js-extensions/index.js +5 -5
  255. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  256. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  257. package/lib/engine/shaders/shaderData.d.ts +55 -55
  258. package/lib/engine/shaders/shaderData.js +58 -58
  259. package/lib/engine/tests/test_utils.d.ts +2 -2
  260. package/lib/engine/tests/test_utils.js +53 -53
  261. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  262. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  263. package/lib/engine/webcomponents/api.d.ts +5 -5
  264. package/lib/engine/webcomponents/api.js +4 -4
  265. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  266. package/lib/engine/webcomponents/buttons.js +237 -237
  267. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  268. package/lib/engine/webcomponents/fonts.js +32 -32
  269. package/lib/engine/webcomponents/icons.d.ts +9 -9
  270. package/lib/engine/webcomponents/icons.js +52 -52
  271. package/lib/engine/webcomponents/index.d.ts +1 -1
  272. package/lib/engine/webcomponents/index.js +1 -1
  273. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  274. package/lib/engine/webcomponents/logo-element.js +67 -67
  275. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  276. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  277. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  278. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  279. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  280. package/lib/engine/webcomponents/needle-button.js +161 -161
  281. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  282. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  283. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  284. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  285. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  286. package/lib/engine/xr/NeedleXRSync.js +188 -188
  287. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  288. package/lib/engine/xr/SceneTransition.js +69 -69
  289. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  290. package/lib/engine/xr/TempXRContext.js +187 -187
  291. package/lib/engine/xr/XRRig.d.ts +7 -7
  292. package/lib/engine/xr/XRRig.js +1 -1
  293. package/lib/engine/xr/api.d.ts +6 -6
  294. package/lib/engine/xr/api.js +6 -6
  295. package/lib/engine/xr/events.d.ts +66 -66
  296. package/lib/engine/xr/events.js +93 -93
  297. package/lib/engine/xr/internal.d.ts +12 -12
  298. package/lib/engine/xr/internal.js +25 -25
  299. package/lib/engine/xr/usdz.d.ts +12 -12
  300. package/lib/engine/xr/usdz.js +29 -29
  301. package/lib/engine/xr/utils.d.ts +11 -11
  302. package/lib/engine/xr/utils.js +34 -34
  303. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  304. package/lib/engine-components/AlignmentConstraint.js +39 -39
  305. package/lib/engine-components/Animation.d.ts +156 -156
  306. package/lib/engine-components/Animation.js +508 -508
  307. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  308. package/lib/engine-components/AnimationCurve.js +159 -159
  309. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  310. package/lib/engine-components/AnimationUtils.js +27 -27
  311. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  312. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  313. package/lib/engine-components/Animator.d.ts +217 -217
  314. package/lib/engine-components/Animator.js +354 -354
  315. package/lib/engine-components/AnimatorController.d.ts +227 -227
  316. package/lib/engine-components/AnimatorController.js +1152 -1152
  317. package/lib/engine-components/AudioListener.d.ts +33 -33
  318. package/lib/engine-components/AudioListener.js +86 -86
  319. package/lib/engine-components/AudioSource.d.ts +217 -217
  320. package/lib/engine-components/AudioSource.js +634 -634
  321. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  322. package/lib/engine-components/AvatarLoader.js +231 -231
  323. package/lib/engine-components/AxesHelper.d.ts +32 -32
  324. package/lib/engine-components/AxesHelper.js +67 -67
  325. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  326. package/lib/engine-components/BasicIKConstraint.js +43 -43
  327. package/lib/engine-components/BoxCollider.d.ts +2 -2
  328. package/lib/engine-components/BoxCollider.js +2 -2
  329. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  330. package/lib/engine-components/BoxHelperComponent.js +102 -102
  331. package/lib/engine-components/Camera.d.ts +231 -231
  332. package/lib/engine-components/Camera.js +700 -700
  333. package/lib/engine-components/CameraUtils.d.ts +1 -1
  334. package/lib/engine-components/CameraUtils.js +121 -121
  335. package/lib/engine-components/CharacterController.d.ts +55 -55
  336. package/lib/engine-components/CharacterController.js +236 -236
  337. package/lib/engine-components/Collider.d.ts +188 -188
  338. package/lib/engine-components/Collider.js +369 -369
  339. package/lib/engine-components/Component.d.ts +792 -792
  340. package/lib/engine-components/Component.js +915 -915
  341. package/lib/engine-components/ContactShadows.d.ts +82 -82
  342. package/lib/engine-components/ContactShadows.js +430 -430
  343. package/lib/engine-components/DeleteBox.d.ts +19 -19
  344. package/lib/engine-components/DeleteBox.js +58 -58
  345. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  346. package/lib/engine-components/DeviceFlag.js +47 -47
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  1017. package/src/include/three/DragControls.js +231 -231
  1018. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1019. package/src/needle-engine.ts +70 -70
  1020. package/lib/engine/engine.d.ts +0 -4
  1021. package/lib/engine/engine.js +0 -12
  1022. package/lib/engine/engine.js.map +0 -1
  1023. package/lib/engine/engine_web_api.d.ts +0 -12
  1024. package/lib/engine/engine_web_api.js +0 -113
  1025. package/lib/engine/engine_web_api.js.map +0 -1
  1026. package/lib/engine-components/FlyControls.d.ts +0 -10
  1027. package/lib/engine-components/FlyControls.js +0 -29
  1028. package/lib/engine-components/FlyControls.js.map +0 -1
  1029. package/src/engine-schemes/dist/api.js +0 -17
  1030. package/src/engine-schemes/dist/api.js.meta +0 -7
  1031. package/src/engine-schemes/dist/schemes.js +0 -25
  1032. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1033. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1034. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1035. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1036. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1037. package/src/engine-schemes/dist/transform.js +0 -46
  1038. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1039. package/src/engine-schemes/dist/vec2.js +0 -32
  1040. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1041. package/src/engine-schemes/dist/vec3.js +0 -36
  1042. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1043. package/src/engine-schemes/dist/vec4.js +0 -40
  1044. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1045. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1046. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,711 +1,711 @@
1
- import { AnimationClip, BufferGeometry, InstancedBufferGeometry, Material, Mesh, Object3D, Texture, WireframeGeometry } from "three";
2
- import { type GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
3
-
4
- import { debugExtension } from "../engine/engine_default_parameters.js";
5
- import { addLog, LogType } from "./debug/debug_overlay.js";
6
- import { isLocalNetwork } from "./engine_networking_utils.js";
7
- import { Context } from "./engine_setup.js";
8
- import type { Constructor, ConstructorConcrete, SourceIdentifier } from "./engine_types.js";
9
- import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
10
- import { getParam } from "./engine_utils.js";
11
- import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
12
-
13
- const debug = getParam("debugserializer");
14
-
15
-
16
- export declare type NodeToObjectMap = { [nodeId: string]: Object3D };
17
- export declare type ObjectToNodeMap = { [uuid: string]: number };
18
-
19
- // internal helper class that we can ask for registered type serializers
20
- // register your own type by deriving from ITypeSerializer and calling helper.register
21
- class SerializationHelper {
22
- register(type: Constructor<any>, ser: ITypeSerializer) {
23
- if (this.typeMap.has(type)) {
24
- const existing = this.typeMap.get(type);
25
- if (existing === ser) return;
26
- if (debug) console.warn("Type: " + type + " is already registered", ser, existing);
27
- }
28
- if (debug)
29
- console.log("Register type serializer", ser.name, ser, type);
30
- this.typeMap.set(type, ser);
31
- }
32
-
33
- /** type > serializer map */
34
- private readonly typeMap = new Map<Constructor<any>, ITypeSerializer>();
35
-
36
- private getSerializer(type: Constructor<any>): ITypeSerializer | undefined {
37
- if (!type) return undefined;
38
- return this.typeMap.get(type)
39
- }
40
-
41
- getSerializerForConstructor(type: any, level: number = 0): ITypeSerializer | undefined {
42
- if (level > 20) return undefined;
43
- if (!type || !type.constructor) {
44
- if (debug)
45
- console.log("invalid type");
46
- return undefined;
47
- }
48
- const name = type.name;
49
- const res = this.getSerializer(type);
50
- if (res !== undefined) {
51
- if (debug)
52
- console.log("FOUND SERIALIZER", (res as TypeSerializer)?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
53
- return res;
54
- }
55
- const parent = Object.getPrototypeOf(type);
56
- if (parent && parent !== type) {
57
- const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
58
- if (resultFromChildren) {
59
- const prot = parent.constructor || parent.prototype;
60
- if (debug)
61
- console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
62
- // register sub type
63
- this.register(prot, resultFromChildren);
64
- }
65
- return resultFromChildren;
66
- }
67
- if (debug) console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
68
- return undefined;
69
- }
70
- }
71
-
72
- export const helper: SerializationHelper = new SerializationHelper();
73
-
74
-
75
- export interface ITypeSerializer {
76
- readonly name?: string;
77
- onSerialize(data: any, context: SerializationContext): any;
78
- onDeserialize(data: any, context: SerializationContext): any;
79
- }
80
-
81
-
82
-
83
- /**
84
- * implement and call super(<type string or array>) with the type names this serializer can handle
85
- * for example:
86
- * class ColorSerializer extends TypeSerializer {
87
- * constructor() {
88
- * super("Color")
89
- * }
90
- * }
91
- */
92
- export abstract class TypeSerializer implements ITypeSerializer {
93
-
94
- readonly name?: string;
95
-
96
- // register<T>(c: Constructor<T> | Constructor<T>[])
97
- // {
98
- // if (Array.isArray(c)) {
99
- // for (const t of c) {
100
- // helper.register(t.name, this);
101
- // }
102
- // }
103
- // else {
104
- // helper.register(c.name, this);
105
- // }
106
- // }
107
-
108
- constructor(type: Constructor<any> | Constructor<any>[], name?: string) {
109
- this.name = name;
110
- if (Array.isArray(type)) {
111
- for (const key of type) {
112
- helper.register(key, this);
113
- }
114
- }
115
- else
116
- helper.register(type, this);
117
- }
118
- abstract onSerialize(data: any, context: SerializationContext): any | void;
119
- abstract onDeserialize(data: any, context: SerializationContext): any | void;
120
- }
121
-
122
-
123
-
124
-
125
- export interface ITypeInformation {
126
- type?: ConstructorConcrete<any>;
127
- }
128
-
129
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
130
- export class ImplementationInformation {
131
-
132
- private isDevMode = isLocalNetwork();
133
- private cache: { [key: string]: string[] } = {};
134
-
135
-
136
- /** only call when assigning values for the very first time */
137
- registerDefinedKeys(typeName: string, type: object) {
138
- if (!this.isDevMode) return;
139
- if (this.cache[typeName] === undefined) {
140
- this.cache[typeName] = Object.keys(type);
141
- const serializable = type as ISerializable;
142
- // also register all fields that are annotated with @serializable
143
- if (serializable.$serializedTypes) {
144
- const keys = Object.keys(serializable.$serializedTypes);
145
- if(keys) this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
146
- }
147
- if(debug) console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
148
- }
149
- }
150
-
151
-
152
- getDefinedKey(typeName: string, key: string) {
153
- if (this.cache[typeName] === undefined) return false;
154
- const keys = this.cache[typeName];
155
- const res = keys.includes(key);
156
- return res;
157
- }
158
- }
159
-
160
- // passed to serializers
161
- export class SerializationContext {
162
- root: Object3D;
163
-
164
- gltf?: GLTF;
165
- /** the url of the glb that is currently being loaded */
166
- gltfId?: SourceIdentifier;
167
- object!: Object3D;
168
- target?: object;
169
- nodeId?: number;
170
- nodeToObject?: NodeToObjectMap;
171
- objectToNode?: ObjectToNodeMap;
172
- context?: Context;
173
- path?: string;
174
- type?: ConstructorConcrete<any>;
175
- /** the serializable attribute for this field (target.path) */
176
- serializable?: any;
177
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
178
- implementationInformation?: ImplementationInformation;
179
-
180
- constructor(root: Object3D) {
181
- this.root = root;
182
- }
183
- }
184
-
185
-
186
- export interface ISerializable {
187
- $serializedTypes?: { [key: string]: ConstructorConcrete<any> | ITypeInformation | null };
188
- // onDeserialize?(context: SerializationContext): void;
189
- // example:
190
- /* $serializedTypes : {
191
-
192
- // it can be a constructor
193
- myFieldName: Vector3,
194
-
195
- // it can be null if it is a primitve type
196
- myFieldName: null,
197
-
198
- // it can be an object containing a field type that has a constructor
199
- // this is just so we have some flexibility later if we need superspecialcustom overrides
200
- myFieldName : { type: Color },
201
- }
202
- */
203
-
204
- onBeforeDeserialize?(data: any, context: SerializationContext): void | undefined | boolean;
205
- onBeforeDeserializeMember?(key: string, data: any, context: SerializationContext): void | undefined | boolean;
206
- onAfterDeserializeMember?(key: string, data: any, context: SerializationContext): void;
207
- onAfterDeserialize?(data: any, context: SerializationContext): void;
208
- };
209
-
210
-
211
- export function serializeObject(obj: ISerializable, context: SerializationContext): object | null {
212
- const types = obj.$serializedTypes;
213
- if (types === undefined) return null;
214
- const res = {};
215
- for (const key in types) {
216
- const val = obj[key];
217
-
218
- // if the object bein serialized is some type of object check if we have special handling registered for it
219
- if (val !== undefined && val !== null && typeof val === "object") {
220
- // get type name
221
- // get registered serialization handler
222
- const ser = helper.getSerializerForConstructor(val);
223
- if (ser) {
224
- // serialize data using that handler
225
- res[key] = ser.onSerialize(val, context);
226
- continue;
227
- }
228
- }
229
- res[key] = val;
230
- }
231
-
232
- // TODO move this to a helper function and do a reverse lookup once
233
- // instead of doing it for each object
234
- function getComponentName(component) {
235
- const typeNames = TypeStore["_types"];
236
- for (const [typeName, typeVal] of typeNames) {
237
- if (typeVal === obj.constructor) {
238
- return typeName;
239
- }
240
- }
241
- return component.__name || component.constructor.name;
242
- }
243
-
244
- // name is the component type
245
- res["name"] = getComponentName(obj);
246
-
247
- // serialize guid
248
- if (typeof obj["guid"] === "string")
249
- res["guid"] = obj["guid"];
250
- return res;
251
- }
252
-
253
-
254
- const buffer: Array<any> = [];
255
-
256
- function collectSerializedTypesInBaseTypes(obj: ISerializable, typeInfoObject?: object): object | undefined {
257
- if (!obj) return typeInfoObject;
258
- if (typeof obj.$serializedTypes === "object") {
259
- if (!typeInfoObject) typeInfoObject = {};
260
- Object.assign(typeInfoObject, obj.$serializedTypes);
261
- }
262
- const parentTarget = Object.getPrototypeOf(obj);
263
- return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
264
- }
265
-
266
-
267
- export function deserializeObject(obj: ISerializable, serializedData: object, context: SerializationContext): boolean {
268
- if (!obj) return false;
269
-
270
- context.target = obj;
271
-
272
- if (obj.onBeforeDeserialize !== undefined) {
273
- const res = obj.onBeforeDeserialize(serializedData, context);
274
- if (typeof res === "boolean") return res;
275
- }
276
-
277
- // const typeInfo = obj.$serializedTypes;
278
- const typeInfo = collectSerializedTypesInBaseTypes(obj);
279
- if (serializedData) {
280
- // restore guid (see serializeObject)
281
- if (typeof serializedData["guid"] === "string")
282
- obj["guid"] = serializedData["guid"];
283
-
284
- if (typeInfo) {
285
- for (const key in typeInfo) {
286
- const serializedEntryInfo = typeInfo[key];
287
- const data = serializedData[key];
288
- if(debug) console.log(key, data, obj, serializedEntryInfo)
289
-
290
- if (obj[key] !== undefined && data === undefined) {
291
- // if a field is marked as serialized and has some default value
292
- // but no data was serialized do not override the default value with undefined
293
- continue;
294
- }
295
-
296
- context.type = undefined;
297
- context.path = key;
298
- context.serializable = serializedEntryInfo
299
-
300
- if (obj.onBeforeDeserializeMember !== undefined) {
301
- // callback to the instance, if it returns true assume it's done all the things itself
302
- if (obj.onBeforeDeserializeMember(key, data, context) === true) continue;
303
- }
304
-
305
- if (serializedEntryInfo === null) {
306
- obj[key] = data;
307
- // if(typeof data === "string"){
308
- // const serializer = helper.getSerializerForConstructor(String);
309
- // const res = serializer?.onDeserialize(data, context);
310
- // if(res !== undefined) obj[key] = res;
311
- // }
312
- }
313
- else {
314
-
315
- if (Array.isArray(serializedEntryInfo)) {
316
- for (let i = 0; i < serializedEntryInfo.length; i++) {
317
- const typeInfoOrConstructor = serializedEntryInfo[i];
318
- const res = tryResolve(typeInfoOrConstructor);
319
- if (res !== undefined || i === serializedEntryInfo.length - 1) {
320
- obj[key] = res;
321
- break;
322
- }
323
- }
324
- }
325
- else {
326
- obj[key] = tryResolve(serializedEntryInfo);
327
- }
328
-
329
-
330
- buffer.length = 0;
331
- }
332
-
333
- if (obj.onAfterDeserializeMember !== undefined) {
334
- obj.onAfterDeserializeMember(key, data, context);
335
- }
336
-
337
- function tryResolve(typeInfoOrConstructor) {
338
- const typeInformationOrConstructor = typeInfoOrConstructor as ITypeInformation;
339
- // if the entry does specify an object of type ITypeInformation and has the type field set
340
- const type = typeInformationOrConstructor.type;
341
- if (type) {
342
- return deserializeObjectWithType(data, type, context, undefined, obj[key]);
343
- }
344
- // it can also just contain a constructor
345
- else {
346
- const constructor = typeInfoOrConstructor as ConstructorConcrete<any>;
347
- return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
348
- }
349
- }
350
- }
351
- }
352
-
353
- // ***
354
- // the code below could be used to implictly assign serialized data if they are primitive types
355
- // if we decide not to do this we always have to write out all the $serializedTypes
356
- // ***
357
- implictlyAssignPrimitiveTypes(obj, serializedData);
358
- }
359
-
360
- checkObjectAssignments(obj, serializedData, context.implementationInformation);
361
-
362
- if (obj.onAfterDeserialize !== undefined) {
363
- obj.onAfterDeserialize(serializedData, context);
364
- }
365
-
366
- return true;
367
- }
368
-
369
- const blockChecks = getParam("noerrors");
370
- function checkObjectAssignments(obj: any, serializedData: any, implementationInformation?: ImplementationInformation) {
371
- if (blockChecks) return;
372
- if (!serializedData) return;
373
- if (!isLocalNetwork()) return;
374
- if (!obj) return;
375
-
376
- // ignore builtin components that we dont want to check
377
- if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true) return;
378
-
379
- const typeName = obj.constructor?.name as string;
380
- // test if any object reference is missing serializable
381
- const ownKeys = Object.getOwnPropertyNames(serializedData);
382
- for (const key of ownKeys) {
383
- if (key === "sourceId") continue;
384
- const value = obj[key];
385
- if(value == null) continue;
386
- const serialized = serializedData[key];
387
- // check if the field is defined in the class
388
- if (implementationInformation?.getDefinedKey(typeName, key) === false) {
389
-
390
- // if the field is defined but the defined key is uppercase we need to show a warning
391
- // because all fields are serialized in lowercase
392
- const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
393
- if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
394
- addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
395
- console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
396
- }
397
-
398
- continue;
399
- }
400
- if (serialized === undefined || serialized === null) continue;
401
- if (typeof serialized === "object") {
402
- if (value === undefined || !value.isObject3D) {
403
- if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
404
- if (serialized["could_not_resolve"]) {
405
- continue;
406
- }
407
- const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
408
- if (!hasOtherKeys) {
409
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
410
- console.warn(typeName, key, obj[key], obj);
411
- continue;
412
- }
413
- }
414
- else if (!Array.isArray(value)) {
415
- // we can check the constructor name because this is dev only
416
- const valueName = value.constructor?.name;
417
- if (valueName === "Object") {
418
- if (!value.constructor["did_warn:missing_serializable"]) {
419
- value.constructor["did_warn:missing_serializable"] = true;
420
- const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
421
- console.warn(warning + `\n${key}:`, serialized, valueName);
422
- addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
423
- }
424
- }
425
- }
426
- }
427
- }
428
- if (typeof value === "string") {
429
- if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
430
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
431
- console.warn(typeName, key, obj[key], obj);
432
- continue;
433
- }
434
- }
435
- }
436
- }
437
-
438
- function implictlyAssignPrimitiveTypes(obj: any, serializedData: any) {
439
- // implictly assign serialized primitive fields
440
- for (const key of Object.keys(serializedData)) {
441
- const data = serializedData[key];
442
- if (typeof data === "object" && data !== null && data !== undefined) {
443
- const member = obj[key];
444
- if (!member) {
445
- if (debug)
446
- console.log(key, "is undefined on", obj);
447
- continue;
448
- }
449
- for (const key of Object.keys(data)) {
450
- const targetMember = member[key];
451
- // implictly assign number, string, boolean if they are undefined
452
- if (targetMember !== undefined) continue;
453
- // resolve serialized primitive types
454
- if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
455
-
456
- const prop = tryFindPropertyDescriptor(member, key);
457
- if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
458
- if (debug)
459
- console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
460
- continue;
461
- }
462
- // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
463
- member[key] = data[key];
464
- }
465
- }
466
- }
467
- }
468
- }
469
-
470
- function tryFindPropertyDescriptor(obj: object, key: string) : PropertyDescriptor | undefined {
471
- while(obj){
472
- const desc = Object.getOwnPropertyDescriptor(obj, key);
473
- if(desc) return desc;
474
- obj = Object.getPrototypeOf(obj);
475
- }
476
- return undefined;
477
- }
478
-
479
- function isPrimitiveType(val): boolean {
480
- switch (typeof val) {
481
- case "number":
482
- case "string":
483
- case "boolean":
484
- return true;
485
- }
486
- return false;
487
- }
488
-
489
- // this is a wrapper for the cached serializer
490
- // we use this to avoid trying to retrieve a serializer for a type multiple times
491
- // e.g. when a type is actually an array of types
492
- declare type TypeDeserializeReference = {
493
- serializer?: ITypeSerializer
494
- }
495
-
496
- function deserializeObjectWithType(data: any, typeOrConstructor: ConstructorConcrete<any>, context: SerializationContext, typeContext?: TypeDeserializeReference, currentValue?: any): any {
497
-
498
- // e.g. @serializable((data) => { })
499
- let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
500
- let type = typeOrConstructor;
501
- if (typeIsFunction) {
502
- // it's possible to assign a function to serializable to dynamically say which type we expect
503
- // e.g. if you have an array of types and you want the array to be resolved with different class instances
504
- try {
505
- const resolvedType = (typeOrConstructor as any)?.call(typeOrConstructor, currentValue);
506
- type = resolvedType;
507
- typeIsFunction = false;
508
- if (type === null || type === undefined) return;
509
- }
510
- catch (err) {
511
- console.error("Error in callback", err, data);
512
- }
513
- }
514
- context.type = type;
515
-
516
- // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
517
- // then we dont need to do anything else
518
- if (!typeIsFunction && currentValue) {
519
- if (currentValue instanceof Material) return currentValue;
520
- if (currentValue instanceof Mesh) return currentValue;
521
- if (currentValue instanceof BufferGeometry) return currentValue;
522
- if (currentValue instanceof AnimationClip) return currentValue;
523
- // We need to call the RenderTexture deserializer so we can not just return here:
524
- // if (currentValue instanceof Texture) return currentValue;
525
- // So this has now been moved down below the deserializer code
526
- }
527
-
528
- // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
529
- // https://linear.app/needle/issue/NE-5350
530
- // if (!typeIsFunction && currentValue instanceof type) return currentValue;
531
-
532
- // try to resolve the serializer for a type only once
533
- if (!typeContext) {
534
- typeContext = {
535
- serializer: helper.getSerializerForConstructor(type)
536
- }
537
- }
538
-
539
- // if the value was already resolved via the persistent asset extension dont try to override that again
540
- if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
541
- // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
542
- if (currentValue["__concreteInstance"]) {
543
- return currentValue["__concreteInstance"];
544
- }
545
- const serializableInstance = currentValue as ISerializable;
546
- if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
547
- serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
548
- if (serializableInstance.$serializedTypes) {
549
- deserializeObject(serializableInstance, data, context);
550
- }
551
-
552
- if (currentValue && type !== undefined) {
553
- try {
554
- let instance = null;
555
- // It's still possible that the type has an explicit serializer
556
- // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
557
- // we have this for @serializable(AnimatorController)
558
- if (typeContext.serializer) {
559
- instance = typeContext.serializer.onDeserialize(data, context);
560
- }
561
- if (!instance) {
562
- // we create a concrete instance for a persistent asset here
563
- // hence we want to have the same instance across all usages of this asset
564
- instance = new type();
565
- if (debugExtension)
566
- console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
567
- assign(instance, currentValue);
568
- }
569
- // save it so if another component references the same persistent asset it will automatically use the concrete instance
570
- currentValue["__concreteInstance"] = instance;
571
- currentValue = instance;
572
- }
573
- catch (err) {
574
- console.error("Error creating instance or creating values on instance", err, currentValue, type);
575
- }
576
- }
577
- return currentValue;
578
- }
579
-
580
- // if the type is an array resolve each entries recursively
581
- if (Array.isArray(data)) {
582
- const newArr: any[] = [];
583
- for (let i = 0; i < data.length; i++) {
584
- const obj = data[i];
585
- // debugger;
586
- const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj)
587
- newArr.push(res);
588
- }
589
- // return value;
590
- return newArr;
591
- }
592
-
593
- const ser = typeContext?.serializer;
594
- if (ser) {
595
- return ser.onDeserialize(data, context);
596
- }
597
-
598
- // console.log(type.prototype.get("$serializedTypes"));
599
-
600
- // We check textures AFTER running deserializers because some textures might need to be converted to a RenderTexture
601
- if (currentValue instanceof Texture) return currentValue;
602
-
603
- let instance: any = undefined;
604
- if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
605
- // if the data is already a threejs object we dont want to create a new instance
606
- // e.g. if we have a serialized class with a serializable(Material)
607
- instance = data;
608
- }
609
- else {
610
- // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
611
- if (data === undefined) return undefined;
612
- if (data === null) {
613
- // Dont implictly create instances for three types that are not assigned
614
- // see: https://github.com/needle-tools/needle-tiny/issues/637
615
- if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
616
- return null;
617
- }
618
- }
619
- try {
620
- // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
621
- // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
622
- instance = new type(...setBuffer(data));
623
- }
624
- catch (err) {
625
- console.error("Error creating " + context.path, context.target, err)
626
- return;
627
- }
628
- }
629
-
630
- // recurse if the deserialized member also implements Iserializable
631
- const serializableInstance = instance as ISerializable;
632
- if (serializableInstance.$serializedTypes) {
633
- deserializeObject(serializableInstance, data, context);
634
- }
635
- return instance;
636
- }
637
-
638
- function setBuffer(value): Array<any> {
639
- buffer.length = 0;
640
- if (typeof value === "object" && value !== null && value !== undefined) {
641
- for (const key of Object.keys(value)) {
642
- buffer.push(value[key]);
643
- }
644
- }
645
- return buffer;
646
- }
647
-
648
-
649
- /** set to true while assigning properties during instantiation.
650
- * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
651
- export const $isAssigningProperties = Symbol("assigned component properties");
652
-
653
- // const developmentMode = getParam("dev")
654
-
655
- /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
656
- export function assign(target: any, source: any, info?: ImplementationInformation) {
657
- if (source === undefined || source === null) return;
658
- if (target === undefined || target === null) return;
659
-
660
- const onlyDeclared = false;
661
- // if (onlyDeclared === true && target.constructor) {
662
- // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
663
- // onlyDeclared = false;
664
- // }
665
-
666
- // if (onlyDeclared !== true && target.constructor) {
667
- // if (target.constructor[STRICT_MARKER] === true)
668
- // onlyDeclared = true;
669
- // }
670
-
671
- // if (onlyDeclared === undefined)
672
- // onlyDeclared = true;
673
-
674
- // if (developmentMode)
675
- // onlyDeclared = false;
676
-
677
- target[$isAssigningProperties] = true;
678
- const typeName = target.constructor?.name ?? "unknown";
679
-
680
- // register the keys that the actual type has defined
681
- // this will be used later when checking if deserialization has assigned all properties
682
- // or if anything could not be deserialized to warn the user
683
- info?.registerDefinedKeys(typeName, target);
684
-
685
- for (const key of Object.keys(source)) {
686
- const desc = getPropertyDescriptor(target, key);
687
-
688
- if (onlyDeclared && desc === undefined) continue;
689
-
690
- if (typeof desc?.value == "function") {
691
- // arrow functions are defined as properties on the object
692
- continue;
693
- }
694
- if (!desc || desc.writable === true) {
695
- target[key] = source[key];
696
- }
697
- else if (desc?.set !== undefined) {
698
- target[key] = source[key];
699
- }
700
- }
701
- delete target[$isAssigningProperties];
702
- }
703
-
704
- // we need to recurse because the property might be defined in a base class
705
- function getPropertyDescriptor(obj: any, prop: string): PropertyDescriptor | undefined {
706
- let desc;
707
- do {
708
- desc = Object.getOwnPropertyDescriptor(obj, prop);
709
- } while (!desc && (obj = Object.getPrototypeOf(obj)));
710
- return desc;
1
+ import { AnimationClip, BufferGeometry, InstancedBufferGeometry, Material, Mesh, Object3D, Texture, WireframeGeometry } from "three";
2
+ import { type GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
3
+
4
+ import { debugExtension } from "../engine/engine_default_parameters.js";
5
+ import { addLog, LogType } from "./debug/debug_overlay.js";
6
+ import { isLocalNetwork } from "./engine_networking_utils.js";
7
+ import { Context } from "./engine_setup.js";
8
+ import type { Constructor, ConstructorConcrete, SourceIdentifier } from "./engine_types.js";
9
+ import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
10
+ import { getParam } from "./engine_utils.js";
11
+ import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
12
+
13
+ const debug = getParam("debugserializer");
14
+
15
+
16
+ export declare type NodeToObjectMap = { [nodeId: string]: Object3D };
17
+ export declare type ObjectToNodeMap = { [uuid: string]: number };
18
+
19
+ // internal helper class that we can ask for registered type serializers
20
+ // register your own type by deriving from ITypeSerializer and calling helper.register
21
+ class SerializationHelper {
22
+ register(type: Constructor<any>, ser: ITypeSerializer) {
23
+ if (this.typeMap.has(type)) {
24
+ const existing = this.typeMap.get(type);
25
+ if (existing === ser) return;
26
+ if (debug) console.warn("Type: " + type + " is already registered", ser, existing);
27
+ }
28
+ if (debug)
29
+ console.log("Register type serializer", ser.name, ser, type);
30
+ this.typeMap.set(type, ser);
31
+ }
32
+
33
+ /** type > serializer map */
34
+ private readonly typeMap = new Map<Constructor<any>, ITypeSerializer>();
35
+
36
+ private getSerializer(type: Constructor<any>): ITypeSerializer | undefined {
37
+ if (!type) return undefined;
38
+ return this.typeMap.get(type)
39
+ }
40
+
41
+ getSerializerForConstructor(type: any, level: number = 0): ITypeSerializer | undefined {
42
+ if (level > 20) return undefined;
43
+ if (!type || !type.constructor) {
44
+ if (debug)
45
+ console.log("invalid type");
46
+ return undefined;
47
+ }
48
+ const name = type.name;
49
+ const res = this.getSerializer(type);
50
+ if (res !== undefined) {
51
+ if (debug)
52
+ console.log("FOUND SERIALIZER", (res as TypeSerializer)?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
53
+ return res;
54
+ }
55
+ const parent = Object.getPrototypeOf(type);
56
+ if (parent && parent !== type) {
57
+ const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
58
+ if (resultFromChildren) {
59
+ const prot = parent.constructor || parent.prototype;
60
+ if (debug)
61
+ console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
62
+ // register sub type
63
+ this.register(prot, resultFromChildren);
64
+ }
65
+ return resultFromChildren;
66
+ }
67
+ if (debug) console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
68
+ return undefined;
69
+ }
70
+ }
71
+
72
+ export const helper: SerializationHelper = new SerializationHelper();
73
+
74
+
75
+ export interface ITypeSerializer {
76
+ readonly name?: string;
77
+ onSerialize(data: any, context: SerializationContext): any;
78
+ onDeserialize(data: any, context: SerializationContext): any;
79
+ }
80
+
81
+
82
+
83
+ /**
84
+ * implement and call super(<type string or array>) with the type names this serializer can handle
85
+ * for example:
86
+ * class ColorSerializer extends TypeSerializer {
87
+ * constructor() {
88
+ * super("Color")
89
+ * }
90
+ * }
91
+ */
92
+ export abstract class TypeSerializer implements ITypeSerializer {
93
+
94
+ readonly name?: string;
95
+
96
+ // register<T>(c: Constructor<T> | Constructor<T>[])
97
+ // {
98
+ // if (Array.isArray(c)) {
99
+ // for (const t of c) {
100
+ // helper.register(t.name, this);
101
+ // }
102
+ // }
103
+ // else {
104
+ // helper.register(c.name, this);
105
+ // }
106
+ // }
107
+
108
+ constructor(type: Constructor<any> | Constructor<any>[], name?: string) {
109
+ this.name = name;
110
+ if (Array.isArray(type)) {
111
+ for (const key of type) {
112
+ helper.register(key, this);
113
+ }
114
+ }
115
+ else
116
+ helper.register(type, this);
117
+ }
118
+ abstract onSerialize(data: any, context: SerializationContext): any | void;
119
+ abstract onDeserialize(data: any, context: SerializationContext): any | void;
120
+ }
121
+
122
+
123
+
124
+
125
+ export interface ITypeInformation {
126
+ type?: ConstructorConcrete<any>;
127
+ }
128
+
129
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
130
+ export class ImplementationInformation {
131
+
132
+ private isDevMode = isLocalNetwork();
133
+ private cache: { [key: string]: string[] } = {};
134
+
135
+
136
+ /** only call when assigning values for the very first time */
137
+ registerDefinedKeys(typeName: string, type: object) {
138
+ if (!this.isDevMode) return;
139
+ if (this.cache[typeName] === undefined) {
140
+ this.cache[typeName] = Object.keys(type);
141
+ const serializable = type as ISerializable;
142
+ // also register all fields that are annotated with @serializable
143
+ if (serializable.$serializedTypes) {
144
+ const keys = Object.keys(serializable.$serializedTypes);
145
+ if(keys) this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
146
+ }
147
+ if(debug) console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
148
+ }
149
+ }
150
+
151
+
152
+ getDefinedKey(typeName: string, key: string) {
153
+ if (this.cache[typeName] === undefined) return false;
154
+ const keys = this.cache[typeName];
155
+ const res = keys.includes(key);
156
+ return res;
157
+ }
158
+ }
159
+
160
+ // passed to serializers
161
+ export class SerializationContext {
162
+ root: Object3D;
163
+
164
+ gltf?: GLTF;
165
+ /** the url of the glb that is currently being loaded */
166
+ gltfId?: SourceIdentifier;
167
+ object!: Object3D;
168
+ target?: object;
169
+ nodeId?: number;
170
+ nodeToObject?: NodeToObjectMap;
171
+ objectToNode?: ObjectToNodeMap;
172
+ context?: Context;
173
+ path?: string;
174
+ type?: ConstructorConcrete<any>;
175
+ /** the serializable attribute for this field (target.path) */
176
+ serializable?: any;
177
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
178
+ implementationInformation?: ImplementationInformation;
179
+
180
+ constructor(root: Object3D) {
181
+ this.root = root;
182
+ }
183
+ }
184
+
185
+
186
+ export interface ISerializable {
187
+ $serializedTypes?: { [key: string]: ConstructorConcrete<any> | ITypeInformation | null };
188
+ // onDeserialize?(context: SerializationContext): void;
189
+ // example:
190
+ /* $serializedTypes : {
191
+
192
+ // it can be a constructor
193
+ myFieldName: Vector3,
194
+
195
+ // it can be null if it is a primitve type
196
+ myFieldName: null,
197
+
198
+ // it can be an object containing a field type that has a constructor
199
+ // this is just so we have some flexibility later if we need superspecialcustom overrides
200
+ myFieldName : { type: Color },
201
+ }
202
+ */
203
+
204
+ onBeforeDeserialize?(data: any, context: SerializationContext): void | undefined | boolean;
205
+ onBeforeDeserializeMember?(key: string, data: any, context: SerializationContext): void | undefined | boolean;
206
+ onAfterDeserializeMember?(key: string, data: any, context: SerializationContext): void;
207
+ onAfterDeserialize?(data: any, context: SerializationContext): void;
208
+ };
209
+
210
+
211
+ export function serializeObject(obj: ISerializable, context: SerializationContext): object | null {
212
+ const types = obj.$serializedTypes;
213
+ if (types === undefined) return null;
214
+ const res = {};
215
+ for (const key in types) {
216
+ const val = obj[key];
217
+
218
+ // if the object bein serialized is some type of object check if we have special handling registered for it
219
+ if (val !== undefined && val !== null && typeof val === "object") {
220
+ // get type name
221
+ // get registered serialization handler
222
+ const ser = helper.getSerializerForConstructor(val);
223
+ if (ser) {
224
+ // serialize data using that handler
225
+ res[key] = ser.onSerialize(val, context);
226
+ continue;
227
+ }
228
+ }
229
+ res[key] = val;
230
+ }
231
+
232
+ // TODO move this to a helper function and do a reverse lookup once
233
+ // instead of doing it for each object
234
+ function getComponentName(component) {
235
+ const typeNames = TypeStore["_types"];
236
+ for (const [typeName, typeVal] of typeNames) {
237
+ if (typeVal === obj.constructor) {
238
+ return typeName;
239
+ }
240
+ }
241
+ return component.__name || component.constructor.name;
242
+ }
243
+
244
+ // name is the component type
245
+ res["name"] = getComponentName(obj);
246
+
247
+ // serialize guid
248
+ if (typeof obj["guid"] === "string")
249
+ res["guid"] = obj["guid"];
250
+ return res;
251
+ }
252
+
253
+
254
+ const buffer: Array<any> = [];
255
+
256
+ function collectSerializedTypesInBaseTypes(obj: ISerializable, typeInfoObject?: object): object | undefined {
257
+ if (!obj) return typeInfoObject;
258
+ if (typeof obj.$serializedTypes === "object") {
259
+ if (!typeInfoObject) typeInfoObject = {};
260
+ Object.assign(typeInfoObject, obj.$serializedTypes);
261
+ }
262
+ const parentTarget = Object.getPrototypeOf(obj);
263
+ return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
264
+ }
265
+
266
+
267
+ export function deserializeObject(obj: ISerializable, serializedData: object, context: SerializationContext): boolean {
268
+ if (!obj) return false;
269
+
270
+ context.target = obj;
271
+
272
+ if (obj.onBeforeDeserialize !== undefined) {
273
+ const res = obj.onBeforeDeserialize(serializedData, context);
274
+ if (typeof res === "boolean") return res;
275
+ }
276
+
277
+ // const typeInfo = obj.$serializedTypes;
278
+ const typeInfo = collectSerializedTypesInBaseTypes(obj);
279
+ if (serializedData) {
280
+ // restore guid (see serializeObject)
281
+ if (typeof serializedData["guid"] === "string")
282
+ obj["guid"] = serializedData["guid"];
283
+
284
+ if (typeInfo) {
285
+ for (const key in typeInfo) {
286
+ const serializedEntryInfo = typeInfo[key];
287
+ const data = serializedData[key];
288
+ if(debug) console.log(key, data, obj, serializedEntryInfo)
289
+
290
+ if (obj[key] !== undefined && data === undefined) {
291
+ // if a field is marked as serialized and has some default value
292
+ // but no data was serialized do not override the default value with undefined
293
+ continue;
294
+ }
295
+
296
+ context.type = undefined;
297
+ context.path = key;
298
+ context.serializable = serializedEntryInfo
299
+
300
+ if (obj.onBeforeDeserializeMember !== undefined) {
301
+ // callback to the instance, if it returns true assume it's done all the things itself
302
+ if (obj.onBeforeDeserializeMember(key, data, context) === true) continue;
303
+ }
304
+
305
+ if (serializedEntryInfo === null) {
306
+ obj[key] = data;
307
+ // if(typeof data === "string"){
308
+ // const serializer = helper.getSerializerForConstructor(String);
309
+ // const res = serializer?.onDeserialize(data, context);
310
+ // if(res !== undefined) obj[key] = res;
311
+ // }
312
+ }
313
+ else {
314
+
315
+ if (Array.isArray(serializedEntryInfo)) {
316
+ for (let i = 0; i < serializedEntryInfo.length; i++) {
317
+ const typeInfoOrConstructor = serializedEntryInfo[i];
318
+ const res = tryResolve(typeInfoOrConstructor);
319
+ if (res !== undefined || i === serializedEntryInfo.length - 1) {
320
+ obj[key] = res;
321
+ break;
322
+ }
323
+ }
324
+ }
325
+ else {
326
+ obj[key] = tryResolve(serializedEntryInfo);
327
+ }
328
+
329
+
330
+ buffer.length = 0;
331
+ }
332
+
333
+ if (obj.onAfterDeserializeMember !== undefined) {
334
+ obj.onAfterDeserializeMember(key, data, context);
335
+ }
336
+
337
+ function tryResolve(typeInfoOrConstructor) {
338
+ const typeInformationOrConstructor = typeInfoOrConstructor as ITypeInformation;
339
+ // if the entry does specify an object of type ITypeInformation and has the type field set
340
+ const type = typeInformationOrConstructor.type;
341
+ if (type) {
342
+ return deserializeObjectWithType(data, type, context, undefined, obj[key]);
343
+ }
344
+ // it can also just contain a constructor
345
+ else {
346
+ const constructor = typeInfoOrConstructor as ConstructorConcrete<any>;
347
+ return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
348
+ }
349
+ }
350
+ }
351
+ }
352
+
353
+ // ***
354
+ // the code below could be used to implictly assign serialized data if they are primitive types
355
+ // if we decide not to do this we always have to write out all the $serializedTypes
356
+ // ***
357
+ implictlyAssignPrimitiveTypes(obj, serializedData);
358
+ }
359
+
360
+ checkObjectAssignments(obj, serializedData, context.implementationInformation);
361
+
362
+ if (obj.onAfterDeserialize !== undefined) {
363
+ obj.onAfterDeserialize(serializedData, context);
364
+ }
365
+
366
+ return true;
367
+ }
368
+
369
+ const blockChecks = getParam("noerrors");
370
+ function checkObjectAssignments(obj: any, serializedData: any, implementationInformation?: ImplementationInformation) {
371
+ if (blockChecks) return;
372
+ if (!serializedData) return;
373
+ if (!isLocalNetwork()) return;
374
+ if (!obj) return;
375
+
376
+ // ignore builtin components that we dont want to check
377
+ if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true) return;
378
+
379
+ const typeName = obj.constructor?.name as string;
380
+ // test if any object reference is missing serializable
381
+ const ownKeys = Object.getOwnPropertyNames(serializedData);
382
+ for (const key of ownKeys) {
383
+ if (key === "sourceId") continue;
384
+ const value = obj[key];
385
+ if(value == null) continue;
386
+ const serialized = serializedData[key];
387
+ // check if the field is defined in the class
388
+ if (implementationInformation?.getDefinedKey(typeName, key) === false) {
389
+
390
+ // if the field is defined but the defined key is uppercase we need to show a warning
391
+ // because all fields are serialized in lowercase
392
+ const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
393
+ if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
394
+ addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
395
+ console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
396
+ }
397
+
398
+ continue;
399
+ }
400
+ if (serialized === undefined || serialized === null) continue;
401
+ if (typeof serialized === "object") {
402
+ if (value === undefined || !value.isObject3D) {
403
+ if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
404
+ if (serialized["could_not_resolve"]) {
405
+ continue;
406
+ }
407
+ const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
408
+ if (!hasOtherKeys) {
409
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
410
+ console.warn(typeName, key, obj[key], obj);
411
+ continue;
412
+ }
413
+ }
414
+ else if (!Array.isArray(value)) {
415
+ // we can check the constructor name because this is dev only
416
+ const valueName = value.constructor?.name;
417
+ if (valueName === "Object") {
418
+ if (!value.constructor["did_warn:missing_serializable"]) {
419
+ value.constructor["did_warn:missing_serializable"] = true;
420
+ const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
421
+ console.warn(warning + `\n${key}:`, serialized, valueName);
422
+ addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
423
+ }
424
+ }
425
+ }
426
+ }
427
+ }
428
+ if (typeof value === "string") {
429
+ if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
430
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
431
+ console.warn(typeName, key, obj[key], obj);
432
+ continue;
433
+ }
434
+ }
435
+ }
436
+ }
437
+
438
+ function implictlyAssignPrimitiveTypes(obj: any, serializedData: any) {
439
+ // implictly assign serialized primitive fields
440
+ for (const key of Object.keys(serializedData)) {
441
+ const data = serializedData[key];
442
+ if (typeof data === "object" && data !== null && data !== undefined) {
443
+ const member = obj[key];
444
+ if (!member) {
445
+ if (debug)
446
+ console.log(key, "is undefined on", obj);
447
+ continue;
448
+ }
449
+ for (const key of Object.keys(data)) {
450
+ const targetMember = member[key];
451
+ // implictly assign number, string, boolean if they are undefined
452
+ if (targetMember !== undefined) continue;
453
+ // resolve serialized primitive types
454
+ if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
455
+
456
+ const prop = tryFindPropertyDescriptor(member, key);
457
+ if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
458
+ if (debug)
459
+ console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
460
+ continue;
461
+ }
462
+ // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
463
+ member[key] = data[key];
464
+ }
465
+ }
466
+ }
467
+ }
468
+ }
469
+
470
+ function tryFindPropertyDescriptor(obj: object, key: string) : PropertyDescriptor | undefined {
471
+ while(obj){
472
+ const desc = Object.getOwnPropertyDescriptor(obj, key);
473
+ if(desc) return desc;
474
+ obj = Object.getPrototypeOf(obj);
475
+ }
476
+ return undefined;
477
+ }
478
+
479
+ function isPrimitiveType(val): boolean {
480
+ switch (typeof val) {
481
+ case "number":
482
+ case "string":
483
+ case "boolean":
484
+ return true;
485
+ }
486
+ return false;
487
+ }
488
+
489
+ // this is a wrapper for the cached serializer
490
+ // we use this to avoid trying to retrieve a serializer for a type multiple times
491
+ // e.g. when a type is actually an array of types
492
+ declare type TypeDeserializeReference = {
493
+ serializer?: ITypeSerializer
494
+ }
495
+
496
+ function deserializeObjectWithType(data: any, typeOrConstructor: ConstructorConcrete<any>, context: SerializationContext, typeContext?: TypeDeserializeReference, currentValue?: any): any {
497
+
498
+ // e.g. @serializable((data) => { })
499
+ let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
500
+ let type = typeOrConstructor;
501
+ if (typeIsFunction) {
502
+ // it's possible to assign a function to serializable to dynamically say which type we expect
503
+ // e.g. if you have an array of types and you want the array to be resolved with different class instances
504
+ try {
505
+ const resolvedType = (typeOrConstructor as any)?.call(typeOrConstructor, currentValue);
506
+ type = resolvedType;
507
+ typeIsFunction = false;
508
+ if (type === null || type === undefined) return;
509
+ }
510
+ catch (err) {
511
+ console.error("Error in callback", err, data);
512
+ }
513
+ }
514
+ context.type = type;
515
+
516
+ // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
517
+ // then we dont need to do anything else
518
+ if (!typeIsFunction && currentValue) {
519
+ if (currentValue instanceof Material) return currentValue;
520
+ if (currentValue instanceof Mesh) return currentValue;
521
+ if (currentValue instanceof BufferGeometry) return currentValue;
522
+ if (currentValue instanceof AnimationClip) return currentValue;
523
+ // We need to call the RenderTexture deserializer so we can not just return here:
524
+ // if (currentValue instanceof Texture) return currentValue;
525
+ // So this has now been moved down below the deserializer code
526
+ }
527
+
528
+ // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
529
+ // https://linear.app/needle/issue/NE-5350
530
+ // if (!typeIsFunction && currentValue instanceof type) return currentValue;
531
+
532
+ // try to resolve the serializer for a type only once
533
+ if (!typeContext) {
534
+ typeContext = {
535
+ serializer: helper.getSerializerForConstructor(type)
536
+ }
537
+ }
538
+
539
+ // if the value was already resolved via the persistent asset extension dont try to override that again
540
+ if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
541
+ // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
542
+ if (currentValue["__concreteInstance"]) {
543
+ return currentValue["__concreteInstance"];
544
+ }
545
+ const serializableInstance = currentValue as ISerializable;
546
+ if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
547
+ serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
548
+ if (serializableInstance.$serializedTypes) {
549
+ deserializeObject(serializableInstance, data, context);
550
+ }
551
+
552
+ if (currentValue && type !== undefined) {
553
+ try {
554
+ let instance = null;
555
+ // It's still possible that the type has an explicit serializer
556
+ // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
557
+ // we have this for @serializable(AnimatorController)
558
+ if (typeContext.serializer) {
559
+ instance = typeContext.serializer.onDeserialize(data, context);
560
+ }
561
+ if (!instance) {
562
+ // we create a concrete instance for a persistent asset here
563
+ // hence we want to have the same instance across all usages of this asset
564
+ instance = new type();
565
+ if (debugExtension)
566
+ console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
567
+ assign(instance, currentValue);
568
+ }
569
+ // save it so if another component references the same persistent asset it will automatically use the concrete instance
570
+ currentValue["__concreteInstance"] = instance;
571
+ currentValue = instance;
572
+ }
573
+ catch (err) {
574
+ console.error("Error creating instance or creating values on instance", err, currentValue, type);
575
+ }
576
+ }
577
+ return currentValue;
578
+ }
579
+
580
+ // if the type is an array resolve each entries recursively
581
+ if (Array.isArray(data)) {
582
+ const newArr: any[] = [];
583
+ for (let i = 0; i < data.length; i++) {
584
+ const obj = data[i];
585
+ // debugger;
586
+ const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj)
587
+ newArr.push(res);
588
+ }
589
+ // return value;
590
+ return newArr;
591
+ }
592
+
593
+ const ser = typeContext?.serializer;
594
+ if (ser) {
595
+ return ser.onDeserialize(data, context);
596
+ }
597
+
598
+ // console.log(type.prototype.get("$serializedTypes"));
599
+
600
+ // We check textures AFTER running deserializers because some textures might need to be converted to a RenderTexture
601
+ if (currentValue instanceof Texture) return currentValue;
602
+
603
+ let instance: any = undefined;
604
+ if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
605
+ // if the data is already a threejs object we dont want to create a new instance
606
+ // e.g. if we have a serialized class with a serializable(Material)
607
+ instance = data;
608
+ }
609
+ else {
610
+ // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
611
+ if (data === undefined) return undefined;
612
+ if (data === null) {
613
+ // Dont implictly create instances for three types that are not assigned
614
+ // see: https://github.com/needle-tools/needle-tiny/issues/637
615
+ if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
616
+ return null;
617
+ }
618
+ }
619
+ try {
620
+ // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
621
+ // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
622
+ instance = new type(...setBuffer(data));
623
+ }
624
+ catch (err) {
625
+ console.error("Error creating " + context.path, context.target, err)
626
+ return;
627
+ }
628
+ }
629
+
630
+ // recurse if the deserialized member also implements Iserializable
631
+ const serializableInstance = instance as ISerializable;
632
+ if (serializableInstance.$serializedTypes) {
633
+ deserializeObject(serializableInstance, data, context);
634
+ }
635
+ return instance;
636
+ }
637
+
638
+ function setBuffer(value): Array<any> {
639
+ buffer.length = 0;
640
+ if (typeof value === "object" && value !== null && value !== undefined) {
641
+ for (const key of Object.keys(value)) {
642
+ buffer.push(value[key]);
643
+ }
644
+ }
645
+ return buffer;
646
+ }
647
+
648
+
649
+ /** set to true while assigning properties during instantiation.
650
+ * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
651
+ export const $isAssigningProperties = Symbol("assigned component properties");
652
+
653
+ // const developmentMode = getParam("dev")
654
+
655
+ /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
656
+ export function assign(target: any, source: any, info?: ImplementationInformation) {
657
+ if (source === undefined || source === null) return;
658
+ if (target === undefined || target === null) return;
659
+
660
+ const onlyDeclared = false;
661
+ // if (onlyDeclared === true && target.constructor) {
662
+ // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
663
+ // onlyDeclared = false;
664
+ // }
665
+
666
+ // if (onlyDeclared !== true && target.constructor) {
667
+ // if (target.constructor[STRICT_MARKER] === true)
668
+ // onlyDeclared = true;
669
+ // }
670
+
671
+ // if (onlyDeclared === undefined)
672
+ // onlyDeclared = true;
673
+
674
+ // if (developmentMode)
675
+ // onlyDeclared = false;
676
+
677
+ target[$isAssigningProperties] = true;
678
+ const typeName = target.constructor?.name ?? "unknown";
679
+
680
+ // register the keys that the actual type has defined
681
+ // this will be used later when checking if deserialization has assigned all properties
682
+ // or if anything could not be deserialized to warn the user
683
+ info?.registerDefinedKeys(typeName, target);
684
+
685
+ for (const key of Object.keys(source)) {
686
+ const desc = getPropertyDescriptor(target, key);
687
+
688
+ if (onlyDeclared && desc === undefined) continue;
689
+
690
+ if (typeof desc?.value == "function") {
691
+ // arrow functions are defined as properties on the object
692
+ continue;
693
+ }
694
+ if (!desc || desc.writable === true) {
695
+ target[key] = source[key];
696
+ }
697
+ else if (desc?.set !== undefined) {
698
+ target[key] = source[key];
699
+ }
700
+ }
701
+ delete target[$isAssigningProperties];
702
+ }
703
+
704
+ // we need to recurse because the property might be defined in a base class
705
+ function getPropertyDescriptor(obj: any, prop: string): PropertyDescriptor | undefined {
706
+ let desc;
707
+ do {
708
+ desc = Object.getOwnPropertyDescriptor(obj, prop);
709
+ } while (!desc && (obj = Object.getPrototypeOf(obj)));
710
+ return desc;
711
711
  }