@needle-tools/engine 4.4.1 → 4.4.3-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1046) hide show
  1. package/CHANGELOG.md +3678 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +364 -237
  6. package/dist/needle-engine.bundle.light.js +364 -237
  7. package/dist/needle-engine.bundle.light.min.js +6 -6
  8. package/dist/needle-engine.bundle.light.umd.cjs +6 -6
  9. package/dist/needle-engine.bundle.min.js +6 -6
  10. package/dist/needle-engine.bundle.umd.cjs +56 -56
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +362 -352
  97. package/lib/engine/engine_input.js +1294 -1265
  98. package/lib/engine/engine_input.js.map +1 -1
  99. package/lib/engine/engine_input_utils.d.ts +2 -2
  100. package/lib/engine/engine_input_utils.js +22 -22
  101. package/lib/engine/engine_instancing.d.ts +19 -19
  102. package/lib/engine/engine_instancing.js +39 -39
  103. package/lib/engine/engine_license.d.ts +11 -11
  104. package/lib/engine/engine_license.js +361 -361
  105. package/lib/engine/engine_license.js.map +1 -1
  106. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  107. package/lib/engine/engine_lifecycle_api.js +99 -99
  108. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  109. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  110. package/lib/engine/engine_lightdata.d.ts +23 -23
  111. package/lib/engine/engine_lightdata.js +91 -91
  112. package/lib/engine/engine_loaders.d.ts +13 -13
  113. package/lib/engine/engine_loaders.js +62 -62
  114. package/lib/engine/engine_lods.d.ts +31 -31
  115. package/lib/engine/engine_lods.js +146 -146
  116. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  117. package/lib/engine/engine_mainloop_utils.js +466 -466
  118. package/lib/engine/engine_math.d.ts +114 -114
  119. package/lib/engine/engine_math.js +247 -247
  120. package/lib/engine/engine_modules.d.ts +36 -36
  121. package/lib/engine/engine_modules.js +85 -85
  122. package/lib/engine/engine_networking.d.ts +252 -252
  123. package/lib/engine/engine_networking.js +743 -743
  124. package/lib/engine/engine_networking_auto.d.ts +24 -24
  125. package/lib/engine/engine_networking_auto.js +310 -310
  126. package/lib/engine/engine_networking_blob.d.ts +48 -48
  127. package/lib/engine/engine_networking_blob.js +228 -228
  128. package/lib/engine/engine_networking_files.d.ts +35 -35
  129. package/lib/engine/engine_networking_files.js +172 -172
  130. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  131. package/lib/engine/engine_networking_files_default_components.js +42 -42
  132. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  133. package/lib/engine/engine_networking_instantiate.js +345 -345
  134. package/lib/engine/engine_networking_peer.d.ts +15 -15
  135. package/lib/engine/engine_networking_peer.js +132 -132
  136. package/lib/engine/engine_networking_streams.d.ts +123 -123
  137. package/lib/engine/engine_networking_streams.js +645 -645
  138. package/lib/engine/engine_networking_types.d.ts +22 -22
  139. package/lib/engine/engine_networking_types.js +7 -7
  140. package/lib/engine/engine_networking_utils.d.ts +2 -2
  141. package/lib/engine/engine_networking_utils.js +20 -20
  142. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  143. package/lib/engine/engine_networking_websocket.js +2 -2
  144. package/lib/engine/engine_patcher.d.ts +10 -10
  145. package/lib/engine/engine_patcher.js +142 -142
  146. package/lib/engine/engine_physics.d.ts +152 -152
  147. package/lib/engine/engine_physics.js +645 -645
  148. package/lib/engine/engine_physics.types.d.ts +40 -40
  149. package/lib/engine/engine_physics.types.js +33 -33
  150. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  151. package/lib/engine/engine_physics_rapier.js +1433 -1433
  152. package/lib/engine/engine_playerview.d.ts +26 -26
  153. package/lib/engine/engine_playerview.js +64 -64
  154. package/lib/engine/engine_scenelighting.d.ts +71 -71
  155. package/lib/engine/engine_scenelighting.js +226 -226
  156. package/lib/engine/engine_scenetools.d.ts +50 -50
  157. package/lib/engine/engine_scenetools.js +321 -321
  158. package/lib/engine/engine_serialization.d.ts +3 -3
  159. package/lib/engine/engine_serialization.js +3 -3
  160. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  161. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  162. package/lib/engine/engine_serialization_core.d.ts +85 -85
  163. package/lib/engine/engine_serialization_core.js +606 -606
  164. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  165. package/lib/engine/engine_serialization_decorator.js +66 -66
  166. package/lib/engine/engine_setup.d.ts +1 -1
  167. package/lib/engine/engine_setup.js +2 -2
  168. package/lib/engine/engine_shaders.d.ts +53 -53
  169. package/lib/engine/engine_shaders.js +252 -252
  170. package/lib/engine/engine_shims.d.ts +4 -4
  171. package/lib/engine/engine_shims.js +24 -24
  172. package/lib/engine/engine_test_utils.d.ts +39 -39
  173. package/lib/engine/engine_test_utils.js +83 -83
  174. package/lib/engine/engine_texture.d.ts +28 -28
  175. package/lib/engine/engine_texture.js +64 -64
  176. package/lib/engine/engine_three_utils.d.ts +201 -201
  177. package/lib/engine/engine_three_utils.js +731 -731
  178. package/lib/engine/engine_time.d.ts +51 -51
  179. package/lib/engine/engine_time.js +82 -82
  180. package/lib/engine/engine_time_utils.d.ts +88 -88
  181. package/lib/engine/engine_time_utils.js +215 -215
  182. package/lib/engine/engine_tonemapping.d.ts +2 -2
  183. package/lib/engine/engine_tonemapping.js +194 -194
  184. package/lib/engine/engine_types.d.ts +572 -572
  185. package/lib/engine/engine_types.js +88 -88
  186. package/lib/engine/engine_typestore.d.ts +28 -28
  187. package/lib/engine/engine_typestore.js +55 -55
  188. package/lib/engine/engine_util_decorator.d.ts +13 -13
  189. package/lib/engine/engine_util_decorator.js +116 -116
  190. package/lib/engine/engine_utils.d.ts +266 -266
  191. package/lib/engine/engine_utils.js +878 -878
  192. package/lib/engine/engine_utils_format.d.ts +21 -21
  193. package/lib/engine/engine_utils_format.js +193 -193
  194. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  195. package/lib/engine/engine_utils_screenshot.js +513 -513
  196. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  197. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  198. package/lib/engine/engine_xr.d.ts +1 -1
  199. package/lib/engine/engine_xr.js +1 -1
  200. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  201. package/lib/engine/export/gltf/Writers.js +24 -24
  202. package/lib/engine/export/gltf/index.d.ts +11 -11
  203. package/lib/engine/export/gltf/index.js +123 -123
  204. package/lib/engine/export/index.d.ts +2 -2
  205. package/lib/engine/export/index.js +2 -2
  206. package/lib/engine/export/state.d.ts +7 -7
  207. package/lib/engine/export/state.js +17 -17
  208. package/lib/engine/export/utils.d.ts +2 -2
  209. package/lib/engine/export/utils.js +7 -7
  210. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  211. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  212. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  213. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  214. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  215. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  216. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  217. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  218. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  219. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  220. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  221. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  222. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  223. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  224. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  225. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  226. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  227. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  228. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  229. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  230. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  231. package/lib/engine/extensions/extension_resolver.js +1 -1
  232. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  233. package/lib/engine/extensions/extension_utils.js +152 -152
  234. package/lib/engine/extensions/extensions.d.ts +31 -31
  235. package/lib/engine/extensions/extensions.js +103 -103
  236. package/lib/engine/extensions/index.d.ts +6 -6
  237. package/lib/engine/extensions/index.js +6 -6
  238. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  239. package/lib/engine/extensions/usage_tracker.js +65 -65
  240. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  241. package/lib/engine/js-extensions/Camera.js +39 -39
  242. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  243. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  244. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  245. package/lib/engine/js-extensions/Layers.js +22 -22
  246. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  247. package/lib/engine/js-extensions/Object3D.js +136 -136
  248. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  249. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  250. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  251. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  252. package/lib/engine/js-extensions/Vector.js +13 -13
  253. package/lib/engine/js-extensions/index.d.ts +5 -5
  254. package/lib/engine/js-extensions/index.js +5 -5
  255. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  256. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  257. package/lib/engine/shaders/shaderData.d.ts +55 -55
  258. package/lib/engine/shaders/shaderData.js +58 -58
  259. package/lib/engine/tests/test_utils.d.ts +2 -2
  260. package/lib/engine/tests/test_utils.js +53 -53
  261. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  262. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  263. package/lib/engine/webcomponents/api.d.ts +5 -5
  264. package/lib/engine/webcomponents/api.js +4 -4
  265. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  266. package/lib/engine/webcomponents/buttons.js +237 -237
  267. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  268. package/lib/engine/webcomponents/fonts.js +32 -32
  269. package/lib/engine/webcomponents/icons.d.ts +9 -9
  270. package/lib/engine/webcomponents/icons.js +52 -52
  271. package/lib/engine/webcomponents/index.d.ts +1 -1
  272. package/lib/engine/webcomponents/index.js +1 -1
  273. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  274. package/lib/engine/webcomponents/logo-element.js +67 -67
  275. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  276. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  277. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  278. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  279. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  280. package/lib/engine/webcomponents/needle-button.js +161 -161
  281. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  282. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  283. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  284. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  285. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  286. package/lib/engine/xr/NeedleXRSync.js +188 -188
  287. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  288. package/lib/engine/xr/SceneTransition.js +69 -69
  289. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  290. package/lib/engine/xr/TempXRContext.js +187 -187
  291. package/lib/engine/xr/XRRig.d.ts +7 -7
  292. package/lib/engine/xr/XRRig.js +1 -1
  293. package/lib/engine/xr/api.d.ts +6 -6
  294. package/lib/engine/xr/api.js +6 -6
  295. package/lib/engine/xr/events.d.ts +66 -66
  296. package/lib/engine/xr/events.js +93 -93
  297. package/lib/engine/xr/internal.d.ts +12 -12
  298. package/lib/engine/xr/internal.js +25 -25
  299. package/lib/engine/xr/usdz.d.ts +12 -12
  300. package/lib/engine/xr/usdz.js +29 -29
  301. package/lib/engine/xr/utils.d.ts +11 -11
  302. package/lib/engine/xr/utils.js +34 -34
  303. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  304. package/lib/engine-components/AlignmentConstraint.js +39 -39
  305. package/lib/engine-components/Animation.d.ts +156 -156
  306. package/lib/engine-components/Animation.js +508 -508
  307. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  308. package/lib/engine-components/AnimationCurve.js +159 -159
  309. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  310. package/lib/engine-components/AnimationUtils.js +27 -27
  311. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  312. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  313. package/lib/engine-components/Animator.d.ts +217 -217
  314. package/lib/engine-components/Animator.js +354 -354
  315. package/lib/engine-components/AnimatorController.d.ts +227 -227
  316. package/lib/engine-components/AnimatorController.js +1152 -1152
  317. package/lib/engine-components/AudioListener.d.ts +33 -33
  318. package/lib/engine-components/AudioListener.js +86 -86
  319. package/lib/engine-components/AudioSource.d.ts +217 -217
  320. package/lib/engine-components/AudioSource.js +634 -634
  321. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  322. package/lib/engine-components/AvatarLoader.js +231 -231
  323. package/lib/engine-components/AxesHelper.d.ts +32 -32
  324. package/lib/engine-components/AxesHelper.js +67 -67
  325. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  326. package/lib/engine-components/BasicIKConstraint.js +43 -43
  327. package/lib/engine-components/BoxCollider.d.ts +2 -2
  328. package/lib/engine-components/BoxCollider.js +2 -2
  329. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  330. package/lib/engine-components/BoxHelperComponent.js +102 -102
  331. package/lib/engine-components/Camera.d.ts +231 -231
  332. package/lib/engine-components/Camera.js +700 -700
  333. package/lib/engine-components/CameraUtils.d.ts +1 -1
  334. package/lib/engine-components/CameraUtils.js +121 -121
  335. package/lib/engine-components/CharacterController.d.ts +55 -55
  336. package/lib/engine-components/CharacterController.js +236 -236
  337. package/lib/engine-components/Collider.d.ts +188 -188
  338. package/lib/engine-components/Collider.js +369 -369
  339. package/lib/engine-components/Component.d.ts +792 -792
  340. package/lib/engine-components/Component.js +915 -915
  341. package/lib/engine-components/ContactShadows.d.ts +82 -82
  342. package/lib/engine-components/ContactShadows.js +430 -430
  343. package/lib/engine-components/DeleteBox.d.ts +19 -19
  344. package/lib/engine-components/DeleteBox.js +58 -58
  345. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  346. package/lib/engine-components/DeviceFlag.js +47 -47
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  1017. package/src/include/three/DragControls.js +231 -231
  1018. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1019. package/src/needle-engine.ts +70 -70
  1020. package/lib/engine/engine.d.ts +0 -4
  1021. package/lib/engine/engine.js +0 -12
  1022. package/lib/engine/engine.js.map +0 -1
  1023. package/lib/engine/engine_web_api.d.ts +0 -12
  1024. package/lib/engine/engine_web_api.js +0 -113
  1025. package/lib/engine/engine_web_api.js.map +0 -1
  1026. package/lib/engine-components/FlyControls.d.ts +0 -10
  1027. package/lib/engine-components/FlyControls.js +0 -29
  1028. package/lib/engine-components/FlyControls.js.map +0 -1
  1029. package/src/engine-schemes/dist/api.js +0 -17
  1030. package/src/engine-schemes/dist/api.js.meta +0 -7
  1031. package/src/engine-schemes/dist/schemes.js +0 -25
  1032. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1033. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1034. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1035. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1036. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1037. package/src/engine-schemes/dist/transform.js +0 -46
  1038. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1039. package/src/engine-schemes/dist/vec2.js +0 -32
  1040. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1041. package/src/engine-schemes/dist/vec3.js +0 -36
  1042. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1043. package/src/engine-schemes/dist/vec4.js +0 -40
  1044. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1045. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1046. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,558 +1,558 @@
1
- import { AnimationAction, AnimationClip, AnimationMixer, LoopOnce, LoopRepeat } from "three";
2
-
3
- import { Mathf } from "../engine/engine_math.js";
4
- import { serializable } from "../engine/engine_serialization_decorator.js";
5
- import { IAnimationComponent } from "../engine/engine_types.js";
6
- import { getParam } from "../engine/engine_utils.js";
7
- import { MixerEvent } from "./Animator.js";
8
- import { Behaviour } from "./Component.js";
9
-
10
- const debug = getParam("debuganimation");
11
-
12
- export declare type PlayOptions = {
13
- /**
14
- * The fade duration in seconds for the action to fade in and other actions to fade out (if exclusive is enabled)
15
- */
16
- fadeDuration?: number;
17
- /**
18
- * If true, the animation will loop
19
- */
20
- loop?: boolean;
21
- /**
22
- * If true, will stop all other animations before playing this one
23
- * @default true
24
- */
25
- exclusive?: boolean;
26
- /**
27
- * The animation start time in seconds
28
- */
29
- startTime?: number;
30
- /**
31
- * The animation end time in seconds
32
- */
33
- endTime?: number;
34
- /**
35
- * If true, the animation will clamp when finished
36
- */
37
- clampWhenFinished?: boolean;
38
- /**
39
- * Animation playback speed. This is a multiplier to the animation speed
40
- * @default 1
41
- */
42
- speed?: number;
43
- /**
44
- * Animation playback speed range. This will override speed
45
- * @default undefined
46
- */
47
- minMaxSpeed?: Vec2;
48
- /**
49
- * The normalized offset to start the animation at. This will override startTime
50
- * @default undefined
51
- */
52
- minMaxOffsetNormalized?: Vec2;
53
- }
54
-
55
-
56
- declare type AnimationIdentifier = AnimationClip | number | string | undefined;
57
-
58
- class Vec2 { x!: number; y!: number }
59
-
60
- /**
61
- * Animation component to play animations on a GameObject
62
- * @category Animation and Sequencing
63
- * @group Components
64
- */
65
- export class Animation extends Behaviour implements IAnimationComponent {
66
-
67
- get isAnimationComponent(): boolean { return true; }
68
- addClip(clip: AnimationClip) {
69
- if (!this.animations) this.animations = [];
70
- this.animations.push(clip);
71
- }
72
-
73
- /**
74
- * If true, the animation will start playing when the component is enabled
75
- */
76
- @serializable()
77
- playAutomatically: boolean = true;
78
-
79
- /**
80
- * If true, the animation will start at a random time. This is used when the animation component is enabled
81
- * @default true
82
- */
83
- @serializable()
84
- randomStartTime: boolean = true;
85
-
86
- /**
87
- * The animation min-max speed range
88
- * @default undefined
89
- */
90
- @serializable(Vec2)
91
- minMaxSpeed?: Vec2;
92
-
93
- /**
94
- * The normalized offset to start the animation at. This will override startTime
95
- * @default undefined
96
- */
97
- @serializable(Vec2)
98
- minMaxOffsetNormalized?: Vec2;
99
-
100
- /**
101
- * Set to true to loop the animation
102
- * @default true
103
- */
104
- @serializable()
105
- loop: boolean = true;
106
-
107
- /**
108
- * If true, the animation will clamp when finished
109
- */
110
- @serializable()
111
- clampWhenFinished: boolean = false;
112
-
113
- /**
114
- * The time in seconds of the first running animation action
115
- * @default 0
116
- */
117
- get time() {
118
- if (this.actions) {
119
- for (const action of this.actions) {
120
- if (action.isRunning()) return action.time;
121
- }
122
- }
123
- return 0;
124
- }
125
- set time(val: number) {
126
- if (this.actions) {
127
- for (const act of this.actions) {
128
- act.time = val;
129
- }
130
- }
131
- }
132
-
133
- private _tempAnimationClipBeforeGameObjectExisted: AnimationClip | null = null;
134
- /**
135
- * Get the first animation clip in the animations array
136
- */
137
- get clip(): AnimationClip | null {
138
- return this.animations?.length ? this.animations[0] : null;
139
- }
140
- /**
141
- * Set the first animation clip in the animations array
142
- */
143
- set clip(val: AnimationClip | null) {
144
- if (!this.__didAwake) {
145
- if (debug) console.warn("Assign clip during serialization", val);
146
- this._tempAnimationClipBeforeGameObjectExisted = val;
147
- return;
148
- }
149
- if (!val) return;
150
- // if (debug) console.log("Assign clip", val, Boolean(this.gameObject));
151
- if (!this.gameObject.animations) this.gameObject.animations = [];
152
- if (this.animations.includes(val)) return;
153
- if (this.animations.length > 0) {
154
- this.animations.splice(0, 0, val);
155
- }
156
- else
157
- this.animations.push(val);
158
- }
159
-
160
- @serializable(AnimationClip)
161
- set clips(animations: AnimationClip[]) {
162
- this.animations = animations;
163
- }
164
-
165
- private _tempAnimationsArray: AnimationClip[] | undefined;
166
- set animations(animations: AnimationClip[]) {
167
- if (animations === null || animations === undefined || !Array.isArray(animations)) return;
168
- if (this.gameObject)
169
- this.gameObject.animations = animations;
170
- else {
171
- this._tempAnimationsArray = animations;
172
- }
173
- }
174
- get animations(): AnimationClip[] {
175
- return this.gameObject.animations || this._tempAnimationsArray || [];
176
- }
177
-
178
- private mixer: AnimationMixer | undefined = undefined;
179
-
180
- /**
181
- * The animation actions
182
- */
183
- get actions(): Array<AnimationAction> {
184
- return this._actions;
185
- }
186
- set actions(val: Array<AnimationAction>) {
187
- this._actions = val;
188
- }
189
- private _actions!: Array<AnimationAction>;
190
- private _handles!: AnimationHandle[];
191
-
192
- /** @internal */
193
- awake() {
194
- this.mixer = undefined;
195
- if (debug) console.log("Animation Awake", this.name, this);
196
- if (this._tempAnimationsArray) {
197
- this.animations = this._tempAnimationsArray;
198
- this._tempAnimationsArray = undefined;
199
- }
200
- if (this._tempAnimationClipBeforeGameObjectExisted) {
201
- this.clip = this._tempAnimationClipBeforeGameObjectExisted;
202
- this._tempAnimationClipBeforeGameObjectExisted = null;
203
- }
204
- // actions need to reset (e.g. if the animation component was duplicated this array must not contain previous content)
205
- this.actions = [];
206
- this._handles = [];
207
- }
208
- /** @internal */
209
- onEnable(): void {
210
- if (this.playAutomatically && this.animations?.length > 0) {
211
- const index = Math.floor(Math.random() * this.animations.length);
212
- const animation = this.animations[index];
213
- this.play(index, {
214
- exclusive: true,
215
- fadeDuration: 0,
216
- startTime: this.randomStartTime ? Math.random() * animation.duration : 0,
217
- loop: this.loop,
218
- clampWhenFinished: this.clampWhenFinished
219
- });
220
- }
221
- }
222
- /** @internal */
223
- update() {
224
- if (!this.mixer) return;
225
- this.mixer.update(this.context.time.deltaTime);
226
- this._handles.forEach(h => h.update());
227
- }
228
- /** @internal */
229
- onDisable(): void {
230
- if (this.mixer) {
231
- this.mixer.stopAllAction();
232
- }
233
- }
234
- /** @internal */
235
- onDestroy(): void {
236
- this.context.animations.unregisterAnimationMixer(this.mixer);
237
- }
238
-
239
- /** Get an animation action by the animation clip name */
240
- getAction(name: string): AnimationAction | null {
241
- return this.actions?.find(a => a.getClip().name === name) || null;
242
- }
243
-
244
- /** Is any animation playing? */
245
- get isPlaying() {
246
- if (this.actions) {
247
- for (let i = 0; i < this.actions.length; i++) {
248
- if (this.actions[i].isRunning())
249
- return true;
250
- }
251
- }
252
- return false;
253
- }
254
-
255
- /** Stops all currently playing animations */
256
- stopAll(opts?: Pick<PlayOptions, "fadeDuration">): void {
257
- if (this.actions) {
258
- for (const act of this.actions) {
259
- if (opts?.fadeDuration) {
260
- act.fadeOut(opts.fadeDuration);
261
- }
262
- else {
263
- act.stop();
264
- }
265
- }
266
- }
267
- }
268
-
269
- /**
270
- * Stops a specific animation clip or index. If clip is undefined then all animations will be stopped
271
- */
272
- stop(clip?: AnimationIdentifier, opts?: Pick<PlayOptions, "fadeDuration">): void {
273
- if (clip === undefined) {
274
- this.stopAll();
275
- return;
276
- }
277
- else if (typeof clip === "number") {
278
- if (clip >= this.animations.length) {
279
- if (debug) console.log("No animation at index", clip)
280
- return;
281
- }
282
- clip = this.animations[clip];
283
- }
284
- else if (typeof clip === "string") {
285
- clip = this.animations.find(a => a.name === clip);
286
- }
287
- if (!clip) {
288
- console.error("Could not find clip", clip)
289
- return;
290
- }
291
- const act = this.actions.find(a => a.getClip() === clip);
292
- if (!act) {
293
- console.error("Could not find action", clip)
294
- return;
295
- }
296
- if (opts?.fadeDuration) {
297
- act.fadeOut(opts.fadeDuration);
298
- }
299
- else {
300
- act.stop();
301
- }
302
- }
303
-
304
- /**
305
- * Pause all animations or a specific animation clip or index
306
- * @param clip optional animation clip, index or name, if undefined all animations will be paused
307
- * @param unpause if true, the animation will be resumed
308
- */
309
- pause(clip?: AnimationIdentifier, unpause: boolean = false): void {
310
- if (clip === undefined) {
311
- for (const act of this.actions) {
312
- act.paused = !unpause;
313
- }
314
- return;
315
- }
316
- else if (typeof clip === "number") {
317
- if (clip >= this.animations.length) {
318
- if (debug) console.log("No animation at index", clip)
319
- return;
320
- }
321
- clip = this.animations[clip];
322
- }
323
- else if (typeof clip === "string") {
324
- clip = this.animations.find(a => a.name === clip);
325
- }
326
- if (!clip) {
327
- console.error("Could not find clip", clip)
328
- return;
329
- }
330
- const act = this.actions.find(a => a.getClip() === clip);
331
- if (!act) {
332
- console.error("Could not find action", clip)
333
- return;
334
- }
335
- act.paused = !unpause;
336
- }
337
-
338
- /**
339
- * Resume all paused animations.
340
- * Note that this will not fade animations in or out and just unpause previous animations. If an animation was faded out which means it's not running anymore, it will not be resumed.
341
- */
342
- resume() {
343
- for (const act of this.actions) {
344
- act.paused = false;
345
- }
346
- }
347
-
348
- /**
349
- * Play an animation clip or an clip at the specified index.
350
- * @param clipOrNumber the animation clip, index or name to play. If undefined, the first animation in the animations array will be played
351
- * @param options the play options. Use to set the fade duration, loop, speed, start time, end time, clampWhenFinished
352
- * @returns a promise that resolves when the animation is finished (note that it will not resolve if the animation is looping)
353
- */
354
- play(clipOrNumber: AnimationIdentifier = 0, options?: PlayOptions): Promise<AnimationAction> | void {
355
- if (debug) console.log("PLAY", clipOrNumber)
356
- this.ensureMixer();
357
- if (!this.mixer) {
358
- if (debug) console.warn("Missing mixer", this);
359
- return;
360
- }
361
- if (clipOrNumber === undefined) clipOrNumber = 0;
362
- let clip: AnimationClip | undefined = clipOrNumber as AnimationClip;
363
- if (typeof clipOrNumber === 'number') {
364
- if (clipOrNumber >= this.animations.length) {
365
- if (debug) console.log("No animation at index", clipOrNumber)
366
- return;
367
- }
368
- clip = this.animations[clipOrNumber];
369
- }
370
- else if (typeof clipOrNumber === "string") {
371
- clip = this.animations.find(a => a.name === clipOrNumber);
372
- }
373
- if (!clip) {
374
- console.error("Could not find clip", clipOrNumber)
375
- return;
376
- }
377
-
378
- if (!options) options = {};
379
-
380
- for (const act of this.actions) {
381
- if (act.getClip() === clip) {
382
- return this.internalOnPlay(act, options);
383
- }
384
- }
385
- if (!clip.tracks) {
386
- console.warn("Clip is no AnimationClip", clip)
387
- return;
388
- }
389
- const act = this.mixer.clipAction(clip);
390
- this.actions.push(act);
391
- return this.internalOnPlay(act, options);
392
- }
393
-
394
- private internalOnPlay(action: AnimationAction, options: PlayOptions): Promise<AnimationAction> {
395
- var existing = this.actions.find(a => a === action);
396
- if (existing === action && existing.isRunning() && existing.time < existing.getClip().duration) {
397
- const handle = this.tryFindHandle(action);
398
- if (existing.paused) {
399
- existing.paused = false;
400
- }
401
- if (handle) return handle.waitForFinish();
402
- }
403
-
404
- // Assign defaults
405
- if (options.loop === undefined) options.loop = this.loop;
406
- if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
407
- if (options.minMaxOffsetNormalized === undefined && this.randomStartTime) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
408
- if (options.minMaxSpeed === undefined) options.minMaxSpeed = this.minMaxSpeed;
409
-
410
- // Reset currently running animations
411
- const stopOther = options?.exclusive ?? true;
412
- if (stopOther) {
413
- for (const act of this.actions) {
414
- if (act != existing) {
415
- if (options.fadeDuration) {
416
- act.fadeOut(options.fadeDuration);
417
- }
418
- else {
419
- act.stop();
420
- }
421
- }
422
- }
423
- }
424
- if (options?.fadeDuration) {
425
- action.fadeIn(options.fadeDuration);
426
- }
427
- action.enabled = true;
428
-
429
- // Apply start time
430
- if (options?.startTime != undefined) {
431
- action.time = options.startTime;
432
- }
433
- // Only apply random start offset if it's not 0:0 (default). Otherwise `play` will not resume paused animations but instead restart them
434
- else if (options?.minMaxOffsetNormalized && options.minMaxOffsetNormalized.x != 0 && options.minMaxOffsetNormalized.y != 0) {
435
- const clip = action.getClip();
436
- action.time = Mathf.lerp(options.minMaxOffsetNormalized.x, options.minMaxOffsetNormalized.y, Math.random()) * clip.duration;
437
- }
438
- // If the animation is at the end, reset the time
439
- else if(action.time >= action.getClip().duration) {
440
- action.time = 0;
441
- }
442
-
443
- // Apply speed
444
- if (options?.minMaxSpeed) {
445
- action.timeScale = Mathf.lerp(options.minMaxSpeed.x, options.minMaxSpeed.y, Math.random());
446
- }
447
- else {
448
- action.timeScale = options?.speed ?? 1;
449
- }
450
-
451
- // Apply looping
452
- if (options?.loop != undefined) {
453
- action.loop = options.loop ? LoopRepeat : LoopOnce;
454
- }
455
- else action.loop = LoopOnce;
456
- if (options?.clampWhenFinished) {
457
- action.clampWhenFinished = true;
458
- }
459
-
460
-
461
- action.paused = false;
462
- action.play();
463
-
464
- if (debug) console.log("PLAY", action.getClip().name, action)
465
- const handle = new AnimationHandle(action, this.mixer!, options, _ => {
466
- this._handles.splice(this._handles.indexOf(handle), 1);
467
- });
468
- this._handles.push(handle);
469
- return handle.waitForFinish();
470
- }
471
-
472
- private tryFindHandle(action: AnimationAction): AnimationHandle | undefined {
473
- for (const handle of this._handles) {
474
- if (handle.action === action)
475
- return handle;
476
- }
477
- return undefined;
478
- }
479
-
480
-
481
- private ensureMixer() {
482
- if (!this.mixer) {
483
- // try getting the animation mixer from the assigned gameobject
484
- const key = "animationMixer";
485
- if (this.gameObject[key]) {
486
- this.mixer = this.gameObject[key];
487
- }
488
- if (!this.mixer || !this.mixer.clipAction) {
489
- this.mixer = new AnimationMixer(this.gameObject);
490
- this.gameObject[key] = this.mixer;
491
- }
492
- }
493
- this.context.animations.registerAnimationMixer(this.mixer);
494
- }
495
- }
496
-
497
-
498
- class AnimationHandle {
499
- readonly mixer: AnimationMixer;
500
- readonly action: AnimationAction;
501
-
502
- private promise: Promise<AnimationAction> | null = null;
503
-
504
- private _options?: PlayOptions | undefined;
505
- private _resolveCallback: Function | null = null;
506
- private _resolvedOrRejectedCallback?: (AnimationHandle) => void;
507
-
508
- constructor(action: AnimationAction, mixer: AnimationMixer, opts?: PlayOptions, onDone?: (handle: AnimationHandle) => void) {
509
- this.action = action;
510
- this.mixer = mixer;
511
- this._resolvedOrRejectedCallback = onDone;
512
- this._options = opts;
513
- }
514
-
515
- waitForFinish(): Promise<AnimationAction> {
516
- if (this.promise) return this.promise;
517
- this.promise = new Promise((res) => {
518
- this._resolveCallback = res;
519
- });
520
- // this.mixer.addEventListener('loop', this.onLoop);
521
- this.mixer.addEventListener('finished', this.onFinished as any);
522
- return this.promise;
523
- }
524
-
525
- update() {
526
- if (!this._options) return;
527
- if (this._options.endTime !== undefined && this.action.time > this._options.endTime) {
528
- if (this._options.loop === true) {
529
- this.action.time = this._options.startTime ?? 0;
530
- }
531
- else {
532
- this.action.time = this._options.endTime;
533
- this.action.timeScale = 0;
534
- this.onResolve();
535
- }
536
- }
537
- }
538
-
539
- private onResolve() {
540
- this.dispose();
541
- this._resolvedOrRejectedCallback?.call(this, this);
542
- this._resolveCallback?.call(this, this.action);
543
- }
544
-
545
- // private onLoop = (_evt: MixerEvent) => {
546
- // }
547
-
548
- private onFinished = (evt: MixerEvent) => {
549
- if (evt.action === this.action) {
550
- this.onResolve();
551
- }
552
- }
553
-
554
- private dispose() {
555
- // this.mixer.removeEventListener('loop', this.onLoop);
556
- this.mixer.removeEventListener('finished', this.onFinished as any);
557
- }
1
+ import { AnimationAction, AnimationClip, AnimationMixer, LoopOnce, LoopRepeat } from "three";
2
+
3
+ import { Mathf } from "../engine/engine_math.js";
4
+ import { serializable } from "../engine/engine_serialization_decorator.js";
5
+ import { IAnimationComponent } from "../engine/engine_types.js";
6
+ import { getParam } from "../engine/engine_utils.js";
7
+ import { MixerEvent } from "./Animator.js";
8
+ import { Behaviour } from "./Component.js";
9
+
10
+ const debug = getParam("debuganimation");
11
+
12
+ export declare type PlayOptions = {
13
+ /**
14
+ * The fade duration in seconds for the action to fade in and other actions to fade out (if exclusive is enabled)
15
+ */
16
+ fadeDuration?: number;
17
+ /**
18
+ * If true, the animation will loop
19
+ */
20
+ loop?: boolean;
21
+ /**
22
+ * If true, will stop all other animations before playing this one
23
+ * @default true
24
+ */
25
+ exclusive?: boolean;
26
+ /**
27
+ * The animation start time in seconds
28
+ */
29
+ startTime?: number;
30
+ /**
31
+ * The animation end time in seconds
32
+ */
33
+ endTime?: number;
34
+ /**
35
+ * If true, the animation will clamp when finished
36
+ */
37
+ clampWhenFinished?: boolean;
38
+ /**
39
+ * Animation playback speed. This is a multiplier to the animation speed
40
+ * @default 1
41
+ */
42
+ speed?: number;
43
+ /**
44
+ * Animation playback speed range. This will override speed
45
+ * @default undefined
46
+ */
47
+ minMaxSpeed?: Vec2;
48
+ /**
49
+ * The normalized offset to start the animation at. This will override startTime
50
+ * @default undefined
51
+ */
52
+ minMaxOffsetNormalized?: Vec2;
53
+ }
54
+
55
+
56
+ declare type AnimationIdentifier = AnimationClip | number | string | undefined;
57
+
58
+ class Vec2 { x!: number; y!: number }
59
+
60
+ /**
61
+ * Animation component to play animations on a GameObject
62
+ * @category Animation and Sequencing
63
+ * @group Components
64
+ */
65
+ export class Animation extends Behaviour implements IAnimationComponent {
66
+
67
+ get isAnimationComponent(): boolean { return true; }
68
+ addClip(clip: AnimationClip) {
69
+ if (!this.animations) this.animations = [];
70
+ this.animations.push(clip);
71
+ }
72
+
73
+ /**
74
+ * If true, the animation will start playing when the component is enabled
75
+ */
76
+ @serializable()
77
+ playAutomatically: boolean = true;
78
+
79
+ /**
80
+ * If true, the animation will start at a random time. This is used when the animation component is enabled
81
+ * @default true
82
+ */
83
+ @serializable()
84
+ randomStartTime: boolean = true;
85
+
86
+ /**
87
+ * The animation min-max speed range
88
+ * @default undefined
89
+ */
90
+ @serializable(Vec2)
91
+ minMaxSpeed?: Vec2;
92
+
93
+ /**
94
+ * The normalized offset to start the animation at. This will override startTime
95
+ * @default undefined
96
+ */
97
+ @serializable(Vec2)
98
+ minMaxOffsetNormalized?: Vec2;
99
+
100
+ /**
101
+ * Set to true to loop the animation
102
+ * @default true
103
+ */
104
+ @serializable()
105
+ loop: boolean = true;
106
+
107
+ /**
108
+ * If true, the animation will clamp when finished
109
+ */
110
+ @serializable()
111
+ clampWhenFinished: boolean = false;
112
+
113
+ /**
114
+ * The time in seconds of the first running animation action
115
+ * @default 0
116
+ */
117
+ get time() {
118
+ if (this.actions) {
119
+ for (const action of this.actions) {
120
+ if (action.isRunning()) return action.time;
121
+ }
122
+ }
123
+ return 0;
124
+ }
125
+ set time(val: number) {
126
+ if (this.actions) {
127
+ for (const act of this.actions) {
128
+ act.time = val;
129
+ }
130
+ }
131
+ }
132
+
133
+ private _tempAnimationClipBeforeGameObjectExisted: AnimationClip | null = null;
134
+ /**
135
+ * Get the first animation clip in the animations array
136
+ */
137
+ get clip(): AnimationClip | null {
138
+ return this.animations?.length ? this.animations[0] : null;
139
+ }
140
+ /**
141
+ * Set the first animation clip in the animations array
142
+ */
143
+ set clip(val: AnimationClip | null) {
144
+ if (!this.__didAwake) {
145
+ if (debug) console.warn("Assign clip during serialization", val);
146
+ this._tempAnimationClipBeforeGameObjectExisted = val;
147
+ return;
148
+ }
149
+ if (!val) return;
150
+ // if (debug) console.log("Assign clip", val, Boolean(this.gameObject));
151
+ if (!this.gameObject.animations) this.gameObject.animations = [];
152
+ if (this.animations.includes(val)) return;
153
+ if (this.animations.length > 0) {
154
+ this.animations.splice(0, 0, val);
155
+ }
156
+ else
157
+ this.animations.push(val);
158
+ }
159
+
160
+ @serializable(AnimationClip)
161
+ set clips(animations: AnimationClip[]) {
162
+ this.animations = animations;
163
+ }
164
+
165
+ private _tempAnimationsArray: AnimationClip[] | undefined;
166
+ set animations(animations: AnimationClip[]) {
167
+ if (animations === null || animations === undefined || !Array.isArray(animations)) return;
168
+ if (this.gameObject)
169
+ this.gameObject.animations = animations;
170
+ else {
171
+ this._tempAnimationsArray = animations;
172
+ }
173
+ }
174
+ get animations(): AnimationClip[] {
175
+ return this.gameObject.animations || this._tempAnimationsArray || [];
176
+ }
177
+
178
+ private mixer: AnimationMixer | undefined = undefined;
179
+
180
+ /**
181
+ * The animation actions
182
+ */
183
+ get actions(): Array<AnimationAction> {
184
+ return this._actions;
185
+ }
186
+ set actions(val: Array<AnimationAction>) {
187
+ this._actions = val;
188
+ }
189
+ private _actions!: Array<AnimationAction>;
190
+ private _handles!: AnimationHandle[];
191
+
192
+ /** @internal */
193
+ awake() {
194
+ this.mixer = undefined;
195
+ if (debug) console.log("Animation Awake", this.name, this);
196
+ if (this._tempAnimationsArray) {
197
+ this.animations = this._tempAnimationsArray;
198
+ this._tempAnimationsArray = undefined;
199
+ }
200
+ if (this._tempAnimationClipBeforeGameObjectExisted) {
201
+ this.clip = this._tempAnimationClipBeforeGameObjectExisted;
202
+ this._tempAnimationClipBeforeGameObjectExisted = null;
203
+ }
204
+ // actions need to reset (e.g. if the animation component was duplicated this array must not contain previous content)
205
+ this.actions = [];
206
+ this._handles = [];
207
+ }
208
+ /** @internal */
209
+ onEnable(): void {
210
+ if (this.playAutomatically && this.animations?.length > 0) {
211
+ const index = Math.floor(Math.random() * this.animations.length);
212
+ const animation = this.animations[index];
213
+ this.play(index, {
214
+ exclusive: true,
215
+ fadeDuration: 0,
216
+ startTime: this.randomStartTime ? Math.random() * animation.duration : 0,
217
+ loop: this.loop,
218
+ clampWhenFinished: this.clampWhenFinished
219
+ });
220
+ }
221
+ }
222
+ /** @internal */
223
+ update() {
224
+ if (!this.mixer) return;
225
+ this.mixer.update(this.context.time.deltaTime);
226
+ this._handles.forEach(h => h.update());
227
+ }
228
+ /** @internal */
229
+ onDisable(): void {
230
+ if (this.mixer) {
231
+ this.mixer.stopAllAction();
232
+ }
233
+ }
234
+ /** @internal */
235
+ onDestroy(): void {
236
+ this.context.animations.unregisterAnimationMixer(this.mixer);
237
+ }
238
+
239
+ /** Get an animation action by the animation clip name */
240
+ getAction(name: string): AnimationAction | null {
241
+ return this.actions?.find(a => a.getClip().name === name) || null;
242
+ }
243
+
244
+ /** Is any animation playing? */
245
+ get isPlaying() {
246
+ if (this.actions) {
247
+ for (let i = 0; i < this.actions.length; i++) {
248
+ if (this.actions[i].isRunning())
249
+ return true;
250
+ }
251
+ }
252
+ return false;
253
+ }
254
+
255
+ /** Stops all currently playing animations */
256
+ stopAll(opts?: Pick<PlayOptions, "fadeDuration">): void {
257
+ if (this.actions) {
258
+ for (const act of this.actions) {
259
+ if (opts?.fadeDuration) {
260
+ act.fadeOut(opts.fadeDuration);
261
+ }
262
+ else {
263
+ act.stop();
264
+ }
265
+ }
266
+ }
267
+ }
268
+
269
+ /**
270
+ * Stops a specific animation clip or index. If clip is undefined then all animations will be stopped
271
+ */
272
+ stop(clip?: AnimationIdentifier, opts?: Pick<PlayOptions, "fadeDuration">): void {
273
+ if (clip === undefined) {
274
+ this.stopAll();
275
+ return;
276
+ }
277
+ else if (typeof clip === "number") {
278
+ if (clip >= this.animations.length) {
279
+ if (debug) console.log("No animation at index", clip)
280
+ return;
281
+ }
282
+ clip = this.animations[clip];
283
+ }
284
+ else if (typeof clip === "string") {
285
+ clip = this.animations.find(a => a.name === clip);
286
+ }
287
+ if (!clip) {
288
+ console.error("Could not find clip", clip)
289
+ return;
290
+ }
291
+ const act = this.actions.find(a => a.getClip() === clip);
292
+ if (!act) {
293
+ console.error("Could not find action", clip)
294
+ return;
295
+ }
296
+ if (opts?.fadeDuration) {
297
+ act.fadeOut(opts.fadeDuration);
298
+ }
299
+ else {
300
+ act.stop();
301
+ }
302
+ }
303
+
304
+ /**
305
+ * Pause all animations or a specific animation clip or index
306
+ * @param clip optional animation clip, index or name, if undefined all animations will be paused
307
+ * @param unpause if true, the animation will be resumed
308
+ */
309
+ pause(clip?: AnimationIdentifier, unpause: boolean = false): void {
310
+ if (clip === undefined) {
311
+ for (const act of this.actions) {
312
+ act.paused = !unpause;
313
+ }
314
+ return;
315
+ }
316
+ else if (typeof clip === "number") {
317
+ if (clip >= this.animations.length) {
318
+ if (debug) console.log("No animation at index", clip)
319
+ return;
320
+ }
321
+ clip = this.animations[clip];
322
+ }
323
+ else if (typeof clip === "string") {
324
+ clip = this.animations.find(a => a.name === clip);
325
+ }
326
+ if (!clip) {
327
+ console.error("Could not find clip", clip)
328
+ return;
329
+ }
330
+ const act = this.actions.find(a => a.getClip() === clip);
331
+ if (!act) {
332
+ console.error("Could not find action", clip)
333
+ return;
334
+ }
335
+ act.paused = !unpause;
336
+ }
337
+
338
+ /**
339
+ * Resume all paused animations.
340
+ * Note that this will not fade animations in or out and just unpause previous animations. If an animation was faded out which means it's not running anymore, it will not be resumed.
341
+ */
342
+ resume() {
343
+ for (const act of this.actions) {
344
+ act.paused = false;
345
+ }
346
+ }
347
+
348
+ /**
349
+ * Play an animation clip or an clip at the specified index.
350
+ * @param clipOrNumber the animation clip, index or name to play. If undefined, the first animation in the animations array will be played
351
+ * @param options the play options. Use to set the fade duration, loop, speed, start time, end time, clampWhenFinished
352
+ * @returns a promise that resolves when the animation is finished (note that it will not resolve if the animation is looping)
353
+ */
354
+ play(clipOrNumber: AnimationIdentifier = 0, options?: PlayOptions): Promise<AnimationAction> | void {
355
+ if (debug) console.log("PLAY", clipOrNumber)
356
+ this.ensureMixer();
357
+ if (!this.mixer) {
358
+ if (debug) console.warn("Missing mixer", this);
359
+ return;
360
+ }
361
+ if (clipOrNumber === undefined) clipOrNumber = 0;
362
+ let clip: AnimationClip | undefined = clipOrNumber as AnimationClip;
363
+ if (typeof clipOrNumber === 'number') {
364
+ if (clipOrNumber >= this.animations.length) {
365
+ if (debug) console.log("No animation at index", clipOrNumber)
366
+ return;
367
+ }
368
+ clip = this.animations[clipOrNumber];
369
+ }
370
+ else if (typeof clipOrNumber === "string") {
371
+ clip = this.animations.find(a => a.name === clipOrNumber);
372
+ }
373
+ if (!clip) {
374
+ console.error("Could not find clip", clipOrNumber)
375
+ return;
376
+ }
377
+
378
+ if (!options) options = {};
379
+
380
+ for (const act of this.actions) {
381
+ if (act.getClip() === clip) {
382
+ return this.internalOnPlay(act, options);
383
+ }
384
+ }
385
+ if (!clip.tracks) {
386
+ console.warn("Clip is no AnimationClip", clip)
387
+ return;
388
+ }
389
+ const act = this.mixer.clipAction(clip);
390
+ this.actions.push(act);
391
+ return this.internalOnPlay(act, options);
392
+ }
393
+
394
+ private internalOnPlay(action: AnimationAction, options: PlayOptions): Promise<AnimationAction> {
395
+ var existing = this.actions.find(a => a === action);
396
+ if (existing === action && existing.isRunning() && existing.time < existing.getClip().duration) {
397
+ const handle = this.tryFindHandle(action);
398
+ if (existing.paused) {
399
+ existing.paused = false;
400
+ }
401
+ if (handle) return handle.waitForFinish();
402
+ }
403
+
404
+ // Assign defaults
405
+ if (options.loop === undefined) options.loop = this.loop;
406
+ if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
407
+ if (options.minMaxOffsetNormalized === undefined && this.randomStartTime) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
408
+ if (options.minMaxSpeed === undefined) options.minMaxSpeed = this.minMaxSpeed;
409
+
410
+ // Reset currently running animations
411
+ const stopOther = options?.exclusive ?? true;
412
+ if (stopOther) {
413
+ for (const act of this.actions) {
414
+ if (act != existing) {
415
+ if (options.fadeDuration) {
416
+ act.fadeOut(options.fadeDuration);
417
+ }
418
+ else {
419
+ act.stop();
420
+ }
421
+ }
422
+ }
423
+ }
424
+ if (options?.fadeDuration) {
425
+ action.fadeIn(options.fadeDuration);
426
+ }
427
+ action.enabled = true;
428
+
429
+ // Apply start time
430
+ if (options?.startTime != undefined) {
431
+ action.time = options.startTime;
432
+ }
433
+ // Only apply random start offset if it's not 0:0 (default). Otherwise `play` will not resume paused animations but instead restart them
434
+ else if (options?.minMaxOffsetNormalized && options.minMaxOffsetNormalized.x != 0 && options.minMaxOffsetNormalized.y != 0) {
435
+ const clip = action.getClip();
436
+ action.time = Mathf.lerp(options.minMaxOffsetNormalized.x, options.minMaxOffsetNormalized.y, Math.random()) * clip.duration;
437
+ }
438
+ // If the animation is at the end, reset the time
439
+ else if(action.time >= action.getClip().duration) {
440
+ action.time = 0;
441
+ }
442
+
443
+ // Apply speed
444
+ if (options?.minMaxSpeed) {
445
+ action.timeScale = Mathf.lerp(options.minMaxSpeed.x, options.minMaxSpeed.y, Math.random());
446
+ }
447
+ else {
448
+ action.timeScale = options?.speed ?? 1;
449
+ }
450
+
451
+ // Apply looping
452
+ if (options?.loop != undefined) {
453
+ action.loop = options.loop ? LoopRepeat : LoopOnce;
454
+ }
455
+ else action.loop = LoopOnce;
456
+ if (options?.clampWhenFinished) {
457
+ action.clampWhenFinished = true;
458
+ }
459
+
460
+
461
+ action.paused = false;
462
+ action.play();
463
+
464
+ if (debug) console.log("PLAY", action.getClip().name, action)
465
+ const handle = new AnimationHandle(action, this.mixer!, options, _ => {
466
+ this._handles.splice(this._handles.indexOf(handle), 1);
467
+ });
468
+ this._handles.push(handle);
469
+ return handle.waitForFinish();
470
+ }
471
+
472
+ private tryFindHandle(action: AnimationAction): AnimationHandle | undefined {
473
+ for (const handle of this._handles) {
474
+ if (handle.action === action)
475
+ return handle;
476
+ }
477
+ return undefined;
478
+ }
479
+
480
+
481
+ private ensureMixer() {
482
+ if (!this.mixer) {
483
+ // try getting the animation mixer from the assigned gameobject
484
+ const key = "animationMixer";
485
+ if (this.gameObject[key]) {
486
+ this.mixer = this.gameObject[key];
487
+ }
488
+ if (!this.mixer || !this.mixer.clipAction) {
489
+ this.mixer = new AnimationMixer(this.gameObject);
490
+ this.gameObject[key] = this.mixer;
491
+ }
492
+ }
493
+ this.context.animations.registerAnimationMixer(this.mixer);
494
+ }
495
+ }
496
+
497
+
498
+ class AnimationHandle {
499
+ readonly mixer: AnimationMixer;
500
+ readonly action: AnimationAction;
501
+
502
+ private promise: Promise<AnimationAction> | null = null;
503
+
504
+ private _options?: PlayOptions | undefined;
505
+ private _resolveCallback: Function | null = null;
506
+ private _resolvedOrRejectedCallback?: (AnimationHandle) => void;
507
+
508
+ constructor(action: AnimationAction, mixer: AnimationMixer, opts?: PlayOptions, onDone?: (handle: AnimationHandle) => void) {
509
+ this.action = action;
510
+ this.mixer = mixer;
511
+ this._resolvedOrRejectedCallback = onDone;
512
+ this._options = opts;
513
+ }
514
+
515
+ waitForFinish(): Promise<AnimationAction> {
516
+ if (this.promise) return this.promise;
517
+ this.promise = new Promise((res) => {
518
+ this._resolveCallback = res;
519
+ });
520
+ // this.mixer.addEventListener('loop', this.onLoop);
521
+ this.mixer.addEventListener('finished', this.onFinished as any);
522
+ return this.promise;
523
+ }
524
+
525
+ update() {
526
+ if (!this._options) return;
527
+ if (this._options.endTime !== undefined && this.action.time > this._options.endTime) {
528
+ if (this._options.loop === true) {
529
+ this.action.time = this._options.startTime ?? 0;
530
+ }
531
+ else {
532
+ this.action.time = this._options.endTime;
533
+ this.action.timeScale = 0;
534
+ this.onResolve();
535
+ }
536
+ }
537
+ }
538
+
539
+ private onResolve() {
540
+ this.dispose();
541
+ this._resolvedOrRejectedCallback?.call(this, this);
542
+ this._resolveCallback?.call(this, this.action);
543
+ }
544
+
545
+ // private onLoop = (_evt: MixerEvent) => {
546
+ // }
547
+
548
+ private onFinished = (evt: MixerEvent) => {
549
+ if (evt.action === this.action) {
550
+ this.onResolve();
551
+ }
552
+ }
553
+
554
+ private dispose() {
555
+ // this.mixer.removeEventListener('loop', this.onLoop);
556
+ this.mixer.removeEventListener('finished', this.onFinished as any);
557
+ }
558
558
  }