@needle-tools/engine 4.4.1 → 4.4.3-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1046) hide show
  1. package/CHANGELOG.md +3678 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +364 -237
  6. package/dist/needle-engine.bundle.light.js +364 -237
  7. package/dist/needle-engine.bundle.light.min.js +6 -6
  8. package/dist/needle-engine.bundle.light.umd.cjs +6 -6
  9. package/dist/needle-engine.bundle.min.js +6 -6
  10. package/dist/needle-engine.bundle.umd.cjs +56 -56
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +362 -352
  97. package/lib/engine/engine_input.js +1294 -1265
  98. package/lib/engine/engine_input.js.map +1 -1
  99. package/lib/engine/engine_input_utils.d.ts +2 -2
  100. package/lib/engine/engine_input_utils.js +22 -22
  101. package/lib/engine/engine_instancing.d.ts +19 -19
  102. package/lib/engine/engine_instancing.js +39 -39
  103. package/lib/engine/engine_license.d.ts +11 -11
  104. package/lib/engine/engine_license.js +361 -361
  105. package/lib/engine/engine_license.js.map +1 -1
  106. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  107. package/lib/engine/engine_lifecycle_api.js +99 -99
  108. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  109. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  110. package/lib/engine/engine_lightdata.d.ts +23 -23
  111. package/lib/engine/engine_lightdata.js +91 -91
  112. package/lib/engine/engine_loaders.d.ts +13 -13
  113. package/lib/engine/engine_loaders.js +62 -62
  114. package/lib/engine/engine_lods.d.ts +31 -31
  115. package/lib/engine/engine_lods.js +146 -146
  116. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  117. package/lib/engine/engine_mainloop_utils.js +466 -466
  118. package/lib/engine/engine_math.d.ts +114 -114
  119. package/lib/engine/engine_math.js +247 -247
  120. package/lib/engine/engine_modules.d.ts +36 -36
  121. package/lib/engine/engine_modules.js +85 -85
  122. package/lib/engine/engine_networking.d.ts +252 -252
  123. package/lib/engine/engine_networking.js +743 -743
  124. package/lib/engine/engine_networking_auto.d.ts +24 -24
  125. package/lib/engine/engine_networking_auto.js +310 -310
  126. package/lib/engine/engine_networking_blob.d.ts +48 -48
  127. package/lib/engine/engine_networking_blob.js +228 -228
  128. package/lib/engine/engine_networking_files.d.ts +35 -35
  129. package/lib/engine/engine_networking_files.js +172 -172
  130. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  131. package/lib/engine/engine_networking_files_default_components.js +42 -42
  132. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  133. package/lib/engine/engine_networking_instantiate.js +345 -345
  134. package/lib/engine/engine_networking_peer.d.ts +15 -15
  135. package/lib/engine/engine_networking_peer.js +132 -132
  136. package/lib/engine/engine_networking_streams.d.ts +123 -123
  137. package/lib/engine/engine_networking_streams.js +645 -645
  138. package/lib/engine/engine_networking_types.d.ts +22 -22
  139. package/lib/engine/engine_networking_types.js +7 -7
  140. package/lib/engine/engine_networking_utils.d.ts +2 -2
  141. package/lib/engine/engine_networking_utils.js +20 -20
  142. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  143. package/lib/engine/engine_networking_websocket.js +2 -2
  144. package/lib/engine/engine_patcher.d.ts +10 -10
  145. package/lib/engine/engine_patcher.js +142 -142
  146. package/lib/engine/engine_physics.d.ts +152 -152
  147. package/lib/engine/engine_physics.js +645 -645
  148. package/lib/engine/engine_physics.types.d.ts +40 -40
  149. package/lib/engine/engine_physics.types.js +33 -33
  150. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  151. package/lib/engine/engine_physics_rapier.js +1433 -1433
  152. package/lib/engine/engine_playerview.d.ts +26 -26
  153. package/lib/engine/engine_playerview.js +64 -64
  154. package/lib/engine/engine_scenelighting.d.ts +71 -71
  155. package/lib/engine/engine_scenelighting.js +226 -226
  156. package/lib/engine/engine_scenetools.d.ts +50 -50
  157. package/lib/engine/engine_scenetools.js +321 -321
  158. package/lib/engine/engine_serialization.d.ts +3 -3
  159. package/lib/engine/engine_serialization.js +3 -3
  160. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  161. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  162. package/lib/engine/engine_serialization_core.d.ts +85 -85
  163. package/lib/engine/engine_serialization_core.js +606 -606
  164. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  165. package/lib/engine/engine_serialization_decorator.js +66 -66
  166. package/lib/engine/engine_setup.d.ts +1 -1
  167. package/lib/engine/engine_setup.js +2 -2
  168. package/lib/engine/engine_shaders.d.ts +53 -53
  169. package/lib/engine/engine_shaders.js +252 -252
  170. package/lib/engine/engine_shims.d.ts +4 -4
  171. package/lib/engine/engine_shims.js +24 -24
  172. package/lib/engine/engine_test_utils.d.ts +39 -39
  173. package/lib/engine/engine_test_utils.js +83 -83
  174. package/lib/engine/engine_texture.d.ts +28 -28
  175. package/lib/engine/engine_texture.js +64 -64
  176. package/lib/engine/engine_three_utils.d.ts +201 -201
  177. package/lib/engine/engine_three_utils.js +731 -731
  178. package/lib/engine/engine_time.d.ts +51 -51
  179. package/lib/engine/engine_time.js +82 -82
  180. package/lib/engine/engine_time_utils.d.ts +88 -88
  181. package/lib/engine/engine_time_utils.js +215 -215
  182. package/lib/engine/engine_tonemapping.d.ts +2 -2
  183. package/lib/engine/engine_tonemapping.js +194 -194
  184. package/lib/engine/engine_types.d.ts +572 -572
  185. package/lib/engine/engine_types.js +88 -88
  186. package/lib/engine/engine_typestore.d.ts +28 -28
  187. package/lib/engine/engine_typestore.js +55 -55
  188. package/lib/engine/engine_util_decorator.d.ts +13 -13
  189. package/lib/engine/engine_util_decorator.js +116 -116
  190. package/lib/engine/engine_utils.d.ts +266 -266
  191. package/lib/engine/engine_utils.js +878 -878
  192. package/lib/engine/engine_utils_format.d.ts +21 -21
  193. package/lib/engine/engine_utils_format.js +193 -193
  194. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  195. package/lib/engine/engine_utils_screenshot.js +513 -513
  196. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  197. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  198. package/lib/engine/engine_xr.d.ts +1 -1
  199. package/lib/engine/engine_xr.js +1 -1
  200. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  201. package/lib/engine/export/gltf/Writers.js +24 -24
  202. package/lib/engine/export/gltf/index.d.ts +11 -11
  203. package/lib/engine/export/gltf/index.js +123 -123
  204. package/lib/engine/export/index.d.ts +2 -2
  205. package/lib/engine/export/index.js +2 -2
  206. package/lib/engine/export/state.d.ts +7 -7
  207. package/lib/engine/export/state.js +17 -17
  208. package/lib/engine/export/utils.d.ts +2 -2
  209. package/lib/engine/export/utils.js +7 -7
  210. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  211. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  212. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  213. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  214. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  215. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  216. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  217. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  218. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  219. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  220. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  221. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  222. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  223. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  224. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  225. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  226. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  227. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  228. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  229. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  230. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  231. package/lib/engine/extensions/extension_resolver.js +1 -1
  232. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  233. package/lib/engine/extensions/extension_utils.js +152 -152
  234. package/lib/engine/extensions/extensions.d.ts +31 -31
  235. package/lib/engine/extensions/extensions.js +103 -103
  236. package/lib/engine/extensions/index.d.ts +6 -6
  237. package/lib/engine/extensions/index.js +6 -6
  238. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  239. package/lib/engine/extensions/usage_tracker.js +65 -65
  240. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  241. package/lib/engine/js-extensions/Camera.js +39 -39
  242. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  243. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  244. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  245. package/lib/engine/js-extensions/Layers.js +22 -22
  246. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  247. package/lib/engine/js-extensions/Object3D.js +136 -136
  248. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  249. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  250. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  251. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  252. package/lib/engine/js-extensions/Vector.js +13 -13
  253. package/lib/engine/js-extensions/index.d.ts +5 -5
  254. package/lib/engine/js-extensions/index.js +5 -5
  255. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  256. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  257. package/lib/engine/shaders/shaderData.d.ts +55 -55
  258. package/lib/engine/shaders/shaderData.js +58 -58
  259. package/lib/engine/tests/test_utils.d.ts +2 -2
  260. package/lib/engine/tests/test_utils.js +53 -53
  261. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  262. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  263. package/lib/engine/webcomponents/api.d.ts +5 -5
  264. package/lib/engine/webcomponents/api.js +4 -4
  265. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  266. package/lib/engine/webcomponents/buttons.js +237 -237
  267. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  268. package/lib/engine/webcomponents/fonts.js +32 -32
  269. package/lib/engine/webcomponents/icons.d.ts +9 -9
  270. package/lib/engine/webcomponents/icons.js +52 -52
  271. package/lib/engine/webcomponents/index.d.ts +1 -1
  272. package/lib/engine/webcomponents/index.js +1 -1
  273. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  274. package/lib/engine/webcomponents/logo-element.js +67 -67
  275. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  276. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  277. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  278. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  279. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  280. package/lib/engine/webcomponents/needle-button.js +161 -161
  281. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  282. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  283. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  284. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  285. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  286. package/lib/engine/xr/NeedleXRSync.js +188 -188
  287. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  288. package/lib/engine/xr/SceneTransition.js +69 -69
  289. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  290. package/lib/engine/xr/TempXRContext.js +187 -187
  291. package/lib/engine/xr/XRRig.d.ts +7 -7
  292. package/lib/engine/xr/XRRig.js +1 -1
  293. package/lib/engine/xr/api.d.ts +6 -6
  294. package/lib/engine/xr/api.js +6 -6
  295. package/lib/engine/xr/events.d.ts +66 -66
  296. package/lib/engine/xr/events.js +93 -93
  297. package/lib/engine/xr/internal.d.ts +12 -12
  298. package/lib/engine/xr/internal.js +25 -25
  299. package/lib/engine/xr/usdz.d.ts +12 -12
  300. package/lib/engine/xr/usdz.js +29 -29
  301. package/lib/engine/xr/utils.d.ts +11 -11
  302. package/lib/engine/xr/utils.js +34 -34
  303. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  304. package/lib/engine-components/AlignmentConstraint.js +39 -39
  305. package/lib/engine-components/Animation.d.ts +156 -156
  306. package/lib/engine-components/Animation.js +508 -508
  307. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  308. package/lib/engine-components/AnimationCurve.js +159 -159
  309. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  310. package/lib/engine-components/AnimationUtils.js +27 -27
  311. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  312. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  313. package/lib/engine-components/Animator.d.ts +217 -217
  314. package/lib/engine-components/Animator.js +354 -354
  315. package/lib/engine-components/AnimatorController.d.ts +227 -227
  316. package/lib/engine-components/AnimatorController.js +1152 -1152
  317. package/lib/engine-components/AudioListener.d.ts +33 -33
  318. package/lib/engine-components/AudioListener.js +86 -86
  319. package/lib/engine-components/AudioSource.d.ts +217 -217
  320. package/lib/engine-components/AudioSource.js +634 -634
  321. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  322. package/lib/engine-components/AvatarLoader.js +231 -231
  323. package/lib/engine-components/AxesHelper.d.ts +32 -32
  324. package/lib/engine-components/AxesHelper.js +67 -67
  325. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  326. package/lib/engine-components/BasicIKConstraint.js +43 -43
  327. package/lib/engine-components/BoxCollider.d.ts +2 -2
  328. package/lib/engine-components/BoxCollider.js +2 -2
  329. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  330. package/lib/engine-components/BoxHelperComponent.js +102 -102
  331. package/lib/engine-components/Camera.d.ts +231 -231
  332. package/lib/engine-components/Camera.js +700 -700
  333. package/lib/engine-components/CameraUtils.d.ts +1 -1
  334. package/lib/engine-components/CameraUtils.js +121 -121
  335. package/lib/engine-components/CharacterController.d.ts +55 -55
  336. package/lib/engine-components/CharacterController.js +236 -236
  337. package/lib/engine-components/Collider.d.ts +188 -188
  338. package/lib/engine-components/Collider.js +369 -369
  339. package/lib/engine-components/Component.d.ts +792 -792
  340. package/lib/engine-components/Component.js +915 -915
  341. package/lib/engine-components/ContactShadows.d.ts +82 -82
  342. package/lib/engine-components/ContactShadows.js +430 -430
  343. package/lib/engine-components/DeleteBox.d.ts +19 -19
  344. package/lib/engine-components/DeleteBox.js +58 -58
  345. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  346. package/lib/engine-components/DeviceFlag.js +47 -47
  347. package/lib/engine-components/DragControls.d.ts +170 -170
  348. package/lib/engine-components/DragControls.js +1421 -1421
  349. package/lib/engine-components/DropListener.d.ts +215 -215
  350. package/lib/engine-components/DropListener.js +630 -630
  351. package/lib/engine-components/Duplicatable.d.ts +35 -35
  352. package/lib/engine-components/Duplicatable.js +202 -202
  353. package/lib/engine-components/EventList.d.ts +54 -54
  354. package/lib/engine-components/EventList.js +232 -232
  355. package/lib/engine-components/EventTrigger.d.ts +33 -33
  356. package/lib/engine-components/EventTrigger.js +75 -75
  357. package/lib/engine-components/EventType.d.ts +22 -22
  358. package/lib/engine-components/EventType.js +23 -23
  359. package/lib/engine-components/Fog.d.ts +22 -22
  360. package/lib/engine-components/Fog.js +61 -61
  361. package/lib/engine-components/Gizmos.d.ts +17 -17
  362. package/lib/engine-components/Gizmos.js +64 -64
  363. package/lib/engine-components/GridHelper.d.ts +20 -20
  364. package/lib/engine-components/GridHelper.js +54 -54
  365. package/lib/engine-components/GroundProjection.d.ts +67 -67
  366. package/lib/engine-components/GroundProjection.js +343 -343
  367. package/lib/engine-components/Interactable.d.ts +12 -12
  368. package/lib/engine-components/Interactable.js +12 -12
  369. package/lib/engine-components/Joints.d.ts +19 -19
  370. package/lib/engine-components/Joints.js +51 -51
  371. package/lib/engine-components/LODGroup.d.ts +35 -35
  372. package/lib/engine-components/LODGroup.js +152 -152
  373. package/lib/engine-components/Light.d.ts +180 -180
  374. package/lib/engine-components/Light.js +535 -535
  375. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  376. package/lib/engine-components/LookAtConstraint.js +35 -35
  377. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  378. package/lib/engine-components/NeedleMenu.js +92 -92
  379. package/lib/engine-components/NestedGltf.d.ts +25 -25
  380. package/lib/engine-components/NestedGltf.js +88 -88
  381. package/lib/engine-components/Networking.d.ts +54 -54
  382. package/lib/engine-components/Networking.js +112 -112
  383. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  384. package/lib/engine-components/OffsetConstraint.js +65 -65
  385. package/lib/engine-components/OrbitControls.d.ts +266 -266
  386. package/lib/engine-components/OrbitControls.js +1011 -1011
  387. package/lib/engine-components/PlayerColor.d.ts +19 -19
  388. package/lib/engine-components/PlayerColor.js +94 -94
  389. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  390. package/lib/engine-components/ReflectionProbe.js +201 -201
  391. package/lib/engine-components/Renderer.d.ts +153 -153
  392. package/lib/engine-components/Renderer.js +830 -830
  393. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  394. package/lib/engine-components/RendererInstancing.js +744 -744
  395. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  396. package/lib/engine-components/RendererLightmap.js +182 -182
  397. package/lib/engine-components/RigidBody.d.ts +155 -155
  398. package/lib/engine-components/RigidBody.js +517 -517
  399. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  400. package/lib/engine-components/SceneSwitcher.js +972 -972
  401. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  402. package/lib/engine-components/ScreenCapture.js +547 -547
  403. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  404. package/lib/engine-components/ShadowCatcher.js +166 -166
  405. package/lib/engine-components/Skybox.d.ts +82 -82
  406. package/lib/engine-components/Skybox.js +448 -448
  407. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  408. package/lib/engine-components/SmoothFollow.js +82 -82
  409. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  410. package/lib/engine-components/SpatialTrigger.js +225 -225
  411. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  412. package/lib/engine-components/SpectatorCamera.js +715 -715
  413. package/lib/engine-components/SphereCollider.d.ts +2 -2
  414. package/lib/engine-components/SphereCollider.js +2 -2
  415. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  416. package/lib/engine-components/SpriteRenderer.js +472 -472
  417. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  418. package/lib/engine-components/SyncedCamera.js +199 -199
  419. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  420. package/lib/engine-components/SyncedRoom.js +371 -371
  421. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  422. package/lib/engine-components/SyncedTransform.js +331 -331
  423. package/lib/engine-components/SyncedTransform.js.map +1 -1
  424. package/lib/engine-components/TestRunner.d.ts +16 -16
  425. package/lib/engine-components/TestRunner.js +102 -102
  426. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  427. package/lib/engine-components/TransformGizmo.js +209 -209
  428. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  429. package/lib/engine-components/VideoPlayer.js +978 -978
  430. package/lib/engine-components/Voip.d.ts +67 -67
  431. package/lib/engine-components/Voip.js +360 -360
  432. package/lib/engine-components/api.d.ts +51 -51
  433. package/lib/engine-components/api.js +50 -50
  434. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  435. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  436. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  437. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  438. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  439. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  440. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  441. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  442. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  443. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  444. package/lib/engine-components/codegen/components.d.ts +216 -216
  445. package/lib/engine-components/codegen/components.js +218 -218
  446. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  447. package/lib/engine-components/debug/LogStats.js +18 -18
  448. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  449. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  450. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  451. package/lib/engine-components/export/gltf/index.js +1 -1
  452. package/lib/engine-components/export/index.d.ts +1 -1
  453. package/lib/engine-components/export/index.js +1 -1
  454. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  455. package/lib/engine-components/export/usdz/Extension.js +1 -1
  456. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  457. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  458. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  459. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  460. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  461. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  462. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  463. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  464. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  465. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  466. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  467. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  468. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  469. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  470. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  471. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  472. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  473. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  474. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  475. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  476. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  477. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  478. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  479. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  480. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  481. package/lib/engine-components/export/usdz/index.js +2 -2
  482. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  483. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  484. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  485. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  486. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  487. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  488. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  489. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  490. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  491. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  492. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  493. package/lib/engine-components/particlesystem/api.js +2 -2
  494. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  495. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  496. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  497. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  498. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  499. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  500. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  501. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  502. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  503. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  504. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  505. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  506. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  507. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  508. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  509. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  510. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  511. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  512. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  513. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  514. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  515. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  516. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  517. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  518. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  519. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  520. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  521. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  522. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  523. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  524. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  525. package/lib/engine-components/postprocessing/Volume.js +367 -367
  526. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  527. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  528. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  529. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  530. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  531. package/lib/engine-components/postprocessing/index.js +5 -5
  532. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  533. package/lib/engine-components/postprocessing/utils.js +37 -37
  534. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  535. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  536. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  537. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  538. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  539. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  540. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  541. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  542. package/lib/engine-components/timeline/index.d.ts +4 -4
  543. package/lib/engine-components/timeline/index.js +3 -3
  544. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  545. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  546. package/lib/engine-components/ui/Button.d.ts +64 -64
  547. package/lib/engine-components/ui/Button.js +315 -315
  548. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  549. package/lib/engine-components/ui/Canvas.js +407 -407
  550. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  551. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  552. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  553. package/lib/engine-components/ui/EventSystem.js +764 -764
  554. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  555. package/lib/engine-components/ui/Graphic.js +255 -255
  556. package/lib/engine-components/ui/Image.d.ts +35 -35
  557. package/lib/engine-components/ui/Image.js +116 -116
  558. package/lib/engine-components/ui/InputField.d.ts +42 -42
  559. package/lib/engine-components/ui/InputField.js +268 -268
  560. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  561. package/lib/engine-components/ui/Interfaces.js +12 -12
  562. package/lib/engine-components/ui/Layout.d.ts +84 -84
  563. package/lib/engine-components/ui/Layout.js +330 -330
  564. package/lib/engine-components/ui/Outline.d.ts +7 -7
  565. package/lib/engine-components/ui/Outline.js +20 -20
  566. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  567. package/lib/engine-components/ui/PointerEvents.js +145 -145
  568. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  569. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  570. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  571. package/lib/engine-components/ui/Raycaster.js +95 -95
  572. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  573. package/lib/engine-components/ui/RectTransform.js +356 -356
  574. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  575. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  576. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  577. package/lib/engine-components/ui/Symbols.js +1 -1
  578. package/lib/engine-components/ui/Text.d.ts +78 -78
  579. package/lib/engine-components/ui/Text.js +539 -539
  580. package/lib/engine-components/ui/Utils.d.ts +24 -24
  581. package/lib/engine-components/ui/Utils.js +90 -90
  582. package/lib/engine-components/ui/index.d.ts +1 -1
  583. package/lib/engine-components/ui/index.js +1 -1
  584. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  585. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  586. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  587. package/lib/engine-components/utils/LookAt.js +82 -82
  588. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  589. package/lib/engine-components/utils/OpenURL.js +119 -119
  590. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  591. package/lib/engine-components/webxr/Avatar.js +255 -255
  592. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  593. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  594. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  595. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  596. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  597. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  598. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  599. package/lib/engine-components/webxr/WebXR.js +561 -561
  600. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  601. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  602. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  603. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  604. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  605. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  606. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  607. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  608. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  609. package/lib/engine-components/webxr/XRFlag.js +139 -139
  610. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  611. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  612. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  613. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  614. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  615. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  616. package/lib/engine-components/webxr/index.d.ts +3 -3
  617. package/lib/engine-components/webxr/index.js +3 -3
  618. package/lib/engine-components/webxr/types.d.ts +3 -3
  619. package/lib/engine-components/webxr/types.js +1 -1
  620. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  621. package/lib/engine-components-experimental/Presentation.js +9 -9
  622. package/lib/engine-components-experimental/api.d.ts +4 -4
  623. package/lib/engine-components-experimental/api.js +4 -4
  624. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  625. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  626. package/lib/engine-schemes/api.d.ts +12 -12
  627. package/lib/engine-schemes/api.js +12 -12
  628. package/lib/engine-schemes/schemes.d.ts +7 -7
  629. package/lib/engine-schemes/schemes.js +19 -19
  630. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  631. package/lib/engine-schemes/synced-camera-model.js +67 -67
  632. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  633. package/lib/engine-schemes/synced-transform-model.js +66 -66
  634. package/lib/engine-schemes/transform.d.ts +12 -12
  635. package/lib/engine-schemes/transform.js +39 -39
  636. package/lib/engine-schemes/vec2.d.ts +10 -10
  637. package/lib/engine-schemes/vec2.js +25 -25
  638. package/lib/engine-schemes/vec3.d.ts +11 -11
  639. package/lib/engine-schemes/vec3.js +29 -29
  640. package/lib/engine-schemes/vec4.d.ts +12 -12
  641. package/lib/engine-schemes/vec4.js +33 -33
  642. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  643. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  644. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  645. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  646. package/lib/needle-engine.d.ts +7 -7
  647. package/lib/needle-engine.js +64 -64
  648. package/package.json +1 -1
  649. package/plugins/common/buildinfo.js +64 -64
  650. package/plugins/common/cloud.js +1 -1
  651. package/plugins/common/config.cjs +31 -31
  652. package/plugins/common/config.js +35 -35
  653. package/plugins/common/files.js +31 -31
  654. package/plugins/common/generator.js +10 -10
  655. package/plugins/common/license.js +415 -365
  656. package/plugins/common/npm.js +15 -15
  657. package/plugins/common/timers.js +7 -7
  658. package/plugins/common/version.js +37 -37
  659. package/plugins/gltf-packer.mjs +1 -1
  660. package/plugins/next/alias.cjs +39 -39
  661. package/plugins/next/license.cjs +24 -18
  662. package/plugins/next/meshbvhworker.cjs +18 -18
  663. package/plugins/next/next.js +136 -128
  664. package/plugins/types/index.d.ts +2 -2
  665. package/plugins/types/license.d.ts +24 -24
  666. package/plugins/types/needleConfig.d.ts +27 -27
  667. package/plugins/types/userconfig.d.ts +113 -110
  668. package/plugins/types/webmanifest.d.ts +32 -32
  669. package/plugins/vite/alias.js +174 -174
  670. package/plugins/vite/asap.js +245 -245
  671. package/plugins/vite/build-pipeline.js +355 -355
  672. package/plugins/vite/build.js +19 -19
  673. package/plugins/vite/buildinfo.js +41 -41
  674. package/plugins/vite/config.js +106 -106
  675. package/plugins/vite/copyfiles.js +138 -138
  676. package/plugins/vite/defines.js +68 -66
  677. package/plugins/vite/dependencies.js +232 -223
  678. package/plugins/vite/dependency-watcher.js +231 -231
  679. package/plugins/vite/drop-client.js +76 -76
  680. package/plugins/vite/drop.js +87 -87
  681. package/plugins/vite/editor-connection.js +124 -124
  682. package/plugins/vite/facebook-instant-games.js +102 -102
  683. package/plugins/vite/gzip.js +5 -5
  684. package/plugins/vite/imports-logger.js +143 -143
  685. package/plugins/vite/index.js +139 -139
  686. package/plugins/vite/license.js +56 -55
  687. package/plugins/vite/meta.js +163 -163
  688. package/plugins/vite/npm.js +7 -7
  689. package/plugins/vite/peer.js +29 -29
  690. package/plugins/vite/poster-client.js +73 -73
  691. package/plugins/vite/poster.js +79 -79
  692. package/plugins/vite/pwa.js +604 -604
  693. package/plugins/vite/reload-client.js +15 -15
  694. package/plugins/vite/reload.js +363 -363
  695. package/plugins/vite/server.js +66 -66
  696. package/plugins/vite/transform-codegen.js +55 -55
  697. package/plugins/vite/transform.js +31 -31
  698. package/plugins/vite/vite-4.4-hack.js +31 -31
  699. package/src/asap/needle-asap.ts +111 -111
  700. package/src/asap/sessiongranted.ts +75 -75
  701. package/src/asap/utils.ts +4 -4
  702. package/src/engine/analytics/index.ts +10 -10
  703. package/src/engine/analytics/lcp.ts +35 -35
  704. package/src/engine/api.ts +81 -81
  705. package/src/engine/assets/index.ts +59 -59
  706. package/src/engine/assets/static.js +5 -5
  707. package/src/engine/codegen/register_types.ts +300 -300
  708. package/src/engine/debug/debug.ts +51 -51
  709. package/src/engine/debug/debug_console.ts +333 -333
  710. package/src/engine/debug/debug_overlay.ts +332 -332
  711. package/src/engine/debug/debug_spatial_console.ts +429 -429
  712. package/src/engine/debug/index.ts +1 -1
  713. package/src/engine/engine_addressables.ts +680 -680
  714. package/src/engine/engine_animation.ts +145 -145
  715. package/src/engine/engine_application.ts +113 -113
  716. package/src/engine/engine_assetdatabase.ts +387 -387
  717. package/src/engine/engine_audio.ts +24 -24
  718. package/src/engine/engine_camera.ts +39 -39
  719. package/src/engine/engine_components.ts +374 -374
  720. package/src/engine/engine_components_internal.ts +40 -40
  721. package/src/engine/engine_constants.ts +52 -52
  722. package/src/engine/engine_context.ts +1798 -1686
  723. package/src/engine/engine_context_registry.ts +129 -129
  724. package/src/engine/engine_coroutine.ts +54 -54
  725. package/src/engine/engine_create_objects.ts +398 -398
  726. package/src/engine/engine_default_parameters.ts +3 -3
  727. package/src/engine/engine_editor-sync.ts +28 -28
  728. package/src/engine/engine_element.ts +872 -872
  729. package/src/engine/engine_element_attributes.ts +85 -85
  730. package/src/engine/engine_element_extras.ts +16 -16
  731. package/src/engine/engine_element_loading.ts +381 -381
  732. package/src/engine/engine_element_overlay.ts +186 -186
  733. package/src/engine/engine_fileloader.js +9 -9
  734. package/src/engine/engine_gameobject.ts +691 -691
  735. package/src/engine/engine_generic_utils.js +13 -13
  736. package/src/engine/engine_gizmos.ts +577 -577
  737. package/src/engine/engine_gltf.ts +29 -29
  738. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  739. package/src/engine/engine_hot_reload.ts +198 -198
  740. package/src/engine/engine_input.ts +1500 -1460
  741. package/src/engine/engine_input_utils.ts +23 -23
  742. package/src/engine/engine_instancing.ts +45 -45
  743. package/src/engine/engine_license.ts +378 -378
  744. package/src/engine/engine_lifecycle_api.ts +106 -106
  745. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  746. package/src/engine/engine_lightdata.ts +117 -117
  747. package/src/engine/engine_loaders.ts +82 -82
  748. package/src/engine/engine_lods.ts +168 -168
  749. package/src/engine/engine_mainloop_utils.ts +472 -472
  750. package/src/engine/engine_math.ts +282 -282
  751. package/src/engine/engine_modules.ts +83 -83
  752. package/src/engine/engine_networking.ts +841 -841
  753. package/src/engine/engine_networking_auto.ts +352 -352
  754. package/src/engine/engine_networking_blob.ts +275 -275
  755. package/src/engine/engine_networking_files.ts +217 -217
  756. package/src/engine/engine_networking_files_default_components.ts +58 -58
  757. package/src/engine/engine_networking_instantiate.ts +419 -419
  758. package/src/engine/engine_networking_peer.ts +159 -159
  759. package/src/engine/engine_networking_streams.ts +713 -713
  760. package/src/engine/engine_networking_types.ts +24 -24
  761. package/src/engine/engine_networking_utils.ts +23 -23
  762. package/src/engine/engine_networking_websocket.ts +2 -2
  763. package/src/engine/engine_patcher.ts +199 -199
  764. package/src/engine/engine_physics.ts +783 -783
  765. package/src/engine/engine_physics.types.ts +46 -46
  766. package/src/engine/engine_physics_rapier.ts +1577 -1577
  767. package/src/engine/engine_playerview.ts +80 -80
  768. package/src/engine/engine_scenelighting.ts +294 -294
  769. package/src/engine/engine_scenetools.ts +365 -365
  770. package/src/engine/engine_serialization.ts +2 -2
  771. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  772. package/src/engine/engine_serialization_core.ts +710 -710
  773. package/src/engine/engine_serialization_decorator.ts +80 -80
  774. package/src/engine/engine_setup.ts +1 -1
  775. package/src/engine/engine_shaders.ts +267 -267
  776. package/src/engine/engine_shims.ts +32 -32
  777. package/src/engine/engine_test_utils.ts +109 -109
  778. package/src/engine/engine_texture.ts +82 -82
  779. package/src/engine/engine_three_utils.ts +849 -849
  780. package/src/engine/engine_time.ts +94 -94
  781. package/src/engine/engine_time_utils.ts +237 -237
  782. package/src/engine/engine_tonemapping.ts +210 -210
  783. package/src/engine/engine_types.ts +714 -714
  784. package/src/engine/engine_typestore.ts +63 -63
  785. package/src/engine/engine_util_decorator.ts +136 -136
  786. package/src/engine/engine_utils.ts +972 -972
  787. package/src/engine/engine_utils_format.ts +212 -212
  788. package/src/engine/engine_utils_screenshot.ts +698 -698
  789. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  790. package/src/engine/export/gltf/Writers.ts +34 -34
  791. package/src/engine/export/gltf/index.ts +158 -158
  792. package/src/engine/export/index.ts +2 -2
  793. package/src/engine/export/state.ts +19 -19
  794. package/src/engine/export/utils.ts +9 -9
  795. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  796. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  797. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  798. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  799. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  800. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  801. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  802. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  803. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  804. package/src/engine/extensions/extension_resolver.ts +4 -4
  805. package/src/engine/extensions/extension_utils.ts +166 -166
  806. package/src/engine/extensions/extensions.ts +135 -135
  807. package/src/engine/extensions/index.ts +5 -5
  808. package/src/engine/extensions/usage_tracker.ts +100 -100
  809. package/src/engine/js-extensions/Camera.ts +37 -37
  810. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  811. package/src/engine/js-extensions/Layers.ts +23 -23
  812. package/src/engine/js-extensions/Object3D.ts +296 -296
  813. package/src/engine/js-extensions/RGBAColor.ts +126 -125
  814. package/src/engine/js-extensions/Vector.ts +18 -18
  815. package/src/engine/js-extensions/index.ts +4 -4
  816. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  817. package/src/engine/shaders/shaderData.ts +67 -67
  818. package/src/engine/tests/test_utils.ts +63 -63
  819. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  820. package/src/engine/webcomponents/api.ts +6 -6
  821. package/src/engine/webcomponents/buttons.ts +262 -262
  822. package/src/engine/webcomponents/fonts.ts +41 -41
  823. package/src/engine/webcomponents/icons.ts +57 -57
  824. package/src/engine/webcomponents/index.ts +1 -1
  825. package/src/engine/webcomponents/logo-element.ts +78 -78
  826. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  827. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  828. package/src/engine/webcomponents/needle-button.ts +181 -181
  829. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  830. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  831. package/src/engine/xr/NeedleXRSync.ts +220 -220
  832. package/src/engine/xr/SceneTransition.ts +78 -78
  833. package/src/engine/xr/TempXRContext.ts +216 -216
  834. package/src/engine/xr/XRRig.ts +9 -9
  835. package/src/engine/xr/api.ts +5 -5
  836. package/src/engine/xr/events.ts +102 -102
  837. package/src/engine/xr/internal.ts +34 -34
  838. package/src/engine/xr/usdz.ts +30 -30
  839. package/src/engine/xr/utils.ts +39 -39
  840. package/src/engine-components/AlignmentConstraint.ts +36 -36
  841. package/src/engine-components/Animation.ts +557 -557
  842. package/src/engine-components/AnimationCurve.ts +150 -150
  843. package/src/engine-components/AnimationUtils.ts +28 -28
  844. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  845. package/src/engine-components/Animator.ts +397 -397
  846. package/src/engine-components/AnimatorController.ts +1293 -1293
  847. package/src/engine-components/AudioListener.ts +92 -92
  848. package/src/engine-components/AudioSource.ts +644 -644
  849. package/src/engine-components/AvatarLoader.ts +263 -263
  850. package/src/engine-components/AxesHelper.ts +59 -59
  851. package/src/engine-components/BasicIKConstraint.ts +54 -54
  852. package/src/engine-components/BoxCollider.ts +1 -1
  853. package/src/engine-components/BoxHelperComponent.ts +114 -114
  854. package/src/engine-components/Camera.ts +719 -719
  855. package/src/engine-components/CameraUtils.ts +136 -136
  856. package/src/engine-components/CharacterController.ts +253 -253
  857. package/src/engine-components/Collider.ts +374 -374
  858. package/src/engine-components/Component.ts +1294 -1294
  859. package/src/engine-components/ContactShadows.ts +482 -482
  860. package/src/engine-components/DeleteBox.ts +62 -62
  861. package/src/engine-components/DeviceFlag.ts +46 -46
  862. package/src/engine-components/DragControls.ts +1623 -1623
  863. package/src/engine-components/DropListener.ts +698 -698
  864. package/src/engine-components/Duplicatable.ts +198 -198
  865. package/src/engine-components/EventList.ts +266 -266
  866. package/src/engine-components/EventTrigger.ts +74 -74
  867. package/src/engine-components/EventType.ts +22 -22
  868. package/src/engine-components/Fog.ts +60 -60
  869. package/src/engine-components/Gizmos.ts +56 -56
  870. package/src/engine-components/GridHelper.ts +48 -48
  871. package/src/engine-components/GroundProjection.ts +356 -356
  872. package/src/engine-components/Interactable.ts +14 -14
  873. package/src/engine-components/Joints.ts +52 -52
  874. package/src/engine-components/LODGroup.ts +153 -153
  875. package/src/engine-components/Light.ts +558 -558
  876. package/src/engine-components/LookAtConstraint.ts +25 -25
  877. package/src/engine-components/NeedleMenu.ts +84 -84
  878. package/src/engine-components/NestedGltf.ts +86 -86
  879. package/src/engine-components/Networking.ts +114 -114
  880. package/src/engine-components/OffsetConstraint.ts +60 -60
  881. package/src/engine-components/OrbitControls.ts +1069 -1069
  882. package/src/engine-components/PlayerColor.ts +103 -103
  883. package/src/engine-components/ReflectionProbe.ts +216 -216
  884. package/src/engine-components/Renderer.ts +900 -900
  885. package/src/engine-components/RendererInstancing.ts +855 -855
  886. package/src/engine-components/RendererLightmap.ts +198 -198
  887. package/src/engine-components/RigidBody.ts +526 -526
  888. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  889. package/src/engine-components/ScreenCapture.ts +592 -592
  890. package/src/engine-components/ShadowCatcher.ts +172 -172
  891. package/src/engine-components/Skybox.ts +455 -455
  892. package/src/engine-components/SmoothFollow.ts +76 -76
  893. package/src/engine-components/SpatialTrigger.ts +229 -229
  894. package/src/engine-components/SpectatorCamera.ts +787 -787
  895. package/src/engine-components/SphereCollider.ts +1 -1
  896. package/src/engine-components/SpriteRenderer.ts +468 -468
  897. package/src/engine-components/SyncedCamera.ts +220 -220
  898. package/src/engine-components/SyncedRoom.ts +380 -380
  899. package/src/engine-components/SyncedTransform.ts +383 -383
  900. package/src/engine-components/TestRunner.ts +118 -118
  901. package/src/engine-components/TransformGizmo.ts +219 -219
  902. package/src/engine-components/VideoPlayer.ts +1025 -1025
  903. package/src/engine-components/Voip.ts +363 -363
  904. package/src/engine-components/api.ts +60 -60
  905. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  906. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  907. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  908. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  909. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  910. package/src/engine-components/codegen/components.ts +217 -217
  911. package/src/engine-components/debug/LogStats.ts +21 -21
  912. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  913. package/src/engine-components/export/usdz/Extension.ts +24 -24
  914. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  915. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  916. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  917. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  918. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  919. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  920. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  921. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  922. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  923. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  924. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  925. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  926. package/src/engine-components/export/usdz/index.ts +2 -2
  927. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  928. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  929. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  930. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  931. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  932. package/src/engine-components/particlesystem/api.ts +1 -1
  933. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  934. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  935. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  936. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  937. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  938. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  939. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  940. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  941. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  942. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  943. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  944. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  945. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  946. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  947. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  948. package/src/engine-components/postprocessing/Volume.ts +410 -410
  949. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  950. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  951. package/src/engine-components/postprocessing/index.ts +5 -5
  952. package/src/engine-components/postprocessing/utils.ts +52 -52
  953. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  954. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  955. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  956. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  957. package/src/engine-components/timeline/index.ts +3 -3
  958. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  959. package/src/engine-components/ui/Button.ts +307 -307
  960. package/src/engine-components/ui/Canvas.ts +419 -419
  961. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  962. package/src/engine-components/ui/EventSystem.ts +853 -853
  963. package/src/engine-components/ui/Graphic.ts +275 -275
  964. package/src/engine-components/ui/Image.ts +112 -112
  965. package/src/engine-components/ui/InputField.ts +321 -321
  966. package/src/engine-components/ui/Interfaces.ts +57 -57
  967. package/src/engine-components/ui/Layout.ts +334 -334
  968. package/src/engine-components/ui/Outline.ts +13 -13
  969. package/src/engine-components/ui/PointerEvents.ts +206 -206
  970. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  971. package/src/engine-components/ui/Raycaster.ts +102 -102
  972. package/src/engine-components/ui/RectTransform.ts +375 -375
  973. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  974. package/src/engine-components/ui/Symbols.ts +1 -1
  975. package/src/engine-components/ui/Text.ts +578 -578
  976. package/src/engine-components/ui/Utils.ts +113 -113
  977. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  978. package/src/engine-components/utils/LookAt.ts +88 -88
  979. package/src/engine-components/utils/OpenURL.ts +114 -114
  980. package/src/engine-components/webxr/Avatar.ts +265 -265
  981. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  982. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  983. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  984. package/src/engine-components/webxr/WebXR.ts +585 -585
  985. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  986. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  987. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  988. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  989. package/src/engine-components/webxr/XRFlag.ts +147 -147
  990. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  991. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  992. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  993. package/src/engine-components/webxr/index.ts +2 -2
  994. package/src/engine-components/webxr/types.ts +3 -3
  995. package/src/engine-components-experimental/Presentation.ts +12 -12
  996. package/src/engine-components-experimental/api.ts +4 -4
  997. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  998. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  999. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1000. package/src/engine-schemes/README.md +1 -1
  1001. package/src/engine-schemes/api.ts +12 -12
  1002. package/src/engine-schemes/schemes.ts +28 -28
  1003. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1004. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1005. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1006. package/src/engine-schemes/transform.ts +50 -50
  1007. package/src/engine-schemes/transforms.fbs +25 -25
  1008. package/src/engine-schemes/vec.fbs +19 -19
  1009. package/src/engine-schemes/vec2.ts +33 -33
  1010. package/src/engine-schemes/vec3.ts +38 -38
  1011. package/src/engine-schemes/vec4.ts +43 -43
  1012. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1013. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1014. package/src/include/draco/draco_decoder.js +34 -34
  1015. package/src/include/ktx2/basis_transcoder.js +21 -21
  1016. package/src/include/needle/arial-msdf.json +1471 -1471
  1017. package/src/include/three/DragControls.js +231 -231
  1018. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1019. package/src/needle-engine.ts +70 -70
  1020. package/lib/engine/engine.d.ts +0 -4
  1021. package/lib/engine/engine.js +0 -12
  1022. package/lib/engine/engine.js.map +0 -1
  1023. package/lib/engine/engine_web_api.d.ts +0 -12
  1024. package/lib/engine/engine_web_api.js +0 -113
  1025. package/lib/engine/engine_web_api.js.map +0 -1
  1026. package/lib/engine-components/FlyControls.d.ts +0 -10
  1027. package/lib/engine-components/FlyControls.js +0 -29
  1028. package/lib/engine-components/FlyControls.js.map +0 -1
  1029. package/src/engine-schemes/dist/api.js +0 -17
  1030. package/src/engine-schemes/dist/api.js.meta +0 -7
  1031. package/src/engine-schemes/dist/schemes.js +0 -25
  1032. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1033. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1034. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1035. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1036. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1037. package/src/engine-schemes/dist/transform.js +0 -46
  1038. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1039. package/src/engine-schemes/dist/vec2.js +0 -32
  1040. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1041. package/src/engine-schemes/dist/vec3.js +0 -36
  1042. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1043. package/src/engine-schemes/dist/vec4.js +0 -40
  1044. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1045. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1046. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,1012 +1,1012 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { Box3Helper, Object3D, PerspectiveCamera, Ray, Vector2, Vector3 } from "three";
8
- import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
9
- import { isDevEnvironment } from "../engine/debug/index.js";
10
- import { setCameraController } from "../engine/engine_camera.js";
11
- import { Gizmos } from "../engine/engine_gizmos.js";
12
- import { InputEventQueue } from "../engine/engine_input.js";
13
- import { Mathf } from "../engine/engine_math.js";
14
- import { RaycastOptions } from "../engine/engine_physics.js";
15
- import { serializable } from "../engine/engine_serialization_decorator.js";
16
- import { getBoundingBox, getTempVector, getWorldPosition, getWorldRotation, setWorldRotation } from "../engine/engine_three_utils.js";
17
- import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
18
- import { Camera } from "./Camera.js";
19
- import { Behaviour, GameObject } from "./Component.js";
20
- import { GroundProjectedEnv } from "./GroundProjection.js";
21
- import { LookAtConstraint } from "./LookAtConstraint.js";
22
- import { SyncedTransform } from "./SyncedTransform.js";
23
- import { EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
24
- import { tryGetUIComponent } from "./ui/Utils.js";
25
- const debug = getParam("debugorbit");
26
- const freeCam = getParam("freecam");
27
- const debugCameraFit = getParam("debugcamerafit");
28
- const smoothcam = getParam("smoothcam");
29
- const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
30
- let defaultKeys = undefined;
31
- export var OrbitControlsEventsType;
32
- (function (OrbitControlsEventsType) {
33
- /** Invoked with a CameraTargetReachedEvent */
34
- OrbitControlsEventsType["CameraTargetReached"] = "target-reached";
35
- })(OrbitControlsEventsType || (OrbitControlsEventsType = {}));
36
- export class CameraTargetReachedEvent extends CustomEvent {
37
- constructor(ctrls, type) {
38
- super(OrbitControlsEventsType.CameraTargetReached, {
39
- detail: {
40
- controls: ctrls,
41
- type: type,
42
- }
43
- });
44
- }
45
- }
46
- /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
47
- * The three OrbitControls object can be accessed via the `controls` property.
48
- * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
49
- * @category Camera Controls
50
- * @group Components
51
- */
52
- export class OrbitControls extends Behaviour {
53
- /**
54
- * @inheritdoc
55
- */
56
- get isCameraController() {
57
- return true;
58
- }
59
- /** The underlying three.js OrbitControls.
60
- * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
61
- * @returns {@type ThreeOrbitControls | null}
62
- */
63
- get controls() {
64
- return this._controls;
65
- }
66
- /** The object being controlled by the OrbitControls (usually the camera)
67
- * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
68
- * @returns {@type Object3D | null}
69
- */
70
- get controllerObject() {
71
- return this._cameraObject;
72
- }
73
- /** Register callback when user starts interacting with the orbit controls */
74
- onStartInteraction(callback) {
75
- this.controls?.addEventListener("start", callback);
76
- }
77
- /** When enabled OrbitControls will automatically raycast find a look at target in start
78
- * @default true
79
- */
80
- autoTarget = true;
81
- /** When enabled the scene will be automatically fitted into the camera view in onEnable
82
- * @default false
83
- */
84
- autoFit = false;
85
- /** When enabled the camera can be rotated
86
- * @default true
87
- */
88
- enableRotate = true;
89
- /** When enabled the camera will rotate automatically
90
- * @default false
91
- */
92
- autoRotate = false;
93
- /** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
94
- * @default 1.0
95
- */
96
- autoRotateSpeed = 1.0;
97
- /** The minimum azimuth angle in radians */
98
- minAzimuthAngle = Infinity;
99
- /** The maximum azimuth angle in radians */
100
- maxAzimuthAngle = Infinity;
101
- /** The minimum polar angle in radians
102
- * @default 0
103
- */
104
- minPolarAngle = 0;
105
- /** The maximum polar angle in radians
106
- * @default Math.PI
107
- */
108
- maxPolarAngle = Math.PI;
109
- /** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
110
- * @default false
111
- */
112
- enableKeys = false;
113
- /** When enabled the camera movement will be damped
114
- * @default true
115
- */
116
- enableDamping = true;
117
- /** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
118
- * @default 0.1
119
- */
120
- dampingFactor = 0.1;
121
- /** When enabled the camera can be zoomed
122
- * @default true
123
- */
124
- enableZoom = true;
125
- /** The minimum zoom level
126
- * @default 0
127
- */
128
- minZoom = 0;
129
- /** The maximum zoom level
130
- * @default Infinity
131
- */
132
- maxZoom = Infinity;
133
- /**
134
- * Sets the zoom speed of the OrbitControls
135
- * @default 1
136
- */
137
- zoomSpeed = 1;
138
- /**
139
- * Set to true to enable zooming to the cursor position.
140
- * @default false
141
- */
142
- zoomToCursor = false;
143
- /** When enabled the camera can be panned
144
- * @default true
145
- */
146
- enablePan = true;
147
- /** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
148
- * @default null
149
- */
150
- lookAtConstraint = null;
151
- /** The weight of the first lookAtConstraint source
152
- * @default 1
153
- */
154
- lookAtConstraint01 = 1;
155
- /** If true user input interrupts the camera from animating to a target
156
- * @default true
157
- */
158
- allowInterrupt = true;
159
- /** If true the camera will focus on the target when the middle mouse button is clicked */
160
- middleClickToFocus = true;
161
- /** If true the camera will focus on the target when the left mouse button is double clicked
162
- * @default true
163
- */
164
- doubleClickToFocus = true;
165
- /**
166
- * When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
167
- * @default 2
168
- */
169
- clickBackgroundToFitScene = 2;
170
- /**
171
- * @internal If true debug information will be logged to the console
172
- * @default false
173
- */
174
- debugLog = false;
175
- /**
176
- * @deprecated use `targetLerpDuration` instead
177
- * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
178
- * */
179
- get targetLerpSpeed() { return 5; }
180
- set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
181
- /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
182
- * @default 1
183
- */
184
- targetLerpDuration = 1;
185
- _controls = null;
186
- _cameraObject = null;
187
- _lookTargetLerpActive = false;
188
- _lookTargetStartPosition = new Vector3();
189
- _lookTargetEndPosition = new Vector3();
190
- _lookTargetLerp01 = 0;
191
- _lookTargetLerpDuration = 0;
192
- _cameraLerpActive = false;
193
- _cameraStartPosition = new Vector3();
194
- _cameraEndPosition = new Vector3();
195
- _cameraLerp01 = 0;
196
- _cameraLerpDuration = 0;
197
- _fovLerpActive = false;
198
- _fovLerpStartValue = 0;
199
- _fovLerpEndValue = 0;
200
- _fovLerp01 = 0;
201
- _fovLerpDuration = 0;
202
- _inputs = 0;
203
- _enableTime = 0; // use to disable double click when double clicking on UI
204
- _startedListeningToKeyEvents = false;
205
- _eventSystem;
206
- _afterHandleInputFn;
207
- _camera = null;
208
- _syncedTransform;
209
- _didSetTarget = 0;
210
- targetElement = null;
211
- /** @internal */
212
- awake() {
213
- if (debug)
214
- console.debug("OrbitControls", this);
215
- this._didSetTarget = 0;
216
- this._startedListeningToKeyEvents = false;
217
- }
218
- /** @internal */
219
- start() {
220
- this._eventSystem = EventSystem.get(this.context) ?? undefined;
221
- if (this._eventSystem) {
222
- this._afterHandleInputFn = this.afterHandleInput.bind(this);
223
- this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
224
- }
225
- }
226
- /** @internal */
227
- onDestroy() {
228
- this._controls?.dispose();
229
- this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
230
- }
231
- /** @internal */
232
- onEnable() {
233
- this._didSetTarget = 0;
234
- this._enableTime = this.context.time.time;
235
- const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
236
- this._camera = cameraComponent;
237
- let cam = cameraComponent?.threeCamera;
238
- if (!cam && this.gameObject instanceof PerspectiveCamera) {
239
- cam = this.gameObject;
240
- }
241
- if (cam)
242
- setCameraController(cam, this, true);
243
- if (!this._controls && cam instanceof Object3D) {
244
- this._cameraObject = cam;
245
- // Using the parent if possible to make it possible to disable input on the canvas
246
- // for having HTML content behind it and still receive input
247
- const element = this.targetElement ?? this.context.renderer.domElement;
248
- // HACK: workaround for three orbit controls forcing an update when being created....
249
- const mat = cam?.quaternion.clone();
250
- this._controls = new ThreeOrbitControls(cam, element);
251
- cam?.quaternion.copy(mat);
252
- if (defaultKeys === undefined)
253
- defaultKeys = { ...this._controls.keys };
254
- // set controls look point in front of the current camera by default
255
- // it may be overriden by the autoTarget feature
256
- // but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
257
- const worldPosition = getWorldPosition(cam);
258
- const forward = this.gameObject.worldForward;
259
- const dist = 2.5;
260
- const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
261
- this._controls.target.copy(lookAt);
262
- }
263
- if (this._controls) {
264
- if (freeCam) {
265
- this.enablePan = true;
266
- this.enableZoom = true;
267
- this.middleClickToFocus = true;
268
- if (DeviceUtilities.isMobileDevice())
269
- this.doubleClickToFocus = true;
270
- }
271
- this._controls.addEventListener("start", this.onControlsChangeStarted);
272
- this._controls.addEventListener("end", this.onControlsChangeEnded);
273
- if (!this._startedListeningToKeyEvents && this.enableKeys) {
274
- this._startedListeningToKeyEvents = true;
275
- this._controls.listenToKeyEvents(this.context.domElement);
276
- }
277
- else {
278
- try {
279
- this._controls.stopListenToKeyEvents();
280
- }
281
- catch { /** this fails if we never listened to key events... */ }
282
- }
283
- }
284
- this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
285
- this.context.pre_render_callbacks.push(this.__onPreRender);
286
- this._activePointerEvents = [];
287
- this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
288
- this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
289
- this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
290
- this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
291
- }
292
- /** @internal */
293
- onDisable() {
294
- if (this._camera?.threeCamera) {
295
- setCameraController(this._camera.threeCamera, this, false);
296
- }
297
- if (this._controls) {
298
- this._controls.enabled = false;
299
- this._controls.autoRotate = false;
300
- this._controls.removeEventListener("start", this.onControlsChangeStarted);
301
- this._controls.removeEventListener("end", this.onControlsChangeEnded);
302
- try {
303
- this._controls.stopListenToKeyEvents();
304
- }
305
- catch { /** this fails if we never listened to key events... */ }
306
- this._startedListeningToKeyEvents = false;
307
- }
308
- this._activePointerEvents.length = 0;
309
- this.context.input.removeEventListener("pointerdown", this._onPointerDown);
310
- this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
311
- this.context.input.removeEventListener("pointerup", this._onPointerUp);
312
- this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
313
- }
314
- _activePointerEvents;
315
- _lastTimeClickOnBackground = -1;
316
- _clickOnBackgroundCount = 0;
317
- _onPointerDown = (_evt) => {
318
- this._activePointerEvents.push(_evt);
319
- };
320
- _onPointerDownLate = (evt) => {
321
- if (evt.used && this._controls) {
322
- // Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
323
- this._controls.enabled = false;
324
- }
325
- };
326
- _onPointerUp = (evt) => {
327
- // make sure we cleanup the active pointer events
328
- for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
329
- const registered = this._activePointerEvents[i];
330
- if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
331
- this._activePointerEvents.splice(i, 1);
332
- break;
333
- }
334
- }
335
- if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
336
- // it's possible that we didnt raycast in this frame
337
- if (!evt.hasRay) {
338
- evt.intersections.push(...this.context.physics.raycast());
339
- }
340
- if (evt.intersections.length <= 0) {
341
- const dt = this.context.time.time - this._lastTimeClickOnBackground;
342
- this._lastTimeClickOnBackground = this.context.time.time;
343
- if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
344
- this._clickOnBackgroundCount += 1;
345
- if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1)
346
- this.fitCamera(this.context.scene.children, {
347
- immediate: false
348
- });
349
- }
350
- else {
351
- this._clickOnBackgroundCount = 0;
352
- }
353
- }
354
- if (debug)
355
- console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount);
356
- }
357
- };
358
- _onPointerUpLate = (evt) => {
359
- if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
360
- this.setTargetFromRaycast();
361
- }
362
- // Automatically update the camera focus
363
- // else if (!evt.used && this.autoTarget) {
364
- // this.updateTargetNow();
365
- // }
366
- };
367
- updateTargetNow() {
368
- const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
369
- const hits = this.context.physics.raycastFromRay(ray);
370
- const hit = hits.length > 0 ? hits[0] : undefined;
371
- if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
372
- if (debug)
373
- Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
374
- this._controls?.target.copy(hits[0].point);
375
- }
376
- }
377
- _orbitStartAngle = 0;
378
- onControlsChangeStarted = () => {
379
- if (this._controls) {
380
- this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
381
- }
382
- if (this._syncedTransform) {
383
- this._syncedTransform.requestOwnership();
384
- }
385
- };
386
- onControlsChangeEnded = () => {
387
- if (this._controls) {
388
- if (this.autoTarget) {
389
- const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
390
- const delta = newAngle - this._orbitStartAngle;
391
- if (Math.abs(delta) < .01) {
392
- if (debug)
393
- console.debug("OrbitControls: No movement detected, updating target now");
394
- this.updateTargetNow();
395
- }
396
- else if (debug)
397
- console.debug("OrbitControls: Movement detected", delta);
398
- }
399
- }
400
- };
401
- _shouldDisable = false;
402
- afterHandleInput(evt) {
403
- if (evt.detail.args.pointerId === 0) {
404
- if (evt.detail.args.isDown) {
405
- if (this._controls && this._eventSystem) {
406
- this._shouldDisable = this._eventSystem.hasActiveUI;
407
- }
408
- }
409
- else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
410
- this._shouldDisable = false;
411
- }
412
- }
413
- }
414
- /** @internal */
415
- onBeforeRender() {
416
- if (!this._controls)
417
- return;
418
- if (this._cameraObject !== this.context.mainCamera) {
419
- this._controls.enabled = false;
420
- return;
421
- }
422
- this._controls.enabled = true;
423
- if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
424
- this._inputs += 1;
425
- }
426
- if (this._inputs > 0 && this.allowInterrupt) {
427
- // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
428
- if (this.enableRotate) {
429
- this.autoRotate = false;
430
- }
431
- this._cameraLerpActive = false;
432
- this._lookTargetLerpActive = false;
433
- }
434
- this._inputs = 0;
435
- if (this.autoTarget) {
436
- // we want to wait one frame so all matrixWorlds are updated
437
- // otherwise raycasting will not work correctly
438
- if (this._didSetTarget++ === 0) {
439
- const camGo = GameObject.getComponent(this.gameObject, Camera);
440
- if (camGo && !this.setLookTargetFromConstraint()) {
441
- if (this.debugLog)
442
- console.log("NO TARGET");
443
- const worldPosition = getWorldPosition(camGo.threeCamera);
444
- // Handle case where the camera is in 0 0 0 of the scene
445
- // if the look at target is set to the camera position we can't move at all anymore
446
- const distanceToCenter = Math.max(.01, worldPosition.length());
447
- const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
448
- if (debug)
449
- Gizmos.DrawLine(worldPosition, forward, 0x5555ff, 10);
450
- this.setLookTargetPosition(forward, true);
451
- }
452
- if (!this.setLookTargetFromConstraint()) {
453
- const opts = new RaycastOptions();
454
- // center of the screen:
455
- opts.screenPoint = new Vector2(0, 0);
456
- opts.lineThreshold = 0.1;
457
- const hits = this.context.physics.raycast(opts);
458
- if (hits.length > 0) {
459
- this.setLookTargetPosition(hits[0].point, true);
460
- }
461
- if (debugCameraFit)
462
- console.log("OrbitControls hits", ...hits);
463
- }
464
- }
465
- }
466
- const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
467
- if (focusAtPointer) {
468
- this.setTargetFromRaycast();
469
- }
470
- if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
471
- // lerp the camera
472
- if (this._cameraLerpActive && this._cameraObject) {
473
- this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
474
- if (this._cameraLerp01 >= 1) {
475
- this._cameraObject.position.copy(this._cameraEndPosition);
476
- this._cameraLerpActive = false;
477
- this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
478
- }
479
- else {
480
- const t = Mathf.easeInOutCubic(this._cameraLerp01);
481
- this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
482
- }
483
- }
484
- // lerp the look target
485
- if (this._lookTargetLerpActive) {
486
- this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
487
- if (this._lookTargetLerp01 >= 1) {
488
- this._controls.target.copy(this._lookTargetEndPosition);
489
- this._lookTargetLerpActive = false;
490
- this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
491
- }
492
- else {
493
- const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
494
- this._controls.target.lerpVectors(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
495
- }
496
- }
497
- // lerp the fov
498
- if (this._fovLerpActive && this._cameraObject) {
499
- const cam = this._cameraObject;
500
- this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
501
- if (this._fovLerp01 >= 1) {
502
- cam.fov = this._fovLerpEndValue;
503
- this._fovLerpActive = false;
504
- }
505
- else {
506
- const t = Mathf.easeInOutCubic(this._fovLerp01);
507
- cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
508
- }
509
- cam.updateProjectionMatrix();
510
- }
511
- }
512
- if (this._controls) {
513
- if (this.debugLog)
514
- this._controls.domElement = this.context.renderer.domElement;
515
- this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
516
- this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
517
- this._controls.autoRotate = this.autoRotate;
518
- this._controls.autoRotateSpeed = this.autoRotateSpeed;
519
- this._controls.enableZoom = this.enableZoom;
520
- this._controls.zoomSpeed = this.zoomSpeed;
521
- this._controls.zoomToCursor = this.zoomToCursor;
522
- this._controls.enableDamping = this.enableDamping;
523
- this._controls.dampingFactor = this.dampingFactor;
524
- this._controls.enablePan = this.enablePan;
525
- this._controls.enableRotate = this.enableRotate;
526
- this._controls.minAzimuthAngle = this.minAzimuthAngle;
527
- this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
528
- this._controls.minPolarAngle = this.minPolarAngle;
529
- this._controls.maxPolarAngle = this.maxPolarAngle;
530
- // set the min/max zoom if it's not a free cam
531
- if (!freeCam) {
532
- if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
533
- this._controls.minDistance = this.minZoom;
534
- this._controls.maxDistance = this.maxZoom;
535
- this._controls.minZoom = 0;
536
- this._controls.maxZoom = Infinity;
537
- }
538
- else {
539
- this._controls.minDistance = 0;
540
- this._controls.maxDistance = Infinity;
541
- this._controls.minZoom = this.minZoom;
542
- this._controls.maxZoom = this.maxZoom;
543
- }
544
- }
545
- if (typeof smoothcam === "number" || smoothcam === true) {
546
- this._controls.enableDamping = true;
547
- const factor = typeof smoothcam === "number" ? smoothcam : .99;
548
- this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
549
- }
550
- if (!this.allowInterrupt) {
551
- if (this._lookTargetLerpActive) {
552
- this._controls.enablePan = false;
553
- }
554
- if (this._cameraLerpActive) {
555
- this._controls.enableRotate = false;
556
- this._controls.autoRotate = false;
557
- }
558
- if (this._lookTargetLerpActive || this._cameraLerpActive) {
559
- this._controls.enableZoom = false;
560
- }
561
- }
562
- // this._controls.zoomToCursor = this.zoomToCursor;
563
- if (!this.context.isInXR) {
564
- if (!freeCam && this.lookAtConstraint?.locked)
565
- this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
566
- this._controls.update(this.context.time.deltaTime);
567
- if (debug) {
568
- Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
569
- }
570
- }
571
- }
572
- }
573
- __onPreRender = () => {
574
- // We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
575
- // after all scripts have been executed
576
- const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
577
- if (index >= 0) {
578
- this.context.pre_render_callbacks.splice(index, 1);
579
- }
580
- if (this.autoFit) {
581
- // we don't want to autofit again if the component is disabled and re-enabled
582
- this.autoFit = false;
583
- this.fitCamera({
584
- centerCamera: "y",
585
- immediate: true,
586
- objects: this.scene.children,
587
- });
588
- }
589
- };
590
- /**
591
- * Sets camera target position and look direction using a raycast in forward direction of the object.
592
- *
593
- * @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
594
- * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
595
- *
596
- * This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
597
- * @returns true if the target was set successfully
598
- */
599
- setCameraAndLookTarget(source, immediateOrDuration = false) {
600
- if (!source) {
601
- if (isDevEnvironment())
602
- console.warn("[OrbitControls] setCameraAndLookTarget target is null");
603
- return false;
604
- }
605
- if (!(source instanceof Object3D) && !(source instanceof Camera)) {
606
- if (isDevEnvironment())
607
- console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
608
- return false;
609
- }
610
- if (source instanceof Camera) {
611
- source = source.gameObject;
612
- }
613
- const worldPosition = source.worldPosition;
614
- const forward = source.worldForward;
615
- const ray = new Ray(worldPosition, forward);
616
- if (debug)
617
- Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
618
- if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
619
- this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
620
- }
621
- this.setCameraTargetPosition(worldPosition, immediateOrDuration);
622
- return true;
623
- }
624
- /** Moves the camera to position smoothly.
625
- * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
626
- * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
627
- */
628
- setCameraTargetPosition(position, immediateOrDuration = false) {
629
- if (!position)
630
- return;
631
- if (position instanceof Object3D) {
632
- position = getWorldPosition(position);
633
- }
634
- if (!this._cameraEndPosition)
635
- this._cameraEndPosition = new Vector3();
636
- this._cameraEndPosition.copy(position);
637
- if (immediateOrDuration === true) {
638
- this._cameraLerpActive = false;
639
- if (this._cameraObject) {
640
- this._cameraObject.position.copy(this._cameraEndPosition);
641
- }
642
- }
643
- else if (this._cameraObject) {
644
- this._cameraLerpActive = true;
645
- this._cameraLerp01 = 0;
646
- this._cameraStartPosition.copy(this._cameraObject?.position);
647
- if (typeof immediateOrDuration === "number") {
648
- this._cameraLerpDuration = immediateOrDuration;
649
- }
650
- else
651
- this._cameraLerpDuration = this.targetLerpDuration;
652
- }
653
- }
654
- // public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
655
- // if (!this._cameraObject) return;
656
- // if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
657
- // const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
658
- // // if the camera is in the middle of lerping we use the end position for the raycast
659
- // if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
660
- // ray.origin = getTempVector(this._cameraEndPosition)
661
- // }
662
- // if (rotation instanceof Vector3) {
663
- // rotation = new Euler().setFromVector3(rotation);
664
- // }
665
- // if (rotation instanceof Euler) {
666
- // rotation = new Quaternion().setFromEuler(rotation);
667
- // }
668
- // ray.direction.applyQuaternion(rotation);
669
- // ray.direction.multiplyScalar(-1);
670
- // const hits = this.context.physics.raycastFromRay(ray);
671
- // if (hits.length > 0) {
672
- // this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
673
- // }
674
- // else {
675
- // this.setLookTargetPosition(ray.at(2, getTempVector()));
676
- // }
677
- // }
678
- /** True while the camera position is being lerped */
679
- get cameraLerpActive() { return this._cameraLerpActive; }
680
- /** Call to stop camera position lerping */
681
- stopCameraLerp() {
682
- this._cameraLerpActive = false;
683
- }
684
- setFieldOfView(fov, immediateOrDuration = false) {
685
- if (!this._controls)
686
- return;
687
- if (typeof fov !== "number")
688
- return;
689
- const cam = this._camera?.threeCamera;
690
- if (!cam)
691
- return;
692
- if (immediateOrDuration === true) {
693
- cam.fov = fov;
694
- }
695
- else {
696
- this._fovLerpActive = true;
697
- this._fovLerp01 = 0;
698
- this._fovLerpStartValue = cam.fov;
699
- this._fovLerpEndValue = fov;
700
- if (typeof immediateOrDuration === "number") {
701
- this._fovLerpDuration = immediateOrDuration;
702
- }
703
- else
704
- this._fovLerpDuration = this.targetLerpDuration;
705
- }
706
- }
707
- /** Moves the camera look-at target to a position smoothly.
708
- * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
709
- * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
710
- */
711
- setLookTargetPosition(position = null, immediateOrDuration = false) {
712
- if (!this._controls)
713
- return;
714
- if (!position)
715
- return;
716
- if (position instanceof Object3D) {
717
- position = getWorldPosition(position);
718
- }
719
- this._lookTargetEndPosition.copy(position);
720
- // if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
721
- this._didSetTarget++;
722
- if (debug) {
723
- console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
724
- Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
725
- }
726
- if (immediateOrDuration === true) {
727
- this._controls.target.copy(this._lookTargetEndPosition);
728
- }
729
- else {
730
- this._lookTargetLerpActive = true;
731
- this._lookTargetLerp01 = 0;
732
- this._lookTargetStartPosition.copy(this._controls.target);
733
- if (typeof immediateOrDuration === "number") {
734
- this._lookTargetLerpDuration = immediateOrDuration;
735
- }
736
- else
737
- this._lookTargetLerpDuration = this.targetLerpDuration;
738
- }
739
- }
740
- /** True while the camera look target is being lerped */
741
- get lookTargetLerpActive() { return this._lookTargetLerpActive; }
742
- /** Call to stop camera look target lerping */
743
- stopLookTargetLerp() {
744
- this._lookTargetLerpActive = false;
745
- }
746
- /** Sets the look at target from an assigned lookAtConstraint source by index
747
- * @param index The index of the source to use
748
- * @param t The interpolation factor between the current look at target and the new target
749
- */
750
- setLookTargetFromConstraint(index = 0, t = 1) {
751
- if (!this._controls)
752
- return false;
753
- if (this.lookAtConstraint?.enabled === false)
754
- return false;
755
- const sources = this.lookAtConstraint?.sources;
756
- if (sources && sources.length > 0) {
757
- const target = sources[index];
758
- if (target) {
759
- target.getWorldPosition(this._lookTargetEndPosition);
760
- this.lerpLookTarget(this._lookTargetEndPosition, t);
761
- return true;
762
- }
763
- }
764
- return false;
765
- }
766
- /** @deprecated use `controls.target.lerp(position, delta)` */
767
- lerpTarget(position, delta) { return this.lerpLookTarget(position, delta); }
768
- lerpLookTarget(position, delta) {
769
- if (!this._controls)
770
- return;
771
- if (delta >= 1)
772
- this._controls.target.copy(position);
773
- else
774
- this._controls.target.lerp(position, delta);
775
- }
776
- setTargetFromRaycast(ray, immediateOrDuration = false) {
777
- if (!this.controls)
778
- return false;
779
- const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
780
- for (const hit of rc) {
781
- if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
782
- const uiComponent = tryGetUIComponent(hit.object);
783
- if (uiComponent) {
784
- const canvas = uiComponent.canvas;
785
- if (canvas?.screenspace) {
786
- break;
787
- }
788
- }
789
- this.setLookTargetPosition(hit.point, immediateOrDuration);
790
- return true;
791
- }
792
- }
793
- return false;
794
- }
795
- fitCamera(objectsOrOptions, options) {
796
- if (this.context.isInXR) {
797
- // camera fitting in XR is not supported
798
- return;
799
- }
800
- let objects = undefined;
801
- // If the user passed in an array as first argument
802
- if (Array.isArray(objectsOrOptions)) {
803
- objects = objectsOrOptions;
804
- }
805
- // If the user passed in an object as first argument
806
- else if (objectsOrOptions && "type" in objectsOrOptions) {
807
- objects = objectsOrOptions.children;
808
- }
809
- // If the user passed in an object as first argument and options as second argument
810
- else if (objectsOrOptions && "objects" in objectsOrOptions) {
811
- objects = objectsOrOptions?.objects;
812
- options = objectsOrOptions;
813
- }
814
- // Ensure objects are setup correctly
815
- if (objects && !Array.isArray(objects)) {
816
- objects = objects.children;
817
- }
818
- if (!Array.isArray(objects) || objects && objects.length <= 0) {
819
- objects = this.context.scene.children;
820
- }
821
- // Make sure there's anything to fit to
822
- if (!Array.isArray(objects) || objects.length <= 0) {
823
- console.warn("No objects to fit camera to...");
824
- return;
825
- }
826
- const camera = this._cameraObject;
827
- const controls = this._controls;
828
- if (!camera || !controls) {
829
- console.warn("No camera or controls found to fit camera to objects...");
830
- return;
831
- }
832
- if (!options)
833
- options = {};
834
- const { immediate = false, centerCamera = "y", cameraNearFar = "auto", fitOffset = 1.1, fov = camera?.fov } = options;
835
- const size = new Vector3();
836
- const center = new Vector3();
837
- // TODO would be much better to calculate the bounds in camera space instead of world space -
838
- // we would get proper view-dependant fit.
839
- // Right now it's independent from where the camera is actually looking from,
840
- // and thus we're just getting some maximum that will work for sure.
841
- const box = getBoundingBox(objects, undefined, this._camera?.threeCamera?.layers);
842
- const boxCopy = box.clone();
843
- camera.updateMatrixWorld();
844
- camera.updateProjectionMatrix();
845
- box.getCenter(center);
846
- const box_size = new Vector3();
847
- box.getSize(box_size);
848
- // project this box into camera space
849
- box.applyMatrix4(camera.matrixWorldInverse);
850
- box.getSize(size);
851
- box.setFromCenterAndSize(center, size);
852
- if (Number.isNaN(size.x) || Number.isNaN(size.y) || Number.isNaN(size.z)) {
853
- console.warn("Camera fit size resultet in NaN", camera, box, [...objects]);
854
- return;
855
- }
856
- if (size.length() <= 0.0000000001) {
857
- if (debugCameraFit)
858
- console.warn("Camera fit size is zero", box, [...objects]);
859
- return;
860
- }
861
- const verticalFov = options.fov || camera.fov;
862
- const horizontalFov = 2 * Math.atan(Math.tan(verticalFov * Math.PI / 360 / 2) * camera.aspect) / Math.PI * 360;
863
- const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
864
- const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
865
- const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
866
- if (debugCameraFit) {
867
- console.log("Fit camera to objects", { fitHeightDistance, fitWidthDistance, distance, verticalFov, horizontalFov });
868
- }
869
- this.maxZoom = distance * 10;
870
- this.minZoom = distance * 0.01;
871
- const verticalOffset = 0.05;
872
- const lookAt = center.clone();
873
- lookAt.y -= size.y * verticalOffset;
874
- this.setLookTargetPosition(lookAt, immediate);
875
- this.setFieldOfView(options.fov, immediate);
876
- if (cameraNearFar == undefined || cameraNearFar == "auto") {
877
- // Check if the scene has a GroundProjectedEnv and include the scale to the far plane so that it doesnt cut off
878
- const groundprojection = GameObject.findObjectOfType(GroundProjectedEnv);
879
- const groundProjectionRadius = groundprojection ? groundprojection.radius : 0;
880
- const boundsMax = Math.max(box_size.x, box_size.y, box_size.z, groundProjectionRadius);
881
- // TODO: this doesnt take the Camera component nearClipPlane into account
882
- camera.near = (distance / 100);
883
- camera.far = boundsMax + distance * 10;
884
- // adjust maxZoom so that the ground projection radius is always inside
885
- if (groundprojection) {
886
- this.maxZoom = Math.max(Math.min(this.maxZoom, groundProjectionRadius * 0.5), distance);
887
- }
888
- }
889
- // ensure we're not clipping out of the current zoom level just because we're fitting
890
- const currentZoom = controls.getDistance();
891
- if (currentZoom < this.minZoom)
892
- this.minZoom = currentZoom * 0.9;
893
- if (currentZoom > this.maxZoom)
894
- this.maxZoom = currentZoom * 1.1;
895
- camera.updateMatrixWorld();
896
- camera.updateProjectionMatrix();
897
- const cameraWp = getWorldPosition(camera);
898
- const direction = center.clone();
899
- direction.sub(cameraWp);
900
- if (centerCamera === "y")
901
- direction.y = 0;
902
- direction.normalize();
903
- direction.multiplyScalar(distance);
904
- if (centerCamera === "y")
905
- direction.y += -verticalOffset * 4 * distance;
906
- let cameraLocalPosition = center.clone().sub(direction);
907
- if (camera.parent) {
908
- cameraLocalPosition = camera.parent.worldToLocal(cameraLocalPosition);
909
- }
910
- this.setCameraTargetPosition(cameraLocalPosition, immediate);
911
- if (debugCameraFit) {
912
- const helper = new Box3Helper(box);
913
- this.context.scene.add(helper);
914
- setWorldRotation(helper, getWorldRotation(camera));
915
- setTimeout(() => {
916
- this.context.scene.remove(helper);
917
- }, 10_000);
918
- Gizmos.DrawWireBox3(boxCopy, 0x00ff00, 10);
919
- if (!this._haveAttachedKeyboardEvents) {
920
- this._haveAttachedKeyboardEvents = true;
921
- document.body.addEventListener("keydown", (e) => {
922
- if (e.code === "KeyF") {
923
- // random fov for easier debugging of fov-based fitting
924
- let fov = undefined;
925
- if (this._cameraObject instanceof PerspectiveCamera)
926
- fov = (Math.random() * Math.random()) * 170 + 10;
927
- this.fitCamera({ objects, fitOffset, immediate: false, fov });
928
- }
929
- if (e.code === "KeyV") {
930
- if (this._cameraObject instanceof PerspectiveCamera)
931
- this._cameraObject.fov = 60;
932
- }
933
- });
934
- }
935
- }
936
- controls.update();
937
- }
938
- _haveAttachedKeyboardEvents = false;
939
- }
940
- __decorate([
941
- serializable()
942
- ], OrbitControls.prototype, "autoTarget", void 0);
943
- __decorate([
944
- serializable()
945
- ], OrbitControls.prototype, "autoFit", void 0);
946
- __decorate([
947
- serializable()
948
- ], OrbitControls.prototype, "enableRotate", void 0);
949
- __decorate([
950
- serializable()
951
- ], OrbitControls.prototype, "autoRotate", void 0);
952
- __decorate([
953
- serializable()
954
- ], OrbitControls.prototype, "autoRotateSpeed", void 0);
955
- __decorate([
956
- serializable()
957
- ], OrbitControls.prototype, "minAzimuthAngle", void 0);
958
- __decorate([
959
- serializable()
960
- ], OrbitControls.prototype, "maxAzimuthAngle", void 0);
961
- __decorate([
962
- serializable()
963
- ], OrbitControls.prototype, "minPolarAngle", void 0);
964
- __decorate([
965
- serializable()
966
- ], OrbitControls.prototype, "maxPolarAngle", void 0);
967
- __decorate([
968
- serializable()
969
- ], OrbitControls.prototype, "enableKeys", void 0);
970
- __decorate([
971
- serializable()
972
- ], OrbitControls.prototype, "enableDamping", void 0);
973
- __decorate([
974
- serializable()
975
- ], OrbitControls.prototype, "dampingFactor", void 0);
976
- __decorate([
977
- serializable()
978
- ], OrbitControls.prototype, "enableZoom", void 0);
979
- __decorate([
980
- serializable()
981
- ], OrbitControls.prototype, "minZoom", void 0);
982
- __decorate([
983
- serializable()
984
- ], OrbitControls.prototype, "maxZoom", void 0);
985
- __decorate([
986
- serializable()
987
- ], OrbitControls.prototype, "zoomSpeed", void 0);
988
- __decorate([
989
- serializable()
990
- ], OrbitControls.prototype, "enablePan", void 0);
991
- __decorate([
992
- serializable(LookAtConstraint)
993
- ], OrbitControls.prototype, "lookAtConstraint", void 0);
994
- __decorate([
995
- serializable()
996
- ], OrbitControls.prototype, "lookAtConstraint01", void 0);
997
- __decorate([
998
- serializable()
999
- ], OrbitControls.prototype, "allowInterrupt", void 0);
1000
- __decorate([
1001
- serializable()
1002
- ], OrbitControls.prototype, "middleClickToFocus", void 0);
1003
- __decorate([
1004
- serializable()
1005
- ], OrbitControls.prototype, "doubleClickToFocus", void 0);
1006
- __decorate([
1007
- serializable()
1008
- ], OrbitControls.prototype, "clickBackgroundToFitScene", void 0);
1009
- __decorate([
1010
- serializable()
1011
- ], OrbitControls.prototype, "targetLerpDuration", void 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Box3Helper, Object3D, PerspectiveCamera, Ray, Vector2, Vector3 } from "three";
8
+ import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
9
+ import { isDevEnvironment } from "../engine/debug/index.js";
10
+ import { setCameraController } from "../engine/engine_camera.js";
11
+ import { Gizmos } from "../engine/engine_gizmos.js";
12
+ import { InputEventQueue } from "../engine/engine_input.js";
13
+ import { Mathf } from "../engine/engine_math.js";
14
+ import { RaycastOptions } from "../engine/engine_physics.js";
15
+ import { serializable } from "../engine/engine_serialization_decorator.js";
16
+ import { getBoundingBox, getTempVector, getWorldPosition, getWorldRotation, setWorldRotation } from "../engine/engine_three_utils.js";
17
+ import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
18
+ import { Camera } from "./Camera.js";
19
+ import { Behaviour, GameObject } from "./Component.js";
20
+ import { GroundProjectedEnv } from "./GroundProjection.js";
21
+ import { LookAtConstraint } from "./LookAtConstraint.js";
22
+ import { SyncedTransform } from "./SyncedTransform.js";
23
+ import { EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
24
+ import { tryGetUIComponent } from "./ui/Utils.js";
25
+ const debug = getParam("debugorbit");
26
+ const freeCam = getParam("freecam");
27
+ const debugCameraFit = getParam("debugcamerafit");
28
+ const smoothcam = getParam("smoothcam");
29
+ const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
30
+ let defaultKeys = undefined;
31
+ export var OrbitControlsEventsType;
32
+ (function (OrbitControlsEventsType) {
33
+ /** Invoked with a CameraTargetReachedEvent */
34
+ OrbitControlsEventsType["CameraTargetReached"] = "target-reached";
35
+ })(OrbitControlsEventsType || (OrbitControlsEventsType = {}));
36
+ export class CameraTargetReachedEvent extends CustomEvent {
37
+ constructor(ctrls, type) {
38
+ super(OrbitControlsEventsType.CameraTargetReached, {
39
+ detail: {
40
+ controls: ctrls,
41
+ type: type,
42
+ }
43
+ });
44
+ }
45
+ }
46
+ /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
47
+ * The three OrbitControls object can be accessed via the `controls` property.
48
+ * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
49
+ * @category Camera Controls
50
+ * @group Components
51
+ */
52
+ export class OrbitControls extends Behaviour {
53
+ /**
54
+ * @inheritdoc
55
+ */
56
+ get isCameraController() {
57
+ return true;
58
+ }
59
+ /** The underlying three.js OrbitControls.
60
+ * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
61
+ * @returns {@type ThreeOrbitControls | null}
62
+ */
63
+ get controls() {
64
+ return this._controls;
65
+ }
66
+ /** The object being controlled by the OrbitControls (usually the camera)
67
+ * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
68
+ * @returns {@type Object3D | null}
69
+ */
70
+ get controllerObject() {
71
+ return this._cameraObject;
72
+ }
73
+ /** Register callback when user starts interacting with the orbit controls */
74
+ onStartInteraction(callback) {
75
+ this.controls?.addEventListener("start", callback);
76
+ }
77
+ /** When enabled OrbitControls will automatically raycast find a look at target in start
78
+ * @default true
79
+ */
80
+ autoTarget = true;
81
+ /** When enabled the scene will be automatically fitted into the camera view in onEnable
82
+ * @default false
83
+ */
84
+ autoFit = false;
85
+ /** When enabled the camera can be rotated
86
+ * @default true
87
+ */
88
+ enableRotate = true;
89
+ /** When enabled the camera will rotate automatically
90
+ * @default false
91
+ */
92
+ autoRotate = false;
93
+ /** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
94
+ * @default 1.0
95
+ */
96
+ autoRotateSpeed = 1.0;
97
+ /** The minimum azimuth angle in radians */
98
+ minAzimuthAngle = Infinity;
99
+ /** The maximum azimuth angle in radians */
100
+ maxAzimuthAngle = Infinity;
101
+ /** The minimum polar angle in radians
102
+ * @default 0
103
+ */
104
+ minPolarAngle = 0;
105
+ /** The maximum polar angle in radians
106
+ * @default Math.PI
107
+ */
108
+ maxPolarAngle = Math.PI;
109
+ /** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
110
+ * @default false
111
+ */
112
+ enableKeys = false;
113
+ /** When enabled the camera movement will be damped
114
+ * @default true
115
+ */
116
+ enableDamping = true;
117
+ /** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
118
+ * @default 0.1
119
+ */
120
+ dampingFactor = 0.1;
121
+ /** When enabled the camera can be zoomed
122
+ * @default true
123
+ */
124
+ enableZoom = true;
125
+ /** The minimum zoom level
126
+ * @default 0
127
+ */
128
+ minZoom = 0;
129
+ /** The maximum zoom level
130
+ * @default Infinity
131
+ */
132
+ maxZoom = Infinity;
133
+ /**
134
+ * Sets the zoom speed of the OrbitControls
135
+ * @default 1
136
+ */
137
+ zoomSpeed = 1;
138
+ /**
139
+ * Set to true to enable zooming to the cursor position.
140
+ * @default false
141
+ */
142
+ zoomToCursor = false;
143
+ /** When enabled the camera can be panned
144
+ * @default true
145
+ */
146
+ enablePan = true;
147
+ /** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
148
+ * @default null
149
+ */
150
+ lookAtConstraint = null;
151
+ /** The weight of the first lookAtConstraint source
152
+ * @default 1
153
+ */
154
+ lookAtConstraint01 = 1;
155
+ /** If true user input interrupts the camera from animating to a target
156
+ * @default true
157
+ */
158
+ allowInterrupt = true;
159
+ /** If true the camera will focus on the target when the middle mouse button is clicked */
160
+ middleClickToFocus = true;
161
+ /** If true the camera will focus on the target when the left mouse button is double clicked
162
+ * @default true
163
+ */
164
+ doubleClickToFocus = true;
165
+ /**
166
+ * When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
167
+ * @default 2
168
+ */
169
+ clickBackgroundToFitScene = 2;
170
+ /**
171
+ * @internal If true debug information will be logged to the console
172
+ * @default false
173
+ */
174
+ debugLog = false;
175
+ /**
176
+ * @deprecated use `targetLerpDuration` instead
177
+ * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
178
+ * */
179
+ get targetLerpSpeed() { return 5; }
180
+ set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
181
+ /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
182
+ * @default 1
183
+ */
184
+ targetLerpDuration = 1;
185
+ _controls = null;
186
+ _cameraObject = null;
187
+ _lookTargetLerpActive = false;
188
+ _lookTargetStartPosition = new Vector3();
189
+ _lookTargetEndPosition = new Vector3();
190
+ _lookTargetLerp01 = 0;
191
+ _lookTargetLerpDuration = 0;
192
+ _cameraLerpActive = false;
193
+ _cameraStartPosition = new Vector3();
194
+ _cameraEndPosition = new Vector3();
195
+ _cameraLerp01 = 0;
196
+ _cameraLerpDuration = 0;
197
+ _fovLerpActive = false;
198
+ _fovLerpStartValue = 0;
199
+ _fovLerpEndValue = 0;
200
+ _fovLerp01 = 0;
201
+ _fovLerpDuration = 0;
202
+ _inputs = 0;
203
+ _enableTime = 0; // use to disable double click when double clicking on UI
204
+ _startedListeningToKeyEvents = false;
205
+ _eventSystem;
206
+ _afterHandleInputFn;
207
+ _camera = null;
208
+ _syncedTransform;
209
+ _didSetTarget = 0;
210
+ targetElement = null;
211
+ /** @internal */
212
+ awake() {
213
+ if (debug)
214
+ console.debug("OrbitControls", this);
215
+ this._didSetTarget = 0;
216
+ this._startedListeningToKeyEvents = false;
217
+ }
218
+ /** @internal */
219
+ start() {
220
+ this._eventSystem = EventSystem.get(this.context) ?? undefined;
221
+ if (this._eventSystem) {
222
+ this._afterHandleInputFn = this.afterHandleInput.bind(this);
223
+ this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
224
+ }
225
+ }
226
+ /** @internal */
227
+ onDestroy() {
228
+ this._controls?.dispose();
229
+ this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
230
+ }
231
+ /** @internal */
232
+ onEnable() {
233
+ this._didSetTarget = 0;
234
+ this._enableTime = this.context.time.time;
235
+ const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
236
+ this._camera = cameraComponent;
237
+ let cam = cameraComponent?.threeCamera;
238
+ if (!cam && this.gameObject instanceof PerspectiveCamera) {
239
+ cam = this.gameObject;
240
+ }
241
+ if (cam)
242
+ setCameraController(cam, this, true);
243
+ if (!this._controls && cam instanceof Object3D) {
244
+ this._cameraObject = cam;
245
+ // Using the parent if possible to make it possible to disable input on the canvas
246
+ // for having HTML content behind it and still receive input
247
+ const element = this.targetElement ?? this.context.renderer.domElement;
248
+ // HACK: workaround for three orbit controls forcing an update when being created....
249
+ const mat = cam?.quaternion.clone();
250
+ this._controls = new ThreeOrbitControls(cam, element);
251
+ cam?.quaternion.copy(mat);
252
+ if (defaultKeys === undefined)
253
+ defaultKeys = { ...this._controls.keys };
254
+ // set controls look point in front of the current camera by default
255
+ // it may be overriden by the autoTarget feature
256
+ // but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
257
+ const worldPosition = getWorldPosition(cam);
258
+ const forward = this.gameObject.worldForward;
259
+ const dist = 2.5;
260
+ const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
261
+ this._controls.target.copy(lookAt);
262
+ }
263
+ if (this._controls) {
264
+ if (freeCam) {
265
+ this.enablePan = true;
266
+ this.enableZoom = true;
267
+ this.middleClickToFocus = true;
268
+ if (DeviceUtilities.isMobileDevice())
269
+ this.doubleClickToFocus = true;
270
+ }
271
+ this._controls.addEventListener("start", this.onControlsChangeStarted);
272
+ this._controls.addEventListener("end", this.onControlsChangeEnded);
273
+ if (!this._startedListeningToKeyEvents && this.enableKeys) {
274
+ this._startedListeningToKeyEvents = true;
275
+ this._controls.listenToKeyEvents(this.context.domElement);
276
+ }
277
+ else {
278
+ try {
279
+ this._controls.stopListenToKeyEvents();
280
+ }
281
+ catch { /** this fails if we never listened to key events... */ }
282
+ }
283
+ }
284
+ this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
285
+ this.context.pre_render_callbacks.push(this.__onPreRender);
286
+ this._activePointerEvents = [];
287
+ this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
288
+ this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
289
+ this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
290
+ this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
291
+ }
292
+ /** @internal */
293
+ onDisable() {
294
+ if (this._camera?.threeCamera) {
295
+ setCameraController(this._camera.threeCamera, this, false);
296
+ }
297
+ if (this._controls) {
298
+ this._controls.enabled = false;
299
+ this._controls.autoRotate = false;
300
+ this._controls.removeEventListener("start", this.onControlsChangeStarted);
301
+ this._controls.removeEventListener("end", this.onControlsChangeEnded);
302
+ try {
303
+ this._controls.stopListenToKeyEvents();
304
+ }
305
+ catch { /** this fails if we never listened to key events... */ }
306
+ this._startedListeningToKeyEvents = false;
307
+ }
308
+ this._activePointerEvents.length = 0;
309
+ this.context.input.removeEventListener("pointerdown", this._onPointerDown);
310
+ this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
311
+ this.context.input.removeEventListener("pointerup", this._onPointerUp);
312
+ this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
313
+ }
314
+ _activePointerEvents;
315
+ _lastTimeClickOnBackground = -1;
316
+ _clickOnBackgroundCount = 0;
317
+ _onPointerDown = (_evt) => {
318
+ this._activePointerEvents.push(_evt);
319
+ };
320
+ _onPointerDownLate = (evt) => {
321
+ if (evt.used && this._controls) {
322
+ // Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
323
+ this._controls.enabled = false;
324
+ }
325
+ };
326
+ _onPointerUp = (evt) => {
327
+ // make sure we cleanup the active pointer events
328
+ for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
329
+ const registered = this._activePointerEvents[i];
330
+ if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
331
+ this._activePointerEvents.splice(i, 1);
332
+ break;
333
+ }
334
+ }
335
+ if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
336
+ // it's possible that we didnt raycast in this frame
337
+ if (!evt.hasRay) {
338
+ evt.intersections.push(...this.context.physics.raycast());
339
+ }
340
+ if (evt.intersections.length <= 0) {
341
+ const dt = this.context.time.time - this._lastTimeClickOnBackground;
342
+ this._lastTimeClickOnBackground = this.context.time.time;
343
+ if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
344
+ this._clickOnBackgroundCount += 1;
345
+ if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1)
346
+ this.fitCamera(this.context.scene.children, {
347
+ immediate: false
348
+ });
349
+ }
350
+ else {
351
+ this._clickOnBackgroundCount = 0;
352
+ }
353
+ }
354
+ if (debug)
355
+ console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount);
356
+ }
357
+ };
358
+ _onPointerUpLate = (evt) => {
359
+ if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
360
+ this.setTargetFromRaycast();
361
+ }
362
+ // Automatically update the camera focus
363
+ // else if (!evt.used && this.autoTarget) {
364
+ // this.updateTargetNow();
365
+ // }
366
+ };
367
+ updateTargetNow() {
368
+ const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
369
+ const hits = this.context.physics.raycastFromRay(ray);
370
+ const hit = hits.length > 0 ? hits[0] : undefined;
371
+ if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
372
+ if (debug)
373
+ Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
374
+ this._controls?.target.copy(hits[0].point);
375
+ }
376
+ }
377
+ _orbitStartAngle = 0;
378
+ onControlsChangeStarted = () => {
379
+ if (this._controls) {
380
+ this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
381
+ }
382
+ if (this._syncedTransform) {
383
+ this._syncedTransform.requestOwnership();
384
+ }
385
+ };
386
+ onControlsChangeEnded = () => {
387
+ if (this._controls) {
388
+ if (this.autoTarget) {
389
+ const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
390
+ const delta = newAngle - this._orbitStartAngle;
391
+ if (Math.abs(delta) < .01) {
392
+ if (debug)
393
+ console.debug("OrbitControls: No movement detected, updating target now");
394
+ this.updateTargetNow();
395
+ }
396
+ else if (debug)
397
+ console.debug("OrbitControls: Movement detected", delta);
398
+ }
399
+ }
400
+ };
401
+ _shouldDisable = false;
402
+ afterHandleInput(evt) {
403
+ if (evt.detail.args.pointerId === 0) {
404
+ if (evt.detail.args.isDown) {
405
+ if (this._controls && this._eventSystem) {
406
+ this._shouldDisable = this._eventSystem.hasActiveUI;
407
+ }
408
+ }
409
+ else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
410
+ this._shouldDisable = false;
411
+ }
412
+ }
413
+ }
414
+ /** @internal */
415
+ onBeforeRender() {
416
+ if (!this._controls)
417
+ return;
418
+ if (this._cameraObject !== this.context.mainCamera) {
419
+ this._controls.enabled = false;
420
+ return;
421
+ }
422
+ this._controls.enabled = true;
423
+ if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
424
+ this._inputs += 1;
425
+ }
426
+ if (this._inputs > 0 && this.allowInterrupt) {
427
+ // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
428
+ if (this.enableRotate) {
429
+ this.autoRotate = false;
430
+ }
431
+ this._cameraLerpActive = false;
432
+ this._lookTargetLerpActive = false;
433
+ }
434
+ this._inputs = 0;
435
+ if (this.autoTarget) {
436
+ // we want to wait one frame so all matrixWorlds are updated
437
+ // otherwise raycasting will not work correctly
438
+ if (this._didSetTarget++ === 0) {
439
+ const camGo = GameObject.getComponent(this.gameObject, Camera);
440
+ if (camGo && !this.setLookTargetFromConstraint()) {
441
+ if (this.debugLog)
442
+ console.log("NO TARGET");
443
+ const worldPosition = getWorldPosition(camGo.threeCamera);
444
+ // Handle case where the camera is in 0 0 0 of the scene
445
+ // if the look at target is set to the camera position we can't move at all anymore
446
+ const distanceToCenter = Math.max(.01, worldPosition.length());
447
+ const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
448
+ if (debug)
449
+ Gizmos.DrawLine(worldPosition, forward, 0x5555ff, 10);
450
+ this.setLookTargetPosition(forward, true);
451
+ }
452
+ if (!this.setLookTargetFromConstraint()) {
453
+ const opts = new RaycastOptions();
454
+ // center of the screen:
455
+ opts.screenPoint = new Vector2(0, 0);
456
+ opts.lineThreshold = 0.1;
457
+ const hits = this.context.physics.raycast(opts);
458
+ if (hits.length > 0) {
459
+ this.setLookTargetPosition(hits[0].point, true);
460
+ }
461
+ if (debugCameraFit)
462
+ console.log("OrbitControls hits", ...hits);
463
+ }
464
+ }
465
+ }
466
+ const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
467
+ if (focusAtPointer) {
468
+ this.setTargetFromRaycast();
469
+ }
470
+ if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
471
+ // lerp the camera
472
+ if (this._cameraLerpActive && this._cameraObject) {
473
+ this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
474
+ if (this._cameraLerp01 >= 1) {
475
+ this._cameraObject.position.copy(this._cameraEndPosition);
476
+ this._cameraLerpActive = false;
477
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
478
+ }
479
+ else {
480
+ const t = Mathf.easeInOutCubic(this._cameraLerp01);
481
+ this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
482
+ }
483
+ }
484
+ // lerp the look target
485
+ if (this._lookTargetLerpActive) {
486
+ this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
487
+ if (this._lookTargetLerp01 >= 1) {
488
+ this._controls.target.copy(this._lookTargetEndPosition);
489
+ this._lookTargetLerpActive = false;
490
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
491
+ }
492
+ else {
493
+ const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
494
+ this._controls.target.lerpVectors(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
495
+ }
496
+ }
497
+ // lerp the fov
498
+ if (this._fovLerpActive && this._cameraObject) {
499
+ const cam = this._cameraObject;
500
+ this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
501
+ if (this._fovLerp01 >= 1) {
502
+ cam.fov = this._fovLerpEndValue;
503
+ this._fovLerpActive = false;
504
+ }
505
+ else {
506
+ const t = Mathf.easeInOutCubic(this._fovLerp01);
507
+ cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
508
+ }
509
+ cam.updateProjectionMatrix();
510
+ }
511
+ }
512
+ if (this._controls) {
513
+ if (this.debugLog)
514
+ this._controls.domElement = this.context.renderer.domElement;
515
+ this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
516
+ this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
517
+ this._controls.autoRotate = this.autoRotate;
518
+ this._controls.autoRotateSpeed = this.autoRotateSpeed;
519
+ this._controls.enableZoom = this.enableZoom;
520
+ this._controls.zoomSpeed = this.zoomSpeed;
521
+ this._controls.zoomToCursor = this.zoomToCursor;
522
+ this._controls.enableDamping = this.enableDamping;
523
+ this._controls.dampingFactor = this.dampingFactor;
524
+ this._controls.enablePan = this.enablePan;
525
+ this._controls.enableRotate = this.enableRotate;
526
+ this._controls.minAzimuthAngle = this.minAzimuthAngle;
527
+ this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
528
+ this._controls.minPolarAngle = this.minPolarAngle;
529
+ this._controls.maxPolarAngle = this.maxPolarAngle;
530
+ // set the min/max zoom if it's not a free cam
531
+ if (!freeCam) {
532
+ if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
533
+ this._controls.minDistance = this.minZoom;
534
+ this._controls.maxDistance = this.maxZoom;
535
+ this._controls.minZoom = 0;
536
+ this._controls.maxZoom = Infinity;
537
+ }
538
+ else {
539
+ this._controls.minDistance = 0;
540
+ this._controls.maxDistance = Infinity;
541
+ this._controls.minZoom = this.minZoom;
542
+ this._controls.maxZoom = this.maxZoom;
543
+ }
544
+ }
545
+ if (typeof smoothcam === "number" || smoothcam === true) {
546
+ this._controls.enableDamping = true;
547
+ const factor = typeof smoothcam === "number" ? smoothcam : .99;
548
+ this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
549
+ }
550
+ if (!this.allowInterrupt) {
551
+ if (this._lookTargetLerpActive) {
552
+ this._controls.enablePan = false;
553
+ }
554
+ if (this._cameraLerpActive) {
555
+ this._controls.enableRotate = false;
556
+ this._controls.autoRotate = false;
557
+ }
558
+ if (this._lookTargetLerpActive || this._cameraLerpActive) {
559
+ this._controls.enableZoom = false;
560
+ }
561
+ }
562
+ // this._controls.zoomToCursor = this.zoomToCursor;
563
+ if (!this.context.isInXR) {
564
+ if (!freeCam && this.lookAtConstraint?.locked)
565
+ this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
566
+ this._controls.update(this.context.time.deltaTime);
567
+ if (debug) {
568
+ Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
569
+ }
570
+ }
571
+ }
572
+ }
573
+ __onPreRender = () => {
574
+ // We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
575
+ // after all scripts have been executed
576
+ const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
577
+ if (index >= 0) {
578
+ this.context.pre_render_callbacks.splice(index, 1);
579
+ }
580
+ if (this.autoFit) {
581
+ // we don't want to autofit again if the component is disabled and re-enabled
582
+ this.autoFit = false;
583
+ this.fitCamera({
584
+ centerCamera: "y",
585
+ immediate: true,
586
+ objects: this.scene.children,
587
+ });
588
+ }
589
+ };
590
+ /**
591
+ * Sets camera target position and look direction using a raycast in forward direction of the object.
592
+ *
593
+ * @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
594
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
595
+ *
596
+ * This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
597
+ * @returns true if the target was set successfully
598
+ */
599
+ setCameraAndLookTarget(source, immediateOrDuration = false) {
600
+ if (!source) {
601
+ if (isDevEnvironment())
602
+ console.warn("[OrbitControls] setCameraAndLookTarget target is null");
603
+ return false;
604
+ }
605
+ if (!(source instanceof Object3D) && !(source instanceof Camera)) {
606
+ if (isDevEnvironment())
607
+ console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
608
+ return false;
609
+ }
610
+ if (source instanceof Camera) {
611
+ source = source.gameObject;
612
+ }
613
+ const worldPosition = source.worldPosition;
614
+ const forward = source.worldForward;
615
+ const ray = new Ray(worldPosition, forward);
616
+ if (debug)
617
+ Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
618
+ if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
619
+ this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
620
+ }
621
+ this.setCameraTargetPosition(worldPosition, immediateOrDuration);
622
+ return true;
623
+ }
624
+ /** Moves the camera to position smoothly.
625
+ * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
626
+ * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
627
+ */
628
+ setCameraTargetPosition(position, immediateOrDuration = false) {
629
+ if (!position)
630
+ return;
631
+ if (position instanceof Object3D) {
632
+ position = getWorldPosition(position);
633
+ }
634
+ if (!this._cameraEndPosition)
635
+ this._cameraEndPosition = new Vector3();
636
+ this._cameraEndPosition.copy(position);
637
+ if (immediateOrDuration === true) {
638
+ this._cameraLerpActive = false;
639
+ if (this._cameraObject) {
640
+ this._cameraObject.position.copy(this._cameraEndPosition);
641
+ }
642
+ }
643
+ else if (this._cameraObject) {
644
+ this._cameraLerpActive = true;
645
+ this._cameraLerp01 = 0;
646
+ this._cameraStartPosition.copy(this._cameraObject?.position);
647
+ if (typeof immediateOrDuration === "number") {
648
+ this._cameraLerpDuration = immediateOrDuration;
649
+ }
650
+ else
651
+ this._cameraLerpDuration = this.targetLerpDuration;
652
+ }
653
+ }
654
+ // public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
655
+ // if (!this._cameraObject) return;
656
+ // if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
657
+ // const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
658
+ // // if the camera is in the middle of lerping we use the end position for the raycast
659
+ // if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
660
+ // ray.origin = getTempVector(this._cameraEndPosition)
661
+ // }
662
+ // if (rotation instanceof Vector3) {
663
+ // rotation = new Euler().setFromVector3(rotation);
664
+ // }
665
+ // if (rotation instanceof Euler) {
666
+ // rotation = new Quaternion().setFromEuler(rotation);
667
+ // }
668
+ // ray.direction.applyQuaternion(rotation);
669
+ // ray.direction.multiplyScalar(-1);
670
+ // const hits = this.context.physics.raycastFromRay(ray);
671
+ // if (hits.length > 0) {
672
+ // this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
673
+ // }
674
+ // else {
675
+ // this.setLookTargetPosition(ray.at(2, getTempVector()));
676
+ // }
677
+ // }
678
+ /** True while the camera position is being lerped */
679
+ get cameraLerpActive() { return this._cameraLerpActive; }
680
+ /** Call to stop camera position lerping */
681
+ stopCameraLerp() {
682
+ this._cameraLerpActive = false;
683
+ }
684
+ setFieldOfView(fov, immediateOrDuration = false) {
685
+ if (!this._controls)
686
+ return;
687
+ if (typeof fov !== "number")
688
+ return;
689
+ const cam = this._camera?.threeCamera;
690
+ if (!cam)
691
+ return;
692
+ if (immediateOrDuration === true) {
693
+ cam.fov = fov;
694
+ }
695
+ else {
696
+ this._fovLerpActive = true;
697
+ this._fovLerp01 = 0;
698
+ this._fovLerpStartValue = cam.fov;
699
+ this._fovLerpEndValue = fov;
700
+ if (typeof immediateOrDuration === "number") {
701
+ this._fovLerpDuration = immediateOrDuration;
702
+ }
703
+ else
704
+ this._fovLerpDuration = this.targetLerpDuration;
705
+ }
706
+ }
707
+ /** Moves the camera look-at target to a position smoothly.
708
+ * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
709
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
710
+ */
711
+ setLookTargetPosition(position = null, immediateOrDuration = false) {
712
+ if (!this._controls)
713
+ return;
714
+ if (!position)
715
+ return;
716
+ if (position instanceof Object3D) {
717
+ position = getWorldPosition(position);
718
+ }
719
+ this._lookTargetEndPosition.copy(position);
720
+ // if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
721
+ this._didSetTarget++;
722
+ if (debug) {
723
+ console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
724
+ Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
725
+ }
726
+ if (immediateOrDuration === true) {
727
+ this._controls.target.copy(this._lookTargetEndPosition);
728
+ }
729
+ else {
730
+ this._lookTargetLerpActive = true;
731
+ this._lookTargetLerp01 = 0;
732
+ this._lookTargetStartPosition.copy(this._controls.target);
733
+ if (typeof immediateOrDuration === "number") {
734
+ this._lookTargetLerpDuration = immediateOrDuration;
735
+ }
736
+ else
737
+ this._lookTargetLerpDuration = this.targetLerpDuration;
738
+ }
739
+ }
740
+ /** True while the camera look target is being lerped */
741
+ get lookTargetLerpActive() { return this._lookTargetLerpActive; }
742
+ /** Call to stop camera look target lerping */
743
+ stopLookTargetLerp() {
744
+ this._lookTargetLerpActive = false;
745
+ }
746
+ /** Sets the look at target from an assigned lookAtConstraint source by index
747
+ * @param index The index of the source to use
748
+ * @param t The interpolation factor between the current look at target and the new target
749
+ */
750
+ setLookTargetFromConstraint(index = 0, t = 1) {
751
+ if (!this._controls)
752
+ return false;
753
+ if (this.lookAtConstraint?.enabled === false)
754
+ return false;
755
+ const sources = this.lookAtConstraint?.sources;
756
+ if (sources && sources.length > 0) {
757
+ const target = sources[index];
758
+ if (target) {
759
+ target.getWorldPosition(this._lookTargetEndPosition);
760
+ this.lerpLookTarget(this._lookTargetEndPosition, t);
761
+ return true;
762
+ }
763
+ }
764
+ return false;
765
+ }
766
+ /** @deprecated use `controls.target.lerp(position, delta)` */
767
+ lerpTarget(position, delta) { return this.lerpLookTarget(position, delta); }
768
+ lerpLookTarget(position, delta) {
769
+ if (!this._controls)
770
+ return;
771
+ if (delta >= 1)
772
+ this._controls.target.copy(position);
773
+ else
774
+ this._controls.target.lerp(position, delta);
775
+ }
776
+ setTargetFromRaycast(ray, immediateOrDuration = false) {
777
+ if (!this.controls)
778
+ return false;
779
+ const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
780
+ for (const hit of rc) {
781
+ if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
782
+ const uiComponent = tryGetUIComponent(hit.object);
783
+ if (uiComponent) {
784
+ const canvas = uiComponent.canvas;
785
+ if (canvas?.screenspace) {
786
+ break;
787
+ }
788
+ }
789
+ this.setLookTargetPosition(hit.point, immediateOrDuration);
790
+ return true;
791
+ }
792
+ }
793
+ return false;
794
+ }
795
+ fitCamera(objectsOrOptions, options) {
796
+ if (this.context.isInXR) {
797
+ // camera fitting in XR is not supported
798
+ return;
799
+ }
800
+ let objects = undefined;
801
+ // If the user passed in an array as first argument
802
+ if (Array.isArray(objectsOrOptions)) {
803
+ objects = objectsOrOptions;
804
+ }
805
+ // If the user passed in an object as first argument
806
+ else if (objectsOrOptions && "type" in objectsOrOptions) {
807
+ objects = objectsOrOptions.children;
808
+ }
809
+ // If the user passed in an object as first argument and options as second argument
810
+ else if (objectsOrOptions && "objects" in objectsOrOptions) {
811
+ objects = objectsOrOptions?.objects;
812
+ options = objectsOrOptions;
813
+ }
814
+ // Ensure objects are setup correctly
815
+ if (objects && !Array.isArray(objects)) {
816
+ objects = objects.children;
817
+ }
818
+ if (!Array.isArray(objects) || objects && objects.length <= 0) {
819
+ objects = this.context.scene.children;
820
+ }
821
+ // Make sure there's anything to fit to
822
+ if (!Array.isArray(objects) || objects.length <= 0) {
823
+ console.warn("No objects to fit camera to...");
824
+ return;
825
+ }
826
+ const camera = this._cameraObject;
827
+ const controls = this._controls;
828
+ if (!camera || !controls) {
829
+ console.warn("No camera or controls found to fit camera to objects...");
830
+ return;
831
+ }
832
+ if (!options)
833
+ options = {};
834
+ const { immediate = false, centerCamera = "y", cameraNearFar = "auto", fitOffset = 1.1, fov = camera?.fov } = options;
835
+ const size = new Vector3();
836
+ const center = new Vector3();
837
+ // TODO would be much better to calculate the bounds in camera space instead of world space -
838
+ // we would get proper view-dependant fit.
839
+ // Right now it's independent from where the camera is actually looking from,
840
+ // and thus we're just getting some maximum that will work for sure.
841
+ const box = getBoundingBox(objects, undefined, this._camera?.threeCamera?.layers);
842
+ const boxCopy = box.clone();
843
+ camera.updateMatrixWorld();
844
+ camera.updateProjectionMatrix();
845
+ box.getCenter(center);
846
+ const box_size = new Vector3();
847
+ box.getSize(box_size);
848
+ // project this box into camera space
849
+ box.applyMatrix4(camera.matrixWorldInverse);
850
+ box.getSize(size);
851
+ box.setFromCenterAndSize(center, size);
852
+ if (Number.isNaN(size.x) || Number.isNaN(size.y) || Number.isNaN(size.z)) {
853
+ console.warn("Camera fit size resultet in NaN", camera, box, [...objects]);
854
+ return;
855
+ }
856
+ if (size.length() <= 0.0000000001) {
857
+ if (debugCameraFit)
858
+ console.warn("Camera fit size is zero", box, [...objects]);
859
+ return;
860
+ }
861
+ const verticalFov = options.fov || camera.fov;
862
+ const horizontalFov = 2 * Math.atan(Math.tan(verticalFov * Math.PI / 360 / 2) * camera.aspect) / Math.PI * 360;
863
+ const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
864
+ const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
865
+ const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
866
+ if (debugCameraFit) {
867
+ console.log("Fit camera to objects", { fitHeightDistance, fitWidthDistance, distance, verticalFov, horizontalFov });
868
+ }
869
+ this.maxZoom = distance * 10;
870
+ this.minZoom = distance * 0.01;
871
+ const verticalOffset = 0.05;
872
+ const lookAt = center.clone();
873
+ lookAt.y -= size.y * verticalOffset;
874
+ this.setLookTargetPosition(lookAt, immediate);
875
+ this.setFieldOfView(options.fov, immediate);
876
+ if (cameraNearFar == undefined || cameraNearFar == "auto") {
877
+ // Check if the scene has a GroundProjectedEnv and include the scale to the far plane so that it doesnt cut off
878
+ const groundprojection = GameObject.findObjectOfType(GroundProjectedEnv);
879
+ const groundProjectionRadius = groundprojection ? groundprojection.radius : 0;
880
+ const boundsMax = Math.max(box_size.x, box_size.y, box_size.z, groundProjectionRadius);
881
+ // TODO: this doesnt take the Camera component nearClipPlane into account
882
+ camera.near = (distance / 100);
883
+ camera.far = boundsMax + distance * 10;
884
+ // adjust maxZoom so that the ground projection radius is always inside
885
+ if (groundprojection) {
886
+ this.maxZoom = Math.max(Math.min(this.maxZoom, groundProjectionRadius * 0.5), distance);
887
+ }
888
+ }
889
+ // ensure we're not clipping out of the current zoom level just because we're fitting
890
+ const currentZoom = controls.getDistance();
891
+ if (currentZoom < this.minZoom)
892
+ this.minZoom = currentZoom * 0.9;
893
+ if (currentZoom > this.maxZoom)
894
+ this.maxZoom = currentZoom * 1.1;
895
+ camera.updateMatrixWorld();
896
+ camera.updateProjectionMatrix();
897
+ const cameraWp = getWorldPosition(camera);
898
+ const direction = center.clone();
899
+ direction.sub(cameraWp);
900
+ if (centerCamera === "y")
901
+ direction.y = 0;
902
+ direction.normalize();
903
+ direction.multiplyScalar(distance);
904
+ if (centerCamera === "y")
905
+ direction.y += -verticalOffset * 4 * distance;
906
+ let cameraLocalPosition = center.clone().sub(direction);
907
+ if (camera.parent) {
908
+ cameraLocalPosition = camera.parent.worldToLocal(cameraLocalPosition);
909
+ }
910
+ this.setCameraTargetPosition(cameraLocalPosition, immediate);
911
+ if (debugCameraFit) {
912
+ const helper = new Box3Helper(box);
913
+ this.context.scene.add(helper);
914
+ setWorldRotation(helper, getWorldRotation(camera));
915
+ setTimeout(() => {
916
+ this.context.scene.remove(helper);
917
+ }, 10_000);
918
+ Gizmos.DrawWireBox3(boxCopy, 0x00ff00, 10);
919
+ if (!this._haveAttachedKeyboardEvents) {
920
+ this._haveAttachedKeyboardEvents = true;
921
+ document.body.addEventListener("keydown", (e) => {
922
+ if (e.code === "KeyF") {
923
+ // random fov for easier debugging of fov-based fitting
924
+ let fov = undefined;
925
+ if (this._cameraObject instanceof PerspectiveCamera)
926
+ fov = (Math.random() * Math.random()) * 170 + 10;
927
+ this.fitCamera({ objects, fitOffset, immediate: false, fov });
928
+ }
929
+ if (e.code === "KeyV") {
930
+ if (this._cameraObject instanceof PerspectiveCamera)
931
+ this._cameraObject.fov = 60;
932
+ }
933
+ });
934
+ }
935
+ }
936
+ controls.update();
937
+ }
938
+ _haveAttachedKeyboardEvents = false;
939
+ }
940
+ __decorate([
941
+ serializable()
942
+ ], OrbitControls.prototype, "autoTarget", void 0);
943
+ __decorate([
944
+ serializable()
945
+ ], OrbitControls.prototype, "autoFit", void 0);
946
+ __decorate([
947
+ serializable()
948
+ ], OrbitControls.prototype, "enableRotate", void 0);
949
+ __decorate([
950
+ serializable()
951
+ ], OrbitControls.prototype, "autoRotate", void 0);
952
+ __decorate([
953
+ serializable()
954
+ ], OrbitControls.prototype, "autoRotateSpeed", void 0);
955
+ __decorate([
956
+ serializable()
957
+ ], OrbitControls.prototype, "minAzimuthAngle", void 0);
958
+ __decorate([
959
+ serializable()
960
+ ], OrbitControls.prototype, "maxAzimuthAngle", void 0);
961
+ __decorate([
962
+ serializable()
963
+ ], OrbitControls.prototype, "minPolarAngle", void 0);
964
+ __decorate([
965
+ serializable()
966
+ ], OrbitControls.prototype, "maxPolarAngle", void 0);
967
+ __decorate([
968
+ serializable()
969
+ ], OrbitControls.prototype, "enableKeys", void 0);
970
+ __decorate([
971
+ serializable()
972
+ ], OrbitControls.prototype, "enableDamping", void 0);
973
+ __decorate([
974
+ serializable()
975
+ ], OrbitControls.prototype, "dampingFactor", void 0);
976
+ __decorate([
977
+ serializable()
978
+ ], OrbitControls.prototype, "enableZoom", void 0);
979
+ __decorate([
980
+ serializable()
981
+ ], OrbitControls.prototype, "minZoom", void 0);
982
+ __decorate([
983
+ serializable()
984
+ ], OrbitControls.prototype, "maxZoom", void 0);
985
+ __decorate([
986
+ serializable()
987
+ ], OrbitControls.prototype, "zoomSpeed", void 0);
988
+ __decorate([
989
+ serializable()
990
+ ], OrbitControls.prototype, "enablePan", void 0);
991
+ __decorate([
992
+ serializable(LookAtConstraint)
993
+ ], OrbitControls.prototype, "lookAtConstraint", void 0);
994
+ __decorate([
995
+ serializable()
996
+ ], OrbitControls.prototype, "lookAtConstraint01", void 0);
997
+ __decorate([
998
+ serializable()
999
+ ], OrbitControls.prototype, "allowInterrupt", void 0);
1000
+ __decorate([
1001
+ serializable()
1002
+ ], OrbitControls.prototype, "middleClickToFocus", void 0);
1003
+ __decorate([
1004
+ serializable()
1005
+ ], OrbitControls.prototype, "doubleClickToFocus", void 0);
1006
+ __decorate([
1007
+ serializable()
1008
+ ], OrbitControls.prototype, "clickBackgroundToFitScene", void 0);
1009
+ __decorate([
1010
+ serializable()
1011
+ ], OrbitControls.prototype, "targetLerpDuration", void 0);
1012
1012
  //# sourceMappingURL=OrbitControls.js.map