@needle-tools/engine 4.4.0-beta.7 → 4.4.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3618 -3616
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +5029 -4950
  6. package/dist/needle-engine.bundle.light.js +5030 -4951
  7. package/dist/needle-engine.bundle.light.min.js +146 -116
  8. package/dist/needle-engine.bundle.light.umd.cjs +148 -118
  9. package/dist/needle-engine.bundle.min.js +146 -116
  10. package/dist/needle-engine.bundle.umd.cjs +148 -118
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.light.d.ts +129 -130
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine.d.ts +4 -0
  42. package/lib/engine/engine.js +12 -0
  43. package/lib/engine/engine.js.map +1 -0
  44. package/lib/engine/engine_addressables.d.ts +166 -166
  45. package/lib/engine/engine_addressables.js +608 -608
  46. package/lib/engine/engine_animation.d.ts +43 -43
  47. package/lib/engine/engine_animation.js +133 -133
  48. package/lib/engine/engine_application.d.ts +40 -40
  49. package/lib/engine/engine_application.js +104 -104
  50. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  51. package/lib/engine/engine_assetdatabase.js +344 -344
  52. package/lib/engine/engine_audio.d.ts +4 -4
  53. package/lib/engine/engine_audio.js +23 -23
  54. package/lib/engine/engine_camera.d.ts +13 -13
  55. package/lib/engine/engine_camera.js +30 -30
  56. package/lib/engine/engine_components.d.ts +110 -110
  57. package/lib/engine/engine_components.js +382 -382
  58. package/lib/engine/engine_components_internal.d.ts +9 -9
  59. package/lib/engine/engine_components_internal.js +36 -36
  60. package/lib/engine/engine_constants.d.ts +10 -10
  61. package/lib/engine/engine_constants.js +41 -41
  62. package/lib/engine/engine_context.d.ts +354 -354
  63. package/lib/engine/engine_context.js +1536 -1536
  64. package/lib/engine/engine_context_registry.d.ts +71 -71
  65. package/lib/engine/engine_context_registry.js +117 -117
  66. package/lib/engine/engine_coroutine.d.ts +35 -35
  67. package/lib/engine/engine_coroutine.js +52 -52
  68. package/lib/engine/engine_create_objects.d.ts +118 -118
  69. package/lib/engine/engine_create_objects.js +308 -308
  70. package/lib/engine/engine_default_parameters.d.ts +2 -2
  71. package/lib/engine/engine_default_parameters.js +3 -3
  72. package/lib/engine/engine_editor-sync.d.ts +21 -21
  73. package/lib/engine/engine_editor-sync.js +4 -4
  74. package/lib/engine/engine_element.d.ts +113 -113
  75. package/lib/engine/engine_element.js +832 -829
  76. package/lib/engine/engine_element.js.map +1 -1
  77. package/lib/engine/engine_element_attributes.d.ts +72 -72
  78. package/lib/engine/engine_element_attributes.js +1 -1
  79. package/lib/engine/engine_element_extras.d.ts +6 -6
  80. package/lib/engine/engine_element_extras.js +13 -13
  81. package/lib/engine/engine_element_loading.d.ts +44 -44
  82. package/lib/engine/engine_element_loading.js +349 -349
  83. package/lib/engine/engine_element_overlay.d.ts +21 -21
  84. package/lib/engine/engine_element_overlay.js +166 -166
  85. package/lib/engine/engine_fileloader.d.ts +2 -2
  86. package/lib/engine/engine_fileloader.js +8 -8
  87. package/lib/engine/engine_gameobject.d.ts +68 -68
  88. package/lib/engine/engine_gameobject.js +591 -591
  89. package/lib/engine/engine_generic_utils.d.ts +1 -1
  90. package/lib/engine/engine_generic_utils.js +13 -13
  91. package/lib/engine/engine_gizmos.d.ts +149 -149
  92. package/lib/engine/engine_gizmos.js +530 -530
  93. package/lib/engine/engine_gltf.d.ts +12 -12
  94. package/lib/engine/engine_gltf.js +15 -15
  95. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  96. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  97. package/lib/engine/engine_hot_reload.d.ts +7 -7
  98. package/lib/engine/engine_hot_reload.js +184 -184
  99. package/lib/engine/engine_input.d.ts +352 -352
  100. package/lib/engine/engine_input.js +1265 -1265
  101. package/lib/engine/engine_input_utils.d.ts +2 -2
  102. package/lib/engine/engine_input_utils.js +22 -22
  103. package/lib/engine/engine_instancing.d.ts +19 -19
  104. package/lib/engine/engine_instancing.js +39 -39
  105. package/lib/engine/engine_license.d.ts +11 -9
  106. package/lib/engine/engine_license.js +361 -320
  107. package/lib/engine/engine_license.js.map +1 -1
  108. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  109. package/lib/engine/engine_lifecycle_api.js +99 -99
  110. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  111. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  112. package/lib/engine/engine_lightdata.d.ts +23 -23
  113. package/lib/engine/engine_lightdata.js +91 -91
  114. package/lib/engine/engine_loaders.d.ts +13 -13
  115. package/lib/engine/engine_loaders.js +62 -62
  116. package/lib/engine/engine_lods.d.ts +31 -31
  117. package/lib/engine/engine_lods.js +146 -146
  118. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  119. package/lib/engine/engine_mainloop_utils.js +466 -466
  120. package/lib/engine/engine_math.d.ts +114 -114
  121. package/lib/engine/engine_math.js +247 -247
  122. package/lib/engine/engine_modules.d.ts +36 -36
  123. package/lib/engine/engine_modules.js +85 -85
  124. package/lib/engine/engine_networking.d.ts +252 -252
  125. package/lib/engine/engine_networking.js +743 -743
  126. package/lib/engine/engine_networking_auto.d.ts +24 -24
  127. package/lib/engine/engine_networking_auto.js +310 -310
  128. package/lib/engine/engine_networking_blob.d.ts +48 -48
  129. package/lib/engine/engine_networking_blob.js +212 -212
  130. package/lib/engine/engine_networking_files.d.ts +35 -35
  131. package/lib/engine/engine_networking_files.js +172 -172
  132. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  133. package/lib/engine/engine_networking_files_default_components.js +42 -42
  134. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  135. package/lib/engine/engine_networking_instantiate.js +345 -345
  136. package/lib/engine/engine_networking_peer.d.ts +15 -15
  137. package/lib/engine/engine_networking_peer.js +132 -132
  138. package/lib/engine/engine_networking_streams.d.ts +123 -123
  139. package/lib/engine/engine_networking_streams.js +645 -645
  140. package/lib/engine/engine_networking_types.d.ts +22 -22
  141. package/lib/engine/engine_networking_types.js +7 -7
  142. package/lib/engine/engine_networking_utils.d.ts +2 -2
  143. package/lib/engine/engine_networking_utils.js +20 -20
  144. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  145. package/lib/engine/engine_networking_websocket.js +2 -2
  146. package/lib/engine/engine_patcher.d.ts +10 -10
  147. package/lib/engine/engine_patcher.js +142 -142
  148. package/lib/engine/engine_physics.d.ts +152 -152
  149. package/lib/engine/engine_physics.js +645 -645
  150. package/lib/engine/engine_physics.types.d.ts +40 -40
  151. package/lib/engine/engine_physics.types.js +33 -33
  152. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  153. package/lib/engine/engine_physics_rapier.js +1432 -1432
  154. package/lib/engine/engine_playerview.d.ts +26 -26
  155. package/lib/engine/engine_playerview.js +64 -64
  156. package/lib/engine/engine_scenelighting.d.ts +71 -71
  157. package/lib/engine/engine_scenelighting.js +226 -226
  158. package/lib/engine/engine_scenetools.d.ts +50 -50
  159. package/lib/engine/engine_scenetools.js +321 -321
  160. package/lib/engine/engine_serialization.d.ts +3 -3
  161. package/lib/engine/engine_serialization.js +3 -3
  162. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  163. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  164. package/lib/engine/engine_serialization_core.d.ts +85 -85
  165. package/lib/engine/engine_serialization_core.js +602 -602
  166. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  167. package/lib/engine/engine_serialization_decorator.js +66 -66
  168. package/lib/engine/engine_setup.d.ts +1 -1
  169. package/lib/engine/engine_setup.js +2 -2
  170. package/lib/engine/engine_shaders.d.ts +53 -53
  171. package/lib/engine/engine_shaders.js +252 -252
  172. package/lib/engine/engine_shims.d.ts +4 -4
  173. package/lib/engine/engine_shims.js +24 -24
  174. package/lib/engine/engine_test_utils.d.ts +39 -39
  175. package/lib/engine/engine_test_utils.js +83 -83
  176. package/lib/engine/engine_texture.d.ts +28 -28
  177. package/lib/engine/engine_texture.js +64 -64
  178. package/lib/engine/engine_three_utils.d.ts +201 -201
  179. package/lib/engine/engine_three_utils.js +731 -731
  180. package/lib/engine/engine_time.d.ts +51 -51
  181. package/lib/engine/engine_time.js +82 -82
  182. package/lib/engine/engine_time_utils.d.ts +88 -88
  183. package/lib/engine/engine_time_utils.js +215 -215
  184. package/lib/engine/engine_tonemapping.d.ts +2 -2
  185. package/lib/engine/engine_tonemapping.js +194 -194
  186. package/lib/engine/engine_types.d.ts +572 -572
  187. package/lib/engine/engine_types.js +88 -88
  188. package/lib/engine/engine_typestore.d.ts +28 -28
  189. package/lib/engine/engine_typestore.js +55 -55
  190. package/lib/engine/engine_util_decorator.d.ts +13 -13
  191. package/lib/engine/engine_util_decorator.js +116 -116
  192. package/lib/engine/engine_utils.d.ts +266 -266
  193. package/lib/engine/engine_utils.js +878 -878
  194. package/lib/engine/engine_utils_format.d.ts +21 -21
  195. package/lib/engine/engine_utils_format.js +193 -193
  196. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  197. package/lib/engine/engine_utils_screenshot.js +513 -513
  198. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  199. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  200. package/lib/engine/engine_web_api.d.ts +12 -0
  201. package/lib/engine/engine_web_api.js +113 -0
  202. package/lib/engine/engine_web_api.js.map +1 -0
  203. package/lib/engine/engine_xr.d.ts +1 -1
  204. package/lib/engine/engine_xr.js +1 -1
  205. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  206. package/lib/engine/export/gltf/Writers.js +24 -24
  207. package/lib/engine/export/gltf/index.d.ts +11 -11
  208. package/lib/engine/export/gltf/index.js +123 -123
  209. package/lib/engine/export/index.d.ts +2 -2
  210. package/lib/engine/export/index.js +2 -2
  211. package/lib/engine/export/state.d.ts +7 -7
  212. package/lib/engine/export/state.js +17 -17
  213. package/lib/engine/export/utils.d.ts +2 -2
  214. package/lib/engine/export/utils.js +7 -7
  215. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  216. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  217. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  218. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  219. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  220. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  221. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  222. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  223. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  224. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  225. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  226. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  227. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  228. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  229. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  230. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  231. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  232. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  233. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  234. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  235. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  236. package/lib/engine/extensions/extension_resolver.js +1 -1
  237. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  238. package/lib/engine/extensions/extension_utils.js +152 -152
  239. package/lib/engine/extensions/extensions.d.ts +31 -31
  240. package/lib/engine/extensions/extensions.js +103 -103
  241. package/lib/engine/extensions/index.d.ts +6 -6
  242. package/lib/engine/extensions/index.js +6 -6
  243. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  244. package/lib/engine/extensions/usage_tracker.js +65 -65
  245. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  246. package/lib/engine/js-extensions/Camera.js +39 -39
  247. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  248. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  249. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  250. package/lib/engine/js-extensions/Layers.js +22 -22
  251. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  252. package/lib/engine/js-extensions/Object3D.js +136 -136
  253. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  254. package/lib/engine/js-extensions/RGBAColor.js +110 -110
  255. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  256. package/lib/engine/js-extensions/Vector.js +13 -13
  257. package/lib/engine/js-extensions/index.d.ts +5 -5
  258. package/lib/engine/js-extensions/index.js +5 -5
  259. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  260. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  261. package/lib/engine/shaders/shaderData.d.ts +55 -55
  262. package/lib/engine/shaders/shaderData.js +58 -58
  263. package/lib/engine/tests/test_utils.d.ts +2 -2
  264. package/lib/engine/tests/test_utils.js +53 -53
  265. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  266. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  267. package/lib/engine/webcomponents/api.d.ts +5 -5
  268. package/lib/engine/webcomponents/api.js +4 -4
  269. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  270. package/lib/engine/webcomponents/buttons.js +237 -237
  271. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  272. package/lib/engine/webcomponents/fonts.js +32 -32
  273. package/lib/engine/webcomponents/icons.d.ts +9 -9
  274. package/lib/engine/webcomponents/icons.js +52 -52
  275. package/lib/engine/webcomponents/index.d.ts +1 -1
  276. package/lib/engine/webcomponents/index.js +1 -1
  277. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  278. package/lib/engine/webcomponents/logo-element.js +67 -67
  279. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  280. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  281. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -151
  282. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1018
  283. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  284. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  285. package/lib/engine/webcomponents/needle-button.js +161 -161
  286. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  287. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  288. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  289. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  290. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  291. package/lib/engine/xr/NeedleXRSync.js +188 -188
  292. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  293. package/lib/engine/xr/SceneTransition.js +69 -69
  294. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  295. package/lib/engine/xr/TempXRContext.js +187 -187
  296. package/lib/engine/xr/XRRig.d.ts +7 -7
  297. package/lib/engine/xr/XRRig.js +1 -1
  298. package/lib/engine/xr/api.d.ts +6 -6
  299. package/lib/engine/xr/api.js +6 -6
  300. package/lib/engine/xr/events.d.ts +66 -66
  301. package/lib/engine/xr/events.js +93 -93
  302. package/lib/engine/xr/internal.d.ts +12 -12
  303. package/lib/engine/xr/internal.js +25 -25
  304. package/lib/engine/xr/usdz.d.ts +12 -12
  305. package/lib/engine/xr/usdz.js +29 -29
  306. package/lib/engine/xr/utils.d.ts +11 -11
  307. package/lib/engine/xr/utils.js +34 -34
  308. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  309. package/lib/engine-components/AlignmentConstraint.js +39 -39
  310. package/lib/engine-components/Animation.d.ts +156 -156
  311. package/lib/engine-components/Animation.js +508 -508
  312. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  313. package/lib/engine-components/AnimationCurve.js +159 -159
  314. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  315. package/lib/engine-components/AnimationUtils.js +27 -27
  316. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  317. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  318. package/lib/engine-components/Animator.d.ts +217 -217
  319. package/lib/engine-components/Animator.js +354 -354
  320. package/lib/engine-components/AnimatorController.d.ts +227 -227
  321. package/lib/engine-components/AnimatorController.js +1152 -1152
  322. package/lib/engine-components/AudioListener.d.ts +33 -33
  323. package/lib/engine-components/AudioListener.js +86 -86
  324. package/lib/engine-components/AudioSource.d.ts +217 -217
  325. package/lib/engine-components/AudioSource.js +627 -627
  326. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  327. package/lib/engine-components/AvatarLoader.js +231 -231
  328. package/lib/engine-components/AxesHelper.d.ts +32 -32
  329. package/lib/engine-components/AxesHelper.js +67 -67
  330. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  331. package/lib/engine-components/BasicIKConstraint.js +43 -43
  332. package/lib/engine-components/BoxCollider.d.ts +2 -2
  333. package/lib/engine-components/BoxCollider.js +2 -2
  334. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  335. package/lib/engine-components/BoxHelperComponent.js +102 -102
  336. package/lib/engine-components/Camera.d.ts +231 -231
  337. package/lib/engine-components/Camera.js +700 -700
  338. package/lib/engine-components/CameraUtils.d.ts +1 -1
  339. package/lib/engine-components/CameraUtils.js +121 -121
  340. package/lib/engine-components/CharacterController.d.ts +55 -55
  341. package/lib/engine-components/CharacterController.js +236 -236
  342. package/lib/engine-components/Collider.d.ts +188 -188
  343. package/lib/engine-components/Collider.js +369 -369
  344. package/lib/engine-components/Component.d.ts +792 -792
  345. package/lib/engine-components/Component.js +915 -915
  346. package/lib/engine-components/ContactShadows.d.ts +82 -82
  347. package/lib/engine-components/ContactShadows.js +430 -430
  348. package/lib/engine-components/DeleteBox.d.ts +19 -19
  349. package/lib/engine-components/DeleteBox.js +58 -58
  350. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  351. package/lib/engine-components/DeviceFlag.js +47 -47
  352. package/lib/engine-components/DragControls.d.ts +170 -170
  353. package/lib/engine-components/DragControls.js +1421 -1421
  354. package/lib/engine-components/DropListener.d.ts +215 -215
  355. package/lib/engine-components/DropListener.js +630 -630
  356. package/lib/engine-components/Duplicatable.d.ts +35 -35
  357. package/lib/engine-components/Duplicatable.js +202 -202
  358. package/lib/engine-components/EventList.d.ts +54 -54
  359. package/lib/engine-components/EventList.js +232 -232
  360. package/lib/engine-components/EventTrigger.d.ts +33 -33
  361. package/lib/engine-components/EventTrigger.js +75 -75
  362. package/lib/engine-components/EventType.d.ts +22 -22
  363. package/lib/engine-components/EventType.js +23 -23
  364. package/lib/engine-components/FlyControls.d.ts +10 -0
  365. package/lib/engine-components/FlyControls.js +29 -0
  366. package/lib/engine-components/FlyControls.js.map +1 -0
  367. package/lib/engine-components/Fog.d.ts +22 -22
  368. package/lib/engine-components/Fog.js +61 -61
  369. package/lib/engine-components/Gizmos.d.ts +17 -17
  370. package/lib/engine-components/Gizmos.js +64 -64
  371. package/lib/engine-components/GridHelper.d.ts +20 -20
  372. package/lib/engine-components/GridHelper.js +54 -54
  373. package/lib/engine-components/GroundProjection.d.ts +67 -67
  374. package/lib/engine-components/GroundProjection.js +343 -343
  375. package/lib/engine-components/Interactable.d.ts +12 -12
  376. package/lib/engine-components/Interactable.js +12 -12
  377. package/lib/engine-components/Joints.d.ts +19 -19
  378. package/lib/engine-components/Joints.js +51 -51
  379. package/lib/engine-components/LODGroup.d.ts +35 -35
  380. package/lib/engine-components/LODGroup.js +152 -152
  381. package/lib/engine-components/Light.d.ts +180 -180
  382. package/lib/engine-components/Light.js +535 -535
  383. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  384. package/lib/engine-components/LookAtConstraint.js +35 -35
  385. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  386. package/lib/engine-components/NeedleMenu.js +92 -92
  387. package/lib/engine-components/NeedleMenu.js.map +1 -1
  388. package/lib/engine-components/NestedGltf.d.ts +25 -25
  389. package/lib/engine-components/NestedGltf.js +88 -88
  390. package/lib/engine-components/Networking.d.ts +54 -54
  391. package/lib/engine-components/Networking.js +112 -112
  392. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  393. package/lib/engine-components/OffsetConstraint.js +65 -65
  394. package/lib/engine-components/OrbitControls.d.ts +266 -266
  395. package/lib/engine-components/OrbitControls.js +1009 -1009
  396. package/lib/engine-components/PlayerColor.d.ts +19 -19
  397. package/lib/engine-components/PlayerColor.js +94 -94
  398. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  399. package/lib/engine-components/ReflectionProbe.js +201 -201
  400. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  401. package/lib/engine-components/Renderer.d.ts +153 -153
  402. package/lib/engine-components/Renderer.js +830 -830
  403. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  404. package/lib/engine-components/RendererInstancing.js +744 -744
  405. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  406. package/lib/engine-components/RendererLightmap.js +182 -182
  407. package/lib/engine-components/RigidBody.d.ts +155 -155
  408. package/lib/engine-components/RigidBody.js +517 -517
  409. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  410. package/lib/engine-components/SceneSwitcher.js +951 -951
  411. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  412. package/lib/engine-components/ScreenCapture.js +547 -547
  413. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  414. package/lib/engine-components/ShadowCatcher.js +166 -166
  415. package/lib/engine-components/Skybox.d.ts +82 -82
  416. package/lib/engine-components/Skybox.js +448 -448
  417. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  418. package/lib/engine-components/SmoothFollow.js +82 -82
  419. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  420. package/lib/engine-components/SpatialTrigger.js +225 -225
  421. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  422. package/lib/engine-components/SpectatorCamera.js +715 -715
  423. package/lib/engine-components/SphereCollider.d.ts +2 -2
  424. package/lib/engine-components/SphereCollider.js +2 -2
  425. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  426. package/lib/engine-components/SpriteRenderer.js +472 -472
  427. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  428. package/lib/engine-components/SyncedCamera.js +199 -199
  429. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  430. package/lib/engine-components/SyncedRoom.js +371 -371
  431. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  432. package/lib/engine-components/SyncedTransform.js +331 -331
  433. package/lib/engine-components/TestRunner.d.ts +16 -16
  434. package/lib/engine-components/TestRunner.js +102 -102
  435. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  436. package/lib/engine-components/TransformGizmo.js +209 -209
  437. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  438. package/lib/engine-components/VideoPlayer.js +978 -978
  439. package/lib/engine-components/Voip.d.ts +67 -67
  440. package/lib/engine-components/Voip.js +360 -360
  441. package/lib/engine-components/api.d.ts +51 -51
  442. package/lib/engine-components/api.js +50 -50
  443. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  444. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  445. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  446. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  447. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  448. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  449. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  450. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  451. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  452. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  453. package/lib/engine-components/codegen/components.d.ts +216 -216
  454. package/lib/engine-components/codegen/components.js +218 -218
  455. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  456. package/lib/engine-components/debug/LogStats.js +18 -18
  457. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  458. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  459. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  460. package/lib/engine-components/export/gltf/index.js +1 -1
  461. package/lib/engine-components/export/index.d.ts +1 -1
  462. package/lib/engine-components/export/index.js +1 -1
  463. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  464. package/lib/engine-components/export/usdz/Extension.js +1 -1
  465. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  466. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  467. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  468. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  469. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  470. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  471. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  472. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  473. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  474. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  475. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  476. package/lib/engine-components/export/usdz/extensions/USDZUI.js +157 -157
  477. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  478. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  479. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  480. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  481. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  482. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  483. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  484. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  485. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  486. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  487. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  488. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  489. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  490. package/lib/engine-components/export/usdz/index.js +2 -2
  491. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  492. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  493. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  494. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  495. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  496. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  497. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  498. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  499. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  500. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  501. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  502. package/lib/engine-components/particlesystem/api.js +2 -2
  503. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  504. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  505. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  506. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  507. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  508. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  509. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  510. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  511. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  512. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  513. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  514. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  515. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  516. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  517. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  518. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  519. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  520. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  521. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  522. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  523. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  524. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  525. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  526. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  527. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  528. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  529. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  530. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  531. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  532. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  533. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  534. package/lib/engine-components/postprocessing/Volume.js +367 -367
  535. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  536. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  537. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  538. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  539. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  540. package/lib/engine-components/postprocessing/index.js +5 -5
  541. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  542. package/lib/engine-components/postprocessing/utils.js +37 -37
  543. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  544. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  545. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  546. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  547. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  548. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  549. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  550. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  551. package/lib/engine-components/timeline/index.d.ts +4 -4
  552. package/lib/engine-components/timeline/index.js +3 -3
  553. package/lib/engine-components/ui/BaseUIComponent.d.ts +49 -49
  554. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  555. package/lib/engine-components/ui/Button.d.ts +64 -64
  556. package/lib/engine-components/ui/Button.js +315 -315
  557. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  558. package/lib/engine-components/ui/Canvas.js +407 -407
  559. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  560. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  561. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  562. package/lib/engine-components/ui/EventSystem.js +764 -764
  563. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  564. package/lib/engine-components/ui/Graphic.js +254 -254
  565. package/lib/engine-components/ui/Image.d.ts +35 -35
  566. package/lib/engine-components/ui/Image.js +116 -116
  567. package/lib/engine-components/ui/InputField.d.ts +42 -42
  568. package/lib/engine-components/ui/InputField.js +268 -268
  569. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  570. package/lib/engine-components/ui/Interfaces.js +12 -12
  571. package/lib/engine-components/ui/Layout.d.ts +84 -84
  572. package/lib/engine-components/ui/Layout.js +330 -330
  573. package/lib/engine-components/ui/Outline.d.ts +7 -7
  574. package/lib/engine-components/ui/Outline.js +20 -20
  575. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  576. package/lib/engine-components/ui/PointerEvents.js +145 -145
  577. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  578. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  579. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  580. package/lib/engine-components/ui/Raycaster.js +95 -95
  581. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  582. package/lib/engine-components/ui/RectTransform.js +353 -353
  583. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  584. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  585. package/lib/engine-components/ui/Text.d.ts +78 -78
  586. package/lib/engine-components/ui/Text.js +539 -539
  587. package/lib/engine-components/ui/Utils.d.ts +24 -24
  588. package/lib/engine-components/ui/Utils.js +90 -90
  589. package/lib/engine-components/ui/index.d.ts +1 -1
  590. package/lib/engine-components/ui/index.js +1 -1
  591. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  592. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  593. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  594. package/lib/engine-components/utils/LookAt.js +82 -82
  595. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  596. package/lib/engine-components/utils/OpenURL.js +119 -119
  597. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  598. package/lib/engine-components/webxr/Avatar.js +255 -255
  599. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  600. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  601. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  602. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  603. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  604. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  605. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  606. package/lib/engine-components/webxr/WebXR.js +561 -561
  607. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  608. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  609. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  610. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  611. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  612. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  613. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  614. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  615. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  616. package/lib/engine-components/webxr/XRFlag.js +139 -139
  617. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  618. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  619. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  620. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  621. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  622. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  623. package/lib/engine-components/webxr/index.d.ts +3 -3
  624. package/lib/engine-components/webxr/index.js +3 -3
  625. package/lib/engine-components/webxr/types.d.ts +3 -3
  626. package/lib/engine-components/webxr/types.js +1 -1
  627. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  628. package/lib/engine-components-experimental/Presentation.js +9 -9
  629. package/lib/engine-components-experimental/api.d.ts +4 -4
  630. package/lib/engine-components-experimental/api.js +4 -4
  631. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  632. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  633. package/lib/engine-schemes/api.d.ts +12 -12
  634. package/lib/engine-schemes/api.js +12 -12
  635. package/lib/engine-schemes/schemes.d.ts +7 -7
  636. package/lib/engine-schemes/schemes.js +19 -19
  637. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  638. package/lib/engine-schemes/synced-camera-model.js +67 -67
  639. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  640. package/lib/engine-schemes/synced-transform-model.js +66 -66
  641. package/lib/engine-schemes/transform.d.ts +12 -12
  642. package/lib/engine-schemes/transform.js +39 -39
  643. package/lib/engine-schemes/vec2.d.ts +10 -10
  644. package/lib/engine-schemes/vec2.js +25 -25
  645. package/lib/engine-schemes/vec3.d.ts +11 -11
  646. package/lib/engine-schemes/vec3.js +29 -29
  647. package/lib/engine-schemes/vec4.d.ts +12 -12
  648. package/lib/engine-schemes/vec4.js +33 -33
  649. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  650. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  651. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  652. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  653. package/lib/needle-engine.d.ts +7 -7
  654. package/lib/needle-engine.js +64 -64
  655. package/package.json +2 -2
  656. package/plugins/common/buildinfo.js +64 -64
  657. package/plugins/common/cloud.js +1 -1
  658. package/plugins/common/config.cjs +31 -31
  659. package/plugins/common/config.js +35 -35
  660. package/plugins/common/files.js +31 -31
  661. package/plugins/common/generator.js +10 -10
  662. package/plugins/common/license.js +355 -341
  663. package/plugins/common/npm.js +15 -15
  664. package/plugins/common/timers.js +7 -7
  665. package/plugins/common/version.js +37 -37
  666. package/plugins/gltf-packer.mjs +1 -1
  667. package/plugins/next/alias.cjs +39 -39
  668. package/plugins/next/license.cjs +18 -18
  669. package/plugins/next/meshbvhworker.cjs +18 -18
  670. package/plugins/next/next.js +128 -128
  671. package/plugins/types/index.d.ts +2 -2
  672. package/plugins/types/license.d.ts +24 -24
  673. package/plugins/types/needleConfig.d.ts +27 -27
  674. package/plugins/types/userconfig.d.ts +108 -108
  675. package/plugins/types/webmanifest.d.ts +32 -32
  676. package/plugins/vite/alias.js +174 -174
  677. package/plugins/vite/asap.js +245 -245
  678. package/plugins/vite/build-pipeline.js +355 -355
  679. package/plugins/vite/build.js +19 -19
  680. package/plugins/vite/buildinfo.js +41 -41
  681. package/plugins/vite/config.js +106 -106
  682. package/plugins/vite/copyfiles.js +138 -138
  683. package/plugins/vite/defines.js +66 -66
  684. package/plugins/vite/dependencies.js +223 -223
  685. package/plugins/vite/dependency-watcher.js +231 -231
  686. package/plugins/vite/drop-client.js +76 -76
  687. package/plugins/vite/drop.js +87 -87
  688. package/plugins/vite/editor-connection.js +124 -124
  689. package/plugins/vite/facebook-instant-games.js +99 -99
  690. package/plugins/vite/gzip.js +5 -5
  691. package/plugins/vite/imports-logger.js +143 -143
  692. package/plugins/vite/index.js +139 -139
  693. package/plugins/vite/license.js +55 -55
  694. package/plugins/vite/meta.js +163 -163
  695. package/plugins/vite/npm.js +7 -7
  696. package/plugins/vite/peer.js +29 -29
  697. package/plugins/vite/poster-client.js +73 -73
  698. package/plugins/vite/poster.js +79 -79
  699. package/plugins/vite/pwa.js +604 -604
  700. package/plugins/vite/reload-client.js +15 -15
  701. package/plugins/vite/reload.js +363 -363
  702. package/plugins/vite/server.js +66 -66
  703. package/plugins/vite/transform-codegen.js +55 -55
  704. package/plugins/vite/transform.js +31 -31
  705. package/plugins/vite/vite-4.4-hack.js +31 -31
  706. package/src/asap/needle-asap.ts +111 -111
  707. package/src/asap/sessiongranted.ts +75 -75
  708. package/src/asap/utils.ts +4 -4
  709. package/src/engine/analytics/index.ts +10 -10
  710. package/src/engine/analytics/lcp.ts +35 -35
  711. package/src/engine/api.ts +81 -81
  712. package/src/engine/assets/index.ts +59 -59
  713. package/src/engine/assets/static.js +5 -5
  714. package/src/engine/codegen/register_types.ts +300 -300
  715. package/src/engine/debug/debug.ts +51 -51
  716. package/src/engine/debug/debug_console.ts +333 -333
  717. package/src/engine/debug/debug_overlay.ts +332 -332
  718. package/src/engine/debug/debug_spatial_console.ts +429 -429
  719. package/src/engine/debug/index.ts +1 -1
  720. package/src/engine/engine_addressables.ts +679 -679
  721. package/src/engine/engine_animation.ts +145 -145
  722. package/src/engine/engine_application.ts +113 -113
  723. package/src/engine/engine_assetdatabase.ts +387 -387
  724. package/src/engine/engine_audio.ts +24 -24
  725. package/src/engine/engine_camera.ts +39 -39
  726. package/src/engine/engine_components.ts +374 -374
  727. package/src/engine/engine_components_internal.ts +40 -40
  728. package/src/engine/engine_constants.ts +52 -52
  729. package/src/engine/engine_context.ts +1686 -1686
  730. package/src/engine/engine_context_registry.ts +129 -129
  731. package/src/engine/engine_coroutine.ts +54 -54
  732. package/src/engine/engine_create_objects.ts +398 -398
  733. package/src/engine/engine_default_parameters.ts +3 -3
  734. package/src/engine/engine_editor-sync.ts +28 -28
  735. package/src/engine/engine_element.ts +872 -869
  736. package/src/engine/engine_element_attributes.ts +85 -85
  737. package/src/engine/engine_element_extras.ts +16 -16
  738. package/src/engine/engine_element_loading.ts +381 -381
  739. package/src/engine/engine_element_overlay.ts +186 -186
  740. package/src/engine/engine_fileloader.js +9 -9
  741. package/src/engine/engine_gameobject.ts +684 -684
  742. package/src/engine/engine_generic_utils.js +13 -13
  743. package/src/engine/engine_gizmos.ts +577 -577
  744. package/src/engine/engine_gltf.ts +29 -29
  745. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  746. package/src/engine/engine_hot_reload.ts +198 -198
  747. package/src/engine/engine_input.ts +1460 -1460
  748. package/src/engine/engine_input_utils.ts +23 -23
  749. package/src/engine/engine_instancing.ts +45 -45
  750. package/src/engine/engine_license.ts +378 -329
  751. package/src/engine/engine_lifecycle_api.ts +106 -106
  752. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  753. package/src/engine/engine_lightdata.ts +117 -117
  754. package/src/engine/engine_loaders.ts +82 -82
  755. package/src/engine/engine_lods.ts +168 -168
  756. package/src/engine/engine_mainloop_utils.ts +472 -472
  757. package/src/engine/engine_math.ts +282 -282
  758. package/src/engine/engine_modules.ts +83 -83
  759. package/src/engine/engine_networking.ts +841 -841
  760. package/src/engine/engine_networking_auto.ts +352 -352
  761. package/src/engine/engine_networking_blob.ts +254 -254
  762. package/src/engine/engine_networking_files.ts +217 -217
  763. package/src/engine/engine_networking_files_default_components.ts +58 -58
  764. package/src/engine/engine_networking_instantiate.ts +419 -419
  765. package/src/engine/engine_networking_peer.ts +159 -159
  766. package/src/engine/engine_networking_streams.ts +713 -713
  767. package/src/engine/engine_networking_types.ts +24 -24
  768. package/src/engine/engine_networking_utils.ts +23 -23
  769. package/src/engine/engine_networking_websocket.ts +2 -2
  770. package/src/engine/engine_patcher.ts +199 -199
  771. package/src/engine/engine_physics.ts +783 -783
  772. package/src/engine/engine_physics.types.ts +46 -46
  773. package/src/engine/engine_physics_rapier.ts +1579 -1579
  774. package/src/engine/engine_playerview.ts +80 -80
  775. package/src/engine/engine_scenelighting.ts +294 -294
  776. package/src/engine/engine_scenetools.ts +365 -365
  777. package/src/engine/engine_serialization.ts +2 -2
  778. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  779. package/src/engine/engine_serialization_core.ts +705 -705
  780. package/src/engine/engine_serialization_decorator.ts +80 -80
  781. package/src/engine/engine_setup.ts +1 -1
  782. package/src/engine/engine_shaders.ts +267 -267
  783. package/src/engine/engine_shims.ts +32 -32
  784. package/src/engine/engine_test_utils.ts +109 -109
  785. package/src/engine/engine_texture.ts +82 -82
  786. package/src/engine/engine_three_utils.ts +849 -849
  787. package/src/engine/engine_time.ts +94 -94
  788. package/src/engine/engine_time_utils.ts +237 -237
  789. package/src/engine/engine_tonemapping.ts +210 -210
  790. package/src/engine/engine_types.ts +714 -714
  791. package/src/engine/engine_typestore.ts +63 -63
  792. package/src/engine/engine_util_decorator.ts +136 -136
  793. package/src/engine/engine_utils.ts +972 -972
  794. package/src/engine/engine_utils_format.ts +212 -212
  795. package/src/engine/engine_utils_screenshot.ts +698 -698
  796. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  797. package/src/engine/export/gltf/Writers.ts +34 -34
  798. package/src/engine/export/gltf/index.ts +158 -158
  799. package/src/engine/export/index.ts +2 -2
  800. package/src/engine/export/state.ts +19 -19
  801. package/src/engine/export/utils.ts +9 -9
  802. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  803. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  804. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  805. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  806. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  807. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  808. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  809. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  810. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  811. package/src/engine/extensions/extension_resolver.ts +4 -4
  812. package/src/engine/extensions/extension_utils.ts +166 -166
  813. package/src/engine/extensions/extensions.ts +135 -135
  814. package/src/engine/extensions/index.ts +5 -5
  815. package/src/engine/extensions/usage_tracker.ts +100 -100
  816. package/src/engine/js-extensions/Camera.ts +37 -37
  817. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  818. package/src/engine/js-extensions/Layers.ts +23 -23
  819. package/src/engine/js-extensions/Object3D.ts +296 -296
  820. package/src/engine/js-extensions/RGBAColor.ts +125 -125
  821. package/src/engine/js-extensions/Vector.ts +18 -18
  822. package/src/engine/js-extensions/index.ts +4 -4
  823. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  824. package/src/engine/shaders/shaderData.ts +67 -67
  825. package/src/engine/tests/test_utils.ts +63 -63
  826. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  827. package/src/engine/webcomponents/api.ts +6 -6
  828. package/src/engine/webcomponents/buttons.ts +262 -262
  829. package/src/engine/webcomponents/fonts.ts +41 -41
  830. package/src/engine/webcomponents/icons.ts +57 -57
  831. package/src/engine/webcomponents/index.ts +1 -1
  832. package/src/engine/webcomponents/logo-element.ts +78 -78
  833. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  834. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1107
  835. package/src/engine/webcomponents/needle-button.ts +181 -181
  836. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  837. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  838. package/src/engine/xr/NeedleXRSync.ts +220 -220
  839. package/src/engine/xr/SceneTransition.ts +78 -78
  840. package/src/engine/xr/TempXRContext.ts +216 -216
  841. package/src/engine/xr/XRRig.ts +9 -9
  842. package/src/engine/xr/api.ts +5 -5
  843. package/src/engine/xr/events.ts +102 -102
  844. package/src/engine/xr/internal.ts +34 -34
  845. package/src/engine/xr/usdz.ts +30 -30
  846. package/src/engine/xr/utils.ts +39 -39
  847. package/src/engine-components/AlignmentConstraint.ts +36 -36
  848. package/src/engine-components/Animation.ts +557 -557
  849. package/src/engine-components/AnimationCurve.ts +150 -150
  850. package/src/engine-components/AnimationUtils.ts +28 -28
  851. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  852. package/src/engine-components/Animator.ts +397 -397
  853. package/src/engine-components/AnimatorController.ts +1293 -1293
  854. package/src/engine-components/AudioListener.ts +92 -92
  855. package/src/engine-components/AudioSource.ts +639 -639
  856. package/src/engine-components/AvatarLoader.ts +263 -263
  857. package/src/engine-components/AxesHelper.ts +59 -59
  858. package/src/engine-components/BasicIKConstraint.ts +54 -54
  859. package/src/engine-components/BoxCollider.ts +1 -1
  860. package/src/engine-components/BoxHelperComponent.ts +114 -114
  861. package/src/engine-components/Camera.ts +719 -719
  862. package/src/engine-components/CameraUtils.ts +136 -136
  863. package/src/engine-components/CharacterController.ts +253 -253
  864. package/src/engine-components/Collider.ts +374 -374
  865. package/src/engine-components/Component.ts +1294 -1294
  866. package/src/engine-components/ContactShadows.ts +482 -482
  867. package/src/engine-components/DeleteBox.ts +62 -62
  868. package/src/engine-components/DeviceFlag.ts +46 -46
  869. package/src/engine-components/DragControls.ts +1623 -1623
  870. package/src/engine-components/DropListener.ts +698 -698
  871. package/src/engine-components/Duplicatable.ts +198 -198
  872. package/src/engine-components/EventList.ts +266 -266
  873. package/src/engine-components/EventTrigger.ts +74 -74
  874. package/src/engine-components/EventType.ts +22 -22
  875. package/src/engine-components/Fog.ts +60 -60
  876. package/src/engine-components/Gizmos.ts +56 -56
  877. package/src/engine-components/GridHelper.ts +48 -48
  878. package/src/engine-components/GroundProjection.ts +356 -356
  879. package/src/engine-components/Interactable.ts +14 -14
  880. package/src/engine-components/Joints.ts +52 -52
  881. package/src/engine-components/LODGroup.ts +153 -153
  882. package/src/engine-components/Light.ts +558 -558
  883. package/src/engine-components/LookAtConstraint.ts +25 -25
  884. package/src/engine-components/NeedleMenu.ts +84 -84
  885. package/src/engine-components/NestedGltf.ts +86 -86
  886. package/src/engine-components/Networking.ts +114 -114
  887. package/src/engine-components/OffsetConstraint.ts +60 -60
  888. package/src/engine-components/OrbitControls.ts +1068 -1068
  889. package/src/engine-components/PlayerColor.ts +103 -103
  890. package/src/engine-components/ReflectionProbe.ts +216 -216
  891. package/src/engine-components/Renderer.ts +900 -900
  892. package/src/engine-components/RendererInstancing.ts +855 -855
  893. package/src/engine-components/RendererLightmap.ts +198 -198
  894. package/src/engine-components/RigidBody.ts +526 -526
  895. package/src/engine-components/SceneSwitcher.ts +1013 -1013
  896. package/src/engine-components/ScreenCapture.ts +592 -592
  897. package/src/engine-components/ShadowCatcher.ts +172 -172
  898. package/src/engine-components/Skybox.ts +455 -455
  899. package/src/engine-components/SmoothFollow.ts +76 -76
  900. package/src/engine-components/SpatialTrigger.ts +229 -229
  901. package/src/engine-components/SpectatorCamera.ts +787 -787
  902. package/src/engine-components/SphereCollider.ts +1 -1
  903. package/src/engine-components/SpriteRenderer.ts +468 -468
  904. package/src/engine-components/SyncedCamera.ts +220 -220
  905. package/src/engine-components/SyncedRoom.ts +380 -380
  906. package/src/engine-components/SyncedTransform.ts +383 -383
  907. package/src/engine-components/TestRunner.ts +118 -118
  908. package/src/engine-components/TransformGizmo.ts +219 -219
  909. package/src/engine-components/VideoPlayer.ts +1025 -1025
  910. package/src/engine-components/Voip.ts +363 -363
  911. package/src/engine-components/api.ts +60 -60
  912. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  913. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  914. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  915. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  916. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  917. package/src/engine-components/codegen/components.ts +217 -217
  918. package/src/engine-components/debug/LogStats.ts +21 -21
  919. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  920. package/src/engine-components/export/usdz/Extension.ts +24 -24
  921. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  922. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  923. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  924. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  925. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  926. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  927. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  928. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  929. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  930. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  931. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  932. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  933. package/src/engine-components/export/usdz/index.ts +2 -2
  934. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  935. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  936. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  937. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  938. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  939. package/src/engine-components/particlesystem/api.ts +1 -1
  940. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  941. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  942. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  943. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  944. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  945. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  946. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  947. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  948. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  949. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  950. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  951. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  952. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  953. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  954. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  955. package/src/engine-components/postprocessing/Volume.ts +410 -410
  956. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  957. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  958. package/src/engine-components/postprocessing/index.ts +5 -5
  959. package/src/engine-components/postprocessing/utils.ts +52 -52
  960. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  961. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  962. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  963. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  964. package/src/engine-components/timeline/index.ts +3 -3
  965. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  966. package/src/engine-components/ui/Button.ts +307 -307
  967. package/src/engine-components/ui/Canvas.ts +419 -419
  968. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  969. package/src/engine-components/ui/EventSystem.ts +853 -853
  970. package/src/engine-components/ui/Graphic.ts +275 -275
  971. package/src/engine-components/ui/Image.ts +112 -112
  972. package/src/engine-components/ui/InputField.ts +321 -321
  973. package/src/engine-components/ui/Interfaces.ts +57 -57
  974. package/src/engine-components/ui/Layout.ts +334 -334
  975. package/src/engine-components/ui/Outline.ts +13 -13
  976. package/src/engine-components/ui/PointerEvents.ts +206 -206
  977. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  978. package/src/engine-components/ui/Raycaster.ts +102 -102
  979. package/src/engine-components/ui/RectTransform.ts +372 -372
  980. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  981. package/src/engine-components/ui/Text.ts +578 -578
  982. package/src/engine-components/ui/Utils.ts +112 -112
  983. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  984. package/src/engine-components/utils/LookAt.ts +88 -88
  985. package/src/engine-components/utils/OpenURL.ts +114 -114
  986. package/src/engine-components/webxr/Avatar.ts +265 -265
  987. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  988. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  989. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  990. package/src/engine-components/webxr/WebXR.ts +585 -585
  991. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  992. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  993. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  994. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  995. package/src/engine-components/webxr/XRFlag.ts +147 -147
  996. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  997. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  998. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  999. package/src/engine-components/webxr/index.ts +2 -2
  1000. package/src/engine-components/webxr/types.ts +3 -3
  1001. package/src/engine-components-experimental/Presentation.ts +12 -12
  1002. package/src/engine-components-experimental/api.ts +4 -4
  1003. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1004. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1005. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1006. package/src/engine-schemes/README.md +1 -1
  1007. package/src/engine-schemes/api.ts +12 -12
  1008. package/src/engine-schemes/dist/api.js +17 -0
  1009. package/src/engine-schemes/dist/api.js.meta +7 -0
  1010. package/src/engine-schemes/dist/schemes.js +25 -0
  1011. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1012. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1013. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1014. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1015. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1016. package/src/engine-schemes/dist/transform.js +46 -0
  1017. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1018. package/src/engine-schemes/dist/vec2.js +32 -0
  1019. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1020. package/src/engine-schemes/dist/vec3.js +36 -0
  1021. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1022. package/src/engine-schemes/dist/vec4.js +40 -0
  1023. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1024. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1025. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1026. package/src/engine-schemes/schemes.ts +28 -28
  1027. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1028. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1029. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1030. package/src/engine-schemes/transform.ts +50 -50
  1031. package/src/engine-schemes/transforms.fbs +25 -25
  1032. package/src/engine-schemes/vec.fbs +19 -19
  1033. package/src/engine-schemes/vec2.ts +33 -33
  1034. package/src/engine-schemes/vec3.ts +38 -38
  1035. package/src/engine-schemes/vec4.ts +43 -43
  1036. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1037. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1038. package/src/include/draco/draco_decoder.js +34 -34
  1039. package/src/include/ktx2/basis_transcoder.js +21 -21
  1040. package/src/include/needle/arial-msdf.json +1471 -1471
  1041. package/src/include/three/DragControls.js +231 -231
  1042. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1043. package/src/needle-engine.ts +70 -70
@@ -1,900 +1,900 @@
1
- import { getRaycastMesh } from "@needle-tools/gltf-progressive";
2
- import { AxesHelper, Material, Mesh, Object3D, SkinnedMesh, Texture, Vector4 } from "three";
3
-
4
- import { showBalloonWarning } from "../engine/debug/index.js";
5
- import { getComponent, getOrAddComponent } from "../engine/engine_components.js";
6
- import { Gizmos } from "../engine/engine_gizmos.js";
7
- import { InstancingUtil, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
8
- import { isLocalNetwork } from "../engine/engine_networking_utils.js";
9
- import { serializable } from "../engine/engine_serialization_decorator.js";
10
- import { FrameEvent } from "../engine/engine_setup.js";
11
- import { getTempVector } from "../engine/engine_three_utils.js";
12
- import type { IRenderer, ISharedMaterials } from "../engine/engine_types.js";
13
- import { getParam } from "../engine/engine_utils.js";
14
- import { NEEDLE_render_objects } from "../engine/extensions/NEEDLE_render_objects.js";
15
- import { setCustomVisibility } from "../engine/js-extensions/Layers.js";
16
- import { Behaviour, GameObject } from "./Component.js";
17
- import { ReflectionProbe } from "./ReflectionProbe.js";
18
- import { InstanceHandle, InstancingHandler } from "./RendererInstancing.js"
19
- // import { RendererCustomShader } from "./RendererCustomShader.js";
20
- import { RendererLightmap } from "./RendererLightmap.js";
21
-
22
-
23
- // for staying compatible with old code
24
- export { InstancingUtil } from "../engine/engine_instancing.js";
25
-
26
- const debugRenderer = getParam("debugrenderer");
27
- const debugskinnedmesh = getParam("debugskinnedmesh");
28
- const suppressInstancing = getParam("noinstancing");
29
- const showWireframe = getParam("wireframe");
30
-
31
- export enum ReflectionProbeUsage {
32
- Off = 0,
33
- BlendProbes = 1,
34
- BlendProbesAndSkybox = 2,
35
- Simple = 3,
36
- }
37
-
38
-
39
- export class FieldWithDefault {
40
- public path: string | null = null;
41
- public asset: object | null = null;
42
- public default: any;
43
- }
44
-
45
- export enum RenderState {
46
- Both = 0,
47
- Back = 1,
48
- Front = 2,
49
- }
50
-
51
-
52
- // support sharedMaterials[index] assigning materials directly to the objects
53
- class SharedMaterialArray implements ISharedMaterials {
54
-
55
- [num: number]: Material;
56
-
57
- private _renderer: Renderer;
58
- private _targets: Object3D[] = [];
59
-
60
- private _indexMapMaxIndex?: number;
61
- private _indexMap?: Map<number, number>;
62
-
63
- private _changed: boolean = false;
64
- get changed(): boolean {
65
- return this._changed;
66
- }
67
- set changed(value: boolean) {
68
- if (value === true) {
69
- if (debugRenderer)
70
- console.warn("SharedMaterials have changed: " + this._renderer.name, this);
71
- }
72
- this._changed = value;
73
- }
74
-
75
- is(renderer: Renderer) {
76
- return this._renderer === renderer;
77
- }
78
-
79
- constructor(renderer: Renderer, originalMaterials: Material[]) {
80
- this._renderer = renderer;
81
- const setMaterial = this.setMaterial.bind(this);
82
- const getMaterial = this.getMaterial.bind(this);
83
- const go = renderer.gameObject;
84
- this._targets = [];
85
- if (go) {
86
- switch (go.type) {
87
- case "Group":
88
- this._targets = [...go.children];
89
- break;
90
- case "SkinnedMesh":
91
- case "Mesh":
92
- this._targets.push(go);
93
- break;
94
- }
95
- }
96
-
97
- // this is useful to have an index map when e.g. materials are trying to be assigned by index
98
- let hasMissingMaterials = false;
99
- let indexMap: Map<number, number> | undefined = undefined;
100
- let maxIndex: number = 0;
101
- for (let i = 0; i < this._targets.length; i++) {
102
- const target = this._targets[i] as Mesh;
103
- if (!target) continue;
104
- const mat = target.material as Material;
105
- if (!mat) continue;
106
- // set the shadow side to the same as the side of the material, three flips this for some reason
107
- mat.shadowSide = mat.side;
108
- for (let k = 0; k < originalMaterials.length; k++) {
109
- const orig = originalMaterials[k];
110
- if (!orig) {
111
- hasMissingMaterials = true;
112
- continue;
113
- }
114
- if (mat.name === orig.name) {
115
- if (indexMap === undefined) indexMap = new Map();
116
- indexMap.set(k, i);
117
- maxIndex = Math.max(maxIndex, k);
118
- // console.log(`Material ${mat.name} at ${k} was found at index ${i} in renderer ${renderer.name}.`)
119
- break;
120
- }
121
- }
122
- }
123
- if (hasMissingMaterials) {
124
- this._indexMapMaxIndex = maxIndex;
125
- this._indexMap = indexMap;
126
- const warningMessage = `Renderer ${renderer.name} was initialized with missing materials - this may lead to unexpected behaviour when trying to access sharedMaterials by index.`;
127
- console.warn(warningMessage);
128
- if (isLocalNetwork()) showBalloonWarning("Found renderer with missing materials: please check the console for details.");
129
- }
130
-
131
- // this lets us override the javascript indexer, only works in ES6 tho
132
- // but like that we can use sharedMaterials[index] and it will be assigned to the object directly
133
- return new Proxy(this, {
134
- get(target, key) {
135
- if (typeof key === "string") {
136
- const index = parseInt(key);
137
- if (!isNaN(index)) {
138
- return getMaterial(index);
139
- }
140
- }
141
- return target[key];
142
- },
143
- set(target, key, value) {
144
- if (typeof key === "string")
145
- setMaterial(value, Number.parseInt(key));
146
- // console.log(target, key, value);
147
- if (Reflect.set(target, key, value)) {
148
- if (value instanceof Material)
149
- target.changed = true;
150
- return true;
151
- }
152
- return false;
153
- }
154
- });
155
- }
156
-
157
- get length(): number {
158
- if (this._indexMapMaxIndex !== undefined) return this._indexMapMaxIndex + 1;
159
- return this._targets.length;
160
- }
161
-
162
- // iterator to support: for(const mat of sharedMaterials)
163
- *[Symbol.iterator]() {
164
- for (let i = 0; i < this.length; i++) {
165
- yield this.getMaterial(i);
166
- }
167
- }
168
-
169
- private resolveIndex(index: number): number {
170
- const map = this._indexMap;
171
- // if we have a index map it means that some materials were missing
172
- if (map) {
173
- if (map.has(index)) return map.get(index) as number;
174
- // return -1;
175
- }
176
- return index;
177
- }
178
-
179
- private setMaterial(mat: Material, index: number) {
180
- index = this.resolveIndex(index);
181
- if (index < 0 || index >= this._targets.length) return;
182
- const target = this._targets[index];
183
- if (!target || target["material"] === undefined) return;
184
- target["material"] = mat;
185
- this.changed = true;
186
- }
187
-
188
- private getMaterial(index: number): Material | null {
189
- index = this.resolveIndex(index);
190
- if (index < 0) return null;
191
- const obj = this._targets;
192
- if (index >= obj.length) return null;
193
- const target = obj[index];
194
- if (!target) return null;
195
- return target["material"];
196
- }
197
-
198
- }
199
-
200
- /**
201
- * @category Rendering
202
- * @group Components
203
- */
204
- export class Renderer extends Behaviour implements IRenderer {
205
-
206
- /** Enable or disable instancing for an object. This will create a Renderer component if it does not exist yet.
207
- * @returns the Renderer component that was created or already existed on the object
208
- */
209
- static setInstanced(obj: Object3D, enableInstancing: boolean): Renderer {
210
- const renderer = getOrAddComponent(obj, Renderer);
211
- renderer.setInstancingEnabled(enableInstancing);
212
- return renderer;
213
- }
214
-
215
- /** Check if an object is currently rendered using instancing
216
- * @returns true if the object is rendered using instancing
217
- */
218
- static isInstanced(obj: Object3D): boolean {
219
- const renderer = getComponent(obj, Renderer);
220
- if (renderer) return renderer.isInstancingActive;
221
- return InstancingUtil.isUsingInstancing(obj);
222
- }
223
-
224
- /** Set the rendering state only of an object (makes it visible or invisible) without affecting component state or child hierarchy visibility! You can also just enable/disable the Renderer component on that object for the same effect!
225
- *
226
- * If you want to activate or deactivate a complete object you can use obj.visible as usual (it acts the same as setActive in Unity) */
227
- static setVisible(obj: Object3D, visible: boolean) {
228
- setCustomVisibility(obj, visible);
229
- }
230
-
231
- @serializable()
232
- receiveShadows: boolean = false;
233
- @serializable()
234
- shadowCastingMode: ShadowCastingMode = ShadowCastingMode.Off;
235
- @serializable()
236
- lightmapIndex: number = -1;
237
- @serializable(Vector4)
238
- lightmapScaleOffset: Vector4 = new Vector4(1, 1, 0, 0);
239
- /** If the renderer should use instancing
240
- * If this is a boolean (true) all materials will be instanced or (false) none of them.
241
- * If this is an array of booleans the materials will be instanced based on the index of the material.
242
- */
243
- @serializable()
244
- enableInstancing: boolean | boolean[] | undefined = undefined;
245
- @serializable()
246
- renderOrder: number[] | undefined = undefined;
247
- @serializable()
248
- allowOcclusionWhenDynamic: boolean = true;
249
-
250
- @serializable(Object3D)
251
- probeAnchor?: Object3D;
252
- @serializable()
253
- reflectionProbeUsage: ReflectionProbeUsage = ReflectionProbeUsage.Off;
254
-
255
- // custom shader
256
- // get materialProperties(): Array<MaterialProperties> | undefined {
257
- // return this._materialProperties;
258
- // }
259
- // set materialProperties(value: Array<MaterialProperties> | undefined) {
260
- // this._materialProperties = value;
261
- // }
262
-
263
- // private customShaderHandler: RendererCustomShader | undefined = undefined;
264
-
265
- // private _materialProperties: Array<MaterialProperties> | undefined = undefined;
266
- private _lightmaps?: RendererLightmap[];
267
-
268
- /** Get the mesh Object3D for this renderer
269
- * Warn: if this is a multimaterial object it will return the first mesh only
270
- * @returns a mesh object3D.
271
- * */
272
- get sharedMesh(): Mesh | SkinnedMesh | undefined {
273
- if (this.gameObject.type === "Mesh") {
274
- return this.gameObject as unknown as Mesh
275
- }
276
- else if (this.gameObject.type === "SkinnesMesh") {
277
- return this.gameObject as unknown as SkinnedMesh;
278
- }
279
- else if (this.gameObject.type === "Group") {
280
- return this.gameObject.children[0] as unknown as Mesh;
281
- }
282
- return undefined;
283
- }
284
-
285
- private readonly _sharedMeshes: Mesh[] = [];
286
- /** Get all the mesh Object3D for this renderer
287
- * @returns an array of mesh object3D.
288
- */
289
- get sharedMeshes(): Mesh[] {
290
- if (this.destroyed || !this.gameObject) return this._sharedMeshes;
291
- this._sharedMeshes.length = 0;
292
- if (this.gameObject.type === "Group") {
293
- for (const ch of this.gameObject.children) {
294
- if (ch.type === "Mesh" || ch.type === "SkinnedMesh") {
295
- this._sharedMeshes.push(ch as Mesh);
296
- }
297
- }
298
- }
299
- else if (this.gameObject.type === "Mesh" || this.gameObject.type === "SkinnedMesh") {
300
- this._sharedMeshes.push(this.gameObject as unknown as Mesh);
301
- }
302
- return this._sharedMeshes;
303
- }
304
-
305
- get sharedMaterial(): Material {
306
- return this.sharedMaterials[0];
307
- }
308
-
309
- set sharedMaterial(mat: Material) {
310
- const cur = this.sharedMaterials[0];
311
- if (cur === mat) return;
312
- this.sharedMaterials[0] = mat;
313
- this.applyLightmapping();
314
- }
315
-
316
- /**@deprecated please use sharedMaterial */
317
- get material(): Material {
318
- return this.sharedMaterials[0];
319
- }
320
-
321
- /**@deprecated please use sharedMaterial */
322
- set material(mat: Material) {
323
- this.sharedMaterial = mat;
324
- }
325
-
326
- private _sharedMaterials!: SharedMaterialArray;
327
- private _originalMaterials?: Material[];
328
-
329
- private _probeAnchorLastFrame?: Object3D;
330
-
331
- // this is just available during deserialization
332
- private set sharedMaterials(_val: Array<Material | null>) {
333
- // TODO: elements in the array might be missing at the moment which leads to problems if an index is serialized
334
- if (!this._originalMaterials) {
335
- this._originalMaterials = _val as Material[];
336
- }
337
- else if (_val) {
338
- let didWarn = false;
339
- for (let i = 0; i < this._sharedMaterials.length; i++) {
340
- const mat = i < _val.length ? _val[i] : null;
341
- if (mat && mat instanceof Material) {
342
- this.sharedMaterials[i] = mat as Material;
343
- }
344
- else {
345
- if (!didWarn) {
346
- didWarn = true;
347
- console.warn("Can not assign null as material: " + this.name, mat);
348
- }
349
- }
350
- }
351
- }
352
- }
353
-
354
- //@ts-ignore
355
- get sharedMaterials(): SharedMaterialArray {
356
- if (!this._sharedMaterials || !this._sharedMaterials.is(this)) {
357
- if (!this._originalMaterials) this._originalMaterials = [];
358
- this._sharedMaterials = new SharedMaterialArray(this, this._originalMaterials);
359
- }
360
- return this._sharedMaterials!;
361
- }
362
-
363
- public static get shouldSuppressInstancing() {
364
- return suppressInstancing;
365
- }
366
-
367
- private _lightmapTextureOverride: Texture | null | undefined = undefined;
368
- public get lightmap(): Texture | null {
369
- if (this._lightmaps?.length) {
370
- return this._lightmaps[0].lightmap;
371
- }
372
- return null;
373
- }
374
- /** set undefined to return to default lightmap */
375
- public set lightmap(tex: Texture | null | undefined) {
376
- this._lightmapTextureOverride = tex;
377
- if (tex === undefined) {
378
- tex = this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
379
- }
380
- if (this._lightmaps?.length) {
381
- for (const lm of this._lightmaps) {
382
- lm.lightmap = tex;
383
- }
384
- }
385
- }
386
- get hasLightmap(): boolean {
387
- const lm = this.lightmap;
388
- return lm !== null && lm !== undefined;
389
- }
390
-
391
- public allowProgressiveLoading: boolean = true;
392
-
393
- private _firstFrame: number = -1;
394
-
395
- registering() {
396
- if (!this.enabled) {
397
- this.setVisibility(false);
398
- }
399
- }
400
-
401
- awake() {
402
- this._firstFrame = this.context.time.frame;
403
-
404
- if (debugRenderer) console.log("Renderer ", this.name, this);
405
- this.clearInstancingState();
406
-
407
- if (this.probeAnchor && debugRenderer) this.probeAnchor.add(new AxesHelper(.2));
408
-
409
- this._reflectionProbe = null;
410
-
411
- if (this.isMultiMaterialObject(this.gameObject)) {
412
- for (const child of this.gameObject.children) {
413
- this.context.addBeforeRenderListener(child, this.onBeforeRenderThree);
414
- child.layers.mask = this.gameObject.layers.mask;
415
- }
416
-
417
- if (this.renderOrder !== undefined) {
418
- // Objects can have nested renderers (e.g. contain 2 meshes and then again another group)
419
- // or perhaps just regular child objects that have their own renderer component (?)
420
- let index = 0;
421
- for (let i = 0; i < this.gameObject.children.length; i++) {
422
- const ch = this.gameObject.children[i];
423
- // ignore nested groups or objects that have their own renderer (aka their own render order settings)
424
- if (!this.isMeshOrSkinnedMesh(ch) || GameObject.getComponent(ch, Renderer)) continue;
425
- if (this.renderOrder.length <= index) {
426
- console.warn("Incorrect renderOrder element count", this, this.renderOrder.length + " but expected " + this.gameObject.children.length, "Index: " + index, "ChildElement:", ch);
427
- continue;
428
- }
429
- // if(debugRenderer) console.log("Setting render order", ch, this.renderOrder[index])
430
- ch.renderOrder = this.renderOrder[index];
431
- index += 1;
432
- }
433
- }
434
- }
435
- // TODO: custom shader with sub materials
436
- else if (this.isMeshOrSkinnedMesh(this.gameObject)) {
437
- this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
438
-
439
- if (this.renderOrder !== undefined && this.renderOrder.length > 0)
440
- this.gameObject.renderOrder = this.renderOrder[0];
441
- }
442
- else {
443
- this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
444
- }
445
-
446
- this.applyLightmapping();
447
-
448
- if (showWireframe) {
449
- for (let i = 0; i < this.sharedMaterials.length; i++) {
450
- const mat: any = this.sharedMaterials[i];
451
- if (mat) {
452
- mat.wireframe = true;
453
- }
454
- }
455
- }
456
-
457
- }
458
-
459
- private applyLightmapping() {
460
- if (this.lightmapIndex >= 0) {
461
- const type = this.gameObject.type;
462
-
463
- // use the override lightmap if its not undefined
464
- const tex = this._lightmapTextureOverride !== undefined
465
- ? this._lightmapTextureOverride
466
- : this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
467
- if (tex) {
468
- if (!this._lightmaps)
469
- this._lightmaps = [];
470
-
471
- if (type === "Mesh") {
472
- const mat = this.gameObject["material"];
473
- if (!mat?.isMeshBasicMaterial) {
474
- if (this._lightmaps.length <= 0) {
475
- const rm = new RendererLightmap(this.gameObject as any as Mesh, this.context);
476
- this._lightmaps.push(rm);
477
- }
478
- const rm = this._lightmaps[0];
479
- rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
480
- }
481
- else {
482
- if (mat)
483
- console.warn("Lightmapping is not supported on MeshBasicMaterial", mat.name)
484
- }
485
- }
486
- // for multi materials we need to loop through children
487
- // and then we add a lightmap renderer component to each of them
488
- else if (this.isMultiMaterialObject(this.gameObject) && this.sharedMaterials.length > 0) {
489
- for (let i = 0; i < this.gameObject.children.length; i++) {
490
- const child = this.gameObject.children[i];
491
- if (!child["material"]?.isMeshBasicMaterial) {
492
- let rm: RendererLightmap | undefined = undefined;
493
- if (i >= this._lightmaps.length) {
494
- rm = new RendererLightmap(child as Mesh, this.context);
495
- this._lightmaps.push(rm);
496
- }
497
- else
498
- rm = this._lightmaps[i];
499
- rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
500
- }
501
- }
502
- }
503
- }
504
- else {
505
- if (debugRenderer) console.warn("Lightmap not found", this.sourceId, this.lightmapIndex);
506
- }
507
- }
508
-
509
- }
510
-
511
- private _isInstancingEnabled: boolean = false;
512
- private _handles: InstanceHandle[] | null | undefined = undefined;
513
-
514
- /**
515
- * @returns true if this renderer has instanced objects
516
- */
517
- get isInstancingActive() {
518
- return this._handles != undefined && this._handles.length > 0 && this._isInstancingEnabled;
519
- }
520
- /** @returns the instancing handles */
521
- get instances(): InstanceHandle[] | null {
522
- if (!this._handles || this._handles.length <= 0) {
523
- return null;
524
- }
525
- this._handlesTempArray.length = 0;
526
- if (this._handles) {
527
- for (const h of this._handles) {
528
- this._handlesTempArray.push(h);
529
- }
530
- }
531
- return this._handlesTempArray;
532
- }
533
- private _handlesTempArray: InstanceHandle[] = [];
534
-
535
-
536
- /** Enable or disable instancing for this renderer.
537
- * @param enabled true to enable instancing, false to disable it
538
- */
539
- setInstancingEnabled(enabled: boolean): boolean {
540
- if (this._isInstancingEnabled === enabled) return enabled && (this._handles === undefined || this._handles != null && this._handles.length > 0);
541
- this._isInstancingEnabled = enabled;
542
- if (enabled) {
543
- if (this.enableInstancing === undefined) this.enableInstancing = true;
544
- if (this._handles === undefined) {
545
- this._handles = InstancingHandler.instance.setup(this, this.gameObject, this.context, null, { rend: this, foundMeshes: 0, useMatrixWorldAutoUpdate: this.useInstanceMatrixWorldAutoUpdate() });
546
- if (this._handles) {
547
- GameObject.markAsInstancedRendered(this.gameObject, true);
548
- return true;
549
- }
550
- }
551
- else if (this._handles !== null) {
552
- for (const handler of this._handles) {
553
- handler.updateInstanceMatrix(true);
554
- handler.add();
555
- }
556
- GameObject.markAsInstancedRendered(this.gameObject, true);
557
- return true;
558
- }
559
- }
560
- else {
561
- if (this._handles) {
562
- for (const handler of this._handles) {
563
- handler.remove(this.destroyed);
564
- }
565
- }
566
- return true;
567
- }
568
-
569
- return false;
570
- }
571
-
572
- private clearInstancingState() {
573
- this._isInstancingEnabled = false;
574
- this._handles = undefined;
575
- }
576
-
577
- /** Return true to wrap matrix update events for instanced rendering to update instance matrices automatically when matrixWorld changes
578
- * This is a separate method to be overrideable from user code
579
- */
580
- useInstanceMatrixWorldAutoUpdate() {
581
- return true;
582
- }
583
-
584
- start() {
585
- if (this.enableInstancing && !suppressInstancing) {
586
- this.setInstancingEnabled(true);
587
- // make sure the instance is marked dirty once for cases where e.g. an animator animates the instanced object
588
- // in the first frame we want the updated matrix then to be applied immediately to the instancing
589
- InstancingUtil.markDirty(this.gameObject);
590
- }
591
- this.gameObject.frustumCulled = this.allowOcclusionWhenDynamic;
592
- if (this.isMultiMaterialObject(this.gameObject)) {
593
- for (let i = 0; i < this.gameObject.children.length; i++) {
594
- const ch = this.gameObject.children[i];
595
- ch.frustumCulled = this.allowOcclusionWhenDynamic;
596
- }
597
- }
598
- }
599
-
600
- onEnable() {
601
- // ensure shared meshes are initialized
602
- const _ = this.sharedMeshes;
603
-
604
- this.setVisibility(true);
605
-
606
- // Check if the renderer is using instancing (or any child object is supposed to use instancing)
607
- const isUsingInstancing = this._isInstancingEnabled ||
608
- (this.enableInstancing == true || (Array.isArray(this.enableInstancing) && this.enableInstancing.some(x => x)));
609
-
610
- if (isUsingInstancing) {
611
- if (this.__internalDidAwakeAndStart) this.setInstancingEnabled(true);
612
- }
613
- // if no insancing is used we can apply the stencil settings
614
- // but instancing and stencil at the same time is not supported
615
- else if (this.enabled) {
616
- this.applyStencil();
617
- }
618
-
619
- this.updateReflectionProbe();
620
-
621
- // this.testIfLODLevelsAreAvailable();
622
- }
623
-
624
- onDisable() {
625
- this.setVisibility(false);
626
-
627
- if (this._handles && this._handles.length > 0) {
628
- this.setInstancingEnabled(false);
629
- }
630
- }
631
-
632
- onDestroy(): void {
633
- this._handles = null;
634
-
635
- if (this.isMultiMaterialObject(this.gameObject)) {
636
- for (const child of this.gameObject.children) {
637
- this.context.removeBeforeRenderListener(child, this.onBeforeRenderThree);
638
- }
639
- }
640
- else {
641
- this.context.removeBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
642
- }
643
- }
644
-
645
-
646
- onBeforeRender() {
647
- if (!this.gameObject) {
648
- return;
649
- }
650
-
651
- if (this._probeAnchorLastFrame !== this.probeAnchor) {
652
- this._reflectionProbe?.onUnset(this);
653
- this.updateReflectionProbe();
654
- }
655
-
656
- if (debugRenderer == this.name && this.gameObject instanceof Mesh) {
657
- this.gameObject.geometry.computeBoundingSphere();
658
- const tempCenter = getTempVector(this.gameObject.geometry.boundingSphere.center).applyMatrix4(this.gameObject.matrixWorld);
659
- Gizmos.DrawWireSphere(tempCenter, this.gameObject.geometry.boundingSphere.radius, 0x00ddff);
660
- }
661
-
662
- if (this.isMultiMaterialObject(this.gameObject) && this.gameObject.children?.length > 0) {
663
- for (const ch of this.gameObject.children) {
664
- this.applySettings(ch);
665
- }
666
- }
667
- else {
668
- this.applySettings(this.gameObject);
669
- }
670
-
671
- if (this.sharedMaterials.changed) {
672
- this.sharedMaterials.changed = false;
673
- this.applyLightmapping();
674
- }
675
-
676
- if (this._handles?.length) {
677
- // if (this.name === "Darbouka")
678
- // console.log(this.name, this.gameObject.matrixWorldNeedsUpdate);
679
- const needsUpdate: boolean = this.gameObject[NEED_UPDATE_INSTANCE_KEY] === true;// || this.gameObject.matrixWorldNeedsUpdate;
680
- if (needsUpdate) {
681
- // if (debugInstancing) console.log("UPDATE INSTANCED MATRICES at frame #" + this.context.time.frame);
682
- this.gameObject[NEED_UPDATE_INSTANCE_KEY] = false;
683
- const remove = false;// Math.random() < .01;
684
- for (let i = this._handles.length - 1; i >= 0; i--) {
685
- const h = this._handles[i];
686
- if (remove) {
687
- h.remove(this.destroyed);
688
- this._handles.splice(i, 1);
689
- }
690
- else
691
- h.updateInstanceMatrix();
692
- }
693
- this.gameObject.matrixWorldNeedsUpdate = false;
694
- }
695
- }
696
-
697
- if (this._handles && this._handles.length <= 0) {
698
- GameObject.markAsInstancedRendered(this.gameObject, false);
699
- }
700
-
701
- if (this._isInstancingEnabled && this._handles) {
702
- for (let i = 0; i < this._handles.length; i++) {
703
- const handle = this._handles[i];
704
- setCustomVisibility(handle.object, false);
705
- }
706
- }
707
-
708
- if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off && this._reflectionProbe) {
709
- this._reflectionProbe.onSet(this);
710
- }
711
-
712
- }
713
-
714
- private onBeforeRenderThree = (_renderer, _scene, _camera, _geometry, material, _group) => {
715
- if (material.envMapIntensity !== undefined) {
716
- const factor = this.hasLightmap ? Math.PI : 1;
717
- const environmentIntensity = this.context.mainCameraComponent?.environmentIntensity ?? 1;
718
- material.envMapIntensity = Math.max(0, environmentIntensity * this.context.sceneLighting.environmentIntensity / factor);
719
-
720
- // since three 163 we need to set the envMap to the scene envMap if it is not set
721
- // otherwise the envmapIntensity has no effect: https://github.com/mrdoob/three.js/pull/27903
722
- // internal issue: https://linear.app/needle/issue/NE-6363
723
- if (!material.envMap) material.envMap = this.context.scene.environment;
724
- }
725
-
726
- if (this._lightmaps) {
727
- for (const lm of this._lightmaps) {
728
- lm.updateLightmapUniforms(material);
729
- lm.applyLightmap();
730
- }
731
- }
732
- }
733
-
734
- onAfterRender() {
735
- if (this._isInstancingEnabled && this._handles) {
736
- for (let i = 0; i < this._handles.length; i++) {
737
- const handle = this._handles[i];
738
- setCustomVisibility(handle.object, true);
739
- }
740
- }
741
-
742
- if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off && this._reflectionProbe) {
743
- this._reflectionProbe.onUnset(this);
744
- }
745
-
746
- if (this.static && this.gameObject.matrixAutoUpdate) {
747
- this.gameObject.matrixAutoUpdate = false;
748
- }
749
- }
750
-
751
- /** Applies stencil settings for this renderer's objects (if stencil settings are available) */
752
- applyStencil() {
753
- NEEDLE_render_objects.applyStencil(this);
754
- }
755
-
756
-
757
-
758
-
759
- /** Apply the settings of this renderer to the given object
760
- * Settings include shadow casting and receiving (e.g. this.receiveShadows, this.shadowCastingMode)
761
- */
762
- applySettings(go: Object3D) {
763
- go.receiveShadow = this.receiveShadows;
764
- if (this.shadowCastingMode == ShadowCastingMode.On) {
765
- go.castShadow = true;
766
- }
767
- else go.castShadow = false;
768
- }
769
-
770
- private _reflectionProbe: ReflectionProbe | null = null;
771
- private updateReflectionProbe() {
772
- // handle reflection probe
773
- this._reflectionProbe = null;
774
- if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off) {
775
- // update the reflection probe right before rendering
776
- // if we do it immediately the reflection probe might not be enabled yet
777
- // (since this method is called from onEnable)
778
- this.startCoroutine(this._updateReflectionProbe(), FrameEvent.LateUpdate);
779
-
780
- this._probeAnchorLastFrame = this.probeAnchor;
781
- }
782
- }
783
- private *_updateReflectionProbe() {
784
- const obj = this.probeAnchor || this.gameObject;
785
- const isAnchor = this.probeAnchor ? true : false;
786
- this._reflectionProbe = ReflectionProbe.get(obj, this.context, isAnchor, this.probeAnchor);
787
- }
788
-
789
- private setVisibility(visible: boolean) {
790
-
791
- if (!this.isMultiMaterialObject(this.gameObject)) {
792
- setCustomVisibility(this.gameObject, visible);
793
- }
794
- else {
795
- for (const ch of this.gameObject.children) {
796
- if (this.isMeshOrSkinnedMesh(ch)) {
797
- setCustomVisibility(ch, visible);
798
- }
799
- }
800
- }
801
- }
802
-
803
- private isMultiMaterialObject(obj: Object3D) {
804
- return obj.type === "Group";
805
- }
806
-
807
- private isMeshOrSkinnedMesh(obj: Object3D): obj is Mesh | SkinnedMesh {
808
- return obj.type === "Mesh" || obj.type === "SkinnedMesh";
809
- }
810
- }
811
-
812
- export class MeshRenderer extends Renderer {
813
- }
814
-
815
- export class SkinnedMeshRenderer extends MeshRenderer {
816
-
817
- private _needUpdateBoundingSphere = false;
818
- // private _lastWorldPosition = new Vector3();
819
-
820
- awake() {
821
- super.awake();
822
- if (debugskinnedmesh) console.log("SkinnedMeshRenderer for \"" + this.name + "\"", this);
823
- // disable skinned mesh occlusion because of https://github.com/mrdoob/js/issues/14499
824
- this.allowOcclusionWhenDynamic = false;
825
-
826
- for (const mesh of this.sharedMeshes) {
827
- // If we don't do that here the bounding sphere matrix used for raycasts will be wrong. Not sure *why* this is necessary
828
- mesh.parent?.updateWorldMatrix(false, true);
829
- this.markBoundsDirty();
830
- }
831
- }
832
- onAfterRender(): void {
833
- super.onAfterRender();
834
-
835
- // this.gameObject.parent.position.x += Math.sin(this.context.time.time) * .01;
836
-
837
- // if (this.gameObject instanceof SkinnedMesh && this.gameObject.geometry.boundingSphere) {
838
- // const bounds = this.gameObject.geometry.boundingSphere;
839
- // const worldpos = getTempVector().setFromMatrixPosition(this.gameObject.matrixWorld);
840
- // if (worldpos.distanceTo(this._lastWorldPosition) > bounds.radius) {
841
- // this._lastWorldPosition.copy(worldpos);
842
- // this.markBoundsDirty();
843
- // };
844
- // }
845
-
846
- if (this._needUpdateBoundingSphere) {
847
- for (const mesh of this.sharedMeshes) {
848
- if (mesh instanceof SkinnedMesh) {
849
- this._needUpdateBoundingSphere = false;
850
- try {
851
- const geometry = mesh.geometry;
852
- const raycastmesh = getRaycastMesh(mesh);
853
- if (raycastmesh) {
854
- mesh.geometry = raycastmesh;
855
- }
856
- mesh.computeBoundingSphere();
857
- mesh.geometry = geometry;
858
- }
859
- catch(err) {
860
- console.error(`Error updating bounding sphere for ${mesh.name}`, err);
861
- }
862
- }
863
- }
864
- }
865
-
866
- // if (this.context.time.frame % 30 === 0) this.markBoundsDirty();
867
-
868
- if (debugskinnedmesh) {
869
- for (const mesh of this.sharedMeshes) {
870
- if (mesh instanceof SkinnedMesh && mesh.boundingSphere) {
871
- const tempCenter = getTempVector(mesh.boundingSphere.center).applyMatrix4(mesh.matrixWorld);
872
- Gizmos.DrawWireSphere(tempCenter, mesh.boundingSphere.radius, "red");
873
- }
874
- }
875
- }
876
- }
877
-
878
- markBoundsDirty() {
879
- this._needUpdateBoundingSphere = true;
880
- }
881
- }
882
-
883
- export enum ShadowCastingMode {
884
- /// <summary>
885
- /// <para>No shadows are cast from this object.</para>
886
- /// </summary>
887
- Off,
888
- /// <summary>
889
- /// <para>Shadows are cast from this object.</para>
890
- /// </summary>
891
- On,
892
- /// <summary>
893
- /// <para>Shadows are cast from this object, treating it as two-sided.</para>
894
- /// </summary>
895
- TwoSided,
896
- /// <summary>
897
- /// <para>Object casts shadows, but is otherwise invisible in the Scene.</para>
898
- /// </summary>
899
- ShadowsOnly,
900
- }
1
+ import { getRaycastMesh } from "@needle-tools/gltf-progressive";
2
+ import { AxesHelper, Material, Mesh, Object3D, SkinnedMesh, Texture, Vector4 } from "three";
3
+
4
+ import { showBalloonWarning } from "../engine/debug/index.js";
5
+ import { getComponent, getOrAddComponent } from "../engine/engine_components.js";
6
+ import { Gizmos } from "../engine/engine_gizmos.js";
7
+ import { InstancingUtil, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
8
+ import { isLocalNetwork } from "../engine/engine_networking_utils.js";
9
+ import { serializable } from "../engine/engine_serialization_decorator.js";
10
+ import { FrameEvent } from "../engine/engine_setup.js";
11
+ import { getTempVector } from "../engine/engine_three_utils.js";
12
+ import type { IRenderer, ISharedMaterials } from "../engine/engine_types.js";
13
+ import { getParam } from "../engine/engine_utils.js";
14
+ import { NEEDLE_render_objects } from "../engine/extensions/NEEDLE_render_objects.js";
15
+ import { setCustomVisibility } from "../engine/js-extensions/Layers.js";
16
+ import { Behaviour, GameObject } from "./Component.js";
17
+ import { ReflectionProbe } from "./ReflectionProbe.js";
18
+ import { InstanceHandle, InstancingHandler } from "./RendererInstancing.js"
19
+ // import { RendererCustomShader } from "./RendererCustomShader.js";
20
+ import { RendererLightmap } from "./RendererLightmap.js";
21
+
22
+
23
+ // for staying compatible with old code
24
+ export { InstancingUtil } from "../engine/engine_instancing.js";
25
+
26
+ const debugRenderer = getParam("debugrenderer");
27
+ const debugskinnedmesh = getParam("debugskinnedmesh");
28
+ const suppressInstancing = getParam("noinstancing");
29
+ const showWireframe = getParam("wireframe");
30
+
31
+ export enum ReflectionProbeUsage {
32
+ Off = 0,
33
+ BlendProbes = 1,
34
+ BlendProbesAndSkybox = 2,
35
+ Simple = 3,
36
+ }
37
+
38
+
39
+ export class FieldWithDefault {
40
+ public path: string | null = null;
41
+ public asset: object | null = null;
42
+ public default: any;
43
+ }
44
+
45
+ export enum RenderState {
46
+ Both = 0,
47
+ Back = 1,
48
+ Front = 2,
49
+ }
50
+
51
+
52
+ // support sharedMaterials[index] assigning materials directly to the objects
53
+ class SharedMaterialArray implements ISharedMaterials {
54
+
55
+ [num: number]: Material;
56
+
57
+ private _renderer: Renderer;
58
+ private _targets: Object3D[] = [];
59
+
60
+ private _indexMapMaxIndex?: number;
61
+ private _indexMap?: Map<number, number>;
62
+
63
+ private _changed: boolean = false;
64
+ get changed(): boolean {
65
+ return this._changed;
66
+ }
67
+ set changed(value: boolean) {
68
+ if (value === true) {
69
+ if (debugRenderer)
70
+ console.warn("SharedMaterials have changed: " + this._renderer.name, this);
71
+ }
72
+ this._changed = value;
73
+ }
74
+
75
+ is(renderer: Renderer) {
76
+ return this._renderer === renderer;
77
+ }
78
+
79
+ constructor(renderer: Renderer, originalMaterials: Material[]) {
80
+ this._renderer = renderer;
81
+ const setMaterial = this.setMaterial.bind(this);
82
+ const getMaterial = this.getMaterial.bind(this);
83
+ const go = renderer.gameObject;
84
+ this._targets = [];
85
+ if (go) {
86
+ switch (go.type) {
87
+ case "Group":
88
+ this._targets = [...go.children];
89
+ break;
90
+ case "SkinnedMesh":
91
+ case "Mesh":
92
+ this._targets.push(go);
93
+ break;
94
+ }
95
+ }
96
+
97
+ // this is useful to have an index map when e.g. materials are trying to be assigned by index
98
+ let hasMissingMaterials = false;
99
+ let indexMap: Map<number, number> | undefined = undefined;
100
+ let maxIndex: number = 0;
101
+ for (let i = 0; i < this._targets.length; i++) {
102
+ const target = this._targets[i] as Mesh;
103
+ if (!target) continue;
104
+ const mat = target.material as Material;
105
+ if (!mat) continue;
106
+ // set the shadow side to the same as the side of the material, three flips this for some reason
107
+ mat.shadowSide = mat.side;
108
+ for (let k = 0; k < originalMaterials.length; k++) {
109
+ const orig = originalMaterials[k];
110
+ if (!orig) {
111
+ hasMissingMaterials = true;
112
+ continue;
113
+ }
114
+ if (mat.name === orig.name) {
115
+ if (indexMap === undefined) indexMap = new Map();
116
+ indexMap.set(k, i);
117
+ maxIndex = Math.max(maxIndex, k);
118
+ // console.log(`Material ${mat.name} at ${k} was found at index ${i} in renderer ${renderer.name}.`)
119
+ break;
120
+ }
121
+ }
122
+ }
123
+ if (hasMissingMaterials) {
124
+ this._indexMapMaxIndex = maxIndex;
125
+ this._indexMap = indexMap;
126
+ const warningMessage = `Renderer ${renderer.name} was initialized with missing materials - this may lead to unexpected behaviour when trying to access sharedMaterials by index.`;
127
+ console.warn(warningMessage);
128
+ if (isLocalNetwork()) showBalloonWarning("Found renderer with missing materials: please check the console for details.");
129
+ }
130
+
131
+ // this lets us override the javascript indexer, only works in ES6 tho
132
+ // but like that we can use sharedMaterials[index] and it will be assigned to the object directly
133
+ return new Proxy(this, {
134
+ get(target, key) {
135
+ if (typeof key === "string") {
136
+ const index = parseInt(key);
137
+ if (!isNaN(index)) {
138
+ return getMaterial(index);
139
+ }
140
+ }
141
+ return target[key];
142
+ },
143
+ set(target, key, value) {
144
+ if (typeof key === "string")
145
+ setMaterial(value, Number.parseInt(key));
146
+ // console.log(target, key, value);
147
+ if (Reflect.set(target, key, value)) {
148
+ if (value instanceof Material)
149
+ target.changed = true;
150
+ return true;
151
+ }
152
+ return false;
153
+ }
154
+ });
155
+ }
156
+
157
+ get length(): number {
158
+ if (this._indexMapMaxIndex !== undefined) return this._indexMapMaxIndex + 1;
159
+ return this._targets.length;
160
+ }
161
+
162
+ // iterator to support: for(const mat of sharedMaterials)
163
+ *[Symbol.iterator]() {
164
+ for (let i = 0; i < this.length; i++) {
165
+ yield this.getMaterial(i);
166
+ }
167
+ }
168
+
169
+ private resolveIndex(index: number): number {
170
+ const map = this._indexMap;
171
+ // if we have a index map it means that some materials were missing
172
+ if (map) {
173
+ if (map.has(index)) return map.get(index) as number;
174
+ // return -1;
175
+ }
176
+ return index;
177
+ }
178
+
179
+ private setMaterial(mat: Material, index: number) {
180
+ index = this.resolveIndex(index);
181
+ if (index < 0 || index >= this._targets.length) return;
182
+ const target = this._targets[index];
183
+ if (!target || target["material"] === undefined) return;
184
+ target["material"] = mat;
185
+ this.changed = true;
186
+ }
187
+
188
+ private getMaterial(index: number): Material | null {
189
+ index = this.resolveIndex(index);
190
+ if (index < 0) return null;
191
+ const obj = this._targets;
192
+ if (index >= obj.length) return null;
193
+ const target = obj[index];
194
+ if (!target) return null;
195
+ return target["material"];
196
+ }
197
+
198
+ }
199
+
200
+ /**
201
+ * @category Rendering
202
+ * @group Components
203
+ */
204
+ export class Renderer extends Behaviour implements IRenderer {
205
+
206
+ /** Enable or disable instancing for an object. This will create a Renderer component if it does not exist yet.
207
+ * @returns the Renderer component that was created or already existed on the object
208
+ */
209
+ static setInstanced(obj: Object3D, enableInstancing: boolean): Renderer {
210
+ const renderer = getOrAddComponent(obj, Renderer);
211
+ renderer.setInstancingEnabled(enableInstancing);
212
+ return renderer;
213
+ }
214
+
215
+ /** Check if an object is currently rendered using instancing
216
+ * @returns true if the object is rendered using instancing
217
+ */
218
+ static isInstanced(obj: Object3D): boolean {
219
+ const renderer = getComponent(obj, Renderer);
220
+ if (renderer) return renderer.isInstancingActive;
221
+ return InstancingUtil.isUsingInstancing(obj);
222
+ }
223
+
224
+ /** Set the rendering state only of an object (makes it visible or invisible) without affecting component state or child hierarchy visibility! You can also just enable/disable the Renderer component on that object for the same effect!
225
+ *
226
+ * If you want to activate or deactivate a complete object you can use obj.visible as usual (it acts the same as setActive in Unity) */
227
+ static setVisible(obj: Object3D, visible: boolean) {
228
+ setCustomVisibility(obj, visible);
229
+ }
230
+
231
+ @serializable()
232
+ receiveShadows: boolean = false;
233
+ @serializable()
234
+ shadowCastingMode: ShadowCastingMode = ShadowCastingMode.Off;
235
+ @serializable()
236
+ lightmapIndex: number = -1;
237
+ @serializable(Vector4)
238
+ lightmapScaleOffset: Vector4 = new Vector4(1, 1, 0, 0);
239
+ /** If the renderer should use instancing
240
+ * If this is a boolean (true) all materials will be instanced or (false) none of them.
241
+ * If this is an array of booleans the materials will be instanced based on the index of the material.
242
+ */
243
+ @serializable()
244
+ enableInstancing: boolean | boolean[] | undefined = undefined;
245
+ @serializable()
246
+ renderOrder: number[] | undefined = undefined;
247
+ @serializable()
248
+ allowOcclusionWhenDynamic: boolean = true;
249
+
250
+ @serializable(Object3D)
251
+ probeAnchor?: Object3D;
252
+ @serializable()
253
+ reflectionProbeUsage: ReflectionProbeUsage = ReflectionProbeUsage.Off;
254
+
255
+ // custom shader
256
+ // get materialProperties(): Array<MaterialProperties> | undefined {
257
+ // return this._materialProperties;
258
+ // }
259
+ // set materialProperties(value: Array<MaterialProperties> | undefined) {
260
+ // this._materialProperties = value;
261
+ // }
262
+
263
+ // private customShaderHandler: RendererCustomShader | undefined = undefined;
264
+
265
+ // private _materialProperties: Array<MaterialProperties> | undefined = undefined;
266
+ private _lightmaps?: RendererLightmap[];
267
+
268
+ /** Get the mesh Object3D for this renderer
269
+ * Warn: if this is a multimaterial object it will return the first mesh only
270
+ * @returns a mesh object3D.
271
+ * */
272
+ get sharedMesh(): Mesh | SkinnedMesh | undefined {
273
+ if (this.gameObject.type === "Mesh") {
274
+ return this.gameObject as unknown as Mesh
275
+ }
276
+ else if (this.gameObject.type === "SkinnesMesh") {
277
+ return this.gameObject as unknown as SkinnedMesh;
278
+ }
279
+ else if (this.gameObject.type === "Group") {
280
+ return this.gameObject.children[0] as unknown as Mesh;
281
+ }
282
+ return undefined;
283
+ }
284
+
285
+ private readonly _sharedMeshes: Mesh[] = [];
286
+ /** Get all the mesh Object3D for this renderer
287
+ * @returns an array of mesh object3D.
288
+ */
289
+ get sharedMeshes(): Mesh[] {
290
+ if (this.destroyed || !this.gameObject) return this._sharedMeshes;
291
+ this._sharedMeshes.length = 0;
292
+ if (this.gameObject.type === "Group") {
293
+ for (const ch of this.gameObject.children) {
294
+ if (ch.type === "Mesh" || ch.type === "SkinnedMesh") {
295
+ this._sharedMeshes.push(ch as Mesh);
296
+ }
297
+ }
298
+ }
299
+ else if (this.gameObject.type === "Mesh" || this.gameObject.type === "SkinnedMesh") {
300
+ this._sharedMeshes.push(this.gameObject as unknown as Mesh);
301
+ }
302
+ return this._sharedMeshes;
303
+ }
304
+
305
+ get sharedMaterial(): Material {
306
+ return this.sharedMaterials[0];
307
+ }
308
+
309
+ set sharedMaterial(mat: Material) {
310
+ const cur = this.sharedMaterials[0];
311
+ if (cur === mat) return;
312
+ this.sharedMaterials[0] = mat;
313
+ this.applyLightmapping();
314
+ }
315
+
316
+ /**@deprecated please use sharedMaterial */
317
+ get material(): Material {
318
+ return this.sharedMaterials[0];
319
+ }
320
+
321
+ /**@deprecated please use sharedMaterial */
322
+ set material(mat: Material) {
323
+ this.sharedMaterial = mat;
324
+ }
325
+
326
+ private _sharedMaterials!: SharedMaterialArray;
327
+ private _originalMaterials?: Material[];
328
+
329
+ private _probeAnchorLastFrame?: Object3D;
330
+
331
+ // this is just available during deserialization
332
+ private set sharedMaterials(_val: Array<Material | null>) {
333
+ // TODO: elements in the array might be missing at the moment which leads to problems if an index is serialized
334
+ if (!this._originalMaterials) {
335
+ this._originalMaterials = _val as Material[];
336
+ }
337
+ else if (_val) {
338
+ let didWarn = false;
339
+ for (let i = 0; i < this._sharedMaterials.length; i++) {
340
+ const mat = i < _val.length ? _val[i] : null;
341
+ if (mat && mat instanceof Material) {
342
+ this.sharedMaterials[i] = mat as Material;
343
+ }
344
+ else {
345
+ if (!didWarn) {
346
+ didWarn = true;
347
+ console.warn("Can not assign null as material: " + this.name, mat);
348
+ }
349
+ }
350
+ }
351
+ }
352
+ }
353
+
354
+ //@ts-ignore
355
+ get sharedMaterials(): SharedMaterialArray {
356
+ if (!this._sharedMaterials || !this._sharedMaterials.is(this)) {
357
+ if (!this._originalMaterials) this._originalMaterials = [];
358
+ this._sharedMaterials = new SharedMaterialArray(this, this._originalMaterials);
359
+ }
360
+ return this._sharedMaterials!;
361
+ }
362
+
363
+ public static get shouldSuppressInstancing() {
364
+ return suppressInstancing;
365
+ }
366
+
367
+ private _lightmapTextureOverride: Texture | null | undefined = undefined;
368
+ public get lightmap(): Texture | null {
369
+ if (this._lightmaps?.length) {
370
+ return this._lightmaps[0].lightmap;
371
+ }
372
+ return null;
373
+ }
374
+ /** set undefined to return to default lightmap */
375
+ public set lightmap(tex: Texture | null | undefined) {
376
+ this._lightmapTextureOverride = tex;
377
+ if (tex === undefined) {
378
+ tex = this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
379
+ }
380
+ if (this._lightmaps?.length) {
381
+ for (const lm of this._lightmaps) {
382
+ lm.lightmap = tex;
383
+ }
384
+ }
385
+ }
386
+ get hasLightmap(): boolean {
387
+ const lm = this.lightmap;
388
+ return lm !== null && lm !== undefined;
389
+ }
390
+
391
+ public allowProgressiveLoading: boolean = true;
392
+
393
+ private _firstFrame: number = -1;
394
+
395
+ registering() {
396
+ if (!this.enabled) {
397
+ this.setVisibility(false);
398
+ }
399
+ }
400
+
401
+ awake() {
402
+ this._firstFrame = this.context.time.frame;
403
+
404
+ if (debugRenderer) console.log("Renderer ", this.name, this);
405
+ this.clearInstancingState();
406
+
407
+ if (this.probeAnchor && debugRenderer) this.probeAnchor.add(new AxesHelper(.2));
408
+
409
+ this._reflectionProbe = null;
410
+
411
+ if (this.isMultiMaterialObject(this.gameObject)) {
412
+ for (const child of this.gameObject.children) {
413
+ this.context.addBeforeRenderListener(child, this.onBeforeRenderThree);
414
+ child.layers.mask = this.gameObject.layers.mask;
415
+ }
416
+
417
+ if (this.renderOrder !== undefined) {
418
+ // Objects can have nested renderers (e.g. contain 2 meshes and then again another group)
419
+ // or perhaps just regular child objects that have their own renderer component (?)
420
+ let index = 0;
421
+ for (let i = 0; i < this.gameObject.children.length; i++) {
422
+ const ch = this.gameObject.children[i];
423
+ // ignore nested groups or objects that have their own renderer (aka their own render order settings)
424
+ if (!this.isMeshOrSkinnedMesh(ch) || GameObject.getComponent(ch, Renderer)) continue;
425
+ if (this.renderOrder.length <= index) {
426
+ console.warn("Incorrect renderOrder element count", this, this.renderOrder.length + " but expected " + this.gameObject.children.length, "Index: " + index, "ChildElement:", ch);
427
+ continue;
428
+ }
429
+ // if(debugRenderer) console.log("Setting render order", ch, this.renderOrder[index])
430
+ ch.renderOrder = this.renderOrder[index];
431
+ index += 1;
432
+ }
433
+ }
434
+ }
435
+ // TODO: custom shader with sub materials
436
+ else if (this.isMeshOrSkinnedMesh(this.gameObject)) {
437
+ this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
438
+
439
+ if (this.renderOrder !== undefined && this.renderOrder.length > 0)
440
+ this.gameObject.renderOrder = this.renderOrder[0];
441
+ }
442
+ else {
443
+ this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
444
+ }
445
+
446
+ this.applyLightmapping();
447
+
448
+ if (showWireframe) {
449
+ for (let i = 0; i < this.sharedMaterials.length; i++) {
450
+ const mat: any = this.sharedMaterials[i];
451
+ if (mat) {
452
+ mat.wireframe = true;
453
+ }
454
+ }
455
+ }
456
+
457
+ }
458
+
459
+ private applyLightmapping() {
460
+ if (this.lightmapIndex >= 0) {
461
+ const type = this.gameObject.type;
462
+
463
+ // use the override lightmap if its not undefined
464
+ const tex = this._lightmapTextureOverride !== undefined
465
+ ? this._lightmapTextureOverride
466
+ : this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
467
+ if (tex) {
468
+ if (!this._lightmaps)
469
+ this._lightmaps = [];
470
+
471
+ if (type === "Mesh") {
472
+ const mat = this.gameObject["material"];
473
+ if (!mat?.isMeshBasicMaterial) {
474
+ if (this._lightmaps.length <= 0) {
475
+ const rm = new RendererLightmap(this.gameObject as any as Mesh, this.context);
476
+ this._lightmaps.push(rm);
477
+ }
478
+ const rm = this._lightmaps[0];
479
+ rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
480
+ }
481
+ else {
482
+ if (mat)
483
+ console.warn("Lightmapping is not supported on MeshBasicMaterial", mat.name)
484
+ }
485
+ }
486
+ // for multi materials we need to loop through children
487
+ // and then we add a lightmap renderer component to each of them
488
+ else if (this.isMultiMaterialObject(this.gameObject) && this.sharedMaterials.length > 0) {
489
+ for (let i = 0; i < this.gameObject.children.length; i++) {
490
+ const child = this.gameObject.children[i];
491
+ if (!child["material"]?.isMeshBasicMaterial) {
492
+ let rm: RendererLightmap | undefined = undefined;
493
+ if (i >= this._lightmaps.length) {
494
+ rm = new RendererLightmap(child as Mesh, this.context);
495
+ this._lightmaps.push(rm);
496
+ }
497
+ else
498
+ rm = this._lightmaps[i];
499
+ rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
500
+ }
501
+ }
502
+ }
503
+ }
504
+ else {
505
+ if (debugRenderer) console.warn("Lightmap not found", this.sourceId, this.lightmapIndex);
506
+ }
507
+ }
508
+
509
+ }
510
+
511
+ private _isInstancingEnabled: boolean = false;
512
+ private _handles: InstanceHandle[] | null | undefined = undefined;
513
+
514
+ /**
515
+ * @returns true if this renderer has instanced objects
516
+ */
517
+ get isInstancingActive() {
518
+ return this._handles != undefined && this._handles.length > 0 && this._isInstancingEnabled;
519
+ }
520
+ /** @returns the instancing handles */
521
+ get instances(): InstanceHandle[] | null {
522
+ if (!this._handles || this._handles.length <= 0) {
523
+ return null;
524
+ }
525
+ this._handlesTempArray.length = 0;
526
+ if (this._handles) {
527
+ for (const h of this._handles) {
528
+ this._handlesTempArray.push(h);
529
+ }
530
+ }
531
+ return this._handlesTempArray;
532
+ }
533
+ private _handlesTempArray: InstanceHandle[] = [];
534
+
535
+
536
+ /** Enable or disable instancing for this renderer.
537
+ * @param enabled true to enable instancing, false to disable it
538
+ */
539
+ setInstancingEnabled(enabled: boolean): boolean {
540
+ if (this._isInstancingEnabled === enabled) return enabled && (this._handles === undefined || this._handles != null && this._handles.length > 0);
541
+ this._isInstancingEnabled = enabled;
542
+ if (enabled) {
543
+ if (this.enableInstancing === undefined) this.enableInstancing = true;
544
+ if (this._handles === undefined) {
545
+ this._handles = InstancingHandler.instance.setup(this, this.gameObject, this.context, null, { rend: this, foundMeshes: 0, useMatrixWorldAutoUpdate: this.useInstanceMatrixWorldAutoUpdate() });
546
+ if (this._handles) {
547
+ GameObject.markAsInstancedRendered(this.gameObject, true);
548
+ return true;
549
+ }
550
+ }
551
+ else if (this._handles !== null) {
552
+ for (const handler of this._handles) {
553
+ handler.updateInstanceMatrix(true);
554
+ handler.add();
555
+ }
556
+ GameObject.markAsInstancedRendered(this.gameObject, true);
557
+ return true;
558
+ }
559
+ }
560
+ else {
561
+ if (this._handles) {
562
+ for (const handler of this._handles) {
563
+ handler.remove(this.destroyed);
564
+ }
565
+ }
566
+ return true;
567
+ }
568
+
569
+ return false;
570
+ }
571
+
572
+ private clearInstancingState() {
573
+ this._isInstancingEnabled = false;
574
+ this._handles = undefined;
575
+ }
576
+
577
+ /** Return true to wrap matrix update events for instanced rendering to update instance matrices automatically when matrixWorld changes
578
+ * This is a separate method to be overrideable from user code
579
+ */
580
+ useInstanceMatrixWorldAutoUpdate() {
581
+ return true;
582
+ }
583
+
584
+ start() {
585
+ if (this.enableInstancing && !suppressInstancing) {
586
+ this.setInstancingEnabled(true);
587
+ // make sure the instance is marked dirty once for cases where e.g. an animator animates the instanced object
588
+ // in the first frame we want the updated matrix then to be applied immediately to the instancing
589
+ InstancingUtil.markDirty(this.gameObject);
590
+ }
591
+ this.gameObject.frustumCulled = this.allowOcclusionWhenDynamic;
592
+ if (this.isMultiMaterialObject(this.gameObject)) {
593
+ for (let i = 0; i < this.gameObject.children.length; i++) {
594
+ const ch = this.gameObject.children[i];
595
+ ch.frustumCulled = this.allowOcclusionWhenDynamic;
596
+ }
597
+ }
598
+ }
599
+
600
+ onEnable() {
601
+ // ensure shared meshes are initialized
602
+ const _ = this.sharedMeshes;
603
+
604
+ this.setVisibility(true);
605
+
606
+ // Check if the renderer is using instancing (or any child object is supposed to use instancing)
607
+ const isUsingInstancing = this._isInstancingEnabled ||
608
+ (this.enableInstancing == true || (Array.isArray(this.enableInstancing) && this.enableInstancing.some(x => x)));
609
+
610
+ if (isUsingInstancing) {
611
+ if (this.__internalDidAwakeAndStart) this.setInstancingEnabled(true);
612
+ }
613
+ // if no insancing is used we can apply the stencil settings
614
+ // but instancing and stencil at the same time is not supported
615
+ else if (this.enabled) {
616
+ this.applyStencil();
617
+ }
618
+
619
+ this.updateReflectionProbe();
620
+
621
+ // this.testIfLODLevelsAreAvailable();
622
+ }
623
+
624
+ onDisable() {
625
+ this.setVisibility(false);
626
+
627
+ if (this._handles && this._handles.length > 0) {
628
+ this.setInstancingEnabled(false);
629
+ }
630
+ }
631
+
632
+ onDestroy(): void {
633
+ this._handles = null;
634
+
635
+ if (this.isMultiMaterialObject(this.gameObject)) {
636
+ for (const child of this.gameObject.children) {
637
+ this.context.removeBeforeRenderListener(child, this.onBeforeRenderThree);
638
+ }
639
+ }
640
+ else {
641
+ this.context.removeBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
642
+ }
643
+ }
644
+
645
+
646
+ onBeforeRender() {
647
+ if (!this.gameObject) {
648
+ return;
649
+ }
650
+
651
+ if (this._probeAnchorLastFrame !== this.probeAnchor) {
652
+ this._reflectionProbe?.onUnset(this);
653
+ this.updateReflectionProbe();
654
+ }
655
+
656
+ if (debugRenderer == this.name && this.gameObject instanceof Mesh) {
657
+ this.gameObject.geometry.computeBoundingSphere();
658
+ const tempCenter = getTempVector(this.gameObject.geometry.boundingSphere.center).applyMatrix4(this.gameObject.matrixWorld);
659
+ Gizmos.DrawWireSphere(tempCenter, this.gameObject.geometry.boundingSphere.radius, 0x00ddff);
660
+ }
661
+
662
+ if (this.isMultiMaterialObject(this.gameObject) && this.gameObject.children?.length > 0) {
663
+ for (const ch of this.gameObject.children) {
664
+ this.applySettings(ch);
665
+ }
666
+ }
667
+ else {
668
+ this.applySettings(this.gameObject);
669
+ }
670
+
671
+ if (this.sharedMaterials.changed) {
672
+ this.sharedMaterials.changed = false;
673
+ this.applyLightmapping();
674
+ }
675
+
676
+ if (this._handles?.length) {
677
+ // if (this.name === "Darbouka")
678
+ // console.log(this.name, this.gameObject.matrixWorldNeedsUpdate);
679
+ const needsUpdate: boolean = this.gameObject[NEED_UPDATE_INSTANCE_KEY] === true;// || this.gameObject.matrixWorldNeedsUpdate;
680
+ if (needsUpdate) {
681
+ // if (debugInstancing) console.log("UPDATE INSTANCED MATRICES at frame #" + this.context.time.frame);
682
+ this.gameObject[NEED_UPDATE_INSTANCE_KEY] = false;
683
+ const remove = false;// Math.random() < .01;
684
+ for (let i = this._handles.length - 1; i >= 0; i--) {
685
+ const h = this._handles[i];
686
+ if (remove) {
687
+ h.remove(this.destroyed);
688
+ this._handles.splice(i, 1);
689
+ }
690
+ else
691
+ h.updateInstanceMatrix();
692
+ }
693
+ this.gameObject.matrixWorldNeedsUpdate = false;
694
+ }
695
+ }
696
+
697
+ if (this._handles && this._handles.length <= 0) {
698
+ GameObject.markAsInstancedRendered(this.gameObject, false);
699
+ }
700
+
701
+ if (this._isInstancingEnabled && this._handles) {
702
+ for (let i = 0; i < this._handles.length; i++) {
703
+ const handle = this._handles[i];
704
+ setCustomVisibility(handle.object, false);
705
+ }
706
+ }
707
+
708
+ if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off && this._reflectionProbe) {
709
+ this._reflectionProbe.onSet(this);
710
+ }
711
+
712
+ }
713
+
714
+ private onBeforeRenderThree = (_renderer, _scene, _camera, _geometry, material, _group) => {
715
+ if (material.envMapIntensity !== undefined) {
716
+ const factor = this.hasLightmap ? Math.PI : 1;
717
+ const environmentIntensity = this.context.mainCameraComponent?.environmentIntensity ?? 1;
718
+ material.envMapIntensity = Math.max(0, environmentIntensity * this.context.sceneLighting.environmentIntensity / factor);
719
+
720
+ // since three 163 we need to set the envMap to the scene envMap if it is not set
721
+ // otherwise the envmapIntensity has no effect: https://github.com/mrdoob/three.js/pull/27903
722
+ // internal issue: https://linear.app/needle/issue/NE-6363
723
+ if (!material.envMap) material.envMap = this.context.scene.environment;
724
+ }
725
+
726
+ if (this._lightmaps) {
727
+ for (const lm of this._lightmaps) {
728
+ lm.updateLightmapUniforms(material);
729
+ lm.applyLightmap();
730
+ }
731
+ }
732
+ }
733
+
734
+ onAfterRender() {
735
+ if (this._isInstancingEnabled && this._handles) {
736
+ for (let i = 0; i < this._handles.length; i++) {
737
+ const handle = this._handles[i];
738
+ setCustomVisibility(handle.object, true);
739
+ }
740
+ }
741
+
742
+ if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off && this._reflectionProbe) {
743
+ this._reflectionProbe.onUnset(this);
744
+ }
745
+
746
+ if (this.static && this.gameObject.matrixAutoUpdate) {
747
+ this.gameObject.matrixAutoUpdate = false;
748
+ }
749
+ }
750
+
751
+ /** Applies stencil settings for this renderer's objects (if stencil settings are available) */
752
+ applyStencil() {
753
+ NEEDLE_render_objects.applyStencil(this);
754
+ }
755
+
756
+
757
+
758
+
759
+ /** Apply the settings of this renderer to the given object
760
+ * Settings include shadow casting and receiving (e.g. this.receiveShadows, this.shadowCastingMode)
761
+ */
762
+ applySettings(go: Object3D) {
763
+ go.receiveShadow = this.receiveShadows;
764
+ if (this.shadowCastingMode == ShadowCastingMode.On) {
765
+ go.castShadow = true;
766
+ }
767
+ else go.castShadow = false;
768
+ }
769
+
770
+ private _reflectionProbe: ReflectionProbe | null = null;
771
+ private updateReflectionProbe() {
772
+ // handle reflection probe
773
+ this._reflectionProbe = null;
774
+ if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off) {
775
+ // update the reflection probe right before rendering
776
+ // if we do it immediately the reflection probe might not be enabled yet
777
+ // (since this method is called from onEnable)
778
+ this.startCoroutine(this._updateReflectionProbe(), FrameEvent.LateUpdate);
779
+
780
+ this._probeAnchorLastFrame = this.probeAnchor;
781
+ }
782
+ }
783
+ private *_updateReflectionProbe() {
784
+ const obj = this.probeAnchor || this.gameObject;
785
+ const isAnchor = this.probeAnchor ? true : false;
786
+ this._reflectionProbe = ReflectionProbe.get(obj, this.context, isAnchor, this.probeAnchor);
787
+ }
788
+
789
+ private setVisibility(visible: boolean) {
790
+
791
+ if (!this.isMultiMaterialObject(this.gameObject)) {
792
+ setCustomVisibility(this.gameObject, visible);
793
+ }
794
+ else {
795
+ for (const ch of this.gameObject.children) {
796
+ if (this.isMeshOrSkinnedMesh(ch)) {
797
+ setCustomVisibility(ch, visible);
798
+ }
799
+ }
800
+ }
801
+ }
802
+
803
+ private isMultiMaterialObject(obj: Object3D) {
804
+ return obj.type === "Group";
805
+ }
806
+
807
+ private isMeshOrSkinnedMesh(obj: Object3D): obj is Mesh | SkinnedMesh {
808
+ return obj.type === "Mesh" || obj.type === "SkinnedMesh";
809
+ }
810
+ }
811
+
812
+ export class MeshRenderer extends Renderer {
813
+ }
814
+
815
+ export class SkinnedMeshRenderer extends MeshRenderer {
816
+
817
+ private _needUpdateBoundingSphere = false;
818
+ // private _lastWorldPosition = new Vector3();
819
+
820
+ awake() {
821
+ super.awake();
822
+ if (debugskinnedmesh) console.log("SkinnedMeshRenderer for \"" + this.name + "\"", this);
823
+ // disable skinned mesh occlusion because of https://github.com/mrdoob/js/issues/14499
824
+ this.allowOcclusionWhenDynamic = false;
825
+
826
+ for (const mesh of this.sharedMeshes) {
827
+ // If we don't do that here the bounding sphere matrix used for raycasts will be wrong. Not sure *why* this is necessary
828
+ mesh.parent?.updateWorldMatrix(false, true);
829
+ this.markBoundsDirty();
830
+ }
831
+ }
832
+ onAfterRender(): void {
833
+ super.onAfterRender();
834
+
835
+ // this.gameObject.parent.position.x += Math.sin(this.context.time.time) * .01;
836
+
837
+ // if (this.gameObject instanceof SkinnedMesh && this.gameObject.geometry.boundingSphere) {
838
+ // const bounds = this.gameObject.geometry.boundingSphere;
839
+ // const worldpos = getTempVector().setFromMatrixPosition(this.gameObject.matrixWorld);
840
+ // if (worldpos.distanceTo(this._lastWorldPosition) > bounds.radius) {
841
+ // this._lastWorldPosition.copy(worldpos);
842
+ // this.markBoundsDirty();
843
+ // };
844
+ // }
845
+
846
+ if (this._needUpdateBoundingSphere) {
847
+ for (const mesh of this.sharedMeshes) {
848
+ if (mesh instanceof SkinnedMesh) {
849
+ this._needUpdateBoundingSphere = false;
850
+ try {
851
+ const geometry = mesh.geometry;
852
+ const raycastmesh = getRaycastMesh(mesh);
853
+ if (raycastmesh) {
854
+ mesh.geometry = raycastmesh;
855
+ }
856
+ mesh.computeBoundingSphere();
857
+ mesh.geometry = geometry;
858
+ }
859
+ catch(err) {
860
+ console.error(`Error updating bounding sphere for ${mesh.name}`, err);
861
+ }
862
+ }
863
+ }
864
+ }
865
+
866
+ // if (this.context.time.frame % 30 === 0) this.markBoundsDirty();
867
+
868
+ if (debugskinnedmesh) {
869
+ for (const mesh of this.sharedMeshes) {
870
+ if (mesh instanceof SkinnedMesh && mesh.boundingSphere) {
871
+ const tempCenter = getTempVector(mesh.boundingSphere.center).applyMatrix4(mesh.matrixWorld);
872
+ Gizmos.DrawWireSphere(tempCenter, mesh.boundingSphere.radius, "red");
873
+ }
874
+ }
875
+ }
876
+ }
877
+
878
+ markBoundsDirty() {
879
+ this._needUpdateBoundingSphere = true;
880
+ }
881
+ }
882
+
883
+ export enum ShadowCastingMode {
884
+ /// <summary>
885
+ /// <para>No shadows are cast from this object.</para>
886
+ /// </summary>
887
+ Off,
888
+ /// <summary>
889
+ /// <para>Shadows are cast from this object.</para>
890
+ /// </summary>
891
+ On,
892
+ /// <summary>
893
+ /// <para>Shadows are cast from this object, treating it as two-sided.</para>
894
+ /// </summary>
895
+ TwoSided,
896
+ /// <summary>
897
+ /// <para>Object casts shadows, but is otherwise invisible in the Scene.</para>
898
+ /// </summary>
899
+ ShadowsOnly,
900
+ }