@needle-tools/engine 4.4.0-beta.7 → 4.4.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3618 -3616
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +5029 -4950
  6. package/dist/needle-engine.bundle.light.js +5030 -4951
  7. package/dist/needle-engine.bundle.light.min.js +146 -116
  8. package/dist/needle-engine.bundle.light.umd.cjs +148 -118
  9. package/dist/needle-engine.bundle.min.js +146 -116
  10. package/dist/needle-engine.bundle.umd.cjs +148 -118
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.light.d.ts +129 -130
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine.d.ts +4 -0
  42. package/lib/engine/engine.js +12 -0
  43. package/lib/engine/engine.js.map +1 -0
  44. package/lib/engine/engine_addressables.d.ts +166 -166
  45. package/lib/engine/engine_addressables.js +608 -608
  46. package/lib/engine/engine_animation.d.ts +43 -43
  47. package/lib/engine/engine_animation.js +133 -133
  48. package/lib/engine/engine_application.d.ts +40 -40
  49. package/lib/engine/engine_application.js +104 -104
  50. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  51. package/lib/engine/engine_assetdatabase.js +344 -344
  52. package/lib/engine/engine_audio.d.ts +4 -4
  53. package/lib/engine/engine_audio.js +23 -23
  54. package/lib/engine/engine_camera.d.ts +13 -13
  55. package/lib/engine/engine_camera.js +30 -30
  56. package/lib/engine/engine_components.d.ts +110 -110
  57. package/lib/engine/engine_components.js +382 -382
  58. package/lib/engine/engine_components_internal.d.ts +9 -9
  59. package/lib/engine/engine_components_internal.js +36 -36
  60. package/lib/engine/engine_constants.d.ts +10 -10
  61. package/lib/engine/engine_constants.js +41 -41
  62. package/lib/engine/engine_context.d.ts +354 -354
  63. package/lib/engine/engine_context.js +1536 -1536
  64. package/lib/engine/engine_context_registry.d.ts +71 -71
  65. package/lib/engine/engine_context_registry.js +117 -117
  66. package/lib/engine/engine_coroutine.d.ts +35 -35
  67. package/lib/engine/engine_coroutine.js +52 -52
  68. package/lib/engine/engine_create_objects.d.ts +118 -118
  69. package/lib/engine/engine_create_objects.js +308 -308
  70. package/lib/engine/engine_default_parameters.d.ts +2 -2
  71. package/lib/engine/engine_default_parameters.js +3 -3
  72. package/lib/engine/engine_editor-sync.d.ts +21 -21
  73. package/lib/engine/engine_editor-sync.js +4 -4
  74. package/lib/engine/engine_element.d.ts +113 -113
  75. package/lib/engine/engine_element.js +832 -829
  76. package/lib/engine/engine_element.js.map +1 -1
  77. package/lib/engine/engine_element_attributes.d.ts +72 -72
  78. package/lib/engine/engine_element_attributes.js +1 -1
  79. package/lib/engine/engine_element_extras.d.ts +6 -6
  80. package/lib/engine/engine_element_extras.js +13 -13
  81. package/lib/engine/engine_element_loading.d.ts +44 -44
  82. package/lib/engine/engine_element_loading.js +349 -349
  83. package/lib/engine/engine_element_overlay.d.ts +21 -21
  84. package/lib/engine/engine_element_overlay.js +166 -166
  85. package/lib/engine/engine_fileloader.d.ts +2 -2
  86. package/lib/engine/engine_fileloader.js +8 -8
  87. package/lib/engine/engine_gameobject.d.ts +68 -68
  88. package/lib/engine/engine_gameobject.js +591 -591
  89. package/lib/engine/engine_generic_utils.d.ts +1 -1
  90. package/lib/engine/engine_generic_utils.js +13 -13
  91. package/lib/engine/engine_gizmos.d.ts +149 -149
  92. package/lib/engine/engine_gizmos.js +530 -530
  93. package/lib/engine/engine_gltf.d.ts +12 -12
  94. package/lib/engine/engine_gltf.js +15 -15
  95. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  96. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  97. package/lib/engine/engine_hot_reload.d.ts +7 -7
  98. package/lib/engine/engine_hot_reload.js +184 -184
  99. package/lib/engine/engine_input.d.ts +352 -352
  100. package/lib/engine/engine_input.js +1265 -1265
  101. package/lib/engine/engine_input_utils.d.ts +2 -2
  102. package/lib/engine/engine_input_utils.js +22 -22
  103. package/lib/engine/engine_instancing.d.ts +19 -19
  104. package/lib/engine/engine_instancing.js +39 -39
  105. package/lib/engine/engine_license.d.ts +11 -9
  106. package/lib/engine/engine_license.js +361 -320
  107. package/lib/engine/engine_license.js.map +1 -1
  108. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  109. package/lib/engine/engine_lifecycle_api.js +99 -99
  110. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  111. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  112. package/lib/engine/engine_lightdata.d.ts +23 -23
  113. package/lib/engine/engine_lightdata.js +91 -91
  114. package/lib/engine/engine_loaders.d.ts +13 -13
  115. package/lib/engine/engine_loaders.js +62 -62
  116. package/lib/engine/engine_lods.d.ts +31 -31
  117. package/lib/engine/engine_lods.js +146 -146
  118. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  119. package/lib/engine/engine_mainloop_utils.js +466 -466
  120. package/lib/engine/engine_math.d.ts +114 -114
  121. package/lib/engine/engine_math.js +247 -247
  122. package/lib/engine/engine_modules.d.ts +36 -36
  123. package/lib/engine/engine_modules.js +85 -85
  124. package/lib/engine/engine_networking.d.ts +252 -252
  125. package/lib/engine/engine_networking.js +743 -743
  126. package/lib/engine/engine_networking_auto.d.ts +24 -24
  127. package/lib/engine/engine_networking_auto.js +310 -310
  128. package/lib/engine/engine_networking_blob.d.ts +48 -48
  129. package/lib/engine/engine_networking_blob.js +212 -212
  130. package/lib/engine/engine_networking_files.d.ts +35 -35
  131. package/lib/engine/engine_networking_files.js +172 -172
  132. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  133. package/lib/engine/engine_networking_files_default_components.js +42 -42
  134. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  135. package/lib/engine/engine_networking_instantiate.js +345 -345
  136. package/lib/engine/engine_networking_peer.d.ts +15 -15
  137. package/lib/engine/engine_networking_peer.js +132 -132
  138. package/lib/engine/engine_networking_streams.d.ts +123 -123
  139. package/lib/engine/engine_networking_streams.js +645 -645
  140. package/lib/engine/engine_networking_types.d.ts +22 -22
  141. package/lib/engine/engine_networking_types.js +7 -7
  142. package/lib/engine/engine_networking_utils.d.ts +2 -2
  143. package/lib/engine/engine_networking_utils.js +20 -20
  144. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  145. package/lib/engine/engine_networking_websocket.js +2 -2
  146. package/lib/engine/engine_patcher.d.ts +10 -10
  147. package/lib/engine/engine_patcher.js +142 -142
  148. package/lib/engine/engine_physics.d.ts +152 -152
  149. package/lib/engine/engine_physics.js +645 -645
  150. package/lib/engine/engine_physics.types.d.ts +40 -40
  151. package/lib/engine/engine_physics.types.js +33 -33
  152. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  153. package/lib/engine/engine_physics_rapier.js +1432 -1432
  154. package/lib/engine/engine_playerview.d.ts +26 -26
  155. package/lib/engine/engine_playerview.js +64 -64
  156. package/lib/engine/engine_scenelighting.d.ts +71 -71
  157. package/lib/engine/engine_scenelighting.js +226 -226
  158. package/lib/engine/engine_scenetools.d.ts +50 -50
  159. package/lib/engine/engine_scenetools.js +321 -321
  160. package/lib/engine/engine_serialization.d.ts +3 -3
  161. package/lib/engine/engine_serialization.js +3 -3
  162. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  163. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  164. package/lib/engine/engine_serialization_core.d.ts +85 -85
  165. package/lib/engine/engine_serialization_core.js +602 -602
  166. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  167. package/lib/engine/engine_serialization_decorator.js +66 -66
  168. package/lib/engine/engine_setup.d.ts +1 -1
  169. package/lib/engine/engine_setup.js +2 -2
  170. package/lib/engine/engine_shaders.d.ts +53 -53
  171. package/lib/engine/engine_shaders.js +252 -252
  172. package/lib/engine/engine_shims.d.ts +4 -4
  173. package/lib/engine/engine_shims.js +24 -24
  174. package/lib/engine/engine_test_utils.d.ts +39 -39
  175. package/lib/engine/engine_test_utils.js +83 -83
  176. package/lib/engine/engine_texture.d.ts +28 -28
  177. package/lib/engine/engine_texture.js +64 -64
  178. package/lib/engine/engine_three_utils.d.ts +201 -201
  179. package/lib/engine/engine_three_utils.js +731 -731
  180. package/lib/engine/engine_time.d.ts +51 -51
  181. package/lib/engine/engine_time.js +82 -82
  182. package/lib/engine/engine_time_utils.d.ts +88 -88
  183. package/lib/engine/engine_time_utils.js +215 -215
  184. package/lib/engine/engine_tonemapping.d.ts +2 -2
  185. package/lib/engine/engine_tonemapping.js +194 -194
  186. package/lib/engine/engine_types.d.ts +572 -572
  187. package/lib/engine/engine_types.js +88 -88
  188. package/lib/engine/engine_typestore.d.ts +28 -28
  189. package/lib/engine/engine_typestore.js +55 -55
  190. package/lib/engine/engine_util_decorator.d.ts +13 -13
  191. package/lib/engine/engine_util_decorator.js +116 -116
  192. package/lib/engine/engine_utils.d.ts +266 -266
  193. package/lib/engine/engine_utils.js +878 -878
  194. package/lib/engine/engine_utils_format.d.ts +21 -21
  195. package/lib/engine/engine_utils_format.js +193 -193
  196. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  197. package/lib/engine/engine_utils_screenshot.js +513 -513
  198. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  199. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  200. package/lib/engine/engine_web_api.d.ts +12 -0
  201. package/lib/engine/engine_web_api.js +113 -0
  202. package/lib/engine/engine_web_api.js.map +1 -0
  203. package/lib/engine/engine_xr.d.ts +1 -1
  204. package/lib/engine/engine_xr.js +1 -1
  205. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  206. package/lib/engine/export/gltf/Writers.js +24 -24
  207. package/lib/engine/export/gltf/index.d.ts +11 -11
  208. package/lib/engine/export/gltf/index.js +123 -123
  209. package/lib/engine/export/index.d.ts +2 -2
  210. package/lib/engine/export/index.js +2 -2
  211. package/lib/engine/export/state.d.ts +7 -7
  212. package/lib/engine/export/state.js +17 -17
  213. package/lib/engine/export/utils.d.ts +2 -2
  214. package/lib/engine/export/utils.js +7 -7
  215. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  216. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  217. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  218. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  219. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  220. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  221. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  222. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  223. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  224. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  225. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  226. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  227. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  228. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  229. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  230. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  231. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  232. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  233. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  234. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  235. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  236. package/lib/engine/extensions/extension_resolver.js +1 -1
  237. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  238. package/lib/engine/extensions/extension_utils.js +152 -152
  239. package/lib/engine/extensions/extensions.d.ts +31 -31
  240. package/lib/engine/extensions/extensions.js +103 -103
  241. package/lib/engine/extensions/index.d.ts +6 -6
  242. package/lib/engine/extensions/index.js +6 -6
  243. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  244. package/lib/engine/extensions/usage_tracker.js +65 -65
  245. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  246. package/lib/engine/js-extensions/Camera.js +39 -39
  247. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  248. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  249. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  250. package/lib/engine/js-extensions/Layers.js +22 -22
  251. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  252. package/lib/engine/js-extensions/Object3D.js +136 -136
  253. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  254. package/lib/engine/js-extensions/RGBAColor.js +110 -110
  255. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  256. package/lib/engine/js-extensions/Vector.js +13 -13
  257. package/lib/engine/js-extensions/index.d.ts +5 -5
  258. package/lib/engine/js-extensions/index.js +5 -5
  259. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  260. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  261. package/lib/engine/shaders/shaderData.d.ts +55 -55
  262. package/lib/engine/shaders/shaderData.js +58 -58
  263. package/lib/engine/tests/test_utils.d.ts +2 -2
  264. package/lib/engine/tests/test_utils.js +53 -53
  265. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  266. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  267. package/lib/engine/webcomponents/api.d.ts +5 -5
  268. package/lib/engine/webcomponents/api.js +4 -4
  269. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  270. package/lib/engine/webcomponents/buttons.js +237 -237
  271. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  272. package/lib/engine/webcomponents/fonts.js +32 -32
  273. package/lib/engine/webcomponents/icons.d.ts +9 -9
  274. package/lib/engine/webcomponents/icons.js +52 -52
  275. package/lib/engine/webcomponents/index.d.ts +1 -1
  276. package/lib/engine/webcomponents/index.js +1 -1
  277. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  278. package/lib/engine/webcomponents/logo-element.js +67 -67
  279. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  280. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  281. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -151
  282. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1018
  283. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  284. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  285. package/lib/engine/webcomponents/needle-button.js +161 -161
  286. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  287. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  288. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  289. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  290. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  291. package/lib/engine/xr/NeedleXRSync.js +188 -188
  292. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  293. package/lib/engine/xr/SceneTransition.js +69 -69
  294. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  295. package/lib/engine/xr/TempXRContext.js +187 -187
  296. package/lib/engine/xr/XRRig.d.ts +7 -7
  297. package/lib/engine/xr/XRRig.js +1 -1
  298. package/lib/engine/xr/api.d.ts +6 -6
  299. package/lib/engine/xr/api.js +6 -6
  300. package/lib/engine/xr/events.d.ts +66 -66
  301. package/lib/engine/xr/events.js +93 -93
  302. package/lib/engine/xr/internal.d.ts +12 -12
  303. package/lib/engine/xr/internal.js +25 -25
  304. package/lib/engine/xr/usdz.d.ts +12 -12
  305. package/lib/engine/xr/usdz.js +29 -29
  306. package/lib/engine/xr/utils.d.ts +11 -11
  307. package/lib/engine/xr/utils.js +34 -34
  308. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  309. package/lib/engine-components/AlignmentConstraint.js +39 -39
  310. package/lib/engine-components/Animation.d.ts +156 -156
  311. package/lib/engine-components/Animation.js +508 -508
  312. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  313. package/lib/engine-components/AnimationCurve.js +159 -159
  314. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  315. package/lib/engine-components/AnimationUtils.js +27 -27
  316. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  317. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  318. package/lib/engine-components/Animator.d.ts +217 -217
  319. package/lib/engine-components/Animator.js +354 -354
  320. package/lib/engine-components/AnimatorController.d.ts +227 -227
  321. package/lib/engine-components/AnimatorController.js +1152 -1152
  322. package/lib/engine-components/AudioListener.d.ts +33 -33
  323. package/lib/engine-components/AudioListener.js +86 -86
  324. package/lib/engine-components/AudioSource.d.ts +217 -217
  325. package/lib/engine-components/AudioSource.js +627 -627
  326. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  327. package/lib/engine-components/AvatarLoader.js +231 -231
  328. package/lib/engine-components/AxesHelper.d.ts +32 -32
  329. package/lib/engine-components/AxesHelper.js +67 -67
  330. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  331. package/lib/engine-components/BasicIKConstraint.js +43 -43
  332. package/lib/engine-components/BoxCollider.d.ts +2 -2
  333. package/lib/engine-components/BoxCollider.js +2 -2
  334. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  335. package/lib/engine-components/BoxHelperComponent.js +102 -102
  336. package/lib/engine-components/Camera.d.ts +231 -231
  337. package/lib/engine-components/Camera.js +700 -700
  338. package/lib/engine-components/CameraUtils.d.ts +1 -1
  339. package/lib/engine-components/CameraUtils.js +121 -121
  340. package/lib/engine-components/CharacterController.d.ts +55 -55
  341. package/lib/engine-components/CharacterController.js +236 -236
  342. package/lib/engine-components/Collider.d.ts +188 -188
  343. package/lib/engine-components/Collider.js +369 -369
  344. package/lib/engine-components/Component.d.ts +792 -792
  345. package/lib/engine-components/Component.js +915 -915
  346. package/lib/engine-components/ContactShadows.d.ts +82 -82
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  1017. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1018. package/src/engine-schemes/dist/vec2.js +32 -0
  1019. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1020. package/src/engine-schemes/dist/vec3.js +36 -0
  1021. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1022. package/src/engine-schemes/dist/vec4.js +40 -0
  1023. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1024. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1025. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1026. package/src/engine-schemes/schemes.ts +28 -28
  1027. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1028. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1029. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1030. package/src/engine-schemes/transform.ts +50 -50
  1031. package/src/engine-schemes/transforms.fbs +25 -25
  1032. package/src/engine-schemes/vec.fbs +19 -19
  1033. package/src/engine-schemes/vec2.ts +33 -33
  1034. package/src/engine-schemes/vec3.ts +38 -38
  1035. package/src/engine-schemes/vec4.ts +43 -43
  1036. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1037. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1038. package/src/include/draco/draco_decoder.js +34 -34
  1039. package/src/include/ktx2/basis_transcoder.js +21 -21
  1040. package/src/include/needle/arial-msdf.json +1471 -1471
  1041. package/src/include/three/DragControls.js +231 -231
  1042. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1043. package/src/needle-engine.ts +70 -70
@@ -1,880 +1,880 @@
1
- import { Audio, AudioLoader, Euler, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
2
- import { isDevEnvironment } from "../../engine/debug/index.js";
3
- import { getParam, resolveUrl } from "../../engine/engine_utils.js";
4
- import { setObjectAnimated } from "../AnimationUtils.js";
5
- import { Animator } from "../Animator.js";
6
- import { AudioSource } from "../AudioSource.js";
7
- import { GameObject } from "../Component.js";
8
- import { PlayableDirector } from "./PlayableDirector.js";
9
- import { SignalReceiver } from "./SignalAsset.js";
10
- import * as Models from "./TimelineModels.js";
11
- const debug = getParam("debugtimeline");
12
- /**
13
- * A TrackHandler is responsible for evaluating a specific type of timeline track.
14
- * A timeline track can be an animation track, audio track, signal track, control track etc and is controlled by a {@link PlayableDirector}.
15
- */
16
- export class TrackHandler {
17
- director;
18
- track;
19
- get muted() { return this.track.muted; }
20
- set muted(val) {
21
- if (val !== this.track.muted) {
22
- this.track.muted = val;
23
- this.onMuteChanged?.call(this);
24
- }
25
- }
26
- *forEachClip(backwards = false) {
27
- if (!this.track?.clips)
28
- return;
29
- if (backwards) {
30
- for (let i = this.track.clips.length - 1; i >= 0; i--) {
31
- yield this.track.clips[i];
32
- }
33
- }
34
- else {
35
- for (const clip of this.track.clips) {
36
- yield clip;
37
- }
38
- }
39
- }
40
- getClipTime(time, model) {
41
- return model.clipIn + (time - model.start) * model.timeScale;
42
- }
43
- getClipTimeNormalized(time, model) {
44
- return (time - model.start) / model.duration;
45
- }
46
- evaluateWeight(time, index, models, isActive = true) {
47
- if (index < 0 || index >= models.length)
48
- return 0;
49
- const model = models[index];
50
- if (isActive || time >= model.start && time <= model.end) {
51
- let weight = 1;
52
- const isBlendingWithNext = false;
53
- // this blending with next clips is already baked into easeIn/easeOut
54
- // if (allowBlendWithNext && index + 1 < models.length) {
55
- // const next = models[index + 1];
56
- // const nextWeight = (time - next.start) / (model.end - next.start);
57
- // isBlendingWithNext = nextWeight > 0;
58
- // weight = 1 - nextWeight;
59
- // }
60
- if (model.easeInDuration > 0) {
61
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
62
- weight *= easeIn;
63
- }
64
- if (model.easeOutDuration > 0 && !isBlendingWithNext) {
65
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
66
- weight *= easeOut;
67
- }
68
- return weight;
69
- }
70
- return 0;
71
- }
72
- }
73
- class AnimationClipOffsetData {
74
- clip;
75
- rootPositionOffset;
76
- rootQuaternionOffset;
77
- get hasOffsets() { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
78
- // not necessary
79
- rootStartPosition;
80
- rootEndPosition;
81
- rootStartQuaternion;
82
- rootEndQuaternion;
83
- constructor(action) {
84
- const clip = action.getClip();
85
- this.clip = clip;
86
- const root = action.getRoot();
87
- const rootPositionTrackName = root.name + ".position";
88
- const rootRotationTrackName = root.name + ".quaternion";
89
- if (debug)
90
- console.log(clip.name, clip.tracks, rootPositionTrackName);
91
- for (const track of clip.tracks) {
92
- if (track.times.length <= 0)
93
- continue;
94
- if (track.name.endsWith(rootPositionTrackName)) {
95
- this.rootStartPosition = new Vector3().fromArray(track.values, 0);
96
- this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
97
- this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
98
- if (debug)
99
- console.log(this.rootPositionOffset);
100
- // this.rootPositionOffset.set(0, 0, 0);
101
- }
102
- else if (track.name.endsWith(rootRotationTrackName)) {
103
- this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
104
- this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
105
- this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
106
- if (debug) {
107
- const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
108
- console.log("ROT", euler);
109
- }
110
- }
111
- }
112
- }
113
- }
114
- // TODO: add support for clip clamp modes (loop, pingpong, clamp)
115
- export class AnimationTrackHandler extends TrackHandler {
116
- /** @internal */
117
- models = [];
118
- /** @internal */
119
- trackOffset;
120
- /** The object that is being animated. */
121
- target;
122
- /** The AnimationMixer, should be shared with the animator if an animator is bound */
123
- mixer;
124
- clips = [];
125
- actions = [];
126
- /**
127
- * You can use the weight to blend the timeline animation tracks with multiple animation tracks on the same object.
128
- * @default 1
129
- */
130
- weight = 1;
131
- /** holds data/info about clips differences */
132
- _actionOffsets = [];
133
- _didBind = false;
134
- _animator = null;
135
- onDisable() {
136
- // if this track is disabled we need to stop the currently active actions
137
- this.mixer?.stopAllAction();
138
- }
139
- onDestroy() {
140
- this.director.context.animations.unregisterAnimationMixer(this.mixer);
141
- }
142
- // Using this callback instead of onEnable etc
143
- // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
144
- // in which case the director is stopped (but not disabled)
145
- // which means we want to notify the object that it's not animated anymore
146
- // and the animator can then take over
147
- onStateChanged() {
148
- if (this._animator)
149
- setObjectAnimated(this._animator.gameObject, this, this.director.isPlaying);
150
- }
151
- createHooks(clipModel, clip) {
152
- if (clip.tracks?.length <= 0) {
153
- console.warn("No tracks in AnimationClip", clip);
154
- return;
155
- }
156
- // we only want to hook into the binding of the root object
157
- // TODO: test with a clip with multiple roots
158
- const parts = clip.tracks[0].name.split(".");
159
- const rootName = parts[parts.length - 2];
160
- const positionTrackName = rootName + ".position";
161
- const rotationTrackName = rootName + ".quaternion";
162
- let foundPositionTrack = false;
163
- let foundRotationTrack = false;
164
- for (const t of clip.tracks) {
165
- if (t.name.endsWith(positionTrackName)) {
166
- foundPositionTrack = true;
167
- this.createPositionInterpolant(clip, clipModel, t);
168
- }
169
- else if (t.name.endsWith(rotationTrackName)) {
170
- foundRotationTrack = true;
171
- this.createRotationInterpolant(clip, clipModel, t);
172
- }
173
- }
174
- // ensure we always have a position and rotation track so we can apply offsets in interpolator
175
- // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
176
- if (!foundPositionTrack || !foundRotationTrack) {
177
- const root = this.mixer?.getRoot();
178
- const track = clip.tracks[0];
179
- const indexOfProperty = track.name.lastIndexOf(".");
180
- const baseName = track.name.substring(0, indexOfProperty);
181
- const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
182
- const targetObj = root.getObjectByName(objName);
183
- // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
184
- // This should be right but needs testing:
185
- // const parsedPath = PropertyBinding.parseTrackName(track.name);
186
- // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
187
- if (targetObj) {
188
- if (!foundPositionTrack) {
189
- const trackName = baseName + ".position";
190
- if (debug)
191
- console.warn("Create position track", objName, targetObj);
192
- // apply initial local position so it doesnt get flipped or otherwise changed
193
- const pos = targetObj.position;
194
- const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [pos.x, pos.y, pos.z, pos.x, pos.y, pos.z]);
195
- clip.tracks.push(track);
196
- this.createPositionInterpolant(clip, clipModel, track);
197
- }
198
- else if (!foundRotationTrack) {
199
- const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
200
- if (debug)
201
- console.warn("Create quaternion track", objName, targetObj);
202
- const rot = targetObj.quaternion;
203
- const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [rot.x, rot.y, rot.z, rot.w, rot.x, rot.y, rot.z, rot.w]);
204
- clip.tracks.push(track);
205
- this.createRotationInterpolant(clip, clipModel, track);
206
- }
207
- }
208
- }
209
- }
210
- bind() {
211
- if (this._didBind)
212
- return;
213
- this._didBind = true;
214
- if (debug)
215
- console.log(this.models);
216
- // the object being animated
217
- if (this.mixer)
218
- this.target = this.mixer.getRoot();
219
- else
220
- console.warn("No mixer was assigned to animation track");
221
- for (const action of this.actions) {
222
- const off = new AnimationClipOffsetData(action);
223
- this._actionOffsets.push(off);
224
- }
225
- if (this.target) {
226
- // We need to disable the animator component in case it also animates
227
- // which overrides the timeline
228
- this._animator = GameObject.getComponent(this.target, Animator) ?? null;
229
- if (this._animator) {
230
- setObjectAnimated(this._animator.gameObject, this, true);
231
- }
232
- }
233
- // Clip Offsets
234
- for (const model of this.models) {
235
- const clipData = model.asset;
236
- const pos = clipData.position;
237
- const rot = clipData.rotation;
238
- if (pos && pos.x !== undefined) {
239
- if (!pos.isVector3) {
240
- clipData.position = new Vector3(pos.x, pos.y, pos.z);
241
- }
242
- if (!rot.isQuaternion) {
243
- clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
244
- }
245
- }
246
- }
247
- this.ensureTrackOffsets();
248
- }
249
- ensureTrackOffsets() {
250
- if (this.trackOffset) {
251
- const pos = this.trackOffset.position;
252
- if (pos) {
253
- if (!pos.isVector3) {
254
- this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
255
- }
256
- }
257
- const rot = this.trackOffset.rotation;
258
- if (rot) {
259
- if (!rot.isQuaternion) {
260
- this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
261
- }
262
- }
263
- }
264
- }
265
- _useclipOffsets = true;
266
- _totalOffsetPosition = new Vector3();
267
- _totalOffsetRotation = new Quaternion();
268
- _totalOffsetPosition2 = new Vector3();
269
- _totalOffsetRotation2 = new Quaternion();
270
- _summedPos = new Vector3();
271
- _tempPos = new Vector3();
272
- _summedRot = new Quaternion();
273
- _tempRot = new Quaternion();
274
- _clipRotQuat = new Quaternion();
275
- evaluate(time) {
276
- if (this.track.muted)
277
- return;
278
- if (!this.mixer)
279
- return;
280
- this.bind();
281
- // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
282
- this._totalOffsetPosition.set(0, 0, 0);
283
- this._totalOffsetRotation.set(0, 0, 0, 1);
284
- this._totalOffsetPosition2.set(0, 0, 0);
285
- this._totalOffsetRotation2.set(0, 0, 0, 1);
286
- let activeClips = 0;
287
- let blend = 0;
288
- let didPostExtrapolate = false;
289
- let didPreExtrapolate = false;
290
- // The total weight is used to blend with the animator controller active states
291
- let totalWeight = 0;
292
- for (let i = 0; i < this.clips.length; i++) {
293
- const model = this.models[i];
294
- const action = this.actions[i];
295
- const clipModel = model.asset;
296
- action.weight = 0;
297
- const isInTimeRange = time >= model.start && time <= model.end;
298
- const preExtrapolation = model.preExtrapolationMode;
299
- const postExtrapolation = model.postExtrapolationMode;
300
- const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
301
- let isActive = isInTimeRange;
302
- let doPreExtrapolate = false;
303
- if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
304
- // use post extrapolate if its the last clip of the next clip has not yet started
305
- if (!nextClip || nextClip.start > time) {
306
- isActive = true;
307
- didPostExtrapolate = true;
308
- }
309
- }
310
- else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
311
- if (!nextClip || nextClip.start < time) {
312
- isActive = true;
313
- doPreExtrapolate = true;
314
- didPreExtrapolate = true;
315
- }
316
- }
317
- if (isActive) {
318
- // const clip = this.clips[i];
319
- let weight = this.weight;
320
- weight *= this.evaluateWeight(time, i, this.models, isActive);
321
- weight *= this.director.weight;
322
- let handleLoop = isInTimeRange;
323
- if (doPreExtrapolate) {
324
- switch (preExtrapolation) {
325
- case Models.ClipExtrapolation.Hold:
326
- // Nothing to do
327
- break;
328
- case Models.ClipExtrapolation.Loop:
329
- // TODO: this is not correct yet
330
- time += model.start;
331
- handleLoop = true;
332
- break;
333
- default:
334
- time += model.start;
335
- handleLoop = true;
336
- break;
337
- }
338
- }
339
- // TODO: handle clipIn again
340
- let t = this.getClipTime(time, model);
341
- let loops = 0;
342
- const duration = clipModel.duration;
343
- // This is the actual duration of the clip in the timeline (with clipping and scale)
344
- // const clipDuration = (model.end - model.start) * model.timeScale;
345
- if (doPreExtrapolate) {
346
- if (preExtrapolation === Models.ClipExtrapolation.Hold) {
347
- t = 0;
348
- }
349
- }
350
- if (handleLoop) {
351
- if (clipModel.loop) {
352
- // const t0 = t - .001;
353
- loops += Math.floor(t / (duration + .000001));
354
- while (t > duration) {
355
- t -= duration;
356
- }
357
- }
358
- }
359
- else if (!isInTimeRange) {
360
- if (didPostExtrapolate) {
361
- switch (postExtrapolation) {
362
- case Models.ClipExtrapolation.Hold:
363
- t = this.getClipTime(model.end, model);
364
- break;
365
- case Models.ClipExtrapolation.Loop:
366
- t %= duration;
367
- break;
368
- case Models.ClipExtrapolation.PingPong:
369
- const loops = Math.floor(t / duration);
370
- const invert = loops % 2 !== 0;
371
- t %= duration;
372
- if (invert)
373
- t = duration - t;
374
- break;
375
- }
376
- }
377
- }
378
- if (model.reversed === true)
379
- action.time = action.getClip().duration - t;
380
- else
381
- action.time = t;
382
- action.timeScale = 0;
383
- const effectiveWeight = Math.max(0, weight);
384
- action.weight = effectiveWeight;
385
- totalWeight += effectiveWeight;
386
- action.clampWhenFinished = false;
387
- if (!action.isRunning())
388
- action.play();
389
- // console.log(action.time, action.weight);
390
- if (this._useclipOffsets) {
391
- const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
392
- const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
393
- if (activeClips < 1)
394
- blend = 1 - weight;
395
- activeClips += 1;
396
- const summedPos = this._summedPos.set(0, 0, 0);
397
- const tempPos = this._tempPos.set(0, 0, 0);
398
- const summedRot = this._summedRot.identity();
399
- const tempRot = this._tempRot.identity();
400
- const clipOffsetRot = clipModel.rotation;
401
- if (clipOffsetRot) {
402
- this._clipRotQuat.identity();
403
- this._clipRotQuat.slerp(clipOffsetRot, weight);
404
- }
405
- const offsets = this._actionOffsets[i];
406
- if (offsets.hasOffsets) {
407
- for (let i = 0; i < loops; i++) {
408
- if (offsets.rootPositionOffset)
409
- tempPos.copy(offsets.rootPositionOffset);
410
- else
411
- tempPos.set(0, 0, 0);
412
- tempPos.applyQuaternion(summedRot);
413
- if (this._clipRotQuat)
414
- tempPos.applyQuaternion(this._clipRotQuat);
415
- if (offsets.rootQuaternionOffset) {
416
- // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
417
- tempRot.copy(offsets.rootQuaternionOffset);
418
- summedRot.multiply(tempRot);
419
- }
420
- summedPos.add(tempPos);
421
- }
422
- }
423
- if (this._clipRotQuat)
424
- totalRotation.multiply(this._clipRotQuat);
425
- totalRotation.multiply(summedRot);
426
- if (clipModel.position)
427
- summedPos.add(clipModel.position);
428
- totalPosition.add(summedPos);
429
- }
430
- }
431
- }
432
- if (this._useclipOffsets) {
433
- this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
434
- this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
435
- }
436
- if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
437
- this["__mixerError"] = true;
438
- console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
439
- }
440
- if (this._animator?.runtimeAnimatorController) {
441
- // If the Timeline is running then the timeline track takes control over the animatorcontroller
442
- // we calculate the weight left for the animatorcontroller actions
443
- const weightLeft = Math.max(0, 1 - totalWeight);
444
- this._animator?.runtimeAnimatorController?.update(weightLeft);
445
- }
446
- else {
447
- this.mixer.update(time);
448
- }
449
- }
450
- createRotationInterpolant(_clip, _clipModel, track) {
451
- const createInterpolantOriginal = track.createInterpolant.bind(track);
452
- const quat = new Quaternion();
453
- this.ensureTrackOffsets();
454
- const trackOffsetRot = this.trackOffset?.rotation;
455
- track.createInterpolant = () => {
456
- const createdInterpolant = createInterpolantOriginal();
457
- const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
458
- // console.log(interpolate);
459
- createdInterpolant.evaluate = (time) => {
460
- const res = interpolate(time);
461
- quat.set(res[0], res[1], res[2], res[3]);
462
- quat.premultiply(this._totalOffsetRotation);
463
- // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
464
- if (trackOffsetRot)
465
- quat.premultiply(trackOffsetRot);
466
- if (this.director.animationCallbackReceivers) {
467
- for (const rec of this.director.animationCallbackReceivers) {
468
- rec?.onTimelineRotation?.call(rec, this.director, this.target, time, quat);
469
- }
470
- }
471
- res[0] = quat.x;
472
- res[1] = quat.y;
473
- res[2] = quat.z;
474
- res[3] = quat.w;
475
- return res;
476
- };
477
- return createdInterpolant;
478
- };
479
- }
480
- createPositionInterpolant(clip, clipModel, track) {
481
- const createInterpolantOriginal = track.createInterpolant.bind(track);
482
- const currentPosition = new Vector3();
483
- this.ensureTrackOffsets();
484
- const trackOffsetRot = this.trackOffset?.rotation;
485
- const trackOffsetPos = this.trackOffset?.position;
486
- let startOffset = undefined;
487
- track.createInterpolant = () => {
488
- const createdInterpolant = createInterpolantOriginal();
489
- const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
490
- createdInterpolant.evaluate = (time) => {
491
- const res = evaluate(time);
492
- currentPosition.set(res[0], res[1], res[2]);
493
- if (clipModel.removeStartOffset) {
494
- if (startOffset === undefined) {
495
- startOffset = null;
496
- startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
497
- }
498
- else if (startOffset?.isVector3) {
499
- currentPosition.sub(startOffset);
500
- }
501
- }
502
- currentPosition.applyQuaternion(this._totalOffsetRotation);
503
- currentPosition.add(this._totalOffsetPosition);
504
- // apply track offset
505
- if (trackOffsetRot)
506
- currentPosition.applyQuaternion(trackOffsetRot);
507
- if (trackOffsetPos) {
508
- // flipped unity X
509
- currentPosition.x -= trackOffsetPos.x;
510
- currentPosition.y += trackOffsetPos.y;
511
- currentPosition.z += trackOffsetPos.z;
512
- }
513
- if (this.director.animationCallbackReceivers) {
514
- for (const rec of this.director.animationCallbackReceivers) {
515
- rec?.onTimelinePosition?.call(rec, this.director, this.target, time, currentPosition);
516
- }
517
- }
518
- res[0] = currentPosition.x;
519
- res[1] = currentPosition.y;
520
- res[2] = currentPosition.z;
521
- return res;
522
- };
523
- return createdInterpolant;
524
- };
525
- }
526
- }
527
- const muteAudioTracks = getParam("mutetimeline");
528
- export class AudioTrackHandler extends TrackHandler {
529
- models = [];
530
- listener;
531
- audio = [];
532
- audioContextTimeOffset = [];
533
- lastTime = 0;
534
- audioSource;
535
- _audioLoader = null;
536
- getAudioFilePath(path) {
537
- // TODO: this should be the timeline asset location probably which MIGHT be different
538
- const glbLocation = this.director.sourceId;
539
- return resolveUrl(glbLocation, path);
540
- }
541
- onAllowAudioChanged(allow) {
542
- for (let i = 0; i < this.models.length; i++) {
543
- const model = this.models[i];
544
- const audio = this.audio[i];
545
- audio.setVolume(allow ? model.asset.volume : 0);
546
- }
547
- }
548
- addModel(model) {
549
- const audio = new Audio(this.listener);
550
- this.audio.push(audio);
551
- const audioClipModel = model;
552
- audioClipModel._didTriggerPlay = false;
553
- this.models.push(audioClipModel);
554
- }
555
- onDisable() {
556
- for (const audio of this.audio) {
557
- if (audio.isPlaying)
558
- audio.stop();
559
- }
560
- for (const model of this.models) {
561
- model._didTriggerPlay = false;
562
- }
563
- }
564
- onDestroy() {
565
- for (const audio of this.audio) {
566
- if (audio.source)
567
- audio?.disconnect();
568
- }
569
- this.audio.length = 0;
570
- // TODO: dispose loaded audio buffers by this track
571
- }
572
- onMuteChanged() {
573
- if (this.muted) {
574
- for (let i = 0; i < this.audio.length; i++) {
575
- const audio = this.audio[i];
576
- if (audio?.isPlaying)
577
- audio.stop();
578
- }
579
- }
580
- }
581
- stop() {
582
- for (let i = 0; i < this.audio.length; i++) {
583
- const audio = this.audio[i];
584
- if (audio?.isPlaying)
585
- audio.stop();
586
- }
587
- for (const model of this.models) {
588
- model._didTriggerPlay = false;
589
- }
590
- }
591
- _playableDirectorResumed = false;
592
- onPauseChanged() {
593
- // if the timeline gets paused we stop all audio clips
594
- // we dont reset the triggerPlay here (this will automatically reset when the timeline start evaluating again)
595
- for (let i = 0; i < this.audio.length; i++) {
596
- const audio = this.audio[i];
597
- if (audio?.isPlaying)
598
- audio.stop();
599
- }
600
- this._playableDirectorResumed = this.director.isPlaying;
601
- }
602
- evaluate(time) {
603
- if (muteAudioTracks)
604
- return;
605
- if (this.track.muted)
606
- return;
607
- if (this.director.speed < 0) {
608
- // Reversed audio playback is currently not supported
609
- return;
610
- }
611
- const isMuted = this.director.context.application.muted;
612
- const resumePlay = this._playableDirectorResumed;
613
- this._playableDirectorResumed = false;
614
- // this is just so that we dont hear the very first beat when the audio starts but is muted
615
- // if we dont add a delay we hear a little bit of the audio before it shuts down
616
- // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
617
- const playTimeOffset = isMuted ? .1 : 0;
618
- for (let i = 0; i < this.models.length; i++) {
619
- const model = this.models[i];
620
- const audio = this.audio[i];
621
- const asset = model.asset;
622
- // only trigger loading for tracks that are CLOSE to being played
623
- if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
624
- this.handleAudioLoading(model, audio);
625
- }
626
- if (AudioSource.userInteractionRegistered === false)
627
- continue;
628
- if (audio === null || !audio.buffer)
629
- continue;
630
- audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
631
- audio.loop = asset.loop;
632
- if (time >= model.start && time <= model.end && time < this.director.duration) {
633
- if (!audio.isPlaying || !this.director.isPlaying) {
634
- // if the timeline is paused we trigger the audio clip once when the model is entered
635
- // we dont playback the audio clip if we scroll back in time
636
- // this is to support audioclip playback when using timeline with manual scrolling (scrollytelling)
637
- if (resumePlay || (!model._didTriggerPlay && this.lastTime < time)) {
638
- // we don't want to clip in the audio if it's a very short clip
639
- const clipDuration = model.duration * model.timeScale;
640
- if (clipDuration > .3)
641
- audio.offset = model.clipIn + (time - model.start) * model.timeScale;
642
- else
643
- audio.offset = 0;
644
- if (debug)
645
- console.log("Timeline Audio (" + this.track.name + ") play with offset " + audio.offset + " - " + model.asset.clip);
646
- audio.play(playTimeOffset);
647
- model._didTriggerPlay = true;
648
- }
649
- else {
650
- // do nothing...
651
- }
652
- }
653
- else {
654
- const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
655
- // seems it's non-trivial to get the right time from audio sources;
656
- // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
657
- const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
658
- const diff = Math.abs(targetOffset - currentTime);
659
- if (diff > 0.3) {
660
- audio.offset = targetOffset;
661
- audio.stop();
662
- audio.play(playTimeOffset);
663
- }
664
- }
665
- let vol = asset.volume;
666
- if (this.track.volume !== undefined)
667
- vol *= this.track.volume;
668
- if (isMuted)
669
- vol = 0;
670
- if (model.easeInDuration > 0) {
671
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
672
- vol *= easeIn;
673
- }
674
- if (model.easeOutDuration > 0) {
675
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
676
- vol *= easeOut;
677
- }
678
- audio.setVolume(vol * this.director.weight);
679
- }
680
- else {
681
- model._didTriggerPlay = false;
682
- if (this.director.isPlaying) {
683
- if (audio.isPlaying) {
684
- audio.stop();
685
- }
686
- }
687
- }
688
- }
689
- this.lastTime = time;
690
- }
691
- /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
692
- loadAudio(time, lookAhead = 0, lookBehind = 0) {
693
- let promises = null;
694
- const rangeStart = time - lookBehind;
695
- const rangeEnd = time + lookAhead;
696
- for (const model of this.models) {
697
- if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
698
- const audio = this.audio[this.models.indexOf(model)];
699
- const promise = this.handleAudioLoading(model, audio);
700
- if (promise !== null) {
701
- if (promises === null)
702
- promises = [];
703
- promises.push(promise);
704
- }
705
- }
706
- }
707
- if (promises !== null) {
708
- return Promise.all(promises);
709
- }
710
- return null;
711
- }
712
- isInTimeRange(model, start, end) {
713
- // Range surrounds clip range
714
- if (start <= model.start && end >= model.end)
715
- return true;
716
- // Range start is in clip range
717
- if (start >= model.start && start <= model.end)
718
- return true;
719
- // Range end is in clip range
720
- if (end >= model.start && end <= model.end)
721
- return true;
722
- return false;
723
- }
724
- static _audioBuffers = new Map();
725
- static dispose() {
726
- AudioTrackHandler._audioBuffers.clear();
727
- }
728
- handleAudioLoading(model, audio) {
729
- if (!this._audioLoader) {
730
- this._audioLoader = new AudioLoader();
731
- }
732
- // TODO: maybe we should cache the loaders / buffers here by path
733
- const path = this.getAudioFilePath(model.asset.clip);
734
- if (AudioTrackHandler._audioBuffers.get(path)) {
735
- const promise = AudioTrackHandler._audioBuffers.get(path);
736
- promise.then((buffer) => {
737
- if (buffer)
738
- audio.setBuffer(buffer);
739
- });
740
- return promise;
741
- }
742
- if (debug)
743
- console.warn("LOAD audio track", path, this.director.sourceId);
744
- const loadingPromise = new Promise((resolve, _reject) => {
745
- this._audioLoader.load(path, buffer => {
746
- audio.setBuffer(buffer);
747
- resolve(buffer);
748
- }, undefined, err => {
749
- console.error("Error loading audio", err);
750
- resolve(null);
751
- });
752
- });
753
- AudioTrackHandler._audioBuffers.set(path, loadingPromise);
754
- return loadingPromise;
755
- }
756
- }
757
- export class SignalTrackHandler extends TrackHandler {
758
- models = [];
759
- didTrigger = [];
760
- receivers = [];
761
- // TODO: test when timeline signals are being reset in Unity
762
- // onEnable() {
763
- // for (let i = 0; i < this.didTrigger?.length; i++) {
764
- // this.didTrigger[i] = false;
765
- // }
766
- // }
767
- // private _lastTime: number = -1;
768
- evaluate(time) {
769
- if (this.track.muted)
770
- return;
771
- // let lastTime = this._lastTime;
772
- // if (lastTime === -1) lastTime = time;
773
- // this._lastTime = time;
774
- const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
775
- for (let i = 0; i < this.models.length; i++) {
776
- const model = this.models[i];
777
- const wasTriggered = this.didTrigger[i];
778
- const td = model.time - time;
779
- let isActive = false;
780
- if (model.retroActive) {
781
- isActive = td <= 0.000001;
782
- }
783
- else {
784
- const abs = Math.abs(td);
785
- // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
786
- if (abs === 0) {
787
- isActive = true;
788
- }
789
- else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
790
- isActive = true;
791
- }
792
- }
793
- // console.log(time, td, isActive);
794
- if (isActive) {
795
- if (!wasTriggered) {
796
- if (debug)
797
- console.log("Trigger signal", time, model.time, model);
798
- this.didTrigger[i] = true;
799
- // If a signal doesnt have any explicit receivers it will invoke the signal globally
800
- if (this.receivers?.length <= 0) {
801
- SignalReceiver.invoke(model.asset);
802
- }
803
- else {
804
- for (const rec of this.receivers) {
805
- if (!rec)
806
- continue;
807
- rec.invoke(model.asset);
808
- }
809
- }
810
- }
811
- }
812
- else {
813
- if (!model.emitOnce)
814
- this.didTrigger[i] = false;
815
- }
816
- }
817
- }
818
- }
819
- export class ControlTrackHandler extends TrackHandler {
820
- models = [];
821
- timelines = [];
822
- resolveSourceObjects(_context) {
823
- for (let i = this.models.length - 1; i >= 0; i--) {
824
- const model = this.models[i];
825
- const asset = model.asset;
826
- if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
827
- console.log("no source object, removing model", i, asset);
828
- this.models.splice(i, 1);
829
- continue;
830
- }
831
- else {
832
- const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector);
833
- // always add it to keep size of timelines and models in sync (index of model is index of timeline)
834
- this.timelines.push(timeline);
835
- if (timeline) {
836
- if (asset.updateDirector) {
837
- timeline.playOnAwake = false;
838
- }
839
- }
840
- }
841
- }
842
- }
843
- _previousActiveModel = null;
844
- evaluate(time) {
845
- this._previousActiveModel = null;
846
- for (let i = 0; i < this.models.length; i++) {
847
- const model = this.models[i];
848
- const asset = model.asset;
849
- if (time >= model.start && time <= model.end) {
850
- this._previousActiveModel = model;
851
- const clipTime = this.getClipTime(time, model);
852
- if (asset.controlActivation) {
853
- const obj = asset.sourceObject;
854
- obj.visible = true;
855
- }
856
- if (asset.updateDirector) {
857
- const timeline = this.timelines[i];
858
- if (timeline) {
859
- if (timeline.isPlaying) {
860
- timeline.pause();
861
- }
862
- timeline.time = clipTime;
863
- timeline.evaluate();
864
- }
865
- }
866
- // control tracks can not overlap/blend
867
- // break;
868
- }
869
- else {
870
- const previousActiveAsset = this._previousActiveModel?.asset;
871
- if (asset.controlActivation) {
872
- const obj = asset.sourceObject;
873
- if (previousActiveAsset?.sourceObject !== obj)
874
- obj.visible = false;
875
- }
876
- }
877
- }
878
- }
879
- }
1
+ import { Audio, AudioLoader, Euler, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
2
+ import { isDevEnvironment } from "../../engine/debug/index.js";
3
+ import { getParam, resolveUrl } from "../../engine/engine_utils.js";
4
+ import { setObjectAnimated } from "../AnimationUtils.js";
5
+ import { Animator } from "../Animator.js";
6
+ import { AudioSource } from "../AudioSource.js";
7
+ import { GameObject } from "../Component.js";
8
+ import { PlayableDirector } from "./PlayableDirector.js";
9
+ import { SignalReceiver } from "./SignalAsset.js";
10
+ import * as Models from "./TimelineModels.js";
11
+ const debug = getParam("debugtimeline");
12
+ /**
13
+ * A TrackHandler is responsible for evaluating a specific type of timeline track.
14
+ * A timeline track can be an animation track, audio track, signal track, control track etc and is controlled by a {@link PlayableDirector}.
15
+ */
16
+ export class TrackHandler {
17
+ director;
18
+ track;
19
+ get muted() { return this.track.muted; }
20
+ set muted(val) {
21
+ if (val !== this.track.muted) {
22
+ this.track.muted = val;
23
+ this.onMuteChanged?.call(this);
24
+ }
25
+ }
26
+ *forEachClip(backwards = false) {
27
+ if (!this.track?.clips)
28
+ return;
29
+ if (backwards) {
30
+ for (let i = this.track.clips.length - 1; i >= 0; i--) {
31
+ yield this.track.clips[i];
32
+ }
33
+ }
34
+ else {
35
+ for (const clip of this.track.clips) {
36
+ yield clip;
37
+ }
38
+ }
39
+ }
40
+ getClipTime(time, model) {
41
+ return model.clipIn + (time - model.start) * model.timeScale;
42
+ }
43
+ getClipTimeNormalized(time, model) {
44
+ return (time - model.start) / model.duration;
45
+ }
46
+ evaluateWeight(time, index, models, isActive = true) {
47
+ if (index < 0 || index >= models.length)
48
+ return 0;
49
+ const model = models[index];
50
+ if (isActive || time >= model.start && time <= model.end) {
51
+ let weight = 1;
52
+ const isBlendingWithNext = false;
53
+ // this blending with next clips is already baked into easeIn/easeOut
54
+ // if (allowBlendWithNext && index + 1 < models.length) {
55
+ // const next = models[index + 1];
56
+ // const nextWeight = (time - next.start) / (model.end - next.start);
57
+ // isBlendingWithNext = nextWeight > 0;
58
+ // weight = 1 - nextWeight;
59
+ // }
60
+ if (model.easeInDuration > 0) {
61
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
62
+ weight *= easeIn;
63
+ }
64
+ if (model.easeOutDuration > 0 && !isBlendingWithNext) {
65
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
66
+ weight *= easeOut;
67
+ }
68
+ return weight;
69
+ }
70
+ return 0;
71
+ }
72
+ }
73
+ class AnimationClipOffsetData {
74
+ clip;
75
+ rootPositionOffset;
76
+ rootQuaternionOffset;
77
+ get hasOffsets() { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
78
+ // not necessary
79
+ rootStartPosition;
80
+ rootEndPosition;
81
+ rootStartQuaternion;
82
+ rootEndQuaternion;
83
+ constructor(action) {
84
+ const clip = action.getClip();
85
+ this.clip = clip;
86
+ const root = action.getRoot();
87
+ const rootPositionTrackName = root.name + ".position";
88
+ const rootRotationTrackName = root.name + ".quaternion";
89
+ if (debug)
90
+ console.log(clip.name, clip.tracks, rootPositionTrackName);
91
+ for (const track of clip.tracks) {
92
+ if (track.times.length <= 0)
93
+ continue;
94
+ if (track.name.endsWith(rootPositionTrackName)) {
95
+ this.rootStartPosition = new Vector3().fromArray(track.values, 0);
96
+ this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
97
+ this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
98
+ if (debug)
99
+ console.log(this.rootPositionOffset);
100
+ // this.rootPositionOffset.set(0, 0, 0);
101
+ }
102
+ else if (track.name.endsWith(rootRotationTrackName)) {
103
+ this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
104
+ this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
105
+ this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
106
+ if (debug) {
107
+ const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
108
+ console.log("ROT", euler);
109
+ }
110
+ }
111
+ }
112
+ }
113
+ }
114
+ // TODO: add support for clip clamp modes (loop, pingpong, clamp)
115
+ export class AnimationTrackHandler extends TrackHandler {
116
+ /** @internal */
117
+ models = [];
118
+ /** @internal */
119
+ trackOffset;
120
+ /** The object that is being animated. */
121
+ target;
122
+ /** The AnimationMixer, should be shared with the animator if an animator is bound */
123
+ mixer;
124
+ clips = [];
125
+ actions = [];
126
+ /**
127
+ * You can use the weight to blend the timeline animation tracks with multiple animation tracks on the same object.
128
+ * @default 1
129
+ */
130
+ weight = 1;
131
+ /** holds data/info about clips differences */
132
+ _actionOffsets = [];
133
+ _didBind = false;
134
+ _animator = null;
135
+ onDisable() {
136
+ // if this track is disabled we need to stop the currently active actions
137
+ this.mixer?.stopAllAction();
138
+ }
139
+ onDestroy() {
140
+ this.director.context.animations.unregisterAnimationMixer(this.mixer);
141
+ }
142
+ // Using this callback instead of onEnable etc
143
+ // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
144
+ // in which case the director is stopped (but not disabled)
145
+ // which means we want to notify the object that it's not animated anymore
146
+ // and the animator can then take over
147
+ onStateChanged() {
148
+ if (this._animator)
149
+ setObjectAnimated(this._animator.gameObject, this, this.director.isPlaying);
150
+ }
151
+ createHooks(clipModel, clip) {
152
+ if (clip.tracks?.length <= 0) {
153
+ console.warn("No tracks in AnimationClip", clip);
154
+ return;
155
+ }
156
+ // we only want to hook into the binding of the root object
157
+ // TODO: test with a clip with multiple roots
158
+ const parts = clip.tracks[0].name.split(".");
159
+ const rootName = parts[parts.length - 2];
160
+ const positionTrackName = rootName + ".position";
161
+ const rotationTrackName = rootName + ".quaternion";
162
+ let foundPositionTrack = false;
163
+ let foundRotationTrack = false;
164
+ for (const t of clip.tracks) {
165
+ if (t.name.endsWith(positionTrackName)) {
166
+ foundPositionTrack = true;
167
+ this.createPositionInterpolant(clip, clipModel, t);
168
+ }
169
+ else if (t.name.endsWith(rotationTrackName)) {
170
+ foundRotationTrack = true;
171
+ this.createRotationInterpolant(clip, clipModel, t);
172
+ }
173
+ }
174
+ // ensure we always have a position and rotation track so we can apply offsets in interpolator
175
+ // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
176
+ if (!foundPositionTrack || !foundRotationTrack) {
177
+ const root = this.mixer?.getRoot();
178
+ const track = clip.tracks[0];
179
+ const indexOfProperty = track.name.lastIndexOf(".");
180
+ const baseName = track.name.substring(0, indexOfProperty);
181
+ const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
182
+ const targetObj = root.getObjectByName(objName);
183
+ // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
184
+ // This should be right but needs testing:
185
+ // const parsedPath = PropertyBinding.parseTrackName(track.name);
186
+ // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
187
+ if (targetObj) {
188
+ if (!foundPositionTrack) {
189
+ const trackName = baseName + ".position";
190
+ if (debug)
191
+ console.warn("Create position track", objName, targetObj);
192
+ // apply initial local position so it doesnt get flipped or otherwise changed
193
+ const pos = targetObj.position;
194
+ const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [pos.x, pos.y, pos.z, pos.x, pos.y, pos.z]);
195
+ clip.tracks.push(track);
196
+ this.createPositionInterpolant(clip, clipModel, track);
197
+ }
198
+ else if (!foundRotationTrack) {
199
+ const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
200
+ if (debug)
201
+ console.warn("Create quaternion track", objName, targetObj);
202
+ const rot = targetObj.quaternion;
203
+ const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [rot.x, rot.y, rot.z, rot.w, rot.x, rot.y, rot.z, rot.w]);
204
+ clip.tracks.push(track);
205
+ this.createRotationInterpolant(clip, clipModel, track);
206
+ }
207
+ }
208
+ }
209
+ }
210
+ bind() {
211
+ if (this._didBind)
212
+ return;
213
+ this._didBind = true;
214
+ if (debug)
215
+ console.log(this.models);
216
+ // the object being animated
217
+ if (this.mixer)
218
+ this.target = this.mixer.getRoot();
219
+ else
220
+ console.warn("No mixer was assigned to animation track");
221
+ for (const action of this.actions) {
222
+ const off = new AnimationClipOffsetData(action);
223
+ this._actionOffsets.push(off);
224
+ }
225
+ if (this.target) {
226
+ // We need to disable the animator component in case it also animates
227
+ // which overrides the timeline
228
+ this._animator = GameObject.getComponent(this.target, Animator) ?? null;
229
+ if (this._animator) {
230
+ setObjectAnimated(this._animator.gameObject, this, true);
231
+ }
232
+ }
233
+ // Clip Offsets
234
+ for (const model of this.models) {
235
+ const clipData = model.asset;
236
+ const pos = clipData.position;
237
+ const rot = clipData.rotation;
238
+ if (pos && pos.x !== undefined) {
239
+ if (!pos.isVector3) {
240
+ clipData.position = new Vector3(pos.x, pos.y, pos.z);
241
+ }
242
+ if (!rot.isQuaternion) {
243
+ clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
244
+ }
245
+ }
246
+ }
247
+ this.ensureTrackOffsets();
248
+ }
249
+ ensureTrackOffsets() {
250
+ if (this.trackOffset) {
251
+ const pos = this.trackOffset.position;
252
+ if (pos) {
253
+ if (!pos.isVector3) {
254
+ this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
255
+ }
256
+ }
257
+ const rot = this.trackOffset.rotation;
258
+ if (rot) {
259
+ if (!rot.isQuaternion) {
260
+ this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
261
+ }
262
+ }
263
+ }
264
+ }
265
+ _useclipOffsets = true;
266
+ _totalOffsetPosition = new Vector3();
267
+ _totalOffsetRotation = new Quaternion();
268
+ _totalOffsetPosition2 = new Vector3();
269
+ _totalOffsetRotation2 = new Quaternion();
270
+ _summedPos = new Vector3();
271
+ _tempPos = new Vector3();
272
+ _summedRot = new Quaternion();
273
+ _tempRot = new Quaternion();
274
+ _clipRotQuat = new Quaternion();
275
+ evaluate(time) {
276
+ if (this.track.muted)
277
+ return;
278
+ if (!this.mixer)
279
+ return;
280
+ this.bind();
281
+ // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
282
+ this._totalOffsetPosition.set(0, 0, 0);
283
+ this._totalOffsetRotation.set(0, 0, 0, 1);
284
+ this._totalOffsetPosition2.set(0, 0, 0);
285
+ this._totalOffsetRotation2.set(0, 0, 0, 1);
286
+ let activeClips = 0;
287
+ let blend = 0;
288
+ let didPostExtrapolate = false;
289
+ let didPreExtrapolate = false;
290
+ // The total weight is used to blend with the animator controller active states
291
+ let totalWeight = 0;
292
+ for (let i = 0; i < this.clips.length; i++) {
293
+ const model = this.models[i];
294
+ const action = this.actions[i];
295
+ const clipModel = model.asset;
296
+ action.weight = 0;
297
+ const isInTimeRange = time >= model.start && time <= model.end;
298
+ const preExtrapolation = model.preExtrapolationMode;
299
+ const postExtrapolation = model.postExtrapolationMode;
300
+ const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
301
+ let isActive = isInTimeRange;
302
+ let doPreExtrapolate = false;
303
+ if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
304
+ // use post extrapolate if its the last clip of the next clip has not yet started
305
+ if (!nextClip || nextClip.start > time) {
306
+ isActive = true;
307
+ didPostExtrapolate = true;
308
+ }
309
+ }
310
+ else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
311
+ if (!nextClip || nextClip.start < time) {
312
+ isActive = true;
313
+ doPreExtrapolate = true;
314
+ didPreExtrapolate = true;
315
+ }
316
+ }
317
+ if (isActive) {
318
+ // const clip = this.clips[i];
319
+ let weight = this.weight;
320
+ weight *= this.evaluateWeight(time, i, this.models, isActive);
321
+ weight *= this.director.weight;
322
+ let handleLoop = isInTimeRange;
323
+ if (doPreExtrapolate) {
324
+ switch (preExtrapolation) {
325
+ case Models.ClipExtrapolation.Hold:
326
+ // Nothing to do
327
+ break;
328
+ case Models.ClipExtrapolation.Loop:
329
+ // TODO: this is not correct yet
330
+ time += model.start;
331
+ handleLoop = true;
332
+ break;
333
+ default:
334
+ time += model.start;
335
+ handleLoop = true;
336
+ break;
337
+ }
338
+ }
339
+ // TODO: handle clipIn again
340
+ let t = this.getClipTime(time, model);
341
+ let loops = 0;
342
+ const duration = clipModel.duration;
343
+ // This is the actual duration of the clip in the timeline (with clipping and scale)
344
+ // const clipDuration = (model.end - model.start) * model.timeScale;
345
+ if (doPreExtrapolate) {
346
+ if (preExtrapolation === Models.ClipExtrapolation.Hold) {
347
+ t = 0;
348
+ }
349
+ }
350
+ if (handleLoop) {
351
+ if (clipModel.loop) {
352
+ // const t0 = t - .001;
353
+ loops += Math.floor(t / (duration + .000001));
354
+ while (t > duration) {
355
+ t -= duration;
356
+ }
357
+ }
358
+ }
359
+ else if (!isInTimeRange) {
360
+ if (didPostExtrapolate) {
361
+ switch (postExtrapolation) {
362
+ case Models.ClipExtrapolation.Hold:
363
+ t = this.getClipTime(model.end, model);
364
+ break;
365
+ case Models.ClipExtrapolation.Loop:
366
+ t %= duration;
367
+ break;
368
+ case Models.ClipExtrapolation.PingPong:
369
+ const loops = Math.floor(t / duration);
370
+ const invert = loops % 2 !== 0;
371
+ t %= duration;
372
+ if (invert)
373
+ t = duration - t;
374
+ break;
375
+ }
376
+ }
377
+ }
378
+ if (model.reversed === true)
379
+ action.time = action.getClip().duration - t;
380
+ else
381
+ action.time = t;
382
+ action.timeScale = 0;
383
+ const effectiveWeight = Math.max(0, weight);
384
+ action.weight = effectiveWeight;
385
+ totalWeight += effectiveWeight;
386
+ action.clampWhenFinished = false;
387
+ if (!action.isRunning())
388
+ action.play();
389
+ // console.log(action.time, action.weight);
390
+ if (this._useclipOffsets) {
391
+ const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
392
+ const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
393
+ if (activeClips < 1)
394
+ blend = 1 - weight;
395
+ activeClips += 1;
396
+ const summedPos = this._summedPos.set(0, 0, 0);
397
+ const tempPos = this._tempPos.set(0, 0, 0);
398
+ const summedRot = this._summedRot.identity();
399
+ const tempRot = this._tempRot.identity();
400
+ const clipOffsetRot = clipModel.rotation;
401
+ if (clipOffsetRot) {
402
+ this._clipRotQuat.identity();
403
+ this._clipRotQuat.slerp(clipOffsetRot, weight);
404
+ }
405
+ const offsets = this._actionOffsets[i];
406
+ if (offsets.hasOffsets) {
407
+ for (let i = 0; i < loops; i++) {
408
+ if (offsets.rootPositionOffset)
409
+ tempPos.copy(offsets.rootPositionOffset);
410
+ else
411
+ tempPos.set(0, 0, 0);
412
+ tempPos.applyQuaternion(summedRot);
413
+ if (this._clipRotQuat)
414
+ tempPos.applyQuaternion(this._clipRotQuat);
415
+ if (offsets.rootQuaternionOffset) {
416
+ // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
417
+ tempRot.copy(offsets.rootQuaternionOffset);
418
+ summedRot.multiply(tempRot);
419
+ }
420
+ summedPos.add(tempPos);
421
+ }
422
+ }
423
+ if (this._clipRotQuat)
424
+ totalRotation.multiply(this._clipRotQuat);
425
+ totalRotation.multiply(summedRot);
426
+ if (clipModel.position)
427
+ summedPos.add(clipModel.position);
428
+ totalPosition.add(summedPos);
429
+ }
430
+ }
431
+ }
432
+ if (this._useclipOffsets) {
433
+ this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
434
+ this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
435
+ }
436
+ if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
437
+ this["__mixerError"] = true;
438
+ console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
439
+ }
440
+ if (this._animator?.runtimeAnimatorController) {
441
+ // If the Timeline is running then the timeline track takes control over the animatorcontroller
442
+ // we calculate the weight left for the animatorcontroller actions
443
+ const weightLeft = Math.max(0, 1 - totalWeight);
444
+ this._animator?.runtimeAnimatorController?.update(weightLeft);
445
+ }
446
+ else {
447
+ this.mixer.update(time);
448
+ }
449
+ }
450
+ createRotationInterpolant(_clip, _clipModel, track) {
451
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
452
+ const quat = new Quaternion();
453
+ this.ensureTrackOffsets();
454
+ const trackOffsetRot = this.trackOffset?.rotation;
455
+ track.createInterpolant = () => {
456
+ const createdInterpolant = createInterpolantOriginal();
457
+ const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
458
+ // console.log(interpolate);
459
+ createdInterpolant.evaluate = (time) => {
460
+ const res = interpolate(time);
461
+ quat.set(res[0], res[1], res[2], res[3]);
462
+ quat.premultiply(this._totalOffsetRotation);
463
+ // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
464
+ if (trackOffsetRot)
465
+ quat.premultiply(trackOffsetRot);
466
+ if (this.director.animationCallbackReceivers) {
467
+ for (const rec of this.director.animationCallbackReceivers) {
468
+ rec?.onTimelineRotation?.call(rec, this.director, this.target, time, quat);
469
+ }
470
+ }
471
+ res[0] = quat.x;
472
+ res[1] = quat.y;
473
+ res[2] = quat.z;
474
+ res[3] = quat.w;
475
+ return res;
476
+ };
477
+ return createdInterpolant;
478
+ };
479
+ }
480
+ createPositionInterpolant(clip, clipModel, track) {
481
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
482
+ const currentPosition = new Vector3();
483
+ this.ensureTrackOffsets();
484
+ const trackOffsetRot = this.trackOffset?.rotation;
485
+ const trackOffsetPos = this.trackOffset?.position;
486
+ let startOffset = undefined;
487
+ track.createInterpolant = () => {
488
+ const createdInterpolant = createInterpolantOriginal();
489
+ const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
490
+ createdInterpolant.evaluate = (time) => {
491
+ const res = evaluate(time);
492
+ currentPosition.set(res[0], res[1], res[2]);
493
+ if (clipModel.removeStartOffset) {
494
+ if (startOffset === undefined) {
495
+ startOffset = null;
496
+ startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
497
+ }
498
+ else if (startOffset?.isVector3) {
499
+ currentPosition.sub(startOffset);
500
+ }
501
+ }
502
+ currentPosition.applyQuaternion(this._totalOffsetRotation);
503
+ currentPosition.add(this._totalOffsetPosition);
504
+ // apply track offset
505
+ if (trackOffsetRot)
506
+ currentPosition.applyQuaternion(trackOffsetRot);
507
+ if (trackOffsetPos) {
508
+ // flipped unity X
509
+ currentPosition.x -= trackOffsetPos.x;
510
+ currentPosition.y += trackOffsetPos.y;
511
+ currentPosition.z += trackOffsetPos.z;
512
+ }
513
+ if (this.director.animationCallbackReceivers) {
514
+ for (const rec of this.director.animationCallbackReceivers) {
515
+ rec?.onTimelinePosition?.call(rec, this.director, this.target, time, currentPosition);
516
+ }
517
+ }
518
+ res[0] = currentPosition.x;
519
+ res[1] = currentPosition.y;
520
+ res[2] = currentPosition.z;
521
+ return res;
522
+ };
523
+ return createdInterpolant;
524
+ };
525
+ }
526
+ }
527
+ const muteAudioTracks = getParam("mutetimeline");
528
+ export class AudioTrackHandler extends TrackHandler {
529
+ models = [];
530
+ listener;
531
+ audio = [];
532
+ audioContextTimeOffset = [];
533
+ lastTime = 0;
534
+ audioSource;
535
+ _audioLoader = null;
536
+ getAudioFilePath(path) {
537
+ // TODO: this should be the timeline asset location probably which MIGHT be different
538
+ const glbLocation = this.director.sourceId;
539
+ return resolveUrl(glbLocation, path);
540
+ }
541
+ onAllowAudioChanged(allow) {
542
+ for (let i = 0; i < this.models.length; i++) {
543
+ const model = this.models[i];
544
+ const audio = this.audio[i];
545
+ audio.setVolume(allow ? model.asset.volume : 0);
546
+ }
547
+ }
548
+ addModel(model) {
549
+ const audio = new Audio(this.listener);
550
+ this.audio.push(audio);
551
+ const audioClipModel = model;
552
+ audioClipModel._didTriggerPlay = false;
553
+ this.models.push(audioClipModel);
554
+ }
555
+ onDisable() {
556
+ for (const audio of this.audio) {
557
+ if (audio.isPlaying)
558
+ audio.stop();
559
+ }
560
+ for (const model of this.models) {
561
+ model._didTriggerPlay = false;
562
+ }
563
+ }
564
+ onDestroy() {
565
+ for (const audio of this.audio) {
566
+ if (audio.source)
567
+ audio?.disconnect();
568
+ }
569
+ this.audio.length = 0;
570
+ // TODO: dispose loaded audio buffers by this track
571
+ }
572
+ onMuteChanged() {
573
+ if (this.muted) {
574
+ for (let i = 0; i < this.audio.length; i++) {
575
+ const audio = this.audio[i];
576
+ if (audio?.isPlaying)
577
+ audio.stop();
578
+ }
579
+ }
580
+ }
581
+ stop() {
582
+ for (let i = 0; i < this.audio.length; i++) {
583
+ const audio = this.audio[i];
584
+ if (audio?.isPlaying)
585
+ audio.stop();
586
+ }
587
+ for (const model of this.models) {
588
+ model._didTriggerPlay = false;
589
+ }
590
+ }
591
+ _playableDirectorResumed = false;
592
+ onPauseChanged() {
593
+ // if the timeline gets paused we stop all audio clips
594
+ // we dont reset the triggerPlay here (this will automatically reset when the timeline start evaluating again)
595
+ for (let i = 0; i < this.audio.length; i++) {
596
+ const audio = this.audio[i];
597
+ if (audio?.isPlaying)
598
+ audio.stop();
599
+ }
600
+ this._playableDirectorResumed = this.director.isPlaying;
601
+ }
602
+ evaluate(time) {
603
+ if (muteAudioTracks)
604
+ return;
605
+ if (this.track.muted)
606
+ return;
607
+ if (this.director.speed < 0) {
608
+ // Reversed audio playback is currently not supported
609
+ return;
610
+ }
611
+ const isMuted = this.director.context.application.muted;
612
+ const resumePlay = this._playableDirectorResumed;
613
+ this._playableDirectorResumed = false;
614
+ // this is just so that we dont hear the very first beat when the audio starts but is muted
615
+ // if we dont add a delay we hear a little bit of the audio before it shuts down
616
+ // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
617
+ const playTimeOffset = isMuted ? .1 : 0;
618
+ for (let i = 0; i < this.models.length; i++) {
619
+ const model = this.models[i];
620
+ const audio = this.audio[i];
621
+ const asset = model.asset;
622
+ // only trigger loading for tracks that are CLOSE to being played
623
+ if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
624
+ this.handleAudioLoading(model, audio);
625
+ }
626
+ if (AudioSource.userInteractionRegistered === false)
627
+ continue;
628
+ if (audio === null || !audio.buffer)
629
+ continue;
630
+ audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
631
+ audio.loop = asset.loop;
632
+ if (time >= model.start && time <= model.end && time < this.director.duration) {
633
+ if (!audio.isPlaying || !this.director.isPlaying) {
634
+ // if the timeline is paused we trigger the audio clip once when the model is entered
635
+ // we dont playback the audio clip if we scroll back in time
636
+ // this is to support audioclip playback when using timeline with manual scrolling (scrollytelling)
637
+ if (resumePlay || (!model._didTriggerPlay && this.lastTime < time)) {
638
+ // we don't want to clip in the audio if it's a very short clip
639
+ const clipDuration = model.duration * model.timeScale;
640
+ if (clipDuration > .3)
641
+ audio.offset = model.clipIn + (time - model.start) * model.timeScale;
642
+ else
643
+ audio.offset = 0;
644
+ if (debug)
645
+ console.log("Timeline Audio (" + this.track.name + ") play with offset " + audio.offset + " - " + model.asset.clip);
646
+ audio.play(playTimeOffset);
647
+ model._didTriggerPlay = true;
648
+ }
649
+ else {
650
+ // do nothing...
651
+ }
652
+ }
653
+ else {
654
+ const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
655
+ // seems it's non-trivial to get the right time from audio sources;
656
+ // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
657
+ const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
658
+ const diff = Math.abs(targetOffset - currentTime);
659
+ if (diff > 0.3) {
660
+ audio.offset = targetOffset;
661
+ audio.stop();
662
+ audio.play(playTimeOffset);
663
+ }
664
+ }
665
+ let vol = asset.volume;
666
+ if (this.track.volume !== undefined)
667
+ vol *= this.track.volume;
668
+ if (isMuted)
669
+ vol = 0;
670
+ if (model.easeInDuration > 0) {
671
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
672
+ vol *= easeIn;
673
+ }
674
+ if (model.easeOutDuration > 0) {
675
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
676
+ vol *= easeOut;
677
+ }
678
+ audio.setVolume(vol * this.director.weight);
679
+ }
680
+ else {
681
+ model._didTriggerPlay = false;
682
+ if (this.director.isPlaying) {
683
+ if (audio.isPlaying) {
684
+ audio.stop();
685
+ }
686
+ }
687
+ }
688
+ }
689
+ this.lastTime = time;
690
+ }
691
+ /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
692
+ loadAudio(time, lookAhead = 0, lookBehind = 0) {
693
+ let promises = null;
694
+ const rangeStart = time - lookBehind;
695
+ const rangeEnd = time + lookAhead;
696
+ for (const model of this.models) {
697
+ if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
698
+ const audio = this.audio[this.models.indexOf(model)];
699
+ const promise = this.handleAudioLoading(model, audio);
700
+ if (promise !== null) {
701
+ if (promises === null)
702
+ promises = [];
703
+ promises.push(promise);
704
+ }
705
+ }
706
+ }
707
+ if (promises !== null) {
708
+ return Promise.all(promises);
709
+ }
710
+ return null;
711
+ }
712
+ isInTimeRange(model, start, end) {
713
+ // Range surrounds clip range
714
+ if (start <= model.start && end >= model.end)
715
+ return true;
716
+ // Range start is in clip range
717
+ if (start >= model.start && start <= model.end)
718
+ return true;
719
+ // Range end is in clip range
720
+ if (end >= model.start && end <= model.end)
721
+ return true;
722
+ return false;
723
+ }
724
+ static _audioBuffers = new Map();
725
+ static dispose() {
726
+ AudioTrackHandler._audioBuffers.clear();
727
+ }
728
+ handleAudioLoading(model, audio) {
729
+ if (!this._audioLoader) {
730
+ this._audioLoader = new AudioLoader();
731
+ }
732
+ // TODO: maybe we should cache the loaders / buffers here by path
733
+ const path = this.getAudioFilePath(model.asset.clip);
734
+ if (AudioTrackHandler._audioBuffers.get(path)) {
735
+ const promise = AudioTrackHandler._audioBuffers.get(path);
736
+ promise.then((buffer) => {
737
+ if (buffer)
738
+ audio.setBuffer(buffer);
739
+ });
740
+ return promise;
741
+ }
742
+ if (debug)
743
+ console.warn("LOAD audio track", path, this.director.sourceId);
744
+ const loadingPromise = new Promise((resolve, _reject) => {
745
+ this._audioLoader.load(path, buffer => {
746
+ audio.setBuffer(buffer);
747
+ resolve(buffer);
748
+ }, undefined, err => {
749
+ console.error("Error loading audio", err);
750
+ resolve(null);
751
+ });
752
+ });
753
+ AudioTrackHandler._audioBuffers.set(path, loadingPromise);
754
+ return loadingPromise;
755
+ }
756
+ }
757
+ export class SignalTrackHandler extends TrackHandler {
758
+ models = [];
759
+ didTrigger = [];
760
+ receivers = [];
761
+ // TODO: test when timeline signals are being reset in Unity
762
+ // onEnable() {
763
+ // for (let i = 0; i < this.didTrigger?.length; i++) {
764
+ // this.didTrigger[i] = false;
765
+ // }
766
+ // }
767
+ // private _lastTime: number = -1;
768
+ evaluate(time) {
769
+ if (this.track.muted)
770
+ return;
771
+ // let lastTime = this._lastTime;
772
+ // if (lastTime === -1) lastTime = time;
773
+ // this._lastTime = time;
774
+ const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
775
+ for (let i = 0; i < this.models.length; i++) {
776
+ const model = this.models[i];
777
+ const wasTriggered = this.didTrigger[i];
778
+ const td = model.time - time;
779
+ let isActive = false;
780
+ if (model.retroActive) {
781
+ isActive = td <= 0.000001;
782
+ }
783
+ else {
784
+ const abs = Math.abs(td);
785
+ // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
786
+ if (abs === 0) {
787
+ isActive = true;
788
+ }
789
+ else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
790
+ isActive = true;
791
+ }
792
+ }
793
+ // console.log(time, td, isActive);
794
+ if (isActive) {
795
+ if (!wasTriggered) {
796
+ if (debug)
797
+ console.log("Trigger signal", time, model.time, model);
798
+ this.didTrigger[i] = true;
799
+ // If a signal doesnt have any explicit receivers it will invoke the signal globally
800
+ if (this.receivers?.length <= 0) {
801
+ SignalReceiver.invoke(model.asset);
802
+ }
803
+ else {
804
+ for (const rec of this.receivers) {
805
+ if (!rec)
806
+ continue;
807
+ rec.invoke(model.asset);
808
+ }
809
+ }
810
+ }
811
+ }
812
+ else {
813
+ if (!model.emitOnce)
814
+ this.didTrigger[i] = false;
815
+ }
816
+ }
817
+ }
818
+ }
819
+ export class ControlTrackHandler extends TrackHandler {
820
+ models = [];
821
+ timelines = [];
822
+ resolveSourceObjects(_context) {
823
+ for (let i = this.models.length - 1; i >= 0; i--) {
824
+ const model = this.models[i];
825
+ const asset = model.asset;
826
+ if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
827
+ console.log("no source object, removing model", i, asset);
828
+ this.models.splice(i, 1);
829
+ continue;
830
+ }
831
+ else {
832
+ const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector);
833
+ // always add it to keep size of timelines and models in sync (index of model is index of timeline)
834
+ this.timelines.push(timeline);
835
+ if (timeline) {
836
+ if (asset.updateDirector) {
837
+ timeline.playOnAwake = false;
838
+ }
839
+ }
840
+ }
841
+ }
842
+ }
843
+ _previousActiveModel = null;
844
+ evaluate(time) {
845
+ this._previousActiveModel = null;
846
+ for (let i = 0; i < this.models.length; i++) {
847
+ const model = this.models[i];
848
+ const asset = model.asset;
849
+ if (time >= model.start && time <= model.end) {
850
+ this._previousActiveModel = model;
851
+ const clipTime = this.getClipTime(time, model);
852
+ if (asset.controlActivation) {
853
+ const obj = asset.sourceObject;
854
+ obj.visible = true;
855
+ }
856
+ if (asset.updateDirector) {
857
+ const timeline = this.timelines[i];
858
+ if (timeline) {
859
+ if (timeline.isPlaying) {
860
+ timeline.pause();
861
+ }
862
+ timeline.time = clipTime;
863
+ timeline.evaluate();
864
+ }
865
+ }
866
+ // control tracks can not overlap/blend
867
+ // break;
868
+ }
869
+ else {
870
+ const previousActiveAsset = this._previousActiveModel?.asset;
871
+ if (asset.controlActivation) {
872
+ const obj = asset.sourceObject;
873
+ if (previousActiveAsset?.sourceObject !== obj)
874
+ obj.visible = false;
875
+ }
876
+ }
877
+ }
878
+ }
879
+ }
880
880
  //# sourceMappingURL=TimelineTracks.js.map