@needle-tools/engine 4.4.0-beta.7 → 4.4.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3618 -3616
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +5029 -4950
  6. package/dist/needle-engine.bundle.light.js +5030 -4951
  7. package/dist/needle-engine.bundle.light.min.js +146 -116
  8. package/dist/needle-engine.bundle.light.umd.cjs +148 -118
  9. package/dist/needle-engine.bundle.min.js +146 -116
  10. package/dist/needle-engine.bundle.umd.cjs +148 -118
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.light.d.ts +129 -130
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine.d.ts +4 -0
  42. package/lib/engine/engine.js +12 -0
  43. package/lib/engine/engine.js.map +1 -0
  44. package/lib/engine/engine_addressables.d.ts +166 -166
  45. package/lib/engine/engine_addressables.js +608 -608
  46. package/lib/engine/engine_animation.d.ts +43 -43
  47. package/lib/engine/engine_animation.js +133 -133
  48. package/lib/engine/engine_application.d.ts +40 -40
  49. package/lib/engine/engine_application.js +104 -104
  50. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  51. package/lib/engine/engine_assetdatabase.js +344 -344
  52. package/lib/engine/engine_audio.d.ts +4 -4
  53. package/lib/engine/engine_audio.js +23 -23
  54. package/lib/engine/engine_camera.d.ts +13 -13
  55. package/lib/engine/engine_camera.js +30 -30
  56. package/lib/engine/engine_components.d.ts +110 -110
  57. package/lib/engine/engine_components.js +382 -382
  58. package/lib/engine/engine_components_internal.d.ts +9 -9
  59. package/lib/engine/engine_components_internal.js +36 -36
  60. package/lib/engine/engine_constants.d.ts +10 -10
  61. package/lib/engine/engine_constants.js +41 -41
  62. package/lib/engine/engine_context.d.ts +354 -354
  63. package/lib/engine/engine_context.js +1536 -1536
  64. package/lib/engine/engine_context_registry.d.ts +71 -71
  65. package/lib/engine/engine_context_registry.js +117 -117
  66. package/lib/engine/engine_coroutine.d.ts +35 -35
  67. package/lib/engine/engine_coroutine.js +52 -52
  68. package/lib/engine/engine_create_objects.d.ts +118 -118
  69. package/lib/engine/engine_create_objects.js +308 -308
  70. package/lib/engine/engine_default_parameters.d.ts +2 -2
  71. package/lib/engine/engine_default_parameters.js +3 -3
  72. package/lib/engine/engine_editor-sync.d.ts +21 -21
  73. package/lib/engine/engine_editor-sync.js +4 -4
  74. package/lib/engine/engine_element.d.ts +113 -113
  75. package/lib/engine/engine_element.js +832 -829
  76. package/lib/engine/engine_element.js.map +1 -1
  77. package/lib/engine/engine_element_attributes.d.ts +72 -72
  78. package/lib/engine/engine_element_attributes.js +1 -1
  79. package/lib/engine/engine_element_extras.d.ts +6 -6
  80. package/lib/engine/engine_element_extras.js +13 -13
  81. package/lib/engine/engine_element_loading.d.ts +44 -44
  82. package/lib/engine/engine_element_loading.js +349 -349
  83. package/lib/engine/engine_element_overlay.d.ts +21 -21
  84. package/lib/engine/engine_element_overlay.js +166 -166
  85. package/lib/engine/engine_fileloader.d.ts +2 -2
  86. package/lib/engine/engine_fileloader.js +8 -8
  87. package/lib/engine/engine_gameobject.d.ts +68 -68
  88. package/lib/engine/engine_gameobject.js +591 -591
  89. package/lib/engine/engine_generic_utils.d.ts +1 -1
  90. package/lib/engine/engine_generic_utils.js +13 -13
  91. package/lib/engine/engine_gizmos.d.ts +149 -149
  92. package/lib/engine/engine_gizmos.js +530 -530
  93. package/lib/engine/engine_gltf.d.ts +12 -12
  94. package/lib/engine/engine_gltf.js +15 -15
  95. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  96. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  97. package/lib/engine/engine_hot_reload.d.ts +7 -7
  98. package/lib/engine/engine_hot_reload.js +184 -184
  99. package/lib/engine/engine_input.d.ts +352 -352
  100. package/lib/engine/engine_input.js +1265 -1265
  101. package/lib/engine/engine_input_utils.d.ts +2 -2
  102. package/lib/engine/engine_input_utils.js +22 -22
  103. package/lib/engine/engine_instancing.d.ts +19 -19
  104. package/lib/engine/engine_instancing.js +39 -39
  105. package/lib/engine/engine_license.d.ts +11 -9
  106. package/lib/engine/engine_license.js +361 -320
  107. package/lib/engine/engine_license.js.map +1 -1
  108. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  109. package/lib/engine/engine_lifecycle_api.js +99 -99
  110. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  111. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  112. package/lib/engine/engine_lightdata.d.ts +23 -23
  113. package/lib/engine/engine_lightdata.js +91 -91
  114. package/lib/engine/engine_loaders.d.ts +13 -13
  115. package/lib/engine/engine_loaders.js +62 -62
  116. package/lib/engine/engine_lods.d.ts +31 -31
  117. package/lib/engine/engine_lods.js +146 -146
  118. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  119. package/lib/engine/engine_mainloop_utils.js +466 -466
  120. package/lib/engine/engine_math.d.ts +114 -114
  121. package/lib/engine/engine_math.js +247 -247
  122. package/lib/engine/engine_modules.d.ts +36 -36
  123. package/lib/engine/engine_modules.js +85 -85
  124. package/lib/engine/engine_networking.d.ts +252 -252
  125. package/lib/engine/engine_networking.js +743 -743
  126. package/lib/engine/engine_networking_auto.d.ts +24 -24
  127. package/lib/engine/engine_networking_auto.js +310 -310
  128. package/lib/engine/engine_networking_blob.d.ts +48 -48
  129. package/lib/engine/engine_networking_blob.js +212 -212
  130. package/lib/engine/engine_networking_files.d.ts +35 -35
  131. package/lib/engine/engine_networking_files.js +172 -172
  132. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  133. package/lib/engine/engine_networking_files_default_components.js +42 -42
  134. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  135. package/lib/engine/engine_networking_instantiate.js +345 -345
  136. package/lib/engine/engine_networking_peer.d.ts +15 -15
  137. package/lib/engine/engine_networking_peer.js +132 -132
  138. package/lib/engine/engine_networking_streams.d.ts +123 -123
  139. package/lib/engine/engine_networking_streams.js +645 -645
  140. package/lib/engine/engine_networking_types.d.ts +22 -22
  141. package/lib/engine/engine_networking_types.js +7 -7
  142. package/lib/engine/engine_networking_utils.d.ts +2 -2
  143. package/lib/engine/engine_networking_utils.js +20 -20
  144. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  145. package/lib/engine/engine_networking_websocket.js +2 -2
  146. package/lib/engine/engine_patcher.d.ts +10 -10
  147. package/lib/engine/engine_patcher.js +142 -142
  148. package/lib/engine/engine_physics.d.ts +152 -152
  149. package/lib/engine/engine_physics.js +645 -645
  150. package/lib/engine/engine_physics.types.d.ts +40 -40
  151. package/lib/engine/engine_physics.types.js +33 -33
  152. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  153. package/lib/engine/engine_physics_rapier.js +1432 -1432
  154. package/lib/engine/engine_playerview.d.ts +26 -26
  155. package/lib/engine/engine_playerview.js +64 -64
  156. package/lib/engine/engine_scenelighting.d.ts +71 -71
  157. package/lib/engine/engine_scenelighting.js +226 -226
  158. package/lib/engine/engine_scenetools.d.ts +50 -50
  159. package/lib/engine/engine_scenetools.js +321 -321
  160. package/lib/engine/engine_serialization.d.ts +3 -3
  161. package/lib/engine/engine_serialization.js +3 -3
  162. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  163. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  164. package/lib/engine/engine_serialization_core.d.ts +85 -85
  165. package/lib/engine/engine_serialization_core.js +602 -602
  166. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  167. package/lib/engine/engine_serialization_decorator.js +66 -66
  168. package/lib/engine/engine_setup.d.ts +1 -1
  169. package/lib/engine/engine_setup.js +2 -2
  170. package/lib/engine/engine_shaders.d.ts +53 -53
  171. package/lib/engine/engine_shaders.js +252 -252
  172. package/lib/engine/engine_shims.d.ts +4 -4
  173. package/lib/engine/engine_shims.js +24 -24
  174. package/lib/engine/engine_test_utils.d.ts +39 -39
  175. package/lib/engine/engine_test_utils.js +83 -83
  176. package/lib/engine/engine_texture.d.ts +28 -28
  177. package/lib/engine/engine_texture.js +64 -64
  178. package/lib/engine/engine_three_utils.d.ts +201 -201
  179. package/lib/engine/engine_three_utils.js +731 -731
  180. package/lib/engine/engine_time.d.ts +51 -51
  181. package/lib/engine/engine_time.js +82 -82
  182. package/lib/engine/engine_time_utils.d.ts +88 -88
  183. package/lib/engine/engine_time_utils.js +215 -215
  184. package/lib/engine/engine_tonemapping.d.ts +2 -2
  185. package/lib/engine/engine_tonemapping.js +194 -194
  186. package/lib/engine/engine_types.d.ts +572 -572
  187. package/lib/engine/engine_types.js +88 -88
  188. package/lib/engine/engine_typestore.d.ts +28 -28
  189. package/lib/engine/engine_typestore.js +55 -55
  190. package/lib/engine/engine_util_decorator.d.ts +13 -13
  191. package/lib/engine/engine_util_decorator.js +116 -116
  192. package/lib/engine/engine_utils.d.ts +266 -266
  193. package/lib/engine/engine_utils.js +878 -878
  194. package/lib/engine/engine_utils_format.d.ts +21 -21
  195. package/lib/engine/engine_utils_format.js +193 -193
  196. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  197. package/lib/engine/engine_utils_screenshot.js +513 -513
  198. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  199. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  200. package/lib/engine/engine_web_api.d.ts +12 -0
  201. package/lib/engine/engine_web_api.js +113 -0
  202. package/lib/engine/engine_web_api.js.map +1 -0
  203. package/lib/engine/engine_xr.d.ts +1 -1
  204. package/lib/engine/engine_xr.js +1 -1
  205. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  206. package/lib/engine/export/gltf/Writers.js +24 -24
  207. package/lib/engine/export/gltf/index.d.ts +11 -11
  208. package/lib/engine/export/gltf/index.js +123 -123
  209. package/lib/engine/export/index.d.ts +2 -2
  210. package/lib/engine/export/index.js +2 -2
  211. package/lib/engine/export/state.d.ts +7 -7
  212. package/lib/engine/export/state.js +17 -17
  213. package/lib/engine/export/utils.d.ts +2 -2
  214. package/lib/engine/export/utils.js +7 -7
  215. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  216. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  217. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  218. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  219. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  220. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  221. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  222. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  223. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  224. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  225. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  226. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  227. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  228. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  229. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  230. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  231. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  232. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  233. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  234. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  235. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  236. package/lib/engine/extensions/extension_resolver.js +1 -1
  237. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  238. package/lib/engine/extensions/extension_utils.js +152 -152
  239. package/lib/engine/extensions/extensions.d.ts +31 -31
  240. package/lib/engine/extensions/extensions.js +103 -103
  241. package/lib/engine/extensions/index.d.ts +6 -6
  242. package/lib/engine/extensions/index.js +6 -6
  243. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  244. package/lib/engine/extensions/usage_tracker.js +65 -65
  245. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  246. package/lib/engine/js-extensions/Camera.js +39 -39
  247. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  248. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  249. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  250. package/lib/engine/js-extensions/Layers.js +22 -22
  251. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  252. package/lib/engine/js-extensions/Object3D.js +136 -136
  253. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  254. package/lib/engine/js-extensions/RGBAColor.js +110 -110
  255. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  256. package/lib/engine/js-extensions/Vector.js +13 -13
  257. package/lib/engine/js-extensions/index.d.ts +5 -5
  258. package/lib/engine/js-extensions/index.js +5 -5
  259. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  260. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  261. package/lib/engine/shaders/shaderData.d.ts +55 -55
  262. package/lib/engine/shaders/shaderData.js +58 -58
  263. package/lib/engine/tests/test_utils.d.ts +2 -2
  264. package/lib/engine/tests/test_utils.js +53 -53
  265. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  266. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  267. package/lib/engine/webcomponents/api.d.ts +5 -5
  268. package/lib/engine/webcomponents/api.js +4 -4
  269. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  270. package/lib/engine/webcomponents/buttons.js +237 -237
  271. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  272. package/lib/engine/webcomponents/fonts.js +32 -32
  273. package/lib/engine/webcomponents/icons.d.ts +9 -9
  274. package/lib/engine/webcomponents/icons.js +52 -52
  275. package/lib/engine/webcomponents/index.d.ts +1 -1
  276. package/lib/engine/webcomponents/index.js +1 -1
  277. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  278. package/lib/engine/webcomponents/logo-element.js +67 -67
  279. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  280. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  281. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -151
  282. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1018
  283. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  284. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  285. package/lib/engine/webcomponents/needle-button.js +161 -161
  286. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  287. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  288. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  289. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  290. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  291. package/lib/engine/xr/NeedleXRSync.js +188 -188
  292. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  293. package/lib/engine/xr/SceneTransition.js +69 -69
  294. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  295. package/lib/engine/xr/TempXRContext.js +187 -187
  296. package/lib/engine/xr/XRRig.d.ts +7 -7
  297. package/lib/engine/xr/XRRig.js +1 -1
  298. package/lib/engine/xr/api.d.ts +6 -6
  299. package/lib/engine/xr/api.js +6 -6
  300. package/lib/engine/xr/events.d.ts +66 -66
  301. package/lib/engine/xr/events.js +93 -93
  302. package/lib/engine/xr/internal.d.ts +12 -12
  303. package/lib/engine/xr/internal.js +25 -25
  304. package/lib/engine/xr/usdz.d.ts +12 -12
  305. package/lib/engine/xr/usdz.js +29 -29
  306. package/lib/engine/xr/utils.d.ts +11 -11
  307. package/lib/engine/xr/utils.js +34 -34
  308. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  309. package/lib/engine-components/AlignmentConstraint.js +39 -39
  310. package/lib/engine-components/Animation.d.ts +156 -156
  311. package/lib/engine-components/Animation.js +508 -508
  312. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  313. package/lib/engine-components/AnimationCurve.js +159 -159
  314. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  315. package/lib/engine-components/AnimationUtils.js +27 -27
  316. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  317. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  318. package/lib/engine-components/Animator.d.ts +217 -217
  319. package/lib/engine-components/Animator.js +354 -354
  320. package/lib/engine-components/AnimatorController.d.ts +227 -227
  321. package/lib/engine-components/AnimatorController.js +1152 -1152
  322. package/lib/engine-components/AudioListener.d.ts +33 -33
  323. package/lib/engine-components/AudioListener.js +86 -86
  324. package/lib/engine-components/AudioSource.d.ts +217 -217
  325. package/lib/engine-components/AudioSource.js +627 -627
  326. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  327. package/lib/engine-components/AvatarLoader.js +231 -231
  328. package/lib/engine-components/AxesHelper.d.ts +32 -32
  329. package/lib/engine-components/AxesHelper.js +67 -67
  330. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  331. package/lib/engine-components/BasicIKConstraint.js +43 -43
  332. package/lib/engine-components/BoxCollider.d.ts +2 -2
  333. package/lib/engine-components/BoxCollider.js +2 -2
  334. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  335. package/lib/engine-components/BoxHelperComponent.js +102 -102
  336. package/lib/engine-components/Camera.d.ts +231 -231
  337. package/lib/engine-components/Camera.js +700 -700
  338. package/lib/engine-components/CameraUtils.d.ts +1 -1
  339. package/lib/engine-components/CameraUtils.js +121 -121
  340. package/lib/engine-components/CharacterController.d.ts +55 -55
  341. package/lib/engine-components/CharacterController.js +236 -236
  342. package/lib/engine-components/Collider.d.ts +188 -188
  343. package/lib/engine-components/Collider.js +369 -369
  344. package/lib/engine-components/Component.d.ts +792 -792
  345. package/lib/engine-components/Component.js +915 -915
  346. package/lib/engine-components/ContactShadows.d.ts +82 -82
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  1017. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1018. package/src/engine-schemes/dist/vec2.js +32 -0
  1019. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1020. package/src/engine-schemes/dist/vec3.js +36 -0
  1021. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1022. package/src/engine-schemes/dist/vec4.js +40 -0
  1023. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1024. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1025. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1026. package/src/engine-schemes/schemes.ts +28 -28
  1027. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1028. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1029. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1030. package/src/engine-schemes/transform.ts +50 -50
  1031. package/src/engine-schemes/transforms.fbs +25 -25
  1032. package/src/engine-schemes/vec.fbs +19 -19
  1033. package/src/engine-schemes/vec2.ts +33 -33
  1034. package/src/engine-schemes/vec3.ts +38 -38
  1035. package/src/engine-schemes/vec4.ts +43 -43
  1036. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1037. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1038. package/src/include/draco/draco_decoder.js +34 -34
  1039. package/src/include/ktx2/basis_transcoder.js +21 -21
  1040. package/src/include/needle/arial-msdf.json +1471 -1471
  1041. package/src/include/three/DragControls.js +231 -231
  1042. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1043. package/src/needle-engine.ts +70 -70
@@ -1,549 +1,549 @@
1
- import { getParam } from "../../../../../engine/engine_utils.js";
2
- import { makeNameSafeForUSD, USDObject } from "../../ThreeUSDZExporter.js";
3
- const debug = getParam("debugusdz");
4
- export class BehaviorModel {
5
- static global_id = 0;
6
- id;
7
- trigger;
8
- action;
9
- exclusive = false;
10
- makeExclusive(exclusive) {
11
- this.exclusive = exclusive;
12
- return this;
13
- }
14
- constructor(id, trigger, action) {
15
- this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
16
- this.trigger = trigger;
17
- this.action = action;
18
- // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
19
- // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
20
- // when the stage length is reached...
21
- // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
22
- // once any parent is set to "ignore", which is different than what's in the documentation.
23
- /*
24
- if (trigger instanceof TriggerModel) {
25
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
26
- const wrapper = ActionBuilder.sequence(action);
27
- wrapper.multiplePerformOperation = "ignore";
28
- this.action = wrapper;
29
- }
30
- }
31
- */
32
- // Another idea: we let actions run forever by appending a waitAction to them
33
- // Also doesn't seem to work... the scene start action still runs again
34
- /*
35
- if (trigger instanceof TriggerModel) {
36
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
37
- const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
38
- this.action = wrapper;
39
- }
40
- }
41
- */
42
- }
43
- writeTo(_ext, document, writer) {
44
- if (!this.trigger || !this.action)
45
- return;
46
- writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
47
- let triggerString = "";
48
- if (Array.isArray(this.trigger)) {
49
- triggerString = "[";
50
- for (let i = 0; i < this.trigger.length; i++) {
51
- const tr = this.trigger[i];
52
- triggerString += "<" + tr.id + ">";
53
- if (i + 1 < this.trigger.length)
54
- triggerString += ", ";
55
- }
56
- triggerString += "]";
57
- }
58
- else
59
- triggerString = `<${this.trigger.id}>`;
60
- writer.appendLine(`rel triggers = ${triggerString}`);
61
- writer.appendLine(`rel actions = <${this.action.id}>`);
62
- writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
63
- writer.appendLine();
64
- if (Array.isArray(this.trigger)) {
65
- for (const trigger of this.trigger) {
66
- trigger.writeTo(document, writer);
67
- writer.appendLine();
68
- }
69
- }
70
- else
71
- this.trigger.writeTo(document, writer);
72
- writer.appendLine();
73
- this.action.writeTo(document, writer);
74
- writer.closeBlock();
75
- }
76
- }
77
- const addedStrings = new Set();
78
- /** called to resolve target objects to usdz paths */
79
- function resolve(targetObject, document) {
80
- let result = "";
81
- if (Array.isArray(targetObject)) {
82
- addedStrings.clear();
83
- let str = "[ ";
84
- for (let i = 0; i < targetObject.length; i++) {
85
- let obj = targetObject[i];
86
- if (!obj) {
87
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
88
- continue;
89
- }
90
- if (typeof obj === "string") {
91
- if (addedStrings.has(obj))
92
- continue;
93
- str += obj;
94
- addedStrings.add(obj);
95
- }
96
- else if (typeof obj === "object") {
97
- //@ts-ignore
98
- if (obj.isObject3D) {
99
- //@ts-ignore
100
- obj = document.findById(obj.uuid);
101
- if (!obj) {
102
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
103
- continue;
104
- }
105
- }
106
- const res = obj.getPath?.call(obj);
107
- if (addedStrings.has(res))
108
- continue;
109
- // console.log(str, res, addedStrings)
110
- str += res;
111
- addedStrings.add(res);
112
- }
113
- if (i + 1 < targetObject.length)
114
- str += ", ";
115
- }
116
- str += " ]";
117
- result = str;
118
- addedStrings.clear();
119
- }
120
- else if (typeof targetObject === "object") {
121
- const sourceObject = targetObject;
122
- //@ts-ignore
123
- if (sourceObject.isObject3D) {
124
- //@ts-ignore
125
- targetObject = document.findById(sourceObject.uuid);
126
- }
127
- if (!targetObject) {
128
- console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
129
- throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
130
- }
131
- result = targetObject.getPath?.call(targetObject);
132
- }
133
- return result;
134
- }
135
- export class TriggerModel {
136
- static global_id = 0;
137
- id;
138
- targetId;
139
- tokenId;
140
- type;
141
- distance;
142
- constructor(targetId, id) {
143
- if (targetId)
144
- this.targetId = targetId;
145
- if (id)
146
- this.id = id;
147
- else
148
- this.id = "Trigger_" + TriggerModel.global_id++;
149
- }
150
- writeTo(document, writer) {
151
- writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
152
- if (this.targetId) {
153
- if (typeof this.targetId !== "string")
154
- this.targetId = resolve(this.targetId, document);
155
- writer.appendLine(`rel affectedObjects = ` + this.targetId);
156
- }
157
- if (this.tokenId)
158
- writer.appendLine(`token info:id = "${this.tokenId}"`);
159
- if (this.type)
160
- writer.appendLine(`token type = "${this.type}"`);
161
- if (typeof this.distance === "number")
162
- writer.appendLine(`double distance = ${this.distance}`);
163
- writer.closeBlock();
164
- }
165
- }
166
- /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
167
- (by default, only indirect interactions are allowed) */
168
- function addInputTargetComponent(model, options = { direct: true, indirect: true }) {
169
- const empty = USDObject.createEmpty();
170
- empty.name = "InputTarget_" + empty.name;
171
- empty.displayName = undefined;
172
- empty.type = "RealityKitComponent";
173
- empty.onSerialize = (writer) => {
174
- writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
175
- writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
176
- writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
177
- };
178
- model.add(empty);
179
- }
180
- export class TriggerBuilder {
181
- static __sceneStartTrigger;
182
- static sceneStartTrigger() {
183
- if (this.__sceneStartTrigger !== undefined)
184
- return this.__sceneStartTrigger;
185
- const trigger = new TriggerModel(undefined, "SceneStart");
186
- trigger.tokenId = "SceneTransition";
187
- trigger.type = "enter";
188
- this.__sceneStartTrigger = trigger;
189
- return trigger;
190
- }
191
- /** Trigger that fires when an object has been tapped/clicked.
192
- * @param targetObject The object or list of objects that can be interacted with.
193
- * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
194
- static tapTrigger(targetObject, inputMode = { direct: true, indirect: true }) {
195
- const trigger = new TriggerModel(targetObject);
196
- if (Array.isArray(targetObject) && targetObject.length > 1) {
197
- for (const obj of targetObject) {
198
- if (!(obj instanceof USDObject))
199
- continue;
200
- addInputTargetComponent(obj, inputMode);
201
- }
202
- }
203
- else {
204
- if (targetObject instanceof USDObject) {
205
- addInputTargetComponent(targetObject, inputMode);
206
- }
207
- }
208
- trigger.tokenId = "TapGesture";
209
- return trigger;
210
- }
211
- static isTapTrigger(trigger) {
212
- return trigger?.tokenId === "TapGesture";
213
- }
214
- static proximityToCameraTrigger(targetObject, distance) {
215
- const trigger = new TriggerModel(targetObject);
216
- trigger.tokenId = "ProximityToCamera";
217
- trigger.distance = distance;
218
- return trigger;
219
- }
220
- }
221
- export class GroupActionModel {
222
- static global_id = 0;
223
- static getId() {
224
- return this.global_id++;
225
- }
226
- id;
227
- actions;
228
- loops = 0;
229
- performCount = 1;
230
- type = "serial";
231
- multiplePerformOperation = undefined;
232
- constructor(id, actions) {
233
- this.id = id;
234
- this.actions = actions;
235
- }
236
- addAction(el) {
237
- this.actions.push(el);
238
- return this;
239
- }
240
- makeParallel() {
241
- this.type = "parallel";
242
- return this;
243
- }
244
- makeSequence() {
245
- this.type = "serial";
246
- return this;
247
- }
248
- makeLooping() {
249
- this.loops = 1;
250
- this.performCount = 0;
251
- return this;
252
- }
253
- makeRepeat(count) {
254
- this.performCount = count;
255
- return this;
256
- }
257
- writeTo(document, writer) {
258
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
259
- writer.beginArray("rel actions");
260
- for (const act of this.actions) {
261
- if (!act)
262
- continue;
263
- const isLast = act === this.actions[this.actions.length - 1];
264
- writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
265
- }
266
- writer.closeArray();
267
- writer.appendLine();
268
- writer.appendLine(`token info:id = "Group"`);
269
- writer.appendLine(`bool loops = ${this.loops}`);
270
- writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
271
- writer.appendLine(`token type = "${this.type}"`);
272
- if (typeof this.multiplePerformOperation === "string") {
273
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
274
- }
275
- writer.appendLine();
276
- for (const act of this.actions) {
277
- if (!act)
278
- continue;
279
- act.writeTo(document, writer);
280
- writer.appendLine();
281
- }
282
- writer.closeBlock();
283
- }
284
- }
285
- export class ActionModel {
286
- static global_id = 0;
287
- id;
288
- tokenId;
289
- affectedObjects;
290
- easeType;
291
- ;
292
- motionType = undefined;
293
- duration;
294
- moveDistance;
295
- style;
296
- type; // combined types of different actions
297
- front;
298
- up;
299
- start;
300
- animationSpeed;
301
- reversed;
302
- pingPong;
303
- xFormTarget;
304
- audio;
305
- gain;
306
- auralMode;
307
- multiplePerformOperation;
308
- velocity;
309
- // extra info written as comment at the beginning of the action
310
- comment;
311
- animationName;
312
- clone() {
313
- const copy = new ActionModel();
314
- const id = copy.id;
315
- Object.assign(copy, this);
316
- copy.id = id;
317
- return copy;
318
- }
319
- constructor(affectedObjects, id) {
320
- if (affectedObjects)
321
- this.affectedObjects = affectedObjects;
322
- if (id)
323
- this.id = id;
324
- else
325
- this.id = "Action";
326
- this.id += "_" + ActionModel.global_id++;
327
- }
328
- writeTo(document, writer) {
329
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
330
- if (this.comment)
331
- writer.appendLine(`# ${this.comment}`);
332
- if (this.affectedObjects) {
333
- if (typeof this.affectedObjects !== "string")
334
- this.affectedObjects = resolve(this.affectedObjects, document);
335
- writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
336
- }
337
- if (typeof this.duration === "number") {
338
- if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
339
- writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
340
- }
341
- else {
342
- writer.appendLine(`double duration = ${this.duration} `);
343
- }
344
- }
345
- if (this.easeType)
346
- writer.appendLine(`token easeType = "${this.easeType}"`);
347
- if (this.tokenId)
348
- writer.appendLine(`token info:id = "${this.tokenId}"`);
349
- if (this.tokenId === "ChangeScene")
350
- writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
351
- if (this.motionType !== undefined)
352
- writer.appendLine(`token motionType = "${this.motionType}"`);
353
- if (typeof this.moveDistance === "number")
354
- writer.appendLine(`double moveDistance = ${this.moveDistance} `);
355
- if (this.style)
356
- writer.appendLine(`token style = "${this.style}"`);
357
- if (this.type)
358
- writer.appendLine(`token type = "${this.type}"`);
359
- if (this.front)
360
- writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
361
- if (this.up)
362
- writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
363
- if (typeof this.start === "number") {
364
- writer.appendLine(`double start = ${this.start} `);
365
- }
366
- if (typeof this.animationSpeed === "number") {
367
- writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
368
- }
369
- if (typeof this.reversed === "boolean") {
370
- writer.appendLine(`bool reversed = ${this.reversed}`);
371
- }
372
- if (typeof this.pingPong === "boolean") {
373
- writer.appendLine(`bool reverses = ${this.pingPong}`);
374
- }
375
- if (this.xFormTarget) {
376
- if (typeof this.xFormTarget !== "string")
377
- this.xFormTarget = resolve(this.xFormTarget, document);
378
- writer.appendLine(`rel xformTarget = ${this.xFormTarget}`);
379
- }
380
- if (typeof this.audio === "string") {
381
- writer.appendLine(`asset audio = @${this.audio}@`);
382
- }
383
- if (typeof this.gain === "number") {
384
- writer.appendLine(`double gain = ${this.gain}`);
385
- }
386
- if (typeof this.auralMode === "string") {
387
- writer.appendLine(`token auralMode = "${this.auralMode}"`);
388
- }
389
- if (typeof this.multiplePerformOperation === "string") {
390
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
391
- }
392
- if (typeof this.velocity === "object") {
393
- writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
394
- }
395
- writer.closeBlock();
396
- }
397
- }
398
- class Vec3 {
399
- x = 0;
400
- y = 0;
401
- z = 0;
402
- constructor(x, y, z) {
403
- this.x = x;
404
- this.y = y;
405
- this.z = z;
406
- }
407
- static get up() {
408
- return new Vec3(0, 1, 0);
409
- }
410
- static get right() {
411
- return new Vec3(1, 0, 0);
412
- }
413
- static get forward() {
414
- return new Vec3(0, 0, 1);
415
- }
416
- static get back() {
417
- return new Vec3(0, 0, -1);
418
- }
419
- static get zero() {
420
- return new Vec3(0, 0, 0);
421
- }
422
- }
423
- export class ActionBuilder {
424
- static sequence(...params) {
425
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
426
- return group.makeSequence();
427
- }
428
- static parallel(...params) {
429
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
430
- return group.makeParallel();
431
- }
432
- static fadeAction(targetObject, duration, show) {
433
- const act = new ActionModel(targetObject);
434
- act.tokenId = "Visibility";
435
- act.type = show ? "show" : "hide";
436
- act.duration = duration;
437
- act.style = "basic";
438
- act.motionType = "none"; // only VisibilityActionMotionType allowed
439
- act.moveDistance = 0;
440
- act.easeType = "none";
441
- return act;
442
- }
443
- /**
444
- * creates an action that plays an animation
445
- * @param start offset in seconds!
446
- * @param duration in seconds! 0 means play to end
447
- */
448
- static startAnimationAction(targetObject, anim, reversed = false, pingPong = false) {
449
- const act = new ActionModel(targetObject);
450
- act.tokenId = "StartAnimation";
451
- /*
452
- if (targetObject instanceof USDObject) {
453
- act.cachedTargetObject = targetObject;
454
- // try to retarget the animation – this improves animation playback with overlapping roots.
455
- act.affectedObjects = anim.nearestAnimatedRoot;
456
- }
457
- */
458
- const start = anim.start;
459
- const duration = anim.duration;
460
- const animationSpeed = anim.speed;
461
- const animationName = anim.clipName;
462
- act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
463
- act.animationName = animationName;
464
- // start is time in seconds, the documentation is not right here
465
- act.start = start;
466
- // duration of 0 is play to end
467
- act.duration = duration;
468
- act.animationSpeed = animationSpeed;
469
- act.reversed = reversed;
470
- act.pingPong = pingPong;
471
- act.multiplePerformOperation = "allow";
472
- if (reversed) {
473
- act.start -= duration;
474
- //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
475
- }
476
- if (pingPong) {
477
- act.pingPong = false;
478
- const back = act.clone();
479
- back.reversed = !reversed;
480
- back.start = act.start;
481
- if (back.reversed) {
482
- back.start -= duration;
483
- }
484
- const group = ActionBuilder.sequence(act, back);
485
- return group;
486
- }
487
- // if (debug) console.log("Start Animation Action", act);
488
- return act;
489
- }
490
- static waitAction(duration) {
491
- const act = new ActionModel();
492
- act.tokenId = "Wait";
493
- act.duration = duration;
494
- act.motionType = undefined;
495
- return act;
496
- }
497
- static lookAtCameraAction(targets, duration, front, up) {
498
- const act = new ActionModel(targets);
499
- act.tokenId = "LookAtCamera";
500
- act.duration = duration === undefined ? 9999999999999 : duration;
501
- act.front = front ?? Vec3.forward;
502
- // 0,0,0 is a special case for "free look"
503
- // 0,1,0 is for "y-locked look-at"
504
- act.up = up ?? Vec3.up;
505
- return act;
506
- }
507
- static emphasize(targets, duration, motionType = "bounce", moveDistance = 1, style = "basic") {
508
- const act = new ActionModel(targets);
509
- act.tokenId = "Emphasize";
510
- act.duration = duration;
511
- act.style = style ?? "basic";
512
- act.motionType = motionType;
513
- act.moveDistance = moveDistance;
514
- return act;
515
- }
516
- static transformAction(targets, transformTarget, duration, transformType, easeType = "inout") {
517
- const act = new ActionModel(targets);
518
- act.tokenId = "Transform";
519
- act.duration = duration;
520
- // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
521
- act.duration = Math.max(0.000001, duration);
522
- act.type = transformType;
523
- act.easeType = duration > 0 ? easeType : "none";
524
- if (Array.isArray(transformTarget)) {
525
- console.error("Transform target must not be an array", transformTarget);
526
- }
527
- act.xFormTarget = transformTarget;
528
- return act;
529
- }
530
- static playAudioAction(targets, audio, type = "play", gain = 1, auralMode = "spatial") {
531
- const act = new ActionModel(targets);
532
- act.tokenId = "Audio";
533
- act.type = type;
534
- act.audio = audio;
535
- act.gain = gain;
536
- act.auralMode = auralMode;
537
- act.multiplePerformOperation = "allow";
538
- return act;
539
- }
540
- // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
541
- static impulseAction(targets, velocity) {
542
- const act = new ActionModel(targets);
543
- act.tokenId = "Impulse";
544
- act.velocity = velocity;
545
- return act;
546
- }
547
- }
548
- export { Vec3 as USDVec3 };
1
+ import { getParam } from "../../../../../engine/engine_utils.js";
2
+ import { makeNameSafeForUSD, USDObject } from "../../ThreeUSDZExporter.js";
3
+ const debug = getParam("debugusdz");
4
+ export class BehaviorModel {
5
+ static global_id = 0;
6
+ id;
7
+ trigger;
8
+ action;
9
+ exclusive = false;
10
+ makeExclusive(exclusive) {
11
+ this.exclusive = exclusive;
12
+ return this;
13
+ }
14
+ constructor(id, trigger, action) {
15
+ this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
16
+ this.trigger = trigger;
17
+ this.action = action;
18
+ // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
19
+ // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
20
+ // when the stage length is reached...
21
+ // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
22
+ // once any parent is set to "ignore", which is different than what's in the documentation.
23
+ /*
24
+ if (trigger instanceof TriggerModel) {
25
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
26
+ const wrapper = ActionBuilder.sequence(action);
27
+ wrapper.multiplePerformOperation = "ignore";
28
+ this.action = wrapper;
29
+ }
30
+ }
31
+ */
32
+ // Another idea: we let actions run forever by appending a waitAction to them
33
+ // Also doesn't seem to work... the scene start action still runs again
34
+ /*
35
+ if (trigger instanceof TriggerModel) {
36
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
37
+ const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
38
+ this.action = wrapper;
39
+ }
40
+ }
41
+ */
42
+ }
43
+ writeTo(_ext, document, writer) {
44
+ if (!this.trigger || !this.action)
45
+ return;
46
+ writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
47
+ let triggerString = "";
48
+ if (Array.isArray(this.trigger)) {
49
+ triggerString = "[";
50
+ for (let i = 0; i < this.trigger.length; i++) {
51
+ const tr = this.trigger[i];
52
+ triggerString += "<" + tr.id + ">";
53
+ if (i + 1 < this.trigger.length)
54
+ triggerString += ", ";
55
+ }
56
+ triggerString += "]";
57
+ }
58
+ else
59
+ triggerString = `<${this.trigger.id}>`;
60
+ writer.appendLine(`rel triggers = ${triggerString}`);
61
+ writer.appendLine(`rel actions = <${this.action.id}>`);
62
+ writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
63
+ writer.appendLine();
64
+ if (Array.isArray(this.trigger)) {
65
+ for (const trigger of this.trigger) {
66
+ trigger.writeTo(document, writer);
67
+ writer.appendLine();
68
+ }
69
+ }
70
+ else
71
+ this.trigger.writeTo(document, writer);
72
+ writer.appendLine();
73
+ this.action.writeTo(document, writer);
74
+ writer.closeBlock();
75
+ }
76
+ }
77
+ const addedStrings = new Set();
78
+ /** called to resolve target objects to usdz paths */
79
+ function resolve(targetObject, document) {
80
+ let result = "";
81
+ if (Array.isArray(targetObject)) {
82
+ addedStrings.clear();
83
+ let str = "[ ";
84
+ for (let i = 0; i < targetObject.length; i++) {
85
+ let obj = targetObject[i];
86
+ if (!obj) {
87
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
88
+ continue;
89
+ }
90
+ if (typeof obj === "string") {
91
+ if (addedStrings.has(obj))
92
+ continue;
93
+ str += obj;
94
+ addedStrings.add(obj);
95
+ }
96
+ else if (typeof obj === "object") {
97
+ //@ts-ignore
98
+ if (obj.isObject3D) {
99
+ //@ts-ignore
100
+ obj = document.findById(obj.uuid);
101
+ if (!obj) {
102
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
103
+ continue;
104
+ }
105
+ }
106
+ const res = obj.getPath?.call(obj);
107
+ if (addedStrings.has(res))
108
+ continue;
109
+ // console.log(str, res, addedStrings)
110
+ str += res;
111
+ addedStrings.add(res);
112
+ }
113
+ if (i + 1 < targetObject.length)
114
+ str += ", ";
115
+ }
116
+ str += " ]";
117
+ result = str;
118
+ addedStrings.clear();
119
+ }
120
+ else if (typeof targetObject === "object") {
121
+ const sourceObject = targetObject;
122
+ //@ts-ignore
123
+ if (sourceObject.isObject3D) {
124
+ //@ts-ignore
125
+ targetObject = document.findById(sourceObject.uuid);
126
+ }
127
+ if (!targetObject) {
128
+ console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
129
+ throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
130
+ }
131
+ result = targetObject.getPath?.call(targetObject);
132
+ }
133
+ return result;
134
+ }
135
+ export class TriggerModel {
136
+ static global_id = 0;
137
+ id;
138
+ targetId;
139
+ tokenId;
140
+ type;
141
+ distance;
142
+ constructor(targetId, id) {
143
+ if (targetId)
144
+ this.targetId = targetId;
145
+ if (id)
146
+ this.id = id;
147
+ else
148
+ this.id = "Trigger_" + TriggerModel.global_id++;
149
+ }
150
+ writeTo(document, writer) {
151
+ writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
152
+ if (this.targetId) {
153
+ if (typeof this.targetId !== "string")
154
+ this.targetId = resolve(this.targetId, document);
155
+ writer.appendLine(`rel affectedObjects = ` + this.targetId);
156
+ }
157
+ if (this.tokenId)
158
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
159
+ if (this.type)
160
+ writer.appendLine(`token type = "${this.type}"`);
161
+ if (typeof this.distance === "number")
162
+ writer.appendLine(`double distance = ${this.distance}`);
163
+ writer.closeBlock();
164
+ }
165
+ }
166
+ /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
167
+ (by default, only indirect interactions are allowed) */
168
+ function addInputTargetComponent(model, options = { direct: true, indirect: true }) {
169
+ const empty = USDObject.createEmpty();
170
+ empty.name = "InputTarget_" + empty.name;
171
+ empty.displayName = undefined;
172
+ empty.type = "RealityKitComponent";
173
+ empty.onSerialize = (writer) => {
174
+ writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
175
+ writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
176
+ writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
177
+ };
178
+ model.add(empty);
179
+ }
180
+ export class TriggerBuilder {
181
+ static __sceneStartTrigger;
182
+ static sceneStartTrigger() {
183
+ if (this.__sceneStartTrigger !== undefined)
184
+ return this.__sceneStartTrigger;
185
+ const trigger = new TriggerModel(undefined, "SceneStart");
186
+ trigger.tokenId = "SceneTransition";
187
+ trigger.type = "enter";
188
+ this.__sceneStartTrigger = trigger;
189
+ return trigger;
190
+ }
191
+ /** Trigger that fires when an object has been tapped/clicked.
192
+ * @param targetObject The object or list of objects that can be interacted with.
193
+ * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
194
+ static tapTrigger(targetObject, inputMode = { direct: true, indirect: true }) {
195
+ const trigger = new TriggerModel(targetObject);
196
+ if (Array.isArray(targetObject) && targetObject.length > 1) {
197
+ for (const obj of targetObject) {
198
+ if (!(obj instanceof USDObject))
199
+ continue;
200
+ addInputTargetComponent(obj, inputMode);
201
+ }
202
+ }
203
+ else {
204
+ if (targetObject instanceof USDObject) {
205
+ addInputTargetComponent(targetObject, inputMode);
206
+ }
207
+ }
208
+ trigger.tokenId = "TapGesture";
209
+ return trigger;
210
+ }
211
+ static isTapTrigger(trigger) {
212
+ return trigger?.tokenId === "TapGesture";
213
+ }
214
+ static proximityToCameraTrigger(targetObject, distance) {
215
+ const trigger = new TriggerModel(targetObject);
216
+ trigger.tokenId = "ProximityToCamera";
217
+ trigger.distance = distance;
218
+ return trigger;
219
+ }
220
+ }
221
+ export class GroupActionModel {
222
+ static global_id = 0;
223
+ static getId() {
224
+ return this.global_id++;
225
+ }
226
+ id;
227
+ actions;
228
+ loops = 0;
229
+ performCount = 1;
230
+ type = "serial";
231
+ multiplePerformOperation = undefined;
232
+ constructor(id, actions) {
233
+ this.id = id;
234
+ this.actions = actions;
235
+ }
236
+ addAction(el) {
237
+ this.actions.push(el);
238
+ return this;
239
+ }
240
+ makeParallel() {
241
+ this.type = "parallel";
242
+ return this;
243
+ }
244
+ makeSequence() {
245
+ this.type = "serial";
246
+ return this;
247
+ }
248
+ makeLooping() {
249
+ this.loops = 1;
250
+ this.performCount = 0;
251
+ return this;
252
+ }
253
+ makeRepeat(count) {
254
+ this.performCount = count;
255
+ return this;
256
+ }
257
+ writeTo(document, writer) {
258
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
259
+ writer.beginArray("rel actions");
260
+ for (const act of this.actions) {
261
+ if (!act)
262
+ continue;
263
+ const isLast = act === this.actions[this.actions.length - 1];
264
+ writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
265
+ }
266
+ writer.closeArray();
267
+ writer.appendLine();
268
+ writer.appendLine(`token info:id = "Group"`);
269
+ writer.appendLine(`bool loops = ${this.loops}`);
270
+ writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
271
+ writer.appendLine(`token type = "${this.type}"`);
272
+ if (typeof this.multiplePerformOperation === "string") {
273
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
274
+ }
275
+ writer.appendLine();
276
+ for (const act of this.actions) {
277
+ if (!act)
278
+ continue;
279
+ act.writeTo(document, writer);
280
+ writer.appendLine();
281
+ }
282
+ writer.closeBlock();
283
+ }
284
+ }
285
+ export class ActionModel {
286
+ static global_id = 0;
287
+ id;
288
+ tokenId;
289
+ affectedObjects;
290
+ easeType;
291
+ ;
292
+ motionType = undefined;
293
+ duration;
294
+ moveDistance;
295
+ style;
296
+ type; // combined types of different actions
297
+ front;
298
+ up;
299
+ start;
300
+ animationSpeed;
301
+ reversed;
302
+ pingPong;
303
+ xFormTarget;
304
+ audio;
305
+ gain;
306
+ auralMode;
307
+ multiplePerformOperation;
308
+ velocity;
309
+ // extra info written as comment at the beginning of the action
310
+ comment;
311
+ animationName;
312
+ clone() {
313
+ const copy = new ActionModel();
314
+ const id = copy.id;
315
+ Object.assign(copy, this);
316
+ copy.id = id;
317
+ return copy;
318
+ }
319
+ constructor(affectedObjects, id) {
320
+ if (affectedObjects)
321
+ this.affectedObjects = affectedObjects;
322
+ if (id)
323
+ this.id = id;
324
+ else
325
+ this.id = "Action";
326
+ this.id += "_" + ActionModel.global_id++;
327
+ }
328
+ writeTo(document, writer) {
329
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
330
+ if (this.comment)
331
+ writer.appendLine(`# ${this.comment}`);
332
+ if (this.affectedObjects) {
333
+ if (typeof this.affectedObjects !== "string")
334
+ this.affectedObjects = resolve(this.affectedObjects, document);
335
+ writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
336
+ }
337
+ if (typeof this.duration === "number") {
338
+ if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
339
+ writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
340
+ }
341
+ else {
342
+ writer.appendLine(`double duration = ${this.duration} `);
343
+ }
344
+ }
345
+ if (this.easeType)
346
+ writer.appendLine(`token easeType = "${this.easeType}"`);
347
+ if (this.tokenId)
348
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
349
+ if (this.tokenId === "ChangeScene")
350
+ writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
351
+ if (this.motionType !== undefined)
352
+ writer.appendLine(`token motionType = "${this.motionType}"`);
353
+ if (typeof this.moveDistance === "number")
354
+ writer.appendLine(`double moveDistance = ${this.moveDistance} `);
355
+ if (this.style)
356
+ writer.appendLine(`token style = "${this.style}"`);
357
+ if (this.type)
358
+ writer.appendLine(`token type = "${this.type}"`);
359
+ if (this.front)
360
+ writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
361
+ if (this.up)
362
+ writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
363
+ if (typeof this.start === "number") {
364
+ writer.appendLine(`double start = ${this.start} `);
365
+ }
366
+ if (typeof this.animationSpeed === "number") {
367
+ writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
368
+ }
369
+ if (typeof this.reversed === "boolean") {
370
+ writer.appendLine(`bool reversed = ${this.reversed}`);
371
+ }
372
+ if (typeof this.pingPong === "boolean") {
373
+ writer.appendLine(`bool reverses = ${this.pingPong}`);
374
+ }
375
+ if (this.xFormTarget) {
376
+ if (typeof this.xFormTarget !== "string")
377
+ this.xFormTarget = resolve(this.xFormTarget, document);
378
+ writer.appendLine(`rel xformTarget = ${this.xFormTarget}`);
379
+ }
380
+ if (typeof this.audio === "string") {
381
+ writer.appendLine(`asset audio = @${this.audio}@`);
382
+ }
383
+ if (typeof this.gain === "number") {
384
+ writer.appendLine(`double gain = ${this.gain}`);
385
+ }
386
+ if (typeof this.auralMode === "string") {
387
+ writer.appendLine(`token auralMode = "${this.auralMode}"`);
388
+ }
389
+ if (typeof this.multiplePerformOperation === "string") {
390
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
391
+ }
392
+ if (typeof this.velocity === "object") {
393
+ writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
394
+ }
395
+ writer.closeBlock();
396
+ }
397
+ }
398
+ class Vec3 {
399
+ x = 0;
400
+ y = 0;
401
+ z = 0;
402
+ constructor(x, y, z) {
403
+ this.x = x;
404
+ this.y = y;
405
+ this.z = z;
406
+ }
407
+ static get up() {
408
+ return new Vec3(0, 1, 0);
409
+ }
410
+ static get right() {
411
+ return new Vec3(1, 0, 0);
412
+ }
413
+ static get forward() {
414
+ return new Vec3(0, 0, 1);
415
+ }
416
+ static get back() {
417
+ return new Vec3(0, 0, -1);
418
+ }
419
+ static get zero() {
420
+ return new Vec3(0, 0, 0);
421
+ }
422
+ }
423
+ export class ActionBuilder {
424
+ static sequence(...params) {
425
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
426
+ return group.makeSequence();
427
+ }
428
+ static parallel(...params) {
429
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
430
+ return group.makeParallel();
431
+ }
432
+ static fadeAction(targetObject, duration, show) {
433
+ const act = new ActionModel(targetObject);
434
+ act.tokenId = "Visibility";
435
+ act.type = show ? "show" : "hide";
436
+ act.duration = duration;
437
+ act.style = "basic";
438
+ act.motionType = "none"; // only VisibilityActionMotionType allowed
439
+ act.moveDistance = 0;
440
+ act.easeType = "none";
441
+ return act;
442
+ }
443
+ /**
444
+ * creates an action that plays an animation
445
+ * @param start offset in seconds!
446
+ * @param duration in seconds! 0 means play to end
447
+ */
448
+ static startAnimationAction(targetObject, anim, reversed = false, pingPong = false) {
449
+ const act = new ActionModel(targetObject);
450
+ act.tokenId = "StartAnimation";
451
+ /*
452
+ if (targetObject instanceof USDObject) {
453
+ act.cachedTargetObject = targetObject;
454
+ // try to retarget the animation – this improves animation playback with overlapping roots.
455
+ act.affectedObjects = anim.nearestAnimatedRoot;
456
+ }
457
+ */
458
+ const start = anim.start;
459
+ const duration = anim.duration;
460
+ const animationSpeed = anim.speed;
461
+ const animationName = anim.clipName;
462
+ act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
463
+ act.animationName = animationName;
464
+ // start is time in seconds, the documentation is not right here
465
+ act.start = start;
466
+ // duration of 0 is play to end
467
+ act.duration = duration;
468
+ act.animationSpeed = animationSpeed;
469
+ act.reversed = reversed;
470
+ act.pingPong = pingPong;
471
+ act.multiplePerformOperation = "allow";
472
+ if (reversed) {
473
+ act.start -= duration;
474
+ //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
475
+ }
476
+ if (pingPong) {
477
+ act.pingPong = false;
478
+ const back = act.clone();
479
+ back.reversed = !reversed;
480
+ back.start = act.start;
481
+ if (back.reversed) {
482
+ back.start -= duration;
483
+ }
484
+ const group = ActionBuilder.sequence(act, back);
485
+ return group;
486
+ }
487
+ // if (debug) console.log("Start Animation Action", act);
488
+ return act;
489
+ }
490
+ static waitAction(duration) {
491
+ const act = new ActionModel();
492
+ act.tokenId = "Wait";
493
+ act.duration = duration;
494
+ act.motionType = undefined;
495
+ return act;
496
+ }
497
+ static lookAtCameraAction(targets, duration, front, up) {
498
+ const act = new ActionModel(targets);
499
+ act.tokenId = "LookAtCamera";
500
+ act.duration = duration === undefined ? 9999999999999 : duration;
501
+ act.front = front ?? Vec3.forward;
502
+ // 0,0,0 is a special case for "free look"
503
+ // 0,1,0 is for "y-locked look-at"
504
+ act.up = up ?? Vec3.up;
505
+ return act;
506
+ }
507
+ static emphasize(targets, duration, motionType = "bounce", moveDistance = 1, style = "basic") {
508
+ const act = new ActionModel(targets);
509
+ act.tokenId = "Emphasize";
510
+ act.duration = duration;
511
+ act.style = style ?? "basic";
512
+ act.motionType = motionType;
513
+ act.moveDistance = moveDistance;
514
+ return act;
515
+ }
516
+ static transformAction(targets, transformTarget, duration, transformType, easeType = "inout") {
517
+ const act = new ActionModel(targets);
518
+ act.tokenId = "Transform";
519
+ act.duration = duration;
520
+ // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
521
+ act.duration = Math.max(0.000001, duration);
522
+ act.type = transformType;
523
+ act.easeType = duration > 0 ? easeType : "none";
524
+ if (Array.isArray(transformTarget)) {
525
+ console.error("Transform target must not be an array", transformTarget);
526
+ }
527
+ act.xFormTarget = transformTarget;
528
+ return act;
529
+ }
530
+ static playAudioAction(targets, audio, type = "play", gain = 1, auralMode = "spatial") {
531
+ const act = new ActionModel(targets);
532
+ act.tokenId = "Audio";
533
+ act.type = type;
534
+ act.audio = audio;
535
+ act.gain = gain;
536
+ act.auralMode = auralMode;
537
+ act.multiplePerformOperation = "allow";
538
+ return act;
539
+ }
540
+ // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
541
+ static impulseAction(targets, velocity) {
542
+ const act = new ActionModel(targets);
543
+ act.tokenId = "Impulse";
544
+ act.velocity = velocity;
545
+ return act;
546
+ }
547
+ }
548
+ export { Vec3 as USDVec3 };
549
549
  //# sourceMappingURL=BehavioursBuilder.js.map