@needle-tools/engine 4.4.0-beta.7 → 4.4.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3618 -3616
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +5029 -4950
  6. package/dist/needle-engine.bundle.light.js +5030 -4951
  7. package/dist/needle-engine.bundle.light.min.js +146 -116
  8. package/dist/needle-engine.bundle.light.umd.cjs +148 -118
  9. package/dist/needle-engine.bundle.min.js +146 -116
  10. package/dist/needle-engine.bundle.umd.cjs +148 -118
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.light.d.ts +129 -130
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine.d.ts +4 -0
  42. package/lib/engine/engine.js +12 -0
  43. package/lib/engine/engine.js.map +1 -0
  44. package/lib/engine/engine_addressables.d.ts +166 -166
  45. package/lib/engine/engine_addressables.js +608 -608
  46. package/lib/engine/engine_animation.d.ts +43 -43
  47. package/lib/engine/engine_animation.js +133 -133
  48. package/lib/engine/engine_application.d.ts +40 -40
  49. package/lib/engine/engine_application.js +104 -104
  50. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  51. package/lib/engine/engine_assetdatabase.js +344 -344
  52. package/lib/engine/engine_audio.d.ts +4 -4
  53. package/lib/engine/engine_audio.js +23 -23
  54. package/lib/engine/engine_camera.d.ts +13 -13
  55. package/lib/engine/engine_camera.js +30 -30
  56. package/lib/engine/engine_components.d.ts +110 -110
  57. package/lib/engine/engine_components.js +382 -382
  58. package/lib/engine/engine_components_internal.d.ts +9 -9
  59. package/lib/engine/engine_components_internal.js +36 -36
  60. package/lib/engine/engine_constants.d.ts +10 -10
  61. package/lib/engine/engine_constants.js +41 -41
  62. package/lib/engine/engine_context.d.ts +354 -354
  63. package/lib/engine/engine_context.js +1536 -1536
  64. package/lib/engine/engine_context_registry.d.ts +71 -71
  65. package/lib/engine/engine_context_registry.js +117 -117
  66. package/lib/engine/engine_coroutine.d.ts +35 -35
  67. package/lib/engine/engine_coroutine.js +52 -52
  68. package/lib/engine/engine_create_objects.d.ts +118 -118
  69. package/lib/engine/engine_create_objects.js +308 -308
  70. package/lib/engine/engine_default_parameters.d.ts +2 -2
  71. package/lib/engine/engine_default_parameters.js +3 -3
  72. package/lib/engine/engine_editor-sync.d.ts +21 -21
  73. package/lib/engine/engine_editor-sync.js +4 -4
  74. package/lib/engine/engine_element.d.ts +113 -113
  75. package/lib/engine/engine_element.js +832 -829
  76. package/lib/engine/engine_element.js.map +1 -1
  77. package/lib/engine/engine_element_attributes.d.ts +72 -72
  78. package/lib/engine/engine_element_attributes.js +1 -1
  79. package/lib/engine/engine_element_extras.d.ts +6 -6
  80. package/lib/engine/engine_element_extras.js +13 -13
  81. package/lib/engine/engine_element_loading.d.ts +44 -44
  82. package/lib/engine/engine_element_loading.js +349 -349
  83. package/lib/engine/engine_element_overlay.d.ts +21 -21
  84. package/lib/engine/engine_element_overlay.js +166 -166
  85. package/lib/engine/engine_fileloader.d.ts +2 -2
  86. package/lib/engine/engine_fileloader.js +8 -8
  87. package/lib/engine/engine_gameobject.d.ts +68 -68
  88. package/lib/engine/engine_gameobject.js +591 -591
  89. package/lib/engine/engine_generic_utils.d.ts +1 -1
  90. package/lib/engine/engine_generic_utils.js +13 -13
  91. package/lib/engine/engine_gizmos.d.ts +149 -149
  92. package/lib/engine/engine_gizmos.js +530 -530
  93. package/lib/engine/engine_gltf.d.ts +12 -12
  94. package/lib/engine/engine_gltf.js +15 -15
  95. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  96. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  97. package/lib/engine/engine_hot_reload.d.ts +7 -7
  98. package/lib/engine/engine_hot_reload.js +184 -184
  99. package/lib/engine/engine_input.d.ts +352 -352
  100. package/lib/engine/engine_input.js +1265 -1265
  101. package/lib/engine/engine_input_utils.d.ts +2 -2
  102. package/lib/engine/engine_input_utils.js +22 -22
  103. package/lib/engine/engine_instancing.d.ts +19 -19
  104. package/lib/engine/engine_instancing.js +39 -39
  105. package/lib/engine/engine_license.d.ts +11 -9
  106. package/lib/engine/engine_license.js +361 -320
  107. package/lib/engine/engine_license.js.map +1 -1
  108. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  109. package/lib/engine/engine_lifecycle_api.js +99 -99
  110. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  111. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  112. package/lib/engine/engine_lightdata.d.ts +23 -23
  113. package/lib/engine/engine_lightdata.js +91 -91
  114. package/lib/engine/engine_loaders.d.ts +13 -13
  115. package/lib/engine/engine_loaders.js +62 -62
  116. package/lib/engine/engine_lods.d.ts +31 -31
  117. package/lib/engine/engine_lods.js +146 -146
  118. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  119. package/lib/engine/engine_mainloop_utils.js +466 -466
  120. package/lib/engine/engine_math.d.ts +114 -114
  121. package/lib/engine/engine_math.js +247 -247
  122. package/lib/engine/engine_modules.d.ts +36 -36
  123. package/lib/engine/engine_modules.js +85 -85
  124. package/lib/engine/engine_networking.d.ts +252 -252
  125. package/lib/engine/engine_networking.js +743 -743
  126. package/lib/engine/engine_networking_auto.d.ts +24 -24
  127. package/lib/engine/engine_networking_auto.js +310 -310
  128. package/lib/engine/engine_networking_blob.d.ts +48 -48
  129. package/lib/engine/engine_networking_blob.js +212 -212
  130. package/lib/engine/engine_networking_files.d.ts +35 -35
  131. package/lib/engine/engine_networking_files.js +172 -172
  132. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  133. package/lib/engine/engine_networking_files_default_components.js +42 -42
  134. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  135. package/lib/engine/engine_networking_instantiate.js +345 -345
  136. package/lib/engine/engine_networking_peer.d.ts +15 -15
  137. package/lib/engine/engine_networking_peer.js +132 -132
  138. package/lib/engine/engine_networking_streams.d.ts +123 -123
  139. package/lib/engine/engine_networking_streams.js +645 -645
  140. package/lib/engine/engine_networking_types.d.ts +22 -22
  141. package/lib/engine/engine_networking_types.js +7 -7
  142. package/lib/engine/engine_networking_utils.d.ts +2 -2
  143. package/lib/engine/engine_networking_utils.js +20 -20
  144. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  145. package/lib/engine/engine_networking_websocket.js +2 -2
  146. package/lib/engine/engine_patcher.d.ts +10 -10
  147. package/lib/engine/engine_patcher.js +142 -142
  148. package/lib/engine/engine_physics.d.ts +152 -152
  149. package/lib/engine/engine_physics.js +645 -645
  150. package/lib/engine/engine_physics.types.d.ts +40 -40
  151. package/lib/engine/engine_physics.types.js +33 -33
  152. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  153. package/lib/engine/engine_physics_rapier.js +1432 -1432
  154. package/lib/engine/engine_playerview.d.ts +26 -26
  155. package/lib/engine/engine_playerview.js +64 -64
  156. package/lib/engine/engine_scenelighting.d.ts +71 -71
  157. package/lib/engine/engine_scenelighting.js +226 -226
  158. package/lib/engine/engine_scenetools.d.ts +50 -50
  159. package/lib/engine/engine_scenetools.js +321 -321
  160. package/lib/engine/engine_serialization.d.ts +3 -3
  161. package/lib/engine/engine_serialization.js +3 -3
  162. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  163. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  164. package/lib/engine/engine_serialization_core.d.ts +85 -85
  165. package/lib/engine/engine_serialization_core.js +602 -602
  166. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  167. package/lib/engine/engine_serialization_decorator.js +66 -66
  168. package/lib/engine/engine_setup.d.ts +1 -1
  169. package/lib/engine/engine_setup.js +2 -2
  170. package/lib/engine/engine_shaders.d.ts +53 -53
  171. package/lib/engine/engine_shaders.js +252 -252
  172. package/lib/engine/engine_shims.d.ts +4 -4
  173. package/lib/engine/engine_shims.js +24 -24
  174. package/lib/engine/engine_test_utils.d.ts +39 -39
  175. package/lib/engine/engine_test_utils.js +83 -83
  176. package/lib/engine/engine_texture.d.ts +28 -28
  177. package/lib/engine/engine_texture.js +64 -64
  178. package/lib/engine/engine_three_utils.d.ts +201 -201
  179. package/lib/engine/engine_three_utils.js +731 -731
  180. package/lib/engine/engine_time.d.ts +51 -51
  181. package/lib/engine/engine_time.js +82 -82
  182. package/lib/engine/engine_time_utils.d.ts +88 -88
  183. package/lib/engine/engine_time_utils.js +215 -215
  184. package/lib/engine/engine_tonemapping.d.ts +2 -2
  185. package/lib/engine/engine_tonemapping.js +194 -194
  186. package/lib/engine/engine_types.d.ts +572 -572
  187. package/lib/engine/engine_types.js +88 -88
  188. package/lib/engine/engine_typestore.d.ts +28 -28
  189. package/lib/engine/engine_typestore.js +55 -55
  190. package/lib/engine/engine_util_decorator.d.ts +13 -13
  191. package/lib/engine/engine_util_decorator.js +116 -116
  192. package/lib/engine/engine_utils.d.ts +266 -266
  193. package/lib/engine/engine_utils.js +878 -878
  194. package/lib/engine/engine_utils_format.d.ts +21 -21
  195. package/lib/engine/engine_utils_format.js +193 -193
  196. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  197. package/lib/engine/engine_utils_screenshot.js +513 -513
  198. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  199. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  200. package/lib/engine/engine_web_api.d.ts +12 -0
  201. package/lib/engine/engine_web_api.js +113 -0
  202. package/lib/engine/engine_web_api.js.map +1 -0
  203. package/lib/engine/engine_xr.d.ts +1 -1
  204. package/lib/engine/engine_xr.js +1 -1
  205. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  206. package/lib/engine/export/gltf/Writers.js +24 -24
  207. package/lib/engine/export/gltf/index.d.ts +11 -11
  208. package/lib/engine/export/gltf/index.js +123 -123
  209. package/lib/engine/export/index.d.ts +2 -2
  210. package/lib/engine/export/index.js +2 -2
  211. package/lib/engine/export/state.d.ts +7 -7
  212. package/lib/engine/export/state.js +17 -17
  213. package/lib/engine/export/utils.d.ts +2 -2
  214. package/lib/engine/export/utils.js +7 -7
  215. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  216. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  217. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  218. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  219. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  220. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  221. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  222. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  223. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  224. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  225. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  226. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  227. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  228. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  229. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  230. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  231. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  232. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  233. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  234. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  235. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  236. package/lib/engine/extensions/extension_resolver.js +1 -1
  237. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  238. package/lib/engine/extensions/extension_utils.js +152 -152
  239. package/lib/engine/extensions/extensions.d.ts +31 -31
  240. package/lib/engine/extensions/extensions.js +103 -103
  241. package/lib/engine/extensions/index.d.ts +6 -6
  242. package/lib/engine/extensions/index.js +6 -6
  243. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  244. package/lib/engine/extensions/usage_tracker.js +65 -65
  245. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  246. package/lib/engine/js-extensions/Camera.js +39 -39
  247. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  248. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  249. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  250. package/lib/engine/js-extensions/Layers.js +22 -22
  251. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  252. package/lib/engine/js-extensions/Object3D.js +136 -136
  253. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  254. package/lib/engine/js-extensions/RGBAColor.js +110 -110
  255. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  256. package/lib/engine/js-extensions/Vector.js +13 -13
  257. package/lib/engine/js-extensions/index.d.ts +5 -5
  258. package/lib/engine/js-extensions/index.js +5 -5
  259. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  260. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  261. package/lib/engine/shaders/shaderData.d.ts +55 -55
  262. package/lib/engine/shaders/shaderData.js +58 -58
  263. package/lib/engine/tests/test_utils.d.ts +2 -2
  264. package/lib/engine/tests/test_utils.js +53 -53
  265. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  266. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  267. package/lib/engine/webcomponents/api.d.ts +5 -5
  268. package/lib/engine/webcomponents/api.js +4 -4
  269. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  270. package/lib/engine/webcomponents/buttons.js +237 -237
  271. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  272. package/lib/engine/webcomponents/fonts.js +32 -32
  273. package/lib/engine/webcomponents/icons.d.ts +9 -9
  274. package/lib/engine/webcomponents/icons.js +52 -52
  275. package/lib/engine/webcomponents/index.d.ts +1 -1
  276. package/lib/engine/webcomponents/index.js +1 -1
  277. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  278. package/lib/engine/webcomponents/logo-element.js +67 -67
  279. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  280. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  281. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -151
  282. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1018
  283. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  284. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  285. package/lib/engine/webcomponents/needle-button.js +161 -161
  286. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  287. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  288. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  289. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  290. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  291. package/lib/engine/xr/NeedleXRSync.js +188 -188
  292. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  293. package/lib/engine/xr/SceneTransition.js +69 -69
  294. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  295. package/lib/engine/xr/TempXRContext.js +187 -187
  296. package/lib/engine/xr/XRRig.d.ts +7 -7
  297. package/lib/engine/xr/XRRig.js +1 -1
  298. package/lib/engine/xr/api.d.ts +6 -6
  299. package/lib/engine/xr/api.js +6 -6
  300. package/lib/engine/xr/events.d.ts +66 -66
  301. package/lib/engine/xr/events.js +93 -93
  302. package/lib/engine/xr/internal.d.ts +12 -12
  303. package/lib/engine/xr/internal.js +25 -25
  304. package/lib/engine/xr/usdz.d.ts +12 -12
  305. package/lib/engine/xr/usdz.js +29 -29
  306. package/lib/engine/xr/utils.d.ts +11 -11
  307. package/lib/engine/xr/utils.js +34 -34
  308. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  309. package/lib/engine-components/AlignmentConstraint.js +39 -39
  310. package/lib/engine-components/Animation.d.ts +156 -156
  311. package/lib/engine-components/Animation.js +508 -508
  312. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  313. package/lib/engine-components/AnimationCurve.js +159 -159
  314. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  315. package/lib/engine-components/AnimationUtils.js +27 -27
  316. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  317. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  318. package/lib/engine-components/Animator.d.ts +217 -217
  319. package/lib/engine-components/Animator.js +354 -354
  320. package/lib/engine-components/AnimatorController.d.ts +227 -227
  321. package/lib/engine-components/AnimatorController.js +1152 -1152
  322. package/lib/engine-components/AudioListener.d.ts +33 -33
  323. package/lib/engine-components/AudioListener.js +86 -86
  324. package/lib/engine-components/AudioSource.d.ts +217 -217
  325. package/lib/engine-components/AudioSource.js +627 -627
  326. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  327. package/lib/engine-components/AvatarLoader.js +231 -231
  328. package/lib/engine-components/AxesHelper.d.ts +32 -32
  329. package/lib/engine-components/AxesHelper.js +67 -67
  330. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  331. package/lib/engine-components/BasicIKConstraint.js +43 -43
  332. package/lib/engine-components/BoxCollider.d.ts +2 -2
  333. package/lib/engine-components/BoxCollider.js +2 -2
  334. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  335. package/lib/engine-components/BoxHelperComponent.js +102 -102
  336. package/lib/engine-components/Camera.d.ts +231 -231
  337. package/lib/engine-components/Camera.js +700 -700
  338. package/lib/engine-components/CameraUtils.d.ts +1 -1
  339. package/lib/engine-components/CameraUtils.js +121 -121
  340. package/lib/engine-components/CharacterController.d.ts +55 -55
  341. package/lib/engine-components/CharacterController.js +236 -236
  342. package/lib/engine-components/Collider.d.ts +188 -188
  343. package/lib/engine-components/Collider.js +369 -369
  344. package/lib/engine-components/Component.d.ts +792 -792
  345. package/lib/engine-components/Component.js +915 -915
  346. package/lib/engine-components/ContactShadows.d.ts +82 -82
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  1017. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1018. package/src/engine-schemes/dist/vec2.js +32 -0
  1019. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1020. package/src/engine-schemes/dist/vec3.js +36 -0
  1021. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1022. package/src/engine-schemes/dist/vec4.js +40 -0
  1023. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1024. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1025. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1026. package/src/engine-schemes/schemes.ts +28 -28
  1027. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1028. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1029. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1030. package/src/engine-schemes/transform.ts +50 -50
  1031. package/src/engine-schemes/transforms.fbs +25 -25
  1032. package/src/engine-schemes/vec.fbs +19 -19
  1033. package/src/engine-schemes/vec2.ts +33 -33
  1034. package/src/engine-schemes/vec3.ts +38 -38
  1035. package/src/engine-schemes/vec4.ts +43 -43
  1036. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1037. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1038. package/src/include/draco/draco_decoder.js +34 -34
  1039. package/src/include/ktx2/basis_transcoder.js +21 -21
  1040. package/src/include/needle/arial-msdf.json +1471 -1471
  1041. package/src/include/three/DragControls.js +231 -231
  1042. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1043. package/src/needle-engine.ts +70 -70
@@ -1,842 +1,842 @@
1
- const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
2
- let networkingServerUrl: string | undefined = "wss://networking.needle.tools/socket";
3
-
4
- import * as flatbuffers from 'flatbuffers';
5
- import { type Websocket } from 'websocket-ts';
6
-
7
- import * as schemes from "../engine-schemes/schemes.js";
8
- import { isDevEnvironment } from './debug/index.js';
9
- import { PeerNetworking } from './engine_networking_peer.js';
10
- import { type IModel, type INetworkConnection, SendQueue } from './engine_networking_types.js';
11
- import { isHostedOnGlitch } from './engine_networking_utils.js';
12
- import { Context } from './engine_setup.js';
13
- import * as utils from "./engine_utils.js";
14
-
15
- export const debugNet = utils.getParam("debugnet") ? true : false;
16
- export const debugOwner = debugNet || utils.getParam("debugowner") ? true : false;
17
- const debugnetBin = utils.getParam("debugnetbin");
18
-
19
- export interface INetworkingWebsocketUrlProvider {
20
- getWebsocketUrl(): string | null;
21
- }
22
-
23
- export declare interface IConnectionData {
24
- id: string;
25
- }
26
-
27
- declare type WebsocketMessage = {
28
- key: string,
29
- data: IModel | IConnectionData | undefined;
30
- room: string | undefined;
31
- }
32
-
33
- /** Events regarding the websocket connection (e.g. when the connection opens) */
34
- export enum ConnectionEvents {
35
- ConnectionInfo = "connection-start-info"
36
- }
37
-
38
- /** Use to listen to room networking events like joining a networked room
39
- * For example: `this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })`
40
- * @link https://engine.needle.tools/docs/networking.html#manual-networking
41
- * */
42
- export enum RoomEvents {
43
- /** Internal: Sent to the server when attempting to join a room */
44
- Join = "join-room",
45
- /** Internal: Sent to the server when attempting to leave a room */
46
- Leave = "leave-room",
47
- /** Incoming: When the local user has joined a room */
48
- JoinedRoom = "joined-room",
49
- /** Incoming: When the local user has left a room */
50
- LeftRoom = "left-room",
51
- /** Incoming: When a other user has joined the room */
52
- UserJoinedRoom = "user-joined-room",
53
- /** Incoming: When a other user has left the room */
54
- UserLeftRoom = "user-left-room",
55
- /** When a user joins a room, the server sends the entire room state. Afterwards, the server sends the room-state-sent event. */
56
- RoomStateSent = "room-state-sent",
57
- }
58
- /**
59
- * See {@link RoomEvents} for all event names and docs.
60
- * - `joined-room`: When the local user has joined a room
61
- * - `left-room`: When the local user has left a room
62
- * - `user-joined-room`: When a other user has joined the room
63
- * - `user-left-room`: When a other user has left the room
64
- * - `room-state-sent`: When the server has sent the room state to the client
65
- */
66
- type RoomEventsIncoming = Exclude<`${RoomEvents}`, "join-room" | "leave-room">;
67
-
68
- /** Received when listening to `RoomEvents.JoinedRoom` event */
69
- export class JoinedRoomResponse {
70
- room!: string; // room name
71
- viewId!: string;
72
- allowEditing!: boolean;
73
- inRoom!: string[]; // connection ids
74
- }
75
-
76
- export class LeftRoomResponse {
77
- room!: string; // room name
78
- }
79
-
80
- export class UserJoinedOrLeftRoomModel {
81
- userId!: string;
82
- }
83
-
84
- /** The Needle Engine networking server supports the concept of ownership that can be requested.
85
- * This enum contains possible outgoing (Request*) and incoming (Response*) events for communicating ownership.
86
- *
87
- * Typically, using the {@link OwnershipModel} class instead of dealing with those events directly is preferred. */
88
- export enum OwnershipEvent {
89
- RequestHasOwner = 'request-has-owner',
90
- ResponseHasOwner = "response-has-owner",
91
- RequestIsOwner = 'request-is-owner',
92
- ResponseIsOwner = "response-is-owner",
93
- RequestOwnership = "request-ownership",
94
- GainedOwnership = 'gained-ownership',
95
- RemoveOwnership = "remove-ownership",
96
- LostOwnership = 'lost-ownership',
97
- GainedOwnershipBroadcast = 'gained-ownership-broadcast',
98
- LostOwnershipBroadcast = 'lost-ownership-broadcast',
99
- }
100
- type OwnershipEventNamesIncoming = Exclude<`${OwnershipEvent}`, "request-has-owner" | "request-is-owner" | "request-ownership" | "remove-ownership">;
101
-
102
- declare type GainedOwnershipBroadcastResponse = {
103
- guid: string;
104
- owner: string;
105
- }
106
- declare type LostOwnershipBroadcastResponse = {
107
- guid: string;
108
- owner: string;
109
- }
110
-
111
- declare type OwnershipResponse = {
112
- guid: string;
113
- value: boolean;
114
- }
115
-
116
- declare type WebsocketSendType = IModel | object | boolean | null | string | number;
117
-
118
- /** Class for abstracting the concept of ownership regarding a networked object or component.
119
- * A component that is owned by another user can not be modified through networking (the server will reject changes) */
120
- export class OwnershipModel {
121
-
122
- public guid: string;
123
- private connection: NetworkConnection;
124
-
125
- public get hasOwnership(): boolean {
126
- return this._hasOwnership;
127
- }
128
-
129
- // TODO: server should just send id to everyone
130
-
131
- // if anyone has ownership
132
- public get isOwned(): boolean | undefined {
133
- return this._isOwned;
134
- }
135
-
136
- public get isConnected(): boolean {
137
- return this.connection.isConnected;
138
- }
139
-
140
- private _hasOwnership: boolean = false;
141
- private _isOwned: boolean | undefined = undefined;
142
- private _gainSubscription: Function;
143
- private _lostSubscription: Function;
144
- private _hasOwnerResponse: Function;
145
-
146
- constructor(connection: NetworkConnection, guid: string) {
147
- this.connection = connection;
148
- this.guid = guid;
149
- this._gainSubscription = this.onGainedOwnership.bind(this);
150
- this._lostSubscription = this.onLostOwnership.bind(this);
151
- connection.beginListen(OwnershipEvent.LostOwnership, this._lostSubscription);
152
- connection.beginListen(OwnershipEvent.GainedOwnershipBroadcast, this._gainSubscription);
153
-
154
- this._hasOwnerResponse = this.onHasOwnerResponse.bind(this);
155
- connection.beginListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
156
- }
157
-
158
- private _isWaitingForOwnershipResponseCallback: Function | null = null;
159
-
160
- public updateIsOwned() {
161
- this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
162
- }
163
-
164
- private onHasOwnerResponse(res: OwnershipResponse) {
165
- if (res.guid === this.guid) {
166
- this._isOwned = res.value;
167
- }
168
- }
169
-
170
- public requestOwnershipIfNotOwned(): OwnershipModel {
171
- if (this._isWaitingForOwnershipResponseCallback !== null) return this;
172
- this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this);
173
- this.connection.beginListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
174
- this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
175
- return this;
176
- }
177
-
178
- private waitForHasOwnershipRequestResponse(res: OwnershipResponse) {
179
- // console.log(res);
180
- if (res.guid === this.guid) {
181
- if (this._isWaitingForOwnershipResponseCallback) {
182
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
183
- this._isWaitingForOwnershipResponseCallback = null;
184
- }
185
- this._isOwned = res.value;
186
- if (!res.value) {
187
- if (debugOwner)
188
- console.log("request ownership", this.guid)
189
- this.requestOwnership();
190
- }
191
- }
192
- }
193
-
194
-
195
- public requestOwnershipAsync(): Promise<OwnershipModel> {
196
- return new Promise((resolve, reject) => {
197
- this.requestOwnership();
198
- let updates = 0;
199
- const waitForOwnership = () => {
200
- if (updates++ > 10) return reject("Timeout");
201
- setTimeout(() => {
202
- if (this.hasOwnership) resolve(this);
203
- else waitForOwnership();
204
- }, 100);
205
- };
206
- waitForOwnership();
207
- });
208
- }
209
-
210
- public requestOwnership(): OwnershipModel {
211
- if (debugOwner) console.log("Request ownership", this.guid);
212
- this.connection.send(OwnershipEvent.RequestOwnership, { guid: this.guid });
213
- return this;
214
- }
215
-
216
- public freeOwnership(): OwnershipModel {
217
- // TODO: abort "requestOwnershipIfNotOwned"
218
- this.connection.send(OwnershipEvent.RemoveOwnership, { guid: this.guid });
219
- if (this._isWaitingForOwnershipResponseCallback) {
220
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
221
- this._isWaitingForOwnershipResponseCallback = null;
222
- }
223
- return this;
224
- }
225
-
226
- public destroy() {
227
- this.connection.stopListen(OwnershipEvent.GainedOwnership, this._gainSubscription);
228
- this.connection.stopListen(OwnershipEvent.LostOwnership, this._lostSubscription);
229
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
230
- if (this._isWaitingForOwnershipResponseCallback) {
231
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
232
- this._isWaitingForOwnershipResponseCallback = null;
233
- }
234
- }
235
-
236
- private onGainedOwnership(res: GainedOwnershipBroadcastResponse) {
237
- if (res.guid === this.guid) {
238
- this._isOwned = true;
239
- // console.log(res.owner, connection.connectionId)
240
- if (this.connection.connectionId === res.owner) {
241
- if (debugOwner)
242
- console.log("GAINED OWNERSHIP", this.guid)
243
- this._hasOwnership = true;
244
- }
245
- else this._hasOwnership = false;
246
- }
247
- }
248
- private onLostOwnership(guid: string) {
249
- if (guid === this.guid) {
250
- if (debugOwner)
251
- console.log("LOST OWNERSHIP", this.guid)
252
- this._hasOwnership = false;
253
- this._isOwned = false;
254
- }
255
- }
256
- }
257
-
258
-
259
- export declare type BinaryCallback = {
260
- (data: any | flatbuffers.ByteBuffer): void;
261
- }
262
-
263
- /** Main class to communicate with the networking backend
264
- * @link https://engine.needle.tools/docs/networking.html
265
- *
266
- */
267
- export class NetworkConnection implements INetworkConnection {
268
-
269
- private context: Context;
270
- private _peer: PeerNetworking | null = null;
271
-
272
- constructor(context: Context) {
273
- this.context = context;
274
- }
275
-
276
- /** Experimental: networking via peerjs */
277
- public get peer(): PeerNetworking {
278
- if (!this._peer) {
279
- this._peer = new PeerNetworking();
280
- }
281
- return this._peer;
282
- }
283
-
284
- /**
285
- * Returns the state of a given guid.
286
- */
287
- public tryGetState(guid: string): IModel | null {
288
- if (guid === "invalid") return null;
289
- return this._state[guid];
290
- }
291
-
292
- /** The connection id of the local user - it is given by the networking backend and can not be changed */
293
- public get connectionId(): string | null {
294
- return this._connectionId;
295
- }
296
-
297
- /** Returns true if the networking backend is in debug mode.
298
- * To see all networking messages in the console use `?debugnet` in the url
299
- */
300
- public get isDebugEnabled(): boolean {
301
- return debugNet;
302
- }
303
-
304
- /** True when connected to the networking backend */
305
- public get isConnected(): boolean {
306
- return this.connected;
307
- }
308
-
309
- /** The name of the room the user is currently connected to */
310
- public get currentRoomName(): string | null { return this._currentRoomName; }
311
- /** True when connected to a room via a regular url, otherwise (when using a view only url) false indicating that the user should not be able to modify the scene */
312
- public get allowEditing(): boolean { return this._currentRoomAllowEditing; }
313
- /**
314
- * The view id of the room the user is currently connected to.
315
- */
316
- public get currentRoomViewId(): string | null { return this._currentRoomViewId; }
317
- /**
318
- * Returns a url that can be shared with others to view the current room in view only mode.
319
- * This is useful for sharing a room with others without allowing them to modify the scene.
320
- * Use `connection.allowEditing` to check if the current room is in view only mode.
321
- */
322
- public getViewOnlyUrl() {
323
- if (this.currentRoomViewId === null) return null;
324
- const url = new URL(window.location.href);
325
- url.searchParams.set("view", this.currentRoomViewId);
326
- return url.href;
327
- }
328
-
329
- /** True if connected to a networked room. Use the joinRoom function or a `SyncedRoom` component */
330
- public get isInRoom(): boolean {
331
- return this._isInRoom;
332
- }
333
-
334
- /** Latency to currently connected backend server */
335
- public get currentLatency(): number {
336
- return this._currentDelay;
337
- }
338
-
339
- /**
340
- * The current server url that the networking backend is connected to (e.g. the url of the websocket server)
341
- */
342
- public get currentServerUrl(): string | null {
343
- // @ts-ignore (in ts-websocket 2.x this property is exposed)
344
- return this._ws?.url ?? null;
345
- }
346
-
347
- /** A ping is sent to the server at a regular interval while the browser tab is active. This method can be used to send additional ping messages when needed so that the user doesn't get disconnected from the networking backend */
348
- public sendPing() {
349
- this.send("ping", { time: this.context.time.time });
350
- }
351
-
352
- /** Returns true if a user with the given connectionId is in the room */
353
- public userIsInRoom(id: string): boolean {
354
- return this._currentInRoom.indexOf(id) !== -1;
355
- }
356
-
357
- private _usersInRoomCopy = [];
358
- /** Returns a list of all user ids in the current room */
359
- public usersInRoom(target: string[] | null = null): string[] {
360
- if (!target) target = this._usersInRoomCopy;
361
- target.length = 0;
362
- for (const user of this._currentInRoom)
363
- target.push(user);
364
- return target;
365
- }
366
-
367
- /** Joins a networked room. If you don't want to manage a connection yourself you can use a `SyncedRoom` component as well */
368
- public joinRoom(room: string, viewOnly: boolean = false): boolean {
369
- if (!room) {
370
- console.error("Missing room name, can not join: \"" + room + "\"");
371
- return false;
372
- }
373
- // There's not really a reason to limit the room name length
374
- if (room.length > 1024) {
375
- console.error("Room name too long, can not join: \"" + room + "\". Max length is 1024 characters.");
376
- return false;
377
- }
378
-
379
- this.connect();
380
-
381
- if (debugNet)
382
- console.log("join: " + room);
383
- this.send(RoomEvents.Join, { room: room, viewOnly: viewOnly }, SendQueue.OnConnection);
384
- return true;
385
- }
386
-
387
- /** Use to leave a room that you are currently connected to (use `leaveRoom()` to disconnect from the currently active room but you can also specify a room name) */
388
- public leaveRoom(room: string | null = null) {
389
- if (!room) room = this.currentRoomName;
390
- if (!room) {
391
- console.error("Missing room name, can not join: \"" + room + "\"");
392
- return false;
393
- }
394
- this.send(RoomEvents.Leave, { room: room });
395
- return true;
396
- }
397
-
398
- /** Send a message to the networking backend - it will broadcasted to all connected users in the same room by default */
399
- public send<T extends WebsocketSendType>(key: string | OwnershipEvent, data: T | null = null, queue: SendQueue = SendQueue.Queued) {
400
-
401
- //@ts-ignore
402
- if (data === null) data = {};
403
-
404
- if (queue === SendQueue.Queued) {
405
- this._defaultMessagesBuffer.push({ key: key, value: data });
406
- return;
407
- }
408
-
409
- // if (!this.connected) return;
410
- // if (this.channelId)
411
- // data["__id"] = this.channelId;
412
- // else if (this.connectionId)
413
- // data["__id"] = this.connectionId;
414
- // this.sendGeckosIo(key, data);
415
- return this.sendWithWebsocket(key, data, queue);
416
- }
417
-
418
- /** Use to delete state for a given guid on the server */
419
- public sendDeleteRemoteState(guid: string) {
420
- this.send("delete-state", { guid: guid, dontSave: true });
421
- delete this._state[guid];
422
- }
423
-
424
- /** Use to delete all state in the currently connected room on the server */
425
- public sendDeleteRemoteStateAll() {
426
- this.send("delete-all-state");
427
- this._state = {};
428
- }
429
-
430
- /** Send a binary message to the server (broadcasted to all connected users) */
431
- public sendBinary(bin: Uint8Array) {
432
- if (debugnetBin) console.log("<< send binary", this.context.time.frame, (bin.length / 1024) + " KB");
433
- this._ws?.send(bin);
434
- }
435
-
436
- private _defaultMessagesBuffer: Array<{ key: string, value: any }> = [];
437
- private _defaultMessagesBufferArray: Array<{ key: string, data: any }> = [];
438
- public sendBufferedMessagesNow() {
439
- if (!this._ws) return;
440
- this._defaultMessagesBufferArray.length = 0;
441
- const count = Object.keys(this._defaultMessagesBuffer).length;
442
- for (const key in this._defaultMessagesBuffer) {
443
- const data = this._defaultMessagesBuffer[key];
444
- // if there is only one message to be sent we dont need to send an array
445
- if (count <= 1) {
446
- this.sendWithWebsocket(data.key, data.value, SendQueue.Immediate);
447
- break;
448
- }
449
- const msg = this.toMessage(data.key, data.value);
450
- this._defaultMessagesBufferArray.push(msg);
451
- }
452
- this._defaultMessagesBuffer.length = 0;
453
- if (this._defaultMessagesBufferArray.length > 0 && debugNet)
454
- console.log("SEND BUFFERED", this._defaultMessagesBufferArray.length);
455
- if (this._defaultMessagesBufferArray.length <= 0) return;
456
- const message = JSON.stringify(this._defaultMessagesBufferArray);
457
- this._ws?.send(message);
458
- }
459
-
460
- /** Use to start listening to networking events.
461
- * To unsubscribe from events use the `stopListen` method.
462
- * See the example below for typical usage:
463
- *
464
- * ### Component Example
465
- * ```ts
466
- * // Make sure to unsubscribe from events when the component is disabled
467
- * export class MyComponent extends Behaviour {
468
- * onEnable() {
469
- * this.connection.beginListen("joined-room", this.onJoinedRoom)
470
- * }
471
- * onDisable() {
472
- * this.connection.stopListen("joined-room", this.onJoinedRoom)
473
- * }
474
- * onJoinedRoom = () => {
475
- * console.log("I joined a networked room")
476
- * }
477
- * }
478
- * ```
479
- * @link https://engine.needle.tools/docs/networking.html
480
- *
481
- */
482
- public beginListen(key: (string & {}) | OwnershipEvent | OwnershipEventNamesIncoming | RoomEventsIncoming | RoomEvents, callback: Function): Function {
483
- if (!this._listeners[key])
484
- this._listeners[key] = [];
485
- this._listeners[key].push(callback);
486
- return callback;
487
- }
488
-
489
- /**@deprecated please use stopListen instead (2.65.2-pre) */
490
- public stopListening(key: (string & {}) | OwnershipEvent | OwnershipEventNamesIncoming | RoomEventsIncoming | RoomEvents, callback: Function | null) { return this.stopListen(key, callback); }
491
-
492
- /** Use to stop listening to networking events
493
- * To subscribe to events use the `beginListen` method.
494
- * See the example below for typical usage:
495
- *
496
- * ### Component Example
497
- * ```ts
498
- * // Make sure to unsubscribe from events when the component is disabled
499
- * export class MyComponent extends Behaviour {
500
- * onEnable() {
501
- * this.connection.beginListen("joined-room", this.onJoinedRoom)
502
- * }
503
- * onDisable() {
504
- * this.connection.stopListen("joined-room", this.onJoinedRoom)
505
- * }
506
- * onJoinedRoom = () => {
507
- * console.log("I joined a networked room")
508
- * }
509
- * }
510
- * ```
511
- */
512
- public stopListen(key: (string & {}) | OwnershipEvent | OwnershipEventNamesIncoming | RoomEventsIncoming | RoomEvents, callback: Function | null) {
513
- if (!callback) return;
514
- if (!this._listeners[key]) return;
515
- const index = this._listeners[key].indexOf(callback);
516
- if (index >= 0) {
517
- this._listeners[key].splice(index, 1);
518
- }
519
- }
520
-
521
- /** Use to start listening to networking binary events */
522
- public beginListenBinary(identifier: string, callback: BinaryCallback): BinaryCallback {
523
- if (!this._listenersBinary[identifier])
524
- this._listenersBinary[identifier] = [];
525
- this._listenersBinary[identifier].push(callback);
526
- return callback;
527
- }
528
-
529
- /** Use to stop listening to networking binary events */
530
- public stopListenBinary(identifier: string, callback: any) {
531
- if (!this._listenersBinary[identifier]) return;
532
- const index = this._listenersBinary[identifier].indexOf(callback);
533
- if (index >= 0) {
534
- this._listenersBinary[identifier].splice(index, 1);
535
- }
536
- }
537
-
538
- private netWebSocketUrlProvider?: INetworkingWebsocketUrlProvider;
539
-
540
- /** Use to override the networking server backend url. This is what the `Networking` component uses to modify the backend url */
541
- public registerProvider(prov: INetworkingWebsocketUrlProvider) {
542
- this.netWebSocketUrlProvider = prov;
543
- }
544
-
545
- /** Used to connect to the networking server */
546
- public async connect(url?: string) {
547
- if (this.connected && url && url !== networkingServerUrl) {
548
- return Promise.reject("Can not connect to different server url. Please disconnect first.");
549
- }
550
- if (this.connected) {
551
- return Promise.resolve(true);
552
- }
553
- if (url)
554
- console.debug("Connecting to user provided url " + url);
555
- const overrideUrl = url || this.netWebSocketUrlProvider?.getWebsocketUrl();
556
- if (overrideUrl) {
557
- networkingServerUrl = overrideUrl;
558
- }
559
- else if (isHostedOnGlitch()) {
560
- networkingServerUrl = "wss://" + window.location.host + "/socket";
561
- }
562
- return this.connectWebsocket();
563
- };
564
-
565
- /** Used to disconnect from the networking server */
566
- public disconnect() {
567
- this._ws?.close();
568
- this._ws = undefined;
569
- networkingServerUrl = undefined;
570
- }
571
-
572
- private _listeners: { [key: string]: Function[] } = {};
573
- private _listenersBinary: { [key: string]: BinaryCallback[] } = {};
574
- private connected: boolean = false;
575
- private channelId: string | undefined;
576
- private _connectionId: string | null = null;
577
-
578
- // Websocket ------------------------------------------------------------
579
- private _ws: Websocket | undefined;
580
- private _waitingForSocket: { [key: string]: Array<Function> } = {};
581
- private _isInRoom: boolean = false;
582
- private _currentRoomName: string | null = null;
583
- private _currentRoomViewId: string | null = null;
584
- private _currentRoomAllowEditing: boolean = true;
585
- private _currentInRoom: string[] = [];
586
- private _state: { [key: string]: any } = {};
587
- private _currentDelay: number = -1;
588
-
589
- private _connectingToWebsocketPromise: Promise<boolean> | null = null;
590
-
591
- private connectWebsocket() {
592
- if (this._connectingToWebsocketPromise) return this._connectingToWebsocketPromise;
593
- return this._connectingToWebsocketPromise = new Promise(async (res, _) => {
594
- let didResolve = false;
595
- const resolve = (val: boolean) => {
596
- if (didResolve) return;
597
- didResolve = true;
598
- res(val);
599
- }
600
- if (networkingServerUrl === undefined) {
601
- console.log("Fetch default backend url: " + defaultNetworkingBackendUrlProvider);
602
- const failed = false;
603
- const defaultUrlResponse = await fetch(defaultNetworkingBackendUrlProvider);
604
- networkingServerUrl = await defaultUrlResponse.text();
605
- if (failed) return;
606
- }
607
-
608
- if (networkingServerUrl === undefined) {
609
- resolve(false);
610
- return;
611
- }
612
-
613
- console.debug("⊡ Connecting to networking backend on\n" + networkingServerUrl)
614
- const pkg = await import('websocket-ts');
615
- // @ts-ignore
616
- const WebsocketBuilder = pkg.default?.WebsocketBuilder ?? pkg.WebsocketBuilder;
617
- const ExponentialBackoff = pkg.default?.ExponentialBackoff ?? pkg.ExponentialBackoff;
618
- const ws = new WebsocketBuilder(networkingServerUrl)
619
- .withMaxRetries(10)
620
- .withBackoff(new ExponentialBackoff(2000, 4))
621
- .onOpen(() => {
622
- this._connectingToWebsocketPromise = null;
623
- this._ws = ws;
624
- this.connected = true;
625
- if (isDevEnvironment() || debugNet) console.log("⊞ Connected to networking backend\n" + networkingServerUrl);
626
- else console.debug("⊞ Connected to networking backend", networkingServerUrl);
627
- resolve(true);
628
- this.onSendQueued(SendQueue.OnConnection);
629
- })
630
- .onClose((_evt) => {
631
- this._connectingToWebsocketPromise = null;
632
- this.connected = false;
633
- this._isInRoom = false;
634
- resolve(false);
635
- let msg = "Websocket connection closed...";
636
- if (!networkingServerUrl?.includes("/socket")) msg += ` Do you perhaps mean to connect to \"/socket\"?`;
637
- console.error(msg);
638
- })
639
- .onError((_e) => {
640
- console.error("⊠ Websocket connection failed...");
641
- resolve(false);
642
- })
643
- .onRetry(() => { console.log("→ Retry connecting to networking websocket") })
644
- .build();
645
- ws.addEventListener(pkg.WebsocketEvent.message, (socket, msg) => {
646
- this.onMessage(socket, msg);
647
- });
648
- });
649
- }
650
-
651
- private onMessage(_, ev) {
652
- const msg = ev.data;
653
- try {
654
- if (typeof msg !== "string") {
655
- if (msg.size) {
656
- // is binary blob
657
- this.handleIncomingBinaryMessage(msg);
658
- }
659
- return;
660
- }
661
- const message: WebsocketMessage | Array<WebsocketMessage> = JSON.parse(msg);
662
- if (Array.isArray(message)) {
663
- // console.log("Receive package of " + message.length + " messages")
664
- for (const msg of message) {
665
- this.handleIncomingStringMessage(msg);
666
- }
667
- }
668
- else this.handleIncomingStringMessage(message);
669
- return;
670
- }
671
- catch (err) {
672
- if (debugNet && msg === "pong") console.log("<<", msg);
673
- else if (isDevEnvironment()) console.error("Failed to parse message", err);
674
- }
675
- }
676
-
677
- private async handleIncomingBinaryMessage(blob: Blob) {
678
- if (debugnetBin) console.log("<< bin", this.context.time.frame);
679
- const buf = await blob.arrayBuffer();
680
- var data = new Uint8Array(buf);
681
- const bb = new flatbuffers.ByteBuffer(data);
682
- const id = bb.getBufferIdentifier();
683
- const callbacks = this._listenersBinary[id];
684
- // use registered cast methods to get the correct type from the flatbuffer
685
- const obj = schemes.tryCastBinary(bb);
686
- const guid = schemes.tryGetGuid(obj);
687
- if (guid && typeof guid === "string") {
688
- this._state[guid] = obj;
689
- }
690
- if (!callbacks) return;
691
- const res = obj ?? bb; // fallback to bytebuffer if no cast method is registered
692
- // call all listeners subscribed to these events
693
- for (const cb of callbacks) {
694
- cb(res);
695
- }
696
- }
697
-
698
- private handleIncomingStringMessage(message: WebsocketMessage) {
699
-
700
- if (debugNet) console.log("<<", message.key ?? message);
701
- if (message.key) {
702
- switch (message.key) {
703
- case ConnectionEvents.ConnectionInfo:
704
- if (message.data) {
705
- const connection = message.data as IConnectionData;
706
- if (connection) {
707
- console.assert(connection.id !== undefined && connection.id !== null && connection.id.length > 0,
708
- "server did not send connection id", connection.id);
709
- console.debug("Your id is: " + connection.id, this.context.alias ?? "");
710
- this._connectionId = connection.id;
711
- }
712
- }
713
- else console.warn("Expected connection id in " + message.key);
714
- break;
715
- case RoomEvents.JoinedRoom:
716
- if (debugNet)
717
- console.log(message);
718
- if (message) {
719
- this._isInRoom = true;
720
- const model = message as unknown as JoinedRoomResponse;
721
- this._currentRoomName = model.room;
722
- this._currentRoomViewId = model.viewId;
723
- this._currentRoomAllowEditing = model.allowEditing ?? true;
724
-
725
- this._currentInRoom.length = 0;
726
- this._currentInRoom.push(...model.inRoom);
727
- if (debugnetBin || isDevEnvironment()) console.debug("Joined Needle Engine Room: " + model.room);
728
-
729
- const viewUrl = new URL(window.location.href);
730
- if (viewUrl.searchParams.has("room")) {
731
- viewUrl.searchParams.delete("room");
732
- }
733
- viewUrl.searchParams.set("view", this._currentRoomViewId);
734
- console.debug(`Room view id: ${this._currentRoomViewId}\n${viewUrl.href}`);
735
- }
736
-
737
- this.onSendQueued(SendQueue.OnRoomJoin);
738
- break;
739
-
740
- case RoomEvents.LeftRoom:
741
- const model = message as unknown as LeftRoomResponse;
742
- if (model.room === this.currentRoomName) {
743
- this._isInRoom = false;
744
- this._currentRoomName = null;
745
- this._currentInRoom.length = 0;
746
- }
747
- break;
748
- case RoomEvents.UserJoinedRoom:
749
- if (message.data) {
750
- const model = message.data as unknown as UserJoinedOrLeftRoomModel;
751
- this._currentInRoom.push(model.userId);
752
- if (debugNet)
753
- console.log(model.userId + " joined", "now in room:", this._currentInRoom);
754
- }
755
- break;
756
- case RoomEvents.UserLeftRoom:
757
- if (message.data) {
758
- const model = message.data as unknown as UserJoinedOrLeftRoomModel;
759
- const index = this._currentInRoom.indexOf(model.userId);
760
- if (index >= 0) {
761
- if (debugNet)
762
- console.log(model.userId + " left", "now in room:", this._currentInRoom);
763
- this._currentInRoom.splice(index, 1);
764
- }
765
- if (model.userId === this.connectionId) {
766
- // you left the room
767
- console.log("you left the room");
768
- }
769
- }
770
- break;
771
-
772
- case "all-room-state-deleted":
773
- if (debugNet) console.log("RECEIVED all-room-state-deleted");
774
- this._state = {};
775
- break;
776
-
777
- case "ping":
778
- case "pong":
779
- const time = (message as any).data?.time;
780
- if (time) {
781
- this._currentDelay = this.context.time.time - time;
782
- }
783
- if (debugNet)
784
- console.log("Current latency: " + this._currentDelay.toFixed(4) + " sec", "Clients in room: " + this._currentInRoom?.length);
785
- break;
786
- }
787
- }
788
-
789
- const model = message.data as IModel;
790
- if (model) {
791
- this._state[model.guid] = model;
792
- }
793
-
794
- let listeners = this._listeners[message.key];
795
- if (listeners) {
796
- // Copy listeners array in case a listener is removed while iterating
797
- listeners = [...listeners];
798
- for (const listener of listeners) {
799
- try {
800
- listener(message.data);
801
- }
802
- catch (err) {
803
- console.error("Error invoking callback for \"" + message.key + "\"", err);
804
- }
805
- }
806
- }
807
- }
808
-
809
- private toMessage(key: string, data: any) {
810
- return {
811
- key: key,
812
- data: data
813
- };
814
- }
815
-
816
- private sendWithWebsocket(key: string, data: IModel | object | boolean | string | number, queue: SendQueue = SendQueue.OnRoomJoin) {
817
- // console.log(key);
818
- if (!this._ws) {
819
- const arr = this._waitingForSocket[queue] || [];
820
- arr.push(() => this.sendWithWebsocket(key, data, queue));
821
- this._waitingForSocket[queue] = arr;
822
- // console.log(this._bufferedMessages)
823
- return;
824
- }
825
- const str = JSON.stringify(this.toMessage(key, data));
826
- if (debugNet) console.log(">>", key);
827
- this._ws.send(str);
828
- }
829
-
830
- private onSendQueued(queue: SendQueue) {
831
- const queued = this._waitingForSocket[queue];
832
- // console.log("send", queue, queued);
833
- if (queued) {
834
- for (const callback of queued) {
835
- callback();
836
- }
837
- queued.length = 0;
838
- }
839
- }
840
-
841
-
1
+ const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
2
+ let networkingServerUrl: string | undefined = "wss://networking.needle.tools/socket";
3
+
4
+ import * as flatbuffers from 'flatbuffers';
5
+ import { type Websocket } from 'websocket-ts';
6
+
7
+ import * as schemes from "../engine-schemes/schemes.js";
8
+ import { isDevEnvironment } from './debug/index.js';
9
+ import { PeerNetworking } from './engine_networking_peer.js';
10
+ import { type IModel, type INetworkConnection, SendQueue } from './engine_networking_types.js';
11
+ import { isHostedOnGlitch } from './engine_networking_utils.js';
12
+ import { Context } from './engine_setup.js';
13
+ import * as utils from "./engine_utils.js";
14
+
15
+ export const debugNet = utils.getParam("debugnet") ? true : false;
16
+ export const debugOwner = debugNet || utils.getParam("debugowner") ? true : false;
17
+ const debugnetBin = utils.getParam("debugnetbin");
18
+
19
+ export interface INetworkingWebsocketUrlProvider {
20
+ getWebsocketUrl(): string | null;
21
+ }
22
+
23
+ export declare interface IConnectionData {
24
+ id: string;
25
+ }
26
+
27
+ declare type WebsocketMessage = {
28
+ key: string,
29
+ data: IModel | IConnectionData | undefined;
30
+ room: string | undefined;
31
+ }
32
+
33
+ /** Events regarding the websocket connection (e.g. when the connection opens) */
34
+ export enum ConnectionEvents {
35
+ ConnectionInfo = "connection-start-info"
36
+ }
37
+
38
+ /** Use to listen to room networking events like joining a networked room
39
+ * For example: `this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })`
40
+ * @link https://engine.needle.tools/docs/networking.html#manual-networking
41
+ * */
42
+ export enum RoomEvents {
43
+ /** Internal: Sent to the server when attempting to join a room */
44
+ Join = "join-room",
45
+ /** Internal: Sent to the server when attempting to leave a room */
46
+ Leave = "leave-room",
47
+ /** Incoming: When the local user has joined a room */
48
+ JoinedRoom = "joined-room",
49
+ /** Incoming: When the local user has left a room */
50
+ LeftRoom = "left-room",
51
+ /** Incoming: When a other user has joined the room */
52
+ UserJoinedRoom = "user-joined-room",
53
+ /** Incoming: When a other user has left the room */
54
+ UserLeftRoom = "user-left-room",
55
+ /** When a user joins a room, the server sends the entire room state. Afterwards, the server sends the room-state-sent event. */
56
+ RoomStateSent = "room-state-sent",
57
+ }
58
+ /**
59
+ * See {@link RoomEvents} for all event names and docs.
60
+ * - `joined-room`: When the local user has joined a room
61
+ * - `left-room`: When the local user has left a room
62
+ * - `user-joined-room`: When a other user has joined the room
63
+ * - `user-left-room`: When a other user has left the room
64
+ * - `room-state-sent`: When the server has sent the room state to the client
65
+ */
66
+ type RoomEventsIncoming = Exclude<`${RoomEvents}`, "join-room" | "leave-room">;
67
+
68
+ /** Received when listening to `RoomEvents.JoinedRoom` event */
69
+ export class JoinedRoomResponse {
70
+ room!: string; // room name
71
+ viewId!: string;
72
+ allowEditing!: boolean;
73
+ inRoom!: string[]; // connection ids
74
+ }
75
+
76
+ export class LeftRoomResponse {
77
+ room!: string; // room name
78
+ }
79
+
80
+ export class UserJoinedOrLeftRoomModel {
81
+ userId!: string;
82
+ }
83
+
84
+ /** The Needle Engine networking server supports the concept of ownership that can be requested.
85
+ * This enum contains possible outgoing (Request*) and incoming (Response*) events for communicating ownership.
86
+ *
87
+ * Typically, using the {@link OwnershipModel} class instead of dealing with those events directly is preferred. */
88
+ export enum OwnershipEvent {
89
+ RequestHasOwner = 'request-has-owner',
90
+ ResponseHasOwner = "response-has-owner",
91
+ RequestIsOwner = 'request-is-owner',
92
+ ResponseIsOwner = "response-is-owner",
93
+ RequestOwnership = "request-ownership",
94
+ GainedOwnership = 'gained-ownership',
95
+ RemoveOwnership = "remove-ownership",
96
+ LostOwnership = 'lost-ownership',
97
+ GainedOwnershipBroadcast = 'gained-ownership-broadcast',
98
+ LostOwnershipBroadcast = 'lost-ownership-broadcast',
99
+ }
100
+ type OwnershipEventNamesIncoming = Exclude<`${OwnershipEvent}`, "request-has-owner" | "request-is-owner" | "request-ownership" | "remove-ownership">;
101
+
102
+ declare type GainedOwnershipBroadcastResponse = {
103
+ guid: string;
104
+ owner: string;
105
+ }
106
+ declare type LostOwnershipBroadcastResponse = {
107
+ guid: string;
108
+ owner: string;
109
+ }
110
+
111
+ declare type OwnershipResponse = {
112
+ guid: string;
113
+ value: boolean;
114
+ }
115
+
116
+ declare type WebsocketSendType = IModel | object | boolean | null | string | number;
117
+
118
+ /** Class for abstracting the concept of ownership regarding a networked object or component.
119
+ * A component that is owned by another user can not be modified through networking (the server will reject changes) */
120
+ export class OwnershipModel {
121
+
122
+ public guid: string;
123
+ private connection: NetworkConnection;
124
+
125
+ public get hasOwnership(): boolean {
126
+ return this._hasOwnership;
127
+ }
128
+
129
+ // TODO: server should just send id to everyone
130
+
131
+ // if anyone has ownership
132
+ public get isOwned(): boolean | undefined {
133
+ return this._isOwned;
134
+ }
135
+
136
+ public get isConnected(): boolean {
137
+ return this.connection.isConnected;
138
+ }
139
+
140
+ private _hasOwnership: boolean = false;
141
+ private _isOwned: boolean | undefined = undefined;
142
+ private _gainSubscription: Function;
143
+ private _lostSubscription: Function;
144
+ private _hasOwnerResponse: Function;
145
+
146
+ constructor(connection: NetworkConnection, guid: string) {
147
+ this.connection = connection;
148
+ this.guid = guid;
149
+ this._gainSubscription = this.onGainedOwnership.bind(this);
150
+ this._lostSubscription = this.onLostOwnership.bind(this);
151
+ connection.beginListen(OwnershipEvent.LostOwnership, this._lostSubscription);
152
+ connection.beginListen(OwnershipEvent.GainedOwnershipBroadcast, this._gainSubscription);
153
+
154
+ this._hasOwnerResponse = this.onHasOwnerResponse.bind(this);
155
+ connection.beginListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
156
+ }
157
+
158
+ private _isWaitingForOwnershipResponseCallback: Function | null = null;
159
+
160
+ public updateIsOwned() {
161
+ this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
162
+ }
163
+
164
+ private onHasOwnerResponse(res: OwnershipResponse) {
165
+ if (res.guid === this.guid) {
166
+ this._isOwned = res.value;
167
+ }
168
+ }
169
+
170
+ public requestOwnershipIfNotOwned(): OwnershipModel {
171
+ if (this._isWaitingForOwnershipResponseCallback !== null) return this;
172
+ this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this);
173
+ this.connection.beginListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
174
+ this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
175
+ return this;
176
+ }
177
+
178
+ private waitForHasOwnershipRequestResponse(res: OwnershipResponse) {
179
+ // console.log(res);
180
+ if (res.guid === this.guid) {
181
+ if (this._isWaitingForOwnershipResponseCallback) {
182
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
183
+ this._isWaitingForOwnershipResponseCallback = null;
184
+ }
185
+ this._isOwned = res.value;
186
+ if (!res.value) {
187
+ if (debugOwner)
188
+ console.log("request ownership", this.guid)
189
+ this.requestOwnership();
190
+ }
191
+ }
192
+ }
193
+
194
+
195
+ public requestOwnershipAsync(): Promise<OwnershipModel> {
196
+ return new Promise((resolve, reject) => {
197
+ this.requestOwnership();
198
+ let updates = 0;
199
+ const waitForOwnership = () => {
200
+ if (updates++ > 10) return reject("Timeout");
201
+ setTimeout(() => {
202
+ if (this.hasOwnership) resolve(this);
203
+ else waitForOwnership();
204
+ }, 100);
205
+ };
206
+ waitForOwnership();
207
+ });
208
+ }
209
+
210
+ public requestOwnership(): OwnershipModel {
211
+ if (debugOwner) console.log("Request ownership", this.guid);
212
+ this.connection.send(OwnershipEvent.RequestOwnership, { guid: this.guid });
213
+ return this;
214
+ }
215
+
216
+ public freeOwnership(): OwnershipModel {
217
+ // TODO: abort "requestOwnershipIfNotOwned"
218
+ this.connection.send(OwnershipEvent.RemoveOwnership, { guid: this.guid });
219
+ if (this._isWaitingForOwnershipResponseCallback) {
220
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
221
+ this._isWaitingForOwnershipResponseCallback = null;
222
+ }
223
+ return this;
224
+ }
225
+
226
+ public destroy() {
227
+ this.connection.stopListen(OwnershipEvent.GainedOwnership, this._gainSubscription);
228
+ this.connection.stopListen(OwnershipEvent.LostOwnership, this._lostSubscription);
229
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
230
+ if (this._isWaitingForOwnershipResponseCallback) {
231
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
232
+ this._isWaitingForOwnershipResponseCallback = null;
233
+ }
234
+ }
235
+
236
+ private onGainedOwnership(res: GainedOwnershipBroadcastResponse) {
237
+ if (res.guid === this.guid) {
238
+ this._isOwned = true;
239
+ // console.log(res.owner, connection.connectionId)
240
+ if (this.connection.connectionId === res.owner) {
241
+ if (debugOwner)
242
+ console.log("GAINED OWNERSHIP", this.guid)
243
+ this._hasOwnership = true;
244
+ }
245
+ else this._hasOwnership = false;
246
+ }
247
+ }
248
+ private onLostOwnership(guid: string) {
249
+ if (guid === this.guid) {
250
+ if (debugOwner)
251
+ console.log("LOST OWNERSHIP", this.guid)
252
+ this._hasOwnership = false;
253
+ this._isOwned = false;
254
+ }
255
+ }
256
+ }
257
+
258
+
259
+ export declare type BinaryCallback = {
260
+ (data: any | flatbuffers.ByteBuffer): void;
261
+ }
262
+
263
+ /** Main class to communicate with the networking backend
264
+ * @link https://engine.needle.tools/docs/networking.html
265
+ *
266
+ */
267
+ export class NetworkConnection implements INetworkConnection {
268
+
269
+ private context: Context;
270
+ private _peer: PeerNetworking | null = null;
271
+
272
+ constructor(context: Context) {
273
+ this.context = context;
274
+ }
275
+
276
+ /** Experimental: networking via peerjs */
277
+ public get peer(): PeerNetworking {
278
+ if (!this._peer) {
279
+ this._peer = new PeerNetworking();
280
+ }
281
+ return this._peer;
282
+ }
283
+
284
+ /**
285
+ * Returns the state of a given guid.
286
+ */
287
+ public tryGetState(guid: string): IModel | null {
288
+ if (guid === "invalid") return null;
289
+ return this._state[guid];
290
+ }
291
+
292
+ /** The connection id of the local user - it is given by the networking backend and can not be changed */
293
+ public get connectionId(): string | null {
294
+ return this._connectionId;
295
+ }
296
+
297
+ /** Returns true if the networking backend is in debug mode.
298
+ * To see all networking messages in the console use `?debugnet` in the url
299
+ */
300
+ public get isDebugEnabled(): boolean {
301
+ return debugNet;
302
+ }
303
+
304
+ /** True when connected to the networking backend */
305
+ public get isConnected(): boolean {
306
+ return this.connected;
307
+ }
308
+
309
+ /** The name of the room the user is currently connected to */
310
+ public get currentRoomName(): string | null { return this._currentRoomName; }
311
+ /** True when connected to a room via a regular url, otherwise (when using a view only url) false indicating that the user should not be able to modify the scene */
312
+ public get allowEditing(): boolean { return this._currentRoomAllowEditing; }
313
+ /**
314
+ * The view id of the room the user is currently connected to.
315
+ */
316
+ public get currentRoomViewId(): string | null { return this._currentRoomViewId; }
317
+ /**
318
+ * Returns a url that can be shared with others to view the current room in view only mode.
319
+ * This is useful for sharing a room with others without allowing them to modify the scene.
320
+ * Use `connection.allowEditing` to check if the current room is in view only mode.
321
+ */
322
+ public getViewOnlyUrl() {
323
+ if (this.currentRoomViewId === null) return null;
324
+ const url = new URL(window.location.href);
325
+ url.searchParams.set("view", this.currentRoomViewId);
326
+ return url.href;
327
+ }
328
+
329
+ /** True if connected to a networked room. Use the joinRoom function or a `SyncedRoom` component */
330
+ public get isInRoom(): boolean {
331
+ return this._isInRoom;
332
+ }
333
+
334
+ /** Latency to currently connected backend server */
335
+ public get currentLatency(): number {
336
+ return this._currentDelay;
337
+ }
338
+
339
+ /**
340
+ * The current server url that the networking backend is connected to (e.g. the url of the websocket server)
341
+ */
342
+ public get currentServerUrl(): string | null {
343
+ // @ts-ignore (in ts-websocket 2.x this property is exposed)
344
+ return this._ws?.url ?? null;
345
+ }
346
+
347
+ /** A ping is sent to the server at a regular interval while the browser tab is active. This method can be used to send additional ping messages when needed so that the user doesn't get disconnected from the networking backend */
348
+ public sendPing() {
349
+ this.send("ping", { time: this.context.time.time });
350
+ }
351
+
352
+ /** Returns true if a user with the given connectionId is in the room */
353
+ public userIsInRoom(id: string): boolean {
354
+ return this._currentInRoom.indexOf(id) !== -1;
355
+ }
356
+
357
+ private _usersInRoomCopy = [];
358
+ /** Returns a list of all user ids in the current room */
359
+ public usersInRoom(target: string[] | null = null): string[] {
360
+ if (!target) target = this._usersInRoomCopy;
361
+ target.length = 0;
362
+ for (const user of this._currentInRoom)
363
+ target.push(user);
364
+ return target;
365
+ }
366
+
367
+ /** Joins a networked room. If you don't want to manage a connection yourself you can use a `SyncedRoom` component as well */
368
+ public joinRoom(room: string, viewOnly: boolean = false): boolean {
369
+ if (!room) {
370
+ console.error("Missing room name, can not join: \"" + room + "\"");
371
+ return false;
372
+ }
373
+ // There's not really a reason to limit the room name length
374
+ if (room.length > 1024) {
375
+ console.error("Room name too long, can not join: \"" + room + "\". Max length is 1024 characters.");
376
+ return false;
377
+ }
378
+
379
+ this.connect();
380
+
381
+ if (debugNet)
382
+ console.log("join: " + room);
383
+ this.send(RoomEvents.Join, { room: room, viewOnly: viewOnly }, SendQueue.OnConnection);
384
+ return true;
385
+ }
386
+
387
+ /** Use to leave a room that you are currently connected to (use `leaveRoom()` to disconnect from the currently active room but you can also specify a room name) */
388
+ public leaveRoom(room: string | null = null) {
389
+ if (!room) room = this.currentRoomName;
390
+ if (!room) {
391
+ console.error("Missing room name, can not join: \"" + room + "\"");
392
+ return false;
393
+ }
394
+ this.send(RoomEvents.Leave, { room: room });
395
+ return true;
396
+ }
397
+
398
+ /** Send a message to the networking backend - it will broadcasted to all connected users in the same room by default */
399
+ public send<T extends WebsocketSendType>(key: string | OwnershipEvent, data: T | null = null, queue: SendQueue = SendQueue.Queued) {
400
+
401
+ //@ts-ignore
402
+ if (data === null) data = {};
403
+
404
+ if (queue === SendQueue.Queued) {
405
+ this._defaultMessagesBuffer.push({ key: key, value: data });
406
+ return;
407
+ }
408
+
409
+ // if (!this.connected) return;
410
+ // if (this.channelId)
411
+ // data["__id"] = this.channelId;
412
+ // else if (this.connectionId)
413
+ // data["__id"] = this.connectionId;
414
+ // this.sendGeckosIo(key, data);
415
+ return this.sendWithWebsocket(key, data, queue);
416
+ }
417
+
418
+ /** Use to delete state for a given guid on the server */
419
+ public sendDeleteRemoteState(guid: string) {
420
+ this.send("delete-state", { guid: guid, dontSave: true });
421
+ delete this._state[guid];
422
+ }
423
+
424
+ /** Use to delete all state in the currently connected room on the server */
425
+ public sendDeleteRemoteStateAll() {
426
+ this.send("delete-all-state");
427
+ this._state = {};
428
+ }
429
+
430
+ /** Send a binary message to the server (broadcasted to all connected users) */
431
+ public sendBinary(bin: Uint8Array) {
432
+ if (debugnetBin) console.log("<< send binary", this.context.time.frame, (bin.length / 1024) + " KB");
433
+ this._ws?.send(bin);
434
+ }
435
+
436
+ private _defaultMessagesBuffer: Array<{ key: string, value: any }> = [];
437
+ private _defaultMessagesBufferArray: Array<{ key: string, data: any }> = [];
438
+ public sendBufferedMessagesNow() {
439
+ if (!this._ws) return;
440
+ this._defaultMessagesBufferArray.length = 0;
441
+ const count = Object.keys(this._defaultMessagesBuffer).length;
442
+ for (const key in this._defaultMessagesBuffer) {
443
+ const data = this._defaultMessagesBuffer[key];
444
+ // if there is only one message to be sent we dont need to send an array
445
+ if (count <= 1) {
446
+ this.sendWithWebsocket(data.key, data.value, SendQueue.Immediate);
447
+ break;
448
+ }
449
+ const msg = this.toMessage(data.key, data.value);
450
+ this._defaultMessagesBufferArray.push(msg);
451
+ }
452
+ this._defaultMessagesBuffer.length = 0;
453
+ if (this._defaultMessagesBufferArray.length > 0 && debugNet)
454
+ console.log("SEND BUFFERED", this._defaultMessagesBufferArray.length);
455
+ if (this._defaultMessagesBufferArray.length <= 0) return;
456
+ const message = JSON.stringify(this._defaultMessagesBufferArray);
457
+ this._ws?.send(message);
458
+ }
459
+
460
+ /** Use to start listening to networking events.
461
+ * To unsubscribe from events use the `stopListen` method.
462
+ * See the example below for typical usage:
463
+ *
464
+ * ### Component Example
465
+ * ```ts
466
+ * // Make sure to unsubscribe from events when the component is disabled
467
+ * export class MyComponent extends Behaviour {
468
+ * onEnable() {
469
+ * this.connection.beginListen("joined-room", this.onJoinedRoom)
470
+ * }
471
+ * onDisable() {
472
+ * this.connection.stopListen("joined-room", this.onJoinedRoom)
473
+ * }
474
+ * onJoinedRoom = () => {
475
+ * console.log("I joined a networked room")
476
+ * }
477
+ * }
478
+ * ```
479
+ * @link https://engine.needle.tools/docs/networking.html
480
+ *
481
+ */
482
+ public beginListen(key: (string & {}) | OwnershipEvent | OwnershipEventNamesIncoming | RoomEventsIncoming | RoomEvents, callback: Function): Function {
483
+ if (!this._listeners[key])
484
+ this._listeners[key] = [];
485
+ this._listeners[key].push(callback);
486
+ return callback;
487
+ }
488
+
489
+ /**@deprecated please use stopListen instead (2.65.2-pre) */
490
+ public stopListening(key: (string & {}) | OwnershipEvent | OwnershipEventNamesIncoming | RoomEventsIncoming | RoomEvents, callback: Function | null) { return this.stopListen(key, callback); }
491
+
492
+ /** Use to stop listening to networking events
493
+ * To subscribe to events use the `beginListen` method.
494
+ * See the example below for typical usage:
495
+ *
496
+ * ### Component Example
497
+ * ```ts
498
+ * // Make sure to unsubscribe from events when the component is disabled
499
+ * export class MyComponent extends Behaviour {
500
+ * onEnable() {
501
+ * this.connection.beginListen("joined-room", this.onJoinedRoom)
502
+ * }
503
+ * onDisable() {
504
+ * this.connection.stopListen("joined-room", this.onJoinedRoom)
505
+ * }
506
+ * onJoinedRoom = () => {
507
+ * console.log("I joined a networked room")
508
+ * }
509
+ * }
510
+ * ```
511
+ */
512
+ public stopListen(key: (string & {}) | OwnershipEvent | OwnershipEventNamesIncoming | RoomEventsIncoming | RoomEvents, callback: Function | null) {
513
+ if (!callback) return;
514
+ if (!this._listeners[key]) return;
515
+ const index = this._listeners[key].indexOf(callback);
516
+ if (index >= 0) {
517
+ this._listeners[key].splice(index, 1);
518
+ }
519
+ }
520
+
521
+ /** Use to start listening to networking binary events */
522
+ public beginListenBinary(identifier: string, callback: BinaryCallback): BinaryCallback {
523
+ if (!this._listenersBinary[identifier])
524
+ this._listenersBinary[identifier] = [];
525
+ this._listenersBinary[identifier].push(callback);
526
+ return callback;
527
+ }
528
+
529
+ /** Use to stop listening to networking binary events */
530
+ public stopListenBinary(identifier: string, callback: any) {
531
+ if (!this._listenersBinary[identifier]) return;
532
+ const index = this._listenersBinary[identifier].indexOf(callback);
533
+ if (index >= 0) {
534
+ this._listenersBinary[identifier].splice(index, 1);
535
+ }
536
+ }
537
+
538
+ private netWebSocketUrlProvider?: INetworkingWebsocketUrlProvider;
539
+
540
+ /** Use to override the networking server backend url. This is what the `Networking` component uses to modify the backend url */
541
+ public registerProvider(prov: INetworkingWebsocketUrlProvider) {
542
+ this.netWebSocketUrlProvider = prov;
543
+ }
544
+
545
+ /** Used to connect to the networking server */
546
+ public async connect(url?: string) {
547
+ if (this.connected && url && url !== networkingServerUrl) {
548
+ return Promise.reject("Can not connect to different server url. Please disconnect first.");
549
+ }
550
+ if (this.connected) {
551
+ return Promise.resolve(true);
552
+ }
553
+ if (url)
554
+ console.debug("Connecting to user provided url " + url);
555
+ const overrideUrl = url || this.netWebSocketUrlProvider?.getWebsocketUrl();
556
+ if (overrideUrl) {
557
+ networkingServerUrl = overrideUrl;
558
+ }
559
+ else if (isHostedOnGlitch()) {
560
+ networkingServerUrl = "wss://" + window.location.host + "/socket";
561
+ }
562
+ return this.connectWebsocket();
563
+ };
564
+
565
+ /** Used to disconnect from the networking server */
566
+ public disconnect() {
567
+ this._ws?.close();
568
+ this._ws = undefined;
569
+ networkingServerUrl = undefined;
570
+ }
571
+
572
+ private _listeners: { [key: string]: Function[] } = {};
573
+ private _listenersBinary: { [key: string]: BinaryCallback[] } = {};
574
+ private connected: boolean = false;
575
+ private channelId: string | undefined;
576
+ private _connectionId: string | null = null;
577
+
578
+ // Websocket ------------------------------------------------------------
579
+ private _ws: Websocket | undefined;
580
+ private _waitingForSocket: { [key: string]: Array<Function> } = {};
581
+ private _isInRoom: boolean = false;
582
+ private _currentRoomName: string | null = null;
583
+ private _currentRoomViewId: string | null = null;
584
+ private _currentRoomAllowEditing: boolean = true;
585
+ private _currentInRoom: string[] = [];
586
+ private _state: { [key: string]: any } = {};
587
+ private _currentDelay: number = -1;
588
+
589
+ private _connectingToWebsocketPromise: Promise<boolean> | null = null;
590
+
591
+ private connectWebsocket() {
592
+ if (this._connectingToWebsocketPromise) return this._connectingToWebsocketPromise;
593
+ return this._connectingToWebsocketPromise = new Promise(async (res, _) => {
594
+ let didResolve = false;
595
+ const resolve = (val: boolean) => {
596
+ if (didResolve) return;
597
+ didResolve = true;
598
+ res(val);
599
+ }
600
+ if (networkingServerUrl === undefined) {
601
+ console.log("Fetch default backend url: " + defaultNetworkingBackendUrlProvider);
602
+ const failed = false;
603
+ const defaultUrlResponse = await fetch(defaultNetworkingBackendUrlProvider);
604
+ networkingServerUrl = await defaultUrlResponse.text();
605
+ if (failed) return;
606
+ }
607
+
608
+ if (networkingServerUrl === undefined) {
609
+ resolve(false);
610
+ return;
611
+ }
612
+
613
+ console.debug("⊡ Connecting to networking backend on\n" + networkingServerUrl)
614
+ const pkg = await import('websocket-ts');
615
+ // @ts-ignore
616
+ const WebsocketBuilder = pkg.default?.WebsocketBuilder ?? pkg.WebsocketBuilder;
617
+ const ExponentialBackoff = pkg.default?.ExponentialBackoff ?? pkg.ExponentialBackoff;
618
+ const ws = new WebsocketBuilder(networkingServerUrl)
619
+ .withMaxRetries(10)
620
+ .withBackoff(new ExponentialBackoff(2000, 4))
621
+ .onOpen(() => {
622
+ this._connectingToWebsocketPromise = null;
623
+ this._ws = ws;
624
+ this.connected = true;
625
+ if (isDevEnvironment() || debugNet) console.log("⊞ Connected to networking backend\n" + networkingServerUrl);
626
+ else console.debug("⊞ Connected to networking backend", networkingServerUrl);
627
+ resolve(true);
628
+ this.onSendQueued(SendQueue.OnConnection);
629
+ })
630
+ .onClose((_evt) => {
631
+ this._connectingToWebsocketPromise = null;
632
+ this.connected = false;
633
+ this._isInRoom = false;
634
+ resolve(false);
635
+ let msg = "Websocket connection closed...";
636
+ if (!networkingServerUrl?.includes("/socket")) msg += ` Do you perhaps mean to connect to \"/socket\"?`;
637
+ console.error(msg);
638
+ })
639
+ .onError((_e) => {
640
+ console.error("⊠ Websocket connection failed...");
641
+ resolve(false);
642
+ })
643
+ .onRetry(() => { console.log("→ Retry connecting to networking websocket") })
644
+ .build();
645
+ ws.addEventListener(pkg.WebsocketEvent.message, (socket, msg) => {
646
+ this.onMessage(socket, msg);
647
+ });
648
+ });
649
+ }
650
+
651
+ private onMessage(_, ev) {
652
+ const msg = ev.data;
653
+ try {
654
+ if (typeof msg !== "string") {
655
+ if (msg.size) {
656
+ // is binary blob
657
+ this.handleIncomingBinaryMessage(msg);
658
+ }
659
+ return;
660
+ }
661
+ const message: WebsocketMessage | Array<WebsocketMessage> = JSON.parse(msg);
662
+ if (Array.isArray(message)) {
663
+ // console.log("Receive package of " + message.length + " messages")
664
+ for (const msg of message) {
665
+ this.handleIncomingStringMessage(msg);
666
+ }
667
+ }
668
+ else this.handleIncomingStringMessage(message);
669
+ return;
670
+ }
671
+ catch (err) {
672
+ if (debugNet && msg === "pong") console.log("<<", msg);
673
+ else if (isDevEnvironment()) console.error("Failed to parse message", err);
674
+ }
675
+ }
676
+
677
+ private async handleIncomingBinaryMessage(blob: Blob) {
678
+ if (debugnetBin) console.log("<< bin", this.context.time.frame);
679
+ const buf = await blob.arrayBuffer();
680
+ var data = new Uint8Array(buf);
681
+ const bb = new flatbuffers.ByteBuffer(data);
682
+ const id = bb.getBufferIdentifier();
683
+ const callbacks = this._listenersBinary[id];
684
+ // use registered cast methods to get the correct type from the flatbuffer
685
+ const obj = schemes.tryCastBinary(bb);
686
+ const guid = schemes.tryGetGuid(obj);
687
+ if (guid && typeof guid === "string") {
688
+ this._state[guid] = obj;
689
+ }
690
+ if (!callbacks) return;
691
+ const res = obj ?? bb; // fallback to bytebuffer if no cast method is registered
692
+ // call all listeners subscribed to these events
693
+ for (const cb of callbacks) {
694
+ cb(res);
695
+ }
696
+ }
697
+
698
+ private handleIncomingStringMessage(message: WebsocketMessage) {
699
+
700
+ if (debugNet) console.log("<<", message.key ?? message);
701
+ if (message.key) {
702
+ switch (message.key) {
703
+ case ConnectionEvents.ConnectionInfo:
704
+ if (message.data) {
705
+ const connection = message.data as IConnectionData;
706
+ if (connection) {
707
+ console.assert(connection.id !== undefined && connection.id !== null && connection.id.length > 0,
708
+ "server did not send connection id", connection.id);
709
+ console.debug("Your id is: " + connection.id, this.context.alias ?? "");
710
+ this._connectionId = connection.id;
711
+ }
712
+ }
713
+ else console.warn("Expected connection id in " + message.key);
714
+ break;
715
+ case RoomEvents.JoinedRoom:
716
+ if (debugNet)
717
+ console.log(message);
718
+ if (message) {
719
+ this._isInRoom = true;
720
+ const model = message as unknown as JoinedRoomResponse;
721
+ this._currentRoomName = model.room;
722
+ this._currentRoomViewId = model.viewId;
723
+ this._currentRoomAllowEditing = model.allowEditing ?? true;
724
+
725
+ this._currentInRoom.length = 0;
726
+ this._currentInRoom.push(...model.inRoom);
727
+ if (debugnetBin || isDevEnvironment()) console.debug("Joined Needle Engine Room: " + model.room);
728
+
729
+ const viewUrl = new URL(window.location.href);
730
+ if (viewUrl.searchParams.has("room")) {
731
+ viewUrl.searchParams.delete("room");
732
+ }
733
+ viewUrl.searchParams.set("view", this._currentRoomViewId);
734
+ console.debug(`Room view id: ${this._currentRoomViewId}\n${viewUrl.href}`);
735
+ }
736
+
737
+ this.onSendQueued(SendQueue.OnRoomJoin);
738
+ break;
739
+
740
+ case RoomEvents.LeftRoom:
741
+ const model = message as unknown as LeftRoomResponse;
742
+ if (model.room === this.currentRoomName) {
743
+ this._isInRoom = false;
744
+ this._currentRoomName = null;
745
+ this._currentInRoom.length = 0;
746
+ }
747
+ break;
748
+ case RoomEvents.UserJoinedRoom:
749
+ if (message.data) {
750
+ const model = message.data as unknown as UserJoinedOrLeftRoomModel;
751
+ this._currentInRoom.push(model.userId);
752
+ if (debugNet)
753
+ console.log(model.userId + " joined", "now in room:", this._currentInRoom);
754
+ }
755
+ break;
756
+ case RoomEvents.UserLeftRoom:
757
+ if (message.data) {
758
+ const model = message.data as unknown as UserJoinedOrLeftRoomModel;
759
+ const index = this._currentInRoom.indexOf(model.userId);
760
+ if (index >= 0) {
761
+ if (debugNet)
762
+ console.log(model.userId + " left", "now in room:", this._currentInRoom);
763
+ this._currentInRoom.splice(index, 1);
764
+ }
765
+ if (model.userId === this.connectionId) {
766
+ // you left the room
767
+ console.log("you left the room");
768
+ }
769
+ }
770
+ break;
771
+
772
+ case "all-room-state-deleted":
773
+ if (debugNet) console.log("RECEIVED all-room-state-deleted");
774
+ this._state = {};
775
+ break;
776
+
777
+ case "ping":
778
+ case "pong":
779
+ const time = (message as any).data?.time;
780
+ if (time) {
781
+ this._currentDelay = this.context.time.time - time;
782
+ }
783
+ if (debugNet)
784
+ console.log("Current latency: " + this._currentDelay.toFixed(4) + " sec", "Clients in room: " + this._currentInRoom?.length);
785
+ break;
786
+ }
787
+ }
788
+
789
+ const model = message.data as IModel;
790
+ if (model) {
791
+ this._state[model.guid] = model;
792
+ }
793
+
794
+ let listeners = this._listeners[message.key];
795
+ if (listeners) {
796
+ // Copy listeners array in case a listener is removed while iterating
797
+ listeners = [...listeners];
798
+ for (const listener of listeners) {
799
+ try {
800
+ listener(message.data);
801
+ }
802
+ catch (err) {
803
+ console.error("Error invoking callback for \"" + message.key + "\"", err);
804
+ }
805
+ }
806
+ }
807
+ }
808
+
809
+ private toMessage(key: string, data: any) {
810
+ return {
811
+ key: key,
812
+ data: data
813
+ };
814
+ }
815
+
816
+ private sendWithWebsocket(key: string, data: IModel | object | boolean | string | number, queue: SendQueue = SendQueue.OnRoomJoin) {
817
+ // console.log(key);
818
+ if (!this._ws) {
819
+ const arr = this._waitingForSocket[queue] || [];
820
+ arr.push(() => this.sendWithWebsocket(key, data, queue));
821
+ this._waitingForSocket[queue] = arr;
822
+ // console.log(this._bufferedMessages)
823
+ return;
824
+ }
825
+ const str = JSON.stringify(this.toMessage(key, data));
826
+ if (debugNet) console.log(">>", key);
827
+ this._ws.send(str);
828
+ }
829
+
830
+ private onSendQueued(queue: SendQueue) {
831
+ const queued = this._waitingForSocket[queue];
832
+ // console.log("send", queue, queued);
833
+ if (queued) {
834
+ for (const callback of queued) {
835
+ callback();
836
+ }
837
+ queued.length = 0;
838
+ }
839
+ }
840
+
841
+
842
842
  }