@needle-tools/engine 4.4.0-beta.7 → 4.4.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3618 -3616
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +5029 -4950
  6. package/dist/needle-engine.bundle.light.js +5030 -4951
  7. package/dist/needle-engine.bundle.light.min.js +146 -116
  8. package/dist/needle-engine.bundle.light.umd.cjs +148 -118
  9. package/dist/needle-engine.bundle.min.js +146 -116
  10. package/dist/needle-engine.bundle.umd.cjs +148 -118
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.light.d.ts +129 -130
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine.d.ts +4 -0
  42. package/lib/engine/engine.js +12 -0
  43. package/lib/engine/engine.js.map +1 -0
  44. package/lib/engine/engine_addressables.d.ts +166 -166
  45. package/lib/engine/engine_addressables.js +608 -608
  46. package/lib/engine/engine_animation.d.ts +43 -43
  47. package/lib/engine/engine_animation.js +133 -133
  48. package/lib/engine/engine_application.d.ts +40 -40
  49. package/lib/engine/engine_application.js +104 -104
  50. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  51. package/lib/engine/engine_assetdatabase.js +344 -344
  52. package/lib/engine/engine_audio.d.ts +4 -4
  53. package/lib/engine/engine_audio.js +23 -23
  54. package/lib/engine/engine_camera.d.ts +13 -13
  55. package/lib/engine/engine_camera.js +30 -30
  56. package/lib/engine/engine_components.d.ts +110 -110
  57. package/lib/engine/engine_components.js +382 -382
  58. package/lib/engine/engine_components_internal.d.ts +9 -9
  59. package/lib/engine/engine_components_internal.js +36 -36
  60. package/lib/engine/engine_constants.d.ts +10 -10
  61. package/lib/engine/engine_constants.js +41 -41
  62. package/lib/engine/engine_context.d.ts +354 -354
  63. package/lib/engine/engine_context.js +1536 -1536
  64. package/lib/engine/engine_context_registry.d.ts +71 -71
  65. package/lib/engine/engine_context_registry.js +117 -117
  66. package/lib/engine/engine_coroutine.d.ts +35 -35
  67. package/lib/engine/engine_coroutine.js +52 -52
  68. package/lib/engine/engine_create_objects.d.ts +118 -118
  69. package/lib/engine/engine_create_objects.js +308 -308
  70. package/lib/engine/engine_default_parameters.d.ts +2 -2
  71. package/lib/engine/engine_default_parameters.js +3 -3
  72. package/lib/engine/engine_editor-sync.d.ts +21 -21
  73. package/lib/engine/engine_editor-sync.js +4 -4
  74. package/lib/engine/engine_element.d.ts +113 -113
  75. package/lib/engine/engine_element.js +832 -829
  76. package/lib/engine/engine_element.js.map +1 -1
  77. package/lib/engine/engine_element_attributes.d.ts +72 -72
  78. package/lib/engine/engine_element_attributes.js +1 -1
  79. package/lib/engine/engine_element_extras.d.ts +6 -6
  80. package/lib/engine/engine_element_extras.js +13 -13
  81. package/lib/engine/engine_element_loading.d.ts +44 -44
  82. package/lib/engine/engine_element_loading.js +349 -349
  83. package/lib/engine/engine_element_overlay.d.ts +21 -21
  84. package/lib/engine/engine_element_overlay.js +166 -166
  85. package/lib/engine/engine_fileloader.d.ts +2 -2
  86. package/lib/engine/engine_fileloader.js +8 -8
  87. package/lib/engine/engine_gameobject.d.ts +68 -68
  88. package/lib/engine/engine_gameobject.js +591 -591
  89. package/lib/engine/engine_generic_utils.d.ts +1 -1
  90. package/lib/engine/engine_generic_utils.js +13 -13
  91. package/lib/engine/engine_gizmos.d.ts +149 -149
  92. package/lib/engine/engine_gizmos.js +530 -530
  93. package/lib/engine/engine_gltf.d.ts +12 -12
  94. package/lib/engine/engine_gltf.js +15 -15
  95. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  96. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  97. package/lib/engine/engine_hot_reload.d.ts +7 -7
  98. package/lib/engine/engine_hot_reload.js +184 -184
  99. package/lib/engine/engine_input.d.ts +352 -352
  100. package/lib/engine/engine_input.js +1265 -1265
  101. package/lib/engine/engine_input_utils.d.ts +2 -2
  102. package/lib/engine/engine_input_utils.js +22 -22
  103. package/lib/engine/engine_instancing.d.ts +19 -19
  104. package/lib/engine/engine_instancing.js +39 -39
  105. package/lib/engine/engine_license.d.ts +11 -9
  106. package/lib/engine/engine_license.js +361 -320
  107. package/lib/engine/engine_license.js.map +1 -1
  108. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  109. package/lib/engine/engine_lifecycle_api.js +99 -99
  110. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  111. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  112. package/lib/engine/engine_lightdata.d.ts +23 -23
  113. package/lib/engine/engine_lightdata.js +91 -91
  114. package/lib/engine/engine_loaders.d.ts +13 -13
  115. package/lib/engine/engine_loaders.js +62 -62
  116. package/lib/engine/engine_lods.d.ts +31 -31
  117. package/lib/engine/engine_lods.js +146 -146
  118. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  119. package/lib/engine/engine_mainloop_utils.js +466 -466
  120. package/lib/engine/engine_math.d.ts +114 -114
  121. package/lib/engine/engine_math.js +247 -247
  122. package/lib/engine/engine_modules.d.ts +36 -36
  123. package/lib/engine/engine_modules.js +85 -85
  124. package/lib/engine/engine_networking.d.ts +252 -252
  125. package/lib/engine/engine_networking.js +743 -743
  126. package/lib/engine/engine_networking_auto.d.ts +24 -24
  127. package/lib/engine/engine_networking_auto.js +310 -310
  128. package/lib/engine/engine_networking_blob.d.ts +48 -48
  129. package/lib/engine/engine_networking_blob.js +212 -212
  130. package/lib/engine/engine_networking_files.d.ts +35 -35
  131. package/lib/engine/engine_networking_files.js +172 -172
  132. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  133. package/lib/engine/engine_networking_files_default_components.js +42 -42
  134. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  135. package/lib/engine/engine_networking_instantiate.js +345 -345
  136. package/lib/engine/engine_networking_peer.d.ts +15 -15
  137. package/lib/engine/engine_networking_peer.js +132 -132
  138. package/lib/engine/engine_networking_streams.d.ts +123 -123
  139. package/lib/engine/engine_networking_streams.js +645 -645
  140. package/lib/engine/engine_networking_types.d.ts +22 -22
  141. package/lib/engine/engine_networking_types.js +7 -7
  142. package/lib/engine/engine_networking_utils.d.ts +2 -2
  143. package/lib/engine/engine_networking_utils.js +20 -20
  144. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  145. package/lib/engine/engine_networking_websocket.js +2 -2
  146. package/lib/engine/engine_patcher.d.ts +10 -10
  147. package/lib/engine/engine_patcher.js +142 -142
  148. package/lib/engine/engine_physics.d.ts +152 -152
  149. package/lib/engine/engine_physics.js +645 -645
  150. package/lib/engine/engine_physics.types.d.ts +40 -40
  151. package/lib/engine/engine_physics.types.js +33 -33
  152. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  153. package/lib/engine/engine_physics_rapier.js +1432 -1432
  154. package/lib/engine/engine_playerview.d.ts +26 -26
  155. package/lib/engine/engine_playerview.js +64 -64
  156. package/lib/engine/engine_scenelighting.d.ts +71 -71
  157. package/lib/engine/engine_scenelighting.js +226 -226
  158. package/lib/engine/engine_scenetools.d.ts +50 -50
  159. package/lib/engine/engine_scenetools.js +321 -321
  160. package/lib/engine/engine_serialization.d.ts +3 -3
  161. package/lib/engine/engine_serialization.js +3 -3
  162. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  163. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  164. package/lib/engine/engine_serialization_core.d.ts +85 -85
  165. package/lib/engine/engine_serialization_core.js +602 -602
  166. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  167. package/lib/engine/engine_serialization_decorator.js +66 -66
  168. package/lib/engine/engine_setup.d.ts +1 -1
  169. package/lib/engine/engine_setup.js +2 -2
  170. package/lib/engine/engine_shaders.d.ts +53 -53
  171. package/lib/engine/engine_shaders.js +252 -252
  172. package/lib/engine/engine_shims.d.ts +4 -4
  173. package/lib/engine/engine_shims.js +24 -24
  174. package/lib/engine/engine_test_utils.d.ts +39 -39
  175. package/lib/engine/engine_test_utils.js +83 -83
  176. package/lib/engine/engine_texture.d.ts +28 -28
  177. package/lib/engine/engine_texture.js +64 -64
  178. package/lib/engine/engine_three_utils.d.ts +201 -201
  179. package/lib/engine/engine_three_utils.js +731 -731
  180. package/lib/engine/engine_time.d.ts +51 -51
  181. package/lib/engine/engine_time.js +82 -82
  182. package/lib/engine/engine_time_utils.d.ts +88 -88
  183. package/lib/engine/engine_time_utils.js +215 -215
  184. package/lib/engine/engine_tonemapping.d.ts +2 -2
  185. package/lib/engine/engine_tonemapping.js +194 -194
  186. package/lib/engine/engine_types.d.ts +572 -572
  187. package/lib/engine/engine_types.js +88 -88
  188. package/lib/engine/engine_typestore.d.ts +28 -28
  189. package/lib/engine/engine_typestore.js +55 -55
  190. package/lib/engine/engine_util_decorator.d.ts +13 -13
  191. package/lib/engine/engine_util_decorator.js +116 -116
  192. package/lib/engine/engine_utils.d.ts +266 -266
  193. package/lib/engine/engine_utils.js +878 -878
  194. package/lib/engine/engine_utils_format.d.ts +21 -21
  195. package/lib/engine/engine_utils_format.js +193 -193
  196. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  197. package/lib/engine/engine_utils_screenshot.js +513 -513
  198. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  199. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  200. package/lib/engine/engine_web_api.d.ts +12 -0
  201. package/lib/engine/engine_web_api.js +113 -0
  202. package/lib/engine/engine_web_api.js.map +1 -0
  203. package/lib/engine/engine_xr.d.ts +1 -1
  204. package/lib/engine/engine_xr.js +1 -1
  205. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  206. package/lib/engine/export/gltf/Writers.js +24 -24
  207. package/lib/engine/export/gltf/index.d.ts +11 -11
  208. package/lib/engine/export/gltf/index.js +123 -123
  209. package/lib/engine/export/index.d.ts +2 -2
  210. package/lib/engine/export/index.js +2 -2
  211. package/lib/engine/export/state.d.ts +7 -7
  212. package/lib/engine/export/state.js +17 -17
  213. package/lib/engine/export/utils.d.ts +2 -2
  214. package/lib/engine/export/utils.js +7 -7
  215. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  216. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  217. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  218. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  219. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  220. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  221. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  222. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  223. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  224. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  225. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  226. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  227. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  228. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  229. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  230. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  231. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  232. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  233. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  234. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  235. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  236. package/lib/engine/extensions/extension_resolver.js +1 -1
  237. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  238. package/lib/engine/extensions/extension_utils.js +152 -152
  239. package/lib/engine/extensions/extensions.d.ts +31 -31
  240. package/lib/engine/extensions/extensions.js +103 -103
  241. package/lib/engine/extensions/index.d.ts +6 -6
  242. package/lib/engine/extensions/index.js +6 -6
  243. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  244. package/lib/engine/extensions/usage_tracker.js +65 -65
  245. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  246. package/lib/engine/js-extensions/Camera.js +39 -39
  247. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  248. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  249. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  250. package/lib/engine/js-extensions/Layers.js +22 -22
  251. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  252. package/lib/engine/js-extensions/Object3D.js +136 -136
  253. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  254. package/lib/engine/js-extensions/RGBAColor.js +110 -110
  255. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  256. package/lib/engine/js-extensions/Vector.js +13 -13
  257. package/lib/engine/js-extensions/index.d.ts +5 -5
  258. package/lib/engine/js-extensions/index.js +5 -5
  259. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  260. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  261. package/lib/engine/shaders/shaderData.d.ts +55 -55
  262. package/lib/engine/shaders/shaderData.js +58 -58
  263. package/lib/engine/tests/test_utils.d.ts +2 -2
  264. package/lib/engine/tests/test_utils.js +53 -53
  265. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  266. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  267. package/lib/engine/webcomponents/api.d.ts +5 -5
  268. package/lib/engine/webcomponents/api.js +4 -4
  269. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  270. package/lib/engine/webcomponents/buttons.js +237 -237
  271. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  272. package/lib/engine/webcomponents/fonts.js +32 -32
  273. package/lib/engine/webcomponents/icons.d.ts +9 -9
  274. package/lib/engine/webcomponents/icons.js +52 -52
  275. package/lib/engine/webcomponents/index.d.ts +1 -1
  276. package/lib/engine/webcomponents/index.js +1 -1
  277. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  278. package/lib/engine/webcomponents/logo-element.js +67 -67
  279. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  280. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  281. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -151
  282. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1018
  283. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  284. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  285. package/lib/engine/webcomponents/needle-button.js +161 -161
  286. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  287. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  288. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  289. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  290. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  291. package/lib/engine/xr/NeedleXRSync.js +188 -188
  292. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  293. package/lib/engine/xr/SceneTransition.js +69 -69
  294. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  295. package/lib/engine/xr/TempXRContext.js +187 -187
  296. package/lib/engine/xr/XRRig.d.ts +7 -7
  297. package/lib/engine/xr/XRRig.js +1 -1
  298. package/lib/engine/xr/api.d.ts +6 -6
  299. package/lib/engine/xr/api.js +6 -6
  300. package/lib/engine/xr/events.d.ts +66 -66
  301. package/lib/engine/xr/events.js +93 -93
  302. package/lib/engine/xr/internal.d.ts +12 -12
  303. package/lib/engine/xr/internal.js +25 -25
  304. package/lib/engine/xr/usdz.d.ts +12 -12
  305. package/lib/engine/xr/usdz.js +29 -29
  306. package/lib/engine/xr/utils.d.ts +11 -11
  307. package/lib/engine/xr/utils.js +34 -34
  308. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  309. package/lib/engine-components/AlignmentConstraint.js +39 -39
  310. package/lib/engine-components/Animation.d.ts +156 -156
  311. package/lib/engine-components/Animation.js +508 -508
  312. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  313. package/lib/engine-components/AnimationCurve.js +159 -159
  314. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  315. package/lib/engine-components/AnimationUtils.js +27 -27
  316. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  317. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  318. package/lib/engine-components/Animator.d.ts +217 -217
  319. package/lib/engine-components/Animator.js +354 -354
  320. package/lib/engine-components/AnimatorController.d.ts +227 -227
  321. package/lib/engine-components/AnimatorController.js +1152 -1152
  322. package/lib/engine-components/AudioListener.d.ts +33 -33
  323. package/lib/engine-components/AudioListener.js +86 -86
  324. package/lib/engine-components/AudioSource.d.ts +217 -217
  325. package/lib/engine-components/AudioSource.js +627 -627
  326. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  327. package/lib/engine-components/AvatarLoader.js +231 -231
  328. package/lib/engine-components/AxesHelper.d.ts +32 -32
  329. package/lib/engine-components/AxesHelper.js +67 -67
  330. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  331. package/lib/engine-components/BasicIKConstraint.js +43 -43
  332. package/lib/engine-components/BoxCollider.d.ts +2 -2
  333. package/lib/engine-components/BoxCollider.js +2 -2
  334. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  335. package/lib/engine-components/BoxHelperComponent.js +102 -102
  336. package/lib/engine-components/Camera.d.ts +231 -231
  337. package/lib/engine-components/Camera.js +700 -700
  338. package/lib/engine-components/CameraUtils.d.ts +1 -1
  339. package/lib/engine-components/CameraUtils.js +121 -121
  340. package/lib/engine-components/CharacterController.d.ts +55 -55
  341. package/lib/engine-components/CharacterController.js +236 -236
  342. package/lib/engine-components/Collider.d.ts +188 -188
  343. package/lib/engine-components/Collider.js +369 -369
  344. package/lib/engine-components/Component.d.ts +792 -792
  345. package/lib/engine-components/Component.js +915 -915
  346. package/lib/engine-components/ContactShadows.d.ts +82 -82
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  1017. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1018. package/src/engine-schemes/dist/vec2.js +32 -0
  1019. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1020. package/src/engine-schemes/dist/vec3.js +36 -0
  1021. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1022. package/src/engine-schemes/dist/vec4.js +40 -0
  1023. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1024. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1025. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1026. package/src/engine-schemes/schemes.ts +28 -28
  1027. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1028. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1029. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1030. package/src/engine-schemes/transform.ts +50 -50
  1031. package/src/engine-schemes/transforms.fbs +25 -25
  1032. package/src/engine-schemes/vec.fbs +19 -19
  1033. package/src/engine-schemes/vec2.ts +33 -33
  1034. package/src/engine-schemes/vec3.ts +38 -38
  1035. package/src/engine-schemes/vec4.ts +43 -43
  1036. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1037. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1038. package/src/include/draco/draco_decoder.js +34 -34
  1039. package/src/include/ktx2/basis_transcoder.js +21 -21
  1040. package/src/include/needle/arial-msdf.json +1471 -1471
  1041. package/src/include/three/DragControls.js +231 -231
  1042. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1043. package/src/needle-engine.ts +70 -70
@@ -1,507 +1,507 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { AdditiveBlending, DoubleSide, Line3, Mesh, MeshBasicMaterial, Plane, SphereGeometry, Vector3 } from "three";
8
- import { Line2 } from "three/examples/jsm/lines/Line2.js";
9
- import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
10
- import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
11
- import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
12
- import { Gizmos } from "../../../engine/engine_gizmos.js";
13
- import { Mathf } from "../../../engine/engine_math.js";
14
- import { serializable } from "../../../engine/engine_serialization.js";
15
- import { getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
16
- import { getParam } from "../../../engine/engine_utils.js";
17
- import { Behaviour, GameObject } from "../../Component.js";
18
- import { hasPointerEventComponent } from "../../ui/PointerEvents.js";
19
- import { TeleportTarget } from "../TeleportTarget.js";
20
- const debug = getParam("debugwebxr");
21
- /**
22
- * XRControllerMovement is a component that allows to move the XR rig using the XR controller input.
23
- * @category XR
24
- * @group Components
25
- */
26
- export class XRControllerMovement extends Behaviour {
27
- /** Movement speed in meters per second
28
- * @default 1.5
29
- */
30
- movementSpeed = 1.5;
31
- /** How many degrees to rotate the XR rig when using the rotation trigger
32
- * @default 30
33
- */
34
- rotationStep = 30;
35
- /** When enabled you can teleport using the right XR controller's thumbstick by pressing forward
36
- * @default true
37
- */
38
- useTeleport = true;
39
- /**
40
- * When enabled you can teleport by pinching the right XR controller's index finger tip in front of the hand
41
- * @default true
42
- */
43
- usePinchToTeleport = true;
44
- /** Enable to only allow teleporting on objects with a teleport target component
45
- * @default false
46
- */
47
- useTeleportTarget = false;
48
- /** Enable to fade out the scene when teleporting
49
- * @default false
50
- */
51
- useTeleportFade = false;
52
- /** enable to visualize controller rays in the 3D scene
53
- * @default true
54
- */
55
- showRays = true;
56
- /** enable to visualize pointer targets in the 3D scene
57
- * @default false
58
- */
59
- showHits = true;
60
- isXRMovementHandler = true;
61
- xrSessionMode = "immersive-vr";
62
- _didApplyRotation = false;
63
- _didTeleport = false;
64
- onUpdateXR(args) {
65
- const rig = args.xr.rig;
66
- if (!rig?.gameObject)
67
- return;
68
- // in AR pass through mode we dont want to move the rig
69
- if (args.xr.isPassThrough) {
70
- return;
71
- }
72
- const movementController = args.xr.leftController;
73
- const teleportController = args.xr.rightController;
74
- if (movementController)
75
- this.onHandleMovement(movementController, rig.gameObject);
76
- if (teleportController) {
77
- this.onHandleRotation(teleportController, rig.gameObject);
78
- if (this.useTeleport)
79
- this.onHandleTeleport(teleportController, rig.gameObject);
80
- }
81
- }
82
- onLeaveXR(_) {
83
- for (const line of this._lines) {
84
- line.removeFromParent();
85
- }
86
- for (const disc of this._hitDiscs) {
87
- disc?.removeFromParent();
88
- }
89
- }
90
- onBeforeRender() {
91
- if (this.context.xr?.running) {
92
- if (this.showRays)
93
- this.renderRays(this.context.xr);
94
- if (this.showHits)
95
- this.renderHits(this.context.xr);
96
- }
97
- }
98
- onHandleMovement(controller, rig) {
99
- const stick = controller.getStick("xr-standard-thumbstick");
100
- if (stick.x != 0 || stick.y != 0) {
101
- const vec = getTempVector(stick.x, 0, stick.y);
102
- vec.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
103
- const scale = getWorldScale(rig);
104
- vec.multiplyScalar(scale.x);
105
- vec.applyQuaternion(controller.xr.poseOrientation);
106
- vec.y = 0;
107
- vec.applyQuaternion(rig.worldQuaternion);
108
- rig.position.add(vec);
109
- // if we dont do this here the XRControllerModel will be frame-delayed
110
- // maybe we need to introduce a priority order for XR components
111
- // TODO: would be better if this script would just run at the beginning of the frame
112
- rig.updateWorldMatrix(false, false);
113
- for (const ch of rig.children)
114
- ch.updateWorldMatrix(false, false);
115
- }
116
- }
117
- onHandleRotation(controller, rig) {
118
- // WORKAROUND for QuestOS v69 and less where data from MX Ink comes as thumbstick motion
119
- if (controller["_isMxInk"])
120
- return;
121
- const stick = controller.getStick("xr-standard-thumbstick");
122
- const rotationInput = stick.x;
123
- if (this._didApplyRotation) {
124
- if (Math.abs(rotationInput) < .3) {
125
- this._didApplyRotation = false;
126
- }
127
- }
128
- else if (Math.abs(rotationInput) > .5) {
129
- this._didApplyRotation = true;
130
- const dir = rotationInput > 0 ? 1 : -1;
131
- // store user worldpos
132
- const start_worldpos = getWorldPosition(this.context.mainCamera).clone();
133
- rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
134
- // apply user offset so we rotate around the user
135
- const end_worldpos = getWorldPosition(this.context.mainCamera).clone();
136
- const diff = end_worldpos.sub(start_worldpos);
137
- diff.y = 0;
138
- rig.position.sub(diff);
139
- }
140
- }
141
- _teleportBuffer = new Array();
142
- onHandleTeleport(controller, rig) {
143
- let teleportInput = 0;
144
- if (controller.hand && this.usePinchToTeleport && controller.isTeleportGesture) {
145
- // prevent pinch teleport while the primary input is in use
146
- const pointerId = controller.getPointerId("primary");
147
- if (pointerId != undefined && this.context.input.getIsPointerIdInUse(pointerId)) {
148
- return;
149
- }
150
- const pinch = controller.getGesture("pinch");
151
- if (pinch) {
152
- teleportInput = pinch.value;
153
- }
154
- }
155
- else {
156
- teleportInput = controller.getStick("xr-standard-thumbstick")?.y;
157
- }
158
- if (this._didTeleport) {
159
- if (teleportInput >= 0 && teleportInput < .4) {
160
- this._didTeleport = false;
161
- }
162
- else if (teleportInput < 0 && teleportInput > -.4) {
163
- this._didTeleport = false;
164
- }
165
- }
166
- else if (teleportInput > .8) {
167
- this._didTeleport = true;
168
- const hit = this.context.physics.raycastFromRay(controller.ray)[0];
169
- if (hit && hit.object instanceof GroundedSkybox) {
170
- const dot_up = hit.normal?.dot(getTempVector(0, 1, 0));
171
- // Make sure we can only teleport on the ground / floor plane
172
- if (dot_up !== undefined && dot_up < 0.4) {
173
- return;
174
- }
175
- }
176
- let point = hit?.point;
177
- // If we didnt hit an object in the scene use the ground plane
178
- if (!point && !this.useTeleportTarget) {
179
- if (!this._plane) {
180
- this._plane = new Plane(new Vector3(0, 1, 0), 0);
181
- }
182
- const currentPosition = rig.worldPosition;
183
- this._plane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), currentPosition);
184
- const ray = controller.ray;
185
- point = currentPosition.clone();
186
- this._plane.intersectLine(new Line3(ray.origin, getTempVector(ray.direction).multiplyScalar(10000).add(ray.origin)), point);
187
- if (point.distanceTo(currentPosition) > rig.scale.x * 10) {
188
- point = null;
189
- }
190
- }
191
- if (point) {
192
- if (this.useTeleportTarget) {
193
- const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
194
- if (!teleportTarget)
195
- return;
196
- }
197
- const cloned = point.clone();
198
- if (debug)
199
- Gizmos.DrawSphere(point, .025, 0xff0000, 5);
200
- // remove user XR rig position
201
- const positionInRig = this.context.mainCamera?.position;
202
- if (positionInRig) {
203
- const vec = this.context.xr?.getUserOffsetInRig();
204
- if (vec) {
205
- vec.y = 0;
206
- cloned.sub(vec);
207
- if (debug)
208
- Gizmos.DrawWireSphere(vec.add(cloned), .025, 0x00ff00, 5);
209
- }
210
- }
211
- this._teleportBuffer.push(rig.matrix.clone());
212
- if (this._teleportBuffer.length > 10) {
213
- this._teleportBuffer.shift();
214
- }
215
- if (this.useTeleportFade) {
216
- controller.xr.fadeTransition()?.then(() => {
217
- rig.worldPosition = cloned;
218
- });
219
- }
220
- else {
221
- rig.worldPosition = cloned;
222
- }
223
- }
224
- }
225
- else if (teleportInput < -.8) {
226
- this._didTeleport = true;
227
- if (this._teleportBuffer.length > 0) {
228
- // get latest teleport position
229
- const prev = this._teleportBuffer.pop();
230
- if (prev) {
231
- prev.decompose(rig.position, rig.quaternion, rig.scale);
232
- }
233
- }
234
- }
235
- }
236
- _plane = null;
237
- _lines = [];
238
- _hitDiscs = [];
239
- _hitDistances = [];
240
- _lastHitDistances = [];
241
- renderRays(session) {
242
- for (let i = 0; i < this._lines.length; i++) {
243
- const line = this._lines[i];
244
- if (line)
245
- line.visible = false;
246
- }
247
- for (let i = 0; i < session.controllers.length; i++) {
248
- const ctrl = session.controllers[i];
249
- let line = this._lines[i];
250
- if (!ctrl.connected || !ctrl.isTracking ||
251
- !ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
252
- !ctrl.hasSelectEvent) {
253
- if (line)
254
- line.visible = false;
255
- continue;
256
- }
257
- if (!line) {
258
- line = this.createRayLineObject();
259
- line.scale.z = .5;
260
- this._lines[i] = line;
261
- }
262
- ctrl.updateRayWorldPosition();
263
- ctrl.updateRayWorldQuaternion();
264
- const pos = ctrl.rayWorldPosition;
265
- const rot = ctrl.rayWorldQuaternion;
266
- line.position.copy(pos);
267
- line.quaternion.copy(rot);
268
- const scale = session.rigScale;
269
- const forceShowRay = this.usePinchToTeleport && ctrl.isTeleportGesture;
270
- const distance = this._lastHitDistances[i];
271
- const hasHit = this._hitDistances[i] != null;
272
- const dist = distance != null ? distance : scale;
273
- line.scale.set(scale, scale, dist);
274
- line.visible = true;
275
- line.layers.disableAll();
276
- line.layers.enable(2);
277
- let targetOpacity = line.material.opacity;
278
- if (forceShowRay) {
279
- targetOpacity = 1;
280
- }
281
- else if (this.showHits && dist < session.rigScale * 0.5) {
282
- targetOpacity = 0;
283
- }
284
- else if (ctrl.getButton("primary")?.pressed) {
285
- targetOpacity = .5;
286
- }
287
- else {
288
- targetOpacity = hasHit ? .2 : .1;
289
- }
290
- line.material.opacity = Mathf.lerp(line.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
291
- if (line.parent !== this.context.scene)
292
- this.context.scene.add(line);
293
- }
294
- }
295
- renderHits(session) {
296
- for (const disc of this._hitDiscs) {
297
- if (!disc)
298
- continue;
299
- const ctrl = disc["controller"];
300
- if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
301
- disc.visible = false;
302
- continue;
303
- }
304
- }
305
- for (let i = 0; i < session.controllers.length; i++) {
306
- const ctrl = session.controllers[i];
307
- if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent)
308
- continue;
309
- let disc = this._hitDiscs[i];
310
- let runRaycast = true;
311
- // Check if the primary input button is in use
312
- const pointerId = ctrl.getPointerId("primary");
313
- if (pointerId != undefined) {
314
- const isCurrentlyUsed = this.context.input.getIsPointerIdInUse(pointerId);
315
- // if the input is being used then we hide the ray
316
- if (isCurrentlyUsed) {
317
- if (disc)
318
- disc.visible = false;
319
- this._hitDistances[i] = null;
320
- this._lastHitDistances[i] = 0;
321
- runRaycast = false;
322
- }
323
- }
324
- // save performance by only raycasting every nth frame
325
- const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
326
- if ((this.context.time.frame + ctrl.index) % interval !== 0) {
327
- runRaycast = false;
328
- }
329
- if (!runRaycast) {
330
- const disc = this._hitDiscs[i];
331
- // if the disc had a hit last frame, we can update it here
332
- if (disc && disc.visible && disc["hit"]) {
333
- this.updateHitPointerPosition(ctrl, disc, disc["hit"].distance);
334
- }
335
- continue;
336
- }
337
- const hits = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter, precise: false });
338
- let hit = hits.find(hit => {
339
- if (this.usePinchToTeleport && ctrl.isTeleportGesture)
340
- return true;
341
- // Only render hits on interactable objects
342
- return this.isObjectWithInteractiveComponent(hit.object);
343
- });
344
- // Fallback to use the first hit
345
- if (!hit) {
346
- hit = hits[0];
347
- }
348
- if (disc) // save the hit object on the disc
349
- {
350
- disc["controller"] = ctrl;
351
- disc["hit"] = hit;
352
- }
353
- this._hitDistances[i] = hit?.distance || null;
354
- if (hit) {
355
- this._lastHitDistances[i] = hit.distance;
356
- const rigScale = (session.rigScale ?? 1);
357
- if (debug) {
358
- Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000);
359
- Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
360
- }
361
- if (!disc) {
362
- disc = this.createHitPointObject();
363
- this._hitDiscs[i] = disc;
364
- }
365
- disc["hit"] = hit;
366
- // hide the disc if the hit point is too close
367
- disc.visible = hit.distance > rigScale * 0.05;
368
- let size = (.01 * (rigScale + hit.distance));
369
- const primaryPressed = ctrl.getButton("primary")?.pressed;
370
- if (primaryPressed)
371
- size *= 1.1;
372
- disc.scale.set(size, size, size);
373
- disc.layers.set(2);
374
- let targetOpacity = disc.material.opacity;
375
- if (primaryPressed) {
376
- targetOpacity = 1;
377
- }
378
- else {
379
- targetOpacity = hit.distance < .15 * rigScale ? .2 : .6;
380
- }
381
- disc.material.opacity = Mathf.lerp(disc.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
382
- if (disc.visible) {
383
- if (hit.normal) {
384
- this.updateHitPointerPosition(ctrl, disc, hit.distance);
385
- const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
386
- disc.quaternion.setFromUnitVectors(up, worldNormal);
387
- }
388
- else {
389
- this.updateHitPointerPosition(ctrl, disc, hit.distance);
390
- }
391
- if (disc.parent !== this.context.scene) {
392
- this.context.scene.add(disc);
393
- }
394
- }
395
- }
396
- else {
397
- if (this._hitDiscs[i]) {
398
- this._hitDiscs[i].visible = false;
399
- }
400
- }
401
- }
402
- }
403
- isObjectWithInteractiveComponent(object, level = 0) {
404
- if (hasPointerEventComponent(object) || (object["isUI"] === true))
405
- return true;
406
- if (object.isScene)
407
- return false;
408
- if (object.parent)
409
- return this.isObjectWithInteractiveComponent(object.parent, level + 1);
410
- return false;
411
- }
412
- updateHitPointerPosition(ctrl, pt, distance) {
413
- const targetPos = getTempVector(ctrl.rayWorldPosition);
414
- targetPos.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
415
- pt.position.lerp(targetPos, this.context.time.deltaTimeUnscaled / .05);
416
- }
417
- hitPointRaycastFilter = (obj) => {
418
- // by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
419
- if (obj.type === "SkinnedMesh")
420
- return "continue in children";
421
- return true;
422
- };
423
- /** create an object to visualize hit points in the scene */
424
- createHitPointObject() {
425
- // var container = new Object3D();
426
- const mesh = new Mesh(new SphereGeometry(.3, 6, 6), // new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
427
- new MeshBasicMaterial({
428
- color: 0xeeeeee,
429
- opacity: .7,
430
- transparent: true,
431
- depthTest: false,
432
- depthWrite: false,
433
- side: DoubleSide,
434
- }));
435
- mesh.layers.disableAll();
436
- mesh.layers.enable(2);
437
- // container.add(disc);
438
- // const disc2 = new Mesh(
439
- // new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
440
- // new MeshBasicMaterial({
441
- // color: 0x000000,
442
- // opacity: .2,
443
- // transparent: true,
444
- // side: DoubleSide,
445
- // })
446
- // );
447
- // disc2.layers.disableAll();
448
- // disc2.layers.enable(2);
449
- // disc2.position.y = .01;
450
- // container.add(disc2);
451
- return mesh;
452
- }
453
- /** create an object to visualize controller rays */
454
- createRayLineObject() {
455
- const line = new Line2();
456
- line.layers.disableAll();
457
- line.layers.enable(2);
458
- const geometry = new LineGeometry();
459
- line.geometry = geometry;
460
- const positions = new Float32Array(9);
461
- positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
462
- geometry.setPositions(positions);
463
- const colors = new Float32Array(9);
464
- colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
465
- geometry.setColors(colors);
466
- const mat = new LineMaterial({
467
- color: 0xffffff,
468
- vertexColors: true,
469
- worldUnits: true,
470
- linewidth: .004,
471
- transparent: true,
472
- depthWrite: false,
473
- // TODO: this doesnt work with passthrough
474
- blending: AdditiveBlending,
475
- dashed: false,
476
- // alphaToCoverage: true,
477
- });
478
- line.material = mat;
479
- return line;
480
- }
481
- }
482
- __decorate([
483
- serializable()
484
- ], XRControllerMovement.prototype, "movementSpeed", void 0);
485
- __decorate([
486
- serializable()
487
- ], XRControllerMovement.prototype, "rotationStep", void 0);
488
- __decorate([
489
- serializable()
490
- ], XRControllerMovement.prototype, "useTeleport", void 0);
491
- __decorate([
492
- serializable()
493
- ], XRControllerMovement.prototype, "usePinchToTeleport", void 0);
494
- __decorate([
495
- serializable()
496
- ], XRControllerMovement.prototype, "useTeleportTarget", void 0);
497
- __decorate([
498
- serializable()
499
- ], XRControllerMovement.prototype, "useTeleportFade", void 0);
500
- __decorate([
501
- serializable()
502
- ], XRControllerMovement.prototype, "showRays", void 0);
503
- __decorate([
504
- serializable()
505
- ], XRControllerMovement.prototype, "showHits", void 0);
506
- const up = new Vector3(0, 1, 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { AdditiveBlending, DoubleSide, Line3, Mesh, MeshBasicMaterial, Plane, SphereGeometry, Vector3 } from "three";
8
+ import { Line2 } from "three/examples/jsm/lines/Line2.js";
9
+ import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
10
+ import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
11
+ import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
12
+ import { Gizmos } from "../../../engine/engine_gizmos.js";
13
+ import { Mathf } from "../../../engine/engine_math.js";
14
+ import { serializable } from "../../../engine/engine_serialization.js";
15
+ import { getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
16
+ import { getParam } from "../../../engine/engine_utils.js";
17
+ import { Behaviour, GameObject } from "../../Component.js";
18
+ import { hasPointerEventComponent } from "../../ui/PointerEvents.js";
19
+ import { TeleportTarget } from "../TeleportTarget.js";
20
+ const debug = getParam("debugwebxr");
21
+ /**
22
+ * XRControllerMovement is a component that allows to move the XR rig using the XR controller input.
23
+ * @category XR
24
+ * @group Components
25
+ */
26
+ export class XRControllerMovement extends Behaviour {
27
+ /** Movement speed in meters per second
28
+ * @default 1.5
29
+ */
30
+ movementSpeed = 1.5;
31
+ /** How many degrees to rotate the XR rig when using the rotation trigger
32
+ * @default 30
33
+ */
34
+ rotationStep = 30;
35
+ /** When enabled you can teleport using the right XR controller's thumbstick by pressing forward
36
+ * @default true
37
+ */
38
+ useTeleport = true;
39
+ /**
40
+ * When enabled you can teleport by pinching the right XR controller's index finger tip in front of the hand
41
+ * @default true
42
+ */
43
+ usePinchToTeleport = true;
44
+ /** Enable to only allow teleporting on objects with a teleport target component
45
+ * @default false
46
+ */
47
+ useTeleportTarget = false;
48
+ /** Enable to fade out the scene when teleporting
49
+ * @default false
50
+ */
51
+ useTeleportFade = false;
52
+ /** enable to visualize controller rays in the 3D scene
53
+ * @default true
54
+ */
55
+ showRays = true;
56
+ /** enable to visualize pointer targets in the 3D scene
57
+ * @default false
58
+ */
59
+ showHits = true;
60
+ isXRMovementHandler = true;
61
+ xrSessionMode = "immersive-vr";
62
+ _didApplyRotation = false;
63
+ _didTeleport = false;
64
+ onUpdateXR(args) {
65
+ const rig = args.xr.rig;
66
+ if (!rig?.gameObject)
67
+ return;
68
+ // in AR pass through mode we dont want to move the rig
69
+ if (args.xr.isPassThrough) {
70
+ return;
71
+ }
72
+ const movementController = args.xr.leftController;
73
+ const teleportController = args.xr.rightController;
74
+ if (movementController)
75
+ this.onHandleMovement(movementController, rig.gameObject);
76
+ if (teleportController) {
77
+ this.onHandleRotation(teleportController, rig.gameObject);
78
+ if (this.useTeleport)
79
+ this.onHandleTeleport(teleportController, rig.gameObject);
80
+ }
81
+ }
82
+ onLeaveXR(_) {
83
+ for (const line of this._lines) {
84
+ line.removeFromParent();
85
+ }
86
+ for (const disc of this._hitDiscs) {
87
+ disc?.removeFromParent();
88
+ }
89
+ }
90
+ onBeforeRender() {
91
+ if (this.context.xr?.running) {
92
+ if (this.showRays)
93
+ this.renderRays(this.context.xr);
94
+ if (this.showHits)
95
+ this.renderHits(this.context.xr);
96
+ }
97
+ }
98
+ onHandleMovement(controller, rig) {
99
+ const stick = controller.getStick("xr-standard-thumbstick");
100
+ if (stick.x != 0 || stick.y != 0) {
101
+ const vec = getTempVector(stick.x, 0, stick.y);
102
+ vec.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
103
+ const scale = getWorldScale(rig);
104
+ vec.multiplyScalar(scale.x);
105
+ vec.applyQuaternion(controller.xr.poseOrientation);
106
+ vec.y = 0;
107
+ vec.applyQuaternion(rig.worldQuaternion);
108
+ rig.position.add(vec);
109
+ // if we dont do this here the XRControllerModel will be frame-delayed
110
+ // maybe we need to introduce a priority order for XR components
111
+ // TODO: would be better if this script would just run at the beginning of the frame
112
+ rig.updateWorldMatrix(false, false);
113
+ for (const ch of rig.children)
114
+ ch.updateWorldMatrix(false, false);
115
+ }
116
+ }
117
+ onHandleRotation(controller, rig) {
118
+ // WORKAROUND for QuestOS v69 and less where data from MX Ink comes as thumbstick motion
119
+ if (controller["_isMxInk"])
120
+ return;
121
+ const stick = controller.getStick("xr-standard-thumbstick");
122
+ const rotationInput = stick.x;
123
+ if (this._didApplyRotation) {
124
+ if (Math.abs(rotationInput) < .3) {
125
+ this._didApplyRotation = false;
126
+ }
127
+ }
128
+ else if (Math.abs(rotationInput) > .5) {
129
+ this._didApplyRotation = true;
130
+ const dir = rotationInput > 0 ? 1 : -1;
131
+ // store user worldpos
132
+ const start_worldpos = getWorldPosition(this.context.mainCamera).clone();
133
+ rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
134
+ // apply user offset so we rotate around the user
135
+ const end_worldpos = getWorldPosition(this.context.mainCamera).clone();
136
+ const diff = end_worldpos.sub(start_worldpos);
137
+ diff.y = 0;
138
+ rig.position.sub(diff);
139
+ }
140
+ }
141
+ _teleportBuffer = new Array();
142
+ onHandleTeleport(controller, rig) {
143
+ let teleportInput = 0;
144
+ if (controller.hand && this.usePinchToTeleport && controller.isTeleportGesture) {
145
+ // prevent pinch teleport while the primary input is in use
146
+ const pointerId = controller.getPointerId("primary");
147
+ if (pointerId != undefined && this.context.input.getIsPointerIdInUse(pointerId)) {
148
+ return;
149
+ }
150
+ const pinch = controller.getGesture("pinch");
151
+ if (pinch) {
152
+ teleportInput = pinch.value;
153
+ }
154
+ }
155
+ else {
156
+ teleportInput = controller.getStick("xr-standard-thumbstick")?.y;
157
+ }
158
+ if (this._didTeleport) {
159
+ if (teleportInput >= 0 && teleportInput < .4) {
160
+ this._didTeleport = false;
161
+ }
162
+ else if (teleportInput < 0 && teleportInput > -.4) {
163
+ this._didTeleport = false;
164
+ }
165
+ }
166
+ else if (teleportInput > .8) {
167
+ this._didTeleport = true;
168
+ const hit = this.context.physics.raycastFromRay(controller.ray)[0];
169
+ if (hit && hit.object instanceof GroundedSkybox) {
170
+ const dot_up = hit.normal?.dot(getTempVector(0, 1, 0));
171
+ // Make sure we can only teleport on the ground / floor plane
172
+ if (dot_up !== undefined && dot_up < 0.4) {
173
+ return;
174
+ }
175
+ }
176
+ let point = hit?.point;
177
+ // If we didnt hit an object in the scene use the ground plane
178
+ if (!point && !this.useTeleportTarget) {
179
+ if (!this._plane) {
180
+ this._plane = new Plane(new Vector3(0, 1, 0), 0);
181
+ }
182
+ const currentPosition = rig.worldPosition;
183
+ this._plane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), currentPosition);
184
+ const ray = controller.ray;
185
+ point = currentPosition.clone();
186
+ this._plane.intersectLine(new Line3(ray.origin, getTempVector(ray.direction).multiplyScalar(10000).add(ray.origin)), point);
187
+ if (point.distanceTo(currentPosition) > rig.scale.x * 10) {
188
+ point = null;
189
+ }
190
+ }
191
+ if (point) {
192
+ if (this.useTeleportTarget) {
193
+ const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
194
+ if (!teleportTarget)
195
+ return;
196
+ }
197
+ const cloned = point.clone();
198
+ if (debug)
199
+ Gizmos.DrawSphere(point, .025, 0xff0000, 5);
200
+ // remove user XR rig position
201
+ const positionInRig = this.context.mainCamera?.position;
202
+ if (positionInRig) {
203
+ const vec = this.context.xr?.getUserOffsetInRig();
204
+ if (vec) {
205
+ vec.y = 0;
206
+ cloned.sub(vec);
207
+ if (debug)
208
+ Gizmos.DrawWireSphere(vec.add(cloned), .025, 0x00ff00, 5);
209
+ }
210
+ }
211
+ this._teleportBuffer.push(rig.matrix.clone());
212
+ if (this._teleportBuffer.length > 10) {
213
+ this._teleportBuffer.shift();
214
+ }
215
+ if (this.useTeleportFade) {
216
+ controller.xr.fadeTransition()?.then(() => {
217
+ rig.worldPosition = cloned;
218
+ });
219
+ }
220
+ else {
221
+ rig.worldPosition = cloned;
222
+ }
223
+ }
224
+ }
225
+ else if (teleportInput < -.8) {
226
+ this._didTeleport = true;
227
+ if (this._teleportBuffer.length > 0) {
228
+ // get latest teleport position
229
+ const prev = this._teleportBuffer.pop();
230
+ if (prev) {
231
+ prev.decompose(rig.position, rig.quaternion, rig.scale);
232
+ }
233
+ }
234
+ }
235
+ }
236
+ _plane = null;
237
+ _lines = [];
238
+ _hitDiscs = [];
239
+ _hitDistances = [];
240
+ _lastHitDistances = [];
241
+ renderRays(session) {
242
+ for (let i = 0; i < this._lines.length; i++) {
243
+ const line = this._lines[i];
244
+ if (line)
245
+ line.visible = false;
246
+ }
247
+ for (let i = 0; i < session.controllers.length; i++) {
248
+ const ctrl = session.controllers[i];
249
+ let line = this._lines[i];
250
+ if (!ctrl.connected || !ctrl.isTracking ||
251
+ !ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
252
+ !ctrl.hasSelectEvent) {
253
+ if (line)
254
+ line.visible = false;
255
+ continue;
256
+ }
257
+ if (!line) {
258
+ line = this.createRayLineObject();
259
+ line.scale.z = .5;
260
+ this._lines[i] = line;
261
+ }
262
+ ctrl.updateRayWorldPosition();
263
+ ctrl.updateRayWorldQuaternion();
264
+ const pos = ctrl.rayWorldPosition;
265
+ const rot = ctrl.rayWorldQuaternion;
266
+ line.position.copy(pos);
267
+ line.quaternion.copy(rot);
268
+ const scale = session.rigScale;
269
+ const forceShowRay = this.usePinchToTeleport && ctrl.isTeleportGesture;
270
+ const distance = this._lastHitDistances[i];
271
+ const hasHit = this._hitDistances[i] != null;
272
+ const dist = distance != null ? distance : scale;
273
+ line.scale.set(scale, scale, dist);
274
+ line.visible = true;
275
+ line.layers.disableAll();
276
+ line.layers.enable(2);
277
+ let targetOpacity = line.material.opacity;
278
+ if (forceShowRay) {
279
+ targetOpacity = 1;
280
+ }
281
+ else if (this.showHits && dist < session.rigScale * 0.5) {
282
+ targetOpacity = 0;
283
+ }
284
+ else if (ctrl.getButton("primary")?.pressed) {
285
+ targetOpacity = .5;
286
+ }
287
+ else {
288
+ targetOpacity = hasHit ? .2 : .1;
289
+ }
290
+ line.material.opacity = Mathf.lerp(line.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
291
+ if (line.parent !== this.context.scene)
292
+ this.context.scene.add(line);
293
+ }
294
+ }
295
+ renderHits(session) {
296
+ for (const disc of this._hitDiscs) {
297
+ if (!disc)
298
+ continue;
299
+ const ctrl = disc["controller"];
300
+ if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
301
+ disc.visible = false;
302
+ continue;
303
+ }
304
+ }
305
+ for (let i = 0; i < session.controllers.length; i++) {
306
+ const ctrl = session.controllers[i];
307
+ if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent)
308
+ continue;
309
+ let disc = this._hitDiscs[i];
310
+ let runRaycast = true;
311
+ // Check if the primary input button is in use
312
+ const pointerId = ctrl.getPointerId("primary");
313
+ if (pointerId != undefined) {
314
+ const isCurrentlyUsed = this.context.input.getIsPointerIdInUse(pointerId);
315
+ // if the input is being used then we hide the ray
316
+ if (isCurrentlyUsed) {
317
+ if (disc)
318
+ disc.visible = false;
319
+ this._hitDistances[i] = null;
320
+ this._lastHitDistances[i] = 0;
321
+ runRaycast = false;
322
+ }
323
+ }
324
+ // save performance by only raycasting every nth frame
325
+ const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
326
+ if ((this.context.time.frame + ctrl.index) % interval !== 0) {
327
+ runRaycast = false;
328
+ }
329
+ if (!runRaycast) {
330
+ const disc = this._hitDiscs[i];
331
+ // if the disc had a hit last frame, we can update it here
332
+ if (disc && disc.visible && disc["hit"]) {
333
+ this.updateHitPointerPosition(ctrl, disc, disc["hit"].distance);
334
+ }
335
+ continue;
336
+ }
337
+ const hits = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter, precise: false });
338
+ let hit = hits.find(hit => {
339
+ if (this.usePinchToTeleport && ctrl.isTeleportGesture)
340
+ return true;
341
+ // Only render hits on interactable objects
342
+ return this.isObjectWithInteractiveComponent(hit.object);
343
+ });
344
+ // Fallback to use the first hit
345
+ if (!hit) {
346
+ hit = hits[0];
347
+ }
348
+ if (disc) // save the hit object on the disc
349
+ {
350
+ disc["controller"] = ctrl;
351
+ disc["hit"] = hit;
352
+ }
353
+ this._hitDistances[i] = hit?.distance || null;
354
+ if (hit) {
355
+ this._lastHitDistances[i] = hit.distance;
356
+ const rigScale = (session.rigScale ?? 1);
357
+ if (debug) {
358
+ Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000);
359
+ Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
360
+ }
361
+ if (!disc) {
362
+ disc = this.createHitPointObject();
363
+ this._hitDiscs[i] = disc;
364
+ }
365
+ disc["hit"] = hit;
366
+ // hide the disc if the hit point is too close
367
+ disc.visible = hit.distance > rigScale * 0.05;
368
+ let size = (.01 * (rigScale + hit.distance));
369
+ const primaryPressed = ctrl.getButton("primary")?.pressed;
370
+ if (primaryPressed)
371
+ size *= 1.1;
372
+ disc.scale.set(size, size, size);
373
+ disc.layers.set(2);
374
+ let targetOpacity = disc.material.opacity;
375
+ if (primaryPressed) {
376
+ targetOpacity = 1;
377
+ }
378
+ else {
379
+ targetOpacity = hit.distance < .15 * rigScale ? .2 : .6;
380
+ }
381
+ disc.material.opacity = Mathf.lerp(disc.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
382
+ if (disc.visible) {
383
+ if (hit.normal) {
384
+ this.updateHitPointerPosition(ctrl, disc, hit.distance);
385
+ const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
386
+ disc.quaternion.setFromUnitVectors(up, worldNormal);
387
+ }
388
+ else {
389
+ this.updateHitPointerPosition(ctrl, disc, hit.distance);
390
+ }
391
+ if (disc.parent !== this.context.scene) {
392
+ this.context.scene.add(disc);
393
+ }
394
+ }
395
+ }
396
+ else {
397
+ if (this._hitDiscs[i]) {
398
+ this._hitDiscs[i].visible = false;
399
+ }
400
+ }
401
+ }
402
+ }
403
+ isObjectWithInteractiveComponent(object, level = 0) {
404
+ if (hasPointerEventComponent(object) || (object["isUI"] === true))
405
+ return true;
406
+ if (object.isScene)
407
+ return false;
408
+ if (object.parent)
409
+ return this.isObjectWithInteractiveComponent(object.parent, level + 1);
410
+ return false;
411
+ }
412
+ updateHitPointerPosition(ctrl, pt, distance) {
413
+ const targetPos = getTempVector(ctrl.rayWorldPosition);
414
+ targetPos.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
415
+ pt.position.lerp(targetPos, this.context.time.deltaTimeUnscaled / .05);
416
+ }
417
+ hitPointRaycastFilter = (obj) => {
418
+ // by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
419
+ if (obj.type === "SkinnedMesh")
420
+ return "continue in children";
421
+ return true;
422
+ };
423
+ /** create an object to visualize hit points in the scene */
424
+ createHitPointObject() {
425
+ // var container = new Object3D();
426
+ const mesh = new Mesh(new SphereGeometry(.3, 6, 6), // new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
427
+ new MeshBasicMaterial({
428
+ color: 0xeeeeee,
429
+ opacity: .7,
430
+ transparent: true,
431
+ depthTest: false,
432
+ depthWrite: false,
433
+ side: DoubleSide,
434
+ }));
435
+ mesh.layers.disableAll();
436
+ mesh.layers.enable(2);
437
+ // container.add(disc);
438
+ // const disc2 = new Mesh(
439
+ // new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
440
+ // new MeshBasicMaterial({
441
+ // color: 0x000000,
442
+ // opacity: .2,
443
+ // transparent: true,
444
+ // side: DoubleSide,
445
+ // })
446
+ // );
447
+ // disc2.layers.disableAll();
448
+ // disc2.layers.enable(2);
449
+ // disc2.position.y = .01;
450
+ // container.add(disc2);
451
+ return mesh;
452
+ }
453
+ /** create an object to visualize controller rays */
454
+ createRayLineObject() {
455
+ const line = new Line2();
456
+ line.layers.disableAll();
457
+ line.layers.enable(2);
458
+ const geometry = new LineGeometry();
459
+ line.geometry = geometry;
460
+ const positions = new Float32Array(9);
461
+ positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
462
+ geometry.setPositions(positions);
463
+ const colors = new Float32Array(9);
464
+ colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
465
+ geometry.setColors(colors);
466
+ const mat = new LineMaterial({
467
+ color: 0xffffff,
468
+ vertexColors: true,
469
+ worldUnits: true,
470
+ linewidth: .004,
471
+ transparent: true,
472
+ depthWrite: false,
473
+ // TODO: this doesnt work with passthrough
474
+ blending: AdditiveBlending,
475
+ dashed: false,
476
+ // alphaToCoverage: true,
477
+ });
478
+ line.material = mat;
479
+ return line;
480
+ }
481
+ }
482
+ __decorate([
483
+ serializable()
484
+ ], XRControllerMovement.prototype, "movementSpeed", void 0);
485
+ __decorate([
486
+ serializable()
487
+ ], XRControllerMovement.prototype, "rotationStep", void 0);
488
+ __decorate([
489
+ serializable()
490
+ ], XRControllerMovement.prototype, "useTeleport", void 0);
491
+ __decorate([
492
+ serializable()
493
+ ], XRControllerMovement.prototype, "usePinchToTeleport", void 0);
494
+ __decorate([
495
+ serializable()
496
+ ], XRControllerMovement.prototype, "useTeleportTarget", void 0);
497
+ __decorate([
498
+ serializable()
499
+ ], XRControllerMovement.prototype, "useTeleportFade", void 0);
500
+ __decorate([
501
+ serializable()
502
+ ], XRControllerMovement.prototype, "showRays", void 0);
503
+ __decorate([
504
+ serializable()
505
+ ], XRControllerMovement.prototype, "showHits", void 0);
506
+ const up = new Vector3(0, 1, 0);
507
507
  //# sourceMappingURL=XRControllerMovement.js.map