@needle-tools/engine 4.4.0-beta.7 → 4.4.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3618 -3616
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +5029 -4950
  6. package/dist/needle-engine.bundle.light.js +5030 -4951
  7. package/dist/needle-engine.bundle.light.min.js +146 -116
  8. package/dist/needle-engine.bundle.light.umd.cjs +148 -118
  9. package/dist/needle-engine.bundle.min.js +146 -116
  10. package/dist/needle-engine.bundle.umd.cjs +148 -118
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.light.d.ts +129 -130
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine.d.ts +4 -0
  42. package/lib/engine/engine.js +12 -0
  43. package/lib/engine/engine.js.map +1 -0
  44. package/lib/engine/engine_addressables.d.ts +166 -166
  45. package/lib/engine/engine_addressables.js +608 -608
  46. package/lib/engine/engine_animation.d.ts +43 -43
  47. package/lib/engine/engine_animation.js +133 -133
  48. package/lib/engine/engine_application.d.ts +40 -40
  49. package/lib/engine/engine_application.js +104 -104
  50. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  51. package/lib/engine/engine_assetdatabase.js +344 -344
  52. package/lib/engine/engine_audio.d.ts +4 -4
  53. package/lib/engine/engine_audio.js +23 -23
  54. package/lib/engine/engine_camera.d.ts +13 -13
  55. package/lib/engine/engine_camera.js +30 -30
  56. package/lib/engine/engine_components.d.ts +110 -110
  57. package/lib/engine/engine_components.js +382 -382
  58. package/lib/engine/engine_components_internal.d.ts +9 -9
  59. package/lib/engine/engine_components_internal.js +36 -36
  60. package/lib/engine/engine_constants.d.ts +10 -10
  61. package/lib/engine/engine_constants.js +41 -41
  62. package/lib/engine/engine_context.d.ts +354 -354
  63. package/lib/engine/engine_context.js +1536 -1536
  64. package/lib/engine/engine_context_registry.d.ts +71 -71
  65. package/lib/engine/engine_context_registry.js +117 -117
  66. package/lib/engine/engine_coroutine.d.ts +35 -35
  67. package/lib/engine/engine_coroutine.js +52 -52
  68. package/lib/engine/engine_create_objects.d.ts +118 -118
  69. package/lib/engine/engine_create_objects.js +308 -308
  70. package/lib/engine/engine_default_parameters.d.ts +2 -2
  71. package/lib/engine/engine_default_parameters.js +3 -3
  72. package/lib/engine/engine_editor-sync.d.ts +21 -21
  73. package/lib/engine/engine_editor-sync.js +4 -4
  74. package/lib/engine/engine_element.d.ts +113 -113
  75. package/lib/engine/engine_element.js +832 -829
  76. package/lib/engine/engine_element.js.map +1 -1
  77. package/lib/engine/engine_element_attributes.d.ts +72 -72
  78. package/lib/engine/engine_element_attributes.js +1 -1
  79. package/lib/engine/engine_element_extras.d.ts +6 -6
  80. package/lib/engine/engine_element_extras.js +13 -13
  81. package/lib/engine/engine_element_loading.d.ts +44 -44
  82. package/lib/engine/engine_element_loading.js +349 -349
  83. package/lib/engine/engine_element_overlay.d.ts +21 -21
  84. package/lib/engine/engine_element_overlay.js +166 -166
  85. package/lib/engine/engine_fileloader.d.ts +2 -2
  86. package/lib/engine/engine_fileloader.js +8 -8
  87. package/lib/engine/engine_gameobject.d.ts +68 -68
  88. package/lib/engine/engine_gameobject.js +591 -591
  89. package/lib/engine/engine_generic_utils.d.ts +1 -1
  90. package/lib/engine/engine_generic_utils.js +13 -13
  91. package/lib/engine/engine_gizmos.d.ts +149 -149
  92. package/lib/engine/engine_gizmos.js +530 -530
  93. package/lib/engine/engine_gltf.d.ts +12 -12
  94. package/lib/engine/engine_gltf.js +15 -15
  95. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  96. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  97. package/lib/engine/engine_hot_reload.d.ts +7 -7
  98. package/lib/engine/engine_hot_reload.js +184 -184
  99. package/lib/engine/engine_input.d.ts +352 -352
  100. package/lib/engine/engine_input.js +1265 -1265
  101. package/lib/engine/engine_input_utils.d.ts +2 -2
  102. package/lib/engine/engine_input_utils.js +22 -22
  103. package/lib/engine/engine_instancing.d.ts +19 -19
  104. package/lib/engine/engine_instancing.js +39 -39
  105. package/lib/engine/engine_license.d.ts +11 -9
  106. package/lib/engine/engine_license.js +361 -320
  107. package/lib/engine/engine_license.js.map +1 -1
  108. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  109. package/lib/engine/engine_lifecycle_api.js +99 -99
  110. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  111. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  112. package/lib/engine/engine_lightdata.d.ts +23 -23
  113. package/lib/engine/engine_lightdata.js +91 -91
  114. package/lib/engine/engine_loaders.d.ts +13 -13
  115. package/lib/engine/engine_loaders.js +62 -62
  116. package/lib/engine/engine_lods.d.ts +31 -31
  117. package/lib/engine/engine_lods.js +146 -146
  118. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  119. package/lib/engine/engine_mainloop_utils.js +466 -466
  120. package/lib/engine/engine_math.d.ts +114 -114
  121. package/lib/engine/engine_math.js +247 -247
  122. package/lib/engine/engine_modules.d.ts +36 -36
  123. package/lib/engine/engine_modules.js +85 -85
  124. package/lib/engine/engine_networking.d.ts +252 -252
  125. package/lib/engine/engine_networking.js +743 -743
  126. package/lib/engine/engine_networking_auto.d.ts +24 -24
  127. package/lib/engine/engine_networking_auto.js +310 -310
  128. package/lib/engine/engine_networking_blob.d.ts +48 -48
  129. package/lib/engine/engine_networking_blob.js +212 -212
  130. package/lib/engine/engine_networking_files.d.ts +35 -35
  131. package/lib/engine/engine_networking_files.js +172 -172
  132. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  133. package/lib/engine/engine_networking_files_default_components.js +42 -42
  134. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  135. package/lib/engine/engine_networking_instantiate.js +345 -345
  136. package/lib/engine/engine_networking_peer.d.ts +15 -15
  137. package/lib/engine/engine_networking_peer.js +132 -132
  138. package/lib/engine/engine_networking_streams.d.ts +123 -123
  139. package/lib/engine/engine_networking_streams.js +645 -645
  140. package/lib/engine/engine_networking_types.d.ts +22 -22
  141. package/lib/engine/engine_networking_types.js +7 -7
  142. package/lib/engine/engine_networking_utils.d.ts +2 -2
  143. package/lib/engine/engine_networking_utils.js +20 -20
  144. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  145. package/lib/engine/engine_networking_websocket.js +2 -2
  146. package/lib/engine/engine_patcher.d.ts +10 -10
  147. package/lib/engine/engine_patcher.js +142 -142
  148. package/lib/engine/engine_physics.d.ts +152 -152
  149. package/lib/engine/engine_physics.js +645 -645
  150. package/lib/engine/engine_physics.types.d.ts +40 -40
  151. package/lib/engine/engine_physics.types.js +33 -33
  152. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  153. package/lib/engine/engine_physics_rapier.js +1432 -1432
  154. package/lib/engine/engine_playerview.d.ts +26 -26
  155. package/lib/engine/engine_playerview.js +64 -64
  156. package/lib/engine/engine_scenelighting.d.ts +71 -71
  157. package/lib/engine/engine_scenelighting.js +226 -226
  158. package/lib/engine/engine_scenetools.d.ts +50 -50
  159. package/lib/engine/engine_scenetools.js +321 -321
  160. package/lib/engine/engine_serialization.d.ts +3 -3
  161. package/lib/engine/engine_serialization.js +3 -3
  162. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  163. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  164. package/lib/engine/engine_serialization_core.d.ts +85 -85
  165. package/lib/engine/engine_serialization_core.js +602 -602
  166. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  167. package/lib/engine/engine_serialization_decorator.js +66 -66
  168. package/lib/engine/engine_setup.d.ts +1 -1
  169. package/lib/engine/engine_setup.js +2 -2
  170. package/lib/engine/engine_shaders.d.ts +53 -53
  171. package/lib/engine/engine_shaders.js +252 -252
  172. package/lib/engine/engine_shims.d.ts +4 -4
  173. package/lib/engine/engine_shims.js +24 -24
  174. package/lib/engine/engine_test_utils.d.ts +39 -39
  175. package/lib/engine/engine_test_utils.js +83 -83
  176. package/lib/engine/engine_texture.d.ts +28 -28
  177. package/lib/engine/engine_texture.js +64 -64
  178. package/lib/engine/engine_three_utils.d.ts +201 -201
  179. package/lib/engine/engine_three_utils.js +731 -731
  180. package/lib/engine/engine_time.d.ts +51 -51
  181. package/lib/engine/engine_time.js +82 -82
  182. package/lib/engine/engine_time_utils.d.ts +88 -88
  183. package/lib/engine/engine_time_utils.js +215 -215
  184. package/lib/engine/engine_tonemapping.d.ts +2 -2
  185. package/lib/engine/engine_tonemapping.js +194 -194
  186. package/lib/engine/engine_types.d.ts +572 -572
  187. package/lib/engine/engine_types.js +88 -88
  188. package/lib/engine/engine_typestore.d.ts +28 -28
  189. package/lib/engine/engine_typestore.js +55 -55
  190. package/lib/engine/engine_util_decorator.d.ts +13 -13
  191. package/lib/engine/engine_util_decorator.js +116 -116
  192. package/lib/engine/engine_utils.d.ts +266 -266
  193. package/lib/engine/engine_utils.js +878 -878
  194. package/lib/engine/engine_utils_format.d.ts +21 -21
  195. package/lib/engine/engine_utils_format.js +193 -193
  196. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  197. package/lib/engine/engine_utils_screenshot.js +513 -513
  198. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  199. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  200. package/lib/engine/engine_web_api.d.ts +12 -0
  201. package/lib/engine/engine_web_api.js +113 -0
  202. package/lib/engine/engine_web_api.js.map +1 -0
  203. package/lib/engine/engine_xr.d.ts +1 -1
  204. package/lib/engine/engine_xr.js +1 -1
  205. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  206. package/lib/engine/export/gltf/Writers.js +24 -24
  207. package/lib/engine/export/gltf/index.d.ts +11 -11
  208. package/lib/engine/export/gltf/index.js +123 -123
  209. package/lib/engine/export/index.d.ts +2 -2
  210. package/lib/engine/export/index.js +2 -2
  211. package/lib/engine/export/state.d.ts +7 -7
  212. package/lib/engine/export/state.js +17 -17
  213. package/lib/engine/export/utils.d.ts +2 -2
  214. package/lib/engine/export/utils.js +7 -7
  215. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  216. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  217. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  218. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  219. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  220. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  221. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  222. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  223. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  224. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  225. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  226. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  227. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  228. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  229. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  230. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  231. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  232. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  233. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  234. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  235. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  236. package/lib/engine/extensions/extension_resolver.js +1 -1
  237. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  238. package/lib/engine/extensions/extension_utils.js +152 -152
  239. package/lib/engine/extensions/extensions.d.ts +31 -31
  240. package/lib/engine/extensions/extensions.js +103 -103
  241. package/lib/engine/extensions/index.d.ts +6 -6
  242. package/lib/engine/extensions/index.js +6 -6
  243. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  244. package/lib/engine/extensions/usage_tracker.js +65 -65
  245. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  246. package/lib/engine/js-extensions/Camera.js +39 -39
  247. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  248. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  249. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  250. package/lib/engine/js-extensions/Layers.js +22 -22
  251. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  252. package/lib/engine/js-extensions/Object3D.js +136 -136
  253. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  254. package/lib/engine/js-extensions/RGBAColor.js +110 -110
  255. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  256. package/lib/engine/js-extensions/Vector.js +13 -13
  257. package/lib/engine/js-extensions/index.d.ts +5 -5
  258. package/lib/engine/js-extensions/index.js +5 -5
  259. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  260. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  261. package/lib/engine/shaders/shaderData.d.ts +55 -55
  262. package/lib/engine/shaders/shaderData.js +58 -58
  263. package/lib/engine/tests/test_utils.d.ts +2 -2
  264. package/lib/engine/tests/test_utils.js +53 -53
  265. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  266. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  267. package/lib/engine/webcomponents/api.d.ts +5 -5
  268. package/lib/engine/webcomponents/api.js +4 -4
  269. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  270. package/lib/engine/webcomponents/buttons.js +237 -237
  271. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  272. package/lib/engine/webcomponents/fonts.js +32 -32
  273. package/lib/engine/webcomponents/icons.d.ts +9 -9
  274. package/lib/engine/webcomponents/icons.js +52 -52
  275. package/lib/engine/webcomponents/index.d.ts +1 -1
  276. package/lib/engine/webcomponents/index.js +1 -1
  277. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  278. package/lib/engine/webcomponents/logo-element.js +67 -67
  279. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  280. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  281. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -151
  282. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1018
  283. package/lib/engine/webcomponents/needle menu/needle-menu.js.map +1 -1
  284. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  285. package/lib/engine/webcomponents/needle-button.js +161 -161
  286. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  287. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  288. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  289. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  290. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  291. package/lib/engine/xr/NeedleXRSync.js +188 -188
  292. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  293. package/lib/engine/xr/SceneTransition.js +69 -69
  294. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  295. package/lib/engine/xr/TempXRContext.js +187 -187
  296. package/lib/engine/xr/XRRig.d.ts +7 -7
  297. package/lib/engine/xr/XRRig.js +1 -1
  298. package/lib/engine/xr/api.d.ts +6 -6
  299. package/lib/engine/xr/api.js +6 -6
  300. package/lib/engine/xr/events.d.ts +66 -66
  301. package/lib/engine/xr/events.js +93 -93
  302. package/lib/engine/xr/internal.d.ts +12 -12
  303. package/lib/engine/xr/internal.js +25 -25
  304. package/lib/engine/xr/usdz.d.ts +12 -12
  305. package/lib/engine/xr/usdz.js +29 -29
  306. package/lib/engine/xr/utils.d.ts +11 -11
  307. package/lib/engine/xr/utils.js +34 -34
  308. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  309. package/lib/engine-components/AlignmentConstraint.js +39 -39
  310. package/lib/engine-components/Animation.d.ts +156 -156
  311. package/lib/engine-components/Animation.js +508 -508
  312. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  313. package/lib/engine-components/AnimationCurve.js +159 -159
  314. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  315. package/lib/engine-components/AnimationUtils.js +27 -27
  316. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  317. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  318. package/lib/engine-components/Animator.d.ts +217 -217
  319. package/lib/engine-components/Animator.js +354 -354
  320. package/lib/engine-components/AnimatorController.d.ts +227 -227
  321. package/lib/engine-components/AnimatorController.js +1152 -1152
  322. package/lib/engine-components/AudioListener.d.ts +33 -33
  323. package/lib/engine-components/AudioListener.js +86 -86
  324. package/lib/engine-components/AudioSource.d.ts +217 -217
  325. package/lib/engine-components/AudioSource.js +627 -627
  326. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  327. package/lib/engine-components/AvatarLoader.js +231 -231
  328. package/lib/engine-components/AxesHelper.d.ts +32 -32
  329. package/lib/engine-components/AxesHelper.js +67 -67
  330. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  331. package/lib/engine-components/BasicIKConstraint.js +43 -43
  332. package/lib/engine-components/BoxCollider.d.ts +2 -2
  333. package/lib/engine-components/BoxCollider.js +2 -2
  334. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  335. package/lib/engine-components/BoxHelperComponent.js +102 -102
  336. package/lib/engine-components/Camera.d.ts +231 -231
  337. package/lib/engine-components/Camera.js +700 -700
  338. package/lib/engine-components/CameraUtils.d.ts +1 -1
  339. package/lib/engine-components/CameraUtils.js +121 -121
  340. package/lib/engine-components/CharacterController.d.ts +55 -55
  341. package/lib/engine-components/CharacterController.js +236 -236
  342. package/lib/engine-components/Collider.d.ts +188 -188
  343. package/lib/engine-components/Collider.js +369 -369
  344. package/lib/engine-components/Component.d.ts +792 -792
  345. package/lib/engine-components/Component.js +915 -915
  346. package/lib/engine-components/ContactShadows.d.ts +82 -82
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  1017. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1018. package/src/engine-schemes/dist/vec2.js +32 -0
  1019. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1020. package/src/engine-schemes/dist/vec3.js +36 -0
  1021. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1022. package/src/engine-schemes/dist/vec4.js +40 -0
  1023. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1024. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1025. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1026. package/src/engine-schemes/schemes.ts +28 -28
  1027. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1028. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1029. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1030. package/src/engine-schemes/transform.ts +50 -50
  1031. package/src/engine-schemes/transforms.fbs +25 -25
  1032. package/src/engine-schemes/vec.fbs +19 -19
  1033. package/src/engine-schemes/vec2.ts +33 -33
  1034. package/src/engine-schemes/vec3.ts +38 -38
  1035. package/src/engine-schemes/vec4.ts +43 -43
  1036. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1037. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1038. package/src/include/draco/draco_decoder.js +34 -34
  1039. package/src/include/ktx2/basis_transcoder.js +21 -21
  1040. package/src/include/needle/arial-msdf.json +1471 -1471
  1041. package/src/include/three/DragControls.js +231 -231
  1042. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1043. package/src/needle-engine.ts +70 -70
@@ -1,720 +1,720 @@
1
- import { Color, EquirectangularReflectionMapping, Euler, Frustum, Matrix4, OrthographicCamera, PerspectiveCamera, Ray, Vector3 } from "three";
2
- import { Texture } from "three";
3
-
4
- import { showBalloonMessage } from "../engine/debug/index.js";
5
- import { Gizmos } from "../engine/engine_gizmos.js";
6
- import { serializable } from "../engine/engine_serialization_decorator.js";
7
- import { Context } from "../engine/engine_setup.js";
8
- import { RenderTexture } from "../engine/engine_texture.js";
9
- import { getTempColor, getWorldPosition } from "../engine/engine_three_utils.js";
10
- import type { ICamera } from "../engine/engine_types.js"
11
- import { getParam } from "../engine/engine_utils.js";
12
- import { RGBAColor } from "../engine/js-extensions/index.js";
13
- import { Behaviour, GameObject } from "./Component.js";
14
- import { OrbitControls } from "./OrbitControls.js";
15
-
16
- /**
17
- * The ClearFlags enum is used to determine how the camera clears the background
18
- */
19
- export enum ClearFlags {
20
- /** Don't clear the background */
21
- None = 0,
22
- /** Clear the background with a skybox */
23
- Skybox = 1,
24
- /** Clear the background with a solid color. The alpha channel of the color determines the transparency */
25
- SolidColor = 2,
26
- /** Clear the background with a transparent color */
27
- Uninitialized = 4,
28
- }
29
-
30
- const debug = getParam("debugcam");
31
- const debugscreenpointtoray = getParam("debugscreenpointtoray");
32
-
33
- /**
34
- * Camera component that handles rendering from a specific viewpoint in the scene.
35
- * Supports both perspective and orthographic cameras with various rendering options.
36
- * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
37
- *
38
- * @category Camera Controls
39
- * @group Components
40
- */
41
- export class Camera extends Behaviour implements ICamera {
42
-
43
- /**
44
- * Returns whether this component is a camera
45
- * @returns {boolean} Always returns true
46
- */
47
- get isCamera() {
48
- return true;
49
- }
50
-
51
- /**
52
- * Gets or sets the camera's aspect ratio (width divided by height).
53
- * For perspective cameras, this directly affects the camera's projection matrix.
54
- * When set, automatically updates the projection matrix.
55
- */
56
- get aspect(): number {
57
- if (this._cam instanceof PerspectiveCamera) return this._cam.aspect;
58
- return (this.context.domWidth / this.context.domHeight);
59
- }
60
- @serializable()
61
- set aspect(value: number) {
62
- if (this._cam instanceof PerspectiveCamera) {
63
- if (this._cam.aspect !== value) {
64
- this._cam.aspect = value;
65
- this._cam.updateProjectionMatrix();
66
- }
67
- }
68
- }
69
-
70
- /**
71
- * Gets or sets the camera's field of view in degrees for perspective cameras.
72
- * When set, automatically updates the projection matrix.
73
- */
74
- get fieldOfView(): number | undefined {
75
- if (this._cam instanceof PerspectiveCamera) {
76
- return this._cam.fov;
77
- }
78
- return this._fov;
79
- }
80
- @serializable()
81
- set fieldOfView(val: number | undefined) {
82
- const changed = this.fieldOfView != val;
83
- this._fov = val;
84
- if (changed && this._cam) {
85
- if (this._cam instanceof PerspectiveCamera) {
86
- if (this._fov === undefined) {
87
- console.warn("Can not set undefined fov on PerspectiveCamera");
88
- return;
89
- }
90
- this._cam.fov = this._fov;
91
- this._cam.updateProjectionMatrix();
92
- }
93
- }
94
- }
95
-
96
- /**
97
- * Gets or sets the camera's near clipping plane distance.
98
- * Objects closer than this distance won't be rendered.
99
- * When set, automatically updates the projection matrix.
100
- */
101
- get nearClipPlane(): number { return this._nearClipPlane; }
102
- @serializable()
103
- set nearClipPlane(val) {
104
- const changed = this._nearClipPlane != val;
105
- this._nearClipPlane = val;
106
- if (this._cam && (changed || this._cam.near != val)) {
107
- this._cam.near = val;
108
- this._cam.updateProjectionMatrix();
109
- }
110
- }
111
- private _nearClipPlane: number = 0.1;
112
-
113
- /**
114
- * Gets or sets the camera's far clipping plane distance.
115
- * Objects farther than this distance won't be rendered.
116
- * When set, automatically updates the projection matrix.
117
- */
118
- get farClipPlane(): number { return this._farClipPlane; }
119
- @serializable()
120
- set farClipPlane(val) {
121
- const changed = this._farClipPlane != val;
122
- this._farClipPlane = val;
123
- if (this._cam && (changed || this._cam.far != val)) {
124
- this._cam.far = val;
125
- this._cam.updateProjectionMatrix();
126
- }
127
- }
128
- private _farClipPlane: number = 1000;
129
-
130
- /**
131
- * Applies both the camera's near and far clipping planes and updates the projection matrix.
132
- * This ensures rendering occurs only within the specified distance range.
133
- */
134
- applyClippingPlane() {
135
- if (this._cam) {
136
- this._cam.near = this._nearClipPlane;
137
- this._cam.far = this._farClipPlane;
138
- this._cam.updateProjectionMatrix();
139
- }
140
- }
141
-
142
- /**
143
- * Gets or sets the camera's clear flags that determine how the background is rendered.
144
- * Options include skybox, solid color, or transparent background.
145
- */
146
- @serializable()
147
- public get clearFlags(): ClearFlags {
148
- return this._clearFlags;
149
- }
150
- public set clearFlags(val: ClearFlags | "skybox" | "solidcolor") {
151
-
152
- if (typeof val === "string") {
153
- switch (val) {
154
- case "skybox":
155
- val = ClearFlags.Skybox;
156
- break;
157
- case "solidcolor":
158
- val = ClearFlags.SolidColor;
159
- break;
160
- default:
161
- val = ClearFlags.None;
162
- break;
163
- }
164
- }
165
-
166
- if (val === this._clearFlags) return;
167
- this._clearFlags = val;
168
- this.applyClearFlagsIfIsActiveCamera();
169
- }
170
-
171
- /**
172
- * Determines if the camera should use orthographic projection instead of perspective.
173
- */
174
- @serializable()
175
- public orthographic: boolean = false;
176
-
177
- /**
178
- * The size of the orthographic camera's view volume when in orthographic mode.
179
- * Larger values show more of the scene.
180
- */
181
- @serializable()
182
- public orthographicSize: number = 5;
183
-
184
- /**
185
- * Controls the transparency level of the camera background in AR mode on supported devices.
186
- * Value from 0 (fully transparent) to 1 (fully opaque).
187
- */
188
- @serializable()
189
- public ARBackgroundAlpha: number = 0;
190
-
191
- /**
192
- * Gets or sets the layers mask that determines which objects this camera will render.
193
- * Uses the {@link https://threejs.org/docs/#api/en/core/Layers.mask|three.js layers mask} convention.
194
- */
195
- @serializable()
196
- public set cullingMask(val: number) {
197
- this._cullingMask = val;
198
- if (this._cam) {
199
- this._cam.layers.mask = val;
200
- }
201
- }
202
- public get cullingMask(): number {
203
- if (this._cam) return this._cam.layers.mask;
204
- return this._cullingMask;
205
- }
206
- private _cullingMask: number = 0xffffffff;
207
-
208
- /**
209
- * Sets only a specific layer to be active for rendering by this camera.
210
- * This is equivalent to calling `layers.set(val)` on the three.js camera object.
211
- * @param val The layer index to set active
212
- */
213
- public set cullingLayer(val: number) {
214
- this.cullingMask = (1 << val | 0) >>> 0;
215
- }
216
-
217
- /**
218
- * Gets or sets the blurriness of the skybox background.
219
- * Values range from 0 (sharp) to 1 (maximum blur).
220
- */
221
- @serializable()
222
- public set backgroundBlurriness(val: number | undefined) {
223
- if (val === this._backgroundBlurriness) return;
224
- if (val === undefined)
225
- this._backgroundBlurriness = undefined;
226
- else
227
- this._backgroundBlurriness = Math.min(Math.max(val, 0), 1);
228
- this.applyClearFlagsIfIsActiveCamera();
229
- }
230
- public get backgroundBlurriness(): number | undefined {
231
- return this._backgroundBlurriness;
232
- }
233
- private _backgroundBlurriness?: number = undefined;
234
-
235
- /**
236
- * Gets or sets the intensity of the skybox background.
237
- * Values range from 0 (dark) to 10 (very bright).
238
- */
239
- @serializable()
240
- public set backgroundIntensity(val: number | undefined) {
241
- if (val === this._backgroundIntensity) return;
242
- if (val === undefined)
243
- this._backgroundIntensity = undefined;
244
- else
245
- this._backgroundIntensity = Math.min(Math.max(val, 0), 10);
246
- this.applyClearFlagsIfIsActiveCamera();
247
- }
248
- public get backgroundIntensity(): number | undefined {
249
- return this._backgroundIntensity;
250
- }
251
- private _backgroundIntensity?: number = undefined;
252
-
253
- /**
254
- * Gets or sets the rotation of the skybox background.
255
- * Controls the orientation of the environment map.
256
- */
257
- @serializable(Euler)
258
- public set backgroundRotation(val: Euler | undefined) {
259
- if (val === this._backgroundRotation) return;
260
- if (val === undefined)
261
- this._backgroundRotation = undefined;
262
- else
263
- this._backgroundRotation = val;
264
- this.applyClearFlagsIfIsActiveCamera();
265
- }
266
- public get backgroundRotation(): Euler | undefined {
267
- return this._backgroundRotation;
268
- }
269
- private _backgroundRotation?: Euler = undefined;
270
-
271
- /**
272
- * Gets or sets the intensity of the environment lighting.
273
- * Controls how strongly the environment map affects scene lighting.
274
- */
275
- @serializable()
276
- public set environmentIntensity(val: number | undefined) {
277
- this._environmentIntensity = val;
278
- }
279
- public get environmentIntensity(): number | undefined {
280
- return this._environmentIntensity;
281
- }
282
- private _environmentIntensity?: number = undefined;
283
-
284
- /**
285
- * Gets or sets the background color of the camera when {@link ClearFlags} is set to {@link ClearFlags.SolidColor}.
286
- * The alpha component controls transparency.
287
- */
288
- @serializable(RGBAColor)
289
- public get backgroundColor(): RGBAColor | null {
290
- return this._backgroundColor ?? null;
291
- }
292
- public set backgroundColor(val: RGBAColor | Color | null) {
293
- if (!val) return;
294
- if (!this._backgroundColor) {
295
- this._backgroundColor = new RGBAColor(1, 1, 1, 1);
296
- }
297
-
298
- this._backgroundColor.copy(val);
299
-
300
- // set background color to solid if provided color doesnt have any alpha channel
301
- if ((!("alpha" in val) || val.alpha === undefined)) {
302
- this._backgroundColor.alpha = 1;
303
- }
304
- this.applyClearFlagsIfIsActiveCamera();
305
- }
306
-
307
- /**
308
- * Gets or sets the texture that the camera should render to instead of the screen.
309
- * Useful for creating effects like mirrors, portals or custom post processing.
310
- */
311
- @serializable(RenderTexture)
312
- public set targetTexture(rt: RenderTexture | null) {
313
- this._targetTexture = rt;
314
- }
315
- public get targetTexture(): RenderTexture | null {
316
- return this._targetTexture;
317
- }
318
- private _targetTexture: RenderTexture | null = null;
319
-
320
- private _backgroundColor?: RGBAColor;
321
- private _fov?: number;
322
- private _cam: PerspectiveCamera | OrthographicCamera | null = null;
323
- private _clearFlags: ClearFlags = ClearFlags.SolidColor;
324
- private _skybox?: CameraSkybox;
325
-
326
- /**
327
- * Gets the three.js camera object. Creates one if it doesn't exist yet.
328
- * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
329
- * @deprecated Use {@link threeCamera} instead
330
- */
331
- public get cam(): PerspectiveCamera | OrthographicCamera {
332
- return this.threeCamera;
333
- }
334
-
335
- /**
336
- * Gets the three.js camera object. Creates one if it doesn't exist yet.
337
- * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
338
- */
339
- public get threeCamera(): PerspectiveCamera | OrthographicCamera {
340
- if (this.activeAndEnabled)
341
- this.buildCamera();
342
- return this._cam!;
343
- }
344
-
345
- private static _origin: Vector3 = new Vector3();
346
- private static _direction: Vector3 = new Vector3();
347
-
348
- /**
349
- * Converts screen coordinates to a ray in world space.
350
- * Useful for implementing picking or raycasting from screen to world.
351
- *
352
- * @param x The x screen coordinate
353
- * @param y The y screen coordinate
354
- * @param ray Optional ray object to reuse instead of creating a new one
355
- * @returns {Ray} A ray originating from the camera position pointing through the screen point
356
- */
357
- public screenPointToRay(x: number, y: number, ray?: Ray): Ray {
358
- const cam = this.threeCamera;
359
- const origin = Camera._origin;
360
- origin.set(x, y, -1);
361
- this.context.input.convertScreenspaceToRaycastSpace(origin);
362
- if (debugscreenpointtoray) console.log("screenPointToRay", x.toFixed(2), y.toFixed(2), "now:", origin.x.toFixed(2), origin.y.toFixed(2), "isInXR:" + this.context.isInXR);
363
- origin.z = -1;
364
- origin.unproject(cam);
365
- const dir = Camera._direction.set(origin.x, origin.y, origin.z);
366
- const camPosition = getWorldPosition(cam);
367
- dir.sub(camPosition);
368
- dir.normalize();
369
- if (ray) {
370
- ray.set(camPosition, dir);
371
- return ray;
372
- }
373
- else {
374
- return new Ray(camPosition.clone(), dir.clone());
375
- }
376
- }
377
-
378
- private _frustum?: Frustum;
379
-
380
- /**
381
- * Gets the camera's view frustum for culling and visibility checks.
382
- * Creates the frustum if it doesn't exist and returns it.
383
- *
384
- * @returns {Frustum} The camera's view frustum
385
- */
386
- public getFrustum(): Frustum {
387
- if (!this._frustum) {
388
- this._frustum = new Frustum();
389
- this.updateFrustum();
390
- }
391
- return this._frustum;
392
- }
393
-
394
- /**
395
- * Forces an update of the camera's frustum.
396
- * This is automatically called every frame in onBeforeRender.
397
- */
398
- public updateFrustum() {
399
- if (!this._frustum) this._frustum = new Frustum();
400
- this._frustum.setFromProjectionMatrix(this.getProjectionScreenMatrix(this._projScreenMatrix, true), this.context.renderer.coordinateSystem);
401
- }
402
-
403
- /**
404
- * Gets this camera's projection-screen matrix.
405
- *
406
- * @param target Matrix4 object to store the result in
407
- * @param forceUpdate Whether to force recalculation of the matrix
408
- * @returns {Matrix4} The requested projection screen matrix
409
- */
410
- public getProjectionScreenMatrix(target: Matrix4, forceUpdate?: boolean) {
411
- if (forceUpdate) {
412
- this._projScreenMatrix.multiplyMatrices(this.threeCamera.projectionMatrix, this.threeCamera.matrixWorldInverse);
413
- }
414
- if (target === this._projScreenMatrix) return target;
415
- return target.copy(this._projScreenMatrix);
416
- }
417
- private readonly _projScreenMatrix = new Matrix4();
418
-
419
- /** @internal */
420
- awake() {
421
- if (debugscreenpointtoray) {
422
- window.addEventListener("pointerdown", evt => {
423
- const px = evt.clientX;
424
- const py = evt.clientY;
425
- console.log("touch", px.toFixed(2), py.toFixed(2))
426
- const ray = this.screenPointToRay(px, py);
427
- const randomHex = "#" + Math.floor(Math.random() * 16777215).toString(16);
428
- Gizmos.DrawRay(ray.origin, ray.direction, randomHex, 10);
429
- });
430
- }
431
- }
432
-
433
- /** @internal */
434
- onEnable(): void {
435
- if (debug) console.log(`Camera enabled: \"${this.name}\". ClearFlags=${ClearFlags[this._clearFlags]}`, this);
436
- this.buildCamera();
437
- if (this.tag == "MainCamera" || !this.context.mainCameraComponent) {
438
- this.context.setCurrentCamera(this);
439
- handleFreeCam(this);
440
- }
441
- this.applyClearFlagsIfIsActiveCamera({ applySkybox: true });
442
- }
443
-
444
- /** @internal */
445
- onDisable() {
446
- this.context.removeCamera(this);
447
- }
448
-
449
-
450
- /** @internal */
451
- onBeforeRender() {
452
- if (this._cam) {
453
-
454
- if (this._frustum) {
455
- this.updateFrustum();
456
- }
457
-
458
- // because the background color may be animated!
459
- if (this._clearFlags === ClearFlags.SolidColor)
460
- this.applyClearFlagsIfIsActiveCamera();
461
-
462
- if (this._targetTexture) {
463
- if (this.context.isManagedExternally) {
464
- // TODO: rendering with r3f renderer does throw an shader error for some reason?
465
- if (!this["_warnedAboutExternalRenderer"]) {
466
- this["_warnedAboutExternalRenderer"] = true;
467
- console.warn("Rendering with external renderer is not supported yet. This may not work or throw errors. Please remove the the target texture from your camera: " + this.name, this.targetTexture)
468
- }
469
- }
470
-
471
- // TODO: optimize to not render twice if this is already the main camera. In that case we just want to blit
472
- const composer = this.context.composer;
473
- const useNormalRenderer = true;// this.context.isInXR || !composer;
474
- const renderer = useNormalRenderer ? this.context.renderer : composer;
475
- if (renderer) {
476
- // TODO: we should do this in onBeforeRender for the main camera only
477
- const mainCam = this.context.mainCameraComponent;
478
- this.applyClearFlags();
479
- this._targetTexture.render(this.context.scene, this._cam, renderer);
480
- mainCam?.applyClearFlags();
481
- }
482
- }
483
- }
484
- }
485
-
486
- /**
487
- * Creates a three.js camera object if it doesn't exist yet and sets its properties.
488
- * This is called internally when accessing the {@link threeCamera} property.
489
- */
490
- buildCamera() {
491
- if (this._cam) return;
492
-
493
- const cameraAlreadyCreated = this.gameObject["isCamera"];
494
-
495
- // TODO: when exporting from blender we already have a camera in the children
496
- let cam: PerspectiveCamera | OrthographicCamera | null = null;
497
- if (cameraAlreadyCreated) {
498
- cam = this.gameObject as any;
499
- cam?.layers.enableAll();
500
- if (cam instanceof PerspectiveCamera)
501
- this._fov = cam.fov;
502
- }
503
- else
504
- cam = this.gameObject.children[0] as PerspectiveCamera | OrthographicCamera | null;
505
- if (cam && cam.isCamera) {
506
- if (cam instanceof PerspectiveCamera) {
507
- if (this._fov)
508
- cam.fov = this._fov;
509
- cam.near = this._nearClipPlane;
510
- cam.far = this._farClipPlane;
511
- cam.updateProjectionMatrix();
512
- }
513
- }
514
- else if (!this.orthographic) {
515
- cam = new PerspectiveCamera(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane);
516
- if (this.fieldOfView)
517
- cam.fov = this.fieldOfView;
518
- this.gameObject.add(cam);
519
- }
520
- else {
521
- const factor = this.orthographicSize * 100;
522
- cam = new OrthographicCamera(window.innerWidth / -factor, window.innerWidth / factor, window.innerHeight / factor, window.innerHeight / -factor, this._nearClipPlane, this._farClipPlane);
523
- this.gameObject.add(cam);
524
- }
525
- this._cam = cam;
526
-
527
- this._cam.layers.mask = this._cullingMask;
528
-
529
- if (this.tag == "MainCamera") {
530
- this.context.setCurrentCamera(this);
531
- }
532
- }
533
-
534
- /**
535
- * Applies clear flags if this is the active main camera.
536
- * @param opts Options for applying clear flags
537
- */
538
- applyClearFlagsIfIsActiveCamera(opts?: { applySkybox: boolean }) {
539
- if (this.context.mainCameraComponent === this) {
540
- this.applyClearFlags(opts);
541
- }
542
- }
543
-
544
- /**
545
- * Applies this camera's clear flags and related settings to the renderer.
546
- * This controls how the background is rendered (skybox, solid color, transparent).
547
- * @param opts Options for applying clear flags
548
- */
549
- applyClearFlags(opts?: { applySkybox: boolean }) {
550
- if (!this._cam) {
551
- if (debug) console.log("Camera does not exist (apply clear flags)")
552
- return;
553
- }
554
-
555
- // restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
556
- this.fieldOfView = this._fov;
557
-
558
- if (debug) {
559
- const msg = `[Camera] Apply ClearFlags: ${ClearFlags[this._clearFlags]} - \"${this.name}\"`;
560
- console.debug(msg);
561
- }
562
-
563
- const hasBackgroundImageOrColorAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
564
-
565
- switch (this._clearFlags) {
566
- case ClearFlags.None:
567
- return;
568
-
569
- case ClearFlags.Skybox:
570
- if (Camera.backgroundShouldBeTransparent(this.context)) {
571
- if (!this.ARBackgroundAlpha || this.ARBackgroundAlpha < 0.001) {
572
- this.context.scene.background = null;
573
- this.context.renderer.setClearColor(0x000000, 0);
574
- return;
575
- }
576
- }
577
-
578
- // apply the skybox only if it is not already set or if it's the first time (e.g. if the _skybox is not set yet)
579
- if (!this.scene.background || !this._skybox || opts?.applySkybox === true)
580
- this.applySceneSkybox();
581
-
582
- // set background blurriness and intensity
583
- if (this._backgroundBlurriness !== undefined && !this.context.domElement.getAttribute("background-blurriness"))
584
- this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
585
- else if (debug) console.warn(`Camera \"${this.name}\" has no background blurriness`)
586
-
587
- if (this._backgroundIntensity !== undefined && !this.context.domElement.getAttribute("background-intensity"))
588
- this.context.scene.backgroundIntensity = this._backgroundIntensity;
589
-
590
- if (this._backgroundRotation !== undefined && !this.context.domElement.getAttribute("background-rotation"))
591
- this.context.scene.backgroundRotation = this._backgroundRotation;
592
-
593
- else if (debug) console.warn(`Camera \"${this.name}\" has no background intensity`)
594
-
595
- break;
596
- case ClearFlags.SolidColor:
597
- if (this._backgroundColor && !hasBackgroundImageOrColorAttribute) {
598
- let alpha = this._backgroundColor.alpha;
599
- // when in WebXR use ar background alpha override or set to 0
600
- if (Camera.backgroundShouldBeTransparent(this.context)) {
601
- alpha = this.ARBackgroundAlpha ?? 0;
602
- }
603
- this.context.scene.background = null;
604
- // In WebXR VR the background colorspace is wrong
605
- if (this.context.xr?.isVR) {
606
- this.context.renderer.setClearColor(getTempColor(this._backgroundColor).convertLinearToSRGB());
607
- } else {
608
- this.context.renderer.setClearColor(this._backgroundColor, alpha);
609
- }
610
- }
611
- else if (!this._backgroundColor) {
612
- if (debug) console.warn(`[Camera] has no background color \"${this.name}\" `)
613
- }
614
- break;
615
- case ClearFlags.Uninitialized:
616
- if (!hasBackgroundImageOrColorAttribute) {
617
- this.context.scene.background = null
618
- this.context.renderer.setClearColor(0x000000, 0);
619
- }
620
- break;
621
- }
622
- }
623
-
624
- /**
625
- * Applies the skybox texture to the scene background.
626
- */
627
- applySceneSkybox() {
628
- if (!this._skybox)
629
- this._skybox = new CameraSkybox(this);
630
- this._skybox.apply();
631
- }
632
-
633
- /**
634
- * Determines if the background should be transparent when in passthrough AR mode.
635
- *
636
- * @param context The current rendering context
637
- * @returns {boolean} True when in XR on a pass through device where the background should be invisible
638
- */
639
- static backgroundShouldBeTransparent(context: Context) {
640
- const session = context.renderer.xr?.getSession();
641
- if (!session) return false;
642
- if (typeof session["_transparent"] === "boolean") {
643
- return session["_transparent"];
644
- }
645
- const environmentBlendMode = session.environmentBlendMode;
646
- if (debug)
647
- showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
648
- let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
649
- if (context.isInAR) {
650
- if (environmentBlendMode === "opaque") {
651
- // workaround for Quest 2 returning opaque when it should be alpha-blend
652
- // check user agent if this is the Quest browser and return true if so
653
- if (navigator.userAgent?.includes("OculusBrowser")) {
654
- transparent = true;
655
- }
656
- // Mozilla WebXR Viewer
657
- else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
658
- transparent = true;
659
- }
660
- }
661
- }
662
-
663
- session["_transparent"] = transparent;
664
- return transparent;
665
- }
666
- }
667
-
668
- /**
669
- * Helper class for managing skybox textures for cameras.
670
- * Handles retrieving and applying skybox textures to the scene.
671
- */
672
- class CameraSkybox {
673
-
674
- private _camera: Camera;
675
- private _skybox?: Texture;
676
-
677
- get context() { return this._camera?.context; }
678
-
679
- constructor(camera: Camera) {
680
- this._camera = camera;
681
- }
682
-
683
- /**
684
- * Applies the skybox texture to the scene background.
685
- * Retrieves the texture based on the camera's source ID.
686
- */
687
- apply() {
688
- this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId) as Texture;
689
- if (!this._skybox) {
690
- if (!this["_did_log_failed_to_find_skybox"]) {
691
- this["_did_log_failed_to_find_skybox"] = true;
692
- console.warn(`Camera \"${this._camera.name}\" has no skybox texture. ${this._camera.sourceId}`);
693
- }
694
- }
695
- else if (this.context.scene.background !== this._skybox) {
696
-
697
- const hasBackgroundAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
698
-
699
- if (debug) console.debug(`[Camera] Apply Skybox ${this._skybox?.name} ${hasBackgroundAttribute} - \"${this._camera.name}\"`);
700
- if (!hasBackgroundAttribute?.length) {
701
- this._skybox.mapping = EquirectangularReflectionMapping;
702
- this.context.scene.background = this._skybox;
703
- }
704
- }
705
- }
706
- }
707
-
708
- /**
709
- * Adds orbit controls to the camera if the freecam URL parameter is enabled.
710
- *
711
- * @param cam The camera to potentially add orbit controls to
712
- */
713
- function handleFreeCam(cam: Camera) {
714
- const isFreecam = getParam("freecam");
715
- if (isFreecam) {
716
- if (cam.context.mainCameraComponent === cam) {
717
- GameObject.getOrAddComponent(cam.gameObject, OrbitControls);
718
- }
719
- }
1
+ import { Color, EquirectangularReflectionMapping, Euler, Frustum, Matrix4, OrthographicCamera, PerspectiveCamera, Ray, Vector3 } from "three";
2
+ import { Texture } from "three";
3
+
4
+ import { showBalloonMessage } from "../engine/debug/index.js";
5
+ import { Gizmos } from "../engine/engine_gizmos.js";
6
+ import { serializable } from "../engine/engine_serialization_decorator.js";
7
+ import { Context } from "../engine/engine_setup.js";
8
+ import { RenderTexture } from "../engine/engine_texture.js";
9
+ import { getTempColor, getWorldPosition } from "../engine/engine_three_utils.js";
10
+ import type { ICamera } from "../engine/engine_types.js"
11
+ import { getParam } from "../engine/engine_utils.js";
12
+ import { RGBAColor } from "../engine/js-extensions/index.js";
13
+ import { Behaviour, GameObject } from "./Component.js";
14
+ import { OrbitControls } from "./OrbitControls.js";
15
+
16
+ /**
17
+ * The ClearFlags enum is used to determine how the camera clears the background
18
+ */
19
+ export enum ClearFlags {
20
+ /** Don't clear the background */
21
+ None = 0,
22
+ /** Clear the background with a skybox */
23
+ Skybox = 1,
24
+ /** Clear the background with a solid color. The alpha channel of the color determines the transparency */
25
+ SolidColor = 2,
26
+ /** Clear the background with a transparent color */
27
+ Uninitialized = 4,
28
+ }
29
+
30
+ const debug = getParam("debugcam");
31
+ const debugscreenpointtoray = getParam("debugscreenpointtoray");
32
+
33
+ /**
34
+ * Camera component that handles rendering from a specific viewpoint in the scene.
35
+ * Supports both perspective and orthographic cameras with various rendering options.
36
+ * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
37
+ *
38
+ * @category Camera Controls
39
+ * @group Components
40
+ */
41
+ export class Camera extends Behaviour implements ICamera {
42
+
43
+ /**
44
+ * Returns whether this component is a camera
45
+ * @returns {boolean} Always returns true
46
+ */
47
+ get isCamera() {
48
+ return true;
49
+ }
50
+
51
+ /**
52
+ * Gets or sets the camera's aspect ratio (width divided by height).
53
+ * For perspective cameras, this directly affects the camera's projection matrix.
54
+ * When set, automatically updates the projection matrix.
55
+ */
56
+ get aspect(): number {
57
+ if (this._cam instanceof PerspectiveCamera) return this._cam.aspect;
58
+ return (this.context.domWidth / this.context.domHeight);
59
+ }
60
+ @serializable()
61
+ set aspect(value: number) {
62
+ if (this._cam instanceof PerspectiveCamera) {
63
+ if (this._cam.aspect !== value) {
64
+ this._cam.aspect = value;
65
+ this._cam.updateProjectionMatrix();
66
+ }
67
+ }
68
+ }
69
+
70
+ /**
71
+ * Gets or sets the camera's field of view in degrees for perspective cameras.
72
+ * When set, automatically updates the projection matrix.
73
+ */
74
+ get fieldOfView(): number | undefined {
75
+ if (this._cam instanceof PerspectiveCamera) {
76
+ return this._cam.fov;
77
+ }
78
+ return this._fov;
79
+ }
80
+ @serializable()
81
+ set fieldOfView(val: number | undefined) {
82
+ const changed = this.fieldOfView != val;
83
+ this._fov = val;
84
+ if (changed && this._cam) {
85
+ if (this._cam instanceof PerspectiveCamera) {
86
+ if (this._fov === undefined) {
87
+ console.warn("Can not set undefined fov on PerspectiveCamera");
88
+ return;
89
+ }
90
+ this._cam.fov = this._fov;
91
+ this._cam.updateProjectionMatrix();
92
+ }
93
+ }
94
+ }
95
+
96
+ /**
97
+ * Gets or sets the camera's near clipping plane distance.
98
+ * Objects closer than this distance won't be rendered.
99
+ * When set, automatically updates the projection matrix.
100
+ */
101
+ get nearClipPlane(): number { return this._nearClipPlane; }
102
+ @serializable()
103
+ set nearClipPlane(val) {
104
+ const changed = this._nearClipPlane != val;
105
+ this._nearClipPlane = val;
106
+ if (this._cam && (changed || this._cam.near != val)) {
107
+ this._cam.near = val;
108
+ this._cam.updateProjectionMatrix();
109
+ }
110
+ }
111
+ private _nearClipPlane: number = 0.1;
112
+
113
+ /**
114
+ * Gets or sets the camera's far clipping plane distance.
115
+ * Objects farther than this distance won't be rendered.
116
+ * When set, automatically updates the projection matrix.
117
+ */
118
+ get farClipPlane(): number { return this._farClipPlane; }
119
+ @serializable()
120
+ set farClipPlane(val) {
121
+ const changed = this._farClipPlane != val;
122
+ this._farClipPlane = val;
123
+ if (this._cam && (changed || this._cam.far != val)) {
124
+ this._cam.far = val;
125
+ this._cam.updateProjectionMatrix();
126
+ }
127
+ }
128
+ private _farClipPlane: number = 1000;
129
+
130
+ /**
131
+ * Applies both the camera's near and far clipping planes and updates the projection matrix.
132
+ * This ensures rendering occurs only within the specified distance range.
133
+ */
134
+ applyClippingPlane() {
135
+ if (this._cam) {
136
+ this._cam.near = this._nearClipPlane;
137
+ this._cam.far = this._farClipPlane;
138
+ this._cam.updateProjectionMatrix();
139
+ }
140
+ }
141
+
142
+ /**
143
+ * Gets or sets the camera's clear flags that determine how the background is rendered.
144
+ * Options include skybox, solid color, or transparent background.
145
+ */
146
+ @serializable()
147
+ public get clearFlags(): ClearFlags {
148
+ return this._clearFlags;
149
+ }
150
+ public set clearFlags(val: ClearFlags | "skybox" | "solidcolor") {
151
+
152
+ if (typeof val === "string") {
153
+ switch (val) {
154
+ case "skybox":
155
+ val = ClearFlags.Skybox;
156
+ break;
157
+ case "solidcolor":
158
+ val = ClearFlags.SolidColor;
159
+ break;
160
+ default:
161
+ val = ClearFlags.None;
162
+ break;
163
+ }
164
+ }
165
+
166
+ if (val === this._clearFlags) return;
167
+ this._clearFlags = val;
168
+ this.applyClearFlagsIfIsActiveCamera();
169
+ }
170
+
171
+ /**
172
+ * Determines if the camera should use orthographic projection instead of perspective.
173
+ */
174
+ @serializable()
175
+ public orthographic: boolean = false;
176
+
177
+ /**
178
+ * The size of the orthographic camera's view volume when in orthographic mode.
179
+ * Larger values show more of the scene.
180
+ */
181
+ @serializable()
182
+ public orthographicSize: number = 5;
183
+
184
+ /**
185
+ * Controls the transparency level of the camera background in AR mode on supported devices.
186
+ * Value from 0 (fully transparent) to 1 (fully opaque).
187
+ */
188
+ @serializable()
189
+ public ARBackgroundAlpha: number = 0;
190
+
191
+ /**
192
+ * Gets or sets the layers mask that determines which objects this camera will render.
193
+ * Uses the {@link https://threejs.org/docs/#api/en/core/Layers.mask|three.js layers mask} convention.
194
+ */
195
+ @serializable()
196
+ public set cullingMask(val: number) {
197
+ this._cullingMask = val;
198
+ if (this._cam) {
199
+ this._cam.layers.mask = val;
200
+ }
201
+ }
202
+ public get cullingMask(): number {
203
+ if (this._cam) return this._cam.layers.mask;
204
+ return this._cullingMask;
205
+ }
206
+ private _cullingMask: number = 0xffffffff;
207
+
208
+ /**
209
+ * Sets only a specific layer to be active for rendering by this camera.
210
+ * This is equivalent to calling `layers.set(val)` on the three.js camera object.
211
+ * @param val The layer index to set active
212
+ */
213
+ public set cullingLayer(val: number) {
214
+ this.cullingMask = (1 << val | 0) >>> 0;
215
+ }
216
+
217
+ /**
218
+ * Gets or sets the blurriness of the skybox background.
219
+ * Values range from 0 (sharp) to 1 (maximum blur).
220
+ */
221
+ @serializable()
222
+ public set backgroundBlurriness(val: number | undefined) {
223
+ if (val === this._backgroundBlurriness) return;
224
+ if (val === undefined)
225
+ this._backgroundBlurriness = undefined;
226
+ else
227
+ this._backgroundBlurriness = Math.min(Math.max(val, 0), 1);
228
+ this.applyClearFlagsIfIsActiveCamera();
229
+ }
230
+ public get backgroundBlurriness(): number | undefined {
231
+ return this._backgroundBlurriness;
232
+ }
233
+ private _backgroundBlurriness?: number = undefined;
234
+
235
+ /**
236
+ * Gets or sets the intensity of the skybox background.
237
+ * Values range from 0 (dark) to 10 (very bright).
238
+ */
239
+ @serializable()
240
+ public set backgroundIntensity(val: number | undefined) {
241
+ if (val === this._backgroundIntensity) return;
242
+ if (val === undefined)
243
+ this._backgroundIntensity = undefined;
244
+ else
245
+ this._backgroundIntensity = Math.min(Math.max(val, 0), 10);
246
+ this.applyClearFlagsIfIsActiveCamera();
247
+ }
248
+ public get backgroundIntensity(): number | undefined {
249
+ return this._backgroundIntensity;
250
+ }
251
+ private _backgroundIntensity?: number = undefined;
252
+
253
+ /**
254
+ * Gets or sets the rotation of the skybox background.
255
+ * Controls the orientation of the environment map.
256
+ */
257
+ @serializable(Euler)
258
+ public set backgroundRotation(val: Euler | undefined) {
259
+ if (val === this._backgroundRotation) return;
260
+ if (val === undefined)
261
+ this._backgroundRotation = undefined;
262
+ else
263
+ this._backgroundRotation = val;
264
+ this.applyClearFlagsIfIsActiveCamera();
265
+ }
266
+ public get backgroundRotation(): Euler | undefined {
267
+ return this._backgroundRotation;
268
+ }
269
+ private _backgroundRotation?: Euler = undefined;
270
+
271
+ /**
272
+ * Gets or sets the intensity of the environment lighting.
273
+ * Controls how strongly the environment map affects scene lighting.
274
+ */
275
+ @serializable()
276
+ public set environmentIntensity(val: number | undefined) {
277
+ this._environmentIntensity = val;
278
+ }
279
+ public get environmentIntensity(): number | undefined {
280
+ return this._environmentIntensity;
281
+ }
282
+ private _environmentIntensity?: number = undefined;
283
+
284
+ /**
285
+ * Gets or sets the background color of the camera when {@link ClearFlags} is set to {@link ClearFlags.SolidColor}.
286
+ * The alpha component controls transparency.
287
+ */
288
+ @serializable(RGBAColor)
289
+ public get backgroundColor(): RGBAColor | null {
290
+ return this._backgroundColor ?? null;
291
+ }
292
+ public set backgroundColor(val: RGBAColor | Color | null) {
293
+ if (!val) return;
294
+ if (!this._backgroundColor) {
295
+ this._backgroundColor = new RGBAColor(1, 1, 1, 1);
296
+ }
297
+
298
+ this._backgroundColor.copy(val);
299
+
300
+ // set background color to solid if provided color doesnt have any alpha channel
301
+ if ((!("alpha" in val) || val.alpha === undefined)) {
302
+ this._backgroundColor.alpha = 1;
303
+ }
304
+ this.applyClearFlagsIfIsActiveCamera();
305
+ }
306
+
307
+ /**
308
+ * Gets or sets the texture that the camera should render to instead of the screen.
309
+ * Useful for creating effects like mirrors, portals or custom post processing.
310
+ */
311
+ @serializable(RenderTexture)
312
+ public set targetTexture(rt: RenderTexture | null) {
313
+ this._targetTexture = rt;
314
+ }
315
+ public get targetTexture(): RenderTexture | null {
316
+ return this._targetTexture;
317
+ }
318
+ private _targetTexture: RenderTexture | null = null;
319
+
320
+ private _backgroundColor?: RGBAColor;
321
+ private _fov?: number;
322
+ private _cam: PerspectiveCamera | OrthographicCamera | null = null;
323
+ private _clearFlags: ClearFlags = ClearFlags.SolidColor;
324
+ private _skybox?: CameraSkybox;
325
+
326
+ /**
327
+ * Gets the three.js camera object. Creates one if it doesn't exist yet.
328
+ * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
329
+ * @deprecated Use {@link threeCamera} instead
330
+ */
331
+ public get cam(): PerspectiveCamera | OrthographicCamera {
332
+ return this.threeCamera;
333
+ }
334
+
335
+ /**
336
+ * Gets the three.js camera object. Creates one if it doesn't exist yet.
337
+ * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
338
+ */
339
+ public get threeCamera(): PerspectiveCamera | OrthographicCamera {
340
+ if (this.activeAndEnabled)
341
+ this.buildCamera();
342
+ return this._cam!;
343
+ }
344
+
345
+ private static _origin: Vector3 = new Vector3();
346
+ private static _direction: Vector3 = new Vector3();
347
+
348
+ /**
349
+ * Converts screen coordinates to a ray in world space.
350
+ * Useful for implementing picking or raycasting from screen to world.
351
+ *
352
+ * @param x The x screen coordinate
353
+ * @param y The y screen coordinate
354
+ * @param ray Optional ray object to reuse instead of creating a new one
355
+ * @returns {Ray} A ray originating from the camera position pointing through the screen point
356
+ */
357
+ public screenPointToRay(x: number, y: number, ray?: Ray): Ray {
358
+ const cam = this.threeCamera;
359
+ const origin = Camera._origin;
360
+ origin.set(x, y, -1);
361
+ this.context.input.convertScreenspaceToRaycastSpace(origin);
362
+ if (debugscreenpointtoray) console.log("screenPointToRay", x.toFixed(2), y.toFixed(2), "now:", origin.x.toFixed(2), origin.y.toFixed(2), "isInXR:" + this.context.isInXR);
363
+ origin.z = -1;
364
+ origin.unproject(cam);
365
+ const dir = Camera._direction.set(origin.x, origin.y, origin.z);
366
+ const camPosition = getWorldPosition(cam);
367
+ dir.sub(camPosition);
368
+ dir.normalize();
369
+ if (ray) {
370
+ ray.set(camPosition, dir);
371
+ return ray;
372
+ }
373
+ else {
374
+ return new Ray(camPosition.clone(), dir.clone());
375
+ }
376
+ }
377
+
378
+ private _frustum?: Frustum;
379
+
380
+ /**
381
+ * Gets the camera's view frustum for culling and visibility checks.
382
+ * Creates the frustum if it doesn't exist and returns it.
383
+ *
384
+ * @returns {Frustum} The camera's view frustum
385
+ */
386
+ public getFrustum(): Frustum {
387
+ if (!this._frustum) {
388
+ this._frustum = new Frustum();
389
+ this.updateFrustum();
390
+ }
391
+ return this._frustum;
392
+ }
393
+
394
+ /**
395
+ * Forces an update of the camera's frustum.
396
+ * This is automatically called every frame in onBeforeRender.
397
+ */
398
+ public updateFrustum() {
399
+ if (!this._frustum) this._frustum = new Frustum();
400
+ this._frustum.setFromProjectionMatrix(this.getProjectionScreenMatrix(this._projScreenMatrix, true), this.context.renderer.coordinateSystem);
401
+ }
402
+
403
+ /**
404
+ * Gets this camera's projection-screen matrix.
405
+ *
406
+ * @param target Matrix4 object to store the result in
407
+ * @param forceUpdate Whether to force recalculation of the matrix
408
+ * @returns {Matrix4} The requested projection screen matrix
409
+ */
410
+ public getProjectionScreenMatrix(target: Matrix4, forceUpdate?: boolean) {
411
+ if (forceUpdate) {
412
+ this._projScreenMatrix.multiplyMatrices(this.threeCamera.projectionMatrix, this.threeCamera.matrixWorldInverse);
413
+ }
414
+ if (target === this._projScreenMatrix) return target;
415
+ return target.copy(this._projScreenMatrix);
416
+ }
417
+ private readonly _projScreenMatrix = new Matrix4();
418
+
419
+ /** @internal */
420
+ awake() {
421
+ if (debugscreenpointtoray) {
422
+ window.addEventListener("pointerdown", evt => {
423
+ const px = evt.clientX;
424
+ const py = evt.clientY;
425
+ console.log("touch", px.toFixed(2), py.toFixed(2))
426
+ const ray = this.screenPointToRay(px, py);
427
+ const randomHex = "#" + Math.floor(Math.random() * 16777215).toString(16);
428
+ Gizmos.DrawRay(ray.origin, ray.direction, randomHex, 10);
429
+ });
430
+ }
431
+ }
432
+
433
+ /** @internal */
434
+ onEnable(): void {
435
+ if (debug) console.log(`Camera enabled: \"${this.name}\". ClearFlags=${ClearFlags[this._clearFlags]}`, this);
436
+ this.buildCamera();
437
+ if (this.tag == "MainCamera" || !this.context.mainCameraComponent) {
438
+ this.context.setCurrentCamera(this);
439
+ handleFreeCam(this);
440
+ }
441
+ this.applyClearFlagsIfIsActiveCamera({ applySkybox: true });
442
+ }
443
+
444
+ /** @internal */
445
+ onDisable() {
446
+ this.context.removeCamera(this);
447
+ }
448
+
449
+
450
+ /** @internal */
451
+ onBeforeRender() {
452
+ if (this._cam) {
453
+
454
+ if (this._frustum) {
455
+ this.updateFrustum();
456
+ }
457
+
458
+ // because the background color may be animated!
459
+ if (this._clearFlags === ClearFlags.SolidColor)
460
+ this.applyClearFlagsIfIsActiveCamera();
461
+
462
+ if (this._targetTexture) {
463
+ if (this.context.isManagedExternally) {
464
+ // TODO: rendering with r3f renderer does throw an shader error for some reason?
465
+ if (!this["_warnedAboutExternalRenderer"]) {
466
+ this["_warnedAboutExternalRenderer"] = true;
467
+ console.warn("Rendering with external renderer is not supported yet. This may not work or throw errors. Please remove the the target texture from your camera: " + this.name, this.targetTexture)
468
+ }
469
+ }
470
+
471
+ // TODO: optimize to not render twice if this is already the main camera. In that case we just want to blit
472
+ const composer = this.context.composer;
473
+ const useNormalRenderer = true;// this.context.isInXR || !composer;
474
+ const renderer = useNormalRenderer ? this.context.renderer : composer;
475
+ if (renderer) {
476
+ // TODO: we should do this in onBeforeRender for the main camera only
477
+ const mainCam = this.context.mainCameraComponent;
478
+ this.applyClearFlags();
479
+ this._targetTexture.render(this.context.scene, this._cam, renderer);
480
+ mainCam?.applyClearFlags();
481
+ }
482
+ }
483
+ }
484
+ }
485
+
486
+ /**
487
+ * Creates a three.js camera object if it doesn't exist yet and sets its properties.
488
+ * This is called internally when accessing the {@link threeCamera} property.
489
+ */
490
+ buildCamera() {
491
+ if (this._cam) return;
492
+
493
+ const cameraAlreadyCreated = this.gameObject["isCamera"];
494
+
495
+ // TODO: when exporting from blender we already have a camera in the children
496
+ let cam: PerspectiveCamera | OrthographicCamera | null = null;
497
+ if (cameraAlreadyCreated) {
498
+ cam = this.gameObject as any;
499
+ cam?.layers.enableAll();
500
+ if (cam instanceof PerspectiveCamera)
501
+ this._fov = cam.fov;
502
+ }
503
+ else
504
+ cam = this.gameObject.children[0] as PerspectiveCamera | OrthographicCamera | null;
505
+ if (cam && cam.isCamera) {
506
+ if (cam instanceof PerspectiveCamera) {
507
+ if (this._fov)
508
+ cam.fov = this._fov;
509
+ cam.near = this._nearClipPlane;
510
+ cam.far = this._farClipPlane;
511
+ cam.updateProjectionMatrix();
512
+ }
513
+ }
514
+ else if (!this.orthographic) {
515
+ cam = new PerspectiveCamera(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane);
516
+ if (this.fieldOfView)
517
+ cam.fov = this.fieldOfView;
518
+ this.gameObject.add(cam);
519
+ }
520
+ else {
521
+ const factor = this.orthographicSize * 100;
522
+ cam = new OrthographicCamera(window.innerWidth / -factor, window.innerWidth / factor, window.innerHeight / factor, window.innerHeight / -factor, this._nearClipPlane, this._farClipPlane);
523
+ this.gameObject.add(cam);
524
+ }
525
+ this._cam = cam;
526
+
527
+ this._cam.layers.mask = this._cullingMask;
528
+
529
+ if (this.tag == "MainCamera") {
530
+ this.context.setCurrentCamera(this);
531
+ }
532
+ }
533
+
534
+ /**
535
+ * Applies clear flags if this is the active main camera.
536
+ * @param opts Options for applying clear flags
537
+ */
538
+ applyClearFlagsIfIsActiveCamera(opts?: { applySkybox: boolean }) {
539
+ if (this.context.mainCameraComponent === this) {
540
+ this.applyClearFlags(opts);
541
+ }
542
+ }
543
+
544
+ /**
545
+ * Applies this camera's clear flags and related settings to the renderer.
546
+ * This controls how the background is rendered (skybox, solid color, transparent).
547
+ * @param opts Options for applying clear flags
548
+ */
549
+ applyClearFlags(opts?: { applySkybox: boolean }) {
550
+ if (!this._cam) {
551
+ if (debug) console.log("Camera does not exist (apply clear flags)")
552
+ return;
553
+ }
554
+
555
+ // restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
556
+ this.fieldOfView = this._fov;
557
+
558
+ if (debug) {
559
+ const msg = `[Camera] Apply ClearFlags: ${ClearFlags[this._clearFlags]} - \"${this.name}\"`;
560
+ console.debug(msg);
561
+ }
562
+
563
+ const hasBackgroundImageOrColorAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
564
+
565
+ switch (this._clearFlags) {
566
+ case ClearFlags.None:
567
+ return;
568
+
569
+ case ClearFlags.Skybox:
570
+ if (Camera.backgroundShouldBeTransparent(this.context)) {
571
+ if (!this.ARBackgroundAlpha || this.ARBackgroundAlpha < 0.001) {
572
+ this.context.scene.background = null;
573
+ this.context.renderer.setClearColor(0x000000, 0);
574
+ return;
575
+ }
576
+ }
577
+
578
+ // apply the skybox only if it is not already set or if it's the first time (e.g. if the _skybox is not set yet)
579
+ if (!this.scene.background || !this._skybox || opts?.applySkybox === true)
580
+ this.applySceneSkybox();
581
+
582
+ // set background blurriness and intensity
583
+ if (this._backgroundBlurriness !== undefined && !this.context.domElement.getAttribute("background-blurriness"))
584
+ this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
585
+ else if (debug) console.warn(`Camera \"${this.name}\" has no background blurriness`)
586
+
587
+ if (this._backgroundIntensity !== undefined && !this.context.domElement.getAttribute("background-intensity"))
588
+ this.context.scene.backgroundIntensity = this._backgroundIntensity;
589
+
590
+ if (this._backgroundRotation !== undefined && !this.context.domElement.getAttribute("background-rotation"))
591
+ this.context.scene.backgroundRotation = this._backgroundRotation;
592
+
593
+ else if (debug) console.warn(`Camera \"${this.name}\" has no background intensity`)
594
+
595
+ break;
596
+ case ClearFlags.SolidColor:
597
+ if (this._backgroundColor && !hasBackgroundImageOrColorAttribute) {
598
+ let alpha = this._backgroundColor.alpha;
599
+ // when in WebXR use ar background alpha override or set to 0
600
+ if (Camera.backgroundShouldBeTransparent(this.context)) {
601
+ alpha = this.ARBackgroundAlpha ?? 0;
602
+ }
603
+ this.context.scene.background = null;
604
+ // In WebXR VR the background colorspace is wrong
605
+ if (this.context.xr?.isVR) {
606
+ this.context.renderer.setClearColor(getTempColor(this._backgroundColor).convertLinearToSRGB());
607
+ } else {
608
+ this.context.renderer.setClearColor(this._backgroundColor, alpha);
609
+ }
610
+ }
611
+ else if (!this._backgroundColor) {
612
+ if (debug) console.warn(`[Camera] has no background color \"${this.name}\" `)
613
+ }
614
+ break;
615
+ case ClearFlags.Uninitialized:
616
+ if (!hasBackgroundImageOrColorAttribute) {
617
+ this.context.scene.background = null
618
+ this.context.renderer.setClearColor(0x000000, 0);
619
+ }
620
+ break;
621
+ }
622
+ }
623
+
624
+ /**
625
+ * Applies the skybox texture to the scene background.
626
+ */
627
+ applySceneSkybox() {
628
+ if (!this._skybox)
629
+ this._skybox = new CameraSkybox(this);
630
+ this._skybox.apply();
631
+ }
632
+
633
+ /**
634
+ * Determines if the background should be transparent when in passthrough AR mode.
635
+ *
636
+ * @param context The current rendering context
637
+ * @returns {boolean} True when in XR on a pass through device where the background should be invisible
638
+ */
639
+ static backgroundShouldBeTransparent(context: Context) {
640
+ const session = context.renderer.xr?.getSession();
641
+ if (!session) return false;
642
+ if (typeof session["_transparent"] === "boolean") {
643
+ return session["_transparent"];
644
+ }
645
+ const environmentBlendMode = session.environmentBlendMode;
646
+ if (debug)
647
+ showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
648
+ let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
649
+ if (context.isInAR) {
650
+ if (environmentBlendMode === "opaque") {
651
+ // workaround for Quest 2 returning opaque when it should be alpha-blend
652
+ // check user agent if this is the Quest browser and return true if so
653
+ if (navigator.userAgent?.includes("OculusBrowser")) {
654
+ transparent = true;
655
+ }
656
+ // Mozilla WebXR Viewer
657
+ else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
658
+ transparent = true;
659
+ }
660
+ }
661
+ }
662
+
663
+ session["_transparent"] = transparent;
664
+ return transparent;
665
+ }
666
+ }
667
+
668
+ /**
669
+ * Helper class for managing skybox textures for cameras.
670
+ * Handles retrieving and applying skybox textures to the scene.
671
+ */
672
+ class CameraSkybox {
673
+
674
+ private _camera: Camera;
675
+ private _skybox?: Texture;
676
+
677
+ get context() { return this._camera?.context; }
678
+
679
+ constructor(camera: Camera) {
680
+ this._camera = camera;
681
+ }
682
+
683
+ /**
684
+ * Applies the skybox texture to the scene background.
685
+ * Retrieves the texture based on the camera's source ID.
686
+ */
687
+ apply() {
688
+ this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId) as Texture;
689
+ if (!this._skybox) {
690
+ if (!this["_did_log_failed_to_find_skybox"]) {
691
+ this["_did_log_failed_to_find_skybox"] = true;
692
+ console.warn(`Camera \"${this._camera.name}\" has no skybox texture. ${this._camera.sourceId}`);
693
+ }
694
+ }
695
+ else if (this.context.scene.background !== this._skybox) {
696
+
697
+ const hasBackgroundAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
698
+
699
+ if (debug) console.debug(`[Camera] Apply Skybox ${this._skybox?.name} ${hasBackgroundAttribute} - \"${this._camera.name}\"`);
700
+ if (!hasBackgroundAttribute?.length) {
701
+ this._skybox.mapping = EquirectangularReflectionMapping;
702
+ this.context.scene.background = this._skybox;
703
+ }
704
+ }
705
+ }
706
+ }
707
+
708
+ /**
709
+ * Adds orbit controls to the camera if the freecam URL parameter is enabled.
710
+ *
711
+ * @param cam The camera to potentially add orbit controls to
712
+ */
713
+ function handleFreeCam(cam: Camera) {
714
+ const isFreecam = getParam("freecam");
715
+ if (isFreecam) {
716
+ if (cam.context.mainCameraComponent === cam) {
717
+ GameObject.getOrAddComponent(cam.gameObject, OrbitControls);
718
+ }
719
+ }
720
720
  }