@mytechtoday/augment-extensions 0.4.0 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -6
- package/augment-extensions/domain-rules/design/color/themes/catppuccin-latte/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/catppuccin-latte/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/catppuccin-mocha/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/catppuccin-mocha/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/dracula/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/dracula/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/gruvbox-dark/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/gruvbox-dark/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/gruvbox-light/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/gruvbox-light/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/high-contrast/README.md +27 -0
- package/augment-extensions/domain-rules/design/color/themes/high-contrast/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/monokai/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/monokai/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/nord/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/nord/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/one-dark/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/one-dark/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/one-light/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/one-light/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/solarized-dark/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/solarized-dark/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/solarized-light/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/solarized-light/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/tokyo-night/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/tokyo-night/module.json +26 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/README.md +136 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/SCHEMA-VALIDATION-REPORT.md +216 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/brand-kit-example.yaml +292 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/campaign-brief-example.yaml +389 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/content-calendar-example.yaml +643 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/email-newsletter-example.md +376 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/landing-page-example.md +934 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/ppc-ad-copy-example.md +301 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/seo-blog-post-example.md +347 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/social-media-campaign-example.md +606 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/module.json +50 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/affiliate-influencer-marketing.md +593 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/asset-management.md +418 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/brand-consistency.md +210 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/content-marketing.md +337 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/conversion-optimization.md +455 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/direct-sales.md +499 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/email-marketing.md +439 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/legal-compliance.md +227 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/ppc-advertising.md +569 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/seo-optimization.md +470 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/social-media-marketing.md +414 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/universal-marketing.md +177 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/asset-inventory.schema.json +247 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/brand-kit.schema.json +326 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/campaign-brief.schema.json +342 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/color-palette.schema.json +223 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/content-template.schema.json +383 -0
- package/augment-extensions/workflows/beads-integration/IMPLEMENTATION-STATUS.md +145 -0
- package/augment-extensions/workflows/beads-integration/README.md +143 -0
- package/augment-extensions/workflows/beads-integration/config/defaults.json +32 -0
- package/augment-extensions/workflows/beads-integration/config/schema.json +140 -0
- package/augment-extensions/workflows/beads-integration/examples/basic-task-generation.md +293 -0
- package/augment-extensions/workflows/beads-integration/module.json +75 -0
- package/augment-extensions/workflows/beads-integration/rules/core-rules.md +219 -0
- package/augment-extensions/workflows/beads-integration/rules/effectiveness-standards.md +256 -0
- package/augment-extensions/workflows/beads-integration/rules/task-generation.md +607 -0
- package/augment-extensions/writing-standards/screenplay/README.md +135 -6
- package/augment-extensions/writing-standards/screenplay/_templates/README.md +121 -0
- package/augment-extensions/writing-standards/screenplay/_templates/genre-template.md +153 -0
- package/augment-extensions/writing-standards/screenplay/_templates/style-template.md +243 -0
- package/augment-extensions/writing-standards/screenplay/_templates/theme-template.md +213 -0
- package/augment-extensions/writing-standards/screenplay/examples/beat-sheet-example.yaml +95 -0
- package/augment-extensions/writing-standards/screenplay/examples/character-profile-example.yaml +116 -0
- package/augment-extensions/writing-standards/screenplay/examples/commercial-30sec.fountain +151 -0
- package/augment-extensions/writing-standards/screenplay/examples/independent-monologue.fountain +67 -0
- package/augment-extensions/writing-standards/screenplay/examples/news-segment.fountain +142 -0
- package/augment-extensions/writing-standards/screenplay/examples/plot-outline-example.yaml +184 -0
- package/augment-extensions/writing-standards/screenplay/examples/tv-episode-teaser.fountain +204 -0
- package/augment-extensions/writing-standards/screenplay/genres/README.md +181 -0
- package/augment-extensions/writing-standards/screenplay/genres/examples/.gitkeep +2 -0
- package/augment-extensions/writing-standards/screenplay/genres/module.json +70 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/.gitkeep +2 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/action.md +399 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/adventure.md +407 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/animation.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/biographical.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/comedy.md +401 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/documentary.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/drama.md +409 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/fantasy.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/historical.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/horror.md +268 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/musical.md +294 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/mystery.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/noir.md +294 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/romance.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/sci-fi.md +289 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/superhero.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/thriller.md +294 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/western.md +293 -0
- package/augment-extensions/writing-standards/screenplay/module.json +1 -1
- package/augment-extensions/writing-standards/screenplay/rules/aaa-hollywood-films.md +339 -0
- package/augment-extensions/writing-standards/screenplay/rules/ai-integration-testing.md +329 -0
- package/augment-extensions/writing-standards/screenplay/rules/character-development.md +169 -0
- package/augment-extensions/writing-standards/screenplay/rules/commercials.md +437 -0
- package/augment-extensions/writing-standards/screenplay/rules/dialogue-writing.md +263 -0
- package/augment-extensions/writing-standards/screenplay/rules/diversity-inclusion.md +261 -0
- package/augment-extensions/writing-standards/screenplay/rules/examples-guide.md +315 -0
- package/augment-extensions/writing-standards/screenplay/rules/formatting-validation.md +413 -0
- package/augment-extensions/writing-standards/screenplay/rules/fountain-format.md +372 -0
- package/augment-extensions/writing-standards/screenplay/rules/independent-films.md +374 -0
- package/augment-extensions/writing-standards/screenplay/rules/live-tv-productions.md +443 -0
- package/augment-extensions/writing-standards/screenplay/rules/narrative-structures.md +207 -0
- package/augment-extensions/writing-standards/screenplay/rules/news-broadcasts.md +444 -0
- package/augment-extensions/writing-standards/screenplay/rules/pacing-timing.md +331 -0
- package/augment-extensions/writing-standards/screenplay/rules/quality-review-checklist.md +334 -0
- package/augment-extensions/writing-standards/screenplay/rules/quick-reference.md +299 -0
- package/augment-extensions/writing-standards/screenplay/rules/screen-continuity.md +263 -0
- package/augment-extensions/writing-standards/screenplay/rules/streaming-content.md +412 -0
- package/augment-extensions/writing-standards/screenplay/rules/trope-management.md +370 -0
- package/augment-extensions/writing-standards/screenplay/rules/tv-series.md +374 -0
- package/augment-extensions/writing-standards/screenplay/rules/vscode-integration.md +277 -0
- package/augment-extensions/writing-standards/screenplay/rules/web-content.md +393 -0
- package/augment-extensions/writing-standards/screenplay/schemas/beat-sheet.json +332 -0
- package/augment-extensions/writing-standards/screenplay/schemas/character-profile.json +247 -0
- package/augment-extensions/writing-standards/screenplay/schemas/feature-selection.json +200 -0
- package/augment-extensions/writing-standards/screenplay/schemas/plot-outline.json +233 -0
- package/augment-extensions/writing-standards/screenplay/schemas/screenplay-config.json +245 -0
- package/augment-extensions/writing-standards/screenplay/schemas/trope-inventory.json +221 -0
- package/augment-extensions/writing-standards/screenplay/styles/README.md +159 -0
- package/augment-extensions/writing-standards/screenplay/styles/examples/.gitkeep +2 -0
- package/augment-extensions/writing-standards/screenplay/styles/examples/style-applications.md +1449 -0
- package/augment-extensions/writing-standards/screenplay/styles/module.json +64 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/.gitkeep +2 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/dialogue-centric.md +520 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/ensemble.md +499 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/epic.md +497 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/experimental.md +492 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/flashback.md +509 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/linear.md +490 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/minimalist.md +499 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/non-linear.md +501 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/poetic.md +499 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/realistic.md +498 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/satirical.md +499 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/surreal.md +508 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/voice-over.md +500 -0
- package/augment-extensions/writing-standards/screenplay/themes/README.md +158 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/.gitkeep +2 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/common-mistakes-and-fixes.md +643 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/complete-scene-example.md +311 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/individual-theme-examples.md +562 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/multi-theme-weaving.md +538 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/theme-application-guide.md +432 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/theme-integration-across-acts.md +637 -0
- package/augment-extensions/writing-standards/screenplay/themes/module.json +66 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/.gitkeep +2 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/ambition.md +458 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/betrayal.md +490 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/environment.md +458 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/fate.md +459 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/friendship.md +491 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/growth.md +491 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/identity.md +490 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/isolation.md +464 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/justice.md +461 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/love.md +489 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/power.md +494 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/redemption.md +483 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/revenge.md +489 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/survival.md +496 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/technology.md +463 -0
- package/cli/dist/cli.js +30 -1
- package/cli/dist/cli.js.map +1 -1
- package/cli/dist/commands/show.d.ts +23 -0
- package/cli/dist/commands/show.d.ts.map +1 -1
- package/cli/dist/commands/show.js +928 -10
- package/cli/dist/commands/show.js.map +1 -1
- package/cli/dist/types/gui.d.ts +62 -0
- package/cli/dist/types/gui.d.ts.map +1 -0
- package/cli/dist/types/gui.js +30 -0
- package/cli/dist/types/gui.js.map +1 -0
- package/cli/dist/utils/config-system.d.ts +111 -0
- package/cli/dist/utils/config-system.d.ts.map +1 -0
- package/cli/dist/utils/config-system.js +239 -0
- package/cli/dist/utils/config-system.js.map +1 -0
- package/cli/dist/utils/gui-helpers.d.ts +23 -0
- package/cli/dist/utils/gui-helpers.d.ts.map +1 -0
- package/cli/dist/utils/gui-helpers.js +159 -0
- package/cli/dist/utils/gui-helpers.js.map +1 -0
- package/cli/dist/utils/hook-system.d.ts +84 -0
- package/cli/dist/utils/hook-system.d.ts.map +1 -0
- package/cli/dist/utils/hook-system.js +151 -0
- package/cli/dist/utils/hook-system.js.map +1 -0
- package/cli/dist/utils/inspection-cache.d.ts +56 -0
- package/cli/dist/utils/inspection-cache.d.ts.map +1 -0
- package/cli/dist/utils/inspection-cache.js +166 -0
- package/cli/dist/utils/inspection-cache.js.map +1 -0
- package/cli/dist/utils/inspection-handlers.d.ts +75 -0
- package/cli/dist/utils/inspection-handlers.d.ts.map +1 -0
- package/cli/dist/utils/inspection-handlers.js +171 -0
- package/cli/dist/utils/inspection-handlers.js.map +1 -0
- package/cli/dist/utils/module-system.d.ts +81 -1
- package/cli/dist/utils/module-system.d.ts.map +1 -1
- package/cli/dist/utils/module-system.js +393 -16
- package/cli/dist/utils/module-system.js.map +1 -1
- package/cli/dist/utils/plugin-system.d.ts +133 -0
- package/cli/dist/utils/plugin-system.d.ts.map +1 -0
- package/cli/dist/utils/plugin-system.js +210 -0
- package/cli/dist/utils/plugin-system.js.map +1 -0
- package/cli/dist/utils/progress.d.ts +67 -0
- package/cli/dist/utils/progress.d.ts.map +1 -0
- package/cli/dist/utils/progress.js +146 -0
- package/cli/dist/utils/progress.js.map +1 -0
- package/cli/dist/utils/stream-reader.d.ts +34 -0
- package/cli/dist/utils/stream-reader.d.ts.map +1 -0
- package/cli/dist/utils/stream-reader.js +147 -0
- package/cli/dist/utils/stream-reader.js.map +1 -0
- package/cli/dist/utils/vscode-editor.d.ts +45 -0
- package/cli/dist/utils/vscode-editor.d.ts.map +1 -0
- package/cli/dist/utils/vscode-editor.js +171 -0
- package/cli/dist/utils/vscode-editor.js.map +1 -0
- package/cli/dist/utils/vscode-links.d.ts +49 -0
- package/cli/dist/utils/vscode-links.d.ts.map +1 -0
- package/cli/dist/utils/vscode-links.js +167 -0
- package/cli/dist/utils/vscode-links.js.map +1 -0
- package/modules.md +44 -2
- package/package.json +6 -4
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# Survival Theme
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**Category**: Screenplay Theme
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**Type**: Universal Theme
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**Complexity**: Medium
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## Overview
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The survival theme explores the human will to live and what people become when survival is threatened. It examines the choices people make under extreme pressure, what they're willing to sacrifice to survive, and whether survival at any cost is worth it.
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## Core Concept
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Survival in storytelling represents the most primal human drive—the will to live. It explores how extreme circumstances strip away civilization and reveal core human nature, examining whether survival brings out our best or worst, and what moral lines we'll cross when life is at stake.
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## Thematic Statement
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The theme of survival explores what humans become when life is threatened, examining the moral compromises survival demands and whether living at any cost is worth it.
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## Core Rules
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### Rule 1: Create Genuine Life-or-Death Stakes
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**Description**: The threat to survival must be real, immediate, and inescapable. The audience must believe the character could actually die.
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**Why It Matters**: Survival stories without genuine stakes become adventure stories. Death must be a real possibility.
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**Application**:
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- **Act I**: Establish the life-threatening situation clearly
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- **Act II**: Escalate the threat, showing near-death experiences
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- **Act III**: Bring the character to the absolute brink before resolution
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**Examples**:
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- ✅ **Good**: In *127 Hours*, Aron Ralston is trapped with no rescue coming, making his choice to amputate his arm credible
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- ❌ **Bad**: The character is in "danger" but the audience never believes they might actually die
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---
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### Rule 2: Force Moral Compromises
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**Description**: Survival must require the character to do things they never thought they would—betray others, kill, abandon values, or sacrifice their humanity.
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**Why It Matters**: Survival without moral cost is just action. The compromises reveal character and create thematic depth.
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**Application**:
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- **Act I**: Establish the character's moral code and values
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- **Act II**: Force them to violate these values to survive
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- **Act III**: Show the cost of these compromises
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**Examples**:
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- ✅ **Good**: In *The Road*, the father must decide whether to kill others to protect his son, compromising his humanity
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- ❌ **Bad**: The character survives without making any difficult moral choices
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---
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### Rule 3: Strip Away Civilization
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**Description**: Survival situations should progressively remove the comforts and rules of civilization, revealing what humans are beneath social conditioning.
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59
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**Why It Matters**: Survival themes explore human nature. Removing civilization reveals core character.
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61
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**Application**:
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- **Act I**: Show the character in civilized context
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63
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- **Act II**: Progressively remove civilized comforts and rules
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- **Act III**: Show the character at their most primal
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**Examples**:
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67
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- ✅ **Good**: In *Cast Away*, Chuck Noland loses all civilization—technology, human contact, even language—revealing his core self
|
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- ❌ **Bad**: The character maintains all civilized comforts while supposedly fighting for survival
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70
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+
---
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71
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72
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### Rule 4: Explore What Makes Life Worth Living
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**Description**: Survival stories should question not just how to survive, but why. What makes life worth the struggle?
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76
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**Why It Matters**: Pure survival is empty. The story needs to explore what gives survival meaning.
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78
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**Application**:
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- **Act I**: Establish what the character lives for (family, hope, purpose)
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- **Act II**: Test whether these reasons are enough to justify the struggle
|
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81
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+
- **Act III**: Answer what makes survival worthwhile
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**Examples**:
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84
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+
- ✅ **Good**: In *The Revenant*, Glass survives for revenge and to honor his son, giving his suffering meaning
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85
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- ❌ **Bad**: The character survives just to survive with no deeper purpose explored
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86
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87
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+
---
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88
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+
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89
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+
### Rule 5: Show Physical and Psychological Toll
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91
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+
**Description**: Survival must visibly damage the character—physically through injury and deprivation, psychologically through trauma and moral compromise.
|
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92
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93
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+
**Why It Matters**: Survival without cost feels unrealistic. The toll demonstrates the price of living.
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94
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+
|
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95
|
+
**Application**:
|
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96
|
+
- **Act I**: Establish the character's physical and mental baseline
|
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97
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+
- **Act II**: Show progressive deterioration
|
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98
|
+
- **Act III**: Demonstrate lasting damage even if they survive
|
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99
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+
|
|
100
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+
**Examples**:
|
|
101
|
+
- ✅ **Good**: In *Gravity*, Ryan Stone is physically and emotionally battered, with visible trauma
|
|
102
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+
- ❌ **Bad**: The character emerges from survival situation unscathed and unchanged
|
|
103
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+
|
|
104
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+
---
|
|
105
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+
|
|
106
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+
### Rule 6: Question Whether Survival Is Worth the Cost
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|
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108
|
+
**Description**: The story should explore whether surviving at any cost is worth it, or if some prices are too high.
|
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109
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+
|
|
110
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+
**Why It Matters**: This is the central moral question of survival themes.
|
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111
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+
|
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112
|
+
**Application**:
|
|
113
|
+
- **Act I**: Establish what the character values beyond survival
|
|
114
|
+
- **Act II**: Force them to sacrifice these values to survive
|
|
115
|
+
- **Act III**: Answer whether survival was worth what it cost
|
|
116
|
+
|
|
117
|
+
**Examples**:
|
|
118
|
+
- ✅ **Good**: In *The Road*, the question of whether to keep living in a dead world is constantly examined
|
|
119
|
+
- ❌ **Bad**: Survival is presented as always worth any cost without questioning this assumption
|
|
120
|
+
|
|
121
|
+
---
|
|
122
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+
|
|
123
|
+
### Rule 7: Show Resourcefulness and Adaptation
|
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|
|
125
|
+
**Description**: Survival requires ingenuity, adaptation, and using whatever resources are available. Characters must be clever and resourceful.
|
|
126
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+
|
|
127
|
+
**Why It Matters**: Passive survival is boring. Active problem-solving creates engagement.
|
|
128
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+
|
|
129
|
+
**Application**:
|
|
130
|
+
- **Act I**: Establish the character's skills and resources
|
|
131
|
+
- **Act II**: Show creative problem-solving and adaptation
|
|
132
|
+
- **Act III**: Demonstrate ultimate resourcefulness in final crisis
|
|
133
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+
|
|
134
|
+
**Examples**:
|
|
135
|
+
- ✅ **Good**: In *The Martian*, Mark Watney uses science and ingenuity to solve each survival problem
|
|
136
|
+
- ❌ **Bad**: The character survives through luck or deus ex machina rather than resourcefulness
|
|
137
|
+
|
|
138
|
+
---
|
|
139
|
+
|
|
140
|
+
### Rule 8: Explore What Survival Reveals About Human Nature
|
|
141
|
+
|
|
142
|
+
**Description**: Survival situations reveal core character—whether humans are fundamentally good or selfish, cooperative or competitive.
|
|
143
|
+
|
|
144
|
+
**Why It Matters**: This is the philosophical heart of survival themes.
|
|
145
|
+
|
|
146
|
+
**Application**:
|
|
147
|
+
- **Act I**: Establish assumptions about human nature
|
|
148
|
+
- **Act II**: Test these assumptions through survival situations
|
|
149
|
+
- **Act III**: Answer what survival reveals about humanity
|
|
150
|
+
|
|
151
|
+
**Examples**:
|
|
152
|
+
- ✅ **Good**: In *Lord of the Flies*, survival reveals the darkness within civilized children
|
|
153
|
+
- ❌ **Bad**: Characters behave exactly as expected with no revelation about human nature
|
|
154
|
+
|
|
155
|
+
---
|
|
156
|
+
|
|
157
|
+
## Integration Guidelines
|
|
158
|
+
|
|
159
|
+
### Act I: Setup
|
|
160
|
+
|
|
161
|
+
**Thematic Introduction**:
|
|
162
|
+
- Establish the character's normal, safe life
|
|
163
|
+
- Introduce the survival threat
|
|
164
|
+
- Show the character's initial resources and capabilities
|
|
165
|
+
- Establish what they have to lose
|
|
166
|
+
|
|
167
|
+
**Character Connection**:
|
|
168
|
+
- Demonstrate the character's values and moral code
|
|
169
|
+
- Show their relationships and what they live for
|
|
170
|
+
- Establish their physical and mental baseline
|
|
171
|
+
- Reveal their survival skills (or lack thereof)
|
|
172
|
+
|
|
173
|
+
**Visual/Symbolic Introduction**:
|
|
174
|
+
- Use visual motifs representing safety vs. danger
|
|
175
|
+
- Establish symbolic objects that aid or represent survival
|
|
176
|
+
- Create visual language for civilization vs. wilderness
|
|
177
|
+
|
|
178
|
+
### Act II: Development
|
|
179
|
+
|
|
180
|
+
**Thematic Exploration**:
|
|
181
|
+
- Escalate the survival threat progressively
|
|
182
|
+
- Force moral compromises and difficult choices
|
|
183
|
+
- Show physical and psychological deterioration
|
|
184
|
+
- Demonstrate resourcefulness and adaptation
|
|
185
|
+
|
|
186
|
+
**Subtext Techniques**:
|
|
187
|
+
- Use dialogue that reveals changing priorities
|
|
188
|
+
- Show behavioral changes as survival instinct takes over
|
|
189
|
+
- Create visual progression showing deterioration
|
|
190
|
+
- Use environment as character (hostile nature, space, etc.)
|
|
191
|
+
|
|
192
|
+
**Thematic Complications**:
|
|
193
|
+
- Resources run out or are lost
|
|
194
|
+
- Moral lines must be crossed
|
|
195
|
+
- Hope fades and despair threatens
|
|
196
|
+
- Other survivors create conflict
|
|
197
|
+
|
|
198
|
+
### Act III: Resolution
|
|
199
|
+
|
|
200
|
+
**Thematic Payoff**:
|
|
201
|
+
- Present ultimate survival crisis
|
|
202
|
+
- Require final sacrifice or moral choice
|
|
203
|
+
- Answer whether survival was worth the cost
|
|
204
|
+
- Show lasting impact of survival ordeal
|
|
205
|
+
|
|
206
|
+
**Avoiding Preachiness**:
|
|
207
|
+
- Let actions and consequences speak
|
|
208
|
+
- Avoid characters explicitly stating survival themes
|
|
209
|
+
- Show complexity—survival can be both triumph and tragedy
|
|
210
|
+
- Allow for ambiguity in whether survival was worth it
|
|
211
|
+
|
|
212
|
+
## Character Connection
|
|
213
|
+
|
|
214
|
+
### Protagonist
|
|
215
|
+
|
|
216
|
+
**Thematic Relationship**: The protagonist's journey is the fight for survival and what it reveals about them.
|
|
217
|
+
|
|
218
|
+
**Arc Integration**: The character arc should reflect transformation through survival ordeal.
|
|
219
|
+
|
|
220
|
+
**Key Moments**:
|
|
221
|
+
- **Thematic Introduction**: The moment survival is threatened
|
|
222
|
+
- **Thematic Challenge**: The moment they must cross moral lines to survive
|
|
223
|
+
- **Thematic Resolution**: The moment they survive (or don't) and what it cost
|
|
224
|
+
|
|
225
|
+
### Antagonist
|
|
226
|
+
|
|
227
|
+
**Thematic Opposition**: The antagonist is often the environment, nature, or other survivors competing for resources.
|
|
228
|
+
|
|
229
|
+
**Thematic Function**: The antagonist represents the forces threatening survival.
|
|
230
|
+
|
|
231
|
+
### Supporting Characters
|
|
232
|
+
|
|
233
|
+
**Thematic Mirrors**: Supporting characters represent different survival strategies:
|
|
234
|
+
- The character who maintains humanity despite circumstances
|
|
235
|
+
- The character who becomes savage
|
|
236
|
+
- The character who gives up
|
|
237
|
+
- The character who sacrifices themselves
|
|
238
|
+
|
|
239
|
+
**Thematic Perspectives**: Different characters embody different beliefs about survival—what's worth sacrificing, what makes life worth living.
|
|
240
|
+
|
|
241
|
+
## Subtext Techniques
|
|
242
|
+
|
|
243
|
+
### Dialogue
|
|
244
|
+
|
|
245
|
+
- Characters discuss hope, purpose, and what makes life worth living
|
|
246
|
+
- Use metaphors of endurance, strength, and will
|
|
247
|
+
- Create conversations about moral choices
|
|
248
|
+
- Include moments of doubt about whether to keep fighting
|
|
249
|
+
|
|
250
|
+
### Visual Storytelling
|
|
251
|
+
|
|
252
|
+
- **Visual motifs**: Fire, water, shelter representing survival needs
|
|
253
|
+
- **Color palette**: Often harsh, desaturated colors
|
|
254
|
+
- **Symbolic imagery**: Objects representing hope or civilization
|
|
255
|
+
- **Physical deterioration**: Show visible damage to character
|
|
256
|
+
|
|
257
|
+
### Action and Behavior
|
|
258
|
+
|
|
259
|
+
- Show increasing desperation and primal behavior
|
|
260
|
+
- Demonstrate resourcefulness and problem-solving
|
|
261
|
+
- Create moments of moral choice under pressure
|
|
262
|
+
- Show physical changes (weight loss, injuries, exhaustion)
|
|
263
|
+
|
|
264
|
+
## Film Examples
|
|
265
|
+
|
|
266
|
+
### Example 1: Cast Away (2000)
|
|
267
|
+
|
|
268
|
+
**Director**: Robert Zemeckis
|
|
269
|
+
|
|
270
|
+
**Thematic Exploration**: Explores survival in complete isolation, examining what makes life worth living and how humans adapt to extreme circumstances.
|
|
271
|
+
|
|
272
|
+
**Key Thematic Moments**:
|
|
273
|
+
- **The crash**: Sudden transition from civilization to survival
|
|
274
|
+
- **Wilson**: Creating companionship from inanimate object
|
|
275
|
+
- **Tooth extraction**: Brutal self-surgery showing desperation
|
|
276
|
+
- **Failed suicide**: Choosing to keep living despite hopelessness
|
|
277
|
+
- **The escape**: Ultimate resourcefulness and risk
|
|
278
|
+
- **Return**: Discovering survival changed him permanently
|
|
279
|
+
|
|
280
|
+
**Thematic Resolution**: Survival is possible but transforms the survivor. Chuck returns but can never fully reintegrate.
|
|
281
|
+
|
|
282
|
+
**Techniques Used**:
|
|
283
|
+
- Minimal dialogue emphasizing isolation
|
|
284
|
+
- Visual transformation (physical deterioration)
|
|
285
|
+
- Wilson as symbol of human need for connection
|
|
286
|
+
- Time passage showing adaptation
|
|
287
|
+
- Contrast between before and after
|
|
288
|
+
|
|
289
|
+
---
|
|
290
|
+
|
|
291
|
+
### Example 2: The Revenant (2015)
|
|
292
|
+
|
|
293
|
+
**Director**: Alejandro González Iñárritu
|
|
294
|
+
|
|
295
|
+
**Thematic Exploration**: Explores survival driven by revenge, examining what humans can endure and what makes survival worthwhile.
|
|
296
|
+
|
|
297
|
+
**Key Thematic Moments**:
|
|
298
|
+
- **Bear attack**: Brutal establishment of survival threat
|
|
299
|
+
- **Burial alive**: Ultimate vulnerability
|
|
300
|
+
- **Crawling journey**: Extreme physical endurance
|
|
301
|
+
- **Eating raw bison**: Crossing civilized boundaries
|
|
302
|
+
- **Final confrontation**: Revenge as survival purpose
|
|
303
|
+
- **Letting go**: Choosing to live rather than die with revenge
|
|
304
|
+
|
|
305
|
+
**Thematic Resolution**: Survival requires becoming almost inhuman, but humanity can be reclaimed.
|
|
306
|
+
|
|
307
|
+
**Techniques Used**:
|
|
308
|
+
- Natural lighting emphasizing harsh environment
|
|
309
|
+
- Long takes showing physical ordeal
|
|
310
|
+
- Minimal dialogue emphasizing primal struggle
|
|
311
|
+
- Environment as antagonist
|
|
312
|
+
- Revenge as survival motivation
|
|
313
|
+
|
|
314
|
+
---
|
|
315
|
+
|
|
316
|
+
### Example 3: 127 Hours (2010)
|
|
317
|
+
|
|
318
|
+
**Director**: Danny Boyle
|
|
319
|
+
|
|
320
|
+
**Thematic Exploration**: Explores survival in impossible circumstances, examining what someone will sacrifice to live.
|
|
321
|
+
|
|
322
|
+
**Key Thematic Moments**:
|
|
323
|
+
- **The fall**: Sudden entrapment
|
|
324
|
+
- **Failed escape attempts**: Desperation and resourcefulness
|
|
325
|
+
- **Video messages**: Confronting mortality
|
|
326
|
+
- **Hallucinations**: Psychological deterioration
|
|
327
|
+
- **The amputation**: Ultimate sacrifice for survival
|
|
328
|
+
- **Rebirth**: Emerging transformed
|
|
329
|
+
|
|
330
|
+
**Thematic Resolution**: Survival requires unthinkable sacrifice but leads to appreciation for life.
|
|
331
|
+
|
|
332
|
+
**Techniques Used**:
|
|
333
|
+
- Claustrophobic framing emphasizing entrapment
|
|
334
|
+
- Split screens showing mental state
|
|
335
|
+
- Hallucinations revealing psychology
|
|
336
|
+
- Real-time tension building
|
|
337
|
+
- Physical transformation
|
|
338
|
+
|
|
339
|
+
---
|
|
340
|
+
|
|
341
|
+
### Example 4: The Road (2009)
|
|
342
|
+
|
|
343
|
+
**Director**: John Hillcoat
|
|
344
|
+
|
|
345
|
+
**Thematic Exploration**: Explores survival in post-apocalyptic world, questioning whether survival in a dead world is worth it.
|
|
346
|
+
|
|
347
|
+
**Key Thematic Moments**:
|
|
348
|
+
- **The gray world**: Establishing hopeless environment
|
|
349
|
+
- **"Carrying the fire"**: Maintaining humanity as survival purpose
|
|
350
|
+
- **Cannibal encounters**: Showing what others become
|
|
351
|
+
- **The bunker**: Temporary hope and resources
|
|
352
|
+
- **The father's death**: Passing survival to next generation
|
|
353
|
+
- **Finding the family**: Hope that humanity survives
|
|
354
|
+
|
|
355
|
+
**Thematic Resolution**: Survival is worth it if humanity and hope are maintained, not just physical life.
|
|
356
|
+
|
|
357
|
+
**Techniques Used**:
|
|
358
|
+
- Desaturated color palette
|
|
359
|
+
- Father-son relationship as survival purpose
|
|
360
|
+
- Contrast between maintaining humanity and becoming savage
|
|
361
|
+
- Sparse dialogue emphasizing bleakness
|
|
362
|
+
- Ambiguous hopeful ending
|
|
363
|
+
|
|
364
|
+
---
|
|
365
|
+
|
|
366
|
+
### Example 5: Gravity (2013)
|
|
367
|
+
|
|
368
|
+
**Director**: Alfonso Cuarón
|
|
369
|
+
|
|
370
|
+
**Thematic Exploration**: Explores survival in space, examining the will to live and overcoming despair.
|
|
371
|
+
|
|
372
|
+
**Key Thematic Moments**:
|
|
373
|
+
- **The debris strike**: Sudden survival crisis
|
|
374
|
+
- **Drifting in space**: Ultimate vulnerability
|
|
375
|
+
- **Oxygen running out**: Escalating threat
|
|
376
|
+
- **Giving up**: Moment of despair and acceptance of death
|
|
377
|
+
- **Hallucination of Matt**: Choosing to fight for life
|
|
378
|
+
- **Rebirth on Earth**: Survival as transformation
|
|
379
|
+
|
|
380
|
+
**Thematic Resolution**: Survival requires choosing to live even when giving up seems easier.
|
|
381
|
+
|
|
382
|
+
**Techniques Used**:
|
|
383
|
+
- Continuous shots creating real-time tension
|
|
384
|
+
- Silence of space emphasizing isolation
|
|
385
|
+
- Visual symbolism (fetal position, rebirth)
|
|
386
|
+
- Minimal cast focusing on individual struggle
|
|
387
|
+
- Earth as symbol of life and hope
|
|
388
|
+
|
|
389
|
+
---
|
|
390
|
+
|
|
391
|
+
## Integration with Other Features
|
|
392
|
+
|
|
393
|
+
### Compatible Genres
|
|
394
|
+
|
|
395
|
+
- **Thriller**: Survival creates inherent suspense
|
|
396
|
+
- **Adventure**: Survival in exotic or dangerous locations
|
|
397
|
+
- **Science Fiction**: Survival in space or future scenarios
|
|
398
|
+
- **Horror**: Survival against supernatural threats
|
|
399
|
+
- **War**: Survival in combat situations
|
|
400
|
+
- **Drama**: Psychological survival
|
|
401
|
+
|
|
402
|
+
### Compatible Themes (Multi-Theme Stories)
|
|
403
|
+
|
|
404
|
+
- **Resilience**: Survival demonstrates resilience
|
|
405
|
+
- **Hope**: What keeps people fighting to survive
|
|
406
|
+
- **Humanity**: What makes us human under pressure
|
|
407
|
+
- **Sacrifice**: What must be sacrificed to survive
|
|
408
|
+
- **Nature**: Humans vs. natural world
|
|
409
|
+
- **Isolation**: Survival often involves isolation
|
|
410
|
+
|
|
411
|
+
### Compatible Styles
|
|
412
|
+
|
|
413
|
+
- **Minimalist**: Stripped-down focus on survival essentials
|
|
414
|
+
- **Real-time**: Heightens tension and immediacy
|
|
415
|
+
- **Character-Driven**: Focuses on psychological survival
|
|
416
|
+
- **Action-Driven**: Emphasizes physical survival challenges
|
|
417
|
+
|
|
418
|
+
## Common Pitfalls
|
|
419
|
+
|
|
420
|
+
### Pitfall 1: Survival Without Stakes
|
|
421
|
+
|
|
422
|
+
**Problem**: The audience never believes the character might actually die.
|
|
423
|
+
|
|
424
|
+
**Solution**: Create genuine life-or-death stakes with real possibility of failure.
|
|
425
|
+
|
|
426
|
+
**Example**: Show near-death experiences and escalating threats.
|
|
427
|
+
|
|
428
|
+
---
|
|
429
|
+
|
|
430
|
+
### Pitfall 2: Survival Without Cost
|
|
431
|
+
|
|
432
|
+
**Problem**: Character survives without moral compromise or lasting damage.
|
|
433
|
+
|
|
434
|
+
**Solution**: Force moral choices and show physical/psychological toll.
|
|
435
|
+
|
|
436
|
+
**Example**: Require the character to do terrible things to survive and show lasting trauma.
|
|
437
|
+
|
|
438
|
+
---
|
|
439
|
+
|
|
440
|
+
### Pitfall 3: Passive Survival
|
|
441
|
+
|
|
442
|
+
**Problem**: Character survives through luck rather than resourcefulness.
|
|
443
|
+
|
|
444
|
+
**Solution**: Show active problem-solving and clever adaptation.
|
|
445
|
+
|
|
446
|
+
**Example**: Demonstrate the character using skills and ingenuity to overcome each obstacle.
|
|
447
|
+
|
|
448
|
+
---
|
|
449
|
+
|
|
450
|
+
### Pitfall 4: Survival Without Purpose
|
|
451
|
+
|
|
452
|
+
**Problem**: Character survives just to survive with no deeper meaning explored.
|
|
453
|
+
|
|
454
|
+
**Solution**: Explore what makes survival worthwhile.
|
|
455
|
+
|
|
456
|
+
**Example**: Show what the character is surviving for—family, hope, revenge, purpose.
|
|
457
|
+
|
|
458
|
+
---
|
|
459
|
+
|
|
460
|
+
### Pitfall 5: Unchanged Survivor
|
|
461
|
+
|
|
462
|
+
**Problem**: Character emerges from survival ordeal completely unchanged.
|
|
463
|
+
|
|
464
|
+
**Solution**: Show lasting physical and psychological transformation.
|
|
465
|
+
|
|
466
|
+
**Example**: Demonstrate that survival permanently changes the character.
|
|
467
|
+
|
|
468
|
+
---
|
|
469
|
+
|
|
470
|
+
## Best Practices
|
|
471
|
+
|
|
472
|
+
1. **Create genuine stakes** - Death must be a real possibility
|
|
473
|
+
2. **Force moral compromises** - Survival requires crossing lines
|
|
474
|
+
3. **Strip away civilization** - Reveal core human nature
|
|
475
|
+
4. **Explore purpose** - What makes survival worthwhile?
|
|
476
|
+
5. **Show physical/psychological toll** - Survival damages the survivor
|
|
477
|
+
6. **Question the cost** - Is survival worth any price?
|
|
478
|
+
7. **Demonstrate resourcefulness** - Active problem-solving, not luck
|
|
479
|
+
8. **Reveal human nature** - What does survival show about humanity?
|
|
480
|
+
9. **Use visual storytelling** - Show deterioration and struggle
|
|
481
|
+
10. **Avoid easy answers** - Survival is complex, not simple triumph
|
|
482
|
+
|
|
483
|
+
## Resources
|
|
484
|
+
|
|
485
|
+
- *Deep Survival* by Laurence Gonzales - Psychology of survival
|
|
486
|
+
- *The Anatomy of Story* by John Truby - Survival as story type
|
|
487
|
+
- *Story* by Robert McKee - Survival narratives
|
|
488
|
+
- *Into the Woods* by John Yorke - Survival and story structure
|
|
489
|
+
- *The Hero with a Thousand Faces* by Joseph Campbell - Survival in mythic journey
|
|
490
|
+
|
|
491
|
+
---
|
|
492
|
+
|
|
493
|
+
**Depth Coverage**: 85%
|
|
494
|
+
**Last Updated**: 2026-01-31
|
|
495
|
+
**Version**: 1.0.0
|
|
496
|
+
|