@mytechtoday/augment-extensions 0.4.0 → 0.7.0

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Files changed (226) hide show
  1. package/README.md +6 -6
  2. package/augment-extensions/domain-rules/design/color/themes/catppuccin-latte/README.md +23 -0
  3. package/augment-extensions/domain-rules/design/color/themes/catppuccin-latte/module.json +26 -0
  4. package/augment-extensions/domain-rules/design/color/themes/catppuccin-mocha/README.md +23 -0
  5. package/augment-extensions/domain-rules/design/color/themes/catppuccin-mocha/module.json +26 -0
  6. package/augment-extensions/domain-rules/design/color/themes/dracula/README.md +23 -0
  7. package/augment-extensions/domain-rules/design/color/themes/dracula/module.json +26 -0
  8. package/augment-extensions/domain-rules/design/color/themes/gruvbox-dark/README.md +23 -0
  9. package/augment-extensions/domain-rules/design/color/themes/gruvbox-dark/module.json +26 -0
  10. package/augment-extensions/domain-rules/design/color/themes/gruvbox-light/README.md +23 -0
  11. package/augment-extensions/domain-rules/design/color/themes/gruvbox-light/module.json +26 -0
  12. package/augment-extensions/domain-rules/design/color/themes/high-contrast/README.md +27 -0
  13. package/augment-extensions/domain-rules/design/color/themes/high-contrast/module.json +26 -0
  14. package/augment-extensions/domain-rules/design/color/themes/monokai/README.md +23 -0
  15. package/augment-extensions/domain-rules/design/color/themes/monokai/module.json +26 -0
  16. package/augment-extensions/domain-rules/design/color/themes/nord/README.md +23 -0
  17. package/augment-extensions/domain-rules/design/color/themes/nord/module.json +26 -0
  18. package/augment-extensions/domain-rules/design/color/themes/one-dark/README.md +23 -0
  19. package/augment-extensions/domain-rules/design/color/themes/one-dark/module.json +26 -0
  20. package/augment-extensions/domain-rules/design/color/themes/one-light/README.md +23 -0
  21. package/augment-extensions/domain-rules/design/color/themes/one-light/module.json +26 -0
  22. package/augment-extensions/domain-rules/design/color/themes/solarized-dark/README.md +23 -0
  23. package/augment-extensions/domain-rules/design/color/themes/solarized-dark/module.json +26 -0
  24. package/augment-extensions/domain-rules/design/color/themes/solarized-light/README.md +23 -0
  25. package/augment-extensions/domain-rules/design/color/themes/solarized-light/module.json +26 -0
  26. package/augment-extensions/domain-rules/design/color/themes/tokyo-night/README.md +23 -0
  27. package/augment-extensions/domain-rules/design/color/themes/tokyo-night/module.json +26 -0
  28. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/README.md +136 -0
  29. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/SCHEMA-VALIDATION-REPORT.md +216 -0
  30. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/brand-kit-example.yaml +292 -0
  31. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/campaign-brief-example.yaml +389 -0
  32. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/content-calendar-example.yaml +643 -0
  33. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/email-newsletter-example.md +376 -0
  34. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/landing-page-example.md +934 -0
  35. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/ppc-ad-copy-example.md +301 -0
  36. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/seo-blog-post-example.md +347 -0
  37. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/social-media-campaign-example.md +606 -0
  38. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/module.json +50 -0
  39. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/affiliate-influencer-marketing.md +593 -0
  40. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/asset-management.md +418 -0
  41. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/brand-consistency.md +210 -0
  42. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/content-marketing.md +337 -0
  43. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/conversion-optimization.md +455 -0
  44. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/direct-sales.md +499 -0
  45. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/email-marketing.md +439 -0
  46. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/legal-compliance.md +227 -0
  47. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/ppc-advertising.md +569 -0
  48. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/seo-optimization.md +470 -0
  49. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/social-media-marketing.md +414 -0
  50. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/universal-marketing.md +177 -0
  51. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/asset-inventory.schema.json +247 -0
  52. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/brand-kit.schema.json +326 -0
  53. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/campaign-brief.schema.json +342 -0
  54. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/color-palette.schema.json +223 -0
  55. package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/content-template.schema.json +383 -0
  56. package/augment-extensions/workflows/beads-integration/IMPLEMENTATION-STATUS.md +145 -0
  57. package/augment-extensions/workflows/beads-integration/README.md +143 -0
  58. package/augment-extensions/workflows/beads-integration/config/defaults.json +32 -0
  59. package/augment-extensions/workflows/beads-integration/config/schema.json +140 -0
  60. package/augment-extensions/workflows/beads-integration/examples/basic-task-generation.md +293 -0
  61. package/augment-extensions/workflows/beads-integration/module.json +75 -0
  62. package/augment-extensions/workflows/beads-integration/rules/core-rules.md +219 -0
  63. package/augment-extensions/workflows/beads-integration/rules/effectiveness-standards.md +256 -0
  64. package/augment-extensions/workflows/beads-integration/rules/task-generation.md +607 -0
  65. package/augment-extensions/writing-standards/screenplay/README.md +135 -6
  66. package/augment-extensions/writing-standards/screenplay/_templates/README.md +121 -0
  67. package/augment-extensions/writing-standards/screenplay/_templates/genre-template.md +153 -0
  68. package/augment-extensions/writing-standards/screenplay/_templates/style-template.md +243 -0
  69. package/augment-extensions/writing-standards/screenplay/_templates/theme-template.md +213 -0
  70. package/augment-extensions/writing-standards/screenplay/examples/beat-sheet-example.yaml +95 -0
  71. package/augment-extensions/writing-standards/screenplay/examples/character-profile-example.yaml +116 -0
  72. package/augment-extensions/writing-standards/screenplay/examples/commercial-30sec.fountain +151 -0
  73. package/augment-extensions/writing-standards/screenplay/examples/independent-monologue.fountain +67 -0
  74. package/augment-extensions/writing-standards/screenplay/examples/news-segment.fountain +142 -0
  75. package/augment-extensions/writing-standards/screenplay/examples/plot-outline-example.yaml +184 -0
  76. package/augment-extensions/writing-standards/screenplay/examples/tv-episode-teaser.fountain +204 -0
  77. package/augment-extensions/writing-standards/screenplay/genres/README.md +181 -0
  78. package/augment-extensions/writing-standards/screenplay/genres/examples/.gitkeep +2 -0
  79. package/augment-extensions/writing-standards/screenplay/genres/module.json +70 -0
  80. package/augment-extensions/writing-standards/screenplay/genres/rules/.gitkeep +2 -0
  81. package/augment-extensions/writing-standards/screenplay/genres/rules/action.md +399 -0
  82. package/augment-extensions/writing-standards/screenplay/genres/rules/adventure.md +407 -0
  83. package/augment-extensions/writing-standards/screenplay/genres/rules/animation.md +293 -0
  84. package/augment-extensions/writing-standards/screenplay/genres/rules/biographical.md +293 -0
  85. package/augment-extensions/writing-standards/screenplay/genres/rules/comedy.md +401 -0
  86. package/augment-extensions/writing-standards/screenplay/genres/rules/documentary.md +293 -0
  87. package/augment-extensions/writing-standards/screenplay/genres/rules/drama.md +409 -0
  88. package/augment-extensions/writing-standards/screenplay/genres/rules/fantasy.md +293 -0
  89. package/augment-extensions/writing-standards/screenplay/genres/rules/historical.md +293 -0
  90. package/augment-extensions/writing-standards/screenplay/genres/rules/horror.md +268 -0
  91. package/augment-extensions/writing-standards/screenplay/genres/rules/musical.md +294 -0
  92. package/augment-extensions/writing-standards/screenplay/genres/rules/mystery.md +293 -0
  93. package/augment-extensions/writing-standards/screenplay/genres/rules/noir.md +294 -0
  94. package/augment-extensions/writing-standards/screenplay/genres/rules/romance.md +293 -0
  95. package/augment-extensions/writing-standards/screenplay/genres/rules/sci-fi.md +289 -0
  96. package/augment-extensions/writing-standards/screenplay/genres/rules/superhero.md +293 -0
  97. package/augment-extensions/writing-standards/screenplay/genres/rules/thriller.md +294 -0
  98. package/augment-extensions/writing-standards/screenplay/genres/rules/western.md +293 -0
  99. package/augment-extensions/writing-standards/screenplay/module.json +1 -1
  100. package/augment-extensions/writing-standards/screenplay/rules/aaa-hollywood-films.md +339 -0
  101. package/augment-extensions/writing-standards/screenplay/rules/ai-integration-testing.md +329 -0
  102. package/augment-extensions/writing-standards/screenplay/rules/character-development.md +169 -0
  103. package/augment-extensions/writing-standards/screenplay/rules/commercials.md +437 -0
  104. package/augment-extensions/writing-standards/screenplay/rules/dialogue-writing.md +263 -0
  105. package/augment-extensions/writing-standards/screenplay/rules/diversity-inclusion.md +261 -0
  106. package/augment-extensions/writing-standards/screenplay/rules/examples-guide.md +315 -0
  107. package/augment-extensions/writing-standards/screenplay/rules/formatting-validation.md +413 -0
  108. package/augment-extensions/writing-standards/screenplay/rules/fountain-format.md +372 -0
  109. package/augment-extensions/writing-standards/screenplay/rules/independent-films.md +374 -0
  110. package/augment-extensions/writing-standards/screenplay/rules/live-tv-productions.md +443 -0
  111. package/augment-extensions/writing-standards/screenplay/rules/narrative-structures.md +207 -0
  112. package/augment-extensions/writing-standards/screenplay/rules/news-broadcasts.md +444 -0
  113. package/augment-extensions/writing-standards/screenplay/rules/pacing-timing.md +331 -0
  114. package/augment-extensions/writing-standards/screenplay/rules/quality-review-checklist.md +334 -0
  115. package/augment-extensions/writing-standards/screenplay/rules/quick-reference.md +299 -0
  116. package/augment-extensions/writing-standards/screenplay/rules/screen-continuity.md +263 -0
  117. package/augment-extensions/writing-standards/screenplay/rules/streaming-content.md +412 -0
  118. package/augment-extensions/writing-standards/screenplay/rules/trope-management.md +370 -0
  119. package/augment-extensions/writing-standards/screenplay/rules/tv-series.md +374 -0
  120. package/augment-extensions/writing-standards/screenplay/rules/vscode-integration.md +277 -0
  121. package/augment-extensions/writing-standards/screenplay/rules/web-content.md +393 -0
  122. package/augment-extensions/writing-standards/screenplay/schemas/beat-sheet.json +332 -0
  123. package/augment-extensions/writing-standards/screenplay/schemas/character-profile.json +247 -0
  124. package/augment-extensions/writing-standards/screenplay/schemas/feature-selection.json +200 -0
  125. package/augment-extensions/writing-standards/screenplay/schemas/plot-outline.json +233 -0
  126. package/augment-extensions/writing-standards/screenplay/schemas/screenplay-config.json +245 -0
  127. package/augment-extensions/writing-standards/screenplay/schemas/trope-inventory.json +221 -0
  128. package/augment-extensions/writing-standards/screenplay/styles/README.md +159 -0
  129. package/augment-extensions/writing-standards/screenplay/styles/examples/.gitkeep +2 -0
  130. package/augment-extensions/writing-standards/screenplay/styles/examples/style-applications.md +1449 -0
  131. package/augment-extensions/writing-standards/screenplay/styles/module.json +64 -0
  132. package/augment-extensions/writing-standards/screenplay/styles/rules/.gitkeep +2 -0
  133. package/augment-extensions/writing-standards/screenplay/styles/rules/dialogue-centric.md +520 -0
  134. package/augment-extensions/writing-standards/screenplay/styles/rules/ensemble.md +499 -0
  135. package/augment-extensions/writing-standards/screenplay/styles/rules/epic.md +497 -0
  136. package/augment-extensions/writing-standards/screenplay/styles/rules/experimental.md +492 -0
  137. package/augment-extensions/writing-standards/screenplay/styles/rules/flashback.md +509 -0
  138. package/augment-extensions/writing-standards/screenplay/styles/rules/linear.md +490 -0
  139. package/augment-extensions/writing-standards/screenplay/styles/rules/minimalist.md +499 -0
  140. package/augment-extensions/writing-standards/screenplay/styles/rules/non-linear.md +501 -0
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  145. package/augment-extensions/writing-standards/screenplay/styles/rules/voice-over.md +500 -0
  146. package/augment-extensions/writing-standards/screenplay/themes/README.md +158 -0
  147. package/augment-extensions/writing-standards/screenplay/themes/examples/.gitkeep +2 -0
  148. package/augment-extensions/writing-standards/screenplay/themes/examples/common-mistakes-and-fixes.md +643 -0
  149. package/augment-extensions/writing-standards/screenplay/themes/examples/complete-scene-example.md +311 -0
  150. package/augment-extensions/writing-standards/screenplay/themes/examples/individual-theme-examples.md +562 -0
  151. package/augment-extensions/writing-standards/screenplay/themes/examples/multi-theme-weaving.md +538 -0
  152. package/augment-extensions/writing-standards/screenplay/themes/examples/theme-application-guide.md +432 -0
  153. package/augment-extensions/writing-standards/screenplay/themes/examples/theme-integration-across-acts.md +637 -0
  154. package/augment-extensions/writing-standards/screenplay/themes/module.json +66 -0
  155. package/augment-extensions/writing-standards/screenplay/themes/rules/.gitkeep +2 -0
  156. package/augment-extensions/writing-standards/screenplay/themes/rules/ambition.md +458 -0
  157. package/augment-extensions/writing-standards/screenplay/themes/rules/betrayal.md +490 -0
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  161. package/augment-extensions/writing-standards/screenplay/themes/rules/growth.md +491 -0
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+ # Adventure Genre
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+
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+ **Category**: Screenplay Genre
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+ **Type**: Primary
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+ **Complexity**: Medium
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+
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+ ## Overview
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+
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+ Adventure films follow protagonists on journeys of discovery, featuring exotic locations, treasure hunts, quests, and exploration. The genre emphasizes wonder, discovery, and the thrill of the unknown.
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+
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+ ## Core Concept
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+
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+ Adventure screenplays are built around a journey - physical, emotional, or both. The protagonist leaves their ordinary world to pursue a goal in an extraordinary setting, facing obstacles that test their courage, resourcefulness, and character. Success depends on balancing spectacle with personal growth and maintaining a sense of wonder throughout.
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+
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+ ## Core Rules
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+
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+ ### Rule 1: Establish a Clear Quest or Goal
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+
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+ **Description**: The protagonist must have a specific, tangible objective that drives the journey forward.
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+
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+ **Why It Matters**: Without a clear goal, the adventure becomes aimless wandering. The quest provides structure and purpose.
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+
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+ **Examples**:
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+ - ✅ **Good**: "Find the lost city of gold before the rival expedition"
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+ - ❌ **Bad**: "Travel around and see what happens"
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+
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+ **Film Reference**: Raiders of the Lost Ark (1981) - Indiana Jones must find the Ark of the Covenant before the Nazis.
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+
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+ ---
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+
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+ ### Rule 2: Create a Journey Structure
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+
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+ **Description**: The story should follow a clear geographical and emotional journey with distinct stages and locations.
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+
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+ **Why It Matters**: The journey structure provides natural act breaks and escalation. Each new location brings new challenges.
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+
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+ **Examples**:
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+ - ✅ **Good**: Home → First obstacle → Exotic location → Greater challenge → Final destination
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+ - ❌ **Bad**: All action happens in one location with no sense of progression
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+
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+ **Film Reference**: The Lord of the Rings (2001-2003) - Clear journey from Shire to Mordor with distinct stages.
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+
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+ ---
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+
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+ ### Rule 3: Emphasize Discovery and Wonder
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+
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+ **Description**: Reveal new worlds, creatures, cultures, or knowledge that amazes both protagonist and audience.
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+
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+ **Why It Matters**: Wonder is the emotional core of adventure. Discovery creates excitement and justifies the journey.
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+
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+ **Examples**:
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+ - ✅ **Good**: "They enter the hidden temple, revealing ancient murals and impossible architecture"
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+ - ❌ **Bad**: "They find a room with some old stuff"
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+
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+ **Film Reference**: Jurassic Park (1993) - The first dinosaur reveal creates pure wonder.
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+
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+ ---
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+
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+ ### Rule 4: Include Diverse Obstacles
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+
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+ **Description**: Mix physical challenges, environmental hazards, antagonists, and moral dilemmas throughout the journey.
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+
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+ **Why It Matters**: Varied obstacles keep the adventure fresh and test different aspects of the protagonist's character.
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+
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+ **Examples**:
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+ - ✅ **Good**: Treacherous terrain → hostile natives → rival treasure hunters → moral choice about the treasure
67
+ - ❌ **Bad**: The same type of obstacle repeated throughout
68
+
69
+ **Film Reference**: The Mummy (1999) - Combines traps, mummies, rival treasure hunters, and supernatural threats.
70
+
71
+ ---
72
+
73
+ ### Rule 5: Transform the Hero Through the Journey
74
+
75
+ **Description**: The adventure should fundamentally change the protagonist, teaching them something essential about themselves or the world.
76
+
77
+ **Why It Matters**: Physical journey without emotional growth is hollow. The external adventure should mirror internal transformation.
78
+
79
+ **Examples**:
80
+ - ✅ **Good**: Selfish treasure hunter learns the value of friendship and sacrifice
81
+ - ❌ **Bad**: Hero returns home exactly as they left, having learned nothing
82
+
83
+ **Film Reference**: The Wizard of Oz (1939) - Dorothy learns "there's no place like home" through her journey.
84
+
85
+ ---
86
+
87
+ ### Rule 6: Establish High Stakes Beyond Personal Gain
88
+
89
+ **Description**: While personal goals drive the hero, larger stakes should emerge - saving others, preventing catastrophe, or protecting something valuable.
90
+
91
+ **Why It Matters**: Pure self-interest limits audience investment. Higher stakes create urgency and moral weight.
92
+
93
+ **Examples**:
94
+ - ✅ **Good**: Finding the artifact will save the village from destruction
95
+ - ❌ **Bad**: Finding the artifact will make the hero rich (and nothing else matters)
96
+
97
+ **Film Reference**: Indiana Jones and the Last Crusade (1989) - Starts as personal (save father), escalates to global (prevent Nazi immortality).
98
+
99
+ ---
100
+
101
+ ### Rule 7: Create a Worthy Antagonist or Obstacle
102
+
103
+ **Description**: The opposition should be formidable, whether a villain, rival, nature, or the quest itself.
104
+
105
+ **Why It Matters**: Easy victories diminish the adventure. Worthy opposition makes success meaningful.
106
+
107
+ **Examples**:
108
+ - ✅ **Good**: Rival expedition with more resources, or treacherous mountain that has defeated all previous climbers
109
+ - ❌ **Bad**: Easily defeated obstacles that pose no real threat
110
+
111
+ **Film Reference**: The Princess Bride (1987) - Each obstacle (Fezzik, Inigo, Vizzini, Fire Swamp) is uniquely challenging.
112
+
113
+ ---
114
+
115
+ ### Rule 8: Use Exotic or Extraordinary Settings
116
+
117
+ **Description**: Take the audience to places they've never been - geographically, historically, or fantastically.
118
+
119
+ **Why It Matters**: Setting is character in adventure films. Extraordinary locations create visual interest and unique challenges.
120
+
121
+ **Examples**:
122
+ - ✅ **Good**: Ancient ruins in the Amazon, underwater city, alien planet, medieval kingdom
123
+ - ❌ **Bad**: Generic modern city with no distinctive features
124
+
125
+ **Film Reference**: Avatar (2009) - Pandora is a fully realized alien world that drives the adventure.
126
+
127
+ ---
128
+
129
+ ### Rule 9: Include Moments of Camaraderie
130
+
131
+ **Description**: Show the bonds formed between adventurers through shared danger and triumph.
132
+
133
+ **Why It Matters**: Relationships humanize the adventure and provide emotional stakes beyond the quest itself.
134
+
135
+ **Examples**:
136
+ - ✅ **Good**: Quiet campfire scene where characters share stories and bond
137
+ - ❌ **Bad**: Characters remain strangers despite traveling together for weeks
138
+
139
+ **Film Reference**: The Goonies (1985) - Friendship is as important as the treasure hunt.
140
+
141
+ ---
142
+
143
+ ### Rule 10: Balance Realism and Fantasy
144
+
145
+ **Description**: Even in fantastical settings, maintain internal logic and consequences. Ground the extraordinary in relatable emotions.
146
+
147
+ **Why It Matters**: Complete fantasy without grounding loses audience connection. Believable reactions to unbelievable situations create engagement.
148
+
149
+ **Examples**:
150
+ - ✅ **Good**: Characters react with appropriate awe, fear, or skepticism to fantastic elements
151
+ - ❌ **Bad**: Characters accept impossible things without reaction
152
+
153
+ **Film Reference**: Pirates of the Caribbean (2003) - Supernatural elements grounded by character reactions and consequences.
154
+
155
+ ---
156
+
157
+ ## Guidelines
158
+
159
+ ### Structure
160
+
161
+ - **Act I**: Ordinary world, call to adventure, refusal, crossing threshold (pages 1-25)
162
+ - **Act II**: Tests and trials, allies and enemies, approach to innermost cave, ordeal (pages 25-85)
163
+ - **Act III**: Reward, road back, resurrection, return with elixir (pages 85-110)
164
+
165
+ ### Pacing
166
+
167
+ - Establish ordinary world quickly (5-10 pages)
168
+ - Cross into adventure by page 15-20
169
+ - New location or major discovery every 15-20 pages
170
+ - Build to climactic final challenge
171
+ - Allow brief moments of rest between major obstacles
172
+
173
+ ### Character Archetypes
174
+
175
+ - **Protagonist**: Curious, brave, resourceful, often reluctant at first, grows through journey
176
+ - **Mentor**: Wise guide who prepares hero (often dies or departs before final challenge)
177
+ - **Allies**: Diverse companions with complementary skills
178
+ - **Antagonist**: Rival adventurer, tyrant, or force of nature opposing the quest
179
+ - **Threshold Guardian**: Tests hero's worthiness to continue
180
+
181
+ ### Tone and Atmosphere
182
+
183
+ - Sense of wonder and possibility
184
+ - Optimistic despite danger
185
+ - Humor balances peril
186
+ - Exotic and immersive
187
+ - Emphasis on discovery over destruction
188
+
189
+ ### Visual Style
190
+
191
+ - Sweeping vistas and establishing shots of exotic locations
192
+ - Vibrant color palette
193
+ - Practical locations when possible for authenticity
194
+ - Emphasis on scale and grandeur
195
+ - Visual contrast between ordinary and extraordinary worlds
196
+
197
+ ### Dialogue
198
+
199
+ - Exposition through discovery, not explanation
200
+ - Banter and camaraderie between companions
201
+ - Expressions of wonder and awe
202
+ - Cultural or historical flavor appropriate to setting
203
+ - Minimal technical jargon unless it serves character
204
+
205
+ ## Common Pitfalls
206
+
207
+ ### Pitfall 1: Passive Protagonist
208
+
209
+ **Problem**: Hero is dragged along by events rather than driving the adventure forward.
210
+
211
+ **Solution**: Hero should make active choices that propel the journey. Give them agency and initiative.
212
+
213
+ **Example**: Hero chooses to pursue the quest despite warnings, not because they have no choice.
214
+
215
+ ---
216
+
217
+ ### Pitfall 2: Travelogue Without Stakes
218
+
219
+ **Problem**: Beautiful locations but no real danger or consequences.
220
+
221
+ **Solution**: Every location should present genuine obstacles. Beauty can coexist with peril.
222
+
223
+ **Example**: The paradise island also has deadly predators and hostile inhabitants.
224
+
225
+ ---
226
+
227
+ ### Pitfall 3: Convenient Solutions
228
+
229
+ **Problem**: Hero finds exactly what they need exactly when they need it.
230
+
231
+ **Solution**: Make the hero work for solutions. Foreshadow tools and knowledge earlier.
232
+
233
+ **Example**: The rope that saves them in Act III was acquired and mentioned in Act I.
234
+
235
+ ---
236
+
237
+ ### Pitfall 4: Forgettable Companions
238
+
239
+ **Problem**: Supporting characters are interchangeable and serve no distinct purpose.
240
+
241
+ **Solution**: Give each companion a unique skill, personality, and character arc.
242
+
243
+ **Example**: One is the navigator, one is the fighter, one is the scholar - each essential at different points.
244
+
245
+ ---
246
+
247
+ ### Pitfall 5: Anticlimactic Discovery
248
+
249
+ **Problem**: The goal of the quest is disappointing or underwhelming when finally reached.
250
+
251
+ **Solution**: Make the discovery worth the journey. Exceed expectations or subvert them meaningfully.
252
+
253
+ **Example**: The treasure is more wondrous than imagined, or the real treasure was the journey itself (if earned).
254
+
255
+ ---
256
+
257
+ ## Film Examples
258
+
259
+ ### Example 1: Raiders of the Lost Ark (1981)
260
+
261
+ **Director**: Steven Spielberg
262
+
263
+ **Why It Works**: Perfect adventure structure, charismatic hero, exotic locations, constant forward momentum.
264
+
265
+ **Key Scenes**:
266
+ - **Opening Temple Sequence**: Establishes Indy's skills, love of archaeology, and sense of adventure
267
+ - **Truck Chase**: Escalating action in exotic location with clear stakes
268
+ - **Ark Opening**: Payoff of the quest with spectacular and dangerous results
269
+
270
+ **Techniques Used**:
271
+ - Hero's Journey structure
272
+ - Cliffhanger pacing
273
+ - Practical stunts and locations
274
+ - Balance of humor and danger
275
+ - Clear visual storytelling
276
+
277
+ ---
278
+
279
+ ### Example 2: The Lord of the Rings: The Fellowship of the Ring (2001)
280
+
281
+ **Director**: Peter Jackson
282
+
283
+ **Why It Works**: Epic scope, diverse companions, clear quest, rich world-building, emotional depth.
284
+
285
+ **Key Scenes**:
286
+ - **Shire to Rivendell**: Journey from ordinary to extraordinary world
287
+ - **Mines of Moria**: Peril, loss (Gandalf), and consequence
288
+ - **Breaking of the Fellowship**: Emotional climax as journey fractures
289
+
290
+ **Techniques Used**:
291
+ - Detailed world-building
292
+ - Distinct locations with unique challenges
293
+ - Character growth through adversity
294
+ - Balance of spectacle and intimacy
295
+ - Mythic storytelling
296
+
297
+ ---
298
+
299
+ ### Example 3: The Princess Bride (1987)
300
+
301
+ **Director**: Rob Reiner
302
+
303
+ **Why It Works**: Perfect blend of adventure, romance, and humor. Quotable dialogue, memorable characters.
304
+
305
+ **Key Scenes**:
306
+ - **Battle of Wits**: Intellectual challenge as adventure obstacle
307
+ - **Fire Swamp**: Environmental hazards test the couple
308
+ - **Storming the Castle**: Climactic rescue with teamwork
309
+
310
+ **Techniques Used**:
311
+ - Fairy tale structure
312
+ - Distinct obstacles requiring different skills
313
+ - Romance integrated into adventure
314
+ - Self-aware humor
315
+ - Satisfying payoffs
316
+
317
+ ---
318
+
319
+ ### Example 4: Jurassic Park (1993)
320
+
321
+ **Director**: Steven Spielberg
322
+
323
+ **Why It Works**: Wonder and terror balanced perfectly. Science fiction adventure with clear stakes.
324
+
325
+ **Key Scenes**:
326
+ - **First Dinosaur Reveal**: Pure wonder and awe
327
+ - **T-Rex Attack**: Terror in paradise
328
+ - **Raptor Kitchen**: Suspenseful climax
329
+
330
+ **Techniques Used**:
331
+ - Build wonder before introducing danger
332
+ - Science grounds the fantastic
333
+ - Children in peril raise stakes
334
+ - Practical effects create reality
335
+ - Clear cause and effect
336
+
337
+ ---
338
+
339
+ ### Example 5: The Goonies (1985)
340
+
341
+ **Director**: Richard Donner
342
+
343
+ **Why It Works**: Kid-friendly adventure with real stakes, treasure hunt structure, strong friendships.
344
+
345
+ **Key Scenes**:
346
+ - **Attic Discovery**: Call to adventure through found map
347
+ - **Underground Traps**: Escalating obstacles in exotic setting
348
+ - **Pirate Ship**: Reward and wonder
349
+
350
+ **Techniques Used**:
351
+ - Ensemble cast with distinct personalities
352
+ - Treasure hunt provides clear structure
353
+ - Humor and heart balance danger
354
+ - Coming-of-age through adventure
355
+ - Friendship as important as treasure
356
+
357
+ ---
358
+
359
+ ## Integration with Other Features
360
+
361
+ ### Compatible Themes
362
+
363
+ - **Growth**: Hero matures through journey (The Goonies)
364
+ - **Friendship**: Bonds formed through shared adventure (Lord of the Rings)
365
+ - **Identity**: Hero discovers who they truly are (The Wizard of Oz)
366
+ - **Survival**: Physical journey tests limits (The Revenant)
367
+
368
+ ### Compatible Styles
369
+
370
+ - **Epic**: Large-scale adventure across vast landscapes (Lord of the Rings)
371
+ - **Linear**: Clear journey from point A to point B (Raiders of the Lost Ark)
372
+ - **Ensemble**: Group of adventurers with shared goal (The Goonies)
373
+
374
+ ### Hybrid Combinations
375
+
376
+ - **Action-Adventure**: Heavy emphasis on physical conflict (Indiana Jones series)
377
+ - **Fantasy-Adventure**: Magical elements and mythical quests (The NeverEnding Story)
378
+ - **Sci-Fi Adventure**: Space exploration and alien worlds (Star Wars, Avatar)
379
+ - **Comedy-Adventure**: Humor-driven adventure (The Princess Bride, Romancing the Stone)
380
+
381
+ ## Best Practices
382
+
383
+ 1. **Start with a compelling call to adventure** - Make the quest irresistible
384
+ 2. **Create a vivid, immersive world** - Transport the audience
385
+ 3. **Give the hero agency** - They should drive the adventure, not be dragged along
386
+ 4. **Escalate obstacles naturally** - Each challenge should be harder than the last
387
+ 5. **Balance spectacle with character** - Amazing sights mean nothing without emotional investment
388
+ 6. **Use the journey to transform the hero** - External adventure mirrors internal growth
389
+ 7. **Make companions essential** - Each should contribute uniquely to success
390
+ 8. **Ground the fantastic in emotion** - Relatable feelings in extraordinary circumstances
391
+ 9. **Deliver on the promise of the quest** - The destination should be worth the journey
392
+ 10. **Leave room for wonder** - Not everything needs explanation; preserve mystery
393
+
394
+ ## Resources
395
+
396
+ - "The Hero with a Thousand Faces" by Joseph Campbell
397
+ - "The Writer's Journey" by Christopher Vogler
398
+ - "Into the Woods: How Stories Work and Why We Tell Them" by John Yorke
399
+ - "Adventure Screenwriting" by Michael Hauge
400
+ - Study: Indiana Jones series, Lord of the Rings trilogy, The Goonies, Jurassic Park, Pirates of the Caribbean
401
+
402
+ ---
403
+
404
+ **Depth Coverage**: 85%
405
+ **Last Updated**: 2026-01-31
406
+ **Version**: 1.0.0
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+
@@ -0,0 +1,293 @@
1
+ # Animation Genre
2
+
3
+ **Category**: Screenplay Genre
4
+ **Type**: Primary
5
+ **Complexity**: Medium
6
+
7
+ ## Overview
8
+
9
+ Animation uses drawn, computer-generated, or stop-motion imagery to tell stories. The genre emphasizes visual creativity, imaginative worlds, and often appeals to both children and adults through layered storytelling.
10
+
11
+ ## Core Concept
12
+
13
+ Animation screenplays leverage the medium's limitless visual possibilities to create worlds and characters impossible in live-action. Success depends on using animation's unique strengths (exaggeration, impossible physics, visual metaphor), creating stories that justify the medium choice, and often balancing appeal for multiple age groups. Great animation uses the form to tell stories that couldn't be told as effectively any other way.
14
+
15
+ ## Core Rules
16
+
17
+ ### Rule 1: Justify the Medium
18
+
19
+ **Description**: The story should benefit from being animated rather than live-action. Use animation's unique capabilities.
20
+
21
+ **Why It Matters**: Animation is expensive and time-consuming. The story should require or be enhanced by the medium.
22
+
23
+ **Examples**:
24
+ - ✅ **Good**: Talking toys, impossible physics, visual metaphors, fantastical worlds
25
+ - ❌ **Bad**: Realistic drama that could be live-action with no visual advantage
26
+
27
+ **Film Reference**: Inside Out (2015) - Emotions as characters requires animation to visualize abstract concepts.
28
+
29
+ ---
30
+
31
+ ### Rule 2: Show, Don't Tell (Especially)
32
+
33
+ **Description**: Animation is visual storytelling at its purest. Use imagery, action, and visual metaphor over dialogue.
34
+
35
+ **Why It Matters**: Animation can show anything. Leverage this power instead of relying on exposition.
36
+
37
+ **Examples**:
38
+ - ✅ **Good**: Character emotions shown through exaggerated expressions, color, or visual metaphor
39
+ - ❌ **Bad**: Characters explaining feelings or situations that could be shown visually
40
+
41
+ **Film Reference**: WALL-E (2008) - First 40 minutes nearly dialogue-free, pure visual storytelling.
42
+
43
+ ---
44
+
45
+ ### Rule 3: Design for the Audience
46
+
47
+ **Description**: Know your target audience but don't condescend. Layer content for multiple age groups when appropriate.
48
+
49
+ **Why It Matters**: Animation can appeal to all ages. Best animated films work on multiple levels.
50
+
51
+ **Examples**:
52
+ - ✅ **Good**: Adventure and humor for kids, emotional depth and themes for adults
53
+ - ❌ **Bad**: Talking down to children or excluding adult viewers entirely
54
+
55
+ **Film Reference**: Toy Story series - Childhood wonder for kids, nostalgia and existential themes for adults.
56
+
57
+ ---
58
+
59
+ ### Rule 4: Exaggerate for Clarity and Impact
60
+
61
+ **Description**: Use animation's freedom to exaggerate expressions, physics, and reactions for emotional and comedic effect.
62
+
63
+ **Why It Matters**: Subtle realism isn't animation's strength. Exaggeration creates clarity and entertainment.
64
+
65
+ **Examples**:
66
+ - ✅ **Good**: Extreme facial expressions, impossible physical comedy, visual hyperbole
67
+ - ❌ **Bad**: Muted, realistic performances that don't leverage the medium
68
+
69
+ **Film Reference**: The Incredibles (2004) - Exaggerated superhero action and expressive character animation.
70
+
71
+ ---
72
+
73
+ ### Rule 5: Create a Cohesive Visual World
74
+
75
+ **Description**: Design, color palette, and visual style should be consistent and support the story's tone and themes.
76
+
77
+ **Why It Matters**: Animation creates entire worlds from scratch. Every visual choice should be intentional.
78
+
79
+ **Examples**:
80
+ - ✅ **Good**: Unified art direction where design reflects character and theme
81
+ - ❌ **Bad**: Inconsistent visual styles that distract or confuse
82
+
83
+ **Film Reference**: Spider-Man: Into the Spider-Verse (2018) - Comic book aesthetic integrated into every frame.
84
+
85
+ ---
86
+
87
+ ## Guidelines
88
+
89
+ ### Structure
90
+
91
+ - **Act I**: Establish world and rules (often more fantastical than live-action), introduce protagonist's want, inciting incident
92
+ - **Act II**: Adventure/quest with escalating challenges, visual set pieces, character growth
93
+ - **Act III**: Climactic confrontation using full visual potential, resolution, emotional payoff
94
+
95
+ ### Pacing
96
+
97
+ - Can be faster than live-action (animation allows quick cuts and transitions)
98
+ - Visual gags and action can move rapidly
99
+ - Balance frenetic sequences with emotional beats
100
+ - Montages are animation's friend
101
+ - Allow quiet moments for emotional resonance
102
+
103
+ ### Character Archetypes
104
+
105
+ - **Protagonist**: Often underdog or outsider with clear visual design reflecting personality
106
+ - **Antagonist**: Visually distinct villain with exaggerated traits
107
+ - **Supporting**: Sidekicks, mentors, comic relief - each with unique visual identity
108
+
109
+ ### Tone and Atmosphere
110
+
111
+ - Can range from whimsical to dark
112
+ - Often optimistic and hopeful
113
+ - Emotional sincerity even in comedy
114
+ - Sense of wonder and imagination
115
+ - Can tackle serious themes through fantastical lens
116
+
117
+ ### Visual Style
118
+
119
+ - Character design reflects personality
120
+ - Color palette supports mood and theme
121
+ - Exaggerated proportions and expressions
122
+ - Impossible camera moves and perspectives
123
+ - Visual metaphors and symbolism
124
+
125
+ ### Dialogue
126
+
127
+ - Often more concise than live-action
128
+ - Can be stylized or exaggerated
129
+ - Avoid over-explaining what visuals show
130
+ - Humor through wordplay and timing
131
+ - Silence can be powerful
132
+
133
+ ## Common Pitfalls
134
+
135
+ ### Pitfall 1: Relying on Pop Culture References
136
+
137
+ **Problem**: Dated references that won't age well or replace genuine humor and storytelling.
138
+
139
+ **Solution**: Create timeless humor and stories rooted in character and situation.
140
+
141
+ **Example**: Pixar films - Timeless stories that don't rely on pop culture jokes.
142
+
143
+ ---
144
+
145
+ ### Pitfall 2: Underestimating the Audience
146
+
147
+ **Problem**: Dumbing down content or avoiding complex themes because it's "for kids."
148
+
149
+ **Solution**: Respect young audiences' intelligence and emotional capacity.
150
+
151
+ **Example**: Up (2009) - Opening sequence deals with infertility, loss, and aging honestly.
152
+
153
+ ---
154
+
155
+ ### Pitfall 3: Style Over Substance
156
+
157
+ **Problem**: Impressive visuals but weak story or characters.
158
+
159
+ **Solution**: Story and character first, then use animation to enhance them.
160
+
161
+ **Example**: How to Train Your Dragon (2010) - Stunning visuals serve emotional character arc.
162
+
163
+ ---
164
+
165
+ ## Film Examples
166
+
167
+ ### Example 1: Spirited Away (2001)
168
+
169
+ **Director**: Hayao Miyazaki
170
+
171
+ **Why It Works**: Imaginative world-building, coming-of-age story, rich Japanese folklore, environmental themes.
172
+
173
+ **Key Scenes**:
174
+ - **Bathhouse Arrival**: Overwhelming visual introduction to spirit world
175
+ - **Train Across Water**: Quiet, contemplative beauty
176
+ - **No-Face Corruption**: Visual metaphor for greed and consumption
177
+
178
+ **Techniques Used**:
179
+ - Hand-drawn animation with incredible detail
180
+ - Fantastical creatures and locations
181
+ - Minimal exposition, visual storytelling
182
+ - Themes accessible to all ages
183
+
184
+ ---
185
+
186
+ ### Example 2: Inside Out (2015)
187
+
188
+ **Director**: Pete Docter
189
+
190
+ **Why It Works**: Abstract concept (emotions) visualized brilliantly. Psychological depth in family film.
191
+
192
+ **Key Scenes**:
193
+ - **Headquarters**: Emotions as characters controlling girl
194
+ - **Abstract Thought**: Visual representation of mental processes
195
+ - **Bing Bong's Sacrifice**: Devastating emotional moment
196
+
197
+ **Techniques Used**:
198
+ - Impossible concept made visual through animation
199
+ - Color-coded emotions
200
+ - Layered storytelling for kids and adults
201
+ - Emotional intelligence as theme
202
+
203
+ ---
204
+
205
+ ### Example 3: Spider-Man: Into the Spider-Verse (2018)
206
+
207
+ **Director**: Bob Persichetti, Peter Ramsey, Rodney Rothman
208
+
209
+ **Why It Works**: Revolutionary visual style, multiverse concept, coming-of-age superhero story.
210
+
211
+ **Key Scenes**:
212
+ - **Leap of Faith**: Visual and emotional climax
213
+ - **Multiple Spider-People**: Different animation styles coexisting
214
+ - **Kingpin Design**: Exaggerated proportions reflecting character
215
+
216
+ **Techniques Used**:
217
+ - Comic book aesthetic (halftone dots, motion lines)
218
+ - Multiple animation styles for different characters
219
+ - Kinetic action sequences
220
+ - Visual innovation serving story
221
+
222
+ ---
223
+
224
+ ### Example 4: WALL-E (2008)
225
+
226
+ **Director**: Andrew Stanton
227
+
228
+ **Why It Works**: Nearly dialogue-free first act, environmental message, robot love story.
229
+
230
+ **Key Scenes**:
231
+ - **WALL-E's Routine**: Character established through action, no dialogue
232
+ - **Dance in Space**: Romance through movement and music
233
+ - **Plant Discovery**: Hope visualized
234
+
235
+ **Techniques Used**:
236
+ - Silent film techniques in modern animation
237
+ - Expressive robot characters with minimal dialogue
238
+ - Environmental storytelling
239
+ - Visual contrast (Earth vs. Axiom)
240
+
241
+ ---
242
+
243
+ ## Integration with Other Features
244
+
245
+ ### Compatible Themes
246
+
247
+ - **Coming of Age**: Growth and self-discovery
248
+ - **Family**: Relationships and belonging
249
+ - **Identity**: Finding who you are
250
+ - **Imagination**: Power of creativity
251
+ - **Environmental**: Nature and conservation
252
+
253
+ ### Compatible Styles
254
+
255
+ - **2D Animation**: Hand-drawn traditional (Disney classics, Studio Ghibli)
256
+ - **3D CGI**: Computer-generated (Pixar, DreamWorks)
257
+ - **Stop-Motion**: Physical puppets (Laika, Aardman)
258
+ - **Hybrid**: Mixed techniques (Spider-Verse, Klaus)
259
+
260
+ ### Hybrid Combinations
261
+
262
+ - **Animation + Adventure**: Quest narratives (Finding Nemo, Moana)
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+ - **Animation + Comedy**: Humor-driven stories (Shrek, The Lego Movie)
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+ - **Animation + Fantasy**: Magical worlds (Howl's Moving Castle, Coco)
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+ - **Animation + Sci-Fi**: Futuristic settings (WALL-E, Big Hero 6)
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+
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+ ## Best Practices
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+ 1. **Justify the Medium**: Story should benefit from being animated
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+ 2. **Visual Storytelling**: Show don't tell, especially in animation
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+ 3. **Exaggerate**: Use animation's freedom for clarity and impact
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+ 4. **Layer Content**: Appeal to multiple age groups
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+ 5. **Cohesive Design**: Every visual choice supports story
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+ 6. **Emotional Honesty**: Don't shy from real feelings
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+ 7. **Timeless Stories**: Avoid dated references
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+ 8. **Respect Audience**: Don't condescend to children
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+ 9. **Use Silence**: Visual storytelling can be dialogue-free
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+ 10. **Innovation**: Push the medium's boundaries
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+
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+ ## Resources
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+
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+ - "The Illusion of Life" by Frank Thomas and Ollie Johnston - Disney animation principles
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+ - "The Animator's Survival Kit" by Richard Williams
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+ - "Pixar Storytelling" by Dean Movshovitz - Pixar's story rules
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+ - "Screenplay" by Syd Field - Structure applies to animation
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+ - Studio Ghibli films - Masterclass in animated storytelling
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+
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+ ---
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+
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+ **Depth Coverage**: 85%
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+ **Last Updated**: 2026-01-31
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+ **Version**: 1.0.0
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+