@meimu/mutracer 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/LICENSES/Apache-2.0.txt +202 -0
- package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
- package/LICENSES/GlMatrix-MIT.txt +19 -0
- package/LICENSES/KinoBloom-MIT.txt +21 -0
- package/LICENSES/OIDNWeb-MIT.txt +21 -0
- package/LICENSES/Octicons-MIT.txt +21 -0
- package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
- package/LICENSES/TinyBVH-MIT.txt +21 -0
- package/LICENSES/WebGPUUtils-MIT.txt +21 -0
- package/LICENSES/ZetaRay-MIT.txt +21 -0
- package/README.md +195 -2
- package/THIRD_PARTY_NOTICES.md +160 -0
- package/dist/assets/bvh.worker.js +1 -0
- package/dist/mutracer.umd.js +14352 -0
- package/docs/api.md +394 -0
- package/docs/bvh.md +141 -0
- package/docs/denoising.md +301 -0
- package/docs/getting-started.md +308 -0
- package/docs/materials.md +281 -0
- package/docs/performance.md +85 -0
- package/docs/post-processing.md +87 -0
- package/docs/progressive-rendering.md +144 -0
- package/docs/sampling.md +40 -0
- package/docs/threejs.md +273 -0
- package/docs/todo.md +61 -0
- package/docs/updates.md +208 -0
- package/lib/Display.d.ts +72 -0
- package/lib/Display.js +121 -0
- package/lib/Display.js.map +1 -0
- package/lib/Engine.d.ts +161 -0
- package/lib/Engine.js +681 -0
- package/lib/Engine.js.map +1 -0
- package/lib/Render.d.ts +256 -0
- package/lib/Render.js +671 -0
- package/lib/Render.js.map +1 -0
- package/lib/RenderLoop.d.ts +76 -0
- package/lib/RenderLoop.js +204 -0
- package/lib/RenderLoop.js.map +1 -0
- package/lib/Sync.d.ts +19 -0
- package/lib/Sync.js +19 -0
- package/lib/Sync.js.map +1 -0
- package/lib/constants.d.ts +2 -0
- package/lib/constants.js +3 -0
- package/lib/constants.js.map +1 -0
- package/lib/main.d.ts +56 -0
- package/lib/main.js +43 -0
- package/lib/main.js.map +1 -0
- package/lib/math.d.ts +23 -0
- package/lib/math.js +56 -0
- package/lib/math.js.map +1 -0
- package/lib/oidn.d.ts +45 -0
- package/lib/oidn.js +42 -0
- package/lib/oidn.js.map +1 -0
- package/lib/oidnBundledWeights.cdn.d.ts +2 -0
- package/lib/oidnBundledWeights.cdn.js +5 -0
- package/lib/oidnBundledWeights.cdn.js.map +1 -0
- package/lib/oidnBundledWeights.d.ts +2 -0
- package/lib/oidnBundledWeights.js +4 -0
- package/lib/oidnBundledWeights.js.map +1 -0
- package/lib/renderer/DisplayPostProcess.d.ts +14 -0
- package/lib/renderer/DisplayPostProcess.js +41 -0
- package/lib/renderer/DisplayPostProcess.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +119 -0
- package/lib/renderer/MaterialTable.js +550 -0
- package/lib/renderer/MaterialTable.js.map +1 -0
- package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
- package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
- package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
- package/lib/renderer/RenderingPipeline.d.ts +232 -0
- package/lib/renderer/RenderingPipeline.js +18 -0
- package/lib/renderer/RenderingPipeline.js.map +1 -0
- package/lib/renderer/ScratchPool.d.ts +13 -0
- package/lib/renderer/ScratchPool.js +21 -0
- package/lib/renderer/ScratchPool.js.map +1 -0
- package/lib/renderer/TileRender.d.ts +44 -0
- package/lib/renderer/TileRender.js +283 -0
- package/lib/renderer/TileRender.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.d.ts +17 -0
- package/lib/renderer/WGPUBloomPass.js +243 -0
- package/lib/renderer/WGPUBloomPass.js.map +1 -0
- package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
- package/lib/renderer/WGPUCanvasSurface.js +48 -0
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +73 -0
- package/lib/renderer/WGPUComputePass.js +317 -0
- package/lib/renderer/WGPUComputePass.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
- package/lib/renderer/WGPUFullQuadPass.js +389 -0
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
- package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
- package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
- package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
- package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
- package/lib/renderer/WGPURayTraceOutput.js +368 -0
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
- package/lib/renderer/WGPURayTracePass.d.ts +284 -0
- package/lib/renderer/WGPURayTracePass.js +2323 -0
- package/lib/renderer/WGPURayTracePass.js.map +1 -0
- package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
- package/lib/renderer/WGPURenderingPipeline.js +1446 -0
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
- package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
- package/lib/renderer/WGPUSceneFeatures.js +20 -0
- package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
- package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
- package/lib/renderer/WGPUScratchBuffer.js +21 -0
- package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
- package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
- package/lib/renderer/WGPUScratchTexture.js +27 -0
- package/lib/renderer/WGPUScratchTexture.js.map +1 -0
- package/lib/renderer/WGPUShaderCache.d.ts +26 -0
- package/lib/renderer/WGPUShaderCache.js +103 -0
- package/lib/renderer/WGPUShaderCache.js.map +1 -0
- package/lib/renderer/WebGLBloomPass.d.ts +18 -0
- package/lib/renderer/WebGLBloomPass.js +113 -0
- package/lib/renderer/WebGLBloomPass.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
- package/lib/renderer/WebGLFullQuadPass.js +208 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
- package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
- package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
- package/lib/renderer/WebGLRayTracePass.js +845 -0
- package/lib/renderer/WebGLRayTracePass.js.map +1 -0
- package/lib/renderer/WebGLReadback.d.ts +4 -0
- package/lib/renderer/WebGLReadback.js +75 -0
- package/lib/renderer/WebGLReadback.js.map +1 -0
- package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
- package/lib/renderer/WebGLRenderingPipeline.js +510 -0
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
- package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
- package/lib/renderer/WebGLScratchCopy.js +27 -0
- package/lib/renderer/WebGLScratchCopy.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +26 -0
- package/lib/renderer/accumulationTarget.js +2 -0
- package/lib/renderer/accumulationTarget.js.map +1 -0
- package/lib/renderer/binnedSahBvh.d.ts +31 -0
- package/lib/renderer/binnedSahBvh.js +263 -0
- package/lib/renderer/binnedSahBvh.js.map +1 -0
- package/lib/renderer/bvh.worker.d.ts +1 -0
- package/lib/renderer/bvh.worker.js +16 -0
- package/lib/renderer/bvh.worker.js.map +1 -0
- package/lib/renderer/bvhAccel.d.ts +81 -0
- package/lib/renderer/bvhAccel.js +621 -0
- package/lib/renderer/bvhAccel.js.map +1 -0
- package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
- package/lib/renderer/bvhWorkerBuild.js +17 -0
- package/lib/renderer/bvhWorkerBuild.js.map +1 -0
- package/lib/renderer/bvhWorkerClient.d.ts +57 -0
- package/lib/renderer/bvhWorkerClient.js +166 -0
- package/lib/renderer/bvhWorkerClient.js.map +1 -0
- package/lib/renderer/cameraLens.d.ts +5 -0
- package/lib/renderer/cameraLens.js +15 -0
- package/lib/renderer/cameraLens.js.map +1 -0
- package/lib/renderer/cameraSnapshot.d.ts +3 -0
- package/lib/renderer/cameraSnapshot.js +7 -0
- package/lib/renderer/cameraSnapshot.js.map +1 -0
- package/lib/renderer/committedScene.d.ts +13 -0
- package/lib/renderer/committedScene.js +121 -0
- package/lib/renderer/committedScene.js.map +1 -0
- package/lib/renderer/dataTextureUtil.d.ts +32 -0
- package/lib/renderer/dataTextureUtil.js +46 -0
- package/lib/renderer/dataTextureUtil.js.map +1 -0
- package/lib/renderer/denoiser.d.ts +65 -0
- package/lib/renderer/denoiser.js +2 -0
- package/lib/renderer/denoiser.js.map +1 -0
- package/lib/renderer/depthQuery.d.ts +14 -0
- package/lib/renderer/depthQuery.js +14 -0
- package/lib/renderer/depthQuery.js.map +1 -0
- package/lib/renderer/deviceRequirements.d.ts +23 -0
- package/lib/renderer/deviceRequirements.js +50 -0
- package/lib/renderer/deviceRequirements.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +10 -0
- package/lib/renderer/envMapCreation.js +96 -0
- package/lib/renderer/envMapCreation.js.map +1 -0
- package/lib/renderer/envMapDistribution.d.ts +9 -0
- package/lib/renderer/envMapDistribution.js +107 -0
- package/lib/renderer/envMapDistribution.js.map +1 -0
- package/lib/renderer/float16.d.ts +1 -0
- package/lib/renderer/float16.js +19 -0
- package/lib/renderer/float16.js.map +1 -0
- package/lib/renderer/geometryBvh.d.ts +11 -0
- package/lib/renderer/geometryBvh.js +24 -0
- package/lib/renderer/geometryBvh.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +28 -0
- package/lib/renderer/geometryUpdates.js +131 -0
- package/lib/renderer/geometryUpdates.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
- package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
- package/lib/renderer/glsl/depthQuery.frag.js +55 -0
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
- package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/rayTrace.frag.js +619 -0
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
- package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
- package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
- package/lib/renderer/gpuMemory.d.ts +2 -0
- package/lib/renderer/gpuMemory.js +10 -0
- package/lib/renderer/gpuMemory.js.map +1 -0
- package/lib/renderer/halton.d.ts +1 -0
- package/lib/renderer/halton.js +15 -0
- package/lib/renderer/halton.js.map +1 -0
- package/lib/renderer/jnlm.d.ts +85 -0
- package/lib/renderer/jnlm.js +87 -0
- package/lib/renderer/jnlm.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +75 -0
- package/lib/renderer/lightSampling.js +305 -0
- package/lib/renderer/lightSampling.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +26 -0
- package/lib/renderer/lightsUtil.js +154 -0
- package/lib/renderer/lightsUtil.js.map +1 -0
- package/lib/renderer/materialChanges.d.ts +13 -0
- package/lib/renderer/materialChanges.js +59 -0
- package/lib/renderer/materialChanges.js.map +1 -0
- package/lib/renderer/materialComparison.generated.d.ts +5 -0
- package/lib/renderer/materialComparison.generated.js +655 -0
- package/lib/renderer/materialComparison.generated.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +6 -0
- package/lib/renderer/materialConstants.js +3 -0
- package/lib/renderer/materialConstants.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +9 -0
- package/lib/renderer/materialEmission.js +21 -0
- package/lib/renderer/materialEmission.js.map +1 -0
- package/lib/renderer/materialIndices.d.ts +7 -0
- package/lib/renderer/materialIndices.js +34 -0
- package/lib/renderer/materialIndices.js.map +1 -0
- package/lib/renderer/materialLayout.d.ts +102 -0
- package/lib/renderer/materialLayout.js +189 -0
- package/lib/renderer/materialLayout.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +537 -0
- package/lib/renderer/materialTextureSlots.js +219 -0
- package/lib/renderer/materialTextureSlots.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
- package/lib/renderer/mergeMeshesToGeometry.js +236 -0
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
- package/lib/renderer/meshInstances.d.ts +23 -0
- package/lib/renderer/meshInstances.js +66 -0
- package/lib/renderer/meshInstances.js.map +1 -0
- package/lib/renderer/meshMembership.d.ts +10 -0
- package/lib/renderer/meshMembership.js +72 -0
- package/lib/renderer/meshMembership.js.map +1 -0
- package/lib/renderer/oidnNetwork.d.ts +20 -0
- package/lib/renderer/oidnNetwork.js +123 -0
- package/lib/renderer/oidnNetwork.js.map +1 -0
- package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
- package/lib/renderer/openPbrEnergyLut.js +965 -0
- package/lib/renderer/openPbrEnergyLut.js.map +1 -0
- package/lib/renderer/pathLimits.d.ts +4 -0
- package/lib/renderer/pathLimits.js +7 -0
- package/lib/renderer/pathLimits.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +110 -0
- package/lib/renderer/prepareMeshBVH.js +857 -0
- package/lib/renderer/prepareMeshBVH.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +11 -0
- package/lib/renderer/progressiveScheduler.js +19 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -0
- package/lib/renderer/renderPipeline.d.ts +57 -0
- package/lib/renderer/renderPipeline.js +49 -0
- package/lib/renderer/renderPipeline.js.map +1 -0
- package/lib/renderer/sampling.d.ts +10 -0
- package/lib/renderer/sampling.js +28 -0
- package/lib/renderer/sampling.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +29 -0
- package/lib/renderer/sceneChangeDetector.js +232 -0
- package/lib/renderer/sceneChangeDetector.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +14 -0
- package/lib/renderer/sceneLightChanges.js +34 -0
- package/lib/renderer/sceneLightChanges.js.map +1 -0
- package/lib/renderer/scratchSampling.d.ts +3 -0
- package/lib/renderer/scratchSampling.js +39 -0
- package/lib/renderer/scratchSampling.js.map +1 -0
- package/lib/renderer/shader.d.ts +37 -0
- package/lib/renderer/shader.js +41 -0
- package/lib/renderer/shader.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +24 -0
- package/lib/renderer/staticBvhPreparation.js +116 -0
- package/lib/renderer/staticBvhPreparation.js.map +1 -0
- package/lib/renderer/textureRegion.d.ts +8 -0
- package/lib/renderer/textureRegion.js +9 -0
- package/lib/renderer/textureRegion.js.map +1 -0
- package/lib/renderer/texturesFromMaterials.d.ts +6 -0
- package/lib/renderer/texturesFromMaterials.js +37 -0
- package/lib/renderer/texturesFromMaterials.js.map +1 -0
- package/lib/renderer/util.d.ts +17 -0
- package/lib/renderer/util.js +56 -0
- package/lib/renderer/util.js.map +1 -0
- package/lib/renderer/webgl.d.ts +131 -0
- package/lib/renderer/webgl.js +586 -0
- package/lib/renderer/webgl.js.map +1 -0
- package/lib/renderer/webglShaders.d.ts +4 -0
- package/lib/renderer/webglShaders.js +41 -0
- package/lib/renderer/webglShaders.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +1737 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +352 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +25 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.js +2 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +328 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +400 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +439 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +40 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +198 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +170 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +42 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js +218 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.js +28 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.js +34 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.d.ts +2 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +108 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +16 -0
- package/lib/renderer/wgsl/rayTrace.compute.js +923 -0
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -0
- package/lib/scene/AmbientLight.d.ts +17 -0
- package/lib/scene/AmbientLight.js +15 -0
- package/lib/scene/AmbientLight.js.map +1 -0
- package/lib/scene/Camera.d.ts +78 -0
- package/lib/scene/Camera.js +111 -0
- package/lib/scene/Camera.js.map +1 -0
- package/lib/scene/DirectionalLight.d.ts +18 -0
- package/lib/scene/DirectionalLight.js +17 -0
- package/lib/scene/DirectionalLight.js.map +1 -0
- package/lib/scene/EnvironmentLight.d.ts +14 -0
- package/lib/scene/EnvironmentLight.js +14 -0
- package/lib/scene/EnvironmentLight.js.map +1 -0
- package/lib/scene/Geometry.d.ts +87 -0
- package/lib/scene/Geometry.js +108 -0
- package/lib/scene/Geometry.js.map +1 -0
- package/lib/scene/IESProfile.d.ts +19 -0
- package/lib/scene/IESProfile.js +165 -0
- package/lib/scene/IESProfile.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +43 -0
- package/lib/scene/InstancedMesh.js +79 -0
- package/lib/scene/InstancedMesh.js.map +1 -0
- package/lib/scene/Mesh.d.ts +14 -0
- package/lib/scene/Mesh.js +17 -0
- package/lib/scene/Mesh.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +224 -0
- package/lib/scene/OpenPBRMaterial.js +240 -0
- package/lib/scene/OpenPBRMaterial.js.map +1 -0
- package/lib/scene/RectLight.d.ts +31 -0
- package/lib/scene/RectLight.js +26 -0
- package/lib/scene/RectLight.js.map +1 -0
- package/lib/scene/Scene.d.ts +55 -0
- package/lib/scene/Scene.js +2 -0
- package/lib/scene/Scene.js.map +1 -0
- package/lib/scene/SceneNode.d.ts +16 -0
- package/lib/scene/SceneNode.js +33 -0
- package/lib/scene/SceneNode.js.map +1 -0
- package/lib/scene/SphereLight.d.ts +22 -0
- package/lib/scene/SphereLight.js +20 -0
- package/lib/scene/SphereLight.js.map +1 -0
- package/lib/scene/SpotLight.d.ts +35 -0
- package/lib/scene/SpotLight.js +29 -0
- package/lib/scene/SpotLight.js.map +1 -0
- package/lib/scene/Texture.d.ts +38 -0
- package/lib/scene/Texture.js +37 -0
- package/lib/scene/Texture.js.map +1 -0
- package/lib/scene/anisotropyParameters.d.ts +1 -0
- package/lib/scene/anisotropyParameters.js +13 -0
- package/lib/scene/anisotropyParameters.js.map +1 -0
- package/lib/scene/geometryChanges.d.ts +5 -0
- package/lib/scene/geometryChanges.js +18 -0
- package/lib/scene/geometryChanges.js.map +1 -0
- package/lib/scene/materialTextureNames.d.ts +2 -0
- package/lib/scene/materialTextureNames.js +9 -0
- package/lib/scene/materialTextureNames.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +400 -0
- package/lib/scene/openPbrSchema.js +149 -0
- package/lib/scene/openPbrSchema.js.map +1 -0
- package/lib/scene/thinFilmParameters.d.ts +4 -0
- package/lib/scene/thinFilmParameters.js +12 -0
- package/lib/scene/thinFilmParameters.js.map +1 -0
- package/lib/settings/display.d.ts +118 -0
- package/lib/settings/display.js +34 -0
- package/lib/settings/display.js.map +1 -0
- package/lib/settings/engine.d.ts +37 -0
- package/lib/settings/engine.js +26 -0
- package/lib/settings/engine.js.map +1 -0
- package/lib/settings/render.d.ts +178 -0
- package/lib/settings/render.js +36 -0
- package/lib/settings/render.js.map +1 -0
- package/lib/tinybvh/LICENSE +21 -0
- package/lib/tinybvh/TinyBvhBuilder.d.ts +17 -0
- package/lib/tinybvh/TinyBvhBuilder.js +211 -0
- package/lib/tinybvh/TinyBvhBuilder.js.map +1 -0
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/types.d.ts +13 -0
- package/lib/types.js +2 -0
- package/lib/types.js.map +1 -0
- package/lib/util/canvas.d.ts +2 -0
- package/lib/util/canvas.js +13 -0
- package/lib/util/canvas.js.map +1 -0
- package/lib/util/commonGeometry.d.ts +15 -0
- package/lib/util/commonGeometry.js +240 -0
- package/lib/util/commonGeometry.js.map +1 -0
- package/lib/util/events.d.ts +7 -0
- package/lib/util/events.js +23 -0
- package/lib/util/events.js.map +1 -0
- package/lib/util/frame.d.ts +2 -0
- package/lib/util/frame.js +10 -0
- package/lib/util/frame.js.map +1 -0
- package/lib/util/fromTHREE.d.ts +100 -0
- package/lib/util/fromTHREE.js +1063 -0
- package/lib/util/fromTHREE.js.map +1 -0
- package/lib/util/geometry.d.ts +13 -0
- package/lib/util/geometry.js +292 -0
- package/lib/util/geometry.js.map +1 -0
- package/lib/util/loadRGBE.d.ts +7 -0
- package/lib/util/loadRGBE.js +168 -0
- package/lib/util/loadRGBE.js.map +1 -0
- package/lib/util/math.d.ts +8 -0
- package/lib/util/math.js +64 -0
- package/lib/util/math.js.map +1 -0
- package/lib/util/mesh.d.ts +7 -0
- package/lib/util/mesh.js +20 -0
- package/lib/util/mesh.js.map +1 -0
- package/lib/util/threeDeformation.d.ts +20 -0
- package/lib/util/threeDeformation.js +218 -0
- package/lib/util/threeDeformation.js.map +1 -0
- package/lib/version.d.ts +2 -0
- package/lib/version.js +3 -0
- package/lib/version.js.map +1 -0
- package/llms.txt +62 -0
- package/oidn/weights/LICENSE.txt +202 -0
- package/oidn/weights/README.md +43 -0
- package/oidn/weights/rt_hdr_alb_nrm.tza +0 -0
- package/oidn/weights/rt_hdr_alb_nrm_small.tza +0 -0
- package/package.json +124 -4
package/lib/Engine.js
ADDED
|
@@ -0,0 +1,681 @@
|
|
|
1
|
+
import { bvhConfig, engineSettingsKey, workerCount, textureBudget } from './settings/engine.js';
|
|
2
|
+
import { createCanvas } from './util/canvas.js';
|
|
3
|
+
import { getRecommendedDeviceDescriptor, validateDevice } from './renderer/deviceRequirements.js';
|
|
4
|
+
import { cameraSnapshot } from './renderer/cameraSnapshot.js';
|
|
5
|
+
import Display from './Display.js';
|
|
6
|
+
import { Events } from './util/events.js';
|
|
7
|
+
import { SceneChangeDetector, snapshotFields, snapshotsEqual } from './renderer/sceneChangeDetector.js';
|
|
8
|
+
import { CommittedScene } from './renderer/committedScene.js';
|
|
9
|
+
import { validateSceneLights } from './renderer/lightsUtil.js';
|
|
10
|
+
import { ensureMeshGeometryAttributes, meshNeedsStaticBvh, getPreparedMeshGeometry } from './renderer/prepareMeshBVH.js';
|
|
11
|
+
import { getGeometryBvh } from './renderer/geometryBvh.js';
|
|
12
|
+
import { prepareStaticBvhs } from './renderer/staticBvhPreparation.js';
|
|
13
|
+
import { canUseBvhWorker, BvhWorkerPool, resolveBvhWorkerCount } from './renderer/bvhWorkerClient.js';
|
|
14
|
+
import { DEFAULT_MAX_TEXTURE_ARRAY_BYTES } from './renderer/MaterialTable.js';
|
|
15
|
+
import { packDepthSampleArea } from './renderer/depthQuery.js';
|
|
16
|
+
import { makeWGPURenderTargets } from './renderer/WGPURenderingPipeline.js';
|
|
17
|
+
import { makeWebGLRenderTargets } from './renderer/WebGLRenderingPipeline.js';
|
|
18
|
+
import { WebGLDevice as WebGLRenderer } from './renderer/webgl.js';
|
|
19
|
+
let globalGPUDevice = null;
|
|
20
|
+
let globalGPUAdapterInfo = null;
|
|
21
|
+
let globalGPURequest;
|
|
22
|
+
async function sharedDevice(gpu) {
|
|
23
|
+
if (globalGPUDevice)
|
|
24
|
+
return globalGPUDevice;
|
|
25
|
+
if (!globalGPURequest) {
|
|
26
|
+
const request = (async () => {
|
|
27
|
+
const adapter = await gpu.requestAdapter({ powerPreference: 'high-performance' }) ?? await gpu.requestAdapter();
|
|
28
|
+
if (!adapter)
|
|
29
|
+
throw new Error('No WebGPU adapter is available');
|
|
30
|
+
const device = await adapter.requestDevice(getRecommendedDeviceDescriptor(adapter));
|
|
31
|
+
globalGPUAdapterInfo = adapter.info ?? null;
|
|
32
|
+
globalGPUDevice = device;
|
|
33
|
+
void device.lost.then(() => { if (globalGPUDevice === device)
|
|
34
|
+
globalGPUDevice = null; });
|
|
35
|
+
return device;
|
|
36
|
+
})();
|
|
37
|
+
globalGPURequest = request;
|
|
38
|
+
void request.finally(() => { if (globalGPURequest === request)
|
|
39
|
+
globalGPURequest = undefined; }).catch(() => { });
|
|
40
|
+
}
|
|
41
|
+
return globalGPURequest;
|
|
42
|
+
}
|
|
43
|
+
/** Shared device, committed scene/camera, CPU preparation and denoiser ownership. */
|
|
44
|
+
export default class Engine {
|
|
45
|
+
/** Source scene, accepted only by update(). Default undefined. */ scene;
|
|
46
|
+
/** Source camera, accepted only by update(). Default undefined. */ camera;
|
|
47
|
+
/** Default canvas and display settings. */ display;
|
|
48
|
+
/** Static BLAS builder. Default builtin. */ bvhBuilder = 'builtin';
|
|
49
|
+
/** Static BLAS layout. Default bvh2; dynamic geometry uses bvh2. */ bvhLayout = 'bvh2';
|
|
50
|
+
/** Enable TinyBVH spatial splits. Default false. */ bvhSpatialSplits = false;
|
|
51
|
+
/** Material texture budget in bytes. Default 384 MiB. */ textureAtlasBudgetBytes = DEFAULT_MAX_TEXTURE_ARRAY_BYTES;
|
|
52
|
+
/** Maximum CPU BVH workers. Default auto (hardware concurrency minus one, clamped 1–4). */
|
|
53
|
+
get bvhWorkerCount() { return this._bvhWorkerCount; }
|
|
54
|
+
set bvhWorkerCount(count) { resolveBvhWorkerCount(count); this._bvhWorkerCount = count; }
|
|
55
|
+
_bvhWorkerCount = 'auto';
|
|
56
|
+
_bvhWorkerPool;
|
|
57
|
+
_bvhPreparationRevision = 0;
|
|
58
|
+
_bvhPreparation;
|
|
59
|
+
_bvhPreparationTail = Promise.resolve();
|
|
60
|
+
_tinyBvhUnavailable = false;
|
|
61
|
+
_bvhWorkerUnavailable = false;
|
|
62
|
+
_bvhPreparedGeometry = new WeakMap();
|
|
63
|
+
_lastBvhBuild;
|
|
64
|
+
_lastBvhSettings = '';
|
|
65
|
+
_lastBudget = -1;
|
|
66
|
+
_shaderProgress = '';
|
|
67
|
+
_events = new Events();
|
|
68
|
+
_pipeline;
|
|
69
|
+
_webglRenderer;
|
|
70
|
+
_gpuDevice;
|
|
71
|
+
_suppliedDevice;
|
|
72
|
+
_ownsDeviceSelection;
|
|
73
|
+
_deviceRevision = 0;
|
|
74
|
+
_lossController;
|
|
75
|
+
_deviceLossError;
|
|
76
|
+
_webglListening = false;
|
|
77
|
+
_webglLost = false;
|
|
78
|
+
_recoverWebGL = false;
|
|
79
|
+
_contextRestore;
|
|
80
|
+
_gpuAdapterInfo;
|
|
81
|
+
_backendChoice;
|
|
82
|
+
_initPromise;
|
|
83
|
+
_info;
|
|
84
|
+
_pipelineInitError;
|
|
85
|
+
_webgpuFallbackReason;
|
|
86
|
+
_reportedErrors = new WeakSet();
|
|
87
|
+
_loggedErrorMessages = new Set();
|
|
88
|
+
_sceneChangeDetector;
|
|
89
|
+
_snapshot = new CommittedScene();
|
|
90
|
+
_sourceScene;
|
|
91
|
+
_committedScene;
|
|
92
|
+
_sourceCamera;
|
|
93
|
+
_committedCamera;
|
|
94
|
+
_cameraFields = [];
|
|
95
|
+
_sceneRevision = 0;
|
|
96
|
+
_cameraRevision = 0;
|
|
97
|
+
_uploadedRevision = -1;
|
|
98
|
+
_pendingMeshes = 'full';
|
|
99
|
+
_pendingTransforms = new Set();
|
|
100
|
+
_pendingColors = new Set();
|
|
101
|
+
_pendingGeometries = new Set();
|
|
102
|
+
_pendingMaterials = new Set();
|
|
103
|
+
_pendingLights = true;
|
|
104
|
+
_pendingBackground = true;
|
|
105
|
+
_disposed = false;
|
|
106
|
+
_readingDepth = false;
|
|
107
|
+
_renders = new Set();
|
|
108
|
+
_targetCounter = 0;
|
|
109
|
+
_presented;
|
|
110
|
+
_denoisers = new Set();
|
|
111
|
+
_denoiserCache = new Map();
|
|
112
|
+
_denoiserEntries = new WeakMap();
|
|
113
|
+
_weights = new Map();
|
|
114
|
+
_customPrepared = new WeakMap();
|
|
115
|
+
_denoiseTail = Promise.resolve();
|
|
116
|
+
_lastError;
|
|
117
|
+
/** Most recent synchronous engine/render failure. Default undefined. */
|
|
118
|
+
get lastError() { return this._lastError; }
|
|
119
|
+
/** @internal */ _setRenderError(error) { this._lastError = error ?? this._pipelineInitError; }
|
|
120
|
+
constructor(params = {}) {
|
|
121
|
+
if (params.device && params.backend === 'webgl')
|
|
122
|
+
throw new Error('A supplied GPUDevice cannot use the webgl backend.');
|
|
123
|
+
this._suppliedDevice = params.device;
|
|
124
|
+
this._ownsDeviceSelection = !params.device;
|
|
125
|
+
this._backendChoice = params.device ? 'webgpu' : params.backend ?? 'auto';
|
|
126
|
+
this._sceneChangeDetector = new SceneChangeDetector();
|
|
127
|
+
this.display = Display._create(this, params.canvas ?? createCanvas());
|
|
128
|
+
}
|
|
129
|
+
/** Initializes once; concurrent/repeated calls share the result. */
|
|
130
|
+
init() {
|
|
131
|
+
return this._initPromise ??= (async () => {
|
|
132
|
+
if (this._disposed)
|
|
133
|
+
throw new Error('Engine is disposed.');
|
|
134
|
+
if (this._pipelineInitError && !this._ownsDeviceSelection)
|
|
135
|
+
throw this._pipelineInitError;
|
|
136
|
+
const revision = this._deviceRevision;
|
|
137
|
+
if (this._contextRestore)
|
|
138
|
+
await this._contextRestore.promise;
|
|
139
|
+
if (this._disposed)
|
|
140
|
+
throw new Error('Engine is disposed.');
|
|
141
|
+
await this._initPipeline(this._backendChoice !== 'webgl' && !this._recoverWebGL);
|
|
142
|
+
if (revision !== this._deviceRevision)
|
|
143
|
+
throw this._deviceLossError;
|
|
144
|
+
if (this._pipelineInitError)
|
|
145
|
+
throw this._pipelineInitError;
|
|
146
|
+
if (this._disposed) {
|
|
147
|
+
this._pipeline?.dispose();
|
|
148
|
+
throw new Error('Engine is disposed.');
|
|
149
|
+
}
|
|
150
|
+
const gl = this._webglRenderer?.gl, limits = this._gpuDevice?.limits;
|
|
151
|
+
this._info = { backend: this._gpuDevice ? 'webgpu' : 'webgl', adapterName: this._adapterName(), webgpuFallbackReason: this._webgpuFallbackReason,
|
|
152
|
+
limits: { maxTextureArrayLayers: limits?.maxTextureArrayLayers ?? gl?.getParameter(gl.MAX_ARRAY_TEXTURE_LAYERS), maxTextureDimension2D: limits?.maxTextureDimension2D ?? gl?.getParameter(gl.MAX_TEXTURE_SIZE) } };
|
|
153
|
+
this._upload();
|
|
154
|
+
return this._info;
|
|
155
|
+
})();
|
|
156
|
+
}
|
|
157
|
+
/** Initialization info. Default undefined until init resolves. */ get info() { return this._info; }
|
|
158
|
+
/** Active backend. Default undefined until initialization completes. */ get backend() { return this._info?.backend; }
|
|
159
|
+
/** GPU device. Default undefined before initialization and on WebGL. */ get device() { return this._gpuDevice; }
|
|
160
|
+
/** Subscribes to shared progress/errors/device loss; returns unsubscribe. */
|
|
161
|
+
on(event, listener) { return this._events.on(event, listener); }
|
|
162
|
+
/** The sole external edit detection/commit point. Returns whether inputs changed. */
|
|
163
|
+
update() {
|
|
164
|
+
if (this._disposed)
|
|
165
|
+
throw new Error('Engine is disposed.');
|
|
166
|
+
this._lastError = this._pipelineInitError;
|
|
167
|
+
let changed = false, resetTiming = false;
|
|
168
|
+
const cameraFields = this.camera ? snapshotFields(this.camera) : [];
|
|
169
|
+
if (this.camera !== this._sourceCamera || !snapshotsEqual(cameraFields, this._cameraFields)) {
|
|
170
|
+
this._sourceCamera = this.camera;
|
|
171
|
+
this._cameraFields = cameraFields;
|
|
172
|
+
this._committedCamera = this.camera ? cameraSnapshot(this.camera) : undefined;
|
|
173
|
+
this._cameraRevision++;
|
|
174
|
+
changed = true;
|
|
175
|
+
}
|
|
176
|
+
const bvhSettings = engineSettingsKey(this, 'bvh');
|
|
177
|
+
const force = bvhSettings !== this._lastBvhSettings || textureBudget(this) !== this._lastBudget;
|
|
178
|
+
if (this.scene !== this._sourceScene || force)
|
|
179
|
+
this._sceneChangeDetector.reset();
|
|
180
|
+
if (this.scene) {
|
|
181
|
+
validateSceneLights(this.scene.lights, error => this._notifyError(error));
|
|
182
|
+
ensureMeshGeometryAttributes(this.scene.meshes);
|
|
183
|
+
const changes = this._sceneChangeDetector.detect(this.scene);
|
|
184
|
+
resetTiming = changes.meshes === 'full' || this.scene !== this._sourceScene || force;
|
|
185
|
+
if (changes.meshes !== 'none' || changes.lights || changes.background || this.scene !== this._sourceScene || force) {
|
|
186
|
+
this._committedScene = this._snapshot.capture(this.scene, changes);
|
|
187
|
+
if (changes.meshes === 'full' || force || this.scene !== this._sourceScene)
|
|
188
|
+
this._pendingMeshes = 'full';
|
|
189
|
+
else if (changes.meshes === 'incremental' && this._pendingMeshes !== 'full')
|
|
190
|
+
this._pendingMeshes = 'incremental';
|
|
191
|
+
for (const mesh of changes.transforms)
|
|
192
|
+
this._pendingTransforms.add(this._snapshot.mirror(mesh));
|
|
193
|
+
for (const mesh of changes.colors)
|
|
194
|
+
this._pendingColors.add(this._snapshot.mirror(mesh));
|
|
195
|
+
for (const geometry of changes.geometries)
|
|
196
|
+
this._pendingGeometries.add(this._snapshot.mirror(geometry));
|
|
197
|
+
for (const material of changes.materials)
|
|
198
|
+
this._pendingMaterials.add(this._snapshot.mirror(material));
|
|
199
|
+
this._pendingLights ||= changes.lights;
|
|
200
|
+
this._pendingBackground ||= changes.background;
|
|
201
|
+
this._sceneRevision++;
|
|
202
|
+
changed = true;
|
|
203
|
+
}
|
|
204
|
+
this._sceneChangeDetector.commit();
|
|
205
|
+
}
|
|
206
|
+
else if (this._sourceScene) {
|
|
207
|
+
this._committedScene = undefined;
|
|
208
|
+
this._pendingMeshes = 'full';
|
|
209
|
+
this._pendingLights = true;
|
|
210
|
+
this._pendingBackground = true;
|
|
211
|
+
this._sceneRevision++;
|
|
212
|
+
changed = true;
|
|
213
|
+
}
|
|
214
|
+
this._sourceScene = this.scene;
|
|
215
|
+
this._lastBvhSettings = bvhSettings;
|
|
216
|
+
this._lastBudget = textureBudget(this);
|
|
217
|
+
if (!this._pipeline)
|
|
218
|
+
void this.init().catch(() => { });
|
|
219
|
+
if (changed)
|
|
220
|
+
for (const render of this._renders)
|
|
221
|
+
render._inputsChanged(resetTiming);
|
|
222
|
+
this._upload();
|
|
223
|
+
return changed;
|
|
224
|
+
}
|
|
225
|
+
_upload() {
|
|
226
|
+
const pipeline = this._pipeline;
|
|
227
|
+
if (!pipeline || this._disposed || this._bvhPreparation || this._uploadedRevision === this._sceneRevision)
|
|
228
|
+
return;
|
|
229
|
+
const scene = this._committedScene ?? { meshes: [], lights: [] };
|
|
230
|
+
if (this._needsBVHPreparation(scene.meshes)) {
|
|
231
|
+
const task = this.prepare(scene);
|
|
232
|
+
this._bvhPreparation = task;
|
|
233
|
+
void task.then(() => { if (this._bvhPreparation === task)
|
|
234
|
+
this._bvhPreparation = undefined; this._upload(); }, error => { if (this._bvhPreparation === task)
|
|
235
|
+
this._bvhPreparation = undefined; this._notifyError(error); });
|
|
236
|
+
return;
|
|
237
|
+
}
|
|
238
|
+
const budgetChanged = pipeline.setTextureAtlasBudget(this._lastBudget >= 0 ? this._lastBudget : textureBudget(this));
|
|
239
|
+
if (this._pendingMeshes !== 'none' || budgetChanged)
|
|
240
|
+
pipeline.setMeshes(scene.meshes, this._pendingMeshes === 'full' || budgetChanged ? undefined : {
|
|
241
|
+
transforms: [...this._pendingTransforms], colors: [...this._pendingColors], geometries: [...this._pendingGeometries], materials: [...this._pendingMaterials]
|
|
242
|
+
});
|
|
243
|
+
if (this._pendingLights)
|
|
244
|
+
pipeline.setLights(scene.lights);
|
|
245
|
+
if (this._pendingBackground)
|
|
246
|
+
pipeline.setBackground(scene.background);
|
|
247
|
+
this._pendingMeshes = 'none';
|
|
248
|
+
this._pendingLights = false;
|
|
249
|
+
this._pendingBackground = false;
|
|
250
|
+
this._pendingTransforms.clear();
|
|
251
|
+
this._pendingColors.clear();
|
|
252
|
+
this._pendingGeometries.clear();
|
|
253
|
+
this._pendingMaterials.clear();
|
|
254
|
+
this._uploadedRevision = this._sceneRevision;
|
|
255
|
+
}
|
|
256
|
+
_bvhConfig() { return bvhConfig(this); }
|
|
257
|
+
/** Builds static CPU BVHs for this scene without replacing GPU inputs. Options default undefined. */
|
|
258
|
+
prepare(scene, options = {}) {
|
|
259
|
+
const revision = this._bvhPreparationRevision;
|
|
260
|
+
const preparation = this._bvhPreparationTail.then(async () => {
|
|
261
|
+
const isCancelled = () => revision !== this._bvhPreparationRevision || options.signal?.aborted === true;
|
|
262
|
+
if (isCancelled())
|
|
263
|
+
return;
|
|
264
|
+
const meshes = scene.meshes;
|
|
265
|
+
const useWorker = canUseBvhWorker() && !this._bvhWorkerUnavailable;
|
|
266
|
+
if (useWorker) {
|
|
267
|
+
const count = workerCount(this);
|
|
268
|
+
if (this._bvhWorkerPool?.size !== count) {
|
|
269
|
+
this._bvhWorkerPool?.dispose();
|
|
270
|
+
this._bvhWorkerPool = new BvhWorkerPool(count);
|
|
271
|
+
}
|
|
272
|
+
}
|
|
273
|
+
const config = this._bvhConfig();
|
|
274
|
+
const result = await prepareStaticBvhs(meshes, {
|
|
275
|
+
config,
|
|
276
|
+
...config,
|
|
277
|
+
builder: this.bvhBuilder === 'tinybvh' && !this._tinyBvhUnavailable ? 'tinybvh' : 'builtin',
|
|
278
|
+
useWorker, workerPool: this._bvhWorkerPool, isCancelled,
|
|
279
|
+
rebuild: false, onProgress: progress => {
|
|
280
|
+
if (this._bvhPreparation === preparation)
|
|
281
|
+
this._events.emit('progress', { stage: 'bvh', progress });
|
|
282
|
+
options.onProgress?.(progress);
|
|
283
|
+
}
|
|
284
|
+
});
|
|
285
|
+
if (isCancelled())
|
|
286
|
+
return;
|
|
287
|
+
if (result.workerUnavailable && !this._bvhWorkerUnavailable) {
|
|
288
|
+
this._bvhWorkerUnavailable = true;
|
|
289
|
+
this._bvhWorkerPool?.dispose();
|
|
290
|
+
this._bvhWorkerPool = undefined;
|
|
291
|
+
console.warn('BVH preparation failed; falling back to the calling-thread BVH builder.');
|
|
292
|
+
}
|
|
293
|
+
if (result.tinyBvhUnavailable && !this._tinyBvhUnavailable) {
|
|
294
|
+
this._tinyBvhUnavailable = true;
|
|
295
|
+
console.warn('BVH preparation failed; falling back to the built-in BVH builder.');
|
|
296
|
+
}
|
|
297
|
+
result.failedMeshes.forEach(mesh => {
|
|
298
|
+
this._bvhPreparedGeometry.set(mesh, [mesh.geometry, mesh.geometry.version]);
|
|
299
|
+
});
|
|
300
|
+
this._lastBvhBuild = { geometryCount: result.geometryCount, bvhTimeMs: result.bvhTimeMs };
|
|
301
|
+
});
|
|
302
|
+
this._bvhPreparationTail = preparation.catch(() => undefined);
|
|
303
|
+
const signal = options.signal;
|
|
304
|
+
if (!signal)
|
|
305
|
+
return preparation;
|
|
306
|
+
return new Promise((resolve, reject) => {
|
|
307
|
+
const aborted = () => reject(signal.reason ?? new DOMException('BVH preparation aborted', 'AbortError'));
|
|
308
|
+
if (signal.aborted) {
|
|
309
|
+
aborted();
|
|
310
|
+
return;
|
|
311
|
+
}
|
|
312
|
+
signal.addEventListener('abort', aborted, { once: true });
|
|
313
|
+
preparation.then(resolve, reject).finally(() => signal.removeEventListener('abort', aborted));
|
|
314
|
+
});
|
|
315
|
+
}
|
|
316
|
+
_needsBVHPreparation(meshes) {
|
|
317
|
+
if (this._bvhPreparation)
|
|
318
|
+
return true;
|
|
319
|
+
if ((this.bvhBuilder !== 'tinybvh' || this._tinyBvhUnavailable) &&
|
|
320
|
+
(!canUseBvhWorker() || this._bvhWorkerUnavailable)) {
|
|
321
|
+
return meshes.some(mesh => !!getGeometryBvh(getPreparedMeshGeometry(mesh)) && meshNeedsStaticBvh(mesh, this._bvhConfig()));
|
|
322
|
+
}
|
|
323
|
+
return meshes.some((mesh) => {
|
|
324
|
+
const prepared = this._bvhPreparedGeometry.get(mesh);
|
|
325
|
+
const attempted = prepared?.[0] === mesh.geometry &&
|
|
326
|
+
prepared[1] === mesh.geometry.version;
|
|
327
|
+
return !attempted && meshNeedsStaticBvh(mesh, this._bvhConfig());
|
|
328
|
+
});
|
|
329
|
+
}
|
|
330
|
+
async _initPipeline(preferWebGPU) {
|
|
331
|
+
let gpuCreated = false;
|
|
332
|
+
try {
|
|
333
|
+
this._events.emit('progress', { stage: 'device', progress: 0 });
|
|
334
|
+
this._pipelineInitError = undefined;
|
|
335
|
+
if (preferWebGPU && (this._suppliedDevice || (typeof navigator !== 'undefined' && navigator.gpu))) {
|
|
336
|
+
try {
|
|
337
|
+
const gpu = typeof navigator !== 'undefined' ? navigator.gpu : undefined;
|
|
338
|
+
const gpuDevice = this._suppliedDevice ?? await sharedDevice(gpu);
|
|
339
|
+
const gpuAdapterInfo = this._suppliedDevice
|
|
340
|
+
? gpuDevice.adapterInfo : globalGPUAdapterInfo;
|
|
341
|
+
if (this._disposed)
|
|
342
|
+
return;
|
|
343
|
+
validateDevice(gpuDevice);
|
|
344
|
+
this._gpuAdapterInfo = gpuAdapterInfo ?? undefined;
|
|
345
|
+
this._gpuDevice = gpuDevice;
|
|
346
|
+
this._pipeline = makeWGPURenderTargets(this.display.canvas, gpuDevice, {
|
|
347
|
+
presentationFormat: gpu?.getPreferredCanvasFormat() ?? 'bgra8unorm'
|
|
348
|
+
});
|
|
349
|
+
this._watchDevice(gpuDevice);
|
|
350
|
+
gpuCreated = true;
|
|
351
|
+
}
|
|
352
|
+
catch (e) {
|
|
353
|
+
if (this._backendChoice === 'webgpu')
|
|
354
|
+
throw e;
|
|
355
|
+
this._webgpuFallbackReason = e instanceof Error ? e.message : String(e);
|
|
356
|
+
this._gpuDevice = undefined;
|
|
357
|
+
this._gpuAdapterInfo = undefined;
|
|
358
|
+
}
|
|
359
|
+
}
|
|
360
|
+
if (!gpuCreated) {
|
|
361
|
+
if (this._backendChoice === 'webgpu')
|
|
362
|
+
throw new Error('WebGPU is not available in this environment');
|
|
363
|
+
if (preferWebGPU && !this._webgpuFallbackReason) {
|
|
364
|
+
this._webgpuFallbackReason = 'WebGPU is not available in this environment';
|
|
365
|
+
}
|
|
366
|
+
this._webglRenderer = new WebGLRenderer({
|
|
367
|
+
canvas: this.display.canvas,
|
|
368
|
+
alpha: true,
|
|
369
|
+
depth: true,
|
|
370
|
+
stencil: false,
|
|
371
|
+
antialias: false,
|
|
372
|
+
pixelRatio: 1,
|
|
373
|
+
preserveDrawingBuffer: true,
|
|
374
|
+
// PENDING
|
|
375
|
+
premultipliedAlpha: false,
|
|
376
|
+
parallelShaderCompile: true,
|
|
377
|
+
powerPreference: 'high-performance'
|
|
378
|
+
});
|
|
379
|
+
this._pipeline = makeWebGLRenderTargets(this._webglRenderer);
|
|
380
|
+
if (!this._webglListening) {
|
|
381
|
+
this._webglListening = true;
|
|
382
|
+
this.display.canvas.addEventListener('webglcontextlost', this._onContextLost);
|
|
383
|
+
this.display.canvas.addEventListener('webglcontextrestored', this._onContextRestored);
|
|
384
|
+
}
|
|
385
|
+
this._recoverWebGL = false;
|
|
386
|
+
}
|
|
387
|
+
}
|
|
388
|
+
catch (error) {
|
|
389
|
+
this._pipelineInitError = error instanceof Error ? error : new Error(String(error));
|
|
390
|
+
this._lastError = this._pipelineInitError;
|
|
391
|
+
this._notifyError(this._pipelineInitError);
|
|
392
|
+
}
|
|
393
|
+
finally {
|
|
394
|
+
this._events.emit('progress', { stage: 'device', progress: 1 });
|
|
395
|
+
}
|
|
396
|
+
}
|
|
397
|
+
_onContextLost = (event) => {
|
|
398
|
+
event.preventDefault();
|
|
399
|
+
if (this._disposed || this._webglLost)
|
|
400
|
+
return;
|
|
401
|
+
this._webglLost = true;
|
|
402
|
+
this._recoverWebGL = true;
|
|
403
|
+
let resolve, reject;
|
|
404
|
+
const promise = new Promise((done, fail) => { resolve = done; reject = fail; });
|
|
405
|
+
void promise.catch(() => { });
|
|
406
|
+
this._contextRestore = { promise, resolve, reject };
|
|
407
|
+
const error = new Error(`WebGL context lost: ${event.statusMessage || 'context is unavailable'}`);
|
|
408
|
+
this._invalidateDevice(error, true);
|
|
409
|
+
this._events.emit('devicelost', { reason: 'webglcontextlost', recovering: true });
|
|
410
|
+
};
|
|
411
|
+
_onContextRestored = () => {
|
|
412
|
+
if (this._disposed || !this._webglLost)
|
|
413
|
+
return;
|
|
414
|
+
this._webglLost = false;
|
|
415
|
+
const restore = this._contextRestore;
|
|
416
|
+
this._contextRestore = undefined;
|
|
417
|
+
restore?.resolve();
|
|
418
|
+
};
|
|
419
|
+
_watchDevice(device) {
|
|
420
|
+
void device.lost.then(info => {
|
|
421
|
+
if (this._disposed || this._gpuDevice !== device)
|
|
422
|
+
return;
|
|
423
|
+
if (globalGPUDevice === device)
|
|
424
|
+
globalGPUDevice = null;
|
|
425
|
+
const recovering = this._ownsDeviceSelection;
|
|
426
|
+
const error = new Error(`WebGPU device lost (${info.reason}): ${info.message || 'device is unavailable'}`);
|
|
427
|
+
this._invalidateDevice(error, recovering);
|
|
428
|
+
this._events.emit('devicelost', { reason: info.reason, recovering });
|
|
429
|
+
if (!recovering)
|
|
430
|
+
this._notifyError(error);
|
|
431
|
+
});
|
|
432
|
+
}
|
|
433
|
+
_invalidateDevice(error, recovering) {
|
|
434
|
+
this._deviceLossError = error;
|
|
435
|
+
this._deviceRevision++;
|
|
436
|
+
this._lossController?.abort(error);
|
|
437
|
+
this._lossController = undefined;
|
|
438
|
+
for (const render of this._renders)
|
|
439
|
+
render._deviceLost(recovering);
|
|
440
|
+
this._pipeline?.dispose();
|
|
441
|
+
this._pipeline = undefined;
|
|
442
|
+
this._webglRenderer?.dispose();
|
|
443
|
+
this._webglRenderer = undefined;
|
|
444
|
+
this._gpuDevice = undefined;
|
|
445
|
+
this._gpuAdapterInfo = undefined;
|
|
446
|
+
this._info = undefined;
|
|
447
|
+
this._initPromise = undefined;
|
|
448
|
+
this._pipelineInitError = recovering ? undefined : error;
|
|
449
|
+
this._lastError = error;
|
|
450
|
+
this._presented = undefined;
|
|
451
|
+
this._shaderProgress = '';
|
|
452
|
+
this._uploadedRevision = -1;
|
|
453
|
+
this._pendingMeshes = 'full';
|
|
454
|
+
this._pendingLights = true;
|
|
455
|
+
this._pendingBackground = true;
|
|
456
|
+
this._sceneRevision++;
|
|
457
|
+
this._customPrepared = new WeakMap();
|
|
458
|
+
for (const filter of [...this._denoisers]) {
|
|
459
|
+
const entry = this._denoiserEntries.get(filter);
|
|
460
|
+
if (entry)
|
|
461
|
+
entry.references = 1;
|
|
462
|
+
this._releaseDenoiser(filter);
|
|
463
|
+
}
|
|
464
|
+
this._denoiserCache.clear();
|
|
465
|
+
}
|
|
466
|
+
/** Replaces a caller-owned device after validation. Only available on engines
|
|
467
|
+
* constructed with device; the next update/refine uploads the committed scene.
|
|
468
|
+
*/
|
|
469
|
+
async setDevice(device) {
|
|
470
|
+
if (this._disposed)
|
|
471
|
+
throw new Error('Engine is disposed.');
|
|
472
|
+
if (this._ownsDeviceSelection)
|
|
473
|
+
throw new Error('setDevice requires an engine constructed with device.');
|
|
474
|
+
try {
|
|
475
|
+
validateDevice(device);
|
|
476
|
+
}
|
|
477
|
+
catch (error) {
|
|
478
|
+
this._lastError = this._notifyError(error);
|
|
479
|
+
throw error;
|
|
480
|
+
}
|
|
481
|
+
if (this._gpuDevice === device && !this._pipelineInitError)
|
|
482
|
+
return;
|
|
483
|
+
this._invalidateDevice(new Error('WebGPU device replaced during converge.'), true);
|
|
484
|
+
this._suppliedDevice = device;
|
|
485
|
+
}
|
|
486
|
+
/** @internal Device loss rejects pending waits without relying on driver completion. */
|
|
487
|
+
_awaitDevice(work) {
|
|
488
|
+
const signal = (this._lossController ??= new AbortController()).signal;
|
|
489
|
+
return new Promise((resolve, reject) => {
|
|
490
|
+
const lost = () => reject(signal.reason);
|
|
491
|
+
signal.addEventListener('abort', lost, { once: true });
|
|
492
|
+
work.then(resolve, reject).finally(() => signal.removeEventListener('abort', lost));
|
|
493
|
+
});
|
|
494
|
+
}
|
|
495
|
+
/** @internal */ get _deviceGeneration() { return this._deviceRevision; }
|
|
496
|
+
/** @internal */ get _lostError() { return this._deviceLossError; }
|
|
497
|
+
_adapterName() {
|
|
498
|
+
if (this._gpuAdapterInfo)
|
|
499
|
+
return this._gpuAdapterInfo.description || this._gpuAdapterInfo.vendor || 'WebGPU';
|
|
500
|
+
const gl = this._webglRenderer?.gl, extension = gl?.getExtension('WEBGL_debug_renderer_info');
|
|
501
|
+
return extension && gl ? gl.getParameter(extension.UNMASKED_RENDERER_WEBGL) : this._webglRenderer ? 'WebGL 2' : this._gpuDevice ? 'WebGPU' : '';
|
|
502
|
+
}
|
|
503
|
+
/** @internal */ _reportShaderProgress() {
|
|
504
|
+
const compilation = this._pipeline?.getDiagnostics().shaderCompilation;
|
|
505
|
+
if (!compilation)
|
|
506
|
+
return;
|
|
507
|
+
const key = `${compilation.status}/${compilation.completedPipelineCount}/${compilation.pipelineCount}`;
|
|
508
|
+
if (key === this._shaderProgress)
|
|
509
|
+
return;
|
|
510
|
+
this._shaderProgress = key;
|
|
511
|
+
this._events.emit('progress', { stage: 'shaders', progress: compilation.pipelineCount ? compilation.completedPipelineCount / compilation.pipelineCount : 1 });
|
|
512
|
+
}
|
|
513
|
+
/** Current shared preparation and resident target statistics. Default undefined before any work. */
|
|
514
|
+
getDiagnostics() {
|
|
515
|
+
if (!this._pipeline && !this._lastBvhBuild)
|
|
516
|
+
return;
|
|
517
|
+
const values = this._pipeline?.getDiagnostics();
|
|
518
|
+
return { ...values, bvh: { ...values?.bvh, lastBuild: this._lastBvhBuild }, backend: this.backend, adapterName: this._adapterName(), width: this.display.canvas.width, height: this.display.canvas.height,
|
|
519
|
+
lastError: this.lastError?.message, webgpuFallbackReason: this._webgpuFallbackReason,
|
|
520
|
+
presentedTarget: this._presented?.label, presentedComplete: this._presented?.presentationComplete ?? false };
|
|
521
|
+
}
|
|
522
|
+
/** Queries a 7×7 depth grid using the committed engine camera. Default undefined until GPU data is ready. */
|
|
523
|
+
async readDepthSamples(area) {
|
|
524
|
+
packDepthSampleArea(area, 1);
|
|
525
|
+
if (!this._ready || !this._committedCamera || this._readingDepth)
|
|
526
|
+
return;
|
|
527
|
+
this._readingDepth = true;
|
|
528
|
+
try {
|
|
529
|
+
const camera = cameraSnapshot(this._committedCamera);
|
|
530
|
+
camera.aspect ??= this.display.canvas.width / this.display.canvas.height;
|
|
531
|
+
const result = await this._pipeline.readDepthSamples(camera, area);
|
|
532
|
+
return this._disposed ? undefined : result;
|
|
533
|
+
}
|
|
534
|
+
finally {
|
|
535
|
+
this._readingDepth = false;
|
|
536
|
+
}
|
|
537
|
+
}
|
|
538
|
+
/** Releases all renders, shared resources, CPU workers and owned denoisers. */
|
|
539
|
+
dispose() {
|
|
540
|
+
if (this._disposed)
|
|
541
|
+
return;
|
|
542
|
+
this._disposed = true;
|
|
543
|
+
this._bvhPreparationRevision++;
|
|
544
|
+
this._contextRestore?.reject(new Error('Engine is disposed.'));
|
|
545
|
+
this._contextRestore = undefined;
|
|
546
|
+
if (this._webglListening) {
|
|
547
|
+
this.display.canvas.removeEventListener('webglcontextlost', this._onContextLost);
|
|
548
|
+
this.display.canvas.removeEventListener('webglcontextrestored', this._onContextRestored);
|
|
549
|
+
}
|
|
550
|
+
for (const render of [...this._renders])
|
|
551
|
+
render.dispose();
|
|
552
|
+
this._pipeline?.dispose();
|
|
553
|
+
this._pipeline = undefined;
|
|
554
|
+
this._webglRenderer?.dispose();
|
|
555
|
+
this._bvhWorkerPool?.dispose();
|
|
556
|
+
for (const denoiser of [...this._denoisers]) {
|
|
557
|
+
const entry = this._denoiserEntries.get(denoiser);
|
|
558
|
+
if (entry)
|
|
559
|
+
entry.references = 1;
|
|
560
|
+
this._releaseDenoiser(denoiser);
|
|
561
|
+
}
|
|
562
|
+
this._denoiserCache.clear();
|
|
563
|
+
this._weights.clear();
|
|
564
|
+
this._events.clear();
|
|
565
|
+
}
|
|
566
|
+
/** @internal */ get _initializationError() { return this._pipelineInitError; }
|
|
567
|
+
/** @internal */ get _ready() { return !!this._pipeline && this._uploadedRevision === this._sceneRevision && !!this._committedScene && !!this._committedCamera && !this._disposed; }
|
|
568
|
+
/** @internal */ get _inputs() { return { scene: this._sceneRevision, camera: this._cameraRevision, value: this._committedCamera }; }
|
|
569
|
+
/** @internal */ _register(render) { if (this._disposed)
|
|
570
|
+
throw new Error('Engine is disposed.'); this._renders.add(render); }
|
|
571
|
+
/** @internal */ _unregister(render) { this._renders.delete(render); }
|
|
572
|
+
/** @internal */ _createTarget() { return this._pipeline?.createTarget(`render-${++this._targetCounter}`); }
|
|
573
|
+
/** @internal */ _releaseTarget(target) { if (this._presented === target)
|
|
574
|
+
this._presented = undefined; this._pipeline?.releaseTarget(target); }
|
|
575
|
+
/** @internal */ _present(target) { target.activate(); target.present(); this._presented = target; }
|
|
576
|
+
/** @internal */ _notifyError(value) {
|
|
577
|
+
const error = value instanceof Error ? value : new Error(String(value));
|
|
578
|
+
if (!this._loggedErrorMessages.has(error.message)) {
|
|
579
|
+
this._loggedErrorMessages.add(error.message);
|
|
580
|
+
console.error(`Path tracing failed: ${error.message}`, error);
|
|
581
|
+
}
|
|
582
|
+
if (!this._reportedErrors.has(error)) {
|
|
583
|
+
this._reportedErrors.add(error);
|
|
584
|
+
this._events.emit('error', error);
|
|
585
|
+
}
|
|
586
|
+
return error;
|
|
587
|
+
}
|
|
588
|
+
/** @internal */ _getWeights(url, load) {
|
|
589
|
+
let pending = this._weights.get(url);
|
|
590
|
+
if (!pending) {
|
|
591
|
+
pending = load();
|
|
592
|
+
this._weights.set(url, pending);
|
|
593
|
+
void pending.catch(() => { if (this._weights.get(url) === pending)
|
|
594
|
+
this._weights.delete(url); });
|
|
595
|
+
}
|
|
596
|
+
return pending;
|
|
597
|
+
}
|
|
598
|
+
/** @internal */ _retainDenoiser(key, create) {
|
|
599
|
+
let entry = this._denoiserCache.get(key);
|
|
600
|
+
if (!entry?.value) {
|
|
601
|
+
const value = this._ownDenoiser(create());
|
|
602
|
+
const next = { key, references: 0, value };
|
|
603
|
+
this._denoiserCache.set(key, next);
|
|
604
|
+
this._denoiserEntries.set(value, next);
|
|
605
|
+
entry = next;
|
|
606
|
+
}
|
|
607
|
+
entry.references++;
|
|
608
|
+
return entry.value;
|
|
609
|
+
}
|
|
610
|
+
/** @internal */ async _acquireDenoiser(key, create) {
|
|
611
|
+
let entry = this._denoiserCache.get(key);
|
|
612
|
+
if (!entry) {
|
|
613
|
+
const next = { key, references: 0 };
|
|
614
|
+
const revision = this._deviceRevision;
|
|
615
|
+
next.pending = create().then(filter => {
|
|
616
|
+
if (revision !== this._deviceRevision) {
|
|
617
|
+
this._disposeDenoiser(filter);
|
|
618
|
+
throw this._deviceLossError;
|
|
619
|
+
}
|
|
620
|
+
next.value = this._ownDenoiser(filter);
|
|
621
|
+
this._denoiserEntries.set(filter, next);
|
|
622
|
+
return filter;
|
|
623
|
+
});
|
|
624
|
+
this._denoiserCache.set(key, next);
|
|
625
|
+
entry = next;
|
|
626
|
+
}
|
|
627
|
+
entry.references++;
|
|
628
|
+
try {
|
|
629
|
+
return (entry.value ?? await entry.pending);
|
|
630
|
+
}
|
|
631
|
+
catch (error) {
|
|
632
|
+
entry.references--;
|
|
633
|
+
if (this._denoiserCache.get(key) === entry)
|
|
634
|
+
this._denoiserCache.delete(key);
|
|
635
|
+
throw error;
|
|
636
|
+
}
|
|
637
|
+
}
|
|
638
|
+
/** @internal */ _ownDenoiser(denoiser) {
|
|
639
|
+
if (this._disposed) {
|
|
640
|
+
this._disposeDenoiser(denoiser);
|
|
641
|
+
throw new Error('Engine is disposed.');
|
|
642
|
+
}
|
|
643
|
+
this._denoisers.add(denoiser);
|
|
644
|
+
return denoiser;
|
|
645
|
+
}
|
|
646
|
+
/** @internal */ _releaseDenoiser(denoiser) {
|
|
647
|
+
const entry = this._denoiserEntries.get(denoiser);
|
|
648
|
+
if (entry && --entry.references > 0)
|
|
649
|
+
return;
|
|
650
|
+
if (entry && this._denoiserCache.get(entry.key) === entry)
|
|
651
|
+
this._denoiserCache.delete(entry.key);
|
|
652
|
+
this._denoiserEntries.delete(denoiser);
|
|
653
|
+
if (!this._denoisers.delete(denoiser))
|
|
654
|
+
return;
|
|
655
|
+
this._disposeDenoiser(denoiser);
|
|
656
|
+
}
|
|
657
|
+
_disposeDenoiser(denoiser) {
|
|
658
|
+
if (denoiser.kind === 'oidn') {
|
|
659
|
+
denoiser.denoiser.auxiliaryDenoisers?.albedo.dispose();
|
|
660
|
+
denoiser.denoiser.auxiliaryDenoisers?.normal.dispose();
|
|
661
|
+
}
|
|
662
|
+
denoiser.denoiser.dispose();
|
|
663
|
+
}
|
|
664
|
+
/** @internal Called only while holding the shared inference lease. */
|
|
665
|
+
async _prepareCustomDenoiser(denoiser, width, height) {
|
|
666
|
+
const device = this.device;
|
|
667
|
+
if (!device)
|
|
668
|
+
throw new Error('Custom denoising requires WebGPU.');
|
|
669
|
+
const previous = this._customPrepared.get(denoiser);
|
|
670
|
+
if (previous?.device === device && previous.width === width && previous.height === height)
|
|
671
|
+
return;
|
|
672
|
+
await denoiser.prepare?.({ device, width, height });
|
|
673
|
+
this._customPrepared.set(denoiser, { device, width, height });
|
|
674
|
+
}
|
|
675
|
+
/** @internal */ _enqueueDenoise(work) {
|
|
676
|
+
const task = this._denoiseTail.then(work);
|
|
677
|
+
this._denoiseTail = task.catch(() => { });
|
|
678
|
+
return task;
|
|
679
|
+
}
|
|
680
|
+
}
|
|
681
|
+
//# sourceMappingURL=Engine.js.map
|