@meimu/mutracer 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/LICENSES/Apache-2.0.txt +202 -0
- package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
- package/LICENSES/GlMatrix-MIT.txt +19 -0
- package/LICENSES/KinoBloom-MIT.txt +21 -0
- package/LICENSES/OIDNWeb-MIT.txt +21 -0
- package/LICENSES/Octicons-MIT.txt +21 -0
- package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
- package/LICENSES/TinyBVH-MIT.txt +21 -0
- package/LICENSES/WebGPUUtils-MIT.txt +21 -0
- package/LICENSES/ZetaRay-MIT.txt +21 -0
- package/README.md +195 -2
- package/THIRD_PARTY_NOTICES.md +160 -0
- package/dist/assets/bvh.worker.js +1 -0
- package/dist/mutracer.umd.js +14352 -0
- package/docs/api.md +394 -0
- package/docs/bvh.md +141 -0
- package/docs/denoising.md +301 -0
- package/docs/getting-started.md +308 -0
- package/docs/materials.md +281 -0
- package/docs/performance.md +85 -0
- package/docs/post-processing.md +87 -0
- package/docs/progressive-rendering.md +144 -0
- package/docs/sampling.md +40 -0
- package/docs/threejs.md +273 -0
- package/docs/todo.md +61 -0
- package/docs/updates.md +208 -0
- package/lib/Display.d.ts +72 -0
- package/lib/Display.js +121 -0
- package/lib/Display.js.map +1 -0
- package/lib/Engine.d.ts +161 -0
- package/lib/Engine.js +681 -0
- package/lib/Engine.js.map +1 -0
- package/lib/Render.d.ts +256 -0
- package/lib/Render.js +671 -0
- package/lib/Render.js.map +1 -0
- package/lib/RenderLoop.d.ts +76 -0
- package/lib/RenderLoop.js +204 -0
- package/lib/RenderLoop.js.map +1 -0
- package/lib/Sync.d.ts +19 -0
- package/lib/Sync.js +19 -0
- package/lib/Sync.js.map +1 -0
- package/lib/constants.d.ts +2 -0
- package/lib/constants.js +3 -0
- package/lib/constants.js.map +1 -0
- package/lib/main.d.ts +56 -0
- package/lib/main.js +43 -0
- package/lib/main.js.map +1 -0
- package/lib/math.d.ts +23 -0
- package/lib/math.js +56 -0
- package/lib/math.js.map +1 -0
- package/lib/oidn.d.ts +45 -0
- package/lib/oidn.js +42 -0
- package/lib/oidn.js.map +1 -0
- package/lib/oidnBundledWeights.cdn.d.ts +2 -0
- package/lib/oidnBundledWeights.cdn.js +5 -0
- package/lib/oidnBundledWeights.cdn.js.map +1 -0
- package/lib/oidnBundledWeights.d.ts +2 -0
- package/lib/oidnBundledWeights.js +4 -0
- package/lib/oidnBundledWeights.js.map +1 -0
- package/lib/renderer/DisplayPostProcess.d.ts +14 -0
- package/lib/renderer/DisplayPostProcess.js +41 -0
- package/lib/renderer/DisplayPostProcess.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +119 -0
- package/lib/renderer/MaterialTable.js +550 -0
- package/lib/renderer/MaterialTable.js.map +1 -0
- package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
- package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
- package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
- package/lib/renderer/RenderingPipeline.d.ts +232 -0
- package/lib/renderer/RenderingPipeline.js +18 -0
- package/lib/renderer/RenderingPipeline.js.map +1 -0
- package/lib/renderer/ScratchPool.d.ts +13 -0
- package/lib/renderer/ScratchPool.js +21 -0
- package/lib/renderer/ScratchPool.js.map +1 -0
- package/lib/renderer/TileRender.d.ts +44 -0
- package/lib/renderer/TileRender.js +283 -0
- package/lib/renderer/TileRender.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.d.ts +17 -0
- package/lib/renderer/WGPUBloomPass.js +243 -0
- package/lib/renderer/WGPUBloomPass.js.map +1 -0
- package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
- package/lib/renderer/WGPUCanvasSurface.js +48 -0
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +73 -0
- package/lib/renderer/WGPUComputePass.js +317 -0
- package/lib/renderer/WGPUComputePass.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
- package/lib/renderer/WGPUFullQuadPass.js +389 -0
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
- package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
- package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
- package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
- package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
- package/lib/renderer/WGPURayTraceOutput.js +368 -0
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
- package/lib/renderer/WGPURayTracePass.d.ts +284 -0
- package/lib/renderer/WGPURayTracePass.js +2323 -0
- package/lib/renderer/WGPURayTracePass.js.map +1 -0
- package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
- package/lib/renderer/WGPURenderingPipeline.js +1446 -0
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
- package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
- package/lib/renderer/WGPUSceneFeatures.js +20 -0
- package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
- package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
- package/lib/renderer/WGPUScratchBuffer.js +21 -0
- package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
- package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
- package/lib/renderer/WGPUScratchTexture.js +27 -0
- package/lib/renderer/WGPUScratchTexture.js.map +1 -0
- package/lib/renderer/WGPUShaderCache.d.ts +26 -0
- package/lib/renderer/WGPUShaderCache.js +103 -0
- package/lib/renderer/WGPUShaderCache.js.map +1 -0
- package/lib/renderer/WebGLBloomPass.d.ts +18 -0
- package/lib/renderer/WebGLBloomPass.js +113 -0
- package/lib/renderer/WebGLBloomPass.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
- package/lib/renderer/WebGLFullQuadPass.js +208 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
- package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
- package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
- package/lib/renderer/WebGLRayTracePass.js +845 -0
- package/lib/renderer/WebGLRayTracePass.js.map +1 -0
- package/lib/renderer/WebGLReadback.d.ts +4 -0
- package/lib/renderer/WebGLReadback.js +75 -0
- package/lib/renderer/WebGLReadback.js.map +1 -0
- package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
- package/lib/renderer/WebGLRenderingPipeline.js +510 -0
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
- package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
- package/lib/renderer/WebGLScratchCopy.js +27 -0
- package/lib/renderer/WebGLScratchCopy.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +26 -0
- package/lib/renderer/accumulationTarget.js +2 -0
- package/lib/renderer/accumulationTarget.js.map +1 -0
- package/lib/renderer/binnedSahBvh.d.ts +31 -0
- package/lib/renderer/binnedSahBvh.js +263 -0
- package/lib/renderer/binnedSahBvh.js.map +1 -0
- package/lib/renderer/bvh.worker.d.ts +1 -0
- package/lib/renderer/bvh.worker.js +16 -0
- package/lib/renderer/bvh.worker.js.map +1 -0
- package/lib/renderer/bvhAccel.d.ts +81 -0
- package/lib/renderer/bvhAccel.js +621 -0
- package/lib/renderer/bvhAccel.js.map +1 -0
- package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
- package/lib/renderer/bvhWorkerBuild.js +17 -0
- package/lib/renderer/bvhWorkerBuild.js.map +1 -0
- package/lib/renderer/bvhWorkerClient.d.ts +57 -0
- package/lib/renderer/bvhWorkerClient.js +166 -0
- package/lib/renderer/bvhWorkerClient.js.map +1 -0
- package/lib/renderer/cameraLens.d.ts +5 -0
- package/lib/renderer/cameraLens.js +15 -0
- package/lib/renderer/cameraLens.js.map +1 -0
- package/lib/renderer/cameraSnapshot.d.ts +3 -0
- package/lib/renderer/cameraSnapshot.js +7 -0
- package/lib/renderer/cameraSnapshot.js.map +1 -0
- package/lib/renderer/committedScene.d.ts +13 -0
- package/lib/renderer/committedScene.js +121 -0
- package/lib/renderer/committedScene.js.map +1 -0
- package/lib/renderer/dataTextureUtil.d.ts +32 -0
- package/lib/renderer/dataTextureUtil.js +46 -0
- package/lib/renderer/dataTextureUtil.js.map +1 -0
- package/lib/renderer/denoiser.d.ts +65 -0
- package/lib/renderer/denoiser.js +2 -0
- package/lib/renderer/denoiser.js.map +1 -0
- package/lib/renderer/depthQuery.d.ts +14 -0
- package/lib/renderer/depthQuery.js +14 -0
- package/lib/renderer/depthQuery.js.map +1 -0
- package/lib/renderer/deviceRequirements.d.ts +23 -0
- package/lib/renderer/deviceRequirements.js +50 -0
- package/lib/renderer/deviceRequirements.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +10 -0
- package/lib/renderer/envMapCreation.js +96 -0
- package/lib/renderer/envMapCreation.js.map +1 -0
- package/lib/renderer/envMapDistribution.d.ts +9 -0
- package/lib/renderer/envMapDistribution.js +107 -0
- package/lib/renderer/envMapDistribution.js.map +1 -0
- package/lib/renderer/float16.d.ts +1 -0
- package/lib/renderer/float16.js +19 -0
- package/lib/renderer/float16.js.map +1 -0
- package/lib/renderer/geometryBvh.d.ts +11 -0
- package/lib/renderer/geometryBvh.js +24 -0
- package/lib/renderer/geometryBvh.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +28 -0
- package/lib/renderer/geometryUpdates.js +131 -0
- package/lib/renderer/geometryUpdates.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
- package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
- package/lib/renderer/glsl/depthQuery.frag.js +55 -0
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
- package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/rayTrace.frag.js +619 -0
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
- package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
- package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
- package/lib/renderer/gpuMemory.d.ts +2 -0
- package/lib/renderer/gpuMemory.js +10 -0
- package/lib/renderer/gpuMemory.js.map +1 -0
- package/lib/renderer/halton.d.ts +1 -0
- package/lib/renderer/halton.js +15 -0
- package/lib/renderer/halton.js.map +1 -0
- package/lib/renderer/jnlm.d.ts +85 -0
- package/lib/renderer/jnlm.js +87 -0
- package/lib/renderer/jnlm.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +75 -0
- package/lib/renderer/lightSampling.js +305 -0
- package/lib/renderer/lightSampling.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +26 -0
- package/lib/renderer/lightsUtil.js +154 -0
- package/lib/renderer/lightsUtil.js.map +1 -0
- package/lib/renderer/materialChanges.d.ts +13 -0
- package/lib/renderer/materialChanges.js +59 -0
- package/lib/renderer/materialChanges.js.map +1 -0
- package/lib/renderer/materialComparison.generated.d.ts +5 -0
- package/lib/renderer/materialComparison.generated.js +655 -0
- package/lib/renderer/materialComparison.generated.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +6 -0
- package/lib/renderer/materialConstants.js +3 -0
- package/lib/renderer/materialConstants.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +9 -0
- package/lib/renderer/materialEmission.js +21 -0
- package/lib/renderer/materialEmission.js.map +1 -0
- package/lib/renderer/materialIndices.d.ts +7 -0
- package/lib/renderer/materialIndices.js +34 -0
- package/lib/renderer/materialIndices.js.map +1 -0
- package/lib/renderer/materialLayout.d.ts +102 -0
- package/lib/renderer/materialLayout.js +189 -0
- package/lib/renderer/materialLayout.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +537 -0
- package/lib/renderer/materialTextureSlots.js +219 -0
- package/lib/renderer/materialTextureSlots.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
- package/lib/renderer/mergeMeshesToGeometry.js +236 -0
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
- package/lib/renderer/meshInstances.d.ts +23 -0
- package/lib/renderer/meshInstances.js +66 -0
- package/lib/renderer/meshInstances.js.map +1 -0
- package/lib/renderer/meshMembership.d.ts +10 -0
- package/lib/renderer/meshMembership.js +72 -0
- package/lib/renderer/meshMembership.js.map +1 -0
- package/lib/renderer/oidnNetwork.d.ts +20 -0
- package/lib/renderer/oidnNetwork.js +123 -0
- package/lib/renderer/oidnNetwork.js.map +1 -0
- package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
- package/lib/renderer/openPbrEnergyLut.js +965 -0
- package/lib/renderer/openPbrEnergyLut.js.map +1 -0
- package/lib/renderer/pathLimits.d.ts +4 -0
- package/lib/renderer/pathLimits.js +7 -0
- package/lib/renderer/pathLimits.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +110 -0
- package/lib/renderer/prepareMeshBVH.js +857 -0
- package/lib/renderer/prepareMeshBVH.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +11 -0
- package/lib/renderer/progressiveScheduler.js +19 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -0
- package/lib/renderer/renderPipeline.d.ts +57 -0
- package/lib/renderer/renderPipeline.js +49 -0
- package/lib/renderer/renderPipeline.js.map +1 -0
- package/lib/renderer/sampling.d.ts +10 -0
- package/lib/renderer/sampling.js +28 -0
- package/lib/renderer/sampling.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +29 -0
- package/lib/renderer/sceneChangeDetector.js +232 -0
- package/lib/renderer/sceneChangeDetector.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +14 -0
- package/lib/renderer/sceneLightChanges.js +34 -0
- package/lib/renderer/sceneLightChanges.js.map +1 -0
- package/lib/renderer/scratchSampling.d.ts +3 -0
- package/lib/renderer/scratchSampling.js +39 -0
- package/lib/renderer/scratchSampling.js.map +1 -0
- package/lib/renderer/shader.d.ts +37 -0
- package/lib/renderer/shader.js +41 -0
- package/lib/renderer/shader.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +24 -0
- package/lib/renderer/staticBvhPreparation.js +116 -0
- package/lib/renderer/staticBvhPreparation.js.map +1 -0
- package/lib/renderer/textureRegion.d.ts +8 -0
- package/lib/renderer/textureRegion.js +9 -0
- package/lib/renderer/textureRegion.js.map +1 -0
- package/lib/renderer/texturesFromMaterials.d.ts +6 -0
- package/lib/renderer/texturesFromMaterials.js +37 -0
- package/lib/renderer/texturesFromMaterials.js.map +1 -0
- package/lib/renderer/util.d.ts +17 -0
- package/lib/renderer/util.js +56 -0
- package/lib/renderer/util.js.map +1 -0
- package/lib/renderer/webgl.d.ts +131 -0
- package/lib/renderer/webgl.js +586 -0
- package/lib/renderer/webgl.js.map +1 -0
- package/lib/renderer/webglShaders.d.ts +4 -0
- package/lib/renderer/webglShaders.js +41 -0
- package/lib/renderer/webglShaders.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +1737 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +352 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +25 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.js +2 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +328 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +400 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +439 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +40 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +198 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +170 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +42 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js +218 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.js +28 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.js +34 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.d.ts +2 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +108 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +16 -0
- package/lib/renderer/wgsl/rayTrace.compute.js +923 -0
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -0
- package/lib/scene/AmbientLight.d.ts +17 -0
- package/lib/scene/AmbientLight.js +15 -0
- package/lib/scene/AmbientLight.js.map +1 -0
- package/lib/scene/Camera.d.ts +78 -0
- package/lib/scene/Camera.js +111 -0
- package/lib/scene/Camera.js.map +1 -0
- package/lib/scene/DirectionalLight.d.ts +18 -0
- package/lib/scene/DirectionalLight.js +17 -0
- package/lib/scene/DirectionalLight.js.map +1 -0
- package/lib/scene/EnvironmentLight.d.ts +14 -0
- package/lib/scene/EnvironmentLight.js +14 -0
- package/lib/scene/EnvironmentLight.js.map +1 -0
- package/lib/scene/Geometry.d.ts +87 -0
- package/lib/scene/Geometry.js +108 -0
- package/lib/scene/Geometry.js.map +1 -0
- package/lib/scene/IESProfile.d.ts +19 -0
- package/lib/scene/IESProfile.js +165 -0
- package/lib/scene/IESProfile.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +43 -0
- package/lib/scene/InstancedMesh.js +79 -0
- package/lib/scene/InstancedMesh.js.map +1 -0
- package/lib/scene/Mesh.d.ts +14 -0
- package/lib/scene/Mesh.js +17 -0
- package/lib/scene/Mesh.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +224 -0
- package/lib/scene/OpenPBRMaterial.js +240 -0
- package/lib/scene/OpenPBRMaterial.js.map +1 -0
- package/lib/scene/RectLight.d.ts +31 -0
- package/lib/scene/RectLight.js +26 -0
- package/lib/scene/RectLight.js.map +1 -0
- package/lib/scene/Scene.d.ts +55 -0
- package/lib/scene/Scene.js +2 -0
- package/lib/scene/Scene.js.map +1 -0
- package/lib/scene/SceneNode.d.ts +16 -0
- package/lib/scene/SceneNode.js +33 -0
- package/lib/scene/SceneNode.js.map +1 -0
- package/lib/scene/SphereLight.d.ts +22 -0
- package/lib/scene/SphereLight.js +20 -0
- package/lib/scene/SphereLight.js.map +1 -0
- package/lib/scene/SpotLight.d.ts +35 -0
- package/lib/scene/SpotLight.js +29 -0
- package/lib/scene/SpotLight.js.map +1 -0
- package/lib/scene/Texture.d.ts +38 -0
- package/lib/scene/Texture.js +37 -0
- package/lib/scene/Texture.js.map +1 -0
- package/lib/scene/anisotropyParameters.d.ts +1 -0
- package/lib/scene/anisotropyParameters.js +13 -0
- package/lib/scene/anisotropyParameters.js.map +1 -0
- package/lib/scene/geometryChanges.d.ts +5 -0
- package/lib/scene/geometryChanges.js +18 -0
- package/lib/scene/geometryChanges.js.map +1 -0
- package/lib/scene/materialTextureNames.d.ts +2 -0
- package/lib/scene/materialTextureNames.js +9 -0
- package/lib/scene/materialTextureNames.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +400 -0
- package/lib/scene/openPbrSchema.js +149 -0
- package/lib/scene/openPbrSchema.js.map +1 -0
- package/lib/scene/thinFilmParameters.d.ts +4 -0
- package/lib/scene/thinFilmParameters.js +12 -0
- package/lib/scene/thinFilmParameters.js.map +1 -0
- package/lib/settings/display.d.ts +118 -0
- package/lib/settings/display.js +34 -0
- package/lib/settings/display.js.map +1 -0
- package/lib/settings/engine.d.ts +37 -0
- package/lib/settings/engine.js +26 -0
- package/lib/settings/engine.js.map +1 -0
- package/lib/settings/render.d.ts +178 -0
- package/lib/settings/render.js +36 -0
- package/lib/settings/render.js.map +1 -0
- package/lib/tinybvh/LICENSE +21 -0
- package/lib/tinybvh/TinyBvhBuilder.d.ts +17 -0
- package/lib/tinybvh/TinyBvhBuilder.js +211 -0
- package/lib/tinybvh/TinyBvhBuilder.js.map +1 -0
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/types.d.ts +13 -0
- package/lib/types.js +2 -0
- package/lib/types.js.map +1 -0
- package/lib/util/canvas.d.ts +2 -0
- package/lib/util/canvas.js +13 -0
- package/lib/util/canvas.js.map +1 -0
- package/lib/util/commonGeometry.d.ts +15 -0
- package/lib/util/commonGeometry.js +240 -0
- package/lib/util/commonGeometry.js.map +1 -0
- package/lib/util/events.d.ts +7 -0
- package/lib/util/events.js +23 -0
- package/lib/util/events.js.map +1 -0
- package/lib/util/frame.d.ts +2 -0
- package/lib/util/frame.js +10 -0
- package/lib/util/frame.js.map +1 -0
- package/lib/util/fromTHREE.d.ts +100 -0
- package/lib/util/fromTHREE.js +1063 -0
- package/lib/util/fromTHREE.js.map +1 -0
- package/lib/util/geometry.d.ts +13 -0
- package/lib/util/geometry.js +292 -0
- package/lib/util/geometry.js.map +1 -0
- package/lib/util/loadRGBE.d.ts +7 -0
- package/lib/util/loadRGBE.js +168 -0
- package/lib/util/loadRGBE.js.map +1 -0
- package/lib/util/math.d.ts +8 -0
- package/lib/util/math.js +64 -0
- package/lib/util/math.js.map +1 -0
- package/lib/util/mesh.d.ts +7 -0
- package/lib/util/mesh.js +20 -0
- package/lib/util/mesh.js.map +1 -0
- package/lib/util/threeDeformation.d.ts +20 -0
- package/lib/util/threeDeformation.js +218 -0
- package/lib/util/threeDeformation.js.map +1 -0
- package/lib/version.d.ts +2 -0
- package/lib/version.js +3 -0
- package/lib/version.js.map +1 -0
- package/llms.txt +62 -0
- package/oidn/weights/LICENSE.txt +202 -0
- package/oidn/weights/README.md +43 -0
- package/oidn/weights/rt_hdr_alb_nrm.tza +0 -0
- package/oidn/weights/rt_hdr_alb_nrm_small.tza +0 -0
- package/package.json +124 -4
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import { scratchWGSLFunctions } from './scratchSampling.js';
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import { setTextureRegion, textureRegion } from './textureRegion.js';
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import { getTargetShaderCache } from './WGPUShaderCache.js';
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import { textureBytes } from './gpuMemory.js';
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export const fullScreenQuadVertexShaderWGSL = /*wgsl */ `
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@vertex
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fn main(
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@builtin(vertex_index) vertexIndex: u32
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) -> @builtin(position) vec4f {
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const pos = array(
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vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0),
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vec2(-1.0, 1.0), vec2(1.0, -1.0), vec2(1.0, 1.0),
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);
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return vec4<f32>(pos[vertexIndex], 0.0, 1.0);
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}
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`;
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function isTextureParamsEqual(params, other) {
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}
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export function getUniformBuffer(value, type) {
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value = [value];
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}
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return new Int32Array(value);
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}
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return new Uint32Array(value);
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else {
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return new Float32Array(value);
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}
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}
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export class WGPUFullQuadPass {
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_label;
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_device;
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_outputTextures = {};
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_outputParams = {};
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_pipeline;
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_needsUpdateOutputTextures = true;
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/**
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* When render to canvas
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*/
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_renderToScreen;
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_inputs = [];
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_fsDefine;
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_textureWillBeRead;
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constructor(label, device, opts) {
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this._label = label;
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this._device = device;
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this._fsMain = opts.fsMain;
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this._fsDefine = opts.fsDefine;
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this._inputs = opts.inputs;
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this._inputViewDimensions = opts.inputViewDimensions || {};
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this._outputs = opts.outputs;
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this._uniforms = (opts.uniforms || []).concat({
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label: 'viewportSize',
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type: 'vec2f',
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data: [0, 0]
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});
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this._samplers = opts.samplers || {};
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this._uniformsMap = this._uniforms.reduce((map, uniform) => {
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map[uniform.label] = uniform;
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return map;
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}, {});
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this._textureWillBeRead = opts.textureWillBeRead || false;
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this._uniforms.forEach((uniform) => {
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const data = getUniformBuffer(uniform.data, uniform.type);
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this._uniformBuffers[uniform.label] = device.createBuffer({
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label: this._label,
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size: data.byteLength,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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});
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this._device.queue.writeBuffer(this._uniformBuffers[uniform.label], 0, data);
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});
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}
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/** Keep physical outputs large enough for every render while varying the logical viewport. */
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reserveCapacity() {
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if (this._reserveCapacity)
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return;
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this._reserveCapacity = true;
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this._capacityWidth = this._width;
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this._capacityHeight = this._height;
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const textures = this._inputs.filter(name => !this._inputViewDimensions[name] || this._inputViewDimensions[name] === '2d');
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this._regionNames = textures;
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if (textures.length) {
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const uniform = { label: 'imageRegions', type: `array<vec4u, ${textures.length}>`, data: new Uint32Array(textures.length * 4) };
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this._uniforms.push(uniform);
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this._uniformsMap[uniform.label] = uniform;
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this._uniformBuffers[uniform.label] = this._device.createBuffer({ label: `${this._label}.${uniform.label}`, size: textures.length * 16, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST });
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}
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this._needsUpdatePipeline = true;
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this._fsCode = '';
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}
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setSize(width, height) {
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width = Math.max(1, Math.ceil(width));
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height = Math.max(1, Math.ceil(height));
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const sizeChanged = width !== this._width || height !== this._height;
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this._width = width;
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this._height = height;
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if (sizeChanged) {
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const nextWidth = Math.max(this._capacityWidth, width);
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const nextHeight = Math.max(this._capacityHeight, height);
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this._needsUpdateOutputTextures ||= !this._reserveCapacity || nextWidth !== this._capacityWidth || nextHeight !== this._capacityHeight;
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this._capacityWidth = nextWidth;
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this._capacityHeight = nextHeight;
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this._needsUpdatePipeline = true;
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this.setUniform('viewportSize', [width, height]);
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}
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}
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setOutputParams(outputParams) {
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this._renderToScreen = undefined;
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const outputsChanged = Object.keys(outputParams).some((key) => !isTextureParamsEqual(outputParams[key], this._outputParams[key] || {}));
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this._needsUpdateOutputTextures ||= outputsChanged;
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this._needsUpdatePipeline ||= outputsChanged;
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if (outputsChanged)
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this._fsCode = '';
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this._outputParams = outputParams;
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}
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setRenderToScreen(screenTexture, presentationFormat) {
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if (this._renderToScreen &&
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this._renderToScreen.presentationFormat !== presentationFormat) {
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this._needsUpdatePipeline = true;
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this._fsCode = '';
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}
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this._renderToScreen = {
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screenTexture,
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presentationFormat
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};
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}
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setUniform(label, data) {
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const buffer = this._uniformBuffers[label];
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this._device.queue.writeBuffer(buffer, 0, getUniformBuffer(data, this._uniformsMap[label].type));
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}
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_retainedOutputs = new Set();
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retainOutput(texture) { if (Object.values(this._outputTextures).includes(texture))
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this._retainedOutputs.add(texture); }
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releaseOutput(texture) {
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if (!this._retainedOutputs.delete(texture))
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return;
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if (!Object.values(this._outputTextures).includes(texture)) {
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void this._device.queue.onSubmittedWorkDone().catch(() => undefined).then(() => texture.destroy());
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}
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}
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getOutput(name) {
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return this._outputTextures[name];
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}
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getMemoryBytes() {
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return Object.values(this._uniformBuffers).reduce((sum, buffer) => sum + buffer.size, 0)
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+ Array.from(new Set([...Object.values(this._outputTextures), ...this._retainedOutputs]))
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+
.reduce((sum, texture) => sum + textureBytes(texture), 0);
|
|
174
|
+
}
|
|
175
|
+
dispose() {
|
|
176
|
+
Object.keys(this._uniformBuffers).forEach((key) => {
|
|
177
|
+
this._uniformBuffers[key].destroy();
|
|
178
|
+
});
|
|
179
|
+
new Set([...Object.values(this._outputTextures), ...this._retainedOutputs]).forEach(texture => texture.destroy());
|
|
180
|
+
this._retainedOutputs.clear();
|
|
181
|
+
}
|
|
182
|
+
_createTexture(params) {
|
|
183
|
+
return this._device.createTexture({
|
|
184
|
+
label: this._label,
|
|
185
|
+
size: {
|
|
186
|
+
width: this._reserveCapacity ? this._capacityWidth : this._width,
|
|
187
|
+
height: this._reserveCapacity ? this._capacityHeight : this._height,
|
|
188
|
+
depthOrArrayLayers: 1
|
|
189
|
+
},
|
|
190
|
+
format: params.format,
|
|
191
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT |
|
|
192
|
+
GPUTextureUsage.TEXTURE_BINDING |
|
|
193
|
+
(this._textureWillBeRead ? GPUTextureUsage.COPY_SRC : 0)
|
|
194
|
+
});
|
|
195
|
+
}
|
|
196
|
+
_updateOutputTextures(excludes) {
|
|
197
|
+
const outputParams = this._outputParams;
|
|
198
|
+
for (const key in outputParams) {
|
|
199
|
+
if (excludes?.includes(key)) {
|
|
200
|
+
continue;
|
|
201
|
+
}
|
|
202
|
+
const params = outputParams[key];
|
|
203
|
+
if (!this._retainedOutputs.has(this._outputTextures[key]))
|
|
204
|
+
this._outputTextures[key]?.destroy();
|
|
205
|
+
this._outputTextures[key] = this._createTexture(params);
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
_updatePipeline() {
|
|
209
|
+
if (!this._needsUpdatePipeline) {
|
|
210
|
+
return;
|
|
211
|
+
}
|
|
212
|
+
this._needsUpdatePipeline = false;
|
|
213
|
+
const outputParams = this._outputParams;
|
|
214
|
+
const device = this._device;
|
|
215
|
+
const fsCode = this._getFullFs();
|
|
216
|
+
if (fsCode === this._fsCode) {
|
|
217
|
+
return;
|
|
218
|
+
}
|
|
219
|
+
const { screenTexture, presentationFormat } = this._renderToScreen || {};
|
|
220
|
+
this._fsCode = fsCode;
|
|
221
|
+
this._pipeline = getTargetShaderCache(device).createRenderPipeline({
|
|
222
|
+
label: this._label,
|
|
223
|
+
layout: 'auto',
|
|
224
|
+
vertex: {
|
|
225
|
+
module: getTargetShaderCache(device).createShaderModule({
|
|
226
|
+
label: this._label,
|
|
227
|
+
code: fullScreenQuadVertexShaderWGSL
|
|
228
|
+
}),
|
|
229
|
+
entryPoint: 'main'
|
|
230
|
+
},
|
|
231
|
+
fragment: {
|
|
232
|
+
module: getTargetShaderCache(device).createShaderModule({
|
|
233
|
+
label: this._label,
|
|
234
|
+
code: fsCode
|
|
235
|
+
}),
|
|
236
|
+
entryPoint: 'main',
|
|
237
|
+
targets: screenTexture
|
|
238
|
+
? [
|
|
239
|
+
{
|
|
240
|
+
format: presentationFormat
|
|
241
|
+
}
|
|
242
|
+
]
|
|
243
|
+
: this._outputs.map((key) => ({
|
|
244
|
+
format: outputParams[key].format
|
|
245
|
+
}))
|
|
246
|
+
},
|
|
247
|
+
primitive: {
|
|
248
|
+
topology: 'triangle-list'
|
|
249
|
+
}
|
|
250
|
+
});
|
|
251
|
+
this._updateBindGroups();
|
|
252
|
+
}
|
|
253
|
+
_getFullFs() {
|
|
254
|
+
const inputs = this._inputs;
|
|
255
|
+
const inputsLen = inputs.length;
|
|
256
|
+
const hasInputs = inputsLen > 0;
|
|
257
|
+
const fs = /* wgsl */ `
|
|
258
|
+
${inputs
|
|
259
|
+
.sort()
|
|
260
|
+
.map((textureName, idx) => {
|
|
261
|
+
const viewDimension = this._inputViewDimensions[textureName];
|
|
262
|
+
const textureType = viewDimension === '3d' ? 'texture_3d' : 'texture_2d';
|
|
263
|
+
return `@group(0) @binding(${idx}) var ${textureName}: ${textureType}<f32>;`;
|
|
264
|
+
})
|
|
265
|
+
.join('\n')}
|
|
266
|
+
|
|
267
|
+
${hasInputs
|
|
268
|
+
? Object.keys(this._samplers)
|
|
269
|
+
.sort()
|
|
270
|
+
.map((samplerName, idx) => `@group(0) @binding(${idx + inputsLen}) var ${samplerName}: sampler;`)
|
|
271
|
+
.join('\n')
|
|
272
|
+
: ''}
|
|
273
|
+
${this._uniforms
|
|
274
|
+
.map((uniform, idx) => `@group(${hasInputs ? 1 : 0}) @binding(${idx}) var<uniform> ${uniform.label}: ${uniform.type};`)
|
|
275
|
+
.join('\n')}
|
|
276
|
+
struct oQ {
|
|
277
|
+
${this._outputs
|
|
278
|
+
.map((name, idx) => `@location(${idx}) ${name}: vec4f,`)
|
|
279
|
+
.join('\n')}
|
|
280
|
+
}
|
|
281
|
+
${scratchWGSLFunctions(this._reserveCapacity ? this._regionNames : inputs.filter(name => !this._inputViewDimensions[name] || this._inputViewDimensions[name] === '2d'), Object.keys(this._samplers), this._reserveCapacity)}
|
|
282
|
+
${this._fsDefine ?? ''}
|
|
283
|
+
@fragment
|
|
284
|
+
fn main(
|
|
285
|
+
@builtin(position) fD: vec4f
|
|
286
|
+
) -> oQ {
|
|
287
|
+
let uv = vec2i(floor(fD.xy));
|
|
288
|
+
let uv2 = fD.xy / viewportSize;
|
|
289
|
+
var output: oQ;
|
|
290
|
+
${this._fsMain}
|
|
291
|
+
return output;
|
|
292
|
+
}
|
|
293
|
+
`;
|
|
294
|
+
return fs;
|
|
295
|
+
}
|
|
296
|
+
_updateBindGroups() {
|
|
297
|
+
const bindGroups = [];
|
|
298
|
+
const device = this._device;
|
|
299
|
+
const uniformBindGroupIndex = this._inputs.length > 0 ? 1 : 0;
|
|
300
|
+
if (this._uniforms.length > 0) {
|
|
301
|
+
bindGroups[uniformBindGroupIndex] = device.createBindGroup({
|
|
302
|
+
label: this._label,
|
|
303
|
+
layout: this._pipeline.getBindGroupLayout(uniformBindGroupIndex),
|
|
304
|
+
entries: this._uniforms.map((uniform, idx) => ({
|
|
305
|
+
binding: idx,
|
|
306
|
+
resource: {
|
|
307
|
+
buffer: this._uniformBuffers[uniform.label]
|
|
308
|
+
}
|
|
309
|
+
}))
|
|
310
|
+
});
|
|
311
|
+
}
|
|
312
|
+
this._bindGroups = bindGroups;
|
|
313
|
+
}
|
|
314
|
+
createPass(commandEncoder, inputs,
|
|
315
|
+
/**
|
|
316
|
+
* Explict outputs. Used for buffers reuse.
|
|
317
|
+
*/
|
|
318
|
+
outputs) {
|
|
319
|
+
if (this._needsUpdateOutputTextures && !this._renderToScreen) {
|
|
320
|
+
this._updateOutputTextures(Object.keys(outputs || {}));
|
|
321
|
+
this._needsUpdateOutputTextures = false;
|
|
322
|
+
}
|
|
323
|
+
if (this._regionNames.length) {
|
|
324
|
+
const values = new Uint32Array(this._regionNames.length * 4);
|
|
325
|
+
for (const [index, name] of this._regionNames.entries()) {
|
|
326
|
+
const region = textureRegion(inputs[name]);
|
|
327
|
+
values.set([region.width, region.height], index * 4);
|
|
328
|
+
}
|
|
329
|
+
this.setUniform('imageRegions', values);
|
|
330
|
+
}
|
|
331
|
+
for (const texture of Object.values(this._outputTextures))
|
|
332
|
+
setTextureRegion(texture, this._width, this._height);
|
|
333
|
+
this._updatePipeline();
|
|
334
|
+
const inputsLen = this._inputs.length;
|
|
335
|
+
if (inputsLen > 0) {
|
|
336
|
+
this._bindGroups[0] = this._device.createBindGroup({
|
|
337
|
+
label: this._label,
|
|
338
|
+
layout: this._pipeline.getBindGroupLayout(0),
|
|
339
|
+
entries: [
|
|
340
|
+
...this._inputs.map((textureName, idx) => ({
|
|
341
|
+
binding: idx,
|
|
342
|
+
resource: inputs[textureName].createView(this._inputViewDimensions[textureName]
|
|
343
|
+
? { dimension: this._inputViewDimensions[textureName] }
|
|
344
|
+
: undefined)
|
|
345
|
+
})),
|
|
346
|
+
...Object.keys(this._samplers).map((samplerName, idx) => ({
|
|
347
|
+
binding: idx + inputsLen,
|
|
348
|
+
resource: this._samplers[samplerName]
|
|
349
|
+
}))
|
|
350
|
+
]
|
|
351
|
+
});
|
|
352
|
+
}
|
|
353
|
+
const outputTextures = {
|
|
354
|
+
// Pick the texture from outputTextures first.
|
|
355
|
+
...this._outputTextures,
|
|
356
|
+
...outputs
|
|
357
|
+
};
|
|
358
|
+
// Begin the render pass
|
|
359
|
+
const renderPass = commandEncoder.beginRenderPass({
|
|
360
|
+
colorAttachments: this._renderToScreen
|
|
361
|
+
? [
|
|
362
|
+
{
|
|
363
|
+
view: this._renderToScreen.screenTexture.createView(),
|
|
364
|
+
clearValue: { r: 0, g: 0, b: 0, a: 0 },
|
|
365
|
+
storeOp: 'store',
|
|
366
|
+
loadOp: 'clear'
|
|
367
|
+
}
|
|
368
|
+
]
|
|
369
|
+
: this._outputs.map((textureName) => ({
|
|
370
|
+
view: outputTextures[textureName].createView(),
|
|
371
|
+
clearValue: { r: 0, g: 0, b: 0, a: 0 },
|
|
372
|
+
loadOp: 'clear',
|
|
373
|
+
storeOp: 'store'
|
|
374
|
+
}))
|
|
375
|
+
});
|
|
376
|
+
// Draw a full quad
|
|
377
|
+
renderPass.setViewport(0, 0, this._width, this._height, 0, 1);
|
|
378
|
+
renderPass.setScissorRect(0, 0, this._width, this._height);
|
|
379
|
+
renderPass.setPipeline(this._pipeline);
|
|
380
|
+
// Bind groups
|
|
381
|
+
this._bindGroups.forEach((bindGroup, idx) => {
|
|
382
|
+
renderPass.setBindGroup(idx, bindGroup);
|
|
383
|
+
});
|
|
384
|
+
renderPass.draw(6, 1, 0, 0);
|
|
385
|
+
// End the render pass
|
|
386
|
+
renderPass.end();
|
|
387
|
+
}
|
|
388
|
+
}
|
|
389
|
+
//# sourceMappingURL=WGPUFullQuadPass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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_needsUpdateOutputTextures = true;\n /**\n * When render to canvas\n */\n private _renderToScreen?: {\n screenTexture: GPUTexture;\n presentationFormat: GPUTextureFormat;\n };\n private _inputs: string[] = [];\n private _inputViewDimensions: Partial<\n Record<I, GPUTextureViewDimension>\n > = {};\n private _outputs: string[] = [];\n private _uniforms: Uniform[] = [];\n private _uniformsMap: Record<string, Uniform> = {};\n private _uniformBuffers: Record<string, GPUBuffer> = {};\n\n private _samplers: Record<string, GPUSampler> = {};\n\n private _capacityWidth = 0;\n private _capacityHeight = 0;\n private _reserveCapacity = false;\n private _regionNames: string[] = [];\n private _width = 10;\n private _height = 10;\n\n private _fsCode = '';\n private readonly _fsMain;\n private readonly _fsDefine;\n\n private _textureWillBeRead;\n\n constructor(\n label: string,\n device: GPUDevice,\n opts: {\n inputs: I[];\n inputViewDimensions?: Partial<Record<I, GPUTextureViewDimension>>;\n outputs: O[];\n samplers?: Record<string, GPUSampler>;\n fsMain: string;\n fsDefine?: string;\n uniforms?: Uniform[];\n textureWillBeRead?: boolean;\n }\n ) {\n this._label = label;\n this._device = device;\n this._fsMain = opts.fsMain;\n this._fsDefine = opts.fsDefine;\n this._inputs = opts.inputs;\n this._inputViewDimensions = opts.inputViewDimensions || {};\n this._outputs = opts.outputs;\n this._uniforms = (opts.uniforms || []).concat({\n label: 'viewportSize',\n type: 'vec2f',\n data: [0, 0]\n });\n this._samplers = opts.samplers || {};\n this._uniformsMap = this._uniforms.reduce((map, uniform) => {\n map[uniform.label] = uniform;\n return map;\n }, {} as Record<string, Uniform>);\n this._textureWillBeRead = opts.textureWillBeRead || false;\n\n this._uniforms.forEach((uniform) => {\n const data = getUniformBuffer(uniform.data, uniform.type);\n this._uniformBuffers[uniform.label] = device.createBuffer({\n label: this._label,\n size: data.byteLength,\n usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n });\n this._device.queue.writeBuffer(\n this._uniformBuffers[uniform.label],\n 0,\n data\n );\n });\n }\n\n /** Keep physical outputs large enough for every render while varying the logical viewport. */\n reserveCapacity() {\n if (this._reserveCapacity) return;\n this._reserveCapacity = true;\n this._capacityWidth = this._width; this._capacityHeight = this._height;\n const textures = this._inputs.filter(name => !this._inputViewDimensions[name as I] || this._inputViewDimensions[name as I] === '2d');\n this._regionNames = textures;\n if (textures.length) {\n const uniform: Uniform = {label: 'imageRegions', type: `array<vec4u, ${textures.length}>`, data: new Uint32Array(textures.length * 4)};\n this._uniforms.push(uniform); this._uniformsMap[uniform.label] = uniform;\n this._uniformBuffers[uniform.label] = this._device.createBuffer({label: `${this._label}.${uniform.label}`, size: textures.length * 16, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST});\n }\n this._needsUpdatePipeline = true; this._fsCode = '';\n }\n setSize(width: number, height: number) {\n width = Math.max(1, Math.ceil(width));\n height = Math.max(1, Math.ceil(height));\n const sizeChanged = width !== this._width || height !== this._height;\n this._width = width;\n this._height = height;\n if (sizeChanged) {\n const nextWidth = Math.max(this._capacityWidth, width);\n const nextHeight = Math.max(this._capacityHeight, height);\n this._needsUpdateOutputTextures ||= !this._reserveCapacity || nextWidth !== this._capacityWidth || nextHeight !== this._capacityHeight;\n this._capacityWidth = nextWidth; this._capacityHeight = nextHeight;\n this._needsUpdatePipeline = true;\n\n this.setUniform('viewportSize', [width, height]);\n }\n }\n\n setOutputParams(outputParams: Record<O, WGPUFullQuadPassOutput>) {\n this._renderToScreen = undefined;\n const outputsChanged = Object.keys(outputParams).some(\n (key) =>\n !isTextureParamsEqual(\n (outputParams as any)[key],\n this._outputParams[key] || ({} as WGPUFullQuadPassOutput)\n )\n );\n this._needsUpdateOutputTextures ||= outputsChanged;\n this._needsUpdatePipeline ||= outputsChanged;\n if (outputsChanged) this._fsCode = '';\n this._outputParams = outputParams;\n }\n\n setRenderToScreen(\n screenTexture: GPUTexture,\n presentationFormat: GPUTextureFormat\n ) {\n if (\n this._renderToScreen &&\n this._renderToScreen.presentationFormat !== presentationFormat\n ) {\n this._needsUpdatePipeline = true;\n this._fsCode = '';\n }\n this._renderToScreen = {\n screenTexture,\n presentationFormat\n };\n }\n\n setUniform(label: string, data: Uniform['data']) {\n const buffer = this._uniformBuffers[label];\n this._device.queue.writeBuffer(\n buffer,\n 0,\n getUniformBuffer(data, this._uniformsMap[label].type)\n );\n }\n\n private readonly _retainedOutputs = new Set<GPUTexture>();\n retainOutput(texture: GPUTexture) { if (Object.values(this._outputTextures).includes(texture)) this._retainedOutputs.add(texture); }\n releaseOutput(texture: GPUTexture) {\n if (!this._retainedOutputs.delete(texture)) return;\n if (!Object.values(this._outputTextures).includes(texture)) {\n void this._device.queue.onSubmittedWorkDone().catch(() => undefined).then(() => texture.destroy());\n }\n }\n\n getOutput(name: O) {\n return this._outputTextures[name];\n }\n\n getMemoryBytes() {\n return Object.values(this._uniformBuffers).reduce((sum, buffer) => sum + buffer.size, 0)\n + Array.from(new Set([...Object.values(this._outputTextures), ...this._retainedOutputs]))\n .reduce((sum, texture) => sum + textureBytes(texture), 0);\n }\n\n dispose() {\n Object.keys(this._uniformBuffers).forEach((key) => {\n (this._uniformBuffers as any)[key].destroy();\n });\n new Set([...Object.values(this._outputTextures), ...this._retainedOutputs]).forEach(texture => texture.destroy());\n this._retainedOutputs.clear();\n }\n\n private _createTexture(params: WGPUFullQuadPassOutput) {\n return this._device.createTexture({\n label: this._label,\n size: {\n width: this._reserveCapacity ? this._capacityWidth : this._width,\n height: this._reserveCapacity ? this._capacityHeight : this._height,\n depthOrArrayLayers: 1\n },\n format: params.format,\n usage:\n GPUTextureUsage.RENDER_ATTACHMENT |\n GPUTextureUsage.TEXTURE_BINDING |\n (this._textureWillBeRead ? GPUTextureUsage.COPY_SRC : 0)\n });\n }\n\n private _updateOutputTextures(excludes?: string[]) {\n const outputParams = this._outputParams;\n for (const key in outputParams) {\n if (excludes?.includes(key)) {\n continue;\n }\n const params = outputParams[key];\n if (!this._retainedOutputs.has(this._outputTextures[key])) this._outputTextures[key]?.destroy();\n this._outputTextures[key] = this._createTexture(params);\n }\n }\n\n private _updatePipeline() {\n if (!this._needsUpdatePipeline) {\n return;\n }\n this._needsUpdatePipeline = false;\n\n const outputParams = this._outputParams;\n const device = this._device;\n const fsCode = this._getFullFs();\n if (fsCode === this._fsCode) {\n return;\n }\n const { screenTexture, presentationFormat } = this._renderToScreen || {};\n this._fsCode = fsCode;\n this._pipeline = getTargetShaderCache(device).createRenderPipeline({\n label: this._label,\n layout: 'auto',\n vertex: {\n module: getTargetShaderCache(device).createShaderModule({\n label: this._label,\n code: fullScreenQuadVertexShaderWGSL\n }),\n entryPoint: 'main'\n },\n fragment: {\n module: getTargetShaderCache(device).createShaderModule({\n label: this._label,\n code: fsCode\n }),\n entryPoint: 'main',\n targets: screenTexture\n ? [\n {\n format: presentationFormat!\n }\n ]\n : this._outputs.map((key) => ({\n format: (outputParams as any)[key].format\n }))\n },\n primitive: {\n topology: 'triangle-list'\n }\n });\n this._updateBindGroups();\n }\n\n private _getFullFs() {\n const inputs = this._inputs;\n const inputsLen = inputs.length;\n const hasInputs = inputsLen > 0;\n const fs = /* wgsl */ `\n${inputs\n .sort()\n .map(\n (textureName, idx) => {\n const viewDimension = this._inputViewDimensions[textureName as I];\n const textureType = viewDimension === '3d' ? 'texture_3d' : 'texture_2d';\n return `@group(0) @binding(${idx}) var ${textureName}: ${textureType}<f32>;`;\n }\n )\n .join('\\n')}\n\n${\n hasInputs\n ? Object.keys(this._samplers)\n .sort()\n .map(\n (samplerName, idx) =>\n `@group(0) @binding(${\n idx + inputsLen\n }) var ${samplerName}: sampler;`\n )\n .join('\\n')\n : ''\n}\n${this._uniforms\n .map(\n (uniform, idx) =>\n `@group(${hasInputs ? 1 : 0}) @binding(${idx}) var<uniform> ${\n uniform.label\n }: ${uniform.type};`\n )\n .join('\\n')}\nstruct FSOutput {\n${this._outputs\n .map((name, idx) => `@location(${idx}) ${name}: vec4f,`)\n .join('\\n')}\n}\n${scratchWGSLFunctions(\n this._reserveCapacity ? this._regionNames : inputs.filter(name =>\n !this._inputViewDimensions[name as I] || this._inputViewDimensions[name as I] === '2d'),\n Object.keys(this._samplers), this._reserveCapacity\n)}\n${this._fsDefine ?? ''}\n@fragment\nfn main(\n @builtin(position) coord: vec4f\n) -> FSOutput {\n let uv = vec2i(floor(coord.xy));\n let uv2 = coord.xy / viewportSize;\n var output: FSOutput;\n${this._fsMain}\n return output;\n}\n`;\n\n return fs;\n }\n\n private _updateBindGroups() {\n const bindGroups: GPUBindGroup[] = [];\n const device = this._device;\n const uniformBindGroupIndex = this._inputs.length > 0 ? 1 : 0;\n if (this._uniforms.length > 0) {\n bindGroups[uniformBindGroupIndex] = device.createBindGroup({\n label: this._label,\n layout: this._pipeline.getBindGroupLayout(uniformBindGroupIndex),\n entries: this._uniforms.map(\n (uniform, idx) =>\n ({\n binding: idx,\n resource: {\n buffer: this._uniformBuffers[uniform.label]\n }\n } satisfies GPUBindGroupEntry)\n )\n });\n }\n\n this._bindGroups = bindGroups;\n }\n\n createPass(\n commandEncoder: GPUCommandEncoder,\n inputs: Record<I, GPUTexture>,\n\n /**\n * Explict outputs. Used for buffers reuse.\n */\n outputs?: Record<O, GPUTexture>\n ) {\n if (this._needsUpdateOutputTextures && !this._renderToScreen) {\n this._updateOutputTextures(Object.keys(outputs || {}));\n this._needsUpdateOutputTextures = false;\n }\n\n if (this._regionNames.length) {\n const values = new Uint32Array(this._regionNames.length * 4);\n for (const [index, name] of this._regionNames.entries()) {\n const region = textureRegion(inputs[name as I]);\n values.set([region.width, region.height], index * 4);\n }\n this.setUniform('imageRegions', values);\n }\n for (const texture of Object.values(this._outputTextures)) setTextureRegion(texture, this._width, this._height);\n this._updatePipeline();\n\n const inputsLen = this._inputs.length;\n if (inputsLen > 0) {\n this._bindGroups[0] = this._device.createBindGroup({\n label: this._label,\n layout: this._pipeline.getBindGroupLayout(0),\n entries: [\n ...this._inputs.map((textureName, idx) => ({\n binding: idx,\n resource: inputs[textureName as I].createView(\n this._inputViewDimensions[textureName as I]\n ? { dimension: this._inputViewDimensions[textureName as I] }\n : undefined\n )\n })),\n ...Object.keys(this._samplers).map((samplerName, idx) => ({\n binding: idx + inputsLen,\n resource: this._samplers[samplerName]\n }))\n ]\n });\n }\n\n const outputTextures = {\n // Pick the texture from outputTextures first.\n ...this._outputTextures,\n ...outputs\n } as Record<string, GPUTexture>;\n // Begin the render pass\n const renderPass = commandEncoder.beginRenderPass({\n colorAttachments: this._renderToScreen\n ? [\n {\n view: this._renderToScreen.screenTexture.createView(),\n clearValue: { r: 0, g: 0, b: 0, a: 0 },\n storeOp: 'store',\n loadOp: 'clear'\n }\n ]\n : this._outputs.map(\n (textureName) =>\n ({\n view: outputTextures[textureName].createView(),\n clearValue: { r: 0, g: 0, b: 0, a: 0 },\n loadOp: 'clear',\n storeOp: 'store'\n } satisfies GPURenderPassColorAttachment)\n )\n });\n\n // Draw a full quad\n renderPass.setViewport(0, 0, this._width, this._height, 0, 1);\n renderPass.setScissorRect(0, 0, this._width, this._height);\n renderPass.setPipeline(this._pipeline);\n // Bind groups\n this._bindGroups.forEach((bindGroup, idx) => {\n renderPass.setBindGroup(idx, bindGroup);\n });\n renderPass.draw(6, 1, 0, 0);\n // End the render pass\n renderPass.end();\n }\n}\n"]}
|
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@@ -0,0 +1,19 @@
|
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1
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+
/** Periodically measures the largest encoded value sent to an HDR canvas. */
|
|
2
|
+
export declare class WGPUHDRPeakMeter {
|
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3
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+
private readonly device;
|
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4
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+
private readonly peakBuffer;
|
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5
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+
private readonly readbackBuffer;
|
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6
|
+
private readonly pipeline;
|
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7
|
+
private pending;
|
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8
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+
private disposed;
|
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9
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+
private lastSubmissionTime;
|
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10
|
+
private peakDisplayValue;
|
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11
|
+
constructor(device: GPUDevice);
|
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12
|
+
encode(encoder: GPUCommandEncoder, inputTexture: GPUTexture, width: number, height: number, now?: number): boolean;
|
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13
|
+
resolve(): Promise<void>;
|
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14
|
+
getPeakDisplayValue(): number;
|
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15
|
+
reset(): void;
|
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16
|
+
getMemoryBytes(): number;
|
|
17
|
+
dispose(): void;
|
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18
|
+
}
|
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19
|
+
export default WGPUHDRPeakMeter;
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@@ -0,0 +1,112 @@
|
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1
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+
const peakMeterWGSL = /* wgsl */ `
|
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2
|
+
@group(0) @binding(0) var inputTexture: texture_2d<f32>;
|
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3
|
+
@group(0) @binding(1) var<storage, read_write> peakBits: atomic<u32>;
|
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4
|
+
|
|
5
|
+
@compute @workgroup_size(16, 16)
|
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6
|
+
fn main(@builtin(global_invocation_id) id: vec3u) {
|
|
7
|
+
let size = textureDimensions(inputTexture);
|
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8
|
+
if (id.x >= size.x || id.y >= size.y) { return; }
|
|
9
|
+
let color = max(textureLoad(inputTexture, vec2i(id.xy), 0).rgb, vec3f(0.0));
|
|
10
|
+
let peak = max(color.r, max(color.g, color.b));
|
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11
|
+
if (peak < 65504.0) {
|
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12
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+
atomicMax(&peakBits, bitcast<u32>(peak));
|
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13
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+
}
|
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14
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+
}
|
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15
|
+
`;
|
|
16
|
+
/** Periodically measures the largest encoded value sent to an HDR canvas. */
|
|
17
|
+
export class WGPUHDRPeakMeter {
|
|
18
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+
device;
|
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19
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+
peakBuffer;
|
|
20
|
+
readbackBuffer;
|
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21
|
+
pipeline;
|
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22
|
+
pending = false;
|
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23
|
+
disposed = false;
|
|
24
|
+
lastSubmissionTime = -Infinity;
|
|
25
|
+
peakDisplayValue = 0;
|
|
26
|
+
constructor(device) {
|
|
27
|
+
this.device = device;
|
|
28
|
+
this.peakBuffer = device.createBuffer({
|
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29
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+
label: 'HDR display peak',
|
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30
|
+
size: Uint32Array.BYTES_PER_ELEMENT,
|
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31
|
+
usage: GPUBufferUsage.STORAGE |
|
|
32
|
+
GPUBufferUsage.COPY_SRC |
|
|
33
|
+
GPUBufferUsage.COPY_DST
|
|
34
|
+
});
|
|
35
|
+
this.readbackBuffer = device.createBuffer({
|
|
36
|
+
label: 'HDR display peak readback',
|
|
37
|
+
size: Uint32Array.BYTES_PER_ELEMENT,
|
|
38
|
+
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
|
|
39
|
+
});
|
|
40
|
+
this.pipeline = device.createComputePipeline({
|
|
41
|
+
label: 'HDR display peak',
|
|
42
|
+
layout: 'auto',
|
|
43
|
+
compute: {
|
|
44
|
+
module: device.createShaderModule({
|
|
45
|
+
label: 'HDR display peak',
|
|
46
|
+
code: peakMeterWGSL
|
|
47
|
+
}),
|
|
48
|
+
entryPoint: 'main'
|
|
49
|
+
}
|
|
50
|
+
});
|
|
51
|
+
}
|
|
52
|
+
encode(encoder, inputTexture, width, height, now = performance.now()) {
|
|
53
|
+
if (this.pending || now - this.lastSubmissionTime < 500)
|
|
54
|
+
return false;
|
|
55
|
+
this.pending = true;
|
|
56
|
+
this.lastSubmissionTime = now;
|
|
57
|
+
encoder.clearBuffer(this.peakBuffer);
|
|
58
|
+
const bindGroup = this.device.createBindGroup({
|
|
59
|
+
label: 'HDR display peak',
|
|
60
|
+
layout: this.pipeline.getBindGroupLayout(0),
|
|
61
|
+
entries: [
|
|
62
|
+
{ binding: 0, resource: inputTexture.createView() },
|
|
63
|
+
{ binding: 1, resource: { buffer: this.peakBuffer } }
|
|
64
|
+
]
|
|
65
|
+
});
|
|
66
|
+
const pass = encoder.beginComputePass({ label: 'HDR display peak' });
|
|
67
|
+
pass.setPipeline(this.pipeline);
|
|
68
|
+
pass.setBindGroup(0, bindGroup);
|
|
69
|
+
pass.dispatchWorkgroups(Math.ceil(width / 16), Math.ceil(height / 16));
|
|
70
|
+
pass.end();
|
|
71
|
+
encoder.copyBufferToBuffer(this.peakBuffer, 0, this.readbackBuffer, 0, Uint32Array.BYTES_PER_ELEMENT);
|
|
72
|
+
return true;
|
|
73
|
+
}
|
|
74
|
+
async resolve() {
|
|
75
|
+
if (!this.pending || this.disposed)
|
|
76
|
+
return;
|
|
77
|
+
try {
|
|
78
|
+
await this.readbackBuffer.mapAsync(GPUMapMode.READ);
|
|
79
|
+
const mapped = this.readbackBuffer.getMappedRange();
|
|
80
|
+
const bits = new Uint32Array(mapped)[0];
|
|
81
|
+
const raw = new ArrayBuffer(Float32Array.BYTES_PER_ELEMENT);
|
|
82
|
+
new Uint32Array(raw)[0] = bits;
|
|
83
|
+
this.peakDisplayValue = new Float32Array(raw)[0];
|
|
84
|
+
this.readbackBuffer.unmap();
|
|
85
|
+
}
|
|
86
|
+
catch {
|
|
87
|
+
if (this.readbackBuffer.mapState === 'mapped') {
|
|
88
|
+
this.readbackBuffer.unmap();
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
finally {
|
|
92
|
+
this.pending = false;
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
getPeakDisplayValue() {
|
|
96
|
+
return this.peakDisplayValue;
|
|
97
|
+
}
|
|
98
|
+
reset() {
|
|
99
|
+
this.peakDisplayValue = 0;
|
|
100
|
+
this.lastSubmissionTime = -Infinity;
|
|
101
|
+
}
|
|
102
|
+
getMemoryBytes() { return this.peakBuffer.size + this.readbackBuffer.size; }
|
|
103
|
+
dispose() {
|
|
104
|
+
this.disposed = true;
|
|
105
|
+
void this.device.queue.onSubmittedWorkDone().catch(() => undefined).then(() => {
|
|
106
|
+
this.peakBuffer.destroy();
|
|
107
|
+
this.readbackBuffer.destroy();
|
|
108
|
+
});
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
export default WGPUHDRPeakMeter;
|
|
112
|
+
//# sourceMappingURL=WGPUHDRPeakMeter.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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}\n let color = max(textureLoad(inputTexture, vec2i(id.xy), 0).rgb, vec3f(0.0));\n let peak = max(color.r, max(color.g, color.b));\n if (peak < 65504.0) {\n atomicMax(&peakBits, bitcast<u32>(peak));\n }\n}\n`;\n\n/** Periodically measures the largest encoded value sent to an HDR canvas. */\nexport class WGPUHDRPeakMeter {\n private readonly peakBuffer: GPUBuffer;\n private readonly readbackBuffer: GPUBuffer;\n private readonly pipeline: GPUComputePipeline;\n private pending = false;\n private disposed = false;\n private lastSubmissionTime = -Infinity;\n private peakDisplayValue = 0;\n\n constructor(private readonly device: GPUDevice) {\n this.peakBuffer = device.createBuffer({\n label: 'HDR display peak',\n size: Uint32Array.BYTES_PER_ELEMENT,\n usage:\n GPUBufferUsage.STORAGE |\n GPUBufferUsage.COPY_SRC |\n GPUBufferUsage.COPY_DST\n });\n this.readbackBuffer = device.createBuffer({\n label: 'HDR display peak readback',\n size: Uint32Array.BYTES_PER_ELEMENT,\n usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n });\n this.pipeline = device.createComputePipeline({\n label: 'HDR display peak',\n layout: 'auto',\n compute: {\n module: device.createShaderModule({\n label: 'HDR display peak',\n code: peakMeterWGSL\n }),\n entryPoint: 'main'\n }\n });\n }\n\n encode(\n encoder: GPUCommandEncoder,\n inputTexture: GPUTexture,\n width: number,\n height: number,\n now = performance.now()\n ) {\n if (this.pending || now - this.lastSubmissionTime < 500) return false;\n this.pending = true;\n this.lastSubmissionTime = now;\n encoder.clearBuffer(this.peakBuffer);\n const bindGroup = this.device.createBindGroup({\n label: 'HDR display peak',\n layout: this.pipeline.getBindGroupLayout(0),\n entries: [\n { binding: 0, resource: inputTexture.createView() },\n { binding: 1, resource: { buffer: this.peakBuffer } }\n ]\n });\n const pass = encoder.beginComputePass({ label: 'HDR display peak' });\n pass.setPipeline(this.pipeline);\n pass.setBindGroup(0, bindGroup);\n pass.dispatchWorkgroups(Math.ceil(width / 16), Math.ceil(height / 16));\n pass.end();\n encoder.copyBufferToBuffer(\n this.peakBuffer,\n 0,\n this.readbackBuffer,\n 0,\n Uint32Array.BYTES_PER_ELEMENT\n );\n return true;\n }\n\n async resolve() {\n if (!this.pending || this.disposed) return;\n try {\n await this.readbackBuffer.mapAsync(GPUMapMode.READ);\n const mapped = this.readbackBuffer.getMappedRange();\n const bits = new Uint32Array(mapped)[0];\n const raw = new ArrayBuffer(Float32Array.BYTES_PER_ELEMENT);\n new Uint32Array(raw)[0] = bits;\n this.peakDisplayValue = new Float32Array(raw)[0];\n this.readbackBuffer.unmap();\n } catch {\n if (this.readbackBuffer.mapState === 'mapped') {\n this.readbackBuffer.unmap();\n }\n } finally {\n this.pending = false;\n }\n }\n\n getPeakDisplayValue() {\n return this.peakDisplayValue;\n }\n\n reset() {\n this.peakDisplayValue = 0;\n this.lastSubmissionTime = -Infinity;\n }\n\n getMemoryBytes() {return this.peakBuffer.size + this.readbackBuffer.size;}\n\n dispose() {\n this.disposed = true;\n void this.device.queue.onSubmittedWorkDone().catch(() => undefined).then(() => {\n this.peakBuffer.destroy();\n this.readbackBuffer.destroy();\n });\n }\n}\n\nexport default WGPUHDRPeakMeter;\n"]}
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1
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import { type JNLMFilterShape } from './jnlm.js';
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2
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/** WebGPU passes of the JNLM denoiser described in `jnlm.ts`. */
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3
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export declare const JNLM_WORKGROUP_SIZE = 8;
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4
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/**
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5
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* Pass 1: the guide mean and the variance of that mean from the accumulated
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6
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* moments. Ray buffers are stored bottom-up; guides use texture rows.
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7
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*/
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8
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export declare const jnlmGuideWGSL: string;
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9
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/**
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10
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* Pass 2: smooth the noisy per-pixel variance over 3 x 3 pixels. Pixels with
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11
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* a single sample take the spatial variance of their neighborhood instead.
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*/
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export declare const jnlmVarianceWGSL = "\n\nstruct JNLMParams {\n size: vec2u,\n colorSensitivity: f32,\n // Pixel spacing of the search window and patches in this pass.\n dilation: f32,\n}\n@group(0) @binding(0) var<uniform> params: JNLMParams;\n\n@group(0) @binding(1) var<storage, read> rawGuide: array<vec2f>;\n@group(0) @binding(2) var<storage, read_write> guide: array<vec2f>;\n\n@compute @workgroup_size(8, 8, 1)\nfn main(@builtin(global_invocation_id) id: vec3u) {\n let size = params.size;\n if (id.x >= size.x || id.y >= size.y) { return; }\n let center = rawGuide[id.x + id.y * size.x];\n var varianceSum = 0.0;\n var varianceCount = 0.0;\n var meanSum = 0.0;\n var meanSquareSum = 0.0;\n for (var dy = -1; dy <= 1; dy++) {\n for (var dx = -1; dx <= 1; dx++) {\n let q = clamp(vec2i(id.xy) + vec2i(dx, dy), vec2i(0), vec2i(size) - 1);\n let value = rawGuide[u32(q.x) + u32(q.y) * size.x];\n meanSum += value.x;\n meanSquareSum += value.x * value.x;\n if (value.y >= 0.0) {\n varianceSum += value.y;\n varianceCount += 1.0;\n }\n }\n }\n var variance: f32;\n if (center.y >= 0.0) {\n variance = varianceSum / varianceCount;\n } else {\n let spatialMean = meanSum / 9.0;\n variance = max(meanSquareSum / 9.0 - spatialMean * spatialMean, 0.0) * 9.0 / 8.0;\n }\n guide[id.x + id.y * size.x] = vec2f(center.x, variance);\n}\n";
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14
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/** Copies the composed image into the filter's color buffer. */
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15
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export declare const jnlmLoadColorWGSL = "\n\nstruct JNLMParams {\n size: vec2u,\n colorSensitivity: f32,\n // Pixel spacing of the search window and patches in this pass.\n dilation: f32,\n}\n@group(0) @binding(0) var<uniform> params: JNLMParams;\n\n@group(0) @binding(1) var colorTex: texture_2d<f32>;\n@group(0) @binding(2) var<storage, read_write> outColor: array<vec4f>;\n\n@compute @workgroup_size(8, 8, 1)\nfn main(@builtin(global_invocation_id) id: vec3u) {\n if (id.x >= params.size.x || id.y >= params.size.y) { return; }\n outColor[id.x + id.y * params.size.x] = textureLoad(colorTex, vec2i(id.xy), 0);\n}\n";
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16
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/**
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17
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* Pass 3: the joint NL-means filter of the composed image. It also filters
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* the guide with the same weights, with the variance of the weighted mean,
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* for a following pass. The albedo regression corrects color only, keeping
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* uncertain fitted texture responses out of the matching guide.
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*/
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export declare function createJNLMFilterWGSL({ searchRadius, patchRadius, albedoBandwidth, normalBandwidth }?: JNLMFilterShape): string;
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export interface JNLMInputs {
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width: number;
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height: number;
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/** Normalized shadow-catcher mask; red is the catcher coverage. */
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shadowCatcher: GPUTexture;
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28
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/** Ray-trace auxiliary accumulation holding the guide moments. */
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accumulation: GPUBuffer;
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/** Ray-trace normal accumulation; its alpha is the per-pixel sample count. */
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normalAccumulation: GPUBuffer;
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32
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/** Composed linear image to filter. */
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color: GPUTexture;
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albedo: GPUTexture;
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normal: GPUTexture;
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strength: number;
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shape: JNLMFilterShape;
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}
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export declare class WGPUJNLMDenoisePass {
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private _device;
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private _paramsBuffers;
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private _guidePipeline;
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private _variancePipeline;
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private _loadColorPipeline;
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45
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private _filterPipeline?;
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46
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private _filterShapeKey;
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private _guides;
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private _colors;
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private _width;
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50
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private _height;
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constructor(device: GPUDevice);
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private _createPipeline;
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private _getFilterPipeline;
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reserveCapacity(): void;
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private _ensureBuffers;
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56
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private _destroyBuffers;
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57
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+
/** Encodes the denoiser and returns the RGBA32F output in texture rows. */
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encode(encoder: GPUCommandEncoder, inputs: JNLMInputs): GPUBuffer;
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getMemoryBytes(): number;
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60
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+
dispose(): void;
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}
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