@meimu/mutracer 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/LICENSES/Apache-2.0.txt +202 -0
- package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
- package/LICENSES/GlMatrix-MIT.txt +19 -0
- package/LICENSES/KinoBloom-MIT.txt +21 -0
- package/LICENSES/OIDNWeb-MIT.txt +21 -0
- package/LICENSES/Octicons-MIT.txt +21 -0
- package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
- package/LICENSES/TinyBVH-MIT.txt +21 -0
- package/LICENSES/WebGPUUtils-MIT.txt +21 -0
- package/LICENSES/ZetaRay-MIT.txt +21 -0
- package/README.md +195 -2
- package/THIRD_PARTY_NOTICES.md +160 -0
- package/dist/assets/bvh.worker.js +1 -0
- package/dist/mutracer.umd.js +14352 -0
- package/docs/api.md +394 -0
- package/docs/bvh.md +141 -0
- package/docs/denoising.md +301 -0
- package/docs/getting-started.md +308 -0
- package/docs/materials.md +281 -0
- package/docs/performance.md +85 -0
- package/docs/post-processing.md +87 -0
- package/docs/progressive-rendering.md +144 -0
- package/docs/sampling.md +40 -0
- package/docs/threejs.md +273 -0
- package/docs/todo.md +61 -0
- package/docs/updates.md +208 -0
- package/lib/Display.d.ts +72 -0
- package/lib/Display.js +121 -0
- package/lib/Display.js.map +1 -0
- package/lib/Engine.d.ts +161 -0
- package/lib/Engine.js +681 -0
- package/lib/Engine.js.map +1 -0
- package/lib/Render.d.ts +256 -0
- package/lib/Render.js +671 -0
- package/lib/Render.js.map +1 -0
- package/lib/RenderLoop.d.ts +76 -0
- package/lib/RenderLoop.js +204 -0
- package/lib/RenderLoop.js.map +1 -0
- package/lib/Sync.d.ts +19 -0
- package/lib/Sync.js +19 -0
- package/lib/Sync.js.map +1 -0
- package/lib/constants.d.ts +2 -0
- package/lib/constants.js +3 -0
- package/lib/constants.js.map +1 -0
- package/lib/main.d.ts +56 -0
- package/lib/main.js +43 -0
- package/lib/main.js.map +1 -0
- package/lib/math.d.ts +23 -0
- package/lib/math.js +56 -0
- package/lib/math.js.map +1 -0
- package/lib/oidn.d.ts +45 -0
- package/lib/oidn.js +42 -0
- package/lib/oidn.js.map +1 -0
- package/lib/oidnBundledWeights.cdn.d.ts +2 -0
- package/lib/oidnBundledWeights.cdn.js +5 -0
- package/lib/oidnBundledWeights.cdn.js.map +1 -0
- package/lib/oidnBundledWeights.d.ts +2 -0
- package/lib/oidnBundledWeights.js +4 -0
- package/lib/oidnBundledWeights.js.map +1 -0
- package/lib/renderer/DisplayPostProcess.d.ts +14 -0
- package/lib/renderer/DisplayPostProcess.js +41 -0
- package/lib/renderer/DisplayPostProcess.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +119 -0
- package/lib/renderer/MaterialTable.js +550 -0
- package/lib/renderer/MaterialTable.js.map +1 -0
- package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
- package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
- package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
- package/lib/renderer/RenderingPipeline.d.ts +232 -0
- package/lib/renderer/RenderingPipeline.js +18 -0
- package/lib/renderer/RenderingPipeline.js.map +1 -0
- package/lib/renderer/ScratchPool.d.ts +13 -0
- package/lib/renderer/ScratchPool.js +21 -0
- package/lib/renderer/ScratchPool.js.map +1 -0
- package/lib/renderer/TileRender.d.ts +44 -0
- package/lib/renderer/TileRender.js +283 -0
- package/lib/renderer/TileRender.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.d.ts +17 -0
- package/lib/renderer/WGPUBloomPass.js +243 -0
- package/lib/renderer/WGPUBloomPass.js.map +1 -0
- package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
- package/lib/renderer/WGPUCanvasSurface.js +48 -0
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +73 -0
- package/lib/renderer/WGPUComputePass.js +317 -0
- package/lib/renderer/WGPUComputePass.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
- package/lib/renderer/WGPUFullQuadPass.js +389 -0
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
- package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
- package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
- package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
- package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
- package/lib/renderer/WGPURayTraceOutput.js +368 -0
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
- package/lib/renderer/WGPURayTracePass.d.ts +284 -0
- package/lib/renderer/WGPURayTracePass.js +2323 -0
- package/lib/renderer/WGPURayTracePass.js.map +1 -0
- package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
- package/lib/renderer/WGPURenderingPipeline.js +1446 -0
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
- package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
- package/lib/renderer/WGPUSceneFeatures.js +20 -0
- package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
- package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
- package/lib/renderer/WGPUScratchBuffer.js +21 -0
- package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
- package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
- package/lib/renderer/WGPUScratchTexture.js +27 -0
- package/lib/renderer/WGPUScratchTexture.js.map +1 -0
- package/lib/renderer/WGPUShaderCache.d.ts +26 -0
- package/lib/renderer/WGPUShaderCache.js +103 -0
- package/lib/renderer/WGPUShaderCache.js.map +1 -0
- package/lib/renderer/WebGLBloomPass.d.ts +18 -0
- package/lib/renderer/WebGLBloomPass.js +113 -0
- package/lib/renderer/WebGLBloomPass.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
- package/lib/renderer/WebGLFullQuadPass.js +208 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
- package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
- package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
- package/lib/renderer/WebGLRayTracePass.js +845 -0
- package/lib/renderer/WebGLRayTracePass.js.map +1 -0
- package/lib/renderer/WebGLReadback.d.ts +4 -0
- package/lib/renderer/WebGLReadback.js +75 -0
- package/lib/renderer/WebGLReadback.js.map +1 -0
- package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
- package/lib/renderer/WebGLRenderingPipeline.js +510 -0
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
- package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
- package/lib/renderer/WebGLScratchCopy.js +27 -0
- package/lib/renderer/WebGLScratchCopy.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +26 -0
- package/lib/renderer/accumulationTarget.js +2 -0
- package/lib/renderer/accumulationTarget.js.map +1 -0
- package/lib/renderer/binnedSahBvh.d.ts +31 -0
- package/lib/renderer/binnedSahBvh.js +263 -0
- package/lib/renderer/binnedSahBvh.js.map +1 -0
- package/lib/renderer/bvh.worker.d.ts +1 -0
- package/lib/renderer/bvh.worker.js +16 -0
- package/lib/renderer/bvh.worker.js.map +1 -0
- package/lib/renderer/bvhAccel.d.ts +81 -0
- package/lib/renderer/bvhAccel.js +621 -0
- package/lib/renderer/bvhAccel.js.map +1 -0
- package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
- package/lib/renderer/bvhWorkerBuild.js +17 -0
- package/lib/renderer/bvhWorkerBuild.js.map +1 -0
- package/lib/renderer/bvhWorkerClient.d.ts +57 -0
- package/lib/renderer/bvhWorkerClient.js +166 -0
- package/lib/renderer/bvhWorkerClient.js.map +1 -0
- package/lib/renderer/cameraLens.d.ts +5 -0
- package/lib/renderer/cameraLens.js +15 -0
- package/lib/renderer/cameraLens.js.map +1 -0
- package/lib/renderer/cameraSnapshot.d.ts +3 -0
- package/lib/renderer/cameraSnapshot.js +7 -0
- package/lib/renderer/cameraSnapshot.js.map +1 -0
- package/lib/renderer/committedScene.d.ts +13 -0
- package/lib/renderer/committedScene.js +121 -0
- package/lib/renderer/committedScene.js.map +1 -0
- package/lib/renderer/dataTextureUtil.d.ts +32 -0
- package/lib/renderer/dataTextureUtil.js +46 -0
- package/lib/renderer/dataTextureUtil.js.map +1 -0
- package/lib/renderer/denoiser.d.ts +65 -0
- package/lib/renderer/denoiser.js +2 -0
- package/lib/renderer/denoiser.js.map +1 -0
- package/lib/renderer/depthQuery.d.ts +14 -0
- package/lib/renderer/depthQuery.js +14 -0
- package/lib/renderer/depthQuery.js.map +1 -0
- package/lib/renderer/deviceRequirements.d.ts +23 -0
- package/lib/renderer/deviceRequirements.js +50 -0
- package/lib/renderer/deviceRequirements.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +10 -0
- package/lib/renderer/envMapCreation.js +96 -0
- package/lib/renderer/envMapCreation.js.map +1 -0
- package/lib/renderer/envMapDistribution.d.ts +9 -0
- package/lib/renderer/envMapDistribution.js +107 -0
- package/lib/renderer/envMapDistribution.js.map +1 -0
- package/lib/renderer/float16.d.ts +1 -0
- package/lib/renderer/float16.js +19 -0
- package/lib/renderer/float16.js.map +1 -0
- package/lib/renderer/geometryBvh.d.ts +11 -0
- package/lib/renderer/geometryBvh.js +24 -0
- package/lib/renderer/geometryBvh.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +28 -0
- package/lib/renderer/geometryUpdates.js +131 -0
- package/lib/renderer/geometryUpdates.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
- package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
- package/lib/renderer/glsl/depthQuery.frag.js +55 -0
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
- package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/rayTrace.frag.js +619 -0
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
- package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
- package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
- package/lib/renderer/gpuMemory.d.ts +2 -0
- package/lib/renderer/gpuMemory.js +10 -0
- package/lib/renderer/gpuMemory.js.map +1 -0
- package/lib/renderer/halton.d.ts +1 -0
- package/lib/renderer/halton.js +15 -0
- package/lib/renderer/halton.js.map +1 -0
- package/lib/renderer/jnlm.d.ts +85 -0
- package/lib/renderer/jnlm.js +87 -0
- package/lib/renderer/jnlm.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +75 -0
- package/lib/renderer/lightSampling.js +305 -0
- package/lib/renderer/lightSampling.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +26 -0
- package/lib/renderer/lightsUtil.js +154 -0
- package/lib/renderer/lightsUtil.js.map +1 -0
- package/lib/renderer/materialChanges.d.ts +13 -0
- package/lib/renderer/materialChanges.js +59 -0
- package/lib/renderer/materialChanges.js.map +1 -0
- package/lib/renderer/materialComparison.generated.d.ts +5 -0
- package/lib/renderer/materialComparison.generated.js +655 -0
- package/lib/renderer/materialComparison.generated.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +6 -0
- package/lib/renderer/materialConstants.js +3 -0
- package/lib/renderer/materialConstants.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +9 -0
- package/lib/renderer/materialEmission.js +21 -0
- package/lib/renderer/materialEmission.js.map +1 -0
- package/lib/renderer/materialIndices.d.ts +7 -0
- package/lib/renderer/materialIndices.js +34 -0
- package/lib/renderer/materialIndices.js.map +1 -0
- package/lib/renderer/materialLayout.d.ts +102 -0
- package/lib/renderer/materialLayout.js +189 -0
- package/lib/renderer/materialLayout.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +537 -0
- package/lib/renderer/materialTextureSlots.js +219 -0
- package/lib/renderer/materialTextureSlots.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
- package/lib/renderer/mergeMeshesToGeometry.js +236 -0
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
- package/lib/renderer/meshInstances.d.ts +23 -0
- package/lib/renderer/meshInstances.js +66 -0
- package/lib/renderer/meshInstances.js.map +1 -0
- package/lib/renderer/meshMembership.d.ts +10 -0
- package/lib/renderer/meshMembership.js +72 -0
- package/lib/renderer/meshMembership.js.map +1 -0
- package/lib/renderer/oidnNetwork.d.ts +20 -0
- package/lib/renderer/oidnNetwork.js +123 -0
- package/lib/renderer/oidnNetwork.js.map +1 -0
- package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
- package/lib/renderer/openPbrEnergyLut.js +965 -0
- package/lib/renderer/openPbrEnergyLut.js.map +1 -0
- package/lib/renderer/pathLimits.d.ts +4 -0
- package/lib/renderer/pathLimits.js +7 -0
- package/lib/renderer/pathLimits.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +110 -0
- package/lib/renderer/prepareMeshBVH.js +857 -0
- package/lib/renderer/prepareMeshBVH.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +11 -0
- package/lib/renderer/progressiveScheduler.js +19 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -0
- package/lib/renderer/renderPipeline.d.ts +57 -0
- package/lib/renderer/renderPipeline.js +49 -0
- package/lib/renderer/renderPipeline.js.map +1 -0
- package/lib/renderer/sampling.d.ts +10 -0
- package/lib/renderer/sampling.js +28 -0
- package/lib/renderer/sampling.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +29 -0
- package/lib/renderer/sceneChangeDetector.js +232 -0
- package/lib/renderer/sceneChangeDetector.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +14 -0
- package/lib/renderer/sceneLightChanges.js +34 -0
- package/lib/renderer/sceneLightChanges.js.map +1 -0
- package/lib/renderer/scratchSampling.d.ts +3 -0
- package/lib/renderer/scratchSampling.js +39 -0
- package/lib/renderer/scratchSampling.js.map +1 -0
- package/lib/renderer/shader.d.ts +37 -0
- package/lib/renderer/shader.js +41 -0
- package/lib/renderer/shader.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +24 -0
- package/lib/renderer/staticBvhPreparation.js +116 -0
- package/lib/renderer/staticBvhPreparation.js.map +1 -0
- package/lib/renderer/textureRegion.d.ts +8 -0
- package/lib/renderer/textureRegion.js +9 -0
- package/lib/renderer/textureRegion.js.map +1 -0
- package/lib/renderer/texturesFromMaterials.d.ts +6 -0
- package/lib/renderer/texturesFromMaterials.js +37 -0
- package/lib/renderer/texturesFromMaterials.js.map +1 -0
- package/lib/renderer/util.d.ts +17 -0
- package/lib/renderer/util.js +56 -0
- package/lib/renderer/util.js.map +1 -0
- package/lib/renderer/webgl.d.ts +131 -0
- package/lib/renderer/webgl.js +586 -0
- package/lib/renderer/webgl.js.map +1 -0
- package/lib/renderer/webglShaders.d.ts +4 -0
- package/lib/renderer/webglShaders.js +41 -0
- package/lib/renderer/webglShaders.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.d.ts +3 -0
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- package/lib/renderer/wgsl/chunks/sobol.wgsl.d.ts +2 -0
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- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +42 -0
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- package/lib/scene/openPbrSchema.d.ts +400 -0
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- package/oidn/weights/rt_hdr_alb_nrm_small.tza +0 -0
- package/package.json +124 -4
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export { FragmentShader, Shader, createShaderMixin, glsl } from './shader.js';
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export const constants = {
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FLOAT: 0x1406,
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HALF_FLOAT: 0x140b,
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UNSIGNED_BYTE: 0x1401,
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RGBA: 0x1908,
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LINEAR: 0x2601,
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NEAREST: 0x2600,
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REPEAT: 0x2901,
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CLAMP_TO_EDGE: 0x812f,
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SCISSOR_TEST: 0x0c11,
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COLOR_BUFFER_BIT: 0x4000,
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DEPTH_BUFFER_BIT: 0x0100,
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LINES: 0x0001,
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TEXTURE_2D: 0x0de1,
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TEXTURE_2D_ARRAY: 0x8c1a
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};
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function isPixelSource(source) {
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return !!source && typeof source === 'object' && 'data' in source;
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}
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export class Texture2D {
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_source;
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width = 1;
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height = 1;
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// Keep the shared texture container constructible in DOM-free WebGPU hosts.
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target = constants.TEXTURE_2D;
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_options;
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_texture;
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_dirty = true;
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_allocated = false;
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constructor(options = {}) {
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this._options = options;
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this.source = options.source;
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this.width = options.width || 1;
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this.height = options.height || 1;
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}
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get storageType() { return this._options.type ?? constants.UNSIGNED_BYTE; }
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get isByteEncoded() { return (this._options.type ?? constants.UNSIGNED_BYTE) === constants.UNSIGNED_BYTE; }
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/** Allocated 2D render-target payload, excluding driver/FBO overhead. */
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getMemoryBytes() {
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if (!this._allocated)
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return 0;
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const bytes = this._options.type === constants.FLOAT ? 4 :
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this._options.type === constants.HALF_FLOAT ? 2 : 1;
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return this.width * this.height * 4 * bytes;
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}
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get source() {
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return this._source;
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}
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set source(value) {
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if (this._source !== value) {
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this._source = value;
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this._dirty = true;
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this._allocated = false;
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}
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}
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dirty() {
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this._dirty = true;
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}
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resize(width, height) {
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if (this.width !== width || this.height !== height) {
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this.width = width;
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this.height = height;
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this._dirty = true;
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this._allocated = false;
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}
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}
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ensureStorage(gl, width, height, options = this._options) {
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const storageChanged = (this._options.type ?? constants.UNSIGNED_BYTE) !== (options.type ?? this._options.type ?? constants.UNSIGNED_BYTE) ||
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this._options.sRGB !== (options.sRGB ?? this._options.sRGB);
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this._options = { ...this._options, ...options };
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if (storageChanged) {
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this._dirty = true;
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this._allocated = false;
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}
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this.resize(Math.max(1, width), Math.max(1, height));
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this._ensureTexture(gl);
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if (!this._allocated || this._dirty) {
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this._bindAndConfigure(gl);
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const { internalFormat, format, type } = this._format(gl);
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gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, this.width, this.height, 0, format, type, null);
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this._allocated = true;
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this._dirty = false;
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}
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return this;
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}
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bind(gl, unit) {
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this._ensureTexture(gl);
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gl.activeTexture(gl.TEXTURE0 + unit);
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this._bindAndConfigure(gl);
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if (this._dirty || !this._allocated) {
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this._upload(gl);
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}
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}
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/** Copies a byte range into a data texture's CPU image and uploads its covering rows. */
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updateDataRange(gl, data, offset, size) {
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if (!size)
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return;
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const source = this.source;
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if (!isPixelSource(source) || offset < 0 || size < 0 ||
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offset % data.BYTES_PER_ELEMENT || size % data.BYTES_PER_ELEMENT ||
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offset + size > data.byteLength || offset + size > source.data.byteLength) {
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throw new RangeError('Invalid data texture byte range');
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}
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source.data.set(data.subarray(offset / data.BYTES_PER_ELEMENT, (offset + size) / data.BYTES_PER_ELEMENT), offset / source.data.BYTES_PER_ELEMENT);
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this._ensureTexture(gl);
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this._bindAndConfigure(gl);
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if (this._dirty || !this._allocated) {
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this._upload(gl);
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return;
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}
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const channels = source.data.length / (source.width * source.height);
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const rowBytes = source.width * channels * source.data.BYTES_PER_ELEMENT;
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const first = Math.floor(offset / rowBytes), end = Math.ceil((offset + size) / rowBytes);
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const { format, type } = this._format(gl, channels);
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, this._options.flipY ? 1 : 0);
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, this._options.premultiplyAlpha ? 1 : 0);
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, first, source.width, end - first, format, type, source.data.subarray(first * source.width * channels, end * source.width * channels));
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}
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getWebGLTexture(gl) {
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this._ensureTexture(gl);
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return this._texture;
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}
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dispose(gl) {
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if (this._texture)
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gl.deleteTexture(this._texture);
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this._texture = undefined;
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this._allocated = false;
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this._dirty = true;
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}
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_ensureTexture(gl) {
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if (!this._texture) {
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this._texture = gl.createTexture();
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this._dirty = true;
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this._allocated = false;
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}
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}
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_bindAndConfigure(gl) {
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gl.bindTexture(gl.TEXTURE_2D, this._texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, this._options.minFilter || gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, this._options.magFilter || gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, this._options.wrapS || gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, this._options.wrapT || gl.CLAMP_TO_EDGE);
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}
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145
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_format(gl, channels = 4) {
|
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146
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const type = this._options.type || gl.UNSIGNED_BYTE;
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147
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const formats = [gl.RED, gl.RG, gl.RGB, gl.RGBA];
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const floatFormats = [gl.R32F, gl.RG32F, gl.RGB32F, gl.RGBA32F];
|
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149
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const halfFloatFormats = [gl.R16F, gl.RG16F, gl.RGB16F, gl.RGBA16F];
|
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150
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return {
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type,
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152
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format: formats[channels - 1],
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153
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internalFormat: type === gl.FLOAT
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154
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? floatFormats[channels - 1]
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: type === gl.HALF_FLOAT
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? halfFloatFormats[channels - 1]
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: this._options.sRGB
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? gl.SRGB8_ALPHA8
|
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: gl.RGBA8
|
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};
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}
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162
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_upload(gl) {
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const source = this.source;
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const channels = source && isPixelSource(source)
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165
|
+
? source.data.byteLength / source.data.BYTES_PER_ELEMENT / (source.width * source.height)
|
|
166
|
+
: 4;
|
|
167
|
+
const { internalFormat, format, type } = this._format(gl, channels);
|
|
168
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, this._options.flipY ? 1 : 0);
|
|
169
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, this._options.premultiplyAlpha ? 1 : 0);
|
|
170
|
+
if (source && isPixelSource(source)) {
|
|
171
|
+
this.width = source.width;
|
|
172
|
+
this.height = source.height;
|
|
173
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, source.width, source.height, 0, format, type, source.data);
|
|
174
|
+
}
|
|
175
|
+
else if (source && !Array.isArray(source)) {
|
|
176
|
+
this.width = source.width;
|
|
177
|
+
this.height = source.height;
|
|
178
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, format, type, source);
|
|
179
|
+
}
|
|
180
|
+
else {
|
|
181
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, this.width, this.height, 0, format, type, null);
|
|
182
|
+
}
|
|
183
|
+
if (this._options.useMipmap)
|
|
184
|
+
gl.generateMipmap(gl.TEXTURE_2D);
|
|
185
|
+
this._dirty = false;
|
|
186
|
+
this._allocated = true;
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
export class Texture2DArray extends Texture2D {
|
|
190
|
+
target = constants.TEXTURE_2D_ARRAY;
|
|
191
|
+
get flipYArray() {
|
|
192
|
+
return this._options.flipYArray || [];
|
|
193
|
+
}
|
|
194
|
+
_bindAndConfigure(gl) {
|
|
195
|
+
gl.bindTexture(gl.TEXTURE_2D_ARRAY, this._texture);
|
|
196
|
+
gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MIN_FILTER, this._options.minFilter || gl.LINEAR);
|
|
197
|
+
gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MAG_FILTER, this._options.magFilter || gl.LINEAR);
|
|
198
|
+
gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_WRAP_S, this._options.wrapS || gl.CLAMP_TO_EDGE);
|
|
199
|
+
gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_WRAP_T, this._options.wrapT || gl.CLAMP_TO_EDGE);
|
|
200
|
+
}
|
|
201
|
+
_upload(gl) {
|
|
202
|
+
const sources = (this.source || []);
|
|
203
|
+
const depth = Math.max(1, sources.length);
|
|
204
|
+
const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
|
|
205
|
+
const maxTextureArrayLayers = gl.getParameter(gl.MAX_ARRAY_TEXTURE_LAYERS);
|
|
206
|
+
if (this.width > maxTextureSize ||
|
|
207
|
+
this.height > maxTextureSize ||
|
|
208
|
+
depth > maxTextureArrayLayers) {
|
|
209
|
+
throw new Error(`Texture array ${this.width}x${this.height}x${depth} exceeds WebGL limits ${maxTextureSize}x${maxTextureSize}x${maxTextureArrayLayers}.`);
|
|
210
|
+
}
|
|
211
|
+
const type = this.storageType;
|
|
212
|
+
const internalFormat = type === gl.HALF_FLOAT ? gl.RGBA16F
|
|
213
|
+
: type === gl.FLOAT ? gl.RGBA32F
|
|
214
|
+
: this._options.sRGB ? gl.SRGB8_ALPHA8 : gl.RGBA8;
|
|
215
|
+
// Attribute allocation errors to this upload rather than an unrelated
|
|
216
|
+
// earlier WebGL call whose error flag was never consumed.
|
|
217
|
+
while (gl.getError() !== gl.NO_ERROR) {
|
|
218
|
+
// Drain the context error queue.
|
|
219
|
+
}
|
|
220
|
+
gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, internalFormat, this.width, this.height, depth, 0, gl.RGBA, type, null);
|
|
221
|
+
const allocationError = gl.getError();
|
|
222
|
+
if (allocationError !== gl.NO_ERROR) {
|
|
223
|
+
throw new Error(`WebGL could not allocate texture array ${this.width}x${this.height}x${depth} (error 0x${allocationError.toString(16)}).`);
|
|
224
|
+
}
|
|
225
|
+
sources.forEach((source, index) => {
|
|
226
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, (this._options.flipYArray?.[index] ?? this._options.flipY) ? 1 : 0);
|
|
227
|
+
// Material maps use straight alpha. Do not inherit a premultiplication
|
|
228
|
+
// state from a texture uploaded earlier on the same WebGL context.
|
|
229
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);
|
|
230
|
+
gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, index, source.width, source.height, 1, gl.RGBA, type, isPixelSource(source) ? source.data : source);
|
|
231
|
+
const uploadError = gl.getError();
|
|
232
|
+
if (uploadError !== gl.NO_ERROR) {
|
|
233
|
+
throw new Error(`WebGL could not upload texture array layer ${index} (error 0x${uploadError.toString(16)}).`);
|
|
234
|
+
}
|
|
235
|
+
});
|
|
236
|
+
this._dirty = false;
|
|
237
|
+
this._allocated = true;
|
|
238
|
+
}
|
|
239
|
+
bind(gl, unit) {
|
|
240
|
+
this._ensureTexture(gl);
|
|
241
|
+
gl.activeTexture(gl.TEXTURE0 + unit);
|
|
242
|
+
this._bindAndConfigure(gl);
|
|
243
|
+
if (this._dirty || !this._allocated)
|
|
244
|
+
this._upload(gl);
|
|
245
|
+
}
|
|
246
|
+
}
|
|
247
|
+
/** Compiled GLSL program plus its current bind-group-like values. */
|
|
248
|
+
export class WebGLProgramBindings {
|
|
249
|
+
shader;
|
|
250
|
+
uniforms;
|
|
251
|
+
defines;
|
|
252
|
+
_programs = new Map();
|
|
253
|
+
constructor(shader) {
|
|
254
|
+
this.shader = shader;
|
|
255
|
+
this.uniforms = Object.fromEntries(Object.entries(shader.uniforms).map(([name, uniform]) => [
|
|
256
|
+
name,
|
|
257
|
+
{ ...uniform, value: cloneValue(uniform.value) }
|
|
258
|
+
]));
|
|
259
|
+
this.defines = { ...shader.defines };
|
|
260
|
+
}
|
|
261
|
+
set(name, value) {
|
|
262
|
+
if (value === undefined || !this.uniforms[name])
|
|
263
|
+
return false;
|
|
264
|
+
const changed = this.uniforms[name].value !== value;
|
|
265
|
+
this.uniforms[name].value = value;
|
|
266
|
+
return changed;
|
|
267
|
+
}
|
|
268
|
+
setUniforms(values) {
|
|
269
|
+
Object.entries(values).forEach(([name, value]) => this.set(name, value));
|
|
270
|
+
}
|
|
271
|
+
get(name) {
|
|
272
|
+
return this.uniforms[name]?.value;
|
|
273
|
+
}
|
|
274
|
+
setDefine(name, value) {
|
|
275
|
+
this.defines[name] = value;
|
|
276
|
+
}
|
|
277
|
+
deleteDefine(name) {
|
|
278
|
+
delete this.defines[name];
|
|
279
|
+
}
|
|
280
|
+
getProgram(renderer) {
|
|
281
|
+
const textureDefines = {};
|
|
282
|
+
for (const [name, uniform] of Object.entries(this.uniforms)) {
|
|
283
|
+
if (isSampler(uniform.type) && uniform.value) {
|
|
284
|
+
textureDefines[`${name.toUpperCase()}_ENABLED`] = null;
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
const defines = { ...this.defines, ...textureDefines };
|
|
288
|
+
const key = JSON.stringify(defines);
|
|
289
|
+
let program = this._programs.get(key);
|
|
290
|
+
if (!program) {
|
|
291
|
+
program = renderer.createProgram(this.shader, defines);
|
|
292
|
+
this._programs.set(key, program);
|
|
293
|
+
}
|
|
294
|
+
return program;
|
|
295
|
+
}
|
|
296
|
+
bind(renderer) {
|
|
297
|
+
const gl = renderer.gl;
|
|
298
|
+
const program = this.getProgram(renderer);
|
|
299
|
+
gl.useProgram(program);
|
|
300
|
+
let textureUnit = 0;
|
|
301
|
+
for (const [name, uniform] of Object.entries(this.uniforms)) {
|
|
302
|
+
const location = gl.getUniformLocation(program, name);
|
|
303
|
+
if (location === null)
|
|
304
|
+
continue;
|
|
305
|
+
const value = uniform.value;
|
|
306
|
+
if (isSampler(uniform.type)) {
|
|
307
|
+
const texture = value;
|
|
308
|
+
(texture || renderer.emptyTexture).bind(gl, textureUnit);
|
|
309
|
+
gl.uniform1i(location, textureUnit++);
|
|
310
|
+
}
|
|
311
|
+
else {
|
|
312
|
+
setUniform(gl, location, uniform, value);
|
|
313
|
+
}
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
function cloneValue(value) {
|
|
318
|
+
return Array.isArray(value) ? value.slice() : value;
|
|
319
|
+
}
|
|
320
|
+
function isSampler(type) {
|
|
321
|
+
return type.includes('sampler');
|
|
322
|
+
}
|
|
323
|
+
function flatten(value) {
|
|
324
|
+
if (!value)
|
|
325
|
+
return [];
|
|
326
|
+
if (ArrayBuffer.isView(value))
|
|
327
|
+
return value;
|
|
328
|
+
return Array.isArray(value) ? value.flat(Infinity) : [value];
|
|
329
|
+
}
|
|
330
|
+
function setUniform(gl, location, uniform, value) {
|
|
331
|
+
if (value === undefined || value === null)
|
|
332
|
+
return;
|
|
333
|
+
const data = flatten(value);
|
|
334
|
+
if (uniform.array) {
|
|
335
|
+
if (uniform.type === 'int')
|
|
336
|
+
gl.uniform1iv(location, data);
|
|
337
|
+
else if (uniform.type === 'vec2')
|
|
338
|
+
gl.uniform2fv(location, data);
|
|
339
|
+
else if (uniform.type === 'vec3')
|
|
340
|
+
gl.uniform3fv(location, data);
|
|
341
|
+
else if (uniform.type === 'vec4')
|
|
342
|
+
gl.uniform4fv(location, data);
|
|
343
|
+
else
|
|
344
|
+
gl.uniform1fv(location, data);
|
|
345
|
+
return;
|
|
346
|
+
}
|
|
347
|
+
switch (uniform.type) {
|
|
348
|
+
case 'bool':
|
|
349
|
+
case 'int':
|
|
350
|
+
gl.uniform1i(location, Number(value));
|
|
351
|
+
break;
|
|
352
|
+
case 'float':
|
|
353
|
+
gl.uniform1f(location, Number(value));
|
|
354
|
+
break;
|
|
355
|
+
case 'vec2':
|
|
356
|
+
gl.uniform2fv(location, data);
|
|
357
|
+
break;
|
|
358
|
+
case 'vec3':
|
|
359
|
+
gl.uniform3fv(location, data);
|
|
360
|
+
break;
|
|
361
|
+
case 'vec4':
|
|
362
|
+
gl.uniform4fv(location, data);
|
|
363
|
+
break;
|
|
364
|
+
case 'ivec2':
|
|
365
|
+
gl.uniform2iv(location, data);
|
|
366
|
+
break;
|
|
367
|
+
case 'ivec3':
|
|
368
|
+
gl.uniform3iv(location, data);
|
|
369
|
+
break;
|
|
370
|
+
case 'ivec4':
|
|
371
|
+
gl.uniform4iv(location, data);
|
|
372
|
+
break;
|
|
373
|
+
case 'mat3':
|
|
374
|
+
gl.uniformMatrix3fv(location, false, data);
|
|
375
|
+
break;
|
|
376
|
+
case 'mat4':
|
|
377
|
+
gl.uniformMatrix4fv(location, false, data);
|
|
378
|
+
break;
|
|
379
|
+
}
|
|
380
|
+
}
|
|
381
|
+
const fullscreenVertex = /* glsl */ `#version 300 es
|
|
382
|
+
precision highp float;
|
|
383
|
+
out vec2 v_Texcoord;
|
|
384
|
+
void main() {
|
|
385
|
+
vec2 p = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));
|
|
386
|
+
v_Texcoord = p;
|
|
387
|
+
gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0);
|
|
388
|
+
}`;
|
|
389
|
+
function composeFragment(shader, defines) {
|
|
390
|
+
const defineCode = Object.entries(defines)
|
|
391
|
+
.filter(([, value]) => value !== false && value !== undefined)
|
|
392
|
+
.map(([name, value]) => value === null || value === true ? `#define ${name}` : `#define ${name} ${value}`)
|
|
393
|
+
.join('\n');
|
|
394
|
+
const uniformCode = Object.entries(shader.uniforms)
|
|
395
|
+
.map(([name, uniform]) => {
|
|
396
|
+
const guarded = uniform.array && isNaN(Number(uniform.len));
|
|
397
|
+
const declaration = `uniform ${uniform.type} ${name}${uniform.array ? `[${uniform.len}]` : ''};`;
|
|
398
|
+
return guarded
|
|
399
|
+
? `#ifdef ${uniform.len}\n${declaration}\n#endif`
|
|
400
|
+
: declaration;
|
|
401
|
+
})
|
|
402
|
+
.join('\n');
|
|
403
|
+
const outputCode = shader.outputs
|
|
404
|
+
.map((name, index) => `layout(location=${index}) out highp vec4 out_${name};`)
|
|
405
|
+
.join('\n');
|
|
406
|
+
return /* glsl */ `#version 300 es
|
|
407
|
+
precision highp float;
|
|
408
|
+
precision highp int;
|
|
409
|
+
precision highp sampler2D;
|
|
410
|
+
precision highp sampler2DArray;
|
|
411
|
+
${defineCode}
|
|
412
|
+
${outputCode}
|
|
413
|
+
${uniformCode}
|
|
414
|
+
in vec2 v_Texcoord;
|
|
415
|
+
${shader.functions.map((fn) => fn()).join('\n')}
|
|
416
|
+
${shader.main}`;
|
|
417
|
+
}
|
|
418
|
+
export class WebGLDevice {
|
|
419
|
+
canvas;
|
|
420
|
+
gl;
|
|
421
|
+
emptyTexture = new Texture2D();
|
|
422
|
+
_viewport = [0, 0, 1, 1];
|
|
423
|
+
_viewportStack = [];
|
|
424
|
+
_programs = new Set();
|
|
425
|
+
_parallel;
|
|
426
|
+
_compilationStart = 0;
|
|
427
|
+
_compilationRecords = [];
|
|
428
|
+
constructor(options) {
|
|
429
|
+
this.canvas = options.canvas;
|
|
430
|
+
const gl = options.canvas.getContext('webgl2', options);
|
|
431
|
+
if (!gl)
|
|
432
|
+
throw new Error('WebGL 2.0 is required');
|
|
433
|
+
this.gl = gl;
|
|
434
|
+
gl.getExtension('EXT_color_buffer_float');
|
|
435
|
+
gl.getExtension('OES_texture_float_linear');
|
|
436
|
+
this._parallel = options.parallelShaderCompile
|
|
437
|
+
? gl.getExtension('KHR_parallel_shader_compile') || undefined
|
|
438
|
+
: undefined;
|
|
439
|
+
this.resize(this.canvas.width, this.canvas.height);
|
|
440
|
+
}
|
|
441
|
+
createProgram(shader, defines) {
|
|
442
|
+
const gl = this.gl;
|
|
443
|
+
const startedAt = performance.now();
|
|
444
|
+
if (!this._compilationRecords.length)
|
|
445
|
+
this._compilationStart = startedAt;
|
|
446
|
+
const fragment = composeFragment(shader, defines);
|
|
447
|
+
const generationMs = performance.now() - startedAt;
|
|
448
|
+
const source = fullscreenVertex + fragment;
|
|
449
|
+
let hash = 2166136261;
|
|
450
|
+
for (let i = 0; i < source.length; i++)
|
|
451
|
+
hash = Math.imul(hash ^ source.charCodeAt(i), 16777619);
|
|
452
|
+
const creationStart = performance.now();
|
|
453
|
+
const program = gl.createProgram();
|
|
454
|
+
const compile = (type, source) => {
|
|
455
|
+
const result = gl.createShader(type);
|
|
456
|
+
gl.shaderSource(result, source);
|
|
457
|
+
gl.compileShader(result);
|
|
458
|
+
if (!gl.getShaderParameter(result, gl.COMPILE_STATUS)) {
|
|
459
|
+
const message = gl.getShaderInfoLog(result);
|
|
460
|
+
gl.deleteShader(result);
|
|
461
|
+
throw new Error(`${shader.name || 'WebGL shader'}: ${message}\n${source}`);
|
|
462
|
+
}
|
|
463
|
+
gl.attachShader(program, result);
|
|
464
|
+
gl.deleteShader(result);
|
|
465
|
+
};
|
|
466
|
+
compile(gl.VERTEX_SHADER, fullscreenVertex);
|
|
467
|
+
compile(gl.FRAGMENT_SHADER, fragment);
|
|
468
|
+
gl.linkProgram(program);
|
|
469
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
470
|
+
throw new Error(`${shader.name || 'WebGL program'}: ${gl.getProgramInfoLog(program)}`);
|
|
471
|
+
}
|
|
472
|
+
this._programs.add(program);
|
|
473
|
+
this._compilationRecords.push({ program, label: shader.name || 'WebGL program',
|
|
474
|
+
bytes: new TextEncoder().encode(source).byteLength, lines: source.split('\n').length,
|
|
475
|
+
fingerprint: (hash >>> 0).toString(16).padStart(8, '0'), startedAt,
|
|
476
|
+
generationMs, creationMs: performance.now() - creationStart,
|
|
477
|
+
completedAt: this._parallel ? undefined : performance.now() });
|
|
478
|
+
return program;
|
|
479
|
+
}
|
|
480
|
+
/** Cumulative program compilation measurements used by preparation progress. */
|
|
481
|
+
getShaderCompilationDiagnostics() {
|
|
482
|
+
const now = performance.now(), records = this._compilationRecords;
|
|
483
|
+
for (const record of records) {
|
|
484
|
+
if (record.completedAt === undefined && (!this._parallel || this.gl.getProgramParameter(record.program, this._parallel.COMPLETION_STATUS_KHR)))
|
|
485
|
+
record.completedAt = now;
|
|
486
|
+
}
|
|
487
|
+
const completed = records.filter(record => record.completedAt !== undefined);
|
|
488
|
+
const duration = completed.length === records.length && records.length > 0
|
|
489
|
+
? Math.max(...completed.map(record => record.completedAt)) - this._compilationStart : undefined;
|
|
490
|
+
const concurrency = records.flatMap(record => [
|
|
491
|
+
{ time: record.startedAt, change: 1 },
|
|
492
|
+
...(record.completedAt === undefined ? [] : [{ time: record.completedAt, change: -1 }])
|
|
493
|
+
]).sort((a, b) => a.time - b.time || a.change - b.change);
|
|
494
|
+
let active = 0, peak = 0;
|
|
495
|
+
for (const event of concurrency) {
|
|
496
|
+
active += event.change;
|
|
497
|
+
peak = Math.max(peak, active);
|
|
498
|
+
}
|
|
499
|
+
return {
|
|
500
|
+
status: completed.length === records.length ? 'ready' : 'compiling',
|
|
501
|
+
sourceBytes: records.reduce((sum, record) => sum + record.bytes, 0),
|
|
502
|
+
sourceLines: records.reduce((sum, record) => sum + record.lines, 0),
|
|
503
|
+
pipelineCount: records.length, completedPipelineCount: completed.length,
|
|
504
|
+
sourceGenerationTimeMs: records.reduce((sum, record) => sum + record.generationMs, 0),
|
|
505
|
+
moduleCreationTimeMs: records.reduce((sum, record) => sum + record.creationMs, 0),
|
|
506
|
+
modules: records.map(record => ({ label: record.label, sourceBytes: record.bytes, sourceLines: record.lines, sourceFingerprint: record.fingerprint })),
|
|
507
|
+
pipelines: records.map(record => ({ label: record.label, entryPoint: 'main', firstFrameRequired: true,
|
|
508
|
+
status: record.completedAt === undefined ? 'compiling' : 'ready',
|
|
509
|
+
startedAtMs: record.startedAt - this._compilationStart,
|
|
510
|
+
endedAtMs: record.completedAt === undefined ? undefined : record.completedAt - this._compilationStart,
|
|
511
|
+
durationMs: record.completedAt === undefined ? undefined : record.completedAt - record.startedAt })),
|
|
512
|
+
maximumConcurrentPipelineCount: this._parallel ? records.length : Math.min(records.length, 1),
|
|
513
|
+
peakConcurrentPipelineCount: peak,
|
|
514
|
+
pipelineCompilationTimeMs: duration, totalTimeMs: duration
|
|
515
|
+
};
|
|
516
|
+
}
|
|
517
|
+
isAllProgramCompiled() {
|
|
518
|
+
if (!this._parallel)
|
|
519
|
+
return true;
|
|
520
|
+
for (const program of this._programs) {
|
|
521
|
+
if (!this.gl.getProgramParameter(program, this._parallel.COMPLETION_STATUS_KHR)) {
|
|
522
|
+
return false;
|
|
523
|
+
}
|
|
524
|
+
}
|
|
525
|
+
return true;
|
|
526
|
+
}
|
|
527
|
+
resize(width, height) {
|
|
528
|
+
this.canvas.width = width;
|
|
529
|
+
this.canvas.height = height;
|
|
530
|
+
this.setViewport(0, 0, width, height);
|
|
531
|
+
}
|
|
532
|
+
getWidth() {
|
|
533
|
+
return this.canvas.width;
|
|
534
|
+
}
|
|
535
|
+
getHeight() {
|
|
536
|
+
return this.canvas.height;
|
|
537
|
+
}
|
|
538
|
+
saveViewport() {
|
|
539
|
+
this._viewportStack.push([...this._viewport]);
|
|
540
|
+
}
|
|
541
|
+
restoreViewport() {
|
|
542
|
+
const viewport = this._viewportStack.pop();
|
|
543
|
+
if (viewport)
|
|
544
|
+
this.setViewport(...viewport);
|
|
545
|
+
}
|
|
546
|
+
setViewport(x, y, width, height) {
|
|
547
|
+
this._viewport = [x, y, width, height];
|
|
548
|
+
this.gl.viewport(x, y, width, height);
|
|
549
|
+
}
|
|
550
|
+
dispose() {
|
|
551
|
+
this._programs.forEach((program) => this.gl.deleteProgram(program));
|
|
552
|
+
this._programs.clear();
|
|
553
|
+
this._compilationRecords = [];
|
|
554
|
+
this.emptyTexture.dispose(this.gl);
|
|
555
|
+
}
|
|
556
|
+
}
|
|
557
|
+
export class FrameBuffer {
|
|
558
|
+
_frameBuffer;
|
|
559
|
+
_attachments = [];
|
|
560
|
+
attach(texture) {
|
|
561
|
+
this._attachments = [texture];
|
|
562
|
+
}
|
|
563
|
+
bind(renderer, textures, target = renderer.gl.FRAMEBUFFER) {
|
|
564
|
+
const gl = renderer.gl;
|
|
565
|
+
const previousCount = this._attachments.length;
|
|
566
|
+
if (textures)
|
|
567
|
+
this._attachments = textures;
|
|
568
|
+
textures = this._attachments;
|
|
569
|
+
this._frameBuffer ||= gl.createFramebuffer();
|
|
570
|
+
gl.bindFramebuffer(target, this._frameBuffer);
|
|
571
|
+
for (let index = textures.length; index < previousCount; index++)
|
|
572
|
+
gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0 + index, gl.TEXTURE_2D, null, 0);
|
|
573
|
+
textures.forEach((texture, index) => {
|
|
574
|
+
texture.bind(gl, 0);
|
|
575
|
+
gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0 + index, gl.TEXTURE_2D, texture.getWebGLTexture(gl), 0);
|
|
576
|
+
});
|
|
577
|
+
if (target !== gl.READ_FRAMEBUFFER)
|
|
578
|
+
gl.drawBuffers(textures.map((_, index) => gl.COLOR_ATTACHMENT0 + index));
|
|
579
|
+
}
|
|
580
|
+
dispose(renderer) {
|
|
581
|
+
if (this._frameBuffer)
|
|
582
|
+
renderer.gl.deleteFramebuffer(this._frameBuffer);
|
|
583
|
+
this._frameBuffer = undefined;
|
|
584
|
+
}
|
|
585
|
+
}
|
|
586
|
+
//# sourceMappingURL=webgl.js.map
|