@meimu/mutracer 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (536) hide show
  1. package/LICENSE +21 -0
  2. package/LICENSES/Apache-2.0.txt +202 -0
  3. package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
  4. package/LICENSES/GlMatrix-MIT.txt +19 -0
  5. package/LICENSES/KinoBloom-MIT.txt +21 -0
  6. package/LICENSES/OIDNWeb-MIT.txt +21 -0
  7. package/LICENSES/Octicons-MIT.txt +21 -0
  8. package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
  9. package/LICENSES/TinyBVH-MIT.txt +21 -0
  10. package/LICENSES/WebGPUUtils-MIT.txt +21 -0
  11. package/LICENSES/ZetaRay-MIT.txt +21 -0
  12. package/README.md +195 -2
  13. package/THIRD_PARTY_NOTICES.md +160 -0
  14. package/dist/assets/bvh.worker.js +1 -0
  15. package/dist/mutracer.umd.js +14352 -0
  16. package/docs/api.md +394 -0
  17. package/docs/bvh.md +141 -0
  18. package/docs/denoising.md +301 -0
  19. package/docs/getting-started.md +308 -0
  20. package/docs/materials.md +281 -0
  21. package/docs/performance.md +85 -0
  22. package/docs/post-processing.md +87 -0
  23. package/docs/progressive-rendering.md +144 -0
  24. package/docs/sampling.md +40 -0
  25. package/docs/threejs.md +273 -0
  26. package/docs/todo.md +61 -0
  27. package/docs/updates.md +208 -0
  28. package/lib/Display.d.ts +72 -0
  29. package/lib/Display.js +121 -0
  30. package/lib/Display.js.map +1 -0
  31. package/lib/Engine.d.ts +161 -0
  32. package/lib/Engine.js +681 -0
  33. package/lib/Engine.js.map +1 -0
  34. package/lib/Render.d.ts +256 -0
  35. package/lib/Render.js +671 -0
  36. package/lib/Render.js.map +1 -0
  37. package/lib/RenderLoop.d.ts +76 -0
  38. package/lib/RenderLoop.js +204 -0
  39. package/lib/RenderLoop.js.map +1 -0
  40. package/lib/Sync.d.ts +19 -0
  41. package/lib/Sync.js +19 -0
  42. package/lib/Sync.js.map +1 -0
  43. package/lib/constants.d.ts +2 -0
  44. package/lib/constants.js +3 -0
  45. package/lib/constants.js.map +1 -0
  46. package/lib/main.d.ts +56 -0
  47. package/lib/main.js +43 -0
  48. package/lib/main.js.map +1 -0
  49. package/lib/math.d.ts +23 -0
  50. package/lib/math.js +56 -0
  51. package/lib/math.js.map +1 -0
  52. package/lib/oidn.d.ts +45 -0
  53. package/lib/oidn.js +42 -0
  54. package/lib/oidn.js.map +1 -0
  55. package/lib/oidnBundledWeights.cdn.d.ts +2 -0
  56. package/lib/oidnBundledWeights.cdn.js +5 -0
  57. package/lib/oidnBundledWeights.cdn.js.map +1 -0
  58. package/lib/oidnBundledWeights.d.ts +2 -0
  59. package/lib/oidnBundledWeights.js +4 -0
  60. package/lib/oidnBundledWeights.js.map +1 -0
  61. package/lib/renderer/DisplayPostProcess.d.ts +14 -0
  62. package/lib/renderer/DisplayPostProcess.js +41 -0
  63. package/lib/renderer/DisplayPostProcess.js.map +1 -0
  64. package/lib/renderer/MaterialTable.d.ts +119 -0
  65. package/lib/renderer/MaterialTable.js +550 -0
  66. package/lib/renderer/MaterialTable.js.map +1 -0
  67. package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
  68. package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
  69. package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
  70. package/lib/renderer/RenderingPipeline.d.ts +232 -0
  71. package/lib/renderer/RenderingPipeline.js +18 -0
  72. package/lib/renderer/RenderingPipeline.js.map +1 -0
  73. package/lib/renderer/ScratchPool.d.ts +13 -0
  74. package/lib/renderer/ScratchPool.js +21 -0
  75. package/lib/renderer/ScratchPool.js.map +1 -0
  76. package/lib/renderer/TileRender.d.ts +44 -0
  77. package/lib/renderer/TileRender.js +283 -0
  78. package/lib/renderer/TileRender.js.map +1 -0
  79. package/lib/renderer/WGPUBloomPass.d.ts +17 -0
  80. package/lib/renderer/WGPUBloomPass.js +243 -0
  81. package/lib/renderer/WGPUBloomPass.js.map +1 -0
  82. package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
  83. package/lib/renderer/WGPUCanvasSurface.js +48 -0
  84. package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
  85. package/lib/renderer/WGPUComputePass.d.ts +73 -0
  86. package/lib/renderer/WGPUComputePass.js +317 -0
  87. package/lib/renderer/WGPUComputePass.js.map +1 -0
  88. package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
  89. package/lib/renderer/WGPUFullQuadPass.js +389 -0
  90. package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
  91. package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
  92. package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
  93. package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
  94. package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
  95. package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
  96. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
  97. package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
  98. package/lib/renderer/WGPURayTraceOutput.js +368 -0
  99. package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
  100. package/lib/renderer/WGPURayTracePass.d.ts +284 -0
  101. package/lib/renderer/WGPURayTracePass.js +2323 -0
  102. package/lib/renderer/WGPURayTracePass.js.map +1 -0
  103. package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
  104. package/lib/renderer/WGPURenderingPipeline.js +1446 -0
  105. package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
  106. package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
  107. package/lib/renderer/WGPUSceneFeatures.js +20 -0
  108. package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
  109. package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
  110. package/lib/renderer/WGPUScratchBuffer.js +21 -0
  111. package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
  112. package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
  113. package/lib/renderer/WGPUScratchTexture.js +27 -0
  114. package/lib/renderer/WGPUScratchTexture.js.map +1 -0
  115. package/lib/renderer/WGPUShaderCache.d.ts +26 -0
  116. package/lib/renderer/WGPUShaderCache.js +103 -0
  117. package/lib/renderer/WGPUShaderCache.js.map +1 -0
  118. package/lib/renderer/WebGLBloomPass.d.ts +18 -0
  119. package/lib/renderer/WebGLBloomPass.js +113 -0
  120. package/lib/renderer/WebGLBloomPass.js.map +1 -0
  121. package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
  122. package/lib/renderer/WebGLFullQuadPass.js +208 -0
  123. package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
  124. package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
  125. package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
  126. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
  127. package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
  128. package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
  129. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
  130. package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
  131. package/lib/renderer/WebGLRayTracePass.js +845 -0
  132. package/lib/renderer/WebGLRayTracePass.js.map +1 -0
  133. package/lib/renderer/WebGLReadback.d.ts +4 -0
  134. package/lib/renderer/WebGLReadback.js +75 -0
  135. package/lib/renderer/WebGLReadback.js.map +1 -0
  136. package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
  137. package/lib/renderer/WebGLRenderingPipeline.js +510 -0
  138. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
  139. package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
  140. package/lib/renderer/WebGLScratchCopy.js +27 -0
  141. package/lib/renderer/WebGLScratchCopy.js.map +1 -0
  142. package/lib/renderer/accumulationTarget.d.ts +26 -0
  143. package/lib/renderer/accumulationTarget.js +2 -0
  144. package/lib/renderer/accumulationTarget.js.map +1 -0
  145. package/lib/renderer/binnedSahBvh.d.ts +31 -0
  146. package/lib/renderer/binnedSahBvh.js +263 -0
  147. package/lib/renderer/binnedSahBvh.js.map +1 -0
  148. package/lib/renderer/bvh.worker.d.ts +1 -0
  149. package/lib/renderer/bvh.worker.js +16 -0
  150. package/lib/renderer/bvh.worker.js.map +1 -0
  151. package/lib/renderer/bvhAccel.d.ts +81 -0
  152. package/lib/renderer/bvhAccel.js +621 -0
  153. package/lib/renderer/bvhAccel.js.map +1 -0
  154. package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
  155. package/lib/renderer/bvhWorkerBuild.js +17 -0
  156. package/lib/renderer/bvhWorkerBuild.js.map +1 -0
  157. package/lib/renderer/bvhWorkerClient.d.ts +57 -0
  158. package/lib/renderer/bvhWorkerClient.js +166 -0
  159. package/lib/renderer/bvhWorkerClient.js.map +1 -0
  160. package/lib/renderer/cameraLens.d.ts +5 -0
  161. package/lib/renderer/cameraLens.js +15 -0
  162. package/lib/renderer/cameraLens.js.map +1 -0
  163. package/lib/renderer/cameraSnapshot.d.ts +3 -0
  164. package/lib/renderer/cameraSnapshot.js +7 -0
  165. package/lib/renderer/cameraSnapshot.js.map +1 -0
  166. package/lib/renderer/committedScene.d.ts +13 -0
  167. package/lib/renderer/committedScene.js +121 -0
  168. package/lib/renderer/committedScene.js.map +1 -0
  169. package/lib/renderer/dataTextureUtil.d.ts +32 -0
  170. package/lib/renderer/dataTextureUtil.js +46 -0
  171. package/lib/renderer/dataTextureUtil.js.map +1 -0
  172. package/lib/renderer/denoiser.d.ts +65 -0
  173. package/lib/renderer/denoiser.js +2 -0
  174. package/lib/renderer/denoiser.js.map +1 -0
  175. package/lib/renderer/depthQuery.d.ts +14 -0
  176. package/lib/renderer/depthQuery.js +14 -0
  177. package/lib/renderer/depthQuery.js.map +1 -0
  178. package/lib/renderer/deviceRequirements.d.ts +23 -0
  179. package/lib/renderer/deviceRequirements.js +50 -0
  180. package/lib/renderer/deviceRequirements.js.map +1 -0
  181. package/lib/renderer/envMapCreation.d.ts +10 -0
  182. package/lib/renderer/envMapCreation.js +96 -0
  183. package/lib/renderer/envMapCreation.js.map +1 -0
  184. package/lib/renderer/envMapDistribution.d.ts +9 -0
  185. package/lib/renderer/envMapDistribution.js +107 -0
  186. package/lib/renderer/envMapDistribution.js.map +1 -0
  187. package/lib/renderer/float16.d.ts +1 -0
  188. package/lib/renderer/float16.js +19 -0
  189. package/lib/renderer/float16.js.map +1 -0
  190. package/lib/renderer/geometryBvh.d.ts +11 -0
  191. package/lib/renderer/geometryBvh.js +24 -0
  192. package/lib/renderer/geometryBvh.js.map +1 -0
  193. package/lib/renderer/geometryUpdates.d.ts +28 -0
  194. package/lib/renderer/geometryUpdates.js +131 -0
  195. package/lib/renderer/geometryUpdates.js.map +1 -0
  196. package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
  197. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
  198. package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
  199. package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
  200. package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
  201. package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
  202. package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
  203. package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
  204. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
  205. package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
  206. package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
  207. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
  208. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
  209. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
  210. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
  211. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
  212. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
  213. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
  214. package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
  215. package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
  216. package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
  217. package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
  218. package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
  219. package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
  220. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
  221. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
  222. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
  223. package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
  224. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
  225. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
  226. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
  227. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
  228. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
  229. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
  230. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
  231. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
  232. package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
  233. package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
  234. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
  235. package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
  236. package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
  237. package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
  238. package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
  239. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
  240. package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
  241. package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
  242. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
  243. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
  244. package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
  245. package/lib/renderer/glsl/depthQuery.frag.js +55 -0
  246. package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
  247. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
  248. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
  249. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
  250. package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
  251. package/lib/renderer/glsl/rayTrace.frag.js +619 -0
  252. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
  253. package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
  254. package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
  255. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
  256. package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
  257. package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
  258. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
  259. package/lib/renderer/gpuMemory.d.ts +2 -0
  260. package/lib/renderer/gpuMemory.js +10 -0
  261. package/lib/renderer/gpuMemory.js.map +1 -0
  262. package/lib/renderer/halton.d.ts +1 -0
  263. package/lib/renderer/halton.js +15 -0
  264. package/lib/renderer/halton.js.map +1 -0
  265. package/lib/renderer/jnlm.d.ts +85 -0
  266. package/lib/renderer/jnlm.js +87 -0
  267. package/lib/renderer/jnlm.js.map +1 -0
  268. package/lib/renderer/lightSampling.d.ts +75 -0
  269. package/lib/renderer/lightSampling.js +305 -0
  270. package/lib/renderer/lightSampling.js.map +1 -0
  271. package/lib/renderer/lightsUtil.d.ts +26 -0
  272. package/lib/renderer/lightsUtil.js +154 -0
  273. package/lib/renderer/lightsUtil.js.map +1 -0
  274. package/lib/renderer/materialChanges.d.ts +13 -0
  275. package/lib/renderer/materialChanges.js +59 -0
  276. package/lib/renderer/materialChanges.js.map +1 -0
  277. package/lib/renderer/materialComparison.generated.d.ts +5 -0
  278. package/lib/renderer/materialComparison.generated.js +655 -0
  279. package/lib/renderer/materialComparison.generated.js.map +1 -0
  280. package/lib/renderer/materialConstants.d.ts +6 -0
  281. package/lib/renderer/materialConstants.js +3 -0
  282. package/lib/renderer/materialConstants.js.map +1 -0
  283. package/lib/renderer/materialEmission.d.ts +9 -0
  284. package/lib/renderer/materialEmission.js +21 -0
  285. package/lib/renderer/materialEmission.js.map +1 -0
  286. package/lib/renderer/materialIndices.d.ts +7 -0
  287. package/lib/renderer/materialIndices.js +34 -0
  288. package/lib/renderer/materialIndices.js.map +1 -0
  289. package/lib/renderer/materialLayout.d.ts +102 -0
  290. package/lib/renderer/materialLayout.js +189 -0
  291. package/lib/renderer/materialLayout.js.map +1 -0
  292. package/lib/renderer/materialTextureSlots.d.ts +537 -0
  293. package/lib/renderer/materialTextureSlots.js +219 -0
  294. package/lib/renderer/materialTextureSlots.js.map +1 -0
  295. package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
  296. package/lib/renderer/mergeMeshesToGeometry.js +236 -0
  297. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
  298. package/lib/renderer/meshInstances.d.ts +23 -0
  299. package/lib/renderer/meshInstances.js +66 -0
  300. package/lib/renderer/meshInstances.js.map +1 -0
  301. package/lib/renderer/meshMembership.d.ts +10 -0
  302. package/lib/renderer/meshMembership.js +72 -0
  303. package/lib/renderer/meshMembership.js.map +1 -0
  304. package/lib/renderer/oidnNetwork.d.ts +20 -0
  305. package/lib/renderer/oidnNetwork.js +123 -0
  306. package/lib/renderer/oidnNetwork.js.map +1 -0
  307. package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
  308. package/lib/renderer/openPbrEnergyLut.js +965 -0
  309. package/lib/renderer/openPbrEnergyLut.js.map +1 -0
  310. package/lib/renderer/pathLimits.d.ts +4 -0
  311. package/lib/renderer/pathLimits.js +7 -0
  312. package/lib/renderer/pathLimits.js.map +1 -0
  313. package/lib/renderer/prepareMeshBVH.d.ts +110 -0
  314. package/lib/renderer/prepareMeshBVH.js +857 -0
  315. package/lib/renderer/prepareMeshBVH.js.map +1 -0
  316. package/lib/renderer/progressiveScheduler.d.ts +11 -0
  317. package/lib/renderer/progressiveScheduler.js +19 -0
  318. package/lib/renderer/progressiveScheduler.js.map +1 -0
  319. package/lib/renderer/renderPipeline.d.ts +57 -0
  320. package/lib/renderer/renderPipeline.js +49 -0
  321. package/lib/renderer/renderPipeline.js.map +1 -0
  322. package/lib/renderer/sampling.d.ts +10 -0
  323. package/lib/renderer/sampling.js +28 -0
  324. package/lib/renderer/sampling.js.map +1 -0
  325. package/lib/renderer/sceneChangeDetector.d.ts +29 -0
  326. package/lib/renderer/sceneChangeDetector.js +232 -0
  327. package/lib/renderer/sceneChangeDetector.js.map +1 -0
  328. package/lib/renderer/sceneLightChanges.d.ts +14 -0
  329. package/lib/renderer/sceneLightChanges.js +34 -0
  330. package/lib/renderer/sceneLightChanges.js.map +1 -0
  331. package/lib/renderer/scratchSampling.d.ts +3 -0
  332. package/lib/renderer/scratchSampling.js +39 -0
  333. package/lib/renderer/scratchSampling.js.map +1 -0
  334. package/lib/renderer/shader.d.ts +37 -0
  335. package/lib/renderer/shader.js +41 -0
  336. package/lib/renderer/shader.js.map +1 -0
  337. package/lib/renderer/staticBvhPreparation.d.ts +24 -0
  338. package/lib/renderer/staticBvhPreparation.js +116 -0
  339. package/lib/renderer/staticBvhPreparation.js.map +1 -0
  340. package/lib/renderer/textureRegion.d.ts +8 -0
  341. package/lib/renderer/textureRegion.js +9 -0
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  536. package/package.json +124 -4
@@ -0,0 +1,586 @@
1
+ export { FragmentShader, Shader, createShaderMixin, glsl } from './shader.js';
2
+ export const constants = {
3
+ FLOAT: 0x1406,
4
+ HALF_FLOAT: 0x140b,
5
+ UNSIGNED_BYTE: 0x1401,
6
+ RGBA: 0x1908,
7
+ LINEAR: 0x2601,
8
+ NEAREST: 0x2600,
9
+ REPEAT: 0x2901,
10
+ CLAMP_TO_EDGE: 0x812f,
11
+ SCISSOR_TEST: 0x0c11,
12
+ COLOR_BUFFER_BIT: 0x4000,
13
+ DEPTH_BUFFER_BIT: 0x0100,
14
+ LINES: 0x0001,
15
+ TEXTURE_2D: 0x0de1,
16
+ TEXTURE_2D_ARRAY: 0x8c1a
17
+ };
18
+ function isPixelSource(source) {
19
+ return !!source && typeof source === 'object' && 'data' in source;
20
+ }
21
+ export class Texture2D {
22
+ _source;
23
+ width = 1;
24
+ height = 1;
25
+ // Keep the shared texture container constructible in DOM-free WebGPU hosts.
26
+ target = constants.TEXTURE_2D;
27
+ _options;
28
+ _texture;
29
+ _dirty = true;
30
+ _allocated = false;
31
+ constructor(options = {}) {
32
+ this._options = options;
33
+ this.source = options.source;
34
+ this.width = options.width || 1;
35
+ this.height = options.height || 1;
36
+ }
37
+ get storageType() { return this._options.type ?? constants.UNSIGNED_BYTE; }
38
+ get isByteEncoded() { return (this._options.type ?? constants.UNSIGNED_BYTE) === constants.UNSIGNED_BYTE; }
39
+ /** Allocated 2D render-target payload, excluding driver/FBO overhead. */
40
+ getMemoryBytes() {
41
+ if (!this._allocated)
42
+ return 0;
43
+ const bytes = this._options.type === constants.FLOAT ? 4 :
44
+ this._options.type === constants.HALF_FLOAT ? 2 : 1;
45
+ return this.width * this.height * 4 * bytes;
46
+ }
47
+ get source() {
48
+ return this._source;
49
+ }
50
+ set source(value) {
51
+ if (this._source !== value) {
52
+ this._source = value;
53
+ this._dirty = true;
54
+ this._allocated = false;
55
+ }
56
+ }
57
+ dirty() {
58
+ this._dirty = true;
59
+ }
60
+ resize(width, height) {
61
+ if (this.width !== width || this.height !== height) {
62
+ this.width = width;
63
+ this.height = height;
64
+ this._dirty = true;
65
+ this._allocated = false;
66
+ }
67
+ }
68
+ ensureStorage(gl, width, height, options = this._options) {
69
+ const storageChanged = (this._options.type ?? constants.UNSIGNED_BYTE) !== (options.type ?? this._options.type ?? constants.UNSIGNED_BYTE) ||
70
+ this._options.sRGB !== (options.sRGB ?? this._options.sRGB);
71
+ this._options = { ...this._options, ...options };
72
+ if (storageChanged) {
73
+ this._dirty = true;
74
+ this._allocated = false;
75
+ }
76
+ this.resize(Math.max(1, width), Math.max(1, height));
77
+ this._ensureTexture(gl);
78
+ if (!this._allocated || this._dirty) {
79
+ this._bindAndConfigure(gl);
80
+ const { internalFormat, format, type } = this._format(gl);
81
+ gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, this.width, this.height, 0, format, type, null);
82
+ this._allocated = true;
83
+ this._dirty = false;
84
+ }
85
+ return this;
86
+ }
87
+ bind(gl, unit) {
88
+ this._ensureTexture(gl);
89
+ gl.activeTexture(gl.TEXTURE0 + unit);
90
+ this._bindAndConfigure(gl);
91
+ if (this._dirty || !this._allocated) {
92
+ this._upload(gl);
93
+ }
94
+ }
95
+ /** Copies a byte range into a data texture's CPU image and uploads its covering rows. */
96
+ updateDataRange(gl, data, offset, size) {
97
+ if (!size)
98
+ return;
99
+ const source = this.source;
100
+ if (!isPixelSource(source) || offset < 0 || size < 0 ||
101
+ offset % data.BYTES_PER_ELEMENT || size % data.BYTES_PER_ELEMENT ||
102
+ offset + size > data.byteLength || offset + size > source.data.byteLength) {
103
+ throw new RangeError('Invalid data texture byte range');
104
+ }
105
+ source.data.set(data.subarray(offset / data.BYTES_PER_ELEMENT, (offset + size) / data.BYTES_PER_ELEMENT), offset / source.data.BYTES_PER_ELEMENT);
106
+ this._ensureTexture(gl);
107
+ this._bindAndConfigure(gl);
108
+ if (this._dirty || !this._allocated) {
109
+ this._upload(gl);
110
+ return;
111
+ }
112
+ const channels = source.data.length / (source.width * source.height);
113
+ const rowBytes = source.width * channels * source.data.BYTES_PER_ELEMENT;
114
+ const first = Math.floor(offset / rowBytes), end = Math.ceil((offset + size) / rowBytes);
115
+ const { format, type } = this._format(gl, channels);
116
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, this._options.flipY ? 1 : 0);
117
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, this._options.premultiplyAlpha ? 1 : 0);
118
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, first, source.width, end - first, format, type, source.data.subarray(first * source.width * channels, end * source.width * channels));
119
+ }
120
+ getWebGLTexture(gl) {
121
+ this._ensureTexture(gl);
122
+ return this._texture;
123
+ }
124
+ dispose(gl) {
125
+ if (this._texture)
126
+ gl.deleteTexture(this._texture);
127
+ this._texture = undefined;
128
+ this._allocated = false;
129
+ this._dirty = true;
130
+ }
131
+ _ensureTexture(gl) {
132
+ if (!this._texture) {
133
+ this._texture = gl.createTexture();
134
+ this._dirty = true;
135
+ this._allocated = false;
136
+ }
137
+ }
138
+ _bindAndConfigure(gl) {
139
+ gl.bindTexture(gl.TEXTURE_2D, this._texture);
140
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, this._options.minFilter || gl.NEAREST);
141
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, this._options.magFilter || gl.NEAREST);
142
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, this._options.wrapS || gl.CLAMP_TO_EDGE);
143
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, this._options.wrapT || gl.CLAMP_TO_EDGE);
144
+ }
145
+ _format(gl, channels = 4) {
146
+ const type = this._options.type || gl.UNSIGNED_BYTE;
147
+ const formats = [gl.RED, gl.RG, gl.RGB, gl.RGBA];
148
+ const floatFormats = [gl.R32F, gl.RG32F, gl.RGB32F, gl.RGBA32F];
149
+ const halfFloatFormats = [gl.R16F, gl.RG16F, gl.RGB16F, gl.RGBA16F];
150
+ return {
151
+ type,
152
+ format: formats[channels - 1],
153
+ internalFormat: type === gl.FLOAT
154
+ ? floatFormats[channels - 1]
155
+ : type === gl.HALF_FLOAT
156
+ ? halfFloatFormats[channels - 1]
157
+ : this._options.sRGB
158
+ ? gl.SRGB8_ALPHA8
159
+ : gl.RGBA8
160
+ };
161
+ }
162
+ _upload(gl) {
163
+ const source = this.source;
164
+ const channels = source && isPixelSource(source)
165
+ ? source.data.byteLength / source.data.BYTES_PER_ELEMENT / (source.width * source.height)
166
+ : 4;
167
+ const { internalFormat, format, type } = this._format(gl, channels);
168
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, this._options.flipY ? 1 : 0);
169
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, this._options.premultiplyAlpha ? 1 : 0);
170
+ if (source && isPixelSource(source)) {
171
+ this.width = source.width;
172
+ this.height = source.height;
173
+ gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, source.width, source.height, 0, format, type, source.data);
174
+ }
175
+ else if (source && !Array.isArray(source)) {
176
+ this.width = source.width;
177
+ this.height = source.height;
178
+ gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, format, type, source);
179
+ }
180
+ else {
181
+ gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, this.width, this.height, 0, format, type, null);
182
+ }
183
+ if (this._options.useMipmap)
184
+ gl.generateMipmap(gl.TEXTURE_2D);
185
+ this._dirty = false;
186
+ this._allocated = true;
187
+ }
188
+ }
189
+ export class Texture2DArray extends Texture2D {
190
+ target = constants.TEXTURE_2D_ARRAY;
191
+ get flipYArray() {
192
+ return this._options.flipYArray || [];
193
+ }
194
+ _bindAndConfigure(gl) {
195
+ gl.bindTexture(gl.TEXTURE_2D_ARRAY, this._texture);
196
+ gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MIN_FILTER, this._options.minFilter || gl.LINEAR);
197
+ gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MAG_FILTER, this._options.magFilter || gl.LINEAR);
198
+ gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_WRAP_S, this._options.wrapS || gl.CLAMP_TO_EDGE);
199
+ gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_WRAP_T, this._options.wrapT || gl.CLAMP_TO_EDGE);
200
+ }
201
+ _upload(gl) {
202
+ const sources = (this.source || []);
203
+ const depth = Math.max(1, sources.length);
204
+ const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
205
+ const maxTextureArrayLayers = gl.getParameter(gl.MAX_ARRAY_TEXTURE_LAYERS);
206
+ if (this.width > maxTextureSize ||
207
+ this.height > maxTextureSize ||
208
+ depth > maxTextureArrayLayers) {
209
+ throw new Error(`Texture array ${this.width}x${this.height}x${depth} exceeds WebGL limits ${maxTextureSize}x${maxTextureSize}x${maxTextureArrayLayers}.`);
210
+ }
211
+ const type = this.storageType;
212
+ const internalFormat = type === gl.HALF_FLOAT ? gl.RGBA16F
213
+ : type === gl.FLOAT ? gl.RGBA32F
214
+ : this._options.sRGB ? gl.SRGB8_ALPHA8 : gl.RGBA8;
215
+ // Attribute allocation errors to this upload rather than an unrelated
216
+ // earlier WebGL call whose error flag was never consumed.
217
+ while (gl.getError() !== gl.NO_ERROR) {
218
+ // Drain the context error queue.
219
+ }
220
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, internalFormat, this.width, this.height, depth, 0, gl.RGBA, type, null);
221
+ const allocationError = gl.getError();
222
+ if (allocationError !== gl.NO_ERROR) {
223
+ throw new Error(`WebGL could not allocate texture array ${this.width}x${this.height}x${depth} (error 0x${allocationError.toString(16)}).`);
224
+ }
225
+ sources.forEach((source, index) => {
226
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, (this._options.flipYArray?.[index] ?? this._options.flipY) ? 1 : 0);
227
+ // Material maps use straight alpha. Do not inherit a premultiplication
228
+ // state from a texture uploaded earlier on the same WebGL context.
229
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);
230
+ gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, index, source.width, source.height, 1, gl.RGBA, type, isPixelSource(source) ? source.data : source);
231
+ const uploadError = gl.getError();
232
+ if (uploadError !== gl.NO_ERROR) {
233
+ throw new Error(`WebGL could not upload texture array layer ${index} (error 0x${uploadError.toString(16)}).`);
234
+ }
235
+ });
236
+ this._dirty = false;
237
+ this._allocated = true;
238
+ }
239
+ bind(gl, unit) {
240
+ this._ensureTexture(gl);
241
+ gl.activeTexture(gl.TEXTURE0 + unit);
242
+ this._bindAndConfigure(gl);
243
+ if (this._dirty || !this._allocated)
244
+ this._upload(gl);
245
+ }
246
+ }
247
+ /** Compiled GLSL program plus its current bind-group-like values. */
248
+ export class WebGLProgramBindings {
249
+ shader;
250
+ uniforms;
251
+ defines;
252
+ _programs = new Map();
253
+ constructor(shader) {
254
+ this.shader = shader;
255
+ this.uniforms = Object.fromEntries(Object.entries(shader.uniforms).map(([name, uniform]) => [
256
+ name,
257
+ { ...uniform, value: cloneValue(uniform.value) }
258
+ ]));
259
+ this.defines = { ...shader.defines };
260
+ }
261
+ set(name, value) {
262
+ if (value === undefined || !this.uniforms[name])
263
+ return false;
264
+ const changed = this.uniforms[name].value !== value;
265
+ this.uniforms[name].value = value;
266
+ return changed;
267
+ }
268
+ setUniforms(values) {
269
+ Object.entries(values).forEach(([name, value]) => this.set(name, value));
270
+ }
271
+ get(name) {
272
+ return this.uniforms[name]?.value;
273
+ }
274
+ setDefine(name, value) {
275
+ this.defines[name] = value;
276
+ }
277
+ deleteDefine(name) {
278
+ delete this.defines[name];
279
+ }
280
+ getProgram(renderer) {
281
+ const textureDefines = {};
282
+ for (const [name, uniform] of Object.entries(this.uniforms)) {
283
+ if (isSampler(uniform.type) && uniform.value) {
284
+ textureDefines[`${name.toUpperCase()}_ENABLED`] = null;
285
+ }
286
+ }
287
+ const defines = { ...this.defines, ...textureDefines };
288
+ const key = JSON.stringify(defines);
289
+ let program = this._programs.get(key);
290
+ if (!program) {
291
+ program = renderer.createProgram(this.shader, defines);
292
+ this._programs.set(key, program);
293
+ }
294
+ return program;
295
+ }
296
+ bind(renderer) {
297
+ const gl = renderer.gl;
298
+ const program = this.getProgram(renderer);
299
+ gl.useProgram(program);
300
+ let textureUnit = 0;
301
+ for (const [name, uniform] of Object.entries(this.uniforms)) {
302
+ const location = gl.getUniformLocation(program, name);
303
+ if (location === null)
304
+ continue;
305
+ const value = uniform.value;
306
+ if (isSampler(uniform.type)) {
307
+ const texture = value;
308
+ (texture || renderer.emptyTexture).bind(gl, textureUnit);
309
+ gl.uniform1i(location, textureUnit++);
310
+ }
311
+ else {
312
+ setUniform(gl, location, uniform, value);
313
+ }
314
+ }
315
+ }
316
+ }
317
+ function cloneValue(value) {
318
+ return Array.isArray(value) ? value.slice() : value;
319
+ }
320
+ function isSampler(type) {
321
+ return type.includes('sampler');
322
+ }
323
+ function flatten(value) {
324
+ if (!value)
325
+ return [];
326
+ if (ArrayBuffer.isView(value))
327
+ return value;
328
+ return Array.isArray(value) ? value.flat(Infinity) : [value];
329
+ }
330
+ function setUniform(gl, location, uniform, value) {
331
+ if (value === undefined || value === null)
332
+ return;
333
+ const data = flatten(value);
334
+ if (uniform.array) {
335
+ if (uniform.type === 'int')
336
+ gl.uniform1iv(location, data);
337
+ else if (uniform.type === 'vec2')
338
+ gl.uniform2fv(location, data);
339
+ else if (uniform.type === 'vec3')
340
+ gl.uniform3fv(location, data);
341
+ else if (uniform.type === 'vec4')
342
+ gl.uniform4fv(location, data);
343
+ else
344
+ gl.uniform1fv(location, data);
345
+ return;
346
+ }
347
+ switch (uniform.type) {
348
+ case 'bool':
349
+ case 'int':
350
+ gl.uniform1i(location, Number(value));
351
+ break;
352
+ case 'float':
353
+ gl.uniform1f(location, Number(value));
354
+ break;
355
+ case 'vec2':
356
+ gl.uniform2fv(location, data);
357
+ break;
358
+ case 'vec3':
359
+ gl.uniform3fv(location, data);
360
+ break;
361
+ case 'vec4':
362
+ gl.uniform4fv(location, data);
363
+ break;
364
+ case 'ivec2':
365
+ gl.uniform2iv(location, data);
366
+ break;
367
+ case 'ivec3':
368
+ gl.uniform3iv(location, data);
369
+ break;
370
+ case 'ivec4':
371
+ gl.uniform4iv(location, data);
372
+ break;
373
+ case 'mat3':
374
+ gl.uniformMatrix3fv(location, false, data);
375
+ break;
376
+ case 'mat4':
377
+ gl.uniformMatrix4fv(location, false, data);
378
+ break;
379
+ }
380
+ }
381
+ const fullscreenVertex = /* glsl */ `#version 300 es
382
+ precision highp float;
383
+ out vec2 v_Texcoord;
384
+ void main() {
385
+ vec2 p = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));
386
+ v_Texcoord = p;
387
+ gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0);
388
+ }`;
389
+ function composeFragment(shader, defines) {
390
+ const defineCode = Object.entries(defines)
391
+ .filter(([, value]) => value !== false && value !== undefined)
392
+ .map(([name, value]) => value === null || value === true ? `#define ${name}` : `#define ${name} ${value}`)
393
+ .join('\n');
394
+ const uniformCode = Object.entries(shader.uniforms)
395
+ .map(([name, uniform]) => {
396
+ const guarded = uniform.array && isNaN(Number(uniform.len));
397
+ const declaration = `uniform ${uniform.type} ${name}${uniform.array ? `[${uniform.len}]` : ''};`;
398
+ return guarded
399
+ ? `#ifdef ${uniform.len}\n${declaration}\n#endif`
400
+ : declaration;
401
+ })
402
+ .join('\n');
403
+ const outputCode = shader.outputs
404
+ .map((name, index) => `layout(location=${index}) out highp vec4 out_${name};`)
405
+ .join('\n');
406
+ return /* glsl */ `#version 300 es
407
+ precision highp float;
408
+ precision highp int;
409
+ precision highp sampler2D;
410
+ precision highp sampler2DArray;
411
+ ${defineCode}
412
+ ${outputCode}
413
+ ${uniformCode}
414
+ in vec2 v_Texcoord;
415
+ ${shader.functions.map((fn) => fn()).join('\n')}
416
+ ${shader.main}`;
417
+ }
418
+ export class WebGLDevice {
419
+ canvas;
420
+ gl;
421
+ emptyTexture = new Texture2D();
422
+ _viewport = [0, 0, 1, 1];
423
+ _viewportStack = [];
424
+ _programs = new Set();
425
+ _parallel;
426
+ _compilationStart = 0;
427
+ _compilationRecords = [];
428
+ constructor(options) {
429
+ this.canvas = options.canvas;
430
+ const gl = options.canvas.getContext('webgl2', options);
431
+ if (!gl)
432
+ throw new Error('WebGL 2.0 is required');
433
+ this.gl = gl;
434
+ gl.getExtension('EXT_color_buffer_float');
435
+ gl.getExtension('OES_texture_float_linear');
436
+ this._parallel = options.parallelShaderCompile
437
+ ? gl.getExtension('KHR_parallel_shader_compile') || undefined
438
+ : undefined;
439
+ this.resize(this.canvas.width, this.canvas.height);
440
+ }
441
+ createProgram(shader, defines) {
442
+ const gl = this.gl;
443
+ const startedAt = performance.now();
444
+ if (!this._compilationRecords.length)
445
+ this._compilationStart = startedAt;
446
+ const fragment = composeFragment(shader, defines);
447
+ const generationMs = performance.now() - startedAt;
448
+ const source = fullscreenVertex + fragment;
449
+ let hash = 2166136261;
450
+ for (let i = 0; i < source.length; i++)
451
+ hash = Math.imul(hash ^ source.charCodeAt(i), 16777619);
452
+ const creationStart = performance.now();
453
+ const program = gl.createProgram();
454
+ const compile = (type, source) => {
455
+ const result = gl.createShader(type);
456
+ gl.shaderSource(result, source);
457
+ gl.compileShader(result);
458
+ if (!gl.getShaderParameter(result, gl.COMPILE_STATUS)) {
459
+ const message = gl.getShaderInfoLog(result);
460
+ gl.deleteShader(result);
461
+ throw new Error(`${shader.name || 'WebGL shader'}: ${message}\n${source}`);
462
+ }
463
+ gl.attachShader(program, result);
464
+ gl.deleteShader(result);
465
+ };
466
+ compile(gl.VERTEX_SHADER, fullscreenVertex);
467
+ compile(gl.FRAGMENT_SHADER, fragment);
468
+ gl.linkProgram(program);
469
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
470
+ throw new Error(`${shader.name || 'WebGL program'}: ${gl.getProgramInfoLog(program)}`);
471
+ }
472
+ this._programs.add(program);
473
+ this._compilationRecords.push({ program, label: shader.name || 'WebGL program',
474
+ bytes: new TextEncoder().encode(source).byteLength, lines: source.split('\n').length,
475
+ fingerprint: (hash >>> 0).toString(16).padStart(8, '0'), startedAt,
476
+ generationMs, creationMs: performance.now() - creationStart,
477
+ completedAt: this._parallel ? undefined : performance.now() });
478
+ return program;
479
+ }
480
+ /** Cumulative program compilation measurements used by preparation progress. */
481
+ getShaderCompilationDiagnostics() {
482
+ const now = performance.now(), records = this._compilationRecords;
483
+ for (const record of records) {
484
+ if (record.completedAt === undefined && (!this._parallel || this.gl.getProgramParameter(record.program, this._parallel.COMPLETION_STATUS_KHR)))
485
+ record.completedAt = now;
486
+ }
487
+ const completed = records.filter(record => record.completedAt !== undefined);
488
+ const duration = completed.length === records.length && records.length > 0
489
+ ? Math.max(...completed.map(record => record.completedAt)) - this._compilationStart : undefined;
490
+ const concurrency = records.flatMap(record => [
491
+ { time: record.startedAt, change: 1 },
492
+ ...(record.completedAt === undefined ? [] : [{ time: record.completedAt, change: -1 }])
493
+ ]).sort((a, b) => a.time - b.time || a.change - b.change);
494
+ let active = 0, peak = 0;
495
+ for (const event of concurrency) {
496
+ active += event.change;
497
+ peak = Math.max(peak, active);
498
+ }
499
+ return {
500
+ status: completed.length === records.length ? 'ready' : 'compiling',
501
+ sourceBytes: records.reduce((sum, record) => sum + record.bytes, 0),
502
+ sourceLines: records.reduce((sum, record) => sum + record.lines, 0),
503
+ pipelineCount: records.length, completedPipelineCount: completed.length,
504
+ sourceGenerationTimeMs: records.reduce((sum, record) => sum + record.generationMs, 0),
505
+ moduleCreationTimeMs: records.reduce((sum, record) => sum + record.creationMs, 0),
506
+ modules: records.map(record => ({ label: record.label, sourceBytes: record.bytes, sourceLines: record.lines, sourceFingerprint: record.fingerprint })),
507
+ pipelines: records.map(record => ({ label: record.label, entryPoint: 'main', firstFrameRequired: true,
508
+ status: record.completedAt === undefined ? 'compiling' : 'ready',
509
+ startedAtMs: record.startedAt - this._compilationStart,
510
+ endedAtMs: record.completedAt === undefined ? undefined : record.completedAt - this._compilationStart,
511
+ durationMs: record.completedAt === undefined ? undefined : record.completedAt - record.startedAt })),
512
+ maximumConcurrentPipelineCount: this._parallel ? records.length : Math.min(records.length, 1),
513
+ peakConcurrentPipelineCount: peak,
514
+ pipelineCompilationTimeMs: duration, totalTimeMs: duration
515
+ };
516
+ }
517
+ isAllProgramCompiled() {
518
+ if (!this._parallel)
519
+ return true;
520
+ for (const program of this._programs) {
521
+ if (!this.gl.getProgramParameter(program, this._parallel.COMPLETION_STATUS_KHR)) {
522
+ return false;
523
+ }
524
+ }
525
+ return true;
526
+ }
527
+ resize(width, height) {
528
+ this.canvas.width = width;
529
+ this.canvas.height = height;
530
+ this.setViewport(0, 0, width, height);
531
+ }
532
+ getWidth() {
533
+ return this.canvas.width;
534
+ }
535
+ getHeight() {
536
+ return this.canvas.height;
537
+ }
538
+ saveViewport() {
539
+ this._viewportStack.push([...this._viewport]);
540
+ }
541
+ restoreViewport() {
542
+ const viewport = this._viewportStack.pop();
543
+ if (viewport)
544
+ this.setViewport(...viewport);
545
+ }
546
+ setViewport(x, y, width, height) {
547
+ this._viewport = [x, y, width, height];
548
+ this.gl.viewport(x, y, width, height);
549
+ }
550
+ dispose() {
551
+ this._programs.forEach((program) => this.gl.deleteProgram(program));
552
+ this._programs.clear();
553
+ this._compilationRecords = [];
554
+ this.emptyTexture.dispose(this.gl);
555
+ }
556
+ }
557
+ export class FrameBuffer {
558
+ _frameBuffer;
559
+ _attachments = [];
560
+ attach(texture) {
561
+ this._attachments = [texture];
562
+ }
563
+ bind(renderer, textures, target = renderer.gl.FRAMEBUFFER) {
564
+ const gl = renderer.gl;
565
+ const previousCount = this._attachments.length;
566
+ if (textures)
567
+ this._attachments = textures;
568
+ textures = this._attachments;
569
+ this._frameBuffer ||= gl.createFramebuffer();
570
+ gl.bindFramebuffer(target, this._frameBuffer);
571
+ for (let index = textures.length; index < previousCount; index++)
572
+ gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0 + index, gl.TEXTURE_2D, null, 0);
573
+ textures.forEach((texture, index) => {
574
+ texture.bind(gl, 0);
575
+ gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0 + index, gl.TEXTURE_2D, texture.getWebGLTexture(gl), 0);
576
+ });
577
+ if (target !== gl.READ_FRAMEBUFFER)
578
+ gl.drawBuffers(textures.map((_, index) => gl.COLOR_ATTACHMENT0 + index));
579
+ }
580
+ dispose(renderer) {
581
+ if (this._frameBuffer)
582
+ renderer.gl.deleteFramebuffer(this._frameBuffer);
583
+ this._frameBuffer = undefined;
584
+ }
585
+ }
586
+ //# sourceMappingURL=webgl.js.map