@meimu/mutracer 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/LICENSES/Apache-2.0.txt +202 -0
- package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
- package/LICENSES/GlMatrix-MIT.txt +19 -0
- package/LICENSES/KinoBloom-MIT.txt +21 -0
- package/LICENSES/OIDNWeb-MIT.txt +21 -0
- package/LICENSES/Octicons-MIT.txt +21 -0
- package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
- package/LICENSES/TinyBVH-MIT.txt +21 -0
- package/LICENSES/WebGPUUtils-MIT.txt +21 -0
- package/LICENSES/ZetaRay-MIT.txt +21 -0
- package/README.md +195 -2
- package/THIRD_PARTY_NOTICES.md +160 -0
- package/dist/assets/bvh.worker.js +1 -0
- package/dist/mutracer.umd.js +14352 -0
- package/docs/api.md +394 -0
- package/docs/bvh.md +141 -0
- package/docs/denoising.md +301 -0
- package/docs/getting-started.md +308 -0
- package/docs/materials.md +281 -0
- package/docs/performance.md +85 -0
- package/docs/post-processing.md +87 -0
- package/docs/progressive-rendering.md +144 -0
- package/docs/sampling.md +40 -0
- package/docs/threejs.md +273 -0
- package/docs/todo.md +61 -0
- package/docs/updates.md +208 -0
- package/lib/Display.d.ts +72 -0
- package/lib/Display.js +121 -0
- package/lib/Display.js.map +1 -0
- package/lib/Engine.d.ts +161 -0
- package/lib/Engine.js +681 -0
- package/lib/Engine.js.map +1 -0
- package/lib/Render.d.ts +256 -0
- package/lib/Render.js +671 -0
- package/lib/Render.js.map +1 -0
- package/lib/RenderLoop.d.ts +76 -0
- package/lib/RenderLoop.js +204 -0
- package/lib/RenderLoop.js.map +1 -0
- package/lib/Sync.d.ts +19 -0
- package/lib/Sync.js +19 -0
- package/lib/Sync.js.map +1 -0
- package/lib/constants.d.ts +2 -0
- package/lib/constants.js +3 -0
- package/lib/constants.js.map +1 -0
- package/lib/main.d.ts +56 -0
- package/lib/main.js +43 -0
- package/lib/main.js.map +1 -0
- package/lib/math.d.ts +23 -0
- package/lib/math.js +56 -0
- package/lib/math.js.map +1 -0
- package/lib/oidn.d.ts +45 -0
- package/lib/oidn.js +42 -0
- package/lib/oidn.js.map +1 -0
- package/lib/oidnBundledWeights.cdn.d.ts +2 -0
- package/lib/oidnBundledWeights.cdn.js +5 -0
- package/lib/oidnBundledWeights.cdn.js.map +1 -0
- package/lib/oidnBundledWeights.d.ts +2 -0
- package/lib/oidnBundledWeights.js +4 -0
- package/lib/oidnBundledWeights.js.map +1 -0
- package/lib/renderer/DisplayPostProcess.d.ts +14 -0
- package/lib/renderer/DisplayPostProcess.js +41 -0
- package/lib/renderer/DisplayPostProcess.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +119 -0
- package/lib/renderer/MaterialTable.js +550 -0
- package/lib/renderer/MaterialTable.js.map +1 -0
- package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
- package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
- package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
- package/lib/renderer/RenderingPipeline.d.ts +232 -0
- package/lib/renderer/RenderingPipeline.js +18 -0
- package/lib/renderer/RenderingPipeline.js.map +1 -0
- package/lib/renderer/ScratchPool.d.ts +13 -0
- package/lib/renderer/ScratchPool.js +21 -0
- package/lib/renderer/ScratchPool.js.map +1 -0
- package/lib/renderer/TileRender.d.ts +44 -0
- package/lib/renderer/TileRender.js +283 -0
- package/lib/renderer/TileRender.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.d.ts +17 -0
- package/lib/renderer/WGPUBloomPass.js +243 -0
- package/lib/renderer/WGPUBloomPass.js.map +1 -0
- package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
- package/lib/renderer/WGPUCanvasSurface.js +48 -0
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +73 -0
- package/lib/renderer/WGPUComputePass.js +317 -0
- package/lib/renderer/WGPUComputePass.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
- package/lib/renderer/WGPUFullQuadPass.js +389 -0
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
- package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
- package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
- package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
- package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
- package/lib/renderer/WGPURayTraceOutput.js +368 -0
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
- package/lib/renderer/WGPURayTracePass.d.ts +284 -0
- package/lib/renderer/WGPURayTracePass.js +2323 -0
- package/lib/renderer/WGPURayTracePass.js.map +1 -0
- package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
- package/lib/renderer/WGPURenderingPipeline.js +1446 -0
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
- package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
- package/lib/renderer/WGPUSceneFeatures.js +20 -0
- package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
- package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
- package/lib/renderer/WGPUScratchBuffer.js +21 -0
- package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
- package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
- package/lib/renderer/WGPUScratchTexture.js +27 -0
- package/lib/renderer/WGPUScratchTexture.js.map +1 -0
- package/lib/renderer/WGPUShaderCache.d.ts +26 -0
- package/lib/renderer/WGPUShaderCache.js +103 -0
- package/lib/renderer/WGPUShaderCache.js.map +1 -0
- package/lib/renderer/WebGLBloomPass.d.ts +18 -0
- package/lib/renderer/WebGLBloomPass.js +113 -0
- package/lib/renderer/WebGLBloomPass.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
- package/lib/renderer/WebGLFullQuadPass.js +208 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
- package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
- package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
- package/lib/renderer/WebGLRayTracePass.js +845 -0
- package/lib/renderer/WebGLRayTracePass.js.map +1 -0
- package/lib/renderer/WebGLReadback.d.ts +4 -0
- package/lib/renderer/WebGLReadback.js +75 -0
- package/lib/renderer/WebGLReadback.js.map +1 -0
- package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
- package/lib/renderer/WebGLRenderingPipeline.js +510 -0
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
- package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
- package/lib/renderer/WebGLScratchCopy.js +27 -0
- package/lib/renderer/WebGLScratchCopy.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +26 -0
- package/lib/renderer/accumulationTarget.js +2 -0
- package/lib/renderer/accumulationTarget.js.map +1 -0
- package/lib/renderer/binnedSahBvh.d.ts +31 -0
- package/lib/renderer/binnedSahBvh.js +263 -0
- package/lib/renderer/binnedSahBvh.js.map +1 -0
- package/lib/renderer/bvh.worker.d.ts +1 -0
- package/lib/renderer/bvh.worker.js +16 -0
- package/lib/renderer/bvh.worker.js.map +1 -0
- package/lib/renderer/bvhAccel.d.ts +81 -0
- package/lib/renderer/bvhAccel.js +621 -0
- package/lib/renderer/bvhAccel.js.map +1 -0
- package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
- package/lib/renderer/bvhWorkerBuild.js +17 -0
- package/lib/renderer/bvhWorkerBuild.js.map +1 -0
- package/lib/renderer/bvhWorkerClient.d.ts +57 -0
- package/lib/renderer/bvhWorkerClient.js +166 -0
- package/lib/renderer/bvhWorkerClient.js.map +1 -0
- package/lib/renderer/cameraLens.d.ts +5 -0
- package/lib/renderer/cameraLens.js +15 -0
- package/lib/renderer/cameraLens.js.map +1 -0
- package/lib/renderer/cameraSnapshot.d.ts +3 -0
- package/lib/renderer/cameraSnapshot.js +7 -0
- package/lib/renderer/cameraSnapshot.js.map +1 -0
- package/lib/renderer/committedScene.d.ts +13 -0
- package/lib/renderer/committedScene.js +121 -0
- package/lib/renderer/committedScene.js.map +1 -0
- package/lib/renderer/dataTextureUtil.d.ts +32 -0
- package/lib/renderer/dataTextureUtil.js +46 -0
- package/lib/renderer/dataTextureUtil.js.map +1 -0
- package/lib/renderer/denoiser.d.ts +65 -0
- package/lib/renderer/denoiser.js +2 -0
- package/lib/renderer/denoiser.js.map +1 -0
- package/lib/renderer/depthQuery.d.ts +14 -0
- package/lib/renderer/depthQuery.js +14 -0
- package/lib/renderer/depthQuery.js.map +1 -0
- package/lib/renderer/deviceRequirements.d.ts +23 -0
- package/lib/renderer/deviceRequirements.js +50 -0
- package/lib/renderer/deviceRequirements.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +10 -0
- package/lib/renderer/envMapCreation.js +96 -0
- package/lib/renderer/envMapCreation.js.map +1 -0
- package/lib/renderer/envMapDistribution.d.ts +9 -0
- package/lib/renderer/envMapDistribution.js +107 -0
- package/lib/renderer/envMapDistribution.js.map +1 -0
- package/lib/renderer/float16.d.ts +1 -0
- package/lib/renderer/float16.js +19 -0
- package/lib/renderer/float16.js.map +1 -0
- package/lib/renderer/geometryBvh.d.ts +11 -0
- package/lib/renderer/geometryBvh.js +24 -0
- package/lib/renderer/geometryBvh.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +28 -0
- package/lib/renderer/geometryUpdates.js +131 -0
- package/lib/renderer/geometryUpdates.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
- package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
- package/lib/renderer/glsl/depthQuery.frag.js +55 -0
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
- package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/rayTrace.frag.js +619 -0
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
- package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
- package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
- package/lib/renderer/gpuMemory.d.ts +2 -0
- package/lib/renderer/gpuMemory.js +10 -0
- package/lib/renderer/gpuMemory.js.map +1 -0
- package/lib/renderer/halton.d.ts +1 -0
- package/lib/renderer/halton.js +15 -0
- package/lib/renderer/halton.js.map +1 -0
- package/lib/renderer/jnlm.d.ts +85 -0
- package/lib/renderer/jnlm.js +87 -0
- package/lib/renderer/jnlm.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +75 -0
- package/lib/renderer/lightSampling.js +305 -0
- package/lib/renderer/lightSampling.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +26 -0
- package/lib/renderer/lightsUtil.js +154 -0
- package/lib/renderer/lightsUtil.js.map +1 -0
- package/lib/renderer/materialChanges.d.ts +13 -0
- package/lib/renderer/materialChanges.js +59 -0
- package/lib/renderer/materialChanges.js.map +1 -0
- package/lib/renderer/materialComparison.generated.d.ts +5 -0
- package/lib/renderer/materialComparison.generated.js +655 -0
- package/lib/renderer/materialComparison.generated.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +6 -0
- package/lib/renderer/materialConstants.js +3 -0
- package/lib/renderer/materialConstants.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +9 -0
- package/lib/renderer/materialEmission.js +21 -0
- package/lib/renderer/materialEmission.js.map +1 -0
- package/lib/renderer/materialIndices.d.ts +7 -0
- package/lib/renderer/materialIndices.js +34 -0
- package/lib/renderer/materialIndices.js.map +1 -0
- package/lib/renderer/materialLayout.d.ts +102 -0
- package/lib/renderer/materialLayout.js +189 -0
- package/lib/renderer/materialLayout.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +537 -0
- package/lib/renderer/materialTextureSlots.js +219 -0
- package/lib/renderer/materialTextureSlots.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
- package/lib/renderer/mergeMeshesToGeometry.js +236 -0
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
- package/lib/renderer/meshInstances.d.ts +23 -0
- package/lib/renderer/meshInstances.js +66 -0
- package/lib/renderer/meshInstances.js.map +1 -0
- package/lib/renderer/meshMembership.d.ts +10 -0
- package/lib/renderer/meshMembership.js +72 -0
- package/lib/renderer/meshMembership.js.map +1 -0
- package/lib/renderer/oidnNetwork.d.ts +20 -0
- package/lib/renderer/oidnNetwork.js +123 -0
- package/lib/renderer/oidnNetwork.js.map +1 -0
- package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
- package/lib/renderer/openPbrEnergyLut.js +965 -0
- package/lib/renderer/openPbrEnergyLut.js.map +1 -0
- package/lib/renderer/pathLimits.d.ts +4 -0
- package/lib/renderer/pathLimits.js +7 -0
- package/lib/renderer/pathLimits.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +110 -0
- package/lib/renderer/prepareMeshBVH.js +857 -0
- package/lib/renderer/prepareMeshBVH.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +11 -0
- package/lib/renderer/progressiveScheduler.js +19 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -0
- package/lib/renderer/renderPipeline.d.ts +57 -0
- package/lib/renderer/renderPipeline.js +49 -0
- package/lib/renderer/renderPipeline.js.map +1 -0
- package/lib/renderer/sampling.d.ts +10 -0
- package/lib/renderer/sampling.js +28 -0
- package/lib/renderer/sampling.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +29 -0
- package/lib/renderer/sceneChangeDetector.js +232 -0
- package/lib/renderer/sceneChangeDetector.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +14 -0
- package/lib/renderer/sceneLightChanges.js +34 -0
- package/lib/renderer/sceneLightChanges.js.map +1 -0
- package/lib/renderer/scratchSampling.d.ts +3 -0
- package/lib/renderer/scratchSampling.js +39 -0
- package/lib/renderer/scratchSampling.js.map +1 -0
- package/lib/renderer/shader.d.ts +37 -0
- package/lib/renderer/shader.js +41 -0
- package/lib/renderer/shader.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +24 -0
- package/lib/renderer/staticBvhPreparation.js +116 -0
- package/lib/renderer/staticBvhPreparation.js.map +1 -0
- package/lib/renderer/textureRegion.d.ts +8 -0
- package/lib/renderer/textureRegion.js +9 -0
- package/lib/renderer/textureRegion.js.map +1 -0
- package/lib/renderer/texturesFromMaterials.d.ts +6 -0
- package/lib/renderer/texturesFromMaterials.js +37 -0
- package/lib/renderer/texturesFromMaterials.js.map +1 -0
- package/lib/renderer/util.d.ts +17 -0
- package/lib/renderer/util.js +56 -0
- package/lib/renderer/util.js.map +1 -0
- package/lib/renderer/webgl.d.ts +131 -0
- package/lib/renderer/webgl.js +586 -0
- package/lib/renderer/webgl.js.map +1 -0
- package/lib/renderer/webglShaders.d.ts +4 -0
- package/lib/renderer/webglShaders.js +41 -0
- package/lib/renderer/webglShaders.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
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- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +400 -0
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- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -0
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- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +198 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +16 -0
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- package/lib/renderer/wgsl/chunks/sobol.wgsl.d.ts +2 -0
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- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +42 -0
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- package/lib/scene/Camera.d.ts +78 -0
- package/lib/scene/Camera.js +111 -0
- package/lib/scene/Camera.js.map +1 -0
- package/lib/scene/DirectionalLight.d.ts +18 -0
- package/lib/scene/DirectionalLight.js +17 -0
- package/lib/scene/DirectionalLight.js.map +1 -0
- package/lib/scene/EnvironmentLight.d.ts +14 -0
- package/lib/scene/EnvironmentLight.js +14 -0
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- package/lib/scene/Geometry.js +108 -0
- package/lib/scene/Geometry.js.map +1 -0
- package/lib/scene/IESProfile.d.ts +19 -0
- package/lib/scene/IESProfile.js +165 -0
- package/lib/scene/IESProfile.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +43 -0
- package/lib/scene/InstancedMesh.js +79 -0
- package/lib/scene/InstancedMesh.js.map +1 -0
- package/lib/scene/Mesh.d.ts +14 -0
- package/lib/scene/Mesh.js +17 -0
- package/lib/scene/Mesh.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +224 -0
- package/lib/scene/OpenPBRMaterial.js +240 -0
- package/lib/scene/OpenPBRMaterial.js.map +1 -0
- package/lib/scene/RectLight.d.ts +31 -0
- package/lib/scene/RectLight.js +26 -0
- package/lib/scene/RectLight.js.map +1 -0
- package/lib/scene/Scene.d.ts +55 -0
- package/lib/scene/Scene.js +2 -0
- package/lib/scene/Scene.js.map +1 -0
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- package/lib/scene/SceneNode.js +33 -0
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- package/lib/scene/SphereLight.js +20 -0
- package/lib/scene/SphereLight.js.map +1 -0
- package/lib/scene/SpotLight.d.ts +35 -0
- package/lib/scene/SpotLight.js +29 -0
- package/lib/scene/SpotLight.js.map +1 -0
- package/lib/scene/Texture.d.ts +38 -0
- package/lib/scene/Texture.js +37 -0
- package/lib/scene/Texture.js.map +1 -0
- package/lib/scene/anisotropyParameters.d.ts +1 -0
- package/lib/scene/anisotropyParameters.js +13 -0
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- package/lib/scene/geometryChanges.js +18 -0
- package/lib/scene/geometryChanges.js.map +1 -0
- package/lib/scene/materialTextureNames.d.ts +2 -0
- package/lib/scene/materialTextureNames.js +9 -0
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- package/lib/scene/openPbrSchema.d.ts +400 -0
- package/lib/scene/openPbrSchema.js +149 -0
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- package/lib/settings/engine.d.ts +37 -0
- package/lib/settings/engine.js +26 -0
- package/lib/settings/engine.js.map +1 -0
- package/lib/settings/render.d.ts +178 -0
- package/lib/settings/render.js +36 -0
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- package/lib/tinybvh/LICENSE +21 -0
- package/lib/tinybvh/TinyBvhBuilder.d.ts +17 -0
- package/lib/tinybvh/TinyBvhBuilder.js +211 -0
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- package/lib/types.js.map +1 -0
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- package/lib/util/canvas.js +13 -0
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- package/lib/util/commonGeometry.js +240 -0
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- package/oidn/weights/README.md +43 -0
- package/oidn/weights/rt_hdr_alb_nrm.tza +0 -0
- package/oidn/weights/rt_hdr_alb_nrm_small.tza +0 -0
- package/package.json +124 -4
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import Texture from '../scene/Texture.js';
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const toChar = String.fromCharCode;
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const MINELEN = 8;
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const MAXELEN = 0x7fff;
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function setToPixels(rgbe, buffer, offset, exposure) {
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if (rgbe[3] > 0) {
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const f = Math.pow(2.0, rgbe[3] - 128 - 8 + exposure);
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buffer[offset + 0] = rgbe[0] * f;
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buffer[offset + 1] = rgbe[1] * f;
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buffer[offset + 2] = rgbe[2] * f;
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}
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else {
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buffer[offset + 0] = 0;
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buffer[offset + 1] = 0;
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buffer[offset + 2] = 0;
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}
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buffer[offset + 3] = 1.0;
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return buffer;
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}
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function uint82string(array, offset, size) {
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let str = '';
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for (let i = offset; i < size; i++) {
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str += toChar(array[i]);
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}
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return str;
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}
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function copyrgbe(s, t) {
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t[0] = s[0];
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t[1] = s[1];
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t[2] = s[2];
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t[3] = s[3];
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}
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function oldReadColors(scan, buffer, offset, xmax) {
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let rshift = 0, x = 0, len = xmax;
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while (len > 0) {
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scan[x][0] = buffer[offset++];
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scan[x][1] = buffer[offset++];
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scan[x][2] = buffer[offset++];
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scan[x][3] = buffer[offset++];
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if (scan[x][0] === 1 && scan[x][1] === 1 && scan[x][2] === 1) {
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// exp is count of repeated pixels
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for (let i = (scan[x][3] << rshift) >>> 0; i > 0; i--) {
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copyrgbe(scan[x - 1], scan[x]);
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x++;
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len--;
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}
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rshift += 8;
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}
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else {
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x++;
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len--;
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rshift = 0;
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}
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}
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return offset;
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}
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function readColors(scan, buffer, offset, xmax) {
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if (xmax < MINELEN || xmax > MAXELEN) {
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return oldReadColors(scan, buffer, offset, xmax);
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}
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let i = buffer[offset++];
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if (i != 2) {
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return oldReadColors(scan, buffer, offset - 1, xmax);
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}
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scan[0][1] = buffer[offset++];
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scan[0][2] = buffer[offset++];
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i = buffer[offset++];
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if ((((scan[0][2] << 8) >>> 0) | i) >>> 0 !== xmax) {
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return null;
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}
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for (let i = 0; i < 4; i++) {
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for (let x = 0; x < xmax;) {
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let code = buffer[offset++];
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if (code > 128) {
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code = (code & 127) >>> 0;
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const val = buffer[offset++];
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while (code--) {
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scan[x++][i] = val;
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}
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}
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else {
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while (code--) {
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scan[x++][i] = buffer[offset++];
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}
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}
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}
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}
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return offset;
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}
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// http://www.graphics.cornell.edu/~bjw/rgbe.html
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// Blender source
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92
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// http://radsite.lbl.gov/radiance/refer/Notes/picture_format.html
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export function parseRGBE(arrayBuffer, exposure = 0) {
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const data = new Uint8Array(arrayBuffer);
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95
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const size = data.length;
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96
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if (uint82string(data, 0, 2) !== '#?') {
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return;
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}
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let i;
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// find empty line, next line is resolution info
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for (i = 2; i < size; i++) {
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if (toChar(data[i]) === '\n' && toChar(data[i + 1]) === '\n') {
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break;
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}
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}
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if (i >= size) {
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// not found
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return;
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}
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// find resolution info line
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i += 2;
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let str = '';
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for (; i < size; i++) {
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const _char = toChar(data[i]);
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if (_char === '\n') {
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break;
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}
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str += _char;
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}
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120
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// -Y M +X N
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const tmp = str.split(' ');
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const height = parseInt(tmp[1]);
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const width = parseInt(tmp[3]);
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if (!width || !height) {
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return;
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}
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127
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// read and decode actual data
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128
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let offset = i + 1;
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const scanline = [];
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// memzero
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131
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for (let x = 0; x < width; x++) {
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scanline[x] = [];
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for (let j = 0; j < 4; j++) {
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scanline[x][j] = 0;
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}
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136
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}
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137
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const pixels = new Float32Array(width * height * 4);
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138
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let offset2 = 0;
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139
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for (let y = 0; y < height; y++) {
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offset = readColors(scanline, data, offset, width);
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if (!offset) {
|
|
142
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return;
|
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143
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}
|
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144
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for (let x = 0; x < width; x++) {
|
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145
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setToPixels(scanline[x], pixels, offset2, exposure);
|
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146
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offset2 += 4;
|
|
147
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+
}
|
|
148
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+
}
|
|
149
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+
// HALF_FLOAT can't use Float32Array
|
|
150
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+
// texture.type = constants.FLOAT;
|
|
151
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+
return new Texture({
|
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data: pixels,
|
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153
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width,
|
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154
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height
|
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});
|
|
156
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+
}
|
|
157
|
+
/**
|
|
158
|
+
* Loads a Radiance `.hdr` (RGBE) image as a linear float {@link Texture},
|
|
159
|
+
* e.g. for an {@link EnvironmentLight}. `exposure` scales the values.
|
|
160
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+
*/
|
|
161
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+
export function loadRGBE(url, exposure) {
|
|
162
|
+
return fetch(url)
|
|
163
|
+
.then((res) => res.arrayBuffer())
|
|
164
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+
.then((ab) => {
|
|
165
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return parseRGBE(ab, exposure);
|
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166
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+
});
|
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167
|
+
}
|
|
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|
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//# sourceMappingURL=loadRGBE.js.map
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|
@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"loadRGBE.js","sourceRoot":"","sources":["../../src/util/loadRGBE.ts"],"names":[],"mappings":"AAAA,OAAO,OAAO,MAAM,qBAAqB,CAAC;AAE1C,MAAM,MAAM,GAAG,MAAM,CAAC,YAAY,CAAC;AAEnC,MAAM,OAAO,GAAG,CAAC,CAAC;AAClB,MAAM,OAAO,GAAG,MAAM,CAAC;AAEvB,SAAS,WAAW,CAClB,IAAc,EACd,MAAoB,EACpB,MAAc,EACd,QAAgB;IAEhB,IAAI,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;QAChB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;QACtD,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACjC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACjC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACnC,CAAC;SAAM,CAAC;QACN,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QACvB,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QACvB,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IACzB,CAAC;IACD,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;IACzB,OAAO,MAAM,CAAC;AAChB,CAAC;AACD,SAAS,YAAY,CAAC,KAAiB,EAAE,MAAc,EAAE,IAAY;IACnE,IAAI,GAAG,GAAG,EAAE,CAAC;IACb,KAAK,IAAI,CAAC,GAAG,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;QACnC,GAAG,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1B,CAAC;IACD,OAAO,GAAG,CAAC;AACb,CAAC;AAED,SAAS,QAAQ,CAAC,CAAW,EAAE,CAAW;IACxC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACZ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACZ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACZ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACd,CAAC;AAED,SAAS,aAAa,CACpB,IAAgB,EAChB,MAAkB,EAClB,MAAc,EACd,IAAY;IAEZ,IAAI,MAAM,GAAG,CAAC,EACZ,CAAC,GAAG,CAAC,EACL,GAAG,GAAG,IAAI,CAAC;IACb,OAAO,GAAG,GAAG,CAAC,EAAE,CAAC;QACf,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;QAC9B,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;QAC9B,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;QAC9B,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;QAC9B,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;YAC7D,kCAAkC;YAClC,KAAK,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBACtD,QAAQ,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/B,CAAC,EAAE,CAAC;gBACJ,GAAG,EAAE,CAAC;YACR,CAAC;YACD,MAAM,IAAI,CAAC,CAAC;QACd,CAAC;aAAM,CAAC;YACN,CAAC,EAAE,CAAC;YACJ,GAAG,EAAE,CAAC;YACN,MAAM,GAAG,CAAC,CAAC;QACb,CAAC;IACH,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAS,UAAU,CACjB,IAAgB,EAChB,MAAkB,EAClB,MAAc,EACd,IAAY;IAEZ,IAAI,IAAI,GAAG,OAAO,IAAI,IAAI,GAAG,OAAO,EAAE,CAAC;QACrC,OAAO,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IACnD,CAAC;IACD,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;IACzB,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;QACX,OAAO,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;IACvD,CAAC;IACD,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;IAC9B,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;IAE9B,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;IACrB,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,KAAK,IAAI,EAAE,CAAC;QACnD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,GAAI,CAAC;YAC3B,IAAI,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;YAC5B,IAAI,IAAI,GAAG,GAAG,EAAE,CAAC;gBACf,IAAI,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC;gBAC1B,MAAM,GAAG,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,EAAE,CAAC;oBACd,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;gBACrB,CAAC;YACH,CAAC;iBAAM,CAAC;gBACN,OAAO,IAAI,EAAE,EAAE,CAAC;oBACd,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;gBAClC,CAAC;YACH,CAAC;QACH,CAAC;IACH,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,iDAAiD;AACjD,iBAAiB;AACjB,kEAAkE;AAClE,MAAM,UAAU,SAAS,CACvB,WAAwB,EACxB,QAAQ,GAAG,CAAC;IAEZ,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,WAAW,CAAC,CAAC;IACzC,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC;IACzB,IAAI,YAAY,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;QACtC,OAAO;IACT,CAAC;IACD,IAAI,CAAC,CAAC;IACN,gDAAgD;IAChD,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;QAC1B,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;YAC7D,MAAM;QACR,CAAC;IACH,CAAC;IACD,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;QACd,YAAY;QACZ,OAAO;IACT,CAAC;IACD,4BAA4B;IAC5B,CAAC,IAAI,CAAC,CAAC;IACP,IAAI,GAAG,GAAG,EAAE,CAAC;IACb,OAAO,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;QACrB,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YACnB,MAAM;QACR,CAAC;QACD,GAAG,IAAI,KAAK,CAAC;IACf,CAAC;IACD,YAAY;IACZ,MAAM,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;IAC3B,MAAM,MAAM,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAChC,MAAM,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/B,IAAI,CAAC,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;QACtB,OAAO;IACT,CAAC;IAED,8BAA8B;IAC9B,IAAI,MAAM,GAAkB,CAAC,GAAG,CAAC,CAAC;IAClC,MAAM,QAAQ,GAAe,EAAE,CAAC;IAChC,UAAU;IACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QAC/B,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3B,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACrB,CAAC;IACH,CAAC;IACD,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;IACpD,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAChC,MAAM,GAAG,UAAU,CAAC,QAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QACnD,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,OAAO;QACT,CAAC;QACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;YACpD,OAAO,IAAI,CAAC,CAAC;QACf,CAAC;IACH,CAAC;IAED,oCAAoC;IACpC,kCAAkC;IAClC,OAAO,IAAI,OAAO,CAAC;QACjB,IAAI,EAAE,MAAM;QACZ,KAAK;QACL,MAAM;KACP,CAAC,CAAC;AACL,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,QAAQ,CAAC,GAAW,EAAE,QAAiB;IACrD,OAAO,KAAK,CAAC,GAAG,CAAC;SACd,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC;SAChC,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE;QACX,OAAO,SAAS,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IACjC,CAAC,CAAC,CAAC;AACP,CAAC","sourcesContent":["import Texture from '../scene/Texture.js';\n\nconst toChar = String.fromCharCode;\n\nconst MINELEN = 8;\nconst MAXELEN = 0x7fff;\n\nfunction setToPixels(\n rgbe: number[],\n buffer: Float32Array,\n offset: number,\n exposure: number\n) {\n if (rgbe[3] > 0) {\n const f = Math.pow(2.0, rgbe[3] - 128 - 8 + exposure);\n buffer[offset + 0] = rgbe[0] * f;\n buffer[offset + 1] = rgbe[1] * f;\n buffer[offset + 2] = rgbe[2] * f;\n } else {\n buffer[offset + 0] = 0;\n buffer[offset + 1] = 0;\n buffer[offset + 2] = 0;\n }\n buffer[offset + 3] = 1.0;\n return buffer;\n}\nfunction uint82string(array: Uint8Array, offset: number, size: number) {\n let str = '';\n for (let i = offset; i < size; i++) {\n str += toChar(array[i]);\n }\n return str;\n}\n\nfunction copyrgbe(s: number[], t: number[]) {\n t[0] = s[0];\n t[1] = s[1];\n t[2] = s[2];\n t[3] = s[3];\n}\n\nfunction oldReadColors(\n scan: number[][],\n buffer: Uint8Array,\n offset: number,\n xmax: number\n) {\n let rshift = 0,\n x = 0,\n len = xmax;\n while (len > 0) {\n scan[x][0] = buffer[offset++];\n scan[x][1] = buffer[offset++];\n scan[x][2] = buffer[offset++];\n scan[x][3] = buffer[offset++];\n if (scan[x][0] === 1 && scan[x][1] === 1 && scan[x][2] === 1) {\n // exp is count of repeated pixels\n for (let i = (scan[x][3] << rshift) >>> 0; i > 0; i--) {\n copyrgbe(scan[x - 1], scan[x]);\n x++;\n len--;\n }\n rshift += 8;\n } else {\n x++;\n len--;\n rshift = 0;\n }\n }\n return offset;\n}\n\nfunction readColors(\n scan: number[][],\n buffer: Uint8Array,\n offset: number,\n xmax: number\n) {\n if (xmax < MINELEN || xmax > MAXELEN) {\n return oldReadColors(scan, buffer, offset, xmax);\n }\n let i = buffer[offset++];\n if (i != 2) {\n return oldReadColors(scan, buffer, offset - 1, xmax);\n }\n scan[0][1] = buffer[offset++];\n scan[0][2] = buffer[offset++];\n\n i = buffer[offset++];\n if ((((scan[0][2] << 8) >>> 0) | i) >>> 0 !== xmax) {\n return null;\n }\n for (let i = 0; i < 4; i++) {\n for (let x = 0; x < xmax; ) {\n let code = buffer[offset++];\n if (code > 128) {\n code = (code & 127) >>> 0;\n const val = buffer[offset++];\n while (code--) {\n scan[x++][i] = val;\n }\n } else {\n while (code--) {\n scan[x++][i] = buffer[offset++];\n }\n }\n }\n }\n return offset;\n}\n\n// http://www.graphics.cornell.edu/~bjw/rgbe.html\n// Blender source\n// http://radsite.lbl.gov/radiance/refer/Notes/picture_format.html\nexport function parseRGBE(\n arrayBuffer: ArrayBuffer,\n exposure = 0\n): Texture | undefined {\n const data = new Uint8Array(arrayBuffer);\n const size = data.length;\n if (uint82string(data, 0, 2) !== '#?') {\n return;\n }\n let i;\n // find empty line, next line is resolution info\n for (i = 2; i < size; i++) {\n if (toChar(data[i]) === '\\n' && toChar(data[i + 1]) === '\\n') {\n break;\n }\n }\n if (i >= size) {\n // not found\n return;\n }\n // find resolution info line\n i += 2;\n let str = '';\n for (; i < size; i++) {\n const _char = toChar(data[i]);\n if (_char === '\\n') {\n break;\n }\n str += _char;\n }\n // -Y M +X N\n const tmp = str.split(' ');\n const height = parseInt(tmp[1]);\n const width = parseInt(tmp[3]);\n if (!width || !height) {\n return;\n }\n\n // read and decode actual data\n let offset: number | null = i + 1;\n const scanline: number[][] = [];\n // memzero\n for (let x = 0; x < width; x++) {\n scanline[x] = [];\n for (let j = 0; j < 4; j++) {\n scanline[x][j] = 0;\n }\n }\n const pixels = new Float32Array(width * height * 4);\n let offset2 = 0;\n for (let y = 0; y < height; y++) {\n offset = readColors(scanline, data, offset, width);\n if (!offset) {\n return;\n }\n for (let x = 0; x < width; x++) {\n setToPixels(scanline[x], pixels, offset2, exposure);\n offset2 += 4;\n }\n }\n\n // HALF_FLOAT can't use Float32Array\n // texture.type = constants.FLOAT;\n return new Texture({\n data: pixels,\n width,\n height\n });\n}\n\n/**\n * Loads a Radiance `.hdr` (RGBE) image as a linear float {@link Texture},\n * e.g. for an {@link EnvironmentLight}. `exposure` scales the values.\n */\nexport function loadRGBE(url: string, exposure?: number) {\n return fetch(url)\n .then((res) => res.arrayBuffer())\n .then((ab) => {\n return parseRGBE(ab, exposure);\n });\n}\n"]}
|
package/lib/util/math.js
ADDED
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import { vec3 } from '../math.js';
|
|
2
|
+
const xa = vec3.create();
|
|
3
|
+
const xb = vec3.create();
|
|
4
|
+
const ya = vec3.create();
|
|
5
|
+
const yb = vec3.create();
|
|
6
|
+
const za = vec3.create();
|
|
7
|
+
const zb = vec3.create();
|
|
8
|
+
const mathMin = Math.min;
|
|
9
|
+
const mathMax = Math.max;
|
|
10
|
+
export function transformBoundingBox(out, source, m) {
|
|
11
|
+
let min = source.min;
|
|
12
|
+
let max = source.max;
|
|
13
|
+
xa[0] = m[0] * min[0];
|
|
14
|
+
xa[1] = m[1] * min[0];
|
|
15
|
+
xa[2] = m[2] * min[0];
|
|
16
|
+
xb[0] = m[0] * max[0];
|
|
17
|
+
xb[1] = m[1] * max[0];
|
|
18
|
+
xb[2] = m[2] * max[0];
|
|
19
|
+
ya[0] = m[4] * min[1];
|
|
20
|
+
ya[1] = m[5] * min[1];
|
|
21
|
+
ya[2] = m[6] * min[1];
|
|
22
|
+
yb[0] = m[4] * max[1];
|
|
23
|
+
yb[1] = m[5] * max[1];
|
|
24
|
+
yb[2] = m[6] * max[1];
|
|
25
|
+
za[0] = m[8] * min[2];
|
|
26
|
+
za[1] = m[9] * min[2];
|
|
27
|
+
za[2] = m[10] * min[2];
|
|
28
|
+
zb[0] = m[8] * max[2];
|
|
29
|
+
zb[1] = m[9] * max[2];
|
|
30
|
+
zb[2] = m[10] * max[2];
|
|
31
|
+
min = out.min;
|
|
32
|
+
max = out.max;
|
|
33
|
+
min[0] =
|
|
34
|
+
mathMin(xa[0], xb[0]) +
|
|
35
|
+
mathMin(ya[0], yb[0]) +
|
|
36
|
+
mathMin(za[0], zb[0]) +
|
|
37
|
+
m[12];
|
|
38
|
+
min[1] =
|
|
39
|
+
mathMin(xa[1], xb[1]) +
|
|
40
|
+
mathMin(ya[1], yb[1]) +
|
|
41
|
+
mathMin(za[1], zb[1]) +
|
|
42
|
+
m[13];
|
|
43
|
+
min[2] =
|
|
44
|
+
mathMin(xa[2], xb[2]) +
|
|
45
|
+
mathMin(ya[2], yb[2]) +
|
|
46
|
+
mathMin(za[2], zb[2]) +
|
|
47
|
+
m[14];
|
|
48
|
+
max[0] =
|
|
49
|
+
mathMax(xa[0], xb[0]) +
|
|
50
|
+
mathMax(ya[0], yb[0]) +
|
|
51
|
+
mathMax(za[0], zb[0]) +
|
|
52
|
+
m[12];
|
|
53
|
+
max[1] =
|
|
54
|
+
mathMax(xa[1], xb[1]) +
|
|
55
|
+
mathMax(ya[1], yb[1]) +
|
|
56
|
+
mathMax(za[1], zb[1]) +
|
|
57
|
+
m[13];
|
|
58
|
+
max[2] =
|
|
59
|
+
mathMax(xa[2], xb[2]) +
|
|
60
|
+
mathMax(ya[2], yb[2]) +
|
|
61
|
+
mathMax(za[2], zb[2]) +
|
|
62
|
+
m[14];
|
|
63
|
+
}
|
|
64
|
+
//# sourceMappingURL=math.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"math.js","sourceRoot":"","sources":["../../src/util/math.ts"],"names":[],"mappings":"AAAA,OAAO,EAAQ,IAAI,EAAE,MAAM,YAAY,CAAC;AAExC,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACzB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACzB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACzB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACzB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACzB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;AACzB,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC;AACzB,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC;AACzB,MAAM,UAAU,oBAAoB,CAClC,GAGC,EACD,MAAoD,EACpD,CAAiB;IAEjB,IAAI,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;IACrB,IAAI,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;IACrB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAEtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAEtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACvB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACtB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAEvB,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC;IACd,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC;IACd,GAAG,CAAC,CAAC,CAAC;QACJ,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,CAAC,CAAC,EAAE,CAAC,CAAC;IACR,GAAG,CAAC,CAAC,CAAC;QACJ,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,CAAC,CAAC,EAAE,CAAC,CAAC;IACR,GAAG,CAAC,CAAC,CAAC;QACJ,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,CAAC,CAAC,EAAE,CAAC,CAAC;IAER,GAAG,CAAC,CAAC,CAAC;QACJ,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,CAAC,CAAC,EAAE,CAAC,CAAC;IACR,GAAG,CAAC,CAAC,CAAC;QACJ,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,CAAC,CAAC,EAAE,CAAC,CAAC;IACR,GAAG,CAAC,CAAC,CAAC;QACJ,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACrB,CAAC,CAAC,EAAE,CAAC,CAAC;AACV,CAAC","sourcesContent":["import { mat4, vec3 } from '../math.js';\n\nconst xa = vec3.create();\nconst xb = vec3.create();\nconst ya = vec3.create();\nconst yb = vec3.create();\nconst za = vec3.create();\nconst zb = vec3.create();\nconst mathMin = Math.min;\nconst mathMax = Math.max;\nexport function transformBoundingBox(\n out: {\n min: vec3.Vec3Array;\n max: vec3.Vec3Array;\n },\n source: { min: vec3.Vec3Array; max: vec3.Vec3Array },\n m: mat4.Mat4Array\n) {\n let min = source.min;\n let max = source.max;\n xa[0] = m[0] * min[0];\n xa[1] = m[1] * min[0];\n xa[2] = m[2] * min[0];\n xb[0] = m[0] * max[0];\n xb[1] = m[1] * max[0];\n xb[2] = m[2] * max[0];\n\n ya[0] = m[4] * min[1];\n ya[1] = m[5] * min[1];\n ya[2] = m[6] * min[1];\n yb[0] = m[4] * max[1];\n yb[1] = m[5] * max[1];\n yb[2] = m[6] * max[1];\n\n za[0] = m[8] * min[2];\n za[1] = m[9] * min[2];\n za[2] = m[10] * min[2];\n zb[0] = m[8] * max[2];\n zb[1] = m[9] * max[2];\n zb[2] = m[10] * max[2];\n\n min = out.min;\n max = out.max;\n min[0] =\n mathMin(xa[0], xb[0]) +\n mathMin(ya[0], yb[0]) +\n mathMin(za[0], zb[0]) +\n m[12];\n min[1] =\n mathMin(xa[1], xb[1]) +\n mathMin(ya[1], yb[1]) +\n mathMin(za[1], zb[1]) +\n m[13];\n min[2] =\n mathMin(xa[2], xb[2]) +\n mathMin(ya[2], yb[2]) +\n mathMin(za[2], zb[2]) +\n m[14];\n\n max[0] =\n mathMax(xa[0], xb[0]) +\n mathMax(ya[0], yb[0]) +\n mathMax(za[0], zb[0]) +\n m[12];\n max[1] =\n mathMax(xa[1], xb[1]) +\n mathMax(ya[1], yb[1]) +\n mathMax(za[1], zb[1]) +\n m[13];\n max[2] =\n mathMax(xa[2], xb[2]) +\n mathMax(ya[2], yb[2]) +\n mathMax(za[2], zb[2]) +\n m[14];\n}\n"]}
|
package/lib/util/mesh.js
ADDED
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { vec3 } from '../math.js';
|
|
2
|
+
import { transformBoundingBox } from './math.js';
|
|
3
|
+
/** World-space axis-aligned bounding box `{ min, max }` of the meshes. */
|
|
4
|
+
export function computeMeshesBoundingBox(meshes) {
|
|
5
|
+
const totalBoundingBox = {
|
|
6
|
+
min: vec3.fromValues(Infinity, Infinity, Infinity),
|
|
7
|
+
max: vec3.fromValues(-Infinity, -Infinity, -Infinity)
|
|
8
|
+
};
|
|
9
|
+
const worldBoundingBox = {
|
|
10
|
+
min: vec3.create(),
|
|
11
|
+
max: vec3.create()
|
|
12
|
+
};
|
|
13
|
+
meshes.forEach((mesh) => {
|
|
14
|
+
transformBoundingBox(worldBoundingBox, mesh.geometry.boundingBox, mesh.transform);
|
|
15
|
+
vec3.min(totalBoundingBox.min, totalBoundingBox.min, worldBoundingBox.min);
|
|
16
|
+
vec3.max(totalBoundingBox.max, totalBoundingBox.max, worldBoundingBox.max);
|
|
17
|
+
});
|
|
18
|
+
return totalBoundingBox;
|
|
19
|
+
}
|
|
20
|
+
//# sourceMappingURL=mesh.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"mesh.js","sourceRoot":"","sources":["../../src/util/mesh.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAElC,OAAO,EAAE,oBAAoB,EAAE,MAAM,WAAW,CAAC;AAEjD,0EAA0E;AAC1E,MAAM,UAAU,wBAAwB,CAAC,MAAc;IACrD,MAAM,gBAAgB,GAAG;QACvB,GAAG,EAAE,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC;QAClD,GAAG,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC;KACtD,CAAC;IACF,MAAM,gBAAgB,GAAG;QACvB,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE;QAClB,GAAG,EAAE,IAAI,CAAC,MAAM,EAAE;KACnB,CAAC;IAEF,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;QACtB,oBAAoB,CAClB,gBAAgB,EAChB,IAAI,CAAC,QAAQ,CAAC,WAAW,EACzB,IAAI,CAAC,SAAS,CACf,CAAC;QACF,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,GAAG,EAAE,gBAAgB,CAAC,GAAG,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC3E,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,GAAG,EAAE,gBAAgB,CAAC,GAAG,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;IAC7E,CAAC,CAAC,CAAC;IAEH,OAAO,gBAAgB,CAAC;AAC1B,CAAC","sourcesContent":["import type { Vec3 } from '../types.js';\nimport { vec3 } from '../math.js';\nimport type Mesh from '../scene/Mesh.js';\nimport { transformBoundingBox } from './math.js';\n\n/** World-space axis-aligned bounding box `{ min, max }` of the meshes. */\nexport function computeMeshesBoundingBox(meshes: Mesh[]): { min: Vec3; max: Vec3 } {\n const totalBoundingBox = {\n min: vec3.fromValues(Infinity, Infinity, Infinity),\n max: vec3.fromValues(-Infinity, -Infinity, -Infinity)\n };\n const worldBoundingBox = {\n min: vec3.create(),\n max: vec3.create()\n };\n\n meshes.forEach((mesh) => {\n transformBoundingBox(\n worldBoundingBox,\n mesh.geometry.boundingBox,\n mesh.transform\n );\n vec3.min(totalBoundingBox.min, totalBoundingBox.min, worldBoundingBox.min);\n vec3.max(totalBoundingBox.max, totalBoundingBox.max, worldBoundingBox.max);\n });\n\n return totalBoundingBox;\n}\n"]}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type * as THREE from 'three';
|
|
2
|
+
export declare function isDeformingMesh(mesh: THREE.Mesh): boolean;
|
|
3
|
+
/** One reusable evaluator per mesh, since skeletons may share a BufferGeometry. */
|
|
4
|
+
export declare class THREEDeformation {
|
|
5
|
+
readonly geometry: THREE.BufferGeometry;
|
|
6
|
+
readonly position: Float32Array;
|
|
7
|
+
readonly normal?: Float32Array;
|
|
8
|
+
readonly tangent?: Float32Array;
|
|
9
|
+
private _accepted;
|
|
10
|
+
private _next;
|
|
11
|
+
private _bones;
|
|
12
|
+
private _boundBones;
|
|
13
|
+
private _temporary;
|
|
14
|
+
private _skin;
|
|
15
|
+
private _vector;
|
|
16
|
+
private _initialized;
|
|
17
|
+
constructor(geometry: THREE.BufferGeometry);
|
|
18
|
+
matches(geometry: THREE.BufferGeometry): boolean;
|
|
19
|
+
update(mesh: THREE.Mesh): boolean;
|
|
20
|
+
}
|
|
@@ -0,0 +1,218 @@
|
|
|
1
|
+
import { mat4 } from '../math.js';
|
|
2
|
+
const attributes = ['position', 'normal', 'tangent', 'skinIndex', 'skinWeight'];
|
|
3
|
+
/** Decode storage directly, including interleaved offsets and normalized integers. */
|
|
4
|
+
function reader(attribute) {
|
|
5
|
+
const interleaved = attribute;
|
|
6
|
+
const array = interleaved.isInterleavedBufferAttribute ? interleaved.data.array : attribute.array;
|
|
7
|
+
const stride = interleaved.isInterleavedBufferAttribute ? interleaved.data.stride : attribute.itemSize;
|
|
8
|
+
const offset = interleaved.isInterleavedBufferAttribute ? interleaved.offset : 0;
|
|
9
|
+
if (!attribute.normalized && !attribute.isFloat16BufferAttribute) {
|
|
10
|
+
return { array, stride, offset };
|
|
11
|
+
}
|
|
12
|
+
const decoded = new Float64Array(attribute.count * attribute.itemSize);
|
|
13
|
+
let divisor = 1, signed = false;
|
|
14
|
+
if (attribute.normalized) {
|
|
15
|
+
if (array instanceof Uint8Array || array instanceof Uint8ClampedArray)
|
|
16
|
+
divisor = 255;
|
|
17
|
+
else if (array instanceof Uint16Array)
|
|
18
|
+
divisor = 65535;
|
|
19
|
+
else if (array instanceof Uint32Array)
|
|
20
|
+
divisor = 4294967295;
|
|
21
|
+
else if (array instanceof Int8Array) {
|
|
22
|
+
divisor = 127;
|
|
23
|
+
signed = true;
|
|
24
|
+
}
|
|
25
|
+
else if (array instanceof Int16Array) {
|
|
26
|
+
divisor = 32767;
|
|
27
|
+
signed = true;
|
|
28
|
+
}
|
|
29
|
+
else if (array instanceof Int32Array) {
|
|
30
|
+
divisor = 2147483647;
|
|
31
|
+
signed = true;
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
const half = attribute.isFloat16BufferAttribute;
|
|
35
|
+
for (let i = 0; i < attribute.count; i++)
|
|
36
|
+
for (let c = 0; c < attribute.itemSize; c++) {
|
|
37
|
+
let value = array[i * stride + offset + c];
|
|
38
|
+
if (half) {
|
|
39
|
+
const exponent = (value >> 10) & 31, fraction = value & 1023, sign = value & 32768 ? -1 : 1;
|
|
40
|
+
value = sign * (exponent === 31 ? fraction ? NaN : Infinity :
|
|
41
|
+
exponent === 0 ? fraction * 2 ** -24 : (1 + fraction / 1024) * 2 ** (exponent - 15));
|
|
42
|
+
}
|
|
43
|
+
value /= divisor;
|
|
44
|
+
decoded[i * attribute.itemSize + c] = signed ? Math.max(-1, value) : value;
|
|
45
|
+
}
|
|
46
|
+
return { array: decoded, stride: attribute.itemSize, offset: 0 };
|
|
47
|
+
}
|
|
48
|
+
function read(attribute, vertex, component) {
|
|
49
|
+
return attribute.array[vertex * attribute.stride + attribute.offset + component];
|
|
50
|
+
}
|
|
51
|
+
export function isDeformingMesh(mesh) {
|
|
52
|
+
return !!mesh.isSkinnedMesh || !!mesh.morphTargetInfluences &&
|
|
53
|
+
(!!mesh.geometry.morphAttributes.position?.length || !!mesh.geometry.morphAttributes.normal?.length);
|
|
54
|
+
}
|
|
55
|
+
/** One reusable evaluator per mesh, since skeletons may share a BufferGeometry. */
|
|
56
|
+
export class THREEDeformation {
|
|
57
|
+
geometry;
|
|
58
|
+
position;
|
|
59
|
+
normal;
|
|
60
|
+
tangent;
|
|
61
|
+
_accepted = [];
|
|
62
|
+
_next = [];
|
|
63
|
+
_bones = new Float32Array(0);
|
|
64
|
+
_boundBones = new Float64Array(0);
|
|
65
|
+
_temporary = new Float64Array(16);
|
|
66
|
+
_skin = new Float64Array(16);
|
|
67
|
+
_vector = new Float64Array(3);
|
|
68
|
+
_initialized = false;
|
|
69
|
+
constructor(geometry) {
|
|
70
|
+
this.geometry = geometry;
|
|
71
|
+
const count = geometry.attributes.position.count;
|
|
72
|
+
this.position = new Float32Array(count * 3);
|
|
73
|
+
if (geometry.attributes.normal)
|
|
74
|
+
this.normal = new Float32Array(count * 3);
|
|
75
|
+
if (geometry.attributes.tangent)
|
|
76
|
+
this.tangent = new Float32Array(count * Math.min(4, geometry.attributes.tangent.itemSize));
|
|
77
|
+
}
|
|
78
|
+
matches(geometry) {
|
|
79
|
+
return this.geometry === geometry && this.position.length === geometry.attributes.position.count * 3 &&
|
|
80
|
+
!!this.normal === !!geometry.attributes.normal && !!this.tangent === !!geometry.attributes.tangent &&
|
|
81
|
+
(!this.tangent || this.tangent.length === geometry.attributes.position.count * Math.min(4, geometry.attributes.tangent.itemSize));
|
|
82
|
+
}
|
|
83
|
+
update(mesh) {
|
|
84
|
+
const geometry = mesh.geometry, skinned = mesh;
|
|
85
|
+
if (skinned.isSkinnedMesh)
|
|
86
|
+
skinned.skeleton.update();
|
|
87
|
+
const next = this._next;
|
|
88
|
+
next.length = 0;
|
|
89
|
+
next.push(geometry, geometry.morphTargetsRelative);
|
|
90
|
+
const capture = (attribute) => {
|
|
91
|
+
if (!attribute) {
|
|
92
|
+
next.push(undefined);
|
|
93
|
+
return;
|
|
94
|
+
}
|
|
95
|
+
const interleaved = attribute;
|
|
96
|
+
const buffer = interleaved.isInterleavedBufferAttribute ? interleaved.data : attribute;
|
|
97
|
+
next.push(attribute, buffer.array, buffer.version, attribute.count, attribute.itemSize, attribute.normalized, interleaved.offset, interleaved.data?.stride);
|
|
98
|
+
};
|
|
99
|
+
for (const name of attributes)
|
|
100
|
+
capture(geometry.getAttribute(name));
|
|
101
|
+
for (const name of ['position', 'normal']) {
|
|
102
|
+
const morphs = geometry.morphAttributes[name];
|
|
103
|
+
next.push(morphs?.length);
|
|
104
|
+
if (morphs)
|
|
105
|
+
for (const attribute of morphs)
|
|
106
|
+
capture(attribute);
|
|
107
|
+
}
|
|
108
|
+
const influences = mesh.morphTargetInfluences;
|
|
109
|
+
next.push(influences?.length);
|
|
110
|
+
if (influences)
|
|
111
|
+
for (const influence of influences)
|
|
112
|
+
next.push(influence);
|
|
113
|
+
if (skinned.isSkinnedMesh) {
|
|
114
|
+
next.push(skinned.skeleton, skinned.skeleton.boneMatrices.length);
|
|
115
|
+
for (const value of skinned.bindMatrix.elements)
|
|
116
|
+
next.push(value);
|
|
117
|
+
for (const value of skinned.bindMatrixInverse.elements)
|
|
118
|
+
next.push(value);
|
|
119
|
+
}
|
|
120
|
+
const boneMatrices = skinned.isSkinnedMesh ? skinned.skeleton.boneMatrices : undefined;
|
|
121
|
+
let bonesChanged = !!boneMatrices && boneMatrices.length !== this._bones.length;
|
|
122
|
+
if (boneMatrices && !bonesChanged)
|
|
123
|
+
for (let i = 0; i < boneMatrices.length; i++) {
|
|
124
|
+
if (!Object.is(boneMatrices[i], this._bones[i])) {
|
|
125
|
+
bonesChanged = true;
|
|
126
|
+
break;
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
if (this._initialized && !bonesChanged && next.length === this._accepted.length && next.every((v, i) => Object.is(v, this._accepted[i])))
|
|
130
|
+
return false;
|
|
131
|
+
const position = reader(geometry.getAttribute('position'));
|
|
132
|
+
const normal = this.normal && reader(geometry.getAttribute('normal'));
|
|
133
|
+
const tangent = this.tangent && reader(geometry.getAttribute('tangent'));
|
|
134
|
+
const indices = boneMatrices && reader(geometry.getAttribute('skinIndex'));
|
|
135
|
+
const weights = boneMatrices && reader(geometry.getAttribute('skinWeight'));
|
|
136
|
+
const positionMorphs = geometry.morphAttributes.position?.map(reader);
|
|
137
|
+
const normalMorphs = geometry.morphAttributes.normal?.map(reader);
|
|
138
|
+
if (boneMatrices) {
|
|
139
|
+
if (this._bones.length !== boneMatrices.length) {
|
|
140
|
+
this._bones = new Float32Array(boneMatrices.length);
|
|
141
|
+
this._boundBones = new Float64Array(boneMatrices.length);
|
|
142
|
+
}
|
|
143
|
+
this._bones.set(boneMatrices);
|
|
144
|
+
for (let bone = 0; bone < boneMatrices.length; bone += 16) {
|
|
145
|
+
mat4.multiply(this._temporary, boneMatrices.subarray(bone, bone + 16), skinned.bindMatrix.elements);
|
|
146
|
+
mat4.multiply(this._boundBones.subarray(bone, bone + 16), skinned.bindMatrixInverse.elements, this._temporary);
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
const morphVector = (base, morphs, vertex) => {
|
|
150
|
+
for (let component = 0; component < 3; component++) {
|
|
151
|
+
const b = read(base, vertex, component);
|
|
152
|
+
let value = b;
|
|
153
|
+
if (influences && morphs)
|
|
154
|
+
for (let target = 0; target < morphs.length; target++) {
|
|
155
|
+
const weight = influences[target] ?? 0;
|
|
156
|
+
if (weight)
|
|
157
|
+
value += weight * (read(morphs[target], vertex, component) - (geometry.morphTargetsRelative ? 0 : b));
|
|
158
|
+
}
|
|
159
|
+
this._vector[component] = value;
|
|
160
|
+
}
|
|
161
|
+
};
|
|
162
|
+
const write = (target, vertex, position, size = 3) => {
|
|
163
|
+
let x = this._vector[0], y = this._vector[1], z = this._vector[2];
|
|
164
|
+
if (skinned.isSkinnedMesh) {
|
|
165
|
+
const matrix = this._skin;
|
|
166
|
+
const tx = matrix[0] * x + matrix[4] * y + matrix[8] * z + (position ? matrix[12] : 0);
|
|
167
|
+
const ty = matrix[1] * x + matrix[5] * y + matrix[9] * z + (position ? matrix[13] : 0);
|
|
168
|
+
const tz = matrix[2] * x + matrix[6] * y + matrix[10] * z + (position ? matrix[14] : 0);
|
|
169
|
+
x = tx;
|
|
170
|
+
y = ty;
|
|
171
|
+
z = tz;
|
|
172
|
+
if (!position) {
|
|
173
|
+
const length = Math.hypot(x, y, z);
|
|
174
|
+
if (length) {
|
|
175
|
+
x /= length;
|
|
176
|
+
y /= length;
|
|
177
|
+
z /= length;
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
target[vertex * size] = x;
|
|
182
|
+
target[vertex * size + 1] = y;
|
|
183
|
+
target[vertex * size + 2] = z;
|
|
184
|
+
};
|
|
185
|
+
for (let vertex = 0; vertex < this.position.length / 3; vertex++) {
|
|
186
|
+
if (skinned.isSkinnedMesh) {
|
|
187
|
+
this._skin.fill(0);
|
|
188
|
+
for (let component = 0; component < 4; component++) {
|
|
189
|
+
const bone = read(indices, vertex, component), weight = read(weights, vertex, component);
|
|
190
|
+
if (!weight)
|
|
191
|
+
continue;
|
|
192
|
+
const start = bone * 16;
|
|
193
|
+
for (let i = 0; i < 16; i++)
|
|
194
|
+
this._skin[i] += weight * this._boundBones[start + i];
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
morphVector(position, positionMorphs, vertex);
|
|
198
|
+
write(this.position, vertex, true);
|
|
199
|
+
if (this.normal) {
|
|
200
|
+
morphVector(normal, normalMorphs, vertex);
|
|
201
|
+
write(this.normal, vertex, false);
|
|
202
|
+
}
|
|
203
|
+
if (this.tangent) {
|
|
204
|
+
for (let component = 0; component < 3; component++)
|
|
205
|
+
this._vector[component] = read(tangent, vertex, component);
|
|
206
|
+
const size = this.tangent.length / (this.position.length / 3);
|
|
207
|
+
write(this.tangent, vertex, false, size);
|
|
208
|
+
if (size === 4)
|
|
209
|
+
this.tangent[vertex * 4 + 3] = read(tangent, vertex, 3);
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
this._next = this._accepted;
|
|
213
|
+
this._accepted = next;
|
|
214
|
+
this._initialized = true;
|
|
215
|
+
return true;
|
|
216
|
+
}
|
|
217
|
+
}
|
|
218
|
+
//# sourceMappingURL=threeDeformation.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"threeDeformation.js","sourceRoot":"","sources":["../../src/util/threeDeformation.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAGlC,MAAM,UAAU,GAAG,CAAC,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE,YAAY,CAAU,CAAC;AACzF,sFAAsF;AACtF,SAAS,MAAM,CAAC,SAAyB;IACvC,MAAM,WAAW,GAAG,SAA6C,CAAC;IAClE,MAAM,KAAK,GAAG,WAAW,CAAC,4BAA4B,CAAC,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,CAAC;IAClG,MAAM,MAAM,GAAG,WAAW,CAAC,4BAA4B,CAAC,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC;IACvG,MAAM,MAAM,GAAG,WAAW,CAAC,4BAA4B,CAAC,CAAC,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IACjF,IAAI,CAAC,SAAS,CAAC,UAAU,IAAI,CAAE,SAAqE,CAAC,wBAAwB,EAAE,CAAC;QAC9H,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC;IACnC,CAAC;IACD,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC;IACvE,IAAI,OAAO,GAAG,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC;IAChC,IAAI,SAAS,CAAC,UAAU,EAAE,CAAC;QACzB,IAAI,KAAK,YAAY,UAAU,IAAI,KAAK,YAAY,iBAAiB;YAAE,OAAO,GAAG,GAAG,CAAC;aAChF,IAAI,KAAK,YAAY,WAAW;YAAE,OAAO,GAAG,KAAK,CAAC;aAClD,IAAI,KAAK,YAAY,WAAW;YAAE,OAAO,GAAG,UAAU,CAAC;aACvD,IAAI,KAAK,YAAY,SAAS,EAAE,CAAC;YAAC,OAAO,GAAG,GAAG,CAAC;YAAC,MAAM,GAAG,IAAI,CAAC;QAAC,CAAC;aACjE,IAAI,KAAK,YAAY,UAAU,EAAE,CAAC;YAAC,OAAO,GAAG,KAAK,CAAC;YAAC,MAAM,GAAG,IAAI,CAAC;QAAC,CAAC;aACpE,IAAI,KAAK,YAAY,UAAU,EAAE,CAAC;YAAC,OAAO,GAAG,UAAU,CAAC;YAAC,MAAM,GAAG,IAAI,CAAC;QAAC,CAAC;IAChF,CAAC;IACD,MAAM,IAAI,GAAI,SAAqE,CAAC,wBAAwB,CAAC;IAC7G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,EAAE;QAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;YACtF,IAAI,KAAK,GAAG,KAAK,CAAC,CAAC,GAAG,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;YAC3C,IAAI,IAAI,EAAE,CAAC;gBACT,MAAM,QAAQ,GAAG,CAAC,KAAK,IAAI,EAAE,CAAC,GAAG,EAAE,EAAE,QAAQ,GAAG,KAAK,GAAG,IAAI,EAAE,IAAI,GAAG,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC5F,KAAK,GAAG,IAAI,GAAG,CAAC,QAAQ,KAAK,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC;oBAC3D,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC,CAAC,CAAC;YACzF,CAAC;YACD,KAAK,IAAI,OAAO,CAAC;YACjB,OAAO,CAAC,CAAC,GAAG,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QAC7E,CAAC;IACD,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,SAAS,CAAC,QAAQ,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;AACnE,CAAC;AAED,SAAS,IAAI,CAAC,SAAiB,EAAE,MAAc,EAAE,SAAiB;IAChE,OAAO,SAAS,CAAC,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,CAAC;AACnF,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,IAAgB;IAC9C,OAAO,CAAC,CAAE,IAA0B,CAAC,aAAa,IAAI,CAAC,CAAC,IAAI,CAAC,qBAAqB;QAChF,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,QAAQ,EAAE,MAAM,IAAI,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AACzG,CAAC;AAED,mFAAmF;AACnF,MAAM,OAAO,gBAAgB;IAaN;IAZZ,QAAQ,CAAe;IACvB,MAAM,CAAgB;IACtB,OAAO,CAAgB;IACxB,SAAS,GAAc,EAAE,CAAC;IAC1B,KAAK,GAAc,EAAE,CAAC;IACtB,MAAM,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;IAC7B,WAAW,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;IAClC,UAAU,GAAG,IAAI,YAAY,CAAC,EAAE,CAAC,CAAC;IAClC,KAAK,GAAG,IAAI,YAAY,CAAC,EAAE,CAAC,CAAC;IAC7B,OAAO,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;IAC9B,YAAY,GAAG,KAAK,CAAC;IAE7B,YAAqB,QAA8B;QAA9B,aAAQ,GAAR,QAAQ,CAAsB;QACjD,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAC5C,IAAI,QAAQ,CAAC,UAAU,CAAC,MAAM;YAAE,IAAI,CAAC,MAAM,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAC1E,IAAI,QAAQ,CAAC,UAAU,CAAC,OAAO;YAAE,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC9H,CAAC;IAED,OAAO,CAAC,QAA8B;QACpC,OAAO,IAAI,CAAC,QAAQ,KAAK,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC;YAClG,CAAC,CAAC,IAAI,CAAC,MAAM,KAAK,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,IAAI,CAAC,CAAC,IAAI,CAAC,OAAO,KAAK,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO;YAClG,CAAC,CAAC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;IACtI,CAAC;IAED,MAAM,CAAC,IAAgB;QACrB,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAyB,CAAC;QACpE,IAAI,OAAO,CAAC,aAAa;YAAE,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;QACrD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACzC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,oBAAoB,CAAC,CAAC;QACnD,MAAM,OAAO,GAAG,CAAC,SAA0B,EAAE,EAAE;YAC7C,IAAI,CAAC,SAAS,EAAE,CAAC;gBAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAAC,OAAO;YAAC,CAAC;YACjD,MAAM,WAAW,GAAG,SAA6C,CAAC;YAClE,MAAM,MAAM,GAAG,WAAW,CAAC,4BAA4B,CAAC,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,SAAkC,CAAC;YAChH,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,UAAU,EAAE,WAAW,CAAC,MAAM,EAAE,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAC9J,CAAC,CAAC;QACF,KAAK,MAAM,IAAI,IAAI,UAAU;YAAE,OAAO,CAAC,QAAQ,CA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type * as THREE from 'three';\nimport { mat4 } from '../math.js';\n\ntype FloatAttribute = THREE.BufferAttribute | THREE.InterleavedBufferAttribute;\nconst attributes = ['position', 'normal', 'tangent', 'skinIndex', 'skinWeight'] as const;\n/** Decode storage directly, including interleaved offsets and normalized integers. */\nfunction reader(attribute: FloatAttribute) {\n const interleaved = attribute as THREE.InterleavedBufferAttribute;\n const array = interleaved.isInterleavedBufferAttribute ? interleaved.data.array : attribute.array;\n const stride = interleaved.isInterleavedBufferAttribute ? interleaved.data.stride : attribute.itemSize;\n const offset = interleaved.isInterleavedBufferAttribute ? interleaved.offset : 0;\n if (!attribute.normalized && !(attribute as FloatAttribute & { isFloat16BufferAttribute?: boolean }).isFloat16BufferAttribute) {\n return { array, stride, offset };\n }\n const decoded = new Float64Array(attribute.count * attribute.itemSize);\n let divisor = 1, signed = false;\n if (attribute.normalized) {\n if (array instanceof Uint8Array || array instanceof Uint8ClampedArray) divisor = 255;\n else if (array instanceof Uint16Array) divisor = 65535;\n else if (array instanceof Uint32Array) divisor = 4294967295;\n else if (array instanceof Int8Array) { divisor = 127; signed = true; }\n else if (array instanceof Int16Array) { divisor = 32767; signed = true; }\n else if (array instanceof Int32Array) { divisor = 2147483647; signed = true; }\n }\n const half = (attribute as FloatAttribute & { isFloat16BufferAttribute?: boolean }).isFloat16BufferAttribute;\n for (let i = 0; i < attribute.count; i++) for (let c = 0; c < attribute.itemSize; c++) {\n let value = array[i * stride + offset + c];\n if (half) {\n const exponent = (value >> 10) & 31, fraction = value & 1023, sign = value & 32768 ? -1 : 1;\n value = sign * (exponent === 31 ? fraction ? NaN : Infinity :\n exponent === 0 ? fraction * 2 ** -24 : (1 + fraction / 1024) * 2 ** (exponent - 15));\n }\n value /= divisor;\n decoded[i * attribute.itemSize + c] = signed ? Math.max(-1, value) : value;\n }\n return { array: decoded, stride: attribute.itemSize, offset: 0 };\n}\ntype Reader = ReturnType<typeof reader>;\nfunction read(attribute: Reader, vertex: number, component: number) {\n return attribute.array[vertex * attribute.stride + attribute.offset + component];\n}\n\nexport function isDeformingMesh(mesh: THREE.Mesh) {\n return !!(mesh as THREE.SkinnedMesh).isSkinnedMesh || !!mesh.morphTargetInfluences &&\n (!!mesh.geometry.morphAttributes.position?.length || !!mesh.geometry.morphAttributes.normal?.length);\n}\n\n/** One reusable evaluator per mesh, since skeletons may share a BufferGeometry. */\nexport class THREEDeformation {\n readonly position: Float32Array;\n readonly normal?: Float32Array;\n readonly tangent?: Float32Array;\n private _accepted: unknown[] = [];\n private _next: unknown[] = [];\n private _bones = new Float32Array(0);\n private _boundBones = new Float64Array(0);\n private _temporary = new Float64Array(16);\n private _skin = new Float64Array(16);\n private _vector = new Float64Array(3);\n private _initialized = false;\n\n constructor(readonly geometry: THREE.BufferGeometry) {\n const count = geometry.attributes.position.count;\n this.position = new Float32Array(count * 3);\n if (geometry.attributes.normal) this.normal = new Float32Array(count * 3);\n if (geometry.attributes.tangent) this.tangent = new Float32Array(count * Math.min(4, geometry.attributes.tangent.itemSize));\n }\n\n matches(geometry: THREE.BufferGeometry) {\n return this.geometry === geometry && this.position.length === geometry.attributes.position.count * 3 &&\n !!this.normal === !!geometry.attributes.normal && !!this.tangent === !!geometry.attributes.tangent &&\n (!this.tangent || this.tangent.length === geometry.attributes.position.count * Math.min(4, geometry.attributes.tangent.itemSize));\n }\n\n update(mesh: THREE.Mesh) {\n const geometry = mesh.geometry, skinned = mesh as THREE.SkinnedMesh;\n if (skinned.isSkinnedMesh) skinned.skeleton.update();\n const next = this._next; next.length = 0;\n next.push(geometry, geometry.morphTargetsRelative);\n const capture = (attribute?: FloatAttribute) => {\n if (!attribute) { next.push(undefined); return; }\n const interleaved = attribute as THREE.InterleavedBufferAttribute;\n const buffer = interleaved.isInterleavedBufferAttribute ? interleaved.data : attribute as THREE.BufferAttribute;\n next.push(attribute, buffer.array, buffer.version, attribute.count, attribute.itemSize, attribute.normalized, interleaved.offset, interleaved.data?.stride);\n };\n for (const name of attributes) capture(geometry.getAttribute(name));\n for (const name of ['position', 'normal'] as const) {\n const morphs = geometry.morphAttributes[name]; next.push(morphs?.length);\n if (morphs) for (const attribute of morphs) capture(attribute);\n }\n const influences = mesh.morphTargetInfluences;\n next.push(influences?.length);\n if (influences) for (const influence of influences) next.push(influence);\n if (skinned.isSkinnedMesh) {\n next.push(skinned.skeleton, skinned.skeleton.boneMatrices!.length);\n\n for (const value of skinned.bindMatrix.elements) next.push(value);\n for (const value of skinned.bindMatrixInverse.elements) next.push(value);\n }\n const boneMatrices = skinned.isSkinnedMesh ? skinned.skeleton.boneMatrices! : undefined;\n let bonesChanged = !!boneMatrices && boneMatrices.length !== this._bones.length;\n if (boneMatrices && !bonesChanged) for (let i = 0; i < boneMatrices.length; i++) {\n if (!Object.is(boneMatrices[i], this._bones[i])) { bonesChanged = true; break; }\n }\n if (this._initialized && !bonesChanged && next.length === this._accepted.length && next.every((v, i) => Object.is(v, this._accepted[i]))) return false;\n const position = reader(geometry.getAttribute('position'));\n const normal = this.normal && reader(geometry.getAttribute('normal'));\n const tangent = this.tangent && reader(geometry.getAttribute('tangent'));\n const indices = boneMatrices && reader(geometry.getAttribute('skinIndex'));\n const weights = boneMatrices && reader(geometry.getAttribute('skinWeight'));\n const positionMorphs = geometry.morphAttributes.position?.map(reader);\n const normalMorphs = geometry.morphAttributes.normal?.map(reader);\n if (boneMatrices) {\n if (this._bones.length !== boneMatrices.length) {\n this._bones = new Float32Array(boneMatrices.length);\n this._boundBones = new Float64Array(boneMatrices.length);\n }\n this._bones.set(boneMatrices);\n for (let bone = 0; bone < boneMatrices.length; bone += 16) {\n mat4.multiply(this._temporary, boneMatrices.subarray(bone, bone + 16), skinned.bindMatrix.elements);\n mat4.multiply(this._boundBones.subarray(bone, bone + 16), skinned.bindMatrixInverse.elements, this._temporary);\n }\n }\n const morphVector = (base: Reader, morphs: Reader[] | undefined, vertex: number) => {\n for (let component = 0; component < 3; component++) {\n const b = read(base, vertex, component); let value = b;\n if (influences && morphs) for (let target = 0; target < morphs.length; target++) {\n const weight = influences[target] ?? 0;\n if (weight) value += weight * (read(morphs[target], vertex, component) - (geometry.morphTargetsRelative ? 0 : b));\n }\n this._vector[component] = value;\n }\n };\n const write = (target: Float32Array, vertex: number, position: boolean, size = 3) => {\n let x = this._vector[0], y = this._vector[1], z = this._vector[2];\n if (skinned.isSkinnedMesh) {\n const matrix = this._skin;\n const tx = matrix[0] * x + matrix[4] * y + matrix[8] * z + (position ? matrix[12] : 0);\n const ty = matrix[1] * x + matrix[5] * y + matrix[9] * z + (position ? matrix[13] : 0);\n const tz = matrix[2] * x + matrix[6] * y + matrix[10] * z + (position ? matrix[14] : 0);\n x = tx; y = ty; z = tz;\n if (!position) { const length = Math.hypot(x,y,z); if (length) { x /= length; y /= length; z /= length; } }\n }\n target[vertex * size] = x; target[vertex * size + 1] = y; target[vertex * size + 2] = z;\n };\n for (let vertex = 0; vertex < this.position.length / 3; vertex++) {\n if (skinned.isSkinnedMesh) {\n this._skin.fill(0);\n for (let component = 0; component < 4; component++) {\n const bone = read(indices!, vertex, component), weight = read(weights!, vertex, component);\n if (!weight) continue;\n const start = bone * 16;\n for (let i = 0; i < 16; i++) this._skin[i] += weight * this._boundBones[start + i];\n }\n }\n morphVector(position, positionMorphs, vertex); write(this.position, vertex, true);\n if (this.normal) { morphVector(normal!, normalMorphs, vertex); write(this.normal, vertex, false); }\n if (this.tangent) {\n for (let component = 0; component < 3; component++) this._vector[component] = read(tangent!, vertex, component);\n const size = this.tangent.length / (this.position.length / 3);\n write(this.tangent, vertex, false, size);\n if (size === 4) this.tangent[vertex * 4 + 3] = read(tangent!, vertex, 3);\n }\n }\n this._next = this._accepted; this._accepted = next; this._initialized = true;\n return true;\n }\n}\n"]}
|
package/lib/version.d.ts
ADDED
package/lib/version.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"version.js","sourceRoot":"","sources":["../src/version.ts"],"names":[],"mappings":"AAAA,sEAAsE;AACtE,MAAM,CAAC,MAAM,OAAO,GAAG,OAAO,CAAC","sourcesContent":["/** Library version. Kept in sync with package.json by a unit test. */\nexport const VERSION = '0.1.0';\n"]}
|