@meimu/mutracer 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/LICENSES/Apache-2.0.txt +202 -0
- package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
- package/LICENSES/GlMatrix-MIT.txt +19 -0
- package/LICENSES/KinoBloom-MIT.txt +21 -0
- package/LICENSES/OIDNWeb-MIT.txt +21 -0
- package/LICENSES/Octicons-MIT.txt +21 -0
- package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
- package/LICENSES/TinyBVH-MIT.txt +21 -0
- package/LICENSES/WebGPUUtils-MIT.txt +21 -0
- package/LICENSES/ZetaRay-MIT.txt +21 -0
- package/README.md +195 -2
- package/THIRD_PARTY_NOTICES.md +160 -0
- package/dist/assets/bvh.worker.js +1 -0
- package/dist/mutracer.umd.js +14352 -0
- package/docs/api.md +394 -0
- package/docs/bvh.md +141 -0
- package/docs/denoising.md +301 -0
- package/docs/getting-started.md +308 -0
- package/docs/materials.md +281 -0
- package/docs/performance.md +85 -0
- package/docs/post-processing.md +87 -0
- package/docs/progressive-rendering.md +144 -0
- package/docs/sampling.md +40 -0
- package/docs/threejs.md +273 -0
- package/docs/todo.md +61 -0
- package/docs/updates.md +208 -0
- package/lib/Display.d.ts +72 -0
- package/lib/Display.js +121 -0
- package/lib/Display.js.map +1 -0
- package/lib/Engine.d.ts +161 -0
- package/lib/Engine.js +681 -0
- package/lib/Engine.js.map +1 -0
- package/lib/Render.d.ts +256 -0
- package/lib/Render.js +671 -0
- package/lib/Render.js.map +1 -0
- package/lib/RenderLoop.d.ts +76 -0
- package/lib/RenderLoop.js +204 -0
- package/lib/RenderLoop.js.map +1 -0
- package/lib/Sync.d.ts +19 -0
- package/lib/Sync.js +19 -0
- package/lib/Sync.js.map +1 -0
- package/lib/constants.d.ts +2 -0
- package/lib/constants.js +3 -0
- package/lib/constants.js.map +1 -0
- package/lib/main.d.ts +56 -0
- package/lib/main.js +43 -0
- package/lib/main.js.map +1 -0
- package/lib/math.d.ts +23 -0
- package/lib/math.js +56 -0
- package/lib/math.js.map +1 -0
- package/lib/oidn.d.ts +45 -0
- package/lib/oidn.js +42 -0
- package/lib/oidn.js.map +1 -0
- package/lib/oidnBundledWeights.cdn.d.ts +2 -0
- package/lib/oidnBundledWeights.cdn.js +5 -0
- package/lib/oidnBundledWeights.cdn.js.map +1 -0
- package/lib/oidnBundledWeights.d.ts +2 -0
- package/lib/oidnBundledWeights.js +4 -0
- package/lib/oidnBundledWeights.js.map +1 -0
- package/lib/renderer/DisplayPostProcess.d.ts +14 -0
- package/lib/renderer/DisplayPostProcess.js +41 -0
- package/lib/renderer/DisplayPostProcess.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +119 -0
- package/lib/renderer/MaterialTable.js +550 -0
- package/lib/renderer/MaterialTable.js.map +1 -0
- package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
- package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
- package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
- package/lib/renderer/RenderingPipeline.d.ts +232 -0
- package/lib/renderer/RenderingPipeline.js +18 -0
- package/lib/renderer/RenderingPipeline.js.map +1 -0
- package/lib/renderer/ScratchPool.d.ts +13 -0
- package/lib/renderer/ScratchPool.js +21 -0
- package/lib/renderer/ScratchPool.js.map +1 -0
- package/lib/renderer/TileRender.d.ts +44 -0
- package/lib/renderer/TileRender.js +283 -0
- package/lib/renderer/TileRender.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.d.ts +17 -0
- package/lib/renderer/WGPUBloomPass.js +243 -0
- package/lib/renderer/WGPUBloomPass.js.map +1 -0
- package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
- package/lib/renderer/WGPUCanvasSurface.js +48 -0
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +73 -0
- package/lib/renderer/WGPUComputePass.js +317 -0
- package/lib/renderer/WGPUComputePass.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
- package/lib/renderer/WGPUFullQuadPass.js +389 -0
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
- package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
- package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
- package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
- package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
- package/lib/renderer/WGPURayTraceOutput.js +368 -0
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
- package/lib/renderer/WGPURayTracePass.d.ts +284 -0
- package/lib/renderer/WGPURayTracePass.js +2323 -0
- package/lib/renderer/WGPURayTracePass.js.map +1 -0
- package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
- package/lib/renderer/WGPURenderingPipeline.js +1446 -0
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
- package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
- package/lib/renderer/WGPUSceneFeatures.js +20 -0
- package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
- package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
- package/lib/renderer/WGPUScratchBuffer.js +21 -0
- package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
- package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
- package/lib/renderer/WGPUScratchTexture.js +27 -0
- package/lib/renderer/WGPUScratchTexture.js.map +1 -0
- package/lib/renderer/WGPUShaderCache.d.ts +26 -0
- package/lib/renderer/WGPUShaderCache.js +103 -0
- package/lib/renderer/WGPUShaderCache.js.map +1 -0
- package/lib/renderer/WebGLBloomPass.d.ts +18 -0
- package/lib/renderer/WebGLBloomPass.js +113 -0
- package/lib/renderer/WebGLBloomPass.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
- package/lib/renderer/WebGLFullQuadPass.js +208 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
- package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
- package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
- package/lib/renderer/WebGLRayTracePass.js +845 -0
- package/lib/renderer/WebGLRayTracePass.js.map +1 -0
- package/lib/renderer/WebGLReadback.d.ts +4 -0
- package/lib/renderer/WebGLReadback.js +75 -0
- package/lib/renderer/WebGLReadback.js.map +1 -0
- package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
- package/lib/renderer/WebGLRenderingPipeline.js +510 -0
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
- package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
- package/lib/renderer/WebGLScratchCopy.js +27 -0
- package/lib/renderer/WebGLScratchCopy.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +26 -0
- package/lib/renderer/accumulationTarget.js +2 -0
- package/lib/renderer/accumulationTarget.js.map +1 -0
- package/lib/renderer/binnedSahBvh.d.ts +31 -0
- package/lib/renderer/binnedSahBvh.js +263 -0
- package/lib/renderer/binnedSahBvh.js.map +1 -0
- package/lib/renderer/bvh.worker.d.ts +1 -0
- package/lib/renderer/bvh.worker.js +16 -0
- package/lib/renderer/bvh.worker.js.map +1 -0
- package/lib/renderer/bvhAccel.d.ts +81 -0
- package/lib/renderer/bvhAccel.js +621 -0
- package/lib/renderer/bvhAccel.js.map +1 -0
- package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
- package/lib/renderer/bvhWorkerBuild.js +17 -0
- package/lib/renderer/bvhWorkerBuild.js.map +1 -0
- package/lib/renderer/bvhWorkerClient.d.ts +57 -0
- package/lib/renderer/bvhWorkerClient.js +166 -0
- package/lib/renderer/bvhWorkerClient.js.map +1 -0
- package/lib/renderer/cameraLens.d.ts +5 -0
- package/lib/renderer/cameraLens.js +15 -0
- package/lib/renderer/cameraLens.js.map +1 -0
- package/lib/renderer/cameraSnapshot.d.ts +3 -0
- package/lib/renderer/cameraSnapshot.js +7 -0
- package/lib/renderer/cameraSnapshot.js.map +1 -0
- package/lib/renderer/committedScene.d.ts +13 -0
- package/lib/renderer/committedScene.js +121 -0
- package/lib/renderer/committedScene.js.map +1 -0
- package/lib/renderer/dataTextureUtil.d.ts +32 -0
- package/lib/renderer/dataTextureUtil.js +46 -0
- package/lib/renderer/dataTextureUtil.js.map +1 -0
- package/lib/renderer/denoiser.d.ts +65 -0
- package/lib/renderer/denoiser.js +2 -0
- package/lib/renderer/denoiser.js.map +1 -0
- package/lib/renderer/depthQuery.d.ts +14 -0
- package/lib/renderer/depthQuery.js +14 -0
- package/lib/renderer/depthQuery.js.map +1 -0
- package/lib/renderer/deviceRequirements.d.ts +23 -0
- package/lib/renderer/deviceRequirements.js +50 -0
- package/lib/renderer/deviceRequirements.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +10 -0
- package/lib/renderer/envMapCreation.js +96 -0
- package/lib/renderer/envMapCreation.js.map +1 -0
- package/lib/renderer/envMapDistribution.d.ts +9 -0
- package/lib/renderer/envMapDistribution.js +107 -0
- package/lib/renderer/envMapDistribution.js.map +1 -0
- package/lib/renderer/float16.d.ts +1 -0
- package/lib/renderer/float16.js +19 -0
- package/lib/renderer/float16.js.map +1 -0
- package/lib/renderer/geometryBvh.d.ts +11 -0
- package/lib/renderer/geometryBvh.js +24 -0
- package/lib/renderer/geometryBvh.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +28 -0
- package/lib/renderer/geometryUpdates.js +131 -0
- package/lib/renderer/geometryUpdates.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
- package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
- package/lib/renderer/glsl/depthQuery.frag.js +55 -0
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
- package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/rayTrace.frag.js +619 -0
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
- package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
- package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
- package/lib/renderer/gpuMemory.d.ts +2 -0
- package/lib/renderer/gpuMemory.js +10 -0
- package/lib/renderer/gpuMemory.js.map +1 -0
- package/lib/renderer/halton.d.ts +1 -0
- package/lib/renderer/halton.js +15 -0
- package/lib/renderer/halton.js.map +1 -0
- package/lib/renderer/jnlm.d.ts +85 -0
- package/lib/renderer/jnlm.js +87 -0
- package/lib/renderer/jnlm.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +75 -0
- package/lib/renderer/lightSampling.js +305 -0
- package/lib/renderer/lightSampling.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +26 -0
- package/lib/renderer/lightsUtil.js +154 -0
- package/lib/renderer/lightsUtil.js.map +1 -0
- package/lib/renderer/materialChanges.d.ts +13 -0
- package/lib/renderer/materialChanges.js +59 -0
- package/lib/renderer/materialChanges.js.map +1 -0
- package/lib/renderer/materialComparison.generated.d.ts +5 -0
- package/lib/renderer/materialComparison.generated.js +655 -0
- package/lib/renderer/materialComparison.generated.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +6 -0
- package/lib/renderer/materialConstants.js +3 -0
- package/lib/renderer/materialConstants.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +9 -0
- package/lib/renderer/materialEmission.js +21 -0
- package/lib/renderer/materialEmission.js.map +1 -0
- package/lib/renderer/materialIndices.d.ts +7 -0
- package/lib/renderer/materialIndices.js +34 -0
- package/lib/renderer/materialIndices.js.map +1 -0
- package/lib/renderer/materialLayout.d.ts +102 -0
- package/lib/renderer/materialLayout.js +189 -0
- package/lib/renderer/materialLayout.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +537 -0
- package/lib/renderer/materialTextureSlots.js +219 -0
- package/lib/renderer/materialTextureSlots.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
- package/lib/renderer/mergeMeshesToGeometry.js +236 -0
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
- package/lib/renderer/meshInstances.d.ts +23 -0
- package/lib/renderer/meshInstances.js +66 -0
- package/lib/renderer/meshInstances.js.map +1 -0
- package/lib/renderer/meshMembership.d.ts +10 -0
- package/lib/renderer/meshMembership.js +72 -0
- package/lib/renderer/meshMembership.js.map +1 -0
- package/lib/renderer/oidnNetwork.d.ts +20 -0
- package/lib/renderer/oidnNetwork.js +123 -0
- package/lib/renderer/oidnNetwork.js.map +1 -0
- package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
- package/lib/renderer/openPbrEnergyLut.js +965 -0
- package/lib/renderer/openPbrEnergyLut.js.map +1 -0
- package/lib/renderer/pathLimits.d.ts +4 -0
- package/lib/renderer/pathLimits.js +7 -0
- package/lib/renderer/pathLimits.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +110 -0
- package/lib/renderer/prepareMeshBVH.js +857 -0
- package/lib/renderer/prepareMeshBVH.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +11 -0
- package/lib/renderer/progressiveScheduler.js +19 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -0
- package/lib/renderer/renderPipeline.d.ts +57 -0
- package/lib/renderer/renderPipeline.js +49 -0
- package/lib/renderer/renderPipeline.js.map +1 -0
- package/lib/renderer/sampling.d.ts +10 -0
- package/lib/renderer/sampling.js +28 -0
- package/lib/renderer/sampling.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +29 -0
- package/lib/renderer/sceneChangeDetector.js +232 -0
- package/lib/renderer/sceneChangeDetector.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +14 -0
- package/lib/renderer/sceneLightChanges.js +34 -0
- package/lib/renderer/sceneLightChanges.js.map +1 -0
- package/lib/renderer/scratchSampling.d.ts +3 -0
- package/lib/renderer/scratchSampling.js +39 -0
- package/lib/renderer/scratchSampling.js.map +1 -0
- package/lib/renderer/shader.d.ts +37 -0
- package/lib/renderer/shader.js +41 -0
- package/lib/renderer/shader.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +24 -0
- package/lib/renderer/staticBvhPreparation.js +116 -0
- package/lib/renderer/staticBvhPreparation.js.map +1 -0
- package/lib/renderer/textureRegion.d.ts +8 -0
- package/lib/renderer/textureRegion.js +9 -0
- package/lib/renderer/textureRegion.js.map +1 -0
- package/lib/renderer/texturesFromMaterials.d.ts +6 -0
- package/lib/renderer/texturesFromMaterials.js +37 -0
- package/lib/renderer/texturesFromMaterials.js.map +1 -0
- package/lib/renderer/util.d.ts +17 -0
- package/lib/renderer/util.js +56 -0
- package/lib/renderer/util.js.map +1 -0
- package/lib/renderer/webgl.d.ts +131 -0
- package/lib/renderer/webgl.js +586 -0
- package/lib/renderer/webgl.js.map +1 -0
- package/lib/renderer/webglShaders.d.ts +4 -0
- package/lib/renderer/webglShaders.js +41 -0
- package/lib/renderer/webglShaders.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
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- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +16 -0
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- package/lib/renderer/wgsl/chunks/sobol.wgsl.d.ts +2 -0
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- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +42 -0
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- package/lib/renderer/wgsl/customDenoise.wgsl.js.map +1 -0
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- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -0
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- package/lib/renderer/wgsl/offlineAdaptive.compute.js.map +1 -0
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- package/lib/scene/AmbientLight.js.map +1 -0
- package/lib/scene/Camera.d.ts +78 -0
- package/lib/scene/Camera.js +111 -0
- package/lib/scene/Camera.js.map +1 -0
- package/lib/scene/DirectionalLight.d.ts +18 -0
- package/lib/scene/DirectionalLight.js +17 -0
- package/lib/scene/DirectionalLight.js.map +1 -0
- package/lib/scene/EnvironmentLight.d.ts +14 -0
- package/lib/scene/EnvironmentLight.js +14 -0
- package/lib/scene/EnvironmentLight.js.map +1 -0
- package/lib/scene/Geometry.d.ts +87 -0
- package/lib/scene/Geometry.js +108 -0
- package/lib/scene/Geometry.js.map +1 -0
- package/lib/scene/IESProfile.d.ts +19 -0
- package/lib/scene/IESProfile.js +165 -0
- package/lib/scene/IESProfile.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +43 -0
- package/lib/scene/InstancedMesh.js +79 -0
- package/lib/scene/InstancedMesh.js.map +1 -0
- package/lib/scene/Mesh.d.ts +14 -0
- package/lib/scene/Mesh.js +17 -0
- package/lib/scene/Mesh.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +224 -0
- package/lib/scene/OpenPBRMaterial.js +240 -0
- package/lib/scene/OpenPBRMaterial.js.map +1 -0
- package/lib/scene/RectLight.d.ts +31 -0
- package/lib/scene/RectLight.js +26 -0
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- package/lib/scene/Scene.js +2 -0
- package/lib/scene/Scene.js.map +1 -0
- package/lib/scene/SceneNode.d.ts +16 -0
- package/lib/scene/SceneNode.js +33 -0
- package/lib/scene/SceneNode.js.map +1 -0
- package/lib/scene/SphereLight.d.ts +22 -0
- package/lib/scene/SphereLight.js +20 -0
- package/lib/scene/SphereLight.js.map +1 -0
- package/lib/scene/SpotLight.d.ts +35 -0
- package/lib/scene/SpotLight.js +29 -0
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- package/lib/scene/Texture.d.ts +38 -0
- package/lib/scene/Texture.js +37 -0
- package/lib/scene/Texture.js.map +1 -0
- package/lib/scene/anisotropyParameters.d.ts +1 -0
- package/lib/scene/anisotropyParameters.js +13 -0
- package/lib/scene/anisotropyParameters.js.map +1 -0
- package/lib/scene/geometryChanges.d.ts +5 -0
- package/lib/scene/geometryChanges.js +18 -0
- package/lib/scene/geometryChanges.js.map +1 -0
- package/lib/scene/materialTextureNames.d.ts +2 -0
- package/lib/scene/materialTextureNames.js +9 -0
- package/lib/scene/materialTextureNames.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +400 -0
- package/lib/scene/openPbrSchema.js +149 -0
- package/lib/scene/openPbrSchema.js.map +1 -0
- package/lib/scene/thinFilmParameters.d.ts +4 -0
- package/lib/scene/thinFilmParameters.js +12 -0
- package/lib/scene/thinFilmParameters.js.map +1 -0
- package/lib/settings/display.d.ts +118 -0
- package/lib/settings/display.js +34 -0
- package/lib/settings/display.js.map +1 -0
- package/lib/settings/engine.d.ts +37 -0
- package/lib/settings/engine.js +26 -0
- package/lib/settings/engine.js.map +1 -0
- package/lib/settings/render.d.ts +178 -0
- package/lib/settings/render.js +36 -0
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- package/lib/tinybvh/LICENSE +21 -0
- package/lib/tinybvh/TinyBvhBuilder.d.ts +17 -0
- package/lib/tinybvh/TinyBvhBuilder.js +211 -0
- package/lib/tinybvh/TinyBvhBuilder.js.map +1 -0
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/types.d.ts +13 -0
- package/lib/types.js +2 -0
- package/lib/types.js.map +1 -0
- package/lib/util/canvas.d.ts +2 -0
- package/lib/util/canvas.js +13 -0
- package/lib/util/canvas.js.map +1 -0
- package/lib/util/commonGeometry.d.ts +15 -0
- package/lib/util/commonGeometry.js +240 -0
- package/lib/util/commonGeometry.js.map +1 -0
- package/lib/util/events.d.ts +7 -0
- package/lib/util/events.js +23 -0
- package/lib/util/events.js.map +1 -0
- package/lib/util/frame.d.ts +2 -0
- package/lib/util/frame.js +10 -0
- package/lib/util/frame.js.map +1 -0
- package/lib/util/fromTHREE.d.ts +100 -0
- package/lib/util/fromTHREE.js +1063 -0
- package/lib/util/fromTHREE.js.map +1 -0
- package/lib/util/geometry.d.ts +13 -0
- package/lib/util/geometry.js +292 -0
- package/lib/util/geometry.js.map +1 -0
- package/lib/util/loadRGBE.d.ts +7 -0
- package/lib/util/loadRGBE.js +168 -0
- package/lib/util/loadRGBE.js.map +1 -0
- package/lib/util/math.d.ts +8 -0
- package/lib/util/math.js +64 -0
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- package/lib/util/mesh.d.ts +7 -0
- package/lib/util/mesh.js +20 -0
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- package/lib/util/threeDeformation.d.ts +20 -0
- package/lib/util/threeDeformation.js +218 -0
- package/lib/util/threeDeformation.js.map +1 -0
- package/lib/version.d.ts +2 -0
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- package/lib/version.js.map +1 -0
- package/llms.txt +62 -0
- package/oidn/weights/LICENSE.txt +202 -0
- package/oidn/weights/README.md +43 -0
- package/oidn/weights/rt_hdr_alb_nrm.tza +0 -0
- package/oidn/weights/rt_hdr_alb_nrm_small.tza +0 -0
- package/package.json +124 -4
|
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import { createCanvas } from '../util/canvas.js';
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/** One canvas surface; composing or exporting an image never reconfigures it. */
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export class WGPUCanvasSurface {
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device;
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standardFormat;
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context;
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hdr = false;
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compatibleHDR;
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constructor(canvas, device, standardFormat) {
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this.device = device;
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this.standardFormat = standardFormat;
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this.context = canvas.getContext('webgpu');
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this.context.configure({ device, format: standardFormat, alphaMode: 'premultiplied' });
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}
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get format() { return this.hdr ? 'rgba16float' : this.standardFormat; }
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get supportsHDR() {
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if (this.compatibleHDR !== undefined)
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return this.compatibleHDR;
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this.compatibleHDR = false;
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let probe = null;
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try {
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probe = createCanvas().getContext('webgpu');
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if (!probe)
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return false;
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probe.configure({ device: this.device, format: 'rgba16float', alphaMode: 'premultiplied', colorSpace: 'srgb', toneMapping: { mode: 'extended' } });
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const applied = probe.getConfiguration?.();
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this.compatibleHDR = applied?.format === 'rgba16float' && applied.toneMapping?.mode === 'extended';
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}
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catch {
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this.compatibleHDR = false;
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}
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finally {
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probe?.unconfigure?.();
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}
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return this.compatibleHDR;
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}
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configure(enabled) {
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const active = enabled && this.supportsHDR;
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if (active === this.hdr)
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return;
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this.hdr = active;
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this.context.configure(active
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? { device: this.device, format: 'rgba16float', alphaMode: 'premultiplied', colorSpace: 'srgb', toneMapping: { mode: 'extended' } }
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: { device: this.device, format: this.standardFormat, alphaMode: 'premultiplied' });
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}
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dispose() { this.context.unconfigure?.(); }
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}
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//# sourceMappingURL=WGPUCanvasSurface.js.map
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{"version":3,"file":"WGPUCanvasSurface.js","sourceRoot":"","sources":["../../src/renderer/WGPUCanvasSurface.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,YAAY,EAAC,MAAM,mBAAmB,CAAC;AAG/C,iFAAiF;AACjF,MAAM,OAAO,iBAAiB;IAI8C;IAAoC;IAHrG,OAAO,CAAqB;IACrC,GAAG,GAAG,KAAK,CAAC;IACJ,aAAa,CAAW;IAChC,YAAY,MAA2C,EAAmB,MAAiB,EAAmB,cAAgC;QAApE,WAAM,GAAN,MAAM,CAAW;QAAmB,mBAAc,GAAd,cAAc,CAAkB;QAC5I,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAwB,CAAC;QAClE,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,EAAC,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,SAAS,EAAE,eAAe,EAAC,CAAC,CAAC;IACvF,CAAC;IACD,IAAI,MAAM,KAAI,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,aAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAA,CAAC;IAC9E,IAAI,WAAW;QACb,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS;YAAE,OAAO,IAAI,CAAC,aAAa,CAAC;QAChE,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,KAAK,GAA8B,IAAI,CAAC;QAC5C,IAAI,CAAC;YACH,KAAK,GAAG,YAAY,EAAE,CAAC,UAAU,CAAC,QAAQ,CAA8B,CAAC;YACzE,IAAI,CAAC,KAAK;gBAAE,OAAO,KAAK,CAAC;YACzB,KAAK,CAAC,SAAS,CAAC,EAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,EAAE,SAAS,EAAE,eAAe,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,EAAE,EAAC,IAAI,EAAE,UAAU,EAAC,EAAqB,CAAC,CAAC;YACnK,MAAM,OAAO,GAAG,KAAK,CAAC,gBAAgB,EAAE,EAAE,CAAC;YAC3C,IAAI,CAAC,aAAa,GAAG,OAAO,EAAE,MAAM,KAAK,aAAa,IAAI,OAAO,CAAC,WAAW,EAAE,IAAI,KAAK,UAAU,CAAC;QACrG,CAAC;QAAC,MAAM,CAAC;YAAA,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAAA,CAAC;gBAC7B,CAAC;YAAA,KAAK,EAAE,WAAW,EAAE,EAAE,CAAC;QAAA,CAAC;QACjC,OAAO,IAAI,CAAC,aAAa,CAAC;IAC5B,CAAC;IACD,SAAS,CAAC,OAAgB;QACxB,MAAM,MAAM,GAAG,OAAO,IAAI,IAAI,CAAC,WAAW,CAAC;QAC3C,IAAI,MAAM,KAAK,IAAI,CAAC,GAAG;YAAE,OAAO;QAChC,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC;QAClB,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,MAAM;YAC3B,CAAC,CAAC,EAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,EAAE,SAAS,EAAE,eAAe,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,EAAE,EAAC,IAAI,EAAE,UAAU,EAAC,EAAqB;YACnJ,CAAC,CAAC,EAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,SAAS,EAAE,eAAe,EAAC,CAAC,CAAC;IACtF,CAAC;IACD,OAAO,KAAI,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,EAAE,CAAC,CAAA,CAAC;CAC1C","sourcesContent":["import {createCanvas} from '../util/canvas.js';\ntype HDRConfiguration = GPUCanvasConfiguration & {toneMapping: {mode: 'extended'}};\ntype InspectableContext = GPUCanvasContext & {getConfiguration?: () => GPUCanvasConfiguration & {toneMapping?: {mode?: string}}};\n/** One canvas surface; composing or exporting an image never reconfigures it. */\nexport class WGPUCanvasSurface {\n readonly context: InspectableContext;\n hdr = false;\n private compatibleHDR?: boolean;\n constructor(canvas: HTMLCanvasElement | OffscreenCanvas, private readonly device: GPUDevice, private readonly standardFormat: GPUTextureFormat) {\n this.context = canvas.getContext('webgpu')! as InspectableContext;\n this.context.configure({device, format: standardFormat, alphaMode: 'premultiplied'});\n }\n get format() {return this.hdr ? 'rgba16float' as const : this.standardFormat;}\n get supportsHDR() {\n if (this.compatibleHDR !== undefined) return this.compatibleHDR;\n this.compatibleHDR = false;\n let probe: InspectableContext | null = null;\n try {\n probe = createCanvas().getContext('webgpu') as InspectableContext | null;\n if (!probe) return false;\n probe.configure({device: this.device, format: 'rgba16float', alphaMode: 'premultiplied', colorSpace: 'srgb', toneMapping: {mode: 'extended'}} as HDRConfiguration);\n const applied = probe.getConfiguration?.();\n this.compatibleHDR = applied?.format === 'rgba16float' && applied.toneMapping?.mode === 'extended';\n } catch {this.compatibleHDR = false;}\n finally {probe?.unconfigure?.();}\n return this.compatibleHDR;\n }\n configure(enabled: boolean) {\n const active = enabled && this.supportsHDR;\n if (active === this.hdr) return;\n this.hdr = active;\n this.context.configure(active\n ? {device: this.device, format: 'rgba16float', alphaMode: 'premultiplied', colorSpace: 'srgb', toneMapping: {mode: 'extended'}} as HDRConfiguration\n : {device: this.device, format: this.standardFormat, alphaMode: 'premultiplied'});\n }\n dispose() {this.context.unconfigure?.();}\n}\n"]}
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import { Uniform } from './WGPUFullQuadPass.js';
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export type { Uniform };
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export declare const WORKGROUP_SIZE = 8;
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export interface WGPUComputePassInput {
|
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buffer?: GPUBuffer;
|
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texture?: GPUTexture;
|
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7
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channels: number;
|
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8
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type?: 'u32' | 'i32' | 'f32';
|
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9
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}
|
|
10
|
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export interface WGPUComputePassOutput {
|
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11
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channels?: number;
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count?: number;
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atomic?: boolean;
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14
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type?: 'u32' | 'i32' | 'f32';
|
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15
|
+
}
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16
|
+
export declare class WGPUComputePass<I extends string, O extends string> {
|
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17
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+
private _label;
|
|
18
|
+
private _device;
|
|
19
|
+
private _outputBuffers;
|
|
20
|
+
private _outputParams;
|
|
21
|
+
private _pipeline;
|
|
22
|
+
private _bindGroups;
|
|
23
|
+
private _needsUpdatePipeline;
|
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24
|
+
private _inputs;
|
|
25
|
+
private _outputs;
|
|
26
|
+
private _uniforms;
|
|
27
|
+
private _uniformsMap;
|
|
28
|
+
private _uniformBuffers;
|
|
29
|
+
private _capacityWidth;
|
|
30
|
+
private _capacityHeight;
|
|
31
|
+
private _reserveCapacity;
|
|
32
|
+
private _width;
|
|
33
|
+
private _height;
|
|
34
|
+
private _execWidth?;
|
|
35
|
+
private _execHeight?;
|
|
36
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+
private _workGroupSize;
|
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37
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+
private _csCode;
|
|
38
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+
private _csMain;
|
|
39
|
+
private _csDefine;
|
|
40
|
+
private _groupOffsets;
|
|
41
|
+
constructor(label: string, device: GPUDevice, opts: {
|
|
42
|
+
inputs: I[];
|
|
43
|
+
outputs: O[];
|
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csMain: string;
|
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csDefine?: string;
|
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46
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uniforms?: Uniform[];
|
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47
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});
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|
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setCSCode({ csDefine, csMain }: {
|
|
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csDefine: string;
|
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csMain: string;
|
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}): void;
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reserveCapacity(): void;
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setSize(width: number, height: number): void;
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54
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setExecuteSize(width: number, height: number): void;
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|
+
setOutputParams(outputParams: Record<O, WGPUComputePassOutput>): void;
|
|
56
|
+
setUniform(label: string, data: Uniform['data']): void;
|
|
57
|
+
getOutput(name: O): GPUBuffer;
|
|
58
|
+
getMemoryBytes(): number;
|
|
59
|
+
dispose(): void;
|
|
60
|
+
setWorkGroupSize(width: number, height: number): void;
|
|
61
|
+
private _getActualWorkgroupSize;
|
|
62
|
+
private _createBuffer;
|
|
63
|
+
private _invalidateChangedOutputBuffers;
|
|
64
|
+
private _updateOutputBuffers;
|
|
65
|
+
private _updatePipeline;
|
|
66
|
+
private _getFullCs;
|
|
67
|
+
private _updateBindGroups;
|
|
68
|
+
createPass(commandEncoder: GPUCommandEncoder, inputs: Record<I, WGPUComputePassInput>,
|
|
69
|
+
/**
|
|
70
|
+
* Explict outputs. Used for buffers reuse.
|
|
71
|
+
*/
|
|
72
|
+
outputs?: Record<O, GPUBuffer>): void;
|
|
73
|
+
}
|
|
@@ -0,0 +1,317 @@
|
|
|
1
|
+
import { getTargetShaderCache } from './WGPUShaderCache.js';
|
|
2
|
+
// TODO output read write buffer
|
|
3
|
+
import { getUniformBuffer } from './WGPUFullQuadPass.js';
|
|
4
|
+
function isStorageParamsEqual(params, other) {
|
|
5
|
+
return (params.channels === other.channels &&
|
|
6
|
+
params.type === other.type &&
|
|
7
|
+
params.count === other.count &&
|
|
8
|
+
params.atomic === other.atomic);
|
|
9
|
+
}
|
|
10
|
+
export const WORKGROUP_SIZE = 8;
|
|
11
|
+
export class WGPUComputePass {
|
|
12
|
+
_label;
|
|
13
|
+
_device;
|
|
14
|
+
_outputBuffers = {};
|
|
15
|
+
_outputParams = {};
|
|
16
|
+
_pipeline;
|
|
17
|
+
_bindGroups = [];
|
|
18
|
+
_needsUpdatePipeline = true;
|
|
19
|
+
_inputs = [];
|
|
20
|
+
_outputs = [];
|
|
21
|
+
_uniforms = [];
|
|
22
|
+
_uniformsMap = {};
|
|
23
|
+
_uniformBuffers = {};
|
|
24
|
+
_capacityWidth = 0;
|
|
25
|
+
_capacityHeight = 0;
|
|
26
|
+
_reserveCapacity = false;
|
|
27
|
+
_width = 10;
|
|
28
|
+
_height = 10;
|
|
29
|
+
_execWidth;
|
|
30
|
+
_execHeight;
|
|
31
|
+
_workGroupSize = [WORKGROUP_SIZE, WORKGROUP_SIZE];
|
|
32
|
+
_csCode = '';
|
|
33
|
+
_csMain;
|
|
34
|
+
_csDefine;
|
|
35
|
+
_groupOffsets = {
|
|
36
|
+
inputs: 0,
|
|
37
|
+
uniforms: 1,
|
|
38
|
+
outputs: 2
|
|
39
|
+
};
|
|
40
|
+
constructor(label, device, opts) {
|
|
41
|
+
this._label = label;
|
|
42
|
+
this._device = device;
|
|
43
|
+
this._csMain = opts.csMain;
|
|
44
|
+
this._csDefine = opts.csDefine;
|
|
45
|
+
this._inputs = opts.inputs;
|
|
46
|
+
this._outputs = opts.outputs;
|
|
47
|
+
const uniforms = opts.uniforms || [];
|
|
48
|
+
this._uniforms = uniforms;
|
|
49
|
+
this._uniformsMap = this._uniforms.reduce((map, uniform) => {
|
|
50
|
+
map[uniform.label] = uniform;
|
|
51
|
+
return map;
|
|
52
|
+
}, {});
|
|
53
|
+
uniforms.forEach((uniform) => {
|
|
54
|
+
const data = getUniformBuffer(uniform.data, uniform.type);
|
|
55
|
+
this._uniformBuffers[uniform.label] = device.createBuffer({
|
|
56
|
+
label: this._label + '.' + uniform.label,
|
|
57
|
+
size: data.byteLength,
|
|
58
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
59
|
+
});
|
|
60
|
+
this._device.queue.writeBuffer(this._uniformBuffers[uniform.label], 0, data);
|
|
61
|
+
});
|
|
62
|
+
}
|
|
63
|
+
setCSCode({ csDefine, csMain }) {
|
|
64
|
+
this._csDefine = csDefine;
|
|
65
|
+
this._csMain = csMain;
|
|
66
|
+
this._needsUpdatePipeline = true;
|
|
67
|
+
}
|
|
68
|
+
reserveCapacity() { this._reserveCapacity = true; this._capacityWidth = this._width; this._capacityHeight = this._height; }
|
|
69
|
+
setSize(width, height) {
|
|
70
|
+
width = Math.max(1, Math.ceil(width));
|
|
71
|
+
height = Math.max(1, Math.ceil(height));
|
|
72
|
+
const sizeChanged = width !== this._width || height !== this._height;
|
|
73
|
+
this._width = width;
|
|
74
|
+
this._height = height;
|
|
75
|
+
if (sizeChanged) {
|
|
76
|
+
this._needsUpdatePipeline = true;
|
|
77
|
+
const nextWidth = Math.max(this._capacityWidth, width), nextHeight = Math.max(this._capacityHeight, height);
|
|
78
|
+
const capacityChanged = nextWidth !== this._capacityWidth || nextHeight !== this._capacityHeight;
|
|
79
|
+
this._capacityWidth = nextWidth;
|
|
80
|
+
this._capacityHeight = nextHeight;
|
|
81
|
+
if (this._reserveCapacity && !capacityChanged)
|
|
82
|
+
return;
|
|
83
|
+
// Invalidate all buffers
|
|
84
|
+
for (const key in this._outputBuffers) {
|
|
85
|
+
this._outputBuffers[key].destroy();
|
|
86
|
+
}
|
|
87
|
+
this._outputBuffers = {};
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
setExecuteSize(width, height) {
|
|
91
|
+
width = Math.max(1, Math.ceil(width));
|
|
92
|
+
height = Math.max(1, Math.ceil(height));
|
|
93
|
+
this._execWidth = width;
|
|
94
|
+
this._execHeight = height;
|
|
95
|
+
}
|
|
96
|
+
setOutputParams(outputParams) {
|
|
97
|
+
// TODO lazy update buffers
|
|
98
|
+
this._invalidateChangedOutputBuffers(outputParams);
|
|
99
|
+
this._outputParams = outputParams;
|
|
100
|
+
this._needsUpdatePipeline = true;
|
|
101
|
+
}
|
|
102
|
+
setUniform(label, data) {
|
|
103
|
+
const buffer = this._uniformBuffers[label];
|
|
104
|
+
this._device.queue.writeBuffer(buffer, 0, getUniformBuffer(data, this._uniformsMap[label].type));
|
|
105
|
+
}
|
|
106
|
+
getOutput(name) {
|
|
107
|
+
const outputBuffers = this._outputBuffers;
|
|
108
|
+
if (!outputBuffers[name]) {
|
|
109
|
+
outputBuffers[name] = this._createBuffer(name, this._outputParams[name] || {});
|
|
110
|
+
}
|
|
111
|
+
return outputBuffers[name];
|
|
112
|
+
}
|
|
113
|
+
getMemoryBytes() {
|
|
114
|
+
return [...Object.values(this._uniformBuffers), ...Object.values(this._outputBuffers)]
|
|
115
|
+
.reduce((sum, buffer) => sum + buffer.size, 0);
|
|
116
|
+
}
|
|
117
|
+
dispose() {
|
|
118
|
+
Object.keys(this._uniformBuffers).forEach((key) => {
|
|
119
|
+
this._uniformBuffers[key].destroy();
|
|
120
|
+
});
|
|
121
|
+
Object.keys(this._outputBuffers).forEach((key) => {
|
|
122
|
+
this._outputBuffers[key].destroy();
|
|
123
|
+
});
|
|
124
|
+
}
|
|
125
|
+
setWorkGroupSize(width, height) {
|
|
126
|
+
this._needsUpdatePipeline =
|
|
127
|
+
width !== this._workGroupSize[0] || height !== this._workGroupSize[1];
|
|
128
|
+
this._workGroupSize = [width, height];
|
|
129
|
+
}
|
|
130
|
+
_getActualWorkgroupSize() {
|
|
131
|
+
return [
|
|
132
|
+
Math.min(this._workGroupSize[0], this._execWidth ?? this._width),
|
|
133
|
+
Math.min(this._workGroupSize[1], this._execHeight ?? this._height)
|
|
134
|
+
];
|
|
135
|
+
}
|
|
136
|
+
_createBuffer(label, params) {
|
|
137
|
+
const channels = params.channels ?? 4;
|
|
138
|
+
const byteLength = (this._reserveCapacity ? this._capacityWidth * this._capacityHeight : this._width * this._height) * channels * (params.count ?? 1) * 4;
|
|
139
|
+
return this._device.createBuffer({
|
|
140
|
+
label: this._label + '.' + label,
|
|
141
|
+
// webgpu needs buffer at least 80 bytes.
|
|
142
|
+
size: Math.max(byteLength, 80),
|
|
143
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC
|
|
144
|
+
});
|
|
145
|
+
}
|
|
146
|
+
_invalidateChangedOutputBuffers(newParams) {
|
|
147
|
+
const outputBuffers = this._outputBuffers;
|
|
148
|
+
const oldParams = this._outputParams;
|
|
149
|
+
for (const key in outputBuffers) {
|
|
150
|
+
if (!isStorageParamsEqual(newParams[key] || {}, oldParams[key] || {})) {
|
|
151
|
+
outputBuffers[key].destroy();
|
|
152
|
+
delete outputBuffers[key];
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
_updateOutputBuffers(excludes) {
|
|
157
|
+
const outputBuffers = this._outputBuffers;
|
|
158
|
+
const params = this._outputParams;
|
|
159
|
+
for (const key in params) {
|
|
160
|
+
if (!outputBuffers[key] && !excludes?.includes(key)) {
|
|
161
|
+
outputBuffers[key] = this._createBuffer(key, params[key]);
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
|
+
_updatePipeline(inputParams, inputTypes) {
|
|
166
|
+
if (!this._needsUpdatePipeline) {
|
|
167
|
+
return;
|
|
168
|
+
}
|
|
169
|
+
this._needsUpdatePipeline = false;
|
|
170
|
+
const device = this._device;
|
|
171
|
+
const csCode = this._getFullCs(inputParams, inputTypes);
|
|
172
|
+
if (csCode === this._csCode) {
|
|
173
|
+
return;
|
|
174
|
+
}
|
|
175
|
+
this._csCode = csCode;
|
|
176
|
+
this._pipeline = getTargetShaderCache(device).createComputePipeline({
|
|
177
|
+
label: this._label,
|
|
178
|
+
layout: 'auto',
|
|
179
|
+
compute: {
|
|
180
|
+
module: getTargetShaderCache(device).createShaderModule({
|
|
181
|
+
label: this._label,
|
|
182
|
+
code: csCode
|
|
183
|
+
}),
|
|
184
|
+
entryPoint: 'main'
|
|
185
|
+
}
|
|
186
|
+
});
|
|
187
|
+
this._updateBindGroups();
|
|
188
|
+
}
|
|
189
|
+
_getFullCs(inputParams, inputTypes) {
|
|
190
|
+
const inputs = this._inputs;
|
|
191
|
+
const uniforms = this._uniforms;
|
|
192
|
+
let offset = 0;
|
|
193
|
+
const groupOffsets = (this._groupOffsets = {
|
|
194
|
+
inputs: 0,
|
|
195
|
+
uniforms: 0,
|
|
196
|
+
outputs: 0
|
|
197
|
+
});
|
|
198
|
+
const workgroupSize = this._getActualWorkgroupSize();
|
|
199
|
+
if (inputs.length > 0) {
|
|
200
|
+
offset++;
|
|
201
|
+
}
|
|
202
|
+
if (uniforms.length > 0) {
|
|
203
|
+
groupOffsets.uniforms = offset;
|
|
204
|
+
offset++;
|
|
205
|
+
}
|
|
206
|
+
function getTypeCode(params) {
|
|
207
|
+
const { type = 'f32', channels } = params;
|
|
208
|
+
let code = channels === 1 ? type : `vec${channels}${type[0]}`;
|
|
209
|
+
if (params.atomic) {
|
|
210
|
+
code = `atomic<${code}>`;
|
|
211
|
+
}
|
|
212
|
+
return code;
|
|
213
|
+
}
|
|
214
|
+
groupOffsets.outputs = offset;
|
|
215
|
+
const cs = /* wgsl */ `
|
|
216
|
+
${inputs
|
|
217
|
+
.sort()
|
|
218
|
+
.map((inputName, idx) => {
|
|
219
|
+
const bindingPrefix = `@group(${groupOffsets.inputs}) @binding(${idx}) `;
|
|
220
|
+
const varName = `in_${inputName}`;
|
|
221
|
+
// TODO more channels option.
|
|
222
|
+
return inputTypes[inputName] === 'texture'
|
|
223
|
+
? `${bindingPrefix} var ${varName}: texture_2d<f32>;`
|
|
224
|
+
: `${bindingPrefix} var<storage, read> ${varName}: array<${getTypeCode(inputParams[inputName])}>;`;
|
|
225
|
+
})
|
|
226
|
+
.join('\n')}
|
|
227
|
+
${this._uniforms
|
|
228
|
+
.map((uniform, idx) => `@group(${groupOffsets.uniforms}) @binding(${idx}) var<uniform> ${uniform.label}: ${uniform.type};`)
|
|
229
|
+
.join('\n')}
|
|
230
|
+
|
|
231
|
+
${this._outputs
|
|
232
|
+
.map((name, idx) => {
|
|
233
|
+
return `@group(${groupOffsets.outputs}) @binding(${idx}) var<storage, read_write> out_${name}: array<${getTypeCode(this._outputParams[name] || {})}>;`;
|
|
234
|
+
})
|
|
235
|
+
.join('\n')}
|
|
236
|
+
${this._csDefine ?? ''}
|
|
237
|
+
@compute @workgroup_size(${workgroupSize[0]}, ${workgroupSize[1]}, 1)
|
|
238
|
+
fn main(@builtin(global_invocation_id) globalId: vec3u) {
|
|
239
|
+
${this._csMain}
|
|
240
|
+
}
|
|
241
|
+
`;
|
|
242
|
+
return cs;
|
|
243
|
+
}
|
|
244
|
+
_updateBindGroups() {
|
|
245
|
+
const bindGroups = [];
|
|
246
|
+
const device = this._device;
|
|
247
|
+
const groupOffsets = this._groupOffsets;
|
|
248
|
+
if (this._uniforms.length > 0) {
|
|
249
|
+
bindGroups[groupOffsets.uniforms] = device.createBindGroup({
|
|
250
|
+
label: this._label + '.uniforms',
|
|
251
|
+
layout: this._pipeline.getBindGroupLayout(groupOffsets.uniforms),
|
|
252
|
+
entries: this._uniforms.map((uniform, idx) => ({
|
|
253
|
+
binding: idx,
|
|
254
|
+
resource: {
|
|
255
|
+
buffer: this._uniformBuffers[uniform.label]
|
|
256
|
+
}
|
|
257
|
+
}))
|
|
258
|
+
});
|
|
259
|
+
}
|
|
260
|
+
this._bindGroups = bindGroups;
|
|
261
|
+
}
|
|
262
|
+
createPass(commandEncoder, inputs,
|
|
263
|
+
/**
|
|
264
|
+
* Explict outputs. Used for buffers reuse.
|
|
265
|
+
*/
|
|
266
|
+
outputs) {
|
|
267
|
+
this._updateOutputBuffers(Object.keys(outputs || {}));
|
|
268
|
+
const outputBuffers = {
|
|
269
|
+
...this._outputBuffers,
|
|
270
|
+
...outputs
|
|
271
|
+
};
|
|
272
|
+
const inputTypes = this._inputs.reduce((obj, inputName) => {
|
|
273
|
+
obj[inputName] = inputs[inputName].buffer ? 'buffer' : 'texture';
|
|
274
|
+
return obj;
|
|
275
|
+
}, {});
|
|
276
|
+
this._updatePipeline(inputs, inputTypes);
|
|
277
|
+
const groupOffsets = this._groupOffsets;
|
|
278
|
+
if (this._inputs.length > 0) {
|
|
279
|
+
this._bindGroups[groupOffsets.inputs] = this._device.createBindGroup({
|
|
280
|
+
label: this._label + '.inputs',
|
|
281
|
+
layout: this._pipeline.getBindGroupLayout(groupOffsets.inputs),
|
|
282
|
+
entries: this._inputs.map((inputName, idx) => ({
|
|
283
|
+
binding: idx,
|
|
284
|
+
resource: inputs[inputName].buffer
|
|
285
|
+
? {
|
|
286
|
+
buffer: inputs[inputName].buffer
|
|
287
|
+
}
|
|
288
|
+
: inputs[inputName].texture.createView()
|
|
289
|
+
}))
|
|
290
|
+
});
|
|
291
|
+
}
|
|
292
|
+
// Outputs
|
|
293
|
+
this._bindGroups[groupOffsets.outputs] = this._device.createBindGroup({
|
|
294
|
+
label: this._label + '.outputs',
|
|
295
|
+
layout: this._pipeline.getBindGroupLayout(groupOffsets.outputs),
|
|
296
|
+
entries: this._outputs.map((bufferName, idx) => ({
|
|
297
|
+
binding: idx,
|
|
298
|
+
resource: {
|
|
299
|
+
buffer: outputBuffers[bufferName]
|
|
300
|
+
}
|
|
301
|
+
}))
|
|
302
|
+
});
|
|
303
|
+
// Begin the render pass
|
|
304
|
+
const computePass = commandEncoder.beginComputePass();
|
|
305
|
+
// Draw a full quad
|
|
306
|
+
computePass.setPipeline(this._pipeline);
|
|
307
|
+
// Bind groups
|
|
308
|
+
this._bindGroups.forEach((bindGroup, idx) => {
|
|
309
|
+
computePass.setBindGroup(idx, bindGroup);
|
|
310
|
+
});
|
|
311
|
+
const workgroupSize = this._getActualWorkgroupSize();
|
|
312
|
+
computePass.dispatchWorkgroups(Math.ceil((this._execWidth ?? this._width) / workgroupSize[0]), Math.ceil((this._execHeight ?? this._height) / workgroupSize[1]), 1);
|
|
313
|
+
// End the render pass
|
|
314
|
+
computePass.end();
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
//# sourceMappingURL=WGPUComputePass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ getTargetShaderCache } from './WGPUShaderCache.js';\n// TODO output read write buffer\nimport { getUniformBuffer, Uniform } from './WGPUFullQuadPass.js';\n\nexport type { Uniform };\n\nfunction isStorageParamsEqual(\n params: WGPUComputePassOutput,\n other: WGPUComputePassOutput\n) {\n return (\n params.channels === other.channels &&\n params.type === other.type &&\n params.count === other.count &&\n params.atomic === other.atomic\n );\n}\n\nexport const WORKGROUP_SIZE = 8;\n\nexport interface WGPUComputePassInput {\n buffer?: GPUBuffer;\n texture?: GPUTexture;\n channels: number;\n type?: 'u32' | 'i32' | 'f32';\n}\n\nexport interface WGPUComputePassOutput {\n channels?: number;\n // Default: 1. 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''}\n@compute @workgroup_size(${workgroupSize[0]}, ${workgroupSize[1]}, 1)\nfn main(@builtin(global_invocation_id) globalId: vec3u) {\n${this._csMain}\n}\n`;\n\n return cs;\n }\n\n private _updateBindGroups() {\n const bindGroups: GPUBindGroup[] = [];\n const device = this._device;\n const groupOffsets = this._groupOffsets;\n\n if (this._uniforms.length > 0) {\n bindGroups[groupOffsets.uniforms] = device.createBindGroup({\n label: this._label + '.uniforms',\n layout: this._pipeline.getBindGroupLayout(groupOffsets.uniforms),\n entries: this._uniforms.map(\n (uniform, idx) =>\n ({\n binding: idx,\n resource: {\n buffer: this._uniformBuffers[uniform.label]\n }\n } as GPUBindGroupEntry)\n )\n });\n }\n\n this._bindGroups = bindGroups;\n }\n\n createPass(\n commandEncoder: GPUCommandEncoder,\n inputs: Record<I, WGPUComputePassInput>,\n\n /**\n * Explict outputs. Used for buffers reuse.\n */\n outputs?: Record<O, GPUBuffer>\n ) {\n this._updateOutputBuffers(Object.keys(outputs || {}));\n const outputBuffers = {\n ...this._outputBuffers,\n ...outputs\n } as Record<string, GPUBuffer>;\n\n const inputTypes = this._inputs.reduce((obj, inputName) => {\n obj[inputName] = inputs[inputName as I].buffer ? 'buffer' : 'texture';\n return obj;\n }, {} as Record<string, 'texture' | 'buffer'>);\n\n this._updatePipeline(inputs, inputTypes);\n\n const groupOffsets = this._groupOffsets;\n if (this._inputs.length > 0) {\n this._bindGroups[groupOffsets.inputs] = this._device.createBindGroup({\n label: this._label + '.inputs',\n layout: this._pipeline.getBindGroupLayout(groupOffsets.inputs),\n entries: this._inputs.map((inputName, idx) => ({\n binding: idx,\n resource: inputs[inputName as I].buffer\n ? {\n buffer: inputs[inputName as I].buffer!\n }\n : inputs[inputName as I].texture!.createView()\n }))\n });\n }\n\n // Outputs\n this._bindGroups[groupOffsets.outputs] = this._device.createBindGroup({\n label: this._label + '.outputs',\n layout: this._pipeline.getBindGroupLayout(groupOffsets.outputs),\n entries: this._outputs.map((bufferName, idx) => ({\n binding: idx,\n resource: {\n buffer: outputBuffers[bufferName]\n }\n }))\n });\n\n // Begin the render pass\n const computePass = commandEncoder.beginComputePass();\n\n // Draw a full quad\n computePass.setPipeline(this._pipeline);\n // Bind groups\n this._bindGroups.forEach((bindGroup, idx) => {\n computePass.setBindGroup(idx, bindGroup);\n });\n\n const workgroupSize = this._getActualWorkgroupSize();\n computePass.dispatchWorkgroups(\n Math.ceil((this._execWidth ?? this._width) / workgroupSize[0]),\n Math.ceil((this._execHeight ?? this._height) / workgroupSize[1]),\n 1\n );\n // End the render pass\n computePass.end();\n }\n}\n"]}
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@@ -0,0 +1,73 @@
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1
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+
export declare const fullScreenQuadVertexShaderWGSL = "\n@vertex\nfn main(\n @builtin(vertex_index) vertexIndex: u32\n) -> @builtin(position) vec4f {\n const pos = array(\n vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0),\n vec2(-1.0, 1.0), vec2(1.0, -1.0), vec2(1.0, 1.0),\n );\n\n return vec4<f32>(pos[vertexIndex], 0.0, 1.0);\n}\n";
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2
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+
export declare function getUniformBuffer(value: any, type: Uniform['type']): Float32Array | Int32Array | Uint32Array;
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3
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+
export interface Uniform {
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4
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+
label: string;
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5
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+
type: `array<vec4u, ${number}>` | 'f32' | 'i32' | 'u32' | 'vec3f' | 'vec4f' | 'vec2f' | 'vec2i' | 'vec3i' | 'vec4i' | 'vec2u' | 'vec3u' | 'vec4u';
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6
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+
data: Float32Array | Int32Array | Uint32Array | number | number[];
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7
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+
}
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8
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+
export interface WGPUFullQuadPassOutput {
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9
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+
format: GPUTextureFormat;
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10
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+
}
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11
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+
export declare class WGPUFullQuadPass<I extends string, O extends string> {
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12
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+
private _label;
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13
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+
private _device;
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14
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+
private _outputTextures;
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15
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+
private _outputParams;
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16
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+
private _pipeline;
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17
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+
private _bindGroups;
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18
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+
private _needsUpdatePipeline;
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19
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+
private _needsUpdateOutputTextures;
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20
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+
/**
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21
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+
* When render to canvas
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22
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+
*/
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23
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+
private _renderToScreen?;
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24
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+
private _inputs;
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25
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+
private _inputViewDimensions;
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26
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+
private _outputs;
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27
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+
private _uniforms;
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28
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+
private _uniformsMap;
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29
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+
private _uniformBuffers;
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30
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+
private _samplers;
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31
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+
private _capacityWidth;
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32
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+
private _capacityHeight;
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33
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+
private _reserveCapacity;
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34
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+
private _regionNames;
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35
|
+
private _width;
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36
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+
private _height;
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37
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+
private _fsCode;
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38
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+
private readonly _fsMain;
|
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39
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+
private readonly _fsDefine;
|
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40
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+
private _textureWillBeRead;
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41
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+
constructor(label: string, device: GPUDevice, opts: {
|
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42
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+
inputs: I[];
|
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43
|
+
inputViewDimensions?: Partial<Record<I, GPUTextureViewDimension>>;
|
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44
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+
outputs: O[];
|
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45
|
+
samplers?: Record<string, GPUSampler>;
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46
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+
fsMain: string;
|
|
47
|
+
fsDefine?: string;
|
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48
|
+
uniforms?: Uniform[];
|
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49
|
+
textureWillBeRead?: boolean;
|
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50
|
+
});
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51
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+
/** Keep physical outputs large enough for every render while varying the logical viewport. */
|
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52
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+
reserveCapacity(): void;
|
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53
|
+
setSize(width: number, height: number): void;
|
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54
|
+
setOutputParams(outputParams: Record<O, WGPUFullQuadPassOutput>): void;
|
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55
|
+
setRenderToScreen(screenTexture: GPUTexture, presentationFormat: GPUTextureFormat): void;
|
|
56
|
+
setUniform(label: string, data: Uniform['data']): void;
|
|
57
|
+
private readonly _retainedOutputs;
|
|
58
|
+
retainOutput(texture: GPUTexture): void;
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|
59
|
+
releaseOutput(texture: GPUTexture): void;
|
|
60
|
+
getOutput(name: O): GPUTexture;
|
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61
|
+
getMemoryBytes(): number;
|
|
62
|
+
dispose(): void;
|
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63
|
+
private _createTexture;
|
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64
|
+
private _updateOutputTextures;
|
|
65
|
+
private _updatePipeline;
|
|
66
|
+
private _getFullFs;
|
|
67
|
+
private _updateBindGroups;
|
|
68
|
+
createPass(commandEncoder: GPUCommandEncoder, inputs: Record<I, GPUTexture>,
|
|
69
|
+
/**
|
|
70
|
+
* Explict outputs. Used for buffers reuse.
|
|
71
|
+
*/
|
|
72
|
+
outputs?: Record<O, GPUTexture>): void;
|
|
73
|
+
}
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