@meimu/mutracer 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/LICENSES/Apache-2.0.txt +202 -0
- package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
- package/LICENSES/GlMatrix-MIT.txt +19 -0
- package/LICENSES/KinoBloom-MIT.txt +21 -0
- package/LICENSES/OIDNWeb-MIT.txt +21 -0
- package/LICENSES/Octicons-MIT.txt +21 -0
- package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
- package/LICENSES/TinyBVH-MIT.txt +21 -0
- package/LICENSES/WebGPUUtils-MIT.txt +21 -0
- package/LICENSES/ZetaRay-MIT.txt +21 -0
- package/README.md +195 -2
- package/THIRD_PARTY_NOTICES.md +160 -0
- package/dist/assets/bvh.worker.js +1 -0
- package/dist/mutracer.umd.js +14352 -0
- package/docs/api.md +394 -0
- package/docs/bvh.md +141 -0
- package/docs/denoising.md +301 -0
- package/docs/getting-started.md +308 -0
- package/docs/materials.md +281 -0
- package/docs/performance.md +85 -0
- package/docs/post-processing.md +87 -0
- package/docs/progressive-rendering.md +144 -0
- package/docs/sampling.md +40 -0
- package/docs/threejs.md +273 -0
- package/docs/todo.md +61 -0
- package/docs/updates.md +208 -0
- package/lib/Display.d.ts +72 -0
- package/lib/Display.js +121 -0
- package/lib/Display.js.map +1 -0
- package/lib/Engine.d.ts +161 -0
- package/lib/Engine.js +681 -0
- package/lib/Engine.js.map +1 -0
- package/lib/Render.d.ts +256 -0
- package/lib/Render.js +671 -0
- package/lib/Render.js.map +1 -0
- package/lib/RenderLoop.d.ts +76 -0
- package/lib/RenderLoop.js +204 -0
- package/lib/RenderLoop.js.map +1 -0
- package/lib/Sync.d.ts +19 -0
- package/lib/Sync.js +19 -0
- package/lib/Sync.js.map +1 -0
- package/lib/constants.d.ts +2 -0
- package/lib/constants.js +3 -0
- package/lib/constants.js.map +1 -0
- package/lib/main.d.ts +56 -0
- package/lib/main.js +43 -0
- package/lib/main.js.map +1 -0
- package/lib/math.d.ts +23 -0
- package/lib/math.js +56 -0
- package/lib/math.js.map +1 -0
- package/lib/oidn.d.ts +45 -0
- package/lib/oidn.js +42 -0
- package/lib/oidn.js.map +1 -0
- package/lib/oidnBundledWeights.cdn.d.ts +2 -0
- package/lib/oidnBundledWeights.cdn.js +5 -0
- package/lib/oidnBundledWeights.cdn.js.map +1 -0
- package/lib/oidnBundledWeights.d.ts +2 -0
- package/lib/oidnBundledWeights.js +4 -0
- package/lib/oidnBundledWeights.js.map +1 -0
- package/lib/renderer/DisplayPostProcess.d.ts +14 -0
- package/lib/renderer/DisplayPostProcess.js +41 -0
- package/lib/renderer/DisplayPostProcess.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +119 -0
- package/lib/renderer/MaterialTable.js +550 -0
- package/lib/renderer/MaterialTable.js.map +1 -0
- package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
- package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
- package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
- package/lib/renderer/RenderingPipeline.d.ts +232 -0
- package/lib/renderer/RenderingPipeline.js +18 -0
- package/lib/renderer/RenderingPipeline.js.map +1 -0
- package/lib/renderer/ScratchPool.d.ts +13 -0
- package/lib/renderer/ScratchPool.js +21 -0
- package/lib/renderer/ScratchPool.js.map +1 -0
- package/lib/renderer/TileRender.d.ts +44 -0
- package/lib/renderer/TileRender.js +283 -0
- package/lib/renderer/TileRender.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.d.ts +17 -0
- package/lib/renderer/WGPUBloomPass.js +243 -0
- package/lib/renderer/WGPUBloomPass.js.map +1 -0
- package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
- package/lib/renderer/WGPUCanvasSurface.js +48 -0
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +73 -0
- package/lib/renderer/WGPUComputePass.js +317 -0
- package/lib/renderer/WGPUComputePass.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
- package/lib/renderer/WGPUFullQuadPass.js +389 -0
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
- package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
- package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
- package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
- package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
- package/lib/renderer/WGPURayTraceOutput.js +368 -0
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
- package/lib/renderer/WGPURayTracePass.d.ts +284 -0
- package/lib/renderer/WGPURayTracePass.js +2323 -0
- package/lib/renderer/WGPURayTracePass.js.map +1 -0
- package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
- package/lib/renderer/WGPURenderingPipeline.js +1446 -0
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
- package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
- package/lib/renderer/WGPUSceneFeatures.js +20 -0
- package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
- package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
- package/lib/renderer/WGPUScratchBuffer.js +21 -0
- package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
- package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
- package/lib/renderer/WGPUScratchTexture.js +27 -0
- package/lib/renderer/WGPUScratchTexture.js.map +1 -0
- package/lib/renderer/WGPUShaderCache.d.ts +26 -0
- package/lib/renderer/WGPUShaderCache.js +103 -0
- package/lib/renderer/WGPUShaderCache.js.map +1 -0
- package/lib/renderer/WebGLBloomPass.d.ts +18 -0
- package/lib/renderer/WebGLBloomPass.js +113 -0
- package/lib/renderer/WebGLBloomPass.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
- package/lib/renderer/WebGLFullQuadPass.js +208 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
- package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
- package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
- package/lib/renderer/WebGLRayTracePass.js +845 -0
- package/lib/renderer/WebGLRayTracePass.js.map +1 -0
- package/lib/renderer/WebGLReadback.d.ts +4 -0
- package/lib/renderer/WebGLReadback.js +75 -0
- package/lib/renderer/WebGLReadback.js.map +1 -0
- package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
- package/lib/renderer/WebGLRenderingPipeline.js +510 -0
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
- package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
- package/lib/renderer/WebGLScratchCopy.js +27 -0
- package/lib/renderer/WebGLScratchCopy.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +26 -0
- package/lib/renderer/accumulationTarget.js +2 -0
- package/lib/renderer/accumulationTarget.js.map +1 -0
- package/lib/renderer/binnedSahBvh.d.ts +31 -0
- package/lib/renderer/binnedSahBvh.js +263 -0
- package/lib/renderer/binnedSahBvh.js.map +1 -0
- package/lib/renderer/bvh.worker.d.ts +1 -0
- package/lib/renderer/bvh.worker.js +16 -0
- package/lib/renderer/bvh.worker.js.map +1 -0
- package/lib/renderer/bvhAccel.d.ts +81 -0
- package/lib/renderer/bvhAccel.js +621 -0
- package/lib/renderer/bvhAccel.js.map +1 -0
- package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
- package/lib/renderer/bvhWorkerBuild.js +17 -0
- package/lib/renderer/bvhWorkerBuild.js.map +1 -0
- package/lib/renderer/bvhWorkerClient.d.ts +57 -0
- package/lib/renderer/bvhWorkerClient.js +166 -0
- package/lib/renderer/bvhWorkerClient.js.map +1 -0
- package/lib/renderer/cameraLens.d.ts +5 -0
- package/lib/renderer/cameraLens.js +15 -0
- package/lib/renderer/cameraLens.js.map +1 -0
- package/lib/renderer/cameraSnapshot.d.ts +3 -0
- package/lib/renderer/cameraSnapshot.js +7 -0
- package/lib/renderer/cameraSnapshot.js.map +1 -0
- package/lib/renderer/committedScene.d.ts +13 -0
- package/lib/renderer/committedScene.js +121 -0
- package/lib/renderer/committedScene.js.map +1 -0
- package/lib/renderer/dataTextureUtil.d.ts +32 -0
- package/lib/renderer/dataTextureUtil.js +46 -0
- package/lib/renderer/dataTextureUtil.js.map +1 -0
- package/lib/renderer/denoiser.d.ts +65 -0
- package/lib/renderer/denoiser.js +2 -0
- package/lib/renderer/denoiser.js.map +1 -0
- package/lib/renderer/depthQuery.d.ts +14 -0
- package/lib/renderer/depthQuery.js +14 -0
- package/lib/renderer/depthQuery.js.map +1 -0
- package/lib/renderer/deviceRequirements.d.ts +23 -0
- package/lib/renderer/deviceRequirements.js +50 -0
- package/lib/renderer/deviceRequirements.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +10 -0
- package/lib/renderer/envMapCreation.js +96 -0
- package/lib/renderer/envMapCreation.js.map +1 -0
- package/lib/renderer/envMapDistribution.d.ts +9 -0
- package/lib/renderer/envMapDistribution.js +107 -0
- package/lib/renderer/envMapDistribution.js.map +1 -0
- package/lib/renderer/float16.d.ts +1 -0
- package/lib/renderer/float16.js +19 -0
- package/lib/renderer/float16.js.map +1 -0
- package/lib/renderer/geometryBvh.d.ts +11 -0
- package/lib/renderer/geometryBvh.js +24 -0
- package/lib/renderer/geometryBvh.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +28 -0
- package/lib/renderer/geometryUpdates.js +131 -0
- package/lib/renderer/geometryUpdates.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
- package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
- package/lib/renderer/glsl/depthQuery.frag.js +55 -0
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
- package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/rayTrace.frag.js +619 -0
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
- package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
- package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
- package/lib/renderer/gpuMemory.d.ts +2 -0
- package/lib/renderer/gpuMemory.js +10 -0
- package/lib/renderer/gpuMemory.js.map +1 -0
- package/lib/renderer/halton.d.ts +1 -0
- package/lib/renderer/halton.js +15 -0
- package/lib/renderer/halton.js.map +1 -0
- package/lib/renderer/jnlm.d.ts +85 -0
- package/lib/renderer/jnlm.js +87 -0
- package/lib/renderer/jnlm.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +75 -0
- package/lib/renderer/lightSampling.js +305 -0
- package/lib/renderer/lightSampling.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +26 -0
- package/lib/renderer/lightsUtil.js +154 -0
- package/lib/renderer/lightsUtil.js.map +1 -0
- package/lib/renderer/materialChanges.d.ts +13 -0
- package/lib/renderer/materialChanges.js +59 -0
- package/lib/renderer/materialChanges.js.map +1 -0
- package/lib/renderer/materialComparison.generated.d.ts +5 -0
- package/lib/renderer/materialComparison.generated.js +655 -0
- package/lib/renderer/materialComparison.generated.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +6 -0
- package/lib/renderer/materialConstants.js +3 -0
- package/lib/renderer/materialConstants.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +9 -0
- package/lib/renderer/materialEmission.js +21 -0
- package/lib/renderer/materialEmission.js.map +1 -0
- package/lib/renderer/materialIndices.d.ts +7 -0
- package/lib/renderer/materialIndices.js +34 -0
- package/lib/renderer/materialIndices.js.map +1 -0
- package/lib/renderer/materialLayout.d.ts +102 -0
- package/lib/renderer/materialLayout.js +189 -0
- package/lib/renderer/materialLayout.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +537 -0
- package/lib/renderer/materialTextureSlots.js +219 -0
- package/lib/renderer/materialTextureSlots.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
- package/lib/renderer/mergeMeshesToGeometry.js +236 -0
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
- package/lib/renderer/meshInstances.d.ts +23 -0
- package/lib/renderer/meshInstances.js +66 -0
- package/lib/renderer/meshInstances.js.map +1 -0
- package/lib/renderer/meshMembership.d.ts +10 -0
- package/lib/renderer/meshMembership.js +72 -0
- package/lib/renderer/meshMembership.js.map +1 -0
- package/lib/renderer/oidnNetwork.d.ts +20 -0
- package/lib/renderer/oidnNetwork.js +123 -0
- package/lib/renderer/oidnNetwork.js.map +1 -0
- package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
- package/lib/renderer/openPbrEnergyLut.js +965 -0
- package/lib/renderer/openPbrEnergyLut.js.map +1 -0
- package/lib/renderer/pathLimits.d.ts +4 -0
- package/lib/renderer/pathLimits.js +7 -0
- package/lib/renderer/pathLimits.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +110 -0
- package/lib/renderer/prepareMeshBVH.js +857 -0
- package/lib/renderer/prepareMeshBVH.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +11 -0
- package/lib/renderer/progressiveScheduler.js +19 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -0
- package/lib/renderer/renderPipeline.d.ts +57 -0
- package/lib/renderer/renderPipeline.js +49 -0
- package/lib/renderer/renderPipeline.js.map +1 -0
- package/lib/renderer/sampling.d.ts +10 -0
- package/lib/renderer/sampling.js +28 -0
- package/lib/renderer/sampling.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +29 -0
- package/lib/renderer/sceneChangeDetector.js +232 -0
- package/lib/renderer/sceneChangeDetector.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +14 -0
- package/lib/renderer/sceneLightChanges.js +34 -0
- package/lib/renderer/sceneLightChanges.js.map +1 -0
- package/lib/renderer/scratchSampling.d.ts +3 -0
- package/lib/renderer/scratchSampling.js +39 -0
- package/lib/renderer/scratchSampling.js.map +1 -0
- package/lib/renderer/shader.d.ts +37 -0
- package/lib/renderer/shader.js +41 -0
- package/lib/renderer/shader.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +24 -0
- package/lib/renderer/staticBvhPreparation.js +116 -0
- package/lib/renderer/staticBvhPreparation.js.map +1 -0
- package/lib/renderer/textureRegion.d.ts +8 -0
- package/lib/renderer/textureRegion.js +9 -0
- package/lib/renderer/textureRegion.js.map +1 -0
- package/lib/renderer/texturesFromMaterials.d.ts +6 -0
- package/lib/renderer/texturesFromMaterials.js +37 -0
- package/lib/renderer/texturesFromMaterials.js.map +1 -0
- package/lib/renderer/util.d.ts +17 -0
- package/lib/renderer/util.js +56 -0
- package/lib/renderer/util.js.map +1 -0
- package/lib/renderer/webgl.d.ts +131 -0
- package/lib/renderer/webgl.js +586 -0
- package/lib/renderer/webgl.js.map +1 -0
- package/lib/renderer/webglShaders.d.ts +4 -0
- package/lib/renderer/webglShaders.js +41 -0
- package/lib/renderer/webglShaders.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
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- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +42 -0
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- package/package.json +124 -4
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import { scheduleFrame } from '../util/frame.js';
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import { WebGLScratchCopy } from './WebGLScratchCopy.js';
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import { ScratchPool } from './ScratchPool.js';
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import { makeRenderPipeline } from './renderPipeline.js';
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import WebGLBloomPass from './WebGLBloomPass.js';
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import { composeFragment, outputFragment } from './glsl/webglPipeline.frag.js';
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import { WebGLJNLMDenoisePass } from './WebGLJNLMDenoiser.js';
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const wavelengths = [650, 510, 475];
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/**
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* WebGL 2.0 counterpart of WGPURenderingPipeline.
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*
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function makeWebGLAccumulationTarget(renderer, rayTracePass, scratch) {
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let pageLeaveTime = performance.now();
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const shadowCatcherColor = vec3.create();
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tileRender.setDesiredMsPerTile(maxTimePerTile);
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shader: composeFragment,
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}));
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composePass.setUniforms({
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exposure,
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shadowCatcherColor,
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shadowCatcherAlpha,
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shadowCatcherEnabled: 0,
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bloomIntensity: 0,
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toneMappingMode,
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contrast,
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saturation,
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temperature,
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tint,
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vignette,
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});
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const outputPass = scratch.get('outputPass', () => new WebGLFullQuadPass('output', renderer, { shader: outputFragment, outputs: ['color'] }));
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outputPass.setRenderToScreen();
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const copy = scratch.get('image copy', () => new WebGLScratchCopy(renderer));
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function updateSeed(useJitter) {
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rayTracePass.setJitter(jitterX / renderWidth, jitterY / renderHeight);
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}
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function traceSample(clear, tile) {
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rayTracePass.setSampleSequenceOffset(sampleSequenceOffset);
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updateSeed(true);
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rayTracePass.setWavelength(wavelengths[0]);
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rayTracePass.createPass(clear, tile);
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}
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else {
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wavelengths.forEach((wavelength, index) => {
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rayTracePass.setWavelength(wavelength);
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rayTracePass.createPass(clear && index === 0, tile, index > 0);
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}
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}
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rayTracePass.setWavelength(0);
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rayTracePass.createPass(clear, tile);
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}
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}
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function drawPostProcess(_forceNeedsDenoise = false, resolve = false) {
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resolvedSamples = sampleCount;
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return;
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if (resolve) {
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rayTraceOutputPass.setSampleCount(sampleCount);
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rayTraceOutputPass.createPass(rayTracePass);
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}
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composePass.setSize(renderWidth, renderHeight);
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composePass.setUniforms({ exposure, toneMappingMode, contrast, saturation, temperature, tint, vignette, shadowCatcherColor, shadowCatcherAlpha });
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const colorTexture = rayTraceOutputPass.getOutput('color');
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const bloomEnabled = bloomIntensity > 0;
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const samplesSkipped = sampleCount < 10 || sampleCount % 10 > 0;
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const bloomState = scratch.get('bloom state', () => ({ owner: undefined, settings: '', dispose() { } }));
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const bloomSettings = `${bloomThreshold}/${bloomRadius}`;
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const needsUpdateBloom = bloomEnabled && sampleCount >= 10 && (!samplesSkipped || bloomState.owner !== targetKey || bloomState.settings !== bloomSettings);
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let currentBloomIntensity = bloomIntensity;
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bloomPass.setSize(renderWidth, renderHeight);
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bloomState.owner = targetKey;
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bloomPass.setBrightThreshold(bloomThreshold);
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bloomPass.setRadius(bloomRadius);
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bloomPass.createPass(colorTexture);
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}
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else if (bloomEnabled && sampleCount < 10) {
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composePass.setUniforms({
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bloomIntensity: currentBloomIntensity,
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outputMode: output === 'shadow' ? 1 : 0
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+
});
|
|
168
|
+
composePass.createPass({
|
|
169
|
+
colorTex: colorTexture,
|
|
170
|
+
foregroundTex: rayTraceOutputPass.getOutput('foreground'),
|
|
171
|
+
catcherBackgroundTex: rayTraceOutputPass.getOutput('catcherBackground'),
|
|
172
|
+
shadowCatcherTex: rayTraceOutputPass.getOutput('shadowCatcher'),
|
|
173
|
+
bloomTex: bloomEnabled && bloomPass
|
|
174
|
+
? bloomPass.getOutput()
|
|
175
|
+
: renderer.emptyTexture
|
|
176
|
+
});
|
|
177
|
+
if (pendingDenoiser) {
|
|
178
|
+
jnlmPass ??= scratch.get('jnlm', () => new WebGLJNLMDenoisePass(renderer));
|
|
179
|
+
const filtered = jnlmPass.render({
|
|
180
|
+
width: renderWidth,
|
|
181
|
+
height: renderHeight,
|
|
182
|
+
moments: rayTracePass.getOutput('moments'),
|
|
183
|
+
catcherMoments: rayTracePass.hasShadowCatcher()
|
|
184
|
+
? rayTracePass.getOutput('catcherMoments')
|
|
185
|
+
: undefined,
|
|
186
|
+
color: composePass.getOutput('color'),
|
|
187
|
+
albedo: rayTraceOutputPass.getOutput('albedo'),
|
|
188
|
+
normal: rayTraceOutputPass.getOutput('normal'),
|
|
189
|
+
shadowCatcher: rayTraceOutputPass.getOutput('shadowCatcher'),
|
|
190
|
+
strength: pendingDenoiser.strength,
|
|
191
|
+
shape: pendingDenoiser.shape
|
|
192
|
+
});
|
|
193
|
+
denoisedTexture = copy.copy(filtered, renderWidth, renderHeight, denoisedTexture);
|
|
194
|
+
denoiseValid = true;
|
|
195
|
+
pendingDenoiser = undefined;
|
|
196
|
+
}
|
|
197
|
+
let displayTexture = (output === 'final' && denoiseValid && denoisedTexture) || composePass.getOutput('color');
|
|
198
|
+
if (output === 'normal' || output === 'albedo') {
|
|
199
|
+
displayTexture = rayTraceOutputPass.getOutput(output);
|
|
200
|
+
}
|
|
201
|
+
else if (output === 'shadowCatcher') {
|
|
202
|
+
displayTexture = rayTraceOutputPass.getOutput('shadowCatcher');
|
|
203
|
+
}
|
|
204
|
+
presentationTexture = copy.copy(displayTexture, renderWidth, renderHeight, presentationTexture);
|
|
205
|
+
presentationDenoised = output === 'final' && denoiseValid && !!denoisedTexture;
|
|
206
|
+
}
|
|
207
|
+
function startRecordFrameTime(collectTileTiming) {
|
|
208
|
+
const start = performance.now();
|
|
209
|
+
const generation = tileTimingGeneration;
|
|
210
|
+
const timedTileRender = tileRender;
|
|
211
|
+
scheduleFrame(() => {
|
|
212
|
+
elapsedFrameTime = Math.max(performance.now() - start - pageInvisibleTime, pageInvisibleTime > 0 ? 16 : 8);
|
|
213
|
+
pageInvisibleTime = 0;
|
|
214
|
+
if (generation === tileTimingGeneration &&
|
|
215
|
+
timedTileRender === tileRender && !isFirstFrame) {
|
|
216
|
+
elapsedTileTime = collectTileTiming && renderer.isAllProgramCompiled()
|
|
217
|
+
? elapsedFrameTime : undefined;
|
|
218
|
+
}
|
|
219
|
+
});
|
|
220
|
+
}
|
|
221
|
+
function trace(camera, maxSamples) {
|
|
222
|
+
if (rayTracePass.isInvalid() || renderFailed)
|
|
223
|
+
return false;
|
|
224
|
+
if (!renderer.isAllProgramCompiled()) {
|
|
225
|
+
isFirstFrame = true;
|
|
226
|
+
sampleCount = 0;
|
|
227
|
+
tileRender.reset();
|
|
228
|
+
return true;
|
|
229
|
+
}
|
|
230
|
+
rayTracePass.setCamera(camera);
|
|
231
|
+
const resetAccumulation = isFirstFrame;
|
|
232
|
+
if (resetAccumulation) {
|
|
233
|
+
tileTimingGeneration++;
|
|
234
|
+
elapsedTileTime = undefined;
|
|
235
|
+
rayTracePass.setCamera(camera);
|
|
236
|
+
tileRender.reset();
|
|
237
|
+
sampleCount = 0;
|
|
238
|
+
isFirstFrame = false;
|
|
239
|
+
}
|
|
240
|
+
if (sampleCount >= maxSamples) {
|
|
241
|
+
drawPostProcess(true);
|
|
242
|
+
return false;
|
|
243
|
+
}
|
|
244
|
+
// New samples make the denoised image stale.
|
|
245
|
+
if (!preserveDenoisedOutput || resetAccumulation)
|
|
246
|
+
denoiseValid = false;
|
|
247
|
+
// The first draw after an update lazily prepares scene data and shaders.
|
|
248
|
+
// Keep its wall time for reporting, but not for estimating tile throughput.
|
|
249
|
+
startRecordFrameTime(!resetAccumulation);
|
|
250
|
+
const frameSampleCount = sampleCount;
|
|
251
|
+
let tile = tileRender.nextTile(elapsedTileTime);
|
|
252
|
+
if (offlineSamplesPerBatch > 0 && tile.isFirstTile && tile.isLastTile) {
|
|
253
|
+
tile.samplesPerFrame = offlineSamplesPerBatch;
|
|
254
|
+
}
|
|
255
|
+
else if (!allowMultipleSamplesPerFrame ||
|
|
256
|
+
!(tile.isFirstTile && tile.isLastTile)) {
|
|
257
|
+
tile.samplesPerFrame = 1;
|
|
258
|
+
}
|
|
259
|
+
try {
|
|
260
|
+
for (let i = 0; i < tile.samplesPerFrame && sampleCount < maxSamples; i++) {
|
|
261
|
+
traceSample(sampleCount === 0 && tile.isFirstTile, {
|
|
262
|
+
x: tile.x,
|
|
263
|
+
y: tile.y,
|
|
264
|
+
width: tile.tileWidth,
|
|
265
|
+
height: tile.tileHeight
|
|
266
|
+
});
|
|
267
|
+
if (tile.isLastTile)
|
|
268
|
+
sampleCount++;
|
|
269
|
+
}
|
|
270
|
+
if (sampleCount !== frameSampleCount && (!deferPostProcess || sampleCount >= maxSamples)) {
|
|
271
|
+
drawPostProcess(sampleCount >= maxSamples, true);
|
|
272
|
+
}
|
|
273
|
+
}
|
|
274
|
+
catch (error) {
|
|
275
|
+
console.error(error);
|
|
276
|
+
renderFailed = true;
|
|
277
|
+
return false;
|
|
278
|
+
}
|
|
279
|
+
if (sampleCount !== frameSampleCount) {
|
|
280
|
+
sampleRenderedCallback(sampleCount, frameSampleCount === 0, elapsedFrameTime);
|
|
281
|
+
}
|
|
282
|
+
return !renderer.isAllProgramCompiled();
|
|
283
|
+
}
|
|
284
|
+
function applyRenderResolution() {
|
|
285
|
+
rayTracePass.useTarget(targetKey);
|
|
286
|
+
const scale = 1;
|
|
287
|
+
const nextWidth = Math.max(1, Math.round(screenWidth * scale));
|
|
288
|
+
const nextHeight = Math.max(1, Math.round(screenHeight * scale));
|
|
289
|
+
rayTracePass.setSize(nextWidth, nextHeight, screenWidth / screenHeight);
|
|
290
|
+
if (nextWidth === renderWidth && nextHeight === renderHeight)
|
|
291
|
+
return;
|
|
292
|
+
renderWidth = nextWidth;
|
|
293
|
+
renderHeight = nextHeight;
|
|
294
|
+
tileRender.setSize(renderWidth, renderHeight);
|
|
295
|
+
rayTraceOutputPass.setSize(renderWidth, renderHeight);
|
|
296
|
+
composePass.setSize(renderWidth, renderHeight);
|
|
297
|
+
bloomPass?.setSize(renderWidth, renderHeight);
|
|
298
|
+
sampleCount = 0;
|
|
299
|
+
resolvedSamples = 0;
|
|
300
|
+
isFirstFrame = true;
|
|
301
|
+
}
|
|
302
|
+
function setSize(width, height) {
|
|
303
|
+
width = Math.max(1, width);
|
|
304
|
+
height = Math.max(1, height);
|
|
305
|
+
if (width === screenWidth && height === screenHeight)
|
|
306
|
+
return;
|
|
307
|
+
screenWidth = width;
|
|
308
|
+
screenHeight = height;
|
|
309
|
+
outputPass.setSize(screenWidth, screenHeight);
|
|
310
|
+
applyRenderResolution();
|
|
311
|
+
sampleCount = 0;
|
|
312
|
+
isFirstFrame = true;
|
|
313
|
+
}
|
|
314
|
+
function onVisibilityChange() {
|
|
315
|
+
if (document.hidden)
|
|
316
|
+
pageLeaveTime = performance.now();
|
|
317
|
+
else
|
|
318
|
+
pageInvisibleTime = performance.now() - pageLeaveTime;
|
|
319
|
+
}
|
|
320
|
+
if (typeof document !== 'undefined')
|
|
321
|
+
document.addEventListener('visibilitychange', onVisibilityChange);
|
|
322
|
+
function activate() {
|
|
323
|
+
rayTracePass.useTarget(targetKey);
|
|
324
|
+
rayTracePass.setSize(renderWidth, renderHeight, screenWidth / screenHeight);
|
|
325
|
+
if (execution) {
|
|
326
|
+
rayTracePass.setQuality(execution);
|
|
327
|
+
rayTracePass.setClamping(execution.clamping);
|
|
328
|
+
rayTracePass.setTransmissiveOutputAlphaMin(execution.transmissiveOutputAlphaMin);
|
|
329
|
+
rayTracePass.setBevelSamples(execution.bevelSamples);
|
|
330
|
+
rayTracePass.setSamplingPattern(execution.samplingPattern, execution.maxSamples);
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
return {
|
|
334
|
+
invalidateDenoisedOutput() { pendingDenoiser = undefined; denoiseValid = false; preserveDenoisedOutput = false; },
|
|
335
|
+
synchronizeBackground() { },
|
|
336
|
+
configure(settings) {
|
|
337
|
+
execution = { ...settings };
|
|
338
|
+
maxTimePerTile = Math.max(1, settings.timeBudgetMs);
|
|
339
|
+
allowMultipleSamplesPerFrame = settings.allowMultipleSamplesPerFrame;
|
|
340
|
+
tileRender.setDesiredMsPerTile(maxTimePerTile);
|
|
341
|
+
tileRender.setMaxTiles(settings.maxTiles);
|
|
342
|
+
},
|
|
343
|
+
activate,
|
|
344
|
+
canCompleteSampleWithin(timeBudgetMs) { return elapsedFrameTime <= timeBudgetMs; },
|
|
345
|
+
getOutputTexture() { return undefined; },
|
|
346
|
+
applyPostProcesses() { },
|
|
347
|
+
get presentationComplete() { return !!presentationTexture; },
|
|
348
|
+
get presentationDenoised() { return presentationDenoised; },
|
|
349
|
+
present() {
|
|
350
|
+
if (!presentationTexture)
|
|
351
|
+
return;
|
|
352
|
+
{
|
|
353
|
+
outputPass.setSize(renderer.canvas.width, renderer.canvas.height);
|
|
354
|
+
}
|
|
355
|
+
outputPass.setUniform('denoisedPercent', 0);
|
|
356
|
+
outputPass.createPass({ colorTex: presentationTexture, colorDenoisedTex: presentationTexture });
|
|
357
|
+
},
|
|
358
|
+
getMemory() {
|
|
359
|
+
return {
|
|
360
|
+
width: renderWidth, height: renderHeight,
|
|
361
|
+
bytes: rayTracePass.getTargetMemoryBytes(targetKey)
|
|
362
|
+
+ rayTraceOutputPass.getMemoryBytes() + (presentationTexture?.getMemoryBytes() ?? 0) + (denoisedTexture?.getMemoryBytes() ?? 0)
|
|
363
|
+
};
|
|
364
|
+
},
|
|
365
|
+
isFirstFrame: () => isFirstFrame,
|
|
366
|
+
restartSamples(_preserveTemporalHistory = false) {
|
|
367
|
+
tileRender.reset();
|
|
368
|
+
isFirstFrame = true;
|
|
369
|
+
sampleCount = 0;
|
|
370
|
+
denoiseValid = false;
|
|
371
|
+
preserveDenoisedOutput = false;
|
|
372
|
+
},
|
|
373
|
+
/** Denoises the current image. WebGL only supports the built-in JNLM filter. */
|
|
374
|
+
performDenoise(filter) {
|
|
375
|
+
if (filter.kind !== 'jnlm') {
|
|
376
|
+
return Promise.reject(new Error('This denoiser requires WebGPU.'));
|
|
377
|
+
}
|
|
378
|
+
if (isFirstFrame || sampleCount < 1)
|
|
379
|
+
return Promise.resolve(false);
|
|
380
|
+
pendingDenoiser = filter.denoiser;
|
|
381
|
+
drawPostProcess(true);
|
|
382
|
+
return Promise.resolve(true);
|
|
383
|
+
},
|
|
384
|
+
cancelDenoise() {
|
|
385
|
+
pendingDenoiser = undefined;
|
|
386
|
+
},
|
|
387
|
+
setPreserveDenoisedOutput(preserve) {
|
|
388
|
+
preserveDenoisedOutput = preserve;
|
|
389
|
+
},
|
|
390
|
+
trace,
|
|
391
|
+
drawPostProcess: () => drawPostProcess(true),
|
|
392
|
+
setSize,
|
|
393
|
+
setToneMappingParams(params) {
|
|
394
|
+
const nextExposure = params.exposure ?? 1;
|
|
395
|
+
const nextToneMappingMode = {
|
|
396
|
+
agx: 0,
|
|
397
|
+
aces: 1,
|
|
398
|
+
cineon: 2,
|
|
399
|
+
reinhard: 3,
|
|
400
|
+
linear: 4
|
|
401
|
+
}[params.toneMapping ?? 'agx'] ?? 0;
|
|
402
|
+
const nextContrast = params.contrast ?? 1;
|
|
403
|
+
const nextSaturation = params.saturation ?? 1;
|
|
404
|
+
const nextTemperature = params.temperature ?? 0;
|
|
405
|
+
const nextTint = params.tint ?? 0;
|
|
406
|
+
const nextVignette = params.vignette ?? 0;
|
|
407
|
+
if (nextExposure === exposure &&
|
|
408
|
+
nextToneMappingMode === toneMappingMode &&
|
|
409
|
+
nextContrast === contrast &&
|
|
410
|
+
nextSaturation === saturation &&
|
|
411
|
+
nextTemperature === temperature &&
|
|
412
|
+
nextTint === tint &&
|
|
413
|
+
nextVignette === vignette)
|
|
414
|
+
return false;
|
|
415
|
+
exposure = nextExposure;
|
|
416
|
+
toneMappingMode = nextToneMappingMode;
|
|
417
|
+
contrast = nextContrast;
|
|
418
|
+
saturation = nextSaturation;
|
|
419
|
+
temperature = nextTemperature;
|
|
420
|
+
tint = nextTint;
|
|
421
|
+
vignette = nextVignette;
|
|
422
|
+
composePass.setUniforms({
|
|
423
|
+
exposure,
|
|
424
|
+
toneMappingMode,
|
|
425
|
+
contrast,
|
|
426
|
+
saturation,
|
|
427
|
+
temperature,
|
|
428
|
+
tint,
|
|
429
|
+
vignette
|
|
430
|
+
});
|
|
431
|
+
return true;
|
|
432
|
+
},
|
|
433
|
+
setOfflineRenderOptions(options) {
|
|
434
|
+
offlineSamplesPerBatch = Math.max(0, Math.round(options.samplesPerBatch));
|
|
435
|
+
deferPostProcess = options.deferPostProcess;
|
|
436
|
+
sampleSequenceOffset = Math.max(0, Math.round(options.sampleSequenceOffset));
|
|
437
|
+
},
|
|
438
|
+
setVarianceMoments(_enabled) { },
|
|
439
|
+
setAdaptiveSamplingTargets(_targets) { },
|
|
440
|
+
async prepareOfflineAdaptiveSampling(_options) {
|
|
441
|
+
return undefined;
|
|
442
|
+
},
|
|
443
|
+
getTotalSamplesRendered: () => sampleCount,
|
|
444
|
+
getDiagnostics: () => ({ ...rayTracePass.getDiagnostics(), shaderCompilation: renderer.getShaderCompilationDiagnostics() }),
|
|
445
|
+
flushDiagnostics: async () => { },
|
|
446
|
+
setShadowCatcherParams(color, alpha) {
|
|
447
|
+
const changed = color[0] !== shadowCatcherColor[0] ||
|
|
448
|
+
color[1] !== shadowCatcherColor[1] ||
|
|
449
|
+
color[2] !== shadowCatcherColor[2] ||
|
|
450
|
+
alpha !== shadowCatcherAlpha;
|
|
451
|
+
if (changed) {
|
|
452
|
+
vec3.copy(shadowCatcherColor, color);
|
|
453
|
+
shadowCatcherAlpha = alpha;
|
|
454
|
+
composePass.setUniform('shadowCatcherColor', color);
|
|
455
|
+
composePass.setUniform('shadowCatcherAlpha', alpha);
|
|
456
|
+
}
|
|
457
|
+
return changed;
|
|
458
|
+
},
|
|
459
|
+
setBloomParams({ intensity, threshold, radius }) {
|
|
460
|
+
const changed = intensity !== bloomIntensity ||
|
|
461
|
+
threshold !== bloomThreshold ||
|
|
462
|
+
radius !== bloomRadius;
|
|
463
|
+
bloomIntensity = intensity;
|
|
464
|
+
bloomThreshold = threshold;
|
|
465
|
+
bloomRadius = radius;
|
|
466
|
+
return changed;
|
|
467
|
+
},
|
|
468
|
+
setOnSampleRendered(cb) {
|
|
469
|
+
sampleRenderedCallback = cb;
|
|
470
|
+
},
|
|
471
|
+
setOutput(nextOutput) {
|
|
472
|
+
if (output === nextOutput)
|
|
473
|
+
return false;
|
|
474
|
+
output = nextOutput;
|
|
475
|
+
return true;
|
|
476
|
+
},
|
|
477
|
+
async readPresentation() {
|
|
478
|
+
if (!presentationTexture)
|
|
479
|
+
throw new Error('Render has no complete image.');
|
|
480
|
+
rawReadFrameBuffer.bind(renderer, [presentationTexture]);
|
|
481
|
+
const width = presentationTexture.width, height = presentationTexture.height;
|
|
482
|
+
return { width, height, data: readRgbaPixels(renderer.gl, width, height, presentationTexture.isByteEncoded) };
|
|
483
|
+
},
|
|
484
|
+
async readOutput(kind) {
|
|
485
|
+
if (kind === 'denoised' && (!denoisedTexture || !denoiseValid))
|
|
486
|
+
kind = 'hdr';
|
|
487
|
+
const texture = kind === 'denoised' ? denoisedTexture : rayTraceOutputPass.getOutput(kind === 'hdr' ? 'color' : kind);
|
|
488
|
+
rawReadFrameBuffer.bind(renderer, [texture]);
|
|
489
|
+
return { data: readRgbaPixels(renderer.gl, renderWidth, renderHeight, kind === 'albedo' || kind === 'normal'), width: renderWidth, height: renderHeight };
|
|
490
|
+
},
|
|
491
|
+
dispose() {
|
|
492
|
+
if (disposed)
|
|
493
|
+
return;
|
|
494
|
+
disposed = true;
|
|
495
|
+
if (typeof document !== 'undefined')
|
|
496
|
+
document.removeEventListener('visibilitychange', onVisibilityChange);
|
|
497
|
+
rayTracePass.releaseTarget(targetKey);
|
|
498
|
+
rayTraceOutputPass.dispose();
|
|
499
|
+
presentationTexture?.dispose(renderer.gl);
|
|
500
|
+
denoisedTexture?.dispose(renderer.gl);
|
|
501
|
+
}
|
|
502
|
+
};
|
|
503
|
+
}
|
|
504
|
+
/** Independent render targets, without preview or presentation policy. */
|
|
505
|
+
export function makeWebGLRenderTargets(renderer) {
|
|
506
|
+
const rayTracePass = new WebGLRayTracePass(renderer);
|
|
507
|
+
const scratch = new ScratchPool();
|
|
508
|
+
return makeRenderPipeline(rayTracePass, () => makeWebGLAccumulationTarget(renderer, rayTracePass, scratch), true, scratch);
|
|
509
|
+
}
|
|
510
|
+
//# sourceMappingURL=WebGLRenderingPipeline.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{scheduleFrame} from '../util/frame.js';\nimport type {DenoiserHandle} from './denoiser.js';\nimport { WebGLScratchCopy } from './WebGLScratchCopy.js';\nimport { ScratchPool } from './ScratchPool.js';\nimport { makeRenderPipeline, type TraceSettings, type RenderPipeline } from './renderPipeline.js';\nimport type { TargetPipeline } from './accumulationTarget.js';\nimport { readRgbaPixels } from './WebGLReadback.js';\n// Portions adapted from ray-tracing-renderer@0.10.15\n// (https://github.com/hoverinc/ray-tracing-renderer).\n// Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.\n\nimport Camera from '../scene/Camera.js';\nimport { ColorRGB } from '../types.js';\nimport { vec3 } from '../math.js';\nimport halton from './halton.js';\nimport { makeTileRender } from './TileRender.js';\nimport {\n DisplayChannel,\n ToneMappingParams\n} from './RenderingPipeline.js';\nimport { constants, WebGLDevice, Texture2D } from './webgl.js';\nimport { WebGLFullQuadPass } from './WebGLFullQuadPass.js';\nimport WebGLRayTracePass from './WebGLRayTracePass.js';\nimport { WebGLRayTraceOutputPass } from './WebGLRayTraceOutputPass.js';\nimport WebGLBloomPass from './WebGLBloomPass.js';\nimport {\n composeFragment,\n outputFragment\n} from './glsl/webglPipeline.frag.js';\nimport { type JNLMDenoiser } from './jnlm.js';\nimport { WebGLJNLMDenoisePass } from './WebGLJNLMDenoiser.js';\n\nconst wavelengths = [650, 510, 475];\n\n/**\n * WebGL 2.0 counterpart of WGPURenderingPipeline.\n *\n * The frame is encoded as a fixed pass sequence. Each pass owns explicit\n * textures/FBOs, so no compositor graph or node lifecycle participates here.\n */\nfunction makeWebGLAccumulationTarget(renderer: WebGLDevice, rayTracePass: WebGLRayTracePass, scratch: ScratchPool) {\n let sampleRenderedCallback = (\n _sampleCount: number,\n _isFirstFrame: boolean,\n _frameTime: number\n ) => { };\n let allowMultipleSamplesPerFrame = false;\n let offlineSamplesPerBatch = 0;\n let deferPostProcess = false;\n let sampleSequenceOffset = 0;\n let sampleCount = 0;\n let elapsedFrameTime = 32;\n let elapsedTileTime: number | undefined;\n let tileTimingGeneration = 0;\n let isFirstFrame = true;\n let renderFailed = false;\n let disposed = false;\n let renderWidth = 1;\n let renderHeight = 1;\n let screenWidth = 1;\n let screenHeight = 1;\n\n const targetKey = {};\n let execution: TraceSettings | undefined;\n\n let resolvedSamples = 0;\n let resolvedHasShadowCatcher = false;\n let presentationTexture: Texture2D | undefined;\n let presentationDenoised = false;\n\n let maxTimePerTile = 21;\n\n let bloomIntensity = 0;\n let bloomThreshold = 1;\n let bloomRadius = 0.6;\n let exposure = 1;\n let toneMappingMode = 0;\n let contrast = 1;\n let saturation = 1;\n let temperature = 0;\n let tint = 0;\n let vignette = 0;\n let output: DisplayChannel = 'final';\n let pageLeaveTime = performance.now();\n let pageInvisibleTime = 0;\n const shadowCatcherColor = vec3.create();\n let shadowCatcherAlpha = 1;\n\n // Preview frames have a different resolution, bounce limit, and timing\n // target. 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WebGL runs it synchronously inside the\n // post-process, between composition and output.\n let jnlmPass: WebGLJNLMDenoisePass | undefined;\n let pendingDenoiser: JNLMDenoiser | undefined;\n let denoisedTexture: Texture2D | undefined;\n let denoiseValid = false;\n // Keep the last denoised image visible while while-converging batches\n // accumulate (see RenderingPipeline.setPreserveDenoisedOutput).\n let preserveDenoisedOutput = false;\n\n function updateSeed(useJitter: boolean) {\n const sequenceSample = sampleCount + sampleSequenceOffset;\n const jitterX = useJitter ? halton(sequenceSample, 2) - 0.5 : 0;\n const jitterY = useJitter ? halton(sequenceSample, 3) - 0.5 : 0;\n rayTracePass.setJitter(jitterX / renderWidth, jitterY / renderHeight);\n }\n\n function traceSample(\n clear: boolean,\n tile: { x: number; y: number; width: number; height: number }\n ) {\n rayTracePass.setSampleCount(sampleCount + sampleSequenceOffset);\n rayTracePass.setSampleSequenceOffset(sampleSequenceOffset);\n updateSeed(true);\n if (rayTracePass.hasDispersion()) {\n if (execution?.dispersionWavelengths === 1) {\n // A positive wavelength enables stochastic hero-wavelength sampling\n // in the shader. Preview traces one random RGB channel per pixel.\n rayTracePass.setWavelength(wavelengths[0]);\n rayTracePass.createPass(clear, tile);\n } else {\n wavelengths.forEach((wavelength, index) => {\n rayTracePass.setWavelength(wavelength);\n rayTracePass.createPass(clear && index === 0, tile, index > 0);\n });\n }\n } else {\n rayTracePass.setWavelength(0);\n rayTracePass.createPass(clear, tile);\n }\n }\n\n function drawPostProcess(_forceNeedsDenoise = false, resolve = false) {\n if (resolve) { resolvedSamples = sampleCount; resolvedHasShadowCatcher = rayTracePass.hasShadowCatcher(); }\n if (resolvedSamples === 0) return;\n if (resolve) {\n rayTraceOutputPass.setSampleCount(sampleCount);\n rayTraceOutputPass.createPass(rayTracePass);\n }\n\n composePass.setSize(renderWidth, renderHeight);\n composePass.setUniforms({ exposure, toneMappingMode, contrast, saturation, temperature, tint, vignette, shadowCatcherColor, shadowCatcherAlpha });\n const colorTexture = rayTraceOutputPass.getOutput('color');\n const bloomEnabled = bloomIntensity > 0;\n const samplesSkipped = sampleCount < 10 || sampleCount % 10 > 0;\n const bloomState = scratch.get('bloom state', () => ({ owner: undefined as object | undefined, settings: '', dispose() { } }));\n const bloomSettings = `${bloomThreshold}/${bloomRadius}`;\n const needsUpdateBloom = bloomEnabled && sampleCount >= 10 && (!samplesSkipped || bloomState.owner !== targetKey || bloomState.settings !== bloomSettings);\n let currentBloomIntensity = bloomIntensity;\n if (needsUpdateBloom) {\n bloomPass ||= scratch.get('bloom', () => new WebGLBloomPass(renderer));\n bloomPass.setSize(renderWidth, renderHeight);\n bloomState.owner = targetKey; bloomState.settings = bloomSettings;\n bloomPass.setBrightThreshold(bloomThreshold);\n bloomPass.setRadius(bloomRadius);\n bloomPass.createPass(colorTexture);\n } else if (bloomEnabled && sampleCount < 10) {\n currentBloomIntensity = 0;\n }\n\n composePass.setUniforms({\n bloomIntensity: currentBloomIntensity,\n shadowCatcherEnabled: +resolvedHasShadowCatcher,\n outputMode: output === 'shadow' ? 1 : 0\n });\n composePass.createPass({\n colorTex: colorTexture,\n foregroundTex: rayTraceOutputPass.getOutput('foreground'),\n catcherBackgroundTex: rayTraceOutputPass.getOutput('catcherBackground'),\n shadowCatcherTex: rayTraceOutputPass.getOutput('shadowCatcher'),\n bloomTex:\n bloomEnabled && bloomPass\n ? bloomPass.getOutput()\n : renderer.emptyTexture\n });\n\n if (pendingDenoiser) {\n jnlmPass ??= scratch.get('jnlm', () => new WebGLJNLMDenoisePass(renderer));\n const filtered = jnlmPass.render({\n width: renderWidth,\n height: renderHeight,\n moments: rayTracePass.getOutput('moments'),\n catcherMoments: rayTracePass.hasShadowCatcher()\n ? rayTracePass.getOutput('catcherMoments')\n : undefined,\n color: composePass.getOutput('color'),\n albedo: rayTraceOutputPass.getOutput('albedo'),\n normal: rayTraceOutputPass.getOutput('normal'),\n shadowCatcher: rayTraceOutputPass.getOutput('shadowCatcher'),\n strength: pendingDenoiser.strength,\n shape: pendingDenoiser.shape\n });\n denoisedTexture = copy.copy(filtered, renderWidth, renderHeight, denoisedTexture); denoiseValid = true;\n pendingDenoiser = undefined;\n }\n\n let displayTexture =\n (output === 'final' && denoiseValid && denoisedTexture) || composePass.getOutput('color');\n if (output === 'normal' || output === 'albedo') {\n displayTexture = rayTraceOutputPass.getOutput(output);\n } else if (output === 'shadowCatcher') {\n displayTexture = rayTraceOutputPass.getOutput('shadowCatcher');\n }\n presentationTexture = copy.copy(displayTexture, renderWidth, renderHeight, presentationTexture);\n presentationDenoised = output === 'final' && denoiseValid && !!denoisedTexture;\n\n }\n\n function startRecordFrameTime(collectTileTiming: boolean) {\n const start = performance.now();\n const generation = tileTimingGeneration;\n const timedTileRender = tileRender;\n scheduleFrame(() => {\n elapsedFrameTime = Math.max(\n performance.now() - start - pageInvisibleTime,\n pageInvisibleTime > 0 ? 16 : 8\n );\n pageInvisibleTime = 0;\n if (\n generation === tileTimingGeneration &&\n timedTileRender === tileRender && !isFirstFrame\n ) {\n elapsedTileTime = collectTileTiming && renderer.isAllProgramCompiled()\n ? elapsedFrameTime : undefined;\n }\n });\n }\n\n function trace(camera: Camera, maxSamples: number) {\n if (rayTracePass.isInvalid() || renderFailed) return false;\n if (!renderer.isAllProgramCompiled()) {\n isFirstFrame = true;\n sampleCount = 0;\n tileRender.reset();\n return true;\n }\n\n rayTracePass.setCamera(camera);\n const resetAccumulation = isFirstFrame;\n if (resetAccumulation) {\n tileTimingGeneration++;\n elapsedTileTime = undefined;\n rayTracePass.setCamera(camera);\n tileRender.reset();\n sampleCount = 0;\n isFirstFrame = false;\n }\n if (sampleCount >= maxSamples) {\n drawPostProcess(true);\n return false;\n }\n // New samples make the denoised image stale.\n if (!preserveDenoisedOutput || resetAccumulation) denoiseValid = false;\n\n // The first draw after an update lazily prepares scene data and shaders.\n // Keep its wall time for reporting, but not for estimating tile throughput.\n startRecordFrameTime(!resetAccumulation);\n const frameSampleCount = sampleCount;\n let tile = tileRender.nextTile(elapsedTileTime);\n if (offlineSamplesPerBatch > 0 && tile.isFirstTile && tile.isLastTile) {\n tile.samplesPerFrame = offlineSamplesPerBatch;\n } else if (\n !allowMultipleSamplesPerFrame ||\n !(tile.isFirstTile && tile.isLastTile)\n ) {\n tile.samplesPerFrame = 1;\n }\n\n try {\n for (let i = 0;i < tile.samplesPerFrame && sampleCount < maxSamples;i++) {\n traceSample(sampleCount === 0 && tile.isFirstTile, {\n x: tile.x,\n y: tile.y,\n width: tile.tileWidth,\n height: tile.tileHeight\n });\n if (tile.isLastTile) sampleCount++;\n }\n if (sampleCount !== frameSampleCount && (!deferPostProcess || sampleCount >= maxSamples)) {\n drawPostProcess(sampleCount >= maxSamples, true);\n }\n } catch (error) {\n console.error(error);\n renderFailed = true;\n return false;\n }\n\n if (sampleCount !== frameSampleCount) {\n sampleRenderedCallback(\n sampleCount,\n frameSampleCount === 0,\n elapsedFrameTime\n );\n\n }\n return !renderer.isAllProgramCompiled();\n }\n\n function applyRenderResolution() {\n rayTracePass.useTarget(targetKey);\n const scale = 1;\n const nextWidth = Math.max(1, Math.round(screenWidth * scale));\n const nextHeight = Math.max(1, Math.round(screenHeight * scale));\n rayTracePass.setSize(nextWidth, nextHeight, screenWidth / screenHeight);\n if (nextWidth === renderWidth && nextHeight === renderHeight) return;\n renderWidth = nextWidth;\n renderHeight = nextHeight;\n tileRender.setSize(renderWidth, renderHeight);\n rayTraceOutputPass.setSize(renderWidth, renderHeight);\n composePass.setSize(renderWidth, renderHeight);\n bloomPass?.setSize(renderWidth, renderHeight);\n sampleCount = 0;\n resolvedSamples = 0;\n isFirstFrame = true;\n\n }\n\n function setSize(width: number, height: number) {\n width = Math.max(1, width);\n height = Math.max(1, height);\n if (width === screenWidth && height === screenHeight) return;\n screenWidth = width;\n screenHeight = height;\n\n outputPass.setSize(screenWidth, screenHeight);\n applyRenderResolution();\n sampleCount = 0;\n isFirstFrame = true;\n }\n\n function onVisibilityChange() {\n if (document.hidden) pageLeaveTime = performance.now();\n else pageInvisibleTime = performance.now() - pageLeaveTime;\n }\n if (typeof document !== 'undefined') document.addEventListener('visibilitychange', onVisibilityChange);\n\n function activate() {\n rayTracePass.useTarget(targetKey);\n rayTracePass.setSize(renderWidth, renderHeight, screenWidth / screenHeight);\n if (execution) {\n rayTracePass.setQuality(execution);\n rayTracePass.setClamping(execution.clamping);\n rayTracePass.setTransmissiveOutputAlphaMin(execution.transmissiveOutputAlphaMin);\n rayTracePass.setBevelSamples(execution.bevelSamples);\n rayTracePass.setSamplingPattern(execution.samplingPattern, execution.maxSamples);\n }\n }\n\n return {\n invalidateDenoisedOutput() { pendingDenoiser = undefined; denoiseValid = false; preserveDenoisedOutput = false; },\n synchronizeBackground() { },\n configure(settings: TraceSettings) {\n execution = { ...settings };\n maxTimePerTile = Math.max(1, settings.timeBudgetMs);\n allowMultipleSamplesPerFrame = settings.allowMultipleSamplesPerFrame;\n tileRender.setDesiredMsPerTile(maxTimePerTile);\n tileRender.setMaxTiles(settings.maxTiles);\n },\n activate,\n canCompleteSampleWithin(timeBudgetMs: number) { return elapsedFrameTime <= timeBudgetMs; },\n getOutputTexture() { return undefined; },\n applyPostProcesses() {},\n get presentationComplete() { return !!presentationTexture; },\n get presentationDenoised() { return presentationDenoised; },\n present() {\n if (!presentationTexture) return;\n {\n\n outputPass.setSize(renderer.canvas.width, renderer.canvas.height);\n }\n outputPass.setUniform('denoisedPercent', 0);\n outputPass.createPass({ colorTex: presentationTexture, colorDenoisedTex: presentationTexture });\n },\n getMemory() {\n return {\n width: renderWidth, height: renderHeight,\n bytes: rayTracePass.getTargetMemoryBytes(targetKey)\n + rayTraceOutputPass.getMemoryBytes() + (presentationTexture?.getMemoryBytes() ?? 0) + (denoisedTexture?.getMemoryBytes() ?? 0)\n };\n },\n isFirstFrame: () => isFirstFrame,\n restartSamples(_preserveTemporalHistory = false) {\n tileRender.reset();\n isFirstFrame = true;\n sampleCount = 0;\n denoiseValid = false;\n preserveDenoisedOutput = false;\n },\n /** Denoises the current image. WebGL only supports the built-in JNLM filter. */\n performDenoise(filter: DenoiserHandle): Promise<boolean> {\n if (filter.kind !== 'jnlm') {\n return Promise.reject(new Error('This denoiser requires WebGPU.'));\n }\n if (isFirstFrame || sampleCount < 1) return Promise.resolve(false);\n pendingDenoiser = filter.denoiser;\n drawPostProcess(true);\n return Promise.resolve(true);\n },\n cancelDenoise() {\n pendingDenoiser = undefined;\n },\n setPreserveDenoisedOutput(preserve: boolean) {\n preserveDenoisedOutput = preserve;\n },\n trace,\n drawPostProcess: () => drawPostProcess(true),\n setSize,\n setToneMappingParams(params: ToneMappingParams) {\n const nextExposure = params.exposure ?? 1;\n const nextToneMappingMode = {\n agx: 0,\n aces: 1,\n cineon: 2,\n reinhard: 3,\n linear: 4\n }[params.toneMapping ?? 'agx'] ?? 0;\n const nextContrast = params.contrast ?? 1;\n const nextSaturation = params.saturation ?? 1;\n const nextTemperature = params.temperature ?? 0;\n const nextTint = params.tint ?? 0;\n const nextVignette = params.vignette ?? 0;\n if (\n nextExposure === exposure &&\n nextToneMappingMode === toneMappingMode &&\n nextContrast === contrast &&\n nextSaturation === saturation &&\n nextTemperature === temperature &&\n nextTint === tint &&\n nextVignette === vignette\n ) return false;\n exposure = nextExposure;\n toneMappingMode = nextToneMappingMode;\n contrast = nextContrast;\n saturation = nextSaturation;\n temperature = nextTemperature;\n tint = nextTint;\n vignette = nextVignette;\n composePass.setUniforms({\n exposure,\n toneMappingMode,\n contrast,\n saturation,\n temperature,\n tint,\n vignette\n });\n return true;\n },\n setOfflineRenderOptions(options) {\n offlineSamplesPerBatch = Math.max(0, Math.round(options.samplesPerBatch));\n deferPostProcess = options.deferPostProcess;\n sampleSequenceOffset = Math.max(\n 0,\n Math.round(options.sampleSequenceOffset)\n );\n },\n setVarianceMoments(_enabled: boolean) { },\n setAdaptiveSamplingTargets(_targets) { },\n async prepareOfflineAdaptiveSampling(_options) {\n return undefined;\n },\n getTotalSamplesRendered: () => sampleCount,\n getDiagnostics: () => ({ ...rayTracePass.getDiagnostics(), shaderCompilation: renderer.getShaderCompilationDiagnostics() }),\n flushDiagnostics: async () => { },\n setShadowCatcherParams(color: ColorRGB, alpha: number) {\n const changed =\n color[0] !== shadowCatcherColor[0] ||\n color[1] !== shadowCatcherColor[1] ||\n color[2] !== shadowCatcherColor[2] ||\n alpha !== shadowCatcherAlpha;\n if (changed) {\n vec3.copy(shadowCatcherColor, color);\n shadowCatcherAlpha = alpha;\n composePass.setUniform('shadowCatcherColor', color);\n composePass.setUniform('shadowCatcherAlpha', alpha);\n }\n return changed;\n },\n setBloomParams({ intensity, threshold, radius }) {\n const changed =\n intensity !== bloomIntensity ||\n threshold !== bloomThreshold ||\n radius !== bloomRadius;\n bloomIntensity = intensity;\n bloomThreshold = threshold;\n bloomRadius = radius;\n return changed;\n },\n setOnSampleRendered(cb) {\n sampleRenderedCallback = cb;\n },\n\n setOutput(nextOutput: DisplayChannel) {\n if (output === nextOutput) return false;\n output = nextOutput;\n return true;\n },\n async readPresentation() {\n if (!presentationTexture) throw new Error('Render has no complete image.');\n rawReadFrameBuffer.bind(renderer, [presentationTexture]);\n const width = presentationTexture.width, height = presentationTexture.height;\n return { width, height, data: readRgbaPixels(renderer.gl, width, height, presentationTexture.isByteEncoded) };\n },\n async readOutput(kind) {\n if (kind === 'denoised' && (!denoisedTexture || !denoiseValid)) kind = 'hdr';\n const texture = kind === 'denoised' ? denoisedTexture! : rayTraceOutputPass.getOutput(kind === 'hdr' ? 'color' : kind);\n rawReadFrameBuffer.bind(renderer, [texture]);\n return { data: readRgbaPixels(renderer.gl, renderWidth, renderHeight, kind === 'albedo' || kind === 'normal'), width: renderWidth, height: renderHeight };\n },\n dispose() {\n if (disposed) return; disposed = true;\n if (typeof document !== 'undefined') document.removeEventListener('visibilitychange', onVisibilityChange);\n\n rayTracePass.releaseTarget(targetKey);\n rayTraceOutputPass.dispose();\n presentationTexture?.dispose(renderer.gl);\n denoisedTexture?.dispose(renderer.gl);\n }\n } satisfies TargetPipeline;\n}\n\n/** Independent render targets, without preview or presentation policy. */\nexport function makeWebGLRenderTargets(renderer: WebGLDevice): RenderPipeline {\n const rayTracePass = new WebGLRayTracePass(renderer);\n const scratch = new ScratchPool();\n return makeRenderPipeline(rayTracePass, () => makeWebGLAccumulationTarget(renderer, rayTracePass, scratch), true, scratch);\n}\n"]}
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import { FrameBuffer, Texture2D, type WebGLDevice } from './webgl.js';
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2
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/** Shared read/copy framebuffers; retained images belong to the individual render. */
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3
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export declare class WebGLScratchCopy {
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4
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private readonly renderer;
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5
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readonly readFrameBuffer: FrameBuffer;
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6
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private readonly drawFrameBuffer;
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7
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constructor(renderer: WebGLDevice);
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8
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copy(source: Texture2D, width: number, height: number, target?: Texture2D): Texture2D;
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9
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dispose(): void;
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}
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import { FrameBuffer, Texture2D } from './webgl.js';
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2
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/** Shared read/copy framebuffers; retained images belong to the individual render. */
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3
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export class WebGLScratchCopy {
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4
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renderer;
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5
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readFrameBuffer = new FrameBuffer();
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6
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drawFrameBuffer = new FrameBuffer();
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7
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constructor(renderer) {
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8
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this.renderer = renderer;
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9
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}
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10
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copy(source, width, height, target) {
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11
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target ??= new Texture2D({ type: source.storageType });
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const gl = this.renderer.gl;
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13
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target.ensureStorage(gl, width, height, { type: source.storageType });
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this.readFrameBuffer.bind(this.renderer, [source], gl.READ_FRAMEBUFFER);
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15
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this.drawFrameBuffer.bind(this.renderer, [target], gl.DRAW_FRAMEBUFFER);
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16
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if (source.width < width || source.height < height) {
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gl.disable(gl.SCISSOR_TEST);
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gl.clearColor(0, 0, 0, 0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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}
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const copyWidth = Math.min(width, source.width), copyHeight = Math.min(height, source.height);
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gl.blitFramebuffer(0, 0, copyWidth, copyHeight, 0, 0, copyWidth, copyHeight, gl.COLOR_BUFFER_BIT, gl.NEAREST);
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return target;
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}
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dispose() { this.readFrameBuffer.dispose(this.renderer); this.drawFrameBuffer.dispose(this.renderer); }
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}
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//# sourceMappingURL=WebGLScratchCopy.js.map
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{"version":3,"file":"WebGLScratchCopy.js","sourceRoot":"","sources":["../../src/renderer/WebGLScratchCopy.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAE,SAAS,EAAmB,MAAM,YAAY,CAAC;AACpE,sFAAsF;AACtF,MAAM,OAAO,gBAAgB;IAGE;IAFpB,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;IAC5B,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;IACrD,YAA6B,QAAqB;QAArB,aAAQ,GAAR,QAAQ,CAAa;IAAG,CAAC;IACtD,IAAI,CAAC,MAAiB,EAAE,KAAa,EAAE,MAAc,EAAE,MAAkB;QACvE,MAAM,KAAK,IAAI,SAAS,CAAC,EAAC,IAAI,EAAE,MAAM,CAAC,WAAW,EAAC,CAAC,CAAC;QACrD,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;QAC5B,MAAM,CAAC,aAAa,CAAC,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,EAAC,IAAI,EAAE,MAAM,CAAC,WAAW,EAAC,CAAC,CAAC;QACpE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,gBAAgB,CAAC,CAAC;QACxE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,gBAAgB,CAAC,CAAC;QACxE,IAAI,MAAM,CAAC,KAAK,GAAG,KAAK,IAAI,MAAM,CAAC,MAAM,GAAG,MAAM,EAAE,CAAC;YAAA,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,YAAY,CAAC,CAAC;YAAC,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAAC,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC;QAAA,CAAC;QAC5I,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,CAAC,EAAE,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QAC9F,EAAE,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QAC9G,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,OAAO,KAAI,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;CACtG","sourcesContent":["import {FrameBuffer, Texture2D, type WebGLDevice} from './webgl.js';\n/** Shared read/copy framebuffers; retained images belong to the individual render. */\nexport class WebGLScratchCopy {\n readonly readFrameBuffer = new FrameBuffer();\n private readonly drawFrameBuffer = new FrameBuffer();\n constructor(private readonly renderer: WebGLDevice) {}\n copy(source: Texture2D, width: number, height: number, target?: Texture2D) {\n target ??= new Texture2D({type: source.storageType});\n const gl = this.renderer.gl;\n target.ensureStorage(gl, width, height, {type: source.storageType});\n this.readFrameBuffer.bind(this.renderer, [source], gl.READ_FRAMEBUFFER);\n this.drawFrameBuffer.bind(this.renderer, [target], gl.DRAW_FRAMEBUFFER);\n if (source.width < width || source.height < height) {gl.disable(gl.SCISSOR_TEST); gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT);}\n const copyWidth = Math.min(width, source.width), copyHeight = Math.min(height, source.height);\n gl.blitFramebuffer(0, 0, copyWidth, copyHeight, 0, 0, copyWidth, copyHeight, gl.COLOR_BUFFER_BIT, gl.NEAREST);\n return target;\n }\n dispose() {this.readFrameBuffer.dispose(this.renderer); this.drawFrameBuffer.dispose(this.renderer);}\n}\n"]}
|