@maka/maka-cli 5.127.0 → 5.129.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js +24 -3
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +11 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js +7 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js +53 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +2 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/spells.js +11 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/sustain.js +6 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/thread.js +4 -2
- package/bundle/typescript/src/commands/game/sideQuest/game.js +10 -3
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js +108 -38
- package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.js +5 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/sustaining.js +36 -0
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
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- package/bundle/typescript/src/tool.d.ts +0 -98
- package/bundle/typescript/src/tool.js.map +0 -1
- package/bundle/typescript/src/tools/actions/actions.class.d.ts +0 -29
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- package/bundle/typescript/src/tools/ai/ai.class.d.ts +0 -173
- package/bundle/typescript/src/tools/ai/ai.class.js.map +0 -1
- package/bundle/typescript/src/tools/aws/aws.class.d.ts +0 -51
- package/bundle/typescript/src/tools/aws/aws.class.js.map +0 -1
- package/bundle/typescript/src/tools/aws/aws.interfaces.d.ts +0 -364
- package/bundle/typescript/src/tools/aws/aws.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/browser/open-browser.d.ts +0 -7
- package/bundle/typescript/src/tools/browser/open-browser.js.map +0 -1
- package/bundle/typescript/src/tools/cfg/cfg.class.d.ts +0 -42
- package/bundle/typescript/src/tools/cfg/cfg.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
- package/bundle/typescript/src/tools/docker/docker.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
- package/bundle/typescript/src/tools/docker/docker.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.d.ts +0 -24
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.class.d.ts +0 -129
- package/bundle/typescript/src/tools/fsi/fsi.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +0 -194
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.d.ts +0 -59
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/connection-error.d.ts +0 -79
- package/bundle/typescript/src/tools/https/connection-error.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.class.d.ts +0 -47
- package/bundle/typescript/src/tools/https/https.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.interface.d.ts +0 -58
- package/bundle/typescript/src/tools/https/https.interface.js.map +0 -1
- package/bundle/typescript/src/tools/https/maka-host.d.ts +0 -43
- package/bundle/typescript/src/tools/https/maka-host.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.class.d.ts +0 -43
- package/bundle/typescript/src/tools/log/log.class.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.interfaces.d.ts +0 -7
- package/bundle/typescript/src/tools/log/log.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/mpi.class.d.ts +0 -62
- package/bundle/typescript/src/tools/mpi/mpi.class.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +0 -10
- package/bundle/typescript/src/tools/mpi/sdk-runtime.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/shared-verb.d.ts +0 -20
- package/bundle/typescript/src/tools/mpi/shared-verb.js.map +0 -1
- package/bundle/typescript/src/tools/options/options.class.d.ts +0 -11
- package/bundle/typescript/src/tools/options/options.class.js.map +0 -1
- package/bundle/typescript/src/tools/pkg/pkg.class.d.ts +0 -31
- package/bundle/typescript/src/tools/pkg/pkg.class.js.map +0 -1
- package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
- package/bundle/typescript/src/tools/progress/progress.class.js.map +0 -1
- package/bundle/typescript/src/tools/scaffold/scaffold.class.d.ts +0 -198
- package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/relocate.d.ts +0 -45
- package/bundle/typescript/src/tools/sdk-loader/relocate.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.d.ts +0 -35
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.d.ts +0 -33
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- package/bundle/typescript/src/tools/self-spawn/self-spawn.d.ts +0 -10
- package/bundle/typescript/src/tools/self-spawn/self-spawn.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/binary-install.d.ts +0 -215
- package/bundle/typescript/src/tools/self-update/binary-install.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/self-update.d.ts +0 -76
- package/bundle/typescript/src/tools/self-update/self-update.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/update-maka.d.ts +0 -18
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- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.d.ts +0 -4
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
- package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -25
- package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.js.map +0 -1
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/**
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* THE ASPECTED MAGICIAN (SR5 p.69; priority rows p.65) -- the fifth
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* path at the Magic column, built 2026-09-02 (maka-cli.com PR #66 named
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* the gap and the numbers; this is the engine half it was waiting on).
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*
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* "An aspected magician ... must choose one, and only one, of the
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* following: Sorcery, Conjuring, or Enchanting. They cannot perform any
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* of the magical skills associated with the two groups they did not
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* select ... They can only learn Counterspelling if they took skills to
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* be a spellcaster. Aspected magicians can astrally perceive but cannot
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* astrally project." (p.69) Formulae at creation: Magic x 2 per group
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* they have (p.69), the same cap the full magician's spellbook uses.
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*
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* TWO ASPECTS OFFERED, ONE WITHHELD. The engine has spellcasting and
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* conjuring; it has no alchemy, artificing or disenchanting at all, so
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* an Enchanter would be a magician who can do nothing in play but read
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* auras. Per the standing ruling (spells and powers, 2026-09-01): offer
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* what the engine can honour and grow the list; a canon name on a path
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* the engine cannot enforce is the flattening PR #66 refused. Enchanter
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* ships the day alchemy does -- see UNAVAILABLE_ASPECTS, the same shape
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* skill-groups.ts uses for groups the engine cannot express.
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*
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* The web reads this module (loadEngineModule('aspects.js')) for the
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* picker vocabulary and the priority numbers; the chargen factory
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* validates the payload against it; Player carries `aspect` and the
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* verbs consult the predicates it drives.
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*/
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export type Aspect = 'sorcerer' | 'conjurer';
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export interface IAspect {
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key: Aspect;
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name: string;
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/** The one magical skill group the aspect keeps (skill-groups.ts key). */
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group: 'sorcery' | 'conjuring';
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/** What the aspect can do, in play terms. */
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effect: string;
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page: string;
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}
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export declare const ASPECTS: IAspect[];
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/** The aspect canon has and the engine cannot yet honour, and why. */
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export declare const UNAVAILABLE_ASPECTS: {
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key: string;
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name: string;
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group: string;
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why: string;
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page: string;
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}[];
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/**
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* The Priority Table's Aspected Magician rows (SR5 p.65, verbatim):
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* B -- Magic 5, one Rating 4 Magical skill group
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* C -- Magic 3, one Rating 2 Magical skill group
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* D -- Magic 2
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* The group is the aspect's own; there is no other choice to make.
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*/
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export declare const ASPECTED_PRIORITY: Record<'B' | 'C' | 'D', {
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magic: number;
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groupRating?: number;
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}>;
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export declare function getAspect(key?: string): IAspect | undefined;
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export declare function isAspectKey(key: unknown): key is Aspect;
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/**
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* The engine skill keys each magical group owns (skill-groups.ts names,
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* in the engine's own casing). An aspected magician's payload may carry
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* skills from its own group only -- "they cannot perform any of the
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* magical skills associated with the two groups they did not select".
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*/
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export declare const MAGICAL_GROUP_SKILLS: Record<'sorcery' | 'conjuring' | 'enchanting', readonly string[]>;
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/** Skill keys an aspect FORBIDS: every magical skill outside its own group. */
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export declare function forbiddenSkillsFor(aspect: Aspect): string[];
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/**
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* Cyberware and bioware -- the SR5e augmentation catalog, full-essence
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* flavor: everyone starts at Essence 6.0, every piece of 'ware burns some
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* away permanently, and the Awakened pay in power (each full point of
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* essence lost -- rounded UP, as the book demands -- burns a point of
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* Magic or Resonance; see Player.installAug). Installation is SURGERY: it
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* happens at a street clinic for nuyen (commands/install.ts), which makes
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* chrome the game's first real money sink.
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*
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* CATALOG POLICY, CHANGED 2026-08-31 BY THE PROJECT OWNER. It used to
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* read "every entry here changes real dice -- no flavor-only chrome",
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* and that rule is why whole chapters of the books were unbuildable
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* here: a smuggling compartment, a cyberlimb, most of Chrome Flesh's
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* exotic 'ware. The owner's ruling is that those may be OWNED and BOUGHT
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* like vehicles are, so long as the catalog never implies dice it does
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* not deliver.
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*
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* SO THERE ARE TWO KINDS OF ENTRY NOW, and the difference is visible
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* rather than inferred:
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* - MECHANICAL: carries `effects`, moves real dice through
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* Player.bonus and the pool getters that read it.
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* - LISTING: carries no `effects`, and its `effect` line OPENS with
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* COSMETIC_PREFIX below. You can buy it, install it, pay essence for
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* it and see it on your sheet; it rolls nothing.
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*
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* THE LABEL RIDES `effect` ON PURPOSE. That string is what the sheet and
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* the clinic menu already print, so the marker cannot be shown in one
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* surface and missed in another -- and IAugmentation's shape is co-owned
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* with the web chargen's loader, so a new field would be a contract
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* change for a convention a string carries perfectly well. The pairing
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* is enforced by a test, not by discipline: an entry with no effects and
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* no marker fails, and so does a marked entry that secretly grants dice.
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*
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* A LISTING IS NOT A PLACEHOLDER FOR A HOOK NOBODY WROTE. Where the book
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* gives an effect this engine COULD express, it is still wired -- the
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* ruling widened what may be catalogued, not what may be left vague.
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*/
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/** Opens the `effect` of every entry that grants no dice. Read by the
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* sheet, the clinic and the test that keeps the two kinds honest. */
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export declare const COSMETIC_PREFIX = "cosmetic -- no mechanical effect yet:";
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/**
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* What an implanted weapon hits for. carries the book's
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* (STR + n) codes; a flat is the shock hand's 9S(e).
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*/
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export interface IImplantWeapon {
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/** Flat DV, or the + part of a (STR + n) code when dvAttribute is set. */
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dv: number;
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dvAttribute?: 'strength';
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damageType: 'physical' | 'stun';
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ap: number;
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/** Electricity damage (p.170) -- the shock hand's (e) suffix. */
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electric?: boolean;
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/** Shots before it needs charging (shock hand: ten per hand, p.458). */
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charges?: number;
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}
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export interface IAugmentation {
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/** Stable identifier stored on the player (archetype augs, saves). */
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key: string;
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name: string;
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kind: 'cyberware' | 'bioware';
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/**
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* The ware grade this entry is priced AT. Absent = standard. Stamped
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* by gradedAug below -- and the stamp is the bug it fixes (2026-09-01,
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* live playtest: "all my bioware listed as standard but I purchased
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* the highest grade"): gradedAug adjusted essence and cost but never
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* carried the grade, so installAug's `aug.grade` check read a field
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* this interface DID NOT HAVE and recorded nothing. Label lost -- and
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* worse, the restore replay re-installed at standard multipliers, so a
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* deltaware buyer's essence recomputed at standard on every reload.
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* A check whose left side can never be set, hidden by loose typing.
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*/
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grade?: 'used' | 'standard' | 'alphaware' | 'betaware' | 'deltaware';
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/** Essence burned on install. Permanent -- there is no uninstall. */
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essence: number;
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/** Street price in nuyen, paid at the clinic. */
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cost: number;
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/** One-line mechanical effect, shown on the sheet and the clinic menu. */
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effect: string;
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/** What waking up from the surgery feels like. */
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wakeLine: string;
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/** Keys this piece cannot coexist with (checked both directions). */
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excludes?: string[];
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/**
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* WHAT THIS PIECE DOES, in the SHARED effects vocabulary -- the same one
|
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|
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* gear, qualities and every other catalog row speak (user, 2026-09-04:
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* "these shapes should be shareable between catalog items").
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87
|
-
*
|
|
88
|
-
* It was `bonuses: Partial<Record<AugBonusKind, number>>` until then: a
|
|
89
|
-
* second shape read by a second reader, which is why a piece of chrome
|
|
90
|
-
* and a quality that did the same thing had to be added separately at
|
|
91
|
-
* every call site -- and why some call sites added only one of them.
|
|
92
|
-
* An effect here defaults to `when: 'installed'`, so a row need not
|
|
93
|
-
* spell out that chrome applies once it is in you.
|
|
94
|
-
*
|
|
95
|
-
* Reflexes stay the one hand-resolved family: the wired tiers SUPERSEDE
|
|
96
|
-
* each other rather than stacking, which is a relationship BETWEEN rows
|
|
97
|
-
* that no single row can state. The resolver drops the superseded tiers
|
|
98
|
-
* before summing (Player.applyingEffects).
|
|
99
|
-
*/
|
|
100
|
-
effects?: ICatalogEffect[];
|
|
101
|
-
/**
|
|
102
|
-
* A CYBER MELEE WEAPON BUILT INTO THE BODY (core p.458, RAG-checked
|
|
103
|
-
* 2026-09-03; xHarA3TNgxZXtZwgp: "we're missing install items, like
|
|
104
|
-
* the internal cyberdeck, hidden body compartments, and shock hands").
|
|
105
|
-
*
|
|
106
|
-
* The book is explicit about the hook: "Attacks with cyber melee
|
|
107
|
-
* weapons use Unarmed Combat skill and the Physical limit" -- so this
|
|
108
|
-
* REPLACES the bare-fists profile rather than adding a carried weapon.
|
|
109
|
-
* That is why it could not ship as a catalog row: nothing reads a
|
|
110
|
-
* weapon block that is not in a hand.
|
|
111
|
-
*/
|
|
112
|
-
implantWeapon?: IImplantWeapon;
|
|
113
|
-
/**
|
|
114
|
-
* A HOUSING, not hardware (Chrome Flesh p.222): on install, the deck
|
|
115
|
-
* you are carrying becomes part of you -- non-transferable, and
|
|
116
|
-
* unreachable by anything that takes gear off a body.
|
|
117
|
-
*/
|
|
118
|
-
implantsCarriedDeck?: boolean;
|
|
119
|
-
page?: string;
|
|
120
|
-
/** The book's Availability rating for this piece. */
|
|
121
|
-
avail?: number;
|
|
122
|
-
/** The book's availability suffix: Restricted / Forbidden. */
|
|
123
|
-
legality?: 'R' | 'F';
|
|
124
|
-
/** The book's nuyen price at standard grade. */
|
|
125
|
-
canonCost?: number;
|
|
126
|
-
/** The book's Essence cost, when it differs from the game's. */
|
|
127
|
-
canonEssence?: number;
|
|
128
|
-
}
|
|
129
|
-
/** Every pool chrome can move (cf. Player.augBonus, qualityBonus). */
|
|
130
|
-
/**
|
|
131
|
-
* THESE ARE POOLS, NOT SKILLS, and two of them share a name with
|
|
132
|
-
* something that is (or was) a skill. Read this before assuming they
|
|
133
|
-
* are the same thing:
|
|
134
|
-
*
|
|
135
|
-
* 'firearms' -- a POOL. There is no longer a `firearms` SKILL at all;
|
|
136
|
-
* canon splits it into Automatics/Longarms/Pistols
|
|
137
|
-
* (p.90). The pool keeps the name because chrome that
|
|
138
|
-
* helps you shoot helps you shoot whatever you are
|
|
139
|
-
* holding, and because renaming it would churn every
|
|
140
|
-
* augmentation entry that keys a bonus on it.
|
|
141
|
-
* 'athletics' -- a POOL. That family is split too now: the SKILL is
|
|
142
|
-
* gone (Gymnastics/Running/Swimming, p.90) and only the
|
|
143
|
-
* pool keeps the name. Chrome that helps you move your
|
|
144
|
-
* body helps all three, which is the fan-in working.
|
|
145
|
-
*
|
|
146
|
-
* MANY SKILLS TO ONE POOL IS THE DESIGN, not an accident of the split:
|
|
147
|
-
* 'social' has always served etiquette, negotiation, con and
|
|
148
|
-
* intimidation, and 'matrix' has always served hacking and electronic
|
|
149
|
-
* warfare. So a split adds skills to a pool's fan-in and changes
|
|
150
|
-
* nothing about the pool.
|
|
151
|
-
*/
|
|
152
|
-
import type { ICatalogEffect } from './utilities/effects.js';
|
|
153
|
-
export type AugBonusKind = 'initiative' | 'defense' | 'attack' | 'firearms' | 'soak' | 'unarmed-damage' | 'perception' | 'matrix' | 'piloting' | 'social' | 'sneak' | 'athletics' | 'healing' | 'wound-ignore';
|
|
154
|
-
/**
|
|
155
|
-
* The same chrome, cut to a better tolerance. Grade changes only what
|
|
156
|
-
* the surgery COSTS you -- essence and nuyen -- never what the 'ware
|
|
157
|
-
* does, which is why IAugmentation carries no grade and augBonus never
|
|
158
|
-
* asks. Player request 2026-08-25, made twice: "let's look at grades of
|
|
159
|
-
* implants/augmentations."
|
|
160
|
-
*
|
|
161
|
-
* Multipliers are the p.451 'WARE GRADES table, verified against the
|
|
162
|
-
* rulebook: used x1.25 ess / -4 avail / x0.75 cost; alphaware x0.8 /
|
|
163
|
-
* +2 / x1.2; deltaware x0.5 / +8 / x2.5. Standard is the baseline the
|
|
164
|
-
* catalog above is priced at.
|
|
165
|
-
*
|
|
166
|
-
* Betaware (x0.7 ess / +4 avail / x1.5 cost) is confirmed against the
|
|
167
|
-
* printed p.451 table too -- it was carried here as an interpolation
|
|
168
|
-
* until the gear chapter was read straight out of the rulebook.
|
|
169
|
-
*/
|
|
170
|
-
export type AugGrade = 'used' | 'standard' | 'alphaware' | 'betaware' | 'deltaware';
|
|
171
|
-
export interface IWareGrade {
|
|
172
|
-
grade: AugGrade;
|
|
173
|
-
/** Multiplies the catalog's essence cost. */
|
|
174
|
-
essenceMult: number;
|
|
175
|
-
/** Multiplies the catalog's nuyen price. */
|
|
176
|
-
costMult: number;
|
|
177
|
-
/** Canon availability shift -- carried for the clinics that gate on
|
|
178
|
-
* it; the street clinic gates on `streetLegal` instead. */
|
|
179
|
-
availMod: number;
|
|
180
|
-
/** false = no back-alley doc cuts this; it needs a dedicated
|
|
181
|
-
* beta/delta clinic (p.451, and Missions FAQ p.11 for delta). */
|
|
182
|
-
streetLegal: boolean;
|
|
183
|
-
blurb: string;
|
|
184
|
-
}
|
|
185
|
-
export declare const WARE_GRADES: IWareGrade[];
|
|
186
|
-
export declare function getGrade(grade?: string): IWareGrade | undefined;
|
|
187
|
-
export declare const STANDARD_GRADE: IWareGrade;
|
|
188
|
-
/**
|
|
189
|
-
* A catalog entry priced at a grade. Essence keeps TWO decimals on
|
|
190
|
-
* purpose: at one decimal 0.1 x 0.8 rounds back to 0.1 and alphaware on
|
|
191
|
-
* cheap 'ware would buy literally nothing.
|
|
192
|
-
*/
|
|
193
|
-
export declare function gradedAug(aug: IAugmentation, grade: IWareGrade): IAugmentation;
|
|
194
|
-
/** Essence for humans: 6 reads "6.0", 5.92 reads "5.92". */
|
|
195
|
-
export declare function formatEssence(n: number): string;
|
|
196
|
-
/**
|
|
197
|
-
* The kinds chrome can declare, as VALUES and not only as a type.
|
|
198
|
-
*
|
|
199
|
-
* The engine itself no longer needs this: chrome speaks the shared
|
|
200
|
-
* effects vocabulary, and Player reads it through the same resolver as
|
|
201
|
-
* everything else. What needs it is the BENCH -- effects-fixture.test.ts
|
|
202
|
-
* interrogates `augBonus` for every kind it could possibly answer to,
|
|
203
|
-
* and a type cannot be enumerated at runtime. It is kept as the one
|
|
204
|
-
* place that list is written down, rather than retyped in the test where
|
|
205
|
-
* it would quietly fall behind this file.
|
|
206
|
-
*/
|
|
207
|
-
export declare const AUG_BONUS_KINDS: readonly ["initiative", "defense", "attack", "firearms", "soak", "unarmed-damage", "perception", "matrix", "piloting", "social", "sneak", "athletics", "healing", "wound-ignore"];
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"augmentations.js","sourceRoot":"","sources":["../../../../../../src/commands/game/sideQuest/augmentations.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH;sEACsE;AACtE,MAAM,CAAC,MAAM,eAAe,GAAG,uCAAuC,CAAC;AAuKvE,MAAM,CAAC,MAAM,WAAW,GAAiB;IACvC;QACE,KAAK,EAAE,MAAM,EAAE,WAAW,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,WAAW,EAAE,IAAI;QACjF,KAAK,EAAE,+EAA+E;KACvF;IACD;QACE,KAAK,EAAE,UAAU,EAAE,WAAW,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,WAAW,EAAE,IAAI;QAC9E,KAAK,EAAE,6BAA6B;KACrC;IACD;QACE,KAAK,EAAE,WAAW,EAAE,WAAW,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,WAAW,EAAE,IAAI;QACnF,KAAK,EAAE,4DAA4D;KACpE;IACD;QACE,KAAK,EAAE,UAAU,EAAE,WAAW,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,WAAW,EAAE,KAAK;QACnF,KAAK,EAAE,0CAA0C;KAClD;IACD;QACE,KAAK,EAAE,WAAW,EAAE,WAAW,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,QAAQ,EAAE,CAAC,EAAE,WAAW,EAAE,KAAK;QACpF,KAAK,EAAE,2DAA2D;KACnE;CACF,CAAC;AAEF,MAAM,UAAU,QAAQ,CAAC,KAAc;IACrC,IAAI,CAAC,KAAK;QAAE,OAAO,SAAS,CAAC;IAC7B,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,WAAW,EAAE,CAAC;IACrC,OAAO,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC;WACtC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;AACrE,CAAC;AAED,MAAM,CAAC,MAAM,cAAc,GAAe,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,KAAK,UAAU,CAAE,CAAC;AAEzF;;;;GAIG;AACH,MAAM,UAAU,SAAS,CAAC,GAAkB,EAAE,KAAiB;IAC7D,IAAI,KAAK,CAAC,KAAK,KAAK,UAAU;QAAE,OAAO,GAAG,CAAC;IAC3C,OAAO;QACL,GAAG,GAAG;QACN,qEAAqE;QACrE,6DAA6D;QAC7D,KAAK,EAAE,KAAK,CAAC,KAAK;QAClB,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,GAAG,KAAK,CAAC,WAAW,GAAG,GAAG,CAAC,GAAG,GAAG;QAChE,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,KAAK,CAAC,QAAQ,CAAC;KAC3C,CAAC;AACJ,CAAC;AAED,4DAA4D;AAC5D,MAAM,UAAU,aAAa,CAAC,CAAS;IACrC,MAAM,GAAG,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IACzB,OAAO,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;AAChD,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,CAAC,MAAM,eAAe,GAAG;IAC7B,YAAY,EAAE,SAAS,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM;IACrD,gBAAgB,EAAE,YAAY,EAAE,QAAQ,EAAE,UAAU;IACpD,QAAQ,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,cAAc;CACjD,CAAC"}
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import { Command, ICommand } from './command.js';
|
|
2
|
-
/**
|
|
3
|
-
* "abandon" -- walk out on the job for good (mYTCzJbsdZxYsTsZo).
|
|
4
|
-
*
|
|
5
|
-
* THE DEFAULT MOVED, AND THIS IS WHERE THE OLD ONE WENT. Hailing a cab
|
|
6
|
-
* on an unfinished job used to abandon it outright: +1 Notoriety, the
|
|
7
|
-
* payout forfeited, the scene destroyed. That is exactly what the
|
|
8
|
-
* report objected to -- "I'd like it to not fail the run -- I should be
|
|
9
|
-
* able to come and go to the job as I need". So the cab now runs an
|
|
10
|
-
* errand and keeps the job standing, and walking out has to be asked
|
|
11
|
-
* for by name.
|
|
12
|
-
*
|
|
13
|
-
* WHY THE IRREVERSIBLE ONE EARNS THE CONFIRM. A round trip is undone by
|
|
14
|
-
* getting back in the cab. A walk-out cannot be undone at all: the
|
|
15
|
-
* scene is gone, the pay is gone, and the Notoriety is on the sheet.
|
|
16
|
-
* Guarding the reversible action while the irreversible one happens by
|
|
17
|
-
* default is backwards, and it is the general rule here rather than a
|
|
18
|
-
* taste call.
|
|
19
|
-
*
|
|
20
|
-
* ARMS, DOES NOT ACT. The taxi is still the road out of a scene -- this
|
|
21
|
-
* does not invent a second way to travel, it changes what the next cab
|
|
22
|
-
* means. Same shape as the unclaimed-pay warning it sits beside
|
|
23
|
-
* (Game.forfeitArmed), for the same reason: the sentence that costs you
|
|
24
|
-
* something should be one you typed on purpose.
|
|
25
|
-
*/
|
|
26
|
-
export declare class AbandonCommand extends Command implements ICommand {
|
|
27
|
-
protected static verb: string;
|
|
28
|
-
protected static description: string;
|
|
29
|
-
execute(_args?: string[]): Promise<string>;
|
|
30
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"abandon.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/abandon.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAE7C;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,MAAM,OAAO,cAAe,SAAQ,OAAO;IAC/B,MAAM,CAAC,IAAI,GAAG,SAAS,CAAC;IACxB,MAAM,CAAC,WAAW,GAAG,0JAA0J,CAAC;IAE1L,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,IAAI;YAAE,OAAO,WAAW,CAAC;QAE9B,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;YACrB,8DAA8D;YAC9D,gEAAgE;YAChE,OAAO,IAAI,CAAC,UAAU;gBACpB,CAAC,CAAC,4EAA4E,IAAI,CAAC,yFAAyF,CAAC,EAAE;gBAC/K,CAAC,CAAC,6DAA6D,CAAC;QACpE,CAAC;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC;YAC7B,OAAO,yDAAyD,IAAI,CAAC,gCAAgC,CAAC,EAAE,CAAC;QAC3G,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACtB,OAAO,mBAAmB,IAAI,CAAC,oCAAoC,CAAC,EAAE,CAAC;QACzE,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC;QAChC,OAAO,mBAAmB,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,OAAO,SAAS;cAC1D,+IAA+I;cAC/I,IAAI,CAAC,mEAAmE,CAAC,CAAC;IAChF,CAAC"}
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
import { Command, ICommand } from './command.js';
|
|
2
|
-
/**
|
|
3
|
-
* Karma spending: "advance" lists every skill AND attribute with its
|
|
4
|
-
* current rating and the cost to raise it; "advance <name>" pays and
|
|
5
|
-
* raises. SR5e pricing throughout -- skills at new rating x2 (p.107),
|
|
6
|
-
* attributes at new rating x5 (p.105-106) -- with a hard cap of 7 on
|
|
7
|
-
* both (the book's natural max is 6, but the shipped archetype spreads
|
|
8
|
-
* already run to 7, so the game's ceiling matches its own chargen).
|
|
9
|
-
* Magic and Resonance cap at 6 (initiation isn't a system yet), train
|
|
10
|
-
* from the BASE talent (essence burn still applies after -- see
|
|
11
|
-
* Player.installAug), and can never be bought from zero: karma doesn't
|
|
12
|
-
* buy Awakening. Training happens at HOME (any Residence room): between
|
|
13
|
-
* jobs, not mid-run, and never mid-exchange. Karma itself is earned on
|
|
14
|
-
* job completion (see Scene.checkWinCondition).
|
|
15
|
-
*/
|
|
16
|
-
export declare class AdvanceCommand extends Command implements ICommand {
|
|
17
|
-
protected static verb: string;
|
|
18
|
-
protected static description: string;
|
|
19
|
-
private static readonly MAX_RATING;
|
|
20
|
-
private static readonly MAX_TALENT;
|
|
21
|
-
private static readonly ATTRIBUTES;
|
|
22
|
-
execute(args?: string[]): Promise<string>;
|
|
23
|
-
private trainSkill;
|
|
24
|
-
private trainAttribute;
|
|
25
|
-
private listAdvancement;
|
|
26
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"advance.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/advance.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAa,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAE5D;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,cAAe,SAAQ,OAAO;IAC/B,MAAM,CAAC,IAAI,GAAG,SAAS,CAAC;IACxB,MAAM,CAAC,WAAW,GAAG,iJAAiJ,CAAC;IAEzK,MAAM,CAAU,UAAU,GAAG,CAAC,CAAC;IAC/B,MAAM,CAAU,UAAU,GAAG,CAAC,CAAC;IAE/B,MAAM,CAAU,UAAU,GAAG;QACnC,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,UAAU,EAAE,WAAW;QACtD,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW;KACtD,CAAC;IAEX,KAAK,CAAC,OAAO,CAAC,OAAiB,EAAE;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACrB,OAAO,gDAAgD,CAAC;QAC1D,CAAC;QACD,IAAI,KAAK,CAAC,eAAe,EAAE,QAAQ,KAAK,WAAW,EAAE,CAAC;YACpD,OAAO,4EAA4E,CAAC;QACtF,CAAC;QACD,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAC3B,OAAO,uEAAuE,CAAC;QACjF,CAAC;QAED,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC/B,OAAO,IAAI,CAAC,eAAe,EAAE,CAAC;QAChC,CAAC;QAED,MAAM,MAAM,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,GAAG,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC;QAC7F,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,OAAO,+CAA+C,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC;QACvI,CAAC;QAED,IAAK,cAAc,CAAC,UAAgC,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC;YACtE,OAAO,IAAI,CAAC,cAAc,CAAC,MAAkD,CAAC,CAAC;QACjF,CAAC;QACD,OAAO,IAAI,CAAC,UAAU,CAAC,MAAmB,CAAC,CAAC;IAC9C,CAAC;IAEO,UAAU,CAAC,KAAgB;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,mEAAmE;QACnE,mEAAmE;QACnE,IAAI,KAAK,CAAC,eAAe,CAAC,KAAK,CAAC,EAAE,CAAC;YACjC,OAAO,+CAA+C,KAAK,oDAAoD,IAAI,CAAC,aAAa,CAAC,yCAAyC,CAAC;QAC9K,CAAC;QAED,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACzC,qEAAqE;QACrE,mEAAmE;QACnE,kEAAkE;QAClE,MAAM,QAAQ,GAAG,cAAc,CAAC,UAAU,GAAG,KAAK,CAAC,QAAQ,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC5E,IAAI,OAAO,IAAI,QAAQ,EAAE,CAAC;YACxB,OAAO,QAAQ,KAAK,kBAAkB,OAAO,iEAAiE,CAAC;QACjH,CAAC;QAED,MAAM,IAAI,GAAG,OAAO,GAAG,CAAC,CAAC;QACzB,MAAM,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;QACtB,IAAI,KAAK,CAAC,KAAK,GAAG,IAAI,EAAE,CAAC;YACvB,OAAO,WAAW,KAAK,OAAO,IAAI,UAAU,IAAI,sBAAsB,KAAK,CAAC,KAAK,qBAAqB,CAAC;QACzG,CAAC;QAED,KAAK,CAAC,KAAK,IAAI,IAAI,CAAC;QACpB,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAC1C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,aAAa,KAAK,OAAO,IAAI,WAAW,IAAI,WAAW,KAAK,CAAC,KAAK,SAAS,CAAC,CAAC;QAC5G,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAC1B,OAAO,aAAa,KAAK,qBAAqB,OAAO,OAAO,IAAI,MAAM,IAAI,iBAAiB,KAAK,CAAC,KAAK,SAAS,CAAC;IAClH,CAAC;IAEO,cAAc,CAAC,IAA8C;QACnE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,kEAAkE;QAClE,4DAA4D;QAC5D,IAAI,IAAI,KAAK,OAAO,IAAI,IAAI,KAAK,WAAW,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,CAAC;YACtE,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;gBACd,OAAO,IAAI,KAAK,OAAO;oBACrB,CAAC,CAAC,uEAAuE;oBACzE,CAAC,CAAC,mEAAmE,CAAC;YAC1E,CAAC;YACD,oEAAoE;YACpE,MAAM,SAAS,GAAG,cAAc,CAAC,UAAU,GAAG,KAAK,CAAC,eAAe,CAAC;YACpE,IAAI,IAAI,IAAI,SAAS,EAAE,CAAC;gBACtB,OAAO,QAAQ,IAAI,kBAAkB,IAAI,kBAAkB,SAAS,UAAU,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,wBAAwB,CAAC;YACvJ,CAAC;YACD,IAAI,KAAK,CAAC,WAAW,GAAG,IAAI,EAAE,CAAC;gBAC7B,OAAO,0CAA0C,IAAI,qDAAqD,CAAC;YAC7G,CAAC;YACD,MAAM,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAC5B,IAAI,KAAK,CAAC,KAAK,GAAG,IAAI,EAAE,CAAC;gBACvB,OAAO,WAAW,IAAI,OAAO,IAAI,GAAG,CAAC,UAAU,IAAI,sBAAsB,KAAK,CAAC,KAAK,qBAAqB,CAAC;YAC5G,CAAC;YACD,KAAK,CAAC,KAAK,IAAI,IAAI,CAAC;YACpB,IAAI,IAAI,KAAK,OAAO,EAAE,CAAC;gBACrB,KAAK,CAAC,SAAS,IAAI,CAAC,CAAC;gBACrB,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC;YACjE,CAAC;iBAAM,CAAC;gBACN,KAAK,CAAC,aAAa,IAAI,CAAC,CAAC;gBACzB,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC;YACzE,CAAC;YACD,MAAM,SAAS,GAAG,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC;YACnE,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;YACzC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,aAAa,IAAI,YAAY,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,eAAe,SAAS,WAAW,IAAI,WAAW,KAAK,CAAC,KAAK,SAAS,CAAC,CAAC;YAC5L,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;YAC1B,OAAO,uBAAuB,IAAI,IAAI,IAAI,OAAO,IAAI,GAAG,CAAC,GAAG,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,SAAS,2BAA2B,CAAC,CAAC,CAAC,EAAE,MAAM,IAAI,iBAAiB,KAAK,CAAC,KAAK,SAAS,CAAC;QAC9L,CAAC;QAED,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;QAC5B,gEAAgE;QAChE,8DAA8D;QAC9D,mEAAmE;QACnE,yDAAyD;QACzD,MAAM,OAAO,GAAG,cAAc,CAAC,UAAU,GAAG,KAAK,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QAC9E,IAAI,OAAO,IAAI,OAAO,EAAE,CAAC;YACvB,OAAO,QAAQ,IAAI,kBAAkB,OAAO,kDAAkD,CAAC;QACjG,CAAC;QAED,MAAM,IAAI,GAAG,OAAO,GAAG,CAAC,CAAC;QACzB,MAAM,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;QACtB,IAAI,KAAK,CAAC,KAAK,GAAG,IAAI,EAAE,CAAC;YACvB,OAAO,WAAW,IAAI,OAAO,IAAI,UAAU,IAAI,sCAAsC,KAAK,CAAC,KAAK,qBAAqB,CAAC;QACxH,CAA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import { Command, ICommand } from './command.js';
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2
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/**
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3
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* THE AR SWITCH (player request 2026-08-26: "there should be a way to
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4
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* toggle AR"). Bare "ar" toggles, "ar on"/"ar off" are explicit, and
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* either way it answers with what the overlay is showing you now.
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*
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7
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* Two different things can put your overlay down and a player is owed
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* the difference, because the cure for each is different:
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* - MUTED (this command): your choice, undone by typing "ar" again.
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10
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* - CUT (arOffline): a hacker did it to you -- "reboot" clears it.
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11
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* Muting is cosmetic on purpose: the link keeps broadcasting, calls
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12
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* still land, and the commlink initiative bonus is untouched. You are
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13
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* turning off the clutter, not the radio.
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*
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15
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* RUNNING SILENT IS NOT A THIRD ONE (canon p.229 / p.235-236): silence
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16
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* is about what you emit, AR about what you receive, so a silent runner
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17
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* still sees the street. It was listed here until 2026-08-27; see
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18
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* utilities/ar.ts arSightUp for the full note.
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*/
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20
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export declare class ArCommand extends Command implements ICommand {
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protected static verb: string;
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protected static description: string;
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execute(args?: string[]): Promise<string>;
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}
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25
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/**
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26
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* "aros" -- the read WITHOUT the toggle (a player checking what is
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27
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* online should not have to risk flipping their overlay off to find
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28
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* out). Same list "look" appends; this is it on demand.
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*/
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-
export declare class ArosCommand extends Command implements ICommand {
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31
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protected static verb: string;
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protected static description: string;
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33
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execute(_args?: string[]): Promise<string>;
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34
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}
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@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"ar.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/ar.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AAE7E;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,OAAO,SAAU,SAAQ,OAAO;IAC1B,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,MAAM,CAAC,WAAW,GAAG,yUAAyU,CAAC;IAEzW,KAAK,CAAC,OAAO,CAAC,OAAiB,EAAE;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,WAAW,EAAE,CAAC;QAE1C,IAAI,GAAG,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;YACxC,OAAO,6CAA6C,CAAC;QACvD,CAAC;QAED,MAAM,MAAM,GAAG,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC;QAC3E,IAAI,MAAM,KAAK,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YAC9B,OAAO,MAAM;gBACX,CAAC,CAAC,6BAA6B;gBAC/B,CAAC,CAAC,+BAA+B,CAAC;QACtC,CAAC;QAED,KAAK,CAAC,OAAO,GAAG,CAAC,MAAM,CAAC;QACxB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,cAAc,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;QACvE,qEAAqE;QACrE,yDAAyD;QACzD,IAAI,CAAC,IAAI,EAAE,WAAW,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;QAC9C,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAE1B,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,iEAAiE;YACjE,gEAAgE;YAChE,+DAA+D;YAC/D,4DAA4D;YAC5D,+DAA+D;YAC/D,iEAAiE;YACjE,MAAM,QAAQ,GAAG,KAAK,CAAC,aAAa;gBAClC,CAAC,CAAC,sEAAsE;gBACxE,CAAC,CAAC,2CAA2C,CAAC;YAChD,OAAO,kIAAkI,QAAQ,8HAA8H,IAAI,CAAC,oCAAoC,CAAC,cAAc,CAAC;QAC1U,CAAC;QAED,mEAAmE;QACnE,6DAA6D;QAC7D,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAC3B,OAAO,6EAA6E,CAAC;QACvF,CAAC;QACD,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,6FAA6F,CAAC;QACvG,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC;YAC1B,OAAO,wHAAwH,CAAC;QAClI,CAAC;QAED,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;QAC/D,MAAM,IAAI,GAAG,gDAAgD,CAAC;QAC9D,mEAAmE;QACnE,qEAAqE;QACrE,MAAM,IAAI,GAAG,mBAAmB,CAAC,KAAK,CAAC,CAAC;QACxC,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,OAAO,CAAC,IAAI,EAAE,uEAAuE,EAAE,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1H,CAAC;QACD,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,cAAc,CAAC,YAAY,CAAC,EAAE,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAChG,CAAC;;AAGH;;;;GAIG;AACH,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,kPAAkP,CAAC;IAElR,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;YACtB,gEAAgE;YAChE,+DAA+D;YAC/D,+DAA+D;YAC/D,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ;gBAAE,OAAO,kIAAkI,CAAC;YACxK,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM;gBAAE,OAAO,mDAAmD,CAAC;YACvF,IAAI,KAAK,CAAC,OAAO;gBAAE,OAAO,sBAAsB,IAAI,CAAC,0BAA0B,CAAC,GAAG,CAAC;YACpF,IAAI,KAAK,CAAC,SAAS;gBAAE,OAAO,gEAAgE,CAAC;YAC7F,OAAO,+DAA+D,CAAC;QACzE,CAAC;QAED,iEAAiE;QACjE,gEAAgE;QAChE,gEAAgE;QAChE,uDAAuD;QACvD,MAAM,IAAI,GAAG,mBAAmB,CAAC,KAAK,CAAC,CAAC;QACxC,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;QAC/D,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,OAAO,CAAC,uEAAuE,EAAE,IAAI,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACpH,CAAC;QACD,OAAO;YACL,gCAAgC;YAChC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,cAAc,CAAC,YAAY,CAAC;YAC7C,IAAI;SACL,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC"}
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@@ -1,65 +0,0 @@
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1
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-
import { Command, ICommand } from './command.js';
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2
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import { ICatalogItem } from '../utilities/catalog-data.js';
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3
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/**
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4
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* Legwork (SR5e p.387-388): "ask <contact> about <thing>" taps a
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5
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* CONTACT's network for real information -- in person or over a live
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6
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* call. Two rolls, RAW-shaped: their network (Connection + Intuition,
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7
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* standing in for the contact's knowledge test) against your ask
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8
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* (Charisma + negotiation + LOYALTY dice, the book's own loyalty bonus,
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9
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* plus a drink if you bought one). The LOWER of the two decides the
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10
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* tier -- a plugged-in stranger won't spill, and a best friend can't
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11
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* share what the street doesn't know.
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12
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*
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13
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* The intel is REAL: tiers reveal facts pulled from the actual pending
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14
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* job's seed (what the client truly wants, who holds it, who to watch
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15
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* for) or the truth behind the district's active rumor. Facts land as
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16
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* narration deterministically (playable without AI), and the contact's
|
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17
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* AI is told it ALREADY said them, so its reply colors rather than
|
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18
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* contradicts. One pull per contact per homecoming -- networks need
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19
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* time to hear things (reset in Game.returnToHub).
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20
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-
*/
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21
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export declare class AskCommand extends Command implements ICommand {
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22
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protected static verb: string;
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23
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protected static description: string;
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24
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-
execute(args?: string[]): Promise<string>;
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25
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-
/**
|
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26
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-
* ASKING A FIXER FOR PAPER (player go 2026-08-27: "I should be able to
|
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27
|
-
* call Mr. Krow as a fixer to get a fake SIN. Let's take a look at how
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28
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* to get the job during a conversation.")
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29
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-
*
|
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30
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* Everything this needs already existed and none of it was reachable
|
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31
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-
* by talking. Fake SINs are in the catalog at canon prices (SR5 p.443:
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32
|
-
* cost = Rating x 2,500, availability = Rating x 3, legality F), and
|
|
33
|
-
* `source <item> from <contact>` is a working purchase that rolls the
|
|
34
|
-
* contact's availability test. Crucially the ROLE_DOMAINS check in
|
|
35
|
-
* source.ts is only a DICE BONUS, not a gate -- so a fixer could
|
|
36
|
-
* always have sourced paper; nobody could ever ask him to.
|
|
37
|
-
*
|
|
38
|
-
* The one thing in the way was that a request to the fixer fell
|
|
39
|
-
* through to offerWork, which refuses him flat ("Errands? I broker
|
|
40
|
-
* RUNS, chummer") -- so the most canon-obvious request in the game hit
|
|
41
|
-
* a refusal written for something else entirely.
|
|
42
|
-
*
|
|
43
|
-
* Deliberately a QUOTE, not a sale: it names real catalog items at
|
|
44
|
-
* real prices and hands over the exact command that buys one. A
|
|
45
|
-
* dialogue sale that the order system never saw is the bug swagNote
|
|
46
|
-
* already exists to prevent (a real session's Ratchet sold a program
|
|
47
|
-
* for "six kay" in pure conversation and the customer owned nothing),
|
|
48
|
-
* and this must not become a second door into it.
|
|
49
|
-
*/
|
|
50
|
-
private offerGoods;
|
|
51
|
-
/**
|
|
52
|
-
* A contact putting their own errand on the table (Game.offerGigFrom).
|
|
53
|
-
* Loyalty 2 opens the door -- a Loyalty-1 face is still just a
|
|
54
|
-
* customer. The fixer is the one contact who never does errands: his
|
|
55
|
-
* trade is RUNS, through the existing call flow.
|
|
56
|
-
*/
|
|
57
|
-
private offerWork;
|
|
58
|
-
/**
|
|
59
|
-
* Real facts by tier, best source first: the pending job's seed, then
|
|
60
|
-
* the district's active rumor, then honest street noise. Tier 0 gets
|
|
61
|
-
* shrugs from every source -- both rolls have to land.
|
|
62
|
-
*/
|
|
63
|
-
private buildIntel;
|
|
64
|
-
}
|
|
65
|
-
export declare function matchOrderableGoods(topic: string): ICatalogItem[];
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@@ -1 +0,0 @@
|
|
|
1
|
-
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@@ -1,16 +0,0 @@
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1
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import { Command, ICommand } from './command.js';
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/**
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* Astral perception: read the world's auras without (or while) leaving
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* your body. Awakened only. "assense" reads the room -- wards, the magical
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* temperature; "assense <name>" reads a person: health, whether they're
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* Awakened, the emotional weather on them, and the magic they carry. This
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* is the recon tool that makes a mage the crew's lie detector and
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* ward-spotter.
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*/
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export declare class AssenseCommand extends Command implements ICommand {
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protected static verb: string;
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protected static description: string;
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execute(args?: string[]): Promise<string>;
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/** The room's astral weather -- shared by the toggle-on and projecting paths. */
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private readRoom;
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}
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@@ -1 +0,0 @@
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import { Command, ICommand } from './command.js';
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import { CombatExchange, IStrikeProfile } from '../utilities/combat-exchange.js';
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import { Player } from '../models/player.js';
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import { NPC } from '../models/npc.js';
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/**
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* Shadowrun-style dice-pool combat, one full exchange per command:
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*
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* 1. Attacker rolls Agility + combat skill + weapon bonus, opposed by the
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* defender's Reaction. Net hits land the blow.
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* 2. Damage = weapon DV + net hits, soaked by Body + armor (each soak hit
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* cancels one box).
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* 3. Whatever gets through fills the defender's condition monitor; a full
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* track is death.
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* 4. If the defender survives, they immediately strike back with the same
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* math reversed -- starting a fight means eating one, so a fight is a
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* real decision, not a free action.
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*
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* Wound modifiers (-1 die per 3 boxes taken) apply to every pool on both
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* sides, so a fight tilts as it goes. Pools/derivations live on Player
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* (getAttackPool() etc.); narration pacing, strike resolution, and death
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* handling live in CombatExchange (shared with spell combat -- see
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* cast.ts). This command only orchestrates the weapon exchange.
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*/
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export declare class AttackCommand extends Command implements ICommand {
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protected static verb: string;
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protected static description: string;
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execute(args?: string[]): Promise<string>;
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/** subdue.ts overrides to false: its strike ignores the equipped gun entirely. */
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protected usesEquippedWeapon(): boolean;
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/** Overridden by subdue.ts to swap in a stun-dealing strike. undefined = weapon default. */
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protected strikeProfile(_exchange: CombatExchange, _target: Player | NPC): IStrikeProfile | undefined;
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/** The verb observers see ("attacks" / "moves to subdue"). */
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protected actionVerb(): string;
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/**
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* Post-strike incapacitation, both flavors: a full physical track is a
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* death; a full stun track (only reachable via a stun-dealing strike,
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* or its overflow) is a live capture. Returns the narration, or null if
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* the fallen still stands. Either combatant can be the one who falls --
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* initiative order means the aggressor eats preemptive strikes too.
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*/
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protected resolveTakedown(exchange: CombatExchange, fallen: Player | NPC, killer: Player | NPC): Promise<string[] | null>;
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}
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@@ -1 +0,0 @@
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