@maka/maka-cli 5.127.0 → 5.129.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js +24 -3
  3. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +11 -5
  4. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js +7 -5
  5. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js +53 -15
  6. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +2 -1
  7. package/bundle/typescript/src/commands/game/sideQuest/commands/spells.js +11 -5
  8. package/bundle/typescript/src/commands/game/sideQuest/commands/sustain.js +6 -2
  9. package/bundle/typescript/src/commands/game/sideQuest/commands/thread.js +4 -2
  10. package/bundle/typescript/src/commands/game/sideQuest/game.js +10 -3
  11. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +108 -38
  12. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.js +5 -0
  13. package/bundle/typescript/src/commands/game/sideQuest/utilities/sustaining.js +36 -0
  14. package/bundle/typescript/src/commands/profile.js +10 -2
  15. package/package.json +8 -6
  16. package/bundle/typescript/src/command.d.ts +0 -37
  17. package/bundle/typescript/src/command.js.map +0 -1
  18. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  19. package/bundle/typescript/src/commands/_index.js.map +0 -1
  20. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  21. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  23. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  24. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  25. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  26. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  27. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  31. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  32. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  33. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  36. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  37. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  38. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  39. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  42. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  43. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  44. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  45. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  46. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  48. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  49. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  50. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  51. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  52. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  53. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  54. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  55. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  56. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  57. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  58. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  60. package/bundle/typescript/src/commands/create.d.ts +0 -1
  61. package/bundle/typescript/src/commands/create.js.map +0 -1
  62. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  63. package/bundle/typescript/src/commands/debug.js.map +0 -1
  64. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  65. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  66. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  67. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  68. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  69. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  70. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  71. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  72. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  73. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  74. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  75. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  76. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  77. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  78. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  79. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  80. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  81. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  82. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  83. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  84. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  85. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  87. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  89. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  90. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  91. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  92. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  93. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  177. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  178. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  179. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  180. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  183. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  184. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
  191. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
  192. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
  195. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
  196. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  197. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  198. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
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  200. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
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  202. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
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  204. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
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  206. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
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  208. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  216. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  228. package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
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  230. package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
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  232. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  234. package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
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  236. package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
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  238. package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
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  240. package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
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  242. package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
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  244. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  246. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  248. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  250. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  252. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  254. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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@@ -1,446 +0,0 @@
1
- import { Size, Category, Rating } from '../types/shared/item-enum.js';
2
- import type { ICatalogItem, ICatalogEffect, ICatalogAmmo, ICatalogVehicle, WeaponSkill, WeaponRange, MountPoint, ModKind } from '../utilities/catalog-data.js';
3
- import { AbstractItem } from '../types/shared/abstracts.js';
4
- /**
5
- * What a running program adds to a Matrix attribute, from its catalog
6
- * row's effects (v13). The program's key is the deck's word for it
7
- * (utilities/programs.ts); the row is found by the program's name.
8
- * PROGRAM_ATTR_MODS stands in when no row is loaded.
9
- */
10
- export declare function programMatrixMod(key: string, attr: 'attack' | 'sleaze' | 'dataProcessing' | 'firewall' | 'damage'): number;
11
- export interface IItemConstructorConfig {
12
- name: string;
13
- description: string;
14
- size: Size;
15
- category: Category;
16
- shape: string;
17
- color: string;
18
- texture: string;
19
- rating: Rating;
20
- weight: number;
21
- details?: string;
22
- content?: string;
23
- satisfiesLifestyle?: {
24
- addictionTypes?: string[];
25
- habitTags?: string[];
26
- };
27
- transferable?: boolean;
28
- plane?: 'meat' | 'matrix' | 'astral';
29
- price?: number;
30
- atSpot?: string;
31
- }
32
- export declare class Item extends AbstractItem {
33
- private _id;
34
- private _owner?;
35
- name: string;
36
- description: string;
37
- size: Size;
38
- category: Category;
39
- shape: string;
40
- color: string;
41
- texture: string;
42
- rating: Rating;
43
- weight: number;
44
- content?: string;
45
- details?: string;
46
- satisfiesLifestyle?: {
47
- addictionTypes?: string[];
48
- habitTags?: string[];
49
- };
50
- plane: 'meat' | 'matrix' | 'astral';
51
- price?: number;
52
- atSpot?: string;
53
- jammed: boolean;
54
- private _transferable;
55
- protected _currencyAmount: number;
56
- protected _currencyCapacity?: number;
57
- constructor(options: IItemConstructorConfig);
58
- /**
59
- * WHAT FUNGIBLE MEANS HERE (user ruling): only CONSUMABLES stack.
60
- * Three ration bars are three of the same thing and one entry reading
61
- * x3. Three cyberdecks are not: a deck carries its own damage track,
62
- * its own programs and its own load order, and merging two would lose
63
- * exactly that. Same for a gun's ammo and a drone's damage.
64
- *
65
- * So stacking is OPT-IN BY CATEGORY, never an automatic
66
- * name-collision behaviour. A category is in this set when carrying
67
- * several is indistinguishable from carrying one several times.
68
- *
69
- * NOT THE SAME AS 'consumed on use', and the medkit is why: Medical
70
- * is stackable (a stack of 3 means you own 3) and correctly never
71
- * decrements, because a medkit is reusable -- `use <medkit>` runs the
72
- * First Aid test and spends nothing.
73
- *
74
- * ONE HOME, NOT A TWIN. The plan called for mirroring EQUIP_ON_START's
75
- * twin-plus-sync-test pattern, and that pattern exists only because
76
- * EQUIP_ON_START is module-private in two files. This set is exported
77
- * from the model the rule is about, so there is nothing to keep in
78
- * step and no sync test to rot. The genuine twin is CROSS-REPO --
79
- * maka-cli.com derives a `stackable` flag on catalog rows from this
80
- * same list -- and no test in this repo can span that, which is why
81
- * the contents are asserted explicitly in item-stacks.test.ts: a
82
- * change to the vocabulary shows up in that diff, where the other
83
- * repo's owner can see it.
84
- */
85
- static readonly STACKABLE_CATEGORIES: ReadonlySet<Category>;
86
- /**
87
- * How many of this thing you are holding. 1 unless something stacked
88
- * it, and sparse in the save (absent means 1), the same shape `ammo`
89
- * and `currencyAmount` already use.
90
- */
91
- quantity: number;
92
- /** Whether a name-collision should ADD to this rather than replace it. */
93
- get stackable(): boolean;
94
- /**
95
- * THE CROSS-REPO SPELLING TRAP, fixed at the source (found live by
96
- * maka-cli.com, 2026-09-01: their server read STACKABLE_CATEGORIES
97
- * verbatim and compared it against CATALOG rows -- which carry enum
98
- * KEYS ('StimPatch') while this set holds enum VALUES ('stim patch').
99
- * Nothing ever matched, so NOTHING stacked, silently: the check's two
100
- * sides disagreed about spelling and there was no error to see.)
101
- *
102
- * Inside the engine the set is safe -- Item.category is always a
103
- * normalized enum VALUE by construction. But the set is EXPORTED as
104
- * co-owned vocabulary, and a consumer holding catalog keys walks into
105
- * the same key-vs-value trap chargen-factory documents. So the
106
- * boundary gets a normalizing membership test that takes either
107
- * spelling; consumers should call this rather than .has().
108
- */
109
- static isStackableCategory(raw: string): boolean;
110
- static readonly MAGAZINE_CAPACITY = 10;
111
- /** Rounds left in the magazine. Only meaningful for firearms. */
112
- ammo: number;
113
- /** Any weapon that shoots -- everything weapon-ish except melee. */
114
- isFirearm(): boolean;
115
- /** Spends one round; returns false on an empty magazine. */
116
- fireRound(): boolean;
117
- /** Refills the magazine (the spent Ammunition item is the caller's job). */
118
- /** The ammunition item last loaded, by name (reload.ts) -- decides Stun vs Physical (p.434). */
119
- loadedAmmo?: string;
120
- reload(ammoName?: string): void;
121
- /**
122
- * STUN BY NATURE (SR5 p.170-171, p.424, RAG-checked 2026-09-02):
123
- * electricity damage is Stun, so a taser, a stun baton or shock gloves
124
- * never deal Physical. THE ROW SAYS SO (catalog v13: weapon.damageType
125
- * / weapon.electric); the name regex is the fallback for generated gear.
126
- */
127
- isStunWeapon(): boolean;
128
- /**
129
- * WHAT THE LOADED ROUND DOES TO THE LINE (p.433-434): the ammunition
130
- * row's block -- gel Stun at AP +1, stick-n-shock electric Stun at DV
131
- * -2 / AP -5, APDS AP -4, explosive DV +1 / AP -1, flechette DV +2 /
132
- * AP +5. Regular rounds shift nothing. Generated ammunition with no
133
- * row keeps the two Stun names the engine always knew.
134
- */
135
- loadedAmmoMods(): (ICatalogAmmo & {
136
- kind: string;
137
- }) | undefined;
138
- /**
139
- * STUN BY AMMUNITION (p.434): the loaded round's block when it deals
140
- * Stun. Kept as the pre-v13 shape for its callers (combat-exchange,
141
- * the non-lethal tests): gel or stick-n-shock, with the DV/AP shift.
142
- */
143
- stunAmmo(): {
144
- kind: 'gel' | 'stick-n-shock';
145
- dvMod: number;
146
- apMod: number;
147
- } | undefined;
148
- /** Ammunition that would make this gun non-lethal (reload picks it under the non-lethal stance). */
149
- static isStunAmmo(item: Item): boolean;
150
- get owner(): string | undefined;
151
- set owner(owner: string | undefined);
152
- get id(): string;
153
- get transferable(): boolean;
154
- /**
155
- * SURGERY MAKES IT PART OF YOU (Chrome Flesh p.222, the headware
156
- * cyberdeck housing). One-way on purpose: there is no uninstall for
157
- * chrome anywhere else in this engine either.
158
- */
159
- implantIntoBody(): void;
160
- /**
161
- * "Nothing special happens" is honest for most props, but confusing for
162
- * gear whose NAME implies a specific action that lives at a different
163
- * verb -- a Lockpick Set at a pickable door (user, 2026-09-03). The
164
- * row's `useHint` (catalog v13) names that verb; absent it, the generic
165
- * line stands, which is correct for gear that really has nothing to say.
166
- */
167
- use(): string;
168
- /**
169
- * How much this item's quality tier is worth in game mechanics: extra
170
- * weapon damage/attack dice, armor soak, medkit healing (see
171
- * Player.getWeaponProfile/getArmorValue and commands/use.ts). Gear
172
- * quality is the game's whole progression system, so every mechanic
173
- * that gear feeds scales off this one number.
174
- */
175
- get qualityBonus(): number;
176
- /** The catalog row, by exact slug or name (strict: catalogRowFor). */
177
- get row(): ICatalogItem | undefined;
178
- /** The SR5 Rating / Force / Capacity this thing carries: the row's, or
179
- * the "(Rating N)" its name prints. Undefined for an unrated thing. */
180
- get ratingValue(): number | undefined;
181
- private get weaponHay();
182
- /** The p.185 range class: the row's, else read off the name (utilities/range.ts guessRangeClass). */
183
- get rangeClass(): WeaponRange;
184
- /** The skill this weapon is used with: the row's, else the class's. */
185
- get weaponSkill(): WeaponSkill;
186
- /**
187
- * THE DV, the book's flat part (p.421-431): 8 for the Predator's "8P",
188
- * 2 for a knife's "(STR+2)P" -- the Strength half is the wielder's and
189
- * Player.getWeaponProfile adds it (dvAttribute says whether to). The
190
- * fallback is the CLASS row of the same tables, un-compressed.
191
- */
192
- get weaponDv(): number;
193
- /** Which attribute the DV rides on: melee is (STR + dv) unless the row says otherwise. */
194
- get dvAttribute(): 'strength' | undefined;
195
- /** Physical or Stun, before ammunition and stance have their say. */
196
- get damageType(): 'P' | 'S';
197
- /** @deprecated v13 -- the DV is weaponDv; kept one release for its readers. */
198
- get rangedBase(): number;
199
- /** @deprecated v13 -- the DV is weaponDv; kept one release for its readers. */
200
- get meleeBase(): number;
201
- /** Reach (p.421-423): the row's, else none. */
202
- get reach(): number;
203
- /**
204
- * ACCURACY -- the LIMIT on an attack made with this weapon (p.46-47,
205
- * p.168: "Each weapon has an Accuracy rating that serves as its limit
206
- * for attacks made with that weapon"). A gear limit REPLACES the
207
- * inherent one, higher or lower (p.46-47), so this is not a floor or a
208
- * cap on the Physical limit -- it is the limit.
209
- *
210
- * THIS IS THE BARE NUMBER, NOT THE PARENTHETICAL. Tables write "Acc 5
211
- * (7)": the 5 is the gun, and the 7 is the gun PLUS a shooter who owns
212
- * a smartlink (p.433, +2 Accuracy with a smartgun system) -- see
213
- * Player.smartlinkAccuracyBonus, which supplies the +2 in
214
- * getAttackLimit. A laser sight's +1 rides the same way (fitted mods,
215
- * Player.gearLimit), and never stacks with the smartlink (p.432).
216
- *
217
- * 0 means "no Accuracy of its own": the table's own word 'physical'
218
- * (shock gloves, throwing knives, grenades) and everything that is not
219
- * a weapon. Callers fall back to the Physical limit, which is what an
220
- * improvised or bare-handed attack uses (p.168).
221
- *
222
- * The fallback ladder is the book's class values, read through the
223
- * same duck-typing school as the DV so generated gear works.
224
- */
225
- get accuracy(): number;
226
- /**
227
- * Armor penetration: how much the hit shifts the defender's ARMOR
228
- * (p.169) -- negative eats it, a "+" (gel, flechette) adds to it. The
229
- * row's AP, else the class value from the same tables, un-compressed.
230
- */
231
- get armorPen(): number;
232
- /** Heavier armor classes soak harder (RAW: jacket 12 vs clothing 6). Fallback only. */
233
- get isHeavyArmor(): boolean;
234
- /**
235
- * THE ARMOR RATING of a worn piece (p.436-437): the row's, else the
236
- * class value -- jacket-class 12, a vest 9, armor clothing 6, plain
237
- * clothing 0. Only the highest worn piece counts (Player.armorBreakdown).
238
- */
239
- get armorValue(): number;
240
- /** A "+" accessory's bonus (helmet +2, shield +6, p.437-438): the row's, else the class value. */
241
- get armorBonus(): number;
242
- /**
243
- * WHAT THIS THING DOES, in the engine's vocabulary: the row's effects
244
- * plus everything fitted into it (a smartlink in the goggles, a laser
245
- * sight on the gun). A fitted mod's effects apply whenever the host
246
- * does, so they are re-tagged with the host's own `when`.
247
- */
248
- get effects(): ICatalogEffect[];
249
- /** When a row's effects apply by default: worn for a wearable, held for a weapon, carried otherwise. */
250
- get defaultWhen(): 'worn' | 'held' | 'carried';
251
- /** A flag the row (or a fitted mod) grants, by key; its value, or 0. */
252
- capability(key: string): number;
253
- hasCapability(key: string): boolean;
254
- fitted: Item[];
255
- /** Capacity this thing offers to mods. */
256
- get capacity(): number;
257
- /** What kinds of mod it holds. */
258
- get holds(): ModKind[];
259
- get capacityUsed(): number;
260
- /** The accessory seats a gun has: the row's, else the class rule (p.432). */
261
- get mounts(): MountPoint[];
262
- /** Accessories the factory fitted (identifiers, see ICatalogWeapon.builtIn). */
263
- get builtIn(): string[];
264
- hasBuiltIn(id: string): boolean;
265
- /**
266
- * A SMARTGUN (p.433): a smartgun system built in or fitted. Before v13
267
- * every firearm in the engine counted as one; canon makes it an
268
- * accessory. Generated gear with no row is a smartgun only when it
269
- * says so.
270
- */
271
- get isSmartgun(): boolean;
272
- /** Which mount a fitted accessory sits in: the first of its mounts still free when it was fitted. */
273
- mountOf(mod: Item): MountPoint | undefined;
274
- /**
275
- * Why a mod will not fit, or null when it will. The message is the
276
- * player's line, so it names the rule that refused.
277
- */
278
- fitRefusal(mod: Item): string | null;
279
- /** Fits a mod; the refusal line, or null when it went in. */
280
- fit(mod: Item): string | null;
281
- /** Takes a mod back out; false when it was not there. */
282
- unfit(mod: Item): boolean;
283
- /** The drone's stat block, when it has one. */
284
- get vehicle(): ICatalogVehicle | undefined;
285
- /** Pilot rating (p.199): the row's, else the price-tier fallback the engine always used. */
286
- get pilotRating(): number;
287
- /** A drone's hull armor (p.199): the row's, else the tier fallback. */
288
- get droneArmor(): number;
289
- /** A drone's Body (p.199): the row's, else the tier fallback. */
290
- get droneBody(): number;
291
- /** Does the drone carry a weapon mount: the row's, else the name says. */
292
- get hasWeaponMount(): boolean;
293
- private _deckDamage;
294
- isCyberdeck(): boolean;
295
- /** The Matrix condition monitor (p.228): 8 + (Device Rating / 2), rounded up. */
296
- get maxDeckBoxes(): number;
297
- get deckDamage(): number;
298
- /** Device Rating, NUMERIC (catalog v13): the row's, else the tier ladder
299
- * (p.227: Summit 1, Chariot 2, Tsurugi 3, Cyber-5 5, Excalibur-class 6). */
300
- get deviceRating(): number;
301
- /** The p.227 attribute array (highest first): the row's four numbers, else by Device Rating. */
302
- get deckArray(): number[];
303
- /** How many programs run at once (p.227; storage is unlimited): the row's, else the Device Rating. */
304
- get programSlots(): number;
305
- private _deckOrder;
306
- get deckOrder(): number[];
307
- /** Re-assign the array (RAW: any order, same four values). */
308
- configureDeck(order: number[]): boolean;
309
- loadedPrograms: string[];
310
- /**
311
- * THE DECK'S STORAGE (SR5 p.227, p.243, RAG-checked 2026-09-02): "you
312
- * can have any number of programs in storage on your deck, but only a
313
- * limited number running". Programs are files, not gear -- a chip is
314
- * the purchase medium and is consumed the moment it meets a deck
315
- * (Player.addInventory). Storage is hardware: it survives a brick and
316
- * is lost with the deck. Keys into utilities/programs.ts.
317
- */
318
- storedPrograms: string[];
319
- hasStored(key: string): boolean;
320
- /** Writes a program into storage; false when it was already there. */
321
- installProgram(key: string): boolean;
322
- /**
323
- * PAPERS (SR5 p.443, RAG-checked 2026-09-02): a SIN, real or fake, is
324
- * "digital, not physical" -- it exists on your commlink or in your PAN --
325
- * and a fake license "exists on your SIN and is linked to it". So the
326
- * device carries them as files, and a license names the SIN it was
327
- * bought for (`linkedSin`). Player.addInventory routes a bought paper
328
- * here; utilities/sin.ts reads them from here.
329
- */
330
- papers: Item[];
331
- /** On a license: the name of the fake SIN it was bought for. */
332
- linkedSin?: string;
333
- isPaper(): boolean;
334
- /** A commlink or a deck: the PAN's master, where papers live. */
335
- holdsPapers(): boolean;
336
- /** A data-soft chip: Mapsoft, Shopsoft, Datasoft (utilities/programs.ts DATA_SOFTS). */
337
- get softKey(): string | undefined;
338
- /** A chip is a Software item whose name is a program the street knows. */
339
- get programKey(): string | undefined;
340
- hasProgram(key: string): boolean;
341
- private attrValue;
342
- get attack(): number;
343
- get sleaze(): number;
344
- get dataProcessing(): number;
345
- get firewall(): number;
346
- /**
347
- * What this device adds to a Matrix dice pool. RAW uses the attribute
348
- * as a LIMIT; this engine has no limits, so half rides the pool (the
349
- * same convention as contact Connection). Non-deck devices (commlinks)
350
- * keep the old quality-tier contribution.
351
- *
352
- * The tests this stands in for, named here so the deviation is
353
- * checkable rather than folklore (backlog 8MqJ6vfigtmk2SPa2): Hack on
354
- * the Fly is Hacking + Logic [Sleaze] (p.240), Brute Force is
355
- * Cybercombat + Logic [Attack] (p.238), and p.244 organises every
356
- * Matrix action BY its limit. This halving is the single knob that
357
- * would have to become real for any of them to be. Callers:
358
- * commands/hack.ts, mark.ts, tap.ts, overwatch.ts, and
359
- * Player.getAttackPool / getPanDefensePool.
360
- */
361
- matrixEdge(kind: 'attack' | 'sleaze' | 'dataProcessing' | 'firewall'): number;
362
- /**
363
- * THE MATRIX ATTRIBUTE ITSELF -- whole, for use as a LIMIT rather
364
- * than as dice (SR5 p.226, p.222, p.234; RAG-checked 2026-08-28).
365
- *
366
- * A CYBERDECK carries the configurable array and answers all four.
367
- * ANY OTHER DEVICE -- a commlink -- has only Data Processing and
368
- * Firewall, and both equal its Device Rating (p.222, p.234). It has
369
- * NO Attack and NO Sleaze: those belong to decks and hosts (p.226).
370
- * Asking for one returns 0, which callers must read as "this device
371
- * cannot take that action", never as "an unlimited one".
372
- *
373
- * matrixEdge above is the OLD half-the-attribute-as-dice
374
- * substitution and is on its way out; it survives only where a pool
375
- * genuinely wants a gear bonus rather than a cap.
376
- */
377
- matrixAttribute(kind: 'attack' | 'sleaze' | 'dataProcessing' | 'firewall'): number;
378
- /** Deck-side Matrix damage bonus: Attack attribute + a loaded Hammer. */
379
- get matrixDamageBonus(): number;
380
- /** One-line stat readout: "A5 S4 D4 F2, DR2, 1/2 programs". */
381
- deckStatLine(): string;
382
- /** Returns boxes actually taken. Full track = bricked. */
383
- takeDeckDamage(boxes: number): number;
384
- get isBricked(): boolean;
385
- /** Clears boxes; returns how many were actually repaired. */
386
- repairDeck(boxes: number): number;
387
- /** The deck track, same rendering as the body's condition monitors. */
388
- deckSummary(): string;
389
- private _droneDamage;
390
- isDrone(): boolean;
391
- /**
392
- * THE HULL TRACK, FROM BODY (SR5 p.199: a drone's Physical condition
393
- * monitor is 6 + half its Body; Rigger 5.0 p.145 gives an anthroform
394
- * 8 + half its Body, because it is built like a person and breaks like
395
- * one). Halves round UP -- SR5 p.48 states the general rule and p.52
396
- * and p.379 apply it explicitly to condition monitors.
397
- *
398
- * THIS USED TO READ `6 + 2 * qualityBonus`, and qualityBonus comes
399
- * from the Rating enum, which the catalog assigns BY PRICE. So
400
- * durability tracked COST: the Lockheed Optic-X2 -- a Body 2
401
- * surveillance drone that happens to cost 21,000 nuyen -- carried
402
- * twelve boxes, exactly as many as a Steel Lynx with Body 6 and
403
- * Armor 12. Sixty of the seventy catalog drones were wrong; the four
404
- * anthroforms were wrong in the other direction, being under-tough
405
- * because the engine had no notion of their rule.
406
- *
407
- * THE LOOKUP IS THE SUBSTANCE HERE, not the arithmetic. An Item knows
408
- * its category, size and rating -- never its stat block -- so Body has
409
- * to come back out of the catalog by name. catalogHullFor does that
410
- * with STRICT matching for the reason recorded there: a fuzzy hit
411
- * would hand generated gear an unrelated row's Body.
412
- *
413
- * THE FALLBACK IS DELIBERATE AND DOCUMENTED, not a default. Generated
414
- * street gear has no catalog row and therefore no Body, and the
415
- * failure mode to avoid is a generated drone silently collapsing to
416
- * six boxes because Body parsed as undefined. Such an item keeps the
417
- * old price-based curve, which is at least the behaviour it has always
418
- * had.
419
- */
420
- get maxDroneBoxes(): number;
421
- get droneDamage(): number;
422
- /** Returns boxes actually taken. Full track = wrecked. */
423
- takeDroneDamage(boxes: number): number;
424
- get isWrecked(): boolean;
425
- /** Clears boxes; returns how many were actually repaired. */
426
- repairDrone(boxes: number): number;
427
- /** The hull track, same rendering as the body's condition monitors. */
428
- droneSummary(): string;
429
- supportsAddiction(addiction: string): boolean;
430
- supportsHabit(habit: string): boolean;
431
- /**
432
- * The generation schema explicitly allows "currencyAmount" on either a
433
- * "Credstick" or "CurrencyContainer" item (see scene-seed-generator.ts),
434
- * but this only ever recognized the latter -- so a Credstick's nuyen
435
- * silently never got set at all (item-factory.ts gates addCurrency() on
436
- * this), and never counted toward the inventory panel's Total. Found via
437
- * a real session where a 1,000-nuyen credstick added nothing to the
438
- * displayed total.
439
- */
440
- isCurrencyCarrier(): boolean;
441
- get currencyAmount(): number;
442
- addCurrency(amount: number): number;
443
- deductCurrency(amount: number): number;
444
- private getCharacteristics;
445
- getFormattedCharacteristics(): string;
446
- }
@@ -1 +0,0 @@
1
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