@maka/maka-cli 5.127.0 → 5.129.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js +24 -3
  3. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +11 -5
  4. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js +7 -5
  5. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js +53 -15
  6. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +2 -1
  7. package/bundle/typescript/src/commands/game/sideQuest/commands/spells.js +11 -5
  8. package/bundle/typescript/src/commands/game/sideQuest/commands/sustain.js +6 -2
  9. package/bundle/typescript/src/commands/game/sideQuest/commands/thread.js +4 -2
  10. package/bundle/typescript/src/commands/game/sideQuest/game.js +10 -3
  11. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +108 -38
  12. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.js +5 -0
  13. package/bundle/typescript/src/commands/game/sideQuest/utilities/sustaining.js +36 -0
  14. package/bundle/typescript/src/commands/profile.js +10 -2
  15. package/package.json +8 -6
  16. package/bundle/typescript/src/command.d.ts +0 -37
  17. package/bundle/typescript/src/command.js.map +0 -1
  18. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  19. package/bundle/typescript/src/commands/_index.js.map +0 -1
  20. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  21. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  23. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  24. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  25. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  26. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  27. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  31. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  32. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  33. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  36. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  37. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  38. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  39. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  42. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  43. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  44. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  45. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  46. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  48. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  49. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  50. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  51. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  52. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  53. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  54. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  55. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  56. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  57. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  58. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  60. package/bundle/typescript/src/commands/create.d.ts +0 -1
  61. package/bundle/typescript/src/commands/create.js.map +0 -1
  62. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  63. package/bundle/typescript/src/commands/debug.js.map +0 -1
  64. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  65. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  66. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  67. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  68. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  69. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  70. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  71. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  72. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  73. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  74. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  75. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  76. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  77. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  78. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  79. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  80. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  81. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  82. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  83. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  84. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  85. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  87. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  89. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  90. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  91. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  92. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  93. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  177. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  178. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  179. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  180. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  183. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  184. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
  191. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
  192. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
  195. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
  196. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  197. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  198. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
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  200. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
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  202. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
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  204. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
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  206. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
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  208. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  216. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  228. package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
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  230. package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
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  232. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  234. package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
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  236. package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
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  238. package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
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  240. package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
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  242. package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
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  244. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  246. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  248. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  250. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  252. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  254. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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@@ -1,478 +0,0 @@
1
- import { IItemSeedJson } from './seed/item-seed.js';
2
- import { ISceneSeedJson } from './seed/scene-seed.js';
3
- /**
4
- * The save-file schema (see utilities/persistence.ts for the machinery).
5
- * PERSISTENCE RULINGS (player decisions, fixed): character + hub world
6
- * persist; runs are disposable; autosave at safe beats only (homecoming,
7
- * rest, job-accept, quit); one slot per character name; PERMADEATH --
8
- * real death burns the save. Saves always write locally and sync to
9
- * maka-cli.com when logged in (local-first; the cloud is a mirror).
10
- *
11
- * Bump SAVE_VERSION on any breaking shape change; readers REFUSE a
12
- * mismatched version and keep the file (no silent migration, no
13
- * deletion -- an old save outlives the build that can't read it).
14
- */
15
- export declare const SAVE_VERSION = 1;
16
- /** Why a save was written. `creation` is the BIRTH CERTIFICATE -- written
17
- * once by the chargen factory before any session exists; its game/hub are
18
- * empty shells that resume must NOT apply as world state (the world boots
19
- * fresh from the embedded hubSeed). Every in-play save uses the others. */
20
- export type SaveReason = 'creation' | 'homecoming' | 'rest' | 'job-accept' | 'quit' | 'hub-arrival' | 'venue-bust' | 'sin-choice' | 'equip' | 'move' | 'trade';
21
- /**
22
- * WHERE THE RUNNER STANDS IN THE HUB (player request 2026-09-02: "a
23
- * player that logs in, logs back in at the server location"). Room by
24
- * name and the named spot within it; the grid cell is NOT carried --
25
- * it is transient geometry, and a reload seats you on the spot's own
26
- * seat (see Player.atCell). Optional: an older save without it wakes at
27
- * home, as every save did before.
28
- */
29
- export interface ISavedLocation {
30
- room: string;
31
- spot?: string;
32
- }
33
- /**
34
- * A REGISTERED sprite waiting in the Resonance (SR5 p.254-256) -- what
35
- * it takes to rebuild its shell later. `name` is carried so a sprite
36
- * keeps the name the player learned to type at "order" across a journey
37
- * or a resume, and so a registration can be dropped by name when the
38
- * sprite is decompiled for good.
39
- *
40
- * NOT a version bump: this shape is only ever reached through an
41
- * OPTIONAL field, and the loader still reads the older singular one, so
42
- * every existing save loads unchanged. Bumping SAVE_VERSION for an
43
- * additive field would make every save on disk refuse to open -- the
44
- * exact outcome the no-silent-migration rule exists to prevent.
45
- */
46
- export interface IRegisteredSprite {
47
- spriteType: string;
48
- level: number;
49
- tasks: number;
50
- name: string;
51
- }
52
- /**
53
- * A live Item flattened to seed shape PLUS the runtime the seed can't
54
- * say -- ammo left in the magazine, a PAN-jammed device, a bricked
55
- * deck's damage, a shot-up drone frame. `restoreItem` applies these
56
- * AFTER construction (firearms auto-fill ammo to 10 in the ctor).
57
- */
58
- export interface ISavedItem extends IItemSeedJson {
59
- /** How many are in this stack. SPARSE: written only when >1, so
60
- * absent means 1 and every save written before stacking existed
61
- * restores unchanged. Same contract as `ammo` below. */
62
- quantity?: number;
63
- ammo?: number;
64
- /** The ammunition item loaded, by name (Stun vs Physical, p.434) -- additive 2026-09-02. */
65
- loadedAmmo?: string;
66
- jammed?: boolean;
67
- deckDamage?: number;
68
- droneDamage?: number;
69
- /** Cyberdeck runtime (p.227): programs in running memory + array deal. */
70
- loadedPrograms?: string[];
71
- /** Every program in the deck's storage (p.227) -- additive, 2026-09-02. */
72
- storedPrograms?: string[];
73
- /** Papers on a commlink or deck (p.443) -- additive, 2026-09-02. */
74
- papers?: ISavedItem[];
75
- /** On a license: the fake SIN it is linked to. */
76
- linkedSin?: string;
77
- deckOrder?: number[];
78
- /** Mods fitted into a wearable or accessories on a gun (catalog v13, fit.ts) -- additive, 2026-09-03. */
79
- fitted?: ISavedItem[];
80
- }
81
- /**
82
- * Equipment layout keyed "group.slot" ("rightHand.weapon") -> the FULL
83
- * item. Full blobs, not name references: equipping REMOVES an item from
84
- * inventory (archetypes.ts equipIntoEmptySlots), so a name-ref into the
85
- * saved inventory would dangle.
86
- */
87
- export type ISavedEquipment = Record<string, ISavedItem | null>;
88
- export interface ISavedPlayer {
89
- name: string;
90
- archetypeName?: string;
91
- /** Pronoun anchor for NPC AI (ruling 2026-08-24: NPCs were guessing).
92
- * Absent on legacy saves -- the launcher asks once at resume. */
93
- gender?: 'male' | 'female';
94
- /** Fog of war (map ruling 2026-08-24): rooms this runner has stood
95
- * in. Absent on legacy saves -- exploration restarts from here. */
96
- visitedRooms?: string[];
97
- /** ROOM GRIDS (spatial wave 2026-08-25): the "at" spot this runner
98
- * stood at when this snapshot was taken (utilities/spots.ts). NOT
99
- * applied by persistence.ts's restorePlayer -- every existing
100
- * caller restores onto a DIFFERENT room/scene than the one this
101
- * spot name belongs to (a hub resume's player already has its own
102
- * current room; a headless boot/late-join starts fresh in a new
103
- * seed's rooms; homecoming reconciles pay/karma, not position), so
104
- * blindly applying it would set a stale, meaningless name. Carried
105
- * here so a same-scene reconnect (a shared-run consumer restoring
106
- * mid-run state for the SAME rooms this was captured in) has the
107
- * data available; that caller sets `player.atSpot` itself, same
108
- * order rule as everywhere else -- AFTER `currentLocation` (the
109
- * setter clears atSpot on every room change). */
110
- atSpot?: string;
111
- attributes: {
112
- body: number;
113
- agility: number;
114
- reaction: number;
115
- combatSkill: number;
116
- magic: number;
117
- strength: number;
118
- willpower: number;
119
- logic: number;
120
- intuition: number;
121
- charisma: number;
122
- edge: number;
123
- resonance: number;
124
- adept: boolean;
125
- /** Mystic adept: Power Points bought with creation karma (SR5
126
- * p.69-70). Optional -- a save written before the path existed has
127
- * none, and absent means zero, which is a magician or an adept
128
- * exactly as it always was. */
129
- powerPoints?: number;
130
- /** Chosen spellbook (magician/mystic adept, SR5 p.300). Keys into
131
- * SPELL_CATALOG. ABSENT = knows every spell (grandfathered, any save
132
- * older than spell selection); a list = knows only those. Empty and
133
- * absent are distinct and both preserved. */
134
- knownSpells?: string[];
135
- /** Aspected magician's group (aspects.ts); absent = not aspected. */
136
- aspect?: string;
137
- /** Chosen adept powers (SR5 p.308-310): key -> level, keys into
138
- * ADEPT_POWER_CATALOG. ABSENT = the compressed floor(pp/2) pool model
139
- * (grandfathered, every save older than power selection); present =
140
- * each power's own effect applies and the compressed bonus does not. */
141
- adeptPowers?: Record<string, number>;
142
- };
143
- /** Talent before essence burn -- the true source; effective magic/
144
- * resonance recompute from these + the aug replay. */
145
- baseMagic: number;
146
- baseResonance: number;
147
- skills: Record<string, number>;
148
- karma: number;
149
- careerKarma: number;
150
- /** Notoriety is its reasons (dedupe key IS the string) -- replayed
151
- * through addNotoriety so derived rep recomputes. */
152
- notorietyReasons: string[];
153
- /** Earned Public Awareness incidents (p.368). Optional: saves
154
- * written before the track existed come back with none. */
155
- publicAwarenessReasons?: string[];
156
- /** Written for round-trip verification only; the live value is
157
- * reconstructed by replaying installAug over `augmentations`. */
158
- essence: number;
159
- augmentations: string[];
160
- /** Grade per installed key (WARE_GRADES, p.451). Absent entries --
161
- * and every pre-grade save -- are standard. */
162
- augmentationGrades?: [string, string][];
163
- qualities: string[];
164
- /** Rating per rated quality key (qualities.ts maxRating); absent = 1. Contract 2026-09-02. */
165
- qualityRatings?: [string, number][];
166
- /**
167
- * The pick each choosing quality was given (IQualityChoice) -- the
168
- * skill Aptitude names, the attribute Exceptional Attribute names.
169
- * Absent on every save written before 2026-09-04, and absent is
170
- * correct for them: those characters were never asked, so their
171
- * quality lifts no ceiling until they answer.
172
- */
173
- qualityChoices?: [string, string][];
174
- /** Which fake SIN the runner chose to present (Player.activeSin).
175
- * Absent = no choice made; bestFakeSin falls back to best rating. */
176
- activeSin?: string;
177
- metamagics: string[];
178
- initiationGrade: number;
179
- edgeRemaining: number;
180
- haggledThisJob: boolean;
181
- damageTaken: number;
182
- stunTaken: number;
183
- /** First aid already applied to this set of wounds (SR5 p.205).
184
- * OPTIONAL so pre-existing saves load: absent reads as "not yet
185
- * treated", which is the forgiving direction to be wrong in. Damage
186
- * itself persists, so without these the lock would be a save/reload
187
- * away from being free. */
188
- firstAidGiven?: boolean;
189
- /** Wounds already closed by a spell -- first aid may not follow it. */
190
- magicallyHealed?: boolean;
191
- needs: {
192
- ateThisCycle: boolean;
193
- sleptThisCycle: boolean;
194
- hungerStreak: number;
195
- sleepStreak: number;
196
- hungerFatigue: number;
197
- sleepFatigue: number;
198
- };
199
- /** 'guarded'/'aggressive' are the pre-2026-09-02 names; restore normalizes. */
200
- autoStance: 'manual' | 'non-lethal' | 'lethal' | 'guarded' | 'aggressive';
201
- /** Which intrusion action the next hack uses (uMQAhaAysgaKpWFkn).
202
- * Optional: saves written before 2026-09-03 have none, and load
203
- * as the shipped default of Brute Force. */
204
- matrixStance?: 'attack' | 'sleaze';
205
- inventory: ISavedItem[];
206
- equipment: ISavedEquipment;
207
- }
208
- /** One hub room's divergence from its seed: inventory is a FULL
209
- * replacement, the rest is runtime flags the seed can't express. */
210
- export interface ISavedRoomOverlay {
211
- name: string;
212
- inventory: ISavedItem[];
213
- plainSightItems: string[];
214
- /** THE FALLEN (2026-08-25): bodies left where they dropped, with what
215
- * they were carrying (Room.bodies). Optional -- absent in every save
216
- * written before bodies existed, which simply reads as "no corpses
217
- * here", so no SAVE_VERSION bump is owed. Persisted because the gear
218
- * is ON the body now: without this a kill's loot would evaporate on
219
- * reload, where before it sat in the room's own inventory. */
220
- bodies?: {
221
- name: string;
222
- cell: {
223
- x: number;
224
- y: number;
225
- z: number;
226
- };
227
- inventory: ISavedItem[];
228
- }[];
229
- searchedBy: string[];
230
- visitedBy: string[];
231
- hostCracked: boolean;
232
- doorLocks: {
233
- direction: string;
234
- isLocked: boolean;
235
- }[];
236
- /** Bank/authority deposits (Room._currencyLedger) -- player's only. */
237
- currencyLedger: {
238
- owner: string;
239
- items: ISavedItem[];
240
- }[];
241
- }
242
- export interface ISavedNpcOverlay {
243
- name: string;
244
- room: string;
245
- atSpot?: string;
246
- damageTaken: number;
247
- stunTaken: number;
248
- surrendered: boolean;
249
- objective?: string;
250
- /** AI memory tail -- how a contact remembers you across sessions. */
251
- history: string[];
252
- inventory: ISavedItem[];
253
- equipment: ISavedEquipment;
254
- }
255
- export interface ISavedHub {
256
- rooms: ISavedRoomOverlay[];
257
- npcs: ISavedNpcOverlay[];
258
- /** Seed NPCs absent from the live scene (killed) -- removed QUIETLY
259
- * on load; their dropped gear is already in the room overlays. */
260
- deadActors: string[];
261
- /** Devices by name, and the whole of their state. `bypassBurned`
262
- * went with the puzzle mechanic -- a lock you failed to force is a
263
- * lock you can try again. */
264
- devices: {
265
- name: string;
266
- open: boolean; /** Barrier boxes taken (p.197), additive 2026-09-03; absent = whole. */
267
- damage?: number;
268
- }[];
269
- /**
270
- * A TOMBSTONE, always written as [], never read by this build.
271
- *
272
- * It exists for an OLDER READER, not for us. v5.64.0 is shipped, and
273
- * its persistence.ts line 530 is `for (const p of saved.puzzles)`
274
- * with no guard -- so a save written without this field makes that
275
- * build throw "saved.puzzles is not iterable" on resume. Not
276
- * degraded: a hard crash.
277
- *
278
- * And saves MOVE. cloud-saves.ts mirrors the whole ISaveFileV1
279
- * including this overlay, so a player on two machines, a rollback,
280
- * or a server pin lagging the client all put a new save in front of
281
- * an old reader.
282
- *
283
- * SAFE TO DELETE only once v5.64.0 is out of the wild -- check
284
- * before you do; nothing in THIS build will fail if you remove it.
285
- */
286
- puzzles: {
287
- name: string;
288
- solved: boolean;
289
- bypassBurned: boolean;
290
- }[];
291
- worldEvents: string[];
292
- /**
293
- * THE SITE ALARM, and it rides here for the same reason worldEvents
294
- * does. A ring of recent events and a site that went loud are BOTH
295
- * mid-run facts about the place, and persisting one without the other
296
- * lets a reload forget the alarm while keeping the sentence about it.
297
- * Optional: saves written before this field simply come back quiet.
298
- */
299
- siteAlarm?: {
300
- reason: string;
301
- count: number;
302
- };
303
- roomOwnership: [string, string][];
304
- itemOwnership: [string, string][];
305
- /** The hideout is Game-owned and in no seed -- its whole inventory
306
- * (the stash) and the player's secure storage ride here. */
307
- home: {
308
- inventory: ISavedItem[];
309
- secureStash: ISavedItem[];
310
- /** THE GARAGE (SR5 p.370 Special Work Area, 2026-09-05): the frames
311
- * parked in the bay. Additive and optional -- absent means no
312
- * garage, and an older build ignores it. Written by the chargen
313
- * factory at birth and by every save after. */
314
- garage?: ISavedItem[];
315
- };
316
- }
317
- export interface ISavedGig {
318
- from: string;
319
- to: string;
320
- itemName: string;
321
- itemDescription: string;
322
- pay: number;
323
- brief: string;
324
- }
325
- export interface ISavedGameState {
326
- location?: ISavedLocation;
327
- lifestyleTier: string;
328
- /** Lifestyle options by canonical key (SR5 p.370; today only 'garage').
329
- * Optional -- absent in saves written before 2026-09-05. */
330
- lifestyleOptions?: string[];
331
- /** The Big Ten grid a High lifestyle rides (SR5 p.222); absent = the engine default. */
332
- gridProvider?: string;
333
- rentDebt: number;
334
- tier: number;
335
- contacts: [string, {
336
- connection: number;
337
- loyalty: number;
338
- spent: number;
339
- gigs: number;
340
- asked: boolean;
341
- role?: string;
342
- note?: string;
343
- }][];
344
- /** SWAG orders in flight (commands/source.ts): paid, awaiting the
345
- * next homecoming. Optional -- absent in pre-swag v1 saves. */
346
- procurements?: {
347
- contact: string;
348
- itemConfig: ISavedItem;
349
- price: number;
350
- }[];
351
- /** DocWagon contract (utilities/docwagon.ts). Optional -- uninsured. */
352
- docwagon?: {
353
- tier: string;
354
- resuscsLeft: number;
355
- homecomingsLeft: number;
356
- };
357
- /** A REGISTERED sprite (commands/register.ts): the technomancer's
358
- * persistent companion, re-shelled at resume. Optional.
359
- *
360
- * SUPERSEDED by `registeredSprites` (2026-08-28) and kept only so
361
- * saves written before that date still restore their sprite. Nothing
362
- * WRITES this field any more; the loader reads it when the array is
363
- * absent. Do not add a second writer -- one field written in two
364
- * places is how a save ends up disagreeing with itself. */
365
- registeredSprite?: {
366
- spriteType: string;
367
- level: number;
368
- tasks: number;
369
- };
370
- /** EVERY registered sprite (commands/register.ts): permanent
371
- * companions waiting in the Resonance, re-shelled at resume. A
372
- * technomancer may hold LOGIC of them (SR5 p.254-256), so this is a
373
- * list -- see the note on `registeredSprite` above for what it
374
- * replaced. Optional; absent in pre-2026-08-28 saves. */
375
- registeredSprites?: IRegisteredSprite[];
376
- /** THE CREW (commands/crew.ts, lead.ts): persistent teammates who
377
- * ride every run. `ghost` slots belong to other players (Phase B).
378
- * Optional -- absent in pre-crew saves. */
379
- crew?: {
380
- name: string;
381
- source: 'hired' | 'contact' | 'ghost';
382
- archetypeName?: string;
383
- description: string;
384
- combat: Record<string, unknown>;
385
- gear: ISavedItem[];
386
- cutPct: number;
387
- jobsRun: number;
388
- trainedThisCycle?: boolean;
389
- /** `liveOnly` = a friend invite ("crew invite"): rides live shared
390
- * runs only, never AI-driven locally. */
391
- ghost?: {
392
- slug: string;
393
- owner: string;
394
- liveOnly?: boolean;
395
- };
396
- }[];
397
- /** DEPRECATED one-slot predecessor of `crew` -- read for migration on
398
- * resume, never written by current builds. */
399
- enlistedAlly?: {
400
- name: string;
401
- description: string;
402
- combat: Record<string, unknown>;
403
- };
404
- /** Who refused Leadership's Command recruit, at what loyalty. */
405
- commandRefusals?: Record<string, number>;
406
- fencedCategories: string[];
407
- /** Rumor pool stays seed-sourced; only the cursor + active persist. */
408
- rumorIndex: number;
409
- activeRumor?: string;
410
- /** The gig pool IS saved -- offerGigFrom splices entries out of it. */
411
- gigPool: ISavedGig[];
412
- gigIndex: number;
413
- gigAvailable?: ISavedGig;
414
- activeGig?: {
415
- from: string;
416
- to: string;
417
- itemName: string;
418
- pay: number;
419
- };
420
- /** A drafted-but-untaken job survives a quit -- 20-40s of generation
421
- * (and any haggled payout, which lives in the seed) not re-billed. */
422
- /** `accepted` is the flag "accept" sets (job-offer.ts) and the taxi's
423
- * hub gate reads (call.ts): a seed Krow DRAFTED is not a fare, and
424
- * without persisting it a resumed campaign forgot you had shaken on
425
- * the job. Optional because saves written before it exist; those
426
- * restore as un-accepted, which costs one "call Krow" once. */
427
- pendingRun?: {
428
- seed: ISceneSeedJson;
429
- tier: number;
430
- ride?: {
431
- arrive: string;
432
- board: string;
433
- };
434
- accepted?: boolean;
435
- };
436
- }
437
- export interface ISaveFileV1 {
438
- version: typeof SAVE_VERSION;
439
- savedAt: string;
440
- reason: SaveReason;
441
- playerName: string;
442
- /** Cheap fields for the launcher's Continue menu -- no deep parse. */
443
- summary: {
444
- archetypeName?: string;
445
- karma: number;
446
- currency: number;
447
- lifestyleTier: string;
448
- hubName: string;
449
- };
450
- /** The hub seed EMBEDDED: resume never depends on scene2.json (or a
451
- * generated hub) still existing or matching. */
452
- hubSeed: ISceneSeedJson;
453
- player: ISavedPlayer;
454
- game: ISavedGameState;
455
- hub: ISavedHub;
456
- /** Cloud-sync bookkeeping: the cloud copy's savedAt as of our last
457
- * successful push/pull -- divergence detection.
458
- *
459
- * MEANS DIFFERENT THINGS FOR THE TWO KINDS OF RUNNER NOW. For an
460
- * ANONYMOUS save it is vestigial (nothing is ever pushed). For a
461
- * BOUND one the server is authoritative and there is no divergence
462
- * to detect during play -- the field survives for the launcher's
463
- * MIGRATION pass and for comparing a spill against the server copy,
464
- * which are the only two places a local bound file is still read.
465
- * It is no longer evidence that a local file is a legitimate second
466
- * home for the character. */
467
- sync?: {
468
- lastCloudSavedAt?: string;
469
- };
470
- /** ACCOUNT BINDING (ruling 2026-08-23): the maka-cli.com userId this
471
- * runner belongs to. A bound runner plays only under its own login
472
- * (the launcher enforces); absent WITHOUT `anonymous` = legacy save,
473
- * prompted bind-or-anonymous at the next logged-in launch. */
474
- owner?: string;
475
- /** Explicitly account-less: never presence, never cloud, never the
476
- * street -- a purely local life. */
477
- anonymous?: boolean;
478
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"save-file.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/types/save-file.ts"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,CAAC"}
@@ -1,81 +0,0 @@
1
- /**
2
- * A DEVICE IN A ROOM -- the seed shape that replaces the old puzzles[].
3
- *
4
- * The user's framing is the specification: "A lock is not a puzzle, it
5
- * has a key. A keypad has an interface (to use). An NPC in the doorway
6
- * can be persuaded/bluffed/conned to move aside. A persistent forcewall
7
- * can be dispelled."
8
- *
9
- * Three of those four are DEVICES; the fourth is a person and has no
10
- * entry here on purpose (see npcs[].guarding / npcs[].passphrase).
11
- *
12
- * A DEVICE ALWAYS BELONGS TO A ROOM. There is no "attached to a door"
13
- * form, because a keypad beside a grate stands in one room -- the one
14
- * you must be in to reach it. The puzzle shape allowed both, and the
15
- * cost was two validators that had to agree, a normaliser between them,
16
- * and a placement fault the comments record as killing two consecutive
17
- * generations.
18
- */
19
- export type DeviceSeedKind = 'lock' | 'panel' | 'ward';
20
- export interface IDeviceSeedJson {
21
- name: string;
22
- /** MANDATORY. What the player sees when they look at it. Optional
23
- * descriptions are how a barrier ended up rendering the literal
24
- * string "undefined" into an NPC's prompt. */
25
- description: string;
26
- kind: DeviceSeedKind;
27
- /**
28
- * The credential that opens it -- ONLY valid on a 'panel'.
29
- *
30
- * User ruling, verbatim: "if it's a _mechanical_ lock, it has a key
31
- * or can be picked. You can't talk at a _mechanical_ lock." A lock
32
- * opens by key or by force; a ward answers to the Art. Neither has
33
- * anything to hear a phrase with, and the migration drops a code off
34
- * anything that is not a panel.
35
- */
36
- code?: string;
37
- /** Item name that opens it outright -- a keycard, a physical key. */
38
- keyItem?: string;
39
- /** Item name handed over when it opens (a safe's contents). */
40
- grantsItem?: string;
41
- /** "At" spot of its room that it physically stands at. */
42
- atSpot?: string;
43
- /** The exit OF ITS OWN ROOM that opening this device unseals. The
44
- * door starts locked and the device is what unlocks it. */
45
- opensExit?: string;
46
- /**
47
- * ALREADY OPEN when the scene starts, so its door begins unsealed.
48
- *
49
- * Added 2026-08-28 for the repro benches, and it turned out to be a
50
- * hole rather than a nicety: a barrier that stands OPEN is a state
51
- * NPCs have to describe correctly, and getting that wrong is a
52
- * reported item on the board (jqqcxx2qfgZjLgRYm -- an accessor that
53
- * "drops opened barriers, so an NPC with no information about a state
54
- * invents one"). There was no way to author that state at all, which
55
- * means no test and no bench could hold it still.
56
- */
57
- open?: boolean;
58
- /** Terrain this device's footprint seals on the room grid, if it is
59
- * physically in the way (rubble, a shutter). */
60
- guardsExit?: string;
61
- footprint?: 'small' | 'medium' | 'large';
62
- openMessage?: string;
63
- refuseMessage?: string;
64
- /**
65
- * DEVICE RATING (catalog/barrier pass 2026-09-03; SR5 p.359-360, p.234,
66
- * p.356). ONE number, three uses: the device's Firewall and Data
67
- * Processing on the grid, the threshold of the Locksmith Extended Test
68
- * that picks it by hand (Rating x 2), and the dice it rolls against a
69
- * Sequencer or a Maglock Passkey. Absent = the kind's default (a door
70
- * lock is 2, p.356). Clamped 1-12. Meaningless on a ward.
71
- */
72
- rating?: number;
73
- /**
74
- * BARRIER RATINGS (p.197-198): what the thing is MADE of, for shooting
75
- * or blasting it apart -- Structure is its condition monitor, Armor is
76
- * what it soaks with. Absent = Reinforced (security door: 8 / 12), or
77
- * Heavy (12 / 20) when the footprint is large. A ward has neither.
78
- */
79
- structure?: number;
80
- armor?: number;
81
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"device-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/device-seed.ts"],"names":[],"mappings":""}
@@ -1,8 +0,0 @@
1
- export interface IExitSeedJson {
2
- direction: string;
3
- targetRoom: string;
4
- keyRequired?: string;
5
- doorName?: string;
6
- puzzle?: string;
7
- atSpot?: string;
8
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"exit-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/exit-seed.ts"],"names":[],"mappings":""}
@@ -1,43 +0,0 @@
1
- import { Size, Category, Rating } from '../shared/item-enum.js';
2
- export interface IItemSeedJson {
3
- name: string;
4
- description: string;
5
- content?: string;
6
- size: keyof typeof Size;
7
- category: keyof typeof Category;
8
- shape: string;
9
- color: string;
10
- texture: string;
11
- rating: keyof typeof Rating;
12
- weight: number;
13
- details?: string;
14
- currencyAmount?: number;
15
- satisfiesLifestyle?: {
16
- addictionTypes?: string[];
17
- habitTags?: string[];
18
- };
19
- room?: string;
20
- heldBy?: string;
21
- owner?: string;
22
- transferable?: boolean;
23
- plane?: 'meat' | 'matrix' | 'astral';
24
- price?: number;
25
- atSpot?: string;
26
- /**
27
- * HOW THIS DECK IS CONFIGURED (SR5 p.227, "Deck Configuration"):
28
- * indexes into the deck's attribute array for [attack, sleaze,
29
- * dataProcessing, firewall]. Cyberdecks only; ignored elsewhere.
30
- *
31
- * The engine's default is [0,1,2,3] -- the array's biggest number on
32
- * ATTACK, which is a runner's aggression and the right default for a
33
- * deck somebody bought to break into things. It is the wrong default
34
- * for a deck somebody bought so that nothing can break into THEM,
35
- * and canon makes that a choice rather than a different deck: the
36
- * same four numbers, assigned as the owner sees fit.
37
- *
38
- * So this exists to let a seed say who its owner is. Krow runs
39
- * Firewall-first because he is a fixer who never leaves the office
40
- * and has no interest in attacking anyone (iM58MmFAysCp9QT6m).
41
- */
42
- deckOrder?: number[];
43
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"item-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/item-seed.ts"],"names":[],"mappings":""}