@maka/maka-cli 5.127.0 → 5.129.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js +24 -3
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +11 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js +7 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js +53 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +2 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/spells.js +11 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/sustain.js +6 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/thread.js +4 -2
- package/bundle/typescript/src/commands/game/sideQuest/game.js +10 -3
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js +108 -38
- package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.js +5 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/sustaining.js +36 -0
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
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- package/bundle/typescript/src/tools/aws/aws.class.d.ts +0 -51
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- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
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- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
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- package/bundle/typescript/src/tools/fsi/fsi.class.d.ts +0 -129
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- package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +0 -194
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- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.d.ts +0 -59
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- package/bundle/typescript/src/tools/https/connection-error.d.ts +0 -79
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- package/bundle/typescript/src/tools/https/https.interface.d.ts +0 -58
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- package/bundle/typescript/src/tools/https/maka-host.d.ts +0 -43
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- package/bundle/typescript/src/tools/log/log.class.d.ts +0 -43
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- package/bundle/typescript/src/tools/log/log.interfaces.d.ts +0 -7
- package/bundle/typescript/src/tools/log/log.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/mpi.class.d.ts +0 -62
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- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +0 -10
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- package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
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- package/bundle/typescript/src/tools/sdk-loader/relocate.d.ts +0 -45
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- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
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- package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
- package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -25
- package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
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import { Direction } from './shared/direction-enum.js';
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import { DeviceSeedKind } from './seed/device-seed.js';
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/**
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* A REPRO FIXTURE -- the bench a review item ships with itself.
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*
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* The problem this exists for, in the reporter's words: "Many backlog
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* items are found during a run, so reproducing them for testing is
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* difficult... I'm trying to review the item fixed by commit 359ad1fe.
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* But I can't get to a barrier like a lock or ward."
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*
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* That is exactly true, and not a discoverability problem -- the static
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* scenes carry no devices at all, so there is nowhere in the shipped
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* game to go and stand in front of a maglock. Every fix that touches a
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* barrier has been unconfirmable for the same reason.
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*
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* WHY A SPEC AND NOT A SCENE. The obvious answer is to grow one scene a
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* fixture per item, and the reporter rejected it: the fixtures pile up
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* forever, in a scene that doubles as the generation-failure fallback
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* for ordinary players, inside the shipped binary and in git for good.
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* So each item carries a ~20-line spec instead, and the client builds a
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* two-room bench from it on demand. Nothing accumulates anywhere.
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*
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* WHY INTENT AND NOT STRUCTURE. Everything here says what the bench is
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* FOR, never how to wire it. `atDoorway: true` is a statement about the
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* fiction; deriving the spot name it implies is the builder's job, and
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* that division is the whole design (see factories/repro-scene.ts).
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* Hand-authored seed JSON can be subtly wrong in the way this codebase
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* keeps shipping -- a check whose two sides fail together cannot see
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* the failure -- and a repro that quietly proves the opposite of what
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* it claims is worse than no repro at all.
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*/
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/** Which side of the sealed door something stands on. The BARRIER side
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* is the room the device is in and the room that declares the exit it
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* seals; the FAR side is through the door. */
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export type ReproSide = 'barrier' | 'far';
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export interface IReproBarrier {
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kind: DeviceSeedKind;
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/** Defaults per kind -- Maglock, Keypad, Chalk Ward. */
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name?: string;
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/** The credential it answers to. PANEL ONLY, and the builder refuses
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* it elsewhere rather than dropping it: "if it's a _mechanical_ lock,
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* it has a key or can be picked. You can't talk at a _mechanical_
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* lock." A code that silently does nothing is a repro that proves
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* nothing. */
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code?: string;
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/** An item that opens it outright. Placed on the runner's own side. */
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keyItem?: string;
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/** Start it ALREADY OPEN. Not a curiosity -- an NPC's brief has to be
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* right about an opened barrier too, and getting that wrong is a
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* live item on the board. */
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open?: boolean;
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/** The lock's Device Rating (p.359-360): the Locksmith Extended Test
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* threshold is Rating x 2, and a Sequencer or Passkey rolls against
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* it. Defaults to the kind's (a door lock is 2, p.356). */
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rating?: number;
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/** What it is made of (p.197): Structure and Armor for shooting it
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* apart. Defaults to Reinforced (8 / 12). */
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structure?: number;
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armor?: number;
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/** The exit it seals. Defaults to north. */
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sealsExit?: Direction;
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}
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export interface IReproNpc {
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name: string;
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/** What they are, in a sentence. Becomes the description AND the AI
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* brief, so an NPC in a repro is briefed the way a real one is --
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* which matters, because half these items are about what an NPC
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* believes about a door. */
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concept: string;
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side?: ReproSide;
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/** Standing IN the sealed doorway. */
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atDoorway?: boolean;
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/** Holding it shut: a doorman, a picket. Implies atDoorway, because a
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* guard who is not in the doorway guards nothing. */
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guarding?: boolean;
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/**
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* ARMED AND WIRELESS -- a firearm and a commlink.
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*
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* Added because a bench could not express "somebody over there is
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* carrying a gun", which is the whole subject of the p.219 icon item:
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* an interesting or dangerous device should break out as its own icon
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* beside its owner's PAN. The bench's NPC answered "runs no devices at
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* all, nothing to crack", so the fixture could not reach the thing it
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* was built to show.
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*
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* IT ALSO UNLOCKS `hack <name>` ON A BENCH, which is worth saying
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* because it is not what the flag is named for and someone looking
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* for it will not think to read "armed". The commlink is what gives
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* the NPC a PAN at all, so every PAN-side Matrix action -- the
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* intrusion, its brackets, jamming a smartgun, cutting an overlay --
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* became reachable from a repro the day this landed.
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*
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* It was the ONLY Matrix action a bench could reach until `host`
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* arrived; `ice` below now covers the host's own defender. Kept
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* current deliberately -- the .com bench generator is taught from
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* these comments, so a stale "the builder cannot make that" teaches
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* a capability away.
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*/
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armed?: boolean;
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/**
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* NO SPOT AT ALL -- this one circulates instead of standing
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* somewhere (measured by backlog-session-2 for S6b4TLQWq46RN5kGu,
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* map placement).
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*
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* Every bench NPC otherwise gets a spot, so nothing on a bench
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* could circulate and the placement reports had nothing to
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* reproduce against.
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*
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* REFUSED alongside `guarding` or `atDoorway`, rather than
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* silently resolved: this file already holds that a guard who is
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* not in the doorway guards nothing, and a circulating guard is
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* that same defect wearing a new flag -- it would pass the
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* walkthrough while holding nothing.
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*/
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circulating?: boolean;
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/**
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* INTRUSION COUNTERMEASURES -- this one is ICE, not a person.
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*
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* Added because the Matrix benches could reach a PAN and nothing
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* else: `armed` gives an NPC a commlink, so PAN intrusion became
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* benchable, but a HOST's own defender did not exist. Every report
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* about ice -- what it does on arrival, whether it is opposition,
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* what `hack` meets inside a node -- had to be shown against a
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* shipped scene or not at all.
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*
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* PLUMBING, NOT A NEW RULE, on the same standard as IReproHost:
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* npc-seed.ts already states that plane 'matrix' MAKES an NPC ice, so
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* this flag maps to a meaning the seed layer already carries. It
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* rides IReproHost rather than extending it -- the host does not need
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* to know ice exists.
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*
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* IT STANDS INSIDE THE HOST, not beside it. scene-factory puts every
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* matrix-plane NPC in a hasNode room inside that node, so a bench's
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* ice is unreachable from the outside grid and invisible from it,
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* both directions (p.246) -- `enter` the host and it is there. That
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* matters when writing steps: a spike or a decompile aimed at bench
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* ice from the street now finds no target, which is the rule and not
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* a broken fixture.
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*
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* IT IS OPPOSITION WITHOUT SAYING SO, which is the property the
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* hostility bench needs: scene-factory treats a matrix-plane NPC as
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* hostile by construction unless a seed explicitly says otherwise
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* (JjQdy4A4tzcQdPHno). A fixture that had to declare `hostile: true`
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* to get hostile ice would be proving the flag, not the rule.
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*
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* REFUSED WITHOUT A HOST. Ice with nothing to guard is not a thing,
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* and a builder that quietly promoted it to a host would invent the
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* very fixture the bench was meant to demonstrate.
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*
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* REFUSED WITH atDoorway, guarding, circulating OR armed (raised by
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* backlog-session-1, and right). Spots are MEAT positions -- spotOf
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* returns undefined off the meat plane -- so a spot on ice is
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* silently inert rather than wrong, which is exactly what these
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* invariants exist to catch. And the armed kit is a pistol and a
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* commlink, which on a countermeasure is either meaningless or a lie.
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*/
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ice?: boolean;
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}
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export interface IReproItem {
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name: string;
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description: string;
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/**
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* Put it AT THE DOORWAY rather than on the floor, so reaching it
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* is reaching the door (for 2D6uZWqiWn9Mrhunc).
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*
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* Never applied to a barrier's keyItem -- INVARIANT 4 puts the key
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* on the runner's side, and a key at the doorway behind its own
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* seal is a bench nobody can work.
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*/
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atDoorway?: boolean;
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/** The long read, for a clue that carries a code. */
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details?: string;
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side?: ReproSide;
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}
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/**
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* THE FIXTURE SCHEMA'S VERSION, and the engine side is the source of
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* truth for it. Anything that GENERATES repro drafts -- the
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* maka-cli.com bench generator above all -- pins the version its prompt
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* was taught, and stamps that version on what it emits, so a draft
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* written against an older shape can be recognised instead of failing
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* mysteriously in validation.
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*
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* BUMPING:
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* MINOR -- a new optional fixture field. Older drafts stay valid, so
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* a generator pinned to an earlier minor keeps working.
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* MAJOR -- an existing field changes MEANING, or stops being honoured.
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* A generator pinned to an older major must be retaught.
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*
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* 2.0.0 IS THE VERSIONED BASELINE, NOT A BREAKING CHANGE. The original
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* schema shipped unversioned and is retroactively 1; this constant
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* starts the era in which the shape is declared rather than inferred.
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* The rule above governs everything AFTER 2.0.0 -- so the `host` and
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* `watched` fields introduced alongside it, being purely additive,
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* would themselves have been a MINOR bump had a version already
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* existed. Read it as "schema, second edition", not "second edition
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* broke something".
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*/
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export declare const REPRO_SCHEMA_VERSION = "2.3.0";
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/** THE LIVE REASON, from the field or the card's own words.
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*
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* `repro.live` is authoritative -- but the server's validator must
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* learn the field before it flows, and the user could not tell hub
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* from bench TODAY. So until every card carries the field, the known
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* markers the cards already open with (a closed set, written by the
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* operator's own hand) map to their labels. A bridge, not a guess:
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* it recognises only the exact phrases in use, and the field wins the
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* moment it exists. */
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export declare function liveReasonOf(repro: Pick<IRepro, 'live' | 'premise' | 'expect'> | undefined): string | undefined;
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/** Whether this bench demands a newer client than the one running.
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*
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* Returns the version the reviewer must update TO, or undefined when
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* the bench may run. Pure and total: an unreadable version string on
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* EITHER side fails CLOSED (returns the lock), because "update to
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* latest" is never the wrong advice, while guessing that a bench is
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* runnable reproduces the exact double-rejection this lock exists to
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* end. Prerelease tags are ignored -- releases here are plain
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* major.minor.patch, and a dev tree's version equals the latest cut. */
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export declare function reproNeedsNewerCli(repro: Pick<IRepro, 'minVersion'>, currentVersion: string): string | undefined;
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export interface IReproFixture {
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/** Plain-English framing, printed above the steps. */
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premise?: string;
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/** Names an ARCHETYPES entry and decides the pregen. Defaults to
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* Covert Ops, which carries the Lockpick Set and locksmith 5 -- so a
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* lock repro works without anyone having to think about it. */
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archetype?: string;
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/** Omitted for a repro that needs a scene and no obstacle. */
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barrier?: IReproBarrier;
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npcs?: IReproNpc[];
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items?: IReproItem[];
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/** Which side the runner starts on. Defaults to the barrier side. */
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start?: ReproSide;
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/**
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* A SECOND STOREY on the barrier-side room -- a catwalk, balcony or
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* mezzanine, with a spot standing on it.
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*
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* Added because elevation could not be benched at all: the builder
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* made flat rooms, so a bench for "I don't know how to get up there"
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* could only ever confirm the NEGATIVE (that ordinary rooms are
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* unaffected). It also serves climb/descend, which is the next thing
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* that needs to demonstrate going up.
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*
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* The spot is NOT optional and the builder will not let it be. A
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* declared level with nothing standing on it is precisely the
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* generation defect that produced these reports -- a storey the map
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* draws and no string can reach -- so a fixture must not be able to
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* reproduce it by accident while claiming to test the fix for it.
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*/
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level?: {
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/** Reads as the spot's name too: "catwalk" is a fine place to stand. */
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name: string;
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kind?: 'catwalk' | 'balcony' | 'mezzanine';
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side?: 'north' | 'east' | 'south' | 'west';
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/**
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* NO LADDER -- the only way up is a free climb.
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*
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* Without this a bench cannot reach the climbing rules AT ALL. The
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* grid synthesiser always builds a safe link (stairs or a ladder)
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* beside the climb link, and findPath always prefers it -- by
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* design, because a free climb is the last resort and not the
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* default. So a level fixture demonstrates a ladder, which is the
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* one route the climbing reports are not about: banking progress,
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* surface modifiers, the hold-on and the catch are all on the
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* branch a bench could not take.
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*
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* The same gap as the host one, one subsystem over: the fixture
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* could not express the thing the report was about. Every test in
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* climb-banking/climb-descent has to re-kind the vertical links by
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* hand to reach it, which is fine in a unit test and impossible in
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* a spec somebody types.
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*/
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climbOnly?: boolean;
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};
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/**
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* A MATRIX HOST on one of the rooms.
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*
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* Added because the whole Matrix family was ruled un-benchable: the
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* builder made rooms with no node, so `hack`, `mark`, `snoop` and the
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* grid's own naming had nothing to point at. Every one of those
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* reports had to be demonstrated against a SHIPPED scene instead,
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* which works but pins the bench to authored content that may be
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* re-authored underneath it.
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*
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* Deliberately thin: hasNode, nodeAccess, hostRating and watched
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* already exist on IRoomSeedJson and already carry these meanings, so
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* this is plumbing, not new engine behaviour. Nothing here invents a
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* rule the game did not already have.
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*/
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host?: IReproHost;
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/**
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* Cameras with NO local host -- the thin-grid case.
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*
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292
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* Only meaningful on its own: a room with a host is ALWAYS watched
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* (a host has eyes on its own floor, see IRoomSeedJson.watched), so
|
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* setting both says nothing the host did not already say.
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*/
|
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watched?: boolean;
|
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297
|
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}
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|
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export interface IReproHost {
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|
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/**
|
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300
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* SR5 p.247 rates hosts 1-12: 1-2 street, 3-4 small business, 5-6
|
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301
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* corporate, 7-8 low-level government, 9-10 regional corporate and
|
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* secure sites, 11-12 megacorporate HQ. Absent, the room takes
|
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* Room.DEFAULT_HOST_RATING.
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*
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305
|
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* Worth choosing deliberately on a bench: the rating IS the host's
|
|
306
|
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* Matrix array (attack = rating+1 and so on), so it decides whether
|
|
307
|
-
* the reviewer's `hack` lands on the first try or reads as a fluke.
|
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308
|
-
*/
|
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309
|
-
rating?: number;
|
|
310
|
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/**
|
|
311
|
-
* 'wireless' (default) is an ordinary host, reachable by any jacked-in
|
|
312
|
-
* persona -- which is now every host, because a host is Matrix
|
|
313
|
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* architecture by definition (hhSWzLSXECFtfoAGa).
|
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314
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*
|
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315
|
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* 'wired' IS LEGACY AND MEANS SOMETHING ELSE NOW. It no longer makes
|
|
316
|
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* an air-gapped HOST -- there is no such thing. The Room constructor
|
|
317
|
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* migrates it to an ordinary host PLUS an offline server device
|
|
318
|
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* holding the files, reachable only by a direct connection with the
|
|
319
|
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* actor's body in the room (p.233). Kept so old fixtures still build;
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|
320
|
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* prefer 'wireless' and place a server deliberately in new ones.
|
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321
|
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*
|
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322
|
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* (The claim that used to sit here -- "every host in the shipped
|
|
323
|
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* scenes that holds paydata is air-gapped" -- was true of the old
|
|
324
|
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* model and is now false twice over: the model is gone, and the scene
|
|
325
|
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* prose that said so has been corrected.)
|
|
326
|
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*/
|
|
327
|
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access?: 'wireless' | 'wired';
|
|
328
|
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/** Which room carries it. Defaults to the side the runner starts on,
|
|
329
|
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* so `hack` has something to reach without walking first. */
|
|
330
|
-
side?: ReproSide;
|
|
331
|
-
}
|
|
332
|
-
export interface IRepro {
|
|
333
|
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fixture?: IReproFixture;
|
|
334
|
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/** THE RELEASE THIS BENCH IS REAL ON (user ruling 2026-08-29:
|
|
335
|
-
* "version lock repros to the version it's fixed in").
|
|
336
|
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*
|
|
337
|
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* A bench proves a fix, and the fix ships in a release -- run the
|
|
338
|
-
* bench on an older client and it exercises the code from BEFORE
|
|
339
|
-
* the fix, then reports the bug as unfixed. That is not
|
|
340
|
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* hypothetical: five items were rejected twice in one evening
|
|
341
|
-
* because the reviewer's client predated the fixtures the benches
|
|
342
|
-
* depended on.
|
|
343
|
-
*
|
|
344
|
-
* Set it to the released version carrying the fix (and any builder
|
|
345
|
-
* fixtures the spec uses). resolveReproTarget refuses to stand the
|
|
346
|
-
* bench up on an older client and tells the reviewer to update
|
|
347
|
-
* instead. Optional only for age: benches attached before this
|
|
348
|
-
* field existed have no lock, not "no requirement". */
|
|
349
|
-
minVersion?: string;
|
|
350
|
-
/** AN INSTRUCTION CARD, NOT A LAUNCHABLE BENCH (user ruling
|
|
351
|
-
* 2026-08-30: "Rather than have me fire up a bench, to then just
|
|
352
|
-
* have to quit, the bench should just read 'Hub Required'").
|
|
353
|
-
*
|
|
354
|
-
* Some items cannot be staged -- heat needs a real run, crew needs a
|
|
355
|
-
* real table, AI prose needs a live model -- and their repro is a
|
|
356
|
-
* card of instructions. Before this field, such a card still
|
|
357
|
-
* rendered "bench: maka play --repro <id>", booted a pointless
|
|
358
|
-
* scene, and told the reviewer to go play live. Twice was enough.
|
|
359
|
-
*
|
|
360
|
-
* The value is the SHORT REASON shown where the launch line would
|
|
361
|
-
* be: "Hub Required", "Live AI required", "Shared run required".
|
|
362
|
-
* Present = never boot; every surface prints the card in place
|
|
363
|
-
* instead. Absent = a real bench that launches. */
|
|
364
|
-
live?: string;
|
|
365
|
-
/** Framing for the READER, printed above the steps.
|
|
366
|
-
*
|
|
367
|
-
* Lives here and not only on the fixture because a repro can have no
|
|
368
|
-
* fixture at all -- some items are about a verb or a menu -- and the
|
|
369
|
-
* one line explaining what you are looking at should not depend on
|
|
370
|
-
* there being a scene. When a fixture has none of its own, this
|
|
371
|
-
* becomes the bench's story too. */
|
|
372
|
-
premise?: string;
|
|
373
|
-
/** The literal commands to type, in order -- and the same strings the
|
|
374
|
-
* walkthrough test replays. Steps that only a human can read are
|
|
375
|
-
* steps that rot. */
|
|
376
|
-
steps: string[];
|
|
377
|
-
/** What passing looks like. */
|
|
378
|
-
expect?: string;
|
|
379
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|