@maka/maka-cli 5.127.0 → 5.129.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js +24 -3
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +11 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js +7 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js +53 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +2 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/spells.js +11 -5
- package/bundle/typescript/src/commands/game/sideQuest/commands/sustain.js +6 -2
- package/bundle/typescript/src/commands/game/sideQuest/commands/thread.js +4 -2
- package/bundle/typescript/src/commands/game/sideQuest/game.js +10 -3
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js +108 -38
- package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.js +5 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/sustaining.js +36 -0
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
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- package/bundle/typescript/src/tools/aws/aws.class.d.ts +0 -51
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- package/bundle/typescript/src/tools/browser/open-browser.d.ts +0 -7
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- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
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- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
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- package/bundle/typescript/src/tools/https/https.interface.d.ts +0 -58
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- package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
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- package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -25
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/**
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* SR5e RESONANCE ACTIONS (core p.250) -- the technomancer's own action
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* list, and the Resonance-side counterpart to the Matrix actions every
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* other decker shares.
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*
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* WHY THIS IS A TABLE AND NOT SEVEN STRINGS IN SEVEN FILES.
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*
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* Backlog item SoopwuTFBwayCGhM9 ("check page 250 for resonance
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* actions, right now we have several missing") could only be ANSWERED
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* by laying the book's list beside the game's verbs -- and once that
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* comparison exists, leaving it in a commit message means the next
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* person re-derives it. So the comparison lives here, in the `verb`
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* field, where it is machine-checkable rather than remembered.
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*
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* The audit that produced it, in one line each:
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* present -- Compile, Decompile, Register, Thread (already built)
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* present -- COMMAND SPRITE, via the generic `order` verb. This one
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* nearly got filed as missing: order.ts picks out of
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* `game.companions` with no kind filter, so it has always
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* reached sprites. A "missing" feature that already
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* exists gets built twice and the second one wins quietly.
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* built -- KILL COMPLEX FORM, added as `unravel` against this
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* audit (see unravel.ts).
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* built -- CALL/DISMISS SPRITE, added on `recall` by the
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* sprite-lifecycle work, which imports `name` and
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* `actionType` from here rather than restating them.
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*
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* ALL SEVEN NOW HAVE VERBS, so the audit's missing set is empty. That
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* is the finished state, not an absent check -- see the note in
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* resonance-actions.test.ts about what the tripwire proves once it
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* empties, because an empty expectation is indistinguishable from one
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* that never asserted anything.
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*
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* `verb` IS THE AUDIT, AND IT IS CHECKED: resonance-actions.test.ts
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* asserts that every verb named here is really registered in game.ts.
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* Write a verb that does not exist and the suite fails.
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*
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* WHAT IT DOES NOT CATCH, stated plainly because a comment claiming a
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* guarantee the test does not give is worse than no comment: nothing
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* detects "somebody implemented Kill Complex Form and forgot to fill in
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* its verb". No property of a command's NAME proves which canon action
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* it implements -- an early version of the test tried to guess one from
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* the other and immediately produced a false positive (`call` is
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* registered, as the PHONE command, nothing to do with sprites). What
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* the suite does instead is pin the missing set exactly, so changing it
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* is a conscious edit rather than a silent drift.
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*
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* CITATIONS ARE FIRST-CLASS. Every action type and Test line below was
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* pinned individually against the rulebooks rather than read off one
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* contents-page retrieval, because the failure mode this table exists
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* to prevent is a plausible-sounding invented mechanic. Where canon
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* could not be confirmed the field is LEFT EMPTY -- see `actionType`.
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*/
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/** Which verb, if any, reaches this action in the game today.
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*
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* `undefined` means NOT IMPLEMENTED, and is asserted as such. When a
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* missing action is built, filling this in is the one edit needed --
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* and the suite will demand it, because an unimplemented entry whose
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* verb suddenly resolves is a table that has gone stale. */
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export type ResonanceVerb = string | undefined;
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export interface IResonanceAction {
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key: string;
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/** The book's own name for the action, verbatim from p.250. This is
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* the string every surface must render -- imported, never retyped
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* (backlog-session-2 imports it for the Call/Dismiss verb). */
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name: string;
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/**
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* SR5e action type, verbatim.
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*
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* OPTIONAL ON PURPOSE, and the reason is worth keeping: this field
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* strength of one retrieval that did not happen to include it. A
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* targeted second query returned "Register Sprite (Complex Action)"
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* from the section heading itself. All seven are confirmed today --
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* but the field stays optional so that the NEXT action added here can
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* the sprite powers follow.
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*/
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actionType?: 'Simple' | 'Complex';
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/** The book's Test line, verbatim. `undefined` where the book itself
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* gives none -- the two Simple actions genuinely print "Test: n/a",
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* which is canon saying "no roll", not canon being unavailable. */
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test?: string;
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/** What it does, in one line, for a player reading a list. */
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effect: string;
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/** See ResonanceVerb. */
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verb: ResonanceVerb;
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/** SR5e core page. */
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page: string;
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}
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/**
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* All seven, in the book's own alphabetical order (p.250).
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*
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* Kept in canon order rather than "implemented first" order so that
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* comparing this against the page is a straight read down the column --
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* which is exactly the check the backlog item asked for, and a check
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* nobody will run again if it needs re-sorting first.
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*/
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export declare const RESONANCE_ACTIONS: IResonanceAction[];
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/** The book's list, for a caller that wants the canon side alone. */
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export declare const RESONANCE_ACTION_NAMES: string[];
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/** Look one up by key. Used by the surfaces that render a single
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* action's name and type rather than the whole table. */
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export declare function resonanceAction(key: string): IResonanceAction | undefined;
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/** The canon actions this game does NOT yet reach with any verb.
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*
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* The backlog item's actual question, answerable in code. */
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export declare function unimplementedResonanceActions(): IResonanceAction[];
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{"version":3,"file":"_index.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/scenes/_index.ts"],"names":[],"mappings":""}
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import { type SkillName } from './skills.js';
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/**
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* SR5e SKILL GROUPS (core p.90) as chargen vocabulary.
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*
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*
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* THE GROUPS ARE DERIVED, NOT HAND-LISTED, and that is the point.
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* list, so nobody can forget to -- and if the condensed skills below are
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* ever restored, the groups follow without this file being edited.
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*
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* ALL FIFTEEN ARE AVAILABLE, EACH AT FULL CANON MEMBERSHIP. That is new.
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* This engine used to CONDENSE several canon skills into one -- gymnastics/
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* running/swimming were a single `athletics`, automatics/pistols/longarms
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* a single `firearms`, banishing/summoning/binding a single `conjuring`
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* -- which left nine of the fifteen groups with fewer than two members
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* here, and so not groups at all. Restoring the vocabulary fixed that,
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* and this file needed no edit for it: the derivation simply started
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-
* returning more.
|
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27
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-
*
|
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28
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* THE RULING SURVIVES ANYWAY (user-confirmed), because the condition can
|
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29
|
-
* return the moment a skill is retired without a replacement:
|
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30
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*
|
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31
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* - a group with >= 2 surviving members is exposed, covering EXACTLY
|
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32
|
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* those members;
|
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33
|
-
* - a group reduced below 2 is not exposed as a group at all, and says
|
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34
|
-
* WHY rather than silently vanishing;
|
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35
|
-
* - no invented replacement members, and no group dropped merely for
|
|
36
|
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* having lost one skill.
|
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37
|
-
*
|
|
38
|
-
* Each group carries its REAL member list, and any canon member it lacks,
|
|
39
|
-
* so the web can show the truth rather than the book's roster. Both are
|
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40
|
-
* empty of surprises today -- every group is complete -- and that is a
|
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41
|
-
* fact worth publishing rather than one to infer.
|
|
42
|
-
*
|
|
43
|
-
* WHAT THIS FILE DOES NOT DECIDE, because canon puts it outside the
|
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44
|
-
* engine's reach: at creation, group points and individual skill points
|
|
45
|
-
* are SEPARATE POOLS, a group CANNOT be broken, and individual points
|
|
46
|
-
* cannot raise a member above the group rating (p.88, Step Five). Once
|
|
47
|
-
* the web expands a group into per-skill ratings, the engine cannot tell
|
|
48
|
-
* a group-bought 4 from an individually-bought 4 -- so that rule is
|
|
49
|
-
* enforceable ONLY in the validator that sees the unexpanded payload.
|
|
50
|
-
* Written down here so the next reader knows it was considered and
|
|
51
|
-
* placed, rather than missed.
|
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52
|
-
*/
|
|
53
|
-
export interface ISkillGroup {
|
|
54
|
-
key: string;
|
|
55
|
-
name: string;
|
|
56
|
-
/** The members this engine actually has, in SKILL_NAMES vocabulary. */
|
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57
|
-
skills: SkillName[];
|
|
58
|
-
/** Canon members with no counterpart here -- carried so an absence can
|
|
59
|
-
* be explained rather than silently dropped. */
|
|
60
|
-
missing: string[];
|
|
61
|
-
page: string;
|
|
62
|
-
}
|
|
63
|
-
/**
|
|
64
|
-
* The highest rating a group may be bought at during creation (p.88 Step
|
|
65
|
-
* Five; p.131 names 6 "the maximum skill level for starting player
|
|
66
|
-
* characters"). Aptitude's rating-7 exception is written for one SKILL
|
|
67
|
-
* (p.72) and the books do not extend it to a group, so it is
|
|
68
|
-
* deliberately absent rather than assumed.
|
|
69
|
-
*/
|
|
70
|
-
export declare const SKILL_GROUP_CREATION_CAP = 6;
|
|
71
|
-
/** How many surviving members a group needs to still be a group. */
|
|
72
|
-
export declare const MIN_GROUP_MEMBERS = 2;
|
|
73
|
-
/**
|
|
74
|
-
* THE RULE, AS A FUNCTION OF THE VOCABULARY -- and it is a function so
|
|
75
|
-
* that it can be TESTED.
|
|
76
|
-
*
|
|
77
|
-
* Every canon group is currently full, so the >= MIN_GROUP_MEMBERS
|
|
78
|
-
* filter never fires and the unavailable list is empty. That is the
|
|
79
|
-
* right outcome and a coverage hazard at the same time: a rule nothing
|
|
80
|
-
* exercises is a rule nothing is holding, and this one is user-ratified
|
|
81
|
-
* (a group with fewer than two surviving members is not offered, and
|
|
82
|
-
* says why). Taking the held-set as a parameter lets a test hand it a
|
|
83
|
-
* reduced vocabulary and watch the threshold actually decide.
|
|
84
|
-
*
|
|
85
|
-
* Learned one PR earlier, the hard way: a mutant that swapped which
|
|
86
|
-
* skill a climb rolls SURVIVED, because every fixture granted all three
|
|
87
|
-
* at the same rating and the wrong read gave the same number. A branch
|
|
88
|
-
* no fixture can distinguish is untested however green the suite is.
|
|
89
|
-
*/
|
|
90
|
-
export declare function deriveSkillGroups(held: ReadonlySet<string>): {
|
|
91
|
-
exposed: ISkillGroup[];
|
|
92
|
-
unavailable: {
|
|
93
|
-
name: string;
|
|
94
|
-
kept: string[];
|
|
95
|
-
reason: string;
|
|
96
|
-
}[];
|
|
97
|
-
};
|
|
98
|
-
/**
|
|
99
|
-
* The groups this engine offers. Currently ALL FIFTEEN, each at full
|
|
100
|
-
* canon membership -- so no group carries a `missing` entry and the
|
|
101
|
-
* unavailable list below is empty. That was not true before the
|
|
102
|
-
* vocabulary was restored, and the machinery for the other case is kept
|
|
103
|
-
* (and tested) because the condition can return.
|
|
104
|
-
*/
|
|
105
|
-
export declare const SKILL_GROUPS: ISkillGroup[];
|
|
106
|
-
/**
|
|
107
|
-
* The book's groups this engine cannot offer, with the reason -- so the
|
|
108
|
-
* web can EXPLAIN an absence instead of leaving a player to wonder where
|
|
109
|
-
* a group went. A silent gap is the shape that gets re-reported.
|
|
110
|
-
*
|
|
111
|
-
* EMPTY TODAY. Kept because it is the honest answer if a skill is ever
|
|
112
|
-
* retired without a replacement, and because an empty list is a fact
|
|
113
|
-
* worth publishing: .com can render "all fifteen available" from it
|
|
114
|
-
* rather than inferring it.
|
|
115
|
-
*/
|
|
116
|
-
export declare const UNAVAILABLE_SKILL_GROUPS: {
|
|
117
|
-
name: string;
|
|
118
|
-
kept: string[];
|
|
119
|
-
reason: string;
|
|
120
|
-
}[];
|
|
121
|
-
/**
|
|
122
|
-
* The member skills of one group, by key -- empty for a name that is not
|
|
123
|
-
* a group.
|
|
124
|
-
*
|
|
125
|
-
* Incompetent (p.81) is taken per GROUP and bars every skill in it, so a
|
|
126
|
-
* pick naming `stealth` has to reach palming, sneaking and disguise. This
|
|
127
|
-
* is the one place that expansion happens; Player.isForbidden calls it
|
|
128
|
-
* rather than carrying its own copy of the table.
|
|
129
|
-
*/
|
|
130
|
-
export declare function skillsInGroup(group: string): SkillName[];
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"skill-groups.js","sourceRoot":"","sources":["../../../../../../src/commands/game/sideQuest/skill-groups.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAkB,MAAM,aAAa,CAAC;AAiE1D;;;;;;GAMG;AACH,MAAM,CAAC,MAAM,wBAAwB,GAAG,CAAC,CAAC;AAE1C,oEAAoE;AACpE,MAAM,CAAC,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAEnC;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,UAAU,GAAuD;IACrE,8DAA8D;IAC9D,uEAAuE;IACvE,wEAAwE;IACxE,oEAAoE;IACpE,mDAAmD;IACnD,EAAE,GAAG,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,KAAK,EAAE,eAAe,EAAE,aAAa,CAAC,EAAE;IACnF,EAAE,GAAG,EAAE,WAAW,EAAE,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,CAAC,YAAY,EAAE,SAAS,EAAE,UAAU,CAAC,EAAE;IACvF,yDAAyD;IACzD,kEAAkE;IAClE,sEAAsE;IACtE,0DAA0D;IAC1D,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,iBAAiB,EAAE,WAAW,EAAE,UAAU,CAAC,EAAE;IAC1F,EAAE,GAAG,EAAE,cAAc,EAAE,IAAI,EAAE,cAAc,EAAE,OAAO,EAAE,CAAC,QAAQ,EAAE,gBAAgB,EAAE,OAAO,CAAC,EAAE;IAC7F,EAAE,GAAG,EAAE,WAAW,EAAE,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,CAAC,WAAW,EAAE,WAAW,EAAE,SAAS,CAAC,EAAE;IACvF,EAAE,GAAG,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU,EAAE,OAAO,EAAE,CAAC,aAAa,EAAE,SAAS,EAAE,oBAAoB,CAAC,EAAE;IAChG,EAAE,GAAG,EAAE,aAAa,EAAE,IAAI,EAAE,aAAa,EAAE,OAAO,EAAE,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,EAAE;IAC1F,EAAE,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,CAAC,SAAS,EAAE,eAAe,EAAE,YAAY,CAAC,EAAE;IAC9F;QACE,GAAG,EAAE,aAAa,EAAE,IAAI,EAAE,aAAa;QACvC,OAAO,EAAE,CAAC,sBAAsB,EAAE,qBAAqB,EAAE,qBAAqB,EAAE,mBAAmB,CAAC;KACrG;IACD,EAAE,GAAG,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU,EAAE,OAAO,EAAE,CAAC,YAAY,EAAE,SAAS,EAAE,UAAU,CAAC,EAAE;IACrF,EAAE,GAAG,EAAE,WAAW,EAAE,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,CAAC,WAAW,EAAE,aAAa,EAAE,YAAY,CAAC,EAAE;IAC5F,EAAE,GAAG,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU,EAAE,OAAO,EAAE,CAAC,YAAY,EAAE,UAAU,EAAE,UAAU,CAAC,EAAE;IACtF,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,iBAAiB,EAAE,cAAc,EAAE,qBAAqB,CAAC,EAAE;IACxG,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,UAAU,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE;IACjF,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,WAAW,EAAE,aAAa,EAAE,aAAa,CAAC,EAAE;CAC1F,CAAC;AAEF;;;;;;;GAOG;AACH,MAAM,OAAO,GAA8B;IACzC,gBAAgB,EAAE,SAAS;CAC5B,CAAC;AAEF,MAAM,WAAW,GAAG,CAAC,QAAgB,EAAU,EAAE,CAC/C,OAAO,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,WAAW,EAAE,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;AAEnE,MAAM,WAAW,GAAG,CAAC,CAAwB,EAAE,IAAyB,EAAY,EAAE,CACpF,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AAEtD;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,UAAU,iBAAiB,CAAC,IAAyB;IAIzD,MAAM,OAAO,GAAG,UAAU;SACvB,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,MAAM,IAAI,iBAAiB,CAAC;SAC7D,GAAG,CAAC,CAAC,CAAC,EAAE;QACP,MAAM,MAAM,GAAG,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzE,OAAO;YACL,GAAG,EAAE,CAAC,CAAC,GAAG;YACV,IAAI,EAAE,CAAC,CAAC,IAAI;YACZ,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAmB,CAAC;YAC9E,OAAO,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;YACjE,IAAI,EAAE,MAAM;SACb,CAAC;IACJ,CAAC,CAAC,CAAC;IACL,MAAM,WAAW,GAAG,UAAU;SAC3B,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,MAAM,GAAG,iBAAiB,CAAC;SAC5D,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QACT,IAAI,EAAE,CAAC,CAAC,IAAI;QACZ,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC;QAC1B,MAAM,EAAE,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACvC,CAAC,CAAC,sEAAsE;YACxE,CAAC,CAAC,4EAA4E;KACjF,CAAC,CAAC,CAAC;IACN,OAAO,EAAE,OAAO,EAAE,WAAW,EAAE,CAAC;AAClC,CAAC;AAED,MAAM,OAAO,GAAG,iBAAiB,CAAC,IAAI,GAAG,CAAS,WAAW,CAAC,CAAC,CAAC;AAEhE;;;;;;GAMG;AACH,MAAM,CAAC,MAAM,YAAY,GAAkB,OAAO,CAAC,OAAO,CAAC;AAE3D;;;;;;;;;GASG;AACH,MAAM,CAAC,MAAM,wBAAwB,GAAG,OAAO,CAAC,WAAW,CAAC;AAE5D;;;;;;;;GAQG;AACH,MAAM,UAAU,aAAa,CAAC,KAAa;IACzC,OAAO,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,KAAK,CAAC,EAAE,MAAM,IAAI,EAAE,CAAC;AAC/D,CAAC"}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* THE SKILL VOCABULARY, in a module with no imports of its own.
|
|
3
|
-
*
|
|
4
|
-
* It lived in models/player.ts until 2026-09-04, which was fine until
|
|
5
|
-
* Player needed to ask skill-groups.ts which skills a GROUP holds --
|
|
6
|
-
* Incompetent (p.81) bars a whole group. skill-groups.ts imports
|
|
7
|
-
* SKILL_NAMES to derive its table AT MODULE LOAD, so that import closed
|
|
8
|
-
* a runtime cycle and 232 suites stopped loading with "Cannot access
|
|
9
|
-
* SKILL_NAMES before initialization".
|
|
10
|
-
*
|
|
11
|
-
* Moving the vocabulary DOWN is the fix rather than deferring the
|
|
12
|
-
* table: both modules need these names and neither needs the other for
|
|
13
|
-
* them. models/player.ts re-exports both, so every existing importer is
|
|
14
|
-
* untouched.
|
|
15
|
-
*/
|
|
16
|
-
export type SkillName = 'blades' | 'clubs' | 'unarmed' | 'gunnery' | 'astral-combat' | 'cybercombat' | 'sneaking' | 'perception' | 'palming' | 'escape-artist' | 'disguise' | 'hacking' | 'locksmith' | 'computer' | 'electronic-warfare' | 'hardware' | 'negotiation' | 'con' | 'intimidation' | 'etiquette' | 'leadership' | 'performance' | 'instruction' | 'first-aid' | 'medicine' | 'assensing' | 'spellcasting' | 'counterspelling' | 'piloting' | 'conjuring' | 'compiling' | 'decompiling' | 'registering' | 'software' | 'impersonation' | 'ritual-spellcasting' | 'gymnastics' | 'running' | 'swimming' | 'automatics' | 'pistols' | 'longarms' | 'banishing' | 'summoning' | 'binding' | 'cybertechnology' | 'alchemy' | 'disenchanting' | 'artificing' | 'aeronautics-mechanic' | 'industrial-mechanic' | 'automotive-mechanic' | 'nautical-mechanic' | 'navigation' | 'tracking' | 'survival' | 'archery' | 'free-fall' | 'heavy-weapons' | 'throwing-weapons' | 'exotic-melee' | 'exotic-ranged';
|
|
17
|
-
export declare const SKILL_NAMES: SkillName[];
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"skills.js","sourceRoot":"","sources":["../../../../../../src/commands/game/sideQuest/skills.ts"],"names":[],"mappings":"AAyGA,MAAM,CAAC,MAAM,WAAW,GAAgB;IACtC,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,WAAW;IACpD,SAAS,EAAE,eAAe,EAAE,aAAa;IACzC,UAAU,EAAE,YAAY;IACxB,SAAS,EAAE,eAAe,EAAE,UAAU;IACtC,SAAS,EAAE,WAAW,EAAE,UAAU,EAAE,oBAAoB,EAAE,UAAU;IACpE,aAAa,EAAE,KAAK,EAAE,cAAc,EAAE,WAAW,EAAE,YAAY;IAC/D,aAAa,EAAE,aAAa;IAC5B,WAAW,EAAE,UAAU;IACvB,WAAW,EAAE,cAAc,EAAE,iBAAiB;IAC9C,UAAU,EAAE,WAAW,EAAE,WAAW,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU;IAC9E,uEAAuE;IACvE,eAAe,EAAE,qBAAqB;IACtC,YAAY,EAAE,SAAS,EAAE,UAAU;IACnC,YAAY,EAAE,SAAS,EAAE,UAAU;IACnC,WAAW,EAAE,WAAW,EAAE,SAAS;IACnC,iBAAiB;IACjB,SAAS,EAAE,eAAe,EAAE,YAAY;IACxC,sBAAsB,EAAE,qBAAqB,EAAE,qBAAqB,EAAE,mBAAmB;IACzF,YAAY,EAAE,UAAU,EAAE,UAAU;IACpC,eAAe,EAAE,kBAAkB,EAAE,cAAc,EAAE,eAAe;CACrE,CAAC"}
|
|
@@ -1,135 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* SR5e SPELLS as chargen vocabulary AND casting mechanics -- ONE source.
|
|
3
|
-
*
|
|
4
|
-
* Until now a magician "knew every spell innately": magic>0 could cast
|
|
5
|
-
* anything, and there was no spellbook to choose. That is a canon
|
|
6
|
-
* deviation (a magician SELECTS a limited set at creation, p.281/p.300),
|
|
7
|
-
* and the fix is the same shape as SKILL_GROUPS -- put the definitions in
|
|
8
|
-
* the engine, read them live via loadEngineModule, and let the web build
|
|
9
|
-
* a picker against them rather than re-encoding a list that would drift.
|
|
10
|
-
*
|
|
11
|
-
* OPTION (a), the user's ruling: this catalog holds exactly the spells the
|
|
12
|
-
* engine can actually CAST today (cast.ts drives every one of them), so a
|
|
13
|
-
* spell you can choose is a spell that works -- no entry that lies. The
|
|
14
|
-
* list grows as more spells gain real mechanics, and this file is the one
|
|
15
|
-
* place a new spell is added (mechanics + catalog metadata together), so
|
|
16
|
-
* cast.ts and the chargen picker can never disagree about what exists.
|
|
17
|
-
*
|
|
18
|
-
* DRAIN is priced off Force at cast time: drain = max(2, Force +
|
|
19
|
-
* drainOffset) (p.281). The catalog carries the offset so the picker can
|
|
20
|
-
* show the book's drain formula; the Force dial itself is chosen at cast.
|
|
21
|
-
*/
|
|
22
|
-
import type { ICatalogEffect } from './utilities/effects.js';
|
|
23
|
-
export type SpellCategory = 'Combat' | 'Detection' | 'Health' | 'Illusion' | 'Manipulation';
|
|
24
|
-
export interface ISpell {
|
|
25
|
-
key: string;
|
|
26
|
-
/** Display name, the book's. */
|
|
27
|
-
name: string;
|
|
28
|
-
/**
|
|
29
|
-
* TYPE, RANGE AND DURATION -- the book's own three lines, which this
|
|
30
|
-
* engine did not store until 2026-09-04 and which are the reason spells
|
|
31
|
-
* were kept out of the catalog ("I don't see any spells, or qualities
|
|
32
|
-
* there. The catalog should cover ALL things that can be obtained in
|
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* the game, backed by canon" -- user, 2026-09-04).
|
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*
|
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35
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* Every value below was read off the spell's own stat block, verified
|
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36
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* against the RAG where it would answer and against the rulebook PDF
|
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37
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* where it would not. None is inferred from a sibling: Acid Stream,
|
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38
|
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* Flamethrower, Knockout, Shatter and Clout all had to come from the
|
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|
-
* page, because the retrieval kept describing them through whichever
|
|
40
|
-
* spell they were printed beside.
|
|
41
|
-
*
|
|
42
|
-
* MANA spells affect the mind and are resisted with Willpower; PHYSICAL
|
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43
|
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* ones affect the body. 'LOS(A)' is line-of-sight AREA, 'touch' means
|
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44
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* the cast walks you onto their spot first. Duration 'I'nstantaneous,
|
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* 'S'ustained (it bills you until you drop it), 'P'ermanent.
|
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*/
|
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type: 'mana' | 'physical';
|
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range: 'LOS' | 'LOS(A)' | 'touch';
|
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duration: 'I' | 'S' | 'P';
|
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category: SpellCategory;
|
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|
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/**
|
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52
|
-
* RAW drain formula offset: drain = max(2, Force + offset). Tuned so the
|
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53
|
-
* DEFAULT Force (the caster's Magic) reproduces the pre-Force numbers.
|
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|
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*
|
|
55
|
-
* SOFTER THAN THE BOOK, AND BY MORE THAN THIS USED TO CLAIM. It said "a
|
|
56
|
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* couple are a point softer"; measured against the printed Drain values
|
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57
|
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* while cataloguing the spells (2026-09-04) it is five of them, by two
|
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58
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* or three points each: Increase Reflexes (book F, here F-3), Armor
|
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* (F-2 / F-4), Physical Barrier (F-1 / F-3), Invisibility (F-2 / F-4)
|
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* and Fireball (F-1 / F-2). The tuning is a deliberate house choice and
|
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* is left alone here -- but a comment that undercounts its own
|
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* deviations is worse than no comment, so this one now names them.
|
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|
-
*/
|
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drainOffset: number;
|
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|
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/**
|
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66
|
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* Combat spells: what soaks the hit (p.283). 'willpower' = DIRECT mana;
|
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67
|
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* 'body' = DIRECT physical; 'armor' = INDIRECT elemental (full soak
|
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|
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* minus AP floor(Force/3)).
|
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|
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*/
|
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|
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soak?: 'willpower' | 'body' | 'armor';
|
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/** Damage lands on the STUN track. */
|
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stun?: boolean;
|
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73
|
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/**
|
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74
|
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* AREA spell: resolves against the named target, then splashes the room.
|
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|
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*
|
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76
|
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* NOT simply `range === 'LOS(A)'`, which is why both fields exist. This
|
|
77
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* one is a DAMAGE mechanic -- who else in the room takes the hit -- and
|
|
78
|
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* the two barrier spells are printed at LOS (A) while splashing nobody:
|
|
79
|
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* their area is the wall they raise, not a blast. So a spell may be
|
|
80
|
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* area-ranged without this flag, but never the reverse.
|
|
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|
-
*/
|
|
82
|
-
area?: boolean;
|
|
83
|
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/** TOUCH range: the cast walks you onto their spot first. */
|
|
84
|
-
touch?: boolean;
|
|
85
|
-
page: string;
|
|
86
|
-
/**
|
|
87
|
-
* WHICH ROUTINE CASTS IT.
|
|
88
|
-
*
|
|
89
|
-
* commands/cast.ts dispatched on a hand-written switch listing all
|
|
90
|
-
* twenty-one keys by name, so a spell added to this file did nothing
|
|
91
|
-
* at all until somebody remembered to edit that switch too -- data at
|
|
92
|
-
* one end, a hand-written consumer at the other, which is the shape
|
|
93
|
-
* this codebase has spent the week removing.
|
|
94
|
-
*
|
|
95
|
-
* Naming the routine here makes a new Combat spell PURE DATA: fifteen
|
|
96
|
-
* of them already share one implementation, and the sixteenth needs
|
|
97
|
-
* no code. The other four routines are genuinely different acts --
|
|
98
|
-
* mending someone, hardening them, holding an effect up, raising a
|
|
99
|
-
* wall -- and each is named rather than guessed at from the category,
|
|
100
|
-
* because Health holds both Heal and Increase Reflexes and they are
|
|
101
|
-
* not cast the same way.
|
|
102
|
-
*/
|
|
103
|
-
cast: 'combat' | 'heal' | 'armor' | 'sustained-utility' | 'barrier';
|
|
104
|
-
/**
|
|
105
|
-
* WHAT IT DOES TO ITS TARGET WHILE SUSTAINED, in the shared effects
|
|
106
|
-
* vocabulary. `when: 'sustained'` is the state it applies in, and
|
|
107
|
-
* `scaleBy: 'hits'` multiplies by the hits the cast landed -- the
|
|
108
|
-
* Armor spell grants a point of soak per hit, so the number is not
|
|
109
|
-
* in the row.
|
|
110
|
-
*
|
|
111
|
-
* ONLY FOR SPELLS WHOSE EFFECT IS A MODIFIER ON SOMEBODY. The two
|
|
112
|
-
* barrier spells raise a wall in a room: that is world state, read
|
|
113
|
-
* by models/scene.ts, and the lane could not carry it without
|
|
114
|
-
* pretending a wall is a dice pool.
|
|
115
|
-
*
|
|
116
|
-
* Every Combat spell is Instantaneous and carries none of this --
|
|
117
|
-
* its damage is resolved at cast time by commands/cast.ts.
|
|
118
|
-
*/
|
|
119
|
-
effects?: ICatalogEffect[];
|
|
120
|
-
}
|
|
121
|
-
/**
|
|
122
|
-
* THE ROWS ARE NOT HERE. Every spell the engine casts is a catalog row
|
|
123
|
-
* of kind 'spell' on maka-cli.com; utilities/catalog.ts's spellFor() and
|
|
124
|
-
* catalogSpells() rebuild ISpell from a row, and cast.ts dispatches on
|
|
125
|
-
* the row's `cast`. A spell added to the fixture with a `cast` the engine
|
|
126
|
-
* implements is castable the same day, with no edit here.
|
|
127
|
-
*/
|
|
128
|
-
/**
|
|
129
|
-
* How many spells a magician may KNOW at character creation: Magic x 2
|
|
130
|
-
* (p.100, "Maximum number of spells... known at Character Creation equals
|
|
131
|
-
* Magic Rating x 2"). A per-character cap, not a constant -- the web
|
|
132
|
-
* computes it from the chosen Magic; exported as a helper so the number
|
|
133
|
-
* lives in one place.
|
|
134
|
-
*/
|
|
135
|
-
export declare const spellCreationCap: (magic: number) => number;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"spells.js","sourceRoot":"","sources":["../../../../../../src/commands/game/sideQuest/spells.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;GAoBG;AA6GH;;;;;;GAMG;AAEH;;;;;;GAMG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,KAAa,EAAU,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC"}
|
|
@@ -1,88 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* SR5e SPRITE POWERS (core p.256-257) and the sprite database's power
|
|
3
|
-
* assignments (p.259).
|
|
4
|
-
*
|
|
5
|
-
* Backlog item Sz7EmXnyRYK4RYqxt, in the reporter's words: "sprite
|
|
6
|
-
* actions should be listed some how, found on pages 256, 257 and 258,
|
|
7
|
-
* sprites have abilities unique to them that not even technomancers
|
|
8
|
-
* have." That last clause is the whole point of the feature -- a
|
|
9
|
-
* technomancer's own surface (`thread`, complex forms) says nothing
|
|
10
|
-
* about what the thing standing next to them can do, so the abilities
|
|
11
|
-
* that make each sprite type worth compiling are invisible at the exact
|
|
12
|
-
* moment you choose one.
|
|
13
|
-
*
|
|
14
|
-
* WHY A SEPARATE MODULE FROM compile.ts's SPRITE_TYPES. The obvious
|
|
15
|
-
* home is a `powers` field on ISpriteType, and it is the wrong one
|
|
16
|
-
* right now: compile.ts is the sprite LIFECYCLE surface, owned by
|
|
17
|
-
* another session mid-repair. Powers are catalogue. Keying this table
|
|
18
|
-
* by the same five keys costs one join and keeps the two edits from
|
|
19
|
-
* landing in one file. If the lifecycle work settles and someone wants
|
|
20
|
-
* them merged later, the join is the seam to delete.
|
|
21
|
-
*
|
|
22
|
-
* ALL NINE POWERS ARE CANON-CONFIRMED, each pinned by its own targeted
|
|
23
|
-
* query rather than read off a contents page -- the standing rule for
|
|
24
|
-
* this work being that a wrong power on a sprite is worse than a
|
|
25
|
-
* missing one. Nothing here is inferred, and nothing was left out for
|
|
26
|
-
* lack of a citation. Every one of the nine is assigned to at least one
|
|
27
|
-
* sprite type, and the five types' assignments account for all nine
|
|
28
|
-
* exactly once -- the book's own list closes.
|
|
29
|
-
*
|
|
30
|
-
* WHAT THIS IS NOT. These are REFERENCE, not mechanics: no power below
|
|
31
|
-
* is wired to a die roll in this engine yet, and `sprites.ts` says so
|
|
32
|
-
* on the panel rather than implying otherwise. Listing an ability the
|
|
33
|
-
* game cannot actually perform, without saying so, is the same defect
|
|
34
|
-
* as a refusal naming a route that does not exist -- the game has paid
|
|
35
|
-
* for that shape more than once. The listing answers "what is this
|
|
36
|
-
* thing FOR", which is what was asked; it does not promise a verb.
|
|
37
|
-
*/
|
|
38
|
-
export interface ISpritePower {
|
|
39
|
-
key: string;
|
|
40
|
-
/** The book's own name. */
|
|
41
|
-
name: string;
|
|
42
|
-
/** What it does, close to the book's wording but readable at a
|
|
43
|
-
* terminal -- this is a player-facing panel, not a rules quote. */
|
|
44
|
-
effect: string;
|
|
45
|
-
/** The book's Test line, where the power has one. `undefined` is
|
|
46
|
-
* canon saying "no roll" (Camouflage, Hash, Stability, Watermark are
|
|
47
|
-
* states the sprite maintains, not attacks it makes) -- NOT canon
|
|
48
|
-
* being unavailable. */
|
|
49
|
-
test?: string;
|
|
50
|
-
/** SR5e core page. */
|
|
51
|
-
page: string;
|
|
52
|
-
}
|
|
53
|
-
/** All nine, alphabetical as the book lists them (p.256). */
|
|
54
|
-
export declare const SPRITE_POWERS: ISpritePower[];
|
|
55
|
-
/**
|
|
56
|
-
* The sprite database's assignments (p.259), keyed to compile.ts's
|
|
57
|
-
* SPRITE_TYPES so the two join on the same five keys.
|
|
58
|
-
*
|
|
59
|
-
* Skills are the book's, listed because they explain the powers: a
|
|
60
|
-
* machine sprite has Hardware, which is what Diagnostics and Gremlins
|
|
61
|
-
* both roll. The pairing is the answer to "why would I compile this
|
|
62
|
-
* one", which is the question the item is really about.
|
|
63
|
-
*/
|
|
64
|
-
export interface ISpritePowerSet {
|
|
65
|
-
/** Matches a key in compile.ts's SPRITE_TYPES. */
|
|
66
|
-
spriteKey: string;
|
|
67
|
-
/** Keys into SPRITE_POWERS. */
|
|
68
|
-
powers: string[];
|
|
69
|
-
/** The book's skill list for the type. */
|
|
70
|
-
skills: string[];
|
|
71
|
-
page: string;
|
|
72
|
-
}
|
|
73
|
-
export declare const SPRITE_POWER_SETS: ISpritePowerSet[];
|
|
74
|
-
/** One power by key. */
|
|
75
|
-
export declare function spritePower(key: string): ISpritePower | undefined;
|
|
76
|
-
/** The powers a given sprite type has, resolved. Unknown type -> []. */
|
|
77
|
-
export declare function powersForSprite(spriteKey: string): ISpritePower[];
|
|
78
|
-
/** The skills the book gives a sprite type. Unknown type -> []. */
|
|
79
|
-
export declare function skillsForSprite(spriteKey: string): string[];
|
|
80
|
-
/**
|
|
81
|
-
* A single use of a sprite power costs one TASK (p.254). Sustaining one
|
|
82
|
-
* it has already started does not cost more -- unless you change it,
|
|
83
|
-
* such as switching targets.
|
|
84
|
-
*
|
|
85
|
-
* Lives here as the one line every surface that mentions a power needs
|
|
86
|
-
* beside it, so the cost is not re-stated (and re-worded) per panel.
|
|
87
|
-
*/
|
|
88
|
-
export declare const SPRITE_POWER_TASK_RULE = "Using a power costs one task. Sustaining one already running is free -- until you change it, such as switching targets (p.254).";
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"sprite-powers.js","sourceRoot":"","sources":["../../../../../../src/commands/game/sideQuest/sprite-powers.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAkBH,6DAA6D;AAC7D,MAAM,CAAC,MAAM,aAAa,GAAmB;IAC3C;QACE,GAAG,EAAE,YAAY;QACjB,IAAI,EAAE,YAAY;QAClB,MAAM,EAAE,+NAA+N;QACvO,IAAI,EAAE,SAAS;QACf,IAAI,EAAE,OAAO;KACd;IACD;QACE,GAAG,EAAE,QAAQ;QACb,IAAI,EAAE,QAAQ;QACd,MAAM,EAAE,0eAA0e;QAClf,IAAI,EAAE,sDAAsD;QAC5D,IAAI,EAAE,WAAW;KAClB;IACD;QACE,GAAG,EAAE,aAAa;QAClB,IAAI,EAAE,aAAa;QACnB,MAAM,EAAE,oQAAoQ;QAC5Q,IAAI,EAAE,2CAA2C;QACjD,IAAI,EAAE,OAAO;KACd;IACD;QACE,GAAG,EAAE,gBAAgB;QACrB,IAAI,EAAE,gBAAgB;QACtB,MAAM,EAAE,mUAAmU;QAC3U,IAAI,EAAE,0DAA0D;QAChE,IAAI,EAAE,OAAO;KACd;IACD;QACE,GAAG,EAAE,UAAU;QACf,IAAI,EAAE,UAAU;QAChB,MAAM,EAAE,sMAAsM;QAC9M,IAAI,EAAE,uDAAuD;QAC7D,IAAI,EAAE,OAAO;KACd;IACD;QACE,GAAG,EAAE,MAAM;QACX,IAAI,EAAE,MAAM;QACZ,MAAM,EAAE,4OAA4O;QACpP,IAAI,EAAE,SAAS;QACf,IAAI,EAAE,OAAO;KACd;IACD;QACE,GAAG,EAAE,WAAW;QAChB,IAAI,EAAE,WAAW;QACjB,MAAM,EAAE,+PAA+P;QACvQ,IAAI,EAAE,SAAS;QACf,IAAI,EAAE,OAAO;KACd;IACD;QACE,GAAG,EAAE,aAAa;QAClB,IAAI,EAAE,aAAa;QACnB,MAAM,EAAE,0KAA0K;QAClL,IAAI,EAAE,SAAS;QACf,IAAI,EAAE,OAAO;KACd;IACD;QACE,GAAG,EAAE,WAAW;QAChB,IAAI,EAAE,WAAW;QACjB,MAAM,EAAE,oQAAoQ;QAC5Q,IAAI,EAAE,SAAS;QACf,IAAI,EAAE,OAAO;KACd;CACF,CAAC;AAqBF,MAAM,CAAC,MAAM,iBAAiB,GAAsB;IAClD,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,CAAC,QAAQ,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,CAAC,UAAU,EAAE,SAAS,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;IACpG,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC,aAAa,CAAC,EAAE,MAAM,EAAE,CAAC,UAAU,EAAE,oBAAoB,EAAE,SAAS,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;IACrH,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,YAAY,EAAE,WAAW,CAAC,EAAE,MAAM,EAAE,CAAC,UAAU,EAAE,oBAAoB,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;IACrH,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC,gBAAgB,CAAC,EAAE,MAAM,EAAE,CAAC,UAAU,EAAE,aAAa,EAAE,SAAS,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;IACjH,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,CAAC,aAAa,EAAE,UAAU,EAAE,WAAW,CAAC,EAAE,MAAM,EAAE,CAAC,UAAU,EAAE,oBAAoB,EAAE,UAAU,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;CAClJ,CAAC;AAEF,wBAAwB;AACxB,MAAM,UAAU,WAAW,CAAC,GAAW;IACrC,OAAO,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;AAChD,CAAC;AAED,wEAAwE;AACxE,MAAM,UAAU,eAAe,CAAC,SAAiB;IAC/C,MAAM,GAAG,GAAG,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC;IACnE,IAAI,CAAC,GAAG;QAAE,OAAO,EAAE,CAAC;IACpB,sEAAsE;IACtE,6DAA6D;IAC7D,OAAO,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAqB,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACnF,CAAC;AAED,mEAAmE;AACnE,MAAM,UAAU,eAAe,CAAC,SAAiB;IAC/C,OAAO,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,SAAS,CAAC,EAAE,MAAM,IAAI,EAAE,CAAC;AAC9E,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,CAAC,MAAM,sBAAsB,GACjC,iIAAiI,CAAC"}
|
|
@@ -1,47 +0,0 @@
|
|
|
1
|
-
export declare enum Size {
|
|
2
|
-
Tiny = "tiny",
|
|
3
|
-
Small = "small",
|
|
4
|
-
Medium = "medium",
|
|
5
|
-
Large = "large",
|
|
6
|
-
VeryLarge = "very_large"
|
|
7
|
-
}
|
|
8
|
-
export declare enum Rating {
|
|
9
|
-
Common = "common",
|
|
10
|
-
Standard = "standard",
|
|
11
|
-
Rare = "rare",
|
|
12
|
-
Legendary = "legendary",
|
|
13
|
-
MilitaryGrade = "military_grade",
|
|
14
|
-
Poor = "poor",
|
|
15
|
-
Street = "street"
|
|
16
|
-
}
|
|
17
|
-
export declare enum Category {
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Weapon = "weapon",
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Shield = "shield",
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Key = "key",
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Gloves = "gloves",
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Helmet = "helmet",
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Hat = "hat",
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Boots = "boots",
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LegArmor = "leg_armor",
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ArmArmor = "arm_armor",
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BodyArmor = "body_armor",
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Book = "book",
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Cup = "cup",
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Unknown = "unknown",
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CurrencyContainer = "currency_container",
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Medical = "medical",
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33
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Consumable = "consumable",
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34
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Tool = "tool",
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35
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Misc = "misc",
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36
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Game = "game",
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37
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Pharmaceutical = "pharmaceutical",
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38
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Electronics = "electronics"
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39
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}
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40
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export declare enum Direction {
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41
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NORTH = "north",
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EAST = "east",
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SOUTH = "south",
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44
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WEST = "west",
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45
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UP = "up",
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DOWN = "down"
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47
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}
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@@ -1 +0,0 @@
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1
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{"version":3,"file":"enums.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/types/enums.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,IAMX;AAND,WAAY,IAAI;IACd,qBAAa,CAAA;IACT,uBAAe,CAAA;IACf,yBAAiB,CAAA;IACjB,uBAAe,CAAA;IACf,gCAAwB,CAAA;AAC9B,CAAC,EANW,IAAI,KAAJ,IAAI,QAMf;AAED,MAAM,CAAN,IAAY,MAQX;AARD,WAAY,MAAM;IAChB,2BAAiB,CAAA;IACf,+BAAqB,CAAA;IACrB,uBAAa,CAAA;IACb,iCAAuB,CAAA;IACvB,0CAAgC,CAAA;IAChC,uBAAa,CAAA;IACb,2BAAiB,CAAA;AACrB,CAAC,EARW,MAAM,KAAN,MAAM,QAQjB;AAED,MAAM,CAAN,IAAY,QAsBX;AAtBD,WAAY,QAAQ;IAClB,6BAAiB,CAAA;IACf,6BAAiB,CAAA;IACjB,uBAAW,CAAA;IACX,6BAAiB,CAAA;IACjB,6BAAiB,CAAA;IACjB,uBAAW,CAAA;IACX,2BAAe,CAAA;IACf,kCAAsB,CAAA;IACtB,kCAAsB,CAAA;IACtB,oCAAwB,CAAA;IACxB,yBAAa,CAAA;IACb,uBAAW,CAAA;IACX,+BAAmB,CAAA;IACnB,oDAAwC,CAAA;IACxC,+BAAmB,CAAA;IACnB,qCAAyB,CAAA;IACzB,yBAAa,CAAA;IACb,yBAAa,CAAA;IACb,yBAAa,CAAA;IACb,6CAAiC,CAAA;IACjC,uCAA2B,CAAA;AAC/B,CAAC,EAtBW,QAAQ,KAAR,QAAQ,QAsBnB;AAED,MAAM,CAAN,IAAY,SAOX;AAPD,WAAY,SAAS;IACnB,4BAAe,CAAA;IACb,0BAAa,CAAA;IACb,4BAAe,CAAA;IACf,0BAAa,CAAA;IACb,sBAAS,CAAA;IACT,0BAAa,CAAA;AACjB,CAAC,EAPW,SAAS,KAAT,SAAS,QAOpB"}
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|
@@ -1,59 +0,0 @@
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1
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import { Item } from '../models/item.js';
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2
|
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export type Inventory = Item[];
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3
|
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export type HeadEquipment = {
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4
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eyes: Item | null;
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5
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ears: Item | null;
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6
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skull: Item | null;
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7
|
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mouth: Item | null;
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8
|
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nose: Item | null;
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9
|
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commlink: Item | null;
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|
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trodes: Item | null;
|
|
11
|
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};
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|
12
|
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export type TorsoEquipment = {
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|
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clothing: Item | null;
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|
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armorVest: Item | null;
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|
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armorCoat: Item | null;
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16
|
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backpack: Item | null;
|
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17
|
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tacticalRig: Item | null;
|
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18
|
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shoulder: Item | null;
|
|
19
|
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bandolier: Item | null;
|
|
20
|
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};
|
|
21
|
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export type LegEquipment = {
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pants: Item | null;
|
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23
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thighRig: Item | null;
|
|
24
|
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hip: Item | null;
|
|
25
|
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};
|
|
26
|
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export type FeetEquipment = {
|
|
27
|
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boots: Item | null;
|
|
28
|
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ankle: Item | null;
|
|
29
|
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};
|
|
30
|
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export type ArmsEquipment = {
|
|
31
|
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forearm: Item | null;
|
|
32
|
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bicep: Item | null;
|
|
33
|
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cyberware: Item | null;
|
|
34
|
-
};
|
|
35
|
-
export type GlovesEquipment = {
|
|
36
|
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gloves: Item | null;
|
|
37
|
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wrist: Item | null;
|
|
38
|
-
};
|
|
39
|
-
export type LeftHandEquipment = {
|
|
40
|
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weapon: Item | null;
|
|
41
|
-
shield: Item | null;
|
|
42
|
-
ring: Item | null;
|
|
43
|
-
device: Item | null;
|
|
44
|
-
};
|
|
45
|
-
export type RightHandEquipment = {
|
|
46
|
-
weapon: Item | null;
|
|
47
|
-
ring: Item | null;
|
|
48
|
-
device: Item | null;
|
|
49
|
-
};
|
|
50
|
-
export type PlayerEquipment = {
|
|
51
|
-
head: HeadEquipment | null;
|
|
52
|
-
torso: TorsoEquipment | null;
|
|
53
|
-
legs: LegEquipment | null;
|
|
54
|
-
feet: FeetEquipment | null;
|
|
55
|
-
arms: ArmsEquipment | null;
|
|
56
|
-
gloves: GlovesEquipment | null;
|
|
57
|
-
leftHand: LeftHandEquipment | null;
|
|
58
|
-
rightHand: RightHandEquipment | null;
|
|
59
|
-
};
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"player-equipment.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/types/player-equipment.ts"],"names":[],"mappings":""}
|