@maka/maka-cli 5.127.0 → 5.129.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js +24 -3
  3. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +11 -5
  4. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js +7 -5
  5. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js +53 -15
  6. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +2 -1
  7. package/bundle/typescript/src/commands/game/sideQuest/commands/spells.js +11 -5
  8. package/bundle/typescript/src/commands/game/sideQuest/commands/sustain.js +6 -2
  9. package/bundle/typescript/src/commands/game/sideQuest/commands/thread.js +4 -2
  10. package/bundle/typescript/src/commands/game/sideQuest/game.js +10 -3
  11. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +108 -38
  12. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.js +5 -0
  13. package/bundle/typescript/src/commands/game/sideQuest/utilities/sustaining.js +36 -0
  14. package/bundle/typescript/src/commands/profile.js +10 -2
  15. package/package.json +8 -6
  16. package/bundle/typescript/src/command.d.ts +0 -37
  17. package/bundle/typescript/src/command.js.map +0 -1
  18. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  19. package/bundle/typescript/src/commands/_index.js.map +0 -1
  20. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  21. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  23. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  24. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  25. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  26. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  27. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  31. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  32. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  33. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  36. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  37. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  38. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  39. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  42. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  43. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  44. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  45. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  46. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  48. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  49. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  50. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  51. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  52. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  53. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  54. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  55. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  56. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  57. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  58. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  60. package/bundle/typescript/src/commands/create.d.ts +0 -1
  61. package/bundle/typescript/src/commands/create.js.map +0 -1
  62. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  63. package/bundle/typescript/src/commands/debug.js.map +0 -1
  64. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  65. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  66. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  67. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  68. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  69. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  70. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  71. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  72. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  73. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  74. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  75. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  76. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  77. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  78. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  79. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  80. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  81. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  82. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  83. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  84. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  85. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  87. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  89. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  90. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  91. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  92. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  93. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  177. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  178. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  179. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  180. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  183. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  184. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
  191. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
  192. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
  195. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
  196. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  197. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  198. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
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  200. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
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  202. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
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  204. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
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  206. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
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  208. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  216. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  228. package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
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  230. package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
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  232. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  234. package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
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  236. package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
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  238. package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
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  240. package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
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  242. package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
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  244. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  246. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  248. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  250. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  252. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  254. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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- import { Command, ICommand } from './command.js';
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- /**
3
- * TAP -- THE DIRECT CONNECTION (backlog items 9 and 10, Niko, session
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- * 2026-08-27T02-07-12-404Z: "check the rules on this -- shouldn't I be
5
- * able to get at the camera?" and "I should be able to get at the host
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- * through the camera"). Both are the same mechanic seen from each end,
7
- * and canon says yes to both. RAG-checked against the books 2026-08-27:
8
- *
9
- * - A camera on a facility's network is a DEVICE SLAVED to that host
10
- * (a WAN). Slaved devices normally defend with the BETTER of their
11
- * own rating and their master's -- which is why hosts are hard
12
- * (SR5 core p.233, "PANs and WANs").
13
- * - EXCEPT against a direct connection. "If a slaved device is under
14
- * attack via a direct connection, it cannot use its master's ratings
15
- * to defend itself" -- it falls back on its own weak ones (p.233,
16
- * restated in the tactics reference p.354-355). That is the whole
17
- * trick: you are not out-fencing the host, you are refusing to fight
18
- * it.
19
- * - A direct connection is a CABLE. You plug into the device's
20
- * universal data connector; every cyberdeck and datajack ships with
21
- * a meter of retractable microfilament, or buy cable at ~5Y/m (p.232
22
- * "Direct Connections"). So the price is physical: your body, in the
23
- * room, in reach of the lens. See directConnectionBlocker.
24
- * - And the payoff Niko asked for: "if you get a mark on a slave you
25
- * also get a mark on the master" (p.233). One mark on the camera IS
26
- * one mark on the host. Data Trails p.87-88 ("A Lesson in Host
27
- * Invasion") walks exactly this play: direct-connect a slaved
28
- * terminal, Hack on the Fly for a mark, and that mark is what Enter
29
- * Host spends.
30
- *
31
- * WHAT THIS IS NOT: a skeleton key. It buys ONE mark, not a cracked
32
- * host. The marks still have to add up (hack.ts: each one lowers the
33
- * crack threshold, and at MAX_MARKS the host opens like you belong),
34
- * GOD still bills the intrusion (p.231-232), and a blown sleaze still
35
- * puts the walls up. What you are buying with the cable is a fight
36
- * against a camera's ratings instead of a host's -- and the cost is
37
- * that you had to walk in and touch it.
38
- *
39
- * WHERE THE AIR-GAP CLAUSE WENT. This used to say the cable's one
40
- * outright win was an air-gapped host, which had no door onto the grid
41
- * at all. There is no such host any more (hhSWzLSXECFtfoAGa): a host is
42
- * Matrix architecture by definition. The cable's real edge is now the
43
- * OFFLINE SERVER -- a device deliberately kept off the network, which no
44
- * persona can reach from anywhere, ever. Physical infiltration is still
45
- * the answer to an air gap; the air gap just belongs to a device now,
46
- * which is the only thing that can actually have one.
47
- */
48
- export declare class TapCommand extends Command implements ICommand {
49
- protected static verb: string;
50
- protected static description: string;
51
- execute(args?: string[]): Promise<string>;
52
- }
@@ -1 +0,0 @@
1
- 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@@ -1,89 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * Threading (SR5e p.251, engine-adapted): the technomancer's "spells".
4
- * "thread <form> <level>" shapes a COMPLEX FORM out of raw Resonance --
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- * Resonance + software [Level] does the work, FADING is the toll
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- * (form's own value off the Level, min 2, resisted with Resonance +
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- * Willpower, PHYSICAL past your Resonance -- the same overreach law as
8
- * compiling). Sustained forms hold at the spell school's -2 dice each
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- * ("thread drop <form>" lets go); instant forms resolve and fade.
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- *
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- * Canon note: Resonance actions happen IN the Matrix but are NOT
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- * Matrix actions (p.250) -- no deck, no hardware, and the numbers here
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- * are the engine's own balance over the book's shapes.
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- */
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- /** Exported for unravel.ts (Kill Complex Form, p.250): killing a form
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- * resists Fading "as if you had threaded the complex form you
17
- * targeted", so it needs that form's own fvDelta -- read from here
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- * rather than copied, which would be two fading tables that agree
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- * today and drift on the first balance change. */
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- export interface IComplexForm {
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- key: string;
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- name: string;
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- blurb: string;
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- /** Fading value = level + delta (min 2). */
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- fvDelta: number;
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- kind: 'instant' | 'sustained';
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- /**
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- * WHAT THE FORM AIMS AT -- the engine's read of canon's Target line,
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- * and the reason a form does or does not demand `at <name>`.
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- *
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- * 'icon' -- Target: Device (p.252 also allows a persona). Named, or
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- * the action does not happen.
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- * 'sprite' -- Target: Sprite (p.253 Stitches). Named among your own.
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- * 'none' -- the weave settles on YOUR persona and nothing else is
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- * chosen, so there is nothing to name.
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- *
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- * The rule this encodes, checked against the books rather than
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- * remembered: a complex form's Target line says what may be chosen,
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- * threading itself restricts the choice to icons you have SPOTTED
40
- * (p.251), and spells make the same step explicit ("Step 2: Choose
41
- * the Target", p.281). The target is part of the action. Deditri
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- * filed exactly that -- "Threads and Spells that require targets need
43
- * to be part of the action. It can't just default" -- and the engine
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- * now agrees for every form that takes one.
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- */
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- aim: 'none' | 'icon' | 'sprite';
47
- }
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- export declare const FORMS: IComplexForm[];
49
- export declare class ThreadCommand extends Command implements ICommand {
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- protected static verb: string;
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- protected static description: string;
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- protected static subcommands: ({
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- usage: string;
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- short: string;
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- long?: undefined;
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- } | {
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- usage: string;
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- short: string;
59
- long: string;
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- })[];
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- execute(args?: string[]): Promise<string>;
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- /**
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- * WHAT THIS WEAVE IS AIMED AT, decided before a single die is rolled.
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- *
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- * ONE PLACE, EVERY FORM. The old code asked this question inside each
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- * form's own resolution, so `resonance-spike` grew a targeting rule
67
- * and `stitches` -- which canon also gives a Target line (p.253:
68
- * "Target: Sprite") -- kept picking the first sprite in the list. That
69
- * is the same defect Deditri filed, one case down the switch, and
70
- * fixing the one they happened to hit would have reproduced their
71
- * report the first time a technomancer held two sprites.
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- *
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- * NOTHING IS EVER CHOSEN FOR YOU. Not the lone hostile in the room,
74
- * not whoever you are already fighting, not your only sprite. That is
75
- * cast.ts's rule, arrived at from the same books ("Step 2: Choose the
76
- * Target", p.281), and the reason the two verbs now agree is that
77
- * they are answering one question the books ask once.
78
- *
79
- * DELIBERATELY NOT sustain.ts's RULE, and the difference is worth
80
- * stating because the two look alike. `sustain` picks silently when
81
- * you hold one registered sprite, and its comment explains why: p.256
82
- * gives the hand-off and says nothing about designating one sprite
83
- * among several, so that is UI, and UI may be convenient. A form's
84
- * Target line is not UI. Do not "harmonize" these.
85
- */
86
- private resolveAim;
87
- /** Per-form resolution once the weave holds (hits >= 1). */
88
- private resolveForm;
89
- }
@@ -1 +0,0 @@
1
- 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@@ -1,20 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * "time" -- what the clock on the wall says (backlog wave 2, item B:
4
- * "Mr. Moss said 'after midnight', let's implement a world clock").
5
- *
6
- * A runner who has been told to be somewhere after midnight needs to be
7
- * able to CHECK, and to trust that the answer is the same one their
8
- * partner three rooms away is getting. It is: this renders inside the
9
- * engine, which in a shared run IS the server, so the whole table reads
10
- * one clock in one timezone. See utilities/world-clock.ts.
11
- *
12
- * The zone is named out loud rather than assumed. On a shared run the
13
- * clock belongs to the host's machine, and a player in another zone is
14
- * owed that fact instead of quietly doing the arithmetic wrong.
15
- */
16
- export declare class TimeCommand extends Command implements ICommand {
17
- protected static verb: string;
18
- protected static description: string;
19
- execute(_args?: string[]): Promise<string>;
20
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"time.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/time.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EACL,SAAS,EAAE,cAAc,EAAE,eAAe,EAAE,SAAS,GACtD,MAAM,6BAA6B,CAAC;AAErC;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,+LAA+L,CAAC;IAE/N,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,GAAG,GAAG,IAAI,IAAI,EAAE,CAAC;QACvB,oEAAoE;QACpE,0DAA0D;QAC1D,mEAAmE;QACnE,uDAAuD;QACvD,MAAM,MAAM,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;QAE5D,MAAM,KAAK,GAAG;YACZ,sDAAsD;YACtD,kEAAkE;YAClE,mEAAmE;YACnE,8DAA8D;YAC9D,kEAAkE;YAClE,+DAA+D;YAC/D,kEAAkE;YAClE,YAAY,cAAc,CAAC,GAAG,CAAC,YAAY;YAC3C,KAAK,SAAS,CAAC,GAAG,CAAC,EAAE;SACtB,CAAC;QAEF,IAAI,eAAe,CAAC,GAAG,CAAC,EAAE,CAAC;YACzB,KAAK,CAAC,IAAI,CAAC,kJAAkJ,CAAC,CAAC;QACjK,CAAC;aAAM,CAAC;YACN,kEAAkE;YAClE,4CAA4C;YAC5C,MAAM,QAAQ,GAAG,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC;YAC/B,6DAA6D;YAC7D,kEAAkE;YAClE,gEAAgE;YAChE,yDAAyD;YACzD,+DAA+D;YAC/D,kCAAkC;YAClC,QAAQ,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAClC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,OAAO,EAAE,GAAG,GAAG,CAAC,OAAO,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;YACpF,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC;YAClC,MAAM,IAAI,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,KAAK,IAAI,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC;YAC5D,KAAK,CAAC,IAAI,CAAC,4CAA4C,IAAI,OAAO,CAAC,CAAC;QACtE,CAAC;QAED,KAAK,CAAC,IAAI,CAAC,MAAM;YACf,iEAAiE;YACjE,4DAA4D;YAC5D,0DAA0D;YAC1D,kEAAkE;YAClE,CAAC,CAAC,kEAAkE,SAAS,CAAC,GAAG,CAAC,yFAAyF;YAC3K,CAAC,CAAC,IAAI,CAAC,qBAAqB,SAAS,CAAC,GAAG,CAAC,6EAA6E,CAAC,CAAC,CAAC;QAE5H,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC"}
@@ -1,14 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * Street-doc services (SR5e p.42, "Staying Healthy"): paid physical
4
- * healing at a clinic -- the certain, expensive alternative to burning
5
- * medkits and rolling first aid. 100 nuyen per box (the book's medkit-
6
- * supply price point), the doc treats as many boxes as you can pay for,
7
- * no roll, no risk. Stun stays your own problem: sleep is free.
8
- */
9
- export declare class TreatCommand extends Command implements ICommand {
10
- protected static verb: string;
11
- protected static description: string;
12
- private static readonly PRICE_PER_BOX;
13
- execute(_args?: string[]): Promise<string>;
14
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"treat.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/treat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAEtE;;;;;;GAMG;AACH,MAAM,OAAO,YAAa,SAAQ,OAAO;IAC7B,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC;IACtB,MAAM,CAAC,WAAW,GAAG,gIAAgI,CAAC;IAExJ,MAAM,CAAU,aAAa,GAAG,GAAG,CAAC;IAE5C,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAC3B,OAAO,yDAAyD,CAAC;QACnE,CAAC;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACrB,OAAO,iCAAiC,CAAC;QAC3C,CAAC;QACD,IAAI,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC;YACnB,OAAO,wBAAwB,CAAC;QAClC,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC;QACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,KAAK,QAAQ,IAAI,0BAA0B,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,IAAI,EAAE,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC,WAAW,EAAE,CAAC,CAAC;QACpI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAO,6DAA6D,CAAC;QACvE,CAAC;QACD,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC;aACzC,IAAI,CAAC,CAAC,CAAS,EAAE,EAAE,CAAC,CAAC,KAAK,KAAK,IAAI,CAAC,CAAC,KAAK,KAAK,MAAM,IAAI,CAAC,CAAC,CAAC,eAAe,EAAE,IAAI,CAAC,CAAC,WAAW,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACrH,IAAI,CAAC,GAAG,EAAE,CAAC;YACT,OAAO,0DAA0D,CAAC;QACpE,CAAC;QACD,4DAA4D;QAC5D,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,GAAG,CAAC,EAAE,CAAC;YAC1B,OAAO,WAAW,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,CAAC,GAAG,CAAE,CAAC,CAAC;QAC7C,CAAC;QAED,IAAI,KAAK,CAAC,WAAW,KAAK,CAAC,EAAE,CAAC;YAC5B,OAAO,GAAG,GAAG,CAAC,IAAI,uEAAuE,CAAC;QAC5F,CAAC;QAED,MAAM,KAAK,GAAG,YAAY,CAAC,aAAa,CAAC;QACzC,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC;QACtD,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,EAAE,UAAU,CAAC,CAAC;QACtD,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;YAChB,OAAO,GAAG,GAAG,CAAC,IAAI,sBAAsB,KAAK,WAAW,KAAK,CAAC,WAAW,OAAO,KAAK,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,sCAAsC,KAAK,CAAC,QAAQ,sCAAsC,CAAC;QAChN,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,GAAG,KAAK,CAAC;QAC3B,KAAK,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,CAAC;QAC5B,MAAM,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAEvC,KAAK,CAAC,aAAa,CAAC,oBAAoB,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,IAAI,WAAW,MAAM,cAAc,IAAI,KAAK,KAAK,CAAC,QAAQ,UAAU,KAAK,CAAC,WAAW,IAAI,KAAK,CAAC,iBAAiB,IAAI,CAAC,CAAC;QAC7J,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,KAAK,CAAC,IAAI,0BAA0B,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QAC9E,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAE1B,KAAK,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,+CAA+C,KAAK,CAAC,IAAI,QAAQ,IAAI,WAAW,MAAM,gBAAgB,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,kDAAkD,CAAC,CAAC,CAAC,EAAE,iCAAiC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;YACxQ,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,IAAI,kCAAkC,GAAG,EAAE,CAAC,CAAC;QACxE,CAAC,CAAC,CAAC;QAEH,MAAM,KAAK,GAAG;YACZ,GAAG,GAAG,CAAC,IAAI,oEAAoE;YAC/E,KAAK,MAAM,OAAO,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,eAAe,IAAI,WAAW,KAAK,CAAC,QAAQ,WAAW,KAAK,CAAC,gBAAgB,EAAE,EAAE;YAC3H,8DAA8D;YAC9D,qDAAqD;YACrD,0EAA0E;SAC3E,CAAC;QACF,IAAI,KAAK,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;YAC1B,KAAK,CAAC,IAAI,CAAC,MAAM,KAAK,CAAC,WAAW,2DAA2D,CAAC,CAAC;QACjG,CAAC;QACD,2DAA2D;QAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,EAAE,YAAY,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAC9D,IAAI,IAAI;YAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3B,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC"}
@@ -1,6 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class UnequipCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"unequip.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/unequip.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AAEnF,MAAM,OAAO,cAAe,SAAQ,OAAO;IAC/B,MAAM,CAAC,IAAI,GAAG,SAAS,CAAC;IACxB,MAAM,CAAC,WAAW,GAAG,kBAAkB,CAAC;IAElD,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC;QAC9C,oEAAoE;QACpE,oEAAoE;QACpE,sBAAsB;QACtB,EAAE;QACF,qEAAqE;QACrE,kEAAkE;QAClE,oEAAoE;QACpE,mEAAmE;QACnE,uCAAuC;QACvC,EAAE;QACF,mEAAmE;QACnE,8DAA8D;QAC9D,oEAAoE;QACpE,kEAAkE;QAClE,oEAAoE;QACpE,qEAAqE;QACrE,kDAAkD;QAClD,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC;QAC9C,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC9C,iEAAiE;QACjE,IAAI,CAAC,IAAI,EAAE,WAAW,CAAC,OAAO,CAAC,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,mBAAmB,IAAI,CAAC,KAAK,CAAC,IAAI,eAAe,QAAQ,EAAE,CAAC,CAAC;QAC/E,oEAAoE;QACpE,qEAAqE;QACrE,kDAAkD;QAClD,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;QAE/C,IAAI,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,IAAI,EAAE,CAAC;YAC7C,MAAM,OAAO,GAAG,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC3C,IAAI,OAAO,EAAE,CAAC;gBACZ,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,0BAA0B,OAAO,6BAA6B,CAAC,CAAC;gBACpG,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;gBAC1B,OAAO,GAAG,QAAQ,MAAM,UAAU,OAAO,SAAS,kBAAkB,OAAO,2DAA2D,UAAU,MAAM,CAAC;YACzJ,CAAC;QACH,CAAC;QAED,OAAO,QAAQ,CAAC;IAClB,CAAC"}
@@ -1,7 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class UnlockCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private unlock;
7
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"unlock.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/unlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AACzC,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAEtE,MAAM,OAAO,aAAc,SAAQ,OAAO;IAC9B,MAAM,CAAC,IAAI,GAAG,QAAQ,CAAC;IACvB,MAAM,CAAC,WAAW,GAAG,gBAAgB,CAAC;IAEhD,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAEO,MAAM,CAAC,IAAc;QAC3B,qEAAqE;QACrE,qCAAqC;QACrC,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAChC,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,OAAO;gBACjC,CAAC,CAAC,OAAO,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,IAAI,IAAI,OAAO,sEAAsE;gBACtH,CAAC,CAAC,8CAA8C,CAAC;QACrD,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,qCAAqC,CAAC,CAAC;YACzD,OAAO,+CAA+C,CAAC;QACzD,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC,CAAC,gCAAgC;QAC7E,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAExC,oCAAoC;QACpC,IAAI,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,IAAI,CAC5C,CAAC,CAAC,SAAS,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,MAAM,CACpD,CAAC;QAEF,8DAA8D;QAC9D,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE;gBACpD,IAAI,CAAC,CAAC,CAAC,YAAY,IAAI,CAAC;oBAAE,OAAO,KAAK,CAAC;gBAEvC,MAAM,aAAa,GACjB,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;oBACtD,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE;oBAC5B,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;gBAE/B,OAAO,aAAa,KAAK,MAAM,CAAC;YAClC,CAAC,CAAC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,4CAA4C,MAAM,QAAQ,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;YAC1F,OAAO,wCAAwC,MAAM,SAAS,CAAC;QACjE,CAAC;QAED,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,GAAG,SAAS,CAAC;QAEpC,IAAI,CAAC,CAAC,IAAI,YAAY,IAAI,CAAC,EAAE,CAAC;YAC5B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,iDAAiD,MAAM,GAAG,CAAC,CAAC;YAC9E,OAAO,wCAAwC,MAAM,SAAS,CAAC;QACjE,CAAC;QAED,4DAA4D;QAC5D,gEAAgE;QAChE,mEAAmE;QACnE,+DAA+D;QAC/D,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;QAClD,IAAI,KAAK,CAAC,OAAO;YAAE,OAAO,KAAK,CAAC,OAAO,CAAC;QACxC,MAAM,SAAS,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;QAEtD,MAAM,qBAAqB,GAAG,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,CAAC;QAEvE,IAAI,qBAAqB,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,qBAAqB,CAAC,EAAE,CAAC;YACjF,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;YAEhE,IAAI,GAAG,EAAE,CAAC;gBACR,MAAM,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;gBAClE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,kBAAkB,IAAI,CAAC,KAAK,CAAC,IAAI,wBAAwB,SAAS,aAAa,aAAa,EAAE,CAAC,CAAC;gBAClH,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,UAAU,EAAE,aAAa,CAAC,CAAC;gBACpD,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,iBAAiB,SAAS,YAAY,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;gBAC/F,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;gBAC7B,OAAO,SAAS,GAAG,aAAa,CAAC;YACnC,CAAC;QACH,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,kBAAkB,IAAI,CAAC,KAAK,CAAC,IAAI,oCAAoC,qBAAqB,UAAU,MAAM,IAAI,CAAC,CAAC;QAClI,oEAAoE;QACpE,mEAAmE;QACnE,mEAAmE;QACnE,kEAAkE;QAClE,OAAO,SAAS,GAAG,0DAA0D,eAAe,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,EAAE,CAAC;IACxH,CAAC"}
@@ -1,57 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * KILL COMPLEX FORM (SR5e p.250-251) -- "unravel <name>".
4
- *
5
- * The last of the seven Resonance actions on p.250 that this game did
6
- * not have (see resonance-actions.ts for the audit that found it).
7
- *
8
- * THE GAME ALREADY KNEW THIS HOLE WAS HERE, which is the best argument
9
- * for filling it. dispel.ts refuses counterspelling against Resonance
10
- * with a deliberate, canon-correct line -- "What's woven around X isn't
11
- * mana -- it's RESONANCE. Your counterspelling finds nothing to grip."
12
- * Somebody stood exactly on the edge of this gap, described it
13
- * precisely, and had no verb to point at. Now that refusal names a real
14
- * route instead of an absence.
15
- *
16
- * RAW: Software + Resonance [Level] v. Complex Form Level + Resonance
17
- * (the threader's). Every net hit reduces the hits from the form's
18
- * ORIGINAL threading test; drive that to zero and the form ends. Then
19
- * you "resist Fading as if you had threaded the complex form you
20
- * targeted" -- the toll is the form's, not yours, which is what makes
21
- * killing a big weave genuinely dangerous rather than free.
22
- *
23
- * WHAT IT CAN REACH TODAY, said plainly because it is a real limit and
24
- * not a small one: NOTHING IN A SOLO GAME -- not because the route is
25
- * closed but because it is GATED. An NPC CAN reach ThreadCommand:
26
- * `order` runs a command as the companion through NPC.runCommand, which
27
- * parses the same registry. What stops it is ThreadCommand's own
28
- * isTechnomancer() check ("The Resonance doesn't know your voice"),
29
- * and no NPC is a technomancer today. So no NPC holds a form, and a
30
- * solo runner meets no weave to cut. The reachable target today is
31
- * another PLAYER on a shared run.
32
- *
33
- * That distinction is the load-bearing half: "structurally impossible"
34
- * and "open but gated" imply very different costs for the NPC-
35
- * technomancer feature. The plumbing already exists, and an NPC
36
- * technomancer inherits this through `order` for free.
37
- *
38
- * THE WRITERS OF sustainedForms, enumerated -- and a warning about how
39
- * to enumerate them. `grep sustainedForms` near a mutator finds
40
- * thread.ts's push and this file's filter, and MISSES thread.ts's drop
41
- * path, which aliases first (`const held = actor.sustainedForms`) and
42
- * splices the alias on a later line. An alias defeats a name-grep, so
43
- * the search that looks thorough returns an incomplete answer. The full
44
- * set is: thread.ts push (creates), thread.ts splice-via-alias
45
- * (releases), unravel.ts filter (kills). All three run as a command
46
- * actor; none can be an NPC while the gate above stands.
47
- *
48
- * It refuses your OWN forms on purpose: "thread drop <form>" already
49
- * releases those, for free, and routing a free action through an
50
- * opposed test that can hurt you would be a worse answer to the same
51
- * question.
52
- */
53
- export declare class UnravelCommand extends Command implements ICommand {
54
- protected static verb: string;
55
- protected static description: string;
56
- execute(args?: string[]): Promise<string>;
57
- }
@@ -1 +0,0 @@
1
- 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@@ -1,83 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- import { Category } from '../types/shared/item-enum.js';
3
- export declare class UseCommand extends Command implements ICommand {
4
- protected static verb: string;
5
- protected static description: string;
6
- /** Set by the eat/drink subclasses: what the verb is FOR. Lets "eat
7
- * noodles" find the Bowl of Laksa -- a real session ordered noodles,
8
- * got served the bowl, then couldn't eat it because "noodles" isn't
9
- * the item's exact name. */
10
- protected preferredCategory?: Category;
11
- protected verbNoun: string;
12
- execute(args: string[]): Promise<string>;
13
- /**
14
- * Resolution ladder: exact name -> unique substring of a carried item's
15
- * name ("laksa" -> Bowl of Laksa) -> for eat/drink, whatever food/drink
16
- * you're actually carrying (exactly one: that's what you meant; several:
17
- * ask). Menu-speak ("eat noodles") shouldn't lose to item naming.
18
- */
19
- private resolveItem;
20
- /**
21
- * Does this string plausibly mean something in the pack? A
22
- * CLASSIFIER, not a resolver -- see the call site in use() for why
23
- * the distinction is load-bearing.
24
- */
25
- private looksLikeCarried;
26
- private use;
27
- /**
28
- * OFFER something to a device: a code, or whatever you are carrying.
29
- *
30
- * The reach check is lifted VERBATIM from the forcing commands
31
- * (bypass-command) rather than re-derived -- a device has a PLACE,
32
- * and "you can't work a keypad from across the room" has to mean the
33
- * same thing whichever verb you reached for.
34
- */
35
- private useDevice;
36
- /** The offer itself, and everything that follows a thing opening. */
37
- private openWith;
38
- /**
39
- * `use <medkit>` and `heal` are THE SAME TEST (SR5 p.205-206) and now
40
- * literally run the same code -- utilities/first-aid.ts. They used to
41
- * differ, because this one was written first and grew its own rules:
42
- * a pool of 2 * (1 + quality) d6, healing of hits + 1 + quality, no
43
- * threshold, no cap, no limit, and the kit consumed on use.
44
- *
45
- * Leaving that here while heal.ts spoke canon would have been the worst
46
- * of the three options -- the same report one layer down, from the
47
- * player who happens to type `use medkit` instead of `heal`. So this is
48
- * a thin shim over the shared module and holds no mechanics of its own.
49
- *
50
- * TWO PLAYER-VISIBLE CHANGES land here, both canon:
51
- * - An all-miss roll no longer closes a box. There is a threshold now.
52
- * - THE KIT IS NO LONGER CONSUMED. p.205 lets you apply First Aid
53
- * "even if you do not currently have supplies for it", and the
54
- * catalog already sells 'Medkit Supplies' as the separate
55
- * consumable. Consumption was the old anti-spam device; the
56
- * once-per-set-of-wounds lock is canon's own, and does it better.
57
- */
58
- private applyFirstAid;
59
- /**
60
- * Hot food is the slow, cheap, pleasant road to stun recovery -- the
61
- * noodle-stand alternative to a stim's crash or a nap's downtime. Flat
62
- * 2 + quality boxes, no roll, always worth what you paid. Eating while
63
- * fine isn't refused (a good meal needs no justification); it just
64
- * doesn't heal what isn't hurt.
65
- */
66
- private eat;
67
- /**
68
- * A drink pours LIQUID COURAGE: +1 die on the next social roll
69
- * (persuade, haggle, bluff -- they call consumeLiquidCourage). It
70
- * doesn't stack; drinking on top of an unspent drink is just one too
71
- * many, and costs a stun box.
72
- */
73
- private drink;
74
- /**
75
- * Stim patches are the STUN answer (spell drain fills stun; medkits only
76
- * touch physical): same quality-scaled pool and consumable economy as a
77
- * medkit, but with the classic stim tradeoff -- the CRASH. After the
78
- * lift, 1 box of real physical damage lands. Slapping a stim while
79
- * already bleeding out can genuinely kill you; that's the gamble, and
80
- * the reason a safe rest (see rest.ts) exists as the free alternative.
81
- */
82
- private applyStim;
83
- }
@@ -1 +0,0 @@
1
- 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@@ -1,15 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * Side gigs -- the small-money faucet between runs: one favor is on offer
4
- * at a time (rotating each homecoming, like the rumor -- see
5
- * Game.advanceGig), always a delivery from one hub local to another.
6
- * "work" with the giver present hands you the package and the terms;
7
- * delivering it with plain "give <package> to <name>" pays out (the hook
8
- * lives in give.ts). One gig in hand at a time, no penalty for sitting
9
- * on it -- the district's patience is long, its pay short.
10
- */
11
- export declare class WorkCommand extends Command implements ICommand {
12
- protected static verb: string;
13
- protected static description: string;
14
- execute(_args?: string[]): Promise<string>;
15
- }
@@ -1 +0,0 @@
1
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@@ -1,19 +0,0 @@
1
- /**
2
- * THE ENGINE'S OWN VERSION (M4.14, player ruling: "maka-cli can update
3
- * outside of the sidequest") -- the shared-run compatibility gate
4
- * compares THIS, not the CLI package version. A chalk swap, a help-text
5
- * tweak, or any release that doesn't change shared-session semantics no
6
- * longer invalidates multiplayer or forces a lockstep server pin.
7
- *
8
- * BUMP DISCIPLINE: raise this when -- and only when -- a change under
9
- * sideQuest/ alters behavior a SERVER-HOSTED session shares with
10
- * clients: command semantics in shared scenes, the event envelope,
11
- * save-shape fields the server writes back, DDP method/page payload
12
- * shapes. Pure client-side polish (help copy, launcher flows, HUD
13
- * lines) never bumps it. When it bumps, the server pin must be updated
14
- * and redeployed before clients on the new engine can share runs.
15
- *
16
- * No import.meta here (engine-graph law) -- this file is loaded by the
17
- * server.
18
- */
19
- export declare const ENGINE_VERSION = "1.35.0";
@@ -1 +0,0 @@
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