@maka/maka-cli 5.127.0 → 5.129.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js +24 -3
  3. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +11 -5
  4. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js +7 -5
  5. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js +53 -15
  6. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +2 -1
  7. package/bundle/typescript/src/commands/game/sideQuest/commands/spells.js +11 -5
  8. package/bundle/typescript/src/commands/game/sideQuest/commands/sustain.js +6 -2
  9. package/bundle/typescript/src/commands/game/sideQuest/commands/thread.js +4 -2
  10. package/bundle/typescript/src/commands/game/sideQuest/game.js +10 -3
  11. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +108 -38
  12. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.js +5 -0
  13. package/bundle/typescript/src/commands/game/sideQuest/utilities/sustaining.js +36 -0
  14. package/bundle/typescript/src/commands/profile.js +10 -2
  15. package/package.json +8 -6
  16. package/bundle/typescript/src/command.d.ts +0 -37
  17. package/bundle/typescript/src/command.js.map +0 -1
  18. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  19. package/bundle/typescript/src/commands/_index.js.map +0 -1
  20. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  21. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  23. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  24. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  25. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  26. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  27. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  31. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  32. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  33. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  36. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  37. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  38. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  39. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  42. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  43. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  44. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  45. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  46. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  48. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  49. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  50. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  51. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  52. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  53. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  54. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  55. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  56. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  57. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  58. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  60. package/bundle/typescript/src/commands/create.d.ts +0 -1
  61. package/bundle/typescript/src/commands/create.js.map +0 -1
  62. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  63. package/bundle/typescript/src/commands/debug.js.map +0 -1
  64. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  65. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  66. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  67. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  68. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  69. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  70. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  71. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  72. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  73. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  74. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  75. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  76. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  77. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  78. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  79. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  80. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  81. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  82. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  83. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  84. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  85. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  87. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  89. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  90. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  91. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  92. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  93. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  177. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  178. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  179. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  180. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  183. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  184. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
  191. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
  192. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
  195. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
  196. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  197. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  198. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
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  200. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
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  202. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
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  204. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
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  206. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
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  208. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  216. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  228. package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
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  230. package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
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  232. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  234. package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
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  236. package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
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  238. package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
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  240. package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
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  242. package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
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  244. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  246. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  248. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  250. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  252. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  254. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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@@ -1,63 +0,0 @@
1
- /**
2
- * THE SHAPE OF AN OLD SEED, kept only so it can be TRANSLATED.
3
- *
4
- * This is not a live seed type. The puzzle mechanic is gone (2026-08-27
5
- * -- barriers are room-owned Devices worked by the verb that suits the
6
- * thing; see types/seed/device-seed.ts). Nothing in the engine consumes
7
- * a puzzle any more.
8
- *
9
- * It survives for exactly one reader: factories/seed-migration.ts,
10
- * which converts `puzzles[]` into devices and guards on the way in. And
11
- * it has to keep surviving, because a seed is not only a file on disk
12
- * -- every save EMBEDS its hub seed, so a returning player's save
13
- * carries a puzzles[] array written by a build that still had them.
14
- *
15
- * >>> DELETE THIS FILE WHEN no save in the wild still embeds a
16
- * >>> puzzles[] hubSeed. Until then it is load-bearing, and the import
17
- * >>> line in seed-migration.ts is the only place it should appear.
18
- *
19
- * It is named and located to make that status legible: a file called
20
- * `puzzle-seed.ts` sitting in types/seed/ beside the live types reads
21
- * as current to anyone browsing, which is how a dead mechanic keeps
22
- * looking alive.
23
- *
24
- * ---- what the fields meant, for whoever is reading a legacy seed ----
25
- *
26
- * `bypassType` was the risky route past a barrier. "con" used to be in
27
- * that union too, for barriers that were "really a person or a
28
- * voice-gate", and it went first (player ruling: "'bluff' shouldn't
29
- * work on Barriers like locks/wards/etc ... NPCs can be barriers").
30
- * That was the modelling correction the rest of this file eventually
31
- * followed: a lock has no opinion to change, and making a PERSON into
32
- * a Puzzle dragged them through machinery that made no sense for a
33
- * human being. The migration reads these values one last time and maps
34
- * them to a device kind, or to a guarding NPC.
35
- */
36
- export type LegacyPuzzleBypassType = 'lockpick' | 'hack' | 'spell';
37
- export interface ILegacyPuzzleSeedJson {
38
- name: string;
39
- room?: string;
40
- riddle: string;
41
- requiredPhrase?: string;
42
- requiredItem?: string;
43
- rewardItem?: string;
44
- successMessage?: string;
45
- failureMessage?: string;
46
- hobbyTags?: string[];
47
- /** Name of another puzzle in this same scene that must be solved first. */
48
- requiresPuzzle?: string;
49
- /** Shown when attempting to solve this puzzle before requiresPuzzle is met. */
50
- lockedMessage?: string;
51
- /**
52
- * Optional risky alternate route to the same reward, matching this
53
- * barrier's in-fiction nature (a lock -> "pick", a terminal -> "hack", a
54
- * ward -> "cast") -- a coin-flip chance to bypass without ever knowing
55
- * requiredPhrase, but a failed attempt is loud (see Puzzle.attemptBypass).
56
- * Leave unset for a puzzle with no such physical/technical/magical route
57
- * (e.g. a purely social one, solvable only by knowing the actual answer).
58
- */
59
- bypassType?: LegacyPuzzleBypassType;
60
- atSpot?: string;
61
- guardsExit?: string;
62
- footprint?: 'small' | 'medium' | 'large';
63
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"legacy-puzzle-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/legacy-puzzle-seed.ts"],"names":[],"mappings":""}
@@ -1,22 +0,0 @@
1
- export interface LifestyleChoice {
2
- type: 'residence' | 'employment' | 'vice';
3
- metadata: ResidenceChoice | EmploymentChoice | ViceChoice;
4
- }
5
- export interface ResidenceChoice {
6
- tier: 'Street' | 'Squatter' | 'Low' | 'Medium' | 'High' | 'Luxury' | 'Custom';
7
- location?: string;
8
- description?: string;
9
- }
10
- export interface EmploymentChoice {
11
- jobTitle: string;
12
- employer?: string;
13
- SINRegistered?: boolean;
14
- description?: string;
15
- }
16
- export interface ViceChoice {
17
- addictions?: AddictionType[];
18
- mentalHealthFlags?: MentalHealthFlag[];
19
- }
20
- export type AddictionType = 'Alcohol' | 'Cigarettes' | 'Cigars' | 'BTLs' | 'Jazz' | 'Cram' | 'Long Haul' | 'Novacoke' | 'Psyche' | 'Deepweed' | 'Kamikaze' | 'Zen' | 'Bliss' | 'Nitro' | 'Laés' | 'Tempo' | 'Other';
21
- export type MentalHealthFlag = 'Paranoia' | 'Depression' | 'PTSD' | 'Insomnia' | 'Violent Impulses' | 'Compulsive Behavior' | 'Other';
22
- export type LifestyleChoices = LifestyleChoice[];
@@ -1 +0,0 @@
1
- {"version":3,"file":"lifestyle-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/lifestyle-seed.ts"],"names":[],"mappings":""}
@@ -1,7 +0,0 @@
1
- import { IPlayerSeedJson } from './player-seed.js';
2
- export interface INPCSeedJson {
3
- dialogue?: string[];
4
- description?: string;
5
- plane?: 'meat' | 'matrix' | 'astral';
6
- player: IPlayerSeedJson;
7
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"npc-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/npc-seed.ts"],"names":[],"mappings":""}
@@ -1,69 +0,0 @@
1
- import { LifestyleChoice } from './lifestyle-seed.js';
2
- import { IItemSeedJson } from './item-seed.js';
3
- /**
4
- * Optional Shadowrun-style combat attributes (see Player's combat fields
5
- * for the defaults applied when omitted). Street-level runners sit around
6
- * 3-4 in everything; a hardened enforcer 5-6; a soft civilian 1-2.
7
- */
8
- export interface ICombatSeedJson {
9
- body?: number;
10
- agility?: number;
11
- reaction?: number;
12
- combatSkill?: number;
13
- /**
14
- * Innate magical talent. Omit (or 0) for the mundane majority; 3-6 makes
15
- * an Awakened mage/shaman who knows every spell without needing any
16
- * formula or grimoire, casting from raw talent.
17
- */
18
- magic?: number;
19
- /** Melee/unarmed damage and carrying capacity. */
20
- strength?: number;
21
- /** Stun track size and drain resistance. */
22
- willpower?: number;
23
- /** First aid effectiveness and hacking. */
24
- logic?: number;
25
- /** Defense (half weight) and perception. */
26
- intuition?: number;
27
- /** Social presence. */
28
- charisma?: number;
29
- /** Luck pool, burned to push key strikes. */
30
- edge?: number;
31
- /** Technomancer talent: the Matrix with no deck, all Matrix damage as real stun. */
32
- resonance?: number;
33
- /** Physical adept: magic channeled into meat combat -- no spells, no projection. */
34
- adept?: boolean;
35
- /**
36
- * Per-skill ratings 1-8 (see Player SkillName: firearms, blades,
37
- * unarmed, sneaking, perception, athletics, hacking, locksmith,
38
- * negotiation, con, intimidation, first-aid, assensing, spellcasting,
39
- * piloting). Optional: combat skills default to combatSkill, others to
40
- * 0 -- so a plain combatSkill block keeps working exactly as before.
41
- */
42
- skills?: Record<string, number>;
43
- }
44
- export interface IPlayerSeedJson {
45
- name: string;
46
- startLocation: string;
47
- startSpot?: string;
48
- /** This NPC HOLDS their position against passage -- a doorman, a
49
- * picket. Combined with a startSpot on a doorway, it makes them a
50
- * barrier you cannot walk through (see Player.guarding and
51
- * utilities/spots.ts holdsGround). The way past is social or
52
- * violent, never a lockpick. */
53
- guarding?: boolean;
54
- /**
55
- * This NPC is OPPOSITION: the runner is not supposed to be here, and
56
- * they know it (JjQdy4A4tzcQdPHno, "none of the NPCs ever seem to get
57
- * hostile"). See Player.hostile for what it does and, more
58
- * importantly, what it deliberately does not do.
59
- *
60
- * OPT-IN, NEVER INFERRED. The generator's own head-count calls every
61
- * NPC that is not the client a "hostile", which is a population
62
- * measure and not a disposition -- a bartender in an enemy building
63
- * is counted there. Deriving this from that would turn the vendors.
64
- */
65
- hostile?: boolean;
66
- lifestyleChoices: LifestyleChoice[];
67
- startingItems?: IItemSeedJson[];
68
- combat?: ICombatSeedJson;
69
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"player-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/player-seed.ts"],"names":[],"mappings":""}
@@ -1,42 +0,0 @@
1
- import { IDeviceSeedJson } from './device-seed.js';
2
- import { IExitSeedJson } from './exit-seed.js';
3
- import { RoomSize, SpotPlace, IGridSynthesisLevel } from '../../utilities/room-grid.js';
4
- export interface IRoomSeedJson {
5
- name: string;
6
- description: string;
7
- roomType: string;
8
- /** IS THIS ROOM OPEN TO THE SKY? Declared, because no name can be
9
- * trusted to say it -- see utilities/outdoors.ts. Optional: a seed
10
- * that omits it falls back to the name heuristic, which is what
11
- * every seed written before this field does. */
12
- outdoors?: boolean;
13
- isStartRoom?: boolean;
14
- owner?: string;
15
- tags?: string[];
16
- exits: IExitSeedJson[];
17
- /** Devices standing in THIS room (see types/seed/device-seed.ts).
18
- * Always room-owned -- there is no device-on-a-door form. */
19
- devices?: IDeviceSeedJson[];
20
- reachable?: boolean;
21
- hasNode?: boolean;
22
- nodeAccess?: 'wireless' | 'wired';
23
- hostRating?: number;
24
- hostGrid?: 'public' | 'local' | `global:${string}`;
25
- warded?: boolean;
26
- watched?: boolean;
27
- spots?: {
28
- name: string;
29
- description?: string;
30
- tags?: ('cover-partial' | 'cover-good')[];
31
- place?: SpotPlace;
32
- level?: number;
33
- }[];
34
- size?: RoomSize;
35
- levels?: IGridSynthesisLevel[];
36
- supportedLifestyles?: {
37
- residenceTiers?: string[];
38
- employmentTags?: string[];
39
- addictionTypes?: string[];
40
- habitTags?: string[];
41
- };
42
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"room-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/room-seed.ts"],"names":[],"mappings":""}
@@ -1,56 +0,0 @@
1
- import { IRoomSeedJson } from './room-seed.js';
2
- import { INPCSeedJson } from './npc-seed.js';
3
- import { IItemSeedJson } from './item-seed.js';
4
- import { ILegacyPuzzleSeedJson } from './legacy-puzzle-seed.js';
5
- import { IPlayerSeedJson } from './player-seed.js';
6
- import { IWinConditionSeedJson } from './win-condition-seed.js';
7
- export interface ISceneSeedJson {
8
- name: string;
9
- currency: {
10
- type: string;
11
- authorityRoomTags: string[];
12
- };
13
- rooms: IRoomSeedJson[];
14
- npcs: INPCSeedJson[];
15
- items: IItemSeedJson[];
16
- /** LEGACY, migrated away on load -- see legacy-puzzle-seed.ts. */
17
- puzzles: ILegacyPuzzleSeedJson[];
18
- residenceTiers: string[];
19
- story: string;
20
- /** The logging-in player who will be actively controlled */
21
- player: IPlayerSeedJson;
22
- /** Optional. When set, the scene is a "completable" run: meeting it
23
- * triggers a reward and an offer to continue. */
24
- winCondition?: IWinConditionSeedJson;
25
- /** A HUB scene: the runner's persistent home base (no winCondition).
26
- * Calling the fixer from a hub is what initiates a run, and completing
27
- * a run drops the player back into the hub -- see Game.returnToHub. */
28
- hub?: boolean;
29
- /** The metroplex's local grid this district rides (SR5 p.220-221); defaults to the scene's name. Runs inherit the hub's. */
30
- localGrid?: string;
31
- /** Run scenes: the name of the CLIENT npc -- "a Mr. Johnson" (canon
32
- * p.27-28), the employer's deniable face who holds THE MEET in this
33
- * scene. Reachable, commlinked (generation validates both). Meeting
34
- * them pays the advance; reporting completion pays the remainder; the
35
- * outcome becomes reputation with them (see Game.currentClient /
36
- * onClientInteraction / returnToHub's roster upsert). Absent on the
37
- * hub and on legacy seeds (which fall back to instant pay). */
38
- client?: string;
39
- /** Hub only: the street-rumor pool. One rumor is active at a time,
40
- * rotating each time a run wraps -- planted in the NPC world-event mesh
41
- * (so locals gossip it) and handed to the next job's generation as its
42
- * backdrop. See Game.advanceRumor. */
43
- rumors?: string[];
44
- /** Hub only: the side-gig pool -- small paid deliveries between locals,
45
- * one on offer at a time, rotating each homecoming. Taken with "work"
46
- * in front of the giver, completed with an ordinary "give" to the
47
- * recipient. See Game.advanceGig / commands/work.ts. */
48
- gigs?: {
49
- from: string;
50
- to: string;
51
- itemName: string;
52
- itemDescription: string;
53
- pay: number;
54
- brief: string;
55
- }[];
56
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"scene-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/scene-seed.ts"],"names":[],"mappings":""}
@@ -1,15 +0,0 @@
1
- export interface IWinConditionSeedJson {
2
- type: 'give' | 'possess';
3
- item: string;
4
- toNpc?: string;
5
- rewardItem?: string;
6
- completionMessage: string;
7
- /**
8
- * The job's agreed pay in nuyen. The engine ACTUALLY transfers this to
9
- * the player on completion (certified credstick), and every NPC's AI
10
- * prompt is told the exact figure so what the fixer promises is what
11
- * gets paid -- found via a real session where dialogue offered 50k and
12
- * the seed's loot credstick held 2000.
13
- */
14
- payout?: number;
15
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"win-condition-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/win-condition-seed.ts"],"names":[],"mappings":""}
@@ -1,126 +0,0 @@
1
- import { EventEmitter } from 'events';
2
- import { Room, Player, NPC, Item, Door, Inventory } from '../../models/_index';
3
- import { Size, Category, Rating } from '../shared/item-enum.js';
4
- import { Direction } from '../shared/direction-enum';
5
- import { PlayerEquipment } from '../player-equipment.js';
6
- import { Logger } from '../../utilities/logger.js';
7
- /**
8
- * The Scene class serves as the container for various gameplay elements. It holds rooms, manages player
9
- * and NPC locations, and enables interactions between these entities.
10
- */
11
- export declare abstract class AbstractScene {
12
- protected abstract rooms: Record<string, Room>;
13
- protected abstract player: Player;
14
- protected abstract logger: Logger;
15
- protected abstract characterLocations: Map<string, Room>;
16
- abstract getActor(name: string): Player | NPC | undefined;
17
- abstract removeActor(name: string): void;
18
- abstract addActor(actor: Player | NPC): void;
19
- abstract getPlayer(): Player;
20
- abstract getRooms(): Record<string, Room>;
21
- abstract addRoom(room: Room): void;
22
- abstract removeRoom(roomName: string): boolean;
23
- abstract addItemToRoom(item: Item, roomName: string): void;
24
- abstract setCharacterLocation(character: Player | NPC, roomName: string): void;
25
- abstract getCharacterLocation(character: Player | NPC): Room | undefined;
26
- abstract determineStartRoom(): Room;
27
- }
28
- /**
29
- * The Room class represents a physical or conceptual space within the game. Each room can have items,
30
- * devices, and exits (doors) leading to other rooms. Rooms also hold details about their description
31
- * and any special attributes they might possess.
32
- */
33
- export declare abstract class AbstractRoom extends EventEmitter {
34
- abstract name: string;
35
- abstract description: string;
36
- abstract exits: Map<Direction, Door | string>;
37
- abstract inventory: Inventory;
38
- abstract roomType: string;
39
- abstract isStartRoom: boolean;
40
- abstract addExit(direction: Direction, targetRoom: Room, keyItemOrSolution?: string): void;
41
- abstract attemptUnlockExit(direction: Direction, itemOrSolution: string): string;
42
- abstract getExit(direction: Direction): Door | string | undefined;
43
- abstract isExitLocked(direction: Direction): boolean;
44
- abstract addItem(item: Item): void;
45
- abstract removeItem(item: Item): void;
46
- abstract getOppositeDirection(direction: Direction): Direction;
47
- abstract findExistingDoor(targetRoom: Room): Door | undefined;
48
- }
49
- /**
50
- * The Door class represents a connection between two rooms within the game. Doors can be locked
51
- * and may require a specific item or solution to be unlocked. They provide a means for the player
52
- * to navigate between different areas of the game world.
53
- */
54
- export declare abstract class AbstractDoor {
55
- abstract name: string;
56
- abstract roomA: Room;
57
- abstract roomB: Room;
58
- abstract isLocked: boolean;
59
- unlockItemOrSolution?: string;
60
- abstract logger: Logger;
61
- abstract isLockable: boolean;
62
- abstract getOtherSide(currentRoom: Room): Room;
63
- abstract attemptUnlock(itemOrSolution: string): boolean;
64
- abstract checkIfLocked(): boolean;
65
- abstract checkIfLockable(): boolean;
66
- }
67
- /**
68
- * The Inventory class represents a collection of items that can be carried by a player or stored
69
- * within a room. It provides functionality to add, remove, list, and check for items.
70
- */
71
- export declare abstract class AbstractInventory {
72
- protected abstract items: Map<string, Item>;
73
- protected abstract logger: Logger;
74
- abstract addItem(item: Item): void;
75
- abstract removeItem(itemName: string): Item | null;
76
- abstract hasItem(itemName: string): boolean;
77
- abstract getItem(itemName: string): Item | null;
78
- abstract listItems(): string[];
79
- abstract getWeight(): number;
80
- abstract getAllItems(): Item[];
81
- }
82
- /**
83
- * The Item class represents tangible objects that players can interact with within the game world.
84
- * Each item has distinct attributes and can potentially have special functions when used.
85
- */
86
- export declare abstract class AbstractItem {
87
- abstract name: string;
88
- abstract description: string;
89
- abstract size: Size;
90
- abstract category: Category;
91
- abstract shape: string;
92
- abstract color: string;
93
- abstract texture: string;
94
- abstract rating: Rating;
95
- abstract weight: number;
96
- abstract use(): string;
97
- }
98
- /**
99
- * The Player class represents the user's character within the game world.
100
- * The player has a name, location, inventory for holding items, and equipment for wearing and wielding items.
101
- * Each player can interact with the game environment, carry items, and equip or unequip them.
102
- *
103
- * The Player is the base class the NPC is derived from
104
- */
105
- export declare abstract class AbstractPlayer extends EventEmitter {
106
- abstract readonly _playerName: string;
107
- protected abstract _currentLocation: Room;
108
- protected abstract _inventory: Inventory;
109
- protected abstract _equipment: PlayerEquipment;
110
- protected abstract _maxCarryingWeight: number;
111
- constructor();
112
- abstract get name(): string;
113
- abstract get currentLocation(): Room;
114
- abstract set currentLocation(room: Room);
115
- abstract get inventory(): Inventory;
116
- abstract get equipment(): PlayerEquipment;
117
- abstract set equipment(newEquipment: PlayerEquipment);
118
- abstract get maxCarryingWeight(): number;
119
- abstract set maxCarryingWeight(weight: number);
120
- abstract get currentWeight(): number;
121
- abstract addInventory(item: Item): void;
122
- abstract removeInventory(item: Item): boolean;
123
- abstract equip(item: Item): string;
124
- abstract unequip(input: string): string;
125
- abstract hear(actor: Player, message: string): void | Promise<void>;
126
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"abstracts.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/shared/abstracts.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,QAAQ,CAAC;AAqBtC;;;GAGG;AACH,MAAM,OAAgB,aAAa;CAiBlC;AAED;;;;GAIG;AACH,MAAM,OAAgB,YAAa,SAAQ,YAAY;CAgBtD;AAED;;;;GAIG;AACH,MAAM,OAAgB,YAAY;IAKhC,oBAAoB,CAAU;CAQ/B;AAED;;;GAGG;AACH,MAAM,OAAgB,iBAAiB;CAWtC;AAED;;;GAGG;AACH,MAAM,OAAgB,YAAY;CAYjC;AAED;;;;;;GAMG;AACH,MAAM,OAAgB,cAAe,SAAQ,YAAY;IAOvD;QACE,KAAK,EAAE,CAAC,CAAC,0BAA0B;IACrC,CAAC;CAsBF"}
@@ -1,8 +0,0 @@
1
- export declare enum Direction {
2
- NORTH = "north",
3
- EAST = "east",
4
- SOUTH = "south",
5
- WEST = "west",
6
- UP = "up",
7
- DOWN = "down"
8
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"direction-enum.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/shared/direction-enum.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,SAOX;AAPD,WAAY,SAAS;IACnB,4BAAe,CAAA;IACf,0BAAa,CAAA;IACb,4BAAe,CAAA;IACf,0BAAa,CAAA;IACb,sBAAS,CAAA;IACT,0BAAa,CAAA;AACf,CAAC,EAPW,SAAS,KAAT,SAAS,QAOpB"}
@@ -1,31 +0,0 @@
1
- /** Slot keys, one per region -- SR5 has no body slots and no sides, so the engine invents neither (2026-09-02). */
2
- export declare enum EquipmentSlot {
3
- Eyes = "eyes",
4
- Skull = "skull",
5
- Ears = "ears",
6
- Mouth = "mouth",
7
- Nose = "nose",
8
- Commlink = "commlink",
9
- Trodes = "trodes",
10
- Clothing = "clothing",
11
- ArmorVest = "armorVest",
12
- ArmorCoat = "armorCoat",
13
- Backpack = "backpack",
14
- TacticalRig = "tacticalRig",
15
- Shoulder = "shoulder",
16
- Bandolier = "bandolier",
17
- Pants = "pants",
18
- ThighRig = "thighRig",
19
- Hip = "hip",
20
- Boots = "boots",
21
- Ankle = "ankle",
22
- Forearm = "forearm",
23
- Bicep = "bicep",
24
- Cyberware = "cyberware",
25
- Gloves = "gloves",
26
- Wrist = "wrist",
27
- Weapon = "weapon",
28
- Shield = "shield",
29
- Ring = "ring",
30
- Device = "device"
31
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"equipment-enum.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/shared/equipment-enum.ts"],"names":[],"mappings":"AAAA,mHAAmH;AACnH,MAAM,CAAN,IAAY,aA6BX;AA7BD,WAAY,aAAa;IACvB,8BAAa,CAAA;IACb,gCAAe,CAAA;IACf,8BAAa,CAAA;IACb,gCAAe,CAAA;IACf,8BAAa,CAAA;IACb,sCAAqB,CAAA;IACrB,kCAAiB,CAAA;IACjB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,wCAAuB,CAAA;IACvB,sCAAqB,CAAA;IACrB,4CAA2B,CAAA;IAC3B,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,gCAAe,CAAA;IACf,sCAAqB,CAAA;IACrB,4BAAW,CAAA;IACX,gCAAe,CAAA;IACf,gCAAe,CAAA;IACf,oCAAmB,CAAA;IACnB,gCAAe,CAAA;IACf,wCAAuB,CAAA;IACvB,kCAAiB,CAAA;IACjB,gCAAe,CAAA;IACf,kCAAiB,CAAA;IACjB,kCAAiB,CAAA;IACjB,8BAAa,CAAA;IACb,kCAAiB,CAAA;AACnB,CAAC,EA7BW,aAAa,KAAb,aAAa,QA6BxB"}
@@ -1,74 +0,0 @@
1
- export declare enum Size {
2
- Tiny = "tiny",
3
- Small = "small",
4
- Medium = "medium",
5
- Large = "large",
6
- VeryLarge = "very large"
7
- }
8
- export declare enum Rating {
9
- Common = "common",
10
- Standard = "standard",
11
- Rare = "rare",
12
- Legendary = "legendary",
13
- MilitaryGrade = "military-grade"
14
- }
15
- export declare enum Category {
16
- Weapon = "weapon",
17
- MeleeWeapon = "melee weapon",
18
- RangedWeapon = "ranged weapon",
19
- Ammunition = "ammunition",
20
- Explosive = "explosive",
21
- BodyArmor = "body armor",
22
- Armor = "armor",
23
- Shield = "shield",
24
- Helmet = "helmet",
25
- ArmArmor = "arm armor",
26
- LegArmor = "leg armor",
27
- Boots = "boots",
28
- Gloves = "gloves",
29
- Wristband = "wristband",
30
- Cyberware = "cyberware",
31
- Bioware = "bioware",
32
- Nanoware = "nanoware",
33
- Geneware = "geneware",
34
- Commlink = "commlink",
35
- Cyberdeck = "cyberdeck",
36
- RCC = "rcc",// Rigger Command Console
37
- Drone = "drone",
38
- Software = "software",
39
- Electronics = "electronics",
40
- EyeCyberwere = "eyewear",
41
- Focus = "focus",
42
- SpellFormula = "spell formula",
43
- AlchemicalItem = "alchemical item",
44
- MagicalReagent = "magical reagent",
45
- Fetish = "fetish",
46
- Grimoire = "grimoire",
47
- Clothing = "clothing",
48
- ArmorClothing = "armor clothing",
49
- Medical = "medical",
50
- StimPatch = "stim patch",
51
- Tool = "tool",
52
- Consumable = "consumable",
53
- Sensor = "sensor",
54
- SlapPatch = "slap patch",
55
- BiometricScanner = "biometric scanner",
56
- Hat = "hat",
57
- Glasses = "glasses",
58
- Mask = "mask",
59
- SIN = "sin",
60
- FakeSIN = "fake sin",
61
- License = "license",
62
- CurrencyContainer = "currency container",
63
- Credstick = "credstick",
64
- Food = "food",
65
- Drink = "drink",
66
- Vice = "vice",
67
- Book = "book",
68
- Key = "key",
69
- Trinket = "trinket",
70
- Document = "document",
71
- Datachip = "datachip",
72
- Badge = "badge",
73
- Unknown = "unknown"
74
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"item-enum.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/shared/item-enum.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,IAMX;AAND,WAAY,IAAI;IACd,qBAAa,CAAA;IACX,uBAAe,CAAA;IACf,yBAAiB,CAAA;IACjB,uBAAe,CAAA;IACf,gCAAwB,CAAA;AAC5B,CAAC,EANW,IAAI,KAAJ,IAAI,QAMf;AAED,MAAM,CAAN,IAAY,MAMX;AAND,WAAY,MAAM;IAChB,2BAAiB,CAAA;IACf,+BAAqB,CAAA;IACrB,uBAAa,CAAA;IACb,iCAAuB,CAAA;IACvB,0CAAgC,CAAA;AACpC,CAAC,EANW,MAAM,KAAN,MAAM,QAMjB;AAED,MAAM,CAAN,IAAY,QAkFX;AAlFD,WAAY,QAAQ;IAClB,SAAS;IACT,6BAAiB,CAAA;IACjB,wCAA4B,CAAA;IAC5B,0CAA8B,CAAA;IAC9B,qCAAyB,CAAA;IACzB,mCAAuB,CAAA;IACvB,oCAAwB,CAAA;IACxB,2BAAe,CAAA;IACf,6BAAiB,CAAA;IACjB,6BAAiB,CAAA;IACjB,kCAAsB,CAAA;IACtB,kCAAsB,CAAA;IACtB,2BAAe,CAAA;IACf,6BAAiB,CAAA;IACjB,iEAAiE;IACjE,kEAAkE;IAClE,iEAAiE;IACjE,mCAAuB,CAAA;IAEvB,sCAAsC;IACtC,mCAAuB,CAAA;IACvB,+BAAmB,CAAA;IACnB,iCAAqB,CAAA;IACrB,iCAAqB,CAAA;IAErB,yBAAyB;IACzB,iCAAqB,CAAA;IACrB,mCAAuB,CAAA;IACvB,uBAAW,CAAA;IACX,2BAAe,CAAA;IACf,iCAAqB,CAAA;IACrB,uCAA2B,CAAA;IAC3B,oCAAwB,CAAA;IAExB,QAAQ;IACR,2BAAe,CAAA;IACf,0CAA8B,CAAA;IAC9B,8CAAkC,CAAA;IAClC,8CAAkC,CAAA;IAClC,6BAAiB,CAAA;IACjB,iCAAqB,CAAA;IAErB,mBAAmB;IACnB,iCAAqB,CAAA;IACrB,4CAAgC,CAAA;IAChC,+BAAmB,CAAA;IACnB,oCAAwB,CAAA;IACxB,yBAAa,CAAA;IACb,qCAAyB,CAAA;IACzB,6BAAiB,CAAA;IACjB,oCAAwB,CAAA;IACxB,kDAAsC,CAAA;IACtC,uBAAW,CAAA;IACX,+BAAmB,CAAA;IACnB,4EAA4E;IAC5E,6EAA6E;IAC7E,kEAAkE;IAClE,qEAAqE;IACrE,yBAAa,CAAA;IAEb,qBAAqB;IACrB,uBAAW,CAAA;IACX,gCAAoB,CAAA;IACpB,+BAAmB,CAAA;IACnB,oDAAwC,CAAA;IACxC,mCAAuB,CAAA;IAEvB,oEAAoE;IACpE,kDAAkD;IAClD,yBAAa,CAAA;IACb,2BAAe,CAAA;IAEf,iBAAiB;IACjB,yBAAa,CAAA;IACb,yBAAa,CAAA;IACb,uBAAW,CAAA;IACX,+BAAmB,CAAA;IACnB,iCAAqB,CAAA;IACrB,iCAAqB,CAAA;IACrB,2BAAe,CAAA;IACf,+BAAmB,CAAA;AACrB,CAAC,EAlFW,QAAQ,KAAR,QAAQ,QAkFnB"}
@@ -1,44 +0,0 @@
1
- import { ISceneSeedJson } from './types/seed/scene-seed.js';
2
- export interface IMainGameConfig {
3
- debug?: boolean;
4
- logFilePath: string;
5
- useAi: boolean;
6
- /** Server-hosted shared run (headless.ts): the party RODE here -- no
7
- * hideout room gets stitched onto the jobsite and the leader starts
8
- * at the scene's start room like every joiner (2026-08-24 playtest:
9
- * the leader "woke up at home" mid-run and read it as a kick back to
10
- * the hub). */
11
- sharedRun?: boolean;
12
- generationNotice?: string;
13
- /** Archetype name picked at launch -- sets the player's attribute sheet. */
14
- archetype?: string;
15
- /** Pronoun anchor picked at launch (ruling 2026-08-24) -- resumes get
16
- * it from the save via restorePlayer instead. */
17
- gender?: 'male' | 'female';
18
- /** Where this character's save slot lives (see utilities/persistence.ts).
19
- * Unset = a session that never saves (classic scenes). */
20
- saveFilePath?: string;
21
- /** True when the launcher picked "Continue as <name>" -- the save at
22
- * saveFilePath is loaded instead of rolling a fresh archetype. */
23
- resume?: boolean;
24
- /** ACCOUNT BINDING (ruling 2026-08-23): the maka-cli.com userId this
25
- * runner is bound to -- carried into every save. */
26
- owner?: string;
27
- /** An explicitly account-less runner: the game runs with the whole
28
- * social layer OFF (no presence, no cloud mirror, no street). */
29
- anonymousRunner?: boolean;
30
- /** A REPRO BENCH -- a scratch session for reproducing one backlog
31
- * item. Off the street like an anonymous runner, but the BACKLOG
32
- * still works, because answering the item is what it is for. */
33
- reproBench?: boolean;
34
- /** WHICH item this bench was stood up for. Its presence is what lets
35
- * "backlog review reject <why>" work with no number: the session
36
- * already knows which report it is about, so making the player pick
37
- * it out of a list asks a question that is already answered. */
38
- reproItemId?: string;
39
- /** The launcher's server-relay probe verdict (AI.serverAccessLevel).
40
- * Statics don't survive spawn() -- see AI.hydrateServerAccess. */
41
- serverAiAccess?: 'full' | 'interactions' | 'denied' | 'unknown';
42
- }
43
- export declare function main(playerName: string, sceneSeed: ISceneSeedJson, options: IMainGameConfig): Promise<void>;
44
- export declare function runFromArgv(args: string[]): Promise<void>;