@lightningjs/renderer 2.14.0 → 2.14.2

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Files changed (292) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/CoreNode.js +6 -0
  12. package/dist/src/core/CoreNode.js.map +1 -1
  13. package/dist/src/core/animations/CoreAnimationController.js +4 -3
  14. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  15. package/dist/src/core/platforms/Platform.d.ts +37 -0
  16. package/dist/src/core/platforms/Platform.js +22 -0
  17. package/dist/src/core/platforms/Platform.js.map +1 -0
  18. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  19. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  20. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  21. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  22. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  23. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  24. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  25. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  26. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  27. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  28. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  29. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  30. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  31. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  32. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  33. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  34. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  35. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +5 -2
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  38. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +3 -1
  39. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  41. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  42. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  44. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  45. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  47. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  48. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  49. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  50. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  51. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  52. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
  53. package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
  54. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  55. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  56. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  57. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  58. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  59. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  60. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  61. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  62. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  63. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  64. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  65. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  71. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  72. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  73. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  74. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  75. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  76. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  77. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  78. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  79. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  80. package/dist/src/core/shaders/canvas/Border.js +57 -0
  81. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  82. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  83. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  84. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  85. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  86. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  87. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  88. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  89. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  90. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  91. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  92. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  93. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  97. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  98. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  99. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  100. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  101. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  102. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  103. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  104. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  105. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  106. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  107. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  108. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  109. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  110. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  111. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  112. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  113. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  114. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  115. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  116. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  117. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  118. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  119. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  120. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  121. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  122. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  123. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  124. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  125. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  126. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  127. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  128. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  129. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  130. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  131. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  132. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  133. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  134. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  135. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  136. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  137. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  138. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  139. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  140. package/dist/src/core/shaders/webgl/Border.js +110 -0
  141. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  142. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  143. package/dist/src/core/shaders/webgl/Default.js +86 -0
  144. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  145. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  146. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  147. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  148. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  149. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  150. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  151. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  152. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  153. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  154. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  155. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  156. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  157. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  158. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  159. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  163. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  164. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
  165. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  166. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  167. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  168. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  169. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  170. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  171. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  172. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  173. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  174. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  175. package/dist/src/core/temp.js +77 -0
  176. package/dist/src/core/temp.js.map +1 -0
  177. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  178. package/exports/canvas.ts +39 -39
  179. package/exports/index.ts +89 -89
  180. package/exports/inspector.ts +24 -24
  181. package/exports/utils.ts +44 -44
  182. package/exports/webgl.ts +38 -38
  183. package/package.json +1 -1
  184. package/scripts/please-use-pnpm.js +13 -13
  185. package/src/common/CommonTypes.ts +146 -146
  186. package/src/common/EventEmitter.ts +77 -77
  187. package/src/common/IAnimationController.ts +92 -92
  188. package/src/common/IEventEmitter.ts +28 -28
  189. package/src/core/CoreNode.test.ts +202 -202
  190. package/src/core/CoreNode.ts +2468 -2462
  191. package/src/core/CoreShaderManager.ts +292 -292
  192. package/src/core/CoreTextNode.ts +455 -455
  193. package/src/core/CoreTextureManager.ts +558 -558
  194. package/src/core/Stage.ts +743 -743
  195. package/src/core/TextureMemoryManager.ts +404 -404
  196. package/src/core/animations/AnimationManager.ts +38 -38
  197. package/src/core/animations/CoreAnimation.ts +347 -347
  198. package/src/core/animations/CoreAnimationController.ts +166 -164
  199. package/src/core/lib/ContextSpy.ts +41 -41
  200. package/src/core/lib/ImageWorker.ts +280 -280
  201. package/src/core/lib/Matrix3d.ts +244 -244
  202. package/src/core/lib/RenderCoords.ts +86 -86
  203. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  204. package/src/core/lib/textureCompression.ts +152 -152
  205. package/src/core/lib/textureSvg.ts +78 -78
  206. package/src/core/lib/utils.ts +384 -384
  207. package/src/core/lib/validateImageBitmap.ts +76 -76
  208. package/src/core/platform.ts +63 -63
  209. package/src/core/renderers/CoreContextTexture.ts +43 -43
  210. package/src/core/renderers/CoreRenderOp.ts +22 -22
  211. package/src/core/renderers/CoreRenderer.ts +115 -115
  212. package/src/core/renderers/CoreShader.ts +41 -41
  213. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  214. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  215. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  216. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  217. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  218. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  219. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  220. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  221. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  222. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -815
  223. package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -362
  224. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  225. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  226. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  227. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  228. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  229. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  230. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  231. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  232. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  233. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  234. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  235. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  236. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  237. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  238. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  239. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  240. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  241. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  242. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  243. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  244. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  245. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  246. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  247. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  248. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  249. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  250. package/src/core/text-rendering/TrFontManager.ts +183 -183
  251. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  252. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  253. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  254. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  255. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  256. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  257. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  258. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  259. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  261. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  262. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  263. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  264. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  265. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  266. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  267. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  268. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  269. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  270. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  271. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  272. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  273. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  274. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  275. package/src/core/textures/ColorTexture.ts +102 -102
  276. package/src/core/textures/ImageTexture.ts +399 -399
  277. package/src/core/textures/NoiseTexture.ts +104 -104
  278. package/src/core/textures/RenderTexture.ts +85 -85
  279. package/src/core/textures/SubTexture.ts +205 -205
  280. package/src/core/textures/Texture.ts +367 -367
  281. package/src/core/utils.ts +227 -227
  282. package/src/env.d.ts +7 -7
  283. package/src/main-api/DynamicShaderController.ts +104 -104
  284. package/src/main-api/INode.ts +101 -101
  285. package/src/main-api/Inspector.ts +522 -522
  286. package/src/main-api/Renderer.ts +751 -751
  287. package/src/main-api/ShaderController.ts +80 -80
  288. package/src/main-api/utils.ts +45 -45
  289. package/src/utils.ts +248 -248
  290. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
  291. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
  292. /package/dist/src/core/{renderers/webgl/WebGlCoreShader.destroy.d.ts → temp.d.ts} +0 -0
@@ -1,127 +1,127 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import {
20
- updateFloat32ArrayLength4,
21
- validateArrayLength4,
22
- } from './EffectUtils.js';
23
- import {
24
- ShaderEffect,
25
- type DefaultEffectProps,
26
- type ShaderEffectUniforms,
27
- type ShaderEffectValueMap,
28
- } from './ShaderEffect.js';
29
-
30
- /**
31
- * Properties of the {@link FadeOutEffect}
32
- *
33
- */
34
- export interface FadeOutEffectProps extends DefaultEffectProps {
35
- /**
36
- * Fade around the edges of the node
37
- *
38
- * @remarks
39
- * You can input an array with a length of up to four or a number.
40
- *
41
- * array length 4:
42
- * [top, right, bottom, left]
43
- *
44
- * array length 2:
45
- * [20, 40] -> [20(top), 40(right), 20(bottom), 40(left)]
46
- *
47
- * array length 3:
48
- * [20, 40, 60] -> [20(top), 40(right), 60(bottom), 20(left)]
49
- *
50
- * number:
51
- * 30 -> [30, 30, 30, 30]
52
- *
53
- * @default 10
54
- */
55
- fade?: number | number[];
56
- }
57
-
58
- export class FadeOutEffect extends ShaderEffect {
59
- static z$__type__Props: FadeOutEffectProps;
60
- override readonly name = 'fadeOut';
61
-
62
- static override getEffectKey(): string {
63
- return `fadeOut`;
64
- }
65
-
66
- static override uniforms: ShaderEffectUniforms = {
67
- fade: {
68
- value: 0,
69
- method: 'uniform4fv',
70
- type: 'vec4',
71
- validator: validateArrayLength4,
72
- updateProgramValue: updateFloat32ArrayLength4,
73
- },
74
- };
75
-
76
- static override resolveDefaults(
77
- props: FadeOutEffectProps,
78
- ): Required<FadeOutEffectProps> {
79
- return {
80
- fade: props.fade ?? 10,
81
- };
82
- }
83
-
84
- static override onColorize = `
85
- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
86
- vec2 pos1;
87
- vec2 pos2;
88
- vec2 d;
89
- float c;
90
- vec4 result = maskColor;
91
-
92
-
93
- if(fade[0] > 0.0) {
94
- pos1 = vec2(point.x, point.y);
95
- pos2 = vec2(point.x, point.y + fade[0]);
96
- d = pos2 - pos1;
97
- c = dot(pos1, d) / dot(d, d);
98
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
99
- }
100
-
101
- if(fade[1] > 0.0) {
102
- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
103
- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
104
- d = pos1 - pos2;
105
- c = dot(pos2, d) / dot(d, d);
106
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
107
- }
108
-
109
- if(fade[2] > 0.0) {
110
- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
111
- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
112
- d = pos1 - pos2;
113
- c = dot(pos2, d) / dot(d, d);
114
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
115
- }
116
-
117
- if(fade[3] > 0.0) {
118
- pos1 = vec2(point.x, point.y);
119
- pos2 = vec2(point.x + fade[3], point.y);
120
- d = pos2 - pos1;
121
- c = dot(pos1, d) / dot(d, d);
122
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
123
- }
124
-
125
- return result;
126
- `;
127
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import {
20
+ updateFloat32ArrayLength4,
21
+ validateArrayLength4,
22
+ } from './EffectUtils.js';
23
+ import {
24
+ ShaderEffect,
25
+ type DefaultEffectProps,
26
+ type ShaderEffectUniforms,
27
+ type ShaderEffectValueMap,
28
+ } from './ShaderEffect.js';
29
+
30
+ /**
31
+ * Properties of the {@link FadeOutEffect}
32
+ *
33
+ */
34
+ export interface FadeOutEffectProps extends DefaultEffectProps {
35
+ /**
36
+ * Fade around the edges of the node
37
+ *
38
+ * @remarks
39
+ * You can input an array with a length of up to four or a number.
40
+ *
41
+ * array length 4:
42
+ * [top, right, bottom, left]
43
+ *
44
+ * array length 2:
45
+ * [20, 40] -> [20(top), 40(right), 20(bottom), 40(left)]
46
+ *
47
+ * array length 3:
48
+ * [20, 40, 60] -> [20(top), 40(right), 60(bottom), 20(left)]
49
+ *
50
+ * number:
51
+ * 30 -> [30, 30, 30, 30]
52
+ *
53
+ * @default 10
54
+ */
55
+ fade?: number | number[];
56
+ }
57
+
58
+ export class FadeOutEffect extends ShaderEffect {
59
+ static z$__type__Props: FadeOutEffectProps;
60
+ override readonly name = 'fadeOut';
61
+
62
+ static override getEffectKey(): string {
63
+ return `fadeOut`;
64
+ }
65
+
66
+ static override uniforms: ShaderEffectUniforms = {
67
+ fade: {
68
+ value: 0,
69
+ method: 'uniform4fv',
70
+ type: 'vec4',
71
+ validator: validateArrayLength4,
72
+ updateProgramValue: updateFloat32ArrayLength4,
73
+ },
74
+ };
75
+
76
+ static override resolveDefaults(
77
+ props: FadeOutEffectProps,
78
+ ): Required<FadeOutEffectProps> {
79
+ return {
80
+ fade: props.fade ?? 10,
81
+ };
82
+ }
83
+
84
+ static override onColorize = `
85
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
86
+ vec2 pos1;
87
+ vec2 pos2;
88
+ vec2 d;
89
+ float c;
90
+ vec4 result = maskColor;
91
+
92
+
93
+ if(fade[0] > 0.0) {
94
+ pos1 = vec2(point.x, point.y);
95
+ pos2 = vec2(point.x, point.y + fade[0]);
96
+ d = pos2 - pos1;
97
+ c = dot(pos1, d) / dot(d, d);
98
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
99
+ }
100
+
101
+ if(fade[1] > 0.0) {
102
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
103
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
104
+ d = pos1 - pos2;
105
+ c = dot(pos2, d) / dot(d, d);
106
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
107
+ }
108
+
109
+ if(fade[2] > 0.0) {
110
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
111
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
112
+ d = pos1 - pos2;
113
+ c = dot(pos2, d) / dot(d, d);
114
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
115
+ }
116
+
117
+ if(fade[3] > 0.0) {
118
+ pos1 = vec2(point.x, point.y);
119
+ pos2 = vec2(point.x + fade[3], point.y);
120
+ d = pos2 - pos1;
121
+ c = dot(pos1, d) / dot(d, d);
122
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
123
+ }
124
+
125
+ return result;
126
+ `;
127
+ }
@@ -1,148 +1,148 @@
1
- import {
2
- ShaderEffect,
3
- type DefaultEffectProps,
4
- type ShaderEffectUniforms,
5
- } from './ShaderEffect.js';
6
-
7
- export interface GlitchEffectProps extends DefaultEffectProps {
8
- /**
9
- * Amplitude determines the intensity of the horizontal shift that happens in the glitch effect.
10
- *
11
- * @default 0.2
12
- */
13
- amplitude?: number;
14
- /**
15
- * Narrowness of the horizontal shift
16
- *
17
- * @default 4.0
18
- */
19
- narrowness?: number;
20
- /**
21
- * Blockiness of the horizontal shift
22
- *
23
- * @default 2.0
24
- */
25
- blockiness?: number;
26
- /**
27
- * Minimzer of the horizontal shift
28
- *
29
- * @default 8.0
30
- */
31
- minimizer?: number;
32
- /**
33
- * Used for the time loop of the horizontal shift
34
- *
35
- * @default Date.now()
36
- */
37
- time?: number;
38
- }
39
-
40
- /**
41
- * Renders a Glitch effect using the incoming texture
42
- */
43
- export class GlitchEffect extends ShaderEffect {
44
- static z$__type__Props: GlitchEffectProps;
45
- override readonly name = 'glitch';
46
-
47
- static override getEffectKey(props: GlitchEffectProps): string {
48
- return `glitch`;
49
- }
50
-
51
- static override resolveDefaults(
52
- props: GlitchEffectProps,
53
- ): Required<GlitchEffectProps> {
54
- return {
55
- amplitude: props.amplitude ?? 0.2,
56
- narrowness: props.narrowness ?? 4.0,
57
- blockiness: props.blockiness ?? 2.0,
58
- minimizer: props.minimizer ?? 8.0,
59
- time: props.time ?? Date.now(),
60
- };
61
- }
62
-
63
- static override uniforms: ShaderEffectUniforms = {
64
- amplitude: {
65
- value: 0,
66
- method: 'uniform1f',
67
- type: 'float',
68
- },
69
- narrowness: {
70
- value: 0,
71
- method: 'uniform1f',
72
- type: 'float',
73
- },
74
- blockiness: {
75
- value: 0,
76
- method: 'uniform1f',
77
- type: 'float',
78
- },
79
- minimizer: {
80
- value: 0,
81
- method: 'uniform1f',
82
- type: 'float',
83
- },
84
- time: {
85
- value: 0,
86
- method: 'uniform1f',
87
- updateOnBind: true,
88
- updateProgramValue: (values) => {
89
- const value = (values.value =
90
- (Date.now() - (values.value as number)) % 1000);
91
- values.programValue = value;
92
- },
93
- type: 'float',
94
- },
95
- };
96
-
97
- static override methods: Record<string, string> = {
98
- rand: `
99
- float function(vec2 p, float time) {
100
- float t = floor(time * 20.) / 10.;
101
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
102
- }
103
- `,
104
- noise: `
105
- float function(vec2 uv, float blockiness, float time) {
106
- vec2 lv = fract(uv);
107
- vec2 id = floor(uv);
108
-
109
- float n1 = rand(id, time);
110
- float n2 = rand(id+vec2(1,0), time);
111
- float n3 = rand(id+vec2(0,1), time);
112
- float n4 = rand(id+vec2(1,1), time);
113
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
114
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
115
- }
116
- `,
117
- fbm: `
118
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
119
- float val = 0.0;
120
- float amp = 0.5;
121
- const int MAX_ITERATIONS = 10;
122
-
123
- for(int i = 0; i < MAX_ITERATIONS; i++) {
124
- if(i >= count) {break;}
125
- val += amp * noise(uv, blockiness, time);
126
- amp *= 0.5;
127
- uv *= complexity;
128
- }
129
- return val;
130
- }
131
- `,
132
- };
133
-
134
- static override onColorize = `
135
- vec2 uv = v_textureCoordinate.xy;
136
- float aspect = u_dimensions.x / u_dimensions.y;
137
- vec2 a = vec2(uv.x * aspect , uv.y);
138
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
139
-
140
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
141
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
142
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
143
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
144
-
145
- vec3 f = vec3(colR, colG, colB);
146
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
147
- `;
148
- }
1
+ import {
2
+ ShaderEffect,
3
+ type DefaultEffectProps,
4
+ type ShaderEffectUniforms,
5
+ } from './ShaderEffect.js';
6
+
7
+ export interface GlitchEffectProps extends DefaultEffectProps {
8
+ /**
9
+ * Amplitude determines the intensity of the horizontal shift that happens in the glitch effect.
10
+ *
11
+ * @default 0.2
12
+ */
13
+ amplitude?: number;
14
+ /**
15
+ * Narrowness of the horizontal shift
16
+ *
17
+ * @default 4.0
18
+ */
19
+ narrowness?: number;
20
+ /**
21
+ * Blockiness of the horizontal shift
22
+ *
23
+ * @default 2.0
24
+ */
25
+ blockiness?: number;
26
+ /**
27
+ * Minimzer of the horizontal shift
28
+ *
29
+ * @default 8.0
30
+ */
31
+ minimizer?: number;
32
+ /**
33
+ * Used for the time loop of the horizontal shift
34
+ *
35
+ * @default Date.now()
36
+ */
37
+ time?: number;
38
+ }
39
+
40
+ /**
41
+ * Renders a Glitch effect using the incoming texture
42
+ */
43
+ export class GlitchEffect extends ShaderEffect {
44
+ static z$__type__Props: GlitchEffectProps;
45
+ override readonly name = 'glitch';
46
+
47
+ static override getEffectKey(props: GlitchEffectProps): string {
48
+ return `glitch`;
49
+ }
50
+
51
+ static override resolveDefaults(
52
+ props: GlitchEffectProps,
53
+ ): Required<GlitchEffectProps> {
54
+ return {
55
+ amplitude: props.amplitude ?? 0.2,
56
+ narrowness: props.narrowness ?? 4.0,
57
+ blockiness: props.blockiness ?? 2.0,
58
+ minimizer: props.minimizer ?? 8.0,
59
+ time: props.time ?? Date.now(),
60
+ };
61
+ }
62
+
63
+ static override uniforms: ShaderEffectUniforms = {
64
+ amplitude: {
65
+ value: 0,
66
+ method: 'uniform1f',
67
+ type: 'float',
68
+ },
69
+ narrowness: {
70
+ value: 0,
71
+ method: 'uniform1f',
72
+ type: 'float',
73
+ },
74
+ blockiness: {
75
+ value: 0,
76
+ method: 'uniform1f',
77
+ type: 'float',
78
+ },
79
+ minimizer: {
80
+ value: 0,
81
+ method: 'uniform1f',
82
+ type: 'float',
83
+ },
84
+ time: {
85
+ value: 0,
86
+ method: 'uniform1f',
87
+ updateOnBind: true,
88
+ updateProgramValue: (values) => {
89
+ const value = (values.value =
90
+ (Date.now() - (values.value as number)) % 1000);
91
+ values.programValue = value;
92
+ },
93
+ type: 'float',
94
+ },
95
+ };
96
+
97
+ static override methods: Record<string, string> = {
98
+ rand: `
99
+ float function(vec2 p, float time) {
100
+ float t = floor(time * 20.) / 10.;
101
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
102
+ }
103
+ `,
104
+ noise: `
105
+ float function(vec2 uv, float blockiness, float time) {
106
+ vec2 lv = fract(uv);
107
+ vec2 id = floor(uv);
108
+
109
+ float n1 = rand(id, time);
110
+ float n2 = rand(id+vec2(1,0), time);
111
+ float n3 = rand(id+vec2(0,1), time);
112
+ float n4 = rand(id+vec2(1,1), time);
113
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
114
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
115
+ }
116
+ `,
117
+ fbm: `
118
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
119
+ float val = 0.0;
120
+ float amp = 0.5;
121
+ const int MAX_ITERATIONS = 10;
122
+
123
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
124
+ if(i >= count) {break;}
125
+ val += amp * noise(uv, blockiness, time);
126
+ amp *= 0.5;
127
+ uv *= complexity;
128
+ }
129
+ return val;
130
+ }
131
+ `,
132
+ };
133
+
134
+ static override onColorize = `
135
+ vec2 uv = v_textureCoordinate.xy;
136
+ float aspect = u_dimensions.x / u_dimensions.y;
137
+ vec2 a = vec2(uv.x * aspect , uv.y);
138
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
139
+
140
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
141
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
142
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
143
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
144
+
145
+ vec3 f = vec3(colR, colG, colB);
146
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
147
+ `;
148
+ }
@@ -1,67 +1,67 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import {
20
- ShaderEffect,
21
- type DefaultEffectProps,
22
- type ShaderEffectUniforms,
23
- } from './ShaderEffect.js';
24
-
25
- /**
26
- * Properties of the {@link GrayscaleEffect} effect
27
- */
28
- export interface GrayscaleEffectProps extends DefaultEffectProps {
29
- /**
30
- * Grey scale amount between 0 - 1.
31
- *
32
- * @default 1
33
- */
34
- amount?: number;
35
- }
36
-
37
- /**
38
- * Grayscale effect grayscales the color values of the current mask color
39
- */
40
- export class GrayscaleEffect extends ShaderEffect {
41
- override readonly name = 'grayscale';
42
-
43
- static override getEffectKey(): string {
44
- return `grayscale`;
45
- }
46
-
47
- static override resolveDefaults(
48
- props: GrayscaleEffectProps,
49
- ): Required<GrayscaleEffectProps> {
50
- return {
51
- amount: props.amount ?? 1,
52
- };
53
- }
54
-
55
- static override uniforms: ShaderEffectUniforms = {
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- amount: {
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- value: 1,
58
- method: 'uniform1f',
59
- type: 'float',
60
- },
61
- };
62
-
63
- static override onColorize = `
64
- float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
65
- return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
66
- `;
67
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
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+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
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+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import {
20
+ ShaderEffect,
21
+ type DefaultEffectProps,
22
+ type ShaderEffectUniforms,
23
+ } from './ShaderEffect.js';
24
+
25
+ /**
26
+ * Properties of the {@link GrayscaleEffect} effect
27
+ */
28
+ export interface GrayscaleEffectProps extends DefaultEffectProps {
29
+ /**
30
+ * Grey scale amount between 0 - 1.
31
+ *
32
+ * @default 1
33
+ */
34
+ amount?: number;
35
+ }
36
+
37
+ /**
38
+ * Grayscale effect grayscales the color values of the current mask color
39
+ */
40
+ export class GrayscaleEffect extends ShaderEffect {
41
+ override readonly name = 'grayscale';
42
+
43
+ static override getEffectKey(): string {
44
+ return `grayscale`;
45
+ }
46
+
47
+ static override resolveDefaults(
48
+ props: GrayscaleEffectProps,
49
+ ): Required<GrayscaleEffectProps> {
50
+ return {
51
+ amount: props.amount ?? 1,
52
+ };
53
+ }
54
+
55
+ static override uniforms: ShaderEffectUniforms = {
56
+ amount: {
57
+ value: 1,
58
+ method: 'uniform1f',
59
+ type: 'float',
60
+ },
61
+ };
62
+
63
+ static override onColorize = `
64
+ float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
65
+ return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
66
+ `;
67
+ }