@lightningjs/renderer 2.14.0 → 2.14.2

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Files changed (292) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/CoreNode.js +6 -0
  12. package/dist/src/core/CoreNode.js.map +1 -1
  13. package/dist/src/core/animations/CoreAnimationController.js +4 -3
  14. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  15. package/dist/src/core/platforms/Platform.d.ts +37 -0
  16. package/dist/src/core/platforms/Platform.js +22 -0
  17. package/dist/src/core/platforms/Platform.js.map +1 -0
  18. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  19. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  20. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  21. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  22. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  23. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  24. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  25. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  26. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  27. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  28. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  29. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  30. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  31. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  32. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  33. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  34. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  35. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +5 -2
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  38. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +3 -1
  39. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  41. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  42. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  44. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  45. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  47. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  48. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  49. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  50. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  51. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  52. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
  53. package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
  54. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  55. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  56. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  57. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  58. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  59. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  60. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  61. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  62. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  63. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  64. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  65. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  71. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  72. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  73. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  74. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  75. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  76. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  77. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  78. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  79. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  80. package/dist/src/core/shaders/canvas/Border.js +57 -0
  81. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  82. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  83. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  84. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  85. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  86. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  87. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  88. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  89. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  90. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  91. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  92. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  93. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  97. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  98. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  99. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  100. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  101. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  102. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  103. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  104. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  105. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  106. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  107. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  108. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  109. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  110. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  111. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  112. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  113. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  114. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  115. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  116. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  117. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  118. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  119. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  120. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  121. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  122. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  123. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  124. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  125. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  126. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  127. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  128. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  129. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  130. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  131. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  132. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  133. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  134. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  135. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  136. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  137. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  138. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  139. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  140. package/dist/src/core/shaders/webgl/Border.js +110 -0
  141. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  142. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  143. package/dist/src/core/shaders/webgl/Default.js +86 -0
  144. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  145. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  146. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  147. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  148. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  149. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  150. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  151. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  152. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  153. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  154. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  155. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  156. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  157. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  158. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  159. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  163. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  164. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
  165. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  166. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  167. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  168. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  169. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  170. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  171. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  172. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  173. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  174. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  175. package/dist/src/core/temp.js +77 -0
  176. package/dist/src/core/temp.js.map +1 -0
  177. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  178. package/exports/canvas.ts +39 -39
  179. package/exports/index.ts +89 -89
  180. package/exports/inspector.ts +24 -24
  181. package/exports/utils.ts +44 -44
  182. package/exports/webgl.ts +38 -38
  183. package/package.json +1 -1
  184. package/scripts/please-use-pnpm.js +13 -13
  185. package/src/common/CommonTypes.ts +146 -146
  186. package/src/common/EventEmitter.ts +77 -77
  187. package/src/common/IAnimationController.ts +92 -92
  188. package/src/common/IEventEmitter.ts +28 -28
  189. package/src/core/CoreNode.test.ts +202 -202
  190. package/src/core/CoreNode.ts +2468 -2462
  191. package/src/core/CoreShaderManager.ts +292 -292
  192. package/src/core/CoreTextNode.ts +455 -455
  193. package/src/core/CoreTextureManager.ts +558 -558
  194. package/src/core/Stage.ts +743 -743
  195. package/src/core/TextureMemoryManager.ts +404 -404
  196. package/src/core/animations/AnimationManager.ts +38 -38
  197. package/src/core/animations/CoreAnimation.ts +347 -347
  198. package/src/core/animations/CoreAnimationController.ts +166 -164
  199. package/src/core/lib/ContextSpy.ts +41 -41
  200. package/src/core/lib/ImageWorker.ts +280 -280
  201. package/src/core/lib/Matrix3d.ts +244 -244
  202. package/src/core/lib/RenderCoords.ts +86 -86
  203. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  204. package/src/core/lib/textureCompression.ts +152 -152
  205. package/src/core/lib/textureSvg.ts +78 -78
  206. package/src/core/lib/utils.ts +384 -384
  207. package/src/core/lib/validateImageBitmap.ts +76 -76
  208. package/src/core/platform.ts +63 -63
  209. package/src/core/renderers/CoreContextTexture.ts +43 -43
  210. package/src/core/renderers/CoreRenderOp.ts +22 -22
  211. package/src/core/renderers/CoreRenderer.ts +115 -115
  212. package/src/core/renderers/CoreShader.ts +41 -41
  213. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  214. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  215. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  216. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  217. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  218. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  219. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  220. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  221. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  222. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -815
  223. package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -362
  224. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  225. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  226. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  227. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  228. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  229. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  230. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  231. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  232. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  233. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  234. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  235. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  236. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  237. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  238. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  239. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  240. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  241. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  242. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  243. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  244. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  245. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  246. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  247. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  248. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  249. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  250. package/src/core/text-rendering/TrFontManager.ts +183 -183
  251. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  252. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  253. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  254. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  255. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  256. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  257. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  258. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  259. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  261. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  262. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  263. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  264. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  265. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  266. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  267. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  268. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  269. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  270. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  271. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  272. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  273. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  274. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  275. package/src/core/textures/ColorTexture.ts +102 -102
  276. package/src/core/textures/ImageTexture.ts +399 -399
  277. package/src/core/textures/NoiseTexture.ts +104 -104
  278. package/src/core/textures/RenderTexture.ts +85 -85
  279. package/src/core/textures/SubTexture.ts +205 -205
  280. package/src/core/textures/Texture.ts +367 -367
  281. package/src/core/utils.ts +227 -227
  282. package/src/env.d.ts +7 -7
  283. package/src/main-api/DynamicShaderController.ts +104 -104
  284. package/src/main-api/INode.ts +101 -101
  285. package/src/main-api/Inspector.ts +522 -522
  286. package/src/main-api/Renderer.ts +751 -751
  287. package/src/main-api/ShaderController.ts +80 -80
  288. package/src/main-api/utils.ts +45 -45
  289. package/src/utils.ts +248 -248
  290. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
  291. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
  292. /package/dist/src/core/{renderers/webgl/WebGlCoreShader.destroy.d.ts → temp.d.ts} +0 -0
@@ -1,404 +1,404 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2024 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { isProductionEnvironment } from '../utils.js';
20
- import { getTimeStamp } from './platform.js';
21
- import type { Stage } from './Stage.js';
22
- import { TextureType, type Texture } from './textures/Texture.js';
23
- import { bytesToMb } from './utils.js';
24
-
25
- export interface TextureMemoryManagerSettings {
26
- /**
27
- * Critical Threshold (in bytes)
28
- *
29
- * @remarks
30
- * When the amount of memory used by textures exceeds this threshold,
31
- * the Renderer will immediately trigger a Texture Cleanup towards the
32
- * Target Threshold Level.
33
- *
34
- * When set to `0`, the Texture Memory Manager is disabled.
35
- *
36
- * @defaultValue `124e6` (118 MB)
37
- */
38
- criticalThreshold: number;
39
-
40
- /**
41
- * Target Threshold Level (as fraction of Critical Threshold)
42
- *
43
- * @remarks
44
- * This value is the fractional level of the Critical Threshold that the
45
- * Texture Memory Manager will attempt to maintain by cleaning up textures.
46
- * The Texture Memory Manager will attempt to keep the memory usage below
47
- * this level by freeing up non-renderable textures.
48
- *
49
- * Valid Range: 0.0 - 1.0
50
- *
51
- * @defaultValue `0.5`
52
- */
53
- targetThresholdLevel: number;
54
-
55
- /**
56
- * Interval between non-aggressive Texture Cleanups (in milliseconds)
57
- *
58
- * @remarks
59
- * Texture Memory Manager will perform a non aggressive Texture Cleanup no more
60
- * frequently than this interval when the scene becomes idle.
61
- *
62
- * @defaultValue `5,000` (5 seconds)
63
- */
64
- cleanupInterval: number;
65
-
66
- /**
67
- * Whether or not to log debug information
68
- *
69
- * @defaultValue `false`
70
- */
71
- debugLogging: boolean;
72
-
73
- /**
74
- * Baseline memory allocation for the Texture Memory Manager
75
- *
76
- * @remarks
77
- * Baseline texture memory is an allocation of memory by simply having a 1080p WebGL context.
78
- * This will be used on top of the memory used by textures to determine when to trigger a cleanup.
79
- *
80
- * @defaultValue `25e6` (25 MB)
81
- */
82
- baselineMemoryAllocation: number;
83
-
84
- /**
85
- * Do not exceed critical threshold
86
- *
87
- * @defaultValue `false`
88
- */
89
- doNotExceedCriticalThreshold: boolean;
90
- }
91
-
92
- export interface MemoryInfo {
93
- criticalThreshold: number;
94
- targetThreshold: number;
95
- renderableMemUsed: number;
96
- memUsed: number;
97
- renderableTexturesLoaded: number;
98
- loadedTextures: number;
99
- baselineMemoryAllocation: number;
100
- }
101
-
102
- /**
103
- * LRU (Least Recently Used) style memory manager for textures
104
- *
105
- * @remarks
106
- * This class is responsible for managing the memory usage of textures
107
- * in the Renderer. It keeps track of the memory used by each texture
108
- * and triggers a cleanup when the memory usage exceeds a critical
109
- * threshold (`criticalThreshold`).
110
- *
111
- * The cleanup process will free up non-renderable textures until the
112
- * memory usage is below a target threshold (`targetThresholdLevel`).
113
- *
114
- * The memory manager's clean up process will also be triggered when the
115
- * scene is idle for a certain amount of time (`cleanupInterval`).
116
- */
117
- export class TextureMemoryManager {
118
- private memUsed = 0;
119
- private loadedTextures: Map<Texture, number> = new Map();
120
- private orphanedTextures: Texture[] = [];
121
- private criticalThreshold: number;
122
- private targetThreshold: number;
123
- private cleanupInterval: number;
124
- private debugLogging: boolean;
125
- private lastCleanupTime = 0;
126
- private baselineMemoryAllocation: number;
127
-
128
- public criticalCleanupRequested = false;
129
- public doNotExceedCriticalThreshold: boolean;
130
-
131
- /**
132
- * The current frame time in milliseconds
133
- *
134
- * @remarks
135
- * This is used to determine when to perform Idle Texture Cleanups.
136
- *
137
- * Set by stage via `updateFrameTime` method.
138
- */
139
- public frameTime = 0;
140
-
141
- constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
142
- const { criticalThreshold, doNotExceedCriticalThreshold } = settings;
143
- this.doNotExceedCriticalThreshold = doNotExceedCriticalThreshold || false;
144
- this.criticalThreshold = Math.round(criticalThreshold);
145
- const targetFraction = Math.max(
146
- 0,
147
- Math.min(1, settings.targetThresholdLevel),
148
- );
149
- this.cleanupInterval = settings.cleanupInterval;
150
- this.debugLogging = settings.debugLogging;
151
- this.baselineMemoryAllocation = Math.round(
152
- settings.baselineMemoryAllocation,
153
- );
154
- this.targetThreshold = Math.max(
155
- Math.round(criticalThreshold * targetFraction),
156
- this.baselineMemoryAllocation,
157
- );
158
- this.memUsed = Math.round(settings.baselineMemoryAllocation);
159
-
160
- if (settings.debugLogging) {
161
- let lastMemUse = 0;
162
- setInterval(() => {
163
- if (lastMemUse !== this.memUsed) {
164
- lastMemUse = this.memUsed;
165
- console.log(
166
- `[TextureMemoryManager] Memory used: ${bytesToMb(
167
- this.memUsed,
168
- )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
169
- (this.memUsed / this.criticalThreshold) *
170
- 100
171
- ).toFixed(1)}%)`,
172
- );
173
- }
174
- }, 1000);
175
- }
176
-
177
- // If the threshold is 0, we disable the memory manager by replacing the
178
- // setTextureMemUse method with a no-op function.
179
- if (criticalThreshold === 0) {
180
- this.setTextureMemUse = () => {};
181
- }
182
- }
183
-
184
- /**
185
- * Add a texture to the orphaned textures list
186
- *
187
- * @param texture - The texture to add to the orphaned textures list
188
- */
189
- addToOrphanedTextures(texture: Texture) {
190
- // if the texture is already in the orphaned textures list add it at the end
191
- if (this.orphanedTextures.includes(texture)) {
192
- this.removeFromOrphanedTextures(texture);
193
- }
194
-
195
- // If the texture can be cleaned up, add it to the orphaned textures list
196
- if (texture.preventCleanup === false) {
197
- this.orphanedTextures.push(texture);
198
- }
199
- }
200
-
201
- /**
202
- * Remove a texture from the orphaned textures list
203
- *
204
- * @param texture - The texture to remove from the orphaned textures list
205
- */
206
- removeFromOrphanedTextures(texture: Texture) {
207
- const index = this.orphanedTextures.indexOf(texture);
208
- if (index !== -1) {
209
- this.orphanedTextures.splice(index, 1);
210
- }
211
- }
212
-
213
- /**
214
- * Set the memory usage of a texture
215
- *
216
- * @param texture - The texture to set memory usage for
217
- * @param byteSize - The size of the texture in bytes
218
- */
219
- setTextureMemUse(texture: Texture, byteSize: number) {
220
- if (this.loadedTextures.has(texture)) {
221
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
222
- this.memUsed -= this.loadedTextures.get(texture)!;
223
- }
224
-
225
- if (byteSize === 0) {
226
- this.loadedTextures.delete(texture);
227
- return;
228
- } else {
229
- this.memUsed += byteSize;
230
- this.loadedTextures.set(texture, byteSize);
231
- }
232
-
233
- if (this.memUsed > this.criticalThreshold) {
234
- this.criticalCleanupRequested = true;
235
- }
236
- }
237
-
238
- checkCleanup() {
239
- return (
240
- this.criticalCleanupRequested ||
241
- (this.memUsed > this.targetThreshold &&
242
- this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
243
- );
244
- }
245
-
246
- checkCriticalCleanup() {
247
- return this.memUsed > this.criticalThreshold;
248
- }
249
-
250
- cleanupQuick(critical: boolean) {
251
- // Free non-renderable textures until we reach the target threshold
252
- const memTarget = this.targetThreshold;
253
- const timestamp = getTimeStamp();
254
-
255
- while (
256
- this.memUsed >= memTarget &&
257
- this.orphanedTextures.length > 0 &&
258
- (critical || getTimeStamp() - timestamp < 10)
259
- ) {
260
- const texture = this.orphanedTextures.shift();
261
-
262
- if (texture === undefined) {
263
- continue;
264
- }
265
-
266
- if (texture.renderable === true) {
267
- // If the texture is renderable, we can't free it up
268
- continue;
269
- }
270
-
271
- this.destroyTexture(texture);
272
- }
273
- }
274
-
275
- /**
276
- * Destroy a texture and remove it from the memory manager
277
- *
278
- * @param texture - The texture to destroy
279
- */
280
- destroyTexture(texture: Texture) {
281
- const txManager = this.stage.txManager;
282
- txManager.removeTextureFromQueue(texture);
283
- txManager.removeTextureFromCache(texture);
284
-
285
- texture.destroy();
286
-
287
- this.removeFromOrphanedTextures(texture);
288
- this.loadedTextures.delete(texture);
289
- }
290
- cleanupDeep(critical: boolean) {
291
- // Free non-renderable textures until we reach the target threshold
292
- const memTarget = critical ? this.criticalThreshold : this.targetThreshold;
293
-
294
- // sort by renderability
295
- const filteredAndSortedTextures: Texture[] = [];
296
- const textures = [...this.loadedTextures.keys()];
297
- for (let i = 0; i < textures.length; i++) {
298
- const texture = textures[i];
299
- if (texture === undefined) {
300
- continue;
301
- }
302
-
303
- if (
304
- texture.type === TextureType.image ||
305
- texture.type === TextureType.noise ||
306
- texture.type === TextureType.renderToTexture
307
- ) {
308
- if (texture.renderable === true) {
309
- filteredAndSortedTextures.push(texture);
310
- } else {
311
- filteredAndSortedTextures.unshift(texture);
312
- }
313
- }
314
- }
315
-
316
- while (this.memUsed >= memTarget && filteredAndSortedTextures.length > 0) {
317
- const texture = filteredAndSortedTextures.shift();
318
- if (texture === undefined) {
319
- continue;
320
- }
321
-
322
- if (texture.preventCleanup === true) {
323
- continue;
324
- }
325
-
326
- if (texture.renderable === true) {
327
- break;
328
- }
329
-
330
- this.destroyTexture(texture);
331
- }
332
- }
333
-
334
- cleanup(aggressive: boolean = false) {
335
- const critical = this.criticalCleanupRequested;
336
- this.lastCleanupTime = this.frameTime;
337
-
338
- if (critical === true) {
339
- this.stage.queueFrameEvent('criticalCleanup', {
340
- memUsed: this.memUsed,
341
- criticalThreshold: this.criticalThreshold,
342
- });
343
- }
344
-
345
- if (this.debugLogging === true) {
346
- console.log(
347
- `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}. Aggressive: ${aggressive}`,
348
- );
349
- }
350
-
351
- // try a quick cleanup first
352
- this.cleanupQuick(critical);
353
-
354
- // if we're still above the target threshold, do a deep cleanup
355
- if (aggressive === true && this.memUsed >= this.criticalThreshold) {
356
- this.cleanupDeep(critical);
357
- }
358
-
359
- if (this.memUsed >= this.criticalThreshold) {
360
- this.stage.queueFrameEvent('criticalCleanupFailed', {
361
- memUsed: this.memUsed,
362
- criticalThreshold: this.criticalThreshold,
363
- });
364
-
365
- if (this.debugLogging === true || isProductionEnvironment() === false) {
366
- console.warn(
367
- `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${this.memUsed}`,
368
- );
369
- }
370
- } else {
371
- this.criticalCleanupRequested = false;
372
- }
373
- }
374
-
375
- /**
376
- * Get the current texture memory usage information
377
- *
378
- * @remarks
379
- * This method is for debugging purposes and returns information about the
380
- * current memory usage of the textures in the Renderer.
381
- */
382
- getMemoryInfo(): MemoryInfo {
383
- let renderableTexturesLoaded = 0;
384
- const renderableMemUsed = [...this.loadedTextures.keys()].reduce(
385
- (acc, texture) => {
386
- renderableTexturesLoaded += texture.renderable ? 1 : 0;
387
- return (
388
- acc + (texture.renderable ? this.loadedTextures.get(texture)! : 0)
389
- );
390
- },
391
- this.baselineMemoryAllocation,
392
- );
393
-
394
- return {
395
- criticalThreshold: this.criticalThreshold,
396
- targetThreshold: this.targetThreshold,
397
- renderableMemUsed,
398
- memUsed: this.memUsed,
399
- renderableTexturesLoaded,
400
- loadedTextures: this.loadedTextures.size,
401
- baselineMemoryAllocation: this.baselineMemoryAllocation,
402
- };
403
- }
404
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2024 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { isProductionEnvironment } from '../utils.js';
20
+ import { getTimeStamp } from './platform.js';
21
+ import type { Stage } from './Stage.js';
22
+ import { TextureType, type Texture } from './textures/Texture.js';
23
+ import { bytesToMb } from './utils.js';
24
+
25
+ export interface TextureMemoryManagerSettings {
26
+ /**
27
+ * Critical Threshold (in bytes)
28
+ *
29
+ * @remarks
30
+ * When the amount of memory used by textures exceeds this threshold,
31
+ * the Renderer will immediately trigger a Texture Cleanup towards the
32
+ * Target Threshold Level.
33
+ *
34
+ * When set to `0`, the Texture Memory Manager is disabled.
35
+ *
36
+ * @defaultValue `124e6` (118 MB)
37
+ */
38
+ criticalThreshold: number;
39
+
40
+ /**
41
+ * Target Threshold Level (as fraction of Critical Threshold)
42
+ *
43
+ * @remarks
44
+ * This value is the fractional level of the Critical Threshold that the
45
+ * Texture Memory Manager will attempt to maintain by cleaning up textures.
46
+ * The Texture Memory Manager will attempt to keep the memory usage below
47
+ * this level by freeing up non-renderable textures.
48
+ *
49
+ * Valid Range: 0.0 - 1.0
50
+ *
51
+ * @defaultValue `0.5`
52
+ */
53
+ targetThresholdLevel: number;
54
+
55
+ /**
56
+ * Interval between non-aggressive Texture Cleanups (in milliseconds)
57
+ *
58
+ * @remarks
59
+ * Texture Memory Manager will perform a non aggressive Texture Cleanup no more
60
+ * frequently than this interval when the scene becomes idle.
61
+ *
62
+ * @defaultValue `5,000` (5 seconds)
63
+ */
64
+ cleanupInterval: number;
65
+
66
+ /**
67
+ * Whether or not to log debug information
68
+ *
69
+ * @defaultValue `false`
70
+ */
71
+ debugLogging: boolean;
72
+
73
+ /**
74
+ * Baseline memory allocation for the Texture Memory Manager
75
+ *
76
+ * @remarks
77
+ * Baseline texture memory is an allocation of memory by simply having a 1080p WebGL context.
78
+ * This will be used on top of the memory used by textures to determine when to trigger a cleanup.
79
+ *
80
+ * @defaultValue `25e6` (25 MB)
81
+ */
82
+ baselineMemoryAllocation: number;
83
+
84
+ /**
85
+ * Do not exceed critical threshold
86
+ *
87
+ * @defaultValue `false`
88
+ */
89
+ doNotExceedCriticalThreshold: boolean;
90
+ }
91
+
92
+ export interface MemoryInfo {
93
+ criticalThreshold: number;
94
+ targetThreshold: number;
95
+ renderableMemUsed: number;
96
+ memUsed: number;
97
+ renderableTexturesLoaded: number;
98
+ loadedTextures: number;
99
+ baselineMemoryAllocation: number;
100
+ }
101
+
102
+ /**
103
+ * LRU (Least Recently Used) style memory manager for textures
104
+ *
105
+ * @remarks
106
+ * This class is responsible for managing the memory usage of textures
107
+ * in the Renderer. It keeps track of the memory used by each texture
108
+ * and triggers a cleanup when the memory usage exceeds a critical
109
+ * threshold (`criticalThreshold`).
110
+ *
111
+ * The cleanup process will free up non-renderable textures until the
112
+ * memory usage is below a target threshold (`targetThresholdLevel`).
113
+ *
114
+ * The memory manager's clean up process will also be triggered when the
115
+ * scene is idle for a certain amount of time (`cleanupInterval`).
116
+ */
117
+ export class TextureMemoryManager {
118
+ private memUsed = 0;
119
+ private loadedTextures: Map<Texture, number> = new Map();
120
+ private orphanedTextures: Texture[] = [];
121
+ private criticalThreshold: number;
122
+ private targetThreshold: number;
123
+ private cleanupInterval: number;
124
+ private debugLogging: boolean;
125
+ private lastCleanupTime = 0;
126
+ private baselineMemoryAllocation: number;
127
+
128
+ public criticalCleanupRequested = false;
129
+ public doNotExceedCriticalThreshold: boolean;
130
+
131
+ /**
132
+ * The current frame time in milliseconds
133
+ *
134
+ * @remarks
135
+ * This is used to determine when to perform Idle Texture Cleanups.
136
+ *
137
+ * Set by stage via `updateFrameTime` method.
138
+ */
139
+ public frameTime = 0;
140
+
141
+ constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
142
+ const { criticalThreshold, doNotExceedCriticalThreshold } = settings;
143
+ this.doNotExceedCriticalThreshold = doNotExceedCriticalThreshold || false;
144
+ this.criticalThreshold = Math.round(criticalThreshold);
145
+ const targetFraction = Math.max(
146
+ 0,
147
+ Math.min(1, settings.targetThresholdLevel),
148
+ );
149
+ this.cleanupInterval = settings.cleanupInterval;
150
+ this.debugLogging = settings.debugLogging;
151
+ this.baselineMemoryAllocation = Math.round(
152
+ settings.baselineMemoryAllocation,
153
+ );
154
+ this.targetThreshold = Math.max(
155
+ Math.round(criticalThreshold * targetFraction),
156
+ this.baselineMemoryAllocation,
157
+ );
158
+ this.memUsed = Math.round(settings.baselineMemoryAllocation);
159
+
160
+ if (settings.debugLogging) {
161
+ let lastMemUse = 0;
162
+ setInterval(() => {
163
+ if (lastMemUse !== this.memUsed) {
164
+ lastMemUse = this.memUsed;
165
+ console.log(
166
+ `[TextureMemoryManager] Memory used: ${bytesToMb(
167
+ this.memUsed,
168
+ )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
169
+ (this.memUsed / this.criticalThreshold) *
170
+ 100
171
+ ).toFixed(1)}%)`,
172
+ );
173
+ }
174
+ }, 1000);
175
+ }
176
+
177
+ // If the threshold is 0, we disable the memory manager by replacing the
178
+ // setTextureMemUse method with a no-op function.
179
+ if (criticalThreshold === 0) {
180
+ this.setTextureMemUse = () => {};
181
+ }
182
+ }
183
+
184
+ /**
185
+ * Add a texture to the orphaned textures list
186
+ *
187
+ * @param texture - The texture to add to the orphaned textures list
188
+ */
189
+ addToOrphanedTextures(texture: Texture) {
190
+ // if the texture is already in the orphaned textures list add it at the end
191
+ if (this.orphanedTextures.includes(texture)) {
192
+ this.removeFromOrphanedTextures(texture);
193
+ }
194
+
195
+ // If the texture can be cleaned up, add it to the orphaned textures list
196
+ if (texture.preventCleanup === false) {
197
+ this.orphanedTextures.push(texture);
198
+ }
199
+ }
200
+
201
+ /**
202
+ * Remove a texture from the orphaned textures list
203
+ *
204
+ * @param texture - The texture to remove from the orphaned textures list
205
+ */
206
+ removeFromOrphanedTextures(texture: Texture) {
207
+ const index = this.orphanedTextures.indexOf(texture);
208
+ if (index !== -1) {
209
+ this.orphanedTextures.splice(index, 1);
210
+ }
211
+ }
212
+
213
+ /**
214
+ * Set the memory usage of a texture
215
+ *
216
+ * @param texture - The texture to set memory usage for
217
+ * @param byteSize - The size of the texture in bytes
218
+ */
219
+ setTextureMemUse(texture: Texture, byteSize: number) {
220
+ if (this.loadedTextures.has(texture)) {
221
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
222
+ this.memUsed -= this.loadedTextures.get(texture)!;
223
+ }
224
+
225
+ if (byteSize === 0) {
226
+ this.loadedTextures.delete(texture);
227
+ return;
228
+ } else {
229
+ this.memUsed += byteSize;
230
+ this.loadedTextures.set(texture, byteSize);
231
+ }
232
+
233
+ if (this.memUsed > this.criticalThreshold) {
234
+ this.criticalCleanupRequested = true;
235
+ }
236
+ }
237
+
238
+ checkCleanup() {
239
+ return (
240
+ this.criticalCleanupRequested ||
241
+ (this.memUsed > this.targetThreshold &&
242
+ this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
243
+ );
244
+ }
245
+
246
+ checkCriticalCleanup() {
247
+ return this.memUsed > this.criticalThreshold;
248
+ }
249
+
250
+ cleanupQuick(critical: boolean) {
251
+ // Free non-renderable textures until we reach the target threshold
252
+ const memTarget = this.targetThreshold;
253
+ const timestamp = getTimeStamp();
254
+
255
+ while (
256
+ this.memUsed >= memTarget &&
257
+ this.orphanedTextures.length > 0 &&
258
+ (critical || getTimeStamp() - timestamp < 10)
259
+ ) {
260
+ const texture = this.orphanedTextures.shift();
261
+
262
+ if (texture === undefined) {
263
+ continue;
264
+ }
265
+
266
+ if (texture.renderable === true) {
267
+ // If the texture is renderable, we can't free it up
268
+ continue;
269
+ }
270
+
271
+ this.destroyTexture(texture);
272
+ }
273
+ }
274
+
275
+ /**
276
+ * Destroy a texture and remove it from the memory manager
277
+ *
278
+ * @param texture - The texture to destroy
279
+ */
280
+ destroyTexture(texture: Texture) {
281
+ const txManager = this.stage.txManager;
282
+ txManager.removeTextureFromQueue(texture);
283
+ txManager.removeTextureFromCache(texture);
284
+
285
+ texture.destroy();
286
+
287
+ this.removeFromOrphanedTextures(texture);
288
+ this.loadedTextures.delete(texture);
289
+ }
290
+ cleanupDeep(critical: boolean) {
291
+ // Free non-renderable textures until we reach the target threshold
292
+ const memTarget = critical ? this.criticalThreshold : this.targetThreshold;
293
+
294
+ // sort by renderability
295
+ const filteredAndSortedTextures: Texture[] = [];
296
+ const textures = [...this.loadedTextures.keys()];
297
+ for (let i = 0; i < textures.length; i++) {
298
+ const texture = textures[i];
299
+ if (texture === undefined) {
300
+ continue;
301
+ }
302
+
303
+ if (
304
+ texture.type === TextureType.image ||
305
+ texture.type === TextureType.noise ||
306
+ texture.type === TextureType.renderToTexture
307
+ ) {
308
+ if (texture.renderable === true) {
309
+ filteredAndSortedTextures.push(texture);
310
+ } else {
311
+ filteredAndSortedTextures.unshift(texture);
312
+ }
313
+ }
314
+ }
315
+
316
+ while (this.memUsed >= memTarget && filteredAndSortedTextures.length > 0) {
317
+ const texture = filteredAndSortedTextures.shift();
318
+ if (texture === undefined) {
319
+ continue;
320
+ }
321
+
322
+ if (texture.preventCleanup === true) {
323
+ continue;
324
+ }
325
+
326
+ if (texture.renderable === true) {
327
+ break;
328
+ }
329
+
330
+ this.destroyTexture(texture);
331
+ }
332
+ }
333
+
334
+ cleanup(aggressive: boolean = false) {
335
+ const critical = this.criticalCleanupRequested;
336
+ this.lastCleanupTime = this.frameTime;
337
+
338
+ if (critical === true) {
339
+ this.stage.queueFrameEvent('criticalCleanup', {
340
+ memUsed: this.memUsed,
341
+ criticalThreshold: this.criticalThreshold,
342
+ });
343
+ }
344
+
345
+ if (this.debugLogging === true) {
346
+ console.log(
347
+ `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}. Aggressive: ${aggressive}`,
348
+ );
349
+ }
350
+
351
+ // try a quick cleanup first
352
+ this.cleanupQuick(critical);
353
+
354
+ // if we're still above the target threshold, do a deep cleanup
355
+ if (aggressive === true && this.memUsed >= this.criticalThreshold) {
356
+ this.cleanupDeep(critical);
357
+ }
358
+
359
+ if (this.memUsed >= this.criticalThreshold) {
360
+ this.stage.queueFrameEvent('criticalCleanupFailed', {
361
+ memUsed: this.memUsed,
362
+ criticalThreshold: this.criticalThreshold,
363
+ });
364
+
365
+ if (this.debugLogging === true || isProductionEnvironment() === false) {
366
+ console.warn(
367
+ `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${this.memUsed}`,
368
+ );
369
+ }
370
+ } else {
371
+ this.criticalCleanupRequested = false;
372
+ }
373
+ }
374
+
375
+ /**
376
+ * Get the current texture memory usage information
377
+ *
378
+ * @remarks
379
+ * This method is for debugging purposes and returns information about the
380
+ * current memory usage of the textures in the Renderer.
381
+ */
382
+ getMemoryInfo(): MemoryInfo {
383
+ let renderableTexturesLoaded = 0;
384
+ const renderableMemUsed = [...this.loadedTextures.keys()].reduce(
385
+ (acc, texture) => {
386
+ renderableTexturesLoaded += texture.renderable ? 1 : 0;
387
+ return (
388
+ acc + (texture.renderable ? this.loadedTextures.get(texture)! : 0)
389
+ );
390
+ },
391
+ this.baselineMemoryAllocation,
392
+ );
393
+
394
+ return {
395
+ criticalThreshold: this.criticalThreshold,
396
+ targetThreshold: this.targetThreshold,
397
+ renderableMemUsed,
398
+ memUsed: this.memUsed,
399
+ renderableTexturesLoaded,
400
+ loadedTextures: this.loadedTextures.size,
401
+ baselineMemoryAllocation: this.baselineMemoryAllocation,
402
+ };
403
+ }
404
+ }