@lightningjs/renderer 2.14.0 → 2.14.2

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Files changed (292) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/CoreNode.js +6 -0
  12. package/dist/src/core/CoreNode.js.map +1 -1
  13. package/dist/src/core/animations/CoreAnimationController.js +4 -3
  14. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  15. package/dist/src/core/platforms/Platform.d.ts +37 -0
  16. package/dist/src/core/platforms/Platform.js +22 -0
  17. package/dist/src/core/platforms/Platform.js.map +1 -0
  18. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  19. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  20. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  21. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  22. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  23. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  24. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  25. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  26. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  27. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  28. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  29. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  30. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  31. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  32. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  33. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  34. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  35. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +5 -2
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  38. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +3 -1
  39. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  41. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  42. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  44. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  45. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  47. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  48. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  49. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  50. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  51. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  52. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
  53. package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
  54. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  55. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  56. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  57. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  58. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  59. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  60. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  61. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  62. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  63. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  64. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  65. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  71. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  72. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  73. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  74. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  75. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  76. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  77. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  78. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  79. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  80. package/dist/src/core/shaders/canvas/Border.js +57 -0
  81. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  82. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  83. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  84. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  85. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  86. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  87. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  88. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  89. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  90. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  91. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  92. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  93. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  97. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  98. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  99. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  100. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  101. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  102. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  103. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  104. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  105. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  106. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  107. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  108. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  109. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  110. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  111. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  112. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  113. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  114. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  115. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  116. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  117. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  118. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  119. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  120. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  121. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  122. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  123. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  124. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  125. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  126. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  127. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  128. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  129. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  130. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  131. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  132. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  133. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  134. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  135. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  136. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  137. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  138. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  139. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  140. package/dist/src/core/shaders/webgl/Border.js +110 -0
  141. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  142. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  143. package/dist/src/core/shaders/webgl/Default.js +86 -0
  144. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  145. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  146. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  147. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  148. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  149. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  150. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  151. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  152. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  153. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  154. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  155. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  156. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  157. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  158. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  159. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  163. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  164. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
  165. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  166. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  167. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  168. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  169. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  170. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  171. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  172. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  173. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  174. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  175. package/dist/src/core/temp.js +77 -0
  176. package/dist/src/core/temp.js.map +1 -0
  177. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  178. package/exports/canvas.ts +39 -39
  179. package/exports/index.ts +89 -89
  180. package/exports/inspector.ts +24 -24
  181. package/exports/utils.ts +44 -44
  182. package/exports/webgl.ts +38 -38
  183. package/package.json +1 -1
  184. package/scripts/please-use-pnpm.js +13 -13
  185. package/src/common/CommonTypes.ts +146 -146
  186. package/src/common/EventEmitter.ts +77 -77
  187. package/src/common/IAnimationController.ts +92 -92
  188. package/src/common/IEventEmitter.ts +28 -28
  189. package/src/core/CoreNode.test.ts +202 -202
  190. package/src/core/CoreNode.ts +2468 -2462
  191. package/src/core/CoreShaderManager.ts +292 -292
  192. package/src/core/CoreTextNode.ts +455 -455
  193. package/src/core/CoreTextureManager.ts +558 -558
  194. package/src/core/Stage.ts +743 -743
  195. package/src/core/TextureMemoryManager.ts +404 -404
  196. package/src/core/animations/AnimationManager.ts +38 -38
  197. package/src/core/animations/CoreAnimation.ts +347 -347
  198. package/src/core/animations/CoreAnimationController.ts +166 -164
  199. package/src/core/lib/ContextSpy.ts +41 -41
  200. package/src/core/lib/ImageWorker.ts +280 -280
  201. package/src/core/lib/Matrix3d.ts +244 -244
  202. package/src/core/lib/RenderCoords.ts +86 -86
  203. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  204. package/src/core/lib/textureCompression.ts +152 -152
  205. package/src/core/lib/textureSvg.ts +78 -78
  206. package/src/core/lib/utils.ts +384 -384
  207. package/src/core/lib/validateImageBitmap.ts +76 -76
  208. package/src/core/platform.ts +63 -63
  209. package/src/core/renderers/CoreContextTexture.ts +43 -43
  210. package/src/core/renderers/CoreRenderOp.ts +22 -22
  211. package/src/core/renderers/CoreRenderer.ts +115 -115
  212. package/src/core/renderers/CoreShader.ts +41 -41
  213. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  214. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  215. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  216. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  217. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  218. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  219. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  220. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  221. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  222. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -815
  223. package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -362
  224. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  225. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  226. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  227. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  228. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  229. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  230. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  231. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  232. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  233. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  234. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  235. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  236. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  237. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  238. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  239. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  240. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  241. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  242. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  243. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  244. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  245. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  246. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  247. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  248. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  249. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  250. package/src/core/text-rendering/TrFontManager.ts +183 -183
  251. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  252. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  253. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  254. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  255. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  256. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  257. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  258. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  259. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  261. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  262. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  263. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  264. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  265. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  266. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  267. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  268. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  269. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  270. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  271. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  272. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  273. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  274. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  275. package/src/core/textures/ColorTexture.ts +102 -102
  276. package/src/core/textures/ImageTexture.ts +399 -399
  277. package/src/core/textures/NoiseTexture.ts +104 -104
  278. package/src/core/textures/RenderTexture.ts +85 -85
  279. package/src/core/textures/SubTexture.ts +205 -205
  280. package/src/core/textures/Texture.ts +367 -367
  281. package/src/core/utils.ts +227 -227
  282. package/src/env.d.ts +7 -7
  283. package/src/main-api/DynamicShaderController.ts +104 -104
  284. package/src/main-api/INode.ts +101 -101
  285. package/src/main-api/Inspector.ts +522 -522
  286. package/src/main-api/Renderer.ts +751 -751
  287. package/src/main-api/ShaderController.ts +80 -80
  288. package/src/main-api/utils.ts +45 -45
  289. package/src/utils.ts +248 -248
  290. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
  291. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
  292. /package/dist/src/core/{renderers/webgl/WebGlCoreShader.destroy.d.ts → temp.d.ts} +0 -0
@@ -0,0 +1,104 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ export const DefaultBatched = {
18
+ supportsIndexedTextures: true,
19
+ // override bindTextures(texture: WebGlCoreCtxTexture[]) {
20
+ // const { renderer, glw } = this;
21
+ // if (
22
+ // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
23
+ // ) {
24
+ // throw new Error(
25
+ // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
26
+ // );
27
+ // }
28
+ // texture.forEach((t, i) => {
29
+ // glw.activeTexture(i);
30
+ // glw.bindTexture(t.ctxTexture);
31
+ // });
32
+ // const samplers = Array.from(Array(texture.length).keys());
33
+ // this.glw.uniform1iv('u_textures[0]', samplers);
34
+ // }
35
+ vertex: `
36
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
37
+ precision highp float;
38
+ # else
39
+ precision mediump float;
40
+ # endif
41
+
42
+ attribute vec2 a_textureCoords;
43
+ attribute vec2 a_position;
44
+ attribute vec4 a_color;
45
+ attribute float a_textureIndex;
46
+ attribute float a_depth;
47
+
48
+ uniform vec2 u_resolution;
49
+ uniform float u_pixelRatio;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying float v_textureIndex;
54
+
55
+ void main(){
56
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
57
+ vec2 zero_two = normalized * 2.0;
58
+ vec2 clip_space = zero_two - 1.0;
59
+
60
+ // pass to fragment
61
+ v_color = a_color;
62
+ v_textureCoords = a_textureCoords;
63
+ v_textureIndex = a_textureIndex;
64
+
65
+ // flip y
66
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
67
+ }
68
+ `,
69
+ fragment(renderer) {
70
+ const textureUnits = renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
71
+ return `
72
+ #define txUnits ${textureUnits}
73
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
74
+ precision highp float;
75
+ # else
76
+ precision mediump float;
77
+ # endif
78
+
79
+ uniform vec2 u_resolution;
80
+ uniform sampler2D u_image;
81
+ uniform sampler2D u_textures[txUnits];
82
+
83
+ varying vec4 v_color;
84
+ varying vec2 v_textureCoords;
85
+ varying float v_textureIndex;
86
+
87
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
88
+ ${Array.from(Array(textureUnits).keys())
89
+ .map((idx) => `
90
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
91
+ return texture2D(textures[${idx}], uv);
92
+ }
93
+ `)
94
+ .join('')}
95
+ return texture2D(textures[0], uv);
96
+ }
97
+
98
+ void main(){
99
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
100
+ }
101
+ `;
102
+ },
103
+ };
104
+ //# sourceMappingURL=DefaultBatched.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DefaultBatched.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/DefaultBatched.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAsBH,MAAM,CAAC,MAAM,cAAc,GAAoB;IAC7C,uBAAuB,EAAE,IAAI;IAE7B,0DAA0D;IAC1D,oCAAoC;IACpC,SAAS;IACT,iFAAiF;IACjF,QAAQ;IACR,uBAAuB;IACvB,6HAA6H;IAC7H,SAAS;IACT,MAAM;IACN,gCAAgC;IAChC,4BAA4B;IAC5B,qCAAqC;IACrC,QAAQ;IACR,+DAA+D;IAC/D,oDAAoD;IACpD,IAAI;IAEJ,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCP;IACD,QAAQ,CAAC,QAAQ;QACf,MAAM,YAAY,GAChB,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,8BAA8B,CAAC;QAC5D,OAAO;sBACW,YAAY;;;;;;;;;;;;;;;kDAegB,YAAY;UACpD,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,IAAI,EAAE,CAAC;aACrC,GAAG,CACF,CAAC,GAAG,EAAE,EAAE,CAAC;YACT,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,cAAc,GAAG;wCACb,GAAG;;SAElC,CACE;aACA,IAAI,CAAC,EAAE,CAAC;;;;;;;KAOd,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type HolePunchProps } from '../templates/HolePunchTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const HolePunch: WebGlShaderType<HolePunchProps>;
@@ -0,0 +1,64 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
+ import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
19
+ export const HolePunch = {
20
+ props: HolePunchTemplate.props,
21
+ update() {
22
+ this.uniform2f('u_pos', this.props.x, this.props.y);
23
+ //precalculate to halfSize once instead of for every pixel
24
+ this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, this.props.width, this.props.height));
26
+ },
27
+ getCacheMarkers(props) {
28
+ return `radiusArray:${Array.isArray(props.radius)}`;
29
+ },
30
+ fragment: `
31
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
32
+ precision highp float;
33
+ # else
34
+ precision mediump float;
35
+ # endif
36
+
37
+ uniform float u_alpha;
38
+ uniform float u_pixelRatio;
39
+ uniform vec2 u_dimensions;
40
+ uniform sampler2D u_texture;
41
+
42
+ uniform vec2 u_size;
43
+ uniform vec2 u_pos;
44
+
45
+ uniform vec4 u_radius;
46
+
47
+ uniform vec4 u_color;
48
+ varying vec4 v_color;
49
+ varying vec2 v_textureCoords;
50
+
51
+ void main() {
52
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
53
+ vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
54
+ vec4 r = u_radius;
55
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
56
+ r.x = (p.y > 0.0) ? r.y : r.x;
57
+ p = abs(p) - u_size + r.x;
58
+ float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
59
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
60
+ gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
61
+ }
62
+ `,
63
+ };
64
+ //# sourceMappingURL=HolePunch.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,CAAC,CAAC;QACtD,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAE5E,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAM,CAAC,KAAK,EACjB,IAAI,CAAC,KAAM,CAAC,MAAM,CACnB,CACF,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type LinearGradientProps } from '../templates/LinearGradientTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const LinearGradient: WebGlShaderType<LinearGradientProps>;
@@ -0,0 +1,75 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
+ import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
19
+ import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
+ export const LinearGradient = {
21
+ props: LinearGradientTemplate.props,
22
+ update() {
23
+ this.uniform1f('u_angle', this.props.angle - (Math.PI / 180) * 90);
24
+ this.uniform1fv('u_stops', new Float32Array(this.props.stops));
25
+ const colors = [];
26
+ for (let i = 0; i < this.props.colors.length; i++) {
27
+ const norm = getNormalizedRgbaComponents(this.props.colors[i]);
28
+ colors.push(norm[0], norm[1], norm[2], norm[3]);
29
+ }
30
+ this.uniform4fv('u_colors', new Float32Array(colors));
31
+ },
32
+ getCacheMarkers(props) {
33
+ return `colors:${props.colors.length}`;
34
+ },
35
+ fragment(renderer, props) {
36
+ return `
37
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
38
+ precision highp float;
39
+ # else
40
+ precision mediump float;
41
+ # endif
42
+
43
+ #define PI 3.14159265359
44
+
45
+ uniform float u_alpha;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform sampler2D u_texture;
49
+
50
+ uniform float u_angle;
51
+ uniform float u_stops[${props.stops.length}];
52
+ uniform vec4 u_colors[${props.colors.length}];
53
+
54
+ varying vec4 v_color;
55
+ varying vec2 v_textureCoords;
56
+
57
+ vec2 calcPoint(float d, float angle) {
58
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
59
+ }
60
+
61
+ void main() {
62
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
63
+ float a = u_angle;
64
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
65
+ vec2 f = calcPoint(lineDist * 0.5, a);
66
+ vec2 t = calcPoint(lineDist * 0.5, a + PI);
67
+ vec2 gradVec = t - f;
68
+ float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
69
+ ${genGradientColors(props.stops.length)}
70
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
71
+ }
72
+ `;
73
+ },
74
+ };
75
+ //# sourceMappingURL=LinearGradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;4BAeiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;;;;;QAiBvC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type RadialGradientProps } from '../templates/RadialGradientTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const RadialGradient: WebGlShaderType<RadialGradientProps>;
@@ -0,0 +1,73 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
+ import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
19
+ import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
+ export const RadialGradient = {
21
+ props: RadialGradientTemplate.props,
22
+ update(node) {
23
+ this.uniform2f('u_projection', this.props.pivot[0] * node.width, this.props.pivot[1] * node.height);
24
+ this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
+ this.uniform1fv('u_stops', new Float32Array(this.props.stops));
26
+ const colors = [];
27
+ for (let i = 0; i < this.props.colors.length; i++) {
28
+ const norm = getNormalizedRgbaComponents(this.props.colors[i]);
29
+ colors.push(norm[0], norm[1], norm[2], norm[3]);
30
+ }
31
+ this.uniform4fv('u_colors', new Float32Array(colors));
32
+ },
33
+ getCacheMarkers(props) {
34
+ return `colors:${props.colors.length}`;
35
+ },
36
+ fragment(renderer, props) {
37
+ return `
38
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
39
+ precision highp float;
40
+ # else
41
+ precision mediump float;
42
+ # endif
43
+
44
+ #define PI 3.14159265359
45
+
46
+ uniform float u_alpha;
47
+ uniform vec2 u_dimensions;
48
+
49
+ uniform sampler2D u_texture;
50
+
51
+ uniform vec2 u_projection;
52
+ uniform vec2 u_size;
53
+ uniform float u_stops[${props.stops.length}];
54
+ uniform vec4 u_colors[${props.colors.length}];
55
+
56
+ varying vec4 v_color;
57
+ varying vec2 v_textureCoords;
58
+
59
+ vec2 calcPoint(float d, float angle) {
60
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
61
+ }
62
+
63
+ void main() {
64
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
+ vec2 point = v_textureCoords.xy * u_dimensions;
66
+ float dist = length((point - u_projection) / u_size);
67
+ ${genGradientColors(props.stops.length)}
68
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
69
+ }
70
+ `;
71
+ },
72
+ };
73
+ //# sourceMappingURL=RadialGradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EACjC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CACnC,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedProps } from '../templates/RoundedTemplate.js';
3
+ /**
4
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
+ * as defined by the specified corner {@link RoundedProps.radius}
6
+ */
7
+ export declare const Rounded: WebGlShaderType<RoundedProps>;
@@ -0,0 +1,86 @@
1
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
2
+ import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
3
+ /**
4
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
+ * as defined by the specified corner {@link RoundedProps.radius}
6
+ */
7
+ export const Rounded = {
8
+ props: RoundedTemplate.props,
9
+ update(node) {
10
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
11
+ },
12
+ vertex: `
13
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
14
+ precision highp float;
15
+ # else
16
+ precision mediump float;
17
+ # endif
18
+
19
+ attribute vec2 a_position;
20
+ attribute vec2 a_textureCoords;
21
+ attribute vec4 a_color;
22
+ attribute vec2 a_nodeCoords;
23
+
24
+ uniform vec2 u_resolution;
25
+ uniform float u_pixelRatio;
26
+ uniform vec2 u_dimensions;
27
+
28
+ varying vec4 v_color;
29
+ varying vec2 v_textureCoords;
30
+ varying vec2 v_nodeCoords;
31
+
32
+ void main() {
33
+ vec2 normalized = a_position * u_pixelRatio;
34
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
35
+
36
+ v_color = a_color;
37
+ v_nodeCoords = a_nodeCoords;
38
+ v_textureCoords = a_textureCoords;
39
+
40
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
42
+ }
43
+ `,
44
+ fragment: `
45
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
46
+ precision highp float;
47
+ # else
48
+ precision mediump float;
49
+ # endif
50
+
51
+ //renderer applies these uniforms automatically
52
+ uniform vec2 u_resolution;
53
+ uniform vec2 u_dimensions;
54
+ uniform float u_alpha;
55
+ uniform sampler2D u_texture;
56
+
57
+ //custom uniforms
58
+ uniform vec4 u_radius;
59
+
60
+ varying vec4 v_color;
61
+ varying vec2 v_textureCoords;
62
+ varying vec2 v_nodeCoords;
63
+
64
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
65
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
+ r.x = (p.y > 0.0) ? r.y : r.x;
67
+ vec2 q = abs(p) - s + r.x;
68
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
+ }
70
+
71
+ void main() {
72
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
+ vec2 halfDimensions = (u_dimensions * 0.5);
74
+
75
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
+
78
+ float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
+
80
+ vec4 resColor = vec4(0.0);
81
+ resColor = mix(resColor, color, roundedAlpha);
82
+ gl_FragColor = resColor * u_alpha;
83
+ }
84
+ `,
85
+ };
86
+ //# sourceMappingURL=Rounded.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedWithBorderProps } from '../templates/RoundedWithBorderTemplate.js';
3
+ export declare const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps>;
@@ -0,0 +1,129 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
+ import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
19
+ export const RoundedWithBorder = {
20
+ props: RoundedWithBorderTemplate.props,
21
+ update(node) {
22
+ this.uniformRGBA('u_borderColor', this.props['border-color']);
23
+ this.uniform4fa('u_borderWidth', this.props['border-width']);
24
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
25
+ },
26
+ vertex: `
27
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
28
+ precision highp float;
29
+ # else
30
+ precision mediump float;
31
+ # endif
32
+
33
+ attribute vec2 a_position;
34
+ attribute vec2 a_textureCoords;
35
+ attribute vec4 a_color;
36
+ attribute vec2 a_nodeCoords;
37
+
38
+ uniform vec2 u_resolution;
39
+ uniform float u_pixelRatio;
40
+ uniform vec2 u_dimensions;
41
+
42
+ uniform vec4 u_radius;
43
+ uniform vec4 u_borderWidth;
44
+
45
+ varying vec4 v_color;
46
+ varying vec2 v_textureCoords;
47
+ varying vec2 v_nodeCoords;
48
+
49
+ varying vec4 v_innerRadius;
50
+ varying vec2 v_innerSize;
51
+ varying vec2 v_halfDimensions;
52
+
53
+ void main() {
54
+ vec2 normalized = a_position * u_pixelRatio;
55
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
56
+
57
+ v_color = a_color;
58
+ v_nodeCoords = a_nodeCoords;
59
+ v_textureCoords = a_textureCoords;
60
+
61
+ v_halfDimensions = u_dimensions * 0.5;
62
+
63
+ v_innerRadius = vec4(
64
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
65
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
66
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
67
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
68
+ );
69
+
70
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
71
+
72
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
73
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
74
+ }
75
+ `,
76
+ fragment: `
77
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
78
+ precision highp float;
79
+ # else
80
+ precision mediump float;
81
+ # endif
82
+
83
+ uniform vec2 u_resolution;
84
+ uniform float u_pixelRatio;
85
+ uniform float u_alpha;
86
+ uniform vec2 u_dimensions;
87
+ uniform sampler2D u_texture;
88
+
89
+ uniform vec4 u_radius;
90
+
91
+ uniform vec4 u_borderWidth;
92
+ uniform vec4 u_borderColor;
93
+
94
+ varying vec4 v_color;
95
+ varying vec2 v_textureCoords;
96
+ varying vec2 v_nodeCoords;
97
+
98
+ varying vec2 v_halfDimensions;
99
+ varying vec4 v_innerRadius;
100
+ varying vec2 v_innerSize;
101
+
102
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
103
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
104
+ r.x = (p.y > 0.0) ? r.y : r.x;
105
+ vec2 q = abs(p) - s + r.x;
106
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
107
+ }
108
+
109
+ void main() {
110
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
111
+
112
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
113
+ float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
114
+
115
+ float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
116
+
117
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
118
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
119
+
120
+ float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
121
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
122
+
123
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
124
+ resColor = mix(vec4(0.0), resColor, outerAlpha);
125
+ gl_FragColor = resColor * u_alpha;
126
+ }
127
+ `,
128
+ };
129
+ //# sourceMappingURL=RoundedWithBorder.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedWithBorderAndShadowProps } from '../templates/RoundedWithBorderAndShadowTemplate.js';
3
+ export declare const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps>;