@lightningjs/renderer 2.14.0 → 2.14.2

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Files changed (292) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/CoreNode.js +6 -0
  12. package/dist/src/core/CoreNode.js.map +1 -1
  13. package/dist/src/core/animations/CoreAnimationController.js +4 -3
  14. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  15. package/dist/src/core/platforms/Platform.d.ts +37 -0
  16. package/dist/src/core/platforms/Platform.js +22 -0
  17. package/dist/src/core/platforms/Platform.js.map +1 -0
  18. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  19. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  20. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  21. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  22. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  23. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  24. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  25. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  26. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  27. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  28. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  29. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  30. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  31. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  32. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  33. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  34. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  35. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +5 -2
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  38. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +3 -1
  39. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  41. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  42. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  44. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  45. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  47. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  48. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  49. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  50. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  51. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  52. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
  53. package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
  54. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  55. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  56. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  57. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  58. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  59. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  60. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  61. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  62. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  63. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  64. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  65. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  71. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  72. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  73. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  74. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  75. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  76. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  77. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  78. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  79. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  80. package/dist/src/core/shaders/canvas/Border.js +57 -0
  81. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  82. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  83. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  84. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  85. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  86. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  87. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  88. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  89. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  90. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  91. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  92. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  93. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  97. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  98. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  99. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  100. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  101. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  102. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  103. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  104. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  105. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  106. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  107. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  108. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  109. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  110. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  111. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  112. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  113. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  114. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  115. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  116. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  117. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  118. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  119. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  120. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  121. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  122. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  123. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  124. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  125. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  126. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  127. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  128. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  129. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  130. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  131. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  132. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  133. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  134. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  135. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  136. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  137. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  138. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  139. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  140. package/dist/src/core/shaders/webgl/Border.js +110 -0
  141. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  142. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  143. package/dist/src/core/shaders/webgl/Default.js +86 -0
  144. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  145. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  146. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  147. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  148. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  149. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  150. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  151. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  152. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  153. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  154. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  155. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  156. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  157. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  158. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  159. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  163. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  164. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
  165. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  166. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  167. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  168. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  169. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  170. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  171. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  172. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  173. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  174. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  175. package/dist/src/core/temp.js +77 -0
  176. package/dist/src/core/temp.js.map +1 -0
  177. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  178. package/exports/canvas.ts +39 -39
  179. package/exports/index.ts +89 -89
  180. package/exports/inspector.ts +24 -24
  181. package/exports/utils.ts +44 -44
  182. package/exports/webgl.ts +38 -38
  183. package/package.json +1 -1
  184. package/scripts/please-use-pnpm.js +13 -13
  185. package/src/common/CommonTypes.ts +146 -146
  186. package/src/common/EventEmitter.ts +77 -77
  187. package/src/common/IAnimationController.ts +92 -92
  188. package/src/common/IEventEmitter.ts +28 -28
  189. package/src/core/CoreNode.test.ts +202 -202
  190. package/src/core/CoreNode.ts +2468 -2462
  191. package/src/core/CoreShaderManager.ts +292 -292
  192. package/src/core/CoreTextNode.ts +455 -455
  193. package/src/core/CoreTextureManager.ts +558 -558
  194. package/src/core/Stage.ts +743 -743
  195. package/src/core/TextureMemoryManager.ts +404 -404
  196. package/src/core/animations/AnimationManager.ts +38 -38
  197. package/src/core/animations/CoreAnimation.ts +347 -347
  198. package/src/core/animations/CoreAnimationController.ts +166 -164
  199. package/src/core/lib/ContextSpy.ts +41 -41
  200. package/src/core/lib/ImageWorker.ts +280 -280
  201. package/src/core/lib/Matrix3d.ts +244 -244
  202. package/src/core/lib/RenderCoords.ts +86 -86
  203. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  204. package/src/core/lib/textureCompression.ts +152 -152
  205. package/src/core/lib/textureSvg.ts +78 -78
  206. package/src/core/lib/utils.ts +384 -384
  207. package/src/core/lib/validateImageBitmap.ts +76 -76
  208. package/src/core/platform.ts +63 -63
  209. package/src/core/renderers/CoreContextTexture.ts +43 -43
  210. package/src/core/renderers/CoreRenderOp.ts +22 -22
  211. package/src/core/renderers/CoreRenderer.ts +115 -115
  212. package/src/core/renderers/CoreShader.ts +41 -41
  213. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  214. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  215. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  216. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  217. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  218. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  219. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  220. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  221. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  222. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -815
  223. package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -362
  224. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  225. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  226. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  227. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  228. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  229. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  230. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  231. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  232. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  233. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  234. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  235. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  236. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  237. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  238. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  239. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  240. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  241. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  242. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  243. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  244. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  245. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  246. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  247. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  248. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  249. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  250. package/src/core/text-rendering/TrFontManager.ts +183 -183
  251. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  252. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  253. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  254. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  255. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  256. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  257. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  258. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  259. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  261. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  262. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  263. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  264. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  265. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  266. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  267. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  268. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  269. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  270. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  271. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  272. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  273. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  274. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  275. package/src/core/textures/ColorTexture.ts +102 -102
  276. package/src/core/textures/ImageTexture.ts +399 -399
  277. package/src/core/textures/NoiseTexture.ts +104 -104
  278. package/src/core/textures/RenderTexture.ts +85 -85
  279. package/src/core/textures/SubTexture.ts +205 -205
  280. package/src/core/textures/Texture.ts +367 -367
  281. package/src/core/utils.ts +227 -227
  282. package/src/env.d.ts +7 -7
  283. package/src/main-api/DynamicShaderController.ts +104 -104
  284. package/src/main-api/INode.ts +101 -101
  285. package/src/main-api/Inspector.ts +522 -522
  286. package/src/main-api/Renderer.ts +751 -751
  287. package/src/main-api/ShaderController.ts +80 -80
  288. package/src/main-api/utils.ts +45 -45
  289. package/src/utils.ts +248 -248
  290. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
  291. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
  292. /package/dist/src/core/{renderers/webgl/WebGlCoreShader.destroy.d.ts → temp.d.ts} +0 -0
@@ -0,0 +1,227 @@
1
+ /*
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+ * If not stated otherwise in this file or this component's LICENSE file the
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+ * following copyright and licenses apply:
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+ *
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+ * Copyright 2023 Comcast Cable Communications Management, LLC.
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the License);
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ */
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+ import { assertTruthy } from '../../../utils.js';
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+ import { isPowerOfTwo } from '../../utils.js';
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+ import { CoreContextTexture } from '../CoreContextTexture.js';
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+ import { isHTMLImageElement } from './internal/RendererUtils.js';
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+ const TRANSPARENT_TEXTURE_DATA = new Uint8Array([0, 0, 0, 0]);
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+ /**
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+ * A wrapper around a WebGLTexture that handles loading the texture data
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+ * from a Texture source and uploading it to the GPU as well as freeing
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+ * the uploaded texture.
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+ *
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+ * @remarks
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+ * When accessing the ctxTexture property, the texture will be loaded if
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+ * it hasn't been already. ctxTexture will always return a valid WebGLTexture
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+ * and trigger the loading/uploading of the texture's data if it hasn't been
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+ * loaded yet.
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+ */
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+ export class WebGlCtxTexture extends CoreContextTexture {
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+ glw;
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+ _nativeCtxTexture = null;
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+ _w = 0;
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+ _h = 0;
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+ constructor(glw, memManager, textureSource) {
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+ super(memManager, textureSource);
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+ this.glw = glw;
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+ }
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+ get ctxTexture() {
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+ if (this.state === 'freed') {
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+ this.load();
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+ return null;
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+ }
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+ assertTruthy(this._nativeCtxTexture);
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+ return this._nativeCtxTexture;
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+ }
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+ get w() {
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+ return this._w;
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+ }
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+ get h() {
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+ return this._h;
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+ }
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+ /**
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+ * Load the texture data from the Texture source and upload it to the GPU
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+ *
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+ * @remarks
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+ * This method is called automatically when accessing the ctxTexture property
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+ * if the texture hasn't been loaded yet. But it can also be called manually
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+ * to force the texture to be pre-loaded prior to accessing the ctxTexture
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+ * property.
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+ */
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+ load() {
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+ // If the texture is already loading or loaded, don't load it again.
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+ if (this.state === 'loading' || this.state === 'loaded') {
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+ return;
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+ }
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+ this.state = 'loading';
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+ this.textureSource.setState('loading');
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+ this._nativeCtxTexture = this.createNativeCtxTexture();
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+ if (this._nativeCtxTexture === null) {
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+ this.state = 'failed';
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+ this.textureSource.setState('failed', new Error('Could not create WebGL Texture'));
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+ console.error('Could not create WebGL Texture');
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+ return;
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+ }
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+ this.onLoadRequest()
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+ .then(({ width, height }) => {
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+ // If the texture has been freed while loading, return early.
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+ if (this.state === 'freed') {
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+ return;
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+ }
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+ this.state = 'loaded';
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+ this._w = width;
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+ this._h = height;
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+ // Update the texture source's width and height so that it can be used
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+ // for rendering.
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+ this.textureSource.setState('loaded', { width, height });
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+ // cleanup source texture data
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+ this.textureSource.freeTextureData();
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+ })
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+ .catch((err) => {
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+ // If the texture has been freed while loading, return early.
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+ if (this.state === 'freed') {
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+ return;
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+ }
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+ this.state = 'failed';
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+ this.textureSource.setState('failed', err);
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+ this.textureSource.freeTextureData();
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+ console.error(err);
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+ });
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+ }
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+ /**
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+ * Called when the texture data needs to be loaded and uploaded to a texture
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+ */
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+ async onLoadRequest() {
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+ const { glw } = this;
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+ const textureData = this.textureSource.textureData;
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+ if (textureData === null || this._nativeCtxTexture === null) {
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+ throw new Error('Texture data or native texture is null ' + this.textureSource.type);
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+ }
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+ // Set to a 1x1 transparent texture
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+ glw.texImage2D(0, glw.RGBA, 1, 1, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
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+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
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+ let width = 0;
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+ let height = 0;
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+ glw.activeTexture(0);
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+ const tdata = textureData.data;
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+ const format = glw.RGBA;
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+ const formatBytes = 4;
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+ const memoryPadding = 1.1; // Add padding to account for GPU Padding
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+ // If textureData is null, the texture is empty (0, 0) and we don't need to
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+ // upload any data to the GPU.
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+ if ((typeof ImageBitmap !== 'undefined' && tdata instanceof ImageBitmap) ||
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+ tdata instanceof ImageData ||
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+ // not using typeof HTMLImageElement due to web worker
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+ isHTMLImageElement(tdata)) {
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+ width = tdata.width;
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+ height = tdata.height;
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+ glw.bindTexture(this._nativeCtxTexture);
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+ glw.pixelStorei(glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !!textureData.premultiplyAlpha);
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+ glw.texImage2D(0, format, format, glw.UNSIGNED_BYTE, tdata);
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+ this.setTextureMemUse(height * width * formatBytes * memoryPadding);
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+ }
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+ else if (tdata === null) {
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+ width = 0;
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+ height = 0;
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+ // Reset to a 1x1 transparent texture
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+ glw.bindTexture(this._nativeCtxTexture);
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+ glw.texImage2D(0, format, 1, 1, 0, format, glw.UNSIGNED_BYTE, TRANSPARENT_TEXTURE_DATA);
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+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
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+ }
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+ else if ('mipmaps' in tdata && tdata.mipmaps) {
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+ const { mipmaps, width = 0, height = 0, type, glInternalFormat } = tdata;
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+ const view = type === 'ktx'
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+ ? new DataView(mipmaps[0] ?? new ArrayBuffer(0))
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+ : mipmaps[0];
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+ glw.bindTexture(this._nativeCtxTexture);
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+ glw.compressedTexImage2D(0, glInternalFormat, width, height, 0, view);
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+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
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+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
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+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
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+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
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+ this.setTextureMemUse(view.byteLength);
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+ }
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+ else if (tdata && tdata instanceof Uint8Array) {
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+ // Color Texture
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+ width = 1;
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+ height = 1;
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+ glw.bindTexture(this._nativeCtxTexture);
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+ glw.pixelStorei(glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !!textureData.premultiplyAlpha);
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+ glw.texImage2D(0, format, width, height, 0, format, glw.UNSIGNED_BYTE, tdata);
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+ this.setTextureMemUse(width * height * formatBytes);
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+ }
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+ else {
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+ console.error(`WebGlCoreCtxTexture.onLoadRequest: Unexpected textureData returned`, textureData);
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+ }
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+ return {
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+ width,
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+ height,
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+ };
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+ }
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+ /**
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+ * Free the WebGLTexture from the GPU
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+ *
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+ * @returns
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+ */
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+ free() {
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+ if (this.state === 'freed') {
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+ return;
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+ }
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+ this.state = 'freed';
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+ this.textureSource.setState('freed');
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+ this._w = 0;
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+ this._h = 0;
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+ if (this._nativeCtxTexture !== null) {
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+ this.glw.deleteTexture(this._nativeCtxTexture);
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+ this.setTextureMemUse(0);
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+ this._nativeCtxTexture = null;
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+ }
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+ // if the texture still has source data, free it
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+ this.textureSource.freeTextureData();
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+ }
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+ /**
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+ * Create native context texture
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+ *
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+ * @remarks
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+ * When this method returns the returned texture will be bound to the GL context state.
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+ *
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+ * @param width
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+ * @param height
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+ * @returns
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+ */
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+ createNativeCtxTexture() {
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+ const { glw } = this;
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+ const nativeTexture = glw.createTexture();
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+ if (!nativeTexture) {
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+ return null;
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+ }
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+ // On initial load request, create a 1x1 transparent texture to use until
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+ // the texture data is finally loaded.
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+ glw.activeTexture(0);
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+ glw.bindTexture(nativeTexture);
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+ // linear texture filtering
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+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
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+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
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+ // texture wrapping method
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+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
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+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
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+ return nativeTexture;
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+ }
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+ }
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+ //# sourceMappingURL=WebGlCtxTexture.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,44 @@
1
+ import { CoreRenderOp } from '../CoreRenderOp.js';
2
+ import type { WebGlCtxTexture } from './WebGlCtxTexture.js';
3
+ import type { WebGlRenderer } from './WebGlRenderer.js';
4
+ import type { BufferCollection } from './internal/BufferCollection.js';
5
+ import type { WebGlShaderNode } from './WebGlShaderNode.js';
6
+ import type { QuadOptions } from '../CoreRenderer.js';
7
+ import type { CoreTextNode } from '../../CoreTextNode.js';
8
+ import type { RectWithValid } from '../../lib/utils.js';
9
+ import type { Dimensions } from '../../../common/CommonTypes.js';
10
+ type ReqQuad = 'alpha' | 'shader' | 'parentHasRenderTexture' | 'rtt' | 'clippingRect' | 'height' | 'width';
11
+ type RenderOpQuadOptions = Pick<QuadOptions, ReqQuad> & Partial<Omit<QuadOptions, ReqQuad>> & {
12
+ sdfShaderProps?: Record<string, unknown>;
13
+ sdfBuffers?: BufferCollection;
14
+ };
15
+ /**
16
+ * Can render multiple quads with multiple textures (up to vertex shader texture limit)
17
+ *
18
+ */
19
+ export declare class WebGlRenderOp extends CoreRenderOp {
20
+ readonly renderer: WebGlRenderer;
21
+ readonly bufferIdx: number;
22
+ numQuads: number;
23
+ textures: WebGlCtxTexture[];
24
+ /**
25
+ * need to improve this when TextRenderers are refactored
26
+ */
27
+ readonly sdfShaderProps: Record<string, unknown> | undefined;
28
+ readonly sdfNode: CoreTextNode | undefined;
29
+ readonly maxTextures: number;
30
+ readonly buffers: BufferCollection;
31
+ readonly shader: WebGlShaderNode;
32
+ readonly width: number;
33
+ readonly height: number;
34
+ readonly clippingRect: RectWithValid;
35
+ readonly rtt: boolean;
36
+ readonly parentHasRenderTexture: boolean;
37
+ readonly framebufferDimensions?: Dimensions | null;
38
+ readonly alpha: number;
39
+ readonly pixelRatio: number;
40
+ constructor(renderer: WebGlRenderer, quad: RenderOpQuadOptions, bufferIdx: number);
41
+ addTexture(texture: WebGlCtxTexture): number;
42
+ draw(): void;
43
+ }
44
+ export {};
@@ -0,0 +1,118 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { CoreRenderOp } from '../CoreRenderOp.js';
20
+ /**
21
+ * Can render multiple quads with multiple textures (up to vertex shader texture limit)
22
+ *
23
+ */
24
+ export class WebGlRenderOp extends CoreRenderOp {
25
+ renderer;
26
+ bufferIdx;
27
+ numQuads = 0;
28
+ textures = [];
29
+ /**
30
+ * need to improve this when TextRenderers are refactored
31
+ */
32
+ sdfShaderProps;
33
+ sdfNode;
34
+ maxTextures;
35
+ buffers;
36
+ shader;
37
+ width;
38
+ height;
39
+ clippingRect;
40
+ rtt;
41
+ parentHasRenderTexture;
42
+ framebufferDimensions;
43
+ alpha;
44
+ pixelRatio;
45
+ constructor(renderer, quad, bufferIdx) {
46
+ super();
47
+ this.renderer = renderer;
48
+ this.bufferIdx = bufferIdx;
49
+ this.buffers = quad.sdfBuffers || renderer.quadBufferCollection;
50
+ this.shader = quad.shader;
51
+ this.width = quad.width;
52
+ this.height = quad.height;
53
+ this.clippingRect = quad.clippingRect;
54
+ this.parentHasRenderTexture = quad.parentHasRenderTexture;
55
+ this.framebufferDimensions = quad.framebufferDimensions;
56
+ this.rtt = quad.rtt;
57
+ this.alpha = quad.alpha;
58
+ this.pixelRatio =
59
+ this.parentHasRenderTexture === true ? 1 : renderer.stage.pixelRatio;
60
+ /**
61
+ * related to line 51
62
+ */
63
+ this.sdfShaderProps = quad.sdfShaderProps;
64
+ this.maxTextures = this.shader.program.supportsIndexedTextures
65
+ ? renderer.glw.getParameter(renderer.glw.MAX_VERTEX_TEXTURE_IMAGE_UNITS)
66
+ : 1;
67
+ }
68
+ addTexture(texture) {
69
+ const { textures, maxTextures } = this;
70
+ let existingIdx = -1;
71
+ const texturesLength = textures.length;
72
+ for (let i = 0; i < texturesLength; i++) {
73
+ const t = textures[i];
74
+ if (t === texture) {
75
+ existingIdx = i;
76
+ break;
77
+ }
78
+ }
79
+ if (existingIdx !== -1) {
80
+ return existingIdx;
81
+ }
82
+ if (texturesLength >= maxTextures) {
83
+ return 0xffffffff;
84
+ }
85
+ this.textures.push(texture);
86
+ return texturesLength;
87
+ }
88
+ draw() {
89
+ const { glw, options, stage } = this.renderer;
90
+ stage.shManager.useShader(this.shader.program);
91
+ this.shader.program.bindRenderOp(this);
92
+ // TODO: Reduce calculations required
93
+ const quadIdx = (this.bufferIdx / 32) * 6 * 2;
94
+ // Clipping
95
+ if (this.clippingRect.valid === true) {
96
+ const clipX = Math.round(this.clippingRect.x * this.pixelRatio);
97
+ const clipWidth = Math.round(this.clippingRect.width * this.pixelRatio);
98
+ const clipHeight = Math.round(this.clippingRect.height * this.pixelRatio);
99
+ let clipY = Math.round(options.canvas.height -
100
+ clipHeight -
101
+ this.clippingRect.y * this.pixelRatio);
102
+ // if parent has render texture, we need to adjust the scissor rect
103
+ // to be relative to the parent's framebuffer
104
+ if (this.parentHasRenderTexture) {
105
+ clipY = this.framebufferDimensions
106
+ ? this.framebufferDimensions.height - this.height
107
+ : 0;
108
+ }
109
+ glw.setScissorTest(true);
110
+ glw.scissor(clipX, clipY, clipWidth, clipHeight);
111
+ }
112
+ else {
113
+ glw.setScissorTest(false);
114
+ }
115
+ glw.drawElements(glw.TRIANGLES, 6 * this.numQuads, glw.UNSIGNED_SHORT, quadIdx);
116
+ }
117
+ }
118
+ //# sourceMappingURL=WebGlRenderOp.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,135 @@
1
+ import { CoreRenderer, type BufferInfo, type CoreRendererOptions, type QuadOptions } from '../CoreRenderer.js';
2
+ import { WebGlRenderOp } from './WebGlRenderOp.js';
3
+ import type { CoreContextTexture } from '../CoreContextTexture.js';
4
+ import { type CoreWebGlParameters, type CoreWebGlExtensions, type WebGlColor } from './internal/RendererUtils.js';
5
+ import { Texture, type TextureCoords } from '../../textures/Texture.js';
6
+ import { BufferCollection } from './internal/BufferCollection.js';
7
+ import { WebGlShaderProgram } from './WebGlShaderProgram.js';
8
+ import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
9
+ import { type CoreNode } from '../../CoreNode.js';
10
+ import type { WebGlShaderType } from './WebGlShaderNode.js';
11
+ import { WebGlShaderNode } from './WebGlShaderNode.js';
12
+ export type WebGlRendererOptions = CoreRendererOptions;
13
+ interface CoreWebGlSystem {
14
+ parameters: CoreWebGlParameters;
15
+ extensions: CoreWebGlExtensions;
16
+ }
17
+ export declare class WebGlRenderer extends CoreRenderer {
18
+ glw: WebGlContextWrapper;
19
+ system: CoreWebGlSystem;
20
+ quadBuffer: ArrayBuffer;
21
+ fQuadBuffer: Float32Array;
22
+ uiQuadBuffer: Uint32Array;
23
+ renderOps: WebGlRenderOp[];
24
+ curBufferIdx: number;
25
+ curRenderOp: WebGlRenderOp | null;
26
+ rttNodes: CoreNode[];
27
+ activeRttNode: CoreNode | null;
28
+ defaultTextureCoords: TextureCoords;
29
+ defaultShaderNode: WebGlShaderNode | null;
30
+ quadBufferCollection: BufferCollection;
31
+ clearColor: WebGlColor;
32
+ /**
33
+ * White pixel texture used by default when no texture is specified.
34
+ */
35
+ quadBufferUsage: number;
36
+ numQuadsRendered: number;
37
+ /**
38
+ * Whether the renderer is currently rendering to a texture.
39
+ */
40
+ renderToTextureActive: boolean;
41
+ constructor(options: WebGlRendererOptions);
42
+ reset(): void;
43
+ createShaderProgram(shaderType: WebGlShaderType, props: Record<string, unknown>): WebGlShaderProgram;
44
+ createShaderNode(shaderKey: string, shaderType: WebGlShaderType, props?: Record<string, unknown>, program?: WebGlShaderProgram): WebGlShaderNode<Record<string, unknown>>;
45
+ supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean;
46
+ createCtxTexture(textureSource: Texture): CoreContextTexture;
47
+ /**
48
+ * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
49
+ *
50
+ * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
51
+ * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
52
+ * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
53
+ * If a new render operation is needed, it creates one and updates the current render operation.
54
+ * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
55
+ *
56
+ * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
57
+ * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
58
+ */
59
+ addQuad(params: QuadOptions): void;
60
+ /**
61
+ * Replace the existing RenderOp with a new one that uses the specified Shader
62
+ * and starts at the specified buffer index.
63
+ *
64
+ * @param shader
65
+ * @param bufferIdx
66
+ */
67
+ private newRenderOp;
68
+ /**
69
+ * Add a texture to the current RenderOp. If the texture cannot be added to the
70
+ * current RenderOp, a new RenderOp will be created and the texture will be added
71
+ * to that one.
72
+ *
73
+ * If the texture cannot be added to the new RenderOp, an error will be thrown.
74
+ *
75
+ * @param texture
76
+ * @param bufferIdx
77
+ * @param recursive
78
+ * @returns Assigned Texture Index of the texture in the render op
79
+ */
80
+ private addTexture;
81
+ /**
82
+ * Test if the current Render operation can be reused for the specified parameters.
83
+ * @param params
84
+ * @returns
85
+ */
86
+ reuseRenderOp(params: QuadOptions): boolean;
87
+ /**
88
+ * add RenderOp to the render pipeline
89
+ */
90
+ addRenderOp(renderable: WebGlRenderOp): void;
91
+ /**
92
+ * Render the current set of RenderOps to render to the specified surface.
93
+ *
94
+ * TODO: 'screen' is the only supported surface at the moment.
95
+ *
96
+ * @param surface
97
+ */
98
+ render(surface?: 'screen' | CoreContextTexture): void;
99
+ getQuadCount(): number;
100
+ renderToTexture(node: CoreNode): void;
101
+ /**
102
+ * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
103
+ *
104
+ * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
105
+ * Specifically:
106
+ * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
107
+ * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
108
+ *
109
+ * This function addresses both cases by:
110
+ * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
111
+ * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
112
+ * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
113
+ * children that are already in `rttNodes`. If such children are found, the new node is inserted
114
+ * after the last (highest index) RTT child node.
115
+ *
116
+ * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
117
+ * both parent-before-child and child-before-parent rendering rules, preserving the correct order
118
+ * for the WebGL renderer.
119
+ *
120
+ * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
121
+ */
122
+ private insertRTTNodeInOrder;
123
+ private findMaxChildRTTIndex;
124
+ renderRTTNodes(): void;
125
+ removeRTTNode(node: CoreNode): void;
126
+ getBufferInfo(): BufferInfo | null;
127
+ getDefaultShaderNode(): WebGlShaderNode;
128
+ getTextureCoords(node: CoreNode): TextureCoords;
129
+ /**
130
+ * Sets the glClearColor to the specified color. *
131
+ * @param color - The color to set as the clear color, represented as a 32-bit integer.
132
+ */
133
+ updateClearColor(color: number): void;
134
+ }
135
+ export {};