@lightningjs/renderer 2.14.0 → 2.14.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYING +1 -0
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/exports/canvas-shaders.d.ts +10 -0
- package/dist/exports/canvas-shaders.js +27 -0
- package/dist/exports/canvas-shaders.js.map +1 -0
- package/dist/exports/webgl-shaders.d.ts +11 -0
- package/dist/exports/webgl-shaders.js +28 -0
- package/dist/exports/webgl-shaders.js.map +1 -0
- package/dist/src/core/CoreNode.js +6 -0
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/animations/CoreAnimationController.js +4 -3
- package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
- package/dist/src/core/platforms/Platform.d.ts +37 -0
- package/dist/src/core/platforms/Platform.js +22 -0
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
- package/dist/src/core/platforms/web/WebPlatform.js +58 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
- package/dist/src/core/renderers/CoreShaderNode.js +104 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
- package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +5 -2
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js +3 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
- package/dist/src/core/shaders/canvas/Border.js +57 -0
- package/dist/src/core/shaders/canvas/Border.js.map +1 -0
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
- package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/canvas/Rounded.js +33 -0
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/Shadow.js +31 -0
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
- package/dist/src/core/shaders/canvas/utils/render.js +84 -0
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
- package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
- package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Border.js +110 -0
- package/dist/src/core/shaders/webgl/Border.js.map +1 -0
- package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
- package/dist/src/core/shaders/webgl/Default.js +86 -0
- package/dist/src/core/shaders/webgl/Default.js.map +1 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
- package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
- package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/webgl/Rounded.js +86 -0
- package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
- package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
- package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Shadow.js +110 -0
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
- package/dist/src/core/temp.js +77 -0
- package/dist/src/core/temp.js.map +1 -0
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas.ts +39 -39
- package/exports/index.ts +89 -89
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl.ts +38 -38
- package/package.json +1 -1
- package/scripts/please-use-pnpm.js +13 -13
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +202 -202
- package/src/core/CoreNode.ts +2468 -2462
- package/src/core/CoreShaderManager.ts +292 -292
- package/src/core/CoreTextNode.ts +455 -455
- package/src/core/CoreTextureManager.ts +558 -558
- package/src/core/Stage.ts +743 -743
- package/src/core/TextureMemoryManager.ts +404 -404
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +347 -347
- package/src/core/animations/CoreAnimationController.ts +166 -164
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +86 -86
- package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +384 -384
- package/src/core/lib/validateImageBitmap.ts +76 -76
- package/src/core/platform.ts +63 -63
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +115 -115
- package/src/core/renderers/CoreShader.ts +41 -41
- package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
- package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
- package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
- package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
- package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
- package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -815
- package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -362
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
- package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
- package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
- package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
- package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
- package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
- package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
- package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
- package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
- package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
- package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
- package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
- package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
- package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
- package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
- package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +399 -399
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +367 -367
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/DynamicShaderController.ts +104 -104
- package/src/main-api/INode.ts +101 -101
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +751 -751
- package/src/main-api/ShaderController.ts +80 -80
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +248 -248
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
- /package/dist/src/core/{renderers/webgl/WebGlCoreShader.destroy.d.ts → temp.d.ts} +0 -0
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@@ -49,32 +49,32 @@ export class HolePunchEffect extends ShaderEffect {
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};
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}
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static methods = {
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fillMask: `
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float function(float dist) {
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return clamp(-dist, 0.0, 1.0);
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}
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fillMask: `
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float function(float dist) {
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return clamp(-dist, 0.0, 1.0);
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}
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`,
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boxDist: `
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float function(vec2 p, vec2 size, float radius) {
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size -= vec2(radius);
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vec2 d = abs(p) - size;
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return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
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}
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boxDist: `
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float function(vec2 p, vec2 size, float radius) {
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size -= vec2(radius);
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vec2 d = abs(p) - size;
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}
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static onShaderMask = `
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r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
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return $boxDist(pos, size, r);
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static onShaderMask = `
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vec2 size = vec2(width, height) * 0.5;
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float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
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r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
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r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
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r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
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return $boxDist(pos, size, r);
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static onEffectMask = `
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return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
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static onEffectMask = `
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@@ -82,24 +82,24 @@ export class LinearGradientEffect extends ShaderEffect {
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fromLinear: `
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vec4 function(vec4 linearRGB) {
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}
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fromLinear: `
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vec4 function(vec4 linearRGB) {
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vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
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vec4 lower = linearRGB * vec4(12.92);
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return mix(higher, lower, 1.0);
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}
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toLinear: `
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vec4 function(vec4 sRGB) {
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vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
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return mix(higher, lower, 1.0);
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}
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toLinear: `
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vec4 function(vec4 sRGB) {
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vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
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vec4 lower = sRGB/vec4(12.92);
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return mix(higher, lower, 1.0);
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}
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calcPoint: `
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vec2 function(float d, float angle) {
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return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
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}
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calcPoint: `
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vec2 function(float d, float angle) {
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return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
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}
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`,
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static ColorLoop = (amount) => {
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@@ -111,18 +111,18 @@ export class LinearGradientEffect extends ShaderEffect {
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return `
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float a = angle - (PI / 180.0 * 90.0);
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float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
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vec2 f = $calcPoint(lineDist * 0.5, a);
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vec2 t = $calcPoint(lineDist * 0.5, a + PI);
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vec2 gradVec = t - f;
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float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
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float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
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vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
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${this.ColorLoop(colors)}
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return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
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return `
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float a = angle - (PI / 180.0 * 90.0);
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float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
|
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vec2 f = $calcPoint(lineDist * 0.5, a);
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vec2 t = $calcPoint(lineDist * 0.5, a + PI);
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vec2 gradVec = t - f;
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float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
|
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+
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float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
|
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+
vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
|
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${this.ColorLoop(colors)}
|
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return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
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`;
|
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};
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}
|
|
@@ -100,16 +100,16 @@ export class RadialGradientEffect extends ShaderEffect {
|
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|
};
|
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|
static onColorize = (props) => {
|
|
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const colors = props.colors.length || 1;
|
|
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|
-
return `
|
|
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|
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vec2 point = v_textureCoordinate.xy * u_dimensions;
|
|
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|
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vec2 projection = vec2(pivot.x * u_dimensions.x, pivot.y * u_dimensions.y);
|
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|
-
|
|
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|
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float dist = length((point - projection) / vec2(width, height));
|
|
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|
-
|
|
109
|
-
float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
|
|
110
|
-
vec4 colorOut = mix(colors[0], colors[1], stopCalc);
|
|
111
|
-
${this.ColorLoop(colors)}
|
|
112
|
-
return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
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|
+
return `
|
|
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|
+
vec2 point = v_textureCoordinate.xy * u_dimensions;
|
|
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|
+
vec2 projection = vec2(pivot.x * u_dimensions.x, pivot.y * u_dimensions.y);
|
|
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|
+
|
|
107
|
+
float dist = length((point - projection) / vec2(width, height));
|
|
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|
+
|
|
109
|
+
float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
|
|
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|
+
vec4 colorOut = mix(colors[0], colors[1], stopCalc);
|
|
111
|
+
${this.ColorLoop(colors)}
|
|
112
|
+
return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
113
113
|
`;
|
|
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|
};
|
|
115
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|
}
|
|
@@ -81,47 +81,47 @@ export class RadialProgressEffect extends ShaderEffect {
|
|
|
81
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|
},
|
|
82
82
|
};
|
|
83
83
|
static methods = {
|
|
84
|
-
rotateUV: `
|
|
85
|
-
vec2 function(vec2 uv, float d) {
|
|
86
|
-
float s = sin(d);
|
|
87
|
-
float c = cos(d);
|
|
88
|
-
mat2 rotMatrix = mat2(c, -s, s, c);
|
|
89
|
-
return uv * rotMatrix;
|
|
90
|
-
}
|
|
84
|
+
rotateUV: `
|
|
85
|
+
vec2 function(vec2 uv, float d) {
|
|
86
|
+
float s = sin(d);
|
|
87
|
+
float c = cos(d);
|
|
88
|
+
mat2 rotMatrix = mat2(c, -s, s, c);
|
|
89
|
+
return uv * rotMatrix;
|
|
90
|
+
}
|
|
91
91
|
`,
|
|
92
|
-
drawDot: `
|
|
93
|
-
float function(vec2 uv, vec2 p, float r) {
|
|
94
|
-
uv += p;
|
|
95
|
-
float circle = length(uv) - r;
|
|
96
|
-
return clamp(-circle, 0.0, 1.0);
|
|
97
|
-
}
|
|
92
|
+
drawDot: `
|
|
93
|
+
float function(vec2 uv, vec2 p, float r) {
|
|
94
|
+
uv += p;
|
|
95
|
+
float circle = length(uv) - r;
|
|
96
|
+
return clamp(-circle, 0.0, 1.0);
|
|
97
|
+
}
|
|
98
98
|
`,
|
|
99
99
|
};
|
|
100
|
-
static onEffectMask = `
|
|
101
|
-
float outerRadius = radius * u_dimensions.y * 0.5;
|
|
102
|
-
|
|
103
|
-
float endAngle = range * progress - 0.0005;
|
|
104
|
-
|
|
105
|
-
vec2 uv = v_textureCoordinate.xy * u_dimensions.xy - u_dimensions * 0.5;
|
|
106
|
-
|
|
107
|
-
uv = $rotateUV(uv, -(offset));
|
|
108
|
-
float linewidth = width * u_pixelRatio;
|
|
109
|
-
float circle = length(uv) - (outerRadius - linewidth) ;
|
|
110
|
-
circle = abs(circle) - linewidth;
|
|
111
|
-
circle = clamp(-circle, 0.0, 1.0);
|
|
112
|
-
|
|
113
|
-
float angle = (atan(uv.x, -uv.y) / 3.14159265359 * 0.5);
|
|
114
|
-
float p = endAngle / (PI * 2.);
|
|
115
|
-
|
|
116
|
-
circle *= step(fract(angle), fract(p));
|
|
117
|
-
|
|
118
|
-
circle = rounded < 1. ? circle : max(circle, $drawDot(uv, vec2(0, outerRadius - linewidth), linewidth));
|
|
119
|
-
circle = rounded < 1. ? circle : max(circle, $drawDot($rotateUV(uv, -(endAngle)), vec2(0, outerRadius - linewidth), linewidth));
|
|
120
|
-
|
|
121
|
-
return mix(shaderColor, maskColor, circle);
|
|
100
|
+
static onEffectMask = `
|
|
101
|
+
float outerRadius = radius * u_dimensions.y * 0.5;
|
|
102
|
+
|
|
103
|
+
float endAngle = range * progress - 0.0005;
|
|
104
|
+
|
|
105
|
+
vec2 uv = v_textureCoordinate.xy * u_dimensions.xy - u_dimensions * 0.5;
|
|
106
|
+
|
|
107
|
+
uv = $rotateUV(uv, -(offset));
|
|
108
|
+
float linewidth = width * u_pixelRatio;
|
|
109
|
+
float circle = length(uv) - (outerRadius - linewidth) ;
|
|
110
|
+
circle = abs(circle) - linewidth;
|
|
111
|
+
circle = clamp(-circle, 0.0, 1.0);
|
|
112
|
+
|
|
113
|
+
float angle = (atan(uv.x, -uv.y) / 3.14159265359 * 0.5);
|
|
114
|
+
float p = endAngle / (PI * 2.);
|
|
115
|
+
|
|
116
|
+
circle *= step(fract(angle), fract(p));
|
|
117
|
+
|
|
118
|
+
circle = rounded < 1. ? circle : max(circle, $drawDot(uv, vec2(0, outerRadius - linewidth), linewidth));
|
|
119
|
+
circle = rounded < 1. ? circle : max(circle, $drawDot($rotateUV(uv, -(endAngle)), vec2(0, outerRadius - linewidth), linewidth));
|
|
120
|
+
|
|
121
|
+
return mix(shaderColor, maskColor, circle);
|
|
122
122
|
`;
|
|
123
|
-
static onColorize = `
|
|
124
|
-
return color;
|
|
123
|
+
static onColorize = `
|
|
124
|
+
return color;
|
|
125
125
|
`;
|
|
126
126
|
}
|
|
127
127
|
//# sourceMappingURL=RadialProgressEffect.js.map
|
|
@@ -38,17 +38,17 @@ export class RadiusEffect extends ShaderEffect {
|
|
|
38
38
|
},
|
|
39
39
|
};
|
|
40
40
|
static methods = {
|
|
41
|
-
fillMask: `
|
|
42
|
-
float function(float dist) {
|
|
43
|
-
return clamp(-dist, 0.0, 1.0);
|
|
44
|
-
}
|
|
41
|
+
fillMask: `
|
|
42
|
+
float function(float dist) {
|
|
43
|
+
return clamp(-dist, 0.0, 1.0);
|
|
44
|
+
}
|
|
45
45
|
`,
|
|
46
|
-
boxDist: `
|
|
47
|
-
float function(vec2 p, vec2 size, float radius) {
|
|
48
|
-
size -= vec2(radius);
|
|
49
|
-
vec2 d = abs(p) - size;
|
|
50
|
-
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
|
|
51
|
-
}
|
|
46
|
+
boxDist: `
|
|
47
|
+
float function(vec2 p, vec2 size, float radius) {
|
|
48
|
+
size -= vec2(radius);
|
|
49
|
+
vec2 d = abs(p) - size;
|
|
50
|
+
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
|
|
51
|
+
}
|
|
52
52
|
`,
|
|
53
53
|
};
|
|
54
54
|
static resolveDefaults(props) {
|
|
@@ -56,16 +56,16 @@ export class RadiusEffect extends ShaderEffect {
|
|
|
56
56
|
radius: props.radius ?? 10,
|
|
57
57
|
};
|
|
58
58
|
}
|
|
59
|
-
static onShaderMask = `
|
|
60
|
-
vec2 halfDimensions = u_dimensions * 0.5;
|
|
61
|
-
float r = radius[0] * step(v_textureCoordinate.x, 0.5) * step(v_textureCoordinate.y, 0.5);
|
|
62
|
-
r = r + radius[1] * step(0.5, v_textureCoordinate.x) * step(v_textureCoordinate.y, 0.5);
|
|
63
|
-
r = r + radius[2] * step(0.5, v_textureCoordinate.x) * step(0.5, v_textureCoordinate.y);
|
|
64
|
-
r = r + radius[3] * step(v_textureCoordinate.x, 0.5) * step(0.5, v_textureCoordinate.y);
|
|
65
|
-
return $boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions, r);
|
|
59
|
+
static onShaderMask = `
|
|
60
|
+
vec2 halfDimensions = u_dimensions * 0.5;
|
|
61
|
+
float r = radius[0] * step(v_textureCoordinate.x, 0.5) * step(v_textureCoordinate.y, 0.5);
|
|
62
|
+
r = r + radius[1] * step(0.5, v_textureCoordinate.x) * step(v_textureCoordinate.y, 0.5);
|
|
63
|
+
r = r + radius[2] * step(0.5, v_textureCoordinate.x) * step(0.5, v_textureCoordinate.y);
|
|
64
|
+
r = r + radius[3] * step(v_textureCoordinate.x, 0.5) * step(0.5, v_textureCoordinate.y);
|
|
65
|
+
return $boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions, r);
|
|
66
66
|
`;
|
|
67
|
-
static onEffectMask = `
|
|
68
|
-
return mix(vec4(0.0), maskColor, $fillMask(shaderMask));
|
|
67
|
+
static onEffectMask = `
|
|
68
|
+
return mix(vec4(0.0), maskColor, $fillMask(shaderMask));
|
|
69
69
|
`;
|
|
70
70
|
}
|
|
71
71
|
//# sourceMappingURL=RadiusEffect.js.map
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
|
|
2
|
+
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
|
|
3
|
+
import { type BorderProps } from '../templates/BorderTemplate.js';
|
|
4
|
+
export interface ComputedBorderValues {
|
|
5
|
+
borderColor: string;
|
|
6
|
+
borderAsym: boolean;
|
|
7
|
+
borderRadius: Vec4;
|
|
8
|
+
}
|
|
9
|
+
export declare const Border: CanvasShaderType<BorderProps, ComputedBorderValues>;
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*
|
|
15
|
+
* SPDX-License-Identifier: Apache-2.0
|
|
16
|
+
*/
|
|
17
|
+
import { valuesAreEqual } from '../../lib/utils.js';
|
|
18
|
+
import { formatRgba, parseColorRgba, } from '../../renderers/canvas/internal/ColorUtils.js';
|
|
19
|
+
import { BorderTemplate, } from '../templates/BorderTemplate.js';
|
|
20
|
+
import { strokeLine } from './utils/render.js';
|
|
21
|
+
export const Border = {
|
|
22
|
+
props: BorderTemplate.props,
|
|
23
|
+
update() {
|
|
24
|
+
this.computed.borderColor = formatRgba(parseColorRgba(this.props.color));
|
|
25
|
+
this.computed.borderAsym = !valuesAreEqual(this.props.width);
|
|
26
|
+
},
|
|
27
|
+
render(ctx, quad, renderContext) {
|
|
28
|
+
renderContext();
|
|
29
|
+
ctx.strokeStyle = this.computed.borderColor;
|
|
30
|
+
if (this.computed.borderAsym === false && this.props.width[0] > 0) {
|
|
31
|
+
const bWidth = this.props.width[0];
|
|
32
|
+
const bHalfWidth = bWidth * 0.5;
|
|
33
|
+
ctx.lineWidth = bWidth;
|
|
34
|
+
ctx.beginPath();
|
|
35
|
+
ctx.strokeRect(quad.tx + bHalfWidth, quad.ty + bHalfWidth, quad.width - bWidth, quad.height - bWidth);
|
|
36
|
+
return;
|
|
37
|
+
}
|
|
38
|
+
const { 0: t, 1: r, 2: b, 3: l } = this.props.width;
|
|
39
|
+
if (t > 0) {
|
|
40
|
+
const y = quad.ty + t * 0.5;
|
|
41
|
+
strokeLine(ctx, quad.tx, y, quad.tx + quad.width, y, t);
|
|
42
|
+
}
|
|
43
|
+
if (r > 0) {
|
|
44
|
+
const x = quad.tx + quad.width - r * 0.5;
|
|
45
|
+
strokeLine(ctx, x, quad.ty, x, quad.ty + quad.height, r);
|
|
46
|
+
}
|
|
47
|
+
if (b > 0) {
|
|
48
|
+
const y = quad.ty + quad.height - b * 0.5;
|
|
49
|
+
strokeLine(ctx, quad.tx, y, quad.tx + quad.width, y, b);
|
|
50
|
+
}
|
|
51
|
+
if (l > 0) {
|
|
52
|
+
const x = quad.tx + l * 0.5;
|
|
53
|
+
strokeLine(ctx, x, quad.ty, x, quad.ty + quad.height, l);
|
|
54
|
+
}
|
|
55
|
+
},
|
|
56
|
+
};
|
|
57
|
+
//# sourceMappingURL=Border.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/Border.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEpD,OAAO,EACL,UAAU,EACV,cAAc,GACf,MAAM,+CAA+C,CAAC;AAEvD,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAQ/C,MAAM,CAAC,MAAM,MAAM,GAAwD;IACzE,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1E,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,KAAiB,CAAC,CAAC;IAC5E,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,aAAa,EAAE,CAAC;QAChB,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAY,CAAC;QAC7C,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,KAAK,KAAK,IAAI,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;YACnE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,UAAU,GAAG,MAAM,GAAG,GAAG,CAAC;YAChC,GAAG,CAAC,SAAS,GAAG,MAAM,CAAC;YACvB,GAAG,CAAC,SAAS,EAAE,CAAC;YAChB,GAAG,CAAC,UAAU,CACZ,IAAI,CAAC,EAAE,GAAG,UAAU,EACpB,IAAI,CAAC,EAAE,GAAG,UAAU,EACpB,IAAI,CAAC,KAAK,GAAG,MAAM,EACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CACrB,CAAC;YACF,OAAO;QACT,CAAC;QAED,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,KAAM,CAAC,KAAa,CAAC;QAC7D,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC;YAC5B,UAAU,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1D,CAAC;QACD,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG,GAAG,CAAC;YACzC,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3D,CAAC;QACD,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;YAC1C,UAAU,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1D,CAAC;QACD,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACV,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC;YAC5B,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3D,CAAC;IACH,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
|
|
2
|
+
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
|
|
3
|
+
import { type HolePunchProps } from '../templates/HolePunchTemplate.js';
|
|
4
|
+
export interface ComputedHolePunchValues {
|
|
5
|
+
radius: Vec4;
|
|
6
|
+
}
|
|
7
|
+
export declare const HolePunch: CanvasShaderType<HolePunchProps, ComputedHolePunchValues>;
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*
|
|
15
|
+
* SPDX-License-Identifier: Apache-2.0
|
|
16
|
+
*/
|
|
17
|
+
import { calcFactoredRadiusArray } from '../../lib/utils.js';
|
|
18
|
+
import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
|
|
19
|
+
import { roundRect } from './utils/render.js';
|
|
20
|
+
export const HolePunch = {
|
|
21
|
+
props: HolePunchTemplate.props,
|
|
22
|
+
update() {
|
|
23
|
+
this.computed.radius = calcFactoredRadiusArray(this.props.radius, this.props.width, this.props.height);
|
|
24
|
+
},
|
|
25
|
+
render(ctx, quad, renderContext) {
|
|
26
|
+
ctx.save();
|
|
27
|
+
renderContext();
|
|
28
|
+
const { x, y, width, height } = this.props;
|
|
29
|
+
ctx.beginPath();
|
|
30
|
+
roundRect(ctx, quad.tx + x, quad.ty + y, width, height, this.computed.radius);
|
|
31
|
+
ctx.closePath();
|
|
32
|
+
ctx.fillStyle = 'black';
|
|
33
|
+
ctx.globalCompositeOperation = 'destination-out';
|
|
34
|
+
ctx.fill();
|
|
35
|
+
ctx.restore();
|
|
36
|
+
},
|
|
37
|
+
};
|
|
38
|
+
//# sourceMappingURL=HolePunch.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAM9C,MAAM,CAAC,MAAM,SAAS,GAGlB;IACF,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,uBAAuB,CAC5C,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAM,CAAC,KAAK,EACjB,IAAI,CAAC,KAAM,CAAC,MAAM,CACnB,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,aAAa,EAAE,CAAC;QAChB,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,KAAM,CAAC;QAC5C,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,SAAS,CACP,GAAG,EACH,IAAI,CAAC,EAAE,GAAG,CAAC,EACX,IAAI,CAAC,EAAE,GAAG,CAAC,EACX,KAAK,EACL,MAAM,EACN,IAAI,CAAC,QAAQ,CAAC,MAAO,CACtB,CAAC;QACF,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,GAAG,CAAC,SAAS,GAAG,OAAO,CAAC;QACxB,GAAG,CAAC,wBAAwB,GAAG,iBAAiB,CAAC;QACjD,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
|
|
2
|
+
import { type LinearGradientProps } from '../templates/LinearGradientTemplate.js';
|
|
3
|
+
export interface ComputedLinearGradientValues {
|
|
4
|
+
x0: number;
|
|
5
|
+
y0: number;
|
|
6
|
+
x1: number;
|
|
7
|
+
y1: number;
|
|
8
|
+
colors: string[];
|
|
9
|
+
}
|
|
10
|
+
export declare const LinearGradient: CanvasShaderType<LinearGradientProps, ComputedLinearGradientValues>;
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*
|
|
15
|
+
* SPDX-License-Identifier: Apache-2.0
|
|
16
|
+
*/
|
|
17
|
+
import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
|
|
18
|
+
export const LinearGradient = {
|
|
19
|
+
props: LinearGradientTemplate.props,
|
|
20
|
+
update(node) {
|
|
21
|
+
const angle = this.props.angle - (Math.PI / 180) * 90;
|
|
22
|
+
const nWidth = node.width;
|
|
23
|
+
const nHeight = node.height;
|
|
24
|
+
const line = (Math.abs(nWidth * Math.sin(angle)) +
|
|
25
|
+
Math.abs(nHeight * Math.cos(angle))) *
|
|
26
|
+
0.5;
|
|
27
|
+
this.computed = {
|
|
28
|
+
x0: line * Math.cos(angle) + nWidth * 0.5,
|
|
29
|
+
y0: line * Math.sin(angle) + nHeight * 0.5,
|
|
30
|
+
x1: line * Math.cos(angle + Math.PI) + nWidth * 0.5,
|
|
31
|
+
y1: line * Math.sin(angle + Math.PI) + nHeight * 0.5,
|
|
32
|
+
colors: this.props.colors.map((value) => this.toColorString(value)),
|
|
33
|
+
};
|
|
34
|
+
},
|
|
35
|
+
render(ctx, quad, renderContext) {
|
|
36
|
+
renderContext();
|
|
37
|
+
const gradient = ctx.createLinearGradient(quad.tx + this.computed.x0, quad.ty + this.computed.y0, quad.tx + this.computed.x1, quad.ty + this.computed.y1);
|
|
38
|
+
const colors = this.computed.colors;
|
|
39
|
+
for (let i = 0; i < colors.length; i++) {
|
|
40
|
+
gradient.addColorStop(this.props['stops'][i], colors[i]);
|
|
41
|
+
}
|
|
42
|
+
ctx.fillStyle = gradient;
|
|
43
|
+
ctx.fillRect(quad.tx, quad.ty, quad.width, quad.height);
|
|
44
|
+
},
|
|
45
|
+
};
|
|
46
|
+
//# sourceMappingURL=LinearGradient.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAUhD,MAAM,CAAC,MAAM,cAAc,GAGvB;IACF,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC;QACvD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1B,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;QAC5B,MAAM,IAAI,GACR,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACjC,IAAI,CAAC,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;YACtC,GAAG,CAAC;QAEN,IAAI,CAAC,QAAQ,GAAG;YACd,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM,GAAG,GAAG;YACzC,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,OAAO,GAAG,GAAG;YAC1C,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,GAAG;YACnD,EAAE,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,OAAO,GAAG,GAAG;YACpD,MAAM,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;SACrE,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,aAAa,EAAE,CAAC;QAChB,MAAM,QAAQ,GAAG,GAAG,CAAC,oBAAoB,CACvC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAG,EAC3B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAG,EAC3B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAG,EAC3B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAG,CAC5B,CAAC;QACF,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAO,CAAC;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAE,EAAE,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;QAC9D,CAAC;QACD,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC;QACzB,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC1D,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
|
|
2
|
+
import { type RadialGradientProps } from '../templates/RadialGradientTemplate.js';
|
|
3
|
+
export interface ComputedRadialGradientValues {
|
|
4
|
+
pivotX: number;
|
|
5
|
+
pivotY: number;
|
|
6
|
+
scaleX: number;
|
|
7
|
+
scaleY: number;
|
|
8
|
+
size: number;
|
|
9
|
+
colors: string[];
|
|
10
|
+
}
|
|
11
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export declare const RadialGradient: CanvasShaderType<RadialGradientProps, ComputedRadialGradientValues>;
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/*
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* Copyright 2023 Comcast Cable Communications Management, LLC
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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+
*/
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import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
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export const RadialGradient = {
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props: RadialGradientTemplate.props,
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update(node) {
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21
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let scaleX = 1;
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let scaleY = 1;
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const pWidth = this.props.width;
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const pHeight = this.props.height;
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if (pWidth > pHeight) {
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scaleX = pWidth / pHeight;
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}
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else if (pHeight > pWidth) {
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scaleY = pHeight / pWidth;
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}
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this.computed = {
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pivotX: this.props.pivot[0] * node.width,
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pivotY: this.props.pivot[1] * node.height,
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scaleX,
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scaleY,
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size: Math.min(pWidth, pHeight) * 0.5,
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colors: this.props.colors.map((value) => this.toColorString(value)),
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};
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},
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render(ctx, quad, renderContext) {
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renderContext();
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const { scaleX, scaleY, pivotX, pivotY } = this.computed;
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const colors = this.computed.colors;
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let x = quad.tx + pivotX;
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let y = quad.ty + pivotY;
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+
if (scaleX === scaleY) {
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const gradient = ctx.createRadialGradient(x, y, 0, x, y, this.computed.size);
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for (let i = 0; i < colors.length; i++) {
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gradient.addColorStop(this.props['stops'][i], colors[i]);
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}
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ctx.fillStyle = gradient;
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ctx.fillRect(quad.tx, quad.ty, quad.width, quad.height);
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return;
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}
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ctx.save();
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ctx.scale(scaleX, scaleY);
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x = x / scaleX;
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y = y / scaleY;
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const gradient = ctx.createRadialGradient(x, y, 0, x, y, this.computed.size);
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for (let i = 0; i < colors.length; i++) {
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gradient.addColorStop(this.props['stops'][i], colors[i]);
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}
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ctx.fillStyle = gradient;
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ctx.fillRect(quad.tx / scaleX, quad.ty / scaleY, quad.width / scaleX, quad.height / scaleY);
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ctx.restore();
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},
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};
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//# sourceMappingURL=RadialGradient.js.map
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{"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAWhD,MAAM,CAAC,MAAM,cAAc,GAGvB;IACF,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAI;QACT,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,MAAM,MAAM,GAAG,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC;QACjC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC;QACnC,IAAI,MAAM,GAAG,OAAO,EAAE,CAAC;YACrB,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;QAC5B,CAAC;aAAM,IAAI,OAAO,GAAG,MAAM,EAAE,CAAC;YAC5B,MAAM,GAAG,OAAO,GAAG,MAAM,CAAC;QAC5B,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG;YACd,MAAM,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK;YACzC,MAAM,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM;YAC1C,MAAM;YACN,MAAM;YACN,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,GAAG;YACrC,MAAM,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;SACrE,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,aAAa,EAAE,CAAC;QAEhB,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAS,CAAC;QAC1D,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAO,CAAC;QACrC,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,MAAO,CAAC;QAC1B,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,MAAO,CAAC;QAE1B,IAAI,MAAM,KAAK,MAAM,EAAE,CAAC;YACtB,MAAM,QAAQ,GAAG,GAAG,CAAC,oBAAoB,CACvC,CAAC,EACD,CAAC,EACD,CAAC,EACD,CAAC,EACD,CAAC,EACD,IAAI,CAAC,QAAQ,CAAC,IAAK,CACpB,CAAC;YAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACvC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAE,EAAE,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC9D,CAAC;YAED,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC;YACzB,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACxD,OAAO;QACT,CAAC;QAED,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,KAAK,CAAC,MAAO,EAAE,MAAO,CAAC,CAAC;QAC5B,CAAC,GAAG,CAAC,GAAG,MAAO,CAAC;QAChB,CAAC,GAAG,CAAC,GAAG,MAAO,CAAC;QAChB,MAAM,QAAQ,GAAG,GAAG,CAAC,oBAAoB,CACvC,CAAC,EACD,CAAC,EACD,CAAC,EACD,CAAC,EACD,CAAC,EACD,IAAI,CAAC,QAAQ,CAAC,IAAK,CACpB,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAE,EAAE,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;QAC9D,CAAC;QAED,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC;QACzB,GAAG,CAAC,QAAQ,CACV,IAAI,CAAC,EAAE,GAAG,MAAO,EACjB,IAAI,CAAC,EAAE,GAAG,MAAO,EACjB,IAAI,CAAC,KAAK,GAAG,MAAO,EACpB,IAAI,CAAC,MAAM,GAAG,MAAO,CACtB,CAAC;QAEF,GAAG,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;CACF,CAAC"}
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@@ -0,0 +1,7 @@
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1
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+
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
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2
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+
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
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3
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+
import { type RoundedProps } from '../templates/RoundedTemplate.js';
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4
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+
export interface ComputedRoundedValues {
|
|
5
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+
radius: Vec4;
|
|
6
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+
}
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|
7
|
+
export declare const Rounded: CanvasShaderType<RoundedProps, ComputedRoundedValues>;
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@@ -0,0 +1,33 @@
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1
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+
/*
|
|
2
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+
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*
|
|
15
|
+
* SPDX-License-Identifier: Apache-2.0
|
|
16
|
+
*/
|
|
17
|
+
import { calcFactoredRadiusArray } from '../../lib/utils.js';
|
|
18
|
+
import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
|
|
19
|
+
import { roundRect } from './utils/render.js';
|
|
20
|
+
export const Rounded = {
|
|
21
|
+
props: RoundedTemplate.props,
|
|
22
|
+
saveAndRestore: true,
|
|
23
|
+
update(node) {
|
|
24
|
+
this.computed.radius = calcFactoredRadiusArray(this.props.radius, node.width, node.height);
|
|
25
|
+
},
|
|
26
|
+
render(ctx, quad, renderContext) {
|
|
27
|
+
const path = new Path2D();
|
|
28
|
+
roundRect(path, quad.tx, quad.ty, quad.width, quad.height, this.computed.radius);
|
|
29
|
+
ctx.clip(path);
|
|
30
|
+
renderContext();
|
|
31
|
+
},
|
|
32
|
+
};
|
|
33
|
+
//# sourceMappingURL=Rounded.js.map
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|
@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/Rounded.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AACzC,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAM9C,MAAM,CAAC,MAAM,OAAO,GAA0D;IAC5E,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,cAAc,EAAE,IAAI;IACpB,MAAM,CAAC,IAAI;QACT,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,uBAAuB,CAC5C,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,MAAM,IAAI,GAAG,IAAI,MAAM,EAAE,CAAC;QAC1B,SAAS,CACP,IAAI,EACJ,IAAI,CAAC,EAAE,EACP,IAAI,CAAC,EAAE,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,QAAQ,CAAC,MAAO,CACtB,CAAC;QACF,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEf,aAAa,EAAE,CAAC;IAClB,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
|
|
2
|
+
import { type RoundedWithBorderProps } from '../templates/RoundedWithBorderTemplate.js';
|
|
3
|
+
import type { ComputedBorderValues } from './Border.js';
|
|
4
|
+
import type { ComputedRoundedValues } from './Rounded.js';
|
|
5
|
+
type ComputedValues = ComputedRoundedValues & ComputedBorderValues;
|
|
6
|
+
export declare const RoundedWithBorder: CanvasShaderType<RoundedWithBorderProps, ComputedValues>;
|
|
7
|
+
export {};
|