@lightningjs/renderer 2.14.0 → 2.14.2

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Files changed (292) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/CoreNode.js +6 -0
  12. package/dist/src/core/CoreNode.js.map +1 -1
  13. package/dist/src/core/animations/CoreAnimationController.js +4 -3
  14. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  15. package/dist/src/core/platforms/Platform.d.ts +37 -0
  16. package/dist/src/core/platforms/Platform.js +22 -0
  17. package/dist/src/core/platforms/Platform.js.map +1 -0
  18. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  19. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  20. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  21. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  22. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  23. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  24. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  25. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  26. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  27. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  28. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  29. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  30. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  31. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  32. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  33. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  34. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  35. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  36. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +5 -2
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  38. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +3 -1
  39. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  41. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  42. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  43. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  44. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  45. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  46. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  47. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  48. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  49. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  50. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  51. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  52. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
  53. package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
  54. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  55. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  56. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  57. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  58. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  59. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  60. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  61. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  62. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  63. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  64. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  65. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  67. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  68. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  69. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  70. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  71. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  72. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  73. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  74. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  75. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  76. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  77. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  78. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  79. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  80. package/dist/src/core/shaders/canvas/Border.js +57 -0
  81. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  82. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  83. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  84. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  85. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  86. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  87. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  88. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  89. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  90. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  91. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  92. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  93. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  97. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  98. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  99. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  100. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  101. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  102. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  103. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  104. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  105. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  106. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  107. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  108. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  109. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  110. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  111. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  112. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  113. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  114. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  115. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  116. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  117. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  118. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  119. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  120. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  121. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  122. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  123. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  124. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  125. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  126. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  127. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  128. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  129. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  130. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  131. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  132. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  133. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  134. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  135. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  136. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  137. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  138. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  139. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  140. package/dist/src/core/shaders/webgl/Border.js +110 -0
  141. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  142. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  143. package/dist/src/core/shaders/webgl/Default.js +86 -0
  144. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  145. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  146. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  147. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  148. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  149. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  150. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  151. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  152. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  153. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  154. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  155. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  156. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  157. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  158. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  159. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  163. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  164. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
  165. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  166. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  167. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  168. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  169. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  170. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  171. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  172. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  173. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  174. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  175. package/dist/src/core/temp.js +77 -0
  176. package/dist/src/core/temp.js.map +1 -0
  177. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  178. package/exports/canvas.ts +39 -39
  179. package/exports/index.ts +89 -89
  180. package/exports/inspector.ts +24 -24
  181. package/exports/utils.ts +44 -44
  182. package/exports/webgl.ts +38 -38
  183. package/package.json +1 -1
  184. package/scripts/please-use-pnpm.js +13 -13
  185. package/src/common/CommonTypes.ts +146 -146
  186. package/src/common/EventEmitter.ts +77 -77
  187. package/src/common/IAnimationController.ts +92 -92
  188. package/src/common/IEventEmitter.ts +28 -28
  189. package/src/core/CoreNode.test.ts +202 -202
  190. package/src/core/CoreNode.ts +2468 -2462
  191. package/src/core/CoreShaderManager.ts +292 -292
  192. package/src/core/CoreTextNode.ts +455 -455
  193. package/src/core/CoreTextureManager.ts +558 -558
  194. package/src/core/Stage.ts +743 -743
  195. package/src/core/TextureMemoryManager.ts +404 -404
  196. package/src/core/animations/AnimationManager.ts +38 -38
  197. package/src/core/animations/CoreAnimation.ts +347 -347
  198. package/src/core/animations/CoreAnimationController.ts +166 -164
  199. package/src/core/lib/ContextSpy.ts +41 -41
  200. package/src/core/lib/ImageWorker.ts +280 -280
  201. package/src/core/lib/Matrix3d.ts +244 -244
  202. package/src/core/lib/RenderCoords.ts +86 -86
  203. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  204. package/src/core/lib/textureCompression.ts +152 -152
  205. package/src/core/lib/textureSvg.ts +78 -78
  206. package/src/core/lib/utils.ts +384 -384
  207. package/src/core/lib/validateImageBitmap.ts +76 -76
  208. package/src/core/platform.ts +63 -63
  209. package/src/core/renderers/CoreContextTexture.ts +43 -43
  210. package/src/core/renderers/CoreRenderOp.ts +22 -22
  211. package/src/core/renderers/CoreRenderer.ts +115 -115
  212. package/src/core/renderers/CoreShader.ts +41 -41
  213. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  214. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  215. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  216. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  217. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  218. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  219. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  220. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  221. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  222. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -815
  223. package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -362
  224. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  225. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  226. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  227. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  228. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  229. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  230. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  231. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  232. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  233. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  234. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  235. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  236. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  237. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  238. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  239. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  240. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  241. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  242. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  243. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  244. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  245. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  246. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  247. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  248. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  249. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  250. package/src/core/text-rendering/TrFontManager.ts +183 -183
  251. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  252. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  253. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  254. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  255. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  256. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  257. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  258. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  259. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  261. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  262. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  263. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  264. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  265. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  266. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  267. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  268. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  269. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  270. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  271. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  272. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  273. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  274. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  275. package/src/core/textures/ColorTexture.ts +102 -102
  276. package/src/core/textures/ImageTexture.ts +399 -399
  277. package/src/core/textures/NoiseTexture.ts +104 -104
  278. package/src/core/textures/RenderTexture.ts +85 -85
  279. package/src/core/textures/SubTexture.ts +205 -205
  280. package/src/core/textures/Texture.ts +367 -367
  281. package/src/core/utils.ts +227 -227
  282. package/src/env.d.ts +7 -7
  283. package/src/main-api/DynamicShaderController.ts +104 -104
  284. package/src/main-api/INode.ts +101 -101
  285. package/src/main-api/Inspector.ts +522 -522
  286. package/src/main-api/Renderer.ts +751 -751
  287. package/src/main-api/ShaderController.ts +80 -80
  288. package/src/main-api/utils.ts +45 -45
  289. package/src/utils.ts +248 -248
  290. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
  291. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
  292. /package/dist/src/core/{renderers/webgl/WebGlCoreShader.destroy.d.ts → temp.d.ts} +0 -0
package/src/core/Stage.ts CHANGED
@@ -1,743 +1,743 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { startLoop, getTimeStamp } from './platform.js';
20
- import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
- import { AnimationManager } from './animations/AnimationManager.js';
22
- import {
23
- UpdateType,
24
- CoreNode,
25
- CoreNodeRenderState,
26
- type CoreNodeProps,
27
- } from './CoreNode.js';
28
- import { CoreTextureManager } from './CoreTextureManager.js';
29
- import { TrFontManager } from './text-rendering/TrFontManager.js';
30
- import { CoreShaderManager, type ShaderMap } from './CoreShaderManager.js';
31
- import {
32
- TextRenderer,
33
- type TextRendererMap,
34
- type TrProps,
35
- } from './text-rendering/renderers/TextRenderer.js';
36
-
37
- import { EventEmitter } from '../common/EventEmitter.js';
38
- import { ContextSpy } from './lib/ContextSpy.js';
39
- import type {
40
- FpsUpdatePayload,
41
- FrameTickPayload,
42
- QuadsUpdatePayload,
43
- } from '../common/CommonTypes.js';
44
- import {
45
- TextureMemoryManager,
46
- type TextureMemoryManagerSettings,
47
- } from './TextureMemoryManager.js';
48
- import type { CoreRendererOptions } from './renderers/CoreRenderer.js';
49
- import { CoreRenderer } from './renderers/CoreRenderer.js';
50
- import type { WebGlCoreRenderer } from './renderers/webgl/WebGlCoreRenderer.js';
51
- import type { CanvasCoreRenderer } from './renderers/canvas/CanvasCoreRenderer.js';
52
- import type { BaseShaderController } from '../main-api/ShaderController.js';
53
- import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
54
- import { santizeCustomDataMap } from '../main-api/utils.js';
55
- import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
56
- import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
57
- import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
58
- import type { Texture } from './textures/Texture.js';
59
- import { ColorTexture } from './textures/ColorTexture.js';
60
-
61
- export interface StageOptions {
62
- appWidth: number;
63
- appHeight: number;
64
- textureMemory: TextureMemoryManagerSettings;
65
- boundsMargin: number | [number, number, number, number];
66
- deviceLogicalPixelRatio: number;
67
- devicePhysicalPixelRatio: number;
68
- canvas: HTMLCanvasElement | OffscreenCanvas;
69
- clearColor: number;
70
- fpsUpdateInterval: number;
71
- enableContextSpy: boolean;
72
- forceWebGL2: boolean;
73
- numImageWorkers: number;
74
- renderEngine: typeof WebGlCoreRenderer | typeof CanvasCoreRenderer;
75
- eventBus: EventEmitter;
76
- quadBufferSize: number;
77
- fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
78
- inspector: boolean;
79
- strictBounds: boolean;
80
- textureProcessingTimeLimit: number;
81
- createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
82
- }
83
-
84
- export type StageFpsUpdateHandler = (
85
- stage: Stage,
86
- fpsData: FpsUpdatePayload,
87
- ) => void;
88
-
89
- export type StageFrameTickHandler = (
90
- stage: Stage,
91
- frameTickData: FrameTickPayload,
92
- ) => void;
93
-
94
- const bufferMemory = 2e6;
95
- const autoStart = true;
96
-
97
- export class Stage {
98
- /// Module Instances
99
- public readonly animationManager: AnimationManager;
100
- public readonly txManager: CoreTextureManager;
101
- public readonly txMemManager: TextureMemoryManager;
102
- public readonly fontManager: TrFontManager;
103
- public readonly textRenderers: Partial<TextRendererMap>;
104
- public readonly shManager: CoreShaderManager;
105
- public readonly renderer: CoreRenderer;
106
- public readonly root: CoreNode;
107
- public boundsMargin: [number, number, number, number];
108
- public readonly defShaderCtr: BaseShaderController;
109
- public readonly strictBound: Bound;
110
- public readonly preloadBound: Bound;
111
- public readonly strictBounds: boolean;
112
- public readonly defaultTexture: Texture | null = null;
113
-
114
- /**
115
- * Renderer Event Bus for the Stage to emit events onto
116
- *
117
- * @remarks
118
- * In reality this is just the RendererMain instance, which is an EventEmitter.
119
- * this allows us to directly emit events from the Stage to RendererMain
120
- * without having to set up forwarding handlers.
121
- */
122
- public readonly eventBus: EventEmitter;
123
-
124
- /// State
125
- deltaTime = 0;
126
- lastFrameTime = 0;
127
- currentFrameTime = 0;
128
- private fpsNumFrames = 0;
129
- private fpsElapsedTime = 0;
130
- private numQuadsRendered = 0;
131
- private renderRequested = false;
132
- private frameEventQueue: [name: string, payload: unknown][] = [];
133
- private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
134
- {};
135
-
136
- /// Debug data
137
- contextSpy: ContextSpy | null = null;
138
-
139
- /**
140
- * Stage constructor
141
- */
142
- constructor(readonly options: StageOptions) {
143
- const {
144
- canvas,
145
- clearColor,
146
- appWidth,
147
- appHeight,
148
- boundsMargin,
149
- enableContextSpy,
150
- forceWebGL2,
151
- numImageWorkers,
152
- textureMemory,
153
- renderEngine,
154
- fontEngines,
155
- createImageBitmapSupport,
156
- } = options;
157
-
158
- this.eventBus = options.eventBus;
159
- this.txManager = new CoreTextureManager(this, {
160
- numImageWorkers,
161
- createImageBitmapSupport,
162
- });
163
-
164
- // Wait for the Texture Manager to initialize
165
- // once it does, request a render
166
- this.txManager.on('initialized', () => {
167
- this.requestRender();
168
- });
169
-
170
- this.txMemManager = new TextureMemoryManager(this, textureMemory);
171
- this.shManager = new CoreShaderManager();
172
- this.animationManager = new AnimationManager();
173
- this.contextSpy = enableContextSpy ? new ContextSpy() : null;
174
- this.strictBounds = options.strictBounds;
175
-
176
- let bm = [0, 0, 0, 0] as [number, number, number, number];
177
- if (boundsMargin) {
178
- bm = Array.isArray(boundsMargin)
179
- ? boundsMargin
180
- : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
181
- }
182
- this.boundsMargin = bm;
183
-
184
- // precalculate our viewport bounds
185
- this.strictBound = createBound(0, 0, appWidth, appHeight);
186
- this.preloadBound = createPreloadBounds(this.strictBound, bm);
187
-
188
- const rendererOptions: CoreRendererOptions = {
189
- stage: this,
190
- canvas,
191
- pixelRatio:
192
- options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio,
193
- clearColor: clearColor ?? 0xff000000,
194
- bufferMemory,
195
- txManager: this.txManager,
196
- txMemManager: this.txMemManager,
197
- shManager: this.shManager,
198
- contextSpy: this.contextSpy,
199
- forceWebGL2,
200
- };
201
-
202
- this.renderer = new renderEngine(rendererOptions);
203
- const renderMode = this.renderer.mode || 'webgl';
204
-
205
- this.createDefaultTexture();
206
- this.defShaderCtr = this.renderer.getDefShaderCtr();
207
- setPremultiplyMode(renderMode);
208
-
209
- // Must do this after renderer is created
210
- this.txManager.renderer = this.renderer;
211
-
212
- // Create text renderers
213
- this.textRenderers = {};
214
- fontEngines.forEach((fontEngineConstructor) => {
215
- const fontEngineInstance = new fontEngineConstructor(this);
216
- const className = fontEngineInstance.type;
217
-
218
- if (className === 'sdf' && renderMode === 'canvas') {
219
- console.warn(
220
- 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
221
- );
222
- return;
223
- }
224
-
225
- if (fontEngineInstance instanceof TextRenderer) {
226
- if (className === 'canvas') {
227
- this.textRenderers['canvas'] =
228
- fontEngineInstance as CanvasTextRenderer;
229
- } else if (className === 'sdf') {
230
- this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
231
- }
232
- }
233
- });
234
-
235
- if (Object.keys(this.textRenderers).length === 0) {
236
- console.warn('No text renderers available. Your text will not render.');
237
- }
238
-
239
- this.fontManager = new TrFontManager(this.textRenderers);
240
-
241
- // create root node
242
- const rootNode = new CoreNode(this, {
243
- x: 0,
244
- y: 0,
245
- width: appWidth,
246
- height: appHeight,
247
- alpha: 1,
248
- autosize: false,
249
- boundsMargin: null,
250
- clipping: false,
251
- color: 0x00000000,
252
- colorTop: 0x00000000,
253
- colorBottom: 0x00000000,
254
- colorLeft: 0x00000000,
255
- colorRight: 0x00000000,
256
- colorTl: 0x00000000,
257
- colorTr: 0x00000000,
258
- colorBl: 0x00000000,
259
- colorBr: 0x00000000,
260
- zIndex: 0,
261
- zIndexLocked: 0,
262
- scaleX: 1,
263
- scaleY: 1,
264
- mountX: 0,
265
- mountY: 0,
266
- mount: 0,
267
- pivot: 0.5,
268
- pivotX: 0.5,
269
- pivotY: 0.5,
270
- rotation: 0,
271
- parent: null,
272
- texture: null,
273
- textureOptions: {},
274
- shader: this.defShaderCtr,
275
- rtt: false,
276
- src: null,
277
- scale: 1,
278
- preventCleanup: false,
279
- strictBounds: this.strictBounds,
280
- });
281
-
282
- this.root = rootNode;
283
-
284
- // execute platform start loop
285
- if (autoStart) {
286
- startLoop(this);
287
- }
288
- }
289
-
290
- setClearColor(color: number) {
291
- this.renderer.updateClearColor(color);
292
- this.renderRequested = true;
293
- }
294
-
295
- updateFrameTime() {
296
- const newFrameTime = getTimeStamp();
297
- this.lastFrameTime = this.currentFrameTime;
298
- this.currentFrameTime = newFrameTime;
299
- this.deltaTime = !this.lastFrameTime
300
- ? 100 / 6
301
- : newFrameTime - this.lastFrameTime;
302
- this.txManager.frameTime = newFrameTime;
303
- this.txMemManager.frameTime = newFrameTime;
304
-
305
- // This event is emitted at the beginning of the frame (before any updates
306
- // or rendering), so no need to to use `stage.queueFrameEvent` here.
307
- this.eventBus.emit('frameTick', {
308
- time: this.currentFrameTime,
309
- delta: this.deltaTime,
310
- });
311
- }
312
-
313
- /**
314
- * Create default PixelTexture
315
- */
316
- createDefaultTexture() {
317
- console.log('Creating default texture');
318
- (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
319
- 'ColorTexture',
320
- {
321
- color: 0xffffffff,
322
- },
323
- );
324
-
325
- assertTruthy(this.defaultTexture instanceof ColorTexture);
326
- this.txManager.loadTexture(this.defaultTexture, true);
327
-
328
- // Mark the default texture as ALWAYS renderable
329
- // This prevents it from ever being cleaned up.
330
- // Fixes https://github.com/lightning-js/renderer/issues/262
331
- this.defaultTexture.setRenderableOwner(this, true);
332
-
333
- // When the default texture is loaded, request a render in case the
334
- // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
335
- this.defaultTexture.once('loaded', () => {
336
- this.requestRender();
337
- });
338
- }
339
-
340
- /**
341
- * Update animations
342
- */
343
- updateAnimations() {
344
- const { animationManager } = this;
345
- if (!this.root) {
346
- return;
347
- }
348
- // step animation
349
- animationManager.update(this.deltaTime);
350
- }
351
-
352
- /**
353
- * Check if the scene has updates
354
- */
355
- hasSceneUpdates() {
356
- return (
357
- !!this.root.updateType ||
358
- this.renderRequested ||
359
- this.txManager.hasUpdates()
360
- );
361
- }
362
-
363
- /**
364
- * Start a new frame draw
365
- */
366
- drawFrame() {
367
- const { renderer, renderRequested } = this;
368
- assertTruthy(renderer);
369
-
370
- // Update tree if needed
371
- if (this.root.updateType !== 0) {
372
- this.root.update(this.deltaTime, this.root.clippingRect);
373
- }
374
-
375
- // Process some textures
376
- this.txManager.processSome(this.options.textureProcessingTimeLimit);
377
-
378
- // Reset render operations and clear the canvas
379
- renderer.reset();
380
-
381
- // Check if we need to cleanup textures
382
- if (this.txMemManager.criticalCleanupRequested === true) {
383
- this.txMemManager.cleanup(false);
384
-
385
- if (this.txMemManager.criticalCleanupRequested === true) {
386
- // If we still need to cleanup, request another but aggressive cleanup
387
- this.txMemManager.cleanup(true);
388
- }
389
- }
390
-
391
- // If we have RTT nodes draw them first
392
- // So we can use them as textures in the main scene
393
- if (renderer.rttNodes.length > 0) {
394
- renderer.renderRTTNodes();
395
- }
396
-
397
- // Fill quads buffer
398
- this.addQuads(this.root);
399
-
400
- // Perform render pass
401
- renderer?.render();
402
-
403
- this.calculateFps();
404
- this.calculateQuads();
405
-
406
- // Reset renderRequested flag if it was set
407
- if (renderRequested) {
408
- this.renderRequested = false;
409
- }
410
- }
411
-
412
- /**
413
- * Queue an event to be emitted after the current/next frame is rendered
414
- *
415
- * @remarks
416
- * When we are operating in the context of the render loop, we may want to
417
- * emit events that are related to the current frame. However, we generally do
418
- * NOT want to emit events directly in the middle of the render loop, since
419
- * this could enable event handlers to modify the scene graph and cause
420
- * unexpected behavior. Instead, we queue up events to be emitted and then
421
- * flush the queue after the frame has been rendered.
422
- *
423
- * @param name
424
- * @param data
425
- */
426
- queueFrameEvent(name: string, data: unknown) {
427
- this.frameEventQueue.push([name, data]);
428
- }
429
-
430
- /**
431
- * Emit all queued frame events
432
- *
433
- * @remarks
434
- * This method should be called after the frame has been rendered to emit
435
- * all events that were queued during the frame.
436
- *
437
- * See {@link queueFrameEvent} for more information.
438
- */
439
- flushFrameEvents() {
440
- for (const [name, data] of this.frameEventQueue) {
441
- this.eventBus.emit(name, data);
442
- }
443
- this.frameEventQueue = [];
444
- }
445
-
446
- calculateFps() {
447
- // If there's an FPS update interval, emit the FPS update event
448
- // when the specified interval has elapsed.
449
- const { fpsUpdateInterval } = this.options;
450
- if (fpsUpdateInterval) {
451
- this.fpsNumFrames++;
452
- this.fpsElapsedTime += this.deltaTime;
453
- if (this.fpsElapsedTime >= fpsUpdateInterval) {
454
- const fps = Math.round(
455
- (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
456
- );
457
- this.fpsNumFrames = 0;
458
- this.fpsElapsedTime = 0;
459
- this.queueFrameEvent('fpsUpdate', {
460
- fps,
461
- contextSpyData: this.contextSpy?.getData() ?? null,
462
- } satisfies FpsUpdatePayload);
463
- this.contextSpy?.reset();
464
- }
465
- }
466
- }
467
-
468
- calculateQuads() {
469
- const quads = this.renderer.getQuadCount();
470
- if (quads && quads !== this.numQuadsRendered) {
471
- this.numQuadsRendered = quads;
472
- this.queueFrameEvent('quadsUpdate', {
473
- quads,
474
- } satisfies QuadsUpdatePayload);
475
- }
476
- }
477
-
478
- addQuads(node: CoreNode) {
479
- assertTruthy(this.renderer);
480
-
481
- // If the node is renderable and has a loaded texture, render it
482
- if (node.isRenderable === true) {
483
- node.renderQuads(this.renderer);
484
- }
485
-
486
- for (let i = 0; i < node.children.length; i++) {
487
- const child = node.children[i];
488
-
489
- if (child === undefined) {
490
- continue;
491
- }
492
-
493
- if (
494
- child.worldAlpha === 0 ||
495
- (child.strictBounds === true &&
496
- child.renderState === CoreNodeRenderState.OutOfBounds)
497
- ) {
498
- continue;
499
- }
500
-
501
- this.addQuads(child);
502
- }
503
- }
504
-
505
- /**
506
- * Request a render pass without forcing an update
507
- */
508
- requestRender() {
509
- this.renderRequested = true;
510
- }
511
-
512
- /**
513
- * Given a font name, and possible renderer override, return the best compatible text renderer.
514
- *
515
- * @remarks
516
- * Will try to return a canvas renderer if no other suitable renderer can be resolved.
517
- *
518
- * @param fontFamily
519
- * @param textRendererOverride
520
- * @returns
521
- */
522
- resolveTextRenderer(
523
- trProps: TrProps,
524
- textRendererOverride: keyof TextRendererMap | null = null,
525
- ): TextRenderer | null {
526
- const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
527
- trProps.fontWeight
528
- }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
529
-
530
- // check our resolve cache first
531
- if (this.fontResolveMap[fontCacheString] !== undefined) {
532
- return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
533
- }
534
-
535
- // Resolve the text renderer
536
- let rendererId = textRendererOverride;
537
- let overrideFallback = false;
538
-
539
- // Check if the override is valid (if one is provided)
540
- if (rendererId) {
541
- const possibleRenderer = this.textRenderers[rendererId];
542
- if (!possibleRenderer) {
543
- console.warn(`Text renderer override '${rendererId}' not found.`);
544
- rendererId = null;
545
- overrideFallback = true;
546
- } else if (!possibleRenderer.canRenderFont(trProps)) {
547
- console.warn(
548
- `Cannot use override text renderer '${rendererId}' for font`,
549
- trProps,
550
- );
551
- rendererId = null;
552
- overrideFallback = true;
553
- }
554
- }
555
-
556
- if (!rendererId) {
557
- // Iterate through the text renderers and find the first one that can render the font
558
- for (const [trId, tr] of Object.entries(this.textRenderers)) {
559
- if (tr.canRenderFont(trProps)) {
560
- rendererId = trId as keyof TextRendererMap;
561
- break;
562
- }
563
- }
564
- if (!rendererId && this.textRenderers.canvas !== undefined) {
565
- // If no renderer can be found, use the canvas renderer
566
- rendererId = 'canvas';
567
- }
568
- }
569
-
570
- if (overrideFallback) {
571
- console.warn(`Falling back to text renderer ${String(rendererId)}`);
572
- }
573
-
574
- if (!rendererId) {
575
- // silently fail if no renderer can be found, the error is already created
576
- // at the constructor level
577
- return null;
578
- }
579
-
580
- // By now we are guaranteed to have a valid rendererId (at least Canvas);
581
- const resolvedTextRenderer = this.textRenderers[rendererId];
582
- assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
583
-
584
- // cache the resolved renderer for future use with these trProps
585
- this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
586
-
587
- // Need to explicitly cast to TextRenderer because TS doesn't like
588
- // the covariant state argument in the setter method map
589
- return resolvedTextRenderer as unknown as TextRenderer;
590
- }
591
-
592
- /**
593
- * Create a shader controller instance
594
- *
595
- * @param type
596
- * @param props
597
- * @returns
598
- */
599
- createShaderCtr(
600
- type: keyof ShaderMap,
601
- props: Record<string, unknown>,
602
- ): BaseShaderController {
603
- return this.shManager.loadShader(type, props);
604
- }
605
-
606
- createNode(props: Partial<CoreNodeProps>) {
607
- const resolvedProps = this.resolveNodeDefaults(props);
608
- return new CoreNode(this, resolvedProps);
609
- }
610
-
611
- createTextNode(props: Partial<CoreTextNodeProps>) {
612
- const fontSize = props.fontSize ?? 16;
613
- const resolvedProps = {
614
- ...this.resolveNodeDefaults(props),
615
- text: props.text ?? '',
616
- textRendererOverride: props.textRendererOverride ?? null,
617
- fontSize,
618
- fontFamily: props.fontFamily ?? 'sans-serif',
619
- fontStyle: props.fontStyle ?? 'normal',
620
- fontWeight: props.fontWeight ?? 'normal',
621
- fontStretch: props.fontStretch ?? 'normal',
622
- textAlign: props.textAlign ?? 'left',
623
- contain: props.contain ?? 'none',
624
- scrollable: props.scrollable ?? false,
625
- scrollY: props.scrollY ?? 0,
626
- offsetY: props.offsetY ?? 0,
627
- letterSpacing: props.letterSpacing ?? 0,
628
- lineHeight: props.lineHeight, // `undefined` is a valid value
629
- maxLines: props.maxLines ?? 0,
630
- textBaseline: props.textBaseline ?? 'alphabetic',
631
- verticalAlign: props.verticalAlign ?? 'middle',
632
- overflowSuffix: props.overflowSuffix ?? '...',
633
- debug: props.debug ?? {},
634
- shaderProps: null,
635
- };
636
-
637
- const resolvedTextRenderer = this.resolveTextRenderer(
638
- resolvedProps,
639
- props.textRendererOverride,
640
- );
641
-
642
- if (!resolvedTextRenderer) {
643
- throw new Error(
644
- `No compatible text renderer found for ${resolvedProps.fontFamily}`,
645
- );
646
- }
647
-
648
- return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
649
- }
650
-
651
- setBoundsMargin(value: number | [number, number, number, number]) {
652
- this.boundsMargin = Array.isArray(value)
653
- ? value
654
- : [value, value, value, value];
655
-
656
- this.root.setUpdateType(UpdateType.RenderBounds);
657
- }
658
-
659
- /**
660
- * Resolves the default property values for a Node
661
- *
662
- * @remarks
663
- * This method is used internally by the RendererMain to resolve the default
664
- * property values for a Node. It is exposed publicly so that it can be used
665
- * by Core Driver implementations.
666
- *
667
- * @param props
668
- * @returns
669
- */
670
- protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
671
- const color = props.color ?? 0xffffffff;
672
- const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
673
- const colorTr =
674
- props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
675
- const colorBl =
676
- props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
677
- const colorBr =
678
- props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
679
-
680
- let data = {};
681
- if (this.options.inspector === true) {
682
- data = santizeCustomDataMap(props.data ?? {});
683
- }
684
-
685
- return {
686
- x: props.x ?? 0,
687
- y: props.y ?? 0,
688
- width: props.width ?? 0,
689
- height: props.height ?? 0,
690
- alpha: props.alpha ?? 1,
691
- autosize: props.autosize ?? false,
692
- boundsMargin: props.boundsMargin ?? null,
693
- clipping: props.clipping ?? false,
694
- color,
695
- colorTop: props.colorTop ?? color,
696
- colorBottom: props.colorBottom ?? color,
697
- colorLeft: props.colorLeft ?? color,
698
- colorRight: props.colorRight ?? color,
699
- colorBl,
700
- colorBr,
701
- colorTl,
702
- colorTr,
703
- zIndex: props.zIndex ?? 0,
704
- zIndexLocked: props.zIndexLocked ?? 0,
705
- parent: props.parent ?? null,
706
- texture: props.texture ?? null,
707
- textureOptions: props.textureOptions ?? {},
708
- shader: props.shader ?? this.defShaderCtr,
709
- // Since setting the `src` will trigger a texture load, we need to set it after
710
- // we set the texture. Otherwise, problems happen.
711
- src: props.src ?? null,
712
- srcHeight: props.srcHeight,
713
- srcWidth: props.srcWidth,
714
- srcX: props.srcX,
715
- srcY: props.srcY,
716
- scale: props.scale ?? null,
717
- scaleX: props.scaleX ?? props.scale ?? 1,
718
- scaleY: props.scaleY ?? props.scale ?? 1,
719
- mount: props.mount ?? 0,
720
- mountX: props.mountX ?? props.mount ?? 0,
721
- mountY: props.mountY ?? props.mount ?? 0,
722
- pivot: props.pivot ?? 0.5,
723
- pivotX: props.pivotX ?? props.pivot ?? 0.5,
724
- pivotY: props.pivotY ?? props.pivot ?? 0.5,
725
- rotation: props.rotation ?? 0,
726
- rtt: props.rtt ?? false,
727
- data: data,
728
- preventCleanup: props.preventCleanup ?? false,
729
- imageType: props.imageType,
730
- strictBounds: props.strictBounds ?? this.strictBounds,
731
- };
732
- }
733
-
734
- /**
735
- * Cleanup Orphaned Textures
736
- *
737
- * @remarks
738
- * This method is used to cleanup orphaned textures that are no longer in use.
739
- */
740
- cleanup(aggressive: boolean) {
741
- this.txMemManager.cleanup(aggressive);
742
- }
743
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { startLoop, getTimeStamp } from './platform.js';
20
+ import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
+ import { AnimationManager } from './animations/AnimationManager.js';
22
+ import {
23
+ UpdateType,
24
+ CoreNode,
25
+ CoreNodeRenderState,
26
+ type CoreNodeProps,
27
+ } from './CoreNode.js';
28
+ import { CoreTextureManager } from './CoreTextureManager.js';
29
+ import { TrFontManager } from './text-rendering/TrFontManager.js';
30
+ import { CoreShaderManager, type ShaderMap } from './CoreShaderManager.js';
31
+ import {
32
+ TextRenderer,
33
+ type TextRendererMap,
34
+ type TrProps,
35
+ } from './text-rendering/renderers/TextRenderer.js';
36
+
37
+ import { EventEmitter } from '../common/EventEmitter.js';
38
+ import { ContextSpy } from './lib/ContextSpy.js';
39
+ import type {
40
+ FpsUpdatePayload,
41
+ FrameTickPayload,
42
+ QuadsUpdatePayload,
43
+ } from '../common/CommonTypes.js';
44
+ import {
45
+ TextureMemoryManager,
46
+ type TextureMemoryManagerSettings,
47
+ } from './TextureMemoryManager.js';
48
+ import type { CoreRendererOptions } from './renderers/CoreRenderer.js';
49
+ import { CoreRenderer } from './renderers/CoreRenderer.js';
50
+ import type { WebGlCoreRenderer } from './renderers/webgl/WebGlCoreRenderer.js';
51
+ import type { CanvasCoreRenderer } from './renderers/canvas/CanvasCoreRenderer.js';
52
+ import type { BaseShaderController } from '../main-api/ShaderController.js';
53
+ import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
54
+ import { santizeCustomDataMap } from '../main-api/utils.js';
55
+ import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
56
+ import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
57
+ import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
58
+ import type { Texture } from './textures/Texture.js';
59
+ import { ColorTexture } from './textures/ColorTexture.js';
60
+
61
+ export interface StageOptions {
62
+ appWidth: number;
63
+ appHeight: number;
64
+ textureMemory: TextureMemoryManagerSettings;
65
+ boundsMargin: number | [number, number, number, number];
66
+ deviceLogicalPixelRatio: number;
67
+ devicePhysicalPixelRatio: number;
68
+ canvas: HTMLCanvasElement | OffscreenCanvas;
69
+ clearColor: number;
70
+ fpsUpdateInterval: number;
71
+ enableContextSpy: boolean;
72
+ forceWebGL2: boolean;
73
+ numImageWorkers: number;
74
+ renderEngine: typeof WebGlCoreRenderer | typeof CanvasCoreRenderer;
75
+ eventBus: EventEmitter;
76
+ quadBufferSize: number;
77
+ fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
78
+ inspector: boolean;
79
+ strictBounds: boolean;
80
+ textureProcessingTimeLimit: number;
81
+ createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
82
+ }
83
+
84
+ export type StageFpsUpdateHandler = (
85
+ stage: Stage,
86
+ fpsData: FpsUpdatePayload,
87
+ ) => void;
88
+
89
+ export type StageFrameTickHandler = (
90
+ stage: Stage,
91
+ frameTickData: FrameTickPayload,
92
+ ) => void;
93
+
94
+ const bufferMemory = 2e6;
95
+ const autoStart = true;
96
+
97
+ export class Stage {
98
+ /// Module Instances
99
+ public readonly animationManager: AnimationManager;
100
+ public readonly txManager: CoreTextureManager;
101
+ public readonly txMemManager: TextureMemoryManager;
102
+ public readonly fontManager: TrFontManager;
103
+ public readonly textRenderers: Partial<TextRendererMap>;
104
+ public readonly shManager: CoreShaderManager;
105
+ public readonly renderer: CoreRenderer;
106
+ public readonly root: CoreNode;
107
+ public boundsMargin: [number, number, number, number];
108
+ public readonly defShaderCtr: BaseShaderController;
109
+ public readonly strictBound: Bound;
110
+ public readonly preloadBound: Bound;
111
+ public readonly strictBounds: boolean;
112
+ public readonly defaultTexture: Texture | null = null;
113
+
114
+ /**
115
+ * Renderer Event Bus for the Stage to emit events onto
116
+ *
117
+ * @remarks
118
+ * In reality this is just the RendererMain instance, which is an EventEmitter.
119
+ * this allows us to directly emit events from the Stage to RendererMain
120
+ * without having to set up forwarding handlers.
121
+ */
122
+ public readonly eventBus: EventEmitter;
123
+
124
+ /// State
125
+ deltaTime = 0;
126
+ lastFrameTime = 0;
127
+ currentFrameTime = 0;
128
+ private fpsNumFrames = 0;
129
+ private fpsElapsedTime = 0;
130
+ private numQuadsRendered = 0;
131
+ private renderRequested = false;
132
+ private frameEventQueue: [name: string, payload: unknown][] = [];
133
+ private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
134
+ {};
135
+
136
+ /// Debug data
137
+ contextSpy: ContextSpy | null = null;
138
+
139
+ /**
140
+ * Stage constructor
141
+ */
142
+ constructor(readonly options: StageOptions) {
143
+ const {
144
+ canvas,
145
+ clearColor,
146
+ appWidth,
147
+ appHeight,
148
+ boundsMargin,
149
+ enableContextSpy,
150
+ forceWebGL2,
151
+ numImageWorkers,
152
+ textureMemory,
153
+ renderEngine,
154
+ fontEngines,
155
+ createImageBitmapSupport,
156
+ } = options;
157
+
158
+ this.eventBus = options.eventBus;
159
+ this.txManager = new CoreTextureManager(this, {
160
+ numImageWorkers,
161
+ createImageBitmapSupport,
162
+ });
163
+
164
+ // Wait for the Texture Manager to initialize
165
+ // once it does, request a render
166
+ this.txManager.on('initialized', () => {
167
+ this.requestRender();
168
+ });
169
+
170
+ this.txMemManager = new TextureMemoryManager(this, textureMemory);
171
+ this.shManager = new CoreShaderManager();
172
+ this.animationManager = new AnimationManager();
173
+ this.contextSpy = enableContextSpy ? new ContextSpy() : null;
174
+ this.strictBounds = options.strictBounds;
175
+
176
+ let bm = [0, 0, 0, 0] as [number, number, number, number];
177
+ if (boundsMargin) {
178
+ bm = Array.isArray(boundsMargin)
179
+ ? boundsMargin
180
+ : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
181
+ }
182
+ this.boundsMargin = bm;
183
+
184
+ // precalculate our viewport bounds
185
+ this.strictBound = createBound(0, 0, appWidth, appHeight);
186
+ this.preloadBound = createPreloadBounds(this.strictBound, bm);
187
+
188
+ const rendererOptions: CoreRendererOptions = {
189
+ stage: this,
190
+ canvas,
191
+ pixelRatio:
192
+ options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio,
193
+ clearColor: clearColor ?? 0xff000000,
194
+ bufferMemory,
195
+ txManager: this.txManager,
196
+ txMemManager: this.txMemManager,
197
+ shManager: this.shManager,
198
+ contextSpy: this.contextSpy,
199
+ forceWebGL2,
200
+ };
201
+
202
+ this.renderer = new renderEngine(rendererOptions);
203
+ const renderMode = this.renderer.mode || 'webgl';
204
+
205
+ this.createDefaultTexture();
206
+ this.defShaderCtr = this.renderer.getDefShaderCtr();
207
+ setPremultiplyMode(renderMode);
208
+
209
+ // Must do this after renderer is created
210
+ this.txManager.renderer = this.renderer;
211
+
212
+ // Create text renderers
213
+ this.textRenderers = {};
214
+ fontEngines.forEach((fontEngineConstructor) => {
215
+ const fontEngineInstance = new fontEngineConstructor(this);
216
+ const className = fontEngineInstance.type;
217
+
218
+ if (className === 'sdf' && renderMode === 'canvas') {
219
+ console.warn(
220
+ 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
221
+ );
222
+ return;
223
+ }
224
+
225
+ if (fontEngineInstance instanceof TextRenderer) {
226
+ if (className === 'canvas') {
227
+ this.textRenderers['canvas'] =
228
+ fontEngineInstance as CanvasTextRenderer;
229
+ } else if (className === 'sdf') {
230
+ this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
231
+ }
232
+ }
233
+ });
234
+
235
+ if (Object.keys(this.textRenderers).length === 0) {
236
+ console.warn('No text renderers available. Your text will not render.');
237
+ }
238
+
239
+ this.fontManager = new TrFontManager(this.textRenderers);
240
+
241
+ // create root node
242
+ const rootNode = new CoreNode(this, {
243
+ x: 0,
244
+ y: 0,
245
+ width: appWidth,
246
+ height: appHeight,
247
+ alpha: 1,
248
+ autosize: false,
249
+ boundsMargin: null,
250
+ clipping: false,
251
+ color: 0x00000000,
252
+ colorTop: 0x00000000,
253
+ colorBottom: 0x00000000,
254
+ colorLeft: 0x00000000,
255
+ colorRight: 0x00000000,
256
+ colorTl: 0x00000000,
257
+ colorTr: 0x00000000,
258
+ colorBl: 0x00000000,
259
+ colorBr: 0x00000000,
260
+ zIndex: 0,
261
+ zIndexLocked: 0,
262
+ scaleX: 1,
263
+ scaleY: 1,
264
+ mountX: 0,
265
+ mountY: 0,
266
+ mount: 0,
267
+ pivot: 0.5,
268
+ pivotX: 0.5,
269
+ pivotY: 0.5,
270
+ rotation: 0,
271
+ parent: null,
272
+ texture: null,
273
+ textureOptions: {},
274
+ shader: this.defShaderCtr,
275
+ rtt: false,
276
+ src: null,
277
+ scale: 1,
278
+ preventCleanup: false,
279
+ strictBounds: this.strictBounds,
280
+ });
281
+
282
+ this.root = rootNode;
283
+
284
+ // execute platform start loop
285
+ if (autoStart) {
286
+ startLoop(this);
287
+ }
288
+ }
289
+
290
+ setClearColor(color: number) {
291
+ this.renderer.updateClearColor(color);
292
+ this.renderRequested = true;
293
+ }
294
+
295
+ updateFrameTime() {
296
+ const newFrameTime = getTimeStamp();
297
+ this.lastFrameTime = this.currentFrameTime;
298
+ this.currentFrameTime = newFrameTime;
299
+ this.deltaTime = !this.lastFrameTime
300
+ ? 100 / 6
301
+ : newFrameTime - this.lastFrameTime;
302
+ this.txManager.frameTime = newFrameTime;
303
+ this.txMemManager.frameTime = newFrameTime;
304
+
305
+ // This event is emitted at the beginning of the frame (before any updates
306
+ // or rendering), so no need to to use `stage.queueFrameEvent` here.
307
+ this.eventBus.emit('frameTick', {
308
+ time: this.currentFrameTime,
309
+ delta: this.deltaTime,
310
+ });
311
+ }
312
+
313
+ /**
314
+ * Create default PixelTexture
315
+ */
316
+ createDefaultTexture() {
317
+ console.log('Creating default texture');
318
+ (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
319
+ 'ColorTexture',
320
+ {
321
+ color: 0xffffffff,
322
+ },
323
+ );
324
+
325
+ assertTruthy(this.defaultTexture instanceof ColorTexture);
326
+ this.txManager.loadTexture(this.defaultTexture, true);
327
+
328
+ // Mark the default texture as ALWAYS renderable
329
+ // This prevents it from ever being cleaned up.
330
+ // Fixes https://github.com/lightning-js/renderer/issues/262
331
+ this.defaultTexture.setRenderableOwner(this, true);
332
+
333
+ // When the default texture is loaded, request a render in case the
334
+ // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
335
+ this.defaultTexture.once('loaded', () => {
336
+ this.requestRender();
337
+ });
338
+ }
339
+
340
+ /**
341
+ * Update animations
342
+ */
343
+ updateAnimations() {
344
+ const { animationManager } = this;
345
+ if (!this.root) {
346
+ return;
347
+ }
348
+ // step animation
349
+ animationManager.update(this.deltaTime);
350
+ }
351
+
352
+ /**
353
+ * Check if the scene has updates
354
+ */
355
+ hasSceneUpdates() {
356
+ return (
357
+ !!this.root.updateType ||
358
+ this.renderRequested ||
359
+ this.txManager.hasUpdates()
360
+ );
361
+ }
362
+
363
+ /**
364
+ * Start a new frame draw
365
+ */
366
+ drawFrame() {
367
+ const { renderer, renderRequested } = this;
368
+ assertTruthy(renderer);
369
+
370
+ // Update tree if needed
371
+ if (this.root.updateType !== 0) {
372
+ this.root.update(this.deltaTime, this.root.clippingRect);
373
+ }
374
+
375
+ // Process some textures
376
+ this.txManager.processSome(this.options.textureProcessingTimeLimit);
377
+
378
+ // Reset render operations and clear the canvas
379
+ renderer.reset();
380
+
381
+ // Check if we need to cleanup textures
382
+ if (this.txMemManager.criticalCleanupRequested === true) {
383
+ this.txMemManager.cleanup(false);
384
+
385
+ if (this.txMemManager.criticalCleanupRequested === true) {
386
+ // If we still need to cleanup, request another but aggressive cleanup
387
+ this.txMemManager.cleanup(true);
388
+ }
389
+ }
390
+
391
+ // If we have RTT nodes draw them first
392
+ // So we can use them as textures in the main scene
393
+ if (renderer.rttNodes.length > 0) {
394
+ renderer.renderRTTNodes();
395
+ }
396
+
397
+ // Fill quads buffer
398
+ this.addQuads(this.root);
399
+
400
+ // Perform render pass
401
+ renderer?.render();
402
+
403
+ this.calculateFps();
404
+ this.calculateQuads();
405
+
406
+ // Reset renderRequested flag if it was set
407
+ if (renderRequested) {
408
+ this.renderRequested = false;
409
+ }
410
+ }
411
+
412
+ /**
413
+ * Queue an event to be emitted after the current/next frame is rendered
414
+ *
415
+ * @remarks
416
+ * When we are operating in the context of the render loop, we may want to
417
+ * emit events that are related to the current frame. However, we generally do
418
+ * NOT want to emit events directly in the middle of the render loop, since
419
+ * this could enable event handlers to modify the scene graph and cause
420
+ * unexpected behavior. Instead, we queue up events to be emitted and then
421
+ * flush the queue after the frame has been rendered.
422
+ *
423
+ * @param name
424
+ * @param data
425
+ */
426
+ queueFrameEvent(name: string, data: unknown) {
427
+ this.frameEventQueue.push([name, data]);
428
+ }
429
+
430
+ /**
431
+ * Emit all queued frame events
432
+ *
433
+ * @remarks
434
+ * This method should be called after the frame has been rendered to emit
435
+ * all events that were queued during the frame.
436
+ *
437
+ * See {@link queueFrameEvent} for more information.
438
+ */
439
+ flushFrameEvents() {
440
+ for (const [name, data] of this.frameEventQueue) {
441
+ this.eventBus.emit(name, data);
442
+ }
443
+ this.frameEventQueue = [];
444
+ }
445
+
446
+ calculateFps() {
447
+ // If there's an FPS update interval, emit the FPS update event
448
+ // when the specified interval has elapsed.
449
+ const { fpsUpdateInterval } = this.options;
450
+ if (fpsUpdateInterval) {
451
+ this.fpsNumFrames++;
452
+ this.fpsElapsedTime += this.deltaTime;
453
+ if (this.fpsElapsedTime >= fpsUpdateInterval) {
454
+ const fps = Math.round(
455
+ (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
456
+ );
457
+ this.fpsNumFrames = 0;
458
+ this.fpsElapsedTime = 0;
459
+ this.queueFrameEvent('fpsUpdate', {
460
+ fps,
461
+ contextSpyData: this.contextSpy?.getData() ?? null,
462
+ } satisfies FpsUpdatePayload);
463
+ this.contextSpy?.reset();
464
+ }
465
+ }
466
+ }
467
+
468
+ calculateQuads() {
469
+ const quads = this.renderer.getQuadCount();
470
+ if (quads && quads !== this.numQuadsRendered) {
471
+ this.numQuadsRendered = quads;
472
+ this.queueFrameEvent('quadsUpdate', {
473
+ quads,
474
+ } satisfies QuadsUpdatePayload);
475
+ }
476
+ }
477
+
478
+ addQuads(node: CoreNode) {
479
+ assertTruthy(this.renderer);
480
+
481
+ // If the node is renderable and has a loaded texture, render it
482
+ if (node.isRenderable === true) {
483
+ node.renderQuads(this.renderer);
484
+ }
485
+
486
+ for (let i = 0; i < node.children.length; i++) {
487
+ const child = node.children[i];
488
+
489
+ if (child === undefined) {
490
+ continue;
491
+ }
492
+
493
+ if (
494
+ child.worldAlpha === 0 ||
495
+ (child.strictBounds === true &&
496
+ child.renderState === CoreNodeRenderState.OutOfBounds)
497
+ ) {
498
+ continue;
499
+ }
500
+
501
+ this.addQuads(child);
502
+ }
503
+ }
504
+
505
+ /**
506
+ * Request a render pass without forcing an update
507
+ */
508
+ requestRender() {
509
+ this.renderRequested = true;
510
+ }
511
+
512
+ /**
513
+ * Given a font name, and possible renderer override, return the best compatible text renderer.
514
+ *
515
+ * @remarks
516
+ * Will try to return a canvas renderer if no other suitable renderer can be resolved.
517
+ *
518
+ * @param fontFamily
519
+ * @param textRendererOverride
520
+ * @returns
521
+ */
522
+ resolveTextRenderer(
523
+ trProps: TrProps,
524
+ textRendererOverride: keyof TextRendererMap | null = null,
525
+ ): TextRenderer | null {
526
+ const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
527
+ trProps.fontWeight
528
+ }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
529
+
530
+ // check our resolve cache first
531
+ if (this.fontResolveMap[fontCacheString] !== undefined) {
532
+ return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
533
+ }
534
+
535
+ // Resolve the text renderer
536
+ let rendererId = textRendererOverride;
537
+ let overrideFallback = false;
538
+
539
+ // Check if the override is valid (if one is provided)
540
+ if (rendererId) {
541
+ const possibleRenderer = this.textRenderers[rendererId];
542
+ if (!possibleRenderer) {
543
+ console.warn(`Text renderer override '${rendererId}' not found.`);
544
+ rendererId = null;
545
+ overrideFallback = true;
546
+ } else if (!possibleRenderer.canRenderFont(trProps)) {
547
+ console.warn(
548
+ `Cannot use override text renderer '${rendererId}' for font`,
549
+ trProps,
550
+ );
551
+ rendererId = null;
552
+ overrideFallback = true;
553
+ }
554
+ }
555
+
556
+ if (!rendererId) {
557
+ // Iterate through the text renderers and find the first one that can render the font
558
+ for (const [trId, tr] of Object.entries(this.textRenderers)) {
559
+ if (tr.canRenderFont(trProps)) {
560
+ rendererId = trId as keyof TextRendererMap;
561
+ break;
562
+ }
563
+ }
564
+ if (!rendererId && this.textRenderers.canvas !== undefined) {
565
+ // If no renderer can be found, use the canvas renderer
566
+ rendererId = 'canvas';
567
+ }
568
+ }
569
+
570
+ if (overrideFallback) {
571
+ console.warn(`Falling back to text renderer ${String(rendererId)}`);
572
+ }
573
+
574
+ if (!rendererId) {
575
+ // silently fail if no renderer can be found, the error is already created
576
+ // at the constructor level
577
+ return null;
578
+ }
579
+
580
+ // By now we are guaranteed to have a valid rendererId (at least Canvas);
581
+ const resolvedTextRenderer = this.textRenderers[rendererId];
582
+ assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
583
+
584
+ // cache the resolved renderer for future use with these trProps
585
+ this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
586
+
587
+ // Need to explicitly cast to TextRenderer because TS doesn't like
588
+ // the covariant state argument in the setter method map
589
+ return resolvedTextRenderer as unknown as TextRenderer;
590
+ }
591
+
592
+ /**
593
+ * Create a shader controller instance
594
+ *
595
+ * @param type
596
+ * @param props
597
+ * @returns
598
+ */
599
+ createShaderCtr(
600
+ type: keyof ShaderMap,
601
+ props: Record<string, unknown>,
602
+ ): BaseShaderController {
603
+ return this.shManager.loadShader(type, props);
604
+ }
605
+
606
+ createNode(props: Partial<CoreNodeProps>) {
607
+ const resolvedProps = this.resolveNodeDefaults(props);
608
+ return new CoreNode(this, resolvedProps);
609
+ }
610
+
611
+ createTextNode(props: Partial<CoreTextNodeProps>) {
612
+ const fontSize = props.fontSize ?? 16;
613
+ const resolvedProps = {
614
+ ...this.resolveNodeDefaults(props),
615
+ text: props.text ?? '',
616
+ textRendererOverride: props.textRendererOverride ?? null,
617
+ fontSize,
618
+ fontFamily: props.fontFamily ?? 'sans-serif',
619
+ fontStyle: props.fontStyle ?? 'normal',
620
+ fontWeight: props.fontWeight ?? 'normal',
621
+ fontStretch: props.fontStretch ?? 'normal',
622
+ textAlign: props.textAlign ?? 'left',
623
+ contain: props.contain ?? 'none',
624
+ scrollable: props.scrollable ?? false,
625
+ scrollY: props.scrollY ?? 0,
626
+ offsetY: props.offsetY ?? 0,
627
+ letterSpacing: props.letterSpacing ?? 0,
628
+ lineHeight: props.lineHeight, // `undefined` is a valid value
629
+ maxLines: props.maxLines ?? 0,
630
+ textBaseline: props.textBaseline ?? 'alphabetic',
631
+ verticalAlign: props.verticalAlign ?? 'middle',
632
+ overflowSuffix: props.overflowSuffix ?? '...',
633
+ debug: props.debug ?? {},
634
+ shaderProps: null,
635
+ };
636
+
637
+ const resolvedTextRenderer = this.resolveTextRenderer(
638
+ resolvedProps,
639
+ props.textRendererOverride,
640
+ );
641
+
642
+ if (!resolvedTextRenderer) {
643
+ throw new Error(
644
+ `No compatible text renderer found for ${resolvedProps.fontFamily}`,
645
+ );
646
+ }
647
+
648
+ return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
649
+ }
650
+
651
+ setBoundsMargin(value: number | [number, number, number, number]) {
652
+ this.boundsMargin = Array.isArray(value)
653
+ ? value
654
+ : [value, value, value, value];
655
+
656
+ this.root.setUpdateType(UpdateType.RenderBounds);
657
+ }
658
+
659
+ /**
660
+ * Resolves the default property values for a Node
661
+ *
662
+ * @remarks
663
+ * This method is used internally by the RendererMain to resolve the default
664
+ * property values for a Node. It is exposed publicly so that it can be used
665
+ * by Core Driver implementations.
666
+ *
667
+ * @param props
668
+ * @returns
669
+ */
670
+ protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
671
+ const color = props.color ?? 0xffffffff;
672
+ const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
673
+ const colorTr =
674
+ props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
675
+ const colorBl =
676
+ props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
677
+ const colorBr =
678
+ props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
679
+
680
+ let data = {};
681
+ if (this.options.inspector === true) {
682
+ data = santizeCustomDataMap(props.data ?? {});
683
+ }
684
+
685
+ return {
686
+ x: props.x ?? 0,
687
+ y: props.y ?? 0,
688
+ width: props.width ?? 0,
689
+ height: props.height ?? 0,
690
+ alpha: props.alpha ?? 1,
691
+ autosize: props.autosize ?? false,
692
+ boundsMargin: props.boundsMargin ?? null,
693
+ clipping: props.clipping ?? false,
694
+ color,
695
+ colorTop: props.colorTop ?? color,
696
+ colorBottom: props.colorBottom ?? color,
697
+ colorLeft: props.colorLeft ?? color,
698
+ colorRight: props.colorRight ?? color,
699
+ colorBl,
700
+ colorBr,
701
+ colorTl,
702
+ colorTr,
703
+ zIndex: props.zIndex ?? 0,
704
+ zIndexLocked: props.zIndexLocked ?? 0,
705
+ parent: props.parent ?? null,
706
+ texture: props.texture ?? null,
707
+ textureOptions: props.textureOptions ?? {},
708
+ shader: props.shader ?? this.defShaderCtr,
709
+ // Since setting the `src` will trigger a texture load, we need to set it after
710
+ // we set the texture. Otherwise, problems happen.
711
+ src: props.src ?? null,
712
+ srcHeight: props.srcHeight,
713
+ srcWidth: props.srcWidth,
714
+ srcX: props.srcX,
715
+ srcY: props.srcY,
716
+ scale: props.scale ?? null,
717
+ scaleX: props.scaleX ?? props.scale ?? 1,
718
+ scaleY: props.scaleY ?? props.scale ?? 1,
719
+ mount: props.mount ?? 0,
720
+ mountX: props.mountX ?? props.mount ?? 0,
721
+ mountY: props.mountY ?? props.mount ?? 0,
722
+ pivot: props.pivot ?? 0.5,
723
+ pivotX: props.pivotX ?? props.pivot ?? 0.5,
724
+ pivotY: props.pivotY ?? props.pivot ?? 0.5,
725
+ rotation: props.rotation ?? 0,
726
+ rtt: props.rtt ?? false,
727
+ data: data,
728
+ preventCleanup: props.preventCleanup ?? false,
729
+ imageType: props.imageType,
730
+ strictBounds: props.strictBounds ?? this.strictBounds,
731
+ };
732
+ }
733
+
734
+ /**
735
+ * Cleanup Orphaned Textures
736
+ *
737
+ * @remarks
738
+ * This method is used to cleanup orphaned textures that are no longer in use.
739
+ */
740
+ cleanup(aggressive: boolean) {
741
+ this.txMemManager.cleanup(aggressive);
742
+ }
743
+ }