@lightningjs/renderer 0.7.2 → 0.7.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/src/common/CommonTypes.d.ts +7 -0
  6. package/dist/src/core/Stage.d.ts +2 -1
  7. package/dist/src/core/Stage.js +4 -0
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/animations/CoreAnimation.js +3 -0
  10. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  11. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  12. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  13. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  14. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  15. package/dist/src/core/lib/ImageWorker.js +30 -22
  16. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  17. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  32. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  35. package/dist/src/core/textures/ImageTexture.d.ts +2 -1
  36. package/dist/src/core/textures/ImageTexture.js +7 -2
  37. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  38. package/dist/src/core/textures/Texture.d.ts +1 -1
  39. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  40. package/dist/src/main-api/Inspector.d.ts +6 -0
  41. package/dist/src/main-api/Inspector.js +105 -19
  42. package/dist/src/main-api/Inspector.js.map +1 -1
  43. package/dist/src/main-api/RendererMain.d.ts +12 -0
  44. package/dist/src/main-api/RendererMain.js +19 -1
  45. package/dist/src/main-api/RendererMain.js.map +1 -1
  46. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  47. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  48. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  49. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  50. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  51. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  52. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  53. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  54. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  55. package/exports/core-api.ts +102 -102
  56. package/exports/main-api.ts +60 -60
  57. package/exports/utils.ts +41 -41
  58. package/package.json +5 -3
  59. package/scripts/please-use-pnpm.js +13 -0
  60. package/src/common/CommonTypes.ts +113 -105
  61. package/src/common/EventEmitter.ts +77 -77
  62. package/src/common/IAnimationController.ts +29 -29
  63. package/src/core/CoreExtension.ts +32 -32
  64. package/src/core/CoreNode.ts +926 -926
  65. package/src/core/CoreShaderManager.ts +243 -243
  66. package/src/core/CoreTextNode.ts +391 -391
  67. package/src/core/CoreTextureManager.ts +326 -326
  68. package/src/core/Stage.ts +354 -342
  69. package/src/core/animations/AnimationManager.ts +38 -38
  70. package/src/core/animations/CoreAnimation.ts +181 -177
  71. package/src/core/animations/CoreAnimationController.ts +148 -117
  72. package/src/core/lib/ContextSpy.ts +41 -41
  73. package/src/core/lib/ImageWorker.ts +135 -124
  74. package/src/core/lib/Matrix3d.ts +290 -290
  75. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  76. package/src/core/lib/textureCompression.ts +152 -152
  77. package/src/core/lib/utils.ts +241 -241
  78. package/src/core/platform.ts +46 -46
  79. package/src/core/renderers/CoreContextTexture.ts +30 -30
  80. package/src/core/renderers/CoreRenderOp.ts +22 -22
  81. package/src/core/renderers/CoreRenderer.ts +63 -63
  82. package/src/core/renderers/CoreShader.ts +41 -41
  83. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  84. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +230 -231
  85. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  86. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  87. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  88. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  89. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  90. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  91. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  92. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  93. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  94. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  95. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  96. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  97. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  98. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  99. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  100. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  101. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  102. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  103. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  104. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  105. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  106. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  107. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  108. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  109. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  110. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  111. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  112. package/src/core/text-rendering/TrFontManager.ts +96 -96
  113. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  114. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  115. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  116. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  117. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  118. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  119. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
  120. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  133. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  134. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  135. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  136. package/src/core/textures/ColorTexture.ts +86 -86
  137. package/src/core/textures/ImageTexture.ts +140 -133
  138. package/src/core/textures/NoiseTexture.ts +96 -96
  139. package/src/core/textures/SubTexture.ts +143 -143
  140. package/src/core/textures/Texture.ts +218 -218
  141. package/src/core/utils.ts +224 -224
  142. package/src/env.d.ts +7 -7
  143. package/src/main-api/ICoreDriver.ts +66 -61
  144. package/src/main-api/INode.ts +470 -470
  145. package/src/main-api/Inspector.ts +432 -0
  146. package/src/main-api/RendererMain.ts +649 -610
  147. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  148. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  149. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  150. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  151. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  152. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  153. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  154. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  155. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  156. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  157. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  158. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  159. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  160. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  161. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  162. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  163. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  164. package/src/render-drivers/utils.ts +57 -57
  165. package/src/utils.ts +207 -207
  166. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  167. package/dist/src/core/lib/WebGlContext.js +0 -640
  168. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  169. package/dist/src/core/scene/Scene.d.ts +0 -59
  170. package/dist/src/core/scene/Scene.js +0 -106
  171. package/dist/src/core/scene/Scene.js.map +0 -1
  172. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  173. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  174. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  175. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  176. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  177. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  178. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  179. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  180. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  181. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  182. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  183. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  184. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  185. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  186. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  187. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  188. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  189. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  190. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  191. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,926 +1,926 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import { assertTruthy, mergeColorAlphaPremultiplied } from '../utils.js';
21
- import type { ShaderMap } from './CoreShaderManager.js';
22
- import type {
23
- ExtractProps,
24
- TextureMap,
25
- TextureOptions,
26
- } from './CoreTextureManager.js';
27
- import type { CoreRenderer } from './renderers/CoreRenderer.js';
28
- import type { CoreShader } from './renderers/CoreShader.js';
29
- import type { Stage } from './Stage.js';
30
- import type {
31
- Texture,
32
- TextureFailedEventHandler,
33
- TextureLoadedEventHandler,
34
- } from './textures/Texture.js';
35
- import type {
36
- NodeTextureFailedPayload,
37
- NodeTextureLoadedPayload,
38
- } from '../common/CommonTypes.js';
39
- import { EventEmitter } from '../common/EventEmitter.js';
40
- import { copyRect, intersectRect, type RectWithValid } from './lib/utils.js';
41
- import { Matrix3d } from './lib/Matrix3d.js';
42
-
43
- export interface CoreNodeProps {
44
- id: number;
45
- // External facing properties whose defaults are determined by
46
- // RendererMain's resolveNodeDefaults() method
47
- x: number;
48
- y: number;
49
- width: number;
50
- height: number;
51
- alpha: number;
52
- clipping: boolean;
53
- color: number;
54
- colorTop: number;
55
- colorBottom: number;
56
- colorLeft: number;
57
- colorRight: number;
58
- colorTl: number;
59
- colorTr: number;
60
- colorBl: number;
61
- colorBr: number;
62
- parent: CoreNode | null;
63
- zIndex: number;
64
- texture: Texture | null;
65
- textureOptions: TextureOptions | null;
66
- shader: CoreShader | null;
67
- shaderProps: Record<string, unknown> | null;
68
- zIndexLocked: number;
69
- scaleX: number;
70
- scaleY: number;
71
- mount: number;
72
- mountX: number;
73
- mountY: number;
74
- pivot: number;
75
- pivotX: number;
76
- pivotY: number;
77
- rotation: number;
78
- }
79
-
80
- type ICoreNode = Omit<
81
- CoreNodeProps,
82
- 'texture' | 'textureOptions' | 'shader' | 'shaderProps'
83
- >;
84
-
85
- enum UpdateType {
86
- /**
87
- * Child updates
88
- */
89
- Children = 1,
90
-
91
- /**
92
- * Scale/Rotate transform update
93
- */
94
- ScaleRotate = 2,
95
-
96
- /**
97
- * Translate transform update (x/y/width/height/pivot/mount)
98
- */
99
- Local = 4,
100
-
101
- /**
102
- * Global transform update
103
- */
104
- Global = 8,
105
-
106
- /**
107
- * Clipping rect update
108
- */
109
- Clipping = 16,
110
-
111
- /**
112
- * Calculated ZIndex update
113
- */
114
- CalculatedZIndex = 32,
115
-
116
- /**
117
- * Z-Index Sorted Children update
118
- */
119
- ZIndexSortedChildren = 64,
120
-
121
- /**
122
- * Premultiplied Colors
123
- */
124
- PremultipliedColors = 128,
125
-
126
- /**
127
- * World Alpha
128
- *
129
- * @remarks
130
- * World Alpha = Parent World Alpha * Alpha
131
- */
132
- WorldAlpha = 256,
133
-
134
- /**
135
- * None
136
- */
137
- None = 0,
138
-
139
- /**
140
- * All
141
- */
142
- All = 511,
143
- }
144
-
145
- export class CoreNode extends EventEmitter implements ICoreNode {
146
- readonly children: CoreNode[] = [];
147
- protected props: Required<CoreNodeProps>;
148
-
149
- public updateType = UpdateType.All;
150
- public globalTransform?: Matrix3d;
151
- public scaleRotateTransform?: Matrix3d;
152
- public localTransform?: Matrix3d;
153
- public clippingRect: RectWithValid = {
154
- x: 0,
155
- y: 0,
156
- width: 0,
157
- height: 0,
158
- valid: false,
159
- };
160
- public isRenderable = false;
161
- public worldAlpha = 1;
162
- public premultipliedColorTl = 0;
163
- public premultipliedColorTr = 0;
164
- public premultipliedColorBl = 0;
165
- public premultipliedColorBr = 0;
166
- public calcZIndex = 0;
167
-
168
- private isComplex = false;
169
-
170
- constructor(protected stage: Stage, props: CoreNodeProps) {
171
- super();
172
- this.props = {
173
- ...props,
174
- parent: null,
175
- };
176
- // Allow for parent to be processed appropriately
177
- this.parent = props.parent;
178
- this.updateScaleRotateTransform();
179
- }
180
-
181
- //#region Textures
182
- loadTexture<Type extends keyof TextureMap>(
183
- textureType: Type,
184
- props: ExtractProps<TextureMap[Type]>,
185
- options: TextureOptions | null = null,
186
- ): void {
187
- // First unload any existing texture
188
- if (this.props.texture) {
189
- this.unloadTexture();
190
- }
191
- const { txManager } = this.stage;
192
- const texture = txManager.loadTexture(textureType, props, options);
193
-
194
- this.props.texture = texture;
195
- this.props.textureOptions = options;
196
- this.checkIsRenderable();
197
-
198
- // If texture is already loaded / failed, trigger loaded event manually
199
- // so that users get a consistent event experience.
200
- // We do this in a microtask to allow listeners to be attached in the same
201
- // synchronous task after calling loadTexture()
202
- queueMicrotask(() => {
203
- if (texture.state === 'loaded') {
204
- this.onTextureLoaded(texture, texture.dimensions!);
205
- } else if (texture.state === 'failed') {
206
- this.onTextureFailed(texture, texture.error!);
207
- }
208
- texture.on('loaded', this.onTextureLoaded);
209
- texture.on('failed', this.onTextureFailed);
210
- });
211
- }
212
-
213
- unloadTexture(): void {
214
- if (this.props.texture) {
215
- this.props.texture.off('loaded', this.onTextureLoaded);
216
- this.props.texture.off('failed', this.onTextureFailed);
217
- }
218
- this.props.texture = null;
219
- this.props.textureOptions = null;
220
- this.checkIsRenderable();
221
- }
222
-
223
- private onTextureLoaded: TextureLoadedEventHandler = (target, dimensions) => {
224
- // Texture was loaded. In case the RAF loop has already stopped, we request
225
- // a render to ensure the texture is rendered.
226
- this.stage.requestRender();
227
- this.emit('loaded', {
228
- type: 'texture',
229
- dimensions,
230
- } satisfies NodeTextureLoadedPayload);
231
- };
232
-
233
- private onTextureFailed: TextureFailedEventHandler = (target, error) => {
234
- this.emit('failed', {
235
- type: 'texture',
236
- error,
237
- } satisfies NodeTextureFailedPayload);
238
- };
239
- //#endregion Textures
240
-
241
- loadShader<Type extends keyof ShaderMap>(
242
- shaderType: Type,
243
- props: ExtractProps<ShaderMap[Type]>,
244
- ): void {
245
- const shManager = this.stage.renderer.getShaderManager();
246
- assertTruthy(shManager);
247
- const { shader, props: p } = shManager.loadShader(shaderType, props);
248
- this.props.shader = shader;
249
- this.props.shaderProps = p;
250
- this.checkIsRenderable();
251
- }
252
-
253
- /**
254
- * Change types types is used to determine the scope of the changes being applied
255
- *
256
- * @remarks
257
- * See {@link UpdateType} for more information on each type
258
- *
259
- * @param type
260
- */
261
- setUpdateType(type: UpdateType): void {
262
- this.updateType |= type;
263
-
264
- // If we're updating this node at all, we need to inform the parent
265
- // (and all ancestors) that their children need updating as well
266
- const parent = this.props.parent;
267
- if (parent && !(parent.updateType & UpdateType.Children)) {
268
- parent.setUpdateType(UpdateType.Children);
269
- }
270
- }
271
-
272
- sortChildren() {
273
- this.children.sort((a, b) => a.calcZIndex - b.calcZIndex);
274
- }
275
-
276
- updateScaleRotateTransform() {
277
- this.scaleRotateTransform = Matrix3d.rotate(
278
- this.props.rotation,
279
- this.scaleRotateTransform,
280
- ).scale(this.props.scaleX, this.props.scaleY);
281
- }
282
-
283
- updateLocalTransform() {
284
- assertTruthy(this.scaleRotateTransform);
285
- const pivotTranslateX = this.props.pivotX * this.props.width;
286
- const pivotTranslateY = this.props.pivotY * this.props.height;
287
- const mountTranslateX = this.props.mountX * this.props.width;
288
- const mountTranslateY = this.props.mountY * this.props.height;
289
-
290
- this.localTransform = Matrix3d.translate(
291
- pivotTranslateX - mountTranslateX + this.props.x,
292
- pivotTranslateY - mountTranslateY + this.props.y,
293
- this.localTransform,
294
- )
295
- .multiply(this.scaleRotateTransform)
296
- .translate(-pivotTranslateX, -pivotTranslateY);
297
- this.setUpdateType(UpdateType.Global);
298
- }
299
-
300
- /**
301
- * @todo: test for correct calculation flag
302
- * @param delta
303
- */
304
- update(delta: number, parentClippingRect: RectWithValid): void {
305
- if (this.updateType & UpdateType.ScaleRotate) {
306
- this.updateScaleRotateTransform();
307
- this.setUpdateType(UpdateType.Local);
308
- }
309
-
310
- if (this.updateType & UpdateType.Local) {
311
- this.updateLocalTransform();
312
- this.setUpdateType(UpdateType.Global);
313
- }
314
-
315
- const parent = this.props.parent;
316
- let childUpdateType = UpdateType.None;
317
- if (this.updateType & UpdateType.Global) {
318
- assertTruthy(this.localTransform);
319
- this.globalTransform = Matrix3d.copy(
320
- parent?.globalTransform || this.localTransform,
321
- this.globalTransform,
322
- );
323
-
324
- if (parent) {
325
- this.globalTransform.multiply(this.localTransform);
326
- }
327
-
328
- this.setUpdateType(UpdateType.Clipping | UpdateType.Children);
329
- childUpdateType |= UpdateType.Global;
330
- }
331
-
332
- if (this.updateType & UpdateType.Clipping) {
333
- this.calculateClippingRect(parentClippingRect);
334
- this.checkIsRenderable();
335
- this.setUpdateType(UpdateType.Children);
336
- childUpdateType |= UpdateType.Clipping;
337
- }
338
-
339
- if (this.updateType & UpdateType.WorldAlpha) {
340
- if (parent) {
341
- this.worldAlpha = parent.worldAlpha * this.props.alpha;
342
- } else {
343
- this.worldAlpha = this.props.alpha;
344
- }
345
- this.setUpdateType(UpdateType.Children | UpdateType.PremultipliedColors);
346
- childUpdateType |= UpdateType.WorldAlpha;
347
- }
348
-
349
- if (this.updateType & UpdateType.PremultipliedColors) {
350
- this.premultipliedColorTl = mergeColorAlphaPremultiplied(
351
- this.props.colorTl,
352
- this.worldAlpha,
353
- true,
354
- );
355
-
356
- // If all the colors are the same just sent them all to the same value
357
- if (
358
- this.props.colorTl === this.props.colorTr &&
359
- this.props.colorBl === this.props.colorBr &&
360
- this.props.colorTl === this.props.colorBl
361
- ) {
362
- this.premultipliedColorTr =
363
- this.premultipliedColorBl =
364
- this.premultipliedColorBr =
365
- this.premultipliedColorTl;
366
- } else {
367
- this.premultipliedColorTr = mergeColorAlphaPremultiplied(
368
- this.props.colorTr,
369
- this.worldAlpha,
370
- true,
371
- );
372
- this.premultipliedColorBl = mergeColorAlphaPremultiplied(
373
- this.props.colorBl,
374
- this.worldAlpha,
375
- true,
376
- );
377
- this.premultipliedColorBr = mergeColorAlphaPremultiplied(
378
- this.props.colorBr,
379
- this.worldAlpha,
380
- true,
381
- );
382
- }
383
- this.checkIsRenderable();
384
- this.setUpdateType(UpdateType.Children);
385
- childUpdateType |= UpdateType.PremultipliedColors;
386
- }
387
-
388
- // No need to update zIndex if there is no parent
389
- if (parent && this.updateType & UpdateType.CalculatedZIndex) {
390
- this.calculateZIndex();
391
- // Tell parent to re-sort children
392
- parent.setUpdateType(UpdateType.ZIndexSortedChildren);
393
- }
394
-
395
- if (this.updateType & UpdateType.Children && this.children.length) {
396
- this.children.forEach((child) => {
397
- // Trigger the depenedent update types on the child
398
- child.setUpdateType(childUpdateType);
399
- // If child has no updates, skip
400
- if (child.updateType === 0) {
401
- return;
402
- }
403
- child.update(delta, this.clippingRect);
404
- });
405
- }
406
-
407
- // Sorting children MUST happen after children have been updated so
408
- // that they have the oppotunity to update their calculated zIndex.
409
- if (this.updateType & UpdateType.ZIndexSortedChildren) {
410
- // reorder z-index
411
- this.sortChildren();
412
- }
413
-
414
- // reset update type
415
- this.updateType = 0;
416
- }
417
-
418
- // This function checks if the current node is renderable based on certain properties.
419
- // It returns true if any of the specified properties are truthy or if any color property is not 0, otherwise it returns false.
420
- checkIsRenderable(): boolean {
421
- if (this.props.texture) {
422
- return (this.isRenderable = true);
423
- }
424
-
425
- if (!this.props.width || !this.props.height) {
426
- return (this.isRenderable = false);
427
- }
428
-
429
- if (this.props.shader) {
430
- return (this.isRenderable = true);
431
- }
432
-
433
- if (this.props.clipping) {
434
- return (this.isRenderable = true);
435
- }
436
-
437
- if (this.props.color !== 0) {
438
- return (this.isRenderable = true);
439
- }
440
-
441
- // Consider removing these checks and just using the color property check above.
442
- // Maybe add a forceRender prop for nodes that should always render.
443
- if (this.props.colorTop !== 0) {
444
- return (this.isRenderable = true);
445
- }
446
-
447
- if (this.props.colorBottom !== 0) {
448
- return (this.isRenderable = true);
449
- }
450
-
451
- if (this.props.colorLeft !== 0) {
452
- return (this.isRenderable = true);
453
- }
454
-
455
- if (this.props.colorRight !== 0) {
456
- return (this.isRenderable = true);
457
- }
458
-
459
- if (this.props.colorTl !== 0) {
460
- return (this.isRenderable = true);
461
- }
462
-
463
- if (this.props.colorTr !== 0) {
464
- return (this.isRenderable = true);
465
- }
466
-
467
- if (this.props.colorBl !== 0) {
468
- return (this.isRenderable = true);
469
- }
470
-
471
- if (this.props.colorBr !== 0) {
472
- return (this.isRenderable = true);
473
- }
474
-
475
- return (this.isRenderable = false);
476
- }
477
-
478
- /**
479
- * This function calculates the clipping rectangle for a node.
480
- *
481
- * The function then checks if the node is rotated. If the node requires clipping and is not rotated, a new clipping rectangle is created based on the node's global transform and dimensions.
482
- * If a parent clipping rectangle exists, it is intersected with the node's clipping rectangle (if it exists), or replaces the node's clipping rectangle.
483
- *
484
- * Finally, the node's parentClippingRect and clippingRect properties are updated.
485
- */
486
- calculateClippingRect(parentClippingRect: RectWithValid) {
487
- assertTruthy(this.globalTransform);
488
- const { clippingRect, props, globalTransform: gt } = this;
489
- const { clipping } = props;
490
-
491
- const isRotated = gt.tb !== 0 || gt.tc !== 0;
492
-
493
- if (clipping && !isRotated) {
494
- clippingRect.x = gt.tx;
495
- clippingRect.y = gt.ty;
496
- clippingRect.width = this.width * gt.ta;
497
- clippingRect.height = this.height * gt.td;
498
- clippingRect.valid = true;
499
- } else {
500
- clippingRect.valid = false;
501
- }
502
-
503
- if (parentClippingRect.valid && clippingRect.valid) {
504
- // Intersect parent clipping rect with node clipping rect
505
- intersectRect(parentClippingRect, clippingRect, clippingRect);
506
- } else if (parentClippingRect.valid) {
507
- // Copy parent clipping rect
508
- copyRect(parentClippingRect, clippingRect);
509
- clippingRect.valid = true;
510
- }
511
- }
512
-
513
- calculateZIndex(): void {
514
- const props = this.props;
515
- const z = props.zIndex || 0;
516
- const p = props.parent?.zIndex || 0;
517
-
518
- let zIndex = z;
519
- if (props.parent?.zIndexLocked) {
520
- zIndex = z < p ? z : p;
521
- }
522
- this.calcZIndex = zIndex;
523
- }
524
-
525
- renderQuads(renderer: CoreRenderer): void {
526
- const { width, height, texture, textureOptions, shader, shaderProps } =
527
- this.props;
528
- const {
529
- premultipliedColorTl,
530
- premultipliedColorTr,
531
- premultipliedColorBl,
532
- premultipliedColorBr,
533
- } = this;
534
-
535
- const { zIndex, worldAlpha, globalTransform: gt, clippingRect } = this;
536
-
537
- assertTruthy(gt);
538
-
539
- // add to list of renderables to be sorted before rendering
540
- renderer.addQuad({
541
- width,
542
- height,
543
- colorTl: premultipliedColorTl,
544
- colorTr: premultipliedColorTr,
545
- colorBl: premultipliedColorBl,
546
- colorBr: premultipliedColorBr,
547
- texture,
548
- textureOptions,
549
- zIndex,
550
- shader,
551
- shaderProps,
552
- alpha: worldAlpha,
553
- clippingRect,
554
- tx: gt.tx,
555
- ty: gt.ty,
556
- ta: gt.ta,
557
- tb: gt.tb,
558
- tc: gt.tc,
559
- td: gt.td,
560
- });
561
-
562
- // Calculate absolute X and Y based on all ancestors
563
- // renderer.addQuad(absX, absY, w, h, color, texture, textureOptions, zIndex);
564
- }
565
-
566
- //#region Properties
567
- get id(): number {
568
- return this.props.id;
569
- }
570
-
571
- get x(): number {
572
- return this.props.x;
573
- }
574
-
575
- set x(value: number) {
576
- if (this.props.x !== value) {
577
- this.props.x = value;
578
- this.setUpdateType(UpdateType.Local);
579
- }
580
- }
581
-
582
- get absX(): number {
583
- return (
584
- this.props.x +
585
- (this.props.parent?.absX || this.props.parent?.globalTransform?.tx || 0)
586
- );
587
- }
588
-
589
- get absY(): number {
590
- return this.props.y + (this.props.parent?.absY ?? 0);
591
- }
592
-
593
- get y(): number {
594
- return this.props.y;
595
- }
596
-
597
- set y(value: number) {
598
- if (this.props.y !== value) {
599
- this.props.y = value;
600
- this.setUpdateType(UpdateType.Local);
601
- }
602
- }
603
-
604
- get width(): number {
605
- return this.props.width;
606
- }
607
-
608
- set width(value: number) {
609
- if (this.props.width !== value) {
610
- this.props.width = value;
611
- this.setUpdateType(UpdateType.Local);
612
- }
613
- }
614
-
615
- get height(): number {
616
- return this.props.height;
617
- }
618
-
619
- set height(value: number) {
620
- if (this.props.height !== value) {
621
- this.props.height = value;
622
- this.setUpdateType(UpdateType.Local);
623
- }
624
- }
625
-
626
- get scale(): number {
627
- // The CoreNode `scale` property is only used by Animations.
628
- // Unlike INode, `null` should never be possibility for Animations.
629
- return this.scaleX;
630
- }
631
-
632
- set scale(value: number) {
633
- // The CoreNode `scale` property is only used by Animations.
634
- // Unlike INode, `null` should never be possibility for Animations.
635
- this.scaleX = value;
636
- this.scaleY = value;
637
- }
638
-
639
- get scaleX(): number {
640
- return this.props.scaleX;
641
- }
642
-
643
- set scaleX(value: number) {
644
- if (this.props.scaleX !== value) {
645
- this.props.scaleX = value;
646
- this.setUpdateType(UpdateType.ScaleRotate);
647
- }
648
- }
649
-
650
- get scaleY(): number {
651
- return this.props.scaleY;
652
- }
653
-
654
- set scaleY(value: number) {
655
- if (this.props.scaleY !== value) {
656
- this.props.scaleY = value;
657
- this.setUpdateType(UpdateType.ScaleRotate);
658
- }
659
- }
660
-
661
- get mount(): number {
662
- return this.props.mount;
663
- }
664
-
665
- set mount(value: number) {
666
- if (this.props.mountX !== value || this.props.mountY !== value) {
667
- this.props.mountX = value;
668
- this.props.mountY = value;
669
- this.props.mount = value;
670
- this.setUpdateType(UpdateType.Local);
671
- }
672
- }
673
-
674
- get mountX(): number {
675
- return this.props.mountX;
676
- }
677
-
678
- set mountX(value: number) {
679
- if (this.props.mountX !== value) {
680
- this.props.mountX = value;
681
- this.setUpdateType(UpdateType.Local);
682
- }
683
- }
684
-
685
- get mountY(): number {
686
- return this.props.mountY;
687
- }
688
-
689
- set mountY(value: number) {
690
- if (this.props.mountY !== value) {
691
- this.props.mountY = value;
692
- this.setUpdateType(UpdateType.Local);
693
- }
694
- }
695
-
696
- get pivot(): number {
697
- return this.props.pivot;
698
- }
699
-
700
- set pivot(value: number) {
701
- if (this.props.pivotX !== value || this.props.pivotY !== value) {
702
- this.props.pivotX = value;
703
- this.props.pivotY = value;
704
- this.props.pivot = value;
705
- this.setUpdateType(UpdateType.Local);
706
- }
707
- }
708
-
709
- get pivotX(): number {
710
- return this.props.pivotX;
711
- }
712
-
713
- set pivotX(value: number) {
714
- if (this.props.pivotX !== value) {
715
- this.props.pivotX = value;
716
- this.setUpdateType(UpdateType.Local);
717
- }
718
- }
719
-
720
- get pivotY(): number {
721
- return this.props.pivotY;
722
- }
723
-
724
- set pivotY(value: number) {
725
- if (this.props.pivotY !== value) {
726
- this.props.pivotY = value;
727
- this.setUpdateType(UpdateType.Local);
728
- }
729
- }
730
-
731
- get rotation(): number {
732
- return this.props.rotation;
733
- }
734
-
735
- set rotation(value: number) {
736
- if (this.props.rotation !== value) {
737
- this.props.rotation = value;
738
- this.setUpdateType(UpdateType.ScaleRotate);
739
- }
740
- }
741
-
742
- get alpha(): number {
743
- return this.props.alpha;
744
- }
745
-
746
- set alpha(value: number) {
747
- this.props.alpha = value;
748
- this.setUpdateType(UpdateType.PremultipliedColors | UpdateType.WorldAlpha);
749
- }
750
-
751
- get clipping(): boolean {
752
- return this.props.clipping;
753
- }
754
-
755
- set clipping(value: boolean) {
756
- this.props.clipping = value;
757
- this.setUpdateType(UpdateType.Clipping);
758
- }
759
-
760
- get color(): number {
761
- return this.props.color;
762
- }
763
-
764
- set color(value: number) {
765
- if (
766
- this.props.colorTl !== value ||
767
- this.props.colorTr !== value ||
768
- this.props.colorBl !== value ||
769
- this.props.colorBr !== value
770
- ) {
771
- this.colorTl = value;
772
- this.colorTr = value;
773
- this.colorBl = value;
774
- this.colorBr = value;
775
- }
776
- this.props.color = value;
777
-
778
- this.setUpdateType(UpdateType.PremultipliedColors);
779
- }
780
-
781
- get colorTop(): number {
782
- return this.props.colorTop;
783
- }
784
-
785
- set colorTop(value: number) {
786
- if (this.props.colorTl !== value || this.props.colorTr !== value) {
787
- this.colorTl = value;
788
- this.colorTr = value;
789
- }
790
- this.props.colorTop = value;
791
- this.setUpdateType(UpdateType.PremultipliedColors);
792
- }
793
-
794
- get colorBottom(): number {
795
- return this.props.colorBottom;
796
- }
797
-
798
- set colorBottom(value: number) {
799
- if (this.props.colorBl !== value || this.props.colorBr !== value) {
800
- this.colorBl = value;
801
- this.colorBr = value;
802
- }
803
- this.props.colorBottom = value;
804
- this.setUpdateType(UpdateType.PremultipliedColors);
805
- }
806
-
807
- get colorLeft(): number {
808
- return this.props.colorLeft;
809
- }
810
-
811
- set colorLeft(value: number) {
812
- if (this.props.colorTl !== value || this.props.colorBl !== value) {
813
- this.colorTl = value;
814
- this.colorBl = value;
815
- }
816
- this.props.colorLeft = value;
817
- this.setUpdateType(UpdateType.PremultipliedColors);
818
- }
819
-
820
- get colorRight(): number {
821
- return this.props.colorRight;
822
- }
823
-
824
- set colorRight(value: number) {
825
- if (this.props.colorTr !== value || this.props.colorBr !== value) {
826
- this.colorTr = value;
827
- this.colorBr = value;
828
- }
829
- this.props.colorRight = value;
830
- this.setUpdateType(UpdateType.PremultipliedColors);
831
- }
832
-
833
- get colorTl(): number {
834
- return this.props.colorTl;
835
- }
836
-
837
- set colorTl(value: number) {
838
- this.props.colorTl = value;
839
- this.setUpdateType(UpdateType.PremultipliedColors);
840
- }
841
-
842
- get colorTr(): number {
843
- return this.props.colorTr;
844
- }
845
-
846
- set colorTr(value: number) {
847
- this.props.colorTr = value;
848
- this.setUpdateType(UpdateType.PremultipliedColors);
849
- }
850
-
851
- get colorBl(): number {
852
- return this.props.colorBl;
853
- }
854
-
855
- set colorBl(value: number) {
856
- this.props.colorBl = value;
857
- this.setUpdateType(UpdateType.PremultipliedColors);
858
- }
859
-
860
- get colorBr(): number {
861
- return this.props.colorBr;
862
- }
863
-
864
- set colorBr(value: number) {
865
- this.props.colorBr = value;
866
- this.setUpdateType(UpdateType.PremultipliedColors);
867
- }
868
-
869
- // we're only interested in parent zIndex to test
870
- // if we should use node zIndex is higher then parent zIndex
871
- get zIndexLocked(): number {
872
- return this.props.zIndexLocked || 0;
873
- }
874
-
875
- set zIndexLocked(value: number) {
876
- this.props.zIndexLocked = value;
877
- this.setUpdateType(UpdateType.CalculatedZIndex | UpdateType.Children);
878
- this.children.forEach((child) => {
879
- child.setUpdateType(UpdateType.CalculatedZIndex);
880
- });
881
- }
882
-
883
- get zIndex(): number {
884
- return this.props.zIndex;
885
- }
886
-
887
- set zIndex(value: number) {
888
- this.props.zIndex = value;
889
- this.setUpdateType(UpdateType.CalculatedZIndex | UpdateType.Children);
890
- this.children.forEach((child) => {
891
- child.setUpdateType(UpdateType.CalculatedZIndex);
892
- });
893
- }
894
-
895
- get parent(): CoreNode | null {
896
- return this.props.parent;
897
- }
898
-
899
- set parent(newParent: CoreNode | null) {
900
- const oldParent = this.props.parent;
901
- if (oldParent === newParent) {
902
- return;
903
- }
904
- this.props.parent = newParent;
905
- if (oldParent) {
906
- const index = oldParent.children.indexOf(this);
907
- assertTruthy(
908
- index !== -1,
909
- "CoreNode.parent: Node not found in old parent's children!",
910
- );
911
- oldParent.children.splice(index, 1);
912
- }
913
- if (newParent) {
914
- newParent.children.push(this);
915
- // Since this node has a new parent, to be safe, have it do a full update.
916
- this.setUpdateType(UpdateType.All);
917
- // Tell parent that it's children need to be updated and sorted.
918
- newParent.setUpdateType(
919
- UpdateType.Children | UpdateType.ZIndexSortedChildren,
920
- );
921
- }
922
-
923
- this.updateScaleRotateTransform();
924
- }
925
- //#endregion Properties
926
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { assertTruthy, mergeColorAlphaPremultiplied } from '../utils.js';
21
+ import type { ShaderMap } from './CoreShaderManager.js';
22
+ import type {
23
+ ExtractProps,
24
+ TextureMap,
25
+ TextureOptions,
26
+ } from './CoreTextureManager.js';
27
+ import type { CoreRenderer } from './renderers/CoreRenderer.js';
28
+ import type { CoreShader } from './renderers/CoreShader.js';
29
+ import type { Stage } from './Stage.js';
30
+ import type {
31
+ Texture,
32
+ TextureFailedEventHandler,
33
+ TextureLoadedEventHandler,
34
+ } from './textures/Texture.js';
35
+ import type {
36
+ NodeTextureFailedPayload,
37
+ NodeTextureLoadedPayload,
38
+ } from '../common/CommonTypes.js';
39
+ import { EventEmitter } from '../common/EventEmitter.js';
40
+ import { copyRect, intersectRect, type RectWithValid } from './lib/utils.js';
41
+ import { Matrix3d } from './lib/Matrix3d.js';
42
+
43
+ export interface CoreNodeProps {
44
+ id: number;
45
+ // External facing properties whose defaults are determined by
46
+ // RendererMain's resolveNodeDefaults() method
47
+ x: number;
48
+ y: number;
49
+ width: number;
50
+ height: number;
51
+ alpha: number;
52
+ clipping: boolean;
53
+ color: number;
54
+ colorTop: number;
55
+ colorBottom: number;
56
+ colorLeft: number;
57
+ colorRight: number;
58
+ colorTl: number;
59
+ colorTr: number;
60
+ colorBl: number;
61
+ colorBr: number;
62
+ parent: CoreNode | null;
63
+ zIndex: number;
64
+ texture: Texture | null;
65
+ textureOptions: TextureOptions | null;
66
+ shader: CoreShader | null;
67
+ shaderProps: Record<string, unknown> | null;
68
+ zIndexLocked: number;
69
+ scaleX: number;
70
+ scaleY: number;
71
+ mount: number;
72
+ mountX: number;
73
+ mountY: number;
74
+ pivot: number;
75
+ pivotX: number;
76
+ pivotY: number;
77
+ rotation: number;
78
+ }
79
+
80
+ type ICoreNode = Omit<
81
+ CoreNodeProps,
82
+ 'texture' | 'textureOptions' | 'shader' | 'shaderProps'
83
+ >;
84
+
85
+ enum UpdateType {
86
+ /**
87
+ * Child updates
88
+ */
89
+ Children = 1,
90
+
91
+ /**
92
+ * Scale/Rotate transform update
93
+ */
94
+ ScaleRotate = 2,
95
+
96
+ /**
97
+ * Translate transform update (x/y/width/height/pivot/mount)
98
+ */
99
+ Local = 4,
100
+
101
+ /**
102
+ * Global transform update
103
+ */
104
+ Global = 8,
105
+
106
+ /**
107
+ * Clipping rect update
108
+ */
109
+ Clipping = 16,
110
+
111
+ /**
112
+ * Calculated ZIndex update
113
+ */
114
+ CalculatedZIndex = 32,
115
+
116
+ /**
117
+ * Z-Index Sorted Children update
118
+ */
119
+ ZIndexSortedChildren = 64,
120
+
121
+ /**
122
+ * Premultiplied Colors
123
+ */
124
+ PremultipliedColors = 128,
125
+
126
+ /**
127
+ * World Alpha
128
+ *
129
+ * @remarks
130
+ * World Alpha = Parent World Alpha * Alpha
131
+ */
132
+ WorldAlpha = 256,
133
+
134
+ /**
135
+ * None
136
+ */
137
+ None = 0,
138
+
139
+ /**
140
+ * All
141
+ */
142
+ All = 511,
143
+ }
144
+
145
+ export class CoreNode extends EventEmitter implements ICoreNode {
146
+ readonly children: CoreNode[] = [];
147
+ protected props: Required<CoreNodeProps>;
148
+
149
+ public updateType = UpdateType.All;
150
+ public globalTransform?: Matrix3d;
151
+ public scaleRotateTransform?: Matrix3d;
152
+ public localTransform?: Matrix3d;
153
+ public clippingRect: RectWithValid = {
154
+ x: 0,
155
+ y: 0,
156
+ width: 0,
157
+ height: 0,
158
+ valid: false,
159
+ };
160
+ public isRenderable = false;
161
+ public worldAlpha = 1;
162
+ public premultipliedColorTl = 0;
163
+ public premultipliedColorTr = 0;
164
+ public premultipliedColorBl = 0;
165
+ public premultipliedColorBr = 0;
166
+ public calcZIndex = 0;
167
+
168
+ private isComplex = false;
169
+
170
+ constructor(protected stage: Stage, props: CoreNodeProps) {
171
+ super();
172
+ this.props = {
173
+ ...props,
174
+ parent: null,
175
+ };
176
+ // Allow for parent to be processed appropriately
177
+ this.parent = props.parent;
178
+ this.updateScaleRotateTransform();
179
+ }
180
+
181
+ //#region Textures
182
+ loadTexture<Type extends keyof TextureMap>(
183
+ textureType: Type,
184
+ props: ExtractProps<TextureMap[Type]>,
185
+ options: TextureOptions | null = null,
186
+ ): void {
187
+ // First unload any existing texture
188
+ if (this.props.texture) {
189
+ this.unloadTexture();
190
+ }
191
+ const { txManager } = this.stage;
192
+ const texture = txManager.loadTexture(textureType, props, options);
193
+
194
+ this.props.texture = texture;
195
+ this.props.textureOptions = options;
196
+ this.checkIsRenderable();
197
+
198
+ // If texture is already loaded / failed, trigger loaded event manually
199
+ // so that users get a consistent event experience.
200
+ // We do this in a microtask to allow listeners to be attached in the same
201
+ // synchronous task after calling loadTexture()
202
+ queueMicrotask(() => {
203
+ if (texture.state === 'loaded') {
204
+ this.onTextureLoaded(texture, texture.dimensions!);
205
+ } else if (texture.state === 'failed') {
206
+ this.onTextureFailed(texture, texture.error!);
207
+ }
208
+ texture.on('loaded', this.onTextureLoaded);
209
+ texture.on('failed', this.onTextureFailed);
210
+ });
211
+ }
212
+
213
+ unloadTexture(): void {
214
+ if (this.props.texture) {
215
+ this.props.texture.off('loaded', this.onTextureLoaded);
216
+ this.props.texture.off('failed', this.onTextureFailed);
217
+ }
218
+ this.props.texture = null;
219
+ this.props.textureOptions = null;
220
+ this.checkIsRenderable();
221
+ }
222
+
223
+ private onTextureLoaded: TextureLoadedEventHandler = (target, dimensions) => {
224
+ // Texture was loaded. In case the RAF loop has already stopped, we request
225
+ // a render to ensure the texture is rendered.
226
+ this.stage.requestRender();
227
+ this.emit('loaded', {
228
+ type: 'texture',
229
+ dimensions,
230
+ } satisfies NodeTextureLoadedPayload);
231
+ };
232
+
233
+ private onTextureFailed: TextureFailedEventHandler = (target, error) => {
234
+ this.emit('failed', {
235
+ type: 'texture',
236
+ error,
237
+ } satisfies NodeTextureFailedPayload);
238
+ };
239
+ //#endregion Textures
240
+
241
+ loadShader<Type extends keyof ShaderMap>(
242
+ shaderType: Type,
243
+ props: ExtractProps<ShaderMap[Type]>,
244
+ ): void {
245
+ const shManager = this.stage.renderer.getShaderManager();
246
+ assertTruthy(shManager);
247
+ const { shader, props: p } = shManager.loadShader(shaderType, props);
248
+ this.props.shader = shader;
249
+ this.props.shaderProps = p;
250
+ this.checkIsRenderable();
251
+ }
252
+
253
+ /**
254
+ * Change types types is used to determine the scope of the changes being applied
255
+ *
256
+ * @remarks
257
+ * See {@link UpdateType} for more information on each type
258
+ *
259
+ * @param type
260
+ */
261
+ setUpdateType(type: UpdateType): void {
262
+ this.updateType |= type;
263
+
264
+ // If we're updating this node at all, we need to inform the parent
265
+ // (and all ancestors) that their children need updating as well
266
+ const parent = this.props.parent;
267
+ if (parent && !(parent.updateType & UpdateType.Children)) {
268
+ parent.setUpdateType(UpdateType.Children);
269
+ }
270
+ }
271
+
272
+ sortChildren() {
273
+ this.children.sort((a, b) => a.calcZIndex - b.calcZIndex);
274
+ }
275
+
276
+ updateScaleRotateTransform() {
277
+ this.scaleRotateTransform = Matrix3d.rotate(
278
+ this.props.rotation,
279
+ this.scaleRotateTransform,
280
+ ).scale(this.props.scaleX, this.props.scaleY);
281
+ }
282
+
283
+ updateLocalTransform() {
284
+ assertTruthy(this.scaleRotateTransform);
285
+ const pivotTranslateX = this.props.pivotX * this.props.width;
286
+ const pivotTranslateY = this.props.pivotY * this.props.height;
287
+ const mountTranslateX = this.props.mountX * this.props.width;
288
+ const mountTranslateY = this.props.mountY * this.props.height;
289
+
290
+ this.localTransform = Matrix3d.translate(
291
+ pivotTranslateX - mountTranslateX + this.props.x,
292
+ pivotTranslateY - mountTranslateY + this.props.y,
293
+ this.localTransform,
294
+ )
295
+ .multiply(this.scaleRotateTransform)
296
+ .translate(-pivotTranslateX, -pivotTranslateY);
297
+ this.setUpdateType(UpdateType.Global);
298
+ }
299
+
300
+ /**
301
+ * @todo: test for correct calculation flag
302
+ * @param delta
303
+ */
304
+ update(delta: number, parentClippingRect: RectWithValid): void {
305
+ if (this.updateType & UpdateType.ScaleRotate) {
306
+ this.updateScaleRotateTransform();
307
+ this.setUpdateType(UpdateType.Local);
308
+ }
309
+
310
+ if (this.updateType & UpdateType.Local) {
311
+ this.updateLocalTransform();
312
+ this.setUpdateType(UpdateType.Global);
313
+ }
314
+
315
+ const parent = this.props.parent;
316
+ let childUpdateType = UpdateType.None;
317
+ if (this.updateType & UpdateType.Global) {
318
+ assertTruthy(this.localTransform);
319
+ this.globalTransform = Matrix3d.copy(
320
+ parent?.globalTransform || this.localTransform,
321
+ this.globalTransform,
322
+ );
323
+
324
+ if (parent) {
325
+ this.globalTransform.multiply(this.localTransform);
326
+ }
327
+
328
+ this.setUpdateType(UpdateType.Clipping | UpdateType.Children);
329
+ childUpdateType |= UpdateType.Global;
330
+ }
331
+
332
+ if (this.updateType & UpdateType.Clipping) {
333
+ this.calculateClippingRect(parentClippingRect);
334
+ this.checkIsRenderable();
335
+ this.setUpdateType(UpdateType.Children);
336
+ childUpdateType |= UpdateType.Clipping;
337
+ }
338
+
339
+ if (this.updateType & UpdateType.WorldAlpha) {
340
+ if (parent) {
341
+ this.worldAlpha = parent.worldAlpha * this.props.alpha;
342
+ } else {
343
+ this.worldAlpha = this.props.alpha;
344
+ }
345
+ this.setUpdateType(UpdateType.Children | UpdateType.PremultipliedColors);
346
+ childUpdateType |= UpdateType.WorldAlpha;
347
+ }
348
+
349
+ if (this.updateType & UpdateType.PremultipliedColors) {
350
+ this.premultipliedColorTl = mergeColorAlphaPremultiplied(
351
+ this.props.colorTl,
352
+ this.worldAlpha,
353
+ true,
354
+ );
355
+
356
+ // If all the colors are the same just sent them all to the same value
357
+ if (
358
+ this.props.colorTl === this.props.colorTr &&
359
+ this.props.colorBl === this.props.colorBr &&
360
+ this.props.colorTl === this.props.colorBl
361
+ ) {
362
+ this.premultipliedColorTr =
363
+ this.premultipliedColorBl =
364
+ this.premultipliedColorBr =
365
+ this.premultipliedColorTl;
366
+ } else {
367
+ this.premultipliedColorTr = mergeColorAlphaPremultiplied(
368
+ this.props.colorTr,
369
+ this.worldAlpha,
370
+ true,
371
+ );
372
+ this.premultipliedColorBl = mergeColorAlphaPremultiplied(
373
+ this.props.colorBl,
374
+ this.worldAlpha,
375
+ true,
376
+ );
377
+ this.premultipliedColorBr = mergeColorAlphaPremultiplied(
378
+ this.props.colorBr,
379
+ this.worldAlpha,
380
+ true,
381
+ );
382
+ }
383
+ this.checkIsRenderable();
384
+ this.setUpdateType(UpdateType.Children);
385
+ childUpdateType |= UpdateType.PremultipliedColors;
386
+ }
387
+
388
+ // No need to update zIndex if there is no parent
389
+ if (parent && this.updateType & UpdateType.CalculatedZIndex) {
390
+ this.calculateZIndex();
391
+ // Tell parent to re-sort children
392
+ parent.setUpdateType(UpdateType.ZIndexSortedChildren);
393
+ }
394
+
395
+ if (this.updateType & UpdateType.Children && this.children.length) {
396
+ this.children.forEach((child) => {
397
+ // Trigger the depenedent update types on the child
398
+ child.setUpdateType(childUpdateType);
399
+ // If child has no updates, skip
400
+ if (child.updateType === 0) {
401
+ return;
402
+ }
403
+ child.update(delta, this.clippingRect);
404
+ });
405
+ }
406
+
407
+ // Sorting children MUST happen after children have been updated so
408
+ // that they have the oppotunity to update their calculated zIndex.
409
+ if (this.updateType & UpdateType.ZIndexSortedChildren) {
410
+ // reorder z-index
411
+ this.sortChildren();
412
+ }
413
+
414
+ // reset update type
415
+ this.updateType = 0;
416
+ }
417
+
418
+ // This function checks if the current node is renderable based on certain properties.
419
+ // It returns true if any of the specified properties are truthy or if any color property is not 0, otherwise it returns false.
420
+ checkIsRenderable(): boolean {
421
+ if (this.props.texture) {
422
+ return (this.isRenderable = true);
423
+ }
424
+
425
+ if (!this.props.width || !this.props.height) {
426
+ return (this.isRenderable = false);
427
+ }
428
+
429
+ if (this.props.shader) {
430
+ return (this.isRenderable = true);
431
+ }
432
+
433
+ if (this.props.clipping) {
434
+ return (this.isRenderable = true);
435
+ }
436
+
437
+ if (this.props.color !== 0) {
438
+ return (this.isRenderable = true);
439
+ }
440
+
441
+ // Consider removing these checks and just using the color property check above.
442
+ // Maybe add a forceRender prop for nodes that should always render.
443
+ if (this.props.colorTop !== 0) {
444
+ return (this.isRenderable = true);
445
+ }
446
+
447
+ if (this.props.colorBottom !== 0) {
448
+ return (this.isRenderable = true);
449
+ }
450
+
451
+ if (this.props.colorLeft !== 0) {
452
+ return (this.isRenderable = true);
453
+ }
454
+
455
+ if (this.props.colorRight !== 0) {
456
+ return (this.isRenderable = true);
457
+ }
458
+
459
+ if (this.props.colorTl !== 0) {
460
+ return (this.isRenderable = true);
461
+ }
462
+
463
+ if (this.props.colorTr !== 0) {
464
+ return (this.isRenderable = true);
465
+ }
466
+
467
+ if (this.props.colorBl !== 0) {
468
+ return (this.isRenderable = true);
469
+ }
470
+
471
+ if (this.props.colorBr !== 0) {
472
+ return (this.isRenderable = true);
473
+ }
474
+
475
+ return (this.isRenderable = false);
476
+ }
477
+
478
+ /**
479
+ * This function calculates the clipping rectangle for a node.
480
+ *
481
+ * The function then checks if the node is rotated. If the node requires clipping and is not rotated, a new clipping rectangle is created based on the node's global transform and dimensions.
482
+ * If a parent clipping rectangle exists, it is intersected with the node's clipping rectangle (if it exists), or replaces the node's clipping rectangle.
483
+ *
484
+ * Finally, the node's parentClippingRect and clippingRect properties are updated.
485
+ */
486
+ calculateClippingRect(parentClippingRect: RectWithValid) {
487
+ assertTruthy(this.globalTransform);
488
+ const { clippingRect, props, globalTransform: gt } = this;
489
+ const { clipping } = props;
490
+
491
+ const isRotated = gt.tb !== 0 || gt.tc !== 0;
492
+
493
+ if (clipping && !isRotated) {
494
+ clippingRect.x = gt.tx;
495
+ clippingRect.y = gt.ty;
496
+ clippingRect.width = this.width * gt.ta;
497
+ clippingRect.height = this.height * gt.td;
498
+ clippingRect.valid = true;
499
+ } else {
500
+ clippingRect.valid = false;
501
+ }
502
+
503
+ if (parentClippingRect.valid && clippingRect.valid) {
504
+ // Intersect parent clipping rect with node clipping rect
505
+ intersectRect(parentClippingRect, clippingRect, clippingRect);
506
+ } else if (parentClippingRect.valid) {
507
+ // Copy parent clipping rect
508
+ copyRect(parentClippingRect, clippingRect);
509
+ clippingRect.valid = true;
510
+ }
511
+ }
512
+
513
+ calculateZIndex(): void {
514
+ const props = this.props;
515
+ const z = props.zIndex || 0;
516
+ const p = props.parent?.zIndex || 0;
517
+
518
+ let zIndex = z;
519
+ if (props.parent?.zIndexLocked) {
520
+ zIndex = z < p ? z : p;
521
+ }
522
+ this.calcZIndex = zIndex;
523
+ }
524
+
525
+ renderQuads(renderer: CoreRenderer): void {
526
+ const { width, height, texture, textureOptions, shader, shaderProps } =
527
+ this.props;
528
+ const {
529
+ premultipliedColorTl,
530
+ premultipliedColorTr,
531
+ premultipliedColorBl,
532
+ premultipliedColorBr,
533
+ } = this;
534
+
535
+ const { zIndex, worldAlpha, globalTransform: gt, clippingRect } = this;
536
+
537
+ assertTruthy(gt);
538
+
539
+ // add to list of renderables to be sorted before rendering
540
+ renderer.addQuad({
541
+ width,
542
+ height,
543
+ colorTl: premultipliedColorTl,
544
+ colorTr: premultipliedColorTr,
545
+ colorBl: premultipliedColorBl,
546
+ colorBr: premultipliedColorBr,
547
+ texture,
548
+ textureOptions,
549
+ zIndex,
550
+ shader,
551
+ shaderProps,
552
+ alpha: worldAlpha,
553
+ clippingRect,
554
+ tx: gt.tx,
555
+ ty: gt.ty,
556
+ ta: gt.ta,
557
+ tb: gt.tb,
558
+ tc: gt.tc,
559
+ td: gt.td,
560
+ });
561
+
562
+ // Calculate absolute X and Y based on all ancestors
563
+ // renderer.addQuad(absX, absY, w, h, color, texture, textureOptions, zIndex);
564
+ }
565
+
566
+ //#region Properties
567
+ get id(): number {
568
+ return this.props.id;
569
+ }
570
+
571
+ get x(): number {
572
+ return this.props.x;
573
+ }
574
+
575
+ set x(value: number) {
576
+ if (this.props.x !== value) {
577
+ this.props.x = value;
578
+ this.setUpdateType(UpdateType.Local);
579
+ }
580
+ }
581
+
582
+ get absX(): number {
583
+ return (
584
+ this.props.x +
585
+ (this.props.parent?.absX || this.props.parent?.globalTransform?.tx || 0)
586
+ );
587
+ }
588
+
589
+ get absY(): number {
590
+ return this.props.y + (this.props.parent?.absY ?? 0);
591
+ }
592
+
593
+ get y(): number {
594
+ return this.props.y;
595
+ }
596
+
597
+ set y(value: number) {
598
+ if (this.props.y !== value) {
599
+ this.props.y = value;
600
+ this.setUpdateType(UpdateType.Local);
601
+ }
602
+ }
603
+
604
+ get width(): number {
605
+ return this.props.width;
606
+ }
607
+
608
+ set width(value: number) {
609
+ if (this.props.width !== value) {
610
+ this.props.width = value;
611
+ this.setUpdateType(UpdateType.Local);
612
+ }
613
+ }
614
+
615
+ get height(): number {
616
+ return this.props.height;
617
+ }
618
+
619
+ set height(value: number) {
620
+ if (this.props.height !== value) {
621
+ this.props.height = value;
622
+ this.setUpdateType(UpdateType.Local);
623
+ }
624
+ }
625
+
626
+ get scale(): number {
627
+ // The CoreNode `scale` property is only used by Animations.
628
+ // Unlike INode, `null` should never be possibility for Animations.
629
+ return this.scaleX;
630
+ }
631
+
632
+ set scale(value: number) {
633
+ // The CoreNode `scale` property is only used by Animations.
634
+ // Unlike INode, `null` should never be possibility for Animations.
635
+ this.scaleX = value;
636
+ this.scaleY = value;
637
+ }
638
+
639
+ get scaleX(): number {
640
+ return this.props.scaleX;
641
+ }
642
+
643
+ set scaleX(value: number) {
644
+ if (this.props.scaleX !== value) {
645
+ this.props.scaleX = value;
646
+ this.setUpdateType(UpdateType.ScaleRotate);
647
+ }
648
+ }
649
+
650
+ get scaleY(): number {
651
+ return this.props.scaleY;
652
+ }
653
+
654
+ set scaleY(value: number) {
655
+ if (this.props.scaleY !== value) {
656
+ this.props.scaleY = value;
657
+ this.setUpdateType(UpdateType.ScaleRotate);
658
+ }
659
+ }
660
+
661
+ get mount(): number {
662
+ return this.props.mount;
663
+ }
664
+
665
+ set mount(value: number) {
666
+ if (this.props.mountX !== value || this.props.mountY !== value) {
667
+ this.props.mountX = value;
668
+ this.props.mountY = value;
669
+ this.props.mount = value;
670
+ this.setUpdateType(UpdateType.Local);
671
+ }
672
+ }
673
+
674
+ get mountX(): number {
675
+ return this.props.mountX;
676
+ }
677
+
678
+ set mountX(value: number) {
679
+ if (this.props.mountX !== value) {
680
+ this.props.mountX = value;
681
+ this.setUpdateType(UpdateType.Local);
682
+ }
683
+ }
684
+
685
+ get mountY(): number {
686
+ return this.props.mountY;
687
+ }
688
+
689
+ set mountY(value: number) {
690
+ if (this.props.mountY !== value) {
691
+ this.props.mountY = value;
692
+ this.setUpdateType(UpdateType.Local);
693
+ }
694
+ }
695
+
696
+ get pivot(): number {
697
+ return this.props.pivot;
698
+ }
699
+
700
+ set pivot(value: number) {
701
+ if (this.props.pivotX !== value || this.props.pivotY !== value) {
702
+ this.props.pivotX = value;
703
+ this.props.pivotY = value;
704
+ this.props.pivot = value;
705
+ this.setUpdateType(UpdateType.Local);
706
+ }
707
+ }
708
+
709
+ get pivotX(): number {
710
+ return this.props.pivotX;
711
+ }
712
+
713
+ set pivotX(value: number) {
714
+ if (this.props.pivotX !== value) {
715
+ this.props.pivotX = value;
716
+ this.setUpdateType(UpdateType.Local);
717
+ }
718
+ }
719
+
720
+ get pivotY(): number {
721
+ return this.props.pivotY;
722
+ }
723
+
724
+ set pivotY(value: number) {
725
+ if (this.props.pivotY !== value) {
726
+ this.props.pivotY = value;
727
+ this.setUpdateType(UpdateType.Local);
728
+ }
729
+ }
730
+
731
+ get rotation(): number {
732
+ return this.props.rotation;
733
+ }
734
+
735
+ set rotation(value: number) {
736
+ if (this.props.rotation !== value) {
737
+ this.props.rotation = value;
738
+ this.setUpdateType(UpdateType.ScaleRotate);
739
+ }
740
+ }
741
+
742
+ get alpha(): number {
743
+ return this.props.alpha;
744
+ }
745
+
746
+ set alpha(value: number) {
747
+ this.props.alpha = value;
748
+ this.setUpdateType(UpdateType.PremultipliedColors | UpdateType.WorldAlpha);
749
+ }
750
+
751
+ get clipping(): boolean {
752
+ return this.props.clipping;
753
+ }
754
+
755
+ set clipping(value: boolean) {
756
+ this.props.clipping = value;
757
+ this.setUpdateType(UpdateType.Clipping);
758
+ }
759
+
760
+ get color(): number {
761
+ return this.props.color;
762
+ }
763
+
764
+ set color(value: number) {
765
+ if (
766
+ this.props.colorTl !== value ||
767
+ this.props.colorTr !== value ||
768
+ this.props.colorBl !== value ||
769
+ this.props.colorBr !== value
770
+ ) {
771
+ this.colorTl = value;
772
+ this.colorTr = value;
773
+ this.colorBl = value;
774
+ this.colorBr = value;
775
+ }
776
+ this.props.color = value;
777
+
778
+ this.setUpdateType(UpdateType.PremultipliedColors);
779
+ }
780
+
781
+ get colorTop(): number {
782
+ return this.props.colorTop;
783
+ }
784
+
785
+ set colorTop(value: number) {
786
+ if (this.props.colorTl !== value || this.props.colorTr !== value) {
787
+ this.colorTl = value;
788
+ this.colorTr = value;
789
+ }
790
+ this.props.colorTop = value;
791
+ this.setUpdateType(UpdateType.PremultipliedColors);
792
+ }
793
+
794
+ get colorBottom(): number {
795
+ return this.props.colorBottom;
796
+ }
797
+
798
+ set colorBottom(value: number) {
799
+ if (this.props.colorBl !== value || this.props.colorBr !== value) {
800
+ this.colorBl = value;
801
+ this.colorBr = value;
802
+ }
803
+ this.props.colorBottom = value;
804
+ this.setUpdateType(UpdateType.PremultipliedColors);
805
+ }
806
+
807
+ get colorLeft(): number {
808
+ return this.props.colorLeft;
809
+ }
810
+
811
+ set colorLeft(value: number) {
812
+ if (this.props.colorTl !== value || this.props.colorBl !== value) {
813
+ this.colorTl = value;
814
+ this.colorBl = value;
815
+ }
816
+ this.props.colorLeft = value;
817
+ this.setUpdateType(UpdateType.PremultipliedColors);
818
+ }
819
+
820
+ get colorRight(): number {
821
+ return this.props.colorRight;
822
+ }
823
+
824
+ set colorRight(value: number) {
825
+ if (this.props.colorTr !== value || this.props.colorBr !== value) {
826
+ this.colorTr = value;
827
+ this.colorBr = value;
828
+ }
829
+ this.props.colorRight = value;
830
+ this.setUpdateType(UpdateType.PremultipliedColors);
831
+ }
832
+
833
+ get colorTl(): number {
834
+ return this.props.colorTl;
835
+ }
836
+
837
+ set colorTl(value: number) {
838
+ this.props.colorTl = value;
839
+ this.setUpdateType(UpdateType.PremultipliedColors);
840
+ }
841
+
842
+ get colorTr(): number {
843
+ return this.props.colorTr;
844
+ }
845
+
846
+ set colorTr(value: number) {
847
+ this.props.colorTr = value;
848
+ this.setUpdateType(UpdateType.PremultipliedColors);
849
+ }
850
+
851
+ get colorBl(): number {
852
+ return this.props.colorBl;
853
+ }
854
+
855
+ set colorBl(value: number) {
856
+ this.props.colorBl = value;
857
+ this.setUpdateType(UpdateType.PremultipliedColors);
858
+ }
859
+
860
+ get colorBr(): number {
861
+ return this.props.colorBr;
862
+ }
863
+
864
+ set colorBr(value: number) {
865
+ this.props.colorBr = value;
866
+ this.setUpdateType(UpdateType.PremultipliedColors);
867
+ }
868
+
869
+ // we're only interested in parent zIndex to test
870
+ // if we should use node zIndex is higher then parent zIndex
871
+ get zIndexLocked(): number {
872
+ return this.props.zIndexLocked || 0;
873
+ }
874
+
875
+ set zIndexLocked(value: number) {
876
+ this.props.zIndexLocked = value;
877
+ this.setUpdateType(UpdateType.CalculatedZIndex | UpdateType.Children);
878
+ this.children.forEach((child) => {
879
+ child.setUpdateType(UpdateType.CalculatedZIndex);
880
+ });
881
+ }
882
+
883
+ get zIndex(): number {
884
+ return this.props.zIndex;
885
+ }
886
+
887
+ set zIndex(value: number) {
888
+ this.props.zIndex = value;
889
+ this.setUpdateType(UpdateType.CalculatedZIndex | UpdateType.Children);
890
+ this.children.forEach((child) => {
891
+ child.setUpdateType(UpdateType.CalculatedZIndex);
892
+ });
893
+ }
894
+
895
+ get parent(): CoreNode | null {
896
+ return this.props.parent;
897
+ }
898
+
899
+ set parent(newParent: CoreNode | null) {
900
+ const oldParent = this.props.parent;
901
+ if (oldParent === newParent) {
902
+ return;
903
+ }
904
+ this.props.parent = newParent;
905
+ if (oldParent) {
906
+ const index = oldParent.children.indexOf(this);
907
+ assertTruthy(
908
+ index !== -1,
909
+ "CoreNode.parent: Node not found in old parent's children!",
910
+ );
911
+ oldParent.children.splice(index, 1);
912
+ }
913
+ if (newParent) {
914
+ newParent.children.push(this);
915
+ // Since this node has a new parent, to be safe, have it do a full update.
916
+ this.setUpdateType(UpdateType.All);
917
+ // Tell parent that it's children need to be updated and sorted.
918
+ newParent.setUpdateType(
919
+ UpdateType.Children | UpdateType.ZIndexSortedChildren,
920
+ );
921
+ }
922
+
923
+ this.updateScaleRotateTransform();
924
+ }
925
+ //#endregion Properties
926
+ }