@lightningjs/renderer 0.7.2 → 0.7.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/src/common/CommonTypes.d.ts +7 -0
  6. package/dist/src/core/Stage.d.ts +2 -1
  7. package/dist/src/core/Stage.js +4 -0
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/animations/CoreAnimation.js +3 -0
  10. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  11. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  12. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  13. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  14. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  15. package/dist/src/core/lib/ImageWorker.js +30 -22
  16. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  17. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  32. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  35. package/dist/src/core/textures/ImageTexture.d.ts +2 -1
  36. package/dist/src/core/textures/ImageTexture.js +7 -2
  37. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  38. package/dist/src/core/textures/Texture.d.ts +1 -1
  39. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  40. package/dist/src/main-api/Inspector.d.ts +6 -0
  41. package/dist/src/main-api/Inspector.js +105 -19
  42. package/dist/src/main-api/Inspector.js.map +1 -1
  43. package/dist/src/main-api/RendererMain.d.ts +12 -0
  44. package/dist/src/main-api/RendererMain.js +19 -1
  45. package/dist/src/main-api/RendererMain.js.map +1 -1
  46. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  47. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  48. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  49. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  50. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  51. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  52. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  53. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  54. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  55. package/exports/core-api.ts +102 -102
  56. package/exports/main-api.ts +60 -60
  57. package/exports/utils.ts +41 -41
  58. package/package.json +5 -3
  59. package/scripts/please-use-pnpm.js +13 -0
  60. package/src/common/CommonTypes.ts +113 -105
  61. package/src/common/EventEmitter.ts +77 -77
  62. package/src/common/IAnimationController.ts +29 -29
  63. package/src/core/CoreExtension.ts +32 -32
  64. package/src/core/CoreNode.ts +926 -926
  65. package/src/core/CoreShaderManager.ts +243 -243
  66. package/src/core/CoreTextNode.ts +391 -391
  67. package/src/core/CoreTextureManager.ts +326 -326
  68. package/src/core/Stage.ts +354 -342
  69. package/src/core/animations/AnimationManager.ts +38 -38
  70. package/src/core/animations/CoreAnimation.ts +181 -177
  71. package/src/core/animations/CoreAnimationController.ts +148 -117
  72. package/src/core/lib/ContextSpy.ts +41 -41
  73. package/src/core/lib/ImageWorker.ts +135 -124
  74. package/src/core/lib/Matrix3d.ts +290 -290
  75. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  76. package/src/core/lib/textureCompression.ts +152 -152
  77. package/src/core/lib/utils.ts +241 -241
  78. package/src/core/platform.ts +46 -46
  79. package/src/core/renderers/CoreContextTexture.ts +30 -30
  80. package/src/core/renderers/CoreRenderOp.ts +22 -22
  81. package/src/core/renderers/CoreRenderer.ts +63 -63
  82. package/src/core/renderers/CoreShader.ts +41 -41
  83. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  84. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +230 -231
  85. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  86. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  87. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  88. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  89. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  90. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  91. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  92. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  93. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  94. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  95. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  96. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  97. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  98. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  99. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  100. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  101. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  102. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  103. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  104. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  105. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  106. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  107. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  108. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  109. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  110. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  111. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  112. package/src/core/text-rendering/TrFontManager.ts +96 -96
  113. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  114. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  115. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  116. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  117. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  118. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  119. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
  120. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  133. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  134. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  135. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  136. package/src/core/textures/ColorTexture.ts +86 -86
  137. package/src/core/textures/ImageTexture.ts +140 -133
  138. package/src/core/textures/NoiseTexture.ts +96 -96
  139. package/src/core/textures/SubTexture.ts +143 -143
  140. package/src/core/textures/Texture.ts +218 -218
  141. package/src/core/utils.ts +224 -224
  142. package/src/env.d.ts +7 -7
  143. package/src/main-api/ICoreDriver.ts +66 -61
  144. package/src/main-api/INode.ts +470 -470
  145. package/src/main-api/Inspector.ts +432 -0
  146. package/src/main-api/RendererMain.ts +649 -610
  147. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  148. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  149. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  150. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  151. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  152. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  153. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  154. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  155. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  156. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  157. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  158. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  159. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  160. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  161. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  162. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  163. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  164. package/src/render-drivers/utils.ts +57 -57
  165. package/src/utils.ts +207 -207
  166. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  167. package/dist/src/core/lib/WebGlContext.js +0 -640
  168. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  169. package/dist/src/core/scene/Scene.d.ts +0 -59
  170. package/dist/src/core/scene/Scene.js +0 -106
  171. package/dist/src/core/scene/Scene.js.map +0 -1
  172. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  173. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  174. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  175. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  176. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  177. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  178. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  179. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  180. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  181. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  182. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  183. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  184. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  185. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  186. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  187. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  188. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  189. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  190. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  191. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,337 +1,337 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { Dimensions } from '../../../common/CommonTypes.js';
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- import { assertTruthy, hasOwn } from '../../../utils.js';
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- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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- import { CoreShader } from '../CoreShader.js';
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- import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
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- import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
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- import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
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- import type { BufferCollection } from './internal/BufferCollection.js';
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- import {
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- createProgram,
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- createShader,
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- type AttributeInfo,
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- type ShaderOptions,
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- type UniformInfo,
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- type UniformMethodMap,
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- type ShaderProgramSources,
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- } from './internal/ShaderUtils.js';
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- import { isWebGl2 } from './internal/WebGlUtils.js';
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-
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- /**
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- * Automatic shader prop for the dimensions of the Node being rendered
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- *
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- * @remarks
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- * Shader's who's rendering depends on the dimensions of the Node being rendered
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- * should extend this interface from their Prop interface type.
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- */
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- export interface DimensionsShaderProp {
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- /**
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- * Dimensions of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $dimensions?: Dimensions;
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- }
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-
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- export interface AlphaShaderProp {
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- /**
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- * Alpha of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $alpha?: number;
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- }
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-
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- export abstract class WebGlCoreShader extends CoreShader {
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- protected boundBufferCollection: BufferCollection | null = null;
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- protected buffersBound = false;
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- protected program: WebGLProgram;
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- /**
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- * Vertex Array Object
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- *
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- * @remarks
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- * Used by WebGL2 Only
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- */
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- protected vao: WebGLVertexArrayObject | undefined;
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- protected renderer: WebGlCoreRenderer;
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- protected glw: WebGlContextWrapper;
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- protected attributeBuffers: Record<string, WebGLBuffer>;
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- protected attributeLocations: Record<string, number>;
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- protected attributeNames: string[];
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- protected uniformLocations: Record<string, WebGLUniformLocation>;
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- protected uniformTypes: Record<string, keyof UniformMethodMap>;
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- readonly supportsIndexedTextures: boolean;
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-
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- constructor(options: ShaderOptions) {
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- super();
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- const renderer = (this.renderer = options.renderer);
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- const glw = (this.glw = this.renderer.glw);
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- this.supportsIndexedTextures = options.supportsIndexedTextures || false;
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-
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- // Check that extensions are supported
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- const webGl2 = glw.isWebGl2();
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- const requiredExtensions =
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- (webGl2 && options.webgl2Extensions) ||
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- (!webGl2 && options.webgl1Extensions) ||
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- [];
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- const glVersion = webGl2 ? '2.0' : '1.0';
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- requiredExtensions.forEach((extensionName) => {
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- if (!glw.getExtension(extensionName)) {
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- throw new Error(
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- `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
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- );
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- }
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- });
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-
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- // Gather shader sources
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- // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
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- // the extra copy of them to save memory.
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- // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
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- // the source code
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- const shaderSources =
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- options.shaderSources ||
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- (this.constructor as typeof WebGlCoreShader).shaderSources;
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- if (!shaderSources) {
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- throw new Error(
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- `Shader "${this.constructor.name}" is missing shaderSources.`,
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- );
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- } else if (webGl2 && shaderSources?.webGl2) {
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- shaderSources.fragment = shaderSources.webGl2.fragment;
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- shaderSources.vertex = shaderSources.webGl2.vertex;
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- delete shaderSources.webGl2;
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- }
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-
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- const textureUnits =
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- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
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-
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- const vertexSource =
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- shaderSources.vertex instanceof Function
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- ? shaderSources.vertex(textureUnits)
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- : shaderSources.vertex;
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-
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- const fragmentSource =
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- shaderSources.fragment instanceof Function
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- ? shaderSources.fragment(textureUnits)
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- : shaderSources.fragment;
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-
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- const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
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- const fragmentShader = createShader(
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- glw,
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- glw.FRAGMENT_SHADER,
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- fragmentSource,
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- );
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- if (!vertexShader || !fragmentShader) {
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- throw new Error();
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- }
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-
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- const program = createProgram(glw, vertexShader, fragmentShader);
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- if (!program) {
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- throw new Error();
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- }
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- this.program = program;
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-
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- if (webGl2) {
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- const vao = glw.createVertexArray();
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- if (!vao) {
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- throw new Error();
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- }
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- this.vao = vao;
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-
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- glw.bindVertexArray(this.vao);
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- }
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-
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- this.attributeLocations = {} as Record<string, number>;
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- this.attributeBuffers = {} as Record<string, number>;
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- this.attributeNames = [];
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-
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- [...options.attributes].forEach((attributeName) => {
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- const location = glw.getAttribLocation(this.program, attributeName);
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- if (location < 0) {
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- throw new Error(
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- `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
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- );
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- }
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- const buffer = glw.createBuffer();
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- if (!buffer) {
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- throw new Error(
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- `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
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- );
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- }
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-
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- this.attributeLocations[attributeName] = location;
185
- this.attributeBuffers[attributeName] = buffer;
186
- this.attributeNames.push(attributeName);
187
- });
188
-
189
- this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
190
- this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
191
- options.uniforms.forEach((uniform: UniformInfo) => {
192
- const location = glw.getUniformLocation(this.program, uniform.name);
193
- this.uniformTypes[uniform.name] = uniform.uniform;
194
- if (!location) {
195
- console.warn(
196
- `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
197
- );
198
- return;
199
- }
200
- this.uniformLocations[uniform.name] = location;
201
- });
202
- }
203
-
204
- private bindBufferAttribute(
205
- location: number,
206
- buffer: WebGLBuffer,
207
- attribute: AttributeInfo,
208
- ) {
209
- const { glw } = this;
210
- glw.enableVertexAttribArray(location);
211
-
212
- glw.vertexAttribPointer(
213
- buffer,
214
- location,
215
- attribute.size,
216
- attribute.type,
217
- attribute.normalized,
218
- attribute.stride,
219
- attribute.offset,
220
- );
221
- }
222
-
223
- disableAttribute(location: number) {
224
- this.glw.disableVertexAttribArray(location);
225
- }
226
-
227
- disableAttributes() {
228
- for (const loc in this.attributeLocations) {
229
- this.disableAttribute(this.attributeLocations[loc] as number);
230
- }
231
- this.boundBufferCollection = null;
232
- }
233
-
234
- /**
235
- * Given two sets of Shader props destined for this Shader, determine if they can be batched together
236
- * to reduce the number of draw calls.
237
- *
238
- * @remarks
239
- * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
240
- * calls into a single draw call.
241
- *
242
- * By default, this returns false (meaning no batching is allowed), but can be
243
- * overridden by child classes to provide more efficient batching.
244
- *
245
- * @param propsA
246
- * @param propsB
247
- * @returns
248
- */
249
- canBatchShaderProps(
250
- propsA: Record<string, unknown>,
251
- propsB: Record<string, unknown>,
252
- ): boolean {
253
- return false;
254
- }
255
-
256
- bindRenderOp(
257
- renderOp: WebGlCoreRenderOp,
258
- props: Record<string, unknown> | null,
259
- ) {
260
- this.bindBufferCollection(renderOp.buffers);
261
- if (renderOp.textures.length > 0) {
262
- this.bindTextures(renderOp.textures);
263
- }
264
- const { glw } = renderOp;
265
- // Bind standard automatic uniforms
266
- this.setUniform('u_resolution', [glw.canvas.width, glw.canvas.height]);
267
- this.setUniform('u_pixelRatio', renderOp.options.pixelRatio);
268
- if (props) {
269
- // Bind optional automatic uniforms
270
- // These are only bound if their keys are present in the props.
271
- if (hasOwn(props, '$dimensions')) {
272
- let dimensions = props.$dimensions as Dimensions | null;
273
- if (!dimensions) {
274
- dimensions = renderOp.dimensions;
275
- }
276
- this.setUniform('u_dimensions', [dimensions.width, dimensions.height]);
277
- }
278
- if (hasOwn(props, '$alpha')) {
279
- let alpha = props.$alpha as number | null;
280
- if (!alpha) {
281
- alpha = renderOp.alpha;
282
- }
283
- this.setUniform('u_alpha', alpha);
284
- }
285
- this.bindProps(props);
286
- }
287
- }
288
-
289
- setUniform(name: string, ...value: any[]): void {
290
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion, @typescript-eslint/no-unsafe-argument
291
- this.glw.setUniform(
292
- this.uniformTypes[name]!,
293
- this.uniformLocations[name]!,
294
- ...(value as any),
295
- );
296
- }
297
-
298
- bindBufferCollection(buffer: BufferCollection) {
299
- if (this.boundBufferCollection === buffer) {
300
- return;
301
- }
302
- for (const attributeName in this.attributeLocations) {
303
- const resolvedBuffer = buffer.getBuffer(attributeName);
304
- const resolvedInfo = buffer.getAttributeInfo(attributeName);
305
- assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
306
- assertTruthy(resolvedInfo);
307
- this.bindBufferAttribute(
308
- this.attributeLocations[attributeName]!,
309
- resolvedBuffer,
310
- resolvedInfo,
311
- );
312
- }
313
- this.boundBufferCollection = buffer;
314
- }
315
-
316
- protected override bindProps(props: Record<string, unknown>) {
317
- // Implement in child class
318
- }
319
-
320
- bindTextures(textures: WebGlCoreCtxTexture[]) {
321
- // no defaults
322
- }
323
-
324
- override attach(): void {
325
- this.glw.useProgram(this.program);
326
- this.glw.useProgram(this.program);
327
- if (this.glw.isWebGl2() && this.vao) {
328
- this.glw.bindVertexArray(this.vao);
329
- }
330
- }
331
-
332
- override detach(): void {
333
- this.disableAttributes();
334
- }
335
-
336
- protected static shaderSources?: ShaderProgramSources;
337
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy, hasOwn } from '../../../utils.js';
22
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
+ import { CoreShader } from '../CoreShader.js';
24
+ import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
+ import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
+ import type { BufferCollection } from './internal/BufferCollection.js';
28
+ import {
29
+ createProgram,
30
+ createShader,
31
+ type AttributeInfo,
32
+ type ShaderOptions,
33
+ type UniformInfo,
34
+ type UniformMethodMap,
35
+ type ShaderProgramSources,
36
+ } from './internal/ShaderUtils.js';
37
+ import { isWebGl2 } from './internal/WebGlUtils.js';
38
+
39
+ /**
40
+ * Automatic shader prop for the dimensions of the Node being rendered
41
+ *
42
+ * @remarks
43
+ * Shader's who's rendering depends on the dimensions of the Node being rendered
44
+ * should extend this interface from their Prop interface type.
45
+ */
46
+ export interface DimensionsShaderProp {
47
+ /**
48
+ * Dimensions of the Node being rendered (Auto-set by the renderer)
49
+ *
50
+ * @remarks
51
+ * DO NOT SET THIS. It is set automatically by the renderer.
52
+ * Any values set here will be ignored.
53
+ */
54
+ $dimensions?: Dimensions;
55
+ }
56
+
57
+ export interface AlphaShaderProp {
58
+ /**
59
+ * Alpha of the Node being rendered (Auto-set by the renderer)
60
+ *
61
+ * @remarks
62
+ * DO NOT SET THIS. It is set automatically by the renderer.
63
+ * Any values set here will be ignored.
64
+ */
65
+ $alpha?: number;
66
+ }
67
+
68
+ export abstract class WebGlCoreShader extends CoreShader {
69
+ protected boundBufferCollection: BufferCollection | null = null;
70
+ protected buffersBound = false;
71
+ protected program: WebGLProgram;
72
+ /**
73
+ * Vertex Array Object
74
+ *
75
+ * @remarks
76
+ * Used by WebGL2 Only
77
+ */
78
+ protected vao: WebGLVertexArrayObject | undefined;
79
+ protected renderer: WebGlCoreRenderer;
80
+ protected glw: WebGlContextWrapper;
81
+ protected attributeBuffers: Record<string, WebGLBuffer>;
82
+ protected attributeLocations: Record<string, number>;
83
+ protected attributeNames: string[];
84
+ protected uniformLocations: Record<string, WebGLUniformLocation>;
85
+ protected uniformTypes: Record<string, keyof UniformMethodMap>;
86
+ readonly supportsIndexedTextures: boolean;
87
+
88
+ constructor(options: ShaderOptions) {
89
+ super();
90
+ const renderer = (this.renderer = options.renderer);
91
+ const glw = (this.glw = this.renderer.glw);
92
+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
93
+
94
+ // Check that extensions are supported
95
+ const webGl2 = glw.isWebGl2();
96
+ const requiredExtensions =
97
+ (webGl2 && options.webgl2Extensions) ||
98
+ (!webGl2 && options.webgl1Extensions) ||
99
+ [];
100
+ const glVersion = webGl2 ? '2.0' : '1.0';
101
+ requiredExtensions.forEach((extensionName) => {
102
+ if (!glw.getExtension(extensionName)) {
103
+ throw new Error(
104
+ `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
105
+ );
106
+ }
107
+ });
108
+
109
+ // Gather shader sources
110
+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
111
+ // the extra copy of them to save memory.
112
+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
113
+ // the source code
114
+ const shaderSources =
115
+ options.shaderSources ||
116
+ (this.constructor as typeof WebGlCoreShader).shaderSources;
117
+ if (!shaderSources) {
118
+ throw new Error(
119
+ `Shader "${this.constructor.name}" is missing shaderSources.`,
120
+ );
121
+ } else if (webGl2 && shaderSources?.webGl2) {
122
+ shaderSources.fragment = shaderSources.webGl2.fragment;
123
+ shaderSources.vertex = shaderSources.webGl2.vertex;
124
+ delete shaderSources.webGl2;
125
+ }
126
+
127
+ const textureUnits =
128
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
129
+
130
+ const vertexSource =
131
+ shaderSources.vertex instanceof Function
132
+ ? shaderSources.vertex(textureUnits)
133
+ : shaderSources.vertex;
134
+
135
+ const fragmentSource =
136
+ shaderSources.fragment instanceof Function
137
+ ? shaderSources.fragment(textureUnits)
138
+ : shaderSources.fragment;
139
+
140
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
141
+ const fragmentShader = createShader(
142
+ glw,
143
+ glw.FRAGMENT_SHADER,
144
+ fragmentSource,
145
+ );
146
+ if (!vertexShader || !fragmentShader) {
147
+ throw new Error();
148
+ }
149
+
150
+ const program = createProgram(glw, vertexShader, fragmentShader);
151
+ if (!program) {
152
+ throw new Error();
153
+ }
154
+ this.program = program;
155
+
156
+ if (webGl2) {
157
+ const vao = glw.createVertexArray();
158
+ if (!vao) {
159
+ throw new Error();
160
+ }
161
+ this.vao = vao;
162
+
163
+ glw.bindVertexArray(this.vao);
164
+ }
165
+
166
+ this.attributeLocations = {} as Record<string, number>;
167
+ this.attributeBuffers = {} as Record<string, number>;
168
+ this.attributeNames = [];
169
+
170
+ [...options.attributes].forEach((attributeName) => {
171
+ const location = glw.getAttribLocation(this.program, attributeName);
172
+ if (location < 0) {
173
+ throw new Error(
174
+ `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
175
+ );
176
+ }
177
+ const buffer = glw.createBuffer();
178
+ if (!buffer) {
179
+ throw new Error(
180
+ `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
181
+ );
182
+ }
183
+
184
+ this.attributeLocations[attributeName] = location;
185
+ this.attributeBuffers[attributeName] = buffer;
186
+ this.attributeNames.push(attributeName);
187
+ });
188
+
189
+ this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
190
+ this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
191
+ options.uniforms.forEach((uniform: UniformInfo) => {
192
+ const location = glw.getUniformLocation(this.program, uniform.name);
193
+ this.uniformTypes[uniform.name] = uniform.uniform;
194
+ if (!location) {
195
+ console.warn(
196
+ `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
197
+ );
198
+ return;
199
+ }
200
+ this.uniformLocations[uniform.name] = location;
201
+ });
202
+ }
203
+
204
+ private bindBufferAttribute(
205
+ location: number,
206
+ buffer: WebGLBuffer,
207
+ attribute: AttributeInfo,
208
+ ) {
209
+ const { glw } = this;
210
+ glw.enableVertexAttribArray(location);
211
+
212
+ glw.vertexAttribPointer(
213
+ buffer,
214
+ location,
215
+ attribute.size,
216
+ attribute.type,
217
+ attribute.normalized,
218
+ attribute.stride,
219
+ attribute.offset,
220
+ );
221
+ }
222
+
223
+ disableAttribute(location: number) {
224
+ this.glw.disableVertexAttribArray(location);
225
+ }
226
+
227
+ disableAttributes() {
228
+ for (const loc in this.attributeLocations) {
229
+ this.disableAttribute(this.attributeLocations[loc] as number);
230
+ }
231
+ this.boundBufferCollection = null;
232
+ }
233
+
234
+ /**
235
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
236
+ * to reduce the number of draw calls.
237
+ *
238
+ * @remarks
239
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
240
+ * calls into a single draw call.
241
+ *
242
+ * By default, this returns false (meaning no batching is allowed), but can be
243
+ * overridden by child classes to provide more efficient batching.
244
+ *
245
+ * @param propsA
246
+ * @param propsB
247
+ * @returns
248
+ */
249
+ canBatchShaderProps(
250
+ propsA: Record<string, unknown>,
251
+ propsB: Record<string, unknown>,
252
+ ): boolean {
253
+ return false;
254
+ }
255
+
256
+ bindRenderOp(
257
+ renderOp: WebGlCoreRenderOp,
258
+ props: Record<string, unknown> | null,
259
+ ) {
260
+ this.bindBufferCollection(renderOp.buffers);
261
+ if (renderOp.textures.length > 0) {
262
+ this.bindTextures(renderOp.textures);
263
+ }
264
+ const { glw } = renderOp;
265
+ // Bind standard automatic uniforms
266
+ this.setUniform('u_resolution', [glw.canvas.width, glw.canvas.height]);
267
+ this.setUniform('u_pixelRatio', renderOp.options.pixelRatio);
268
+ if (props) {
269
+ // Bind optional automatic uniforms
270
+ // These are only bound if their keys are present in the props.
271
+ if (hasOwn(props, '$dimensions')) {
272
+ let dimensions = props.$dimensions as Dimensions | null;
273
+ if (!dimensions) {
274
+ dimensions = renderOp.dimensions;
275
+ }
276
+ this.setUniform('u_dimensions', [dimensions.width, dimensions.height]);
277
+ }
278
+ if (hasOwn(props, '$alpha')) {
279
+ let alpha = props.$alpha as number | null;
280
+ if (!alpha) {
281
+ alpha = renderOp.alpha;
282
+ }
283
+ this.setUniform('u_alpha', alpha);
284
+ }
285
+ this.bindProps(props);
286
+ }
287
+ }
288
+
289
+ setUniform(name: string, ...value: any[]): void {
290
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion, @typescript-eslint/no-unsafe-argument
291
+ this.glw.setUniform(
292
+ this.uniformTypes[name]!,
293
+ this.uniformLocations[name]!,
294
+ ...(value as any),
295
+ );
296
+ }
297
+
298
+ bindBufferCollection(buffer: BufferCollection) {
299
+ if (this.boundBufferCollection === buffer) {
300
+ return;
301
+ }
302
+ for (const attributeName in this.attributeLocations) {
303
+ const resolvedBuffer = buffer.getBuffer(attributeName);
304
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
305
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
306
+ assertTruthy(resolvedInfo);
307
+ this.bindBufferAttribute(
308
+ this.attributeLocations[attributeName]!,
309
+ resolvedBuffer,
310
+ resolvedInfo,
311
+ );
312
+ }
313
+ this.boundBufferCollection = buffer;
314
+ }
315
+
316
+ protected override bindProps(props: Record<string, unknown>) {
317
+ // Implement in child class
318
+ }
319
+
320
+ bindTextures(textures: WebGlCoreCtxTexture[]) {
321
+ // no defaults
322
+ }
323
+
324
+ override attach(): void {
325
+ this.glw.useProgram(this.program);
326
+ this.glw.useProgram(this.program);
327
+ if (this.glw.isWebGl2() && this.vao) {
328
+ this.glw.bindVertexArray(this.vao);
329
+ }
330
+ }
331
+
332
+ override detach(): void {
333
+ this.disableAttributes();
334
+ }
335
+
336
+ protected static shaderSources?: ShaderProgramSources;
337
+ }