@lightningjs/renderer 0.7.2 → 0.7.4

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Files changed (195) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/src/common/CommonTypes.d.ts +7 -0
  6. package/dist/src/core/Stage.d.ts +2 -1
  7. package/dist/src/core/Stage.js +4 -0
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/animations/CoreAnimation.js +3 -0
  10. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  11. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  12. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  13. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  14. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  15. package/dist/src/core/lib/ImageWorker.js +30 -22
  16. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  17. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  32. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  35. package/dist/src/core/textures/ImageTexture.d.ts +2 -1
  36. package/dist/src/core/textures/ImageTexture.js +7 -2
  37. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  38. package/dist/src/core/textures/Texture.d.ts +1 -1
  39. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  40. package/dist/src/main-api/Inspector.d.ts +6 -0
  41. package/dist/src/main-api/Inspector.js +105 -19
  42. package/dist/src/main-api/Inspector.js.map +1 -1
  43. package/dist/src/main-api/RendererMain.d.ts +12 -0
  44. package/dist/src/main-api/RendererMain.js +19 -1
  45. package/dist/src/main-api/RendererMain.js.map +1 -1
  46. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  47. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  48. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  49. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  50. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  51. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  52. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  53. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  54. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  55. package/exports/core-api.ts +102 -102
  56. package/exports/main-api.ts +60 -60
  57. package/exports/utils.ts +41 -41
  58. package/package.json +5 -3
  59. package/scripts/please-use-pnpm.js +13 -0
  60. package/src/common/CommonTypes.ts +113 -105
  61. package/src/common/EventEmitter.ts +77 -77
  62. package/src/common/IAnimationController.ts +29 -29
  63. package/src/core/CoreExtension.ts +32 -32
  64. package/src/core/CoreNode.ts +926 -926
  65. package/src/core/CoreShaderManager.ts +243 -243
  66. package/src/core/CoreTextNode.ts +391 -391
  67. package/src/core/CoreTextureManager.ts +326 -326
  68. package/src/core/Stage.ts +354 -342
  69. package/src/core/animations/AnimationManager.ts +38 -38
  70. package/src/core/animations/CoreAnimation.ts +181 -177
  71. package/src/core/animations/CoreAnimationController.ts +148 -117
  72. package/src/core/lib/ContextSpy.ts +41 -41
  73. package/src/core/lib/ImageWorker.ts +135 -124
  74. package/src/core/lib/Matrix3d.ts +290 -290
  75. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  76. package/src/core/lib/textureCompression.ts +152 -152
  77. package/src/core/lib/utils.ts +241 -241
  78. package/src/core/platform.ts +46 -46
  79. package/src/core/renderers/CoreContextTexture.ts +30 -30
  80. package/src/core/renderers/CoreRenderOp.ts +22 -22
  81. package/src/core/renderers/CoreRenderer.ts +63 -63
  82. package/src/core/renderers/CoreShader.ts +41 -41
  83. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  84. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +230 -231
  85. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  86. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  87. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  88. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  89. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  90. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  91. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  92. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  93. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  94. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  95. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  96. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  97. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  98. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  99. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  100. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  101. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  102. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  103. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  104. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  105. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  106. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  107. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  108. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  109. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  110. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  111. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  112. package/src/core/text-rendering/TrFontManager.ts +96 -96
  113. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  114. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  115. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  116. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  117. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  118. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  119. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
  120. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  133. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  134. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  135. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  136. package/src/core/textures/ColorTexture.ts +86 -86
  137. package/src/core/textures/ImageTexture.ts +140 -133
  138. package/src/core/textures/NoiseTexture.ts +96 -96
  139. package/src/core/textures/SubTexture.ts +143 -143
  140. package/src/core/textures/Texture.ts +218 -218
  141. package/src/core/utils.ts +224 -224
  142. package/src/env.d.ts +7 -7
  143. package/src/main-api/ICoreDriver.ts +66 -61
  144. package/src/main-api/INode.ts +470 -470
  145. package/src/main-api/Inspector.ts +432 -0
  146. package/src/main-api/RendererMain.ts +649 -610
  147. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  148. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  149. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  150. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  151. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  152. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  153. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  154. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  155. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  156. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  157. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  158. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  159. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  160. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  161. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  162. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  163. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  164. package/src/render-drivers/utils.ts +57 -57
  165. package/src/utils.ts +207 -207
  166. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  167. package/dist/src/core/lib/WebGlContext.js +0 -640
  168. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  169. package/dist/src/core/scene/Scene.d.ts +0 -59
  170. package/dist/src/core/scene/Scene.js +0 -106
  171. package/dist/src/core/scene/Scene.js.map +0 -1
  172. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  173. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  174. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  175. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  176. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  177. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  178. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  179. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  180. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  181. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  182. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  183. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  184. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  185. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  186. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  187. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  188. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  189. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  190. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  191. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,290 +1,290 @@
1
- /* eslint-disable @typescript-eslint/no-non-null-assertion */
2
-
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- // Matrix3d is a 3x3 matrix in column-major order because that's how WebGL likes it.
4
- // The matrix is stored in a Float32Array in the following order:
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- // | 0 3 6 |
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- // | 1 4 7 |
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- // | 2 5 8 |
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- // The following constants are used to index into the array in a row-major way.
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- const m0 = 0;
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- const m1 = 3;
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- const m2 = 6;
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- const m3 = 1;
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- const m4 = 4;
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- const m5 = 7;
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- const m6 = 2;
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- const m7 = 5;
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- const m8 = 8;
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-
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- /**
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- * A 3x3 matrix representing a 2D transformation.
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- *
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- * @remarks
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- * The matrix is stored in column-major order in the `data` property which can
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- * be passed directly to a WebGL shader uniform.
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- *
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- * The matrix is stored in a Float32Array in the following index order:
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- * | 0 3 6 |
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- * | 1 4 7 |
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- * | 2 5 8 |
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- *
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- * Only the first two rows are really used for the transformation. The last row is
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- * generally always `[0, 0, 1]` if you only use the 2D transformation methods
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- * provided by this class.
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- *
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- * For convenience, entries in the first two rows can be accessed by the following
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- * getter properties:
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- * | ta tb tx |
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- * | tc td ty |
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- * | 0 0 1 |
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- */
41
- export class Matrix3d {
42
- public data: Float32Array;
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-
44
- /**
45
- * Creates a new 3x3 matrix.
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- *
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- * @param entries Row-major 3x3 matrix
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- */
49
- public constructor(
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- entries?:
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- | [number, number, number, number, number, number, number, number, number]
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- | Float32Array,
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- ) {
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- if (entries) {
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- // Transpose the input matrix so that it's in column-major order.
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- this.data = new Float32Array(9);
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- this.data[m0] = entries[0]!;
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- this.data[m1] = entries[3]!;
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- this.data[m2] = entries[6]!;
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- this.data[m3] = entries[1]!;
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- this.data[m4] = entries[4]!;
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- this.data[m5] = entries[7]!;
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- this.data[m6] = entries[2]!;
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- this.data[m7] = entries[5]!;
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- this.data[m8] = entries[8]!;
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- } else {
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- this.data = new Float32Array(9);
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- }
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- }
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-
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- /**
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- * Returns a temporary matrix that can be used for calculations.
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- *
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- * @remarks
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- * This is useful for avoiding allocations in tight loops.
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- *
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- * The matrix is not guaranteed to be the same between calls.
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- *
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- * @returns
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- */
81
- public static get temp(): Matrix3d {
82
- return tempMatrix;
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- }
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-
85
- public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
86
- const e0 =
87
- a.data[m0]! * b.data[m0]! +
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- a.data[m1]! * b.data[m3]! +
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- a.data[m2]! * b.data[m6]!;
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- const e1 =
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- a.data[m0]! * b.data[m1]! +
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- a.data[m1]! * b.data[m4]! +
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- a.data[m2]! * b.data[m7]!;
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- const e2 =
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- a.data[m0]! * b.data[m2]! +
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- a.data[m1]! * b.data[m5]! +
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- a.data[m2]! * b.data[m8]!;
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- const e3 =
99
- a.data[m3]! * b.data[m0]! +
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- a.data[m4]! * b.data[m3]! +
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- a.data[m5]! * b.data[m6]!;
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- const e4 =
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- a.data[m3]! * b.data[m1]! +
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- a.data[m4]! * b.data[m4]! +
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- a.data[m5]! * b.data[m7]!;
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- const e5 =
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- a.data[m3]! * b.data[m2]! +
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- a.data[m4]! * b.data[m5]! +
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- a.data[m5]! * b.data[m8]!;
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- const e6 =
111
- a.data[m6]! * b.data[m0]! +
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- a.data[m7]! * b.data[m3]! +
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- a.data[m8]! * b.data[m6]!;
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- const e7 =
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- a.data[m6]! * b.data[m1]! +
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- a.data[m7]! * b.data[m4]! +
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- a.data[m8]! * b.data[m7]!;
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- const e8 =
119
- a.data[m6]! * b.data[m2]! +
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- a.data[m7]! * b.data[m5]! +
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- a.data[m8]! * b.data[m8]!;
122
- if (!out) {
123
- out = new Matrix3d();
124
- }
125
- out.data[m0] = e0;
126
- out.data[m1] = e1;
127
- out.data[m2] = e2;
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- out.data[m3] = e3;
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- out.data[m4] = e4;
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- out.data[m5] = e5;
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- out.data[m6] = e6;
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- out.data[m7] = e7;
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- out.data[m8] = e8;
134
- return out;
135
- }
136
-
137
- public static identity(out?: Matrix3d): Matrix3d {
138
- if (!out) {
139
- out = new Matrix3d();
140
- }
141
- out.data[m0] = 1;
142
- out.data[m1] = 0;
143
- out.data[m2] = 0;
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- out.data[m3] = 0;
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- out.data[m4] = 1;
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- out.data[m5] = 0;
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- out.data[m6] = 0;
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- out.data[m7] = 0;
149
- out.data[m8] = 1;
150
- return out;
151
- }
152
-
153
- public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
154
- if (!out) {
155
- out = new Matrix3d();
156
- }
157
- out.data[m0] = 1;
158
- out.data[m1] = 0;
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- out.data[m2] = x;
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- out.data[m3] = 0;
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- out.data[m4] = 1;
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- out.data[m5] = y;
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- out.data[m6] = 0;
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- out.data[m7] = 0;
165
- out.data[m8] = 1;
166
- return out;
167
- }
168
-
169
- public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
170
- if (!out) {
171
- out = new Matrix3d();
172
- }
173
- out.data[m0] = sx;
174
- out.data[m1] = 0;
175
- out.data[m2] = 0;
176
- out.data[m3] = 0;
177
- out.data[m4] = sy;
178
- out.data[m5] = 0;
179
- out.data[m6] = 0;
180
- out.data[m7] = 0;
181
- out.data[m8] = 1;
182
- return out;
183
- }
184
-
185
- public static rotate(angle: number, out?: Matrix3d): Matrix3d {
186
- const cos = Math.cos(angle);
187
- const sin = Math.sin(angle);
188
- if (!out) {
189
- out = new Matrix3d();
190
- }
191
- out.data[m0] = cos;
192
- out.data[m1] = -sin;
193
- out.data[m2] = 0;
194
- out.data[m3] = sin;
195
- out.data[m4] = cos;
196
- out.data[m5] = 0;
197
- out.data[m6] = 0;
198
- out.data[m7] = 0;
199
- out.data[m8] = 1;
200
- return out;
201
- }
202
-
203
- public static copy(
204
- src: Matrix3d,
205
- dst?: Matrix3d,
206
- transpose?: boolean,
207
- ): Matrix3d {
208
- if (!dst) {
209
- dst = new Matrix3d();
210
- }
211
- dst.data[0] = src.data[0]!;
212
- dst.data[1] = src.data[1]!;
213
- dst.data[2] = src.data[2]!;
214
- dst.data[3] = src.data[3]!;
215
- dst.data[4] = src.data[4]!;
216
- dst.data[5] = src.data[5]!;
217
- dst.data[6] = src.data[6]!;
218
- dst.data[7] = src.data[7]!;
219
- dst.data[8] = src.data[8]!;
220
- return dst;
221
- }
222
-
223
- public translate(x: number, y: number): Matrix3d {
224
- this.data[m2] = this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!;
225
- this.data[m5] = this.data[m3]! * x + this.data[m4]! * y + this.data[m5]!;
226
- return this;
227
- }
228
-
229
- public scale(sx: number, sy: number): Matrix3d {
230
- this.data[m0] = this.data[m0]! * sx;
231
- this.data[m1] = this.data[m1]! * sy;
232
- this.data[m3] = this.data[m3]! * sx;
233
- this.data[m4] = this.data[m4]! * sy;
234
- return this;
235
- }
236
-
237
- public rotate(angle: number): Matrix3d {
238
- if (angle === 0 || !((angle % Math.PI) * 2)) {
239
- return this;
240
- }
241
- const cos = Math.cos(angle);
242
- const sin = Math.sin(angle);
243
- const e0 = this.data[m0]! * cos + this.data[m1]! * sin;
244
- const e1 = this.data[m1]! * cos - this.data[m0]! * sin;
245
- const e3 = this.data[m3]! * cos + this.data[m4]! * sin;
246
- const e4 = this.data[m4]! * cos - this.data[m3]! * sin;
247
- this.data[m0] = e0;
248
- this.data[m1] = e1;
249
- this.data[m3] = e3;
250
- this.data[m4] = e4;
251
- return this;
252
- }
253
-
254
- public multiply(other: Matrix3d): Matrix3d {
255
- return Matrix3d.multiply(this, other, this);
256
- }
257
-
258
- get tx(): number {
259
- return this.data[m2]!;
260
- }
261
-
262
- get ty(): number {
263
- return this.data[m5]!;
264
- }
265
-
266
- get ta(): number {
267
- return this.data[m0]!;
268
- }
269
-
270
- get tb(): number {
271
- return this.data[m1]!;
272
- }
273
-
274
- get tc(): number {
275
- return this.data[m3]!;
276
- }
277
-
278
- get td(): number {
279
- return this.data[m4]!;
280
- }
281
-
282
- transformPoint(x: number, y: number): [number, number] {
283
- return [
284
- this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!,
285
- this.data[m3]! * x + this.data[m4]! * y + this.data[m3]!,
286
- ];
287
- }
288
- }
289
-
290
- const tempMatrix = new Matrix3d();
1
+ /* eslint-disable @typescript-eslint/no-non-null-assertion */
2
+
3
+ // Matrix3d is a 3x3 matrix in column-major order because that's how WebGL likes it.
4
+ // The matrix is stored in a Float32Array in the following order:
5
+ // | 0 3 6 |
6
+ // | 1 4 7 |
7
+ // | 2 5 8 |
8
+ // The following constants are used to index into the array in a row-major way.
9
+ const m0 = 0;
10
+ const m1 = 3;
11
+ const m2 = 6;
12
+ const m3 = 1;
13
+ const m4 = 4;
14
+ const m5 = 7;
15
+ const m6 = 2;
16
+ const m7 = 5;
17
+ const m8 = 8;
18
+
19
+ /**
20
+ * A 3x3 matrix representing a 2D transformation.
21
+ *
22
+ * @remarks
23
+ * The matrix is stored in column-major order in the `data` property which can
24
+ * be passed directly to a WebGL shader uniform.
25
+ *
26
+ * The matrix is stored in a Float32Array in the following index order:
27
+ * | 0 3 6 |
28
+ * | 1 4 7 |
29
+ * | 2 5 8 |
30
+ *
31
+ * Only the first two rows are really used for the transformation. The last row is
32
+ * generally always `[0, 0, 1]` if you only use the 2D transformation methods
33
+ * provided by this class.
34
+ *
35
+ * For convenience, entries in the first two rows can be accessed by the following
36
+ * getter properties:
37
+ * | ta tb tx |
38
+ * | tc td ty |
39
+ * | 0 0 1 |
40
+ */
41
+ export class Matrix3d {
42
+ public data: Float32Array;
43
+
44
+ /**
45
+ * Creates a new 3x3 matrix.
46
+ *
47
+ * @param entries Row-major 3x3 matrix
48
+ */
49
+ public constructor(
50
+ entries?:
51
+ | [number, number, number, number, number, number, number, number, number]
52
+ | Float32Array,
53
+ ) {
54
+ if (entries) {
55
+ // Transpose the input matrix so that it's in column-major order.
56
+ this.data = new Float32Array(9);
57
+ this.data[m0] = entries[0]!;
58
+ this.data[m1] = entries[3]!;
59
+ this.data[m2] = entries[6]!;
60
+ this.data[m3] = entries[1]!;
61
+ this.data[m4] = entries[4]!;
62
+ this.data[m5] = entries[7]!;
63
+ this.data[m6] = entries[2]!;
64
+ this.data[m7] = entries[5]!;
65
+ this.data[m8] = entries[8]!;
66
+ } else {
67
+ this.data = new Float32Array(9);
68
+ }
69
+ }
70
+
71
+ /**
72
+ * Returns a temporary matrix that can be used for calculations.
73
+ *
74
+ * @remarks
75
+ * This is useful for avoiding allocations in tight loops.
76
+ *
77
+ * The matrix is not guaranteed to be the same between calls.
78
+ *
79
+ * @returns
80
+ */
81
+ public static get temp(): Matrix3d {
82
+ return tempMatrix;
83
+ }
84
+
85
+ public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
86
+ const e0 =
87
+ a.data[m0]! * b.data[m0]! +
88
+ a.data[m1]! * b.data[m3]! +
89
+ a.data[m2]! * b.data[m6]!;
90
+ const e1 =
91
+ a.data[m0]! * b.data[m1]! +
92
+ a.data[m1]! * b.data[m4]! +
93
+ a.data[m2]! * b.data[m7]!;
94
+ const e2 =
95
+ a.data[m0]! * b.data[m2]! +
96
+ a.data[m1]! * b.data[m5]! +
97
+ a.data[m2]! * b.data[m8]!;
98
+ const e3 =
99
+ a.data[m3]! * b.data[m0]! +
100
+ a.data[m4]! * b.data[m3]! +
101
+ a.data[m5]! * b.data[m6]!;
102
+ const e4 =
103
+ a.data[m3]! * b.data[m1]! +
104
+ a.data[m4]! * b.data[m4]! +
105
+ a.data[m5]! * b.data[m7]!;
106
+ const e5 =
107
+ a.data[m3]! * b.data[m2]! +
108
+ a.data[m4]! * b.data[m5]! +
109
+ a.data[m5]! * b.data[m8]!;
110
+ const e6 =
111
+ a.data[m6]! * b.data[m0]! +
112
+ a.data[m7]! * b.data[m3]! +
113
+ a.data[m8]! * b.data[m6]!;
114
+ const e7 =
115
+ a.data[m6]! * b.data[m1]! +
116
+ a.data[m7]! * b.data[m4]! +
117
+ a.data[m8]! * b.data[m7]!;
118
+ const e8 =
119
+ a.data[m6]! * b.data[m2]! +
120
+ a.data[m7]! * b.data[m5]! +
121
+ a.data[m8]! * b.data[m8]!;
122
+ if (!out) {
123
+ out = new Matrix3d();
124
+ }
125
+ out.data[m0] = e0;
126
+ out.data[m1] = e1;
127
+ out.data[m2] = e2;
128
+ out.data[m3] = e3;
129
+ out.data[m4] = e4;
130
+ out.data[m5] = e5;
131
+ out.data[m6] = e6;
132
+ out.data[m7] = e7;
133
+ out.data[m8] = e8;
134
+ return out;
135
+ }
136
+
137
+ public static identity(out?: Matrix3d): Matrix3d {
138
+ if (!out) {
139
+ out = new Matrix3d();
140
+ }
141
+ out.data[m0] = 1;
142
+ out.data[m1] = 0;
143
+ out.data[m2] = 0;
144
+ out.data[m3] = 0;
145
+ out.data[m4] = 1;
146
+ out.data[m5] = 0;
147
+ out.data[m6] = 0;
148
+ out.data[m7] = 0;
149
+ out.data[m8] = 1;
150
+ return out;
151
+ }
152
+
153
+ public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
154
+ if (!out) {
155
+ out = new Matrix3d();
156
+ }
157
+ out.data[m0] = 1;
158
+ out.data[m1] = 0;
159
+ out.data[m2] = x;
160
+ out.data[m3] = 0;
161
+ out.data[m4] = 1;
162
+ out.data[m5] = y;
163
+ out.data[m6] = 0;
164
+ out.data[m7] = 0;
165
+ out.data[m8] = 1;
166
+ return out;
167
+ }
168
+
169
+ public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
170
+ if (!out) {
171
+ out = new Matrix3d();
172
+ }
173
+ out.data[m0] = sx;
174
+ out.data[m1] = 0;
175
+ out.data[m2] = 0;
176
+ out.data[m3] = 0;
177
+ out.data[m4] = sy;
178
+ out.data[m5] = 0;
179
+ out.data[m6] = 0;
180
+ out.data[m7] = 0;
181
+ out.data[m8] = 1;
182
+ return out;
183
+ }
184
+
185
+ public static rotate(angle: number, out?: Matrix3d): Matrix3d {
186
+ const cos = Math.cos(angle);
187
+ const sin = Math.sin(angle);
188
+ if (!out) {
189
+ out = new Matrix3d();
190
+ }
191
+ out.data[m0] = cos;
192
+ out.data[m1] = -sin;
193
+ out.data[m2] = 0;
194
+ out.data[m3] = sin;
195
+ out.data[m4] = cos;
196
+ out.data[m5] = 0;
197
+ out.data[m6] = 0;
198
+ out.data[m7] = 0;
199
+ out.data[m8] = 1;
200
+ return out;
201
+ }
202
+
203
+ public static copy(
204
+ src: Matrix3d,
205
+ dst?: Matrix3d,
206
+ transpose?: boolean,
207
+ ): Matrix3d {
208
+ if (!dst) {
209
+ dst = new Matrix3d();
210
+ }
211
+ dst.data[0] = src.data[0]!;
212
+ dst.data[1] = src.data[1]!;
213
+ dst.data[2] = src.data[2]!;
214
+ dst.data[3] = src.data[3]!;
215
+ dst.data[4] = src.data[4]!;
216
+ dst.data[5] = src.data[5]!;
217
+ dst.data[6] = src.data[6]!;
218
+ dst.data[7] = src.data[7]!;
219
+ dst.data[8] = src.data[8]!;
220
+ return dst;
221
+ }
222
+
223
+ public translate(x: number, y: number): Matrix3d {
224
+ this.data[m2] = this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!;
225
+ this.data[m5] = this.data[m3]! * x + this.data[m4]! * y + this.data[m5]!;
226
+ return this;
227
+ }
228
+
229
+ public scale(sx: number, sy: number): Matrix3d {
230
+ this.data[m0] = this.data[m0]! * sx;
231
+ this.data[m1] = this.data[m1]! * sy;
232
+ this.data[m3] = this.data[m3]! * sx;
233
+ this.data[m4] = this.data[m4]! * sy;
234
+ return this;
235
+ }
236
+
237
+ public rotate(angle: number): Matrix3d {
238
+ if (angle === 0 || !((angle % Math.PI) * 2)) {
239
+ return this;
240
+ }
241
+ const cos = Math.cos(angle);
242
+ const sin = Math.sin(angle);
243
+ const e0 = this.data[m0]! * cos + this.data[m1]! * sin;
244
+ const e1 = this.data[m1]! * cos - this.data[m0]! * sin;
245
+ const e3 = this.data[m3]! * cos + this.data[m4]! * sin;
246
+ const e4 = this.data[m4]! * cos - this.data[m3]! * sin;
247
+ this.data[m0] = e0;
248
+ this.data[m1] = e1;
249
+ this.data[m3] = e3;
250
+ this.data[m4] = e4;
251
+ return this;
252
+ }
253
+
254
+ public multiply(other: Matrix3d): Matrix3d {
255
+ return Matrix3d.multiply(this, other, this);
256
+ }
257
+
258
+ get tx(): number {
259
+ return this.data[m2]!;
260
+ }
261
+
262
+ get ty(): number {
263
+ return this.data[m5]!;
264
+ }
265
+
266
+ get ta(): number {
267
+ return this.data[m0]!;
268
+ }
269
+
270
+ get tb(): number {
271
+ return this.data[m1]!;
272
+ }
273
+
274
+ get tc(): number {
275
+ return this.data[m3]!;
276
+ }
277
+
278
+ get td(): number {
279
+ return this.data[m4]!;
280
+ }
281
+
282
+ transformPoint(x: number, y: number): [number, number] {
283
+ return [
284
+ this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!,
285
+ this.data[m3]! * x + this.data[m4]! * y + this.data[m3]!,
286
+ ];
287
+ }
288
+ }
289
+
290
+ const tempMatrix = new Matrix3d();