@lightningjs/renderer 0.7.2 → 0.7.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/src/common/CommonTypes.d.ts +7 -0
  6. package/dist/src/core/Stage.d.ts +2 -1
  7. package/dist/src/core/Stage.js +4 -0
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/animations/CoreAnimation.js +3 -0
  10. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  11. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  12. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  13. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  14. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  15. package/dist/src/core/lib/ImageWorker.js +30 -22
  16. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  17. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  32. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  35. package/dist/src/core/textures/ImageTexture.d.ts +2 -1
  36. package/dist/src/core/textures/ImageTexture.js +7 -2
  37. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  38. package/dist/src/core/textures/Texture.d.ts +1 -1
  39. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  40. package/dist/src/main-api/Inspector.d.ts +6 -0
  41. package/dist/src/main-api/Inspector.js +105 -19
  42. package/dist/src/main-api/Inspector.js.map +1 -1
  43. package/dist/src/main-api/RendererMain.d.ts +12 -0
  44. package/dist/src/main-api/RendererMain.js +19 -1
  45. package/dist/src/main-api/RendererMain.js.map +1 -1
  46. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  47. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  48. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  49. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  50. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  51. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  52. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  53. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  54. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  55. package/exports/core-api.ts +102 -102
  56. package/exports/main-api.ts +60 -60
  57. package/exports/utils.ts +41 -41
  58. package/package.json +5 -3
  59. package/scripts/please-use-pnpm.js +13 -0
  60. package/src/common/CommonTypes.ts +113 -105
  61. package/src/common/EventEmitter.ts +77 -77
  62. package/src/common/IAnimationController.ts +29 -29
  63. package/src/core/CoreExtension.ts +32 -32
  64. package/src/core/CoreNode.ts +926 -926
  65. package/src/core/CoreShaderManager.ts +243 -243
  66. package/src/core/CoreTextNode.ts +391 -391
  67. package/src/core/CoreTextureManager.ts +326 -326
  68. package/src/core/Stage.ts +354 -342
  69. package/src/core/animations/AnimationManager.ts +38 -38
  70. package/src/core/animations/CoreAnimation.ts +181 -177
  71. package/src/core/animations/CoreAnimationController.ts +148 -117
  72. package/src/core/lib/ContextSpy.ts +41 -41
  73. package/src/core/lib/ImageWorker.ts +135 -124
  74. package/src/core/lib/Matrix3d.ts +290 -290
  75. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  76. package/src/core/lib/textureCompression.ts +152 -152
  77. package/src/core/lib/utils.ts +241 -241
  78. package/src/core/platform.ts +46 -46
  79. package/src/core/renderers/CoreContextTexture.ts +30 -30
  80. package/src/core/renderers/CoreRenderOp.ts +22 -22
  81. package/src/core/renderers/CoreRenderer.ts +63 -63
  82. package/src/core/renderers/CoreShader.ts +41 -41
  83. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  84. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +230 -231
  85. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  86. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  87. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  88. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  89. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  90. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  91. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  92. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  93. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  94. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  95. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  96. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  97. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  98. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  99. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  100. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  101. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  102. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  103. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  104. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  105. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  106. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  107. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  108. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  109. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  110. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  111. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  112. package/src/core/text-rendering/TrFontManager.ts +96 -96
  113. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  114. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  115. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  116. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  117. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  118. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  119. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
  120. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  133. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  134. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  135. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  136. package/src/core/textures/ColorTexture.ts +86 -86
  137. package/src/core/textures/ImageTexture.ts +140 -133
  138. package/src/core/textures/NoiseTexture.ts +96 -96
  139. package/src/core/textures/SubTexture.ts +143 -143
  140. package/src/core/textures/Texture.ts +218 -218
  141. package/src/core/utils.ts +224 -224
  142. package/src/env.d.ts +7 -7
  143. package/src/main-api/ICoreDriver.ts +66 -61
  144. package/src/main-api/INode.ts +470 -470
  145. package/src/main-api/Inspector.ts +432 -0
  146. package/src/main-api/RendererMain.ts +649 -610
  147. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  148. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  149. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  150. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  151. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  152. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  153. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  154. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  155. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  156. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  157. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  158. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  159. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  160. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  161. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  162. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  163. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  164. package/src/render-drivers/utils.ts +57 -57
  165. package/src/utils.ts +207 -207
  166. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  167. package/dist/src/core/lib/WebGlContext.js +0 -640
  168. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  169. package/dist/src/core/scene/Scene.d.ts +0 -59
  170. package/dist/src/core/scene/Scene.js +0 -106
  171. package/dist/src/core/scene/Scene.js.map +0 -1
  172. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  173. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  174. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  175. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  176. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  177. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  178. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  179. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  180. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  181. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  182. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  183. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  184. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  185. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  186. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  187. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  188. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  189. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  190. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  191. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,470 +1,470 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { IEventEmitter } from '@lightningjs/threadx';
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- import type { IAnimationController } from '../common/IAnimationController.js';
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- import type { ShaderRef, TextureRef } from './RendererMain.js';
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- import type {
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- TextRendererMap,
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- TrProps,
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- } from '../core/text-rendering/renderers/TextRenderer.js';
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- import type { AnimationSettings } from '../core/animations/CoreAnimation.js';
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-
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- /**
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- * Writable properties of a Node.
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- */
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- export interface INodeWritableProps {
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- /**
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- * The x coordinate of the Node's Mount Point.
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- *
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- * @remarks
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- * See {@link mountX} and {@link mountY} for more information about setting
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- * the Mount Point.
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- *
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- * @default `0`
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- */
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- x: number;
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- /**
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- * The y coordinate of the Node's Mount Point.
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- *
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- * @remarks
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- * See {@link mountX} and {@link mountY} for more information about setting
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- * the Mount Point.
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- *
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- * @default `0`
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- */
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- y: number;
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- /**
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- * The width of the Node.
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- *
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- * @default `0`
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- */
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- width: number;
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- /**
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- * The height of the Node.
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- *
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- * @default `0`
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- */
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- height: number;
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- /**
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- * The alpha opacity of the Node.
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- *
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- * @remarks
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- * The alpha value is a number between 0 and 1, where 0 is fully transparent
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- * and 1 is fully opaque.
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- *
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- * @default `1`
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- */
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- alpha: number;
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- /**
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- * Clipping Mode
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- *
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- * @remarks
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- * Enable Clipping Mode when you want to prevent the drawing of a Node and
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- * its descendants from overflowing outside of the Node's x/y/width/height
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- * bounds.
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- *
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- * For WebGL, clipping is implemented using the high-performance WebGL
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- * operation scissor. As a consequence, clipping does not work for
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- * non-rectangular areas. So, if the element is rotated
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- * (by itself or by any of its ancestors), clipping will not work as intended.
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- *
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- * TODO: Add support for non-rectangular clipping either automatically or
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- * via Render-To-Texture.
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- *
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- * @default `false`
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- */
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- clipping: boolean;
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- /**
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- * The color of the Node.
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- *
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- * @remarks
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- * The color value is a number in the format 0xRRGGBBAA, where RR is the red
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- * component, GG is the green component, BB is the blue component, and AA is
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- * the alpha component.
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- *
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- * Gradient colors may be set by setting the different color sub-properties:
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- * {@link colorTop}, {@link colorBottom}, {@link colorLeft}, {@link colorRight},
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- * {@link colorTl}, {@link colorTr}, {@link colorBr}, {@link colorBl} accordingly.
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- *
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- * @default `0xffffffff` (opaque white)
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- */
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- color: number;
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- /**
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- * The color of the top edge of the Node for gradient rendering.
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- *
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- * @remarks
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- * See {@link color} for more information about color values and gradient
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- * rendering.
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- */
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- colorTop: number;
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- /**
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- * The color of the bottom edge of the Node for gradient rendering.
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- *
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- * @remarks
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- * See {@link color} for more information about color values and gradient
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- * rendering.
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- */
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- colorBottom: number;
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- /**
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- * The color of the left edge of the Node for gradient rendering.
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- *
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- * @remarks
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- * See {@link color} for more information about color values and gradient
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- * rendering.
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- */
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- colorLeft: number;
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- /**
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- * The color of the right edge of the Node for gradient rendering.
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- *
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- * @remarks
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- * See {@link color} for more information about color values and gradient
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- * rendering.
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- */
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- colorRight: number;
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- /**
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- * The color of the top-left corner of the Node for gradient rendering.
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- *
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- * @remarks
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- * See {@link color} for more information about color values and gradient
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- * rendering.
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- */
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- colorTl: number;
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- /**
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- * The color of the top-right corner of the Node for gradient rendering.
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- *
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- * @remarks
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- * See {@link color} for more information about color values and gradient
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- * rendering.
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- */
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- colorTr: number;
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- /**
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- * The color of the bottom-right corner of the Node for gradient rendering.
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- *
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- * @remarks
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- * See {@link color} for more information about color values and gradient
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- * rendering.
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- */
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- colorBr: number;
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- /**
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- * The color of the bottom-left corner of the Node for gradient rendering.
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- *
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- * @remarks
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- * See {@link color} for more information about color values and gradient
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- * rendering.
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- */
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- colorBl: number;
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- /**
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- * The Node's parent Node.
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- *
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- * @remarks
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- * The value `null` indicates that the Node has no parent. This may either be
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- * because the Node is the root Node of the scene graph, or because the Node
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- * has been removed from the scene graph.
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- *
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- * In order to make sure that a Node can be rendered on the screen, it must
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- * be added to the scene graph by setting it's parent property to a Node that
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- * is already in the scene graph such as the root Node.
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- *
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- * @default `null`
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- */
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- parent: INode | null;
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- /**
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- * The Node's z-index.
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- *
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- * @remarks
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- * TBD
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- */
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- zIndex: number;
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- /**
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- * The Node's Texture.
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- *
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- * @remarks
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- * The `texture` defines a rasterized image that is contained within the
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- * {@link width} and {@link height} dimensions of the Node. If null, the
201
- * Node will use an opaque white {@link ColorTexture} when being drawn, which
202
- * essentially enables colors (including gradients) to be drawn.
203
- *
204
- * If set, by default, the texture will be drawn, as is, stretched to the
205
- * dimensions of the Node. This behavior can be modified by setting the TBD
206
- * and TBD properties.
207
- *
208
- * To create a Texture in order to set it on this property, call
209
- * {@link RendererMain.createTexture}.
210
- *
211
- * If the {@link src} is set on a Node, the Node will use the
212
- * {@link ImageTexture} by default and the Node will simply load the image at
213
- * the specified URL.
214
- *
215
- * Note: If this is a Text Node, the Texture will be managed by the Node's
216
- * {@link TextRenderer} and should not be set explicitly.
217
- */
218
- texture: TextureRef | null;
219
- /**
220
- * The Node's shader
221
- *
222
- * @remarks
223
- * The `shader` defines a {@link Shader} used to draw the Node. By default,
224
- * the Default Shader is used which simply draws the defined {@link texture}
225
- * or {@link color}(s) within the Node without any special effects.
226
- *
227
- * To create a Shader in order to set it on this property, call
228
- * {@link RendererMain.createShader}.
229
- *
230
- * Note: If this is a Text Node, the Shader will be managed by the Node's
231
- * {@link TextRenderer} and should not be set explicitly.
232
- */
233
- shader: ShaderRef | null;
234
- /**
235
- * Image URL
236
- *
237
- * @remarks
238
- * When set, the Node's {@link texture} is automatically set to an
239
- * {@link ImageTexture} using the source image URL provided (with all other
240
- * settings being defaults)
241
- */
242
- src: string;
243
- zIndexLocked: number;
244
- /**
245
- * Scale to render the Node at
246
- *
247
- * @remarks
248
- * The scale value multiplies the provided {@link width} and {@link height}
249
- * of the Node around the Node's Pivot Point (defined by the {@link pivot}
250
- * props).
251
- *
252
- * Behind the scenes, setting this property sets both the {@link scaleX} and
253
- * {@link scaleY} props to the same value.
254
- *
255
- * NOTE: When the scaleX and scaleY props are explicitly set to different values,
256
- * this property returns `null`. Setting `null` on this property will have no
257
- * effect.
258
- *
259
- * @default 1.0
260
- */
261
- scale: number | null;
262
- /**
263
- * Scale to render the Node at (X-Axis)
264
- *
265
- * @remarks
266
- * The scaleX value multiplies the provided {@link width} of the Node around
267
- * the Node's Pivot Point (defined by the {@link pivot} props).
268
- *
269
- * @default 1.0
270
- */
271
- scaleX: number;
272
- /**
273
- * Scale to render the Node at (Y-Axis)
274
- *
275
- * @remarks
276
- * The scaleY value multiplies the provided {@link height} of the Node around
277
- * the Node's Pivot Point (defined by the {@link pivot} props).
278
- *
279
- * @default 1.0
280
- */
281
- scaleY: number;
282
- /**
283
- * Combined position of the Node's Mount Point
284
- *
285
- * @remarks
286
- * The value can be any number between `0.0` and `1.0`:
287
- * - `0.0` defines the Mount Point at the top-left corner of the Node.
288
- * - `0.5` defines it at the center of the Node.
289
- * - `1.0` defines it at the bottom-right corner of the node.
290
- *
291
- * Use the {@link mountX} and {@link mountY} props seperately for more control
292
- * of the Mount Point.
293
- *
294
- * When assigned, the same value is also passed to both the {@link mountX} and
295
- * {@link mountY} props.
296
- *
297
- * @default 0 (top-left)
298
- */
299
- mount: number;
300
- /**
301
- * X position of the Node's Mount Point
302
- *
303
- * @remarks
304
- * The value can be any number between `0.0` and `1.0`:
305
- * - `0.0` defines the Mount Point's X position as the left-most edge of the
306
- * Node
307
- * - `0.5` defines it as the horizontal center of the Node
308
- * - `1.0` defines it as the right-most edge of the Node.
309
- *
310
- * The combination of {@link mountX} and {@link mountY} define the Mount Point
311
- *
312
- * @default 0 (left-most edge)
313
- */
314
- mountX: number;
315
- /**
316
- * Y position of the Node's Mount Point
317
- *
318
- * @remarks
319
- * The value can be any number between `0.0` and `1.0`:
320
- * - `0.0` defines the Mount Point's Y position as the top-most edge of the
321
- * Node
322
- * - `0.5` defines it as the vertical center of the Node
323
- * - `1.0` defines it as the bottom-most edge of the Node.
324
- *
325
- * The combination of {@link mountX} and {@link mountY} define the Mount Point
326
- *
327
- * @default 0 (top-most edge)
328
- */
329
- mountY: number;
330
- /**
331
- * Combined position of the Node's Pivot Point
332
- *
333
- * @remarks
334
- * The value can be any number between `0.0` and `1.0`:
335
- * - `0.0` defines the Pivot Point at the top-left corner of the Node.
336
- * - `0.5` defines it at the center of the Node.
337
- * - `1.0` defines it at the bottom-right corner of the node.
338
- *
339
- * Use the {@link pivotX} and {@link pivotY} props seperately for more control
340
- * of the Pivot Point.
341
- *
342
- * When assigned, the same value is also passed to both the {@link pivotX} and
343
- * {@link pivotY} props.
344
- *
345
- * @default 0.5 (center)
346
- */
347
- pivot: number;
348
- /**
349
- * X position of the Node's Pivot Point
350
- *
351
- * @remarks
352
- * The value can be any number between `0.0` and `1.0`:
353
- * - `0.0` defines the Pivot Point's X position as the left-most edge of the
354
- * Node
355
- * - `0.5` defines it as the horizontal center of the Node
356
- * - `1.0` defines it as the right-most edge of the Node.
357
- *
358
- * The combination of {@link pivotX} and {@link pivotY} define the Pivot Point
359
- *
360
- * @default 0.5 (centered on x-axis)
361
- */
362
- pivotX: number;
363
- /**
364
- * Y position of the Node's Pivot Point
365
- *
366
- * @remarks
367
- * The value can be any number between `0.0` and `1.0`:
368
- * - `0.0` defines the Pivot Point's Y position as the top-most edge of the
369
- * Node
370
- * - `0.5` defines it as the vertical center of the Node
371
- * - `1.0` defines it as the bottom-most edge of the Node.
372
- *
373
- * The combination of {@link pivotX} and {@link pivotY} define the Pivot Point
374
- *
375
- * @default 0.5 (centered on y-axis)
376
- */
377
- pivotY: number;
378
- /**
379
- * Rotation of the Node (in Radians)
380
- *
381
- * @remarks
382
- * Sets the amount to rotate the Node by around it's Pivot Point (defined by
383
- * the {@link pivot} props). Positive values rotate the Node clockwise, while
384
- * negative values rotate it counter-clockwise.
385
- *
386
- * Example values:
387
- * - `-Math.PI / 2`: 90 degree rotation counter-clockwise
388
- * - `0`: No rotation
389
- * - `Math.PI / 2`: 90 degree rotation clockwise
390
- * - `Math.PI`: 180 degree rotation clockwise
391
- * - `3 * Math.PI / 2`: 270 degree rotation clockwise
392
- * - `2 * Math.PI`: 360 rotation clockwise
393
- */
394
- rotation: number;
395
- }
396
-
397
- export type INodeAnimatableProps = {
398
- [Key in keyof INodeWritableProps as NonNullable<
399
- INodeWritableProps[Key]
400
- > extends number
401
- ? Key
402
- : never]: number;
403
- };
404
-
405
- export interface INodeEvents {
406
- [s: string]: (target: INode, data: any) => void;
407
- }
408
-
409
- /**
410
- * Main API interface representing a Node in the Renderer scene graph.
411
- *
412
- * @remarks
413
- * A Node is a basic building block of the Renderer scene graph. It can be a
414
- * container for other Nodes, or it can be a leaf Node that renders a solid
415
- * color, gradient, image, or specific texture, using a specific shader.
416
- *
417
- * For text rendering, see {@link ITextNode}.
418
- *
419
- * Nodes are represented by an interface since they may be implemented in
420
- * different ways depending on the Core Driver. For example, the MainCoreDriver
421
- * implements it with it's `MainOnlyNode` while the ThreadXCoreDriver implements
422
- * it with it's `ThreadXMainNode`.
423
- */
424
- export interface INode extends INodeWritableProps, IEventEmitter<INodeEvents> {
425
- id: number;
426
- readonly children: INode[];
427
- animate(
428
- props: Partial<INodeAnimatableProps>,
429
- settings: Partial<AnimationSettings>,
430
- ): IAnimationController;
431
- destroy(): void;
432
- flush(): void;
433
- }
434
-
435
- export interface ITextNodeWritableProps extends INodeWritableProps, TrProps {
436
- /**
437
- * Force Text Node to use a specific Text Renderer
438
- *
439
- * @remarks
440
- * By default, Text Nodes resolve the Text Renderer to use based on the font
441
- * that is matched using the font family and other font selection properties.
442
- *
443
- * If two fonts supported by two separate Text Renderers are matched setting
444
- * this override forces the Text Node to resolve to the Text Renderer defined
445
- * here.
446
- *
447
- * @default null
448
- */
449
- textRendererOverride: keyof TextRendererMap | null;
450
- }
451
-
452
- /**
453
- * Main API interface representing a Node in the Renderer scene graph that renders text.
454
- *
455
- * @remarks
456
- * A Text Node is the second graphical building block of the Renderer scene
457
- * graph. It renders text using a specific text renderer that is automatically
458
- * chosen based on the font requested and what type of fonts are installed
459
- * into an app via a CoreExtension.
460
- *
461
- * The text renderer can be overridden by setting the `textRendererOverride`
462
- *
463
- * The `texture` and `shader` properties are managed by loaded text renderer and
464
- * should not be set directly.
465
- *
466
- * For non-text rendering, see {@link INode}.
467
- */
468
- export interface ITextNode extends INode, ITextNodeWritableProps {
469
- // Based on inputs
470
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { IEventEmitter } from '@lightningjs/threadx';
21
+ import type { IAnimationController } from '../common/IAnimationController.js';
22
+ import type { ShaderRef, TextureRef } from './RendererMain.js';
23
+ import type {
24
+ TextRendererMap,
25
+ TrProps,
26
+ } from '../core/text-rendering/renderers/TextRenderer.js';
27
+ import type { AnimationSettings } from '../core/animations/CoreAnimation.js';
28
+
29
+ /**
30
+ * Writable properties of a Node.
31
+ */
32
+ export interface INodeWritableProps {
33
+ /**
34
+ * The x coordinate of the Node's Mount Point.
35
+ *
36
+ * @remarks
37
+ * See {@link mountX} and {@link mountY} for more information about setting
38
+ * the Mount Point.
39
+ *
40
+ * @default `0`
41
+ */
42
+ x: number;
43
+ /**
44
+ * The y coordinate of the Node's Mount Point.
45
+ *
46
+ * @remarks
47
+ * See {@link mountX} and {@link mountY} for more information about setting
48
+ * the Mount Point.
49
+ *
50
+ * @default `0`
51
+ */
52
+ y: number;
53
+ /**
54
+ * The width of the Node.
55
+ *
56
+ * @default `0`
57
+ */
58
+ width: number;
59
+ /**
60
+ * The height of the Node.
61
+ *
62
+ * @default `0`
63
+ */
64
+ height: number;
65
+ /**
66
+ * The alpha opacity of the Node.
67
+ *
68
+ * @remarks
69
+ * The alpha value is a number between 0 and 1, where 0 is fully transparent
70
+ * and 1 is fully opaque.
71
+ *
72
+ * @default `1`
73
+ */
74
+ alpha: number;
75
+ /**
76
+ * Clipping Mode
77
+ *
78
+ * @remarks
79
+ * Enable Clipping Mode when you want to prevent the drawing of a Node and
80
+ * its descendants from overflowing outside of the Node's x/y/width/height
81
+ * bounds.
82
+ *
83
+ * For WebGL, clipping is implemented using the high-performance WebGL
84
+ * operation scissor. As a consequence, clipping does not work for
85
+ * non-rectangular areas. So, if the element is rotated
86
+ * (by itself or by any of its ancestors), clipping will not work as intended.
87
+ *
88
+ * TODO: Add support for non-rectangular clipping either automatically or
89
+ * via Render-To-Texture.
90
+ *
91
+ * @default `false`
92
+ */
93
+ clipping: boolean;
94
+ /**
95
+ * The color of the Node.
96
+ *
97
+ * @remarks
98
+ * The color value is a number in the format 0xRRGGBBAA, where RR is the red
99
+ * component, GG is the green component, BB is the blue component, and AA is
100
+ * the alpha component.
101
+ *
102
+ * Gradient colors may be set by setting the different color sub-properties:
103
+ * {@link colorTop}, {@link colorBottom}, {@link colorLeft}, {@link colorRight},
104
+ * {@link colorTl}, {@link colorTr}, {@link colorBr}, {@link colorBl} accordingly.
105
+ *
106
+ * @default `0xffffffff` (opaque white)
107
+ */
108
+ color: number;
109
+ /**
110
+ * The color of the top edge of the Node for gradient rendering.
111
+ *
112
+ * @remarks
113
+ * See {@link color} for more information about color values and gradient
114
+ * rendering.
115
+ */
116
+ colorTop: number;
117
+ /**
118
+ * The color of the bottom edge of the Node for gradient rendering.
119
+ *
120
+ * @remarks
121
+ * See {@link color} for more information about color values and gradient
122
+ * rendering.
123
+ */
124
+ colorBottom: number;
125
+ /**
126
+ * The color of the left edge of the Node for gradient rendering.
127
+ *
128
+ * @remarks
129
+ * See {@link color} for more information about color values and gradient
130
+ * rendering.
131
+ */
132
+ colorLeft: number;
133
+ /**
134
+ * The color of the right edge of the Node for gradient rendering.
135
+ *
136
+ * @remarks
137
+ * See {@link color} for more information about color values and gradient
138
+ * rendering.
139
+ */
140
+ colorRight: number;
141
+ /**
142
+ * The color of the top-left corner of the Node for gradient rendering.
143
+ *
144
+ * @remarks
145
+ * See {@link color} for more information about color values and gradient
146
+ * rendering.
147
+ */
148
+ colorTl: number;
149
+ /**
150
+ * The color of the top-right corner of the Node for gradient rendering.
151
+ *
152
+ * @remarks
153
+ * See {@link color} for more information about color values and gradient
154
+ * rendering.
155
+ */
156
+ colorTr: number;
157
+ /**
158
+ * The color of the bottom-right corner of the Node for gradient rendering.
159
+ *
160
+ * @remarks
161
+ * See {@link color} for more information about color values and gradient
162
+ * rendering.
163
+ */
164
+ colorBr: number;
165
+ /**
166
+ * The color of the bottom-left corner of the Node for gradient rendering.
167
+ *
168
+ * @remarks
169
+ * See {@link color} for more information about color values and gradient
170
+ * rendering.
171
+ */
172
+ colorBl: number;
173
+ /**
174
+ * The Node's parent Node.
175
+ *
176
+ * @remarks
177
+ * The value `null` indicates that the Node has no parent. This may either be
178
+ * because the Node is the root Node of the scene graph, or because the Node
179
+ * has been removed from the scene graph.
180
+ *
181
+ * In order to make sure that a Node can be rendered on the screen, it must
182
+ * be added to the scene graph by setting it's parent property to a Node that
183
+ * is already in the scene graph such as the root Node.
184
+ *
185
+ * @default `null`
186
+ */
187
+ parent: INode | null;
188
+ /**
189
+ * The Node's z-index.
190
+ *
191
+ * @remarks
192
+ * TBD
193
+ */
194
+ zIndex: number;
195
+ /**
196
+ * The Node's Texture.
197
+ *
198
+ * @remarks
199
+ * The `texture` defines a rasterized image that is contained within the
200
+ * {@link width} and {@link height} dimensions of the Node. If null, the
201
+ * Node will use an opaque white {@link ColorTexture} when being drawn, which
202
+ * essentially enables colors (including gradients) to be drawn.
203
+ *
204
+ * If set, by default, the texture will be drawn, as is, stretched to the
205
+ * dimensions of the Node. This behavior can be modified by setting the TBD
206
+ * and TBD properties.
207
+ *
208
+ * To create a Texture in order to set it on this property, call
209
+ * {@link RendererMain.createTexture}.
210
+ *
211
+ * If the {@link src} is set on a Node, the Node will use the
212
+ * {@link ImageTexture} by default and the Node will simply load the image at
213
+ * the specified URL.
214
+ *
215
+ * Note: If this is a Text Node, the Texture will be managed by the Node's
216
+ * {@link TextRenderer} and should not be set explicitly.
217
+ */
218
+ texture: TextureRef | null;
219
+ /**
220
+ * The Node's shader
221
+ *
222
+ * @remarks
223
+ * The `shader` defines a {@link Shader} used to draw the Node. By default,
224
+ * the Default Shader is used which simply draws the defined {@link texture}
225
+ * or {@link color}(s) within the Node without any special effects.
226
+ *
227
+ * To create a Shader in order to set it on this property, call
228
+ * {@link RendererMain.createShader}.
229
+ *
230
+ * Note: If this is a Text Node, the Shader will be managed by the Node's
231
+ * {@link TextRenderer} and should not be set explicitly.
232
+ */
233
+ shader: ShaderRef | null;
234
+ /**
235
+ * Image URL
236
+ *
237
+ * @remarks
238
+ * When set, the Node's {@link texture} is automatically set to an
239
+ * {@link ImageTexture} using the source image URL provided (with all other
240
+ * settings being defaults)
241
+ */
242
+ src: string;
243
+ zIndexLocked: number;
244
+ /**
245
+ * Scale to render the Node at
246
+ *
247
+ * @remarks
248
+ * The scale value multiplies the provided {@link width} and {@link height}
249
+ * of the Node around the Node's Pivot Point (defined by the {@link pivot}
250
+ * props).
251
+ *
252
+ * Behind the scenes, setting this property sets both the {@link scaleX} and
253
+ * {@link scaleY} props to the same value.
254
+ *
255
+ * NOTE: When the scaleX and scaleY props are explicitly set to different values,
256
+ * this property returns `null`. Setting `null` on this property will have no
257
+ * effect.
258
+ *
259
+ * @default 1.0
260
+ */
261
+ scale: number | null;
262
+ /**
263
+ * Scale to render the Node at (X-Axis)
264
+ *
265
+ * @remarks
266
+ * The scaleX value multiplies the provided {@link width} of the Node around
267
+ * the Node's Pivot Point (defined by the {@link pivot} props).
268
+ *
269
+ * @default 1.0
270
+ */
271
+ scaleX: number;
272
+ /**
273
+ * Scale to render the Node at (Y-Axis)
274
+ *
275
+ * @remarks
276
+ * The scaleY value multiplies the provided {@link height} of the Node around
277
+ * the Node's Pivot Point (defined by the {@link pivot} props).
278
+ *
279
+ * @default 1.0
280
+ */
281
+ scaleY: number;
282
+ /**
283
+ * Combined position of the Node's Mount Point
284
+ *
285
+ * @remarks
286
+ * The value can be any number between `0.0` and `1.0`:
287
+ * - `0.0` defines the Mount Point at the top-left corner of the Node.
288
+ * - `0.5` defines it at the center of the Node.
289
+ * - `1.0` defines it at the bottom-right corner of the node.
290
+ *
291
+ * Use the {@link mountX} and {@link mountY} props seperately for more control
292
+ * of the Mount Point.
293
+ *
294
+ * When assigned, the same value is also passed to both the {@link mountX} and
295
+ * {@link mountY} props.
296
+ *
297
+ * @default 0 (top-left)
298
+ */
299
+ mount: number;
300
+ /**
301
+ * X position of the Node's Mount Point
302
+ *
303
+ * @remarks
304
+ * The value can be any number between `0.0` and `1.0`:
305
+ * - `0.0` defines the Mount Point's X position as the left-most edge of the
306
+ * Node
307
+ * - `0.5` defines it as the horizontal center of the Node
308
+ * - `1.0` defines it as the right-most edge of the Node.
309
+ *
310
+ * The combination of {@link mountX} and {@link mountY} define the Mount Point
311
+ *
312
+ * @default 0 (left-most edge)
313
+ */
314
+ mountX: number;
315
+ /**
316
+ * Y position of the Node's Mount Point
317
+ *
318
+ * @remarks
319
+ * The value can be any number between `0.0` and `1.0`:
320
+ * - `0.0` defines the Mount Point's Y position as the top-most edge of the
321
+ * Node
322
+ * - `0.5` defines it as the vertical center of the Node
323
+ * - `1.0` defines it as the bottom-most edge of the Node.
324
+ *
325
+ * The combination of {@link mountX} and {@link mountY} define the Mount Point
326
+ *
327
+ * @default 0 (top-most edge)
328
+ */
329
+ mountY: number;
330
+ /**
331
+ * Combined position of the Node's Pivot Point
332
+ *
333
+ * @remarks
334
+ * The value can be any number between `0.0` and `1.0`:
335
+ * - `0.0` defines the Pivot Point at the top-left corner of the Node.
336
+ * - `0.5` defines it at the center of the Node.
337
+ * - `1.0` defines it at the bottom-right corner of the node.
338
+ *
339
+ * Use the {@link pivotX} and {@link pivotY} props seperately for more control
340
+ * of the Pivot Point.
341
+ *
342
+ * When assigned, the same value is also passed to both the {@link pivotX} and
343
+ * {@link pivotY} props.
344
+ *
345
+ * @default 0.5 (center)
346
+ */
347
+ pivot: number;
348
+ /**
349
+ * X position of the Node's Pivot Point
350
+ *
351
+ * @remarks
352
+ * The value can be any number between `0.0` and `1.0`:
353
+ * - `0.0` defines the Pivot Point's X position as the left-most edge of the
354
+ * Node
355
+ * - `0.5` defines it as the horizontal center of the Node
356
+ * - `1.0` defines it as the right-most edge of the Node.
357
+ *
358
+ * The combination of {@link pivotX} and {@link pivotY} define the Pivot Point
359
+ *
360
+ * @default 0.5 (centered on x-axis)
361
+ */
362
+ pivotX: number;
363
+ /**
364
+ * Y position of the Node's Pivot Point
365
+ *
366
+ * @remarks
367
+ * The value can be any number between `0.0` and `1.0`:
368
+ * - `0.0` defines the Pivot Point's Y position as the top-most edge of the
369
+ * Node
370
+ * - `0.5` defines it as the vertical center of the Node
371
+ * - `1.0` defines it as the bottom-most edge of the Node.
372
+ *
373
+ * The combination of {@link pivotX} and {@link pivotY} define the Pivot Point
374
+ *
375
+ * @default 0.5 (centered on y-axis)
376
+ */
377
+ pivotY: number;
378
+ /**
379
+ * Rotation of the Node (in Radians)
380
+ *
381
+ * @remarks
382
+ * Sets the amount to rotate the Node by around it's Pivot Point (defined by
383
+ * the {@link pivot} props). Positive values rotate the Node clockwise, while
384
+ * negative values rotate it counter-clockwise.
385
+ *
386
+ * Example values:
387
+ * - `-Math.PI / 2`: 90 degree rotation counter-clockwise
388
+ * - `0`: No rotation
389
+ * - `Math.PI / 2`: 90 degree rotation clockwise
390
+ * - `Math.PI`: 180 degree rotation clockwise
391
+ * - `3 * Math.PI / 2`: 270 degree rotation clockwise
392
+ * - `2 * Math.PI`: 360 rotation clockwise
393
+ */
394
+ rotation: number;
395
+ }
396
+
397
+ export type INodeAnimatableProps = {
398
+ [Key in keyof INodeWritableProps as NonNullable<
399
+ INodeWritableProps[Key]
400
+ > extends number
401
+ ? Key
402
+ : never]: number;
403
+ };
404
+
405
+ export interface INodeEvents {
406
+ [s: string]: (target: INode, data: any) => void;
407
+ }
408
+
409
+ /**
410
+ * Main API interface representing a Node in the Renderer scene graph.
411
+ *
412
+ * @remarks
413
+ * A Node is a basic building block of the Renderer scene graph. It can be a
414
+ * container for other Nodes, or it can be a leaf Node that renders a solid
415
+ * color, gradient, image, or specific texture, using a specific shader.
416
+ *
417
+ * For text rendering, see {@link ITextNode}.
418
+ *
419
+ * Nodes are represented by an interface since they may be implemented in
420
+ * different ways depending on the Core Driver. For example, the MainCoreDriver
421
+ * implements it with it's `MainOnlyNode` while the ThreadXCoreDriver implements
422
+ * it with it's `ThreadXMainNode`.
423
+ */
424
+ export interface INode extends INodeWritableProps, IEventEmitter<INodeEvents> {
425
+ id: number;
426
+ readonly children: INode[];
427
+ animate(
428
+ props: Partial<INodeAnimatableProps>,
429
+ settings: Partial<AnimationSettings>,
430
+ ): IAnimationController;
431
+ destroy(): void;
432
+ flush(): void;
433
+ }
434
+
435
+ export interface ITextNodeWritableProps extends INodeWritableProps, TrProps {
436
+ /**
437
+ * Force Text Node to use a specific Text Renderer
438
+ *
439
+ * @remarks
440
+ * By default, Text Nodes resolve the Text Renderer to use based on the font
441
+ * that is matched using the font family and other font selection properties.
442
+ *
443
+ * If two fonts supported by two separate Text Renderers are matched setting
444
+ * this override forces the Text Node to resolve to the Text Renderer defined
445
+ * here.
446
+ *
447
+ * @default null
448
+ */
449
+ textRendererOverride: keyof TextRendererMap | null;
450
+ }
451
+
452
+ /**
453
+ * Main API interface representing a Node in the Renderer scene graph that renders text.
454
+ *
455
+ * @remarks
456
+ * A Text Node is the second graphical building block of the Renderer scene
457
+ * graph. It renders text using a specific text renderer that is automatically
458
+ * chosen based on the font requested and what type of fonts are installed
459
+ * into an app via a CoreExtension.
460
+ *
461
+ * The text renderer can be overridden by setting the `textRendererOverride`
462
+ *
463
+ * The `texture` and `shader` properties are managed by loaded text renderer and
464
+ * should not be set directly.
465
+ *
466
+ * For non-text rendering, see {@link INode}.
467
+ */
468
+ export interface ITextNode extends INode, ITextNodeWritableProps {
469
+ // Based on inputs
470
+ }