@lightningjs/renderer 0.7.2 → 0.7.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/src/common/CommonTypes.d.ts +7 -0
  6. package/dist/src/core/Stage.d.ts +2 -1
  7. package/dist/src/core/Stage.js +4 -0
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/animations/CoreAnimation.js +3 -0
  10. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  11. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  12. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  13. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  14. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  15. package/dist/src/core/lib/ImageWorker.js +30 -22
  16. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  17. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  32. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  35. package/dist/src/core/textures/ImageTexture.d.ts +2 -1
  36. package/dist/src/core/textures/ImageTexture.js +7 -2
  37. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  38. package/dist/src/core/textures/Texture.d.ts +1 -1
  39. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  40. package/dist/src/main-api/Inspector.d.ts +6 -0
  41. package/dist/src/main-api/Inspector.js +105 -19
  42. package/dist/src/main-api/Inspector.js.map +1 -1
  43. package/dist/src/main-api/RendererMain.d.ts +12 -0
  44. package/dist/src/main-api/RendererMain.js +19 -1
  45. package/dist/src/main-api/RendererMain.js.map +1 -1
  46. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  47. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  48. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  49. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  50. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  51. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  52. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  53. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  54. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  55. package/exports/core-api.ts +102 -102
  56. package/exports/main-api.ts +60 -60
  57. package/exports/utils.ts +41 -41
  58. package/package.json +5 -3
  59. package/scripts/please-use-pnpm.js +13 -0
  60. package/src/common/CommonTypes.ts +113 -105
  61. package/src/common/EventEmitter.ts +77 -77
  62. package/src/common/IAnimationController.ts +29 -29
  63. package/src/core/CoreExtension.ts +32 -32
  64. package/src/core/CoreNode.ts +926 -926
  65. package/src/core/CoreShaderManager.ts +243 -243
  66. package/src/core/CoreTextNode.ts +391 -391
  67. package/src/core/CoreTextureManager.ts +326 -326
  68. package/src/core/Stage.ts +354 -342
  69. package/src/core/animations/AnimationManager.ts +38 -38
  70. package/src/core/animations/CoreAnimation.ts +181 -177
  71. package/src/core/animations/CoreAnimationController.ts +148 -117
  72. package/src/core/lib/ContextSpy.ts +41 -41
  73. package/src/core/lib/ImageWorker.ts +135 -124
  74. package/src/core/lib/Matrix3d.ts +290 -290
  75. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  76. package/src/core/lib/textureCompression.ts +152 -152
  77. package/src/core/lib/utils.ts +241 -241
  78. package/src/core/platform.ts +46 -46
  79. package/src/core/renderers/CoreContextTexture.ts +30 -30
  80. package/src/core/renderers/CoreRenderOp.ts +22 -22
  81. package/src/core/renderers/CoreRenderer.ts +63 -63
  82. package/src/core/renderers/CoreShader.ts +41 -41
  83. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  84. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +230 -231
  85. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  86. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  87. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  88. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  89. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  90. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  91. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  92. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  93. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  94. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  95. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  96. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  97. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  98. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  99. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  100. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  101. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  102. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  103. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  104. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  105. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  106. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  107. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  108. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  109. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  110. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  111. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  112. package/src/core/text-rendering/TrFontManager.ts +96 -96
  113. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  114. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  115. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  116. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  117. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  118. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  119. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
  120. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  133. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  134. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  135. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  136. package/src/core/textures/ColorTexture.ts +86 -86
  137. package/src/core/textures/ImageTexture.ts +140 -133
  138. package/src/core/textures/NoiseTexture.ts +96 -96
  139. package/src/core/textures/SubTexture.ts +143 -143
  140. package/src/core/textures/Texture.ts +218 -218
  141. package/src/core/utils.ts +224 -224
  142. package/src/env.d.ts +7 -7
  143. package/src/main-api/ICoreDriver.ts +66 -61
  144. package/src/main-api/INode.ts +470 -470
  145. package/src/main-api/Inspector.ts +432 -0
  146. package/src/main-api/RendererMain.ts +649 -610
  147. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  148. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  149. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  150. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  151. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  152. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  153. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  154. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  155. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  156. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  157. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  158. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  159. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  160. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  161. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  162. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  163. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  164. package/src/render-drivers/utils.ts +57 -57
  165. package/src/utils.ts +207 -207
  166. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  167. package/dist/src/core/lib/WebGlContext.js +0 -640
  168. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  169. package/dist/src/core/scene/Scene.d.ts +0 -59
  170. package/dist/src/core/scene/Scene.js +0 -106
  171. package/dist/src/core/scene/Scene.js.map +0 -1
  172. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  173. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  174. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  175. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  176. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  177. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  178. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  179. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  180. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  181. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  182. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  183. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  184. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  185. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  186. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  187. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  188. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  189. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  190. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  191. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,474 +1,474 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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- import type { ExtractProps } from '../../../CoreTextureManager.js';
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- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
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- import {
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- WebGlCoreShader,
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- type DimensionsShaderProp,
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- type AlphaShaderProp,
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- } from '../WebGlCoreShader.js';
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- import type { UniformInfo } from '../internal/ShaderUtils.js';
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- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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- import { ShaderEffect } from './effects/ShaderEffect.js';
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- import type { EffectMap } from '../../../CoreShaderManager.js';
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- import memize from 'memize';
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-
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- /**
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- * Allows the `keyof EffectMap` to be mapped over and form an discriminated
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- * union of all the EffectDescs structures individually.
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- *
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- * @remarks
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- * When used like the following:
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- * ```
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- * MapEffectDescs<keyof EffectMap>[]
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- * ```
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- * The resultant type will be a discriminated union like so:
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- * ```
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- * (
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- * {
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- * type: 'radius',
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- * props?: {
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- * radius?: number | number[];
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- * }
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- * } |
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- * {
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- * type: 'border',
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- * props?: {
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- * width?: number;
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- * color?: number;
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- * }
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- * } |
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- * // ...
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- * )[]
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- * ```
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- * Which means TypeScript will now base its type checking on the `type` field
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- * and will know exactly what the `props` field should be based on the `type`
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- * field.
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- */
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- type MapEffectDescs<T extends keyof EffectMap> = T extends keyof EffectMap
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- ? SpecificEffectDesc<T>
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- : never;
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-
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- type EffectDesc = MapEffectDescs<keyof EffectMap>;
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-
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- export interface DynamicShaderProps
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- extends DimensionsShaderProp,
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- AlphaShaderProp {
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- effects?: EffectDesc[];
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- }
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-
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- export interface SpecificEffectDesc<
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- FxType extends keyof EffectMap = keyof EffectMap,
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- > {
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- type: FxType;
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- props?: ExtractProps<EffectMap[FxType]>;
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- }
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-
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- const effectCache = new Map<string, EffectDesc[]>();
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- const getResolvedEffect = (
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- effects: EffectDesc[] | undefined,
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- effectContructors: Partial<EffectMap> | undefined,
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- ): EffectDesc[] => {
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- const key = JSON.stringify(effects);
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- if (effectCache.has(key)) {
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- return effectCache.get(key)!;
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- }
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-
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- const value = (effects ?? []).map((effect) => ({
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- type: effect.type,
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- props: effectContructors![effect.type]!.resolveDefaults(
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- (effect.props || {}) as any,
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- ),
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- })) as EffectDesc[];
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-
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- effectCache.set(key, value);
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- return value;
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- };
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-
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- export class DynamicShader extends WebGlCoreShader {
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- effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
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-
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- constructor(
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- renderer: WebGlCoreRenderer,
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- props: DynamicShaderProps,
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- effectContructors: Partial<EffectMap>,
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- ) {
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- const shader = DynamicShader.createShader(props, effectContructors);
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- super({
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- renderer,
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- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
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- uniforms: [
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- { name: 'u_resolution', uniform: 'uniform2fv' },
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- { name: 'u_pixelRatio', uniform: 'uniform1f' },
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- { name: 'u_texture', uniform: 'uniform2fv' },
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- { name: 'u_dimensions', uniform: 'uniform2fv' },
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- { name: 'u_alpha', uniform: 'uniform1f' },
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- ...shader.uniforms,
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- ],
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- shaderSources: {
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- vertex: shader.vertex,
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- fragment: shader.fragment,
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- },
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- });
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-
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- this.effects = shader.effects as Array<
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- InstanceType<EffectMap[keyof EffectMap]>
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- >;
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-
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- this.calculateProps = memize(this.calculateProps.bind(this));
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- }
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-
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- override bindTextures(textures: WebGlCoreCtxTexture[]) {
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- const { glw } = this;
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- glw.activeTexture(0);
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- glw.bindTexture(textures[0]!.ctxTexture);
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- }
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-
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- private calculateProps(effects: EffectDesc[]) {
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- const regEffects = this.renderer.shManager.getRegisteredEffects();
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- const results: { name: string; value: unknown }[] = [];
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- effects?.forEach((eff, index) => {
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- const effect = this.effects[index]!;
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- const fxClass = regEffects[effect.name as keyof EffectMap]!;
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- const props = eff.props ?? {};
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- const uniInfo = effect.uniformInfo;
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- Object.keys(props).forEach((p) => {
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- const fxProp = fxClass.uniforms[p]!;
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- const propInfo = uniInfo[p]!;
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- let value = fxProp.validator
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- ? fxProp.validator(props[p], props)
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- : props[p];
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- if (Array.isArray(value)) {
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- value = new Float32Array(value);
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- }
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- results.push({ name: propInfo.name, value });
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- });
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- });
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- return results;
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- }
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-
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- protected override bindProps(props: Required<DynamicShaderProps>): void {
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- const results = this.calculateProps(props.effects);
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- results.forEach((r) => {
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- this.setUniform(r.name, r.value);
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- });
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- }
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-
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- static createShader(
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- props: DynamicShaderProps,
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- effectContructors: Partial<EffectMap>,
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- ) {
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- //counts duplicate effects
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- const effectNameCount: Record<string, number> = {};
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- const methods: Record<string, string> = {};
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-
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- let declareUniforms = '';
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- const uniforms: UniformInfo[] = [];
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-
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- const uFx: Record<string, unknown>[] = [];
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-
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- const effects = props.effects!.map((effect) => {
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- const baseClass = effectContructors[effect.type]!;
188
- const key = baseClass.getEffectKey(effect.props || {});
189
-
190
- effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
191
-
192
- const nr = effectNameCount[key]!;
193
-
194
- if (nr === 1) {
195
- uFx.push({ key, type: effect.type, props: effect.props });
196
- }
197
-
198
- //initialize new effect class;
199
- const fxClass = new baseClass({
200
- ref: `${key}${nr === 1 ? '' : nr}`,
201
- target: key,
202
- props: effect.props,
203
- }) as ShaderEffect;
204
-
205
- declareUniforms += fxClass.declaredUniforms;
206
- uniforms.push(...Object.values(fxClass.uniformInfo));
207
- return fxClass;
208
- });
209
-
210
- //build source
211
- let effectMethods = '';
212
-
213
- uFx?.forEach((fx) => {
214
- const fxClass = effectContructors[fx.type as keyof EffectMap]!;
215
- const fxProps = fxClass.resolveDefaults(
216
- (fx.props ?? {}) as Record<string, unknown>,
217
- );
218
-
219
- const remap: Record<string, string>[] = [];
220
- for (const m in fxClass.methods) {
221
- let cm = m;
222
- const fxMethod = fxClass.methods[m]!;
223
- if (methods[m] && methods[m] !== fxMethod) {
224
- cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
225
- }
226
- methods[cm] = fxMethod.replace('function', cm);
227
- remap.push({ m, cm });
228
- }
229
-
230
- let onShaderMask =
231
- fxClass.onShaderMask instanceof Function
232
- ? fxClass.onShaderMask(fxProps)
233
- : fxClass.onShaderMask;
234
-
235
- let onColorize =
236
- fxClass.onColorize instanceof Function
237
- ? fxClass.onColorize(fxProps)
238
- : fxClass.onColorize;
239
-
240
- let onEffectMask =
241
- fxClass.onEffectMask instanceof Function
242
- ? fxClass.onEffectMask(fxProps)
243
- : fxClass.onEffectMask;
244
-
245
- remap.forEach((r) => {
246
- const { m, cm } = r;
247
- const reg = new RegExp(`\\$${m!}`, 'g');
248
- if (onShaderMask) {
249
- onShaderMask = onShaderMask.replace(reg, cm!);
250
- }
251
- if (onColorize) {
252
- onColorize = onColorize.replace(reg, cm!);
253
- }
254
- if (onEffectMask) {
255
- onEffectMask = onEffectMask.replace(reg, cm!);
256
- }
257
- });
258
-
259
- const methodParameters = fxClass.getMethodParameters(
260
- fxClass.uniforms,
261
- fxProps,
262
- );
263
- const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
264
- if (onShaderMask) {
265
- effectMethods += `
266
- float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
267
- ${onShaderMask}
268
- }
269
- `;
270
- }
271
- if (onColorize) {
272
- effectMethods += `
273
- vec4 fx_${
274
- fx.key as string
275
- }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
276
- ${onColorize}
277
- }
278
- `;
279
- }
280
-
281
- if (onEffectMask) {
282
- effectMethods += `
283
- vec4 fx_${
284
- fx.key as string
285
- }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
286
- ${onEffectMask}
287
- }
288
- `;
289
- }
290
- });
291
-
292
- let sharedMethods = '';
293
- for (const m in methods) {
294
- sharedMethods += methods[m];
295
- }
296
-
297
- //fill main functions
298
- let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
299
- let drawEffects = `
300
-
301
- `;
302
- for (let i = 0; i < effects.length; i++) {
303
- const current = effects[i]!;
304
- const pm =
305
- current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
306
- const currentClass = effectContructors[current.name as keyof EffectMap]!;
307
-
308
- if (currentClass.onShaderMask) {
309
- drawEffects += `
310
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
311
- `;
312
- }
313
- if (currentClass.onColorize) {
314
- drawEffects += `
315
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
316
- `;
317
- }
318
- if (currentClass.onEffectMask) {
319
- currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
320
- }
321
-
322
- const next = effects[i + 1]!;
323
- if (
324
- next === undefined ||
325
- effectContructors[next.name as keyof EffectMap]!.onEffectMask
326
- ) {
327
- drawEffects += `
328
- shaderColor = ${currentMask};
329
- `;
330
- }
331
- }
332
-
333
- return {
334
- effects,
335
- uniforms,
336
- fragment: DynamicShader.fragment(
337
- declareUniforms,
338
- sharedMethods,
339
- effectMethods,
340
- drawEffects,
341
- ),
342
- vertex: DynamicShader.vertex(),
343
- };
344
- }
345
-
346
- static resolveMethodDuplicate(
347
- key: string,
348
- effectMethod: string,
349
- methodCollection: Record<string, string>,
350
- increment = 0,
351
- ): string {
352
- const m = key + (increment > 0 ? (increment as unknown as string) : '');
353
- if (methodCollection[m] && methodCollection[m] !== effectMethod) {
354
- return this.resolveMethodDuplicate(
355
- key,
356
- effectMethod,
357
- methodCollection,
358
- ++increment,
359
- );
360
- }
361
- return m;
362
- }
363
-
364
- static override resolveDefaults(
365
- props: DynamicShaderProps,
366
- effectContructors?: Partial<EffectMap>,
367
- ): Required<DynamicShaderProps> {
368
- return {
369
- effects: getResolvedEffect(props.effects, effectContructors),
370
- $dimensions: {
371
- width: 0,
372
- height: 0,
373
- },
374
- $alpha: 0,
375
- };
376
- }
377
-
378
- static override makeCacheKey(
379
- props: DynamicShaderProps,
380
- effectContructors?: Partial<EffectMap>,
381
- ): string {
382
- let fx = '';
383
- props.effects?.forEach((effect) => {
384
- const baseClass = effectContructors![effect.type]!;
385
- const key = baseClass.getEffectKey(effect.props || {});
386
- fx += `,${key}`;
387
- });
388
- return `DynamicShader${fx}`;
389
- }
390
-
391
- static z$__type__Props: DynamicShaderProps;
392
-
393
- static vertex = () => `
394
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
395
- precision highp float;
396
- # else
397
- precision mediump float;
398
- # endif
399
-
400
- attribute vec2 a_textureCoordinate;
401
- attribute vec2 a_position;
402
- attribute vec4 a_color;
403
- attribute float a_textureIndex;
404
-
405
- uniform vec2 u_resolution;
406
- uniform float u_pixelRatio;
407
-
408
- varying vec4 v_color;
409
- varying vec2 v_textureCoordinate;
410
- varying float v_textureIndex;
411
-
412
- void main(){
413
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
414
- vec2 zero_two = normalized * 2.0;
415
- vec2 clip_space = zero_two - 1.0;
416
-
417
- // pass to fragment
418
- v_color = a_color;
419
- v_textureCoordinate = a_textureCoordinate;
420
- v_textureIndex = a_textureIndex;
421
-
422
- // flip y
423
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
424
- }
425
- `;
426
-
427
- static fragment = (
428
- uniforms: string,
429
- methods: string,
430
- effectMethods: string,
431
- drawEffects: string,
432
- ) => `
433
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
434
- precision highp float;
435
- # else
436
- precision mediump float;
437
- # endif
438
-
439
- #define PI 3.14159265359
440
-
441
- uniform vec2 u_resolution;
442
- uniform vec2 u_dimensions;
443
- uniform float u_alpha;
444
- uniform float u_radius;
445
- uniform sampler2D u_texture;
446
- uniform float u_pixelRatio;
447
-
448
- ${uniforms}
449
-
450
- varying vec4 v_color;
451
- varying vec2 v_textureCoordinate;
452
-
453
- ${methods}
454
-
455
- ${effectMethods}
456
-
457
- void main() {
458
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
459
- vec2 d = abs(p) - (u_dimensions) * 0.5;
460
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
461
-
462
- vec4 shaderColor = vec4(0.0);
463
- float shaderMask = lng_DefaultMask;
464
-
465
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
466
-
467
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
468
-
469
- ${drawEffects}
470
-
471
- gl_FragColor = shaderColor * u_alpha;
472
- }
473
- `;
474
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { ExtractProps } from '../../../CoreTextureManager.js';
20
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
+ import {
22
+ WebGlCoreShader,
23
+ type DimensionsShaderProp,
24
+ type AlphaShaderProp,
25
+ } from '../WebGlCoreShader.js';
26
+ import type { UniformInfo } from '../internal/ShaderUtils.js';
27
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
28
+ import { ShaderEffect } from './effects/ShaderEffect.js';
29
+ import type { EffectMap } from '../../../CoreShaderManager.js';
30
+ import memize from 'memize';
31
+
32
+ /**
33
+ * Allows the `keyof EffectMap` to be mapped over and form an discriminated
34
+ * union of all the EffectDescs structures individually.
35
+ *
36
+ * @remarks
37
+ * When used like the following:
38
+ * ```
39
+ * MapEffectDescs<keyof EffectMap>[]
40
+ * ```
41
+ * The resultant type will be a discriminated union like so:
42
+ * ```
43
+ * (
44
+ * {
45
+ * type: 'radius',
46
+ * props?: {
47
+ * radius?: number | number[];
48
+ * }
49
+ * } |
50
+ * {
51
+ * type: 'border',
52
+ * props?: {
53
+ * width?: number;
54
+ * color?: number;
55
+ * }
56
+ * } |
57
+ * // ...
58
+ * )[]
59
+ * ```
60
+ * Which means TypeScript will now base its type checking on the `type` field
61
+ * and will know exactly what the `props` field should be based on the `type`
62
+ * field.
63
+ */
64
+ type MapEffectDescs<T extends keyof EffectMap> = T extends keyof EffectMap
65
+ ? SpecificEffectDesc<T>
66
+ : never;
67
+
68
+ type EffectDesc = MapEffectDescs<keyof EffectMap>;
69
+
70
+ export interface DynamicShaderProps
71
+ extends DimensionsShaderProp,
72
+ AlphaShaderProp {
73
+ effects?: EffectDesc[];
74
+ }
75
+
76
+ export interface SpecificEffectDesc<
77
+ FxType extends keyof EffectMap = keyof EffectMap,
78
+ > {
79
+ type: FxType;
80
+ props?: ExtractProps<EffectMap[FxType]>;
81
+ }
82
+
83
+ const effectCache = new Map<string, EffectDesc[]>();
84
+ const getResolvedEffect = (
85
+ effects: EffectDesc[] | undefined,
86
+ effectContructors: Partial<EffectMap> | undefined,
87
+ ): EffectDesc[] => {
88
+ const key = JSON.stringify(effects);
89
+ if (effectCache.has(key)) {
90
+ return effectCache.get(key)!;
91
+ }
92
+
93
+ const value = (effects ?? []).map((effect) => ({
94
+ type: effect.type,
95
+ props: effectContructors![effect.type]!.resolveDefaults(
96
+ (effect.props || {}) as any,
97
+ ),
98
+ })) as EffectDesc[];
99
+
100
+ effectCache.set(key, value);
101
+ return value;
102
+ };
103
+
104
+ export class DynamicShader extends WebGlCoreShader {
105
+ effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
106
+
107
+ constructor(
108
+ renderer: WebGlCoreRenderer,
109
+ props: DynamicShaderProps,
110
+ effectContructors: Partial<EffectMap>,
111
+ ) {
112
+ const shader = DynamicShader.createShader(props, effectContructors);
113
+ super({
114
+ renderer,
115
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
116
+ uniforms: [
117
+ { name: 'u_resolution', uniform: 'uniform2fv' },
118
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
119
+ { name: 'u_texture', uniform: 'uniform2fv' },
120
+ { name: 'u_dimensions', uniform: 'uniform2fv' },
121
+ { name: 'u_alpha', uniform: 'uniform1f' },
122
+ ...shader.uniforms,
123
+ ],
124
+ shaderSources: {
125
+ vertex: shader.vertex,
126
+ fragment: shader.fragment,
127
+ },
128
+ });
129
+
130
+ this.effects = shader.effects as Array<
131
+ InstanceType<EffectMap[keyof EffectMap]>
132
+ >;
133
+
134
+ this.calculateProps = memize(this.calculateProps.bind(this));
135
+ }
136
+
137
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
138
+ const { glw } = this;
139
+ glw.activeTexture(0);
140
+ glw.bindTexture(textures[0]!.ctxTexture);
141
+ }
142
+
143
+ private calculateProps(effects: EffectDesc[]) {
144
+ const regEffects = this.renderer.shManager.getRegisteredEffects();
145
+ const results: { name: string; value: unknown }[] = [];
146
+ effects?.forEach((eff, index) => {
147
+ const effect = this.effects[index]!;
148
+ const fxClass = regEffects[effect.name as keyof EffectMap]!;
149
+ const props = eff.props ?? {};
150
+ const uniInfo = effect.uniformInfo;
151
+ Object.keys(props).forEach((p) => {
152
+ const fxProp = fxClass.uniforms[p]!;
153
+ const propInfo = uniInfo[p]!;
154
+ let value = fxProp.validator
155
+ ? fxProp.validator(props[p], props)
156
+ : props[p];
157
+ if (Array.isArray(value)) {
158
+ value = new Float32Array(value);
159
+ }
160
+ results.push({ name: propInfo.name, value });
161
+ });
162
+ });
163
+ return results;
164
+ }
165
+
166
+ protected override bindProps(props: Required<DynamicShaderProps>): void {
167
+ const results = this.calculateProps(props.effects);
168
+ results.forEach((r) => {
169
+ this.setUniform(r.name, r.value);
170
+ });
171
+ }
172
+
173
+ static createShader(
174
+ props: DynamicShaderProps,
175
+ effectContructors: Partial<EffectMap>,
176
+ ) {
177
+ //counts duplicate effects
178
+ const effectNameCount: Record<string, number> = {};
179
+ const methods: Record<string, string> = {};
180
+
181
+ let declareUniforms = '';
182
+ const uniforms: UniformInfo[] = [];
183
+
184
+ const uFx: Record<string, unknown>[] = [];
185
+
186
+ const effects = props.effects!.map((effect) => {
187
+ const baseClass = effectContructors[effect.type]!;
188
+ const key = baseClass.getEffectKey(effect.props || {});
189
+
190
+ effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
191
+
192
+ const nr = effectNameCount[key]!;
193
+
194
+ if (nr === 1) {
195
+ uFx.push({ key, type: effect.type, props: effect.props });
196
+ }
197
+
198
+ //initialize new effect class;
199
+ const fxClass = new baseClass({
200
+ ref: `${key}${nr === 1 ? '' : nr}`,
201
+ target: key,
202
+ props: effect.props,
203
+ }) as ShaderEffect;
204
+
205
+ declareUniforms += fxClass.declaredUniforms;
206
+ uniforms.push(...Object.values(fxClass.uniformInfo));
207
+ return fxClass;
208
+ });
209
+
210
+ //build source
211
+ let effectMethods = '';
212
+
213
+ uFx?.forEach((fx) => {
214
+ const fxClass = effectContructors[fx.type as keyof EffectMap]!;
215
+ const fxProps = fxClass.resolveDefaults(
216
+ (fx.props ?? {}) as Record<string, unknown>,
217
+ );
218
+
219
+ const remap: Record<string, string>[] = [];
220
+ for (const m in fxClass.methods) {
221
+ let cm = m;
222
+ const fxMethod = fxClass.methods[m]!;
223
+ if (methods[m] && methods[m] !== fxMethod) {
224
+ cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
225
+ }
226
+ methods[cm] = fxMethod.replace('function', cm);
227
+ remap.push({ m, cm });
228
+ }
229
+
230
+ let onShaderMask =
231
+ fxClass.onShaderMask instanceof Function
232
+ ? fxClass.onShaderMask(fxProps)
233
+ : fxClass.onShaderMask;
234
+
235
+ let onColorize =
236
+ fxClass.onColorize instanceof Function
237
+ ? fxClass.onColorize(fxProps)
238
+ : fxClass.onColorize;
239
+
240
+ let onEffectMask =
241
+ fxClass.onEffectMask instanceof Function
242
+ ? fxClass.onEffectMask(fxProps)
243
+ : fxClass.onEffectMask;
244
+
245
+ remap.forEach((r) => {
246
+ const { m, cm } = r;
247
+ const reg = new RegExp(`\\$${m!}`, 'g');
248
+ if (onShaderMask) {
249
+ onShaderMask = onShaderMask.replace(reg, cm!);
250
+ }
251
+ if (onColorize) {
252
+ onColorize = onColorize.replace(reg, cm!);
253
+ }
254
+ if (onEffectMask) {
255
+ onEffectMask = onEffectMask.replace(reg, cm!);
256
+ }
257
+ });
258
+
259
+ const methodParameters = fxClass.getMethodParameters(
260
+ fxClass.uniforms,
261
+ fxProps,
262
+ );
263
+ const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
264
+ if (onShaderMask) {
265
+ effectMethods += `
266
+ float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
267
+ ${onShaderMask}
268
+ }
269
+ `;
270
+ }
271
+ if (onColorize) {
272
+ effectMethods += `
273
+ vec4 fx_${
274
+ fx.key as string
275
+ }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
276
+ ${onColorize}
277
+ }
278
+ `;
279
+ }
280
+
281
+ if (onEffectMask) {
282
+ effectMethods += `
283
+ vec4 fx_${
284
+ fx.key as string
285
+ }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
286
+ ${onEffectMask}
287
+ }
288
+ `;
289
+ }
290
+ });
291
+
292
+ let sharedMethods = '';
293
+ for (const m in methods) {
294
+ sharedMethods += methods[m];
295
+ }
296
+
297
+ //fill main functions
298
+ let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
299
+ let drawEffects = `
300
+
301
+ `;
302
+ for (let i = 0; i < effects.length; i++) {
303
+ const current = effects[i]!;
304
+ const pm =
305
+ current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
306
+ const currentClass = effectContructors[current.name as keyof EffectMap]!;
307
+
308
+ if (currentClass.onShaderMask) {
309
+ drawEffects += `
310
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
311
+ `;
312
+ }
313
+ if (currentClass.onColorize) {
314
+ drawEffects += `
315
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
316
+ `;
317
+ }
318
+ if (currentClass.onEffectMask) {
319
+ currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
320
+ }
321
+
322
+ const next = effects[i + 1]!;
323
+ if (
324
+ next === undefined ||
325
+ effectContructors[next.name as keyof EffectMap]!.onEffectMask
326
+ ) {
327
+ drawEffects += `
328
+ shaderColor = ${currentMask};
329
+ `;
330
+ }
331
+ }
332
+
333
+ return {
334
+ effects,
335
+ uniforms,
336
+ fragment: DynamicShader.fragment(
337
+ declareUniforms,
338
+ sharedMethods,
339
+ effectMethods,
340
+ drawEffects,
341
+ ),
342
+ vertex: DynamicShader.vertex(),
343
+ };
344
+ }
345
+
346
+ static resolveMethodDuplicate(
347
+ key: string,
348
+ effectMethod: string,
349
+ methodCollection: Record<string, string>,
350
+ increment = 0,
351
+ ): string {
352
+ const m = key + (increment > 0 ? (increment as unknown as string) : '');
353
+ if (methodCollection[m] && methodCollection[m] !== effectMethod) {
354
+ return this.resolveMethodDuplicate(
355
+ key,
356
+ effectMethod,
357
+ methodCollection,
358
+ ++increment,
359
+ );
360
+ }
361
+ return m;
362
+ }
363
+
364
+ static override resolveDefaults(
365
+ props: DynamicShaderProps,
366
+ effectContructors?: Partial<EffectMap>,
367
+ ): Required<DynamicShaderProps> {
368
+ return {
369
+ effects: getResolvedEffect(props.effects, effectContructors),
370
+ $dimensions: {
371
+ width: 0,
372
+ height: 0,
373
+ },
374
+ $alpha: 0,
375
+ };
376
+ }
377
+
378
+ static override makeCacheKey(
379
+ props: DynamicShaderProps,
380
+ effectContructors?: Partial<EffectMap>,
381
+ ): string {
382
+ let fx = '';
383
+ props.effects?.forEach((effect) => {
384
+ const baseClass = effectContructors![effect.type]!;
385
+ const key = baseClass.getEffectKey(effect.props || {});
386
+ fx += `,${key}`;
387
+ });
388
+ return `DynamicShader${fx}`;
389
+ }
390
+
391
+ static z$__type__Props: DynamicShaderProps;
392
+
393
+ static vertex = () => `
394
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
395
+ precision highp float;
396
+ # else
397
+ precision mediump float;
398
+ # endif
399
+
400
+ attribute vec2 a_textureCoordinate;
401
+ attribute vec2 a_position;
402
+ attribute vec4 a_color;
403
+ attribute float a_textureIndex;
404
+
405
+ uniform vec2 u_resolution;
406
+ uniform float u_pixelRatio;
407
+
408
+ varying vec4 v_color;
409
+ varying vec2 v_textureCoordinate;
410
+ varying float v_textureIndex;
411
+
412
+ void main(){
413
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
414
+ vec2 zero_two = normalized * 2.0;
415
+ vec2 clip_space = zero_two - 1.0;
416
+
417
+ // pass to fragment
418
+ v_color = a_color;
419
+ v_textureCoordinate = a_textureCoordinate;
420
+ v_textureIndex = a_textureIndex;
421
+
422
+ // flip y
423
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
424
+ }
425
+ `;
426
+
427
+ static fragment = (
428
+ uniforms: string,
429
+ methods: string,
430
+ effectMethods: string,
431
+ drawEffects: string,
432
+ ) => `
433
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
434
+ precision highp float;
435
+ # else
436
+ precision mediump float;
437
+ # endif
438
+
439
+ #define PI 3.14159265359
440
+
441
+ uniform vec2 u_resolution;
442
+ uniform vec2 u_dimensions;
443
+ uniform float u_alpha;
444
+ uniform float u_radius;
445
+ uniform sampler2D u_texture;
446
+ uniform float u_pixelRatio;
447
+
448
+ ${uniforms}
449
+
450
+ varying vec4 v_color;
451
+ varying vec2 v_textureCoordinate;
452
+
453
+ ${methods}
454
+
455
+ ${effectMethods}
456
+
457
+ void main() {
458
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
459
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
460
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
461
+
462
+ vec4 shaderColor = vec4(0.0);
463
+ float shaderMask = lng_DefaultMask;
464
+
465
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
466
+
467
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
468
+
469
+ ${drawEffects}
470
+
471
+ gl_FragColor = shaderColor * u_alpha;
472
+ }
473
+ `;
474
+ }