@lightningjs/renderer 0.7.2 → 0.7.4

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Files changed (195) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/src/common/CommonTypes.d.ts +7 -0
  6. package/dist/src/core/Stage.d.ts +2 -1
  7. package/dist/src/core/Stage.js +4 -0
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/animations/CoreAnimation.js +3 -0
  10. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  11. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  12. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  13. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  14. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  15. package/dist/src/core/lib/ImageWorker.js +30 -22
  16. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  17. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  32. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  35. package/dist/src/core/textures/ImageTexture.d.ts +2 -1
  36. package/dist/src/core/textures/ImageTexture.js +7 -2
  37. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  38. package/dist/src/core/textures/Texture.d.ts +1 -1
  39. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  40. package/dist/src/main-api/Inspector.d.ts +6 -0
  41. package/dist/src/main-api/Inspector.js +105 -19
  42. package/dist/src/main-api/Inspector.js.map +1 -1
  43. package/dist/src/main-api/RendererMain.d.ts +12 -0
  44. package/dist/src/main-api/RendererMain.js +19 -1
  45. package/dist/src/main-api/RendererMain.js.map +1 -1
  46. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  47. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  48. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  49. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  50. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  51. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  52. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  53. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  54. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  55. package/exports/core-api.ts +102 -102
  56. package/exports/main-api.ts +60 -60
  57. package/exports/utils.ts +41 -41
  58. package/package.json +5 -3
  59. package/scripts/please-use-pnpm.js +13 -0
  60. package/src/common/CommonTypes.ts +113 -105
  61. package/src/common/EventEmitter.ts +77 -77
  62. package/src/common/IAnimationController.ts +29 -29
  63. package/src/core/CoreExtension.ts +32 -32
  64. package/src/core/CoreNode.ts +926 -926
  65. package/src/core/CoreShaderManager.ts +243 -243
  66. package/src/core/CoreTextNode.ts +391 -391
  67. package/src/core/CoreTextureManager.ts +326 -326
  68. package/src/core/Stage.ts +354 -342
  69. package/src/core/animations/AnimationManager.ts +38 -38
  70. package/src/core/animations/CoreAnimation.ts +181 -177
  71. package/src/core/animations/CoreAnimationController.ts +148 -117
  72. package/src/core/lib/ContextSpy.ts +41 -41
  73. package/src/core/lib/ImageWorker.ts +135 -124
  74. package/src/core/lib/Matrix3d.ts +290 -290
  75. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  76. package/src/core/lib/textureCompression.ts +152 -152
  77. package/src/core/lib/utils.ts +241 -241
  78. package/src/core/platform.ts +46 -46
  79. package/src/core/renderers/CoreContextTexture.ts +30 -30
  80. package/src/core/renderers/CoreRenderOp.ts +22 -22
  81. package/src/core/renderers/CoreRenderer.ts +63 -63
  82. package/src/core/renderers/CoreShader.ts +41 -41
  83. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  84. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +230 -231
  85. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  86. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  87. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  88. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  89. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  90. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  91. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  92. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  93. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  94. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  95. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  96. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  97. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  98. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  99. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  100. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  101. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  102. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  103. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  104. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  105. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  106. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  107. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  108. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  109. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  110. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  111. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  112. package/src/core/text-rendering/TrFontManager.ts +96 -96
  113. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  114. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  115. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  116. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  117. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  118. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  119. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
  120. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  133. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  134. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  135. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  136. package/src/core/textures/ColorTexture.ts +86 -86
  137. package/src/core/textures/ImageTexture.ts +140 -133
  138. package/src/core/textures/NoiseTexture.ts +96 -96
  139. package/src/core/textures/SubTexture.ts +143 -143
  140. package/src/core/textures/Texture.ts +218 -218
  141. package/src/core/utils.ts +224 -224
  142. package/src/env.d.ts +7 -7
  143. package/src/main-api/ICoreDriver.ts +66 -61
  144. package/src/main-api/INode.ts +470 -470
  145. package/src/main-api/Inspector.ts +432 -0
  146. package/src/main-api/RendererMain.ts +649 -610
  147. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  148. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  149. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  150. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  151. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  152. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  153. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  154. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  155. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  156. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  157. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  158. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  159. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  160. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  161. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  162. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  163. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  164. package/src/render-drivers/utils.ts +57 -57
  165. package/src/utils.ts +207 -207
  166. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  167. package/dist/src/core/lib/WebGlContext.js +0 -640
  168. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  169. package/dist/src/core/scene/Scene.d.ts +0 -59
  170. package/dist/src/core/scene/Scene.js +0 -106
  171. package/dist/src/core/scene/Scene.js.map +0 -1
  172. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  173. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  174. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  175. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  176. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  177. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  178. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  179. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  180. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  181. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  182. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  183. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  184. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  185. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  186. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  187. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  188. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  189. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  190. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  191. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -44,32 +44,40 @@ export class ImageWorkerManager {
44
44
  reject(new Error(error));
45
45
  }
46
46
  else {
47
- resolve({ data: data });
47
+ resolve(data);
48
48
  }
49
49
  }
50
50
  }
51
51
  createWorkers(numWorkers = 1) {
52
- const workerCode = `
53
- async function getImage(src, premultiplyAlpha) {
54
- const response = await fetch(src);
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- const blob = await response.blob();
56
- return await createImageBitmap(blob, {
57
- premultiplyAlpha: premultiplyAlpha ? 'premultiply' : 'none',
58
- colorSpaceConversion: 'none',
59
- imageOrientation: 'none',
60
- });
61
- }
62
-
63
- self.onmessage = async (event) => {
64
- const { src, premultiplyAlpha } = event.data;
65
-
66
- try {
67
- const data = await getImage(src, premultiplyAlpha);
68
- self.postMessage({ src, data }, [data]);
69
- } catch (error) {
70
- self.postMessage({ src, error: error.message });
71
- }
72
- };
52
+ const workerCode = `
53
+ function hasAlphaChannel(mimeType) {
54
+ return (mimeType.indexOf("image/png") !== -1);
55
+ }
56
+
57
+ async function getImage(src, premultiplyAlpha) {
58
+ const response = await fetch(src);
59
+ const blob = await response.blob();
60
+ const hasAlphaChannel = premultiplyAlpha ?? this.hasAlphaChannel(blob.type);
61
+
62
+ const data = await createImageBitmap(blob, {
63
+ premultiplyAlpha: hasAlphaChannel ? 'premultiply' : 'none',
64
+ colorSpaceConversion: 'none',
65
+ imageOrientation: 'none',
66
+ });
67
+
68
+ return { data, premultiplyAlpha };
69
+ }
70
+
71
+ self.onmessage = async (event) => {
72
+ const { src, premultiplyAlpha } = event.data;
73
+
74
+ try {
75
+ const data = await getImage(src, premultiplyAlpha);
76
+ self.postMessage({ src, data }, [data.data]);
77
+ } catch (error) {
78
+ self.postMessage({ src, error: error.message });
79
+ }
80
+ };
73
81
  `;
74
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  const blob = new Blob([workerCode.replace('"use strict";', '')], {
75
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  type: 'application/javascript',
@@ -1 +1 @@
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@@ -35,54 +35,54 @@ export class DefaultShader extends WebGlCoreShader {
35
35
  glw.bindTexture(textures[0].ctxTexture);
36
36
  }
37
37
  static shaderSources = {
38
- vertex: `
39
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
40
- precision highp float;
41
- # else
42
- precision mediump float;
43
- # endif
44
-
45
- attribute vec2 a_position;
46
- attribute vec2 a_textureCoordinate;
47
- attribute vec4 a_color;
48
-
49
- uniform vec2 u_resolution;
50
- uniform float u_pixelRatio;
51
-
52
-
53
- varying vec4 v_color;
54
- varying vec2 v_textureCoordinate;
55
-
56
- void main() {
57
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
58
- vec2 zero_two = normalized * 2.0;
59
- vec2 clip_space = zero_two - 1.0;
60
-
61
- // pass to fragment
62
- v_color = a_color;
63
- v_textureCoordinate = a_textureCoordinate;
64
-
65
- // flip y
66
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
67
- }
38
+ vertex: `
39
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
40
+ precision highp float;
41
+ # else
42
+ precision mediump float;
43
+ # endif
44
+
45
+ attribute vec2 a_position;
46
+ attribute vec2 a_textureCoordinate;
47
+ attribute vec4 a_color;
48
+
49
+ uniform vec2 u_resolution;
50
+ uniform float u_pixelRatio;
51
+
52
+
53
+ varying vec4 v_color;
54
+ varying vec2 v_textureCoordinate;
55
+
56
+ void main() {
57
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
58
+ vec2 zero_two = normalized * 2.0;
59
+ vec2 clip_space = zero_two - 1.0;
60
+
61
+ // pass to fragment
62
+ v_color = a_color;
63
+ v_textureCoordinate = a_textureCoordinate;
64
+
65
+ // flip y
66
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
67
+ }
68
68
  `,
69
- fragment: `
70
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
71
- precision highp float;
72
- # else
73
- precision mediump float;
74
- # endif
75
-
76
- uniform vec2 u_resolution;
77
- uniform sampler2D u_texture;
78
-
79
- varying vec4 v_color;
80
- varying vec2 v_textureCoordinate;
81
-
82
- void main() {
83
- vec4 color = texture2D(u_texture, v_textureCoordinate);
84
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
85
- }
69
+ fragment: `
70
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
71
+ precision highp float;
72
+ # else
73
+ precision mediump float;
74
+ # endif
75
+
76
+ uniform vec2 u_resolution;
77
+ uniform sampler2D u_texture;
78
+
79
+ varying vec4 v_color;
80
+ varying vec2 v_textureCoordinate;
81
+
82
+ void main() {
83
+ vec4 color = texture2D(u_texture, v_textureCoordinate);
84
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
85
+ }
86
86
  `,
87
87
  };
88
88
  }
@@ -49,70 +49,70 @@ export class DefaultShaderBatched extends WebGlCoreShader {
49
49
  this.setUniform('u_textures[0]', samplers);
50
50
  }
51
51
  static shaderSources = {
52
- vertex: `
53
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
54
- precision highp float;
55
- # else
56
- precision mediump float;
57
- # endif
58
-
59
- attribute vec2 a_textureCoordinate;
60
- attribute vec2 a_position;
61
- attribute vec4 a_color;
62
- attribute float a_textureIndex;
63
- attribute float a_depth;
64
-
65
- uniform vec2 u_resolution;
66
- uniform float u_pixelRatio;
67
-
68
- varying vec4 v_color;
69
- varying vec2 v_textureCoordinate;
70
- varying float v_textureIndex;
71
-
72
- void main(){
73
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
- vec2 zero_two = normalized * 2.0;
75
- vec2 clip_space = zero_two - 1.0;
76
-
77
- // pass to fragment
78
- v_color = a_color;
79
- v_textureCoordinate = a_textureCoordinate;
80
- v_textureIndex = a_textureIndex;
81
-
82
- // flip y
83
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
- }
52
+ vertex: `
53
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
54
+ precision highp float;
55
+ # else
56
+ precision mediump float;
57
+ # endif
58
+
59
+ attribute vec2 a_textureCoordinate;
60
+ attribute vec2 a_position;
61
+ attribute vec4 a_color;
62
+ attribute float a_textureIndex;
63
+ attribute float a_depth;
64
+
65
+ uniform vec2 u_resolution;
66
+ uniform float u_pixelRatio;
67
+
68
+ varying vec4 v_color;
69
+ varying vec2 v_textureCoordinate;
70
+ varying float v_textureIndex;
71
+
72
+ void main(){
73
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
+ vec2 zero_two = normalized * 2.0;
75
+ vec2 clip_space = zero_two - 1.0;
76
+
77
+ // pass to fragment
78
+ v_color = a_color;
79
+ v_textureCoordinate = a_textureCoordinate;
80
+ v_textureIndex = a_textureIndex;
81
+
82
+ // flip y
83
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
+ }
85
85
  `,
86
- fragment: (textureUnits) => `
87
- #define txUnits ${textureUnits}
88
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
89
- precision highp float;
90
- # else
91
- precision mediump float;
92
- # endif
93
-
94
- uniform vec2 u_resolution;
95
- uniform sampler2D u_image;
96
- uniform sampler2D u_textures[txUnits];
97
-
98
- varying vec4 v_color;
99
- varying vec2 v_textureCoordinate;
100
- varying float v_textureIndex;
101
-
102
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
86
+ fragment: (textureUnits) => `
87
+ #define txUnits ${textureUnits}
88
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
89
+ precision highp float;
90
+ # else
91
+ precision mediump float;
92
+ # endif
93
+
94
+ uniform vec2 u_resolution;
95
+ uniform sampler2D u_image;
96
+ uniform sampler2D u_textures[txUnits];
97
+
98
+ varying vec4 v_color;
99
+ varying vec2 v_textureCoordinate;
100
+ varying float v_textureIndex;
101
+
102
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
103
103
  ${Array.from(Array(textureUnits).keys())
104
- .map((idx) => `
105
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
- return texture2D(textures[${idx}], uv);
107
- }
104
+ .map((idx) => `
105
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
+ return texture2D(textures[${idx}], uv);
107
+ }
108
108
  `)
109
- .join('')}
110
- return texture2D(textures[0], uv);
111
- }
112
-
113
- void main(){
114
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
- }
109
+ .join('')}
110
+ return texture2D(textures[0], uv);
111
+ }
112
+
113
+ void main(){
114
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
+ }
116
116
  `,
117
117
  };
118
118
  }
@@ -135,24 +135,24 @@ export class DynamicShader extends WebGlCoreShader {
135
135
  const methodParameters = fxClass.getMethodParameters(fxClass.uniforms, fxProps);
136
136
  const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
137
137
  if (onShaderMask) {
138
- effectMethods += `
139
- float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
140
- ${onShaderMask}
141
- }
138
+ effectMethods += `
139
+ float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
140
+ ${onShaderMask}
141
+ }
142
142
  `;
143
143
  }
144
144
  if (onColorize) {
145
- effectMethods += `
146
- vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
147
- ${onColorize}
148
- }
145
+ effectMethods += `
146
+ vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
147
+ ${onColorize}
148
+ }
149
149
  `;
150
150
  }
151
151
  if (onEffectMask) {
152
- effectMethods += `
153
- vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
154
- ${onEffectMask}
155
- }
152
+ effectMethods += `
153
+ vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
154
+ ${onEffectMask}
155
+ }
156
156
  `;
157
157
  }
158
158
  });
@@ -162,21 +162,21 @@ export class DynamicShader extends WebGlCoreShader {
162
162
  }
163
163
  //fill main functions
164
164
  let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
165
- let drawEffects = `
166
-
165
+ let drawEffects = `
166
+
167
167
  `;
168
168
  for (let i = 0; i < effects.length; i++) {
169
169
  const current = effects[i];
170
170
  const pm = current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
171
171
  const currentClass = effectContructors[current.name];
172
172
  if (currentClass.onShaderMask) {
173
- drawEffects += `
174
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
173
+ drawEffects += `
174
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
175
175
  `;
176
176
  }
177
177
  if (currentClass.onColorize) {
178
- drawEffects += `
179
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
178
+ drawEffects += `
179
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
180
180
  `;
181
181
  }
182
182
  if (currentClass.onEffectMask) {
@@ -185,8 +185,8 @@ export class DynamicShader extends WebGlCoreShader {
185
185
  const next = effects[i + 1];
186
186
  if (next === undefined ||
187
187
  effectContructors[next.name].onEffectMask) {
188
- drawEffects += `
189
- shaderColor = ${currentMask};
188
+ drawEffects += `
189
+ shaderColor = ${currentMask};
190
190
  `;
191
191
  }
192
192
  }
@@ -224,80 +224,80 @@ export class DynamicShader extends WebGlCoreShader {
224
224
  return `DynamicShader${fx}`;
225
225
  }
226
226
  static z$__type__Props;
227
- static vertex = () => `
228
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
229
- precision highp float;
230
- # else
231
- precision mediump float;
232
- # endif
233
-
234
- attribute vec2 a_textureCoordinate;
235
- attribute vec2 a_position;
236
- attribute vec4 a_color;
237
- attribute float a_textureIndex;
238
-
239
- uniform vec2 u_resolution;
240
- uniform float u_pixelRatio;
241
-
242
- varying vec4 v_color;
243
- varying vec2 v_textureCoordinate;
244
- varying float v_textureIndex;
245
-
246
- void main(){
247
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
248
- vec2 zero_two = normalized * 2.0;
249
- vec2 clip_space = zero_two - 1.0;
250
-
251
- // pass to fragment
252
- v_color = a_color;
253
- v_textureCoordinate = a_textureCoordinate;
254
- v_textureIndex = a_textureIndex;
255
-
256
- // flip y
257
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
258
- }
227
+ static vertex = () => `
228
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
229
+ precision highp float;
230
+ # else
231
+ precision mediump float;
232
+ # endif
233
+
234
+ attribute vec2 a_textureCoordinate;
235
+ attribute vec2 a_position;
236
+ attribute vec4 a_color;
237
+ attribute float a_textureIndex;
238
+
239
+ uniform vec2 u_resolution;
240
+ uniform float u_pixelRatio;
241
+
242
+ varying vec4 v_color;
243
+ varying vec2 v_textureCoordinate;
244
+ varying float v_textureIndex;
245
+
246
+ void main(){
247
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
248
+ vec2 zero_two = normalized * 2.0;
249
+ vec2 clip_space = zero_two - 1.0;
250
+
251
+ // pass to fragment
252
+ v_color = a_color;
253
+ v_textureCoordinate = a_textureCoordinate;
254
+ v_textureIndex = a_textureIndex;
255
+
256
+ // flip y
257
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
258
+ }
259
259
  `;
260
- static fragment = (uniforms, methods, effectMethods, drawEffects) => `
261
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
262
- precision highp float;
263
- # else
264
- precision mediump float;
265
- # endif
266
-
267
- #define PI 3.14159265359
268
-
269
- uniform vec2 u_resolution;
270
- uniform vec2 u_dimensions;
271
- uniform float u_alpha;
272
- uniform float u_radius;
273
- uniform sampler2D u_texture;
274
- uniform float u_pixelRatio;
275
-
276
- ${uniforms}
277
-
278
- varying vec4 v_color;
279
- varying vec2 v_textureCoordinate;
280
-
281
- ${methods}
282
-
283
- ${effectMethods}
284
-
285
- void main() {
286
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
287
- vec2 d = abs(p) - (u_dimensions) * 0.5;
288
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
289
-
290
- vec4 shaderColor = vec4(0.0);
291
- float shaderMask = lng_DefaultMask;
292
-
293
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
294
-
295
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
296
-
297
- ${drawEffects}
298
-
299
- gl_FragColor = shaderColor * u_alpha;
300
- }
260
+ static fragment = (uniforms, methods, effectMethods, drawEffects) => `
261
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
262
+ precision highp float;
263
+ # else
264
+ precision mediump float;
265
+ # endif
266
+
267
+ #define PI 3.14159265359
268
+
269
+ uniform vec2 u_resolution;
270
+ uniform vec2 u_dimensions;
271
+ uniform float u_alpha;
272
+ uniform float u_radius;
273
+ uniform sampler2D u_texture;
274
+ uniform float u_pixelRatio;
275
+
276
+ ${uniforms}
277
+
278
+ varying vec4 v_color;
279
+ varying vec2 v_textureCoordinate;
280
+
281
+ ${methods}
282
+
283
+ ${effectMethods}
284
+
285
+ void main() {
286
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
287
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
288
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
289
+
290
+ vec4 shaderColor = vec4(0.0);
291
+ float shaderMask = lng_DefaultMask;
292
+
293
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
294
+
295
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
296
+
297
+ ${drawEffects}
298
+
299
+ gl_FragColor = shaderColor * u_alpha;
300
+ }
301
301
  `;
302
302
  }
303
303
  //# sourceMappingURL=DynamicShader.js.map