@lightningjs/renderer 0.7.2 → 0.7.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYING +1 -0
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +221 -221
- package/dist/src/common/CommonTypes.d.ts +7 -0
- package/dist/src/core/Stage.d.ts +2 -1
- package/dist/src/core/Stage.js +4 -0
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/animations/CoreAnimation.js +3 -0
- package/dist/src/core/animations/CoreAnimation.js.map +1 -1
- package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
- package/dist/src/core/animations/CoreAnimationController.js +26 -0
- package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
- package/dist/src/core/lib/ImageWorker.d.ts +1 -1
- package/dist/src/core/lib/ImageWorker.js +30 -22
- package/dist/src/core/lib/ImageWorker.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/textures/ImageTexture.d.ts +2 -1
- package/dist/src/core/textures/ImageTexture.js +7 -2
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +1 -1
- package/dist/src/main-api/ICoreDriver.d.ts +2 -1
- package/dist/src/main-api/Inspector.d.ts +6 -0
- package/dist/src/main-api/Inspector.js +105 -19
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/RendererMain.d.ts +12 -0
- package/dist/src/main-api/RendererMain.js +19 -1
- package/dist/src/main-api/RendererMain.js.map +1 -1
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
- package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/core-api.ts +102 -102
- package/exports/main-api.ts +60 -60
- package/exports/utils.ts +41 -41
- package/package.json +5 -3
- package/scripts/please-use-pnpm.js +13 -0
- package/src/common/CommonTypes.ts +113 -105
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +29 -29
- package/src/core/CoreExtension.ts +32 -32
- package/src/core/CoreNode.ts +926 -926
- package/src/core/CoreShaderManager.ts +243 -243
- package/src/core/CoreTextNode.ts +391 -391
- package/src/core/CoreTextureManager.ts +326 -326
- package/src/core/Stage.ts +354 -342
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +181 -177
- package/src/core/animations/CoreAnimationController.ts +148 -117
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +135 -124
- package/src/core/lib/Matrix3d.ts +290 -290
- package/src/core/lib/WebGlContextWrapper.ts +992 -992
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/utils.ts +241 -241
- package/src/core/platform.ts +46 -46
- package/src/core/renderers/CoreContextTexture.ts +30 -30
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +63 -63
- package/src/core/renderers/CoreShader.ts +41 -41
- package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
- package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +230 -231
- package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
- package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
- package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
- package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
- package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
- package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
- package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
- package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
- package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
- package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
- package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
- package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
- package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
- package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
- package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
- package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
- package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
- package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
- package/src/core/text-rendering/TrFontManager.ts +96 -96
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
- package/src/core/textures/ColorTexture.ts +86 -86
- package/src/core/textures/ImageTexture.ts +140 -133
- package/src/core/textures/NoiseTexture.ts +96 -96
- package/src/core/textures/SubTexture.ts +143 -143
- package/src/core/textures/Texture.ts +218 -218
- package/src/core/utils.ts +224 -224
- package/src/env.d.ts +7 -7
- package/src/main-api/ICoreDriver.ts +66 -61
- package/src/main-api/INode.ts +470 -470
- package/src/main-api/Inspector.ts +432 -0
- package/src/main-api/RendererMain.ts +649 -610
- package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
- package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
- package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
- package/src/render-drivers/main/MainCoreDriver.ts +148 -133
- package/src/render-drivers/main/MainOnlyNode.ts +453 -453
- package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
- package/src/render-drivers/threadx/NodeStruct.ts +300 -300
- package/src/render-drivers/threadx/SharedNode.ts +97 -97
- package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
- package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
- package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
- package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
- package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
- package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
- package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
- package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
- package/src/render-drivers/threadx/worker/renderer.ts +151 -151
- package/src/render-drivers/utils.ts +57 -57
- package/src/utils.ts +207 -207
- package/dist/src/core/lib/WebGlContext.d.ts +0 -414
- package/dist/src/core/lib/WebGlContext.js +0 -640
- package/dist/src/core/lib/WebGlContext.js.map +0 -1
- package/dist/src/core/scene/Scene.d.ts +0 -59
- package/dist/src/core/scene/Scene.js +0 -106
- package/dist/src/core/scene/Scene.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
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gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRESICISON_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform vec2 u_dimensions;
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uniform float u_radius;
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uniform sampler2D u_texture;
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varying vec4 v_color;
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varying vec2 v_textureCoordinate;
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float boxDist(vec2 p, vec2 size, float radius){
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size -= vec2(radius);
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vec2 d = abs(p) - size;
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return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
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}
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float fillMask(float dist) {
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return clamp(-dist, 0.0, 1.0);
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
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vec2 halfDimensions = u_dimensions * 0.5;
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float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
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gl_FragColor = mix(vec4(0.0), color, fillMask(d));
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}
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`,
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};
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}
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+
/*
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* If not stated otherwise in this file or this component's LICENSE file the
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3
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* following copyright and licenses apply:
|
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4
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+
*
|
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+
* Copyright 2023 Comcast Cable Communications Management, LLC.
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+
*
|
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+
* Licensed under the Apache License, Version 2.0 (the License);
|
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8
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+
* you may not use this file except in compliance with the License.
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9
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+
* You may obtain a copy of the License at
|
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+
*
|
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+
* http://www.apache.org/licenses/LICENSE-2.0
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+
*
|
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+
* Unless required by applicable law or agreed to in writing, software
|
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* distributed under the License is distributed on an "AS IS" BASIS,
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+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+
* See the License for the specific language governing permissions and
|
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+
* limitations under the License.
|
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+
*/
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+
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+
import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
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+
import {
|
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22
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WebGlCoreShader,
|
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23
|
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type DimensionsShaderProp,
|
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|
+
} from '../WebGlCoreShader.js';
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+
import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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+
import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
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+
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/**
|
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* Properties of the {@link RoundedRectangle} shader
|
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*/
|
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|
+
export interface RoundedRectangleProps extends DimensionsShaderProp {
|
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|
+
/**
|
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33
|
+
* Corner radius, in pixels, to cut out of the corners
|
|
34
|
+
*
|
|
35
|
+
* @defaultValue 10
|
|
36
|
+
*/
|
|
37
|
+
radius?: number;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
|
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|
+
* as defined by the specified corner {@link RoundedRectangleProps.radius}
|
|
43
|
+
*/
|
|
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|
+
export class RoundedRectangle extends WebGlCoreShader {
|
|
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|
+
constructor(renderer: WebGlCoreRenderer) {
|
|
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|
+
super({
|
|
47
|
+
renderer,
|
|
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|
+
attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
|
|
49
|
+
uniforms: [
|
|
50
|
+
{ name: 'u_resolution', uniform: 'uniform2fv' },
|
|
51
|
+
{ name: 'u_pixelRatio', uniform: 'uniform1f' },
|
|
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|
+
{ name: 'u_texture', uniform: 'uniform2f' },
|
|
53
|
+
{ name: 'u_dimensions', uniform: 'uniform2fv' },
|
|
54
|
+
{ name: 'u_radius', uniform: 'uniform1f' },
|
|
55
|
+
],
|
|
56
|
+
});
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
static z$__type__Props: RoundedRectangleProps;
|
|
60
|
+
|
|
61
|
+
static override resolveDefaults(
|
|
62
|
+
props: RoundedRectangleProps,
|
|
63
|
+
): Required<RoundedRectangleProps> {
|
|
64
|
+
return {
|
|
65
|
+
radius: props.radius || 10,
|
|
66
|
+
$dimensions: {
|
|
67
|
+
width: 0,
|
|
68
|
+
height: 0,
|
|
69
|
+
},
|
|
70
|
+
};
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
override bindTextures(textures: WebGlCoreCtxTexture[]) {
|
|
74
|
+
const { glw } = this;
|
|
75
|
+
glw.activeTexture(0);
|
|
76
|
+
glw.bindTexture(textures[0]!.ctxTexture);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
protected override bindProps(props: Required<RoundedRectangleProps>): void {
|
|
80
|
+
this.setUniform('u_radius', props.radius);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
override canBatchShaderProps(
|
|
84
|
+
propsA: Required<RoundedRectangleProps>,
|
|
85
|
+
propsB: Required<RoundedRectangleProps>,
|
|
86
|
+
): boolean {
|
|
87
|
+
return (
|
|
88
|
+
propsA.radius === propsB.radius &&
|
|
89
|
+
propsA.$dimensions.width === propsB.$dimensions.width &&
|
|
90
|
+
propsA.$dimensions.height === propsB.$dimensions.height
|
|
91
|
+
);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
static override shaderSources: ShaderProgramSources = {
|
|
95
|
+
vertex: `
|
|
96
|
+
# ifdef GL_FRAGMENT_PRESICISON_HIGH
|
|
97
|
+
precision highp float;
|
|
98
|
+
# else
|
|
99
|
+
precision mediump float;
|
|
100
|
+
# endif
|
|
101
|
+
|
|
102
|
+
attribute vec2 a_position;
|
|
103
|
+
attribute vec2 a_textureCoordinate;
|
|
104
|
+
attribute vec4 a_color;
|
|
105
|
+
attribute float a_textureIndex;
|
|
106
|
+
attribute float a_depth;
|
|
107
|
+
|
|
108
|
+
uniform vec2 u_resolution;
|
|
109
|
+
uniform float u_pixelRatio;
|
|
110
|
+
|
|
111
|
+
varying vec4 v_color;
|
|
112
|
+
varying vec2 v_textureCoordinate;
|
|
113
|
+
|
|
114
|
+
void main() {
|
|
115
|
+
vec2 normalized = a_position * u_pixelRatio / u_resolution;
|
|
116
|
+
vec2 zero_two = normalized * 2.0;
|
|
117
|
+
vec2 clip_space = zero_two - 1.0;
|
|
118
|
+
|
|
119
|
+
// pass to fragment
|
|
120
|
+
v_color = a_color;
|
|
121
|
+
v_textureCoordinate = a_textureCoordinate;
|
|
122
|
+
|
|
123
|
+
// flip y
|
|
124
|
+
gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
|
|
125
|
+
}
|
|
126
|
+
`,
|
|
127
|
+
fragment: `
|
|
128
|
+
# ifdef GL_FRAGMENT_PRESICISON_HIGH
|
|
129
|
+
precision highp float;
|
|
130
|
+
# else
|
|
131
|
+
precision mediump float;
|
|
132
|
+
# endif
|
|
133
|
+
|
|
134
|
+
uniform vec2 u_resolution;
|
|
135
|
+
uniform vec2 u_dimensions;
|
|
136
|
+
uniform float u_radius;
|
|
137
|
+
uniform sampler2D u_texture;
|
|
138
|
+
|
|
139
|
+
varying vec4 v_color;
|
|
140
|
+
varying vec2 v_textureCoordinate;
|
|
141
|
+
|
|
142
|
+
float boxDist(vec2 p, vec2 size, float radius){
|
|
143
|
+
size -= vec2(radius);
|
|
144
|
+
vec2 d = abs(p) - size;
|
|
145
|
+
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
float fillMask(float dist) {
|
|
149
|
+
return clamp(-dist, 0.0, 1.0);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
void main() {
|
|
153
|
+
vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
|
|
154
|
+
vec2 halfDimensions = u_dimensions * 0.5;
|
|
155
|
+
|
|
156
|
+
float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
|
|
157
|
+
gl_FragColor = mix(vec4(0.0), color, fillMask(d));
|
|
158
|
+
}
|
|
159
|
+
`,
|
|
160
|
+
};
|
|
161
|
+
}
|
|
@@ -1,174 +1,174 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
-
* following copyright and licenses apply:
|
|
4
|
-
*
|
|
5
|
-
* Copyright 2023 Comcast Cable Communications Management, LLC.
|
|
6
|
-
*
|
|
7
|
-
* Licensed under the Apache License, Version 2.0 (the License);
|
|
8
|
-
* you may not use this file except in compliance with the License.
|
|
9
|
-
* You may obtain a copy of the License at
|
|
10
|
-
*
|
|
11
|
-
* http://www.apache.org/licenses/LICENSE-2.0
|
|
12
|
-
*
|
|
13
|
-
* Unless required by applicable law or agreed to in writing, software
|
|
14
|
-
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
15
|
-
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
-
* See the License for the specific language governing permissions and
|
|
17
|
-
* limitations under the License.
|
|
18
|
-
*/
|
|
19
|
-
import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
|
|
20
|
-
import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
|
|
21
|
-
import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
|
|
22
|
-
import { WebGlCoreShader } from '../WebGlCoreShader.js';
|
|
23
|
-
import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
|
|
24
|
-
|
|
25
|
-
const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
|
|
26
|
-
|
|
27
|
-
declare module '../../../CoreShaderManager.js' {
|
|
28
|
-
interface ShaderMap {
|
|
29
|
-
SdfShader: typeof SdfShader;
|
|
30
|
-
}
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
/**
|
|
34
|
-
* Properties of the {@link SdfShader}
|
|
35
|
-
*/
|
|
36
|
-
export interface SdfShaderProps {
|
|
37
|
-
transform?: Float32Array;
|
|
38
|
-
scrollY?: number;
|
|
39
|
-
/**
|
|
40
|
-
* Color in RGBA format
|
|
41
|
-
*
|
|
42
|
-
* @remarks
|
|
43
|
-
* Color channels must NOT be premultiplied by alpha for best blending results.
|
|
44
|
-
*/
|
|
45
|
-
color?: number;
|
|
46
|
-
size?: number;
|
|
47
|
-
distanceRange?: number;
|
|
48
|
-
debug?: boolean;
|
|
49
|
-
}
|
|
50
|
-
/**
|
|
51
|
-
* SdfShader supports multi-channel and single-channel signed distance field textures.
|
|
52
|
-
*
|
|
53
|
-
* @remarks
|
|
54
|
-
* This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
|
|
55
|
-
* directly. Instead create a Text Node and assign a SDF font family to it.
|
|
56
|
-
*
|
|
57
|
-
* @internalRemarks
|
|
58
|
-
* The only thing this shader does to support multi-channel SDFs is to
|
|
59
|
-
* add a median function to the fragment shader. If this one function call
|
|
60
|
-
* ends up being a performance bottleneck we can always look at ways to
|
|
61
|
-
* remove it.
|
|
62
|
-
*/
|
|
63
|
-
export class SdfShader extends WebGlCoreShader {
|
|
64
|
-
constructor(renderer: WebGlCoreRenderer) {
|
|
65
|
-
super({
|
|
66
|
-
renderer,
|
|
67
|
-
attributes: ['a_position', 'a_textureCoordinate'],
|
|
68
|
-
uniforms: [
|
|
69
|
-
{ name: 'u_resolution', uniform: 'uniform2fv' },
|
|
70
|
-
{ name: 'u_transform', uniform: 'uniformMatrix3fv' },
|
|
71
|
-
{ name: 'u_scrollY', uniform: 'uniform1f' },
|
|
72
|
-
{ name: 'u_pixelRatio', uniform: 'uniform1f' },
|
|
73
|
-
{ name: 'u_texture', uniform: 'uniform2f' },
|
|
74
|
-
{ name: 'u_color', uniform: 'uniform4fv' },
|
|
75
|
-
{ name: 'u_size', uniform: 'uniform1f' },
|
|
76
|
-
{ name: 'u_distanceRange', uniform: 'uniform1f' },
|
|
77
|
-
{ name: 'u_debug', uniform: 'uniform1i' },
|
|
78
|
-
],
|
|
79
|
-
});
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
override bindTextures(textures: WebGlCoreCtxTexture[]) {
|
|
83
|
-
const { glw } = this;
|
|
84
|
-
glw.activeTexture(0);
|
|
85
|
-
glw.bindTexture(textures[0]!.ctxTexture);
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
protected override bindProps(props: SdfShaderProps): void {
|
|
89
|
-
const resolvedProps = SdfShader.resolveDefaults(props);
|
|
90
|
-
for (const key in resolvedProps) {
|
|
91
|
-
if (key === 'transform') {
|
|
92
|
-
this.setUniform('u_transform', false, resolvedProps[key]);
|
|
93
|
-
} else if (key === 'scrollY') {
|
|
94
|
-
this.setUniform('u_scrollY', resolvedProps[key]);
|
|
95
|
-
} else if (key === 'color') {
|
|
96
|
-
const components = getNormalizedRgbaComponents(resolvedProps.color);
|
|
97
|
-
this.setUniform('u_color', components);
|
|
98
|
-
} else if (key === 'size') {
|
|
99
|
-
this.setUniform('u_size', resolvedProps[key]);
|
|
100
|
-
} else if (key === 'distanceRange') {
|
|
101
|
-
this.setUniform('u_distanceRange', resolvedProps[key]);
|
|
102
|
-
} else if (key === 'debug') {
|
|
103
|
-
this.setUniform('u_debug', resolvedProps[key] ? 1.0 : 0.0);
|
|
104
|
-
}
|
|
105
|
-
}
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
static override resolveDefaults(
|
|
109
|
-
props: SdfShaderProps = {},
|
|
110
|
-
): Required<SdfShaderProps> {
|
|
111
|
-
return {
|
|
112
|
-
transform: props.transform ?? IDENTITY_MATRIX_3x3,
|
|
113
|
-
scrollY: props.scrollY ?? 0,
|
|
114
|
-
color: props.color ?? 0xffffffff,
|
|
115
|
-
size: props.size ?? 16,
|
|
116
|
-
distanceRange: props.distanceRange ?? 1.0,
|
|
117
|
-
debug: props.debug ?? false,
|
|
118
|
-
};
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
static override shaderSources: ShaderProgramSources = {
|
|
122
|
-
vertex: `
|
|
123
|
-
// an attribute is an input (in) to a vertex shader.
|
|
124
|
-
// It will receive data from a buffer
|
|
125
|
-
attribute vec2 a_position;
|
|
126
|
-
attribute vec2 a_textureCoordinate;
|
|
127
|
-
|
|
128
|
-
uniform vec2 u_resolution;
|
|
129
|
-
uniform mat3 u_transform;
|
|
130
|
-
uniform float u_scrollY;
|
|
131
|
-
uniform float u_pixelRatio;
|
|
132
|
-
uniform float u_size;
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133
|
-
|
|
134
|
-
varying vec2 v_texcoord;
|
|
135
|
-
|
|
136
|
-
void main() {
|
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137
|
-
vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
|
|
138
|
-
vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
|
|
139
|
-
gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
|
|
140
|
-
v_texcoord = a_textureCoordinate;
|
|
141
|
-
}
|
|
142
|
-
`,
|
|
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|
-
fragment: `
|
|
144
|
-
precision highp float;
|
|
145
|
-
|
|
146
|
-
uniform vec4 u_color;
|
|
147
|
-
uniform sampler2D u_texture;
|
|
148
|
-
uniform float u_distanceRange;
|
|
149
|
-
uniform float u_pixelRatio;
|
|
150
|
-
uniform int u_debug;
|
|
151
|
-
|
|
152
|
-
varying vec2 v_texcoord;
|
|
153
|
-
|
|
154
|
-
float median(float r, float g, float b) {
|
|
155
|
-
return max(min(r, g), min(max(r, g), b));
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
void main() {
|
|
159
|
-
vec3 sample = texture2D(u_texture, v_texcoord).rgb;
|
|
160
|
-
if (u_debug == 1) {
|
|
161
|
-
gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
|
|
162
|
-
return;
|
|
163
|
-
}
|
|
164
|
-
float scaledDistRange = u_distanceRange * u_pixelRatio;
|
|
165
|
-
float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
|
|
166
|
-
float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
|
|
167
|
-
|
|
168
|
-
// Build the final color.
|
|
169
|
-
// IMPORTANT: We must premultiply the color by the alpha value before returning it.
|
|
170
|
-
gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
|
|
171
|
-
}
|
|
172
|
-
`,
|
|
173
|
-
};
|
|
174
|
-
}
|
|
1
|
+
/*
|
|
2
|
+
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
+
* following copyright and licenses apply:
|
|
4
|
+
*
|
|
5
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC.
|
|
6
|
+
*
|
|
7
|
+
* Licensed under the Apache License, Version 2.0 (the License);
|
|
8
|
+
* you may not use this file except in compliance with the License.
|
|
9
|
+
* You may obtain a copy of the License at
|
|
10
|
+
*
|
|
11
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
12
|
+
*
|
|
13
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
14
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
15
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
+
* See the License for the specific language governing permissions and
|
|
17
|
+
* limitations under the License.
|
|
18
|
+
*/
|
|
19
|
+
import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
|
|
20
|
+
import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
|
|
21
|
+
import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
|
|
22
|
+
import { WebGlCoreShader } from '../WebGlCoreShader.js';
|
|
23
|
+
import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
|
|
24
|
+
|
|
25
|
+
const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
|
|
26
|
+
|
|
27
|
+
declare module '../../../CoreShaderManager.js' {
|
|
28
|
+
interface ShaderMap {
|
|
29
|
+
SdfShader: typeof SdfShader;
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Properties of the {@link SdfShader}
|
|
35
|
+
*/
|
|
36
|
+
export interface SdfShaderProps {
|
|
37
|
+
transform?: Float32Array;
|
|
38
|
+
scrollY?: number;
|
|
39
|
+
/**
|
|
40
|
+
* Color in RGBA format
|
|
41
|
+
*
|
|
42
|
+
* @remarks
|
|
43
|
+
* Color channels must NOT be premultiplied by alpha for best blending results.
|
|
44
|
+
*/
|
|
45
|
+
color?: number;
|
|
46
|
+
size?: number;
|
|
47
|
+
distanceRange?: number;
|
|
48
|
+
debug?: boolean;
|
|
49
|
+
}
|
|
50
|
+
/**
|
|
51
|
+
* SdfShader supports multi-channel and single-channel signed distance field textures.
|
|
52
|
+
*
|
|
53
|
+
* @remarks
|
|
54
|
+
* This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
|
|
55
|
+
* directly. Instead create a Text Node and assign a SDF font family to it.
|
|
56
|
+
*
|
|
57
|
+
* @internalRemarks
|
|
58
|
+
* The only thing this shader does to support multi-channel SDFs is to
|
|
59
|
+
* add a median function to the fragment shader. If this one function call
|
|
60
|
+
* ends up being a performance bottleneck we can always look at ways to
|
|
61
|
+
* remove it.
|
|
62
|
+
*/
|
|
63
|
+
export class SdfShader extends WebGlCoreShader {
|
|
64
|
+
constructor(renderer: WebGlCoreRenderer) {
|
|
65
|
+
super({
|
|
66
|
+
renderer,
|
|
67
|
+
attributes: ['a_position', 'a_textureCoordinate'],
|
|
68
|
+
uniforms: [
|
|
69
|
+
{ name: 'u_resolution', uniform: 'uniform2fv' },
|
|
70
|
+
{ name: 'u_transform', uniform: 'uniformMatrix3fv' },
|
|
71
|
+
{ name: 'u_scrollY', uniform: 'uniform1f' },
|
|
72
|
+
{ name: 'u_pixelRatio', uniform: 'uniform1f' },
|
|
73
|
+
{ name: 'u_texture', uniform: 'uniform2f' },
|
|
74
|
+
{ name: 'u_color', uniform: 'uniform4fv' },
|
|
75
|
+
{ name: 'u_size', uniform: 'uniform1f' },
|
|
76
|
+
{ name: 'u_distanceRange', uniform: 'uniform1f' },
|
|
77
|
+
{ name: 'u_debug', uniform: 'uniform1i' },
|
|
78
|
+
],
|
|
79
|
+
});
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
override bindTextures(textures: WebGlCoreCtxTexture[]) {
|
|
83
|
+
const { glw } = this;
|
|
84
|
+
glw.activeTexture(0);
|
|
85
|
+
glw.bindTexture(textures[0]!.ctxTexture);
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
protected override bindProps(props: SdfShaderProps): void {
|
|
89
|
+
const resolvedProps = SdfShader.resolveDefaults(props);
|
|
90
|
+
for (const key in resolvedProps) {
|
|
91
|
+
if (key === 'transform') {
|
|
92
|
+
this.setUniform('u_transform', false, resolvedProps[key]);
|
|
93
|
+
} else if (key === 'scrollY') {
|
|
94
|
+
this.setUniform('u_scrollY', resolvedProps[key]);
|
|
95
|
+
} else if (key === 'color') {
|
|
96
|
+
const components = getNormalizedRgbaComponents(resolvedProps.color);
|
|
97
|
+
this.setUniform('u_color', components);
|
|
98
|
+
} else if (key === 'size') {
|
|
99
|
+
this.setUniform('u_size', resolvedProps[key]);
|
|
100
|
+
} else if (key === 'distanceRange') {
|
|
101
|
+
this.setUniform('u_distanceRange', resolvedProps[key]);
|
|
102
|
+
} else if (key === 'debug') {
|
|
103
|
+
this.setUniform('u_debug', resolvedProps[key] ? 1.0 : 0.0);
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
static override resolveDefaults(
|
|
109
|
+
props: SdfShaderProps = {},
|
|
110
|
+
): Required<SdfShaderProps> {
|
|
111
|
+
return {
|
|
112
|
+
transform: props.transform ?? IDENTITY_MATRIX_3x3,
|
|
113
|
+
scrollY: props.scrollY ?? 0,
|
|
114
|
+
color: props.color ?? 0xffffffff,
|
|
115
|
+
size: props.size ?? 16,
|
|
116
|
+
distanceRange: props.distanceRange ?? 1.0,
|
|
117
|
+
debug: props.debug ?? false,
|
|
118
|
+
};
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
static override shaderSources: ShaderProgramSources = {
|
|
122
|
+
vertex: `
|
|
123
|
+
// an attribute is an input (in) to a vertex shader.
|
|
124
|
+
// It will receive data from a buffer
|
|
125
|
+
attribute vec2 a_position;
|
|
126
|
+
attribute vec2 a_textureCoordinate;
|
|
127
|
+
|
|
128
|
+
uniform vec2 u_resolution;
|
|
129
|
+
uniform mat3 u_transform;
|
|
130
|
+
uniform float u_scrollY;
|
|
131
|
+
uniform float u_pixelRatio;
|
|
132
|
+
uniform float u_size;
|
|
133
|
+
|
|
134
|
+
varying vec2 v_texcoord;
|
|
135
|
+
|
|
136
|
+
void main() {
|
|
137
|
+
vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
|
|
138
|
+
vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
|
|
139
|
+
gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
|
|
140
|
+
v_texcoord = a_textureCoordinate;
|
|
141
|
+
}
|
|
142
|
+
`,
|
|
143
|
+
fragment: `
|
|
144
|
+
precision highp float;
|
|
145
|
+
|
|
146
|
+
uniform vec4 u_color;
|
|
147
|
+
uniform sampler2D u_texture;
|
|
148
|
+
uniform float u_distanceRange;
|
|
149
|
+
uniform float u_pixelRatio;
|
|
150
|
+
uniform int u_debug;
|
|
151
|
+
|
|
152
|
+
varying vec2 v_texcoord;
|
|
153
|
+
|
|
154
|
+
float median(float r, float g, float b) {
|
|
155
|
+
return max(min(r, g), min(max(r, g), b));
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
void main() {
|
|
159
|
+
vec3 sample = texture2D(u_texture, v_texcoord).rgb;
|
|
160
|
+
if (u_debug == 1) {
|
|
161
|
+
gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
|
|
162
|
+
return;
|
|
163
|
+
}
|
|
164
|
+
float scaledDistRange = u_distanceRange * u_pixelRatio;
|
|
165
|
+
float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
|
|
166
|
+
float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
|
|
167
|
+
|
|
168
|
+
// Build the final color.
|
|
169
|
+
// IMPORTANT: We must premultiply the color by the alpha value before returning it.
|
|
170
|
+
gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
|
|
171
|
+
}
|
|
172
|
+
`,
|
|
173
|
+
};
|
|
174
|
+
}
|