@lightningjs/renderer 0.7.2 → 0.7.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/src/common/CommonTypes.d.ts +7 -0
  6. package/dist/src/core/Stage.d.ts +2 -1
  7. package/dist/src/core/Stage.js +4 -0
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/animations/CoreAnimation.js +3 -0
  10. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  11. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  12. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  13. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  14. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  15. package/dist/src/core/lib/ImageWorker.js +30 -22
  16. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  17. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  32. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  35. package/dist/src/core/textures/ImageTexture.d.ts +2 -1
  36. package/dist/src/core/textures/ImageTexture.js +7 -2
  37. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  38. package/dist/src/core/textures/Texture.d.ts +1 -1
  39. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  40. package/dist/src/main-api/Inspector.d.ts +6 -0
  41. package/dist/src/main-api/Inspector.js +105 -19
  42. package/dist/src/main-api/Inspector.js.map +1 -1
  43. package/dist/src/main-api/RendererMain.d.ts +12 -0
  44. package/dist/src/main-api/RendererMain.js +19 -1
  45. package/dist/src/main-api/RendererMain.js.map +1 -1
  46. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  47. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  48. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  49. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  50. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  51. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  52. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  53. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  54. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  55. package/exports/core-api.ts +102 -102
  56. package/exports/main-api.ts +60 -60
  57. package/exports/utils.ts +41 -41
  58. package/package.json +5 -3
  59. package/scripts/please-use-pnpm.js +13 -0
  60. package/src/common/CommonTypes.ts +113 -105
  61. package/src/common/EventEmitter.ts +77 -77
  62. package/src/common/IAnimationController.ts +29 -29
  63. package/src/core/CoreExtension.ts +32 -32
  64. package/src/core/CoreNode.ts +926 -926
  65. package/src/core/CoreShaderManager.ts +243 -243
  66. package/src/core/CoreTextNode.ts +391 -391
  67. package/src/core/CoreTextureManager.ts +326 -326
  68. package/src/core/Stage.ts +354 -342
  69. package/src/core/animations/AnimationManager.ts +38 -38
  70. package/src/core/animations/CoreAnimation.ts +181 -177
  71. package/src/core/animations/CoreAnimationController.ts +148 -117
  72. package/src/core/lib/ContextSpy.ts +41 -41
  73. package/src/core/lib/ImageWorker.ts +135 -124
  74. package/src/core/lib/Matrix3d.ts +290 -290
  75. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  76. package/src/core/lib/textureCompression.ts +152 -152
  77. package/src/core/lib/utils.ts +241 -241
  78. package/src/core/platform.ts +46 -46
  79. package/src/core/renderers/CoreContextTexture.ts +30 -30
  80. package/src/core/renderers/CoreRenderOp.ts +22 -22
  81. package/src/core/renderers/CoreRenderer.ts +63 -63
  82. package/src/core/renderers/CoreShader.ts +41 -41
  83. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  84. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +230 -231
  85. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  86. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  87. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  88. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  89. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  90. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  91. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  92. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  93. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  94. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  95. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  96. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  97. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  98. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  99. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  100. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  101. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  102. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  103. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  104. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  105. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  106. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  107. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  108. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  109. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  110. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  111. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  112. package/src/core/text-rendering/TrFontManager.ts +96 -96
  113. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  114. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  115. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  116. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  117. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  118. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  119. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -751
  120. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -775
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -393
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  133. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  134. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  135. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  136. package/src/core/textures/ColorTexture.ts +86 -86
  137. package/src/core/textures/ImageTexture.ts +140 -133
  138. package/src/core/textures/NoiseTexture.ts +96 -96
  139. package/src/core/textures/SubTexture.ts +143 -143
  140. package/src/core/textures/Texture.ts +218 -218
  141. package/src/core/utils.ts +224 -224
  142. package/src/env.d.ts +7 -7
  143. package/src/main-api/ICoreDriver.ts +66 -61
  144. package/src/main-api/INode.ts +470 -470
  145. package/src/main-api/Inspector.ts +432 -0
  146. package/src/main-api/RendererMain.ts +649 -610
  147. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  148. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  149. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  150. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  151. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  152. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  153. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  154. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  155. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  156. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  157. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  158. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  159. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  160. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  161. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  162. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  163. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  164. package/src/render-drivers/utils.ts +57 -57
  165. package/src/utils.ts +207 -207
  166. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  167. package/dist/src/core/lib/WebGlContext.js +0 -640
  168. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  169. package/dist/src/core/scene/Scene.d.ts +0 -59
  170. package/dist/src/core/scene/Scene.js +0 -106
  171. package/dist/src/core/scene/Scene.js.map +0 -1
  172. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  173. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  174. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  175. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  176. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  177. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  178. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  179. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  180. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  181. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  182. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  183. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  184. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  185. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  186. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  187. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  188. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  189. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  190. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  191. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,161 +1,161 @@
1
- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
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- import {
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- WebGlCoreShader,
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- type DimensionsShaderProp,
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- } from '../WebGlCoreShader.js';
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- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
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-
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- /**
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- * Properties of the {@link RoundedRectangle} shader
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- */
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- export interface RoundedRectangleProps extends DimensionsShaderProp {
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- /**
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- * Corner radius, in pixels, to cut out of the corners
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- *
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- * @defaultValue 10
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- */
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- radius?: number;
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- }
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-
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- /**
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- * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
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- * as defined by the specified corner {@link RoundedRectangleProps.radius}
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- */
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- export class RoundedRectangle extends WebGlCoreShader {
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- constructor(renderer: WebGlCoreRenderer) {
46
- super({
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- renderer,
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- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
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- uniforms: [
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- { name: 'u_resolution', uniform: 'uniform2fv' },
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- { name: 'u_pixelRatio', uniform: 'uniform1f' },
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- { name: 'u_texture', uniform: 'uniform2f' },
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- { name: 'u_dimensions', uniform: 'uniform2fv' },
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- { name: 'u_radius', uniform: 'uniform1f' },
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- ],
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- });
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- }
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-
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- static z$__type__Props: RoundedRectangleProps;
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-
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- static override resolveDefaults(
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- props: RoundedRectangleProps,
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- ): Required<RoundedRectangleProps> {
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- return {
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- radius: props.radius || 10,
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- $dimensions: {
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- width: 0,
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- height: 0,
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- },
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- };
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- }
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-
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- override bindTextures(textures: WebGlCoreCtxTexture[]) {
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- const { glw } = this;
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- glw.activeTexture(0);
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- glw.bindTexture(textures[0]!.ctxTexture);
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- }
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-
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- protected override bindProps(props: Required<RoundedRectangleProps>): void {
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- this.setUniform('u_radius', props.radius);
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- }
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-
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- override canBatchShaderProps(
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- propsA: Required<RoundedRectangleProps>,
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- propsB: Required<RoundedRectangleProps>,
86
- ): boolean {
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- return (
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- propsA.radius === propsB.radius &&
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- propsA.$dimensions.width === propsB.$dimensions.width &&
90
- propsA.$dimensions.height === propsB.$dimensions.height
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- );
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- }
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-
94
- static override shaderSources: ShaderProgramSources = {
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- vertex: `
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- # ifdef GL_FRAGMENT_PRESICISON_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- attribute vec2 a_position;
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- attribute vec2 a_textureCoordinate;
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- attribute vec4 a_color;
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- attribute float a_textureIndex;
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- attribute float a_depth;
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-
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- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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-
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- varying vec4 v_color;
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- varying vec2 v_textureCoordinate;
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-
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- void main() {
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- vec2 normalized = a_position * u_pixelRatio / u_resolution;
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- vec2 zero_two = normalized * 2.0;
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- vec2 clip_space = zero_two - 1.0;
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-
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- // pass to fragment
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- v_color = a_color;
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- v_textureCoordinate = a_textureCoordinate;
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-
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- // flip y
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- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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- }
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- `,
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- fragment: `
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- # ifdef GL_FRAGMENT_PRESICISON_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
134
- uniform vec2 u_resolution;
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- uniform vec2 u_dimensions;
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- uniform float u_radius;
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- uniform sampler2D u_texture;
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-
139
- varying vec4 v_color;
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- varying vec2 v_textureCoordinate;
141
-
142
- float boxDist(vec2 p, vec2 size, float radius){
143
- size -= vec2(radius);
144
- vec2 d = abs(p) - size;
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- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
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- }
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-
148
- float fillMask(float dist) {
149
- return clamp(-dist, 0.0, 1.0);
150
- }
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-
152
- void main() {
153
- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
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- vec2 halfDimensions = u_dimensions * 0.5;
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-
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- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
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- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
158
- }
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- `,
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- };
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- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the License);
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+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
+ import {
22
+ WebGlCoreShader,
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+ type DimensionsShaderProp,
24
+ } from '../WebGlCoreShader.js';
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+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
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+
28
+ /**
29
+ * Properties of the {@link RoundedRectangle} shader
30
+ */
31
+ export interface RoundedRectangleProps extends DimensionsShaderProp {
32
+ /**
33
+ * Corner radius, in pixels, to cut out of the corners
34
+ *
35
+ * @defaultValue 10
36
+ */
37
+ radius?: number;
38
+ }
39
+
40
+ /**
41
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
42
+ * as defined by the specified corner {@link RoundedRectangleProps.radius}
43
+ */
44
+ export class RoundedRectangle extends WebGlCoreShader {
45
+ constructor(renderer: WebGlCoreRenderer) {
46
+ super({
47
+ renderer,
48
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
49
+ uniforms: [
50
+ { name: 'u_resolution', uniform: 'uniform2fv' },
51
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
52
+ { name: 'u_texture', uniform: 'uniform2f' },
53
+ { name: 'u_dimensions', uniform: 'uniform2fv' },
54
+ { name: 'u_radius', uniform: 'uniform1f' },
55
+ ],
56
+ });
57
+ }
58
+
59
+ static z$__type__Props: RoundedRectangleProps;
60
+
61
+ static override resolveDefaults(
62
+ props: RoundedRectangleProps,
63
+ ): Required<RoundedRectangleProps> {
64
+ return {
65
+ radius: props.radius || 10,
66
+ $dimensions: {
67
+ width: 0,
68
+ height: 0,
69
+ },
70
+ };
71
+ }
72
+
73
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
74
+ const { glw } = this;
75
+ glw.activeTexture(0);
76
+ glw.bindTexture(textures[0]!.ctxTexture);
77
+ }
78
+
79
+ protected override bindProps(props: Required<RoundedRectangleProps>): void {
80
+ this.setUniform('u_radius', props.radius);
81
+ }
82
+
83
+ override canBatchShaderProps(
84
+ propsA: Required<RoundedRectangleProps>,
85
+ propsB: Required<RoundedRectangleProps>,
86
+ ): boolean {
87
+ return (
88
+ propsA.radius === propsB.radius &&
89
+ propsA.$dimensions.width === propsB.$dimensions.width &&
90
+ propsA.$dimensions.height === propsB.$dimensions.height
91
+ );
92
+ }
93
+
94
+ static override shaderSources: ShaderProgramSources = {
95
+ vertex: `
96
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
97
+ precision highp float;
98
+ # else
99
+ precision mediump float;
100
+ # endif
101
+
102
+ attribute vec2 a_position;
103
+ attribute vec2 a_textureCoordinate;
104
+ attribute vec4 a_color;
105
+ attribute float a_textureIndex;
106
+ attribute float a_depth;
107
+
108
+ uniform vec2 u_resolution;
109
+ uniform float u_pixelRatio;
110
+
111
+ varying vec4 v_color;
112
+ varying vec2 v_textureCoordinate;
113
+
114
+ void main() {
115
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
116
+ vec2 zero_two = normalized * 2.0;
117
+ vec2 clip_space = zero_two - 1.0;
118
+
119
+ // pass to fragment
120
+ v_color = a_color;
121
+ v_textureCoordinate = a_textureCoordinate;
122
+
123
+ // flip y
124
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
125
+ }
126
+ `,
127
+ fragment: `
128
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
129
+ precision highp float;
130
+ # else
131
+ precision mediump float;
132
+ # endif
133
+
134
+ uniform vec2 u_resolution;
135
+ uniform vec2 u_dimensions;
136
+ uniform float u_radius;
137
+ uniform sampler2D u_texture;
138
+
139
+ varying vec4 v_color;
140
+ varying vec2 v_textureCoordinate;
141
+
142
+ float boxDist(vec2 p, vec2 size, float radius){
143
+ size -= vec2(radius);
144
+ vec2 d = abs(p) - size;
145
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
146
+ }
147
+
148
+ float fillMask(float dist) {
149
+ return clamp(-dist, 0.0, 1.0);
150
+ }
151
+
152
+ void main() {
153
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
154
+ vec2 halfDimensions = u_dimensions * 0.5;
155
+
156
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
157
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
158
+ }
159
+ `,
160
+ };
161
+ }
@@ -1,174 +1,174 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
- import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
-
25
- const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
-
27
- declare module '../../../CoreShaderManager.js' {
28
- interface ShaderMap {
29
- SdfShader: typeof SdfShader;
30
- }
31
- }
32
-
33
- /**
34
- * Properties of the {@link SdfShader}
35
- */
36
- export interface SdfShaderProps {
37
- transform?: Float32Array;
38
- scrollY?: number;
39
- /**
40
- * Color in RGBA format
41
- *
42
- * @remarks
43
- * Color channels must NOT be premultiplied by alpha for best blending results.
44
- */
45
- color?: number;
46
- size?: number;
47
- distanceRange?: number;
48
- debug?: boolean;
49
- }
50
- /**
51
- * SdfShader supports multi-channel and single-channel signed distance field textures.
52
- *
53
- * @remarks
54
- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
- * directly. Instead create a Text Node and assign a SDF font family to it.
56
- *
57
- * @internalRemarks
58
- * The only thing this shader does to support multi-channel SDFs is to
59
- * add a median function to the fragment shader. If this one function call
60
- * ends up being a performance bottleneck we can always look at ways to
61
- * remove it.
62
- */
63
- export class SdfShader extends WebGlCoreShader {
64
- constructor(renderer: WebGlCoreRenderer) {
65
- super({
66
- renderer,
67
- attributes: ['a_position', 'a_textureCoordinate'],
68
- uniforms: [
69
- { name: 'u_resolution', uniform: 'uniform2fv' },
70
- { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
- { name: 'u_scrollY', uniform: 'uniform1f' },
72
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
- { name: 'u_texture', uniform: 'uniform2f' },
74
- { name: 'u_color', uniform: 'uniform4fv' },
75
- { name: 'u_size', uniform: 'uniform1f' },
76
- { name: 'u_distanceRange', uniform: 'uniform1f' },
77
- { name: 'u_debug', uniform: 'uniform1i' },
78
- ],
79
- });
80
- }
81
-
82
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
83
- const { glw } = this;
84
- glw.activeTexture(0);
85
- glw.bindTexture(textures[0]!.ctxTexture);
86
- }
87
-
88
- protected override bindProps(props: SdfShaderProps): void {
89
- const resolvedProps = SdfShader.resolveDefaults(props);
90
- for (const key in resolvedProps) {
91
- if (key === 'transform') {
92
- this.setUniform('u_transform', false, resolvedProps[key]);
93
- } else if (key === 'scrollY') {
94
- this.setUniform('u_scrollY', resolvedProps[key]);
95
- } else if (key === 'color') {
96
- const components = getNormalizedRgbaComponents(resolvedProps.color);
97
- this.setUniform('u_color', components);
98
- } else if (key === 'size') {
99
- this.setUniform('u_size', resolvedProps[key]);
100
- } else if (key === 'distanceRange') {
101
- this.setUniform('u_distanceRange', resolvedProps[key]);
102
- } else if (key === 'debug') {
103
- this.setUniform('u_debug', resolvedProps[key] ? 1.0 : 0.0);
104
- }
105
- }
106
- }
107
-
108
- static override resolveDefaults(
109
- props: SdfShaderProps = {},
110
- ): Required<SdfShaderProps> {
111
- return {
112
- transform: props.transform ?? IDENTITY_MATRIX_3x3,
113
- scrollY: props.scrollY ?? 0,
114
- color: props.color ?? 0xffffffff,
115
- size: props.size ?? 16,
116
- distanceRange: props.distanceRange ?? 1.0,
117
- debug: props.debug ?? false,
118
- };
119
- }
120
-
121
- static override shaderSources: ShaderProgramSources = {
122
- vertex: `
123
- // an attribute is an input (in) to a vertex shader.
124
- // It will receive data from a buffer
125
- attribute vec2 a_position;
126
- attribute vec2 a_textureCoordinate;
127
-
128
- uniform vec2 u_resolution;
129
- uniform mat3 u_transform;
130
- uniform float u_scrollY;
131
- uniform float u_pixelRatio;
132
- uniform float u_size;
133
-
134
- varying vec2 v_texcoord;
135
-
136
- void main() {
137
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
138
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
139
- gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
140
- v_texcoord = a_textureCoordinate;
141
- }
142
- `,
143
- fragment: `
144
- precision highp float;
145
-
146
- uniform vec4 u_color;
147
- uniform sampler2D u_texture;
148
- uniform float u_distanceRange;
149
- uniform float u_pixelRatio;
150
- uniform int u_debug;
151
-
152
- varying vec2 v_texcoord;
153
-
154
- float median(float r, float g, float b) {
155
- return max(min(r, g), min(max(r, g), b));
156
- }
157
-
158
- void main() {
159
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
160
- if (u_debug == 1) {
161
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
162
- return;
163
- }
164
- float scaledDistRange = u_distanceRange * u_pixelRatio;
165
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
166
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
167
-
168
- // Build the final color.
169
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
170
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
171
- }
172
- `,
173
- };
174
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
+
25
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
+
27
+ declare module '../../../CoreShaderManager.js' {
28
+ interface ShaderMap {
29
+ SdfShader: typeof SdfShader;
30
+ }
31
+ }
32
+
33
+ /**
34
+ * Properties of the {@link SdfShader}
35
+ */
36
+ export interface SdfShaderProps {
37
+ transform?: Float32Array;
38
+ scrollY?: number;
39
+ /**
40
+ * Color in RGBA format
41
+ *
42
+ * @remarks
43
+ * Color channels must NOT be premultiplied by alpha for best blending results.
44
+ */
45
+ color?: number;
46
+ size?: number;
47
+ distanceRange?: number;
48
+ debug?: boolean;
49
+ }
50
+ /**
51
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
52
+ *
53
+ * @remarks
54
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
+ * directly. Instead create a Text Node and assign a SDF font family to it.
56
+ *
57
+ * @internalRemarks
58
+ * The only thing this shader does to support multi-channel SDFs is to
59
+ * add a median function to the fragment shader. If this one function call
60
+ * ends up being a performance bottleneck we can always look at ways to
61
+ * remove it.
62
+ */
63
+ export class SdfShader extends WebGlCoreShader {
64
+ constructor(renderer: WebGlCoreRenderer) {
65
+ super({
66
+ renderer,
67
+ attributes: ['a_position', 'a_textureCoordinate'],
68
+ uniforms: [
69
+ { name: 'u_resolution', uniform: 'uniform2fv' },
70
+ { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
+ { name: 'u_scrollY', uniform: 'uniform1f' },
72
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
+ { name: 'u_texture', uniform: 'uniform2f' },
74
+ { name: 'u_color', uniform: 'uniform4fv' },
75
+ { name: 'u_size', uniform: 'uniform1f' },
76
+ { name: 'u_distanceRange', uniform: 'uniform1f' },
77
+ { name: 'u_debug', uniform: 'uniform1i' },
78
+ ],
79
+ });
80
+ }
81
+
82
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
83
+ const { glw } = this;
84
+ glw.activeTexture(0);
85
+ glw.bindTexture(textures[0]!.ctxTexture);
86
+ }
87
+
88
+ protected override bindProps(props: SdfShaderProps): void {
89
+ const resolvedProps = SdfShader.resolveDefaults(props);
90
+ for (const key in resolvedProps) {
91
+ if (key === 'transform') {
92
+ this.setUniform('u_transform', false, resolvedProps[key]);
93
+ } else if (key === 'scrollY') {
94
+ this.setUniform('u_scrollY', resolvedProps[key]);
95
+ } else if (key === 'color') {
96
+ const components = getNormalizedRgbaComponents(resolvedProps.color);
97
+ this.setUniform('u_color', components);
98
+ } else if (key === 'size') {
99
+ this.setUniform('u_size', resolvedProps[key]);
100
+ } else if (key === 'distanceRange') {
101
+ this.setUniform('u_distanceRange', resolvedProps[key]);
102
+ } else if (key === 'debug') {
103
+ this.setUniform('u_debug', resolvedProps[key] ? 1.0 : 0.0);
104
+ }
105
+ }
106
+ }
107
+
108
+ static override resolveDefaults(
109
+ props: SdfShaderProps = {},
110
+ ): Required<SdfShaderProps> {
111
+ return {
112
+ transform: props.transform ?? IDENTITY_MATRIX_3x3,
113
+ scrollY: props.scrollY ?? 0,
114
+ color: props.color ?? 0xffffffff,
115
+ size: props.size ?? 16,
116
+ distanceRange: props.distanceRange ?? 1.0,
117
+ debug: props.debug ?? false,
118
+ };
119
+ }
120
+
121
+ static override shaderSources: ShaderProgramSources = {
122
+ vertex: `
123
+ // an attribute is an input (in) to a vertex shader.
124
+ // It will receive data from a buffer
125
+ attribute vec2 a_position;
126
+ attribute vec2 a_textureCoordinate;
127
+
128
+ uniform vec2 u_resolution;
129
+ uniform mat3 u_transform;
130
+ uniform float u_scrollY;
131
+ uniform float u_pixelRatio;
132
+ uniform float u_size;
133
+
134
+ varying vec2 v_texcoord;
135
+
136
+ void main() {
137
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
138
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
139
+ gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
140
+ v_texcoord = a_textureCoordinate;
141
+ }
142
+ `,
143
+ fragment: `
144
+ precision highp float;
145
+
146
+ uniform vec4 u_color;
147
+ uniform sampler2D u_texture;
148
+ uniform float u_distanceRange;
149
+ uniform float u_pixelRatio;
150
+ uniform int u_debug;
151
+
152
+ varying vec2 v_texcoord;
153
+
154
+ float median(float r, float g, float b) {
155
+ return max(min(r, g), min(max(r, g), b));
156
+ }
157
+
158
+ void main() {
159
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
160
+ if (u_debug == 1) {
161
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
162
+ return;
163
+ }
164
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
165
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
166
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
167
+
168
+ // Build the final color.
169
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
170
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
171
+ }
172
+ `,
173
+ };
174
+ }