@lightningjs/renderer 0.7.1 → 0.7.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYING +1 -0
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +221 -221
- package/dist/exports/main-api.d.ts +1 -0
- package/dist/src/common/CommonTypes.d.ts +7 -0
- package/dist/src/core/CoreShaderManager.d.ts +13 -6
- package/dist/src/core/CoreShaderManager.js +6 -6
- package/dist/src/core/CoreShaderManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +2 -1
- package/dist/src/core/Stage.js +4 -0
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/animations/CoreAnimation.js +3 -0
- package/dist/src/core/animations/CoreAnimation.js.map +1 -1
- package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
- package/dist/src/core/animations/CoreAnimationController.js +26 -0
- package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
- package/dist/src/core/lib/ImageWorker.js +21 -21
- package/dist/src/core/lib/WebGlContextWrapper.d.ts +9 -0
- package/dist/src/core/lib/WebGlContextWrapper.js +12 -0
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
- package/dist/src/core/lib/textureCompression.d.ts +16 -0
- package/dist/src/core/lib/textureCompression.js +129 -0
- package/dist/src/core/lib/textureCompression.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +12 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.d.ts +4 -0
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +11 -0
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +10 -1
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +21 -7
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +2 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
- package/dist/src/core/textures/ImageTexture.js +5 -0
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +28 -1
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/main-api/ICoreDriver.d.ts +2 -1
- package/dist/src/main-api/Inspector.d.ts +21 -0
- package/dist/src/main-api/Inspector.js +302 -0
- package/dist/src/main-api/Inspector.js.map +1 -0
- package/dist/src/main-api/RendererMain.d.ts +12 -0
- package/dist/src/main-api/RendererMain.js +19 -1
- package/dist/src/main-api/RendererMain.js.map +1 -1
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
- package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/core-api.ts +102 -102
- package/exports/main-api.ts +60 -51
- package/exports/utils.ts +41 -41
- package/package.json +5 -3
- package/scripts/please-use-pnpm.js +13 -0
- package/src/common/CommonTypes.ts +113 -105
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +29 -29
- package/src/core/CoreExtension.ts +32 -32
- package/src/core/CoreNode.ts +926 -926
- package/src/core/CoreShaderManager.ts +243 -210
- package/src/core/CoreTextNode.ts +391 -391
- package/src/core/CoreTextureManager.ts +326 -326
- package/src/core/Stage.ts +354 -342
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +181 -177
- package/src/core/animations/CoreAnimationController.ts +148 -117
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +124 -124
- package/src/core/lib/Matrix3d.ts +290 -290
- package/src/core/lib/WebGlContextWrapper.ts +992 -965
- package/src/core/lib/textureCompression.ts +152 -0
- package/src/core/lib/utils.ts +241 -241
- package/src/core/platform.ts +46 -46
- package/src/core/renderers/CoreContextTexture.ts +30 -30
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +63 -63
- package/src/core/renderers/CoreShader.ts +41 -41
- package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
- package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +231 -211
- package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
- package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
- package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
- package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
- package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
- package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
- package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
- package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
- package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
- package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
- package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
- package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
- package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
- package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
- package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
- package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
- package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
- package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
- package/src/core/text-rendering/TrFontManager.ts +96 -96
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -127
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -165
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -166
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -738
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -707
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -777
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -392
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -46
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
- package/src/core/textures/ColorTexture.ts +86 -86
- package/src/core/textures/ImageTexture.ts +133 -124
- package/src/core/textures/NoiseTexture.ts +96 -96
- package/src/core/textures/SubTexture.ts +143 -143
- package/src/core/textures/Texture.ts +218 -186
- package/src/core/utils.ts +224 -224
- package/src/env.d.ts +7 -7
- package/src/main-api/ICoreDriver.ts +66 -61
- package/src/main-api/INode.ts +470 -470
- package/src/main-api/Inspector.ts +432 -0
- package/src/main-api/RendererMain.ts +649 -610
- package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
- package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
- package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
- package/src/render-drivers/main/MainCoreDriver.ts +148 -133
- package/src/render-drivers/main/MainOnlyNode.ts +453 -453
- package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
- package/src/render-drivers/threadx/NodeStruct.ts +300 -300
- package/src/render-drivers/threadx/SharedNode.ts +97 -97
- package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
- package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
- package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
- package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
- package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
- package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
- package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
- package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
- package/src/render-drivers/threadx/worker/renderer.ts +151 -151
- package/src/render-drivers/utils.ts +57 -57
- package/src/utils.ts +207 -207
- package/dist/src/core/lib/WebGlContext.d.ts +0 -414
- package/dist/src/core/lib/WebGlContext.js +0 -640
- package/dist/src/core/lib/WebGlContext.js.map +0 -1
- package/dist/src/core/scene/Scene.d.ts +0 -59
- package/dist/src/core/scene/Scene.js +0 -106
- package/dist/src/core/scene/Scene.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
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fillMask: `
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float function(float dist) {
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return clamp(-dist, 0.0, 1.0);
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}
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fillMask: `
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float function(float dist) {
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return clamp(-dist, 0.0, 1.0);
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}
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`,
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rectDist: `
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}
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rectDist: `
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float function(vec2 p, vec2 size) {
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return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
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}
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static onEffectMask = `
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static onEffectMask = `
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return mix(shaderColor, maskColor, $fillMask(mask));
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//# sourceMappingURL=BorderLeftEffect.js.map
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//# sourceMappingURL=BorderRightEffect.js.map
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}
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fillMask: `
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float function(float dist) {
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return clamp(-dist, 0.0, 1.0);
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}
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`,
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rectDist: `
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float function(vec2 p, vec2 size) {
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vec2 d = abs(p) - size;
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return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
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}
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rectDist: `
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float function(vec2 p, vec2 size) {
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vec2 d = abs(p) - size;
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return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
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}
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`,
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};
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static onEffectMask = `
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vec2 pos = vec2(0.0, width * 0.5);
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float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
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return mix(shaderColor, maskColor, $fillMask(mask));
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static onEffectMask = `
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vec2 pos = vec2(0.0, width * 0.5);
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float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
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return mix(shaderColor, maskColor, $fillMask(mask));
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`;
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static onColorize = `
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return color;
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static onColorize = `
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return color;
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`;
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}
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//# sourceMappingURL=BorderTopEffect.js.map
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@@ -53,48 +53,48 @@ export class FadeOutEffect extends ShaderEffect {
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fade: props.fade ?? 10,
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};
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}
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static onColorize = `
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vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
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vec2 pos1;
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vec2 pos2;
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vec2 d;
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float c;
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vec4 result = maskColor;
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if(fade[0] > 0.0) {
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pos1 = vec2(point.x, point.y);
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pos2 = vec2(point.x, point.y + fade[0]);
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d = pos2 - pos1;
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c = dot(pos1, d) / dot(d, d);
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result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
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}
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if(fade[1] > 0.0) {
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pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
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pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
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d = pos1 - pos2;
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c = dot(pos2, d) / dot(d, d);
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result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
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}
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-
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if(fade[2] > 0.0) {
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pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
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pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
|
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d = pos1 - pos2;
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c = dot(pos2, d) / dot(d, d);
|
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result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
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}
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-
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-
if(fade[3] > 0.0) {
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-
pos1 = vec2(point.x, point.y);
|
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|
-
pos2 = vec2(point.x + fade[3], point.y);
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|
-
d = pos2 - pos1;
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-
c = dot(pos1, d) / dot(d, d);
|
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result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
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-
}
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-
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return result;
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+
static onColorize = `
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+
vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
|
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58
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+
vec2 pos1;
|
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+
vec2 pos2;
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+
vec2 d;
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+
float c;
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+
vec4 result = maskColor;
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+
|
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+
|
|
65
|
+
if(fade[0] > 0.0) {
|
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66
|
+
pos1 = vec2(point.x, point.y);
|
|
67
|
+
pos2 = vec2(point.x, point.y + fade[0]);
|
|
68
|
+
d = pos2 - pos1;
|
|
69
|
+
c = dot(pos1, d) / dot(d, d);
|
|
70
|
+
result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
if(fade[1] > 0.0) {
|
|
74
|
+
pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
|
|
75
|
+
pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
|
|
76
|
+
d = pos1 - pos2;
|
|
77
|
+
c = dot(pos2, d) / dot(d, d);
|
|
78
|
+
result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
if(fade[2] > 0.0) {
|
|
82
|
+
pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
|
|
83
|
+
pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
|
|
84
|
+
d = pos1 - pos2;
|
|
85
|
+
c = dot(pos2, d) / dot(d, d);
|
|
86
|
+
result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
if(fade[3] > 0.0) {
|
|
90
|
+
pos1 = vec2(point.x, point.y);
|
|
91
|
+
pos2 = vec2(point.x + fade[3], point.y);
|
|
92
|
+
d = pos2 - pos1;
|
|
93
|
+
c = dot(pos1, d) / dot(d, d);
|
|
94
|
+
result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
return result;
|
|
98
98
|
`;
|
|
99
99
|
}
|
|
100
100
|
//# sourceMappingURL=FadeOutEffect.js.map
|
|
@@ -48,54 +48,54 @@ export class GlitchEffect extends ShaderEffect {
|
|
|
48
48
|
},
|
|
49
49
|
};
|
|
50
50
|
static methods = {
|
|
51
|
-
rand: `
|
|
52
|
-
float function(vec2 p, float time) {
|
|
53
|
-
float t = floor(time * 20.) / 10.;
|
|
54
|
-
return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
|
|
55
|
-
}
|
|
51
|
+
rand: `
|
|
52
|
+
float function(vec2 p, float time) {
|
|
53
|
+
float t = floor(time * 20.) / 10.;
|
|
54
|
+
return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
|
|
55
|
+
}
|
|
56
56
|
`,
|
|
57
|
-
noise: `
|
|
58
|
-
float function(vec2 uv, float blockiness, float time) {
|
|
59
|
-
vec2 lv = fract(uv);
|
|
60
|
-
vec2 id = floor(uv);
|
|
61
|
-
|
|
62
|
-
float n1 = rand(id, time);
|
|
63
|
-
float n2 = rand(id+vec2(1,0), time);
|
|
64
|
-
float n3 = rand(id+vec2(0,1), time);
|
|
65
|
-
float n4 = rand(id+vec2(1,1), time);
|
|
66
|
-
vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
|
|
67
|
-
return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
|
|
68
|
-
}
|
|
57
|
+
noise: `
|
|
58
|
+
float function(vec2 uv, float blockiness, float time) {
|
|
59
|
+
vec2 lv = fract(uv);
|
|
60
|
+
vec2 id = floor(uv);
|
|
61
|
+
|
|
62
|
+
float n1 = rand(id, time);
|
|
63
|
+
float n2 = rand(id+vec2(1,0), time);
|
|
64
|
+
float n3 = rand(id+vec2(0,1), time);
|
|
65
|
+
float n4 = rand(id+vec2(1,1), time);
|
|
66
|
+
vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
|
|
67
|
+
return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
|
|
68
|
+
}
|
|
69
69
|
`,
|
|
70
|
-
fbm: `
|
|
71
|
-
float function(vec2 uv, int count, float blockiness, float complexity, float time) {
|
|
72
|
-
float val = 0.0;
|
|
73
|
-
float amp = 0.5;
|
|
74
|
-
const int MAX_ITERATIONS = 10;
|
|
75
|
-
|
|
76
|
-
for(int i = 0; i < MAX_ITERATIONS; i++) {
|
|
77
|
-
if(i >= count) {break;}
|
|
78
|
-
val += amp * noise(uv, blockiness, time);
|
|
79
|
-
amp *= 0.5;
|
|
80
|
-
uv *= complexity;
|
|
81
|
-
}
|
|
82
|
-
return val;
|
|
83
|
-
}
|
|
70
|
+
fbm: `
|
|
71
|
+
float function(vec2 uv, int count, float blockiness, float complexity, float time) {
|
|
72
|
+
float val = 0.0;
|
|
73
|
+
float amp = 0.5;
|
|
74
|
+
const int MAX_ITERATIONS = 10;
|
|
75
|
+
|
|
76
|
+
for(int i = 0; i < MAX_ITERATIONS; i++) {
|
|
77
|
+
if(i >= count) {break;}
|
|
78
|
+
val += amp * noise(uv, blockiness, time);
|
|
79
|
+
amp *= 0.5;
|
|
80
|
+
uv *= complexity;
|
|
81
|
+
}
|
|
82
|
+
return val;
|
|
83
|
+
}
|
|
84
84
|
`,
|
|
85
85
|
};
|
|
86
|
-
static onColorize = `
|
|
87
|
-
vec2 uv = v_textureCoordinate.xy;
|
|
88
|
-
float aspect = u_dimensions.x / u_dimensions.y;
|
|
89
|
-
vec2 a = vec2(uv.x * aspect , uv.y);
|
|
90
|
-
vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
|
|
91
|
-
|
|
92
|
-
float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
|
|
93
|
-
float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
|
|
94
|
-
float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
|
|
95
|
-
float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
|
|
96
|
-
|
|
97
|
-
vec3 f = vec3(colR, colG, colB);
|
|
98
|
-
return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
|
|
86
|
+
static onColorize = `
|
|
87
|
+
vec2 uv = v_textureCoordinate.xy;
|
|
88
|
+
float aspect = u_dimensions.x / u_dimensions.y;
|
|
89
|
+
vec2 a = vec2(uv.x * aspect , uv.y);
|
|
90
|
+
vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
|
|
91
|
+
|
|
92
|
+
float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
|
|
93
|
+
float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
|
|
94
|
+
float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
|
|
95
|
+
float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
|
|
96
|
+
|
|
97
|
+
vec3 f = vec3(colR, colG, colB);
|
|
98
|
+
return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
|
|
99
99
|
`;
|
|
100
100
|
}
|
|
101
101
|
//# sourceMappingURL=GlitchEffect.js.map
|
|
@@ -37,9 +37,9 @@ export class GrayscaleEffect extends ShaderEffect {
|
|
|
37
37
|
type: 'float',
|
|
38
38
|
},
|
|
39
39
|
};
|
|
40
|
-
static onColorize = `
|
|
41
|
-
float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
|
|
42
|
-
return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
|
|
40
|
+
static onColorize = `
|
|
41
|
+
float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
|
|
42
|
+
return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
|
|
43
43
|
`;
|
|
44
44
|
}
|
|
45
45
|
//# sourceMappingURL=GrayscaleEffect.js.map
|
|
@@ -87,24 +87,24 @@ export class LinearGradientEffect extends ShaderEffect {
|
|
|
87
87
|
},
|
|
88
88
|
};
|
|
89
89
|
static methods = {
|
|
90
|
-
fromLinear: `
|
|
91
|
-
vec4 function(vec4 linearRGB) {
|
|
92
|
-
vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
|
|
93
|
-
vec4 lower = linearRGB * vec4(12.92);
|
|
94
|
-
return mix(higher, lower, 1.0);
|
|
95
|
-
}
|
|
90
|
+
fromLinear: `
|
|
91
|
+
vec4 function(vec4 linearRGB) {
|
|
92
|
+
vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
|
|
93
|
+
vec4 lower = linearRGB * vec4(12.92);
|
|
94
|
+
return mix(higher, lower, 1.0);
|
|
95
|
+
}
|
|
96
96
|
`,
|
|
97
|
-
toLinear: `
|
|
98
|
-
vec4 function(vec4 sRGB) {
|
|
99
|
-
vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
|
|
100
|
-
vec4 lower = sRGB/vec4(12.92);
|
|
101
|
-
return mix(higher, lower, 1.0);
|
|
102
|
-
}
|
|
97
|
+
toLinear: `
|
|
98
|
+
vec4 function(vec4 sRGB) {
|
|
99
|
+
vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
|
|
100
|
+
vec4 lower = sRGB/vec4(12.92);
|
|
101
|
+
return mix(higher, lower, 1.0);
|
|
102
|
+
}
|
|
103
103
|
`,
|
|
104
|
-
calcPoint: `
|
|
105
|
-
vec2 function(float d, float angle) {
|
|
106
|
-
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
107
|
-
}
|
|
104
|
+
calcPoint: `
|
|
105
|
+
vec2 function(float d, float angle) {
|
|
106
|
+
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
107
|
+
}
|
|
108
108
|
`,
|
|
109
109
|
};
|
|
110
110
|
static ColorLoop = (amount) => {
|
|
@@ -116,21 +116,21 @@ export class LinearGradientEffect extends ShaderEffect {
|
|
|
116
116
|
};
|
|
117
117
|
static onColorize = (props) => {
|
|
118
118
|
const colors = props.colors.length || 1;
|
|
119
|
-
return `
|
|
120
|
-
float a = angle - (PI / 180.0 * 90.0);
|
|
121
|
-
float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
|
|
122
|
-
vec2 f = $calcPoint(lineDist * 0.5, a);
|
|
123
|
-
vec2 t = $calcPoint(lineDist * 0.5, a + PI);
|
|
124
|
-
vec2 gradVec = t - f;
|
|
125
|
-
float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
|
|
126
|
-
|
|
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float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
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vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
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stopCalc = (dist - stops[i]) / (stops[i + 1] - stops[i]);
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colorOut = mix(colorOut, colors[i + 1], clamp(stopCalc, 0.0, 1.0));
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}
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return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
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return `
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float a = angle - (PI / 180.0 * 90.0);
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float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
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vec2 f = $calcPoint(lineDist * 0.5, a);
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vec2 t = $calcPoint(lineDist * 0.5, a + PI);
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vec2 gradVec = t - f;
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float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
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float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
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vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
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for(int i = 1; i < ${colors}-1; i++) {
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stopCalc = (dist - stops[i]) / (stops[i + 1] - stops[i]);
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colorOut = mix(colorOut, colors[i + 1], clamp(stopCalc, 0.0, 1.0));
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}
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return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
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}
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@@ -97,19 +97,19 @@ export class RadialGradientEffect extends ShaderEffect {
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};
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static onColorize = (props) => {
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const colors = props.colors.length || 1;
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return `
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vec2 point = v_textureCoordinate.xy * u_dimensions;
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vec2 projection = vec2(pivot.x * u_dimensions.x, pivot.y * u_dimensions.y);
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float dist = length((point - projection) / vec2(width, height));
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float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
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vec4 colorOut = mix(colors[0], colors[1], stopCalc);
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for(int i = 1; i < ${colors}-1; i++) {
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stopCalc = (dist - stops[i]) / (stops[i + 1] - stops[i]);
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colorOut = mix(colorOut, colors[i + 1], clamp(stopCalc, 0.0, 1.0));
|
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}
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return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
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return `
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vec2 point = v_textureCoordinate.xy * u_dimensions;
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vec2 projection = vec2(pivot.x * u_dimensions.x, pivot.y * u_dimensions.y);
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+
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float dist = length((point - projection) / vec2(width, height));
|
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+
|
|
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+
float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
|
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+
vec4 colorOut = mix(colors[0], colors[1], stopCalc);
|
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|
+
for(int i = 1; i < ${colors}-1; i++) {
|
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|
+
stopCalc = (dist - stops[i]) / (stops[i + 1] - stops[i]);
|
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|
+
colorOut = mix(colorOut, colors[i + 1], clamp(stopCalc, 0.0, 1.0));
|
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|
+
}
|
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|
+
return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
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|
`;
|
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};
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}
|
|
@@ -80,47 +80,47 @@ export class RadialProgressEffect extends ShaderEffect {
|
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|
},
|
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|
};
|
|
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82
|
static methods = {
|
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|
-
rotateUV: `
|
|
84
|
-
vec2 function(vec2 uv, float d) {
|
|
85
|
-
float s = sin(d);
|
|
86
|
-
float c = cos(d);
|
|
87
|
-
mat2 rotMatrix = mat2(c, -s, s, c);
|
|
88
|
-
return uv * rotMatrix;
|
|
89
|
-
}
|
|
83
|
+
rotateUV: `
|
|
84
|
+
vec2 function(vec2 uv, float d) {
|
|
85
|
+
float s = sin(d);
|
|
86
|
+
float c = cos(d);
|
|
87
|
+
mat2 rotMatrix = mat2(c, -s, s, c);
|
|
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|
+
return uv * rotMatrix;
|
|
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|
+
}
|
|
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|
`,
|
|
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|
-
drawDot: `
|
|
92
|
-
float function(vec2 uv, vec2 p, float r) {
|
|
93
|
-
uv += p;
|
|
94
|
-
float circle = length(uv) - r;
|
|
95
|
-
return clamp(-circle, 0.0, 1.0);
|
|
96
|
-
}
|
|
91
|
+
drawDot: `
|
|
92
|
+
float function(vec2 uv, vec2 p, float r) {
|
|
93
|
+
uv += p;
|
|
94
|
+
float circle = length(uv) - r;
|
|
95
|
+
return clamp(-circle, 0.0, 1.0);
|
|
96
|
+
}
|
|
97
97
|
`,
|
|
98
98
|
};
|
|
99
|
-
static onEffectMask = `
|
|
100
|
-
float outerRadius = radius * u_dimensions.y * 0.5;
|
|
101
|
-
|
|
102
|
-
float endAngle = range * progress - 0.0005;
|
|
103
|
-
|
|
104
|
-
vec2 uv = v_textureCoordinate.xy * u_dimensions.xy - u_dimensions * 0.5;
|
|
105
|
-
|
|
106
|
-
uv = $rotateUV(uv, -(offset));
|
|
107
|
-
float linewidth = width * u_pixelRatio;
|
|
108
|
-
float circle = length(uv) - (outerRadius - linewidth) ;
|
|
109
|
-
circle = abs(circle) - linewidth;
|
|
110
|
-
circle = clamp(-circle, 0.0, 1.0);
|
|
111
|
-
|
|
112
|
-
float angle = (atan(uv.x, -uv.y) / 3.14159265359 * 0.5);
|
|
113
|
-
float p = endAngle / (PI * 2.);
|
|
114
|
-
|
|
115
|
-
circle *= step(fract(angle), fract(p));
|
|
116
|
-
|
|
117
|
-
circle = rounded < 1. ? circle : max(circle, $drawDot(uv, vec2(0, outerRadius - linewidth), linewidth));
|
|
118
|
-
circle = rounded < 1. ? circle : max(circle, $drawDot($rotateUV(uv, -(endAngle)), vec2(0, outerRadius - linewidth), linewidth));
|
|
119
|
-
|
|
120
|
-
return mix(shaderColor, maskColor, circle);
|
|
99
|
+
static onEffectMask = `
|
|
100
|
+
float outerRadius = radius * u_dimensions.y * 0.5;
|
|
101
|
+
|
|
102
|
+
float endAngle = range * progress - 0.0005;
|
|
103
|
+
|
|
104
|
+
vec2 uv = v_textureCoordinate.xy * u_dimensions.xy - u_dimensions * 0.5;
|
|
105
|
+
|
|
106
|
+
uv = $rotateUV(uv, -(offset));
|
|
107
|
+
float linewidth = width * u_pixelRatio;
|
|
108
|
+
float circle = length(uv) - (outerRadius - linewidth) ;
|
|
109
|
+
circle = abs(circle) - linewidth;
|
|
110
|
+
circle = clamp(-circle, 0.0, 1.0);
|
|
111
|
+
|
|
112
|
+
float angle = (atan(uv.x, -uv.y) / 3.14159265359 * 0.5);
|
|
113
|
+
float p = endAngle / (PI * 2.);
|
|
114
|
+
|
|
115
|
+
circle *= step(fract(angle), fract(p));
|
|
116
|
+
|
|
117
|
+
circle = rounded < 1. ? circle : max(circle, $drawDot(uv, vec2(0, outerRadius - linewidth), linewidth));
|
|
118
|
+
circle = rounded < 1. ? circle : max(circle, $drawDot($rotateUV(uv, -(endAngle)), vec2(0, outerRadius - linewidth), linewidth));
|
|
119
|
+
|
|
120
|
+
return mix(shaderColor, maskColor, circle);
|
|
121
121
|
`;
|
|
122
|
-
static onColorize = `
|
|
123
|
-
return color;
|
|
122
|
+
static onColorize = `
|
|
123
|
+
return color;
|
|
124
124
|
`;
|
|
125
125
|
}
|
|
126
126
|
//# sourceMappingURL=RadialProgressEffect.js.map
|
|
@@ -52,17 +52,17 @@ export class RadiusEffect extends ShaderEffect {
|
|
|
52
52
|
},
|
|
53
53
|
};
|
|
54
54
|
static methods = {
|
|
55
|
-
fillMask: `
|
|
56
|
-
float function(float dist) {
|
|
57
|
-
return clamp(-dist, 0.0, 1.0);
|
|
58
|
-
}
|
|
55
|
+
fillMask: `
|
|
56
|
+
float function(float dist) {
|
|
57
|
+
return clamp(-dist, 0.0, 1.0);
|
|
58
|
+
}
|
|
59
59
|
`,
|
|
60
|
-
boxDist: `
|
|
61
|
-
float function(vec2 p, vec2 size, float radius) {
|
|
62
|
-
size -= vec2(radius);
|
|
63
|
-
vec2 d = abs(p) - size;
|
|
64
|
-
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
|
|
65
|
-
}
|
|
60
|
+
boxDist: `
|
|
61
|
+
float function(vec2 p, vec2 size, float radius) {
|
|
62
|
+
size -= vec2(radius);
|
|
63
|
+
vec2 d = abs(p) - size;
|
|
64
|
+
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
|
|
65
|
+
}
|
|
66
66
|
`,
|
|
67
67
|
};
|
|
68
68
|
static resolveDefaults(props) {
|
|
@@ -70,16 +70,16 @@ export class RadiusEffect extends ShaderEffect {
|
|
|
70
70
|
radius: props.radius ?? 10,
|
|
71
71
|
};
|
|
72
72
|
}
|
|
73
|
-
static onShaderMask = `
|
|
74
|
-
vec2 halfDimensions = u_dimensions * 0.5;
|
|
75
|
-
float r = radius[0] * step(v_textureCoordinate.x, 0.5) * step(v_textureCoordinate.y, 0.5);
|
|
76
|
-
r = r + radius[1] * step(0.5, v_textureCoordinate.x) * step(v_textureCoordinate.y, 0.5);
|
|
77
|
-
r = r + radius[2] * step(0.5, v_textureCoordinate.x) * step(0.5, v_textureCoordinate.y);
|
|
78
|
-
r = r + radius[3] * step(v_textureCoordinate.x, 0.5) * step(0.5, v_textureCoordinate.y);
|
|
79
|
-
return $boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions, r);
|
|
73
|
+
static onShaderMask = `
|
|
74
|
+
vec2 halfDimensions = u_dimensions * 0.5;
|
|
75
|
+
float r = radius[0] * step(v_textureCoordinate.x, 0.5) * step(v_textureCoordinate.y, 0.5);
|
|
76
|
+
r = r + radius[1] * step(0.5, v_textureCoordinate.x) * step(v_textureCoordinate.y, 0.5);
|
|
77
|
+
r = r + radius[2] * step(0.5, v_textureCoordinate.x) * step(0.5, v_textureCoordinate.y);
|
|
78
|
+
r = r + radius[3] * step(v_textureCoordinate.x, 0.5) * step(0.5, v_textureCoordinate.y);
|
|
79
|
+
return $boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions, r);
|
|
80
80
|
`;
|
|
81
|
-
static onEffectMask = `
|
|
82
|
-
return mix(vec4(0.0), maskColor, $fillMask(shaderMask));
|
|
81
|
+
static onEffectMask = `
|
|
82
|
+
return mix(vec4(0.0), maskColor, $fillMask(shaderMask));
|
|
83
83
|
`;
|
|
84
84
|
}
|
|
85
85
|
//# sourceMappingURL=RadiusEffect.js.map
|
|
@@ -19,6 +19,10 @@ interface GlyphAtlasEntry {
|
|
|
19
19
|
export declare class SdfTrFontFace<FontTypeT extends SdfFontType = SdfFontType> extends TrFontFace {
|
|
20
20
|
readonly type: FontTypeT;
|
|
21
21
|
readonly texture: ImageTexture;
|
|
22
|
+
/**
|
|
23
|
+
* Height of the tallest character in the font including the whitespace above it
|
|
24
|
+
*/
|
|
25
|
+
readonly maxCharHeight: number;
|
|
22
26
|
readonly data: SdfFontData | undefined;
|
|
23
27
|
readonly shaper: FontShaper | undefined;
|
|
24
28
|
readonly glyphMap: Map<number, SdfFontData['chars'][0]>;
|
|
@@ -25,6 +25,10 @@ import { SdfFontShaper } from './internal/SdfFontShaper.js';
|
|
|
25
25
|
export class SdfTrFontFace extends TrFontFace {
|
|
26
26
|
type;
|
|
27
27
|
texture;
|
|
28
|
+
/**
|
|
29
|
+
* Height of the tallest character in the font including the whitespace above it
|
|
30
|
+
*/
|
|
31
|
+
maxCharHeight = 0;
|
|
28
32
|
data;
|
|
29
33
|
shaper;
|
|
30
34
|
glyphMap = new Map();
|
|
@@ -53,9 +57,16 @@ export class SdfTrFontFace extends TrFontFace {
|
|
|
53
57
|
this.data = await response.json();
|
|
54
58
|
// Add all the glyphs to the glyph map
|
|
55
59
|
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
|
60
|
+
let maxCharHeight = 0;
|
|
56
61
|
this.data.chars.forEach((glyph) => {
|
|
57
62
|
this.glyphMap.set(glyph.id, glyph);
|
|
63
|
+
const charHeight = glyph.yoffset + glyph.height;
|
|
64
|
+
if (charHeight > maxCharHeight) {
|
|
65
|
+
maxCharHeight = charHeight;
|
|
66
|
+
}
|
|
58
67
|
});
|
|
68
|
+
// eslint-disable-next-line @typescript-eslint/no-unnecessary-type-assertion
|
|
69
|
+
this.maxCharHeight = maxCharHeight;
|
|
59
70
|
// We know `data` is defined here, because we just set it
|
|
60
71
|
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
|
61
72
|
this.shaper = new SdfFontShaper(this.data, this.glyphMap);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SdfTrFontFace.js","sourceRoot":"","sources":["../../../../../../src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,qDAAqD;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAEpD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAClF,OAAO,EAAE,YAAY,EAAE,MAAM,mCAAmC,CAAC;AACjE,OAAO,EAAE,UAAU,EAA8B,MAAM,kBAAkB,CAAC;AAE1E,OAAO,EAAE,aAAa,EAAoB,MAAM,6BAA6B,CAAC;AAkB9E,MAAM,OAAO,aAEX,SAAQ,UAAU;IACF,IAAI,CAAY;IAChB,OAAO,CAAe;
|
|
1
|
+
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package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js.map
CHANGED
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@@ -1 +1 @@
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|
1
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-
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1
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