@lightningjs/renderer 0.7.1 → 0.7.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (215) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/exports/main-api.d.ts +1 -0
  6. package/dist/src/common/CommonTypes.d.ts +7 -0
  7. package/dist/src/core/CoreShaderManager.d.ts +13 -6
  8. package/dist/src/core/CoreShaderManager.js +6 -6
  9. package/dist/src/core/CoreShaderManager.js.map +1 -1
  10. package/dist/src/core/Stage.d.ts +2 -1
  11. package/dist/src/core/Stage.js +4 -0
  12. package/dist/src/core/Stage.js.map +1 -1
  13. package/dist/src/core/animations/CoreAnimation.js +3 -0
  14. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  15. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  16. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  17. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  18. package/dist/src/core/lib/ImageWorker.js +21 -21
  19. package/dist/src/core/lib/WebGlContextWrapper.d.ts +9 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.js +12 -0
  21. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  22. package/dist/src/core/lib/textureCompression.d.ts +16 -0
  23. package/dist/src/core/lib/textureCompression.js +129 -0
  24. package/dist/src/core/lib/textureCompression.js.map +1 -0
  25. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +12 -0
  26. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  27. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  28. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  29. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  30. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  31. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  37. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  38. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  39. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  40. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  41. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  42. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  43. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  44. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.d.ts +4 -0
  45. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +11 -0
  46. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  47. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js.map +1 -1
  48. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +10 -1
  49. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  50. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +21 -7
  51. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  52. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  53. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +2 -1
  54. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  55. package/dist/src/core/textures/ImageTexture.js +5 -0
  56. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  57. package/dist/src/core/textures/Texture.d.ts +28 -1
  58. package/dist/src/core/textures/Texture.js.map +1 -1
  59. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  60. package/dist/src/main-api/Inspector.d.ts +21 -0
  61. package/dist/src/main-api/Inspector.js +302 -0
  62. package/dist/src/main-api/Inspector.js.map +1 -0
  63. package/dist/src/main-api/RendererMain.d.ts +12 -0
  64. package/dist/src/main-api/RendererMain.js +19 -1
  65. package/dist/src/main-api/RendererMain.js.map +1 -1
  66. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  67. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  68. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  69. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  70. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  71. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  72. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  73. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  74. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  75. package/exports/core-api.ts +102 -102
  76. package/exports/main-api.ts +60 -51
  77. package/exports/utils.ts +41 -41
  78. package/package.json +5 -3
  79. package/scripts/please-use-pnpm.js +13 -0
  80. package/src/common/CommonTypes.ts +113 -105
  81. package/src/common/EventEmitter.ts +77 -77
  82. package/src/common/IAnimationController.ts +29 -29
  83. package/src/core/CoreExtension.ts +32 -32
  84. package/src/core/CoreNode.ts +926 -926
  85. package/src/core/CoreShaderManager.ts +243 -210
  86. package/src/core/CoreTextNode.ts +391 -391
  87. package/src/core/CoreTextureManager.ts +326 -326
  88. package/src/core/Stage.ts +354 -342
  89. package/src/core/animations/AnimationManager.ts +38 -38
  90. package/src/core/animations/CoreAnimation.ts +181 -177
  91. package/src/core/animations/CoreAnimationController.ts +148 -117
  92. package/src/core/lib/ContextSpy.ts +41 -41
  93. package/src/core/lib/ImageWorker.ts +124 -124
  94. package/src/core/lib/Matrix3d.ts +290 -290
  95. package/src/core/lib/WebGlContextWrapper.ts +992 -965
  96. package/src/core/lib/textureCompression.ts +152 -0
  97. package/src/core/lib/utils.ts +241 -241
  98. package/src/core/platform.ts +46 -46
  99. package/src/core/renderers/CoreContextTexture.ts +30 -30
  100. package/src/core/renderers/CoreRenderOp.ts +22 -22
  101. package/src/core/renderers/CoreRenderer.ts +63 -63
  102. package/src/core/renderers/CoreShader.ts +41 -41
  103. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  104. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +231 -211
  105. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  106. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  107. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  108. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  109. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  110. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  111. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  112. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  113. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  114. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  115. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  116. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  117. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  118. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  119. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  120. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  121. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  122. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  123. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  124. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  125. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  126. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  127. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  128. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  129. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  130. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  131. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  132. package/src/core/text-rendering/TrFontManager.ts +96 -96
  133. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -127
  134. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  135. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -165
  136. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -166
  137. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  138. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  139. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -738
  140. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -707
  141. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -777
  142. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  143. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  144. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  145. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  146. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  147. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  148. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  149. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -392
  150. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -46
  151. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  152. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  153. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  154. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  155. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  156. package/src/core/textures/ColorTexture.ts +86 -86
  157. package/src/core/textures/ImageTexture.ts +133 -124
  158. package/src/core/textures/NoiseTexture.ts +96 -96
  159. package/src/core/textures/SubTexture.ts +143 -143
  160. package/src/core/textures/Texture.ts +218 -186
  161. package/src/core/utils.ts +224 -224
  162. package/src/env.d.ts +7 -7
  163. package/src/main-api/ICoreDriver.ts +66 -61
  164. package/src/main-api/INode.ts +470 -470
  165. package/src/main-api/Inspector.ts +432 -0
  166. package/src/main-api/RendererMain.ts +649 -610
  167. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  168. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  169. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  170. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  171. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  172. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  173. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  174. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  175. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  176. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  177. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  178. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  179. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  180. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  181. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  182. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  183. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  184. package/src/render-drivers/utils.ts +57 -57
  185. package/src/utils.ts +207 -207
  186. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  187. package/dist/src/core/lib/WebGlContext.js +0 -640
  188. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  189. package/dist/src/core/scene/Scene.d.ts +0 -59
  190. package/dist/src/core/scene/Scene.js +0 -106
  191. package/dist/src/core/scene/Scene.js.map +0 -1
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  196. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  197. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  198. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  199. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  200. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  201. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  202. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  205. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  206. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  207. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  208. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  209. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  210. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  211. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  212. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  213. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  214. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  215. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,337 +1,337 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { Dimensions } from '../../../common/CommonTypes.js';
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- import { assertTruthy, hasOwn } from '../../../utils.js';
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- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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- import { CoreShader } from '../CoreShader.js';
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- import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
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- import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
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- import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
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- import type { BufferCollection } from './internal/BufferCollection.js';
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- import {
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- createProgram,
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- createShader,
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- type AttributeInfo,
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- type ShaderOptions,
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- type UniformInfo,
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- type UniformMethodMap,
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- type ShaderProgramSources,
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- } from './internal/ShaderUtils.js';
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- import { isWebGl2 } from './internal/WebGlUtils.js';
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-
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- /**
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- * Automatic shader prop for the dimensions of the Node being rendered
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- *
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- * @remarks
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- * Shader's who's rendering depends on the dimensions of the Node being rendered
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- * should extend this interface from their Prop interface type.
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- */
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- export interface DimensionsShaderProp {
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- /**
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- * Dimensions of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $dimensions?: Dimensions;
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- }
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-
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- export interface AlphaShaderProp {
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- /**
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- * Alpha of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $alpha?: number;
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- }
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-
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- export abstract class WebGlCoreShader extends CoreShader {
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- protected boundBufferCollection: BufferCollection | null = null;
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- protected buffersBound = false;
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- protected program: WebGLProgram;
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- /**
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- * Vertex Array Object
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- *
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- * @remarks
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- * Used by WebGL2 Only
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- */
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- protected vao: WebGLVertexArrayObject | undefined;
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- protected renderer: WebGlCoreRenderer;
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- protected glw: WebGlContextWrapper;
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- protected attributeBuffers: Record<string, WebGLBuffer>;
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- protected attributeLocations: Record<string, number>;
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- protected attributeNames: string[];
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- protected uniformLocations: Record<string, WebGLUniformLocation>;
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- protected uniformTypes: Record<string, keyof UniformMethodMap>;
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- readonly supportsIndexedTextures: boolean;
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-
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- constructor(options: ShaderOptions) {
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- super();
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- const renderer = (this.renderer = options.renderer);
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- const glw = (this.glw = this.renderer.glw);
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- this.supportsIndexedTextures = options.supportsIndexedTextures || false;
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-
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- // Check that extensions are supported
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- const webGl2 = glw.isWebGl2();
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- const requiredExtensions =
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- (webGl2 && options.webgl2Extensions) ||
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- (!webGl2 && options.webgl1Extensions) ||
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- [];
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- const glVersion = webGl2 ? '2.0' : '1.0';
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- requiredExtensions.forEach((extensionName) => {
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- if (!glw.getExtension(extensionName)) {
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- throw new Error(
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- `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
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- );
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- }
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- });
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-
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- // Gather shader sources
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- // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
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- // the extra copy of them to save memory.
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- // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
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- // the source code
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- const shaderSources =
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- options.shaderSources ||
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- (this.constructor as typeof WebGlCoreShader).shaderSources;
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- if (!shaderSources) {
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- throw new Error(
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- `Shader "${this.constructor.name}" is missing shaderSources.`,
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- );
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- } else if (webGl2 && shaderSources?.webGl2) {
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- shaderSources.fragment = shaderSources.webGl2.fragment;
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- shaderSources.vertex = shaderSources.webGl2.vertex;
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- delete shaderSources.webGl2;
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- }
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-
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- const textureUnits =
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- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
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-
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- const vertexSource =
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- shaderSources.vertex instanceof Function
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- ? shaderSources.vertex(textureUnits)
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- : shaderSources.vertex;
134
-
135
- const fragmentSource =
136
- shaderSources.fragment instanceof Function
137
- ? shaderSources.fragment(textureUnits)
138
- : shaderSources.fragment;
139
-
140
- const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
141
- const fragmentShader = createShader(
142
- glw,
143
- glw.FRAGMENT_SHADER,
144
- fragmentSource,
145
- );
146
- if (!vertexShader || !fragmentShader) {
147
- throw new Error();
148
- }
149
-
150
- const program = createProgram(glw, vertexShader, fragmentShader);
151
- if (!program) {
152
- throw new Error();
153
- }
154
- this.program = program;
155
-
156
- if (webGl2) {
157
- const vao = glw.createVertexArray();
158
- if (!vao) {
159
- throw new Error();
160
- }
161
- this.vao = vao;
162
-
163
- glw.bindVertexArray(this.vao);
164
- }
165
-
166
- this.attributeLocations = {} as Record<string, number>;
167
- this.attributeBuffers = {} as Record<string, number>;
168
- this.attributeNames = [];
169
-
170
- [...options.attributes].forEach((attributeName) => {
171
- const location = glw.getAttribLocation(this.program, attributeName);
172
- if (location < 0) {
173
- throw new Error(
174
- `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
175
- );
176
- }
177
- const buffer = glw.createBuffer();
178
- if (!buffer) {
179
- throw new Error(
180
- `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
181
- );
182
- }
183
-
184
- this.attributeLocations[attributeName] = location;
185
- this.attributeBuffers[attributeName] = buffer;
186
- this.attributeNames.push(attributeName);
187
- });
188
-
189
- this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
190
- this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
191
- options.uniforms.forEach((uniform: UniformInfo) => {
192
- const location = glw.getUniformLocation(this.program, uniform.name);
193
- this.uniformTypes[uniform.name] = uniform.uniform;
194
- if (!location) {
195
- console.warn(
196
- `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
197
- );
198
- return;
199
- }
200
- this.uniformLocations[uniform.name] = location;
201
- });
202
- }
203
-
204
- private bindBufferAttribute(
205
- location: number,
206
- buffer: WebGLBuffer,
207
- attribute: AttributeInfo,
208
- ) {
209
- const { glw } = this;
210
- glw.enableVertexAttribArray(location);
211
-
212
- glw.vertexAttribPointer(
213
- buffer,
214
- location,
215
- attribute.size,
216
- attribute.type,
217
- attribute.normalized,
218
- attribute.stride,
219
- attribute.offset,
220
- );
221
- }
222
-
223
- disableAttribute(location: number) {
224
- this.glw.disableVertexAttribArray(location);
225
- }
226
-
227
- disableAttributes() {
228
- for (const loc in this.attributeLocations) {
229
- this.disableAttribute(this.attributeLocations[loc] as number);
230
- }
231
- this.boundBufferCollection = null;
232
- }
233
-
234
- /**
235
- * Given two sets of Shader props destined for this Shader, determine if they can be batched together
236
- * to reduce the number of draw calls.
237
- *
238
- * @remarks
239
- * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
240
- * calls into a single draw call.
241
- *
242
- * By default, this returns false (meaning no batching is allowed), but can be
243
- * overridden by child classes to provide more efficient batching.
244
- *
245
- * @param propsA
246
- * @param propsB
247
- * @returns
248
- */
249
- canBatchShaderProps(
250
- propsA: Record<string, unknown>,
251
- propsB: Record<string, unknown>,
252
- ): boolean {
253
- return false;
254
- }
255
-
256
- bindRenderOp(
257
- renderOp: WebGlCoreRenderOp,
258
- props: Record<string, unknown> | null,
259
- ) {
260
- this.bindBufferCollection(renderOp.buffers);
261
- if (renderOp.textures.length > 0) {
262
- this.bindTextures(renderOp.textures);
263
- }
264
- const { glw } = renderOp;
265
- // Bind standard automatic uniforms
266
- this.setUniform('u_resolution', [glw.canvas.width, glw.canvas.height]);
267
- this.setUniform('u_pixelRatio', renderOp.options.pixelRatio);
268
- if (props) {
269
- // Bind optional automatic uniforms
270
- // These are only bound if their keys are present in the props.
271
- if (hasOwn(props, '$dimensions')) {
272
- let dimensions = props.$dimensions as Dimensions | null;
273
- if (!dimensions) {
274
- dimensions = renderOp.dimensions;
275
- }
276
- this.setUniform('u_dimensions', [dimensions.width, dimensions.height]);
277
- }
278
- if (hasOwn(props, '$alpha')) {
279
- let alpha = props.$alpha as number | null;
280
- if (!alpha) {
281
- alpha = renderOp.alpha;
282
- }
283
- this.setUniform('u_alpha', alpha);
284
- }
285
- this.bindProps(props);
286
- }
287
- }
288
-
289
- setUniform(name: string, ...value: any[]): void {
290
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion, @typescript-eslint/no-unsafe-argument
291
- this.glw.setUniform(
292
- this.uniformTypes[name]!,
293
- this.uniformLocations[name]!,
294
- ...(value as any),
295
- );
296
- }
297
-
298
- bindBufferCollection(buffer: BufferCollection) {
299
- if (this.boundBufferCollection === buffer) {
300
- return;
301
- }
302
- for (const attributeName in this.attributeLocations) {
303
- const resolvedBuffer = buffer.getBuffer(attributeName);
304
- const resolvedInfo = buffer.getAttributeInfo(attributeName);
305
- assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
306
- assertTruthy(resolvedInfo);
307
- this.bindBufferAttribute(
308
- this.attributeLocations[attributeName]!,
309
- resolvedBuffer,
310
- resolvedInfo,
311
- );
312
- }
313
- this.boundBufferCollection = buffer;
314
- }
315
-
316
- protected override bindProps(props: Record<string, unknown>) {
317
- // Implement in child class
318
- }
319
-
320
- bindTextures(textures: WebGlCoreCtxTexture[]) {
321
- // no defaults
322
- }
323
-
324
- override attach(): void {
325
- this.glw.useProgram(this.program);
326
- this.glw.useProgram(this.program);
327
- if (this.glw.isWebGl2() && this.vao) {
328
- this.glw.bindVertexArray(this.vao);
329
- }
330
- }
331
-
332
- override detach(): void {
333
- this.disableAttributes();
334
- }
335
-
336
- protected static shaderSources?: ShaderProgramSources;
337
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy, hasOwn } from '../../../utils.js';
22
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
+ import { CoreShader } from '../CoreShader.js';
24
+ import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
+ import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
+ import type { BufferCollection } from './internal/BufferCollection.js';
28
+ import {
29
+ createProgram,
30
+ createShader,
31
+ type AttributeInfo,
32
+ type ShaderOptions,
33
+ type UniformInfo,
34
+ type UniformMethodMap,
35
+ type ShaderProgramSources,
36
+ } from './internal/ShaderUtils.js';
37
+ import { isWebGl2 } from './internal/WebGlUtils.js';
38
+
39
+ /**
40
+ * Automatic shader prop for the dimensions of the Node being rendered
41
+ *
42
+ * @remarks
43
+ * Shader's who's rendering depends on the dimensions of the Node being rendered
44
+ * should extend this interface from their Prop interface type.
45
+ */
46
+ export interface DimensionsShaderProp {
47
+ /**
48
+ * Dimensions of the Node being rendered (Auto-set by the renderer)
49
+ *
50
+ * @remarks
51
+ * DO NOT SET THIS. It is set automatically by the renderer.
52
+ * Any values set here will be ignored.
53
+ */
54
+ $dimensions?: Dimensions;
55
+ }
56
+
57
+ export interface AlphaShaderProp {
58
+ /**
59
+ * Alpha of the Node being rendered (Auto-set by the renderer)
60
+ *
61
+ * @remarks
62
+ * DO NOT SET THIS. It is set automatically by the renderer.
63
+ * Any values set here will be ignored.
64
+ */
65
+ $alpha?: number;
66
+ }
67
+
68
+ export abstract class WebGlCoreShader extends CoreShader {
69
+ protected boundBufferCollection: BufferCollection | null = null;
70
+ protected buffersBound = false;
71
+ protected program: WebGLProgram;
72
+ /**
73
+ * Vertex Array Object
74
+ *
75
+ * @remarks
76
+ * Used by WebGL2 Only
77
+ */
78
+ protected vao: WebGLVertexArrayObject | undefined;
79
+ protected renderer: WebGlCoreRenderer;
80
+ protected glw: WebGlContextWrapper;
81
+ protected attributeBuffers: Record<string, WebGLBuffer>;
82
+ protected attributeLocations: Record<string, number>;
83
+ protected attributeNames: string[];
84
+ protected uniformLocations: Record<string, WebGLUniformLocation>;
85
+ protected uniformTypes: Record<string, keyof UniformMethodMap>;
86
+ readonly supportsIndexedTextures: boolean;
87
+
88
+ constructor(options: ShaderOptions) {
89
+ super();
90
+ const renderer = (this.renderer = options.renderer);
91
+ const glw = (this.glw = this.renderer.glw);
92
+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
93
+
94
+ // Check that extensions are supported
95
+ const webGl2 = glw.isWebGl2();
96
+ const requiredExtensions =
97
+ (webGl2 && options.webgl2Extensions) ||
98
+ (!webGl2 && options.webgl1Extensions) ||
99
+ [];
100
+ const glVersion = webGl2 ? '2.0' : '1.0';
101
+ requiredExtensions.forEach((extensionName) => {
102
+ if (!glw.getExtension(extensionName)) {
103
+ throw new Error(
104
+ `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
105
+ );
106
+ }
107
+ });
108
+
109
+ // Gather shader sources
110
+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
111
+ // the extra copy of them to save memory.
112
+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
113
+ // the source code
114
+ const shaderSources =
115
+ options.shaderSources ||
116
+ (this.constructor as typeof WebGlCoreShader).shaderSources;
117
+ if (!shaderSources) {
118
+ throw new Error(
119
+ `Shader "${this.constructor.name}" is missing shaderSources.`,
120
+ );
121
+ } else if (webGl2 && shaderSources?.webGl2) {
122
+ shaderSources.fragment = shaderSources.webGl2.fragment;
123
+ shaderSources.vertex = shaderSources.webGl2.vertex;
124
+ delete shaderSources.webGl2;
125
+ }
126
+
127
+ const textureUnits =
128
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
129
+
130
+ const vertexSource =
131
+ shaderSources.vertex instanceof Function
132
+ ? shaderSources.vertex(textureUnits)
133
+ : shaderSources.vertex;
134
+
135
+ const fragmentSource =
136
+ shaderSources.fragment instanceof Function
137
+ ? shaderSources.fragment(textureUnits)
138
+ : shaderSources.fragment;
139
+
140
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
141
+ const fragmentShader = createShader(
142
+ glw,
143
+ glw.FRAGMENT_SHADER,
144
+ fragmentSource,
145
+ );
146
+ if (!vertexShader || !fragmentShader) {
147
+ throw new Error();
148
+ }
149
+
150
+ const program = createProgram(glw, vertexShader, fragmentShader);
151
+ if (!program) {
152
+ throw new Error();
153
+ }
154
+ this.program = program;
155
+
156
+ if (webGl2) {
157
+ const vao = glw.createVertexArray();
158
+ if (!vao) {
159
+ throw new Error();
160
+ }
161
+ this.vao = vao;
162
+
163
+ glw.bindVertexArray(this.vao);
164
+ }
165
+
166
+ this.attributeLocations = {} as Record<string, number>;
167
+ this.attributeBuffers = {} as Record<string, number>;
168
+ this.attributeNames = [];
169
+
170
+ [...options.attributes].forEach((attributeName) => {
171
+ const location = glw.getAttribLocation(this.program, attributeName);
172
+ if (location < 0) {
173
+ throw new Error(
174
+ `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
175
+ );
176
+ }
177
+ const buffer = glw.createBuffer();
178
+ if (!buffer) {
179
+ throw new Error(
180
+ `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
181
+ );
182
+ }
183
+
184
+ this.attributeLocations[attributeName] = location;
185
+ this.attributeBuffers[attributeName] = buffer;
186
+ this.attributeNames.push(attributeName);
187
+ });
188
+
189
+ this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
190
+ this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
191
+ options.uniforms.forEach((uniform: UniformInfo) => {
192
+ const location = glw.getUniformLocation(this.program, uniform.name);
193
+ this.uniformTypes[uniform.name] = uniform.uniform;
194
+ if (!location) {
195
+ console.warn(
196
+ `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
197
+ );
198
+ return;
199
+ }
200
+ this.uniformLocations[uniform.name] = location;
201
+ });
202
+ }
203
+
204
+ private bindBufferAttribute(
205
+ location: number,
206
+ buffer: WebGLBuffer,
207
+ attribute: AttributeInfo,
208
+ ) {
209
+ const { glw } = this;
210
+ glw.enableVertexAttribArray(location);
211
+
212
+ glw.vertexAttribPointer(
213
+ buffer,
214
+ location,
215
+ attribute.size,
216
+ attribute.type,
217
+ attribute.normalized,
218
+ attribute.stride,
219
+ attribute.offset,
220
+ );
221
+ }
222
+
223
+ disableAttribute(location: number) {
224
+ this.glw.disableVertexAttribArray(location);
225
+ }
226
+
227
+ disableAttributes() {
228
+ for (const loc in this.attributeLocations) {
229
+ this.disableAttribute(this.attributeLocations[loc] as number);
230
+ }
231
+ this.boundBufferCollection = null;
232
+ }
233
+
234
+ /**
235
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
236
+ * to reduce the number of draw calls.
237
+ *
238
+ * @remarks
239
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
240
+ * calls into a single draw call.
241
+ *
242
+ * By default, this returns false (meaning no batching is allowed), but can be
243
+ * overridden by child classes to provide more efficient batching.
244
+ *
245
+ * @param propsA
246
+ * @param propsB
247
+ * @returns
248
+ */
249
+ canBatchShaderProps(
250
+ propsA: Record<string, unknown>,
251
+ propsB: Record<string, unknown>,
252
+ ): boolean {
253
+ return false;
254
+ }
255
+
256
+ bindRenderOp(
257
+ renderOp: WebGlCoreRenderOp,
258
+ props: Record<string, unknown> | null,
259
+ ) {
260
+ this.bindBufferCollection(renderOp.buffers);
261
+ if (renderOp.textures.length > 0) {
262
+ this.bindTextures(renderOp.textures);
263
+ }
264
+ const { glw } = renderOp;
265
+ // Bind standard automatic uniforms
266
+ this.setUniform('u_resolution', [glw.canvas.width, glw.canvas.height]);
267
+ this.setUniform('u_pixelRatio', renderOp.options.pixelRatio);
268
+ if (props) {
269
+ // Bind optional automatic uniforms
270
+ // These are only bound if their keys are present in the props.
271
+ if (hasOwn(props, '$dimensions')) {
272
+ let dimensions = props.$dimensions as Dimensions | null;
273
+ if (!dimensions) {
274
+ dimensions = renderOp.dimensions;
275
+ }
276
+ this.setUniform('u_dimensions', [dimensions.width, dimensions.height]);
277
+ }
278
+ if (hasOwn(props, '$alpha')) {
279
+ let alpha = props.$alpha as number | null;
280
+ if (!alpha) {
281
+ alpha = renderOp.alpha;
282
+ }
283
+ this.setUniform('u_alpha', alpha);
284
+ }
285
+ this.bindProps(props);
286
+ }
287
+ }
288
+
289
+ setUniform(name: string, ...value: any[]): void {
290
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion, @typescript-eslint/no-unsafe-argument
291
+ this.glw.setUniform(
292
+ this.uniformTypes[name]!,
293
+ this.uniformLocations[name]!,
294
+ ...(value as any),
295
+ );
296
+ }
297
+
298
+ bindBufferCollection(buffer: BufferCollection) {
299
+ if (this.boundBufferCollection === buffer) {
300
+ return;
301
+ }
302
+ for (const attributeName in this.attributeLocations) {
303
+ const resolvedBuffer = buffer.getBuffer(attributeName);
304
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
305
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
306
+ assertTruthy(resolvedInfo);
307
+ this.bindBufferAttribute(
308
+ this.attributeLocations[attributeName]!,
309
+ resolvedBuffer,
310
+ resolvedInfo,
311
+ );
312
+ }
313
+ this.boundBufferCollection = buffer;
314
+ }
315
+
316
+ protected override bindProps(props: Record<string, unknown>) {
317
+ // Implement in child class
318
+ }
319
+
320
+ bindTextures(textures: WebGlCoreCtxTexture[]) {
321
+ // no defaults
322
+ }
323
+
324
+ override attach(): void {
325
+ this.glw.useProgram(this.program);
326
+ this.glw.useProgram(this.program);
327
+ if (this.glw.isWebGl2() && this.vao) {
328
+ this.glw.bindVertexArray(this.vao);
329
+ }
330
+ }
331
+
332
+ override detach(): void {
333
+ this.disableAttributes();
334
+ }
335
+
336
+ protected static shaderSources?: ShaderProgramSources;
337
+ }