@lightningjs/renderer 0.7.1 → 0.7.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (215) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/exports/main-api.d.ts +1 -0
  6. package/dist/src/common/CommonTypes.d.ts +7 -0
  7. package/dist/src/core/CoreShaderManager.d.ts +13 -6
  8. package/dist/src/core/CoreShaderManager.js +6 -6
  9. package/dist/src/core/CoreShaderManager.js.map +1 -1
  10. package/dist/src/core/Stage.d.ts +2 -1
  11. package/dist/src/core/Stage.js +4 -0
  12. package/dist/src/core/Stage.js.map +1 -1
  13. package/dist/src/core/animations/CoreAnimation.js +3 -0
  14. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  15. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  16. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  17. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  18. package/dist/src/core/lib/ImageWorker.js +21 -21
  19. package/dist/src/core/lib/WebGlContextWrapper.d.ts +9 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.js +12 -0
  21. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  22. package/dist/src/core/lib/textureCompression.d.ts +16 -0
  23. package/dist/src/core/lib/textureCompression.js +129 -0
  24. package/dist/src/core/lib/textureCompression.js.map +1 -0
  25. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +12 -0
  26. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  27. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  28. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  29. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  30. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  31. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  37. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  38. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  39. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  40. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  41. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  42. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  43. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  44. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.d.ts +4 -0
  45. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +11 -0
  46. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  47. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js.map +1 -1
  48. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +10 -1
  49. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  50. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +21 -7
  51. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  52. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  53. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +2 -1
  54. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  55. package/dist/src/core/textures/ImageTexture.js +5 -0
  56. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  57. package/dist/src/core/textures/Texture.d.ts +28 -1
  58. package/dist/src/core/textures/Texture.js.map +1 -1
  59. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  60. package/dist/src/main-api/Inspector.d.ts +21 -0
  61. package/dist/src/main-api/Inspector.js +302 -0
  62. package/dist/src/main-api/Inspector.js.map +1 -0
  63. package/dist/src/main-api/RendererMain.d.ts +12 -0
  64. package/dist/src/main-api/RendererMain.js +19 -1
  65. package/dist/src/main-api/RendererMain.js.map +1 -1
  66. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  67. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  68. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  69. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  70. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  71. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  72. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  73. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  74. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  75. package/exports/core-api.ts +102 -102
  76. package/exports/main-api.ts +60 -51
  77. package/exports/utils.ts +41 -41
  78. package/package.json +5 -3
  79. package/scripts/please-use-pnpm.js +13 -0
  80. package/src/common/CommonTypes.ts +113 -105
  81. package/src/common/EventEmitter.ts +77 -77
  82. package/src/common/IAnimationController.ts +29 -29
  83. package/src/core/CoreExtension.ts +32 -32
  84. package/src/core/CoreNode.ts +926 -926
  85. package/src/core/CoreShaderManager.ts +243 -210
  86. package/src/core/CoreTextNode.ts +391 -391
  87. package/src/core/CoreTextureManager.ts +326 -326
  88. package/src/core/Stage.ts +354 -342
  89. package/src/core/animations/AnimationManager.ts +38 -38
  90. package/src/core/animations/CoreAnimation.ts +181 -177
  91. package/src/core/animations/CoreAnimationController.ts +148 -117
  92. package/src/core/lib/ContextSpy.ts +41 -41
  93. package/src/core/lib/ImageWorker.ts +124 -124
  94. package/src/core/lib/Matrix3d.ts +290 -290
  95. package/src/core/lib/WebGlContextWrapper.ts +992 -965
  96. package/src/core/lib/textureCompression.ts +152 -0
  97. package/src/core/lib/utils.ts +241 -241
  98. package/src/core/platform.ts +46 -46
  99. package/src/core/renderers/CoreContextTexture.ts +30 -30
  100. package/src/core/renderers/CoreRenderOp.ts +22 -22
  101. package/src/core/renderers/CoreRenderer.ts +63 -63
  102. package/src/core/renderers/CoreShader.ts +41 -41
  103. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  104. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +231 -211
  105. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  106. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  107. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  108. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  109. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  110. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  111. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  112. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  113. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  114. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  115. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  116. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  117. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  118. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  119. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  120. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  121. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  122. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  123. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  124. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  125. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  126. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  127. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  128. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  129. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  130. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  131. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  132. package/src/core/text-rendering/TrFontManager.ts +96 -96
  133. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -127
  134. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  135. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -165
  136. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -166
  137. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  138. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  139. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -738
  140. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -707
  141. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -777
  142. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  143. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  144. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  145. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  146. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  147. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  148. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  149. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -392
  150. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -46
  151. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  152. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  153. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  154. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  155. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  156. package/src/core/textures/ColorTexture.ts +86 -86
  157. package/src/core/textures/ImageTexture.ts +133 -124
  158. package/src/core/textures/NoiseTexture.ts +96 -96
  159. package/src/core/textures/SubTexture.ts +143 -143
  160. package/src/core/textures/Texture.ts +218 -186
  161. package/src/core/utils.ts +224 -224
  162. package/src/env.d.ts +7 -7
  163. package/src/main-api/ICoreDriver.ts +66 -61
  164. package/src/main-api/INode.ts +470 -470
  165. package/src/main-api/Inspector.ts +432 -0
  166. package/src/main-api/RendererMain.ts +649 -610
  167. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  168. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  169. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  170. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  171. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  172. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  173. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  174. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  175. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  176. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  177. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  178. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  179. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  180. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  181. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  182. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  183. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  184. package/src/render-drivers/utils.ts +57 -57
  185. package/src/utils.ts +207 -207
  186. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  187. package/dist/src/core/lib/WebGlContext.js +0 -640
  188. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  189. package/dist/src/core/scene/Scene.d.ts +0 -59
  190. package/dist/src/core/scene/Scene.js +0 -106
  191. package/dist/src/core/scene/Scene.js.map +0 -1
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  196. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  197. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  198. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  199. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  200. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  201. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  202. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  205. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  206. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  207. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  208. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  209. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  210. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  211. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  212. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  213. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  214. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  215. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,35 +1,35 @@
1
- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- /**
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- * Generic WebGL Utility Functions
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- *
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- * @remarks
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- * Nothing here should be coupled to Renderer logic / types.
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- *
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- * @param gl
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- * @returns
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- */
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- export function isWebGl2(
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- gl: WebGLRenderingContext,
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- ): gl is WebGL2RenderingContext {
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- return (
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- self.WebGL2RenderingContext && gl instanceof self.WebGL2RenderingContext
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- );
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- }
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+ /*
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+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
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+ * Copyright 2023 Comcast Cable Communications Management, LLC.
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the License);
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ */
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+
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+ /**
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+ * Generic WebGL Utility Functions
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+ *
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+ * @remarks
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+ * Nothing here should be coupled to Renderer logic / types.
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+ *
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+ * @param gl
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+ * @returns
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+ */
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+ export function isWebGl2(
30
+ gl: WebGLRenderingContext,
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+ ): gl is WebGL2RenderingContext {
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+ return (
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+ self.WebGL2RenderingContext && gl instanceof self.WebGL2RenderingContext
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+ );
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+ }
@@ -1,95 +1,95 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
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- import { WebGlCoreShader } from '../WebGlCoreShader.js';
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- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
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-
25
- export class DefaultShader extends WebGlCoreShader {
26
- constructor(renderer: WebGlCoreRenderer) {
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- super({
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- renderer,
29
- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
30
- uniforms: [
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- { name: 'u_resolution', uniform: 'uniform2fv' },
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- { name: 'u_pixelRatio', uniform: 'uniform1f' },
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- { name: 'u_texture', uniform: 'uniform2fv' },
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- ],
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- });
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- }
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-
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- override bindTextures(textures: WebGlCoreCtxTexture[]) {
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- const { glw } = this;
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- glw.activeTexture(0);
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- glw.bindTexture(textures[0]!.ctxTexture);
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- }
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-
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- static override shaderSources: ShaderProgramSources = {
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- vertex: `
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- # ifdef GL_FRAGMENT_PRESICISON_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
52
- attribute vec2 a_position;
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- attribute vec2 a_textureCoordinate;
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- attribute vec4 a_color;
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-
56
- uniform vec2 u_resolution;
57
- uniform float u_pixelRatio;
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-
59
-
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- varying vec4 v_color;
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- varying vec2 v_textureCoordinate;
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-
63
- void main() {
64
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
65
- vec2 zero_two = normalized * 2.0;
66
- vec2 clip_space = zero_two - 1.0;
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-
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- // pass to fragment
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- v_color = a_color;
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- v_textureCoordinate = a_textureCoordinate;
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-
72
- // flip y
73
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
74
- }
75
- `,
76
- fragment: `
77
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
78
- precision highp float;
79
- # else
80
- precision mediump float;
81
- # endif
82
-
83
- uniform vec2 u_resolution;
84
- uniform sampler2D u_texture;
85
-
86
- varying vec4 v_color;
87
- varying vec2 v_textureCoordinate;
88
-
89
- void main() {
90
- vec4 color = texture2D(u_texture, v_textureCoordinate);
91
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
92
- }
93
- `,
94
- };
95
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
22
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
23
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
+
25
+ export class DefaultShader extends WebGlCoreShader {
26
+ constructor(renderer: WebGlCoreRenderer) {
27
+ super({
28
+ renderer,
29
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
30
+ uniforms: [
31
+ { name: 'u_resolution', uniform: 'uniform2fv' },
32
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
33
+ { name: 'u_texture', uniform: 'uniform2fv' },
34
+ ],
35
+ });
36
+ }
37
+
38
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
39
+ const { glw } = this;
40
+ glw.activeTexture(0);
41
+ glw.bindTexture(textures[0]!.ctxTexture);
42
+ }
43
+
44
+ static override shaderSources: ShaderProgramSources = {
45
+ vertex: `
46
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
47
+ precision highp float;
48
+ # else
49
+ precision mediump float;
50
+ # endif
51
+
52
+ attribute vec2 a_position;
53
+ attribute vec2 a_textureCoordinate;
54
+ attribute vec4 a_color;
55
+
56
+ uniform vec2 u_resolution;
57
+ uniform float u_pixelRatio;
58
+
59
+
60
+ varying vec4 v_color;
61
+ varying vec2 v_textureCoordinate;
62
+
63
+ void main() {
64
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
65
+ vec2 zero_two = normalized * 2.0;
66
+ vec2 clip_space = zero_two - 1.0;
67
+
68
+ // pass to fragment
69
+ v_color = a_color;
70
+ v_textureCoordinate = a_textureCoordinate;
71
+
72
+ // flip y
73
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
74
+ }
75
+ `,
76
+ fragment: `
77
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
78
+ precision highp float;
79
+ # else
80
+ precision mediump float;
81
+ # endif
82
+
83
+ uniform vec2 u_resolution;
84
+ uniform sampler2D u_texture;
85
+
86
+ varying vec4 v_color;
87
+ varying vec2 v_textureCoordinate;
88
+
89
+ void main() {
90
+ vec4 color = texture2D(u_texture, v_textureCoordinate);
91
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
92
+ }
93
+ `,
94
+ };
95
+ }
@@ -1,132 +1,132 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
- import { WebGlCoreShader } from '../WebGlCoreShader.js';
22
- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
23
- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
- // import type { Texture } from '../textures/Texture';
25
-
26
- export class DefaultShaderBatched extends WebGlCoreShader {
27
- override supportsIndexedTextures = true;
28
-
29
- constructor(renderer: WebGlCoreRenderer) {
30
- super({
31
- renderer,
32
- attributes: [
33
- 'a_position',
34
- 'a_textureCoordinate',
35
- 'a_color',
36
- 'a_textureIndex',
37
- ],
38
- uniforms: [
39
- { name: 'u_resolution', uniform: 'uniform2fv' },
40
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
41
- { name: 'u_textures[0]', uniform: 'uniform1iv' },
42
- ],
43
- });
44
- }
45
-
46
- override bindTextures(texture: WebGlCoreCtxTexture[]) {
47
- const { renderer, glw } = this;
48
- if (
49
- texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
50
- ) {
51
- throw new Error(
52
- `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
53
- );
54
- }
55
- texture.forEach((t, i) => {
56
- glw.activeTexture(i);
57
- glw.bindTexture(t.ctxTexture);
58
- });
59
- const samplers = Array.from(Array(texture.length).keys());
60
- this.setUniform('u_textures[0]', samplers);
61
- }
62
-
63
- static override shaderSources: ShaderProgramSources = {
64
- vertex: `
65
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
66
- precision highp float;
67
- # else
68
- precision mediump float;
69
- # endif
70
-
71
- attribute vec2 a_textureCoordinate;
72
- attribute vec2 a_position;
73
- attribute vec4 a_color;
74
- attribute float a_textureIndex;
75
- attribute float a_depth;
76
-
77
- uniform vec2 u_resolution;
78
- uniform float u_pixelRatio;
79
-
80
- varying vec4 v_color;
81
- varying vec2 v_textureCoordinate;
82
- varying float v_textureIndex;
83
-
84
- void main(){
85
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
86
- vec2 zero_two = normalized * 2.0;
87
- vec2 clip_space = zero_two - 1.0;
88
-
89
- // pass to fragment
90
- v_color = a_color;
91
- v_textureCoordinate = a_textureCoordinate;
92
- v_textureIndex = a_textureIndex;
93
-
94
- // flip y
95
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
96
- }
97
- `,
98
- fragment: (textureUnits) => `
99
- #define txUnits ${textureUnits}
100
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
101
- precision highp float;
102
- # else
103
- precision mediump float;
104
- # endif
105
-
106
- uniform vec2 u_resolution;
107
- uniform sampler2D u_image;
108
- uniform sampler2D u_textures[txUnits];
109
-
110
- varying vec4 v_color;
111
- varying vec2 v_textureCoordinate;
112
- varying float v_textureIndex;
113
-
114
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
115
- ${Array.from(Array(textureUnits).keys())
116
- .map(
117
- (idx) => `
118
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
119
- return texture2D(textures[${idx}], uv);
120
- }
121
- `,
122
- )
123
- .join('')}
124
- return texture2D(textures[0], uv);
125
- }
126
-
127
- void main(){
128
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
129
- }
130
- `,
131
- };
132
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
22
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
23
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
+ // import type { Texture } from '../textures/Texture';
25
+
26
+ export class DefaultShaderBatched extends WebGlCoreShader {
27
+ override supportsIndexedTextures = true;
28
+
29
+ constructor(renderer: WebGlCoreRenderer) {
30
+ super({
31
+ renderer,
32
+ attributes: [
33
+ 'a_position',
34
+ 'a_textureCoordinate',
35
+ 'a_color',
36
+ 'a_textureIndex',
37
+ ],
38
+ uniforms: [
39
+ { name: 'u_resolution', uniform: 'uniform2fv' },
40
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
41
+ { name: 'u_textures[0]', uniform: 'uniform1iv' },
42
+ ],
43
+ });
44
+ }
45
+
46
+ override bindTextures(texture: WebGlCoreCtxTexture[]) {
47
+ const { renderer, glw } = this;
48
+ if (
49
+ texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
50
+ ) {
51
+ throw new Error(
52
+ `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
53
+ );
54
+ }
55
+ texture.forEach((t, i) => {
56
+ glw.activeTexture(i);
57
+ glw.bindTexture(t.ctxTexture);
58
+ });
59
+ const samplers = Array.from(Array(texture.length).keys());
60
+ this.setUniform('u_textures[0]', samplers);
61
+ }
62
+
63
+ static override shaderSources: ShaderProgramSources = {
64
+ vertex: `
65
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
66
+ precision highp float;
67
+ # else
68
+ precision mediump float;
69
+ # endif
70
+
71
+ attribute vec2 a_textureCoordinate;
72
+ attribute vec2 a_position;
73
+ attribute vec4 a_color;
74
+ attribute float a_textureIndex;
75
+ attribute float a_depth;
76
+
77
+ uniform vec2 u_resolution;
78
+ uniform float u_pixelRatio;
79
+
80
+ varying vec4 v_color;
81
+ varying vec2 v_textureCoordinate;
82
+ varying float v_textureIndex;
83
+
84
+ void main(){
85
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
86
+ vec2 zero_two = normalized * 2.0;
87
+ vec2 clip_space = zero_two - 1.0;
88
+
89
+ // pass to fragment
90
+ v_color = a_color;
91
+ v_textureCoordinate = a_textureCoordinate;
92
+ v_textureIndex = a_textureIndex;
93
+
94
+ // flip y
95
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
96
+ }
97
+ `,
98
+ fragment: (textureUnits) => `
99
+ #define txUnits ${textureUnits}
100
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
101
+ precision highp float;
102
+ # else
103
+ precision mediump float;
104
+ # endif
105
+
106
+ uniform vec2 u_resolution;
107
+ uniform sampler2D u_image;
108
+ uniform sampler2D u_textures[txUnits];
109
+
110
+ varying vec4 v_color;
111
+ varying vec2 v_textureCoordinate;
112
+ varying float v_textureIndex;
113
+
114
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
115
+ ${Array.from(Array(textureUnits).keys())
116
+ .map(
117
+ (idx) => `
118
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
119
+ return texture2D(textures[${idx}], uv);
120
+ }
121
+ `,
122
+ )
123
+ .join('')}
124
+ return texture2D(textures[0], uv);
125
+ }
126
+
127
+ void main(){
128
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
129
+ }
130
+ `,
131
+ };
132
+ }