@lightningjs/renderer 0.7.1 → 0.7.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (215) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/exports/main-api.d.ts +1 -0
  6. package/dist/src/common/CommonTypes.d.ts +7 -0
  7. package/dist/src/core/CoreShaderManager.d.ts +13 -6
  8. package/dist/src/core/CoreShaderManager.js +6 -6
  9. package/dist/src/core/CoreShaderManager.js.map +1 -1
  10. package/dist/src/core/Stage.d.ts +2 -1
  11. package/dist/src/core/Stage.js +4 -0
  12. package/dist/src/core/Stage.js.map +1 -1
  13. package/dist/src/core/animations/CoreAnimation.js +3 -0
  14. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  15. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  16. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  17. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  18. package/dist/src/core/lib/ImageWorker.js +21 -21
  19. package/dist/src/core/lib/WebGlContextWrapper.d.ts +9 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.js +12 -0
  21. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  22. package/dist/src/core/lib/textureCompression.d.ts +16 -0
  23. package/dist/src/core/lib/textureCompression.js +129 -0
  24. package/dist/src/core/lib/textureCompression.js.map +1 -0
  25. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +12 -0
  26. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  27. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  28. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  29. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  30. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  31. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  37. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  38. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  39. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  40. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  41. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  42. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  43. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  44. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.d.ts +4 -0
  45. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +11 -0
  46. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  47. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js.map +1 -1
  48. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +10 -1
  49. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  50. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +21 -7
  51. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  52. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  53. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +2 -1
  54. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  55. package/dist/src/core/textures/ImageTexture.js +5 -0
  56. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  57. package/dist/src/core/textures/Texture.d.ts +28 -1
  58. package/dist/src/core/textures/Texture.js.map +1 -1
  59. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  60. package/dist/src/main-api/Inspector.d.ts +21 -0
  61. package/dist/src/main-api/Inspector.js +302 -0
  62. package/dist/src/main-api/Inspector.js.map +1 -0
  63. package/dist/src/main-api/RendererMain.d.ts +12 -0
  64. package/dist/src/main-api/RendererMain.js +19 -1
  65. package/dist/src/main-api/RendererMain.js.map +1 -1
  66. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  67. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  68. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  69. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  70. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  71. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  72. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  73. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  74. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  75. package/exports/core-api.ts +102 -102
  76. package/exports/main-api.ts +60 -51
  77. package/exports/utils.ts +41 -41
  78. package/package.json +5 -3
  79. package/scripts/please-use-pnpm.js +13 -0
  80. package/src/common/CommonTypes.ts +113 -105
  81. package/src/common/EventEmitter.ts +77 -77
  82. package/src/common/IAnimationController.ts +29 -29
  83. package/src/core/CoreExtension.ts +32 -32
  84. package/src/core/CoreNode.ts +926 -926
  85. package/src/core/CoreShaderManager.ts +243 -210
  86. package/src/core/CoreTextNode.ts +391 -391
  87. package/src/core/CoreTextureManager.ts +326 -326
  88. package/src/core/Stage.ts +354 -342
  89. package/src/core/animations/AnimationManager.ts +38 -38
  90. package/src/core/animations/CoreAnimation.ts +181 -177
  91. package/src/core/animations/CoreAnimationController.ts +148 -117
  92. package/src/core/lib/ContextSpy.ts +41 -41
  93. package/src/core/lib/ImageWorker.ts +124 -124
  94. package/src/core/lib/Matrix3d.ts +290 -290
  95. package/src/core/lib/WebGlContextWrapper.ts +992 -965
  96. package/src/core/lib/textureCompression.ts +152 -0
  97. package/src/core/lib/utils.ts +241 -241
  98. package/src/core/platform.ts +46 -46
  99. package/src/core/renderers/CoreContextTexture.ts +30 -30
  100. package/src/core/renderers/CoreRenderOp.ts +22 -22
  101. package/src/core/renderers/CoreRenderer.ts +63 -63
  102. package/src/core/renderers/CoreShader.ts +41 -41
  103. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  104. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +231 -211
  105. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  106. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  107. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  108. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  109. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  110. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  111. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  112. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  113. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  114. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  115. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  116. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  117. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  118. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  119. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  120. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  121. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  122. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  123. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  124. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  125. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  126. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  127. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  128. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  129. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  130. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  131. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  132. package/src/core/text-rendering/TrFontManager.ts +96 -96
  133. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -127
  134. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  135. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -165
  136. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -166
  137. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  138. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  139. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -738
  140. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -707
  141. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -777
  142. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  143. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  144. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  145. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  146. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  147. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  148. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  149. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -392
  150. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -46
  151. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  152. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  153. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  154. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  155. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  156. package/src/core/textures/ColorTexture.ts +86 -86
  157. package/src/core/textures/ImageTexture.ts +133 -124
  158. package/src/core/textures/NoiseTexture.ts +96 -96
  159. package/src/core/textures/SubTexture.ts +143 -143
  160. package/src/core/textures/Texture.ts +218 -186
  161. package/src/core/utils.ts +224 -224
  162. package/src/env.d.ts +7 -7
  163. package/src/main-api/ICoreDriver.ts +66 -61
  164. package/src/main-api/INode.ts +470 -470
  165. package/src/main-api/Inspector.ts +432 -0
  166. package/src/main-api/RendererMain.ts +649 -610
  167. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  168. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  169. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  170. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  171. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  172. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  173. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  174. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  175. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  176. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  177. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  178. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  179. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  180. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  181. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  182. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  183. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  184. package/src/render-drivers/utils.ts +57 -57
  185. package/src/utils.ts +207 -207
  186. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  187. package/dist/src/core/lib/WebGlContext.js +0 -640
  188. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  189. package/dist/src/core/scene/Scene.d.ts +0 -59
  190. package/dist/src/core/scene/Scene.js +0 -106
  191. package/dist/src/core/scene/Scene.js.map +0 -1
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  196. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  197. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  198. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  199. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  200. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  201. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  202. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  205. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  206. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  207. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  208. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  209. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  210. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  211. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  212. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  213. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  214. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  215. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,135 +1,135 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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- import {
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- ShaderEffect,
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- type DefaultEffectProps,
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- type ShaderEffectUniforms,
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- } from './ShaderEffect.js';
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-
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- /**
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- * Properties of the {@link FadeOutEffect}
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- *
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- */
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- export interface FadeOutEffectProps extends DefaultEffectProps {
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- /**
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- * Fade around the edges of the node
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- *
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- * @remarks
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- * You can input an array with a length of up to four or a number.
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- *
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- * array length 4:
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- * [top, right, bottom, left]
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- *
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- * array length 2:
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- * [20, 40] -> [20(top), 40(right), 20(bottom), 40(left)]
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- *
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- * array length 3:
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- * [20, 40, 60] -> [20(top), 40(right), 60(bottom), 20(left)]
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- *
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- * number:
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- * 30 -> [30, 30, 30, 30]
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- *
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- * @default 10
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- */
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- fade?: number | number[];
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- }
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-
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- export class FadeOutEffect extends ShaderEffect {
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- static z$__type__Props: FadeOutEffectProps;
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- override readonly name = 'fadeOut';
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-
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- static override getEffectKey(): string {
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- return `fadeOut`;
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- }
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-
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- static override uniforms: ShaderEffectUniforms = {
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- fade: {
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- value: 0,
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- method: 'uniform4fv',
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- type: 'vec4',
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- validator: (value: number | number[]) => {
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- let r = value;
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- if (Array.isArray(r)) {
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- if (r.length === 2) {
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- r = [r[0], r[1], r[0], r[1]] as number[];
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- } else if (r.length === 3) {
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- r = [r[0], r[1], r[2], r[0]] as number[];
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- } else if (r.length !== 4) {
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- r = [r[0], r[0], r[0], r[0]] as number[];
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- }
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- } else if (typeof r === 'number') {
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- r = [r, r, r, r];
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- }
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- return r;
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- },
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- },
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- };
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-
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- static override resolveDefaults(
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- props: FadeOutEffectProps,
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- ): Required<FadeOutEffectProps> {
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- return {
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- fade: props.fade ?? 10,
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- };
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- }
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-
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- static override onColorize = `
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- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
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- vec2 pos1;
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- vec2 pos2;
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- vec2 d;
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- float c;
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- vec4 result = maskColor;
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-
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-
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- if(fade[0] > 0.0) {
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- pos1 = vec2(point.x, point.y);
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- pos2 = vec2(point.x, point.y + fade[0]);
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- d = pos2 - pos1;
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- c = dot(pos1, d) / dot(d, d);
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- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
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- }
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-
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- if(fade[1] > 0.0) {
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- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
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- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
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- d = pos1 - pos2;
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- c = dot(pos2, d) / dot(d, d);
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- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
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- }
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-
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- if(fade[2] > 0.0) {
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- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
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- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
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- d = pos1 - pos2;
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- c = dot(pos2, d) / dot(d, d);
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- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
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- }
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-
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- if(fade[3] > 0.0) {
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- pos1 = vec2(point.x, point.y);
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- pos2 = vec2(point.x + fade[3], point.y);
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- d = pos2 - pos1;
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- c = dot(pos1, d) / dot(d, d);
130
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
131
- }
132
-
133
- return result;
134
- `;
135
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import {
20
+ ShaderEffect,
21
+ type DefaultEffectProps,
22
+ type ShaderEffectUniforms,
23
+ } from './ShaderEffect.js';
24
+
25
+ /**
26
+ * Properties of the {@link FadeOutEffect}
27
+ *
28
+ */
29
+ export interface FadeOutEffectProps extends DefaultEffectProps {
30
+ /**
31
+ * Fade around the edges of the node
32
+ *
33
+ * @remarks
34
+ * You can input an array with a length of up to four or a number.
35
+ *
36
+ * array length 4:
37
+ * [top, right, bottom, left]
38
+ *
39
+ * array length 2:
40
+ * [20, 40] -> [20(top), 40(right), 20(bottom), 40(left)]
41
+ *
42
+ * array length 3:
43
+ * [20, 40, 60] -> [20(top), 40(right), 60(bottom), 20(left)]
44
+ *
45
+ * number:
46
+ * 30 -> [30, 30, 30, 30]
47
+ *
48
+ * @default 10
49
+ */
50
+ fade?: number | number[];
51
+ }
52
+
53
+ export class FadeOutEffect extends ShaderEffect {
54
+ static z$__type__Props: FadeOutEffectProps;
55
+ override readonly name = 'fadeOut';
56
+
57
+ static override getEffectKey(): string {
58
+ return `fadeOut`;
59
+ }
60
+
61
+ static override uniforms: ShaderEffectUniforms = {
62
+ fade: {
63
+ value: 0,
64
+ method: 'uniform4fv',
65
+ type: 'vec4',
66
+ validator: (value: number | number[]) => {
67
+ let r = value;
68
+ if (Array.isArray(r)) {
69
+ if (r.length === 2) {
70
+ r = [r[0], r[1], r[0], r[1]] as number[];
71
+ } else if (r.length === 3) {
72
+ r = [r[0], r[1], r[2], r[0]] as number[];
73
+ } else if (r.length !== 4) {
74
+ r = [r[0], r[0], r[0], r[0]] as number[];
75
+ }
76
+ } else if (typeof r === 'number') {
77
+ r = [r, r, r, r];
78
+ }
79
+ return r;
80
+ },
81
+ },
82
+ };
83
+
84
+ static override resolveDefaults(
85
+ props: FadeOutEffectProps,
86
+ ): Required<FadeOutEffectProps> {
87
+ return {
88
+ fade: props.fade ?? 10,
89
+ };
90
+ }
91
+
92
+ static override onColorize = `
93
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
94
+ vec2 pos1;
95
+ vec2 pos2;
96
+ vec2 d;
97
+ float c;
98
+ vec4 result = maskColor;
99
+
100
+
101
+ if(fade[0] > 0.0) {
102
+ pos1 = vec2(point.x, point.y);
103
+ pos2 = vec2(point.x, point.y + fade[0]);
104
+ d = pos2 - pos1;
105
+ c = dot(pos1, d) / dot(d, d);
106
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
107
+ }
108
+
109
+ if(fade[1] > 0.0) {
110
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
111
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
112
+ d = pos1 - pos2;
113
+ c = dot(pos2, d) / dot(d, d);
114
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
115
+ }
116
+
117
+ if(fade[2] > 0.0) {
118
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
119
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
120
+ d = pos1 - pos2;
121
+ c = dot(pos2, d) / dot(d, d);
122
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
123
+ }
124
+
125
+ if(fade[3] > 0.0) {
126
+ pos1 = vec2(point.x, point.y);
127
+ pos2 = vec2(point.x + fade[3], point.y);
128
+ d = pos2 - pos1;
129
+ c = dot(pos1, d) / dot(d, d);
130
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
131
+ }
132
+
133
+ return result;
134
+ `;
135
+ }
@@ -1,145 +1,145 @@
1
- import {
2
- ShaderEffect,
3
- type DefaultEffectProps,
4
- type ShaderEffectUniforms,
5
- } from './ShaderEffect.js';
6
-
7
- export interface GlitchEffectProps extends DefaultEffectProps {
8
- /**
9
- * Amplitude determines the intensity of the horizontal shift that happens in the glitch effect.
10
- *
11
- * @default 0.2
12
- */
13
- amplitude?: number;
14
- /**
15
- * Narrowness of the horizontal shift
16
- *
17
- * @default 4.0
18
- */
19
- narrowness?: number;
20
- /**
21
- * Blockiness of the horizontal shift
22
- *
23
- * @default 2.0
24
- */
25
- blockiness?: number;
26
- /**
27
- * Minimzer of the horizontal shift
28
- *
29
- * @default 8.0
30
- */
31
- minimizer?: number;
32
- /**
33
- * Used for the time loop of the horizontal shift
34
- *
35
- * @default Date.now()
36
- */
37
- time?: number;
38
- }
39
-
40
- /**
41
- * Renders a Glitch effect using the incoming texture
42
- */
43
- export class GlitchEffect extends ShaderEffect {
44
- static z$__type__Props: GlitchEffectProps;
45
- override readonly name = 'glitch';
46
-
47
- static override getEffectKey(props: GlitchEffectProps): string {
48
- return `glitch`;
49
- }
50
-
51
- static override resolveDefaults(
52
- props: GlitchEffectProps,
53
- ): Required<GlitchEffectProps> {
54
- return {
55
- amplitude: props.amplitude ?? 0.2,
56
- narrowness: props.narrowness ?? 4.0,
57
- blockiness: props.blockiness ?? 2.0,
58
- minimizer: props.minimizer ?? 8.0,
59
- time: props.time ?? Date.now(),
60
- };
61
- }
62
-
63
- static override uniforms: ShaderEffectUniforms = {
64
- amplitude: {
65
- value: 0,
66
- method: 'uniform1f',
67
- type: 'float',
68
- },
69
- narrowness: {
70
- value: 0,
71
- method: 'uniform1f',
72
- type: 'float',
73
- },
74
- blockiness: {
75
- value: 0,
76
- method: 'uniform1f',
77
- type: 'float',
78
- },
79
- minimizer: {
80
- value: 0,
81
- method: 'uniform1f',
82
- type: 'float',
83
- },
84
- time: {
85
- value: 0,
86
- method: 'uniform1f',
87
- validator: (value: number) => {
88
- return (Date.now() - value) % 1000;
89
- },
90
- type: 'float',
91
- },
92
- };
93
-
94
- static override methods: Record<string, string> = {
95
- rand: `
96
- float function(vec2 p, float time) {
97
- float t = floor(time * 20.) / 10.;
98
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
99
- }
100
- `,
101
- noise: `
102
- float function(vec2 uv, float blockiness, float time) {
103
- vec2 lv = fract(uv);
104
- vec2 id = floor(uv);
105
-
106
- float n1 = rand(id, time);
107
- float n2 = rand(id+vec2(1,0), time);
108
- float n3 = rand(id+vec2(0,1), time);
109
- float n4 = rand(id+vec2(1,1), time);
110
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
111
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
112
- }
113
- `,
114
- fbm: `
115
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
116
- float val = 0.0;
117
- float amp = 0.5;
118
- const int MAX_ITERATIONS = 10;
119
-
120
- for(int i = 0; i < MAX_ITERATIONS; i++) {
121
- if(i >= count) {break;}
122
- val += amp * noise(uv, blockiness, time);
123
- amp *= 0.5;
124
- uv *= complexity;
125
- }
126
- return val;
127
- }
128
- `,
129
- };
130
-
131
- static override onColorize = `
132
- vec2 uv = v_textureCoordinate.xy;
133
- float aspect = u_dimensions.x / u_dimensions.y;
134
- vec2 a = vec2(uv.x * aspect , uv.y);
135
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
136
-
137
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
138
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
139
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
140
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
141
-
142
- vec3 f = vec3(colR, colG, colB);
143
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
144
- `;
145
- }
1
+ import {
2
+ ShaderEffect,
3
+ type DefaultEffectProps,
4
+ type ShaderEffectUniforms,
5
+ } from './ShaderEffect.js';
6
+
7
+ export interface GlitchEffectProps extends DefaultEffectProps {
8
+ /**
9
+ * Amplitude determines the intensity of the horizontal shift that happens in the glitch effect.
10
+ *
11
+ * @default 0.2
12
+ */
13
+ amplitude?: number;
14
+ /**
15
+ * Narrowness of the horizontal shift
16
+ *
17
+ * @default 4.0
18
+ */
19
+ narrowness?: number;
20
+ /**
21
+ * Blockiness of the horizontal shift
22
+ *
23
+ * @default 2.0
24
+ */
25
+ blockiness?: number;
26
+ /**
27
+ * Minimzer of the horizontal shift
28
+ *
29
+ * @default 8.0
30
+ */
31
+ minimizer?: number;
32
+ /**
33
+ * Used for the time loop of the horizontal shift
34
+ *
35
+ * @default Date.now()
36
+ */
37
+ time?: number;
38
+ }
39
+
40
+ /**
41
+ * Renders a Glitch effect using the incoming texture
42
+ */
43
+ export class GlitchEffect extends ShaderEffect {
44
+ static z$__type__Props: GlitchEffectProps;
45
+ override readonly name = 'glitch';
46
+
47
+ static override getEffectKey(props: GlitchEffectProps): string {
48
+ return `glitch`;
49
+ }
50
+
51
+ static override resolveDefaults(
52
+ props: GlitchEffectProps,
53
+ ): Required<GlitchEffectProps> {
54
+ return {
55
+ amplitude: props.amplitude ?? 0.2,
56
+ narrowness: props.narrowness ?? 4.0,
57
+ blockiness: props.blockiness ?? 2.0,
58
+ minimizer: props.minimizer ?? 8.0,
59
+ time: props.time ?? Date.now(),
60
+ };
61
+ }
62
+
63
+ static override uniforms: ShaderEffectUniforms = {
64
+ amplitude: {
65
+ value: 0,
66
+ method: 'uniform1f',
67
+ type: 'float',
68
+ },
69
+ narrowness: {
70
+ value: 0,
71
+ method: 'uniform1f',
72
+ type: 'float',
73
+ },
74
+ blockiness: {
75
+ value: 0,
76
+ method: 'uniform1f',
77
+ type: 'float',
78
+ },
79
+ minimizer: {
80
+ value: 0,
81
+ method: 'uniform1f',
82
+ type: 'float',
83
+ },
84
+ time: {
85
+ value: 0,
86
+ method: 'uniform1f',
87
+ validator: (value: number) => {
88
+ return (Date.now() - value) % 1000;
89
+ },
90
+ type: 'float',
91
+ },
92
+ };
93
+
94
+ static override methods: Record<string, string> = {
95
+ rand: `
96
+ float function(vec2 p, float time) {
97
+ float t = floor(time * 20.) / 10.;
98
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
99
+ }
100
+ `,
101
+ noise: `
102
+ float function(vec2 uv, float blockiness, float time) {
103
+ vec2 lv = fract(uv);
104
+ vec2 id = floor(uv);
105
+
106
+ float n1 = rand(id, time);
107
+ float n2 = rand(id+vec2(1,0), time);
108
+ float n3 = rand(id+vec2(0,1), time);
109
+ float n4 = rand(id+vec2(1,1), time);
110
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
111
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
112
+ }
113
+ `,
114
+ fbm: `
115
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
116
+ float val = 0.0;
117
+ float amp = 0.5;
118
+ const int MAX_ITERATIONS = 10;
119
+
120
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
121
+ if(i >= count) {break;}
122
+ val += amp * noise(uv, blockiness, time);
123
+ amp *= 0.5;
124
+ uv *= complexity;
125
+ }
126
+ return val;
127
+ }
128
+ `,
129
+ };
130
+
131
+ static override onColorize = `
132
+ vec2 uv = v_textureCoordinate.xy;
133
+ float aspect = u_dimensions.x / u_dimensions.y;
134
+ vec2 a = vec2(uv.x * aspect , uv.y);
135
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
136
+
137
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
138
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
139
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
140
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
141
+
142
+ vec3 f = vec3(colR, colG, colB);
143
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
144
+ `;
145
+ }