@lightningjs/renderer 0.7.1 → 0.7.3

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Files changed (215) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/exports/main-api.d.ts +1 -0
  6. package/dist/src/common/CommonTypes.d.ts +7 -0
  7. package/dist/src/core/CoreShaderManager.d.ts +13 -6
  8. package/dist/src/core/CoreShaderManager.js +6 -6
  9. package/dist/src/core/CoreShaderManager.js.map +1 -1
  10. package/dist/src/core/Stage.d.ts +2 -1
  11. package/dist/src/core/Stage.js +4 -0
  12. package/dist/src/core/Stage.js.map +1 -1
  13. package/dist/src/core/animations/CoreAnimation.js +3 -0
  14. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  15. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  16. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  17. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  18. package/dist/src/core/lib/ImageWorker.js +21 -21
  19. package/dist/src/core/lib/WebGlContextWrapper.d.ts +9 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.js +12 -0
  21. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  22. package/dist/src/core/lib/textureCompression.d.ts +16 -0
  23. package/dist/src/core/lib/textureCompression.js +129 -0
  24. package/dist/src/core/lib/textureCompression.js.map +1 -0
  25. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +12 -0
  26. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  27. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  28. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  29. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  30. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  31. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  37. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  38. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  39. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  40. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  41. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  42. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  43. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  44. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.d.ts +4 -0
  45. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +11 -0
  46. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  47. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js.map +1 -1
  48. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +10 -1
  49. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  50. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +21 -7
  51. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  52. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  53. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +2 -1
  54. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  55. package/dist/src/core/textures/ImageTexture.js +5 -0
  56. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  57. package/dist/src/core/textures/Texture.d.ts +28 -1
  58. package/dist/src/core/textures/Texture.js.map +1 -1
  59. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  60. package/dist/src/main-api/Inspector.d.ts +21 -0
  61. package/dist/src/main-api/Inspector.js +302 -0
  62. package/dist/src/main-api/Inspector.js.map +1 -0
  63. package/dist/src/main-api/RendererMain.d.ts +12 -0
  64. package/dist/src/main-api/RendererMain.js +19 -1
  65. package/dist/src/main-api/RendererMain.js.map +1 -1
  66. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  67. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  68. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  69. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  70. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  71. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  72. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  73. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  74. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  75. package/exports/core-api.ts +102 -102
  76. package/exports/main-api.ts +60 -51
  77. package/exports/utils.ts +41 -41
  78. package/package.json +5 -3
  79. package/scripts/please-use-pnpm.js +13 -0
  80. package/src/common/CommonTypes.ts +113 -105
  81. package/src/common/EventEmitter.ts +77 -77
  82. package/src/common/IAnimationController.ts +29 -29
  83. package/src/core/CoreExtension.ts +32 -32
  84. package/src/core/CoreNode.ts +926 -926
  85. package/src/core/CoreShaderManager.ts +243 -210
  86. package/src/core/CoreTextNode.ts +391 -391
  87. package/src/core/CoreTextureManager.ts +326 -326
  88. package/src/core/Stage.ts +354 -342
  89. package/src/core/animations/AnimationManager.ts +38 -38
  90. package/src/core/animations/CoreAnimation.ts +181 -177
  91. package/src/core/animations/CoreAnimationController.ts +148 -117
  92. package/src/core/lib/ContextSpy.ts +41 -41
  93. package/src/core/lib/ImageWorker.ts +124 -124
  94. package/src/core/lib/Matrix3d.ts +290 -290
  95. package/src/core/lib/WebGlContextWrapper.ts +992 -965
  96. package/src/core/lib/textureCompression.ts +152 -0
  97. package/src/core/lib/utils.ts +241 -241
  98. package/src/core/platform.ts +46 -46
  99. package/src/core/renderers/CoreContextTexture.ts +30 -30
  100. package/src/core/renderers/CoreRenderOp.ts +22 -22
  101. package/src/core/renderers/CoreRenderer.ts +63 -63
  102. package/src/core/renderers/CoreShader.ts +41 -41
  103. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  104. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +231 -211
  105. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  106. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  107. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  108. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  109. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  110. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  111. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  112. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  113. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  114. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  115. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  116. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  117. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  118. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  119. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  120. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  121. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  122. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  123. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  124. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  125. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  126. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  127. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  128. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  129. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  130. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  131. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  132. package/src/core/text-rendering/TrFontManager.ts +96 -96
  133. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -127
  134. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  135. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -165
  136. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -166
  137. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  138. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  139. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -738
  140. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -707
  141. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -777
  142. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  143. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  144. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  145. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  146. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  147. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  148. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  149. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -392
  150. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -46
  151. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  152. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  153. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  154. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  155. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  156. package/src/core/textures/ColorTexture.ts +86 -86
  157. package/src/core/textures/ImageTexture.ts +133 -124
  158. package/src/core/textures/NoiseTexture.ts +96 -96
  159. package/src/core/textures/SubTexture.ts +143 -143
  160. package/src/core/textures/Texture.ts +218 -186
  161. package/src/core/utils.ts +224 -224
  162. package/src/env.d.ts +7 -7
  163. package/src/main-api/ICoreDriver.ts +66 -61
  164. package/src/main-api/INode.ts +470 -470
  165. package/src/main-api/Inspector.ts +432 -0
  166. package/src/main-api/RendererMain.ts +649 -610
  167. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  168. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  169. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  170. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  171. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  172. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  173. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  174. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  175. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  176. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  177. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  178. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  179. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  180. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  181. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  182. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  183. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  184. package/src/render-drivers/utils.ts +57 -57
  185. package/src/utils.ts +207 -207
  186. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  187. package/dist/src/core/lib/WebGlContext.js +0 -640
  188. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  189. package/dist/src/core/scene/Scene.d.ts +0 -59
  190. package/dist/src/core/scene/Scene.js +0 -106
  191. package/dist/src/core/scene/Scene.js.map +0 -1
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  196. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  197. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  198. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  199. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  200. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  201. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  202. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  205. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  206. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  207. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  208. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  209. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  210. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  211. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  212. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  213. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  214. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  215. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -49,70 +49,70 @@ export class DefaultShaderBatched extends WebGlCoreShader {
49
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  this.setUniform('u_textures[0]', samplers);
50
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  }
51
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  static shaderSources = {
52
- vertex: `
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- # ifdef GL_FRAGMENT_PRESICISON_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- attribute vec2 a_textureCoordinate;
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- attribute vec2 a_position;
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- attribute vec4 a_color;
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- attribute float a_textureIndex;
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- attribute float a_depth;
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-
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- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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-
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- varying vec4 v_color;
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- varying vec2 v_textureCoordinate;
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- varying float v_textureIndex;
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-
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- void main(){
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- vec2 normalized = a_position * u_pixelRatio / u_resolution;
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- vec2 zero_two = normalized * 2.0;
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- vec2 clip_space = zero_two - 1.0;
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-
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- // pass to fragment
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- v_color = a_color;
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- v_textureCoordinate = a_textureCoordinate;
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- v_textureIndex = a_textureIndex;
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-
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- // flip y
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- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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- }
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+ vertex: `
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+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ attribute vec2 a_textureCoordinate;
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+ attribute vec2 a_position;
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+ attribute vec4 a_color;
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+ attribute float a_textureIndex;
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+ attribute float a_depth;
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+
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+ uniform vec2 u_resolution;
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+ uniform float u_pixelRatio;
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+
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+ varying vec4 v_color;
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+ varying vec2 v_textureCoordinate;
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+ varying float v_textureIndex;
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+
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+ void main(){
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+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
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+ vec2 zero_two = normalized * 2.0;
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+ vec2 clip_space = zero_two - 1.0;
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+
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+ // pass to fragment
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+ v_color = a_color;
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+ v_textureCoordinate = a_textureCoordinate;
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+ v_textureIndex = a_textureIndex;
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+
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+ // flip y
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+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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+ }
85
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  `,
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- fragment: (textureUnits) => `
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- #define txUnits ${textureUnits}
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- # ifdef GL_FRAGMENT_PRESICISON_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- uniform vec2 u_resolution;
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- uniform sampler2D u_image;
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- uniform sampler2D u_textures[txUnits];
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-
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- varying vec4 v_color;
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- varying vec2 v_textureCoordinate;
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- varying float v_textureIndex;
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-
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- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
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+ fragment: (textureUnits) => `
87
+ #define txUnits ${textureUnits}
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+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ uniform vec2 u_resolution;
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+ uniform sampler2D u_image;
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+ uniform sampler2D u_textures[txUnits];
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+
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+ varying vec4 v_color;
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+ varying vec2 v_textureCoordinate;
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+ varying float v_textureIndex;
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+
102
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
103
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  ${Array.from(Array(textureUnits).keys())
104
- .map((idx) => `
105
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
- return texture2D(textures[${idx}], uv);
107
- }
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+ .map((idx) => `
105
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
+ return texture2D(textures[${idx}], uv);
107
+ }
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  `)
109
- .join('')}
110
- return texture2D(textures[0], uv);
111
- }
112
-
113
- void main(){
114
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
- }
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+ .join('')}
110
+ return texture2D(textures[0], uv);
111
+ }
112
+
113
+ void main(){
114
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
+ }
116
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  `,
117
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  };
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  }
@@ -135,24 +135,24 @@ export class DynamicShader extends WebGlCoreShader {
135
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  const methodParameters = fxClass.getMethodParameters(fxClass.uniforms, fxProps);
136
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  const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
137
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  if (onShaderMask) {
138
- effectMethods += `
139
- float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
140
- ${onShaderMask}
141
- }
138
+ effectMethods += `
139
+ float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
140
+ ${onShaderMask}
141
+ }
142
142
  `;
143
143
  }
144
144
  if (onColorize) {
145
- effectMethods += `
146
- vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
147
- ${onColorize}
148
- }
145
+ effectMethods += `
146
+ vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
147
+ ${onColorize}
148
+ }
149
149
  `;
150
150
  }
151
151
  if (onEffectMask) {
152
- effectMethods += `
153
- vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
154
- ${onEffectMask}
155
- }
152
+ effectMethods += `
153
+ vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
154
+ ${onEffectMask}
155
+ }
156
156
  `;
157
157
  }
158
158
  });
@@ -162,21 +162,21 @@ export class DynamicShader extends WebGlCoreShader {
162
162
  }
163
163
  //fill main functions
164
164
  let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
165
- let drawEffects = `
166
-
165
+ let drawEffects = `
166
+
167
167
  `;
168
168
  for (let i = 0; i < effects.length; i++) {
169
169
  const current = effects[i];
170
170
  const pm = current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
171
171
  const currentClass = effectContructors[current.name];
172
172
  if (currentClass.onShaderMask) {
173
- drawEffects += `
174
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
173
+ drawEffects += `
174
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
175
175
  `;
176
176
  }
177
177
  if (currentClass.onColorize) {
178
- drawEffects += `
179
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
178
+ drawEffects += `
179
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
180
180
  `;
181
181
  }
182
182
  if (currentClass.onEffectMask) {
@@ -185,8 +185,8 @@ export class DynamicShader extends WebGlCoreShader {
185
185
  const next = effects[i + 1];
186
186
  if (next === undefined ||
187
187
  effectContructors[next.name].onEffectMask) {
188
- drawEffects += `
189
- shaderColor = ${currentMask};
188
+ drawEffects += `
189
+ shaderColor = ${currentMask};
190
190
  `;
191
191
  }
192
192
  }
@@ -224,80 +224,80 @@ export class DynamicShader extends WebGlCoreShader {
224
224
  return `DynamicShader${fx}`;
225
225
  }
226
226
  static z$__type__Props;
227
- static vertex = () => `
228
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
229
- precision highp float;
230
- # else
231
- precision mediump float;
232
- # endif
233
-
234
- attribute vec2 a_textureCoordinate;
235
- attribute vec2 a_position;
236
- attribute vec4 a_color;
237
- attribute float a_textureIndex;
238
-
239
- uniform vec2 u_resolution;
240
- uniform float u_pixelRatio;
241
-
242
- varying vec4 v_color;
243
- varying vec2 v_textureCoordinate;
244
- varying float v_textureIndex;
245
-
246
- void main(){
247
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
248
- vec2 zero_two = normalized * 2.0;
249
- vec2 clip_space = zero_two - 1.0;
250
-
251
- // pass to fragment
252
- v_color = a_color;
253
- v_textureCoordinate = a_textureCoordinate;
254
- v_textureIndex = a_textureIndex;
255
-
256
- // flip y
257
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
258
- }
227
+ static vertex = () => `
228
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
229
+ precision highp float;
230
+ # else
231
+ precision mediump float;
232
+ # endif
233
+
234
+ attribute vec2 a_textureCoordinate;
235
+ attribute vec2 a_position;
236
+ attribute vec4 a_color;
237
+ attribute float a_textureIndex;
238
+
239
+ uniform vec2 u_resolution;
240
+ uniform float u_pixelRatio;
241
+
242
+ varying vec4 v_color;
243
+ varying vec2 v_textureCoordinate;
244
+ varying float v_textureIndex;
245
+
246
+ void main(){
247
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
248
+ vec2 zero_two = normalized * 2.0;
249
+ vec2 clip_space = zero_two - 1.0;
250
+
251
+ // pass to fragment
252
+ v_color = a_color;
253
+ v_textureCoordinate = a_textureCoordinate;
254
+ v_textureIndex = a_textureIndex;
255
+
256
+ // flip y
257
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
258
+ }
259
259
  `;
260
- static fragment = (uniforms, methods, effectMethods, drawEffects) => `
261
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
262
- precision highp float;
263
- # else
264
- precision mediump float;
265
- # endif
266
-
267
- #define PI 3.14159265359
268
-
269
- uniform vec2 u_resolution;
270
- uniform vec2 u_dimensions;
271
- uniform float u_alpha;
272
- uniform float u_radius;
273
- uniform sampler2D u_texture;
274
- uniform float u_pixelRatio;
275
-
276
- ${uniforms}
277
-
278
- varying vec4 v_color;
279
- varying vec2 v_textureCoordinate;
280
-
281
- ${methods}
282
-
283
- ${effectMethods}
284
-
285
- void main() {
286
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
287
- vec2 d = abs(p) - (u_dimensions) * 0.5;
288
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
289
-
290
- vec4 shaderColor = vec4(0.0);
291
- float shaderMask = lng_DefaultMask;
292
-
293
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
294
-
295
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
296
-
297
- ${drawEffects}
298
-
299
- gl_FragColor = shaderColor * u_alpha;
300
- }
260
+ static fragment = (uniforms, methods, effectMethods, drawEffects) => `
261
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
262
+ precision highp float;
263
+ # else
264
+ precision mediump float;
265
+ # endif
266
+
267
+ #define PI 3.14159265359
268
+
269
+ uniform vec2 u_resolution;
270
+ uniform vec2 u_dimensions;
271
+ uniform float u_alpha;
272
+ uniform float u_radius;
273
+ uniform sampler2D u_texture;
274
+ uniform float u_pixelRatio;
275
+
276
+ ${uniforms}
277
+
278
+ varying vec4 v_color;
279
+ varying vec2 v_textureCoordinate;
280
+
281
+ ${methods}
282
+
283
+ ${effectMethods}
284
+
285
+ void main() {
286
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
287
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
288
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
289
+
290
+ vec4 shaderColor = vec4(0.0);
291
+ float shaderMask = lng_DefaultMask;
292
+
293
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
294
+
295
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
296
+
297
+ ${drawEffects}
298
+
299
+ gl_FragColor = shaderColor * u_alpha;
300
+ }
301
301
  `;
302
302
  }
303
303
  //# sourceMappingURL=DynamicShader.js.map
@@ -59,70 +59,70 @@ export class RoundedRectangle extends WebGlCoreShader {
59
59
  propsA.$dimensions.height === propsB.$dimensions.height);
60
60
  }
61
61
  static shaderSources = {
62
- vertex: `
63
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
64
- precision highp float;
65
- # else
66
- precision mediump float;
67
- # endif
68
-
69
- attribute vec2 a_position;
70
- attribute vec2 a_textureCoordinate;
71
- attribute vec4 a_color;
72
- attribute float a_textureIndex;
73
- attribute float a_depth;
74
-
75
- uniform vec2 u_resolution;
76
- uniform float u_pixelRatio;
77
-
78
- varying vec4 v_color;
79
- varying vec2 v_textureCoordinate;
80
-
81
- void main() {
82
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
83
- vec2 zero_two = normalized * 2.0;
84
- vec2 clip_space = zero_two - 1.0;
85
-
86
- // pass to fragment
87
- v_color = a_color;
88
- v_textureCoordinate = a_textureCoordinate;
89
-
90
- // flip y
91
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
92
- }
62
+ vertex: `
63
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
64
+ precision highp float;
65
+ # else
66
+ precision mediump float;
67
+ # endif
68
+
69
+ attribute vec2 a_position;
70
+ attribute vec2 a_textureCoordinate;
71
+ attribute vec4 a_color;
72
+ attribute float a_textureIndex;
73
+ attribute float a_depth;
74
+
75
+ uniform vec2 u_resolution;
76
+ uniform float u_pixelRatio;
77
+
78
+ varying vec4 v_color;
79
+ varying vec2 v_textureCoordinate;
80
+
81
+ void main() {
82
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
83
+ vec2 zero_two = normalized * 2.0;
84
+ vec2 clip_space = zero_two - 1.0;
85
+
86
+ // pass to fragment
87
+ v_color = a_color;
88
+ v_textureCoordinate = a_textureCoordinate;
89
+
90
+ // flip y
91
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
92
+ }
93
93
  `,
94
- fragment: `
95
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
96
- precision highp float;
97
- # else
98
- precision mediump float;
99
- # endif
100
-
101
- uniform vec2 u_resolution;
102
- uniform vec2 u_dimensions;
103
- uniform float u_radius;
104
- uniform sampler2D u_texture;
105
-
106
- varying vec4 v_color;
107
- varying vec2 v_textureCoordinate;
108
-
109
- float boxDist(vec2 p, vec2 size, float radius){
110
- size -= vec2(radius);
111
- vec2 d = abs(p) - size;
112
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
113
- }
114
-
115
- float fillMask(float dist) {
116
- return clamp(-dist, 0.0, 1.0);
117
- }
118
-
119
- void main() {
120
- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
121
- vec2 halfDimensions = u_dimensions * 0.5;
122
-
123
- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
124
- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
125
- }
94
+ fragment: `
95
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
96
+ precision highp float;
97
+ # else
98
+ precision mediump float;
99
+ # endif
100
+
101
+ uniform vec2 u_resolution;
102
+ uniform vec2 u_dimensions;
103
+ uniform float u_radius;
104
+ uniform sampler2D u_texture;
105
+
106
+ varying vec4 v_color;
107
+ varying vec2 v_textureCoordinate;
108
+
109
+ float boxDist(vec2 p, vec2 size, float radius){
110
+ size -= vec2(radius);
111
+ vec2 d = abs(p) - size;
112
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
113
+ }
114
+
115
+ float fillMask(float dist) {
116
+ return clamp(-dist, 0.0, 1.0);
117
+ }
118
+
119
+ void main() {
120
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
121
+ vec2 halfDimensions = u_dimensions * 0.5;
122
+
123
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
124
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
125
+ }
126
126
  `,
127
127
  };
128
128
  }
@@ -90,56 +90,56 @@ export class SdfShader extends WebGlCoreShader {
90
90
  };
91
91
  }
92
92
  static shaderSources = {
93
- vertex: `
94
- // an attribute is an input (in) to a vertex shader.
95
- // It will receive data from a buffer
96
- attribute vec2 a_position;
97
- attribute vec2 a_textureCoordinate;
98
-
99
- uniform vec2 u_resolution;
100
- uniform mat3 u_transform;
101
- uniform float u_scrollY;
102
- uniform float u_pixelRatio;
103
- uniform float u_size;
104
-
105
- varying vec2 v_texcoord;
106
-
107
- void main() {
108
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
109
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
110
- gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
111
- v_texcoord = a_textureCoordinate;
112
- }
93
+ vertex: `
94
+ // an attribute is an input (in) to a vertex shader.
95
+ // It will receive data from a buffer
96
+ attribute vec2 a_position;
97
+ attribute vec2 a_textureCoordinate;
98
+
99
+ uniform vec2 u_resolution;
100
+ uniform mat3 u_transform;
101
+ uniform float u_scrollY;
102
+ uniform float u_pixelRatio;
103
+ uniform float u_size;
104
+
105
+ varying vec2 v_texcoord;
106
+
107
+ void main() {
108
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
109
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
110
+ gl_Position = vec4((transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1), 0, 1);
111
+ v_texcoord = a_textureCoordinate;
112
+ }
113
113
  `,
114
- fragment: `
115
- precision highp float;
116
-
117
- uniform vec4 u_color;
118
- uniform sampler2D u_texture;
119
- uniform float u_distanceRange;
120
- uniform float u_pixelRatio;
121
- uniform int u_debug;
122
-
123
- varying vec2 v_texcoord;
124
-
125
- float median(float r, float g, float b) {
126
- return max(min(r, g), min(max(r, g), b));
127
- }
128
-
129
- void main() {
130
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
131
- if (u_debug == 1) {
132
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
133
- return;
134
- }
135
- float scaledDistRange = u_distanceRange * u_pixelRatio;
136
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
137
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
138
-
139
- // Build the final color.
140
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
141
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
142
- }
114
+ fragment: `
115
+ precision highp float;
116
+
117
+ uniform vec4 u_color;
118
+ uniform sampler2D u_texture;
119
+ uniform float u_distanceRange;
120
+ uniform float u_pixelRatio;
121
+ uniform int u_debug;
122
+
123
+ varying vec2 v_texcoord;
124
+
125
+ float median(float r, float g, float b) {
126
+ return max(min(r, g), min(max(r, g), b));
127
+ }
128
+
129
+ void main() {
130
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
131
+ if (u_debug == 1) {
132
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
133
+ return;
134
+ }
135
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
136
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
137
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
138
+
139
+ // Build the final color.
140
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
141
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
142
+ }
143
143
  `,
144
144
  };
145
145
  }
@@ -47,25 +47,25 @@ export class BorderBottomEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderBottomEffect.js.map
@@ -46,12 +46,12 @@ export class BorderEffect extends ShaderEffect {
46
46
  type: 'vec4',
47
47
  },
48
48
  };
49
- static onEffectMask = `
50
- float mask = clamp(shaderMask + width, 0.0, 1.0) - clamp(shaderMask, 0.0, 1.0);
51
- return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
49
+ static onEffectMask = `
50
+ float mask = clamp(shaderMask + width, 0.0, 1.0) - clamp(shaderMask, 0.0, 1.0);
51
+ return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
52
52
  `;
53
- static onColorize = `
54
- return color;
53
+ static onColorize = `
54
+ return color;
55
55
  `;
56
56
  }
57
57
  //# sourceMappingURL=BorderEffect.js.map