@lightningjs/renderer 0.7.1 → 0.7.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (215) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/exports/main-api.d.ts +1 -0
  6. package/dist/src/common/CommonTypes.d.ts +7 -0
  7. package/dist/src/core/CoreShaderManager.d.ts +13 -6
  8. package/dist/src/core/CoreShaderManager.js +6 -6
  9. package/dist/src/core/CoreShaderManager.js.map +1 -1
  10. package/dist/src/core/Stage.d.ts +2 -1
  11. package/dist/src/core/Stage.js +4 -0
  12. package/dist/src/core/Stage.js.map +1 -1
  13. package/dist/src/core/animations/CoreAnimation.js +3 -0
  14. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  15. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  16. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  17. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  18. package/dist/src/core/lib/ImageWorker.js +21 -21
  19. package/dist/src/core/lib/WebGlContextWrapper.d.ts +9 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.js +12 -0
  21. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  22. package/dist/src/core/lib/textureCompression.d.ts +16 -0
  23. package/dist/src/core/lib/textureCompression.js +129 -0
  24. package/dist/src/core/lib/textureCompression.js.map +1 -0
  25. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +12 -0
  26. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  27. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  28. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  29. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  30. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  31. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  37. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  38. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  39. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  40. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  41. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  42. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  43. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  44. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.d.ts +4 -0
  45. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +11 -0
  46. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  47. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js.map +1 -1
  48. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +10 -1
  49. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  50. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +21 -7
  51. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  52. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  53. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +2 -1
  54. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  55. package/dist/src/core/textures/ImageTexture.js +5 -0
  56. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  57. package/dist/src/core/textures/Texture.d.ts +28 -1
  58. package/dist/src/core/textures/Texture.js.map +1 -1
  59. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  60. package/dist/src/main-api/Inspector.d.ts +21 -0
  61. package/dist/src/main-api/Inspector.js +302 -0
  62. package/dist/src/main-api/Inspector.js.map +1 -0
  63. package/dist/src/main-api/RendererMain.d.ts +12 -0
  64. package/dist/src/main-api/RendererMain.js +19 -1
  65. package/dist/src/main-api/RendererMain.js.map +1 -1
  66. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  67. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  68. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  69. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  70. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  71. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  72. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  73. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  74. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  75. package/exports/core-api.ts +102 -102
  76. package/exports/main-api.ts +60 -51
  77. package/exports/utils.ts +41 -41
  78. package/package.json +5 -3
  79. package/scripts/please-use-pnpm.js +13 -0
  80. package/src/common/CommonTypes.ts +113 -105
  81. package/src/common/EventEmitter.ts +77 -77
  82. package/src/common/IAnimationController.ts +29 -29
  83. package/src/core/CoreExtension.ts +32 -32
  84. package/src/core/CoreNode.ts +926 -926
  85. package/src/core/CoreShaderManager.ts +243 -210
  86. package/src/core/CoreTextNode.ts +391 -391
  87. package/src/core/CoreTextureManager.ts +326 -326
  88. package/src/core/Stage.ts +354 -342
  89. package/src/core/animations/AnimationManager.ts +38 -38
  90. package/src/core/animations/CoreAnimation.ts +181 -177
  91. package/src/core/animations/CoreAnimationController.ts +148 -117
  92. package/src/core/lib/ContextSpy.ts +41 -41
  93. package/src/core/lib/ImageWorker.ts +124 -124
  94. package/src/core/lib/Matrix3d.ts +290 -290
  95. package/src/core/lib/WebGlContextWrapper.ts +992 -965
  96. package/src/core/lib/textureCompression.ts +152 -0
  97. package/src/core/lib/utils.ts +241 -241
  98. package/src/core/platform.ts +46 -46
  99. package/src/core/renderers/CoreContextTexture.ts +30 -30
  100. package/src/core/renderers/CoreRenderOp.ts +22 -22
  101. package/src/core/renderers/CoreRenderer.ts +63 -63
  102. package/src/core/renderers/CoreShader.ts +41 -41
  103. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  104. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +231 -211
  105. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  106. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  107. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  108. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  109. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  110. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  111. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  112. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  113. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  114. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  115. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  116. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  117. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  118. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  119. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  120. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  121. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  122. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  123. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  124. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  125. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  126. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  127. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  128. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  129. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  130. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  131. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  132. package/src/core/text-rendering/TrFontManager.ts +96 -96
  133. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -127
  134. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  135. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -165
  136. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -166
  137. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  138. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  139. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -738
  140. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -707
  141. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -777
  142. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  143. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  144. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  145. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  146. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  147. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  148. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  149. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -392
  150. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -46
  151. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  152. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  153. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  154. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  155. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  156. package/src/core/textures/ColorTexture.ts +86 -86
  157. package/src/core/textures/ImageTexture.ts +133 -124
  158. package/src/core/textures/NoiseTexture.ts +96 -96
  159. package/src/core/textures/SubTexture.ts +143 -143
  160. package/src/core/textures/Texture.ts +218 -186
  161. package/src/core/utils.ts +224 -224
  162. package/src/env.d.ts +7 -7
  163. package/src/main-api/ICoreDriver.ts +66 -61
  164. package/src/main-api/INode.ts +470 -470
  165. package/src/main-api/Inspector.ts +432 -0
  166. package/src/main-api/RendererMain.ts +649 -610
  167. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  168. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  169. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  170. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  171. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  172. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  173. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  174. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  175. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  176. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  177. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  178. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  179. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  180. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  181. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  182. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  183. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  184. package/src/render-drivers/utils.ts +57 -57
  185. package/src/utils.ts +207 -207
  186. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  187. package/dist/src/core/lib/WebGlContext.js +0 -640
  188. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  189. package/dist/src/core/scene/Scene.d.ts +0 -59
  190. package/dist/src/core/scene/Scene.js +0 -106
  191. package/dist/src/core/scene/Scene.js.map +0 -1
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  196. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  197. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  198. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  199. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  200. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  201. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  202. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  205. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  206. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  207. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  208. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  209. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  210. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  211. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  212. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  213. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  214. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  215. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,777 +1,775 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import {
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- type Bound,
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- type Rect,
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- createBound,
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- type BoundWithValid,
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- intersectRect,
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- type RectWithValid,
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- copyRect,
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- boundsOverlap,
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- convertBoundToRect,
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- } from '../../../lib/utils.js';
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- import {
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- TextRenderer,
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- type TrProps,
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- type TextRendererState,
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- type TrFontProps,
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- type TrPropSetters,
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- } from '../TextRenderer.js';
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- import { SdfTrFontFace } from '../../font-face-types/SdfTrFontFace/SdfTrFontFace.js';
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- import { FLOATS_PER_GLYPH } from './internal/constants.js';
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- import { getStartConditions } from './internal/getStartConditions.js';
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- import { layoutText } from './internal/layoutText.js';
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- import {
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- setRenderWindow,
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- type SdfRenderWindow,
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- } from './internal/setRenderWindow.js';
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- import type { TrFontFace } from '../../font-face-types/TrFontFace.js';
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- import { TrFontManager, type FontFamilyMap } from '../../TrFontManager.js';
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- import { assertTruthy, mergeColorAlpha } from '../../../../utils.js';
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- import type { Stage } from '../../../Stage.js';
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- import { WebGlCoreRenderOp } from '../../../renderers/webgl/WebGlCoreRenderOp.js';
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- import { BufferCollection } from '../../../renderers/webgl/internal/BufferCollection.js';
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- import type {
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- SdfShader,
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- SdfShaderProps,
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- } from '../../../renderers/webgl/shaders/SdfShader.js';
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- import type { WebGlCoreCtxTexture } from '../../../renderers/webgl/WebGlCoreCtxTexture.js';
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- import { EventEmitter } from '../../../../common/EventEmitter.js';
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- import type { Matrix3d } from '../../../lib/Matrix3d.js';
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-
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- declare module '../TextRenderer.js' {
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- interface TextRendererMap {
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- sdf: SdfTextRenderer;
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- }
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-
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- // Add prefixed SDF-specific props to TextRendererDebugProps
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- interface TextRendererDebugProps {
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- sdfShaderDebug: boolean;
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- }
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- }
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-
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- export interface LineCacheItem {
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- codepointIndex: number;
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- maxY: number;
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- maxX: number;
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- }
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-
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- export interface SdfTextRendererState extends TextRendererState {
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- /**
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- * Cache for layout resume points indexed by the `curY` for each line
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- * in the render sequence.
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- *
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- * Allows faster rendering by skipping parts of the layout loop that are
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- * outside of the renderWindow.
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- */
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- lineCache: LineCacheItem[];
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-
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- renderWindow: SdfRenderWindow;
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-
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- elementBounds: BoundWithValid;
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-
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- clippingRect: RectWithValid;
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-
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- bufferNumFloats: number;
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-
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- bufferNumQuads: number;
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-
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- // texCoordBuffer: Float32Array | undefined;
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-
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- vertexBuffer: Float32Array | undefined;
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-
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- webGlBuffers: BufferCollection | null;
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-
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- bufferUploaded: boolean;
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-
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- distanceRange: number;
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-
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- trFontFace: SdfTrFontFace | undefined;
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- }
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-
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- /**
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- * Ephemeral rect object used for calculations
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- */
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- const tmpRect: Rect = {
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- x: 0,
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- y: 0,
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- width: 0,
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- height: 0,
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- };
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-
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- /**
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- * Singleton class for rendering text using signed distance fields.
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- *
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- * @remarks
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- * SdfTextRenderer supports both single-channel and multi-channel signed distance fields.
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- */
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- export class SdfTextRenderer extends TextRenderer<SdfTextRendererState> {
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- /**
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- * Map of font family names to a set of font faces.
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- */
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- private ssdfFontFamilies: FontFamilyMap = {};
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- private msdfFontFamilies: FontFamilyMap = {};
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- private sdfShader: SdfShader;
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- private rendererBounds: Bound;
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-
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- constructor(stage: Stage) {
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- super(stage);
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- this.sdfShader = this.stage.shManager.loadShader('SdfShader').shader;
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- this.rendererBounds = {
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- x1: 0,
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- y1: 0,
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- x2: this.stage.options.appWidth,
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- y2: this.stage.options.appHeight,
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- };
144
- }
145
-
146
- //#region Overrides
147
- getPropertySetters(): Partial<TrPropSetters<SdfTextRendererState>> {
148
- return {
149
- fontFamily: (state, value) => {
150
- state.props.fontFamily = value;
151
- state.trFontFace = undefined;
152
- this.invalidateLayoutCache(state);
153
- },
154
- fontWeight: (state, value) => {
155
- state.props.fontWeight = value;
156
- state.trFontFace = undefined;
157
- this.invalidateLayoutCache(state);
158
- },
159
- fontStyle: (state, value) => {
160
- state.props.fontStyle = value;
161
- state.trFontFace = undefined;
162
- this.invalidateLayoutCache(state);
163
- },
164
- fontStretch: (state, value) => {
165
- state.props.fontStretch = value;
166
- state.trFontFace = undefined;
167
- this.invalidateLayoutCache(state);
168
- },
169
- fontSize: (state, value) => {
170
- state.props.fontSize = value;
171
- this.invalidateLayoutCache(state);
172
- },
173
- text: (state, value) => {
174
- state.props.text = value;
175
- this.invalidateLayoutCache(state);
176
- },
177
- textAlign: (state, value) => {
178
- state.props.textAlign = value;
179
- this.invalidateLayoutCache(state);
180
- },
181
- color: (state, value) => {
182
- state.props.color = value;
183
- },
184
- x: (state, value) => {
185
- state.props.x = value;
186
- if (state.elementBounds.valid) {
187
- this.setElementBoundsX(state);
188
- // Only schedule an update if the text is not already rendered
189
- // (renderWindow is invalid) and the element possibly overlaps the screen
190
- // This is to avoid unnecessary updates when we know text is off-screen
191
- if (
192
- !state.renderWindow.valid &&
193
- boundsOverlap(state.elementBounds, this.rendererBounds)
194
- ) {
195
- this.scheduleUpdateState(state);
196
- }
197
- }
198
- },
199
- y: (state, value) => {
200
- state.props.y = value;
201
- if (state.elementBounds.valid) {
202
- this.setElementBoundsY(state);
203
- // See x() for explanation
204
- if (
205
- !state.renderWindow.valid &&
206
- boundsOverlap(state.elementBounds, this.rendererBounds)
207
- ) {
208
- this.scheduleUpdateState(state);
209
- }
210
- }
211
- },
212
- contain: (state, value) => {
213
- state.props.contain = value;
214
- this.invalidateLayoutCache(state);
215
- },
216
- width: (state, value) => {
217
- state.props.width = value;
218
- this.invalidateLayoutCache(state);
219
- },
220
- height: (state, value) => {
221
- state.props.height = value;
222
- this.invalidateLayoutCache(state);
223
- },
224
- offsetY: (state, value) => {
225
- state.props.offsetY = value;
226
- this.invalidateLayoutCache(state);
227
- },
228
- scrollable: (state, value) => {
229
- state.props.scrollable = value;
230
- this.invalidateLayoutCache(state);
231
- },
232
- scrollY: (state, value) => {
233
- state.props.scrollY = value;
234
- // Scrolling doesn't need to invalidate any caches, but it does need to
235
- // schedule an update
236
- this.scheduleUpdateState(state);
237
- },
238
- letterSpacing: (state, value) => {
239
- state.props.letterSpacing = value;
240
- this.invalidateLayoutCache(state);
241
- },
242
- lineHeight: (state, value) => {
243
- state.props.lineHeight = value;
244
- this.invalidateLayoutCache(state);
245
- },
246
- maxLines: (state, value) => {
247
- state.props.maxLines = value;
248
- this.invalidateLayoutCache(state);
249
- },
250
- textBaseline: (state, value) => {
251
- state.props.textBaseline = value;
252
- this.invalidateLayoutCache(state);
253
- },
254
- verticalAlign: (state, value) => {
255
- state.props.verticalAlign = value;
256
- this.invalidateLayoutCache(state);
257
- },
258
- overflowSuffix: (state, value) => {
259
- state.props.overflowSuffix = value;
260
- this.invalidateLayoutCache(state);
261
- },
262
- debug: (state, value) => {
263
- state.props.debug = value;
264
- },
265
- };
266
- }
267
-
268
- override canRenderFont(props: TrFontProps): boolean {
269
- // TODO: Support matching on font stretch, weight and style (if/when needed)
270
- // For now we just match on the font family name
271
- // '$$SDF_FAILURE_TEST$$' is used to test the 'failure' event coming from text
272
- const { fontFamily } = props;
273
- return (
274
- fontFamily in this.ssdfFontFamilies ||
275
- fontFamily in this.msdfFontFamilies ||
276
- fontFamily === '$$SDF_FAILURE_TEST$$'
277
- );
278
- }
279
-
280
- override isFontFaceSupported(fontFace: TrFontFace): boolean {
281
- return fontFace instanceof SdfTrFontFace;
282
- }
283
-
284
- override addFontFace(fontFace: TrFontFace): void {
285
- // Make sure the font face is an SDF font face (it should have already passed
286
- // the `isFontFaceSupported` check)
287
- assertTruthy(fontFace instanceof SdfTrFontFace);
288
- const familyName = fontFace.fontFamily;
289
- const fontFamiles =
290
- fontFace.type === 'ssdf'
291
- ? this.ssdfFontFamilies
292
- : fontFace.type === 'msdf'
293
- ? this.msdfFontFamilies
294
- : undefined;
295
- if (!fontFamiles) {
296
- console.warn(`Invalid font face type: ${fontFace.type as string}`);
297
- return;
298
- }
299
- let faceSet = fontFamiles[familyName];
300
- if (!faceSet) {
301
- faceSet = new Set();
302
- fontFamiles[familyName] = faceSet;
303
- }
304
- faceSet.add(fontFace);
305
- }
306
-
307
- override createState(props: TrProps): SdfTextRendererState {
308
- return {
309
- props,
310
- status: 'initialState',
311
- updateScheduled: false,
312
- emitter: new EventEmitter(),
313
- lineCache: [],
314
- forceFullLayoutCalc: false,
315
- renderWindow: {
316
- screen: {
317
- x1: 0,
318
- y1: 0,
319
- x2: 0,
320
- y2: 0,
321
- },
322
- sdf: {
323
- x1: 0,
324
- y1: 0,
325
- x2: 0,
326
- y2: 0,
327
- },
328
- firstLineIdx: 0,
329
- numLines: 0,
330
- valid: false,
331
- },
332
- elementBounds: {
333
- x1: 0,
334
- y1: 0,
335
- x2: 0,
336
- y2: 0,
337
- valid: false,
338
- },
339
- clippingRect: {
340
- x: 0,
341
- y: 0,
342
- width: 0,
343
- height: 0,
344
- valid: false,
345
- },
346
- bufferNumFloats: 0,
347
- bufferNumQuads: 0,
348
- vertexBuffer: undefined,
349
- webGlBuffers: null,
350
- bufferUploaded: false,
351
- textH: undefined,
352
- textW: undefined,
353
- distanceRange: 0,
354
- trFontFace: undefined,
355
- debugData: {
356
- updateCount: 0,
357
- layoutCount: 0,
358
- lastLayoutNumCharacters: 0,
359
- layoutSum: 0,
360
- drawSum: 0,
361
- drawCount: 0,
362
- bufferSize: 0,
363
- },
364
- };
365
- }
366
-
367
- override updateState(state: SdfTextRendererState): void {
368
- let { trFontFace } = state;
369
- const { textH, lineCache, debugData, forceFullLayoutCalc } = state;
370
- debugData.updateCount++;
371
-
372
- // On the first update call we need to set the status to loading
373
- if (state.status === 'initialState') {
374
- this.setStatus(state, 'loading');
375
- }
376
-
377
- // Resolve font face if we haven't yet
378
- if (!trFontFace) {
379
- trFontFace = this.resolveFontFace(state.props);
380
- state.trFontFace = trFontFace;
381
- if (!trFontFace) {
382
- const msg = `SdfTextRenderer: Could not resolve font face for family: '${state.props.fontFamily}'`;
383
- console.error(msg);
384
- this.setStatus(state, 'failed', new Error(msg));
385
- return;
386
- }
387
- }
388
-
389
- // If the font hasn't been loaded yet, stop here.
390
- // Listen for the 'loaded' event and forward fontLoaded event
391
- if (!trFontFace.loaded) {
392
- trFontFace.once('loaded', () => {
393
- this.scheduleUpdateState(state);
394
- });
395
- return;
396
- }
397
-
398
- // If the font is loaded then so should the data
399
- assertTruthy(trFontFace.data, 'Font face data should be loaded');
400
-
401
- const {
402
- text,
403
- fontSize,
404
- x,
405
- y,
406
- contain,
407
- width,
408
- height,
409
- lineHeight,
410
- verticalAlign,
411
- scrollable,
412
- overflowSuffix,
413
- maxLines,
414
- } = state.props;
415
-
416
- // scrollY only has an effect when contain === 'both' and scrollable === true
417
- const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
418
-
419
- const { renderWindow } = state;
420
-
421
- /**
422
- * The font size of the SDF font face (the basis for SDF space units)
423
- */
424
- const sdfFontSize = trFontFace.data.info.size;
425
-
426
- /**
427
- * Divide screen space units by this to get the SDF space units
428
- * Mulitple SDF space units by this to get screen space units
429
- */
430
- const fontSizeRatio = fontSize / sdfFontSize;
431
-
432
- // Needed in renderWindow calculation
433
- const sdfLineHeight = lineHeight / fontSizeRatio;
434
-
435
- state.distanceRange =
436
- fontSizeRatio * trFontFace.data.distanceField.distanceRange;
437
-
438
- // Allocate buffers if needed
439
- const neededLength = text.length * FLOATS_PER_GLYPH;
440
- let vertexBuffer = state.vertexBuffer;
441
- if (!vertexBuffer || vertexBuffer.length < neededLength) {
442
- vertexBuffer = new Float32Array(neededLength * 2);
443
- }
444
-
445
- const elementBounds = state.elementBounds;
446
- if (!elementBounds.valid) {
447
- this.setElementBoundsX(state);
448
- this.setElementBoundsY(state);
449
- elementBounds.valid = true;
450
- }
451
-
452
- // Return early if we're still viewing inside the established render window
453
- // No need to re-render what we've already rendered
454
- // (Only if there's an established renderWindow and we're not suppressing early exit)
455
- if (!forceFullLayoutCalc && renderWindow.valid) {
456
- const rwScreen = renderWindow.screen;
457
- if (
458
- x + rwScreen.x1 <= elementBounds.x1 &&
459
- x + rwScreen.x2 >= elementBounds.x2 &&
460
- y - scrollY + rwScreen.y1 <= elementBounds.y1 &&
461
- y - scrollY + rwScreen.y2 >= elementBounds.y2
462
- ) {
463
- this.setStatus(state, 'loaded');
464
- return;
465
- }
466
- // Otherwise invalidate the renderWindow so it can be redone
467
- renderWindow.valid = false;
468
- this.setStatus(state, 'loading');
469
- }
470
-
471
- const { offsetY, textAlign } = state.props;
472
-
473
- // Create a new renderWindow if needed
474
- if (!renderWindow.valid) {
475
- const isPossiblyOnScreen = boundsOverlap(
476
- elementBounds,
477
- this.rendererBounds,
478
- );
479
-
480
- if (!isPossiblyOnScreen) {
481
- // If the element is not possibly on screen, we can skip the layout and rendering completely
482
- return;
483
- }
484
-
485
- setRenderWindow(
486
- renderWindow,
487
- x,
488
- y,
489
- scrollY,
490
- lineHeight,
491
- contain === 'both' ? elementBounds.y2 - elementBounds.y1 : 0,
492
- elementBounds,
493
- fontSizeRatio,
494
- );
495
- // console.log('newRenderWindow', renderWindow);
496
- }
497
-
498
- const start = getStartConditions(
499
- sdfFontSize,
500
- sdfLineHeight,
501
- lineHeight,
502
- verticalAlign,
503
- offsetY,
504
- fontSizeRatio,
505
- renderWindow,
506
- lineCache,
507
- textH,
508
- );
509
-
510
- if (!start) {
511
- // Nothing to render, return early, but still mark as loaded (since the text is just scrolled
512
- // out of view)
513
- this.setStatus(state, 'loaded');
514
- return;
515
- }
516
-
517
- const { letterSpacing } = state.props;
518
-
519
- const out2 = layoutText(
520
- start.lineIndex,
521
- start.sdfX,
522
- start.sdfY,
523
- text,
524
- textAlign,
525
- width,
526
- height,
527
- fontSize,
528
- lineHeight,
529
- letterSpacing,
530
- vertexBuffer,
531
- contain,
532
- lineCache,
533
- renderWindow.sdf,
534
- trFontFace,
535
- forceFullLayoutCalc,
536
- scrollable,
537
- overflowSuffix,
538
- maxLines,
539
- );
540
-
541
- state.bufferUploaded = false;
542
- state.bufferNumFloats = out2.bufferNumFloats;
543
- state.bufferNumQuads = out2.bufferNumQuads;
544
- state.vertexBuffer = vertexBuffer;
545
- state.renderWindow = renderWindow;
546
- debugData.lastLayoutNumCharacters = out2.layoutNumCharacters;
547
- debugData.bufferSize = vertexBuffer.byteLength;
548
-
549
- // If we didn't exit early, we know we have completely computed w/h
550
- if (out2.fullyProcessed) {
551
- state.textW = out2.maxX * fontSizeRatio;
552
- state.textH = out2.maxY * fontSizeRatio;
553
- }
554
-
555
- // if (state.props.debug.printLayoutTime) {
556
- // debugData.layoutSum += performance.now() - updateStartTime;
557
- // debugData.layoutCount++;
558
- // }
559
- this.setStatus(state, 'loaded');
560
- }
561
-
562
- override renderQuads(
563
- state: SdfTextRendererState,
564
- transform: Matrix3d,
565
- clippingRect: Readonly<RectWithValid>,
566
- alpha: number,
567
- ): void {
568
- if (!state.vertexBuffer) {
569
- // Nothing to draw
570
- return;
571
- }
572
-
573
- const { renderer } = this.stage;
574
-
575
- const { fontSize, color, contain, scrollable, zIndex, debug } = state.props;
576
-
577
- // scrollY only has an effect when contain === 'both' and scrollable === true
578
- const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
579
-
580
- const {
581
- textW = 0,
582
- textH = 0,
583
- distanceRange,
584
- vertexBuffer,
585
- bufferUploaded,
586
- trFontFace,
587
- elementBounds,
588
- } = state;
589
-
590
- let { webGlBuffers } = state;
591
-
592
- if (!webGlBuffers) {
593
- const glw = renderer.glw;
594
- const stride = 4 * Float32Array.BYTES_PER_ELEMENT;
595
- const webGlBuffer = glw.createBuffer();
596
- assertTruthy(webGlBuffer);
597
- state.webGlBuffers = new BufferCollection([
598
- {
599
- buffer: webGlBuffer,
600
- attributes: {
601
- a_position: {
602
- name: 'a_position',
603
- size: 2, // 2 components per iteration
604
- type: glw.FLOAT, // the data is 32bit floats
605
- normalized: false, // don't normalize the data
606
- stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
607
- offset: 0, // start at the beginning of the buffer
608
- },
609
- a_textureCoordinate: {
610
- name: 'a_textureCoordinate',
611
- size: 2,
612
- type: glw.FLOAT,
613
- normalized: false,
614
- stride,
615
- offset: 2 * Float32Array.BYTES_PER_ELEMENT,
616
- },
617
- },
618
- },
619
- ]);
620
- state.bufferUploaded = false;
621
- assertTruthy(state.webGlBuffers);
622
- webGlBuffers = state.webGlBuffers;
623
- }
624
-
625
- if (!bufferUploaded) {
626
- const glw = renderer.glw;
627
-
628
- const buffer = webGlBuffers?.getBuffer('a_textureCoordinate') ?? null;
629
- glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW);
630
- state.bufferUploaded = true;
631
- }
632
-
633
- assertTruthy(trFontFace);
634
- if (scrollable && contain === 'both') {
635
- assertTruthy(elementBounds.valid);
636
- const elementRect = convertBoundToRect(elementBounds, tmpRect);
637
-
638
- if (clippingRect.valid) {
639
- state.clippingRect.valid = true;
640
- clippingRect = intersectRect(
641
- clippingRect,
642
- elementRect,
643
- state.clippingRect,
644
- );
645
- } else {
646
- state.clippingRect.valid = true;
647
- clippingRect = copyRect(elementRect, state.clippingRect);
648
- }
649
- }
650
-
651
- const renderOp = new WebGlCoreRenderOp(
652
- renderer.glw,
653
- renderer.options,
654
- webGlBuffers,
655
- this.sdfShader,
656
- {
657
- transform: transform.data,
658
- // IMPORTANT: The SDF Shader expects the color NOT to be premultiplied
659
- // for the best blending results. Which is why we use `mergeColorAlpha`
660
- // instead of `mergeColorAlphaPremultiplied` here.
661
- color: mergeColorAlpha(color, alpha),
662
- size: fontSize / (trFontFace.data?.info.size || 0),
663
- scrollY,
664
- distanceRange,
665
- debug: debug.sdfShaderDebug,
666
- } satisfies SdfShaderProps,
667
- alpha,
668
- clippingRect,
669
- { height: textH, width: textW },
670
- 0,
671
- zIndex,
672
- );
673
-
674
- const texture = state.trFontFace?.texture;
675
- assertTruthy(texture);
676
- const ctxTexture = this.stage.txManager.getCtxTexture(texture);
677
-
678
- renderOp.addTexture(ctxTexture as WebGlCoreCtxTexture);
679
- renderOp.length = state.bufferNumFloats;
680
- renderOp.numQuads = state.bufferNumQuads;
681
-
682
- renderer.addRenderOp(renderOp);
683
-
684
- // if (!debug.disableScissor) {
685
- // renderer.enableScissor(
686
- // visibleRect.x,
687
- // visibleRect.y,
688
- // visibleRect.w,
689
- // visibleRect.h,
690
- // );
691
- // }
692
-
693
- // Draw the arrays
694
- // gl.drawArrays(
695
- // gl.TRIANGLES, // Primitive type
696
- // 0,
697
- // bufferNumVertices, // Number of verticies
698
- // );
699
-
700
- // renderer.disableScissor();
701
-
702
- // if (debug.showElementRect) {
703
- // this.renderer.drawBorder(
704
- // Colors.Blue,
705
- // elementRect.x,
706
- // elementRect.y,
707
- // elementRect.w,
708
- // elementRect.h,
709
- // );
710
- // }
711
-
712
- // if (debug.showVisibleRect) {
713
- // this.renderer.drawBorder(
714
- // Colors.Green,
715
- // visibleRect.x,
716
- // visibleRect.y,
717
- // visibleRect.w,
718
- // visibleRect.h,
719
- // );
720
- // }
721
-
722
- // if (debug.showRenderWindow && renderWindow) {
723
- // this.renderer.drawBorder(
724
- // Colors.Red,
725
- // x + renderWindow.x1,
726
- // y + renderWindow.y1 - scrollY,
727
- // x + renderWindow.x2 - (x + renderWindow.x1),
728
- // y + renderWindow.y2 - scrollY - (y + renderWindow.y1 - scrollY),
729
- // );
730
- // }
731
- // if (debug.printLayoutTime) {
732
- // debugData.drawSum += performance.now() - drawStartTime;
733
- // debugData.drawCount++;
734
- // }
735
- }
736
- //#endregion Overrides
737
-
738
- public resolveFontFace(props: TrFontProps): SdfTrFontFace | undefined {
739
- return TrFontManager.resolveFontFace(
740
- [this.msdfFontFamilies, this.ssdfFontFamilies],
741
- props,
742
- ) as SdfTrFontFace | undefined;
743
- }
744
-
745
- /**
746
- * Invalidate the layout cache stored in the state. This will cause the text
747
- * to be re-layed out on the next update.
748
- *
749
- * @remarks
750
- * This also invalidates the visible window cache.
751
- *
752
- * @param state
753
- */
754
- protected invalidateLayoutCache(state: SdfTextRendererState): void {
755
- state.renderWindow.valid = false;
756
- state.elementBounds.valid = false;
757
- state.textH = undefined;
758
- state.textW = undefined;
759
- state.lineCache = [];
760
- this.setStatus(state, 'loading');
761
- this.scheduleUpdateState(state);
762
- }
763
-
764
- protected setElementBoundsX(state: SdfTextRendererState): void {
765
- const { x, contain, width } = state.props;
766
- const { elementBounds } = state;
767
- elementBounds.x1 = x;
768
- elementBounds.x2 = contain !== 'none' ? x + width : Infinity;
769
- }
770
-
771
- protected setElementBoundsY(state: SdfTextRendererState): void {
772
- const { y, contain, height } = state.props;
773
- const { elementBounds } = state;
774
- elementBounds.y1 = y;
775
- elementBounds.y2 = contain === 'both' ? y + height : Infinity;
776
- }
777
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import {
21
+ type Bound,
22
+ type Rect,
23
+ createBound,
24
+ type BoundWithValid,
25
+ intersectRect,
26
+ type RectWithValid,
27
+ copyRect,
28
+ boundsOverlap,
29
+ convertBoundToRect,
30
+ } from '../../../lib/utils.js';
31
+ import {
32
+ TextRenderer,
33
+ type TrProps,
34
+ type TextRendererState,
35
+ type TrFontProps,
36
+ type TrPropSetters,
37
+ } from '../TextRenderer.js';
38
+ import { SdfTrFontFace } from '../../font-face-types/SdfTrFontFace/SdfTrFontFace.js';
39
+ import { FLOATS_PER_GLYPH } from './internal/constants.js';
40
+ import { getStartConditions } from './internal/getStartConditions.js';
41
+ import { layoutText } from './internal/layoutText.js';
42
+ import {
43
+ setRenderWindow,
44
+ type SdfRenderWindow,
45
+ } from './internal/setRenderWindow.js';
46
+ import type { TrFontFace } from '../../font-face-types/TrFontFace.js';
47
+ import { TrFontManager, type FontFamilyMap } from '../../TrFontManager.js';
48
+ import { assertTruthy, mergeColorAlpha } from '../../../../utils.js';
49
+ import type { Stage } from '../../../Stage.js';
50
+ import { WebGlCoreRenderOp } from '../../../renderers/webgl/WebGlCoreRenderOp.js';
51
+ import { BufferCollection } from '../../../renderers/webgl/internal/BufferCollection.js';
52
+ import type {
53
+ SdfShader,
54
+ SdfShaderProps,
55
+ } from '../../../renderers/webgl/shaders/SdfShader.js';
56
+ import type { WebGlCoreCtxTexture } from '../../../renderers/webgl/WebGlCoreCtxTexture.js';
57
+ import { EventEmitter } from '../../../../common/EventEmitter.js';
58
+ import type { Matrix3d } from '../../../lib/Matrix3d.js';
59
+
60
+ declare module '../TextRenderer.js' {
61
+ interface TextRendererMap {
62
+ sdf: SdfTextRenderer;
63
+ }
64
+
65
+ // Add prefixed SDF-specific props to TextRendererDebugProps
66
+ interface TextRendererDebugProps {
67
+ sdfShaderDebug: boolean;
68
+ }
69
+ }
70
+
71
+ export interface LineCacheItem {
72
+ codepointIndex: number;
73
+ maxY: number;
74
+ maxX: number;
75
+ }
76
+
77
+ export interface SdfTextRendererState extends TextRendererState {
78
+ /**
79
+ * Cache for layout resume points indexed by the `curY` for each line
80
+ * in the render sequence.
81
+ *
82
+ * Allows faster rendering by skipping parts of the layout loop that are
83
+ * outside of the renderWindow.
84
+ */
85
+ lineCache: LineCacheItem[];
86
+
87
+ renderWindow: SdfRenderWindow;
88
+
89
+ elementBounds: BoundWithValid;
90
+
91
+ clippingRect: RectWithValid;
92
+
93
+ bufferNumFloats: number;
94
+
95
+ bufferNumQuads: number;
96
+
97
+ vertexBuffer: Float32Array | undefined;
98
+
99
+ webGlBuffers: BufferCollection | null;
100
+
101
+ bufferUploaded: boolean;
102
+
103
+ distanceRange: number;
104
+
105
+ trFontFace: SdfTrFontFace | undefined;
106
+ }
107
+
108
+ /**
109
+ * Ephemeral rect object used for calculations
110
+ */
111
+ const tmpRect: Rect = {
112
+ x: 0,
113
+ y: 0,
114
+ width: 0,
115
+ height: 0,
116
+ };
117
+
118
+ /**
119
+ * Singleton class for rendering text using signed distance fields.
120
+ *
121
+ * @remarks
122
+ * SdfTextRenderer supports both single-channel and multi-channel signed distance fields.
123
+ */
124
+ export class SdfTextRenderer extends TextRenderer<SdfTextRendererState> {
125
+ /**
126
+ * Map of font family names to a set of font faces.
127
+ */
128
+ private ssdfFontFamilies: FontFamilyMap = {};
129
+ private msdfFontFamilies: FontFamilyMap = {};
130
+ private sdfShader: SdfShader;
131
+ private rendererBounds: Bound;
132
+
133
+ constructor(stage: Stage) {
134
+ super(stage);
135
+ this.sdfShader = this.stage.shManager.loadShader('SdfShader').shader;
136
+ this.rendererBounds = {
137
+ x1: 0,
138
+ y1: 0,
139
+ x2: this.stage.options.appWidth,
140
+ y2: this.stage.options.appHeight,
141
+ };
142
+ }
143
+
144
+ //#region Overrides
145
+ getPropertySetters(): Partial<TrPropSetters<SdfTextRendererState>> {
146
+ return {
147
+ fontFamily: (state, value) => {
148
+ state.props.fontFamily = value;
149
+ state.trFontFace = undefined;
150
+ this.invalidateLayoutCache(state);
151
+ },
152
+ fontWeight: (state, value) => {
153
+ state.props.fontWeight = value;
154
+ state.trFontFace = undefined;
155
+ this.invalidateLayoutCache(state);
156
+ },
157
+ fontStyle: (state, value) => {
158
+ state.props.fontStyle = value;
159
+ state.trFontFace = undefined;
160
+ this.invalidateLayoutCache(state);
161
+ },
162
+ fontStretch: (state, value) => {
163
+ state.props.fontStretch = value;
164
+ state.trFontFace = undefined;
165
+ this.invalidateLayoutCache(state);
166
+ },
167
+ fontSize: (state, value) => {
168
+ state.props.fontSize = value;
169
+ this.invalidateLayoutCache(state);
170
+ },
171
+ text: (state, value) => {
172
+ state.props.text = value;
173
+ this.invalidateLayoutCache(state);
174
+ },
175
+ textAlign: (state, value) => {
176
+ state.props.textAlign = value;
177
+ this.invalidateLayoutCache(state);
178
+ },
179
+ color: (state, value) => {
180
+ state.props.color = value;
181
+ },
182
+ x: (state, value) => {
183
+ state.props.x = value;
184
+ if (state.elementBounds.valid) {
185
+ this.setElementBoundsX(state);
186
+ // Only schedule an update if the text is not already rendered
187
+ // (renderWindow is invalid) and the element possibly overlaps the screen
188
+ // This is to avoid unnecessary updates when we know text is off-screen
189
+ if (
190
+ !state.renderWindow.valid &&
191
+ boundsOverlap(state.elementBounds, this.rendererBounds)
192
+ ) {
193
+ this.scheduleUpdateState(state);
194
+ }
195
+ }
196
+ },
197
+ y: (state, value) => {
198
+ state.props.y = value;
199
+ if (state.elementBounds.valid) {
200
+ this.setElementBoundsY(state);
201
+ // See x() for explanation
202
+ if (
203
+ !state.renderWindow.valid &&
204
+ boundsOverlap(state.elementBounds, this.rendererBounds)
205
+ ) {
206
+ this.scheduleUpdateState(state);
207
+ }
208
+ }
209
+ },
210
+ contain: (state, value) => {
211
+ state.props.contain = value;
212
+ this.invalidateLayoutCache(state);
213
+ },
214
+ width: (state, value) => {
215
+ state.props.width = value;
216
+ this.invalidateLayoutCache(state);
217
+ },
218
+ height: (state, value) => {
219
+ state.props.height = value;
220
+ this.invalidateLayoutCache(state);
221
+ },
222
+ offsetY: (state, value) => {
223
+ state.props.offsetY = value;
224
+ this.invalidateLayoutCache(state);
225
+ },
226
+ scrollable: (state, value) => {
227
+ state.props.scrollable = value;
228
+ this.invalidateLayoutCache(state);
229
+ },
230
+ scrollY: (state, value) => {
231
+ state.props.scrollY = value;
232
+ // Scrolling doesn't need to invalidate any caches, but it does need to
233
+ // schedule an update
234
+ this.scheduleUpdateState(state);
235
+ },
236
+ letterSpacing: (state, value) => {
237
+ state.props.letterSpacing = value;
238
+ this.invalidateLayoutCache(state);
239
+ },
240
+ lineHeight: (state, value) => {
241
+ state.props.lineHeight = value;
242
+ this.invalidateLayoutCache(state);
243
+ },
244
+ maxLines: (state, value) => {
245
+ state.props.maxLines = value;
246
+ this.invalidateLayoutCache(state);
247
+ },
248
+ textBaseline: (state, value) => {
249
+ state.props.textBaseline = value;
250
+ this.invalidateLayoutCache(state);
251
+ },
252
+ verticalAlign: (state, value) => {
253
+ state.props.verticalAlign = value;
254
+ this.invalidateLayoutCache(state);
255
+ },
256
+ overflowSuffix: (state, value) => {
257
+ state.props.overflowSuffix = value;
258
+ this.invalidateLayoutCache(state);
259
+ },
260
+ debug: (state, value) => {
261
+ state.props.debug = value;
262
+ },
263
+ };
264
+ }
265
+
266
+ override canRenderFont(props: TrFontProps): boolean {
267
+ // TODO: Support matching on font stretch, weight and style (if/when needed)
268
+ // For now we just match on the font family name
269
+ // '$$SDF_FAILURE_TEST$$' is used to test the 'failure' event coming from text
270
+ const { fontFamily } = props;
271
+ return (
272
+ fontFamily in this.ssdfFontFamilies ||
273
+ fontFamily in this.msdfFontFamilies ||
274
+ fontFamily === '$$SDF_FAILURE_TEST$$'
275
+ );
276
+ }
277
+
278
+ override isFontFaceSupported(fontFace: TrFontFace): boolean {
279
+ return fontFace instanceof SdfTrFontFace;
280
+ }
281
+
282
+ override addFontFace(fontFace: TrFontFace): void {
283
+ // Make sure the font face is an SDF font face (it should have already passed
284
+ // the `isFontFaceSupported` check)
285
+ assertTruthy(fontFace instanceof SdfTrFontFace);
286
+ const familyName = fontFace.fontFamily;
287
+ const fontFamiles =
288
+ fontFace.type === 'ssdf'
289
+ ? this.ssdfFontFamilies
290
+ : fontFace.type === 'msdf'
291
+ ? this.msdfFontFamilies
292
+ : undefined;
293
+ if (!fontFamiles) {
294
+ console.warn(`Invalid font face type: ${fontFace.type as string}`);
295
+ return;
296
+ }
297
+ let faceSet = fontFamiles[familyName];
298
+ if (!faceSet) {
299
+ faceSet = new Set();
300
+ fontFamiles[familyName] = faceSet;
301
+ }
302
+ faceSet.add(fontFace);
303
+ }
304
+
305
+ override createState(props: TrProps): SdfTextRendererState {
306
+ return {
307
+ props,
308
+ status: 'initialState',
309
+ updateScheduled: false,
310
+ emitter: new EventEmitter(),
311
+ lineCache: [],
312
+ forceFullLayoutCalc: false,
313
+ renderWindow: {
314
+ screen: {
315
+ x1: 0,
316
+ y1: 0,
317
+ x2: 0,
318
+ y2: 0,
319
+ },
320
+ sdf: {
321
+ x1: 0,
322
+ y1: 0,
323
+ x2: 0,
324
+ y2: 0,
325
+ },
326
+ firstLineIdx: 0,
327
+ numLines: 0,
328
+ valid: false,
329
+ },
330
+ elementBounds: {
331
+ x1: 0,
332
+ y1: 0,
333
+ x2: 0,
334
+ y2: 0,
335
+ valid: false,
336
+ },
337
+ clippingRect: {
338
+ x: 0,
339
+ y: 0,
340
+ width: 0,
341
+ height: 0,
342
+ valid: false,
343
+ },
344
+ bufferNumFloats: 0,
345
+ bufferNumQuads: 0,
346
+ vertexBuffer: undefined,
347
+ webGlBuffers: null,
348
+ bufferUploaded: false,
349
+ textH: undefined,
350
+ textW: undefined,
351
+ distanceRange: 0,
352
+ trFontFace: undefined,
353
+ debugData: {
354
+ updateCount: 0,
355
+ layoutCount: 0,
356
+ lastLayoutNumCharacters: 0,
357
+ layoutSum: 0,
358
+ drawSum: 0,
359
+ drawCount: 0,
360
+ bufferSize: 0,
361
+ },
362
+ };
363
+ }
364
+
365
+ override updateState(state: SdfTextRendererState): void {
366
+ let { trFontFace } = state;
367
+ const { textH, lineCache, debugData, forceFullLayoutCalc } = state;
368
+ debugData.updateCount++;
369
+
370
+ // On the first update call we need to set the status to loading
371
+ if (state.status === 'initialState') {
372
+ this.setStatus(state, 'loading');
373
+ }
374
+
375
+ // Resolve font face if we haven't yet
376
+ if (!trFontFace) {
377
+ trFontFace = this.resolveFontFace(state.props);
378
+ state.trFontFace = trFontFace;
379
+ if (!trFontFace) {
380
+ const msg = `SdfTextRenderer: Could not resolve font face for family: '${state.props.fontFamily}'`;
381
+ console.error(msg);
382
+ this.setStatus(state, 'failed', new Error(msg));
383
+ return;
384
+ }
385
+ }
386
+
387
+ // If the font hasn't been loaded yet, stop here.
388
+ // Listen for the 'loaded' event and forward fontLoaded event
389
+ if (!trFontFace.loaded) {
390
+ trFontFace.once('loaded', () => {
391
+ this.scheduleUpdateState(state);
392
+ });
393
+ return;
394
+ }
395
+
396
+ // If the font is loaded then so should the data
397
+ assertTruthy(trFontFace.data, 'Font face data should be loaded');
398
+
399
+ const {
400
+ text,
401
+ fontSize,
402
+ x,
403
+ y,
404
+ contain,
405
+ width,
406
+ height,
407
+ lineHeight,
408
+ verticalAlign,
409
+ scrollable,
410
+ overflowSuffix,
411
+ maxLines,
412
+ } = state.props;
413
+
414
+ // scrollY only has an effect when contain === 'both' and scrollable === true
415
+ const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
416
+
417
+ const { renderWindow } = state;
418
+
419
+ /**
420
+ * The font size of the SDF font face (the basis for SDF space units)
421
+ */
422
+ const sdfFontSize = trFontFace.data.info.size;
423
+
424
+ /**
425
+ * Divide screen space units by this to get the SDF space units
426
+ * Mulitple SDF space units by this to get screen space units
427
+ */
428
+ const fontSizeRatio = fontSize / sdfFontSize;
429
+
430
+ // Needed in renderWindow calculation
431
+ const sdfLineHeight = lineHeight / fontSizeRatio;
432
+
433
+ state.distanceRange =
434
+ fontSizeRatio * trFontFace.data.distanceField.distanceRange;
435
+
436
+ // Allocate buffers if needed
437
+ const neededLength = text.length * FLOATS_PER_GLYPH;
438
+ let vertexBuffer = state.vertexBuffer;
439
+ if (!vertexBuffer || vertexBuffer.length < neededLength) {
440
+ vertexBuffer = new Float32Array(neededLength * 2);
441
+ }
442
+
443
+ const elementBounds = state.elementBounds;
444
+ if (!elementBounds.valid) {
445
+ this.setElementBoundsX(state);
446
+ this.setElementBoundsY(state);
447
+ elementBounds.valid = true;
448
+ }
449
+
450
+ // Return early if we're still viewing inside the established render window
451
+ // No need to re-render what we've already rendered
452
+ // (Only if there's an established renderWindow and we're not suppressing early exit)
453
+ if (!forceFullLayoutCalc && renderWindow.valid) {
454
+ const rwScreen = renderWindow.screen;
455
+ if (
456
+ x + rwScreen.x1 <= elementBounds.x1 &&
457
+ x + rwScreen.x2 >= elementBounds.x2 &&
458
+ y - scrollY + rwScreen.y1 <= elementBounds.y1 &&
459
+ y - scrollY + rwScreen.y2 >= elementBounds.y2
460
+ ) {
461
+ this.setStatus(state, 'loaded');
462
+ return;
463
+ }
464
+ // Otherwise invalidate the renderWindow so it can be redone
465
+ renderWindow.valid = false;
466
+ this.setStatus(state, 'loading');
467
+ }
468
+
469
+ const { offsetY, textAlign } = state.props;
470
+
471
+ // Create a new renderWindow if needed
472
+ if (!renderWindow.valid) {
473
+ const isPossiblyOnScreen = boundsOverlap(
474
+ elementBounds,
475
+ this.rendererBounds,
476
+ );
477
+
478
+ if (!isPossiblyOnScreen) {
479
+ // If the element is not possibly on screen, we can skip the layout and rendering completely
480
+ return;
481
+ }
482
+
483
+ setRenderWindow(
484
+ renderWindow,
485
+ x,
486
+ y,
487
+ scrollY,
488
+ lineHeight,
489
+ contain === 'both' ? elementBounds.y2 - elementBounds.y1 : 0,
490
+ elementBounds,
491
+ fontSizeRatio,
492
+ );
493
+ // console.log('newRenderWindow', renderWindow);
494
+ }
495
+
496
+ const start = getStartConditions(
497
+ sdfFontSize,
498
+ sdfLineHeight,
499
+ lineHeight,
500
+ verticalAlign,
501
+ offsetY,
502
+ fontSizeRatio,
503
+ renderWindow,
504
+ lineCache,
505
+ textH,
506
+ );
507
+
508
+ if (!start) {
509
+ // Nothing to render, return early, but still mark as loaded (since the text is just scrolled
510
+ // out of view)
511
+ this.setStatus(state, 'loaded');
512
+ return;
513
+ }
514
+
515
+ const { letterSpacing } = state.props;
516
+
517
+ const out2 = layoutText(
518
+ start.lineIndex,
519
+ start.sdfX,
520
+ start.sdfY,
521
+ text,
522
+ textAlign,
523
+ width,
524
+ height,
525
+ fontSize,
526
+ lineHeight,
527
+ letterSpacing,
528
+ vertexBuffer,
529
+ contain,
530
+ lineCache,
531
+ renderWindow.sdf,
532
+ trFontFace,
533
+ forceFullLayoutCalc,
534
+ scrollable,
535
+ overflowSuffix,
536
+ maxLines,
537
+ );
538
+
539
+ state.bufferUploaded = false;
540
+ state.bufferNumFloats = out2.bufferNumFloats;
541
+ state.bufferNumQuads = out2.bufferNumQuads;
542
+ state.vertexBuffer = vertexBuffer;
543
+ state.renderWindow = renderWindow;
544
+ debugData.lastLayoutNumCharacters = out2.layoutNumCharacters;
545
+ debugData.bufferSize = vertexBuffer.byteLength;
546
+
547
+ // If we didn't exit early, we know we have completely computed w/h
548
+ if (out2.fullyProcessed) {
549
+ state.textW = out2.maxX * fontSizeRatio;
550
+ state.textH = out2.maxY * fontSizeRatio;
551
+ }
552
+
553
+ // if (state.props.debug.printLayoutTime) {
554
+ // debugData.layoutSum += performance.now() - updateStartTime;
555
+ // debugData.layoutCount++;
556
+ // }
557
+ this.setStatus(state, 'loaded');
558
+ }
559
+
560
+ override renderQuads(
561
+ state: SdfTextRendererState,
562
+ transform: Matrix3d,
563
+ clippingRect: Readonly<RectWithValid>,
564
+ alpha: number,
565
+ ): void {
566
+ if (!state.vertexBuffer) {
567
+ // Nothing to draw
568
+ return;
569
+ }
570
+
571
+ const { renderer } = this.stage;
572
+
573
+ const { fontSize, color, contain, scrollable, zIndex, debug } = state.props;
574
+
575
+ // scrollY only has an effect when contain === 'both' and scrollable === true
576
+ const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
577
+
578
+ const {
579
+ textW = 0,
580
+ textH = 0,
581
+ distanceRange,
582
+ vertexBuffer,
583
+ bufferUploaded,
584
+ trFontFace,
585
+ elementBounds,
586
+ } = state;
587
+
588
+ let { webGlBuffers } = state;
589
+
590
+ if (!webGlBuffers) {
591
+ const glw = renderer.glw;
592
+ const stride = 4 * Float32Array.BYTES_PER_ELEMENT;
593
+ const webGlBuffer = glw.createBuffer();
594
+ assertTruthy(webGlBuffer);
595
+ state.webGlBuffers = new BufferCollection([
596
+ {
597
+ buffer: webGlBuffer,
598
+ attributes: {
599
+ a_position: {
600
+ name: 'a_position',
601
+ size: 2, // 2 components per iteration
602
+ type: glw.FLOAT, // the data is 32bit floats
603
+ normalized: false, // don't normalize the data
604
+ stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
605
+ offset: 0, // start at the beginning of the buffer
606
+ },
607
+ a_textureCoordinate: {
608
+ name: 'a_textureCoordinate',
609
+ size: 2,
610
+ type: glw.FLOAT,
611
+ normalized: false,
612
+ stride,
613
+ offset: 2 * Float32Array.BYTES_PER_ELEMENT,
614
+ },
615
+ },
616
+ },
617
+ ]);
618
+ state.bufferUploaded = false;
619
+ assertTruthy(state.webGlBuffers);
620
+ webGlBuffers = state.webGlBuffers;
621
+ }
622
+
623
+ if (!bufferUploaded) {
624
+ const glw = renderer.glw;
625
+
626
+ const buffer = webGlBuffers?.getBuffer('a_textureCoordinate') ?? null;
627
+ glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW);
628
+ state.bufferUploaded = true;
629
+ }
630
+
631
+ assertTruthy(trFontFace);
632
+ if (scrollable && contain === 'both') {
633
+ assertTruthy(elementBounds.valid);
634
+ const elementRect = convertBoundToRect(elementBounds, tmpRect);
635
+
636
+ if (clippingRect.valid) {
637
+ state.clippingRect.valid = true;
638
+ clippingRect = intersectRect(
639
+ clippingRect,
640
+ elementRect,
641
+ state.clippingRect,
642
+ );
643
+ } else {
644
+ state.clippingRect.valid = true;
645
+ clippingRect = copyRect(elementRect, state.clippingRect);
646
+ }
647
+ }
648
+
649
+ const renderOp = new WebGlCoreRenderOp(
650
+ renderer.glw,
651
+ renderer.options,
652
+ webGlBuffers,
653
+ this.sdfShader,
654
+ {
655
+ transform: transform.data,
656
+ // IMPORTANT: The SDF Shader expects the color NOT to be premultiplied
657
+ // for the best blending results. Which is why we use `mergeColorAlpha`
658
+ // instead of `mergeColorAlphaPremultiplied` here.
659
+ color: mergeColorAlpha(color, alpha),
660
+ size: fontSize / (trFontFace.data?.info.size || 0),
661
+ scrollY,
662
+ distanceRange,
663
+ debug: debug.sdfShaderDebug,
664
+ } satisfies SdfShaderProps,
665
+ alpha,
666
+ clippingRect,
667
+ { height: textH, width: textW },
668
+ 0,
669
+ zIndex,
670
+ );
671
+
672
+ const texture = state.trFontFace?.texture;
673
+ assertTruthy(texture);
674
+ const ctxTexture = this.stage.txManager.getCtxTexture(texture);
675
+
676
+ renderOp.addTexture(ctxTexture as WebGlCoreCtxTexture);
677
+ renderOp.length = state.bufferNumFloats;
678
+ renderOp.numQuads = state.bufferNumQuads;
679
+
680
+ renderer.addRenderOp(renderOp);
681
+
682
+ // if (!debug.disableScissor) {
683
+ // renderer.enableScissor(
684
+ // visibleRect.x,
685
+ // visibleRect.y,
686
+ // visibleRect.w,
687
+ // visibleRect.h,
688
+ // );
689
+ // }
690
+
691
+ // Draw the arrays
692
+ // gl.drawArrays(
693
+ // gl.TRIANGLES, // Primitive type
694
+ // 0,
695
+ // bufferNumVertices, // Number of verticies
696
+ // );
697
+
698
+ // renderer.disableScissor();
699
+
700
+ // if (debug.showElementRect) {
701
+ // this.renderer.drawBorder(
702
+ // Colors.Blue,
703
+ // elementRect.x,
704
+ // elementRect.y,
705
+ // elementRect.w,
706
+ // elementRect.h,
707
+ // );
708
+ // }
709
+
710
+ // if (debug.showVisibleRect) {
711
+ // this.renderer.drawBorder(
712
+ // Colors.Green,
713
+ // visibleRect.x,
714
+ // visibleRect.y,
715
+ // visibleRect.w,
716
+ // visibleRect.h,
717
+ // );
718
+ // }
719
+
720
+ // if (debug.showRenderWindow && renderWindow) {
721
+ // this.renderer.drawBorder(
722
+ // Colors.Red,
723
+ // x + renderWindow.x1,
724
+ // y + renderWindow.y1 - scrollY,
725
+ // x + renderWindow.x2 - (x + renderWindow.x1),
726
+ // y + renderWindow.y2 - scrollY - (y + renderWindow.y1 - scrollY),
727
+ // );
728
+ // }
729
+ // if (debug.printLayoutTime) {
730
+ // debugData.drawSum += performance.now() - drawStartTime;
731
+ // debugData.drawCount++;
732
+ // }
733
+ }
734
+ //#endregion Overrides
735
+
736
+ public resolveFontFace(props: TrFontProps): SdfTrFontFace | undefined {
737
+ return TrFontManager.resolveFontFace(
738
+ [this.msdfFontFamilies, this.ssdfFontFamilies],
739
+ props,
740
+ ) as SdfTrFontFace | undefined;
741
+ }
742
+
743
+ /**
744
+ * Invalidate the layout cache stored in the state. This will cause the text
745
+ * to be re-layed out on the next update.
746
+ *
747
+ * @remarks
748
+ * This also invalidates the visible window cache.
749
+ *
750
+ * @param state
751
+ */
752
+ protected invalidateLayoutCache(state: SdfTextRendererState): void {
753
+ state.renderWindow.valid = false;
754
+ state.elementBounds.valid = false;
755
+ state.textH = undefined;
756
+ state.textW = undefined;
757
+ state.lineCache = [];
758
+ this.setStatus(state, 'loading');
759
+ this.scheduleUpdateState(state);
760
+ }
761
+
762
+ protected setElementBoundsX(state: SdfTextRendererState): void {
763
+ const { x, contain, width } = state.props;
764
+ const { elementBounds } = state;
765
+ elementBounds.x1 = x;
766
+ elementBounds.x2 = contain !== 'none' ? x + width : Infinity;
767
+ }
768
+
769
+ protected setElementBoundsY(state: SdfTextRendererState): void {
770
+ const { y, contain, height } = state.props;
771
+ const { elementBounds } = state;
772
+ elementBounds.y1 = y;
773
+ elementBounds.y2 = contain === 'both' ? y + height : Infinity;
774
+ }
775
+ }