@lightningjs/renderer 0.7.1 → 0.7.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (215) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +221 -221
  5. package/dist/exports/main-api.d.ts +1 -0
  6. package/dist/src/common/CommonTypes.d.ts +7 -0
  7. package/dist/src/core/CoreShaderManager.d.ts +13 -6
  8. package/dist/src/core/CoreShaderManager.js +6 -6
  9. package/dist/src/core/CoreShaderManager.js.map +1 -1
  10. package/dist/src/core/Stage.d.ts +2 -1
  11. package/dist/src/core/Stage.js +4 -0
  12. package/dist/src/core/Stage.js.map +1 -1
  13. package/dist/src/core/animations/CoreAnimation.js +3 -0
  14. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  15. package/dist/src/core/animations/CoreAnimationController.d.ts +8 -0
  16. package/dist/src/core/animations/CoreAnimationController.js +26 -0
  17. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  18. package/dist/src/core/lib/ImageWorker.js +21 -21
  19. package/dist/src/core/lib/WebGlContextWrapper.d.ts +9 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.js +12 -0
  21. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  22. package/dist/src/core/lib/textureCompression.d.ts +16 -0
  23. package/dist/src/core/lib/textureCompression.js +129 -0
  24. package/dist/src/core/lib/textureCompression.js.map +1 -0
  25. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +12 -0
  26. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  27. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  28. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  29. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  30. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  31. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  37. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  38. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  39. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  40. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +31 -31
  41. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +13 -13
  42. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  43. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  44. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.d.ts +4 -0
  45. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +11 -0
  46. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  47. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js.map +1 -1
  48. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +10 -1
  49. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  50. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +21 -7
  51. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  52. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  53. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +2 -1
  54. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  55. package/dist/src/core/textures/ImageTexture.js +5 -0
  56. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  57. package/dist/src/core/textures/Texture.d.ts +28 -1
  58. package/dist/src/core/textures/Texture.js.map +1 -1
  59. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  60. package/dist/src/main-api/Inspector.d.ts +21 -0
  61. package/dist/src/main-api/Inspector.js +302 -0
  62. package/dist/src/main-api/Inspector.js.map +1 -0
  63. package/dist/src/main-api/RendererMain.d.ts +12 -0
  64. package/dist/src/main-api/RendererMain.js +19 -1
  65. package/dist/src/main-api/RendererMain.js.map +1 -1
  66. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  67. package/dist/src/render-drivers/main/MainCoreDriver.js +7 -1
  68. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  69. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  70. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +7 -0
  71. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  72. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -1
  73. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  74. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  75. package/exports/core-api.ts +102 -102
  76. package/exports/main-api.ts +60 -51
  77. package/exports/utils.ts +41 -41
  78. package/package.json +5 -3
  79. package/scripts/please-use-pnpm.js +13 -0
  80. package/src/common/CommonTypes.ts +113 -105
  81. package/src/common/EventEmitter.ts +77 -77
  82. package/src/common/IAnimationController.ts +29 -29
  83. package/src/core/CoreExtension.ts +32 -32
  84. package/src/core/CoreNode.ts +926 -926
  85. package/src/core/CoreShaderManager.ts +243 -210
  86. package/src/core/CoreTextNode.ts +391 -391
  87. package/src/core/CoreTextureManager.ts +326 -326
  88. package/src/core/Stage.ts +354 -342
  89. package/src/core/animations/AnimationManager.ts +38 -38
  90. package/src/core/animations/CoreAnimation.ts +181 -177
  91. package/src/core/animations/CoreAnimationController.ts +148 -117
  92. package/src/core/lib/ContextSpy.ts +41 -41
  93. package/src/core/lib/ImageWorker.ts +124 -124
  94. package/src/core/lib/Matrix3d.ts +290 -290
  95. package/src/core/lib/WebGlContextWrapper.ts +992 -965
  96. package/src/core/lib/textureCompression.ts +152 -0
  97. package/src/core/lib/utils.ts +241 -241
  98. package/src/core/platform.ts +46 -46
  99. package/src/core/renderers/CoreContextTexture.ts +30 -30
  100. package/src/core/renderers/CoreRenderOp.ts +22 -22
  101. package/src/core/renderers/CoreRenderer.ts +63 -63
  102. package/src/core/renderers/CoreShader.ts +41 -41
  103. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +37 -37
  104. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +231 -211
  105. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  106. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +520 -520
  107. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  108. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  109. package/src/core/renderers/webgl/internal/RendererUtils.ts +131 -131
  110. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  111. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  112. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  113. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  114. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  115. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  116. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  117. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  118. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  119. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  120. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  121. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  122. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  123. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  124. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  125. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  126. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +176 -176
  127. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +159 -159
  128. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  129. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  130. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  131. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  132. package/src/core/text-rendering/TrFontManager.ts +96 -96
  133. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -127
  134. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  135. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -165
  136. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -166
  137. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  138. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  139. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +751 -738
  140. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -707
  141. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +775 -777
  142. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  143. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  144. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  145. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  146. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  147. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  148. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  149. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +393 -392
  150. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -46
  151. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  152. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  153. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  154. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  155. package/src/core/text-rendering/renderers/TextRenderer.ts +504 -504
  156. package/src/core/textures/ColorTexture.ts +86 -86
  157. package/src/core/textures/ImageTexture.ts +133 -124
  158. package/src/core/textures/NoiseTexture.ts +96 -96
  159. package/src/core/textures/SubTexture.ts +143 -143
  160. package/src/core/textures/Texture.ts +218 -186
  161. package/src/core/utils.ts +224 -224
  162. package/src/env.d.ts +7 -7
  163. package/src/main-api/ICoreDriver.ts +66 -61
  164. package/src/main-api/INode.ts +470 -470
  165. package/src/main-api/Inspector.ts +432 -0
  166. package/src/main-api/RendererMain.ts +649 -610
  167. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  168. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  169. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  170. package/src/render-drivers/main/MainCoreDriver.ts +148 -133
  171. package/src/render-drivers/main/MainOnlyNode.ts +453 -453
  172. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  173. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  174. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  175. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  176. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +285 -273
  177. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  178. package/src/render-drivers/threadx/ThreadXMainNode.ts +178 -178
  179. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  180. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +110 -97
  181. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +238 -238
  182. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  183. package/src/render-drivers/threadx/worker/renderer.ts +151 -151
  184. package/src/render-drivers/utils.ts +57 -57
  185. package/src/utils.ts +207 -207
  186. package/dist/src/core/lib/WebGlContext.d.ts +0 -414
  187. package/dist/src/core/lib/WebGlContext.js +0 -640
  188. package/dist/src/core/lib/WebGlContext.js.map +0 -1
  189. package/dist/src/core/scene/Scene.d.ts +0 -59
  190. package/dist/src/core/scene/Scene.js +0 -106
  191. package/dist/src/core/scene/Scene.js.map +0 -1
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +0 -8
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +0 -29
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +0 -1
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +0 -19
  196. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +0 -84
  197. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +0 -1
  198. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +0 -8
  199. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +0 -40
  200. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +0 -1
  201. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +0 -2
  202. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +0 -41
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +0 -1
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +0 -1
  205. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +0 -4
  206. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +0 -1
  207. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +0 -1
  208. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +0 -2
  209. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +0 -1
  210. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  211. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  212. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  213. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +0 -9
  214. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +0 -32
  215. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +0 -1
@@ -1,290 +1,290 @@
1
- /* eslint-disable @typescript-eslint/no-non-null-assertion */
2
-
3
- // Matrix3d is a 3x3 matrix in column-major order because that's how WebGL likes it.
4
- // The matrix is stored in a Float32Array in the following order:
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- // | 0 3 6 |
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- // | 1 4 7 |
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- // | 2 5 8 |
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- // The following constants are used to index into the array in a row-major way.
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- const m0 = 0;
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- const m1 = 3;
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- const m2 = 6;
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- const m3 = 1;
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- const m4 = 4;
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- const m5 = 7;
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- const m6 = 2;
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- const m7 = 5;
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- const m8 = 8;
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-
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- /**
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- * A 3x3 matrix representing a 2D transformation.
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- *
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- * @remarks
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- * The matrix is stored in column-major order in the `data` property which can
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- * be passed directly to a WebGL shader uniform.
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- *
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- * The matrix is stored in a Float32Array in the following index order:
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- * | 0 3 6 |
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- * | 1 4 7 |
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- * | 2 5 8 |
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- *
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- * Only the first two rows are really used for the transformation. The last row is
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- * generally always `[0, 0, 1]` if you only use the 2D transformation methods
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- * provided by this class.
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- *
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- * For convenience, entries in the first two rows can be accessed by the following
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- * getter properties:
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- * | ta tb tx |
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- * | tc td ty |
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- * | 0 0 1 |
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- */
41
- export class Matrix3d {
42
- public data: Float32Array;
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-
44
- /**
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- * Creates a new 3x3 matrix.
46
- *
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- * @param entries Row-major 3x3 matrix
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- */
49
- public constructor(
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- entries?:
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- | [number, number, number, number, number, number, number, number, number]
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- | Float32Array,
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- ) {
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- if (entries) {
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- // Transpose the input matrix so that it's in column-major order.
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- this.data = new Float32Array(9);
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- this.data[m0] = entries[0]!;
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- this.data[m1] = entries[3]!;
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- this.data[m2] = entries[6]!;
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- this.data[m3] = entries[1]!;
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- this.data[m4] = entries[4]!;
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- this.data[m5] = entries[7]!;
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- this.data[m6] = entries[2]!;
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- this.data[m7] = entries[5]!;
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- this.data[m8] = entries[8]!;
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- } else {
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- this.data = new Float32Array(9);
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- }
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- }
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-
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- /**
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- * Returns a temporary matrix that can be used for calculations.
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- *
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- * @remarks
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- * This is useful for avoiding allocations in tight loops.
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- *
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- * The matrix is not guaranteed to be the same between calls.
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- *
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- * @returns
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- */
81
- public static get temp(): Matrix3d {
82
- return tempMatrix;
83
- }
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-
85
- public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
86
- const e0 =
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- a.data[m0]! * b.data[m0]! +
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- a.data[m1]! * b.data[m3]! +
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- a.data[m2]! * b.data[m6]!;
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- const e1 =
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- a.data[m0]! * b.data[m1]! +
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- a.data[m1]! * b.data[m4]! +
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- a.data[m2]! * b.data[m7]!;
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- const e2 =
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- a.data[m0]! * b.data[m2]! +
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- a.data[m1]! * b.data[m5]! +
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- a.data[m2]! * b.data[m8]!;
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- const e3 =
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- a.data[m3]! * b.data[m0]! +
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- a.data[m4]! * b.data[m3]! +
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- a.data[m5]! * b.data[m6]!;
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- const e4 =
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- a.data[m3]! * b.data[m1]! +
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- a.data[m4]! * b.data[m4]! +
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- a.data[m5]! * b.data[m7]!;
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- const e5 =
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- a.data[m3]! * b.data[m2]! +
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- a.data[m4]! * b.data[m5]! +
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- a.data[m5]! * b.data[m8]!;
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- const e6 =
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- a.data[m6]! * b.data[m0]! +
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- a.data[m7]! * b.data[m3]! +
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- a.data[m8]! * b.data[m6]!;
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- const e7 =
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- a.data[m6]! * b.data[m1]! +
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- a.data[m7]! * b.data[m4]! +
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- a.data[m8]! * b.data[m7]!;
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- const e8 =
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- a.data[m6]! * b.data[m2]! +
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- a.data[m7]! * b.data[m5]! +
121
- a.data[m8]! * b.data[m8]!;
122
- if (!out) {
123
- out = new Matrix3d();
124
- }
125
- out.data[m0] = e0;
126
- out.data[m1] = e1;
127
- out.data[m2] = e2;
128
- out.data[m3] = e3;
129
- out.data[m4] = e4;
130
- out.data[m5] = e5;
131
- out.data[m6] = e6;
132
- out.data[m7] = e7;
133
- out.data[m8] = e8;
134
- return out;
135
- }
136
-
137
- public static identity(out?: Matrix3d): Matrix3d {
138
- if (!out) {
139
- out = new Matrix3d();
140
- }
141
- out.data[m0] = 1;
142
- out.data[m1] = 0;
143
- out.data[m2] = 0;
144
- out.data[m3] = 0;
145
- out.data[m4] = 1;
146
- out.data[m5] = 0;
147
- out.data[m6] = 0;
148
- out.data[m7] = 0;
149
- out.data[m8] = 1;
150
- return out;
151
- }
152
-
153
- public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
154
- if (!out) {
155
- out = new Matrix3d();
156
- }
157
- out.data[m0] = 1;
158
- out.data[m1] = 0;
159
- out.data[m2] = x;
160
- out.data[m3] = 0;
161
- out.data[m4] = 1;
162
- out.data[m5] = y;
163
- out.data[m6] = 0;
164
- out.data[m7] = 0;
165
- out.data[m8] = 1;
166
- return out;
167
- }
168
-
169
- public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
170
- if (!out) {
171
- out = new Matrix3d();
172
- }
173
- out.data[m0] = sx;
174
- out.data[m1] = 0;
175
- out.data[m2] = 0;
176
- out.data[m3] = 0;
177
- out.data[m4] = sy;
178
- out.data[m5] = 0;
179
- out.data[m6] = 0;
180
- out.data[m7] = 0;
181
- out.data[m8] = 1;
182
- return out;
183
- }
184
-
185
- public static rotate(angle: number, out?: Matrix3d): Matrix3d {
186
- const cos = Math.cos(angle);
187
- const sin = Math.sin(angle);
188
- if (!out) {
189
- out = new Matrix3d();
190
- }
191
- out.data[m0] = cos;
192
- out.data[m1] = -sin;
193
- out.data[m2] = 0;
194
- out.data[m3] = sin;
195
- out.data[m4] = cos;
196
- out.data[m5] = 0;
197
- out.data[m6] = 0;
198
- out.data[m7] = 0;
199
- out.data[m8] = 1;
200
- return out;
201
- }
202
-
203
- public static copy(
204
- src: Matrix3d,
205
- dst?: Matrix3d,
206
- transpose?: boolean,
207
- ): Matrix3d {
208
- if (!dst) {
209
- dst = new Matrix3d();
210
- }
211
- dst.data[0] = src.data[0]!;
212
- dst.data[1] = src.data[1]!;
213
- dst.data[2] = src.data[2]!;
214
- dst.data[3] = src.data[3]!;
215
- dst.data[4] = src.data[4]!;
216
- dst.data[5] = src.data[5]!;
217
- dst.data[6] = src.data[6]!;
218
- dst.data[7] = src.data[7]!;
219
- dst.data[8] = src.data[8]!;
220
- return dst;
221
- }
222
-
223
- public translate(x: number, y: number): Matrix3d {
224
- this.data[m2] = this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!;
225
- this.data[m5] = this.data[m3]! * x + this.data[m4]! * y + this.data[m5]!;
226
- return this;
227
- }
228
-
229
- public scale(sx: number, sy: number): Matrix3d {
230
- this.data[m0] = this.data[m0]! * sx;
231
- this.data[m1] = this.data[m1]! * sy;
232
- this.data[m3] = this.data[m3]! * sx;
233
- this.data[m4] = this.data[m4]! * sy;
234
- return this;
235
- }
236
-
237
- public rotate(angle: number): Matrix3d {
238
- if (angle === 0 || !((angle % Math.PI) * 2)) {
239
- return this;
240
- }
241
- const cos = Math.cos(angle);
242
- const sin = Math.sin(angle);
243
- const e0 = this.data[m0]! * cos + this.data[m1]! * sin;
244
- const e1 = this.data[m1]! * cos - this.data[m0]! * sin;
245
- const e3 = this.data[m3]! * cos + this.data[m4]! * sin;
246
- const e4 = this.data[m4]! * cos - this.data[m3]! * sin;
247
- this.data[m0] = e0;
248
- this.data[m1] = e1;
249
- this.data[m3] = e3;
250
- this.data[m4] = e4;
251
- return this;
252
- }
253
-
254
- public multiply(other: Matrix3d): Matrix3d {
255
- return Matrix3d.multiply(this, other, this);
256
- }
257
-
258
- get tx(): number {
259
- return this.data[m2]!;
260
- }
261
-
262
- get ty(): number {
263
- return this.data[m5]!;
264
- }
265
-
266
- get ta(): number {
267
- return this.data[m0]!;
268
- }
269
-
270
- get tb(): number {
271
- return this.data[m1]!;
272
- }
273
-
274
- get tc(): number {
275
- return this.data[m3]!;
276
- }
277
-
278
- get td(): number {
279
- return this.data[m4]!;
280
- }
281
-
282
- transformPoint(x: number, y: number): [number, number] {
283
- return [
284
- this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!,
285
- this.data[m3]! * x + this.data[m4]! * y + this.data[m3]!,
286
- ];
287
- }
288
- }
289
-
290
- const tempMatrix = new Matrix3d();
1
+ /* eslint-disable @typescript-eslint/no-non-null-assertion */
2
+
3
+ // Matrix3d is a 3x3 matrix in column-major order because that's how WebGL likes it.
4
+ // The matrix is stored in a Float32Array in the following order:
5
+ // | 0 3 6 |
6
+ // | 1 4 7 |
7
+ // | 2 5 8 |
8
+ // The following constants are used to index into the array in a row-major way.
9
+ const m0 = 0;
10
+ const m1 = 3;
11
+ const m2 = 6;
12
+ const m3 = 1;
13
+ const m4 = 4;
14
+ const m5 = 7;
15
+ const m6 = 2;
16
+ const m7 = 5;
17
+ const m8 = 8;
18
+
19
+ /**
20
+ * A 3x3 matrix representing a 2D transformation.
21
+ *
22
+ * @remarks
23
+ * The matrix is stored in column-major order in the `data` property which can
24
+ * be passed directly to a WebGL shader uniform.
25
+ *
26
+ * The matrix is stored in a Float32Array in the following index order:
27
+ * | 0 3 6 |
28
+ * | 1 4 7 |
29
+ * | 2 5 8 |
30
+ *
31
+ * Only the first two rows are really used for the transformation. The last row is
32
+ * generally always `[0, 0, 1]` if you only use the 2D transformation methods
33
+ * provided by this class.
34
+ *
35
+ * For convenience, entries in the first two rows can be accessed by the following
36
+ * getter properties:
37
+ * | ta tb tx |
38
+ * | tc td ty |
39
+ * | 0 0 1 |
40
+ */
41
+ export class Matrix3d {
42
+ public data: Float32Array;
43
+
44
+ /**
45
+ * Creates a new 3x3 matrix.
46
+ *
47
+ * @param entries Row-major 3x3 matrix
48
+ */
49
+ public constructor(
50
+ entries?:
51
+ | [number, number, number, number, number, number, number, number, number]
52
+ | Float32Array,
53
+ ) {
54
+ if (entries) {
55
+ // Transpose the input matrix so that it's in column-major order.
56
+ this.data = new Float32Array(9);
57
+ this.data[m0] = entries[0]!;
58
+ this.data[m1] = entries[3]!;
59
+ this.data[m2] = entries[6]!;
60
+ this.data[m3] = entries[1]!;
61
+ this.data[m4] = entries[4]!;
62
+ this.data[m5] = entries[7]!;
63
+ this.data[m6] = entries[2]!;
64
+ this.data[m7] = entries[5]!;
65
+ this.data[m8] = entries[8]!;
66
+ } else {
67
+ this.data = new Float32Array(9);
68
+ }
69
+ }
70
+
71
+ /**
72
+ * Returns a temporary matrix that can be used for calculations.
73
+ *
74
+ * @remarks
75
+ * This is useful for avoiding allocations in tight loops.
76
+ *
77
+ * The matrix is not guaranteed to be the same between calls.
78
+ *
79
+ * @returns
80
+ */
81
+ public static get temp(): Matrix3d {
82
+ return tempMatrix;
83
+ }
84
+
85
+ public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
86
+ const e0 =
87
+ a.data[m0]! * b.data[m0]! +
88
+ a.data[m1]! * b.data[m3]! +
89
+ a.data[m2]! * b.data[m6]!;
90
+ const e1 =
91
+ a.data[m0]! * b.data[m1]! +
92
+ a.data[m1]! * b.data[m4]! +
93
+ a.data[m2]! * b.data[m7]!;
94
+ const e2 =
95
+ a.data[m0]! * b.data[m2]! +
96
+ a.data[m1]! * b.data[m5]! +
97
+ a.data[m2]! * b.data[m8]!;
98
+ const e3 =
99
+ a.data[m3]! * b.data[m0]! +
100
+ a.data[m4]! * b.data[m3]! +
101
+ a.data[m5]! * b.data[m6]!;
102
+ const e4 =
103
+ a.data[m3]! * b.data[m1]! +
104
+ a.data[m4]! * b.data[m4]! +
105
+ a.data[m5]! * b.data[m7]!;
106
+ const e5 =
107
+ a.data[m3]! * b.data[m2]! +
108
+ a.data[m4]! * b.data[m5]! +
109
+ a.data[m5]! * b.data[m8]!;
110
+ const e6 =
111
+ a.data[m6]! * b.data[m0]! +
112
+ a.data[m7]! * b.data[m3]! +
113
+ a.data[m8]! * b.data[m6]!;
114
+ const e7 =
115
+ a.data[m6]! * b.data[m1]! +
116
+ a.data[m7]! * b.data[m4]! +
117
+ a.data[m8]! * b.data[m7]!;
118
+ const e8 =
119
+ a.data[m6]! * b.data[m2]! +
120
+ a.data[m7]! * b.data[m5]! +
121
+ a.data[m8]! * b.data[m8]!;
122
+ if (!out) {
123
+ out = new Matrix3d();
124
+ }
125
+ out.data[m0] = e0;
126
+ out.data[m1] = e1;
127
+ out.data[m2] = e2;
128
+ out.data[m3] = e3;
129
+ out.data[m4] = e4;
130
+ out.data[m5] = e5;
131
+ out.data[m6] = e6;
132
+ out.data[m7] = e7;
133
+ out.data[m8] = e8;
134
+ return out;
135
+ }
136
+
137
+ public static identity(out?: Matrix3d): Matrix3d {
138
+ if (!out) {
139
+ out = new Matrix3d();
140
+ }
141
+ out.data[m0] = 1;
142
+ out.data[m1] = 0;
143
+ out.data[m2] = 0;
144
+ out.data[m3] = 0;
145
+ out.data[m4] = 1;
146
+ out.data[m5] = 0;
147
+ out.data[m6] = 0;
148
+ out.data[m7] = 0;
149
+ out.data[m8] = 1;
150
+ return out;
151
+ }
152
+
153
+ public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
154
+ if (!out) {
155
+ out = new Matrix3d();
156
+ }
157
+ out.data[m0] = 1;
158
+ out.data[m1] = 0;
159
+ out.data[m2] = x;
160
+ out.data[m3] = 0;
161
+ out.data[m4] = 1;
162
+ out.data[m5] = y;
163
+ out.data[m6] = 0;
164
+ out.data[m7] = 0;
165
+ out.data[m8] = 1;
166
+ return out;
167
+ }
168
+
169
+ public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
170
+ if (!out) {
171
+ out = new Matrix3d();
172
+ }
173
+ out.data[m0] = sx;
174
+ out.data[m1] = 0;
175
+ out.data[m2] = 0;
176
+ out.data[m3] = 0;
177
+ out.data[m4] = sy;
178
+ out.data[m5] = 0;
179
+ out.data[m6] = 0;
180
+ out.data[m7] = 0;
181
+ out.data[m8] = 1;
182
+ return out;
183
+ }
184
+
185
+ public static rotate(angle: number, out?: Matrix3d): Matrix3d {
186
+ const cos = Math.cos(angle);
187
+ const sin = Math.sin(angle);
188
+ if (!out) {
189
+ out = new Matrix3d();
190
+ }
191
+ out.data[m0] = cos;
192
+ out.data[m1] = -sin;
193
+ out.data[m2] = 0;
194
+ out.data[m3] = sin;
195
+ out.data[m4] = cos;
196
+ out.data[m5] = 0;
197
+ out.data[m6] = 0;
198
+ out.data[m7] = 0;
199
+ out.data[m8] = 1;
200
+ return out;
201
+ }
202
+
203
+ public static copy(
204
+ src: Matrix3d,
205
+ dst?: Matrix3d,
206
+ transpose?: boolean,
207
+ ): Matrix3d {
208
+ if (!dst) {
209
+ dst = new Matrix3d();
210
+ }
211
+ dst.data[0] = src.data[0]!;
212
+ dst.data[1] = src.data[1]!;
213
+ dst.data[2] = src.data[2]!;
214
+ dst.data[3] = src.data[3]!;
215
+ dst.data[4] = src.data[4]!;
216
+ dst.data[5] = src.data[5]!;
217
+ dst.data[6] = src.data[6]!;
218
+ dst.data[7] = src.data[7]!;
219
+ dst.data[8] = src.data[8]!;
220
+ return dst;
221
+ }
222
+
223
+ public translate(x: number, y: number): Matrix3d {
224
+ this.data[m2] = this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!;
225
+ this.data[m5] = this.data[m3]! * x + this.data[m4]! * y + this.data[m5]!;
226
+ return this;
227
+ }
228
+
229
+ public scale(sx: number, sy: number): Matrix3d {
230
+ this.data[m0] = this.data[m0]! * sx;
231
+ this.data[m1] = this.data[m1]! * sy;
232
+ this.data[m3] = this.data[m3]! * sx;
233
+ this.data[m4] = this.data[m4]! * sy;
234
+ return this;
235
+ }
236
+
237
+ public rotate(angle: number): Matrix3d {
238
+ if (angle === 0 || !((angle % Math.PI) * 2)) {
239
+ return this;
240
+ }
241
+ const cos = Math.cos(angle);
242
+ const sin = Math.sin(angle);
243
+ const e0 = this.data[m0]! * cos + this.data[m1]! * sin;
244
+ const e1 = this.data[m1]! * cos - this.data[m0]! * sin;
245
+ const e3 = this.data[m3]! * cos + this.data[m4]! * sin;
246
+ const e4 = this.data[m4]! * cos - this.data[m3]! * sin;
247
+ this.data[m0] = e0;
248
+ this.data[m1] = e1;
249
+ this.data[m3] = e3;
250
+ this.data[m4] = e4;
251
+ return this;
252
+ }
253
+
254
+ public multiply(other: Matrix3d): Matrix3d {
255
+ return Matrix3d.multiply(this, other, this);
256
+ }
257
+
258
+ get tx(): number {
259
+ return this.data[m2]!;
260
+ }
261
+
262
+ get ty(): number {
263
+ return this.data[m5]!;
264
+ }
265
+
266
+ get ta(): number {
267
+ return this.data[m0]!;
268
+ }
269
+
270
+ get tb(): number {
271
+ return this.data[m1]!;
272
+ }
273
+
274
+ get tc(): number {
275
+ return this.data[m3]!;
276
+ }
277
+
278
+ get td(): number {
279
+ return this.data[m4]!;
280
+ }
281
+
282
+ transformPoint(x: number, y: number): [number, number] {
283
+ return [
284
+ this.data[m0]! * x + this.data[m1]! * y + this.data[m2]!,
285
+ this.data[m3]! * x + this.data[m4]! * y + this.data[m3]!,
286
+ ];
287
+ }
288
+ }
289
+
290
+ const tempMatrix = new Matrix3d();