@inglorious/engine 0.2.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +76 -75
- package/package.json +14 -25
- package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
- package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
- package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
- package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
- package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
- package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
- package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
- package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
- package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
- package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
- package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
- package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
- package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
- package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
- package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
- package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
- package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
- package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
- package/src/{engine/animation → animation}/sprite.js +101 -101
- package/src/{engine/animation → animation}/ticker.js +38 -38
- package/src/{engine/behaviors → behaviors}/camera.js +68 -68
- package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
- package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
- package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
- package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
- package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
- package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
- package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
- package/src/behaviors/debug/collision.js +29 -0
- package/src/{engine/behaviors → behaviors}/fps.js +29 -29
- package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
- package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
- package/src/{engine/behaviors → behaviors}/game.js +15 -15
- package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
- package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
- package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
- package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
- package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
- package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
- package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
- package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
- package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
- package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
- package/src/{engine/collision → collision}/detection.js +110 -110
- package/src/{engine/core → core}/dev-tools.js +135 -135
- package/src/{engine/core → core}/engine.js +119 -119
- package/src/{engine/core → core}/loop.js +15 -15
- package/src/{engine/core → core}/loops/animation-frame.js +25 -25
- package/src/{engine/core → core}/loops/elapsed.js +22 -22
- package/src/{engine/core → core}/loops/fixed.js +27 -27
- package/src/{engine/core → core}/loops/flash.js +13 -13
- package/src/{engine/core → core}/loops/lag.js +26 -26
- package/src/main.js +10 -10
- package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
- package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
- package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
- package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
- package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
- package/src/{engine/physics → physics}/bounds.js +138 -138
- package/src/{engine/physics → physics}/position.js +43 -43
- package/src/{engine/physics → physics}/position.test.js +80 -80
- package/src/{engine/systems → systems}/sprite-animation.js +27 -27
- package/src/engine/behaviors/debug/collision.js +0 -35
- package/src/engine/core/api.js +0 -34
- package/src/engine/core/select.js +0 -26
- package/src/engine/core/store.js +0 -178
- package/src/engine/core/store.test.js +0 -110
- package/src/renderers/canvas/absolute-position.js +0 -18
- package/src/renderers/canvas/camera.js +0 -13
- package/src/renderers/canvas/canvas-renderer.js +0 -68
- package/src/renderers/canvas/character.js +0 -38
- package/src/renderers/canvas/form/button.js +0 -25
- package/src/renderers/canvas/fps.js +0 -18
- package/src/renderers/canvas/image/hitmask.js +0 -51
- package/src/renderers/canvas/image/image.js +0 -34
- package/src/renderers/canvas/image/sprite.js +0 -49
- package/src/renderers/canvas/image/tilemap.js +0 -66
- package/src/renderers/canvas/mouse.js +0 -37
- package/src/renderers/canvas/rendering-system.js +0 -79
- package/src/renderers/canvas/shapes/circle.js +0 -29
- package/src/renderers/canvas/shapes/rectangle.js +0 -27
- package/src/renderers/react/game/character/character.module.scss +0 -17
- package/src/renderers/react/game/character/index.jsx +0 -20
- package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
- package/src/renderers/react/game/cursor/index.jsx +0 -20
- package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
- package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
- package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
- package/src/renderers/react/game/form/fields/index.jsx +0 -12
- package/src/renderers/react/game/form/form.module.scss +0 -18
- package/src/renderers/react/game/form/index.jsx +0 -22
- package/src/renderers/react/game/fps/index.jsx +0 -16
- package/src/renderers/react/game/game.jsx +0 -72
- package/src/renderers/react/game/index.jsx +0 -29
- package/src/renderers/react/game/platform/index.jsx +0 -30
- package/src/renderers/react/game/platform/platform.module.scss +0 -7
- package/src/renderers/react/game/scene/index.jsx +0 -27
- package/src/renderers/react/game/scene/scene.module.scss +0 -9
- package/src/renderers/react/game/sprite/index.jsx +0 -60
- package/src/renderers/react/game/sprite/sprite.module.css +0 -3
- package/src/renderers/react/game/stats/index.jsx +0 -22
- package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
- package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
- package/src/renderers/react/index.jsx +0 -9
- package/src/utils/algorithms/decision-tree.js +0 -24
- package/src/utils/algorithms/decision-tree.test.js +0 -153
- package/src/utils/algorithms/path-finding.js +0 -155
- package/src/utils/algorithms/path-finding.test.js +0 -151
- package/src/utils/algorithms/types.d.ts +0 -28
- package/src/utils/data-structures/array.js +0 -83
- package/src/utils/data-structures/array.test.js +0 -173
- package/src/utils/data-structures/board.js +0 -159
- package/src/utils/data-structures/board.test.js +0 -242
- package/src/utils/data-structures/boolean.js +0 -9
- package/src/utils/data-structures/heap.js +0 -164
- package/src/utils/data-structures/heap.test.js +0 -103
- package/src/utils/data-structures/object.js +0 -138
- package/src/utils/data-structures/object.test.js +0 -218
- package/src/utils/data-structures/objects.js +0 -66
- package/src/utils/data-structures/objects.test.js +0 -99
- package/src/utils/data-structures/tree.js +0 -36
- package/src/utils/data-structures/tree.test.js +0 -33
- package/src/utils/data-structures/types.d.ts +0 -4
- package/src/utils/functions/functions.js +0 -19
- package/src/utils/functions/functions.test.js +0 -23
- package/src/utils/math/geometry/circle.js +0 -70
- package/src/utils/math/geometry/circle.test.js +0 -97
- package/src/utils/math/geometry/hitmask.js +0 -70
- package/src/utils/math/geometry/hitmask.test.js +0 -155
- package/src/utils/math/geometry/line.js +0 -35
- package/src/utils/math/geometry/line.test.js +0 -49
- package/src/utils/math/geometry/point.js +0 -78
- package/src/utils/math/geometry/point.test.js +0 -81
- package/src/utils/math/geometry/rectangle.js +0 -76
- package/src/utils/math/geometry/rectangle.test.js +0 -42
- package/src/utils/math/geometry/segment.js +0 -80
- package/src/utils/math/geometry/segment.test.js +0 -183
- package/src/utils/math/geometry/triangle.js +0 -15
- package/src/utils/math/geometry/triangle.test.js +0 -11
- package/src/utils/math/geometry/types.d.ts +0 -23
- package/src/utils/math/linear-algebra/2d.js +0 -28
- package/src/utils/math/linear-algebra/2d.test.js +0 -17
- package/src/utils/math/linear-algebra/quaternion.js +0 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
- package/src/utils/math/linear-algebra/quaternions.js +0 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
- package/src/utils/math/linear-algebra/types.d.ts +0 -4
- package/src/utils/math/linear-algebra/vector.js +0 -327
- package/src/utils/math/linear-algebra/vector.test.js +0 -265
- package/src/utils/math/linear-algebra/vectors.js +0 -122
- package/src/utils/math/linear-algebra/vectors.test.js +0 -65
- package/src/utils/math/linear-interpolation.js +0 -9
- package/src/utils/math/numbers.js +0 -90
- package/src/utils/math/numbers.test.js +0 -137
- package/src/utils/math/rng.js +0 -44
- package/src/utils/math/rng.test.js +0 -39
- package/src/utils/math/statistics.js +0 -43
- package/src/utils/math/statistics.test.js +0 -47
- package/src/utils/math/trigonometry.js +0 -89
- package/src/utils/math/trigonometry.test.js +0 -52
- package/src/utils/physics/acceleration.js +0 -61
- package/src/utils/physics/friction.js +0 -28
- package/src/utils/physics/friction.test.js +0 -42
- package/src/utils/physics/gravity.js +0 -69
- package/src/utils/physics/gravity.test.js +0 -77
- package/src/utils/physics/jump.js +0 -31
- package/src/utils/physics/velocity.js +0 -36
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import { game } from "@inglorious/engine/behaviors/game.js"
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import
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// Default game configuration
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// loop.type specifies the type of loop to use (defaults to "animationFrame").
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const DEFAULT_GAME_CONFIG = {
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loop: { type: "animationFrame", fps: 60 },
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systems: [],
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types: {
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game: [game()],
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},
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entities: {
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game: { type: "game", bounds: [0, 0, 800, 600] },
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},
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}
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const ONE_SECOND = 1000 // Number of milliseconds in one second.
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// Delta time for the final update call when stopping the engine.
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const FINAL_UPDATE_DELTA_TIME = 0 // This ensures any pending events (like 'stop') are processed before shutdown.
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/**
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* Engine class responsible for managing the game loop, state, and rendering.
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*/
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export class Engine {
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_devMode = false
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/**
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* @param {Object} [gameConfig] - Game-specific configuration.
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* @param {Object} [renderer] - UI entity responsible for rendering. It must have a `render` method.
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*/
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constructor(gameConfig) {
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this._config = extend(DEFAULT_GAME_CONFIG, gameConfig)
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const systems = [...(this._config.systems ?? [])]
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if (this._config.renderer) {
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systems.push(...this._config.renderer.getSystems())
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}
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this._store = createStore({ ...this._config, systems })
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this._loop = new Loop[this._config.loop.type]()
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this._api = createApi(this._store)
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// The renderer might need the engine instance to initialize itself (e.g., to set up DOM events).
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this._config.renderer?.init(this)
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// Determine devMode from the entities config.
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const devMode = this._config.entities.game?.devMode
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this._devMode = devMode
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if (devMode) {
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initDevTools(this._store)
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}
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/**
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* Starts the game engine, initializing the loop and notifying the store.
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*/
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start() {
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this._store.notify("start", this._api)
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this._loop.start(this, ONE_SECOND / this._config.loop.fps)
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this.isRunning = true
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}
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stop() {
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this._store.notify("stop", this._api)
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this._store.update(FINAL_UPDATE_DELTA_TIME, this._api)
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this._loop.stop()
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this.isRunning = false
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}
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/**
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update(dt) {
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const processedEvents = this._store.update(dt, this._api)
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const state = this._store.getState()
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// Check for devMode changes and connect/disconnect dev tools accordingly.
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const newDevMode = state.entities.game?.devMode
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}
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this._devMode = newDevMode
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}
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const eventsToLog = processedEvents.filter(
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const action = {
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type: eventsToLog.map(({ type }) => type).join("|"),
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sendAction(action, state)
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}
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}
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}
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import { game } from "@inglorious/engine/behaviors/game.js"
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import { createApi } from "@inglorious/store/api.js"
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import { createStore } from "@inglorious/store/store.js"
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import { extend } from "@inglorious/utils/data-structures/objects.js"
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import {
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ACTION_BLACKLIST,
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initDevTools,
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sendAction,
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} from "./dev-tools.js"
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import Loop from "./loop.js"
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// Default game configuration
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// loop.type specifies the type of loop to use (defaults to "animationFrame").
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const DEFAULT_GAME_CONFIG = {
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loop: { type: "animationFrame", fps: 60 },
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systems: [],
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types: {
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game: [game()],
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},
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entities: {
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game: { type: "game", bounds: [0, 0, 800, 600] },
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},
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}
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const ONE_SECOND = 1000 // Number of milliseconds in one second.
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// Delta time for the final update call when stopping the engine.
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const FINAL_UPDATE_DELTA_TIME = 0 // This ensures any pending events (like 'stop') are processed before shutdown.
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/**
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* Engine class responsible for managing the game loop, state, and rendering.
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*/
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export class Engine {
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_devMode = false
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/**
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* @param {Object} [gameConfig] - Game-specific configuration.
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* @param {Object} [renderer] - UI entity responsible for rendering. It must have a `render` method.
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*/
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constructor(gameConfig) {
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this._config = extend(DEFAULT_GAME_CONFIG, gameConfig)
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const systems = [...(this._config.systems ?? [])]
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systems.push(...this._config.renderer.getSystems())
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}
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this._store = createStore({ ...this._config, systems })
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this._loop = new Loop[this._config.loop.type]()
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this._api = createApi(this._store)
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// The renderer might need the engine instance to initialize itself (e.g., to set up DOM events).
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this._config.renderer?.init(this)
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61
|
+
// Determine devMode from the entities config.
|
|
62
|
+
const devMode = this._config.entities.game?.devMode
|
|
63
|
+
this._devMode = devMode
|
|
64
|
+
if (devMode) {
|
|
65
|
+
initDevTools(this._store)
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* Starts the game engine, initializing the loop and notifying the store.
|
|
71
|
+
*/
|
|
72
|
+
start() {
|
|
73
|
+
this._store.notify("start", this._api)
|
|
74
|
+
this._loop.start(this, ONE_SECOND / this._config.loop.fps)
|
|
75
|
+
this.isRunning = true
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* Stops the game engine, halting the loop and notifying the store.
|
|
80
|
+
*/
|
|
81
|
+
stop() {
|
|
82
|
+
this._store.notify("stop", this._api)
|
|
83
|
+
this._store.update(FINAL_UPDATE_DELTA_TIME, this._api)
|
|
84
|
+
this._loop.stop()
|
|
85
|
+
this.isRunning = false
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
/**
|
|
89
|
+
* Updates the game state.
|
|
90
|
+
* @param {number} dt - Delta time since the last update in milliseconds.
|
|
91
|
+
*/
|
|
92
|
+
update(dt) {
|
|
93
|
+
const processedEvents = this._store.update(dt, this._api)
|
|
94
|
+
const state = this._store.getState()
|
|
95
|
+
|
|
96
|
+
// Check for devMode changes and connect/disconnect dev tools accordingly.
|
|
97
|
+
const newDevMode = state.entities.game?.devMode
|
|
98
|
+
if (newDevMode !== this._devMode) {
|
|
99
|
+
if (newDevMode) {
|
|
100
|
+
initDevTools(this._store)
|
|
101
|
+
} else {
|
|
102
|
+
disconnectDevTools()
|
|
103
|
+
}
|
|
104
|
+
this._devMode = newDevMode
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
const eventsToLog = processedEvents.filter(
|
|
108
|
+
({ type }) => !ACTION_BLACKLIST.includes(type),
|
|
109
|
+
)
|
|
110
|
+
|
|
111
|
+
if (eventsToLog.length) {
|
|
112
|
+
const action = {
|
|
113
|
+
type: eventsToLog.map(({ type }) => type).join("|"),
|
|
114
|
+
payload: eventsToLog,
|
|
115
|
+
}
|
|
116
|
+
sendAction(action, state)
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
}
|
|
@@ -1,15 +1,15 @@
|
|
|
1
|
-
import { AnimationFrameLoop } from "./loops/animation-frame.js"
|
|
2
|
-
import { ElapsedLoop } from "./loops/elapsed.js"
|
|
3
|
-
import { FixedLoop } from "./loops/fixed.js"
|
|
4
|
-
import { FlashLoop } from "./loops/flash.js"
|
|
5
|
-
import { LagLoop } from "./loops/lag.js"
|
|
6
|
-
|
|
7
|
-
// @see https://gameprogrammingpatterns.com/game-loop.html
|
|
8
|
-
|
|
9
|
-
export default {
|
|
10
|
-
flash: FlashLoop,
|
|
11
|
-
fixed: FixedLoop,
|
|
12
|
-
elapsed: ElapsedLoop,
|
|
13
|
-
lag: LagLoop,
|
|
14
|
-
animationFrame: AnimationFrameLoop,
|
|
15
|
-
}
|
|
1
|
+
import { AnimationFrameLoop } from "./loops/animation-frame.js"
|
|
2
|
+
import { ElapsedLoop } from "./loops/elapsed.js"
|
|
3
|
+
import { FixedLoop } from "./loops/fixed.js"
|
|
4
|
+
import { FlashLoop } from "./loops/flash.js"
|
|
5
|
+
import { LagLoop } from "./loops/lag.js"
|
|
6
|
+
|
|
7
|
+
// @see https://gameprogrammingpatterns.com/game-loop.html
|
|
8
|
+
|
|
9
|
+
export default {
|
|
10
|
+
flash: FlashLoop,
|
|
11
|
+
fixed: FixedLoop,
|
|
12
|
+
elapsed: ElapsedLoop,
|
|
13
|
+
lag: LagLoop,
|
|
14
|
+
animationFrame: AnimationFrameLoop,
|
|
15
|
+
}
|
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
const ONE_SECOND = 1000
|
|
2
|
-
|
|
3
|
-
export class AnimationFrameLoop {
|
|
4
|
-
_id = null
|
|
5
|
-
_previousTime = new Date()
|
|
6
|
-
|
|
7
|
-
start(engine) {
|
|
8
|
-
this._tick(engine)
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
stop() {
|
|
12
|
-
window.cancelAnimationFrame(this._id)
|
|
13
|
-
this._id = null
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
_tick(engine) {
|
|
17
|
-
const currentTime = new Date()
|
|
18
|
-
this._id = window.requestAnimationFrame(() => this._tick(engine))
|
|
19
|
-
const dt = currentTime - this._previousTime
|
|
20
|
-
|
|
21
|
-
engine.update(dt / ONE_SECOND)
|
|
22
|
-
|
|
23
|
-
this._previousTime = currentTime
|
|
24
|
-
}
|
|
25
|
-
}
|
|
1
|
+
const ONE_SECOND = 1000
|
|
2
|
+
|
|
3
|
+
export class AnimationFrameLoop {
|
|
4
|
+
_id = null
|
|
5
|
+
_previousTime = new Date()
|
|
6
|
+
|
|
7
|
+
start(engine) {
|
|
8
|
+
this._tick(engine)
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
stop() {
|
|
12
|
+
window.cancelAnimationFrame(this._id)
|
|
13
|
+
this._id = null
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
_tick(engine) {
|
|
17
|
+
const currentTime = new Date()
|
|
18
|
+
this._id = window.requestAnimationFrame(() => this._tick(engine))
|
|
19
|
+
const dt = currentTime - this._previousTime
|
|
20
|
+
|
|
21
|
+
engine.update(dt / ONE_SECOND)
|
|
22
|
+
|
|
23
|
+
this._previousTime = currentTime
|
|
24
|
+
}
|
|
25
|
+
}
|
|
@@ -1,22 +1,22 @@
|
|
|
1
|
-
const ONE_SECOND = 1000
|
|
2
|
-
|
|
3
|
-
export class ElapsedLoop {
|
|
4
|
-
_shouldStop = false
|
|
5
|
-
|
|
6
|
-
start(engine) {
|
|
7
|
-
let previousTime = Date.now()
|
|
8
|
-
|
|
9
|
-
while (!this._shouldStop) {
|
|
10
|
-
const currentTime = Date.now()
|
|
11
|
-
const dt = currentTime - previousTime
|
|
12
|
-
|
|
13
|
-
engine.update(dt / ONE_SECOND)
|
|
14
|
-
|
|
15
|
-
previousTime = currentTime
|
|
16
|
-
}
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
stop() {
|
|
20
|
-
this._shouldStop = true
|
|
21
|
-
}
|
|
22
|
-
}
|
|
1
|
+
const ONE_SECOND = 1000
|
|
2
|
+
|
|
3
|
+
export class ElapsedLoop {
|
|
4
|
+
_shouldStop = false
|
|
5
|
+
|
|
6
|
+
start(engine) {
|
|
7
|
+
let previousTime = Date.now()
|
|
8
|
+
|
|
9
|
+
while (!this._shouldStop) {
|
|
10
|
+
const currentTime = Date.now()
|
|
11
|
+
const dt = currentTime - previousTime
|
|
12
|
+
|
|
13
|
+
engine.update(dt / ONE_SECOND)
|
|
14
|
+
|
|
15
|
+
previousTime = currentTime
|
|
16
|
+
}
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
stop() {
|
|
20
|
+
this._shouldStop = true
|
|
21
|
+
}
|
|
22
|
+
}
|
|
@@ -1,27 +1,27 @@
|
|
|
1
|
-
const ONE_SECOND = 1000
|
|
2
|
-
|
|
3
|
-
export class FixedLoop {
|
|
4
|
-
_shouldStop = false
|
|
5
|
-
|
|
6
|
-
async start(engine, msPerUpdate) {
|
|
7
|
-
let previousTime = Date.now()
|
|
8
|
-
|
|
9
|
-
while (!this._shouldStop) {
|
|
10
|
-
const currentTime = Date.now()
|
|
11
|
-
const dt = currentTime - previousTime
|
|
12
|
-
|
|
13
|
-
engine.update(dt / ONE_SECOND)
|
|
14
|
-
|
|
15
|
-
previousTime = currentTime
|
|
16
|
-
await sleep(Date.now() - currentTime + msPerUpdate)
|
|
17
|
-
}
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
stop() {
|
|
21
|
-
this._shouldStop = true
|
|
22
|
-
}
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
function sleep(ms) {
|
|
26
|
-
return new Promise((resolve) => setTimeout(resolve, ms))
|
|
27
|
-
}
|
|
1
|
+
const ONE_SECOND = 1000
|
|
2
|
+
|
|
3
|
+
export class FixedLoop {
|
|
4
|
+
_shouldStop = false
|
|
5
|
+
|
|
6
|
+
async start(engine, msPerUpdate) {
|
|
7
|
+
let previousTime = Date.now()
|
|
8
|
+
|
|
9
|
+
while (!this._shouldStop) {
|
|
10
|
+
const currentTime = Date.now()
|
|
11
|
+
const dt = currentTime - previousTime
|
|
12
|
+
|
|
13
|
+
engine.update(dt / ONE_SECOND)
|
|
14
|
+
|
|
15
|
+
previousTime = currentTime
|
|
16
|
+
await sleep(Date.now() - currentTime + msPerUpdate)
|
|
17
|
+
}
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
stop() {
|
|
21
|
+
this._shouldStop = true
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
function sleep(ms) {
|
|
26
|
+
return new Promise((resolve) => setTimeout(resolve, ms))
|
|
27
|
+
}
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
export class FlashLoop {
|
|
2
|
-
_shouldStop = false
|
|
3
|
-
|
|
4
|
-
start(engine) {
|
|
5
|
-
while (!this._shouldStop) {
|
|
6
|
-
engine.update()
|
|
7
|
-
}
|
|
8
|
-
}
|
|
9
|
-
|
|
10
|
-
stop() {
|
|
11
|
-
this._shouldStop = true
|
|
12
|
-
}
|
|
13
|
-
}
|
|
1
|
+
export class FlashLoop {
|
|
2
|
+
_shouldStop = false
|
|
3
|
+
|
|
4
|
+
start(engine) {
|
|
5
|
+
while (!this._shouldStop) {
|
|
6
|
+
engine.update()
|
|
7
|
+
}
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
stop() {
|
|
11
|
+
this._shouldStop = true
|
|
12
|
+
}
|
|
13
|
+
}
|
|
@@ -1,26 +1,26 @@
|
|
|
1
|
-
const ONE_SECOND = 1000
|
|
2
|
-
|
|
3
|
-
export class LagLoop {
|
|
4
|
-
_shouldStop = false
|
|
5
|
-
|
|
6
|
-
start(engine, msPerUpdate) {
|
|
7
|
-
let previousTime = Date.now()
|
|
8
|
-
let lag = 0
|
|
9
|
-
|
|
10
|
-
while (!this._shouldStop) {
|
|
11
|
-
const currentTime = Date.now()
|
|
12
|
-
const dt = currentTime - previousTime
|
|
13
|
-
previousTime = currentTime
|
|
14
|
-
lag += dt
|
|
15
|
-
|
|
16
|
-
while (lag >= msPerUpdate) {
|
|
17
|
-
engine.update(dt / ONE_SECOND)
|
|
18
|
-
lag -= msPerUpdate
|
|
19
|
-
}
|
|
20
|
-
}
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
stop() {
|
|
24
|
-
this._shouldStop = true
|
|
25
|
-
}
|
|
26
|
-
}
|
|
1
|
+
const ONE_SECOND = 1000
|
|
2
|
+
|
|
3
|
+
export class LagLoop {
|
|
4
|
+
_shouldStop = false
|
|
5
|
+
|
|
6
|
+
start(engine, msPerUpdate) {
|
|
7
|
+
let previousTime = Date.now()
|
|
8
|
+
let lag = 0
|
|
9
|
+
|
|
10
|
+
while (!this._shouldStop) {
|
|
11
|
+
const currentTime = Date.now()
|
|
12
|
+
const dt = currentTime - previousTime
|
|
13
|
+
previousTime = currentTime
|
|
14
|
+
lag += dt
|
|
15
|
+
|
|
16
|
+
while (lag >= msPerUpdate) {
|
|
17
|
+
engine.update(dt / ONE_SECOND)
|
|
18
|
+
lag -= msPerUpdate
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
stop() {
|
|
24
|
+
this._shouldStop = true
|
|
25
|
+
}
|
|
26
|
+
}
|
package/src/main.js
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import { Engine } from "@inglorious/engine/core/engine.js"
|
|
2
|
-
import { CanvasRenderer } from "@inglorious/
|
|
3
|
-
import game from "game"
|
|
4
|
-
|
|
5
|
-
const canvas = document.getElementById("canvas")
|
|
6
|
-
window.addEventListener("load", () => {
|
|
7
|
-
const renderer = new CanvasRenderer(canvas)
|
|
8
|
-
const engine = new Engine({ ...game, renderer })
|
|
9
|
-
engine.start()
|
|
10
|
-
})
|
|
1
|
+
import { Engine } from "@inglorious/engine/core/engine.js"
|
|
2
|
+
import { CanvasRenderer } from "@inglorious/renderer-2d/canvas-renderer.js"
|
|
3
|
+
import game from "game"
|
|
4
|
+
|
|
5
|
+
const canvas = document.getElementById("canvas")
|
|
6
|
+
window.addEventListener("load", () => {
|
|
7
|
+
const renderer = new CanvasRenderer(canvas)
|
|
8
|
+
const engine = new Engine({ ...game, renderer })
|
|
9
|
+
engine.start()
|
|
10
|
+
})
|
|
@@ -1,21 +1,21 @@
|
|
|
1
|
-
import {
|
|
2
|
-
angle,
|
|
3
|
-
magnitude,
|
|
4
|
-
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
5
|
-
import { applyAcceleration } from "@inglorious/utils/physics/acceleration.js"
|
|
6
|
-
|
|
7
|
-
const DEFAULT_ORIENTATION = 0
|
|
8
|
-
|
|
9
|
-
const ORIENTATION_CHANGE_THRESHOLD = 4
|
|
10
|
-
|
|
11
|
-
export function modernMove(entity, dt) {
|
|
12
|
-
const { acceleration, velocity, position } = applyAcceleration(entity, dt)
|
|
13
|
-
|
|
14
|
-
let orientation = entity.orientation ?? DEFAULT_ORIENTATION
|
|
15
|
-
orientation =
|
|
16
|
-
magnitude(velocity) > ORIENTATION_CHANGE_THRESHOLD
|
|
17
|
-
? angle(velocity)
|
|
18
|
-
: orientation
|
|
19
|
-
|
|
20
|
-
return { acceleration, velocity, position, orientation }
|
|
21
|
-
}
|
|
1
|
+
import {
|
|
2
|
+
angle,
|
|
3
|
+
magnitude,
|
|
4
|
+
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
5
|
+
import { applyAcceleration } from "@inglorious/utils/physics/acceleration.js"
|
|
6
|
+
|
|
7
|
+
const DEFAULT_ORIENTATION = 0
|
|
8
|
+
|
|
9
|
+
const ORIENTATION_CHANGE_THRESHOLD = 4
|
|
10
|
+
|
|
11
|
+
export function modernMove(entity, dt) {
|
|
12
|
+
const { acceleration, velocity, position } = applyAcceleration(entity, dt)
|
|
13
|
+
|
|
14
|
+
let orientation = entity.orientation ?? DEFAULT_ORIENTATION
|
|
15
|
+
orientation =
|
|
16
|
+
magnitude(velocity) > ORIENTATION_CHANGE_THRESHOLD
|
|
17
|
+
? angle(velocity)
|
|
18
|
+
: orientation
|
|
19
|
+
|
|
20
|
+
return { acceleration, velocity, position, orientation }
|
|
21
|
+
}
|
|
@@ -1,43 +1,43 @@
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1
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-
import {
|
|
2
|
-
clamp,
|
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3
|
-
multiply,
|
|
4
|
-
rotate,
|
|
5
|
-
zero,
|
|
6
|
-
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
7
|
-
import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
8
|
-
import { toRange } from "@inglorious/utils/math/trigonometry.js"
|
|
9
|
-
import { applyFriction } from "@inglorious/utils/physics/friction.js"
|
|
10
|
-
|
|
11
|
-
const DEFAULT_MAX_ACCELERATION = 0
|
|
12
|
-
const DEFAULT_MAX_SPEED = 0
|
|
13
|
-
const DEFAULT_FRICTION = 0
|
|
14
|
-
|
|
15
|
-
const DEFAULT_ORIENTATION = 0
|
|
16
|
-
|
|
17
|
-
const HALF_ACCELERATION = 0.5
|
|
18
|
-
|
|
19
|
-
export function tankMove(entity, dt) {
|
|
20
|
-
const maxAcceleration = entity.maxAcceleration ?? DEFAULT_MAX_ACCELERATION
|
|
21
|
-
const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
|
|
22
|
-
const friction = entity.friction ?? DEFAULT_FRICTION
|
|
23
|
-
|
|
24
|
-
let orientation = entity.orientation ?? DEFAULT_ORIENTATION
|
|
25
|
-
orientation = toRange(orientation)
|
|
26
|
-
|
|
27
|
-
let acceleration = entity.acceleration ?? zero()
|
|
28
|
-
acceleration = rotate(acceleration, orientation)
|
|
29
|
-
acceleration = clamp(acceleration, -maxAcceleration, maxAcceleration)
|
|
30
|
-
|
|
31
|
-
let velocity = entity.velocity ?? zero()
|
|
32
|
-
velocity = sum(velocity, multiply(acceleration, dt))
|
|
33
|
-
velocity = clamp(velocity, -maxSpeed, maxSpeed)
|
|
34
|
-
velocity = applyFriction({ velocity, friction }, dt)
|
|
35
|
-
|
|
36
|
-
const position = sum(
|
|
37
|
-
entity.position,
|
|
38
|
-
multiply(velocity, dt),
|
|
39
|
-
multiply(acceleration, HALF_ACCELERATION * dt * dt),
|
|
40
|
-
)
|
|
41
|
-
|
|
42
|
-
return { velocity, position, orientation }
|
|
43
|
-
}
|
|
1
|
+
import {
|
|
2
|
+
clamp,
|
|
3
|
+
multiply,
|
|
4
|
+
rotate,
|
|
5
|
+
zero,
|
|
6
|
+
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
7
|
+
import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
8
|
+
import { toRange } from "@inglorious/utils/math/trigonometry.js"
|
|
9
|
+
import { applyFriction } from "@inglorious/utils/physics/friction.js"
|
|
10
|
+
|
|
11
|
+
const DEFAULT_MAX_ACCELERATION = 0
|
|
12
|
+
const DEFAULT_MAX_SPEED = 0
|
|
13
|
+
const DEFAULT_FRICTION = 0
|
|
14
|
+
|
|
15
|
+
const DEFAULT_ORIENTATION = 0
|
|
16
|
+
|
|
17
|
+
const HALF_ACCELERATION = 0.5
|
|
18
|
+
|
|
19
|
+
export function tankMove(entity, dt) {
|
|
20
|
+
const maxAcceleration = entity.maxAcceleration ?? DEFAULT_MAX_ACCELERATION
|
|
21
|
+
const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
|
|
22
|
+
const friction = entity.friction ?? DEFAULT_FRICTION
|
|
23
|
+
|
|
24
|
+
let orientation = entity.orientation ?? DEFAULT_ORIENTATION
|
|
25
|
+
orientation = toRange(orientation)
|
|
26
|
+
|
|
27
|
+
let acceleration = entity.acceleration ?? zero()
|
|
28
|
+
acceleration = rotate(acceleration, orientation)
|
|
29
|
+
acceleration = clamp(acceleration, -maxAcceleration, maxAcceleration)
|
|
30
|
+
|
|
31
|
+
let velocity = entity.velocity ?? zero()
|
|
32
|
+
velocity = sum(velocity, multiply(acceleration, dt))
|
|
33
|
+
velocity = clamp(velocity, -maxSpeed, maxSpeed)
|
|
34
|
+
velocity = applyFriction({ velocity, friction }, dt)
|
|
35
|
+
|
|
36
|
+
const position = sum(
|
|
37
|
+
entity.position,
|
|
38
|
+
multiply(velocity, dt),
|
|
39
|
+
multiply(acceleration, HALF_ACCELERATION * dt * dt),
|
|
40
|
+
)
|
|
41
|
+
|
|
42
|
+
return { velocity, position, orientation }
|
|
43
|
+
}
|