@inglorious/engine 0.2.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +76 -75
- package/package.json +14 -25
- package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
- package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
- package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
- package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
- package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
- package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
- package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
- package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
- package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
- package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
- package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
- package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
- package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
- package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
- package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
- package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
- package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
- package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
- package/src/{engine/animation → animation}/sprite.js +101 -101
- package/src/{engine/animation → animation}/ticker.js +38 -38
- package/src/{engine/behaviors → behaviors}/camera.js +68 -68
- package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
- package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
- package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
- package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
- package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
- package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
- package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
- package/src/behaviors/debug/collision.js +29 -0
- package/src/{engine/behaviors → behaviors}/fps.js +29 -29
- package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
- package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
- package/src/{engine/behaviors → behaviors}/game.js +15 -15
- package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
- package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
- package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
- package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
- package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
- package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
- package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
- package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
- package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
- package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
- package/src/{engine/collision → collision}/detection.js +110 -110
- package/src/{engine/core → core}/dev-tools.js +135 -135
- package/src/{engine/core → core}/engine.js +119 -119
- package/src/{engine/core → core}/loop.js +15 -15
- package/src/{engine/core → core}/loops/animation-frame.js +25 -25
- package/src/{engine/core → core}/loops/elapsed.js +22 -22
- package/src/{engine/core → core}/loops/fixed.js +27 -27
- package/src/{engine/core → core}/loops/flash.js +13 -13
- package/src/{engine/core → core}/loops/lag.js +26 -26
- package/src/main.js +10 -10
- package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
- package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
- package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
- package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
- package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
- package/src/{engine/physics → physics}/bounds.js +138 -138
- package/src/{engine/physics → physics}/position.js +43 -43
- package/src/{engine/physics → physics}/position.test.js +80 -80
- package/src/{engine/systems → systems}/sprite-animation.js +27 -27
- package/src/engine/behaviors/debug/collision.js +0 -35
- package/src/engine/core/api.js +0 -34
- package/src/engine/core/select.js +0 -26
- package/src/engine/core/store.js +0 -178
- package/src/engine/core/store.test.js +0 -110
- package/src/renderers/canvas/absolute-position.js +0 -18
- package/src/renderers/canvas/camera.js +0 -13
- package/src/renderers/canvas/canvas-renderer.js +0 -68
- package/src/renderers/canvas/character.js +0 -38
- package/src/renderers/canvas/form/button.js +0 -25
- package/src/renderers/canvas/fps.js +0 -18
- package/src/renderers/canvas/image/hitmask.js +0 -51
- package/src/renderers/canvas/image/image.js +0 -34
- package/src/renderers/canvas/image/sprite.js +0 -49
- package/src/renderers/canvas/image/tilemap.js +0 -66
- package/src/renderers/canvas/mouse.js +0 -37
- package/src/renderers/canvas/rendering-system.js +0 -79
- package/src/renderers/canvas/shapes/circle.js +0 -29
- package/src/renderers/canvas/shapes/rectangle.js +0 -27
- package/src/renderers/react/game/character/character.module.scss +0 -17
- package/src/renderers/react/game/character/index.jsx +0 -20
- package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
- package/src/renderers/react/game/cursor/index.jsx +0 -20
- package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
- package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
- package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
- package/src/renderers/react/game/form/fields/index.jsx +0 -12
- package/src/renderers/react/game/form/form.module.scss +0 -18
- package/src/renderers/react/game/form/index.jsx +0 -22
- package/src/renderers/react/game/fps/index.jsx +0 -16
- package/src/renderers/react/game/game.jsx +0 -72
- package/src/renderers/react/game/index.jsx +0 -29
- package/src/renderers/react/game/platform/index.jsx +0 -30
- package/src/renderers/react/game/platform/platform.module.scss +0 -7
- package/src/renderers/react/game/scene/index.jsx +0 -27
- package/src/renderers/react/game/scene/scene.module.scss +0 -9
- package/src/renderers/react/game/sprite/index.jsx +0 -60
- package/src/renderers/react/game/sprite/sprite.module.css +0 -3
- package/src/renderers/react/game/stats/index.jsx +0 -22
- package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
- package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
- package/src/renderers/react/index.jsx +0 -9
- package/src/utils/algorithms/decision-tree.js +0 -24
- package/src/utils/algorithms/decision-tree.test.js +0 -153
- package/src/utils/algorithms/path-finding.js +0 -155
- package/src/utils/algorithms/path-finding.test.js +0 -151
- package/src/utils/algorithms/types.d.ts +0 -28
- package/src/utils/data-structures/array.js +0 -83
- package/src/utils/data-structures/array.test.js +0 -173
- package/src/utils/data-structures/board.js +0 -159
- package/src/utils/data-structures/board.test.js +0 -242
- package/src/utils/data-structures/boolean.js +0 -9
- package/src/utils/data-structures/heap.js +0 -164
- package/src/utils/data-structures/heap.test.js +0 -103
- package/src/utils/data-structures/object.js +0 -138
- package/src/utils/data-structures/object.test.js +0 -218
- package/src/utils/data-structures/objects.js +0 -66
- package/src/utils/data-structures/objects.test.js +0 -99
- package/src/utils/data-structures/tree.js +0 -36
- package/src/utils/data-structures/tree.test.js +0 -33
- package/src/utils/data-structures/types.d.ts +0 -4
- package/src/utils/functions/functions.js +0 -19
- package/src/utils/functions/functions.test.js +0 -23
- package/src/utils/math/geometry/circle.js +0 -70
- package/src/utils/math/geometry/circle.test.js +0 -97
- package/src/utils/math/geometry/hitmask.js +0 -70
- package/src/utils/math/geometry/hitmask.test.js +0 -155
- package/src/utils/math/geometry/line.js +0 -35
- package/src/utils/math/geometry/line.test.js +0 -49
- package/src/utils/math/geometry/point.js +0 -78
- package/src/utils/math/geometry/point.test.js +0 -81
- package/src/utils/math/geometry/rectangle.js +0 -76
- package/src/utils/math/geometry/rectangle.test.js +0 -42
- package/src/utils/math/geometry/segment.js +0 -80
- package/src/utils/math/geometry/segment.test.js +0 -183
- package/src/utils/math/geometry/triangle.js +0 -15
- package/src/utils/math/geometry/triangle.test.js +0 -11
- package/src/utils/math/geometry/types.d.ts +0 -23
- package/src/utils/math/linear-algebra/2d.js +0 -28
- package/src/utils/math/linear-algebra/2d.test.js +0 -17
- package/src/utils/math/linear-algebra/quaternion.js +0 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
- package/src/utils/math/linear-algebra/quaternions.js +0 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
- package/src/utils/math/linear-algebra/types.d.ts +0 -4
- package/src/utils/math/linear-algebra/vector.js +0 -327
- package/src/utils/math/linear-algebra/vector.test.js +0 -265
- package/src/utils/math/linear-algebra/vectors.js +0 -122
- package/src/utils/math/linear-algebra/vectors.test.js +0 -65
- package/src/utils/math/linear-interpolation.js +0 -9
- package/src/utils/math/numbers.js +0 -90
- package/src/utils/math/numbers.test.js +0 -137
- package/src/utils/math/rng.js +0 -44
- package/src/utils/math/rng.test.js +0 -39
- package/src/utils/math/statistics.js +0 -43
- package/src/utils/math/statistics.test.js +0 -47
- package/src/utils/math/trigonometry.js +0 -89
- package/src/utils/math/trigonometry.test.js +0 -52
- package/src/utils/physics/acceleration.js +0 -61
- package/src/utils/physics/friction.js +0 -28
- package/src/utils/physics/friction.test.js +0 -42
- package/src/utils/physics/gravity.js +0 -69
- package/src/utils/physics/gravity.test.js +0 -77
- package/src/utils/physics/jump.js +0 -31
- package/src/utils/physics/velocity.js +0 -36
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// @see https://jonathanwhiting.com/tutorial/collision/
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import { intersectsRectangle } from "./rectangle.js"
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const FIRST_TILE = 0
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const HALF = 2
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const LAST_ROW = 1
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export function findCollisions(hitmask, target) {
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const [tilemapX, tilemapY, tilemapZ] = hitmask.position
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const [tileWidth, tileDepth] = hitmask.tileSize
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const halfTileWidth = tileWidth / HALF
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const halfTileDepth = tileDepth / HALF
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const dRows = Math.ceil(hitmask.heights.length / hitmask.columns)
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const tilemapWidth = hitmask.columns * tileWidth
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const tilemapDepth = dRows * tileDepth
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const tilemapLeft = tilemapX - tilemapWidth / HALF
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const tilemapBack = tilemapZ - tilemapDepth / HALF
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const [targetX, , targetZ] = target.position
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const [targetWidth, , targetDepth] = target.size
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const targetHalfWidth = targetWidth / HALF
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const targetHalfDepth = targetDepth / HALF
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const targetLeft = targetX - targetHalfWidth
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const targetRight = targetX + targetHalfWidth
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const targetBack = targetZ - targetHalfDepth
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const targetFront = targetZ + targetHalfDepth
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const minTileX = Math.floor((targetLeft - tilemapLeft) / tileWidth)
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const maxTileX = Math.floor((targetRight - tilemapLeft) / tileWidth)
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const minTileZ = Math.floor((targetBack - tilemapBack) / tileDepth)
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const maxTileZ = Math.floor((targetFront - tilemapBack) / tileDepth)
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for (let i = minTileX; i <= maxTileX; i++) {
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for (let j = minTileZ; j <= maxTileZ; j++) {
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if (
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i < FIRST_TILE ||
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i >= hitmask.columns ||
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j < FIRST_TILE ||
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j >= dRows
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) {
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continue
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const tileHeightValue = hitmask.heights[tileIndex]
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if (tileHeightValue) {
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const tileRectangle = {
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position: [
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tilemapLeft + i * tileWidth + halfTileWidth,
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tilemapY,
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tilemapBack + j * tileDepth + halfTileDepth,
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],
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size: [tileWidth, tileHeightValue, tileDepth],
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}
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if (intersectsRectangle(target, tileRectangle)) {
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return true
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}
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}
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}
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}
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return false
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}
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import { expect, test } from "vitest"
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import { findCollisions } from "./hitmask"
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/**
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* Given a rectangle located at (x=1.5, y=0, z=2.5) with a size of (1, 1, 1),
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* which is touching a wall tile, this test proves a collision is detected.
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*
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* Tilemap layout:
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* ⬛️🟩🟩⬛️
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* ⬛️⬛️⬛️⬛️
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* ⬛️⬛️⬛️⬛️
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*
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* Rectangle position (X,Z): R at (1.5, 2.5)
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*
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* Expected outcome: true
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*/
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test("it should prove that a rectangle touching a wall intersects with it", () => {
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const hitmask = {
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position: [2, 0, 1.5],
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tileSize: [1, 1],
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columns: 4,
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// The top row (indices 0, 1, 2, 3) now has the walls.
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heights: [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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}
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const rectangle = {
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shape: "rectangle",
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position: [1.5, 0, 2.5],
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}
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expect(findCollisions(hitmask, rectangle)).toBe(true)
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})
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/**
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* Given the same scenario as the previous test, but all coordinates
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* are shifted by a constant value, this test proves the outcome remains
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* unchanged, ensuring the collision detection is relative.
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*
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* ⬛️🟩🟩⬛️
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* ⬛️⬛️⬛️⬛️
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* ⬛️⬛️⬛️⬛️
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*
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* Rectangle position (X,Z): R at (11.5, 12.5)
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*
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* Expected outcome: true
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*/
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test("it should prove that shifting operands does not change the outcome", () => {
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const SHIFT = 10
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const hitmask = {
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position: [2 + SHIFT, 0, 1.5 + SHIFT],
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tileSize: [1, 1],
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columns: 4,
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// The top row (indices 0, 1, 2, 3) now has the walls.
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heights: [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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}
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const rectangle = {
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shape: "rectangle",
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position: [11.5, 0, 12.5],
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size: [1, 1, 1],
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}
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expect(findCollisions(hitmask, rectangle)).toBe(true)
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})
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/**
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* Given a rectangle located at (x=0.5, y=0, z=0.5) with a size of (1, 1, 1),
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* which is not touching any walls, this test proves no collision is detected.
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* ⬛️🟩🟩⬛️
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* ⬛️⬛️⬛️⬛️
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* Rectangle position (X,Z): R at (0.5, 0.5)
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* Expected outcome: false
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*/
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test("it should prove that a rectangle not touching a wall does not intersect with it", () => {
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tileSize: [1, 1],
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columns: 4,
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// The top row (indices 0, 1, 2, 3) now has the walls.
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heights: [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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}
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const rectangle = {
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position: [0.5, 0, 0.5],
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size: [1, 1, 1],
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}
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expect(findCollisions(hitmask, rectangle)).toBe(false)
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})
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/**
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* collision is detected even when the X and Z positions overlap.
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*
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* ⬛️🟩🟩⬛️
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* ⬛️⬛️⬛️⬛️
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* ⬛️⬛️⬛️⬛️
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test("it should prove that a rectangle above the tile of a hitmask does not intersect with it", () => {
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columns: 4,
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/**
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* no collision is detected.
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* Tilemap layout:
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* ⬛️🟩🟩⬛️
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* ⬛️⬛️⬛️⬛️
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* ⬛️⬛️⬛️⬛️
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*
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* Rectangle position: R at (x=5.5, y=0.5, z=1.5)
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*
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* Expected outcome: false
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*/
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test("it should prove that a rectangle outside of a hitmask does not intersect with it", () => {
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position: [2, 0, 1.5],
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columns: 4,
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// The top row (indices 0, 1, 2, 3) now has the walls.
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heights: [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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}
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shape: "rectangle",
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position: [5.5, 0.5, 1.5],
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size: [1, 1, 1],
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}
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})
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@@ -1,35 +0,0 @@
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/**
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* @typedef {import("./types").Line} Line
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* @typedef {import("./types").Point} Point
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* @typedef {import("./types").Circle} Circle
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*/
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import { abs } from "@inglorious/utils/math/numbers.js"
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import { hypothenuse } from "./triangle.js"
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/**
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* Calculates the shortest distance from a point to a line in 2D space.
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*
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* @param {Line} line - The line represented by the equation ax + bz + c = 0, where `line` is [a, b, c].
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* @param {Point} point - The point in 3D space represented as [x, y, z].
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* @returns {number} The shortest distance from the point to the line.
|
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*/
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export function distanceFromPoint(line, point) {
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const [a, b, c] = line
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const [x, , z] = point
|
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return abs(a * x + b * z + c) / hypothenuse(a, b)
|
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}
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|
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// @see https://math.stackexchange.com/questions/275529/check-if-line-intersects-with-circles-perimeter
|
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/**
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* Determines whether a line intersects with the perimeter of a circle.
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*
|
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* @param {Line} line - The line represented by the equation ax + bz + c = 0, where `line` is [a, b, c].
|
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* @param {Circle} circle - The circle defined by its position (center) and radius.
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* @returns {boolean} `true` if the line intersects the circle's perimeter, otherwise `false`.
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*/
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export function intersectsCircle(line, circle) {
|
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|
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return distanceFromPoint(line, circle.position) <= circle.radius
|
|
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}
|
|
@@ -1,49 +0,0 @@
|
|
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import { expect, test } from "vitest"
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|
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|
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|
|
3
|
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import { distanceFromPoint, intersectsCircle } from "./line.js"
|
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|
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|
|
5
|
-
test("it should compute the distance between a line and a point", () => {
|
|
6
|
-
const line = [-4, 3, 0]
|
|
7
|
-
const point = [5, 0, 0]
|
|
8
|
-
const expectedResult = 4
|
|
9
|
-
|
|
10
|
-
expect(distanceFromPoint(line, point)).toBe(expectedResult)
|
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|
-
})
|
|
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|
-
|
|
13
|
-
test("it should not compute the distance between a line and a point", () => {
|
|
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|
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const line = [-1, 1, 0]
|
|
15
|
-
const point = [2, 0, 2]
|
|
16
|
-
const expectedResult = 0
|
|
17
|
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|
|
18
|
-
expect(distanceFromPoint(line, point)).toBe(expectedResult)
|
|
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|
-
})
|
|
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|
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|
|
21
|
-
test("it should prove that a line that crosses a circle intersects with it", () => {
|
|
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|
-
const line = [-2, 2, 0]
|
|
23
|
-
const circle = {
|
|
24
|
-
position: [1, 1, 0],
|
|
25
|
-
radius: 1,
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
expect(intersectsCircle(line, circle)).toBe(true)
|
|
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|
-
})
|
|
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|
-
|
|
31
|
-
test("it should prove that a line tangent to a circle intersects with it", () => {
|
|
32
|
-
const line = [-2, 0, 0]
|
|
33
|
-
const circle = {
|
|
34
|
-
position: [1, 0, 1],
|
|
35
|
-
radius: 1,
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
expect(intersectsCircle(line, circle)).toBe(true)
|
|
39
|
-
})
|
|
40
|
-
|
|
41
|
-
test("it should prove that a line that does not cross a circle does not intersect with it", () => {
|
|
42
|
-
const line = [1, 1, 0]
|
|
43
|
-
const circle = {
|
|
44
|
-
position: [1, 0, 1],
|
|
45
|
-
radius: 1,
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
expect(intersectsCircle(line, circle)).toBe(false)
|
|
49
|
-
})
|
|
@@ -1,78 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @typedef {import("./types").Point} Point
|
|
3
|
-
* @typedef {import("./types").Line} Line
|
|
4
|
-
* @typedef {import("./types").Circle} Circle
|
|
5
|
-
* @typedef {import("./types").Rectangle} Rectangle
|
|
6
|
-
*/
|
|
7
|
-
|
|
8
|
-
const SQUARED = 2
|
|
9
|
-
const HALF = 2
|
|
10
|
-
|
|
11
|
-
import { distanceFromPoint } from "./line.js"
|
|
12
|
-
|
|
13
|
-
/**
|
|
14
|
-
* Calculates the distance from a point to a line.
|
|
15
|
-
* @param {Point} point - The point as a 3D coordinate [x, y, z].
|
|
16
|
-
* @param {Line} line - The line to calculate the distance from.
|
|
17
|
-
* @returns {number} The distance from the point to the line.
|
|
18
|
-
*/
|
|
19
|
-
export function getDistanceFromLine(point, line) {
|
|
20
|
-
return distanceFromPoint(line, point)
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
/**
|
|
24
|
-
* Checks if two points intersect.
|
|
25
|
-
* @param {Point} point1 - The first point as a 3D coordinate [x, y, z].
|
|
26
|
-
* @param {Point} point2 - The second point as a 3D coordinate [x, y, z].
|
|
27
|
-
* @returns {boolean} True if the points intersect, false otherwise.
|
|
28
|
-
*/
|
|
29
|
-
export function intersectsPoint(point1, point2) {
|
|
30
|
-
const [x1, y1, z1] = point1
|
|
31
|
-
const [x2, y2, z2] = point2
|
|
32
|
-
return x1 === x2 && y1 === y2 && z1 === z2
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
/**
|
|
36
|
-
* Checks if a point intersects with a circle.
|
|
37
|
-
* @param {Point} point - The point as a 3D coordinate [x, y, z].
|
|
38
|
-
* @param {Circle} circle - The circle with a position and radius.
|
|
39
|
-
* @returns {boolean} True if the point intersects the circle, false otherwise.
|
|
40
|
-
*/
|
|
41
|
-
export function intersectsCircle(point, circle) {
|
|
42
|
-
const [x, y, z] = point
|
|
43
|
-
const [cx, cy, cz] = circle.position
|
|
44
|
-
const radius = circle.radius
|
|
45
|
-
|
|
46
|
-
return (
|
|
47
|
-
(x - cx) ** SQUARED + (y - cy) ** SQUARED + (z - cz) ** SQUARED <=
|
|
48
|
-
radius ** SQUARED
|
|
49
|
-
)
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
/**
|
|
53
|
-
* Checks if a point intersects with a rectangle.
|
|
54
|
-
* @param {Point} point - The point as a 3D coordinate [x, y, z].
|
|
55
|
-
* @param {Rectangle} rectangle - The rectangle with a position and size.
|
|
56
|
-
* @returns {boolean} True if the point intersects the rectangle, false otherwise.
|
|
57
|
-
*/
|
|
58
|
-
export function intersectsRectangle(point, rectangle) {
|
|
59
|
-
const [x, y, z] = point
|
|
60
|
-
const [rectX, rectY, rectZ] = rectangle.position
|
|
61
|
-
const [width, height, depth] = rectangle.size
|
|
62
|
-
|
|
63
|
-
const left = rectX - width / HALF
|
|
64
|
-
const right = rectX + width / HALF
|
|
65
|
-
const bottom = rectY - height / HALF
|
|
66
|
-
const top = rectY + height / HALF
|
|
67
|
-
const back = rectZ - depth / HALF
|
|
68
|
-
const front = rectZ + depth / HALF
|
|
69
|
-
|
|
70
|
-
return (
|
|
71
|
-
x >= left &&
|
|
72
|
-
x <= right &&
|
|
73
|
-
y >= bottom &&
|
|
74
|
-
y <= top &&
|
|
75
|
-
z >= back &&
|
|
76
|
-
z <= front
|
|
77
|
-
)
|
|
78
|
-
}
|
|
@@ -1,81 +0,0 @@
|
|
|
1
|
-
import { expect, test } from "vitest"
|
|
2
|
-
|
|
3
|
-
import {
|
|
4
|
-
intersectsCircle,
|
|
5
|
-
intersectsPoint,
|
|
6
|
-
intersectsRectangle,
|
|
7
|
-
} from "./point.js"
|
|
8
|
-
|
|
9
|
-
test("it should prove that two equal points intersect", () => {
|
|
10
|
-
const point1 = [1.5, 1.5, 0]
|
|
11
|
-
const point2 = [1.5, 1.5, 0]
|
|
12
|
-
|
|
13
|
-
expect(intersectsPoint(point1, point2)).toBe(true)
|
|
14
|
-
})
|
|
15
|
-
|
|
16
|
-
test("it should prove that two different points do not intersect", () => {
|
|
17
|
-
const point1 = [1.5, 1.5, 0]
|
|
18
|
-
const point2 = [2, 1, 0]
|
|
19
|
-
|
|
20
|
-
expect(intersectsPoint(point1, point2)).toBe(false)
|
|
21
|
-
})
|
|
22
|
-
|
|
23
|
-
test("it should prove that a point inside of a circle intersects with it", () => {
|
|
24
|
-
const point = [1.5, 1.5, 0]
|
|
25
|
-
const circle = {
|
|
26
|
-
position: [1, 1, 0],
|
|
27
|
-
radius: 1,
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
expect(intersectsCircle(point, circle)).toBe(true)
|
|
31
|
-
})
|
|
32
|
-
|
|
33
|
-
test("it should prove that a point on the border of a circle intersects with it", () => {
|
|
34
|
-
const point = [2, 1, 0]
|
|
35
|
-
const circle = {
|
|
36
|
-
position: [1, 1, 0],
|
|
37
|
-
radius: 1,
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
expect(intersectsCircle(point, circle)).toBe(true)
|
|
41
|
-
})
|
|
42
|
-
|
|
43
|
-
test("it should prove that a point outside of a circle does not intersect with it", () => {
|
|
44
|
-
const point = [2, 2, 0]
|
|
45
|
-
const circle = {
|
|
46
|
-
position: [1, 1, 0],
|
|
47
|
-
radius: 1,
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
expect(intersectsCircle(point, circle)).toBe(false)
|
|
51
|
-
})
|
|
52
|
-
|
|
53
|
-
test("it should prove that a point inside of a rectangle intersects with it", () => {
|
|
54
|
-
const point = [1.5, 1.5, 0]
|
|
55
|
-
const rectangle = {
|
|
56
|
-
position: [1, 1, 0],
|
|
57
|
-
size: [2, 2, 0],
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
expect(intersectsRectangle(point, rectangle)).toBe(true)
|
|
61
|
-
})
|
|
62
|
-
|
|
63
|
-
test("it should prove that a point on the border of a rectangle intersects with it", () => {
|
|
64
|
-
const point = [2, 1, 0]
|
|
65
|
-
const rectangle = {
|
|
66
|
-
position: [1, 1, 0],
|
|
67
|
-
size: [2, 2, 0],
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
expect(intersectsRectangle(point, rectangle)).toBe(true)
|
|
71
|
-
})
|
|
72
|
-
|
|
73
|
-
test("it should prove that a point outside of a rectangle does not intersect with it", () => {
|
|
74
|
-
const point = [2.5, 2.5, 0]
|
|
75
|
-
const rectangle = {
|
|
76
|
-
position: [1, 1, 0],
|
|
77
|
-
size: [2, 2, 0],
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
expect(intersectsRectangle(point, rectangle)).toBe(false)
|
|
81
|
-
})
|
|
@@ -1,76 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @typedef {import("./types").Circle} Circle
|
|
3
|
-
* @typedef {import("./types").Rectangle} Rectangle
|
|
4
|
-
* @typedef {import("./types").Platform} Platform
|
|
5
|
-
*/
|
|
6
|
-
|
|
7
|
-
import { intersectsRectangle as circleIntersectsRectangle } from "./circle.js"
|
|
8
|
-
import { intersectsRectangle as pointIntersectsRectangle } from "./point.js"
|
|
9
|
-
|
|
10
|
-
const HALF = 2
|
|
11
|
-
|
|
12
|
-
/**
|
|
13
|
-
* Checks if a rectangle intersects with a point.
|
|
14
|
-
* @param {Rectangle} rectangle - The rectangle to check.
|
|
15
|
-
* @param {Point} point - The point to check.
|
|
16
|
-
* @returns {boolean} True if the point intersects the circle, false otherwise.
|
|
17
|
-
*/
|
|
18
|
-
export function intersectsPoint(rectangle, point) {
|
|
19
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return pointIntersectsRectangle(point, rectangle)
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}
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/**
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* Checks if a rectangle intersects with a circle.
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*
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* @param {Rectangle} rectangle - The rectangle to check.
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* @returns {boolean} True if the rectangle intersects the circle, false otherwise.
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export function intersectsCircle(rectangle, circle) {
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return circleIntersectsRectangle(circle, rectangle)
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}
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/**
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* Determines whether a rectangle intersects another in 3D space.
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*
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* @param {Rectangle} rectangle1 - The first rectangle, defined by its position (x, y, z) and size (width, height, depth).
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* @param {Rectangle} rectangle2 - The second rectangle, defined by its position (x, y, z) and size (width, height, depth).
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* @returns {boolean} True if the two rectangles intersect, false otherwise.
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*/
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export function intersectsRectangle(rectangle1, rectangle2) {
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const [x1, y1, z1] = rectangle1.position
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const [w1, h1, d1] = rectangle1.size
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const halfW1 = w1 / HALF
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const halfH1 = h1 / HALF
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const halfD1 = d1 / HALF
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const left1 = x1 - halfW1
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const right1 = x1 + halfW1
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const bottom1 = y1 - halfH1
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const top1 = y1 + halfH1
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const back1 = z1 - halfD1
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const front1 = z1 + halfD1
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const [x2, y2, z2] = rectangle2.position
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const [w2, h2, d2] = rectangle2.size
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const halfW2 = w2 / HALF
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const halfH2 = h2 / HALF
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const halfD2 = d2 / HALF
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const left2 = x2 - halfW2
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const right2 = x2 + halfW2
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const bottom2 = y2 - halfH2
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const top2 = y2 + halfH2
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const back2 = z2 - halfD2
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const front2 = z2 + halfD2
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// AABB intersection test
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|
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return (
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left1 <= right2 &&
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right1 >= left2 &&
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bottom1 <= top2 &&
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top1 >= bottom2 &&
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back1 <= front2 &&
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front1 >= back2
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)
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}
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@@ -1,42 +0,0 @@
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import { expect, test } from "vitest"
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import { intersectsRectangle } from "./rectangle.js"
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test("it should prove that a rectangle crossing another one intersects with it", () => {
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const rectangle1 = {
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position: [0, 0, 0],
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8
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size: [2, 2, 2],
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|
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}
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const rectangle2 = {
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position: [1, 1, 1],
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size: [2, 2, 2],
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}
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|
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expect(intersectsRectangle(rectangle1, rectangle2)).toBe(true)
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|
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})
|
|
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|
-
|
|
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test("it should prove that a rectangle right on top of another intersects with it", () => {
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const rectangle1 = {
|
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position: [0, 0, 0],
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size: [2, 2, 2],
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22
|
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}
|
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|
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const rectangle2 = {
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position: [0, 0, 0],
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25
|
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size: [2, 0, 2],
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
expect(intersectsRectangle(rectangle1, rectangle2)).toBe(true)
|
|
29
|
-
})
|
|
30
|
-
|
|
31
|
-
test("it should prove that a rectangle not crossing another one does not intersect with it", () => {
|
|
32
|
-
const rectangle1 = {
|
|
33
|
-
position: [0, 0, 0],
|
|
34
|
-
size: [2, 2, 2],
|
|
35
|
-
}
|
|
36
|
-
const rectangle2 = {
|
|
37
|
-
position: [3, 3, 3],
|
|
38
|
-
size: [2, 2, 2],
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
expect(intersectsRectangle(rectangle1, rectangle2)).toBe(false)
|
|
42
|
-
})
|
|
@@ -1,80 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @typedef {import("./types").Segment} Segment
|
|
3
|
-
* @typedef {import("./types").Point} Point
|
|
4
|
-
* @typedef {import("./types").Circle} Circle
|
|
5
|
-
*/
|
|
6
|
-
|
|
7
|
-
import {
|
|
8
|
-
magnitude,
|
|
9
|
-
setMagnitude,
|
|
10
|
-
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
11
|
-
import {
|
|
12
|
-
distance,
|
|
13
|
-
dot,
|
|
14
|
-
subtract,
|
|
15
|
-
sum,
|
|
16
|
-
} from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
17
|
-
|
|
18
|
-
const BEFORE_SEGMENT = 0
|
|
19
|
-
|
|
20
|
-
/**
|
|
21
|
-
* Calculates the coefficients [a, b, c] of the line equation ax + bz + c = 0
|
|
22
|
-
* for a given segment in 2D space.
|
|
23
|
-
*
|
|
24
|
-
* @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
|
|
25
|
-
* @returns {[number, number, number]} An array [a, b, c] representing the line equation.
|
|
26
|
-
*/
|
|
27
|
-
export function coefficients(segment) {
|
|
28
|
-
const [x1, , z1] = segment.from
|
|
29
|
-
const [x2, , z2] = segment.to
|
|
30
|
-
return [z1 - z2, x2 - x1, (x1 - x2) * z1 + x1 * (z2 - z1)]
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
/**
|
|
34
|
-
* Finds the closest point on a segment to a given point in 3D space.
|
|
35
|
-
*
|
|
36
|
-
* @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
|
|
37
|
-
* @param {Point} point - The point in 3D space represented as [x, y, z].
|
|
38
|
-
* @returns {Point} The closest point on the segment to the given point.
|
|
39
|
-
*/
|
|
40
|
-
export function closestPoint(segment, point) {
|
|
41
|
-
const shiftedSegment = subtract(segment.to, segment.from)
|
|
42
|
-
const shiftedPoint = subtract(point, segment.from)
|
|
43
|
-
|
|
44
|
-
const projectionLength =
|
|
45
|
-
dot(shiftedSegment, shiftedPoint) / magnitude(shiftedSegment)
|
|
46
|
-
|
|
47
|
-
if (projectionLength < BEFORE_SEGMENT) {
|
|
48
|
-
return segment.from
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
if (projectionLength > magnitude(shiftedSegment)) {
|
|
52
|
-
return segment.to
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
const projectedPoint = setMagnitude(shiftedSegment, projectionLength)
|
|
56
|
-
return sum(segment.from, projectedPoint)
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
/**
|
|
60
|
-
* Calculates the shortest distance from a point to a segment in 3D space.
|
|
61
|
-
*
|
|
62
|
-
* @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
|
|
63
|
-
* @param {Point} point - The point in 3D space represented as [x, y, z].
|
|
64
|
-
* @returns {number} The shortest distance from the point to the segment.
|
|
65
|
-
*/
|
|
66
|
-
export function distanceFromPoint(segment, point) {
|
|
67
|
-
const closest = closestPoint(segment, point)
|
|
68
|
-
return distance(point, closest)
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
/**
|
|
72
|
-
* Determines whether a segment intersects with the perimeter of a circle.
|
|
73
|
-
*
|
|
74
|
-
* @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
|
|
75
|
-
* @param {Circle} circle - The circle defined by its position (center) and radius.
|
|
76
|
-
* @returns {boolean} `true` if the segment intersects the circle's perimeter, otherwise `false`.
|
|
77
|
-
*/
|
|
78
|
-
export function intersectsCircle(segment, circle) {
|
|
79
|
-
return distanceFromPoint(segment, circle.position) <= circle.radius
|
|
80
|
-
}
|