@inglorious/engine 0.2.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/README.md +76 -75
  2. package/package.json +14 -25
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
  7. package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
  8. package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
  11. package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
  21. package/src/{engine/animation → animation}/sprite.js +101 -101
  22. package/src/{engine/animation → animation}/ticker.js +38 -38
  23. package/src/{engine/behaviors → behaviors}/camera.js +68 -68
  24. package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
  25. package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
  26. package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
  27. package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
  28. package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
  29. package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
  30. package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/{engine/behaviors → behaviors}/fps.js +29 -29
  33. package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
  34. package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
  35. package/src/{engine/behaviors → behaviors}/game.js +15 -15
  36. package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
  37. package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
  38. package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
  39. package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
  40. package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
  41. package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
  42. package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
  43. package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
  44. package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
  45. package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
  46. package/src/{engine/collision → collision}/detection.js +110 -110
  47. package/src/{engine/core → core}/dev-tools.js +135 -135
  48. package/src/{engine/core → core}/engine.js +119 -119
  49. package/src/{engine/core → core}/loop.js +15 -15
  50. package/src/{engine/core → core}/loops/animation-frame.js +25 -25
  51. package/src/{engine/core → core}/loops/elapsed.js +22 -22
  52. package/src/{engine/core → core}/loops/fixed.js +27 -27
  53. package/src/{engine/core → core}/loops/flash.js +13 -13
  54. package/src/{engine/core → core}/loops/lag.js +26 -26
  55. package/src/main.js +10 -10
  56. package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
  57. package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
  58. package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
  59. package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
  60. package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
  61. package/src/{engine/physics → physics}/bounds.js +138 -138
  62. package/src/{engine/physics → physics}/position.js +43 -43
  63. package/src/{engine/physics → physics}/position.test.js +80 -80
  64. package/src/{engine/systems → systems}/sprite-animation.js +27 -27
  65. package/src/engine/behaviors/debug/collision.js +0 -35
  66. package/src/engine/core/api.js +0 -34
  67. package/src/engine/core/select.js +0 -26
  68. package/src/engine/core/store.js +0 -178
  69. package/src/engine/core/store.test.js +0 -110
  70. package/src/renderers/canvas/absolute-position.js +0 -18
  71. package/src/renderers/canvas/camera.js +0 -13
  72. package/src/renderers/canvas/canvas-renderer.js +0 -68
  73. package/src/renderers/canvas/character.js +0 -38
  74. package/src/renderers/canvas/form/button.js +0 -25
  75. package/src/renderers/canvas/fps.js +0 -18
  76. package/src/renderers/canvas/image/hitmask.js +0 -51
  77. package/src/renderers/canvas/image/image.js +0 -34
  78. package/src/renderers/canvas/image/sprite.js +0 -49
  79. package/src/renderers/canvas/image/tilemap.js +0 -66
  80. package/src/renderers/canvas/mouse.js +0 -37
  81. package/src/renderers/canvas/rendering-system.js +0 -79
  82. package/src/renderers/canvas/shapes/circle.js +0 -29
  83. package/src/renderers/canvas/shapes/rectangle.js +0 -27
  84. package/src/renderers/react/game/character/character.module.scss +0 -17
  85. package/src/renderers/react/game/character/index.jsx +0 -20
  86. package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
  87. package/src/renderers/react/game/cursor/index.jsx +0 -20
  88. package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
  89. package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
  90. package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
  91. package/src/renderers/react/game/form/fields/index.jsx +0 -12
  92. package/src/renderers/react/game/form/form.module.scss +0 -18
  93. package/src/renderers/react/game/form/index.jsx +0 -22
  94. package/src/renderers/react/game/fps/index.jsx +0 -16
  95. package/src/renderers/react/game/game.jsx +0 -72
  96. package/src/renderers/react/game/index.jsx +0 -29
  97. package/src/renderers/react/game/platform/index.jsx +0 -30
  98. package/src/renderers/react/game/platform/platform.module.scss +0 -7
  99. package/src/renderers/react/game/scene/index.jsx +0 -27
  100. package/src/renderers/react/game/scene/scene.module.scss +0 -9
  101. package/src/renderers/react/game/sprite/index.jsx +0 -60
  102. package/src/renderers/react/game/sprite/sprite.module.css +0 -3
  103. package/src/renderers/react/game/stats/index.jsx +0 -22
  104. package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
  105. package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  106. package/src/renderers/react/index.jsx +0 -9
  107. package/src/utils/algorithms/decision-tree.js +0 -24
  108. package/src/utils/algorithms/decision-tree.test.js +0 -153
  109. package/src/utils/algorithms/path-finding.js +0 -155
  110. package/src/utils/algorithms/path-finding.test.js +0 -151
  111. package/src/utils/algorithms/types.d.ts +0 -28
  112. package/src/utils/data-structures/array.js +0 -83
  113. package/src/utils/data-structures/array.test.js +0 -173
  114. package/src/utils/data-structures/board.js +0 -159
  115. package/src/utils/data-structures/board.test.js +0 -242
  116. package/src/utils/data-structures/boolean.js +0 -9
  117. package/src/utils/data-structures/heap.js +0 -164
  118. package/src/utils/data-structures/heap.test.js +0 -103
  119. package/src/utils/data-structures/object.js +0 -138
  120. package/src/utils/data-structures/object.test.js +0 -218
  121. package/src/utils/data-structures/objects.js +0 -66
  122. package/src/utils/data-structures/objects.test.js +0 -99
  123. package/src/utils/data-structures/tree.js +0 -36
  124. package/src/utils/data-structures/tree.test.js +0 -33
  125. package/src/utils/data-structures/types.d.ts +0 -4
  126. package/src/utils/functions/functions.js +0 -19
  127. package/src/utils/functions/functions.test.js +0 -23
  128. package/src/utils/math/geometry/circle.js +0 -70
  129. package/src/utils/math/geometry/circle.test.js +0 -97
  130. package/src/utils/math/geometry/hitmask.js +0 -70
  131. package/src/utils/math/geometry/hitmask.test.js +0 -155
  132. package/src/utils/math/geometry/line.js +0 -35
  133. package/src/utils/math/geometry/line.test.js +0 -49
  134. package/src/utils/math/geometry/point.js +0 -78
  135. package/src/utils/math/geometry/point.test.js +0 -81
  136. package/src/utils/math/geometry/rectangle.js +0 -76
  137. package/src/utils/math/geometry/rectangle.test.js +0 -42
  138. package/src/utils/math/geometry/segment.js +0 -80
  139. package/src/utils/math/geometry/segment.test.js +0 -183
  140. package/src/utils/math/geometry/triangle.js +0 -15
  141. package/src/utils/math/geometry/triangle.test.js +0 -11
  142. package/src/utils/math/geometry/types.d.ts +0 -23
  143. package/src/utils/math/linear-algebra/2d.js +0 -28
  144. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  145. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  146. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  147. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  148. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  149. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  150. package/src/utils/math/linear-algebra/vector.js +0 -327
  151. package/src/utils/math/linear-algebra/vector.test.js +0 -265
  152. package/src/utils/math/linear-algebra/vectors.js +0 -122
  153. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  154. package/src/utils/math/linear-interpolation.js +0 -9
  155. package/src/utils/math/numbers.js +0 -90
  156. package/src/utils/math/numbers.test.js +0 -137
  157. package/src/utils/math/rng.js +0 -44
  158. package/src/utils/math/rng.test.js +0 -39
  159. package/src/utils/math/statistics.js +0 -43
  160. package/src/utils/math/statistics.test.js +0 -47
  161. package/src/utils/math/trigonometry.js +0 -89
  162. package/src/utils/math/trigonometry.test.js +0 -52
  163. package/src/utils/physics/acceleration.js +0 -61
  164. package/src/utils/physics/friction.js +0 -28
  165. package/src/utils/physics/friction.test.js +0 -42
  166. package/src/utils/physics/gravity.js +0 -69
  167. package/src/utils/physics/gravity.test.js +0 -77
  168. package/src/utils/physics/jump.js +0 -31
  169. package/src/utils/physics/velocity.js +0 -36
@@ -1,70 +0,0 @@
1
- // @see https://jonathanwhiting.com/tutorial/collision/
2
-
3
- import { intersectsRectangle } from "./rectangle.js"
4
-
5
- const FIRST_TILE = 0
6
- const HALF = 2
7
- const LAST_ROW = 1
8
-
9
- export function findCollisions(hitmask, target) {
10
- const [tilemapX, tilemapY, tilemapZ] = hitmask.position
11
- const [tileWidth, tileDepth] = hitmask.tileSize
12
- const halfTileWidth = tileWidth / HALF
13
- const halfTileDepth = tileDepth / HALF
14
-
15
- const dRows = Math.ceil(hitmask.heights.length / hitmask.columns)
16
- const tilemapWidth = hitmask.columns * tileWidth
17
- const tilemapDepth = dRows * tileDepth
18
-
19
- const tilemapLeft = tilemapX - tilemapWidth / HALF
20
- const tilemapBack = tilemapZ - tilemapDepth / HALF
21
-
22
- const [targetX, , targetZ] = target.position
23
- const [targetWidth, , targetDepth] = target.size
24
- const targetHalfWidth = targetWidth / HALF
25
- const targetHalfDepth = targetDepth / HALF
26
-
27
- const targetLeft = targetX - targetHalfWidth
28
- const targetRight = targetX + targetHalfWidth
29
- const targetBack = targetZ - targetHalfDepth
30
- const targetFront = targetZ + targetHalfDepth
31
-
32
- const minTileX = Math.floor((targetLeft - tilemapLeft) / tileWidth)
33
- const maxTileX = Math.floor((targetRight - tilemapLeft) / tileWidth)
34
- const minTileZ = Math.floor((targetBack - tilemapBack) / tileDepth)
35
- const maxTileZ = Math.floor((targetFront - tilemapBack) / tileDepth)
36
-
37
- for (let i = minTileX; i <= maxTileX; i++) {
38
- for (let j = minTileZ; j <= maxTileZ; j++) {
39
- if (
40
- i < FIRST_TILE ||
41
- i >= hitmask.columns ||
42
- j < FIRST_TILE ||
43
- j >= dRows
44
- ) {
45
- continue
46
- }
47
-
48
- const invertedRow = dRows - LAST_ROW - j
49
- const tileIndex = invertedRow * hitmask.columns + i
50
- const tileHeightValue = hitmask.heights[tileIndex]
51
-
52
- if (tileHeightValue) {
53
- const tileRectangle = {
54
- position: [
55
- tilemapLeft + i * tileWidth + halfTileWidth,
56
- tilemapY,
57
- tilemapBack + j * tileDepth + halfTileDepth,
58
- ],
59
- size: [tileWidth, tileHeightValue, tileDepth],
60
- }
61
-
62
- if (intersectsRectangle(target, tileRectangle)) {
63
- return true
64
- }
65
- }
66
- }
67
- }
68
-
69
- return false
70
- }
@@ -1,155 +0,0 @@
1
- import { expect, test } from "vitest"
2
-
3
- import { findCollisions } from "./hitmask"
4
-
5
- /**
6
- * Given a rectangle located at (x=1.5, y=0, z=2.5) with a size of (1, 1, 1),
7
- * which is touching a wall tile, this test proves a collision is detected.
8
- *
9
- * Tilemap layout:
10
- * ⬛️🟩🟩⬛️
11
- * ⬛️⬛️⬛️⬛️
12
- * ⬛️⬛️⬛️⬛️
13
- *
14
- * Rectangle position (X,Z): R at (1.5, 2.5)
15
- *
16
- * Expected outcome: true
17
- */
18
- test("it should prove that a rectangle touching a wall intersects with it", () => {
19
- const hitmask = {
20
- position: [2, 0, 1.5],
21
- tileSize: [1, 1],
22
- columns: 4,
23
- // The top row (indices 0, 1, 2, 3) now has the walls.
24
- heights: [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
25
- }
26
- const rectangle = {
27
- shape: "rectangle",
28
- position: [1.5, 0, 2.5],
29
- size: [1, 1, 1],
30
- }
31
-
32
- expect(findCollisions(hitmask, rectangle)).toBe(true)
33
- })
34
-
35
- /**
36
- * Given the same scenario as the previous test, but all coordinates
37
- * are shifted by a constant value, this test proves the outcome remains
38
- * unchanged, ensuring the collision detection is relative.
39
- *
40
- * Tilemap layout:
41
- * ⬛️🟩🟩⬛️
42
- * ⬛️⬛️⬛️⬛️
43
- * ⬛️⬛️⬛️⬛️
44
- *
45
- * Rectangle position (X,Z): R at (11.5, 12.5)
46
- *
47
- * Expected outcome: true
48
- */
49
- test("it should prove that shifting operands does not change the outcome", () => {
50
- const SHIFT = 10
51
- const hitmask = {
52
- position: [2 + SHIFT, 0, 1.5 + SHIFT],
53
- tileSize: [1, 1],
54
- columns: 4,
55
- // The top row (indices 0, 1, 2, 3) now has the walls.
56
- heights: [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
57
- }
58
- const rectangle = {
59
- shape: "rectangle",
60
- position: [11.5, 0, 12.5],
61
- size: [1, 1, 1],
62
- }
63
-
64
- expect(findCollisions(hitmask, rectangle)).toBe(true)
65
- })
66
-
67
- /**
68
- * Given a rectangle located at (x=0.5, y=0, z=0.5) with a size of (1, 1, 1),
69
- * which is not touching any walls, this test proves no collision is detected.
70
- *
71
- * Tilemap layout:
72
- * ⬛️🟩🟩⬛️
73
- * ⬛️⬛️⬛️⬛️
74
- * ⬛️⬛️⬛️⬛️
75
- *
76
- * Rectangle position (X,Z): R at (0.5, 0.5)
77
- *
78
- * Expected outcome: false
79
- */
80
- test("it should prove that a rectangle not touching a wall does not intersect with it", () => {
81
- const hitmask = {
82
- position: [2, 0, 1.5],
83
- tileSize: [1, 1],
84
- columns: 4,
85
- // The top row (indices 0, 1, 2, 3) now has the walls.
86
- heights: [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
87
- }
88
- const rectangle = {
89
- shape: "rectangle",
90
- position: [0.5, 0, 0.5],
91
- size: [1, 1, 1],
92
- }
93
-
94
- expect(findCollisions(hitmask, rectangle)).toBe(false)
95
- })
96
-
97
- /**
98
- * Given a rectangle located above the tile, this test proves no
99
- * collision is detected even when the X and Z positions overlap.
100
- *
101
- * Tilemap layout:
102
- * ⬛️🟩🟩⬛️
103
- * ⬛️⬛️⬛️⬛️
104
- * ⬛️⬛️⬛️⬛️
105
- *
106
- * Rectangle position: R at (x=1.5, y=1.6, z=2.5)
107
- *
108
- * Expected outcome: false
109
- */
110
- test("it should prove that a rectangle above the tile of a hitmask does not intersect with it", () => {
111
- const hitmask = {
112
- position: [2, 0, 1.5],
113
- tileSize: [1, 1],
114
- columns: 4,
115
- // The top row (indices 0, 1, 2, 3) now has the walls.
116
- heights: [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
117
- }
118
- const rectangle = {
119
- shape: "rectangle",
120
- position: [1.5, 1.6, 2.5],
121
- size: [1, 1, 1],
122
- }
123
-
124
- expect(findCollisions(hitmask, rectangle)).toBe(false)
125
- })
126
-
127
- /**
128
- * Given a rectangle located outside of the tilemap, this test proves
129
- * no collision is detected.
130
- *
131
- * Tilemap layout:
132
- * ⬛️🟩🟩⬛️
133
- * ⬛️⬛️⬛️⬛️
134
- * ⬛️⬛️⬛️⬛️
135
- *
136
- * Rectangle position: R at (x=5.5, y=0.5, z=1.5)
137
- *
138
- * Expected outcome: false
139
- */
140
- test("it should prove that a rectangle outside of a hitmask does not intersect with it", () => {
141
- const hitmask = {
142
- position: [2, 0, 1.5],
143
- tileSize: [1, 1],
144
- columns: 4,
145
- // The top row (indices 0, 1, 2, 3) now has the walls.
146
- heights: [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
147
- }
148
- const rectangle = {
149
- shape: "rectangle",
150
- position: [5.5, 0.5, 1.5],
151
- size: [1, 1, 1],
152
- }
153
-
154
- expect(findCollisions(hitmask, rectangle)).toBe(false)
155
- })
@@ -1,35 +0,0 @@
1
- /**
2
- * @typedef {import("./types").Line} Line
3
- * @typedef {import("./types").Point} Point
4
- * @typedef {import("./types").Circle} Circle
5
- */
6
-
7
- import { abs } from "@inglorious/utils/math/numbers.js"
8
-
9
- import { hypothenuse } from "./triangle.js"
10
-
11
- /**
12
- * Calculates the shortest distance from a point to a line in 2D space.
13
- *
14
- * @param {Line} line - The line represented by the equation ax + bz + c = 0, where `line` is [a, b, c].
15
- * @param {Point} point - The point in 3D space represented as [x, y, z].
16
- * @returns {number} The shortest distance from the point to the line.
17
- */
18
- export function distanceFromPoint(line, point) {
19
- const [a, b, c] = line
20
- const [x, , z] = point
21
-
22
- return abs(a * x + b * z + c) / hypothenuse(a, b)
23
- }
24
-
25
- // @see https://math.stackexchange.com/questions/275529/check-if-line-intersects-with-circles-perimeter
26
- /**
27
- * Determines whether a line intersects with the perimeter of a circle.
28
- *
29
- * @param {Line} line - The line represented by the equation ax + bz + c = 0, where `line` is [a, b, c].
30
- * @param {Circle} circle - The circle defined by its position (center) and radius.
31
- * @returns {boolean} `true` if the line intersects the circle's perimeter, otherwise `false`.
32
- */
33
- export function intersectsCircle(line, circle) {
34
- return distanceFromPoint(line, circle.position) <= circle.radius
35
- }
@@ -1,49 +0,0 @@
1
- import { expect, test } from "vitest"
2
-
3
- import { distanceFromPoint, intersectsCircle } from "./line.js"
4
-
5
- test("it should compute the distance between a line and a point", () => {
6
- const line = [-4, 3, 0]
7
- const point = [5, 0, 0]
8
- const expectedResult = 4
9
-
10
- expect(distanceFromPoint(line, point)).toBe(expectedResult)
11
- })
12
-
13
- test("it should not compute the distance between a line and a point", () => {
14
- const line = [-1, 1, 0]
15
- const point = [2, 0, 2]
16
- const expectedResult = 0
17
-
18
- expect(distanceFromPoint(line, point)).toBe(expectedResult)
19
- })
20
-
21
- test("it should prove that a line that crosses a circle intersects with it", () => {
22
- const line = [-2, 2, 0]
23
- const circle = {
24
- position: [1, 1, 0],
25
- radius: 1,
26
- }
27
-
28
- expect(intersectsCircle(line, circle)).toBe(true)
29
- })
30
-
31
- test("it should prove that a line tangent to a circle intersects with it", () => {
32
- const line = [-2, 0, 0]
33
- const circle = {
34
- position: [1, 0, 1],
35
- radius: 1,
36
- }
37
-
38
- expect(intersectsCircle(line, circle)).toBe(true)
39
- })
40
-
41
- test("it should prove that a line that does not cross a circle does not intersect with it", () => {
42
- const line = [1, 1, 0]
43
- const circle = {
44
- position: [1, 0, 1],
45
- radius: 1,
46
- }
47
-
48
- expect(intersectsCircle(line, circle)).toBe(false)
49
- })
@@ -1,78 +0,0 @@
1
- /**
2
- * @typedef {import("./types").Point} Point
3
- * @typedef {import("./types").Line} Line
4
- * @typedef {import("./types").Circle} Circle
5
- * @typedef {import("./types").Rectangle} Rectangle
6
- */
7
-
8
- const SQUARED = 2
9
- const HALF = 2
10
-
11
- import { distanceFromPoint } from "./line.js"
12
-
13
- /**
14
- * Calculates the distance from a point to a line.
15
- * @param {Point} point - The point as a 3D coordinate [x, y, z].
16
- * @param {Line} line - The line to calculate the distance from.
17
- * @returns {number} The distance from the point to the line.
18
- */
19
- export function getDistanceFromLine(point, line) {
20
- return distanceFromPoint(line, point)
21
- }
22
-
23
- /**
24
- * Checks if two points intersect.
25
- * @param {Point} point1 - The first point as a 3D coordinate [x, y, z].
26
- * @param {Point} point2 - The second point as a 3D coordinate [x, y, z].
27
- * @returns {boolean} True if the points intersect, false otherwise.
28
- */
29
- export function intersectsPoint(point1, point2) {
30
- const [x1, y1, z1] = point1
31
- const [x2, y2, z2] = point2
32
- return x1 === x2 && y1 === y2 && z1 === z2
33
- }
34
-
35
- /**
36
- * Checks if a point intersects with a circle.
37
- * @param {Point} point - The point as a 3D coordinate [x, y, z].
38
- * @param {Circle} circle - The circle with a position and radius.
39
- * @returns {boolean} True if the point intersects the circle, false otherwise.
40
- */
41
- export function intersectsCircle(point, circle) {
42
- const [x, y, z] = point
43
- const [cx, cy, cz] = circle.position
44
- const radius = circle.radius
45
-
46
- return (
47
- (x - cx) ** SQUARED + (y - cy) ** SQUARED + (z - cz) ** SQUARED <=
48
- radius ** SQUARED
49
- )
50
- }
51
-
52
- /**
53
- * Checks if a point intersects with a rectangle.
54
- * @param {Point} point - The point as a 3D coordinate [x, y, z].
55
- * @param {Rectangle} rectangle - The rectangle with a position and size.
56
- * @returns {boolean} True if the point intersects the rectangle, false otherwise.
57
- */
58
- export function intersectsRectangle(point, rectangle) {
59
- const [x, y, z] = point
60
- const [rectX, rectY, rectZ] = rectangle.position
61
- const [width, height, depth] = rectangle.size
62
-
63
- const left = rectX - width / HALF
64
- const right = rectX + width / HALF
65
- const bottom = rectY - height / HALF
66
- const top = rectY + height / HALF
67
- const back = rectZ - depth / HALF
68
- const front = rectZ + depth / HALF
69
-
70
- return (
71
- x >= left &&
72
- x <= right &&
73
- y >= bottom &&
74
- y <= top &&
75
- z >= back &&
76
- z <= front
77
- )
78
- }
@@ -1,81 +0,0 @@
1
- import { expect, test } from "vitest"
2
-
3
- import {
4
- intersectsCircle,
5
- intersectsPoint,
6
- intersectsRectangle,
7
- } from "./point.js"
8
-
9
- test("it should prove that two equal points intersect", () => {
10
- const point1 = [1.5, 1.5, 0]
11
- const point2 = [1.5, 1.5, 0]
12
-
13
- expect(intersectsPoint(point1, point2)).toBe(true)
14
- })
15
-
16
- test("it should prove that two different points do not intersect", () => {
17
- const point1 = [1.5, 1.5, 0]
18
- const point2 = [2, 1, 0]
19
-
20
- expect(intersectsPoint(point1, point2)).toBe(false)
21
- })
22
-
23
- test("it should prove that a point inside of a circle intersects with it", () => {
24
- const point = [1.5, 1.5, 0]
25
- const circle = {
26
- position: [1, 1, 0],
27
- radius: 1,
28
- }
29
-
30
- expect(intersectsCircle(point, circle)).toBe(true)
31
- })
32
-
33
- test("it should prove that a point on the border of a circle intersects with it", () => {
34
- const point = [2, 1, 0]
35
- const circle = {
36
- position: [1, 1, 0],
37
- radius: 1,
38
- }
39
-
40
- expect(intersectsCircle(point, circle)).toBe(true)
41
- })
42
-
43
- test("it should prove that a point outside of a circle does not intersect with it", () => {
44
- const point = [2, 2, 0]
45
- const circle = {
46
- position: [1, 1, 0],
47
- radius: 1,
48
- }
49
-
50
- expect(intersectsCircle(point, circle)).toBe(false)
51
- })
52
-
53
- test("it should prove that a point inside of a rectangle intersects with it", () => {
54
- const point = [1.5, 1.5, 0]
55
- const rectangle = {
56
- position: [1, 1, 0],
57
- size: [2, 2, 0],
58
- }
59
-
60
- expect(intersectsRectangle(point, rectangle)).toBe(true)
61
- })
62
-
63
- test("it should prove that a point on the border of a rectangle intersects with it", () => {
64
- const point = [2, 1, 0]
65
- const rectangle = {
66
- position: [1, 1, 0],
67
- size: [2, 2, 0],
68
- }
69
-
70
- expect(intersectsRectangle(point, rectangle)).toBe(true)
71
- })
72
-
73
- test("it should prove that a point outside of a rectangle does not intersect with it", () => {
74
- const point = [2.5, 2.5, 0]
75
- const rectangle = {
76
- position: [1, 1, 0],
77
- size: [2, 2, 0],
78
- }
79
-
80
- expect(intersectsRectangle(point, rectangle)).toBe(false)
81
- })
@@ -1,76 +0,0 @@
1
- /**
2
- * @typedef {import("./types").Circle} Circle
3
- * @typedef {import("./types").Rectangle} Rectangle
4
- * @typedef {import("./types").Platform} Platform
5
- */
6
-
7
- import { intersectsRectangle as circleIntersectsRectangle } from "./circle.js"
8
- import { intersectsRectangle as pointIntersectsRectangle } from "./point.js"
9
-
10
- const HALF = 2
11
-
12
- /**
13
- * Checks if a rectangle intersects with a point.
14
- * @param {Rectangle} rectangle - The rectangle to check.
15
- * @param {Point} point - The point to check.
16
- * @returns {boolean} True if the point intersects the circle, false otherwise.
17
- */
18
- export function intersectsPoint(rectangle, point) {
19
- return pointIntersectsRectangle(point, rectangle)
20
- }
21
-
22
- /**
23
- * Checks if a rectangle intersects with a circle.
24
- *
25
- * @param {Rectangle} rectangle - The rectangle to check.
26
- * @param {Circle} circle - The circle to check.
27
- * @returns {boolean} True if the rectangle intersects the circle, false otherwise.
28
- */
29
- export function intersectsCircle(rectangle, circle) {
30
- return circleIntersectsRectangle(circle, rectangle)
31
- }
32
-
33
- /**
34
- * Determines whether a rectangle intersects another in 3D space.
35
- *
36
- * @param {Rectangle} rectangle1 - The first rectangle, defined by its position (x, y, z) and size (width, height, depth).
37
- * @param {Rectangle} rectangle2 - The second rectangle, defined by its position (x, y, z) and size (width, height, depth).
38
- * @returns {boolean} True if the two rectangles intersect, false otherwise.
39
- */
40
- export function intersectsRectangle(rectangle1, rectangle2) {
41
- const [x1, y1, z1] = rectangle1.position
42
- const [w1, h1, d1] = rectangle1.size
43
- const halfW1 = w1 / HALF
44
- const halfH1 = h1 / HALF
45
- const halfD1 = d1 / HALF
46
-
47
- const left1 = x1 - halfW1
48
- const right1 = x1 + halfW1
49
- const bottom1 = y1 - halfH1
50
- const top1 = y1 + halfH1
51
- const back1 = z1 - halfD1
52
- const front1 = z1 + halfD1
53
-
54
- const [x2, y2, z2] = rectangle2.position
55
- const [w2, h2, d2] = rectangle2.size
56
- const halfW2 = w2 / HALF
57
- const halfH2 = h2 / HALF
58
- const halfD2 = d2 / HALF
59
-
60
- const left2 = x2 - halfW2
61
- const right2 = x2 + halfW2
62
- const bottom2 = y2 - halfH2
63
- const top2 = y2 + halfH2
64
- const back2 = z2 - halfD2
65
- const front2 = z2 + halfD2
66
-
67
- // AABB intersection test
68
- return (
69
- left1 <= right2 &&
70
- right1 >= left2 &&
71
- bottom1 <= top2 &&
72
- top1 >= bottom2 &&
73
- back1 <= front2 &&
74
- front1 >= back2
75
- )
76
- }
@@ -1,42 +0,0 @@
1
- import { expect, test } from "vitest"
2
-
3
- import { intersectsRectangle } from "./rectangle.js"
4
-
5
- test("it should prove that a rectangle crossing another one intersects with it", () => {
6
- const rectangle1 = {
7
- position: [0, 0, 0],
8
- size: [2, 2, 2],
9
- }
10
- const rectangle2 = {
11
- position: [1, 1, 1],
12
- size: [2, 2, 2],
13
- }
14
-
15
- expect(intersectsRectangle(rectangle1, rectangle2)).toBe(true)
16
- })
17
-
18
- test("it should prove that a rectangle right on top of another intersects with it", () => {
19
- const rectangle1 = {
20
- position: [0, 0, 0],
21
- size: [2, 2, 2],
22
- }
23
- const rectangle2 = {
24
- position: [0, 0, 0],
25
- size: [2, 0, 2],
26
- }
27
-
28
- expect(intersectsRectangle(rectangle1, rectangle2)).toBe(true)
29
- })
30
-
31
- test("it should prove that a rectangle not crossing another one does not intersect with it", () => {
32
- const rectangle1 = {
33
- position: [0, 0, 0],
34
- size: [2, 2, 2],
35
- }
36
- const rectangle2 = {
37
- position: [3, 3, 3],
38
- size: [2, 2, 2],
39
- }
40
-
41
- expect(intersectsRectangle(rectangle1, rectangle2)).toBe(false)
42
- })
@@ -1,80 +0,0 @@
1
- /**
2
- * @typedef {import("./types").Segment} Segment
3
- * @typedef {import("./types").Point} Point
4
- * @typedef {import("./types").Circle} Circle
5
- */
6
-
7
- import {
8
- magnitude,
9
- setMagnitude,
10
- } from "@inglorious/utils/math/linear-algebra/vector.js"
11
- import {
12
- distance,
13
- dot,
14
- subtract,
15
- sum,
16
- } from "@inglorious/utils/math/linear-algebra/vectors.js"
17
-
18
- const BEFORE_SEGMENT = 0
19
-
20
- /**
21
- * Calculates the coefficients [a, b, c] of the line equation ax + bz + c = 0
22
- * for a given segment in 2D space.
23
- *
24
- * @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
25
- * @returns {[number, number, number]} An array [a, b, c] representing the line equation.
26
- */
27
- export function coefficients(segment) {
28
- const [x1, , z1] = segment.from
29
- const [x2, , z2] = segment.to
30
- return [z1 - z2, x2 - x1, (x1 - x2) * z1 + x1 * (z2 - z1)]
31
- }
32
-
33
- /**
34
- * Finds the closest point on a segment to a given point in 3D space.
35
- *
36
- * @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
37
- * @param {Point} point - The point in 3D space represented as [x, y, z].
38
- * @returns {Point} The closest point on the segment to the given point.
39
- */
40
- export function closestPoint(segment, point) {
41
- const shiftedSegment = subtract(segment.to, segment.from)
42
- const shiftedPoint = subtract(point, segment.from)
43
-
44
- const projectionLength =
45
- dot(shiftedSegment, shiftedPoint) / magnitude(shiftedSegment)
46
-
47
- if (projectionLength < BEFORE_SEGMENT) {
48
- return segment.from
49
- }
50
-
51
- if (projectionLength > magnitude(shiftedSegment)) {
52
- return segment.to
53
- }
54
-
55
- const projectedPoint = setMagnitude(shiftedSegment, projectionLength)
56
- return sum(segment.from, projectedPoint)
57
- }
58
-
59
- /**
60
- * Calculates the shortest distance from a point to a segment in 3D space.
61
- *
62
- * @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
63
- * @param {Point} point - The point in 3D space represented as [x, y, z].
64
- * @returns {number} The shortest distance from the point to the segment.
65
- */
66
- export function distanceFromPoint(segment, point) {
67
- const closest = closestPoint(segment, point)
68
- return distance(point, closest)
69
- }
70
-
71
- /**
72
- * Determines whether a segment intersects with the perimeter of a circle.
73
- *
74
- * @param {Segment} segment - The segment defined by its start (`from`) and end (`to`) points.
75
- * @param {Circle} circle - The circle defined by its position (center) and radius.
76
- * @returns {boolean} `true` if the segment intersects the circle's perimeter, otherwise `false`.
77
- */
78
- export function intersectsCircle(segment, circle) {
79
- return distanceFromPoint(segment, circle.position) <= circle.radius
80
- }