@inglorious/engine 0.2.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/README.md +76 -75
  2. package/package.json +14 -25
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
  7. package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
  8. package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
  11. package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
  21. package/src/{engine/animation → animation}/sprite.js +101 -101
  22. package/src/{engine/animation → animation}/ticker.js +38 -38
  23. package/src/{engine/behaviors → behaviors}/camera.js +68 -68
  24. package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
  25. package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
  26. package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
  27. package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
  28. package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
  29. package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
  30. package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/{engine/behaviors → behaviors}/fps.js +29 -29
  33. package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
  34. package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
  35. package/src/{engine/behaviors → behaviors}/game.js +15 -15
  36. package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
  37. package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
  38. package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
  39. package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
  40. package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
  41. package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
  42. package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
  43. package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
  44. package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
  45. package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
  46. package/src/{engine/collision → collision}/detection.js +110 -110
  47. package/src/{engine/core → core}/dev-tools.js +135 -135
  48. package/src/{engine/core → core}/engine.js +119 -119
  49. package/src/{engine/core → core}/loop.js +15 -15
  50. package/src/{engine/core → core}/loops/animation-frame.js +25 -25
  51. package/src/{engine/core → core}/loops/elapsed.js +22 -22
  52. package/src/{engine/core → core}/loops/fixed.js +27 -27
  53. package/src/{engine/core → core}/loops/flash.js +13 -13
  54. package/src/{engine/core → core}/loops/lag.js +26 -26
  55. package/src/main.js +10 -10
  56. package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
  57. package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
  58. package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
  59. package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
  60. package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
  61. package/src/{engine/physics → physics}/bounds.js +138 -138
  62. package/src/{engine/physics → physics}/position.js +43 -43
  63. package/src/{engine/physics → physics}/position.test.js +80 -80
  64. package/src/{engine/systems → systems}/sprite-animation.js +27 -27
  65. package/src/engine/behaviors/debug/collision.js +0 -35
  66. package/src/engine/core/api.js +0 -34
  67. package/src/engine/core/select.js +0 -26
  68. package/src/engine/core/store.js +0 -178
  69. package/src/engine/core/store.test.js +0 -110
  70. package/src/renderers/canvas/absolute-position.js +0 -18
  71. package/src/renderers/canvas/camera.js +0 -13
  72. package/src/renderers/canvas/canvas-renderer.js +0 -68
  73. package/src/renderers/canvas/character.js +0 -38
  74. package/src/renderers/canvas/form/button.js +0 -25
  75. package/src/renderers/canvas/fps.js +0 -18
  76. package/src/renderers/canvas/image/hitmask.js +0 -51
  77. package/src/renderers/canvas/image/image.js +0 -34
  78. package/src/renderers/canvas/image/sprite.js +0 -49
  79. package/src/renderers/canvas/image/tilemap.js +0 -66
  80. package/src/renderers/canvas/mouse.js +0 -37
  81. package/src/renderers/canvas/rendering-system.js +0 -79
  82. package/src/renderers/canvas/shapes/circle.js +0 -29
  83. package/src/renderers/canvas/shapes/rectangle.js +0 -27
  84. package/src/renderers/react/game/character/character.module.scss +0 -17
  85. package/src/renderers/react/game/character/index.jsx +0 -20
  86. package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
  87. package/src/renderers/react/game/cursor/index.jsx +0 -20
  88. package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
  89. package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
  90. package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
  91. package/src/renderers/react/game/form/fields/index.jsx +0 -12
  92. package/src/renderers/react/game/form/form.module.scss +0 -18
  93. package/src/renderers/react/game/form/index.jsx +0 -22
  94. package/src/renderers/react/game/fps/index.jsx +0 -16
  95. package/src/renderers/react/game/game.jsx +0 -72
  96. package/src/renderers/react/game/index.jsx +0 -29
  97. package/src/renderers/react/game/platform/index.jsx +0 -30
  98. package/src/renderers/react/game/platform/platform.module.scss +0 -7
  99. package/src/renderers/react/game/scene/index.jsx +0 -27
  100. package/src/renderers/react/game/scene/scene.module.scss +0 -9
  101. package/src/renderers/react/game/sprite/index.jsx +0 -60
  102. package/src/renderers/react/game/sprite/sprite.module.css +0 -3
  103. package/src/renderers/react/game/stats/index.jsx +0 -22
  104. package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
  105. package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  106. package/src/renderers/react/index.jsx +0 -9
  107. package/src/utils/algorithms/decision-tree.js +0 -24
  108. package/src/utils/algorithms/decision-tree.test.js +0 -153
  109. package/src/utils/algorithms/path-finding.js +0 -155
  110. package/src/utils/algorithms/path-finding.test.js +0 -151
  111. package/src/utils/algorithms/types.d.ts +0 -28
  112. package/src/utils/data-structures/array.js +0 -83
  113. package/src/utils/data-structures/array.test.js +0 -173
  114. package/src/utils/data-structures/board.js +0 -159
  115. package/src/utils/data-structures/board.test.js +0 -242
  116. package/src/utils/data-structures/boolean.js +0 -9
  117. package/src/utils/data-structures/heap.js +0 -164
  118. package/src/utils/data-structures/heap.test.js +0 -103
  119. package/src/utils/data-structures/object.js +0 -138
  120. package/src/utils/data-structures/object.test.js +0 -218
  121. package/src/utils/data-structures/objects.js +0 -66
  122. package/src/utils/data-structures/objects.test.js +0 -99
  123. package/src/utils/data-structures/tree.js +0 -36
  124. package/src/utils/data-structures/tree.test.js +0 -33
  125. package/src/utils/data-structures/types.d.ts +0 -4
  126. package/src/utils/functions/functions.js +0 -19
  127. package/src/utils/functions/functions.test.js +0 -23
  128. package/src/utils/math/geometry/circle.js +0 -70
  129. package/src/utils/math/geometry/circle.test.js +0 -97
  130. package/src/utils/math/geometry/hitmask.js +0 -70
  131. package/src/utils/math/geometry/hitmask.test.js +0 -155
  132. package/src/utils/math/geometry/line.js +0 -35
  133. package/src/utils/math/geometry/line.test.js +0 -49
  134. package/src/utils/math/geometry/point.js +0 -78
  135. package/src/utils/math/geometry/point.test.js +0 -81
  136. package/src/utils/math/geometry/rectangle.js +0 -76
  137. package/src/utils/math/geometry/rectangle.test.js +0 -42
  138. package/src/utils/math/geometry/segment.js +0 -80
  139. package/src/utils/math/geometry/segment.test.js +0 -183
  140. package/src/utils/math/geometry/triangle.js +0 -15
  141. package/src/utils/math/geometry/triangle.test.js +0 -11
  142. package/src/utils/math/geometry/types.d.ts +0 -23
  143. package/src/utils/math/linear-algebra/2d.js +0 -28
  144. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  145. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  146. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  147. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  148. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  149. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  150. package/src/utils/math/linear-algebra/vector.js +0 -327
  151. package/src/utils/math/linear-algebra/vector.test.js +0 -265
  152. package/src/utils/math/linear-algebra/vectors.js +0 -122
  153. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  154. package/src/utils/math/linear-interpolation.js +0 -9
  155. package/src/utils/math/numbers.js +0 -90
  156. package/src/utils/math/numbers.test.js +0 -137
  157. package/src/utils/math/rng.js +0 -44
  158. package/src/utils/math/rng.test.js +0 -39
  159. package/src/utils/math/statistics.js +0 -43
  160. package/src/utils/math/statistics.test.js +0 -47
  161. package/src/utils/math/trigonometry.js +0 -89
  162. package/src/utils/math/trigonometry.test.js +0 -52
  163. package/src/utils/physics/acceleration.js +0 -61
  164. package/src/utils/physics/friction.js +0 -28
  165. package/src/utils/physics/friction.test.js +0 -42
  166. package/src/utils/physics/gravity.js +0 -69
  167. package/src/utils/physics/gravity.test.js +0 -77
  168. package/src/utils/physics/jump.js +0 -31
  169. package/src/utils/physics/velocity.js +0 -36
@@ -1,76 +1,76 @@
1
- import { modernMove } from "@inglorious/engine/movement/kinematic/modern.js"
2
- import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
-
5
- import { createMovementEventHandlers } from "../event-handlers.js"
6
-
7
- const DEFAULT_PARAMS = {
8
- maxSpeed: 250,
9
- }
10
- const X = 0
11
- const Z = 2
12
-
13
- export function modernVelocity(params) {
14
- params = extend(DEFAULT_PARAMS, params)
15
-
16
- return (type) =>
17
- extend(type, {
18
- ...createMovementEventHandlers([
19
- "moveLeft",
20
- "moveRight",
21
- "moveUp",
22
- "moveDown",
23
- "moveLeftRight",
24
- "moveUpDown",
25
- ]),
26
-
27
- start(entity, api) {
28
- type.start?.(entity, api)
29
-
30
- entity.maxSpeed ??= params.maxSpeed
31
- entity.movement ??= {}
32
- },
33
-
34
- update(entity, dt, api) {
35
- type.update?.(entity, dt, api)
36
-
37
- const { movement, maxSpeed } = entity
38
- entity.velocity = zero()
39
-
40
- if (movement.moveLeft) {
41
- entity.velocity[X] = -maxSpeed
42
- }
43
- if (movement.moveRight) {
44
- entity.velocity[X] = maxSpeed
45
- }
46
- if (movement.moveUp) {
47
- entity.velocity[Z] = maxSpeed
48
- }
49
- if (movement.moveDown) {
50
- entity.velocity[Z] = -maxSpeed
51
- }
52
-
53
- if (movement.moveLeftRight) {
54
- entity.velocity[X] += movement.moveLeftRight * maxSpeed
55
- }
56
- if (movement.moveUpDown) {
57
- entity.velocity[Z] += -movement.moveUpDown * maxSpeed
58
- }
59
- },
60
- })
61
- }
62
-
63
- export function modernControls(params) {
64
- const velocityBehavior = modernVelocity(params)
65
-
66
- return (type) => {
67
- const newType = velocityBehavior(type)
68
-
69
- return extend(newType, {
70
- update(entity, dt, api) {
71
- newType.update?.(entity, dt, api)
72
- merge(entity, modernMove(entity, dt))
73
- },
74
- })
75
- }
76
- }
1
+ import { modernMove } from "@inglorious/engine/movement/kinematic/modern.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ import { createMovementEventHandlers } from "../event-handlers.js"
6
+
7
+ const DEFAULT_PARAMS = {
8
+ maxSpeed: 250,
9
+ }
10
+ const X = 0
11
+ const Z = 2
12
+
13
+ export function modernVelocity(params) {
14
+ params = extend(DEFAULT_PARAMS, params)
15
+
16
+ return (type) =>
17
+ extend(type, {
18
+ ...createMovementEventHandlers([
19
+ "moveLeft",
20
+ "moveRight",
21
+ "moveUp",
22
+ "moveDown",
23
+ "moveLeftRight",
24
+ "moveUpDown",
25
+ ]),
26
+
27
+ start(entity, api) {
28
+ type.start?.(entity, api)
29
+
30
+ entity.maxSpeed ??= params.maxSpeed
31
+ entity.movement ??= {}
32
+ },
33
+
34
+ update(entity, dt, api) {
35
+ type.update?.(entity, dt, api)
36
+
37
+ const { movement, maxSpeed } = entity
38
+ entity.velocity = zero()
39
+
40
+ if (movement.moveLeft) {
41
+ entity.velocity[X] = -maxSpeed
42
+ }
43
+ if (movement.moveRight) {
44
+ entity.velocity[X] = maxSpeed
45
+ }
46
+ if (movement.moveUp) {
47
+ entity.velocity[Z] = maxSpeed
48
+ }
49
+ if (movement.moveDown) {
50
+ entity.velocity[Z] = -maxSpeed
51
+ }
52
+
53
+ if (movement.moveLeftRight) {
54
+ entity.velocity[X] += movement.moveLeftRight * maxSpeed
55
+ }
56
+ if (movement.moveUpDown) {
57
+ entity.velocity[Z] += -movement.moveUpDown * maxSpeed
58
+ }
59
+ },
60
+ })
61
+ }
62
+
63
+ export function modernControls(params) {
64
+ const velocityBehavior = modernVelocity(params)
65
+
66
+ return (type) => {
67
+ const newType = velocityBehavior(type)
68
+
69
+ return extend(newType, {
70
+ update(entity, dt, api) {
71
+ newType.update?.(entity, dt, api)
72
+ merge(entity, modernMove(entity, dt))
73
+ },
74
+ })
75
+ }
76
+ }
@@ -1,82 +1,82 @@
1
- import { face } from "@inglorious/engine/ai/movement/kinematic/face.js"
2
- import { tankMove } from "@inglorious/engine/movement/kinematic/tank.js"
3
- import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
4
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
5
- import { pi } from "@inglorious/utils/math/trigonometry.js"
6
-
7
- import { createMovementEventHandlers } from "../event-handlers.js"
8
-
9
- const FULL_CIRCLE = 2
10
- const DEFAULT_PARAMS = {
11
- maxSpeed: 250,
12
- maxAngularSpeed: FULL_CIRCLE * pi(),
13
- }
14
- const X = 0
15
- const Z = 2
16
-
17
- export function shooterControls(params) {
18
- params = extend(DEFAULT_PARAMS, params)
19
-
20
- const DEADZONE = 0.1
21
- const NO_MOVEMENT = 0
22
-
23
- return (type) =>
24
- extend(type, {
25
- ...createMovementEventHandlers([
26
- "moveLeft",
27
- "moveRight",
28
- "moveUp",
29
- "moveDown",
30
- "move",
31
- "strafe",
32
- "turn",
33
- ]),
34
-
35
- start(entity, api) {
36
- type.start?.(entity, api)
37
-
38
- entity.maxSpeed ??= params.maxSpeed
39
- entity.maxAngularSpeed ??= params.maxAngularSpeed
40
- entity.movement ??= {}
41
- },
42
-
43
- update(entity, dt, api) {
44
- const mouse = api.getEntity("mouse")
45
-
46
- const { movement, maxSpeed, maxAngularSpeed } = entity
47
- entity.velocity = zero()
48
-
49
- if (movement.moveLeft) {
50
- entity.velocity[Z] = -maxSpeed
51
- }
52
- if (movement.moveRight) {
53
- entity.velocity[Z] = maxSpeed
54
- }
55
- if (movement.moveUp) {
56
- entity.velocity[X] = maxSpeed
57
- }
58
- if (movement.moveDown) {
59
- entity.velocity[X] = -maxSpeed
60
- }
61
-
62
- if (movement.strafe) {
63
- entity.velocity[Z] += movement.strafe * maxSpeed
64
- }
65
- if (movement.move) {
66
- entity.velocity[X] += -movement.move * maxSpeed
67
- }
68
- if (movement.turn) {
69
- entity.orientation += -movement.turn * maxAngularSpeed * dt
70
- }
71
-
72
- const isUsingAnalogMovement =
73
- Math.abs(movement.move ?? NO_MOVEMENT) > DEADZONE ||
74
- Math.abs(movement.strafe ?? NO_MOVEMENT) > DEADZONE
75
-
76
- if (!isUsingAnalogMovement) {
77
- merge(entity, face(entity, mouse, dt))
78
- }
79
- merge(entity, tankMove(entity, dt))
80
- },
81
- })
82
- }
1
+ import { face } from "@inglorious/engine/ai/movement/kinematic/face.js"
2
+ import { tankMove } from "@inglorious/engine/movement/kinematic/tank.js"
3
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
4
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
5
+ import { pi } from "@inglorious/utils/math/trigonometry.js"
6
+
7
+ import { createMovementEventHandlers } from "../event-handlers.js"
8
+
9
+ const FULL_CIRCLE = 2
10
+ const DEFAULT_PARAMS = {
11
+ maxSpeed: 250,
12
+ maxAngularSpeed: FULL_CIRCLE * pi(),
13
+ }
14
+ const X = 0
15
+ const Z = 2
16
+
17
+ export function shooterControls(params) {
18
+ params = extend(DEFAULT_PARAMS, params)
19
+
20
+ const DEADZONE = 0.1
21
+ const NO_MOVEMENT = 0
22
+
23
+ return (type) =>
24
+ extend(type, {
25
+ ...createMovementEventHandlers([
26
+ "moveLeft",
27
+ "moveRight",
28
+ "moveUp",
29
+ "moveDown",
30
+ "move",
31
+ "strafe",
32
+ "turn",
33
+ ]),
34
+
35
+ start(entity, api) {
36
+ type.start?.(entity, api)
37
+
38
+ entity.maxSpeed ??= params.maxSpeed
39
+ entity.maxAngularSpeed ??= params.maxAngularSpeed
40
+ entity.movement ??= {}
41
+ },
42
+
43
+ update(entity, dt, api) {
44
+ const mouse = api.getEntity("mouse")
45
+
46
+ const { movement, maxSpeed, maxAngularSpeed } = entity
47
+ entity.velocity = zero()
48
+
49
+ if (movement.moveLeft) {
50
+ entity.velocity[Z] = -maxSpeed
51
+ }
52
+ if (movement.moveRight) {
53
+ entity.velocity[Z] = maxSpeed
54
+ }
55
+ if (movement.moveUp) {
56
+ entity.velocity[X] = maxSpeed
57
+ }
58
+ if (movement.moveDown) {
59
+ entity.velocity[X] = -maxSpeed
60
+ }
61
+
62
+ if (movement.strafe) {
63
+ entity.velocity[Z] += movement.strafe * maxSpeed
64
+ }
65
+ if (movement.move) {
66
+ entity.velocity[X] += -movement.move * maxSpeed
67
+ }
68
+ if (movement.turn) {
69
+ entity.orientation += -movement.turn * maxAngularSpeed * dt
70
+ }
71
+
72
+ const isUsingAnalogMovement =
73
+ Math.abs(movement.move ?? NO_MOVEMENT) > DEADZONE ||
74
+ Math.abs(movement.strafe ?? NO_MOVEMENT) > DEADZONE
75
+
76
+ if (!isUsingAnalogMovement) {
77
+ merge(entity, face(entity, mouse, dt))
78
+ }
79
+ merge(entity, tankMove(entity, dt))
80
+ },
81
+ })
82
+ }
@@ -1,67 +1,67 @@
1
- import { tankMove } from "@inglorious/engine/movement/kinematic/tank.js"
2
- import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
-
5
- import { createMovementEventHandlers } from "../event-handlers.js"
6
-
7
- const DEFAULT_PARAMS = {
8
- maxSpeed: 250,
9
- maxAngularSpeed: 10,
10
- }
11
- const X = 0
12
- const Z = 2
13
-
14
- export function tankControls(params) {
15
- params = extend(DEFAULT_PARAMS, params)
16
-
17
- return (type) =>
18
- extend(type, {
19
- ...createMovementEventHandlers([
20
- "turnLeft",
21
- "turnRight",
22
- "moveForward",
23
- "moveBackward",
24
- "strafe",
25
- "move",
26
- "turn",
27
- ]),
28
-
29
- start(entity, api) {
30
- type.start?.(entity, api)
31
-
32
- entity.maxSpeed ??= params.maxSpeed
33
- entity.maxAngularSpeed ??= params.maxAngularSpeed
34
- entity.movement ??= {}
35
- },
36
-
37
- update(entity, dt) {
38
- const { movement, maxSpeed, maxAngularSpeed } = entity
39
- entity.velocity = zero()
40
-
41
- if (movement.turnLeft) {
42
- entity.orientation += maxAngularSpeed * dt
43
- }
44
- if (movement.turnRight) {
45
- entity.orientation -= maxAngularSpeed * dt
46
- }
47
- if (movement.moveForward) {
48
- entity.velocity[X] = maxSpeed
49
- }
50
- if (movement.moveBackward) {
51
- entity.velocity[X] = -maxSpeed
52
- }
53
-
54
- if (movement.strafe) {
55
- entity.velocity[Z] += movement.strafe * maxSpeed
56
- }
57
- if (movement.move) {
58
- entity.velocity[X] += -movement.move * maxSpeed
59
- }
60
- if (movement.turn) {
61
- entity.orientation += -movement.turn * maxAngularSpeed * dt
62
- }
63
-
64
- merge(entity, tankMove(entity, dt))
65
- },
66
- })
67
- }
1
+ import { tankMove } from "@inglorious/engine/movement/kinematic/tank.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ import { createMovementEventHandlers } from "../event-handlers.js"
6
+
7
+ const DEFAULT_PARAMS = {
8
+ maxSpeed: 250,
9
+ maxAngularSpeed: 10,
10
+ }
11
+ const X = 0
12
+ const Z = 2
13
+
14
+ export function tankControls(params) {
15
+ params = extend(DEFAULT_PARAMS, params)
16
+
17
+ return (type) =>
18
+ extend(type, {
19
+ ...createMovementEventHandlers([
20
+ "turnLeft",
21
+ "turnRight",
22
+ "moveForward",
23
+ "moveBackward",
24
+ "strafe",
25
+ "move",
26
+ "turn",
27
+ ]),
28
+
29
+ start(entity, api) {
30
+ type.start?.(entity, api)
31
+
32
+ entity.maxSpeed ??= params.maxSpeed
33
+ entity.maxAngularSpeed ??= params.maxAngularSpeed
34
+ entity.movement ??= {}
35
+ },
36
+
37
+ update(entity, dt) {
38
+ const { movement, maxSpeed, maxAngularSpeed } = entity
39
+ entity.velocity = zero()
40
+
41
+ if (movement.turnLeft) {
42
+ entity.orientation += maxAngularSpeed * dt
43
+ }
44
+ if (movement.turnRight) {
45
+ entity.orientation -= maxAngularSpeed * dt
46
+ }
47
+ if (movement.moveForward) {
48
+ entity.velocity[X] = maxSpeed
49
+ }
50
+ if (movement.moveBackward) {
51
+ entity.velocity[X] = -maxSpeed
52
+ }
53
+
54
+ if (movement.strafe) {
55
+ entity.velocity[Z] += movement.strafe * maxSpeed
56
+ }
57
+ if (movement.move) {
58
+ entity.velocity[X] += -movement.move * maxSpeed
59
+ }
60
+ if (movement.turn) {
61
+ entity.orientation += -movement.turn * maxAngularSpeed * dt
62
+ }
63
+
64
+ merge(entity, tankMove(entity, dt))
65
+ },
66
+ })
67
+ }
@@ -0,0 +1,29 @@
1
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
2
+
3
+ export function collisionGizmos(params) {
4
+ return (type) =>
5
+ extend(type, {
6
+ render(entity, ctx, api) {
7
+ type.render(entity, ctx, api)
8
+
9
+ const game = api.getEntity("game")
10
+
11
+ if (!game.debug) {
12
+ return
13
+ }
14
+
15
+ if (!params?.shapes) {
16
+ return
17
+ }
18
+
19
+ ctx.save()
20
+
21
+ Object.values(entity.collisions).forEach((collision) => {
22
+ const render = params.shapes[collision.shape]
23
+ render?.({ ...entity, ...collision, color: "#00FF00" }, ctx, api)
24
+ })
25
+
26
+ ctx.restore()
27
+ },
28
+ })
29
+ }
@@ -1,29 +1,29 @@
1
- import { Ticker } from "@inglorious/engine/animation/ticker.js"
2
- import { extend } from "@inglorious/utils/data-structures/objects.js"
3
-
4
- const DEFAULT_PARAMS = {
5
- accuracy: 1,
6
- size: 16,
7
- speed: 1,
8
- defaultValue: 0.016666666666666666,
9
- }
10
-
11
- export function fps(params) {
12
- params = extend(DEFAULT_PARAMS, params)
13
-
14
- return {
15
- start(entity) {
16
- entity.dt ??= { ...params }
17
- },
18
-
19
- update(entity, dt) {
20
- Ticker.tick({
21
- target: entity.dt,
22
- dt,
23
- onTick: (target, dt) => {
24
- target.value = dt
25
- },
26
- })
27
- },
28
- }
29
- }
1
+ import { Ticker } from "@inglorious/engine/animation/ticker.js"
2
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
3
+
4
+ const DEFAULT_PARAMS = {
5
+ accuracy: 1,
6
+ size: 16,
7
+ speed: 1,
8
+ defaultValue: 0.016666666666666666,
9
+ }
10
+
11
+ export function fps(params) {
12
+ params = extend(DEFAULT_PARAMS, params)
13
+
14
+ return {
15
+ start(entity) {
16
+ entity.dt ??= { ...params }
17
+ },
18
+
19
+ update(entity, dt) {
20
+ Ticker.tick({
21
+ target: entity.dt,
22
+ dt,
23
+ onTick: (target, dt) => {
24
+ target.value = dt
25
+ },
26
+ })
27
+ },
28
+ }
29
+ }
@@ -1,33 +1,33 @@
1
- import { extend } from "@inglorious/utils/data-structures/objects.js"
2
-
3
- const DEFAULT_STATE = "default"
4
-
5
- export function fsm(states) {
6
- const uniqueEventNames = [
7
- ...new Set(Object.values(states).flatMap(Object.keys)),
8
- ]
9
-
10
- return (type) => {
11
- return extend(type, {
12
- start(entity, api) {
13
- type.start?.(entity, api)
14
-
15
- entity.state ??= DEFAULT_STATE
16
- },
17
-
18
- ...uniqueEventNames.reduce(
19
- (acc, eventName) => ({
20
- ...acc,
21
-
22
- [eventName](entity, event, api) {
23
- type[eventName]?.(entity, event, api)
24
-
25
- const state = states[entity.state]
26
- state?.[eventName]?.(entity, event, api)
27
- },
28
- }),
29
- {},
30
- ),
31
- })
32
- }
33
- }
1
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
2
+
3
+ const DEFAULT_STATE = "default"
4
+
5
+ export function fsm(states) {
6
+ const uniqueEventNames = [
7
+ ...new Set(Object.values(states).flatMap(Object.keys)),
8
+ ]
9
+
10
+ return (type) => {
11
+ return extend(type, {
12
+ start(entity, api) {
13
+ type.start?.(entity, api)
14
+
15
+ entity.state ??= DEFAULT_STATE
16
+ },
17
+
18
+ ...uniqueEventNames.reduce(
19
+ (acc, eventName) => ({
20
+ ...acc,
21
+
22
+ [eventName](entity, event, api) {
23
+ type[eventName]?.(entity, event, api)
24
+
25
+ const state = states[entity.state]
26
+ state?.[eventName]?.(entity, event, api)
27
+ },
28
+ }),
29
+ {},
30
+ ),
31
+ })
32
+ }
33
+ }