@inglorious/engine 0.2.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/README.md +76 -75
  2. package/package.json +14 -25
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
  7. package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
  8. package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
  11. package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
  21. package/src/{engine/animation → animation}/sprite.js +101 -101
  22. package/src/{engine/animation → animation}/ticker.js +38 -38
  23. package/src/{engine/behaviors → behaviors}/camera.js +68 -68
  24. package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
  25. package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
  26. package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
  27. package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
  28. package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
  29. package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
  30. package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/{engine/behaviors → behaviors}/fps.js +29 -29
  33. package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
  34. package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
  35. package/src/{engine/behaviors → behaviors}/game.js +15 -15
  36. package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
  37. package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
  38. package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
  39. package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
  40. package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
  41. package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
  42. package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
  43. package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
  44. package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
  45. package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
  46. package/src/{engine/collision → collision}/detection.js +110 -110
  47. package/src/{engine/core → core}/dev-tools.js +135 -135
  48. package/src/{engine/core → core}/engine.js +119 -119
  49. package/src/{engine/core → core}/loop.js +15 -15
  50. package/src/{engine/core → core}/loops/animation-frame.js +25 -25
  51. package/src/{engine/core → core}/loops/elapsed.js +22 -22
  52. package/src/{engine/core → core}/loops/fixed.js +27 -27
  53. package/src/{engine/core → core}/loops/flash.js +13 -13
  54. package/src/{engine/core → core}/loops/lag.js +26 -26
  55. package/src/main.js +10 -10
  56. package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
  57. package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
  58. package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
  59. package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
  60. package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
  61. package/src/{engine/physics → physics}/bounds.js +138 -138
  62. package/src/{engine/physics → physics}/position.js +43 -43
  63. package/src/{engine/physics → physics}/position.test.js +80 -80
  64. package/src/{engine/systems → systems}/sprite-animation.js +27 -27
  65. package/src/engine/behaviors/debug/collision.js +0 -35
  66. package/src/engine/core/api.js +0 -34
  67. package/src/engine/core/select.js +0 -26
  68. package/src/engine/core/store.js +0 -178
  69. package/src/engine/core/store.test.js +0 -110
  70. package/src/renderers/canvas/absolute-position.js +0 -18
  71. package/src/renderers/canvas/camera.js +0 -13
  72. package/src/renderers/canvas/canvas-renderer.js +0 -68
  73. package/src/renderers/canvas/character.js +0 -38
  74. package/src/renderers/canvas/form/button.js +0 -25
  75. package/src/renderers/canvas/fps.js +0 -18
  76. package/src/renderers/canvas/image/hitmask.js +0 -51
  77. package/src/renderers/canvas/image/image.js +0 -34
  78. package/src/renderers/canvas/image/sprite.js +0 -49
  79. package/src/renderers/canvas/image/tilemap.js +0 -66
  80. package/src/renderers/canvas/mouse.js +0 -37
  81. package/src/renderers/canvas/rendering-system.js +0 -79
  82. package/src/renderers/canvas/shapes/circle.js +0 -29
  83. package/src/renderers/canvas/shapes/rectangle.js +0 -27
  84. package/src/renderers/react/game/character/character.module.scss +0 -17
  85. package/src/renderers/react/game/character/index.jsx +0 -20
  86. package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
  87. package/src/renderers/react/game/cursor/index.jsx +0 -20
  88. package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
  89. package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
  90. package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
  91. package/src/renderers/react/game/form/fields/index.jsx +0 -12
  92. package/src/renderers/react/game/form/form.module.scss +0 -18
  93. package/src/renderers/react/game/form/index.jsx +0 -22
  94. package/src/renderers/react/game/fps/index.jsx +0 -16
  95. package/src/renderers/react/game/game.jsx +0 -72
  96. package/src/renderers/react/game/index.jsx +0 -29
  97. package/src/renderers/react/game/platform/index.jsx +0 -30
  98. package/src/renderers/react/game/platform/platform.module.scss +0 -7
  99. package/src/renderers/react/game/scene/index.jsx +0 -27
  100. package/src/renderers/react/game/scene/scene.module.scss +0 -9
  101. package/src/renderers/react/game/sprite/index.jsx +0 -60
  102. package/src/renderers/react/game/sprite/sprite.module.css +0 -3
  103. package/src/renderers/react/game/stats/index.jsx +0 -22
  104. package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
  105. package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  106. package/src/renderers/react/index.jsx +0 -9
  107. package/src/utils/algorithms/decision-tree.js +0 -24
  108. package/src/utils/algorithms/decision-tree.test.js +0 -153
  109. package/src/utils/algorithms/path-finding.js +0 -155
  110. package/src/utils/algorithms/path-finding.test.js +0 -151
  111. package/src/utils/algorithms/types.d.ts +0 -28
  112. package/src/utils/data-structures/array.js +0 -83
  113. package/src/utils/data-structures/array.test.js +0 -173
  114. package/src/utils/data-structures/board.js +0 -159
  115. package/src/utils/data-structures/board.test.js +0 -242
  116. package/src/utils/data-structures/boolean.js +0 -9
  117. package/src/utils/data-structures/heap.js +0 -164
  118. package/src/utils/data-structures/heap.test.js +0 -103
  119. package/src/utils/data-structures/object.js +0 -138
  120. package/src/utils/data-structures/object.test.js +0 -218
  121. package/src/utils/data-structures/objects.js +0 -66
  122. package/src/utils/data-structures/objects.test.js +0 -99
  123. package/src/utils/data-structures/tree.js +0 -36
  124. package/src/utils/data-structures/tree.test.js +0 -33
  125. package/src/utils/data-structures/types.d.ts +0 -4
  126. package/src/utils/functions/functions.js +0 -19
  127. package/src/utils/functions/functions.test.js +0 -23
  128. package/src/utils/math/geometry/circle.js +0 -70
  129. package/src/utils/math/geometry/circle.test.js +0 -97
  130. package/src/utils/math/geometry/hitmask.js +0 -70
  131. package/src/utils/math/geometry/hitmask.test.js +0 -155
  132. package/src/utils/math/geometry/line.js +0 -35
  133. package/src/utils/math/geometry/line.test.js +0 -49
  134. package/src/utils/math/geometry/point.js +0 -78
  135. package/src/utils/math/geometry/point.test.js +0 -81
  136. package/src/utils/math/geometry/rectangle.js +0 -76
  137. package/src/utils/math/geometry/rectangle.test.js +0 -42
  138. package/src/utils/math/geometry/segment.js +0 -80
  139. package/src/utils/math/geometry/segment.test.js +0 -183
  140. package/src/utils/math/geometry/triangle.js +0 -15
  141. package/src/utils/math/geometry/triangle.test.js +0 -11
  142. package/src/utils/math/geometry/types.d.ts +0 -23
  143. package/src/utils/math/linear-algebra/2d.js +0 -28
  144. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  145. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  146. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  147. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  148. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  149. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  150. package/src/utils/math/linear-algebra/vector.js +0 -327
  151. package/src/utils/math/linear-algebra/vector.test.js +0 -265
  152. package/src/utils/math/linear-algebra/vectors.js +0 -122
  153. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  154. package/src/utils/math/linear-interpolation.js +0 -9
  155. package/src/utils/math/numbers.js +0 -90
  156. package/src/utils/math/numbers.test.js +0 -137
  157. package/src/utils/math/rng.js +0 -44
  158. package/src/utils/math/rng.test.js +0 -39
  159. package/src/utils/math/statistics.js +0 -43
  160. package/src/utils/math/statistics.test.js +0 -47
  161. package/src/utils/math/trigonometry.js +0 -89
  162. package/src/utils/math/trigonometry.test.js +0 -52
  163. package/src/utils/physics/acceleration.js +0 -61
  164. package/src/utils/physics/friction.js +0 -28
  165. package/src/utils/physics/friction.test.js +0 -42
  166. package/src/utils/physics/gravity.js +0 -69
  167. package/src/utils/physics/gravity.test.js +0 -77
  168. package/src/utils/physics/jump.js +0 -31
  169. package/src/utils/physics/velocity.js +0 -36
@@ -1,68 +1,68 @@
1
- import { arrive } from "@inglorious/engine/ai/movement/dynamic/arrive.js"
2
- import {
3
- defaults,
4
- extend,
5
- merge,
6
- } from "@inglorious/utils/data-structures/objects.js"
7
- import { lerp } from "@inglorious/utils/math/linear-interpolation.js"
8
-
9
- const DEFAULT_PARAMS = {
10
- zoom: 1,
11
- zoomSpeed: 0.1,
12
- zoomSensitivity: 5,
13
- minZoom: 0.5,
14
- maxZoom: 4,
15
- targetId: null,
16
- }
17
-
18
- const X = 0
19
- const Y = 1
20
-
21
- export function camera(params) {
22
- params = extend(DEFAULT_PARAMS, params)
23
-
24
- return {
25
- start(entity) {
26
- defaults(entity, params)
27
- entity.targetZoom = entity.zoom
28
- // Cache the initial size to calculate the viewport in dev mode
29
- if (entity.size) {
30
- entity.baseSize = [...entity.size]
31
- }
32
- },
33
-
34
- update(entity, dt, api) {
35
- // Follow target
36
- if (entity.targetId) {
37
- const target = api.getEntity(entity.targetId)
38
- if (target) {
39
- // The camera will "arrive" at the target's position.
40
- // You can tweak the parameters in the entity definition
41
- // to change how the camera follows the target.
42
- merge(entity, arrive(entity, target, dt))
43
- }
44
- }
45
-
46
- // Smooth zoom
47
- if (entity.zoom !== entity.targetZoom) {
48
- entity.zoom = lerp(entity.zoom, entity.targetZoom, entity.zoomSpeed)
49
-
50
- // Update the visual size of the camera's viewport for dev mode
51
- if (entity.baseSize) {
52
- entity.size[X] = entity.baseSize[X] / entity.zoom
53
- entity.size[Y] = entity.baseSize[Y] / entity.zoom
54
- }
55
- }
56
- },
57
-
58
- mouseWheel(entity, { deltaY }) {
59
- const delta = Math.sign(deltaY)
60
- // Scrolling down (positive deltaY) should zoom out (decrease zoom value)
61
- entity.targetZoom -= delta * entity.zoomSpeed * entity.zoomSensitivity
62
- entity.targetZoom = Math.max(
63
- entity.minZoom,
64
- Math.min(entity.maxZoom, entity.targetZoom),
65
- )
66
- },
67
- }
68
- }
1
+ import { arrive } from "@inglorious/engine/ai/movement/dynamic/arrive.js"
2
+ import {
3
+ defaults,
4
+ extend,
5
+ merge,
6
+ } from "@inglorious/utils/data-structures/objects.js"
7
+ import { lerp } from "@inglorious/utils/math/linear-interpolation.js"
8
+
9
+ const DEFAULT_PARAMS = {
10
+ zoom: 1,
11
+ zoomSpeed: 0.1,
12
+ zoomSensitivity: 5,
13
+ minZoom: 0.5,
14
+ maxZoom: 4,
15
+ targetId: null,
16
+ }
17
+
18
+ const X = 0
19
+ const Y = 1
20
+
21
+ export function camera(params) {
22
+ params = extend(DEFAULT_PARAMS, params)
23
+
24
+ return {
25
+ start(entity) {
26
+ defaults(entity, params)
27
+ entity.targetZoom = entity.zoom
28
+ // Cache the initial size to calculate the viewport in dev mode
29
+ if (entity.size) {
30
+ entity.baseSize = [...entity.size]
31
+ }
32
+ },
33
+
34
+ update(entity, dt, api) {
35
+ // Follow target
36
+ if (entity.targetId) {
37
+ const target = api.getEntity(entity.targetId)
38
+ if (target) {
39
+ // The camera will "arrive" at the target's position.
40
+ // You can tweak the parameters in the entity definition
41
+ // to change how the camera follows the target.
42
+ merge(entity, arrive(entity, target, dt))
43
+ }
44
+ }
45
+
46
+ // Smooth zoom
47
+ if (entity.zoom !== entity.targetZoom) {
48
+ entity.zoom = lerp(entity.zoom, entity.targetZoom, entity.zoomSpeed)
49
+
50
+ // Update the visual size of the camera's viewport for dev mode
51
+ if (entity.baseSize) {
52
+ entity.size[X] = entity.baseSize[X] / entity.zoom
53
+ entity.size[Y] = entity.baseSize[Y] / entity.zoom
54
+ }
55
+ }
56
+ },
57
+
58
+ mouseWheel(entity, { deltaY }) {
59
+ const delta = Math.sign(deltaY)
60
+ // Scrolling down (positive deltaY) should zoom out (decrease zoom value)
61
+ entity.targetZoom -= delta * entity.zoomSpeed * entity.zoomSensitivity
62
+ entity.targetZoom = Math.max(
63
+ entity.minZoom,
64
+ Math.min(entity.maxZoom, entity.targetZoom),
65
+ )
66
+ },
67
+ }
68
+ }
@@ -1,76 +1,76 @@
1
- import { modernMove } from "@inglorious/engine/movement/dynamic/modern.js"
2
- import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
-
5
- import { createMovementEventHandlers } from "../event-handlers.js"
6
-
7
- const DEFAULT_PARAMS = {
8
- maxAcceleration: 500,
9
- }
10
- const X = 0
11
- const Z = 2
12
-
13
- export function modernAcceleration(params) {
14
- params = extend(DEFAULT_PARAMS, params)
15
-
16
- return (type) =>
17
- extend(type, {
18
- ...createMovementEventHandlers([
19
- "moveLeft",
20
- "moveRight",
21
- "moveUp",
22
- "moveDown",
23
- "moveLeftRight",
24
- "moveUpDown",
25
- ]),
26
-
27
- start(entity, api) {
28
- type.start?.(entity, api)
29
-
30
- entity.maxAcceleration ??= params.maxAcceleration
31
- entity.movement ??= {}
32
- },
33
-
34
- update(entity, dt, api) {
35
- type.update?.(entity, dt, api)
36
-
37
- const { movement, maxAcceleration } = entity
38
- entity.acceleration = zero()
39
-
40
- if (movement.moveLeft) {
41
- entity.acceleration[X] = -maxAcceleration
42
- }
43
- if (movement.moveRight) {
44
- entity.acceleration[X] = maxAcceleration
45
- }
46
- if (movement.moveUp) {
47
- entity.acceleration[Z] = maxAcceleration
48
- }
49
- if (movement.moveDown) {
50
- entity.acceleration[Z] = -maxAcceleration
51
- }
52
-
53
- if (movement.moveLeftRight) {
54
- entity.acceleration[X] += movement.moveLeftRight * maxAcceleration
55
- }
56
- if (movement.moveUpDown) {
57
- entity.acceleration[Z] += -movement.moveUpDown * maxAcceleration
58
- }
59
- },
60
- })
61
- }
62
-
63
- export function modernControls(params) {
64
- const accelerationBehavior = modernAcceleration(params)
65
-
66
- return (type) => {
67
- const newType = accelerationBehavior(type)
68
-
69
- return extend(newType, {
70
- update(entity, dt, api) {
71
- newType.update?.(entity, dt, api)
72
- merge(entity, modernMove(entity, dt))
73
- },
74
- })
75
- }
76
- }
1
+ import { modernMove } from "@inglorious/engine/movement/dynamic/modern.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ import { createMovementEventHandlers } from "../event-handlers.js"
6
+
7
+ const DEFAULT_PARAMS = {
8
+ maxAcceleration: 500,
9
+ }
10
+ const X = 0
11
+ const Z = 2
12
+
13
+ export function modernAcceleration(params) {
14
+ params = extend(DEFAULT_PARAMS, params)
15
+
16
+ return (type) =>
17
+ extend(type, {
18
+ ...createMovementEventHandlers([
19
+ "moveLeft",
20
+ "moveRight",
21
+ "moveUp",
22
+ "moveDown",
23
+ "moveLeftRight",
24
+ "moveUpDown",
25
+ ]),
26
+
27
+ start(entity, api) {
28
+ type.start?.(entity, api)
29
+
30
+ entity.maxAcceleration ??= params.maxAcceleration
31
+ entity.movement ??= {}
32
+ },
33
+
34
+ update(entity, dt, api) {
35
+ type.update?.(entity, dt, api)
36
+
37
+ const { movement, maxAcceleration } = entity
38
+ entity.acceleration = zero()
39
+
40
+ if (movement.moveLeft) {
41
+ entity.acceleration[X] = -maxAcceleration
42
+ }
43
+ if (movement.moveRight) {
44
+ entity.acceleration[X] = maxAcceleration
45
+ }
46
+ if (movement.moveUp) {
47
+ entity.acceleration[Z] = maxAcceleration
48
+ }
49
+ if (movement.moveDown) {
50
+ entity.acceleration[Z] = -maxAcceleration
51
+ }
52
+
53
+ if (movement.moveLeftRight) {
54
+ entity.acceleration[X] += movement.moveLeftRight * maxAcceleration
55
+ }
56
+ if (movement.moveUpDown) {
57
+ entity.acceleration[Z] += -movement.moveUpDown * maxAcceleration
58
+ }
59
+ },
60
+ })
61
+ }
62
+
63
+ export function modernControls(params) {
64
+ const accelerationBehavior = modernAcceleration(params)
65
+
66
+ return (type) => {
67
+ const newType = accelerationBehavior(type)
68
+
69
+ return extend(newType, {
70
+ update(entity, dt, api) {
71
+ newType.update?.(entity, dt, api)
72
+ merge(entity, modernMove(entity, dt))
73
+ },
74
+ })
75
+ }
76
+ }
@@ -1,84 +1,84 @@
1
- import { face } from "@inglorious/engine/ai/movement/dynamic/face.js"
2
- import { tankMove } from "@inglorious/engine/movement/dynamic/tank.js"
3
- import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
4
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
5
- import { pi } from "@inglorious/utils/math/trigonometry.js"
6
-
7
- import { createMovementEventHandlers } from "../event-handlers.js"
8
-
9
- const FULL_CIRCLE = 2
10
- const DEFAULT_PARAMS = {
11
- maxSpeed: 250,
12
- maxAngularSpeed: FULL_CIRCLE * pi(),
13
- maxAcceleration: 500,
14
- }
15
- const X = 0
16
- const Z = 2
17
-
18
- export function shooterControls(params) {
19
- params = extend(DEFAULT_PARAMS, params)
20
-
21
- const DEADZONE = 0.1
22
- const NO_MOVEMENT = 0
23
-
24
- return (type) =>
25
- extend(type, {
26
- ...createMovementEventHandlers([
27
- "moveLeft",
28
- "moveRight",
29
- "moveUp",
30
- "moveDown",
31
- "strafe",
32
- "move",
33
- "turn",
34
- ]),
35
-
36
- start(entity, api) {
37
- type.start?.(entity, api)
38
-
39
- entity.maxSpeed ??= params.maxSpeed
40
- entity.maxAngularSpeed ??= params.maxAngularSpeed
41
- entity.maxAcceleration ??= params.maxAcceleration
42
- entity.movement ??= {}
43
- },
44
-
45
- update(entity, dt, api) {
46
- const mouse = api.getEntity("mouse")
47
-
48
- const { movement, maxAngularSpeed, maxAcceleration } = entity
49
- entity.acceleration = zero()
50
-
51
- if (movement.moveLeft) {
52
- entity.acceleration[Z] = -maxAcceleration
53
- }
54
- if (movement.moveRight) {
55
- entity.acceleration[Z] = maxAcceleration
56
- }
57
- if (movement.moveUp) {
58
- entity.acceleration[X] = maxAcceleration
59
- }
60
- if (movement.moveDown) {
61
- entity.acceleration[X] = -maxAcceleration
62
- }
63
-
64
- if (movement.strafe) {
65
- entity.acceleration[Z] += movement.strafe * maxAcceleration
66
- }
67
- if (movement.move) {
68
- entity.acceleration[X] += -movement.move * maxAcceleration
69
- }
70
- if (movement.turn) {
71
- entity.orientation += -movement.turn * maxAngularSpeed * dt
72
- }
73
-
74
- const isUsingAnalogMovement =
75
- Math.abs(movement.move ?? NO_MOVEMENT) > DEADZONE ||
76
- Math.abs(movement.strafe ?? NO_MOVEMENT) > DEADZONE
77
-
78
- if (!isUsingAnalogMovement) {
79
- merge(entity, face(entity, mouse, dt))
80
- }
81
- merge(entity, tankMove(entity, dt))
82
- },
83
- })
84
- }
1
+ import { face } from "@inglorious/engine/ai/movement/dynamic/face.js"
2
+ import { tankMove } from "@inglorious/engine/movement/dynamic/tank.js"
3
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
4
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
5
+ import { pi } from "@inglorious/utils/math/trigonometry.js"
6
+
7
+ import { createMovementEventHandlers } from "../event-handlers.js"
8
+
9
+ const FULL_CIRCLE = 2
10
+ const DEFAULT_PARAMS = {
11
+ maxSpeed: 250,
12
+ maxAngularSpeed: FULL_CIRCLE * pi(),
13
+ maxAcceleration: 500,
14
+ }
15
+ const X = 0
16
+ const Z = 2
17
+
18
+ export function shooterControls(params) {
19
+ params = extend(DEFAULT_PARAMS, params)
20
+
21
+ const DEADZONE = 0.1
22
+ const NO_MOVEMENT = 0
23
+
24
+ return (type) =>
25
+ extend(type, {
26
+ ...createMovementEventHandlers([
27
+ "moveLeft",
28
+ "moveRight",
29
+ "moveUp",
30
+ "moveDown",
31
+ "strafe",
32
+ "move",
33
+ "turn",
34
+ ]),
35
+
36
+ start(entity, api) {
37
+ type.start?.(entity, api)
38
+
39
+ entity.maxSpeed ??= params.maxSpeed
40
+ entity.maxAngularSpeed ??= params.maxAngularSpeed
41
+ entity.maxAcceleration ??= params.maxAcceleration
42
+ entity.movement ??= {}
43
+ },
44
+
45
+ update(entity, dt, api) {
46
+ const mouse = api.getEntity("mouse")
47
+
48
+ const { movement, maxAngularSpeed, maxAcceleration } = entity
49
+ entity.acceleration = zero()
50
+
51
+ if (movement.moveLeft) {
52
+ entity.acceleration[Z] = -maxAcceleration
53
+ }
54
+ if (movement.moveRight) {
55
+ entity.acceleration[Z] = maxAcceleration
56
+ }
57
+ if (movement.moveUp) {
58
+ entity.acceleration[X] = maxAcceleration
59
+ }
60
+ if (movement.moveDown) {
61
+ entity.acceleration[X] = -maxAcceleration
62
+ }
63
+
64
+ if (movement.strafe) {
65
+ entity.acceleration[Z] += movement.strafe * maxAcceleration
66
+ }
67
+ if (movement.move) {
68
+ entity.acceleration[X] += -movement.move * maxAcceleration
69
+ }
70
+ if (movement.turn) {
71
+ entity.orientation += -movement.turn * maxAngularSpeed * dt
72
+ }
73
+
74
+ const isUsingAnalogMovement =
75
+ Math.abs(movement.move ?? NO_MOVEMENT) > DEADZONE ||
76
+ Math.abs(movement.strafe ?? NO_MOVEMENT) > DEADZONE
77
+
78
+ if (!isUsingAnalogMovement) {
79
+ merge(entity, face(entity, mouse, dt))
80
+ }
81
+ merge(entity, tankMove(entity, dt))
82
+ },
83
+ })
84
+ }
@@ -1,69 +1,69 @@
1
- import { tankMove } from "@inglorious/engine/movement/dynamic/tank.js"
2
- import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
-
5
- import { createMovementEventHandlers } from "../event-handlers.js"
6
-
7
- const DEFAULT_PARAMS = {
8
- maxSpeed: 250,
9
- maxAngularSpeed: 10,
10
- maxAcceleration: 500,
11
- }
12
- const X = 0
13
- const Z = 2
14
-
15
- export function tankControls(params) {
16
- params = extend(DEFAULT_PARAMS, params)
17
-
18
- return (type) =>
19
- extend(type, {
20
- ...createMovementEventHandlers([
21
- "turnLeft",
22
- "turnRight",
23
- "moveForward",
24
- "moveBackward",
25
- "strafe",
26
- "move",
27
- "turn",
28
- ]),
29
-
30
- start(entity, api) {
31
- type.start?.(entity, api)
32
-
33
- entity.maxSpeed ??= params.maxSpeed
34
- entity.maxAngularSpeed ??= params.maxAngularSpeed
35
- entity.maxAcceleration ??= params.maxAcceleration
36
- entity.movement ??= {}
37
- },
38
-
39
- update(entity, dt) {
40
- const { movement, maxAngularSpeed, maxAcceleration } = entity
41
- entity.acceleration = zero()
42
-
43
- if (movement.turnLeft) {
44
- entity.orientation += maxAngularSpeed * dt
45
- }
46
- if (movement.turnRight) {
47
- entity.orientation -= maxAngularSpeed * dt
48
- }
49
- if (movement.moveForward) {
50
- entity.acceleration[X] = maxAcceleration
51
- }
52
- if (movement.moveBackward) {
53
- entity.acceleration[X] = -maxAcceleration
54
- }
55
-
56
- if (movement.strafe != null) {
57
- entity.acceleration[Z] += movement.strafe * maxAcceleration
58
- }
59
- if (movement.move) {
60
- entity.acceleration[X] += -movement.move * maxAcceleration
61
- }
62
- if (movement.turn) {
63
- entity.orientation += -movement.turn * maxAngularSpeed * dt
64
- }
65
-
66
- merge(entity, tankMove(entity, dt))
67
- },
68
- })
69
- }
1
+ import { tankMove } from "@inglorious/engine/movement/dynamic/tank.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ import { createMovementEventHandlers } from "../event-handlers.js"
6
+
7
+ const DEFAULT_PARAMS = {
8
+ maxSpeed: 250,
9
+ maxAngularSpeed: 10,
10
+ maxAcceleration: 500,
11
+ }
12
+ const X = 0
13
+ const Z = 2
14
+
15
+ export function tankControls(params) {
16
+ params = extend(DEFAULT_PARAMS, params)
17
+
18
+ return (type) =>
19
+ extend(type, {
20
+ ...createMovementEventHandlers([
21
+ "turnLeft",
22
+ "turnRight",
23
+ "moveForward",
24
+ "moveBackward",
25
+ "strafe",
26
+ "move",
27
+ "turn",
28
+ ]),
29
+
30
+ start(entity, api) {
31
+ type.start?.(entity, api)
32
+
33
+ entity.maxSpeed ??= params.maxSpeed
34
+ entity.maxAngularSpeed ??= params.maxAngularSpeed
35
+ entity.maxAcceleration ??= params.maxAcceleration
36
+ entity.movement ??= {}
37
+ },
38
+
39
+ update(entity, dt) {
40
+ const { movement, maxAngularSpeed, maxAcceleration } = entity
41
+ entity.acceleration = zero()
42
+
43
+ if (movement.turnLeft) {
44
+ entity.orientation += maxAngularSpeed * dt
45
+ }
46
+ if (movement.turnRight) {
47
+ entity.orientation -= maxAngularSpeed * dt
48
+ }
49
+ if (movement.moveForward) {
50
+ entity.acceleration[X] = maxAcceleration
51
+ }
52
+ if (movement.moveBackward) {
53
+ entity.acceleration[X] = -maxAcceleration
54
+ }
55
+
56
+ if (movement.strafe != null) {
57
+ entity.acceleration[Z] += movement.strafe * maxAcceleration
58
+ }
59
+ if (movement.move) {
60
+ entity.acceleration[X] += -movement.move * maxAcceleration
61
+ }
62
+ if (movement.turn) {
63
+ entity.orientation += -movement.turn * maxAngularSpeed * dt
64
+ }
65
+
66
+ merge(entity, tankMove(entity, dt))
67
+ },
68
+ })
69
+ }
@@ -1,17 +1,17 @@
1
- export function createMovementEventHandlers(events) {
2
- return events.reduce((acc, eventName) => {
3
- acc[eventName] = (entity, { entityId, value }) => {
4
- if (entityId === entity.id) {
5
- entity.movement[eventName] = value ?? true
6
- }
7
- }
8
-
9
- acc[`${eventName}End`] = (entity, { entityId }) => {
10
- if (entityId === entity.id) {
11
- entity.movement[eventName] = false
12
- }
13
- }
14
-
15
- return acc
16
- }, {})
17
- }
1
+ export function createMovementEventHandlers(events) {
2
+ return events.reduce((acc, eventName) => {
3
+ acc[eventName] = (entity, { entityId, value }) => {
4
+ if (entityId === entity.id) {
5
+ entity.movement[eventName] = value ?? true
6
+ }
7
+ }
8
+
9
+ acc[`${eventName}End`] = (entity, { entityId }) => {
10
+ if (entityId === entity.id) {
11
+ entity.movement[eventName] = false
12
+ }
13
+ }
14
+
15
+ return acc
16
+ }, {})
17
+ }