@inglorious/engine 0.2.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +76 -75
- package/package.json +14 -25
- package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
- package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
- package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
- package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
- package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
- package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
- package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
- package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
- package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
- package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
- package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
- package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
- package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
- package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
- package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
- package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
- package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
- package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
- package/src/{engine/animation → animation}/sprite.js +101 -101
- package/src/{engine/animation → animation}/ticker.js +38 -38
- package/src/{engine/behaviors → behaviors}/camera.js +68 -68
- package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
- package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
- package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
- package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
- package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
- package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
- package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
- package/src/behaviors/debug/collision.js +29 -0
- package/src/{engine/behaviors → behaviors}/fps.js +29 -29
- package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
- package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
- package/src/{engine/behaviors → behaviors}/game.js +15 -15
- package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
- package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
- package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
- package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
- package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
- package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
- package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
- package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
- package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
- package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
- package/src/{engine/collision → collision}/detection.js +110 -110
- package/src/{engine/core → core}/dev-tools.js +135 -135
- package/src/{engine/core → core}/engine.js +119 -119
- package/src/{engine/core → core}/loop.js +15 -15
- package/src/{engine/core → core}/loops/animation-frame.js +25 -25
- package/src/{engine/core → core}/loops/elapsed.js +22 -22
- package/src/{engine/core → core}/loops/fixed.js +27 -27
- package/src/{engine/core → core}/loops/flash.js +13 -13
- package/src/{engine/core → core}/loops/lag.js +26 -26
- package/src/main.js +10 -10
- package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
- package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
- package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
- package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
- package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
- package/src/{engine/physics → physics}/bounds.js +138 -138
- package/src/{engine/physics → physics}/position.js +43 -43
- package/src/{engine/physics → physics}/position.test.js +80 -80
- package/src/{engine/systems → systems}/sprite-animation.js +27 -27
- package/src/engine/behaviors/debug/collision.js +0 -35
- package/src/engine/core/api.js +0 -34
- package/src/engine/core/select.js +0 -26
- package/src/engine/core/store.js +0 -178
- package/src/engine/core/store.test.js +0 -110
- package/src/renderers/canvas/absolute-position.js +0 -18
- package/src/renderers/canvas/camera.js +0 -13
- package/src/renderers/canvas/canvas-renderer.js +0 -68
- package/src/renderers/canvas/character.js +0 -38
- package/src/renderers/canvas/form/button.js +0 -25
- package/src/renderers/canvas/fps.js +0 -18
- package/src/renderers/canvas/image/hitmask.js +0 -51
- package/src/renderers/canvas/image/image.js +0 -34
- package/src/renderers/canvas/image/sprite.js +0 -49
- package/src/renderers/canvas/image/tilemap.js +0 -66
- package/src/renderers/canvas/mouse.js +0 -37
- package/src/renderers/canvas/rendering-system.js +0 -79
- package/src/renderers/canvas/shapes/circle.js +0 -29
- package/src/renderers/canvas/shapes/rectangle.js +0 -27
- package/src/renderers/react/game/character/character.module.scss +0 -17
- package/src/renderers/react/game/character/index.jsx +0 -20
- package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
- package/src/renderers/react/game/cursor/index.jsx +0 -20
- package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
- package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
- package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
- package/src/renderers/react/game/form/fields/index.jsx +0 -12
- package/src/renderers/react/game/form/form.module.scss +0 -18
- package/src/renderers/react/game/form/index.jsx +0 -22
- package/src/renderers/react/game/fps/index.jsx +0 -16
- package/src/renderers/react/game/game.jsx +0 -72
- package/src/renderers/react/game/index.jsx +0 -29
- package/src/renderers/react/game/platform/index.jsx +0 -30
- package/src/renderers/react/game/platform/platform.module.scss +0 -7
- package/src/renderers/react/game/scene/index.jsx +0 -27
- package/src/renderers/react/game/scene/scene.module.scss +0 -9
- package/src/renderers/react/game/sprite/index.jsx +0 -60
- package/src/renderers/react/game/sprite/sprite.module.css +0 -3
- package/src/renderers/react/game/stats/index.jsx +0 -22
- package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
- package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
- package/src/renderers/react/index.jsx +0 -9
- package/src/utils/algorithms/decision-tree.js +0 -24
- package/src/utils/algorithms/decision-tree.test.js +0 -153
- package/src/utils/algorithms/path-finding.js +0 -155
- package/src/utils/algorithms/path-finding.test.js +0 -151
- package/src/utils/algorithms/types.d.ts +0 -28
- package/src/utils/data-structures/array.js +0 -83
- package/src/utils/data-structures/array.test.js +0 -173
- package/src/utils/data-structures/board.js +0 -159
- package/src/utils/data-structures/board.test.js +0 -242
- package/src/utils/data-structures/boolean.js +0 -9
- package/src/utils/data-structures/heap.js +0 -164
- package/src/utils/data-structures/heap.test.js +0 -103
- package/src/utils/data-structures/object.js +0 -138
- package/src/utils/data-structures/object.test.js +0 -218
- package/src/utils/data-structures/objects.js +0 -66
- package/src/utils/data-structures/objects.test.js +0 -99
- package/src/utils/data-structures/tree.js +0 -36
- package/src/utils/data-structures/tree.test.js +0 -33
- package/src/utils/data-structures/types.d.ts +0 -4
- package/src/utils/functions/functions.js +0 -19
- package/src/utils/functions/functions.test.js +0 -23
- package/src/utils/math/geometry/circle.js +0 -70
- package/src/utils/math/geometry/circle.test.js +0 -97
- package/src/utils/math/geometry/hitmask.js +0 -70
- package/src/utils/math/geometry/hitmask.test.js +0 -155
- package/src/utils/math/geometry/line.js +0 -35
- package/src/utils/math/geometry/line.test.js +0 -49
- package/src/utils/math/geometry/point.js +0 -78
- package/src/utils/math/geometry/point.test.js +0 -81
- package/src/utils/math/geometry/rectangle.js +0 -76
- package/src/utils/math/geometry/rectangle.test.js +0 -42
- package/src/utils/math/geometry/segment.js +0 -80
- package/src/utils/math/geometry/segment.test.js +0 -183
- package/src/utils/math/geometry/triangle.js +0 -15
- package/src/utils/math/geometry/triangle.test.js +0 -11
- package/src/utils/math/geometry/types.d.ts +0 -23
- package/src/utils/math/linear-algebra/2d.js +0 -28
- package/src/utils/math/linear-algebra/2d.test.js +0 -17
- package/src/utils/math/linear-algebra/quaternion.js +0 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
- package/src/utils/math/linear-algebra/quaternions.js +0 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
- package/src/utils/math/linear-algebra/types.d.ts +0 -4
- package/src/utils/math/linear-algebra/vector.js +0 -327
- package/src/utils/math/linear-algebra/vector.test.js +0 -265
- package/src/utils/math/linear-algebra/vectors.js +0 -122
- package/src/utils/math/linear-algebra/vectors.test.js +0 -65
- package/src/utils/math/linear-interpolation.js +0 -9
- package/src/utils/math/numbers.js +0 -90
- package/src/utils/math/numbers.test.js +0 -137
- package/src/utils/math/rng.js +0 -44
- package/src/utils/math/rng.test.js +0 -39
- package/src/utils/math/statistics.js +0 -43
- package/src/utils/math/statistics.test.js +0 -47
- package/src/utils/math/trigonometry.js +0 -89
- package/src/utils/math/trigonometry.test.js +0 -52
- package/src/utils/physics/acceleration.js +0 -61
- package/src/utils/physics/friction.js +0 -28
- package/src/utils/physics/friction.test.js +0 -42
- package/src/utils/physics/gravity.js +0 -69
- package/src/utils/physics/gravity.test.js +0 -77
- package/src/utils/physics/jump.js +0 -31
- package/src/utils/physics/velocity.js +0 -36
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ctx.closePath()
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}
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@@ -1,79 +0,0 @@
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import { to2D } from "@inglorious/utils/math/linear-algebra/2d.js"
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import { absolutePosition } from "./absolute-position.js"
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const HALF = 2
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const DEFAULT_LAYER = 0
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const Y = 1
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function getRenderFunction(types, entity) {
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? typeInfo.find((b) => b.render)
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: typeInfo
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update(state, dt, api) {
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(entity) => entity.type === "camera" && entity.isActive,
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)
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// 3. Render world entities with camera transform
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ctx.save()
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const [cameraX, cameraZ] = to2D(camera.position)
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ctx.translate(width / HALF, height / HALF)
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ctx.scale(zoom, zoom)
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// This vertical translation compensates for the coordinate system flip
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// that happens inside the absolutePosition decorator.
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ctx.translate(ORIGIN, -height)
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}
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Object.values(worldEntities)
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.filter(({ position }) => position)
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.toSorted(
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(a, b) =>
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(a.layer ?? DEFAULT_LAYER) - (b.layer ?? DEFAULT_LAYER) ||
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|
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a.position[Y] - b.position[Y] ||
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b.position[Z] - a.position[Z],
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)
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|
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.forEach((entity) => {
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const render = getRenderFunction(types, entity)
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|
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if (render) {
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|
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absolutePosition(render)(entity, ctx, { api })
|
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|
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}
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|
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})
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ctx.restore()
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|
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},
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}
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}
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@@ -1,29 +0,0 @@
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/* eslint-disable no-magic-numbers */
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|
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|
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3
|
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import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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|
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import { pi } from "@inglorious/utils/math/trigonometry.js"
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|
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|
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|
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export function renderCircle(entity, ctx) {
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|
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const {
|
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|
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offset = zero(),
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|
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radius = 24,
|
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|
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color = "black",
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|
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backgroundColor = "transparent",
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|
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thickness = 1,
|
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|
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} = entity
|
|
14
|
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const [x, y, z] = offset
|
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15
|
-
|
|
16
|
-
ctx.save()
|
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|
-
|
|
18
|
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ctx.lineWidth = thickness
|
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|
-
ctx.strokeStyle = color
|
|
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|
-
ctx.fillStyle = backgroundColor
|
|
21
|
-
|
|
22
|
-
ctx.beginPath()
|
|
23
|
-
ctx.arc(x, -y - z, radius, 0, 2 * pi())
|
|
24
|
-
ctx.fill()
|
|
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|
-
ctx.stroke()
|
|
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|
-
ctx.closePath()
|
|
27
|
-
|
|
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|
-
ctx.restore()
|
|
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|
-
}
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
/* eslint-disable no-magic-numbers */
|
|
2
|
-
|
|
3
|
-
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
4
|
-
|
|
5
|
-
export function renderRectangle(entity, ctx) {
|
|
6
|
-
const {
|
|
7
|
-
offset = zero(),
|
|
8
|
-
size,
|
|
9
|
-
color = "black",
|
|
10
|
-
backgroundColor = "transparent",
|
|
11
|
-
thickness = 1,
|
|
12
|
-
} = entity
|
|
13
|
-
const [x, y, z] = offset
|
|
14
|
-
const [width = 100, height = 50, depth = 0] = size
|
|
15
|
-
const rectHeight = height + depth
|
|
16
|
-
|
|
17
|
-
ctx.save()
|
|
18
|
-
|
|
19
|
-
ctx.lineWidth = thickness
|
|
20
|
-
ctx.strokeStyle = color
|
|
21
|
-
ctx.fillStyle = backgroundColor
|
|
22
|
-
|
|
23
|
-
ctx.fillRect(x - width / 2, -y - z - rectHeight / 2, width, rectHeight)
|
|
24
|
-
ctx.strokeRect(x - width / 2, -y - z - rectHeight / 2, width, rectHeight)
|
|
25
|
-
|
|
26
|
-
ctx.restore()
|
|
27
|
-
}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
.character {
|
|
2
|
-
width: var(--size);
|
|
3
|
-
height: var(--size);
|
|
4
|
-
box-sizing: border-box;
|
|
5
|
-
background-color: lightgrey;
|
|
6
|
-
border: 1px solid grey;
|
|
7
|
-
border-radius: 50%;
|
|
8
|
-
transform: translate(-50%, -50%) rotate(var(--angle));
|
|
9
|
-
|
|
10
|
-
&::after {
|
|
11
|
-
content: '🞁';
|
|
12
|
-
position: absolute;
|
|
13
|
-
top: 50%;
|
|
14
|
-
right: 0;
|
|
15
|
-
transform: translate(50%, -50%) rotate(90deg);
|
|
16
|
-
}
|
|
17
|
-
}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import classes from "./character.module.scss"
|
|
2
|
-
|
|
3
|
-
const DEFAULT_SIZE = 24
|
|
4
|
-
const DEFAULT_ORIENTATION = 0
|
|
5
|
-
|
|
6
|
-
export default function Character({ type, entity, className, style }) {
|
|
7
|
-
const size = type.size ?? DEFAULT_SIZE
|
|
8
|
-
const { orientation = DEFAULT_ORIENTATION } = entity
|
|
9
|
-
|
|
10
|
-
return (
|
|
11
|
-
<div
|
|
12
|
-
className={`${classes.character} ${className}`}
|
|
13
|
-
style={{
|
|
14
|
-
...style,
|
|
15
|
-
"--size": `${size}px`,
|
|
16
|
-
"--angle": `${-orientation}rad`,
|
|
17
|
-
}}
|
|
18
|
-
/>
|
|
19
|
-
)
|
|
20
|
-
}
|
|
@@ -1,47 +0,0 @@
|
|
|
1
|
-
.cursor {
|
|
2
|
-
width: 1px;
|
|
3
|
-
height: 1px;
|
|
4
|
-
background-color: black;
|
|
5
|
-
transform: rotate(var(--angle));
|
|
6
|
-
pointer-events: none;
|
|
7
|
-
|
|
8
|
-
.top,
|
|
9
|
-
.bottom,
|
|
10
|
-
.left,
|
|
11
|
-
.right {
|
|
12
|
-
background-color: black;
|
|
13
|
-
position: absolute;
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
.top,
|
|
17
|
-
.bottom {
|
|
18
|
-
width: 1px;
|
|
19
|
-
height: 4px;
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
.top {
|
|
23
|
-
bottom: 5px;
|
|
24
|
-
left: 0;
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
.bottom {
|
|
28
|
-
top: 5px;
|
|
29
|
-
left: 0;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
.left,
|
|
33
|
-
.right {
|
|
34
|
-
width: 4px;
|
|
35
|
-
height: 1px;
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
.left {
|
|
39
|
-
top: 0;
|
|
40
|
-
right: 5px;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
.right {
|
|
44
|
-
top: 0;
|
|
45
|
-
left: 5px;
|
|
46
|
-
}
|
|
47
|
-
}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import classes from "./cursor.module.scss"
|
|
2
|
-
|
|
3
|
-
export default function Cursor({ entity, className, style }) {
|
|
4
|
-
const { orientation } = entity
|
|
5
|
-
|
|
6
|
-
return (
|
|
7
|
-
<div
|
|
8
|
-
className={`${classes.cursor} ${className}`}
|
|
9
|
-
style={{
|
|
10
|
-
...style,
|
|
11
|
-
"--angle": `${-orientation}rad`,
|
|
12
|
-
}}
|
|
13
|
-
>
|
|
14
|
-
<div className={classes.top} />
|
|
15
|
-
<div className={classes.bottom} />
|
|
16
|
-
<div className={classes.left} />
|
|
17
|
-
<div className={classes.right} />
|
|
18
|
-
</div>
|
|
19
|
-
)
|
|
20
|
-
}
|
|
@@ -1,56 +0,0 @@
|
|
|
1
|
-
import { useEffect, useState } from "react"
|
|
2
|
-
import { useDispatch } from "react-redux"
|
|
3
|
-
|
|
4
|
-
import classes from "./field.module.scss"
|
|
5
|
-
|
|
6
|
-
export default function Field({ id, entity }) {
|
|
7
|
-
const { label, inputType, defaultValue = "", ...rest } = entity
|
|
8
|
-
|
|
9
|
-
const [value, setValue] = useState(defaultValue)
|
|
10
|
-
useEffect(() => {
|
|
11
|
-
setValue(defaultValue)
|
|
12
|
-
}, [defaultValue, inputType])
|
|
13
|
-
|
|
14
|
-
const dispatch = useDispatch()
|
|
15
|
-
|
|
16
|
-
const handleChange = (event) => {
|
|
17
|
-
const newValue = parse(event.target, inputType)
|
|
18
|
-
setValue(newValue)
|
|
19
|
-
dispatch({ type: "fieldChange", payload: { id, value: newValue } })
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
const handleClick = () => {
|
|
23
|
-
const newValue = defaultValue
|
|
24
|
-
setValue(newValue)
|
|
25
|
-
dispatch({ type: "fieldChange", payload: { id, value: newValue } })
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
return (
|
|
29
|
-
<div className={classes.field}>
|
|
30
|
-
<label htmlFor={id}>{label}</label>
|
|
31
|
-
<input
|
|
32
|
-
{...rest}
|
|
33
|
-
id={id}
|
|
34
|
-
type={inputType}
|
|
35
|
-
value={value}
|
|
36
|
-
checked={value}
|
|
37
|
-
onChange={handleChange}
|
|
38
|
-
/>
|
|
39
|
-
<button onClick={handleClick}>↺</button>
|
|
40
|
-
</div>
|
|
41
|
-
)
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
function parse(target, inputType) {
|
|
45
|
-
switch (inputType) {
|
|
46
|
-
case "checkbox":
|
|
47
|
-
case "radio":
|
|
48
|
-
return target.checked
|
|
49
|
-
|
|
50
|
-
case "number":
|
|
51
|
-
return Number(target.value)
|
|
52
|
-
|
|
53
|
-
default:
|
|
54
|
-
return target.value
|
|
55
|
-
}
|
|
56
|
-
}
|
|
@@ -1,48 +0,0 @@
|
|
|
1
|
-
$black: #282c34;
|
|
2
|
-
$dark-grey: #32363e;
|
|
3
|
-
$middle-grey: #5c6370;
|
|
4
|
-
$light-grey: #abb2bf;
|
|
5
|
-
$highlight: #c678dd;
|
|
6
|
-
|
|
7
|
-
.fields {
|
|
8
|
-
padding: 1rem;
|
|
9
|
-
display: grid;
|
|
10
|
-
row-gap: 0.5rem;
|
|
11
|
-
border-bottom: 1px solid $black;
|
|
12
|
-
|
|
13
|
-
label,
|
|
14
|
-
input,
|
|
15
|
-
button {
|
|
16
|
-
color: $light-grey;
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
input {
|
|
20
|
-
background-color: $dark-grey;
|
|
21
|
-
border-top: 1px solid $black;
|
|
22
|
-
border-left: 1px solid $black;
|
|
23
|
-
border-bottom: 1px solid $light-grey;
|
|
24
|
-
border-right: 1px solid $light-grey;
|
|
25
|
-
outline: none;
|
|
26
|
-
|
|
27
|
-
&[type='checkbox'],
|
|
28
|
-
&[type='radio'] {
|
|
29
|
-
accent-color: $dark-grey;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
&[type='number'] {
|
|
33
|
-
text-align: right;
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
&:focus {
|
|
37
|
-
outline: 1px solid $highlight;
|
|
38
|
-
}
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
button {
|
|
42
|
-
background-color: $dark-grey;
|
|
43
|
-
border-top: 1px solid $light-grey;
|
|
44
|
-
border-left: 1px solid $light-grey;
|
|
45
|
-
border-bottom: 1px solid $black;
|
|
46
|
-
border-right: 1px solid $black;
|
|
47
|
-
}
|
|
48
|
-
}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
import Field from "./field/index.jsx"
|
|
2
|
-
import classes from "./fields.module.scss"
|
|
3
|
-
|
|
4
|
-
export default function Fields({ fields }) {
|
|
5
|
-
return (
|
|
6
|
-
<div className={classes.fields}>
|
|
7
|
-
{Object.entries(fields).map(([id, field]) => (
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8
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<Field key={id} id={id} entity={field} />
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))}
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</div>
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)
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}
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@@ -1,18 +0,0 @@
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1
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$black: #282c34;
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2
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$dark-grey: #32363e;
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3
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$middle-grey: #5c6370;
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$light-grey: #abb2bf;
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$highlight: #c678dd;
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6
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7
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.form {
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8
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font-family: system-ui;
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background-color: $dark-grey;
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cursor: initial;
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> .group {
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color: $light-grey;
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background-color: $middle-grey;
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padding: 0.5rem;
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16
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-
border-top: 1px solid $light-grey;
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}
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}
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@@ -1,22 +0,0 @@
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1
|
-
import { Fragment } from "react"
|
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2
|
-
|
|
3
|
-
import Fields from "./fields/index.jsx"
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|
4
|
-
import classes from "./form.module.scss"
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|
5
|
-
|
|
6
|
-
export default function Form({ entity, className, style }) {
|
|
7
|
-
const { fields, groups } = entity
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8
|
-
|
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9
|
-
return (
|
|
10
|
-
<div className={`${classes.form} ${className}`} style={style}>
|
|
11
|
-
{fields && <Fields fields={fields} />}
|
|
12
|
-
|
|
13
|
-
{groups &&
|
|
14
|
-
Object.entries(groups).map(([id, { title, fields }]) => (
|
|
15
|
-
<Fragment key={id}>
|
|
16
|
-
<div className={classes.group}>{title}</div>
|
|
17
|
-
{fields && <Fields fields={fields} />}
|
|
18
|
-
</Fragment>
|
|
19
|
-
))}
|
|
20
|
-
</div>
|
|
21
|
-
)
|
|
22
|
-
}
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
export const DEFAULT_ACCURACY = 0
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2
|
-
|
|
3
|
-
const ONE_SECOND = 1
|
|
4
|
-
|
|
5
|
-
export default function Fps({ type, entity, className, style }) {
|
|
6
|
-
const { accuracy = DEFAULT_ACCURACY } = type
|
|
7
|
-
const { value } = entity.dt
|
|
8
|
-
|
|
9
|
-
const fps = ONE_SECOND / value
|
|
10
|
-
|
|
11
|
-
return (
|
|
12
|
-
<div className={className} style={style}>
|
|
13
|
-
FPS: {fps.toFixed(accuracy)}
|
|
14
|
-
</div>
|
|
15
|
-
)
|
|
16
|
-
}
|
|
@@ -1,72 +0,0 @@
|
|
|
1
|
-
import { withAbsolutePosition } from "@inglorious/renderers/react/hocs/with-absolute-position"
|
|
2
|
-
import { useSelector } from "react-redux"
|
|
3
|
-
|
|
4
|
-
import Character from "./character/index.jsx"
|
|
5
|
-
import Cursor from "./cursor/index.jsx"
|
|
6
|
-
import Form from "./form/index.jsx"
|
|
7
|
-
import Fps from "./fps/index.jsx"
|
|
8
|
-
import Platform from "./platform/index.jsx"
|
|
9
|
-
import Scene from "./scene/index.jsx"
|
|
10
|
-
import Sprite from "./sprite/index.jsx"
|
|
11
|
-
import Stats from "./stats/index.jsx"
|
|
12
|
-
|
|
13
|
-
const Components = {
|
|
14
|
-
character: withAbsolutePosition(Character),
|
|
15
|
-
mouse: withAbsolutePosition(Cursor),
|
|
16
|
-
form: withAbsolutePosition(Form),
|
|
17
|
-
fps: withAbsolutePosition(Fps),
|
|
18
|
-
platform: withAbsolutePosition(Platform),
|
|
19
|
-
sprite: withAbsolutePosition(Sprite),
|
|
20
|
-
stats: withAbsolutePosition(Stats),
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
const Y = 1
|
|
24
|
-
const Z = 2
|
|
25
|
-
|
|
26
|
-
export default function Game({ engine }) {
|
|
27
|
-
// NOTE: don't use simply engine.entities here: need to subscribe to animate scene!
|
|
28
|
-
const entities = useSelector((state) => state.entities)
|
|
29
|
-
// const entities = engine._store.getState().entities
|
|
30
|
-
|
|
31
|
-
const types = engine._store.getTypes()
|
|
32
|
-
const { mouse, ...rest } = entities
|
|
33
|
-
const options = { types, entities }
|
|
34
|
-
|
|
35
|
-
const render = createDraw(options)
|
|
36
|
-
|
|
37
|
-
return (
|
|
38
|
-
<Scene entities={entities}>
|
|
39
|
-
{Object.values(rest)
|
|
40
|
-
.filter(({ position }) => position)
|
|
41
|
-
.toSorted(
|
|
42
|
-
(a, b) =>
|
|
43
|
-
a.layer - b.layer ||
|
|
44
|
-
a.position[Y] - b.position[Y] ||
|
|
45
|
-
b.position[Z] - a.position[Z],
|
|
46
|
-
)
|
|
47
|
-
.map(render)}
|
|
48
|
-
{mouse && render(mouse)}
|
|
49
|
-
</Scene>
|
|
50
|
-
)
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
function createDraw(options) {
|
|
54
|
-
return function Draw(entity) {
|
|
55
|
-
const { types, entities } = options
|
|
56
|
-
const type = types[entity.type]
|
|
57
|
-
|
|
58
|
-
const Component = entity.sprite
|
|
59
|
-
? Components.sprite
|
|
60
|
-
: Components[entity.type]
|
|
61
|
-
|
|
62
|
-
return (
|
|
63
|
-
<Component
|
|
64
|
-
key={entity.id}
|
|
65
|
-
id={entity.id}
|
|
66
|
-
type={type}
|
|
67
|
-
entity={entity}
|
|
68
|
-
entities={entities}
|
|
69
|
-
/>
|
|
70
|
-
)
|
|
71
|
-
}
|
|
72
|
-
}
|