@inglorious/engine 0.2.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/README.md +76 -75
  2. package/package.json +14 -25
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
  7. package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
  8. package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
  11. package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
  21. package/src/{engine/animation → animation}/sprite.js +101 -101
  22. package/src/{engine/animation → animation}/ticker.js +38 -38
  23. package/src/{engine/behaviors → behaviors}/camera.js +68 -68
  24. package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
  25. package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
  26. package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
  27. package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
  28. package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
  29. package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
  30. package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/{engine/behaviors → behaviors}/fps.js +29 -29
  33. package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
  34. package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
  35. package/src/{engine/behaviors → behaviors}/game.js +15 -15
  36. package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
  37. package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
  38. package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
  39. package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
  40. package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
  41. package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
  42. package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
  43. package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
  44. package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
  45. package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
  46. package/src/{engine/collision → collision}/detection.js +110 -110
  47. package/src/{engine/core → core}/dev-tools.js +135 -135
  48. package/src/{engine/core → core}/engine.js +119 -119
  49. package/src/{engine/core → core}/loop.js +15 -15
  50. package/src/{engine/core → core}/loops/animation-frame.js +25 -25
  51. package/src/{engine/core → core}/loops/elapsed.js +22 -22
  52. package/src/{engine/core → core}/loops/fixed.js +27 -27
  53. package/src/{engine/core → core}/loops/flash.js +13 -13
  54. package/src/{engine/core → core}/loops/lag.js +26 -26
  55. package/src/main.js +10 -10
  56. package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
  57. package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
  58. package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
  59. package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
  60. package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
  61. package/src/{engine/physics → physics}/bounds.js +138 -138
  62. package/src/{engine/physics → physics}/position.js +43 -43
  63. package/src/{engine/physics → physics}/position.test.js +80 -80
  64. package/src/{engine/systems → systems}/sprite-animation.js +27 -27
  65. package/src/engine/behaviors/debug/collision.js +0 -35
  66. package/src/engine/core/api.js +0 -34
  67. package/src/engine/core/select.js +0 -26
  68. package/src/engine/core/store.js +0 -178
  69. package/src/engine/core/store.test.js +0 -110
  70. package/src/renderers/canvas/absolute-position.js +0 -18
  71. package/src/renderers/canvas/camera.js +0 -13
  72. package/src/renderers/canvas/canvas-renderer.js +0 -68
  73. package/src/renderers/canvas/character.js +0 -38
  74. package/src/renderers/canvas/form/button.js +0 -25
  75. package/src/renderers/canvas/fps.js +0 -18
  76. package/src/renderers/canvas/image/hitmask.js +0 -51
  77. package/src/renderers/canvas/image/image.js +0 -34
  78. package/src/renderers/canvas/image/sprite.js +0 -49
  79. package/src/renderers/canvas/image/tilemap.js +0 -66
  80. package/src/renderers/canvas/mouse.js +0 -37
  81. package/src/renderers/canvas/rendering-system.js +0 -79
  82. package/src/renderers/canvas/shapes/circle.js +0 -29
  83. package/src/renderers/canvas/shapes/rectangle.js +0 -27
  84. package/src/renderers/react/game/character/character.module.scss +0 -17
  85. package/src/renderers/react/game/character/index.jsx +0 -20
  86. package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
  87. package/src/renderers/react/game/cursor/index.jsx +0 -20
  88. package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
  89. package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
  90. package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
  91. package/src/renderers/react/game/form/fields/index.jsx +0 -12
  92. package/src/renderers/react/game/form/form.module.scss +0 -18
  93. package/src/renderers/react/game/form/index.jsx +0 -22
  94. package/src/renderers/react/game/fps/index.jsx +0 -16
  95. package/src/renderers/react/game/game.jsx +0 -72
  96. package/src/renderers/react/game/index.jsx +0 -29
  97. package/src/renderers/react/game/platform/index.jsx +0 -30
  98. package/src/renderers/react/game/platform/platform.module.scss +0 -7
  99. package/src/renderers/react/game/scene/index.jsx +0 -27
  100. package/src/renderers/react/game/scene/scene.module.scss +0 -9
  101. package/src/renderers/react/game/sprite/index.jsx +0 -60
  102. package/src/renderers/react/game/sprite/sprite.module.css +0 -3
  103. package/src/renderers/react/game/stats/index.jsx +0 -22
  104. package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
  105. package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  106. package/src/renderers/react/index.jsx +0 -9
  107. package/src/utils/algorithms/decision-tree.js +0 -24
  108. package/src/utils/algorithms/decision-tree.test.js +0 -153
  109. package/src/utils/algorithms/path-finding.js +0 -155
  110. package/src/utils/algorithms/path-finding.test.js +0 -151
  111. package/src/utils/algorithms/types.d.ts +0 -28
  112. package/src/utils/data-structures/array.js +0 -83
  113. package/src/utils/data-structures/array.test.js +0 -173
  114. package/src/utils/data-structures/board.js +0 -159
  115. package/src/utils/data-structures/board.test.js +0 -242
  116. package/src/utils/data-structures/boolean.js +0 -9
  117. package/src/utils/data-structures/heap.js +0 -164
  118. package/src/utils/data-structures/heap.test.js +0 -103
  119. package/src/utils/data-structures/object.js +0 -138
  120. package/src/utils/data-structures/object.test.js +0 -218
  121. package/src/utils/data-structures/objects.js +0 -66
  122. package/src/utils/data-structures/objects.test.js +0 -99
  123. package/src/utils/data-structures/tree.js +0 -36
  124. package/src/utils/data-structures/tree.test.js +0 -33
  125. package/src/utils/data-structures/types.d.ts +0 -4
  126. package/src/utils/functions/functions.js +0 -19
  127. package/src/utils/functions/functions.test.js +0 -23
  128. package/src/utils/math/geometry/circle.js +0 -70
  129. package/src/utils/math/geometry/circle.test.js +0 -97
  130. package/src/utils/math/geometry/hitmask.js +0 -70
  131. package/src/utils/math/geometry/hitmask.test.js +0 -155
  132. package/src/utils/math/geometry/line.js +0 -35
  133. package/src/utils/math/geometry/line.test.js +0 -49
  134. package/src/utils/math/geometry/point.js +0 -78
  135. package/src/utils/math/geometry/point.test.js +0 -81
  136. package/src/utils/math/geometry/rectangle.js +0 -76
  137. package/src/utils/math/geometry/rectangle.test.js +0 -42
  138. package/src/utils/math/geometry/segment.js +0 -80
  139. package/src/utils/math/geometry/segment.test.js +0 -183
  140. package/src/utils/math/geometry/triangle.js +0 -15
  141. package/src/utils/math/geometry/triangle.test.js +0 -11
  142. package/src/utils/math/geometry/types.d.ts +0 -23
  143. package/src/utils/math/linear-algebra/2d.js +0 -28
  144. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  145. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  146. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  147. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  148. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  149. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  150. package/src/utils/math/linear-algebra/vector.js +0 -327
  151. package/src/utils/math/linear-algebra/vector.test.js +0 -265
  152. package/src/utils/math/linear-algebra/vectors.js +0 -122
  153. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  154. package/src/utils/math/linear-interpolation.js +0 -9
  155. package/src/utils/math/numbers.js +0 -90
  156. package/src/utils/math/numbers.test.js +0 -137
  157. package/src/utils/math/rng.js +0 -44
  158. package/src/utils/math/rng.test.js +0 -39
  159. package/src/utils/math/statistics.js +0 -43
  160. package/src/utils/math/statistics.test.js +0 -47
  161. package/src/utils/math/trigonometry.js +0 -89
  162. package/src/utils/math/trigonometry.test.js +0 -52
  163. package/src/utils/physics/acceleration.js +0 -61
  164. package/src/utils/physics/friction.js +0 -28
  165. package/src/utils/physics/friction.test.js +0 -42
  166. package/src/utils/physics/gravity.js +0 -69
  167. package/src/utils/physics/gravity.test.js +0 -77
  168. package/src/utils/physics/jump.js +0 -31
  169. package/src/utils/physics/velocity.js +0 -36
@@ -1,34 +0,0 @@
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- const DEFAULT_POSITION = 0
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-
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- export function renderImage(entity, ctx) {
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- const { image, sx = DEFAULT_POSITION, sy = DEFAULT_POSITION } = entity
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- const { id, src, imageSize, tileSize = imageSize } = image
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-
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- const [tileWidth, tileHeight] = tileSize
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-
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- const imgParams = [
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- sx * tileWidth,
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- sy * tileHeight,
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- tileWidth,
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- tileHeight,
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- DEFAULT_POSITION,
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- DEFAULT_POSITION,
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- tileWidth,
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- tileHeight,
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- ]
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-
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- ctx.save()
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-
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- const img = document.getElementById(id)
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- if (img) {
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- ctx.drawImage(img, ...imgParams)
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- } else {
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- const newImg = new Image()
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- newImg.id = id
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- newImg.style.display = "none"
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- newImg.src = src
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- document.body.appendChild(newImg)
31
- }
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-
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- ctx.restore()
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- }
@@ -1,49 +0,0 @@
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- import { renderImage } from "./image.js"
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-
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- const DEFAULT_SCALE = 1
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-
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- const FLIP = -1
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- const NO_FLIP = 1
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-
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- const CENTER_WIDTH = 2
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- const CENTER_HEIGHT = 2
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-
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- const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
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- const FLIPPED_VERTICALLY_FLAG = 0x40000000
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- // const FLIPPED_DIAGONALLY_FLAG = 0x20000000
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- // const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
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-
16
- export function renderSprite(entity, ctx) {
17
- const { image, frames, state, value, scale = DEFAULT_SCALE } = entity.sprite
18
- const { imageSize, tileSize } = image
19
-
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- const [imageWidth] = imageSize
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- const [tileWidth, tileHeight] = tileSize
22
- const cols = imageWidth / tileWidth
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-
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- const flaggedTile = frames[state][value]
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-
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- const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
27
- const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
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-
29
- let tile = flaggedTile
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- tile &= ~FLIPPED_HORIZONTALLY_FLAG
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- tile &= ~FLIPPED_VERTICALLY_FLAG
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-
33
- const sx = tile % cols
34
- const sy = Math.floor(tile / cols)
35
-
36
- ctx.save()
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-
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- ctx.scale(scale, scale)
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-
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- ctx.scale(
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- isFlippedHorizontally ? FLIP : NO_FLIP,
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- isFlippedVertically ? FLIP : NO_FLIP,
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- )
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- ctx.translate(-tileWidth / CENTER_WIDTH, -tileHeight / CENTER_HEIGHT)
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-
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- renderImage({ image, sx, sy }, ctx)
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-
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- ctx.restore()
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- }
@@ -1,66 +0,0 @@
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- import { renderImage } from "./image.js"
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-
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- const HALF = 2
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- const DEFAULT_SCALE = 1
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-
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- const FLIP = -1
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- const NO_FLIP = 1
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-
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- const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
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- const FLIPPED_VERTICALLY_FLAG = 0x40000000
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- // const FLIPPED_DIAGONALLY_FLAG = 0x20000000
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- // const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
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-
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- export function renderTilemap(entity, ctx) {
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- const { image, columns, scale = DEFAULT_SCALE, layers } = entity.tilemap
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- const { imageSize, tileSize } = image
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-
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- const [imageWidth] = imageSize
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- const [tileWidth, tileHeight] = tileSize
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- const sCols = imageWidth / tileWidth
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-
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- const [firstLayer] = layers
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- const dRows = Math.ceil(firstLayer.tiles.length / columns)
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- const tilemapWidth = columns * tileWidth
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- const tilemapHeight = dRows * tileHeight
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-
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- const offsetX = -tilemapWidth / HALF
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- const offsetY = tilemapHeight / HALF
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-
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- ctx.save()
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-
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- ctx.scale(scale, scale)
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- ctx.translate(offsetX, offsetY)
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-
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- layers.forEach(({ tiles }) => {
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- tiles.forEach((flaggedTile, index) => {
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- const dx = (index % columns) * tileWidth
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- const dy = Math.floor(index / columns) * tileHeight - tilemapHeight
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-
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- const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
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- const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
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-
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- let tile = flaggedTile
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- tile &= ~FLIPPED_HORIZONTALLY_FLAG
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- tile &= ~FLIPPED_VERTICALLY_FLAG
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-
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- const sx = tile % sCols
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- const sy = Math.floor(tile / sCols)
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-
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- ctx.save()
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-
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- ctx.translate(dx, dy)
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-
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- ctx.scale(
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- isFlippedHorizontally ? FLIP : NO_FLIP,
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- isFlippedVertically ? FLIP : NO_FLIP,
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- )
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-
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- renderImage({ image, sx, sy }, ctx)
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-
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- ctx.restore()
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- })
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- })
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-
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- ctx.restore()
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- }
@@ -1,37 +0,0 @@
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- /* eslint-disable no-magic-numbers */
2
-
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- export function renderMouse(entity, ctx) {
4
- const { color = "black", thickness = 1, orientation = 0 } = entity
5
-
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- ctx.save()
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-
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- ctx.strokeStyle = color
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- ctx.fillStyle = color
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- ctx.lineWidth = thickness
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-
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- ctx.rotate(-orientation)
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-
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- ctx.beginPath()
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- ctx.moveTo(-6, 0)
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- ctx.lineTo(-3, 0)
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- ctx.stroke()
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-
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- ctx.moveTo(4, 0)
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- ctx.lineTo(7, 0)
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- ctx.stroke()
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-
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- ctx.moveTo(0, -6)
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- ctx.lineTo(0, -3)
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- ctx.stroke()
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-
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- ctx.moveTo(0, 4)
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- ctx.lineTo(0, 7)
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- ctx.stroke()
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- ctx.closePath()
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-
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- ctx.beginPath()
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- ctx.fillRect(0, 0, 1, 1)
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- ctx.closePath()
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-
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- ctx.restore()
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- }
@@ -1,79 +0,0 @@
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- import { to2D } from "@inglorious/utils/math/linear-algebra/2d.js"
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-
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- import { absolutePosition } from "./absolute-position.js"
4
-
5
- const ORIGIN = 0
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- const DEFAULT_ZOOM = 1
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- const HALF = 2
8
-
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- const DEFAULT_LAYER = 0
10
- const Y = 1
11
- const Z = 2
12
-
13
- function getRenderFunction(types, entity) {
14
- const typeInfo = types[entity.type]
15
- if (!typeInfo) {
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- return null
17
- }
18
-
19
- // A type can be a single object or an array of behaviors
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- const behaviorWithRender = Array.isArray(typeInfo)
21
- ? typeInfo.find((b) => b.render)
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- : typeInfo
23
-
24
- return behaviorWithRender?.render
25
- }
26
-
27
- export function createRenderingSystem(ctx) {
28
- return {
29
- update(state, dt, api) {
30
- const types = api.getTypes()
31
- const { game, ...worldEntities } = state.entities
32
-
33
- // 1. Clear canvas
34
- const [, , width, height] = game.bounds
35
- ctx.fillStyle = game.backgroundColor || "lightgrey"
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- ctx.fillRect(ORIGIN, ORIGIN, width, height)
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-
38
- // 2. Find active camera
39
- const camera = Object.values(state.entities).find(
40
- (entity) => entity.type === "camera" && entity.isActive,
41
- )
42
-
43
- // 3. Render world entities with camera transform
44
- ctx.save()
45
-
46
- if (camera && !game.devMode) {
47
- const [cameraX, cameraZ] = to2D(camera.position)
48
- const zoom = camera.zoom ?? DEFAULT_ZOOM
49
-
50
- // Center the view on the camera and apply zoom.
51
- // The order of operations is crucial here.
52
- ctx.translate(width / HALF, height / HALF)
53
- ctx.scale(zoom, zoom)
54
- // This vertical translation compensates for the coordinate system flip
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- // that happens inside the absolutePosition decorator.
56
- ctx.translate(ORIGIN, -height)
57
- // This translation moves the world relative to the camera.
58
- ctx.translate(-cameraX, cameraZ)
59
- }
60
-
61
- Object.values(worldEntities)
62
- .filter(({ position }) => position)
63
- .toSorted(
64
- (a, b) =>
65
- (a.layer ?? DEFAULT_LAYER) - (b.layer ?? DEFAULT_LAYER) ||
66
- a.position[Y] - b.position[Y] ||
67
- b.position[Z] - a.position[Z],
68
- )
69
- .forEach((entity) => {
70
- const render = getRenderFunction(types, entity)
71
- if (render) {
72
- absolutePosition(render)(entity, ctx, { api })
73
- }
74
- })
75
-
76
- ctx.restore()
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- },
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- }
79
- }
@@ -1,29 +0,0 @@
1
- /* eslint-disable no-magic-numbers */
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-
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- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
- import { pi } from "@inglorious/utils/math/trigonometry.js"
5
-
6
- export function renderCircle(entity, ctx) {
7
- const {
8
- offset = zero(),
9
- radius = 24,
10
- color = "black",
11
- backgroundColor = "transparent",
12
- thickness = 1,
13
- } = entity
14
- const [x, y, z] = offset
15
-
16
- ctx.save()
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-
18
- ctx.lineWidth = thickness
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- ctx.strokeStyle = color
20
- ctx.fillStyle = backgroundColor
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-
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- ctx.beginPath()
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- ctx.arc(x, -y - z, radius, 0, 2 * pi())
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- ctx.fill()
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- ctx.stroke()
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- ctx.closePath()
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-
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- ctx.restore()
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- }
@@ -1,27 +0,0 @@
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- /* eslint-disable no-magic-numbers */
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-
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- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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-
5
- export function renderRectangle(entity, ctx) {
6
- const {
7
- offset = zero(),
8
- size,
9
- color = "black",
10
- backgroundColor = "transparent",
11
- thickness = 1,
12
- } = entity
13
- const [x, y, z] = offset
14
- const [width = 100, height = 50, depth = 0] = size
15
- const rectHeight = height + depth
16
-
17
- ctx.save()
18
-
19
- ctx.lineWidth = thickness
20
- ctx.strokeStyle = color
21
- ctx.fillStyle = backgroundColor
22
-
23
- ctx.fillRect(x - width / 2, -y - z - rectHeight / 2, width, rectHeight)
24
- ctx.strokeRect(x - width / 2, -y - z - rectHeight / 2, width, rectHeight)
25
-
26
- ctx.restore()
27
- }
@@ -1,17 +0,0 @@
1
- .character {
2
- width: var(--size);
3
- height: var(--size);
4
- box-sizing: border-box;
5
- background-color: lightgrey;
6
- border: 1px solid grey;
7
- border-radius: 50%;
8
- transform: translate(-50%, -50%) rotate(var(--angle));
9
-
10
- &::after {
11
- content: '🞁';
12
- position: absolute;
13
- top: 50%;
14
- right: 0;
15
- transform: translate(50%, -50%) rotate(90deg);
16
- }
17
- }
@@ -1,20 +0,0 @@
1
- import classes from "./character.module.scss"
2
-
3
- const DEFAULT_SIZE = 24
4
- const DEFAULT_ORIENTATION = 0
5
-
6
- export default function Character({ type, entity, className, style }) {
7
- const size = type.size ?? DEFAULT_SIZE
8
- const { orientation = DEFAULT_ORIENTATION } = entity
9
-
10
- return (
11
- <div
12
- className={`${classes.character} ${className}`}
13
- style={{
14
- ...style,
15
- "--size": `${size}px`,
16
- "--angle": `${-orientation}rad`,
17
- }}
18
- />
19
- )
20
- }
@@ -1,47 +0,0 @@
1
- .cursor {
2
- width: 1px;
3
- height: 1px;
4
- background-color: black;
5
- transform: rotate(var(--angle));
6
- pointer-events: none;
7
-
8
- .top,
9
- .bottom,
10
- .left,
11
- .right {
12
- background-color: black;
13
- position: absolute;
14
- }
15
-
16
- .top,
17
- .bottom {
18
- width: 1px;
19
- height: 4px;
20
- }
21
-
22
- .top {
23
- bottom: 5px;
24
- left: 0;
25
- }
26
-
27
- .bottom {
28
- top: 5px;
29
- left: 0;
30
- }
31
-
32
- .left,
33
- .right {
34
- width: 4px;
35
- height: 1px;
36
- }
37
-
38
- .left {
39
- top: 0;
40
- right: 5px;
41
- }
42
-
43
- .right {
44
- top: 0;
45
- left: 5px;
46
- }
47
- }
@@ -1,20 +0,0 @@
1
- import classes from "./cursor.module.scss"
2
-
3
- export default function Cursor({ entity, className, style }) {
4
- const { orientation } = entity
5
-
6
- return (
7
- <div
8
- className={`${classes.cursor} ${className}`}
9
- style={{
10
- ...style,
11
- "--angle": `${-orientation}rad`,
12
- }}
13
- >
14
- <div className={classes.top} />
15
- <div className={classes.bottom} />
16
- <div className={classes.left} />
17
- <div className={classes.right} />
18
- </div>
19
- )
20
- }
@@ -1,5 +0,0 @@
1
- .field {
2
- display: grid;
3
- grid-template-columns: 1fr 1fr auto;
4
- column-gap: 0.5rem;
5
- }
@@ -1,56 +0,0 @@
1
- import { useEffect, useState } from "react"
2
- import { useDispatch } from "react-redux"
3
-
4
- import classes from "./field.module.scss"
5
-
6
- export default function Field({ id, entity }) {
7
- const { label, inputType, defaultValue = "", ...rest } = entity
8
-
9
- const [value, setValue] = useState(defaultValue)
10
- useEffect(() => {
11
- setValue(defaultValue)
12
- }, [defaultValue, inputType])
13
-
14
- const dispatch = useDispatch()
15
-
16
- const handleChange = (event) => {
17
- const newValue = parse(event.target, inputType)
18
- setValue(newValue)
19
- dispatch({ type: "fieldChange", payload: { id, value: newValue } })
20
- }
21
-
22
- const handleClick = () => {
23
- const newValue = defaultValue
24
- setValue(newValue)
25
- dispatch({ type: "fieldChange", payload: { id, value: newValue } })
26
- }
27
-
28
- return (
29
- <div className={classes.field}>
30
- <label htmlFor={id}>{label}</label>
31
- <input
32
- {...rest}
33
- id={id}
34
- type={inputType}
35
- value={value}
36
- checked={value}
37
- onChange={handleChange}
38
- />
39
- <button onClick={handleClick}>&#8634;</button>
40
- </div>
41
- )
42
- }
43
-
44
- function parse(target, inputType) {
45
- switch (inputType) {
46
- case "checkbox":
47
- case "radio":
48
- return target.checked
49
-
50
- case "number":
51
- return Number(target.value)
52
-
53
- default:
54
- return target.value
55
- }
56
- }
@@ -1,48 +0,0 @@
1
- $black: #282c34;
2
- $dark-grey: #32363e;
3
- $middle-grey: #5c6370;
4
- $light-grey: #abb2bf;
5
- $highlight: #c678dd;
6
-
7
- .fields {
8
- padding: 1rem;
9
- display: grid;
10
- row-gap: 0.5rem;
11
- border-bottom: 1px solid $black;
12
-
13
- label,
14
- input,
15
- button {
16
- color: $light-grey;
17
- }
18
-
19
- input {
20
- background-color: $dark-grey;
21
- border-top: 1px solid $black;
22
- border-left: 1px solid $black;
23
- border-bottom: 1px solid $light-grey;
24
- border-right: 1px solid $light-grey;
25
- outline: none;
26
-
27
- &[type='checkbox'],
28
- &[type='radio'] {
29
- accent-color: $dark-grey;
30
- }
31
-
32
- &[type='number'] {
33
- text-align: right;
34
- }
35
-
36
- &:focus {
37
- outline: 1px solid $highlight;
38
- }
39
- }
40
-
41
- button {
42
- background-color: $dark-grey;
43
- border-top: 1px solid $light-grey;
44
- border-left: 1px solid $light-grey;
45
- border-bottom: 1px solid $black;
46
- border-right: 1px solid $black;
47
- }
48
- }
@@ -1,12 +0,0 @@
1
- import Field from "./field/index.jsx"
2
- import classes from "./fields.module.scss"
3
-
4
- export default function Fields({ fields }) {
5
- return (
6
- <div className={classes.fields}>
7
- {Object.entries(fields).map(([id, field]) => (
8
- <Field key={id} id={id} entity={field} />
9
- ))}
10
- </div>
11
- )
12
- }
@@ -1,18 +0,0 @@
1
- $black: #282c34;
2
- $dark-grey: #32363e;
3
- $middle-grey: #5c6370;
4
- $light-grey: #abb2bf;
5
- $highlight: #c678dd;
6
-
7
- .form {
8
- font-family: system-ui;
9
- background-color: $dark-grey;
10
- cursor: initial;
11
-
12
- > .group {
13
- color: $light-grey;
14
- background-color: $middle-grey;
15
- padding: 0.5rem;
16
- border-top: 1px solid $light-grey;
17
- }
18
- }
@@ -1,22 +0,0 @@
1
- import { Fragment } from "react"
2
-
3
- import Fields from "./fields/index.jsx"
4
- import classes from "./form.module.scss"
5
-
6
- export default function Form({ entity, className, style }) {
7
- const { fields, groups } = entity
8
-
9
- return (
10
- <div className={`${classes.form} ${className}`} style={style}>
11
- {fields && <Fields fields={fields} />}
12
-
13
- {groups &&
14
- Object.entries(groups).map(([id, { title, fields }]) => (
15
- <Fragment key={id}>
16
- <div className={classes.group}>{title}</div>
17
- {fields && <Fields fields={fields} />}
18
- </Fragment>
19
- ))}
20
- </div>
21
- )
22
- }
@@ -1,16 +0,0 @@
1
- export const DEFAULT_ACCURACY = 0
2
-
3
- const ONE_SECOND = 1
4
-
5
- export default function Fps({ type, entity, className, style }) {
6
- const { accuracy = DEFAULT_ACCURACY } = type
7
- const { value } = entity.dt
8
-
9
- const fps = ONE_SECOND / value
10
-
11
- return (
12
- <div className={className} style={style}>
13
- FPS: {fps.toFixed(accuracy)}
14
- </div>
15
- )
16
- }
@@ -1,72 +0,0 @@
1
- import { withAbsolutePosition } from "@inglorious/renderers/react/hocs/with-absolute-position"
2
- import { useSelector } from "react-redux"
3
-
4
- import Character from "./character/index.jsx"
5
- import Cursor from "./cursor/index.jsx"
6
- import Form from "./form/index.jsx"
7
- import Fps from "./fps/index.jsx"
8
- import Platform from "./platform/index.jsx"
9
- import Scene from "./scene/index.jsx"
10
- import Sprite from "./sprite/index.jsx"
11
- import Stats from "./stats/index.jsx"
12
-
13
- const Components = {
14
- character: withAbsolutePosition(Character),
15
- mouse: withAbsolutePosition(Cursor),
16
- form: withAbsolutePosition(Form),
17
- fps: withAbsolutePosition(Fps),
18
- platform: withAbsolutePosition(Platform),
19
- sprite: withAbsolutePosition(Sprite),
20
- stats: withAbsolutePosition(Stats),
21
- }
22
-
23
- const Y = 1
24
- const Z = 2
25
-
26
- export default function Game({ engine }) {
27
- // NOTE: don't use simply engine.entities here: need to subscribe to animate scene!
28
- const entities = useSelector((state) => state.entities)
29
- // const entities = engine._store.getState().entities
30
-
31
- const types = engine._store.getTypes()
32
- const { mouse, ...rest } = entities
33
- const options = { types, entities }
34
-
35
- const render = createDraw(options)
36
-
37
- return (
38
- <Scene entities={entities}>
39
- {Object.values(rest)
40
- .filter(({ position }) => position)
41
- .toSorted(
42
- (a, b) =>
43
- a.layer - b.layer ||
44
- a.position[Y] - b.position[Y] ||
45
- b.position[Z] - a.position[Z],
46
- )
47
- .map(render)}
48
- {mouse && render(mouse)}
49
- </Scene>
50
- )
51
- }
52
-
53
- function createDraw(options) {
54
- return function Draw(entity) {
55
- const { types, entities } = options
56
- const type = types[entity.type]
57
-
58
- const Component = entity.sprite
59
- ? Components.sprite
60
- : Components[entity.type]
61
-
62
- return (
63
- <Component
64
- key={entity.id}
65
- id={entity.id}
66
- type={type}
67
- entity={entity}
68
- entities={entities}
69
- />
70
- )
71
- }
72
- }