@inglorious/engine 0.2.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +76 -75
- package/package.json +14 -25
- package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
- package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
- package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
- package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
- package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
- package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
- package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
- package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
- package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
- package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
- package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
- package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
- package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
- package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
- package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
- package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
- package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
- package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
- package/src/{engine/animation → animation}/sprite.js +101 -101
- package/src/{engine/animation → animation}/ticker.js +38 -38
- package/src/{engine/behaviors → behaviors}/camera.js +68 -68
- package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
- package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
- package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
- package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
- package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
- package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
- package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
- package/src/behaviors/debug/collision.js +29 -0
- package/src/{engine/behaviors → behaviors}/fps.js +29 -29
- package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
- package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
- package/src/{engine/behaviors → behaviors}/game.js +15 -15
- package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
- package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
- package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
- package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
- package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
- package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
- package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
- package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
- package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
- package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
- package/src/{engine/collision → collision}/detection.js +110 -110
- package/src/{engine/core → core}/dev-tools.js +135 -135
- package/src/{engine/core → core}/engine.js +119 -119
- package/src/{engine/core → core}/loop.js +15 -15
- package/src/{engine/core → core}/loops/animation-frame.js +25 -25
- package/src/{engine/core → core}/loops/elapsed.js +22 -22
- package/src/{engine/core → core}/loops/fixed.js +27 -27
- package/src/{engine/core → core}/loops/flash.js +13 -13
- package/src/{engine/core → core}/loops/lag.js +26 -26
- package/src/main.js +10 -10
- package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
- package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
- package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
- package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
- package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
- package/src/{engine/physics → physics}/bounds.js +138 -138
- package/src/{engine/physics → physics}/position.js +43 -43
- package/src/{engine/physics → physics}/position.test.js +80 -80
- package/src/{engine/systems → systems}/sprite-animation.js +27 -27
- package/src/engine/behaviors/debug/collision.js +0 -35
- package/src/engine/core/api.js +0 -34
- package/src/engine/core/select.js +0 -26
- package/src/engine/core/store.js +0 -178
- package/src/engine/core/store.test.js +0 -110
- package/src/renderers/canvas/absolute-position.js +0 -18
- package/src/renderers/canvas/camera.js +0 -13
- package/src/renderers/canvas/canvas-renderer.js +0 -68
- package/src/renderers/canvas/character.js +0 -38
- package/src/renderers/canvas/form/button.js +0 -25
- package/src/renderers/canvas/fps.js +0 -18
- package/src/renderers/canvas/image/hitmask.js +0 -51
- package/src/renderers/canvas/image/image.js +0 -34
- package/src/renderers/canvas/image/sprite.js +0 -49
- package/src/renderers/canvas/image/tilemap.js +0 -66
- package/src/renderers/canvas/mouse.js +0 -37
- package/src/renderers/canvas/rendering-system.js +0 -79
- package/src/renderers/canvas/shapes/circle.js +0 -29
- package/src/renderers/canvas/shapes/rectangle.js +0 -27
- package/src/renderers/react/game/character/character.module.scss +0 -17
- package/src/renderers/react/game/character/index.jsx +0 -20
- package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
- package/src/renderers/react/game/cursor/index.jsx +0 -20
- package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
- package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
- package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
- package/src/renderers/react/game/form/fields/index.jsx +0 -12
- package/src/renderers/react/game/form/form.module.scss +0 -18
- package/src/renderers/react/game/form/index.jsx +0 -22
- package/src/renderers/react/game/fps/index.jsx +0 -16
- package/src/renderers/react/game/game.jsx +0 -72
- package/src/renderers/react/game/index.jsx +0 -29
- package/src/renderers/react/game/platform/index.jsx +0 -30
- package/src/renderers/react/game/platform/platform.module.scss +0 -7
- package/src/renderers/react/game/scene/index.jsx +0 -27
- package/src/renderers/react/game/scene/scene.module.scss +0 -9
- package/src/renderers/react/game/sprite/index.jsx +0 -60
- package/src/renderers/react/game/sprite/sprite.module.css +0 -3
- package/src/renderers/react/game/stats/index.jsx +0 -22
- package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
- package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
- package/src/renderers/react/index.jsx +0 -9
- package/src/utils/algorithms/decision-tree.js +0 -24
- package/src/utils/algorithms/decision-tree.test.js +0 -153
- package/src/utils/algorithms/path-finding.js +0 -155
- package/src/utils/algorithms/path-finding.test.js +0 -151
- package/src/utils/algorithms/types.d.ts +0 -28
- package/src/utils/data-structures/array.js +0 -83
- package/src/utils/data-structures/array.test.js +0 -173
- package/src/utils/data-structures/board.js +0 -159
- package/src/utils/data-structures/board.test.js +0 -242
- package/src/utils/data-structures/boolean.js +0 -9
- package/src/utils/data-structures/heap.js +0 -164
- package/src/utils/data-structures/heap.test.js +0 -103
- package/src/utils/data-structures/object.js +0 -138
- package/src/utils/data-structures/object.test.js +0 -218
- package/src/utils/data-structures/objects.js +0 -66
- package/src/utils/data-structures/objects.test.js +0 -99
- package/src/utils/data-structures/tree.js +0 -36
- package/src/utils/data-structures/tree.test.js +0 -33
- package/src/utils/data-structures/types.d.ts +0 -4
- package/src/utils/functions/functions.js +0 -19
- package/src/utils/functions/functions.test.js +0 -23
- package/src/utils/math/geometry/circle.js +0 -70
- package/src/utils/math/geometry/circle.test.js +0 -97
- package/src/utils/math/geometry/hitmask.js +0 -70
- package/src/utils/math/geometry/hitmask.test.js +0 -155
- package/src/utils/math/geometry/line.js +0 -35
- package/src/utils/math/geometry/line.test.js +0 -49
- package/src/utils/math/geometry/point.js +0 -78
- package/src/utils/math/geometry/point.test.js +0 -81
- package/src/utils/math/geometry/rectangle.js +0 -76
- package/src/utils/math/geometry/rectangle.test.js +0 -42
- package/src/utils/math/geometry/segment.js +0 -80
- package/src/utils/math/geometry/segment.test.js +0 -183
- package/src/utils/math/geometry/triangle.js +0 -15
- package/src/utils/math/geometry/triangle.test.js +0 -11
- package/src/utils/math/geometry/types.d.ts +0 -23
- package/src/utils/math/linear-algebra/2d.js +0 -28
- package/src/utils/math/linear-algebra/2d.test.js +0 -17
- package/src/utils/math/linear-algebra/quaternion.js +0 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
- package/src/utils/math/linear-algebra/quaternions.js +0 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
- package/src/utils/math/linear-algebra/types.d.ts +0 -4
- package/src/utils/math/linear-algebra/vector.js +0 -327
- package/src/utils/math/linear-algebra/vector.test.js +0 -265
- package/src/utils/math/linear-algebra/vectors.js +0 -122
- package/src/utils/math/linear-algebra/vectors.test.js +0 -65
- package/src/utils/math/linear-interpolation.js +0 -9
- package/src/utils/math/numbers.js +0 -90
- package/src/utils/math/numbers.test.js +0 -137
- package/src/utils/math/rng.js +0 -44
- package/src/utils/math/rng.test.js +0 -39
- package/src/utils/math/statistics.js +0 -43
- package/src/utils/math/statistics.test.js +0 -47
- package/src/utils/math/trigonometry.js +0 -89
- package/src/utils/math/trigonometry.test.js +0 -52
- package/src/utils/physics/acceleration.js +0 -61
- package/src/utils/physics/friction.js +0 -28
- package/src/utils/physics/friction.test.js +0 -42
- package/src/utils/physics/gravity.js +0 -69
- package/src/utils/physics/gravity.test.js +0 -77
- package/src/utils/physics/jump.js +0 -31
- package/src/utils/physics/velocity.js +0 -36
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/**
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* @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
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*/
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import {
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magnitude,
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setMagnitude,
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zero,
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} from "@inglorious/utils/math/linear-algebra/vector.js"
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const DEFAULT_DT = 1 // Default time delta for the applyFriction function.
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const NO_FRICTION = 0 // No friction constant.
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/**
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* Applies friction to a given velocity vector.
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*
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* @param {Object} params - The parameters for the function.
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* @param {Vector3} params.velocity - The velocity vector. Defaults to a zero vector.
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* @param {number} params.friction - The friction coefficient. Defaults to 0.
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* @param {number} dt - The time delta for the calculation. Defaults to 1.
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* @returns {Vector3} - The updated velocity vector after applying friction.
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*/
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export function applyFriction(params, dt = DEFAULT_DT) {
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let { velocity = zero(), friction = NO_FRICTION } = params
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const length = magnitude(velocity)
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return length ? setMagnitude(velocity, length - friction * dt) : velocity
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}
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import { expect, test } from "vitest"
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import { zero } from "../math/linear-algebra/vector.js"
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import { applyFriction } from "./friction.js"
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test("it should apply friction to some velocity", () => {
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const velocity = [8, 0, 6]
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const friction = 5
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const expectedResult = [4, 0, 3]
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expect(applyFriction({ velocity, friction })).toStrictEqual(expectedResult)
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})
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test("it should stop movement when friction is equal to velocity", () => {
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const velocity = [8, 0, 6]
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const friction = 5
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expect(applyFriction({ velocity, friction }, dt)).toStrictEqual(zero())
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})
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test("it should apply no friction on no velocity", () => {
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expect(applyFriction({ velocity, friction })).toBe(velocity)
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})
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test("it should apply no friction if no friction is passed", () => {
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expect(applyFriction({ velocity, friction })).toStrictEqual(velocity)
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})
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test("it should apply no friction if no time passed", () => {
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const velocity = [8, 0, 6]
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expect(applyFriction({ velocity, friction }, dt)).toStrictEqual(velocity)
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})
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/**
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*/
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/* eslint-disable no-magic-numbers */
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import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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const DEFAULT_DT = 1 // Default delta time for the applyGravity function.
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const DEFAULT_JUMP = 0 // Default maximum jump height.
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const DEFAULT_LEAP = 0 // Default maximum leap distance.
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const DEFAULT_SPEED = 0 // Default maximum speed.
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const NO_VELOCITY = 0 // No initial velocity.
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/**
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* Applies gravity to an object based on its current velocity and position.
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*
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* @see https://youtu.be/hG9SzQxaCm8
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*
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* 2. v(t) = g*t + v_0
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*
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* 3. y_h = h -> 3. h = 1/2*g*t_h^2 (-g*t_h)*t_h = -1/2*g*t_h^2 -> g = -2*h/t_h^2
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*
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* @param {number} params.maxJump - Maximum jump height. Defaults to 0.
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* @param {number} params.maxLeap - Maximum leap distance. Defaults to 0.
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* @param {number} params.maxSpeed - Maximum speed. Defaults to 0.
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export function applyGravity(params, dt = DEFAULT_DT) {
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maxSpeed = DEFAULT_SPEED,
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position = zero(),
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} = params
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const ay = (-2 * maxJump * maxSpeed ** 2) / maxLeap ** 2
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}
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import { applyGravity } from "./gravity.js"
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test("it should apply gravity based on input parameters", () => {
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maxJump: 10,
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maxLeap: 10,
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maxSpeed: 10,
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expect(applyGravity(params)).toStrictEqual({
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})
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test("it should compute no gravity when max jump height is not set", () => {
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const params = {
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|
-
maxLeap: 10,
|
|
24
|
-
maxSpeed: 10,
|
|
25
|
-
vy: 10,
|
|
26
|
-
position: [0, 10, 0],
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
expect(applyGravity(params)).toStrictEqual({
|
|
30
|
-
ay: -0,
|
|
31
|
-
vy: 10,
|
|
32
|
-
position: [0, 20, 0],
|
|
33
|
-
})
|
|
34
|
-
})
|
|
35
|
-
|
|
36
|
-
test("it should compute no gravity when max movement speed is not set", () => {
|
|
37
|
-
const params = {
|
|
38
|
-
maxJump: 10,
|
|
39
|
-
maxLeap: 10,
|
|
40
|
-
vy: 10,
|
|
41
|
-
position: [0, 10, 0],
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
expect(applyGravity(params)).toStrictEqual({
|
|
45
|
-
ay: -0,
|
|
46
|
-
vy: 10,
|
|
47
|
-
position: [0, 20, 0],
|
|
48
|
-
})
|
|
49
|
-
})
|
|
50
|
-
|
|
51
|
-
test("it should apply no gravity when no time has passed", () => {
|
|
52
|
-
const params = {
|
|
53
|
-
maxJump: 10,
|
|
54
|
-
maxLeap: 10,
|
|
55
|
-
maxSpeed: 10,
|
|
56
|
-
vy: 10,
|
|
57
|
-
position: [0, 10, 0],
|
|
58
|
-
}
|
|
59
|
-
const dt = 0
|
|
60
|
-
|
|
61
|
-
expect(applyGravity(params, dt)).toStrictEqual({
|
|
62
|
-
ay: -20,
|
|
63
|
-
vy: 10,
|
|
64
|
-
position: [0, 10, 0],
|
|
65
|
-
})
|
|
66
|
-
})
|
|
67
|
-
|
|
68
|
-
test("it should throw an error when max leap distance is not set", () => {
|
|
69
|
-
const params = {
|
|
70
|
-
maxJump: 10,
|
|
71
|
-
maxSpeed: 10,
|
|
72
|
-
vy: 10,
|
|
73
|
-
position: [0, 10, 0],
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
expect(() => applyGravity(params)).toThrow()
|
|
77
|
-
})
|
|
@@ -1,31 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
|
|
3
|
-
*/
|
|
4
|
-
|
|
5
|
-
/* eslint-disable no-magic-numbers */
|
|
6
|
-
|
|
7
|
-
const DEFAULT_MAX_JUMP = 0 // Default maximum jump height.
|
|
8
|
-
const DEFAULT_MAX_LEAP = 0 // Default maximum leap distance.
|
|
9
|
-
const DEFAULT_MAX_SPEED = 0 // Default maximum speed.
|
|
10
|
-
|
|
11
|
-
/**
|
|
12
|
-
* Calculates the vertical velocity (vy) of a jump
|
|
13
|
-
* based on the provided parameters.
|
|
14
|
-
*
|
|
15
|
-
* @param {Object} params - Parameters for the jump calculation.
|
|
16
|
-
* @param {number} params.maxJump - Maximum jump height. Defaults to 0.
|
|
17
|
-
* @param {number} params.maxLeap - Maximum leap distance. Defaults to 0.
|
|
18
|
-
* @param {number} params.maxSpeed - Maximum speed. Defaults to 0.
|
|
19
|
-
* @returns {number} The computed vertical velocity (vy).
|
|
20
|
-
*/
|
|
21
|
-
export function jump(params) {
|
|
22
|
-
let {
|
|
23
|
-
maxJump = DEFAULT_MAX_JUMP,
|
|
24
|
-
maxLeap = DEFAULT_MAX_LEAP,
|
|
25
|
-
maxSpeed = DEFAULT_MAX_SPEED,
|
|
26
|
-
} = params
|
|
27
|
-
|
|
28
|
-
const vy = (2 * maxJump * maxSpeed) / maxLeap
|
|
29
|
-
|
|
30
|
-
return vy
|
|
31
|
-
}
|
|
@@ -1,36 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
|
|
3
|
-
*/
|
|
4
|
-
|
|
5
|
-
import {
|
|
6
|
-
clamp,
|
|
7
|
-
multiply,
|
|
8
|
-
zero,
|
|
9
|
-
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
10
|
-
import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
11
|
-
|
|
12
|
-
const DEFAULT_DT = 1 // Default time delta for the applyVelocity function.
|
|
13
|
-
const DEFAULT_MAX_SPEED = 0 // Default maximum speed for velocity clamping.
|
|
14
|
-
|
|
15
|
-
/**
|
|
16
|
-
* Applies velocity to a position based on the given parameters and options.
|
|
17
|
-
*
|
|
18
|
-
* @param {Object} params - The parameters for velocity application.
|
|
19
|
-
* @param {number} [params.maxSpeed] - The maximum speed for clamping the velocity. Defaults to 0.
|
|
20
|
-
* @param {Vector3} [params.velocity] - The current velocity vector. Defaults to a zero vector.
|
|
21
|
-
* @param {Vector3} [params.position] - The current position vector. Defaults to a zero vector.
|
|
22
|
-
* @param {number} [dt=0] - The time delta for the calculation. Defaults to 0.
|
|
23
|
-
* @returns {Object} The updated velocity and position.
|
|
24
|
-
*/
|
|
25
|
-
export function applyVelocity(params, dt = DEFAULT_DT) {
|
|
26
|
-
let {
|
|
27
|
-
maxSpeed = DEFAULT_MAX_SPEED,
|
|
28
|
-
velocity = zero(),
|
|
29
|
-
position = zero(),
|
|
30
|
-
} = params
|
|
31
|
-
|
|
32
|
-
velocity = clamp(velocity, -maxSpeed, maxSpeed)
|
|
33
|
-
|
|
34
|
-
position = sum(position, multiply(velocity, dt))
|
|
35
|
-
return { velocity, position }
|
|
36
|
-
}
|